hide results

    Natalia L.K Lanvaldear Guide by Estellus

    Updated: 12/06/12 | Printable Version | Search This Guide

    Tales of the Abyss (applicable for both US and JPN versions)
    In-depth Character FAQ: Natalia L.K. Lanvaldear by Estellus
    - Email: maris-estellia@hotmail.com
    Feel free to contact me with questions regarding this FAQ or even the game,
    however, please avoid spamming. E-mails regarding personal questions will be
    ignored, so hopefully readers will respect this`
    
    This  may  be not  be  reproduced under  any circumstances except for
    personal,
    private use. It  may not  be placed  on  any  web site or otherwise
    distributed
    publicly without advance written permission. Use of this guide on any other
    web
    site or as a part of any public display is strictly prohibited, and a
    violation
    of copyright.
    
    -----------------------
     = Table of Contents =
    -----------------------
    - Introduction
    - Creator's TotA Background
    - Aims of the Guide
    - Character Analysis
    - How to use Natalia
    - Piloting Natalia
    - Which artes to use
    - How to use Healing Artes
    - Recommendations for Move List
    - Natalia as the only healer: Problems
    - Battle Strategies: With Tear
    - Battle Strategies: Regular Battles
    - Battle Strategies: Boss Battles
    - List of Strike and Fonic Artes
    - Learning Corner
    - Equipment
    - Capacity Cores and AD Skills
    - A Challenge of My Own
    - Credits & Ending
    
    To facilitate your reading, simply use CTRL+F and type in the keywords of the
    above to jump to the section.
    
    Before beginning, please ensure your page encoding is under [Japanese
    (Shift_JIS)]in order to view this guide in its correct format. To do so in
    Firefox, go to Character Encoding under View and select the aforementioned
    format.
    
    There are some forms of spoilers so I hope you've been warned! If you do not
    wish to be spoiled, then do not start reading this!
    
    -----------------
    = Introduction =
    -----------------
    Tales of the Abyss was released for the Sony Playstation 2 as the 8th
    mothership title for the Tales of RPG series on the 15th of December 2005 as
    a commemeration of it's 10th anniversary. The US version was released on the
    10th October the next year.
    
    ------------------------------
    = Creator's TotA Background =
    ------------------------------
    I've played this game five times, the first two times on the actual PS2, but
    ever since I've gotten a PS3 I've rarely touched my PS2. I played the other
    three times on another system. The first two playthroughs on the PS2, I
    played as Tear. At that time, I was fairly new to the Tales of series(only
    played Eternia when I was young, and replayed it recently as Farah) and
    wasn't comfortable with using a Strike arte user yet so I took on a more
    supportive role, since I do that in MMOs as well. On my other three
    playthroughs, I used Natalia and have fallen deep in love with how she works
    so I decided to share, since most of guides out there always have negative
    comments on Natalia, or hardly ever use her.
    
    On my final playthrough, only a few days ago, my record on using Natalia is
    at 76% while Tear is at 32%. And have beaten the game on Unknown whenever
    possible. Finished the Nebilim side quest and The Abyss. On all my
    playthroughs, I had AD Skills Rebirth, Angel's Tear, Resurrect, Auto Aid
    turned on for Natalia. Resurrect and Rebirth for Tear. Dash Guard and Step
    Away for Guy only. Glory is turned off on everyone. This is mainly just to
    increase the difficulty of the game as a challenge for myself.
    
    -----------------------
    = Aims of the Guide =
    -----------------------
    This guide is meant to elaborate on the intricacies of everything about
    Natalia, from her attack pattern, to her Strike Artes and to her Fonic Artes.
    This does not include on how to combo(insanely), since learning how to chain
    combos isn't neccessary to using her properly and there're guides out there
    which already teach so. Additionally, I will not be talking about things like
    the character's personality or development in this guide since well, the
    overall aim is to explain about her gameplay. There are plenty of guides or
    wiki on the Tales of series and she's in there as well for reading pleasure.
    
    -----------------------
    = Character Analysis =
    -----------------------
    Natalia has the farthest attack range of all the six characters and is the
    healing counterpart to Tear, who unlike Natalia, specializes in Healing Artes
    that cover an area of effect. Alongside her healing capabilities, Natalia
    also possesses the ability to increase the parameters of her allies
    temporarily in battle with access to skills like Barrier and Sharpness. Her
    style of fighting uses a bow, and thus meaning she is safe out of reach of
    melee enemies, allowing her to support as a follow-up for Luke, Guy or Anise.
    Her Strike Artes primarily consists of barrages of arrows that hit multiple
    enemies or enemy for multiple hits to stagger or break their guard. They
    however, do not do as much damage as the other characters' Strike Artes.
    Natalia's base stat growth boasts the second highest P. DEF and the third
    highest F. DEF of all the party members while having moderate P. ATK and high
    AGL, only second to Guy. Natalia joins the party as the last member and has
    very low TP as a result, therefore any TP increasing herb should be given to
    her until she reaches a same level as Tear in order to fulfill her role as a
    healer. In fact, she will need more TP as she uses Strike Artes very often as
    well.
    
    Short Summary on Natalia's Parameters
    P. ATK ššš™™
    P. DEF ššššš
    F. ATK šš™™™
    F. DEF šššš™
    AGL    šššš™
    
    -----------------------
    = How to use Natalia =
    -----------------------
    Unlike any of the party members, Natalia is a mix of a Strike arte and Fonic
    arte user and unlike Anise, she cannot solely rely on her Strike artes in
    order to be used to her full potential. Using Natalia means having to strike
    a balance between attacking, supporting and healing. It should be clear that
    Natalia's purpose is not to deal damage despite being fully capable of doing
    so, and that she is more of a follow-up attacker for allies using close
    combat while serving as a vanguard for the supporting casters at the rear.
    
    Players should be used to toggling between Manual and Semi-Auto control modes
    as it's very difficult to control Natalia with Manual only, but in Manual
    mode she's able to shoot from extremely far behind. Attacking while holding
    the left and right buttons will cause her to shoot in a slightly elevated
    angle, and holding up will result in a 45 degree north west/east angle.
    Holding down will shoot arrows that fly close to the ground, allowing Natalia
    to hit enemy targets that're small or short. Her jump attack deals more
    damage than a regular attack, though she can only do that once until she
    learns the Landing and Jump Combo AD skill.
    
    It is very difficult to hit small targets such as the Chirpee family or the
    Filifolia family of monsters. For the former, it requires Natalia to land her
    first hit, followed up by attacking with the down button held. Artes other
    than Star Stroke will most likely whiff the bird which means breaking their
    guard is nowhere as easy. For the second, the same stays true but all of her
    Strike Artes but Star Stroke will probably miss the plant unless the player
    controls Natalia through Manual mode.
    
    * I've received e-mails asking for a section on how to deal with the
    Screechits in the Advanced Singles Coliseum battle. The battle is actually
    pretty simple with Natalia, especially if you have AD Skill Glory turned on.
    Once you're able to land a hit on the bird, things should become relatively
    easy. Aerial Laser is very good at dealing with them since being melee, the
    chances of missing is much lower. If AD Skill Glory is unavailable or
    switched off, simply use Cavalry and attack or heal whenever needed. When the
    opportunity for a Mystic Arte arises at any point, round up the flock and try
    to land an Astral Rain on multiple of them. The AI of the birds will move
    towards you once you target them, target each of them once and all of them
    will start moving to Natalia. With appropriate P. ATK, Astral Rain can easily
    wipe out a Screechit on its own. Power Charge and Sharpness can also be used
    to boost P. ATK.
    
    One should set a strategy that has everyone targeting different targets so
    that when a caster is targeted by an enemy, the player(Natalia) can switch to
    that strategy and get the enemy's attention while the frontline continues
    their assault. Her ability to tank due to her high P. DEF is good for taking
    enemy aggro off the casters as well, so there's no fear of dying too easily.
    
    Also, due to the limited slots on the move list, the player should be adept
    at manipulating the AI of characters to use Natalia easier. When you wish to
    cast Barrier or Sharpness, but they aren't on your move list, you don't have
    to switch them in, you can just cast them by accessing the Artes menu, then
    switching to Auto and selecting the arte from there. Though you should
    quickly toggle back to Manual/Semi-Auto so they don't use Magic Guard when
    they detect an enemy Fonic arte near them. This is useful if you want to grab
    an FOF quickly for the support artes. Make sure to finish the animation of
    attacking before switching to Auto, if not Natalia will pace back like all
    other AIs when they finish attacking. This pacing cannot be cancelled and can
    the cause of death for her or other members.
    
    One thing that Natalia really fails at is sustaining a combo by herself since
    her arrows take some time to reach her target, and her attacking animation
    has a short start up. So if enemies are right in front of her and she readies
    an attack, chances are she'll be staggered if she doesn't have the AD skill
    Glory. Moreover, Natalia's FOF changes in her Strike Artes result in a very
    conflicting manner of fighting. Usually staying in the rear and providing
    back-up support, most of her FOF changes require her to be right in front of
    the enemy, and the FOF Artes are often nothing like their original arte. Such
    as Storm Edge and Blast Edge, losing the concentrated far range barrage and
    changing it into a close ranged concentrated barrage.
    
    The player should hold back their full combo when attacking with allies and
    then prepare themselves to attack between the time the AI of allies take to
    decide to attack again. The important part here is to NOT use more than 2
    normal attacks and then quickly chain a Storm Edge into a Storm Edge. This
    will stagger almost any enemy including bosses. Players can also attack the
    enemy until the enemy is just about to be staggered. Most bosses take 7 hits
    to stagger, so Natalia can prepare 4`5 hits which will lead to a very quick
    stagger once everyone pours on the assault.
    
    When taking on a healing role, Natalia should have all the AD skills that
    reduce casting time or deaths will be inevitable. She isn't that much
    different from Tear when it comes to healing despite their different styles,
    when enemies target an ally, you should be able to tell from the direction
    they're facing and prepare healing when an ally is at 75% HP and about to
    take another hit. Heal would be most appropriate at that time, although this
    depends on the P. DEF and P. ATK of your ally and enemy respectively. If the
    incoming damage is going to be high, then prepare Cure, if not Heal will
    suffice even when allies are in the reds(this is especially true since Heal
    is much faster).
    
    Note that it is possible to solo heal with Natalia on a first playthrough,
    without acquiring the AD skills that reduce her casting time or a Mystic
    Symbol through most bosses or battles. I've never used a single Apple, Lemon
    or Life Bottle in all five of my playthroughs unless by accident through ally
    requests. Although there are certain fights where using Tear or both Tear and
    Natalia is extremely useful such as the showdown with the three God Generals
    at Mt. Roneal.
    
    ---------------------
    = Piloting Natalia =
    ---------------------
    Arguably one of the most difficult character to control, Natalia's Manual
    mode is a nightmare for many players old and new alike. With the introduction
    of the Free Run feature, hitting a target with a line-based attack is even
    more difficult. Thankfully, there're a bunch of techniques which makes
    controlling Natalia much easier.
    
    The Select button
    Using this in battle toggles between Auto, Semi-Auto, Manual. Most players
    have this in Manual when using Luke, Guy or Anise and perhaps in your mind
    using anything other than Manual is unacceptable. And the fact that using
    Manual allows Natalia to attack from across the battlefield makes it ever so
    true, but that's a wrong mentality to adopt. Natalia should always be on
    Semi-Auto mode because the AI will use the most balanced attack range to keep
    the intervals between each hit regulated. If the player tries to provide
    back-up to melee characters with Manual from across the screen, most of the
    time the attacks will miss the window of time given to continue staggering
    the enemy.
    
    There are times where I use Manual like during battles with Largo, because
    with Semi-Auto's range, Beast will still hit Natalia and that'll ruin the
    formation for the rest of the battle. And Largo likes to start the battle
    with Beast most of the time. Manual is also very useful when you're too far
    after a backstep to attack and yet the stagger is about to end. Hit Select
    once after backstepping and continue the assault from where Natalia lands.
    Star Embrace is also almost impossible to use with Semi-Auto solely because
    of the difference in range, players will observe that the arrows land behind
    the enemy unless they have a large hitbox. Although players should avoid Star
    Embrace unless dealing with enemies that share that trait to begin with.
    
    AD Skill: Backstep
    One problem with using Natalia on Manual is having to turn after running away
    from the enemy which can be very difficult to get right and many times you'll
    find yourself attacking the wrong direction. The player should start getting
    used to not having to run too often in battle and using backstep to position
    themselves instead, this allows for instant retaliation with AD Skill Back
    Action without having to turn. Using this to help with aiming makes using
    Natalia on Manual mode tremendously easier. When dealing with enemies alone,
    simply run towards them to lure out their attack and backstep before being
    hit and attack after. This requires precise timing, but with practice is very
    simple. If AD Skill Step Away is switched on, this is made even easier. When
    a huge spell is about to land, usually Explode, a backstep simply will not
    cut it. When this happens, run back a short pace and then into a backstep.
    
    AD Skill: Landing and Jump Combo
    With this, players might not have to use Manual mode as often than they would
    like to. To attack from a far distance, simply jump and attack and continue
    after landing, though this will require both AD Skills for this to work. Not
    much time is wasted if players are used to jumping. To do so in Semi-Auto,
    push the Analog-Stick up or the up botton on the D-Pad while guarding.
    Players can also do a Critical Guard into a jump if an enemy is about to hit
    you before you can jump in time, this is very practical when bosses have
    minions.
    
    Basically the things to keep in mind are to: Keep running to a minimum and
    use backstep more, but not in consecutive successions. Use Manual only when
    enemies have a certain arte that you need to keep away from, or if their
    attacks are just too overwhelming(Largo; Fyr Bronc and Nebilim on Unknown).
    Jump Combos can be used to create a pseudo-Manual effect.
    
    -----------------------
    = Which Artes to use =
    -----------------------
    For Natalia, she has a very small arsenal of Strike Artes, but each have
    their own uses. Against large enemies such as the Fyr Bronc or Replicantis,
    Star Embrace and Blue Embrace are your best friends since it's possible to
    have all of the hits connect which deals insane amount of damage and stagger
    them, especially big enemies that fly, like the two aforementioned monsters.
    For smaller enemies, Storm Edge into Gallant Barrage is the best way to go,
    and another Storm Edge if Natalia has learned the AD skill Ability Plus.
    
    Storm Edge should be used often for breaking guard or causing instant
    stagger, even if it means skipping regular attacking. And although three hits
    might seem better than one, Piercing Line actually deals more damage than
    Storm Edge would, so if the enemy is already staggered and is being assaulted
    by fellow party members, you should use Piercing Line instead of Storm Edge,
    then Gallant Barrage into another Piercing Line, or Storm Edge to sustain the
    combo. Star Stroke is very useful for dodging attacks while maintaining the
    offensive, and it also dishes out good damage. Additionally, since Star
    Stroke's arrows pierce through targets, they can be used to deal area of
    effect damage in a small intersection, and if regular attacks can't get to
    the target, Star Stroke will since it shoots from above.
    
    When dispatching enemies by herself, Natalia should replace Gallant Barrage
    with Aerial Laser. Aerial Laser with a mastered Cobalt Chamber will lift them
    up to fit nicely into the trajectory of arrows from a following Star Stroke,
    allowing for a combo of Aerial Laser, Star Stroke then Storm Edge/Piercing
    Line or Storm Edge, Aerial Laser and Star Stroke. Aerial Laser should be used
    in the combo whenever the enemy gets too close to Natalia to keep a distance,
    the combo should start off with Aerial Laser without regular attacks(unless
    AD Skill Glory is switched on) to avoid being staggered from an attack.
    Players should avoid Aerial Laser when attacking a single target together
    with the team, as it usually breaks combo and requires Natalia to be in melee
    range, meaning she can be staggered and will be unable to provide ranged
    support.
    
    As for her Healing Artes, she should always have Heal equipped, and Cure if
    she's the only healer, Revive, and another support arte(usually Scare Bane
    for me). Always keep an eye out for Earth FOFs when it comes to healing. One
    should note that for certain artes to work its fullest, Natalia is required
    to have certain AD skills and the correct FSC applied to the corresponding
    artes.
    
    -----------------------------
    = How to use Healing artes =
    -----------------------------
    For those who have never noticed or tried, if you cast a Healing or Support
    arte, the 'Target' cursor appears below their status interface in battle. The
    interface 'Target' is under will be the target of the applicable arte. Simply
    change targets by moving the left or right directional pad or left Analog
    stick. I personally recommend the D-Pad so scrolling is more controlled.
    
    The crux in mastering this is to know the appropriate time to heal. To make
    things easier, the player should look to bolster the P. DEF of allies through
    Barrier and defensive accessories to reduce incoming damage.
    
    On Unknown mode, most monsters do 1000 damage with even the slightest touch
    and bosses have no trouble killing someone with a single combo so the player
    should be ready to heal once the HP of an ally nears 60%. This is entirely
    situational though, as mentioned, it depends on the P. DEF of allies as well
    as factors such as Calamitous Bane which reduce the P. ATK of enemies,
    Carmine Chambers which increase the potency of her Healing artes, elements
    that decrease casting times like a Mystic Symbol or Enhance Cast.
    
    However, in most circumstances, a Heal should be prepared when someone's HP
    reaches 60% and is about to take another hit. When do we use Cure which has a
    huge cast time of 7.5 seconds though? When an ally is at 80% HP and about to
    take a huge combo from a boss, a good example is Sync's Stone Dragon Ascent.
    On Unknown, it easily takes off 60% or more of an ally's HP so Cure would put
    them back at a healthy level.
    
    Revive takes 10 whole seconds to cast, and its animation has to finish for it
    to take effect, meaning at least 12 seconds for Revive to set in, most of the
    time, the target is already dead. I rarely cast Revive one by one unless I
    have Enhance Cast with a Mystic Symbol and wait for an Earth or Darkness FOF
    to show up to cast Angel's Breath to heal/resurrect instead. The only time I
    would consider casting Revive would be when only one ally doesn't have it on,
    usually the caster at the rear, or when Natalia is serving as a back-up
    healer for Tear.
    
    ----------------------------------
    = Recommendations for Move List =
    ----------------------------------
    These are the usual artes I have on my move list:
    Circle: Piercing Line
    Up + Circle: Gallant Barrage/Star Embrace/Aerial Laser
    Down + Circle: Star Stroke
    Left/Right + Circle: Storm Edge
    
    Up Analog-Stick: Heal
    Left Analog-Stick: Scare Bane/Barrier/Sharpness/Resist/Healing Force
    Down Analog-Stick: Cure
    Right Analog-Stick: Revive
    
    On battles that stretch over 10 minutes, specifically the Replicantis on
    Unknown mode, I have a slight modification in my shortcuts.
    
    Circle: Piercing Line/Storm Edge
    Up + Circle: Barrier
    Down + Circle: Resist
    Left/Right + Circle: Sharpness
    
    Up Analog-Stick: Heal
    Left Analog-Stick: Scare Bane
    Down Analog-Stick: Cure
    Right Analog-Stick: Revive
    
    All of the changes have the same FOF changes to the corresponding Strike
    Artes from the usual set-up which might help with remembering them. The
    player should aim to change the three Support artes into their FOF changes
    and have them on every ally. Piercing Line is replaced by Storm Edge on
    Circle for staggering purposes due to the lack of Strike Artes when using
    this composition of artes. Piercing Line should be reinstated when the player
    wishes to use Noble Roar. Once each Support arte is on every character,
    switch it back to the usual set-up.
    
    -----------------------------------------
    = Natalia as the only healer: Problems =
    -----------------------------------------
    The main problem players including myself face is the fact that Natalia
    cannot revive others unless she has access to an Earth FOF. And Natalia is
    unable to create one on her own, unless the player doesn't mind using Life
    Bottles, she will face many problems when she's the only one left alive with
    the enemy. I'll list some solutions to this problem.
    
    Luke can provide Earth FOFs through Slag Assault, this Arcane Arte is
    acquired through his Albert Style side quest after Lightning Blade at the man
    on the right side of the counter at the Keterburg Hotel. The only problem
    with this is that it provides a 25% charged FOF, meaning 4 uses are required
    to have a fully charged Earth FOF. And the FOF doesn't last more than 3
    seconds and is extremely small, meaning its reliability isn't the best. If
    Revive has a mastered Sunlight Chamber equipped to it, things are made easier
    but if Slag Assault was used on a large target, the FOF will be inaccessible.
    In situations like this, the player should control Luke with Manual and use
    Slag Assault near or under Natalia.
    
    Tear has all four elemental invokes, and that naturally includes the Earth
    element. However, that is her only way of providing an Earth FOF and requires
    2 uses for a 100% charged FOF. Though with Tear around, this isn't an issue
    to begin with.
    
    Guy has no way of providing an Earth or Darkness FOF as far as I know, so if
    he's the only one left alive, you'll have to read on.
    
    Jade has two Fonic artes which will leave behind Earth FOFs, them being
    Stalagmite and Ground Dasher, with a Sunlight Chamber, Natalia can easily use
    the FOF created by Stalagmite, or if Stalagmite is used twice since each
    makes a 50% charged FOF.
    
    Anise has two artes that creates an FOF that Natalia can use to cast Angel's
    Breath and they're Bloody Howling and Negative Gate. The latter can do the
    same thing but will need two casts to make a fully charged Darkness FOF while
    Bloody Howling only needs one. Though Bloody Howling is acquired much later,
    it is the fastest way Anise can provide Natalia with a Darkness FOF. Sunlight
    Chambers do not work for Light or Darkness FOFs that're not fully charged.
    Though all this isn't an issue if the player has stolen the Time Traveling
    Girl doll from Arietta during the Mt. Roneal showdown. It grants Anise the
    Fonic arte Resurrection. Making Anise quite a very valuable party member to
    have in important battles with Natalia, able to revive while dishing out good
    damage, unlike Tear.
    
    Asch has Stalagmite like Jade, but unless the player has equipped Revive with
    a Sunlight Chamber, it will require two casts in order to invoke a fully
    charged Earth FOF. Sunlight Chambers aren't available yet if you're on your
    first playthrough when Asch joins you for a boss battle where you'll need
    reviving. However, at that time you'll be the only healer for sure since Tear
    will be in Yulia City with Luke. FSCs can be inherited on a second
    playthrough or further by purchasing it in the GRADE shop.
    
    * Some sources have said that Asch cannot learn the Albert Style artes Luke
    can, this includes Slag Assault, and some sources state that if you've
    learned it on Luke on your first playthrough, Asch will have them naturally
    when he joins the party. I didn't check on my first, but he had them on my
    second playthrough onwards. So I'm uncertain if this is valid.
    
    If every ally is knocked out but Natalia, hopefully the boss is one of the
    following: Abaddon, Sync, Largo, Repair Fonbot, Van, Gigant Mohs or Nebilim.
    
    These enemies all use Fonic artes or Arcane Artes that leave behind FOFs that
    Natalia can use to cast Angel's Breath, most of them being Negative Gate and
    Ground Dasher. Some use Stalagmite and Bloody Howling. The Repair Fonbot will
    not use earth elemental Fonic artes if the player has deactivated it through
    the puzzles in Meggiora Highlands. There is no choice but to wait for them to
    cast these spells, Van and Sync will stop casting Ground Dasher and
    Stalagmite once their HP goes too low. For Largo, he only uses Stone Beast
    occasionally and that leaves behind a 25% charged Earth FOF. Be sure to make
    use of that small frame of time before the FOF dissipates.
    
    Also, pray hard that while casting Angel's Breath, you don't get interrupted
    through an Overlimit. And if you do when you're nearing the end of the
    incantation, chances are you'll miss the next cast due to AD Skill Spell
    Save.
    
    Another problem with Natalia is her dire lack of TP. With Strike Artes that
    cost high TP which requires multiple uses in a battle, along with TP
    intensive Healing and Support artes, she unlike Tear will use up TP much
    faster. When she first joins you, she can barely cast 5 instances of Heal
    before all her TP is expended, leaving no room for additional Strike Artes to
    support melee allies. This will be not much of a problem if AD Skill Mind Up
    was inherited from a previous playthrough, otherwise it will hinder her
    ability to heal alone especially with a boss battle coming up at the end of
    the Abandoned Factory.
    
    To solve this, players should give any Savory or Red Savories they get to
    Natalia until she reaches 50`100 more TP than Tear or Jade. One might think
    Tear uses much more TP since most artes that use huge amounts of TP are her
    Healing artes, but she has intervals between each cast unlike Natalia who has
    to devote some for Strike Artes as well. She also has a low beginning TP pool
    like Luke and Anise, but her artes cost much more to use.
    
    On Unknown playthroughs, there're even more incentives to level up at the
    area near Keterburg when you're allowed to go there since Natalia makes it
    easier with Barrier, though Tear might also be needed to ensure everyone
    stays alive. The Filifolia variation there, Microcalyx, drops a Red Savory at
    a 2% chance, with AD Skills that boost drop rates, getting it is a little
    easier. It may not drop often but it gives 30 TP with each use, and you
    really only need three to five of them.
    
    ---------------------------------
    = Battle Strategies: With Tear =
    ---------------------------------
    Certain battles make it impossible to just have Natalia as the only healer
    since a defining trait of her Healing artes are that they're all single
    targeted by default. Due to such, she's often unable to save one because
    she's healing another. Of course, if the consistent use of Life Bottles or
    resurrecting through Angel's Breath is not a problem to the player, Natalia
    is still able to handle the situation. To avoid multiple deaths in a boss
    fight such as the Mt. Roneal showdown with the God Generals or the cameo
    battle at the coliseum, unless the player has the characters overleveled,
    Tear and Natalia will be needed to do so.
    
    Before we begin, the player should set the battle strategy of Tear to 'Artes
    Only', TP Usage to 100% and Item Usage to 'Watch TP'. Overlimits to 'Do Not
    Use'. Her target should be the same enemy and her starting position should be
    way at the back on the top or bottom row because many enemy bosses like to
    start with a cheap attack that travels in the main row(Reid Hershel, Van) and
    on Unknown modes, this will most likely spell death for Tear. The reason for
    Item Usage to be set to 'Watch TP' is basically just to serve as a reminder
    for the player that she's low on TP. When she requests to use a TP recovery
    item(she'll only use Orange Gels since TotA AI isn't as well developed as in
    Vesperia), simply cancel it by pressing L1 and then use a more potent TP
    recovering item instead.
    
    Disable her Strike artes, along with Healing Circle, Charge, Enhance Cast,
    the four elemental invokes, Nightmare, Force Field, Holy Song and Grand
    Cross. Disable Judgment if there is only one enemy on the field.
    
    Justifications: By disabling her Strike artes and with Artes Only, she'll
    check the HP of all allies and if none are below 75%, she will attack with
    Eclair de Larmes, Holy Lance or Judgment. If any ally has HP lower than 75%
    nearing 50%, she will cast First Aid on them. The reason for disabling
    Healing Circle is because if she is at near half HP, she'll use it on herself
    which wastes a lot of time, and Healing Circle has the potency to miss a lot.
    First Aid with a Carmine Chamber can easily restore what Healing Circle can.
    This also prevents the constant chain where she repeatedly casts Healing
    Circle until she hits the ally with it.
    
    There are some occasions where she has casted Charge on allies with low TP,
    which was really pointless so disabling that is self-explanatory. Enhance
    Cast is a vital arte to have on your casters, but Natalia doesn't necessarily
    need it on all the time so players should manually cast it depending on the
    situation, Tear should always have it on. Also, her AI does not check if she
    has Enhance Cast on, it all depends on her liking if she wants to cast this
    or not, the inconsistency is what we're looking to delete here. If the party
    consists of Jade, then also have Enhance Cast established on him as second
    priority.
    
    Also, by removing the moderate healing arte she has, Healing Circle, she has
    no choice but to either cast First Aid, or Revitalize. She will do the latter
    when two or more allies have lower than 50% HP and are within the area of
    effect of Revitalize. If they were not in the area of effect, Tear will cast
    Holy Song over and over until everyone reaches above 75% HP, and Holy Song is
    the equivalent of a First Aid, but with two or more times the casting time.
    Therefore Holy Song is disabled, and like Enhance Cast, Tear does not see to
    it that the Defense and Attack buff is constantly on allies. Players should
    be casting Holy Song manually whenever its effects wear off.
    
    Nightmare should be self-explanatory since it deals pitiful damage and has
    almost no effect in large scale boss battles, not to mention it has a very
    long incantation for its worth. Force Field is great to have, but only if
    you're using Tear. And without a Cobalt Chamber, Force Field is really
    worthless and the AI of Tear will use this if she doesn't choose to attack.
    Force Field has a long incantation, animation and short effect without the
    correct FSC, and also has the possibility to miss. There will be times where
    she repeatedly casts this for no apparent reason as long as the HP of allies
    are healthy. Grand Cross is disabled simply because it breaks combos by
    lifting enemies, and then knocking them down with the final hit. Also, if it
    doesn't stagger them, it deals lesser damage than Eclair de Larmes would have
    done.
    
    With that done, Tear will never ever step forward to attack and will remain
    in one spot forever casting artes over and over. Players should look to begin
    the battle with her Overlimit at maximum and save Fortune's Arc(Second
    playthrough or further) when things get rough. Should enemies get knocked
    towards or target Tear, the player should look to get their attention by
    going near or switching strategies to attack them ASAP.
    
    Finally, Judgment is disabled in battles where there is only one boss simply
    due to its erratic pattern. If multiple bosses are in a battle, usually the
    ones against the God Generals or the cameo team, Judgment becomes a viable
    Fonic arte to cast.
    
    Now onto the actual strategy for Natalia, after Tear has Enhance Cast on
    herself, she should cast it on Natalia and once it has been established, the
    players should look towards casting Revive on the frontliners while having
    Resist/Anti-Magic whenever possible. Barrier and Sharpness isn't necessary
    with Holy Song cast everytime its effect ends. You only really need Heal
    and/or Healing Force when it comes to healing with Tear, keeping the latter
    on allies in front while casting Heal whenever Tear takes too long or is
    staggered somehow.
    
    If both frontliners(Luke, Guy or Anise) are K.O'd, have Tear cast Invoke
    Ground and use Revive in it to create Angel's Breath. This is much better
    than having Tear cast Resurrection twice, only to have them at 50% HP. This
    also helps Natalia recuperate all damage she received while casting this.
    While the incantation of Angel's Breath is going on, the player should have
    Tear already casting Holy Song. The party will be fully healed, with Revive
    on them and have the effects of Holy Song applied.
    
    It is important to avoid overlapping Healing artes on the same character and
    making the most of each cast, sometimes when one ally is at red HP, Tear will
    begin casting Revitalize, but it'll obviously be too long and he'll be dead
    by then. In situations such as this, it'll be best to begin casting Heal on
    him as Natalia, and commanding Tear to cast First Aid on the same target as
    well. What this does is having First Aid to buy some time before Heal is
    applied after.
    
    The player should make sure to keep Tear at a healthy level of HP or if she
    drops too low, she'll start casting Revitalize just for herself. When such an
    occasion ever occurs no matter the reason, just access Tear's artes menu and
    have her cast a spell you want her to, she'll drop her current action to do
    it.
    
    Note that this strategy only really applies to hectic boss battles, usually
    the ones that involve multiple bosses in a single battle or if players are
    having trouble dealing with bosses that're too strong for them, like Nebilim
    and maybe even Fyr Bronc or Van. Tear should be allowed all of her artes but
    the four elemental invokes, Charge and Force Field in regular battles. This
    is entirely up to the player's style of playing or party composition.
    
    --------------------------------------
    = Battle Strategies: Regular Battles =
    --------------------------------------
    There isn't much difference with using Natalia in this scenario, since
    regular enemies don't require much of a strategy, you're free to go on the
    offensive and heal when needed, and perhaps using Scare Bane now and then on
    enemies with high P. DEF and/or HP.
    
    ------------------------------------
    = Battle Strategies: Boss Battles =
    ------------------------------------
    Once the battle begins, the player should quickly help with staggering the
    enemy and then proceed to cast the required Support artes(usually Scare Bane
    first) while allies pour on the offense, and then if it is still continuing
    after she is finished casting, help maintain the combo until allies start
    attacking again. At one point the boss will eventually stop from being
    staggered or go into Overlimit, or get knocked down. During this, the player
    should quickly heal if needed or cast support buffs such as Barrier. If FOFs
    corresponding to them are available, don't be afraid to rush into the fray to
    get them since Natalia has very high P. DEF and F. DEF. It is crucial to get
    Revive on the frontlines after a minute of battle since by then, it's most
    likely when the Mystic Artes of the boss start coming out. Also Resist/Anti-
    Magic and Revive is good on the supporting casters since some bosses are
    programmed to target them with Fonic Artes(Van, Sync).
    
    * There are certain bosses or stages of a boss(Van) where they will begin the
    fight with an Overlimit, Mystic Arte(Nebilim on Unknown) or Divine Skill(Reid
    Hershel), or a debilitating move(Mint Adnade). Simply cancel their action
    with an Overlimit of your own and they will not do it again unless it is
    triggered by losing a certain percentage of HP or reaching a certain
    threshold of HP. To cancel Mint's Acid Rain, just begin the battle with a
    quick Mystic Arte. Noble Roar is a great choice since it has no maximum range
    meaning you can cast it from whatever position Natalia starts in. Mint will
    never use Acid Rain again after her first attempt.
    
               -------------------====-------------------
                     List of Strike and Fonic Artes
               -------------------====-------------------
    Below is a list of all her Strike and Fonic Artes, they will include an in-
    depth analyses of each arte and their individual properties.
    
    Base Artes/“Α‹Z
    Name - TP Cost - # of Hits - Damage (%) - Prerequisite - FOF Change
    
    Piercing Line/ƒsƒAƒVƒXƒ‰ƒCƒ“ - 5 - 1 - 170 - Default - Voltaic Line
    Fires an arrow that, unlike her regular shots, travels across the battlefield
    in a perfect line; able to pierce through multiple targets. This does not
    knockdown the target. Players should use this as their main DPS when it comes
    to Base Artes. Unless looking to stagger targets, they should stick with
    Piercing Line especially if multiple enemies are between the aim of the main
    target. This arte has difficulty hitting short targets on the ground.
    
    Voltaic Line/ƒ”ƒHƒ‹ƒeƒbƒNƒ‰ƒCƒ“ - 5 - 11 - 70/7 + 240/4 - Use Piercing Line in
    a Wind/Light FOF
    Takes 2 seconds to charge up a bolt which is then fired similarly to Piercing
    Line. Travels across the battlefield and pierces through all enemies in its
    wake. During the charge up, it does 7 hits using 10% of Natalia's P. ATK each
    to whoever is in front of Natalia in melee range. Its damage might be low,
    but the use of it is to hold the target in place since this arte has a slow
    start up or to be used for guard breaking or staggering the enemy. Does not
    knockdown the enemy. Wind elemental damage.
    
    Storm Edge/ƒVƒ…ƒgƒ‹ƒ€ƒGƒbƒW - 9 - 3 - 150/3 - Acquired at level 11 - Blast Edge
    Simultaneously fires three arrows at her target; they disappear once they hit
    an enemy even if they are not the target. Useful in staggering the enemy or
    breaking their guard. This does not knock the enemy down. Carmine Chambers
    are recommended for this arte. Players should look toward this arte when
    trying to stagger or guard break quickly.
    
    Blast Edge/ƒuƒ‰ƒXƒgƒGƒbƒW - 9 - 5 - 300/5 - Use Storm Edge in a Fire/Light FOF
    Charges up her bow for 2 seconds and then releases five arrows in a fan which
    travels for a short distance before they disappear. The charge up deals no
    damage and requires Natalia to be in melee range in order to hit all five
    shots. Does not break guard or stagger enemies as well as expected. Neither
    does it knock the enemy down. Fire elemental damage. Requires back up support
    or Natalia having the aggro of the enemy to ensure the full damage to be
    dealt.
    
    Aerial Laser/ƒGƒŠƒAƒ‹ƒŒƒCƒU[ - 7 - 4 - 90/3 + 110 - Acquired at level 23 -
    Astral Laser
    Creates a vortex around Natalia using her bow dealing three hits and
    propelling targets away, and then fires an arrow upward in the direction she
    is facing. Useful when surrounded but utility is limited. This has no
    knockdown properties. Deals three hits which do 30% of her P. ATK each,
    followed by another which deals 110% of her P. ATK. A Cobalt chamber should
    be equipped to this arte.
    
    Astral Laser/ƒAƒXƒgƒ‰ƒ‹ƒŒƒCƒU[  - 7 - 5 - 150/3 + 100 + 140 - Use Aerial Laser
    in a Wind/Light FOF
    Creates a powerful vortex which sweeps all enemies around Natalia into the
    air and then follows up with a powerful shot upward in the direction she is
    facing. Unlike Aerial Laser, this does not propel enemies away. Initial
    vortex consists of three hits which deal 50% of her P. ATK, then 100% from
    the follow up, and finally 140% damage when it explodes. This does not
    knockdown the enemy nor does it deal Wind/Light elemental damage. This is her
    most powerful arte in terms of offense but needs Natalia to be in melee
    range.
    
    * Note that both Aerial and Astral Laser needs the target to be staggered or
    near to deal the full damage since it lifts the target. Using them without
    meeting this condition will result in some hits being omitted. Mostly applies
    to enemies that require more effort to stagger such as bosses.
    
    Cavalry/ƒLƒƒƒoƒ‹ƒŠƒB - 14 - N/A - N/A - Acquired at level 50 - Phalanx
    Essentially an active version of the AD Skill Glory which lasts for 10
    seconds. Should a Grass Chamber be equipped to it, it gains a healing
    property which recovers 8% of Natalia's max HP each time this is used. This
    does not improve her P. DEF or F. DEF in any way. The duration of this arte
    is enough for Natalia to finish casting any spell of hers.
    
    Phalanx/ƒtƒ@ƒ‰ƒ“ƒNƒX - 14 - N/A - N/A - Use Cavalry in a Fire/Light FOF
    A 30 second variation of Cavalry. This does not heal Natalia even if a Grass
    Chamber was equipped to Cavalry, neither does this improve her P. DEF or F.
    DEF.
    
                -------------------====-------------------
    
    Arcane Artes/‰œ‹`
    Name - TP Cost - # of Hits - Damage (%) - Prerequisite - FOF Change
    
    Star Stroke/ƒXƒ^[ƒXƒgƒ[ƒN  - 14 - 3 - 255/3 - Acquired at level 35 - Quake
    Stroke
    Natalia does a single jump and fires three arrows downwards at a set
    distance. This does not break guard as well as Storm Edge despite consisting
    of three hits as well, though this is especially useful at dealing damage
    while evading melee onslaught. Its ability at staggering still stands firm.
    Arrows from Star Stroke pierces targets which means it has potential for a
    small area of effect and does not knockdown the enemy. Useful when many
    enemies are in the way of the target enemy as well since Natalia attacks from
    an elevated angle. Star Stroke is also the fastest and strongest Arcane arte
    Natalia has, unless Gallant Barrage is used in melee range, but will result
    in awkward pauses before the next Base arte should the player decide to link
    one after with AD Skill Ability Plus. This can be curbed with higher AGL.
    
    Quake Stroke/ƒXƒgƒ[ƒNƒNƒGƒCƒJ - 14 - 7 - 100 + 270/6 - Use Star Stroke in an
    Earth/Darkness FOF
    Natalia jumps and charges up her bow for a short moment to release an arrow
    into the ground at a set distance, inducing a tremor in a small area of
    effect. This arte has a slow start up and long intervals between each hit,
    however is one of Natalia's only way to deal consistent damage in an area.
    The first shot to trigger the tremor deals 100% of Natalia's P. ATK and then
    the subsequent hits deal 45% each. Charging the shot takes about a second,
    which means Natalia will hang in the air and be safe from ground attacks for
    the duration, however this can easily miss the enemy if there is no one
    staggering them or if Natalia is too close to the target. This does not knock
    the enemy down, deals Earth elemental damage. Quake Stroke has trouble
    hitting enemies too close to Natalia, meaning enemies usually need to be away
    from the FOF, but FOFs are usually under the enemy from an ally's spell. To
    overcome this problem, Aerial Laser can be employed to throw enemies away to
    chain into Quake Stroke.
    
    Star Embrace/ƒGƒ“ƒuƒŒƒXƒXƒ^[ - 18 - 5 - 225/5 - Acquired at level 42 - Blue
    Embrace
    Releases five arrows into the air which lands in front of Natalia at a set
    distance, the way the shots land is random each time. This arte has a high
    potential to miss the enemy most of the time, especially if they are small
    targets and this occurs even more if the player is not controlling Natalia
    through Manual. Extremely fast start up, but the shower of arrows take some
    time to reach the target location. And due to its nature, guard breaking,
    staggering and making combos with this arte is not as potent as it should be.
    
    Blue Embrace/ƒGƒ“ƒuƒŒƒXƒuƒ‹[ - 18 - 17 - 1030/17 - Use Star Embrace in a
    Water/Darkness FOF
    Natalia fires an arrow into the heavens which calls down a barrage of icicles
    in an area around her after 2 seconds. Do not be fooled by the damage done by
    this arte since it requires all 17 hits to connect in order to do that
    damage, and this arte has trouble hitting even once most of the time. Much
    like Star Embrace, the way the icicles land are extremely random and the size
    of the enemy has a large influence on the effectivity, and each hit only
    deals a measly 60% of her P.ATK. Though should all 17 hits connect, one can
    expect damage amounting to a Mystic Arte. No knockdown capabilities and deals
    Water elemental damage.
    
    Gallant Barrage/ƒuƒŒƒCƒuƒtƒB[ƒh - 20 - 8 - 200/5 + 90/3 - Event - N/A
    Fires a set of five arrows in a fan and then a concentrated shot of three
    arrows forward, this Strike Arte is one of Natalia's most versatile artes as
    it possesses two different patterns of shooting in one. Using it at a far
    distance will ensure it covers a wide area through the spread shot,
    staggering enemies surrounding her melee allies, while focusing the main
    enemy with the concentrated barrage. Using it at close range will deal a
    total of 8 hits which staggers or breaks guard very easily, and also deals a
    good amount of damage. This arte has no FOF change, and does not have
    knockdown properties. Pairing this with a Carmine Chamber is recommended. The
    player should be careful when using this arte, since it is acquired at a
    fairly early stage of the game, 20 TP is a lot on her small TP capacity.
    Overusage of this arte can result in lack of TP to cast Healing and Support
    artes. Even so, Grass Chambers are not recommended.
    
               -------------------====-------------------
    
    Fonic Artes/’†‹‰•ˆp
    Name - TP Cost - Cast Time (s) - Prerequisite - FOF Change
    
    Heal/ƒq[ƒ‹ - 20 - 6 - Default - Healing Wind
    Recovers 50% of an ally's max HP instantly. Equipping a Carmine chamber
    improves this by 10%(60%). This is Natalia's most frequently used Healing
    arte, it is TP intensive and will prove to be a problem early on(unless
    you're on your second or more playthrough and have learned AD Skill Mind Up)
    so equipping a Grass Chamber is recommended until her TP pool is decently
    large. It takes a while to cast, but once Natalia learns the AD skills that
    speed up incantations, it is only slightly longer than First Aid.
    
    Healing Wind/ƒq[ƒ‹ƒEƒBƒ“ƒh - 20 - 6 - Default - Use Heal in a Wind/Light FOF
    Recovers 50% of an ally's max HP in a small area of effect, this heals 5
    times for 10% each over a duration of 3 seconds. This is recommended only
    when allies' HP are above 60% as it can miss or not heal fully should allies
    run out of its area of effect, and also because it takes a short time to heal
    the full 50%. However, do note that this is Natalia's most effective and
    efficient way of healing multiple targets.
    
    Barrier/ƒoƒŠƒA[ - 16 - 6 - Acquired at level 16 - Aqua Protection
    Temporarily increases an ally's P. DEF by 10% for 60 seconds, this stacks
    with a Carmine Chamber, boosting an ally's P. DEF by 20%. A Cobalt Chamber
    increases the duration by 25 seconds. This is very useful when your party is
    trying to level up at difficult areas(like the area near Keterburg when you
    first arrive) and bosses, not so much in short battles though, as expected.
    Leveling a Carmine Chamber and a Sunlight Chamber on this arte is
    recommended, Carmine for regular fights/bosses and Sunlight for certain
    bosses.
    
    Aqua Protection/ƒAƒNƒAƒvƒƒeƒNƒVƒ‡ƒ“ - 16 - 6 - Use Barrier in a Water/Darkness
    FOF
    Creates a shield of vapor that consistently repairs itself around the target,
    this increases their P. DEF by 20% for the entire span of the battle unless
    they are K.O'd. This is basically Barrier with a Carmine Chamber, and a
    Cobalt Chamber on steroids. Though its effect is limited against enemies who
    possess Mystic Artes on Very Hard and above difficulty, it is best used in
    long fights against bosses who have consistent attack patterns with no Mystic
    Artes since they do over 9999 damage most of the time should someone take the
    full brunt of it.
    
    Recover/ƒŠƒJƒo[ - 10 - 5 - Acquired at level 19 - Purify
    Heals both Physical and Magical status ailments of an ally, gains a healing
    property when equipped with a Grass Chamber, healing 8% of max HP as the
    ailment is removed. Though 8% may seem like it mayn't matter, it is good
    enough to offset the two ticks of damage accumulated through poison. And if
    it wasn't enough, well, why didn't you cure it faster?
    
    Purify/ƒŠƒLƒ…ƒyƒŒ[ƒg - 10 - 5 - Use Recover in a Wind/Light FOF
    Heals both Physical and Magical status ailments in an area of effect. This is
    probably the least used FOF in Natalia's arsenal as even battles plagued with
    status ailments only require a few casts of Recover. And FOFs are difficult
    to wait for when life depends on cleansing the ailments.
    
    Sharpness/ƒVƒƒ[ƒvƒlƒX  - 20 - 5 - Acquired at level 28 - Blaze Emitter
    Temporarily increases the P. ATK of an ally by 10% for 60 seconds. When
    paired with a Carmine Chamber, it increases P. ATK by 20%, a Cobalt Chamber
    will improve its duration by 25 seconds. Using this in situations where the
    enemies are in large quantities is more efficient, since there is another
    Support Arte which is better for increasing damage output on single targets.
    Naturally, a combination of both will yield the best results. Similar to
    Barrier, mastering this arte in a Carmine and Sunlight department will be
    very useful. Prioritizing allies who are in Overlimit or the nearest to will
    be most effective since they might use a Mystic Arte if their Arcane arte
    hits, this applies to Blaze Emitter as well.
    
    Blaze Emitter/ƒuƒŒƒCƒYƒGƒ~ƒbƒ^[  - 20 - 5 - Use Sharpness in a Fire/Light FOF
    Embeds an undying flame into the weapon of an ally, permanently increasing
    their P. ATK by 20% for the rest of the battle until they are knocked out.
    Essentially Sharpness with a Carmine Chamber equipped. This FOF change is
    rarely used on multiple allies in normal battles since the DPS(damage per
    second) would be so high the battle is already ended, thus is better suited
    for boss battles that takes a long time to finish.
    
    Resist/ƒŒƒWƒXƒg  - 18 - N/A - 5.5 - Acquired at level 30 - Anti-Magic
    Temporarily raises the F. DEF of an ally by 10% for 60 seconds. Equipping a
    Carmine Chamber on Resist will increase it's effect by 10% which increases
    the total F. DEF of an ally by 20%. Cobalt Chambers will increase the
    duration by 25 seconds. Not many enemies have Fonic Artes but a few and
    bosses, therefore this Support Arte doesn't come into play often. Though when
    it's actually used, it will prove extremely useful when your characters stay
    alive with a bit of HP from that Fonic Arte which would've otherwise killed
    them. Using this with a Sunlight Chamber is most recommended since it's
    rarely used in regular battles.
    
    Anti-Magic/ƒAƒ“ƒ`ƒ}ƒWƒbƒN  - 18 - 5.5 - Use Resist in an Earth/Darkness FOF
    Fortifies the F. DEF of an ally by surrounding them in a neutralizing
    crystal, which increases their F. DEF by 20% for the remainder of the battle.
    This is basically Resist with a Carmine Chamber that lasts forever, if you've
    mastered Resist with a Sunlight Chamber, you will be seeing this often in
    boss battles(though you'll only use it four times). It is very helpful on
    allies with poor F. DEF and even more so on allies who already possess high
    F. DEF, such as Natalia herself.
    
    Scare Bane/ƒXƒPƒAƒxƒCƒ“ - 18 - 6 - Acquired at level 33 - Calamitous Bane
    Temporarily reduces the P. DEF of an enemy by 10% for a duration of 60
    seconds. A Carmine Chamber will increase the potency of this arte further by
    another 10%, a Cobalt Chamber will increase the duration by 25 seconds. This
    arte should be commonly used on targets that take more than the casting time
    would take to kill it, only then will it be worth it to use this arte on
    them. Especially useful when used in conjunction with AD skill Power Charge,
    Sharpness/Blaze Emitter, then a Mystic Arte. A Carmine Chamber or a Sunlight
    Chamber should be applied to this Support Arte, preferably the first since
    the FOF change can never reach 20% reduction in P. DEF. Players should cast
    this whenever they can in boss battles once they feel the effect has worn
    off, best used when the enemy is in Overlimit since they can't be staggered.
    
    Calamitous Bane/ƒJƒ‰ƒ~ƒeƒBƒxƒCƒ“ - 18 - 6 - Use Scare Bane in a Water/Darkness
    FOF
    Drains the vitality of enemies in an area of effect by reducing their P. ATK
    and P. DEF by 10%, this is the only arte in the game that reduces the P. ATK
    of an enemy, essentially making it a pseudo-barrier on all your allies and
    the effects can be observed easily when used with Barrier. Stacks with Scare
    Bane.
    
    High Fonic Artes/γ‹‰•ˆp
    Name - TP Cost - Cast Time (s) - Prerequisite - FOF Change
    
    Cure/ƒLƒ…ƒA - 48 - 7.5 - Acquired at level 46 - Restore
    Heals 75% of an ally's max HP instantly. A Carmine Chamber will raise the
    effects of this arte by 10%, healing a total of 85% of an ally's max HP. Cure
    will usually heal a target to their max HP as long as they're above the reds.
    Even at the level you get this arte, 48 TP a cast is still a lot and the
    whopping 7.5 second cast time can prove to be fatal. Early on, a Grass
    Chamber is definitely a must if Natalia is to be the main healer of the party
    and a Carmine Chamber can be used instead at later stages of the game when TP
    doesn't prove to be a hindrance.
    
    Restore/ƒŒƒXƒgƒA - 48 - 7.5 - Use Cure in an Earth/Darkness FOF
    Completely replenishes the hit points of an ally and also removes all status
    ailments they have. This Fonic Arte is the strongest single target Healing
    arte there is, the only thing that hinders its function is the long cast
    time, which even with AD skills that shorten it can still be long, and that
    it doesn't resurrect the target since Cure already heals 75% HP. Therefore
    making this quite a redundant arte since there're very few occasions when an
    ally is in need of a full heal and status clearance at the same time. Though
    at later stages of the game when the max HP is at 9999, this can be useful as
    allies will be able to tank a little longer for the arte to be finished
    casting. Certainly has it uses, but a Sunlight Chamber for Cure just to get
    this arte is not recommended.
    
    Revive/ƒŠƒ”ƒ@ƒCƒu - 64 - 10 - Acquired at level 54 - Angel's Breath
    Places a positive status effect on an ally which heals them for 25% of their
    max HP when they're knocked out(this means they didn't die at all), and then
    creates a Light FOF when the animation is finished below the target at where
    they are currently. This arte is the only way Natalia can produce a FOF, and
    her only way to "resurrect". Although you should have already noticed the 10
    second cast time, even with AD skills it'll be around 5`7 seconds, and not
    to mention the animation has to end before the status effect is applied,
    which means another 2`3 seconds. When used as an off-healer, this will be
    the only Healing arte Natalia needs to help Tear with healing since they'll
    never die with Revive constantly used on them whenever they are removed while
    Tear heals. Definitely, definitely, definitely equip a Sunlight chamber on
    this Healing arte. Note that should a character die during a Mystic Arte,
    Revive will activate and they will not die from it. After a character is
    revived, they have a short moment of invincibility.
    
    Angel's Breath/ƒGƒ“ƒWƒFƒ‹ƒuƒŒƒX - 64 - 10 - Use Revive in an Earth/Darkness FOF
    Possibly the most broken Healing arte in the game, Angel's Breath resurrects
    fallen allies in an area of effect to their maximum HP while placing the
    effect of Revive on them, this also fully restores allies that're alive and
    heals their status ailments in its area of effect. And due to its animation,
    Natalia can even afford to lose her life in order to cast this as long as one
    member of the party stays alive(usually the Fonic arte user at the back), and
    easily turn the tides of the battle with two lives on multiple allies. And
    the TP cost doesn't even change. When using this to resurrect someone, move
    the 'Target' cursor to them and then move a little with the right Analog
    stick to select where the area of effect will be at, if you do not move to
    select an area, it will cast on Natalia since the target is considered to be
    dead.
    
    Healing Force/ƒq[ƒŠƒ“ƒOƒtƒH[ƒX  - 36 - 8 - Event
    An odd Healing arte that has never surfaced in the Tales of series before,
    Natalia gains this arte through her special arte event as the final arte, and
    at the time she gets this, Healing Force seems to just lack something to hold
    a slot in her move list. Though this does have its usefulness since it's
    never bad to have regeneration, the only problem is having to cast it. If it
    hits at least three members of the party, then it would've been worth it, but
    if didn't then it was a complete waste of time as you could've prevented
    damage being done through staggering an enemy or doing an actual heal.
    Situations where this comes useful is when allies regenerate through attacks
    from bosses such as their Arcane Artes, Mystic Artes or even regular attacks.
    I've seen this heal a small 300 HP to save lives on multiple occasions but
    still, casting this never really seem to be worth it to me. Works best when
    used in conjunction with Barrier and Calamitous Bane, though casting all of
    it would take over a minute. Equip a Carmine or Cobalt chamber to this, it
    really doesn't make much of a difference until AD skill Stat Boost is
    learned.
    
    * This is a very potent arte when used while Tear is in the battle as the
    primary healer, this allows Natalia to provide assistance in healing without
    having to sacrifice time to cast an arte.
    
                 -------------------====-------------------
    
    Mystic Artes/”ι‰œ‹`
    Name - TP Cost - # of Hits - Damage (%) - Prerequisite
    
    Astral Rain/ƒAƒXƒgƒ‰ƒ‹EƒŒƒCƒ“  - None - 14 - 50 + 600/12 + 300 - AD Skills:
    Special & Overlimit
    
    In order to activate Astral Rain, Natalia must be in Overlimit mode and hold
    onto the 'Attack' button after using an Arcane Arte or FOF change. Note that
    the final hit of each do NOT have to connect to activate her Mystic Arte. She
    can simply use Star Stroke on the ground, or Star Embrace and activate Astral
    Rain before the arrows even land. Astral Rain never misses and should the
    target die before the rain is summoned, Natalia will change to a new target.
    Astral Rain also has the capability of hitting multiple enemies in an area of
    effect. The area of effect is the glyph below the primary target, so for
    players on their second playthrough or further, they should discern between
    which is better, an Astral Rain on multiple enemies or Noble Roar on a single
    target.
    
    * Only the first individual hit of Astral Rain is Fire elemental. This makes
    absolutely no difference to the damage even if the target is weak to it.
    
    Noble Roar/ƒm[ƒuƒ‹EƒƒA[ - 100 - 18 - 400/8 + 1200/8 + 200 + 600 - AD Skill:
    Overlimit, Piercing Line used over 150 times. Elven Bow must be equipped.
    Second playthrough and onwards.
    
    Natalia's second Mystic Arte, Noble Roar, is activated by using Piercing Line
    while in Overlimit mode when she has the 'Elven Bow' equipped. Noble Roar has
    incredibly high accuracy, though if the target is knocked out of the
    trajectory, a few hits of Noble Roar will miss, particularly the piercing
    shot and the initial fonstone barrage. Contrary to popular belief, this can
    be used multiple times in a battle and has no insane condition to activate.
    However, you DO have to be on your second playthrough and onwards to use
    this. Note that Piercing Line has to be used over 150 times and 100 TP is
    needed in order to use this. Using this in the same fashion as when using
    Piercing Line to hit multiple targets would be a smart thing to do, and
    although the piercing shot only seems to reach the target, it actually
    travels beyond and hits all in the line behind the target. This Mystic Arte,
    like most of Natalia's Strike Artes suffer from the same fate where it can
    miss small or short monsters like Chirpees.
    
    Both of Natalia's Mystic Artes have knockdown properties, and are the only
    two artes she has that possess such properties. One thing to note about her
    Mystic Artes is that they hardly ever miss, even if the first hit of Astral
    Rain misses, the follow up will still hit even if the animation does not show
    so. Same goes for Noble Roar, however, in this case, majority of the hits
    will miss.
    
               -------------------====-------------------
    
    --------------------
    = Learning Corner =
    --------------------
    Small Explanation on Fonic Artes and Fon Slot Chambers (FSC)
    This applies to all Fonic Artes of each party member, not just Natalia.
    Carmine Chambers increase 10% of the effectiveness of the arte is it equipped
    to. This means what it does, so for example, Enhance Cast would reduce
    casting time by another 10% for a total of 30% when equipped with a Carmine
    Chamber. Grass Chambers reduce TP cost by 25% and Cobalt Chambers produce a
    similar effect to AD skill Magic End, where recovery time after casting is
    close to none or enlengthens the duration of a Support Arte's effect.
    Sunlight Chambers are the same as of Strike Artes. These do NOT apply to FOF
    changes, a Carmine Chamber will not increase Aqua Protection's 20% P. DEF
    boost to 30%.
    
    Small Explanation on maximizing area of effects.
    Also, the AOE(area of effect) can be targeted by moving the right Analog
    stick, and as a healer, especially Tear, this is extremely important to
    master. For Healing Wind, Angel's Breath, Healing Force, Healing Circle or
    Fairy Circle, it is best to center the AOE in front of where the enemy target
    is, where your allies will go to to attack them, this way you can make sure
    it heals the allies you want it to. Though this is completely situational and
    the player has to be able to perceive where is best to place the AOE at that
    point of time.
    
    --------------
    = Equipment =
    --------------
    This part will mostly talk about the accessories which are useful for
    Natalia. However, there will be a short portion talking about certain weapons
    she can have.
    
    For her weapons, I particularly like two of them a lot. They are the Ether
    Slash and Full Metal Fang(made at Din's Shop or the blacksmith at Sheridan),
    they both add P. DEF when equipped, 30 and 50 respectively. She is the only
    person in the game which has weapons that add P. DEF, and the amount it gives
    isn't low either, equivalent to wearing another piece of armor/accessory. On
    lower difficulties, you can even have Ether Slash equipped until the end of
    the game or until you get Full Metal Fang, which has 600 P. ATK, her best
    weapon only has 720 P. ATK, the Celestial Star from winning the Advanced
    Singles coliseum match. However, on Unknown or Very Hard, doing that will be
    very difficult. I had Elven Bow equipped ever since Mt. Roneal's God General
    Showdown(though I equipped it to use Noble Roar only, if not I had Killer Bow
    equipped) until the end of the game, and that still did very low damage to
    Nebilim on Unknown mode.
    
    Nevertheless, should the player ever have problems dealing damage with
    Natalia, she has a few hidden weapons stashed away that can only be accessed
    when you've unlocked Mieu Fire 2 and/or Mieu Wing. They can be gotten at
    times when weapons only give 300`400 P. ATK, when they provide over 500 P.
    ATK at that time. The Merciless Bow at Shurrey Hill and Cator's Bow at Theor
    Forest. And if the player is having trouble dealing damage when you first get
    Natalia at the Oasis on an Unknown playthrough, you can visit Search Point 6
    and collect Scorpion Stingers to make a Killer Bow. It gives 500 P. ATK which
    is almost triple the amount her regular Bow or Steel Bow would give. Also, at
    Daath before the second visit to Mt. Zaleho you can purchase the Clay Arrow
    over at the weapon shop. I'm not sure if this is available during your first
    playthrough but I only noticed this on my third playthrough with the
    mentality that Daath doesn't upgrade weapons much.
    
    As for the accessories to equip on Natalia, I had her using the Cape family
    accessories. Cape, to Leather Cape, Elven Cape, then the progessive elemental
    capes: Flare Cape, Aqua Cape, Wind Cape and Earth Cape. Elven Capes resist
    Fire, Water and Wind elements and raise AGL slightly, so it is one of the
    better accessories out there for all characters until later on in the game.
    Earth Capes can be bought at the end of the game before entering Eldrant at
    Chesedonia from the merchant that likes to rub his jar and is the strongest
    cape available providing 45 P. DEF and 20 F. DEF while resisting Earth. Flare
    Capes are also very useful in the cameo battle since Phillia enjoys using
    Flare Tornado and Eruption as her main offensive spells. This applies for all
    characters as well for Flare Capes.
    
    In battles such as with the Replicantis or God General battles, Mystic
    Symbols are best to use and if they aren't available, expect to have to use
    Angel's Breath quite often. Spirit Symbol can also be very useful in battles
    where she's dedicated to healing but deaths are not imminent. If you prefer
    using Natalia as a Strike Arte user with Tear as the primary healer, you can
    even give her the Boots family accessory, Persian Boots being the best,
    granting 300 AGL. This helps her chain her Strike Artes better and provide
    decent P. DEF.
    
    Towards the end of the game, if the player isn't afraid of trouble, they can
    create an Effecti Ring at Din's Shop. What it does is that it reduces
    incoming damage by 15%. It is the best Defensive Ring type accessory and can
    only be made at Din's Shop. There is a guide on GameFAQs as well with
    detailed explanations on using Din's Shop so go check it out if you're
    interested. With high P. DEF and F. DEF, the Effecti Ring is very strong on
    Natalia.
    
    There are circumstances where switching in a Rebirth Doll is very useful.
    There are many times while I was in the middle of casting Angel's Breath and
    was about to die as the last member of the party standing. I just switched in
    a Rebirth Doll and let it work its magic.
    
    ---------------------------------
    = Capacity Cores and AD Skills =
    ---------------------------------
    On my first playthrough, the Capacity Cores (C.C) I assigned to her was her
    default C.C, Scild. Then I gave her Scild Forte once we reached Yulia City,
    then Balla Forte. Although none of Natalia's Fonic Artes damages the enemies
    directly, she still needs a decent amount of F. ATK. This isn't absolutely
    necessary but will help a lot to facilitate healing alone. Balla Forte, Nocer
    Maggiore(gotten from Din's Shop), Nocercido can be used to get there. They
    also provide a substantial amount of points into F. DEF and everything else.
    You should work towards getting her P. DEF and F. DEF high while getting any
    points in AGL and ENH whenever possible.
    
    In a Normal or Hard playthrough, there is no urgent need to boost her P. ATK
    abnormally high. The weapons she equip is more than sufficient to deal decent
    damage on the bosses. Scild Maggiore is one of the better C.C for Natalia and
    is gotten rather early in the game, it gives 3 P. DEF, 1 F. DEF and 1 AGL,
    although you should avoid giving her this for too long as it creates an
    imbalanced P. DEF and F. DEF. Once you've gotten the important AD Skills from
    the AGL and ENH departments, you should work on her P. ATK while maintaining
    P. DEF and F. DEF boosts. Lebhaft is a very good C.C once you acquire it from
    the Isle of Feres. If at any time her F. DEF is too low, Marcato or Lunatito
    is excellent at making up that difference, and the latter also adds a lot to
    other stats but is gotten very late in the game.
    
    For playthroughs on Very Hard or Unknown, she will need P. ATK in order to
    deal decent damage. At the time she joins the party, you'll find she deals 1
    damage to even the weakest enemies in the Abandoned Factory.  She didn't
    start doing more than 10 damage until she was in the level 20 range with
    Tutti on the whole time, and her weapon upgrades in the beginning is one of
    the lowest among the characters. I also had to level up for quite a bit up to
    level 35-ish to have a fair fight with the God Generals in the Zao Ruins
    using only Natalia as a healer.
    
    Due to the C.C I assigned to her, she will always most likely be the first
    character to get Angel's Tear, Rebirth, Auto Aid, Resilience, Magic End and
    Glory, which in all fairness is more important for her than Tear since she is
    always in the front. I suggest learning most of her AD Skills in the first
    playthrough, and then maximizing her stats in the most optimal way without
    fear of missing AD Skills for players intending to do a second playthrough.
    AD Skills and C.C can be purchased to be inherited onto the next playthrough
    in the GRADE shop.
    
    On Unknown, I had Tutti on her for a long time, in fact, I had it on her
    throughout the entire playthrough and she still did low damage to Nebilim so
    if you're planning to play on Unknown, you should be adept at switching Tutti
    between each member. If I couldn't have Tutti on her, I always had Grandioz
    to compensate. She was always my third priority in getting the better C.C
    since Anise has naturally high P. ATK and dolls to boost her attack power,
    Jade and Tear rarely attacking physically. If Luke and Guy had Tutti and
    Grandioz, I would have Lebhaft equipped on Natalia, which is also the default
    C.C I have her on whenever she doesn't have Tutti or Grandioz on.
    
    The important stats for Natalia (First playthrough, this is for players who
    are planning to play this game once)
    P. ATK šš™™™
    P. DEF ššššš
    F. ATK ššš™™
    F. DEF ššššš
    AGL    ššš™™
    ENH    ššš™™
    
    The important stats for Natalia (On second playthrough, for players planning
    to take on Very Hard or Unknown)
    P. ATK šššš™
    P. DEF ššššš
    F. ATK ššš™™
    F. DEF ššššš
    AGL    ššššš
    ENH    šššš™
    
    The crucial AD Skills Natalia need in order to fulfill her role.
    
    Mind Up/ƒƒ“ƒ^ƒ‹ƒAƒbƒv - ENH 60
    Natalia is possibly the most TP intensive character among the six members
    since she has to cast spells often, and despite small costs on each Support
    Arte, they have to be used multiple times in a battle. Her Arcane Artes also
    cost a lot of TP compared to the other Strike Artes of other characters.
    
    Magic End/ƒXƒyƒ‹ƒGƒ“ƒh - F. ATK 20 + AGL 30
    Having no recovery time after casting a spell allows her to save a lot of
    time when casting Support Artes like Barrier and Sharpness. Imagine having to
    wait for it to end after each time you cast Sharpness on someone, the total
    time taken to cast the next three would've resulted in the first instance of
    Sharpness ending.
    
    Rhythm/ƒŠƒYƒ€  - F. ATK 20 + F. DEF 20 + AGL 20
    Rhythm isn't necessarily required but it's good to have, it no matter what,
    as long as you push the X button over and over during the incantation, it
    will reduce the time taken to cast by at least a second or two and when it
    comes to Healing Artes, they matter.
    
    Speed Cast/ƒXƒs[ƒhƒXƒyƒ‹ - F. ATK 60
    This one should be self-explanatory. A faster cast is always better, more
    time to cast other artes or help attack.
    
    Resilience/ƒOƒŒƒCƒX - P. DEF 60 + F. DEF 60 + AGL 40
    Since she already has Cavalry, she doesn't really need Resilience but it's
    nice to have nonetheless, having to cast Cavalry each time can result in the
    FOF disappearing or lives lost, and sometimes she can be disturbed while
    doing Cavalry's animation. Not to mention Cavalry also takes quite a bit of
    TP to cast for something that has to be used often.
    
    * On Unknown Mode
    EXP Plus/‚d‚w‚oƒvƒ‰ƒX - ENH 90
    To deal at least decent damage to the Liger Queen, Arietta and Kaiser Dist R,
    at least level 20 is required and by the time you reach the Abandoned Factory
    where Natalia joins the party, the party is likely to be in the level 30
    range whereas Natalia will only be level 10. Also, because she joins at that
    level, those 10 levels would have been levels without attack boosts from her
    C.C since Scild gives P. DEF and F. DEF. EXP Plus is very useful in catching
    up with the other party members, Anise and Natalia will be the ones using
    this often since they joined the party late, and will have occasions where
    they are not in the party for bosses. The player should switch this off on
    overleveled characters, and have it on for characters rarely used as well to
    close the gap between levels.
    
    AD Skills that help facilitate the use of Natalia, but are not mandatory.
    
    Rebound/ƒŠƒJƒoƒŠ[ƒAƒ^ƒbƒN - P. ATK 20 + AGL 20
    When knocked back by Overlimit or any attack, Tear and Natalia are the only
    two who really need AD skill Rebound, or rather, can use it effectively by
    attacking while recovering from the fall. Other melee characters are unable
    to do so since they would be out of range by then. Basically it allows
    Natalia to resume the attack.
    
    * Players should be able to judge when it is better to fall to the ground or
    to recover from the fall. This is with regards to AD Skill Recovery.
    Sometimes falling is better since players can manipulate the invincibility
    frame while the character gets up from the ground, allowing them to survive
    an otherwise lethal attack. This is also very useful when AD Skill Lucky Soul
    is acquired where sometimes simply falling is better.
    
    Jump Combo/ƒnƒCƒRƒ“ƒ{ - P. ATK 30 + AGL 30
    Most of the time I like to jump and attack as Natalia because sometimes
    enemies are in the way of her aim so jumping allows her to hit certain
    enemies, jump attacks also do a little more damage than a regular attack, but
    without AD skill Jump Combo, she's unable to continue the assault after
    landing resulting in overall loss in DPS. Also, when in Semi-Auto mode, this
    allows the player to attack from wherever she lands in cases where the usual
    Semi-Auto AI would move her forward to get in range.
    
    Aerial Jump/ƒGƒŠƒAƒ‹ƒWƒƒƒ“ƒv - AGL 90
    Allows Natalia to take a better aim and attack from extremely far without
    fear her arrows will land on the ground too early. Jumping twice and then
    attacking will result in her landing in her original position and this means
    she can resume attacking while casting Healing or Support Artes from behind.
    
    Long Step/ƒXƒeƒbƒvƒƒ“ƒO - P. DEF 20 + AGL 20
    Maintaining distance between her enemies is important when using Natalia, so
    Long Step is especially important for her. Though one can argue every
    character can use this as well, it is more effective on Natalia overall.
    
    Back Action/ƒoƒbƒNƒAƒNƒVƒ‡ƒ“  - P. ATK 25 + P. DEF 25 + AGL 10
    Players should be able to see why this is useful, because unlike other
    characters, Natalia's attacks can reach far and therefore she can resume
    attacking from her position after a backstep, so this AD Skill is very useful
    in her case, and unlike Tear she need not worry about being out of range.
    
    Counter/ƒJƒEƒ“ƒ^[ - P. ATK 30 + P. DEF 30
    C. Combo/ƒJƒEƒ“ƒ^[ƒRƒ“ƒ{ - P. ATK 40 + P. DEF 40 + AGL 20
    Natalia uses guard and Critical Guard a lot, so Counter and C. Combo can be
    very useful in immediate retaliation, since her attacking animation has a
    short start up where she winds her bow, it's better to just guard through the
    attack and retaliate afterwards.
    
    Reducer/ƒŠƒ_ƒNƒVƒ‡ƒ“ - F. ATK 30 + F. DEF 30
    While not being necessary, it's always a good thing to have. Helps save TP
    per cast which results in an overall increase in effective TP capacity.
    
    TP Recovery/‚s‚oƒŠƒJƒo[ - ENH 80
    Basically grants an allowance for her to use her TP in each battle, at 999
    TP, characters heal 114 with the two AD skills that heal TP after a battle.
    This means each battle, Natalia can afford to use about 150`200 TP without
    worrying about the next battle.
    
    Ability Plus/ƒLƒƒƒ“ƒZƒ‰[ - P. ATK 80 + AGL 80
    This should be simple to understand, allowing two chains of Base Artes
    results in more hits, allowing her to break guard or help stagger much
    easier. Storm Edge into Gallant Barrage into Storm Edge results in 9 hits
    quickly and with decent AGL, she can chain them easily without awkward
    interruptions between, or two Piercing Lines with any Arcane Arte between can
    raise DPS a lot.
    
    Super Chain/ƒ^[ƒ“ƒŒƒX - P. ATK 60 + AGL 60
    Sometimes Natalia needs to use certain artes immediately but it conflicts
    with the players mind since we always want to do a maximum combo, so this
    allows Natalia to use the Arcane Arte first, then resume a normal Base Arte
    combo. For example, if enemies are about to hit the frontline attackers, a
    Gallant Barrage is needed to stagger multiple of them, so there's no fear of
    losing an opportunity to combo in doing so.
    
    --------------------------
    = A Challenge of My Own =
    --------------------------
    To make things more fun and challenging for myself, I had Auto Aid, Rebirth,
    Angel's Tear, Resurrect, Step Away, Dash Guard, Rear Guard 2, Neutralizer,
    Nullify, Endure, Immunity, Resist, Void Attack, Life Healer, TP Recovery and
    Glory turned off for each character.
    
    I gave Natalia Auto Aid, Rebirth, Angel's Tear, Resurrect, Rear Guard 2,
    Neutralizer and Nullify, Endure, Immunity, Resist and Void Attack. Tear
    Rebirth, Resurrect, Neutralizer, Nullify, Immunity and Resist.
    
    Guy Dash Guard, Step Away, Flash, Void Magic, Void Attack and both
    Neutralizer and Nullify. Luke had Rear Guard 2, Neutralizer, Nullify, Void
    Attack, Endure and Life Healer. Anise had the same but not Life Healer or
    Landing.
    
    Jade had Nullify, Dash Guard, Anti-Element, Void Magic, Resist. And for my
    first playthrough, I didn't have Item Thrower either on most of my characters
    like Tear, Jade and Natalia(until the end where her P. ATK was higher). It
    was a good thing because sometimes I wanted to give in and throw Life
    Bottles, but this stopped me from doing it.
    
    TP Recovery was given to all characters capable of using Fonic artes, and
    Life Healer was given to all characters capable of using the Seventh Fonon:
    Luke, Tear and Natalia. None of the characters had Glory.
    
    For more difficulty, you can try turning off Resilience on Natalia on the
    entire playthrough and use Cavalry. I had this in my mind but I felt it was
    annoying to dedicate a slot in the shortcut list just for Cavalry. Maybe
    someday I'll give it a try myself.
    
    ---------------------
    = Credits & Ending =
    ---------------------
    Well, this is my first FAQ and I kind of wrote it on a whim yesterday. I
    didn't spend too much time on it and wrote by what came to mind and things
    I've observed while playing this game so much. Hopefully players will find
    this useful when they read it. Certain things in this guide might not be
    accurate and if anyone finds a mistake, please point it out to me on [maris-
    estellia@hotmail.com]. I don't think I'll ever create another FAQ unless I
    decide to import Tales of Vesperia, or if the patch team out there
    miraculously finishes it. I hope you've learned something while reading and
    will give Natalia a try in a playthrough. She definitely deserves the
    attention she failed to receive from many players. Thank you for taking time
    to read this!
    
    Websites used in the making this FAQ:
    http://aselia.wikia.com
    http://toawiki.com/
    
    Websites authorized to host this guide:
    www.gamefaqs.com
    www.neoseeker.com
    www.supercheats.com
    
    4/12/2012