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    FAQ by Anonymous

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    			      /~~~~~~~~~~~~~~\
    [KNS]                          Kakinoki Shogi
                                  \______________/
    [Japanese import]
    Produced by ASCII, distributed (in Japan) by Panasonic
    MSRP 7800 yen   Joystick is not supported
    
      Shogi is basically the Japanese version of chess, and the modern form was
    developed in the sixteenth century.  It is played on a 9x9 square board, and
    each player starts with 20 pieces: 1 King, 2 Gold Generals, 2 Silver Generals,
    2 Horses (Knights), 2 Incense Chariots, 1 Diagonal Mover (Bishop), 1 Flying
    Chariot (Rook), and 9 Foot Soldiers (Pawns).  The pieces look like flattened
    obelisks pointing toward the enemy, with their names written on them in
    Japanese characters.  Many pieces' moves are somewhat similar to chess, but
    there are several differences.  Golds move like a King, but not diagonally
    backward. Silvers move into one of the forward three squares or two diagonally
    backward ones.  Incense Chariots move like Rooks, but only straight forward.
    Knights move as in chess, but only to one of the two possible forward squares.
    Pawns move and capture one square directly ahead.
    
      There are two additional rules not found in chess.  The first is promotion,
    sindicated by flipping a piece over.  Pawns, Incense Chariots, Knights, and
    Silvers can be promoted to Golds any time they enter, move in, or leave enemy
    territory (the back three ranks).  Bishops and Rooks can also be promoted, and
    gain the ability to move one square in the directions they normally can't move
    (orthagonally for Bishops, diagonally for Rooks).  The other rule is that you
    own the enemy pieces that you capture and can put them back in the game to
    fight for you.  Instead of making a normal move, you can drop a captured piece
    on the board.  Pieces drop unpromoted.  Pawns, Knights, and Incense Chariots
    can't be dropped toward the back of the board where they couldn't make any
    further moves.  Also, you can't drop a Pawn on a file that has another of your
    unpromoted Pawns on it, and you can't drop a Pawn to give checkmate.
    
      ASCII's Kakinoki Shogi is a good 3DO implementation of the game (Kakinoki is
    the last name of the game's director).  You can play against another human,
    against an adjustable AI, or watch two AI's.  There are several game options,
    including spoken comments, displaying what moves the AI is considering, and
    time-limited play.  You can save your game to resume later and display the
    moves backward and forward.  Computer hints are available, and you can set up
    the board any way you want, or solve checkmating problems.  The graphics are
    simple, but effective, including three nice woodgrain boards.
    
    Kakinoki Shogi needs 16% of your SRAM (~5K) to save configuration and game
    information.  If you don't have enough free upon first loading the game, you
    will have an opportunity to use the built-in (Japanese) memory manager.  If
    you ever want or need to delete the file, its name is ASCII_KAKINOKIJ.
    
      I've included a menu/command translation sheet below; you should be able to
    understand my format without too much trouble (my thanks to Atsushi Nishikawa
    for translation help).
       ======================================================================
                              D-Pad = move cursor       A= Select, put
    +-----------+             R-Shift = Change sides/   B= Cancel, back up
    | MAIN MENU |               promotion (Edit Mode)   C= Menu
    +-----------+-----------+-------------------------+-------------------------+
    | Play      | New Game  | [Plyr 1 Human/AI level] | C=In-play Menu:         |
    |           |           | [Plyr 2 Human/AI level] | Cancel game (Save Y/N)  |
    |           |           | [Handicap]              | Cancel move             |
    |           |           | Continue                | Hint                    |
    |           |           |                         | Quit (Y/N), (Save Y/N)  |
    |           |           |                         | Flip board upside-down  |
    |           |           |                         | Change players          |
    |           |           |                         | Edit Mode (Save Y/N)    |
    |           +-----------+-------------------------+-------------------------+
    |           | Old Game  | Load Y/N                | C=In-play Menu          |
    |           +-----------+-------------------------+-------------------------+
    |           | Challenge | [Human time limit]      | Quit (Y/N)              |
    |           |           | [AI level]              |                         |
    |           |           | [Time warning]          |                         |
    |           |           | Continue                |                         |
    +-----------+-----------+-------------------------+-------------------------+
    | Solve     | Edit Mode | C=Edit Menu:                                      |
    | Tsumeshogi|           | Quit                                              |
    |           |           | Starting setup                                    |
    |           |           | Tsumeshogi setup                                  |
    |           |           | All pieces to box                                 |
    |           |           | Change players                                    |
    |           |           | Changes whose turn                                |
    |           |           | Find # moves to mate (if previously on Main Menu) |
    |           |           | Resume play (if previously on In-play Menu)       |
    +-----------+-----------+-------------------------+-------------------------+
    | Review    | Load Y/N  | Control Pad Right=fwd   | C=Main menu Y/N         |
    | Game      |           | Control Pad Left=back   |                         |
    +-----------+-----------+-------------------------+-------------------------+
    | Options   | Play      | [AI Jouseki = an offense & defense pattern]       |
    |           | Options   | [AI Random (No/Jouseki/Random/Jouseki & Random)]  |
    |           |           | [Allow Cancel Move]                               |
    |           |           | [Level of hint told]                              |
    |           |           | [Allow illegal moves]                             |
    |           |           | [AI time limit (None/Short/Medium/Long)]          |
    |           |           | Continue                                          |
    |           +-----------+---------------------------------------------------+
    |           | Display   | [Mark last-moved piece]                           |
    |           | Options   | [Show possible piece moves]                       |
    |           |           | [Show AI's thoughts]                              |
    |           |           | [1=Show promoted piece names in red, 2=Don't]     |
    |           |           | [Board graphics 1-3]                              |
    |           |           | Continue                                          |
    |           +-----------+---------------------------------------------------+
    |           | Sound     | [Sound on/off]                                    |
    |           | Options   | [Move voice on/off]                               |
    |           |           | [Message voice on/off]                            |
    |           |           | [Background Music on/off]                         |
    |           |           | Continue                                          |
    +-----------+-----------+---------------------------------------------------+
    | Quit      | Eject CD, or press B to return to Main Menu,                  |
    |           | or press Stop to replay intro (haltingly)                     |
    +-----------+---------------------------------------------------------------+
    

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