LEGO STAR WARS III: THE CLONE WARS FAQ for Nintendo 3DS ------------------------ TABLE OF CONTENTS: 1. Introduction, Contact Info & Version history 2. About the game 3. Basics/tips/FAQ 4. Walkthrough- Story Mode 4X. The Hub 4A. Ambush 4B. Destroy the Malevolence 4C. Rookies 4D. Duel of the Droids 4E. Lair of Grievous 4F. Gungan General 4G. Jedi Crash 4H. Hidden Enemy 4I. Blue Shadow Virus BSV-1 Padme/Jar Jar room! 4J. Storm Over Ryloth 4K. Liberty On Ryloth 4L. Weapons Factory 4M. Legacy of Terror 5. Walkthrough- Free Play 5A. Ambush 5B. Destroy the Malevolence 5C. Rookies 5D. Duel of the Droids 5E. Lair of Grievous 5F. Gungan General 5G. Jedi Crash 5H. Hidden Enemy 5I. Blue Shadow Virus 5J. Storm Over Ryloth 5K. Liberty On Ryloth 5L. Weapons Factory 5M. Legacy of Terror 6. List of extras 7. Special Thanks 0. Copyright/Legal -------------------------- Note: If you wish to skip to a certain level, simply CTRL + F and type in the letter/number combo. For further ease of navigation, I will insert tags for each individual act, so if you wanted to find Free Play, Lair of Grievous, Act 3, you'd search for "5E-3". (I just didn't want to add those tags to the list in the table of contents.) -------------------------- 1. INTRODUCTION, CONTACT INFO, AND VERSION HISTORY -------------------------- Hello, and welcome to my first FAQ. I'm Chris, and I go by ghostrider9876 on GameFAQs. I chose this game because, abnormally for me, I actually got it as soon as it came out, so my FAQ would actually be up in a timely fashion. Also, as far as I can tell, there aren't THAT many early adopters of the 3DS who are also playing this game, so I don't see my FAQ getting lost in the crowd. Hopefully, you'll find this FAQ helpful, especially if you're trying to track down those last few stubborn Minikits. If you see any errors, or anything I've missed, drop me a line via the GameFAQs messaging system, or you can reach me at firstname.lastname@example.org. As this guide is for the portable version, the instructions here should be applicable to the PSP or DS versions; however, the PSP has a different button layout and only one screen, so obviously some of the information (mainly controls) will not match up if you're using this guide for the PSP release. VERSION HISTORY: 0.3- Apr 1, 2011. Started guide. Thought about making dumb joke re: April Fool's Day; exercised good judgment for a change. Though kudos to GameFAQs for the amusing "Awesome Mode" gag. THIS VERSION: First 5 levels of Story Mode complete. 0.5- Apr 3, 2011. Story Mode complete through level 7. Minor updates, including a few known bugs. 0.6- Apr 4, 2011. Story Mode complete through level 9. Minor updates, including known trouble spot in level 9. 0.7- Apr 5, 2011. Story Mode complete through level 11. 0.8- Apr 6, 2011. Story Mode complete! First two levels of Free Play complete. Partial list of Extras. Other minor additions/revisions. 0.9- Apr 7, 2011. Free Play complete through level 10. Minor revisions. Scrapped planned "List of Characters" section, for a few reasons, but mostly because I've already covered what characters are in the game, when they're unlocked, which ones you get for free, and which ones cost Play Coins- so, all the important stuff is already here. 1.0- Apr 7, 2011. Free Play complete! Extras list complete! Guide complete! YOU ARE A SUPER PLAYER!!! ...sorry, got a bit carried away there. -------------------------- 2. ABOUT THE GAME -------------------------- Lego Star Wars, as the name implies, is a series of games telling the familiar stories of the STAR WARS universe using Lego characters and environments. The series has a few installments prior to this one, and is known for its ability to put a humorous spin on familiar tales. This latest game is based on the Clone Wars animated series rather than any of the six films. Since it is a Star Wars game, there are spacecraft, blasters, lightsabers, the Force, etc. but there are also uniquely Lego elements to the game, such as the ability to build things out of scattered piles of Lego blocks. The game mostly features characters from the Clone Wars, but there are a few familiar faces which can be unlocked via studs or Play Coins. This 3DS version is not the same as its console big brothers. Rather, it's a version of the PSP/DS games. This limits it to 13 levels as opposed to the consoles' 32. Each level is divided into 3 acts. Unfortunately, in Story Mode, you cannot save and quit in between acts; you must complete all 3 to have your progress on the level recorded. However, when revisiting levels in Free Play, you can start at act 2 or 3, and you can save and quit at any time. -------------------------- 3. BASICS/TIPS/FAQ -------------------------- 3A. Basics -------------------------- Controls (on foot): Circle pad/D pad: Movement Y: Attack/Jump attack/Deflect blaster* B: Jump/double jump*/Use hover jets** A: Build/Interact/Pick Up/Use the Force* X: Switch to another character (in Hub)/Special*** Touch Screen: Interact/Use the Force*/Play minigame**** L or R shoulder: Switch characters Start: Pause Menu/Extras Menu HOME: Suspend game *Jedi or Sith only **Only certain characters (e.g. Jango Fett or R2D2) have hover jets. ***Sharpshooter, Thermal Detonator, or Grenade, depending on character. ****These minigames come up when activating the Droid, Separatist, or Bounty Hunter panels, and are all variations on matching colored blocks on the Touch Screen with what you see on the Top Screen. Controls (vehicle): Circle pad/D pad: Movement Y: Fire guns B: Fire missile (must be locked onto target) X: Switch lock to another target A: Speed boost L or R shoulder: Evade incoming enemy missile In addition to completing the Story Mode, every level will have 10 Minikits, 1 Red Brick, and "True Jedi" status for Story Mode and Free Play. The Minikits are used to create bonus vehicles, which can be viewed in the far right room of the hub area, and can be flown in vehicle missions during Free Play. The Red Bricks unlock cheats to purchase in the Shop, such as the extremely useful Score Multipliers. True Jedi status is attained by collecting enough Lego studs to fill the yellow meter seen at the top of the screen during gameplay. The target amount in Story Mode is usually lower than the amount needed in Free Play, but you'll need to do both for each level to achieve 100% completion. This game, like its predecessors, divides the characters into distinct classes, each with their own special abilities such as use of the Force or squeezing through vents. What this means is that when passing through the levels in Story Mode, you'll encounter things that you are unable to use with your current characters. These usually mean that a minikit or red brick is hidden nearby. Don't worry about these during Story Mode, as it's impossible to get everything on any given level without Free Play. Focus on collecting studs and beating the level; just try to make a mental note of where these areas are, so you know what to look for when you come back in Free Play. 3B. Tips -------------------------- -IMPORTANT!!! I'm not sure about the DS or PSP versions, but there are some known bugs with the 3DS version that can render some levels unwinnable. If I come across such a bug, or hear about it on the boards, I may make a notation (*BUG ALERT!*) at that point in this guide. Thus far, I have encountered no such bugs in my copy of the game; however, if something doesn't happen the way I wrote it in the guide (say, for instance, a Build-It fails to appear, or you can't kill a boss), and if you seem to be unable to progress due to it, it's likely a bug. The only solution is to start the entire level over. -If you're having trouble with the Padme/Jar Jar room in Blue Shadow Virus, search for BSV-1 to skip to that part of the walkthrough. -Shoot/hit/blow up EVERYTHING that looks like it's made of Lego. A vast majority of the objects in the levels are destructible, and will give you studs--and you want to fill up your True Jedi meter, don't you? -Speaking of studs, don't forget to try to snag the blue stud (1,000) that you'll lose when you die. (Naturally, don't do that if you died by falling into a pit.) Also try not to miss the gold studs that drop when you kill a Super Battle Droid. -A third note on studs. I advise you to save up in the beginning (i.e. not buy any characters or anything in the Shop) because you can get the 4X multiplier in the Story Mode of its stage (Jedi Crash, Level 7). It should be one of the first things you get, because it makes getting True Jedi much easier, as well as stockpiling studs to buy some of the more expensive extras and characters. If you keep waiting until Storm Over Ryloth (Level 10), you can get the 6X Multiplier during Story Mode as well. Then you'll really be set, because the Multipliers stack up--so if you get both, you can have X24 and you'll soon have more studs than you'll ever need. -Jedi and Sith (as well as General Grievous) can deflect blaster bolts by holding down the Y Button. However, if you press the button just as a bolt is about to hit you, they'll deflect it right back at their attacker for a 1-hit kill. It's not a necessary skill, but if you can learn the timing it can be helpful, especially against Super Battle Droids. Plus it's amusing. Note that this does not seem to work on Droidekas. -The Jedi/Sith Saber Slam attack (B, B, Y) is powerful. You can use it to destroy several enemies at once if they're closely grouped together. Also, it will temporarily disable Super Battle Droids and knock the shields off of Droidekas. -If you're going to be fighting multiple enemies or something that takes a lot of hits, especially at range, the Heavy Clone Trooper is your friend. This game is the first LSW game to feature strafing; hold down Y, and you can auto-fire while moving side to side to avoid enemies' shots. Other blaster characters can do this too, but the Heavy Trooper has the best rate of fire while using this ability. -You WILL NOT be able to reach everything, even in Free Play, until your character roster includes all of the following classes: Jedi, Sith, Trooper, Heavy Trooper, Shorty, Bounty Hunter, Separatist, and Droid. (You also need a character who can hover/fly, but this tends to double up, often with Droid or Bounty Hunter.) This means that the earliest it's practical for you to play Free Play if you don't wish to have to revisit a level yet again is after completing level 6, "Gungan General." However, I advise you to complete at least level 7, "Jedi Crash," as the 4X score multiplier is quite useful during Free Play. -As you may have noticed, this guide is divided into a Story and Free walkthrough. What this means is, barring a few important exceptions, I won't be detailing how to get any Minikits or Red Bricks during the initial run. If you DO get one of them, it will be replaced with a floating green check mark if you trigger it again on a later playthrough. 3C. FAQ -------------------------- Q. Can I choose all 8 characters to take with me in Free Play? A. Sadly, no. You choose your primary character and your vehicle (if applicable), and the game fills in the other slots automatically so you have the full range of necessary abilities. This means that your All-Sith Dream Team will have to remain in the realm of fan fiction. Q. When do the Play Coins characters become available for purchase? A. They're unlocked one at a time for each level you complete, starting with "Hidden Enemy." They go in this order: Grand Moff Tarkin (4), Admiral Ackbar (6), Boba Fett (8), Vader's Apprentice (aka Starkiller) (10), Darth Vader (Battle Damage) (10), and Savage Opress (aka Who the Hell is This Guy?) (12). Q. Where are the Score Multiplier Red Bricks? A. 2X- Rookies; 4X- Jedi Crash; 6X- Storm Over Ryloth; 10X- Liberty on Ryloth; 8X- Legacy of Terror. For how to get them, consult section 5 of this FAQ. Q. Why are the Red Bricks out of order? A. Beats me. Do you have a theory? -------------------------- 4. WALKTHROUGH- STORY MODE -------------------------- 4X. THE HUB -------------------------- Not that it's really vital, but here's a quick overview of the hub area (which seems to be the Star Destroyer Resolute). Whenever you load, you'll be in a room with a large blue hologram table in front of you. This is the Mission Select menu. There are a few boxes in this room you can break, and a vent you can access later--although it doesn't lead anywhere special, just to a lower area with more stuff to break for studs. This room has a blue door which will take you to the upper hallway. There are four colored doors here: Blue leads to Mission Select, Yellow leads to the Shop and Minigames, Green leads to the Character Creator, and Purple leads to the Minikit Viewer. You'll begin in the hub area, controlling Obi-Wan. Feel free to run around in the hub for a bit if you want, but there's not much you can do yet aside from earning studs by breaking things. When you're ready, interact with Mission Select and pick your only option, "Ambush." -------------------------- 4A. AMBUSH -------------------------- 4A-1 Starting Characters: Yoda, Clone Trooper, Heavy Clone Trooper True Jedi Goal: 40,000. From the ship, walk right, collecting studs as you go up the path. Before the cliff, there are some objects you can destroy for studs. Jump across the gaps, collecting the arcs of studs as you go. At the last mushroom, you can turn around and double-jump up to the higher mushroom for more destructible objects. Across the chasm, kill the battle droids, destroy objects and collect studs. Enter the cave. True Jedi checkpoint: 10,000 studs. Next, use the Force to throw the rock at the battle droid tank, knocking it down the pit. Fight some battle droids, then go left and follow the ramp down. Jump across the big leaves. The group of three in the back has a blue stud in the center hole. At the circular rock, switch to your Trooper and use the Sharpshooter ability (Hold X and use the Circle pad/D pad to aim) to hit the green target, crushing the droids. Press A on the Build-It pile, then press A on the platform to Grapple. Make another Build-It and grapple to the next platform, then Build a bomb. Switch to your Heavy Trooper, then press A to detonate. Enter the cave. Checkpoint: 16,000 studs. Collect more studs and battle more droids. Proceed right, breaking, fighting, and collecting. Build the silver hook, then Force it onto the machine, which will dispense a Build-It. Use this, and the Force pile, to make a bridge. Don't miss the blue stud in the air. Across the bridge is your first Super Battle Droid. Double jump and Saber Slam to disable him, then you can break him with no trouble. Alternately, if you can perfectly deflect their shots, they die in one hit. You can go inside the parked tank, but you'll only be able to get studs right now. Follow the trail of studs to the next area. Checkpoint: 27,000 studs. Break a bunch more stuff and collect. Use the Force to throw the rock, killing the droids. Take out the jetpack and Super droids, then switch to either of your Troopers (I recommend the Heavy). Face the droids and hold down Y, then strafe left and right until they're all gone. When the Droideka shows up, use the Sharpshoot ability to ruin his day, then Force the bridge and cross it to Act 2. Checkpoint: 35,000 studs. 4A-2 To avoid this guide getting too repetitive, from now on, I'll assume you're going to break everything you see and collect the studs that fall out. Drop into the lower area, and use your Heavy to break the red column. Go back to the left and Build a grapple pad. Grapple up, then switch back to the Heavy to destroy another column and activate the bomb. Break the plant, build the Jedi platform, and use Yoda to jump up and destroy the dish. Build another bomb and activate it. Drop to the lower area again and build the Jedi platform. If you didn't already walk over here, you'll have a few droids to fight. Using Yoda, *hold* the A button to Lightsaber climb up the shaft. (The game tells you to press repeatedly, but holding the button works just as well.) Break the door with your Heavy and go in. Checkpoint: If you've been keeping up so far, you should have already hit 40,000 and gotten True Jedi, or at least be very close to it. But don't stop collecting studs by any means--you'll have some extras and characters to buy before too long. Fight droids, then stand on the grapple pad to pull down the windmill. Go up there, then break the plant and build the Jedi platform. Have your stylus handy; when you press A, you'll need to trace the circle that appears on the touchscreen. Drop down, build the Lightsaber Jump platform, then hold A. Break the door with the Heavy, Build a trampoline, and hold B after jumping on it. Follow the cave and drop down. Saber Slam the Droideka's shield, then kill it. (You can also use the Heavy's Droid Grenade by holding X, but the Saber Slam is easier and faster.) Fight the droids, then Build another trampoline. Push it up against the wall and jump up into the cave. Run up the canyon when the tank appears, and hide against either the left or right wall. Use the Force to throw each of the two rocks at it, breaking its cannons, then use the Force to humorously pulverize the droids inside the tank. Follow the studs across the pit. When you see the small pyramid-like objects on the ground, walk up to them, then run away before they explode. Follow the path, fighting more droids and setting off more mines. If you trigger the third mine without first killing the Super droids, it'll blow them up. Follow the stud arrow into Act 3. 4A-3 Run left and get behind the wall, then Force throw the rock into the gunner. Continue up the path, with more mines and droids. When you reach the next gunner, you can Force the mine up next to him. When the tank appears, Build the gun and hop in. Hold down Y, then aim at the left or right gun until they're destroyed. Destroy the opposite gun as well, then shoot the middle of the tank until it goes boom. Proceed up and kill the Droideka. Enter the cave to end the level. Characters unlocked: Clone Trooper, Heavy Clone Trooper, King Katuunko. Characters available in Shop: Yoda, Onaconda Farr, Battle Droid, Ewok. -------------------------- 4B. DESTROY MALEVOLENCE -------------------------- 4B-1 True Jedi Goal: 50,000. Welcome to your first vehicle section. Because I think these are less enjoyable than the ground sections, and because you probably will too, I'm going to tell you how to get the Minikits in the Story Mode walkthrough for these. That way, you don't have to replay some of them (like this one) unless you're concerned about True Jedi in Free Play. In this first section, look for 3 white oval-shaped pieces of wreckage. Shoot them with your lasers until they break, revealing an object you can target with your missiles. When you lock on (it'll turn purple), press B to launch a missile and destroy these objects. Getting all 3 will get you a Minikit. You'll need to destroy the attacking enemy Vultures. There will be 2 at first. Use your radar to hunt for them. When you see a warning about an incoming missile, wait until the arrows close in and it changes to "Evade!", then press L or R to dodge the missile. Unless maybe you like getting blown up. Next, 2 Hyena bombers will appear. Use a locked-on missile to destroy them. Now, 6 more Vultures will appear. Shoot them down, and 6 more show up. After they're dealt with, you'll move on to the next section. Minikit #2 is to the right of the massive Ion Cannon. You know, that big circle shooting purple electric death at you. Fly over there to pick it up. While you're here, shoot the two blue panels with your guns. Your screen will tell you these are the first 2 of 10 total. You'll find 3 more on either side of the circular rim of the Ion Cannon, then the last two inside the open area on the opposite side of the Ion Cannon (near the glowing red circles). Desroying all 10 will cause Minikit #3 to appear above the Cannon. Now that that's out of the way...shoot down 8 Vultures. The last one will crash into one of the glowing red orbs, disabling its protective field. Now you have to blast the shield generators. You'll need to lock on, then shoot 3 missiles at each one. More Vultures will spawn, and you can kill them if you want to (they're worth studs) but it isn't necessary. When you've used up your 6 missiles, a pink arrow will appear on screen, leading you to a spacecraft that you can destroy to get 6 more missiles. When all 4 shield generators are out, you'll need to launch 3 more missiles at the core of the Ion Cannon. You will then board the Malevolence for act 2. Checkpoint: 18,000. 4B-2 Starting Characters: Anakin, Obi-Wan, R2-D2. Fight, break, and collect, of course. Don't miss the small yellow object on the wall you can Force to get studs. Force the vent covers and jump to them to cross the flaming chasm. Two Super droids will come down the elevator on the other side. After you beat them you can Saber Jump to the top. Break the boxes and Build a Saber Cut pad. Go through the door. Checkpoint: 26,000. Two Super droids and a few regular ones here. Use the Force to clear the metal wreckage blocking the hall, then switch to R2 and hold B to hover across the gap. If you accidentally fall onto the wrecked train, you can Build a Jedi Jump pad to get back up. Once across, use the droid panel to play a combination lock-type minigame on the touchscreen. If you're quick enough beating this, you'll get a blue stud. (If you miss it, you can fail on purpose by allowing the stud timer to run out, then retry the panel for another chance at the blue stud.) It will extend the bridge, and two Super droids will attack. Dispatch them and grab the blue stud over the center of the bridge, then go through the door. Checkpoint: 34,000. Two more Supers arrive on the train. Kill them, then get on the train. Jump to the forward car to grab three blue studs. Ignore the buttons for right now--they don't work yet. Instead, cross to the other platform, take out the droids, then use R2 to follow the stud trail. Activate another droid panel (another combination lock), then pull the lever. Grab the blue box with A, then carry it over the bridge and put it down on the blue pad. Build a Jedi Jump pad. Jump up, break the box, Build a Saber Cut pad, and push the red box into the wall. Pull the lever that appears. This deactivates the force field keeping the train from moving. Jump down, or ride the elevator. Kill the droids across from you, then step on both buttons to move the train. Checkpoint: 43,000. Kill the droids, pull the lever, then go Saber Cut the crane. Don't miss the three blue studs that are once again on the front train car. Now you have one of those situations where timing your deflections right will serve you well; the Super droids will shoot at you while you're trying to make the double jump across, and they're really accurate. But if you can deflect their shots, you'll get them out of your hair. A Droideka appears after them, but it won't shoot you while you're jumping across. Kill it, and you'll see Padme and C3P0. Go through the door to reach Act 3. Checkpoint: You should now be at or near True Jedi (50,000). 4B-3 Characters: Obi-Wan, R2-D2, C3P0. Another situation where deflect can help you, although these guys aren't as murderously accurate as Supers. Anyway, use R2 to follow the stud trail over to the platform on the right. Break stuff, Build a droid panel, and play another combination lock game. Cross the bridge, then head left across the next one. Kill the two Supers, then use the Force to clear the wreckage. Build the power box, then push the second power box into the wall. Kill the Droideka and pick up the blue box. Carry it to the right, across the bridge to the blue pad. Build the lever and follow Grievous through the door. Grievous will attack you now. Hit him a couple of times and he'll run away. Follow him to the shaft and he'll drop a box. Build a Saber Jump pad, then hit him again when he charges you at the top. He'll get on a train and flee; you get on the next one and follow him. MEANWHILE... Characters: Anakin, Padme. Now you're elsewhere on the ship, controlling other characters. Get used to this; it's going to happen again in other levels. Force clear the wreckage and break the battle droids cowering--er, taking cover behind it. Through the door, fight some more droids and deflect a shot back at the Super in the back room. Keep going down the hall and you'll see a hull breach! Don't try to jump across this unless you want to watch yourself get sucked out into space. (Admittedly, it can be amusing.) Force the metal panel off the wall, then switch to Padme and Sharpshoot the button, sealing the door. Jump across the gaps, then rebuild the broken battle droid at the end of the hall. It will cause the door to open. Kill the Super and pull the switch. You've now reached Malevolence Main Control. Kill the regular droids and the two Supers that appear, then stand on the middle platform. Sharpshoot the button. Use the Force, then step on the buttons that appear. Press the first one once, then second one twice, and the third one three times. The pictures will show (Rocketship, Arrow, Planet). The ship will be set on a crash course and you'll end Act 3. Characters unlocked: Anakin, Battle Droid Pilot, C3P0. Characters available in Shop: R2-D2, Super Battle Droid, Padme, Galactic Marine, Wullf Yularen, Plo Koon. -------------------------- 4C. ROOKIES -------------------------- 4C-1 Characters: Captain Rex, Commander Cody. True Jedi Goal: 70,000. On this first platform, there are two fans you can Build to get some studs. There are also lots of boxes to destroy, but be aware that some are hiding Super battle droids. Fight your way across the bridge, blasting droids. Try not to shoot too many boxes, because (A) the studs will disappear after a short time if you don't collect them; (B) destroying too many objects will make some studs automatically disappear due to something in the programming; and (C) it can be difficult to try to grab loose studs while you're getting shot at. With this in mind you may wish to use Commander Cody instead of Captain Rex, as Rex shoots twice every time you press the attack button while Cody only shoots once. Once the fighting is over, go on a box-breaking frenzy. Build the grapple pad and kill the Super that appears across the gap, then use Rex to grapple over. Press the button to extend a bridge, then Build the switch and pull it. Cross the bridge and go through the door. Checkpoint: 12,000 studs. Fight through a few waves of droids and Supers in this hallway. Again, you may want to use Cody, as his faster strafing is good in this linear hall, and again, try not to destroy too much scenery until you're free to pick up the studs. Don't approach the end of the hall until you've broken everything and picked up the studs for it. Jump down into the hole. Break rocks on this platform until you find a Build pile, then build and pull the switch. Cross the bridge, then head right and Sharpshoot the rock. Keep going right, up the stone ledges, fighting a few droids. Use Cody to break the boarded-up tunnel, and proceed to Act 2. Checkpoint: 27,000. 4C-2 Fight more droids, then walk up the ramp and Build the bomb. Set it off, then Sharpshoot the obstruction. Jump off this ledge, grabbing the blue stud on the way down. Lots of stuff to break for studs down here. Don't miss the grapple pad- when you pull the hook out of the wall a bunch of gold studs fall out. Also, you can shoot the flowers that pop up from the ground for more studs. When you're done collecting money, go back to the left and up the ramp, then cross the bridge. Sharpshoot the rock, then Build a platform to get to the next ledge. Jump off to grab the blue stud and go back up. At the next platform, you can pull the box out from the wall, then jump on it to get to the blue stud. There's also another grapple point in the wall that will spill more studs. Grapple up to the next platform. You can build the trampoline, but you don't HAVE to. Set off the bomb, then enter the door. Checkpoint: 46,000. Break some things until you find a Build pad. Grapple across, then Build and pull the switch to grab some studs, including a blue one. Go right and you can Build a very unfortunate battle droid for some studs. Go up the steps and you'll see a huge...worm...thing. (I'm a Star Wars fan, but not enough of one to know if this thing has a name.) You don't have to worry about it for the moment, though. Grapple the rock, then follow the path up and right. At the top, there's more stuff to break and another stud-spilling wall hook. Use Cody to break the boards, then use Rex to Sharpshoot the little stone. Move out of the way of the boulder, then enter the tunnel. Checkpoint: 56,000. Jump down to the platform and you'll see the giant worm creature is back again. Drop to the bottom, but go left first for some studs. Now head right, but stop before you get too close to the worm. Sharpshoot the targets to block this tunnel, then head a bit further right and do it again at the next tunnel. Use Cody to break the boards, and get ready for a boss fight. Checkpoint: You should be at or near 70,000. Now you get to fight this monstrosity. Use Cody, because you're going to be strafing most of the time. First of all, don't waste time trying to shoot the automated guns on the back wall; they're indestructible. Just move back and forth to avoid their shots. Second, and this should be obvious, DO NOT get too close to the creature- it will eat you for an instant kill. (Bear this in mind if you die during the fight, because if you try to grab the blue stud you lost and you just get eaten, you're not doing yourself any good.) Hold down Y and strafe, hitting the worm monster with as many shots as possible. After a short barrage it will lose one heart and thrash around; it's invincible during this animation. When it returns to standing still and glowing red, resume shooting it, continuting to avoid the shots from the autoguns. After it has lost 4 hearts (half its health), every heart you knock off will cause it to drop big rocks from the ceiling. You can avoid these by looking for their shadows. The worm cannot be hurt until all the rocks have fallen (usually 3 or 4). You can tell it's over because the worm will start glowing red again. Oh, also, while the rocks are falling, if you move far enough left or right, you'll only be in range of one of the autoguns instead of both. Makes the shots a bit easier to avoid while you have to stand there doing nothing. Once you've hurt it 8 times, its last heart will refill, and you can't hurt it anymore. You now need to use Sharpshoot to get both of its eyes. Once you hit both, those bothersome autoguns will shut down and two Build piles will fall. Build the right one first (a bomb), then leave it alone and go Build the left one. Grapple the worm, then switch to Cody and set off the bomb to finish the boss off. With that done, you can Build a trampoline, then walk around to the boards and blast them with Cody. Before you go, though, I'd recommend breaking the spiky blue rock all the way at the right end of this ledge for a minikit. That way, when you come back in Free Play, you can skip the worm monster fight if you want to. Enter the door to Act 3. 4C-3 Build the switch on the left circle, then pull it to open a door at the top of the room. Go there and use Cody to strafe across the hallway, blasting droids and breaking the boxes at the end. Once you've cleared all the boxes, Rex can Sharpshoot the three switches that are revealed. Hitting all three will reveal a blue box you can carry to the blue pad in order to build the switch on the right circle. On, in case you're wondering, the orange boxes in this big room can be destroyed by Cody, but the three large gray/blue boxes can't be broken. Anyway, Build and pull the right switch. Kill the droids and enter the door you just opened. In this room, kill the Supers and regular droids, then go into the door the Gonk droid will open. Kill more droids, then bring the box to the blue pad. Build and pull the switch, wait for the Gonk droid, then break the boards and go through the door. Another autogun will be in this room, but this one you CAN kill thanks to Rex's Sharpshoot. Sharpshoot the other two targets, kill the droids, then Sharpshoot the hovering droids that appear in front of you. Two Supers will appear across the chasm; you may want to switch to Cody. After they're dead, another Gonk droid will appear. This one will make floating platforms appear, so jump across them and enter the door. Build the sticks of dynamite (small red blocks near the central control panel) and you've finished this level. *BUG ALERT!* Some users have reported the floating platforms fail to appear. Characters unlocked: Commando Droid, Clone Gunner. Characters available in Shop: Commander Cody, Jango Fett, Stormtrooper, Captain Rex, Stealth Trooper, TIE Fighter Pilot. -------------------------- 4D. DUEL OF THE DROIDS -------------------------- 4D-1 Starting Characters: Anakin, Ahsoka, Trooper, Heavy Trooper. True Jedi Goal: 50,000. You can Force the lights for studs, then break them for more studs. Break the dish and Build the grapple pad. Pull down the tower and walk across. Force the green blocks to open the gate. Fight the battle droids, then Force the bomb onto the gate. Anakin will go off on his own now. Fight more droids and jetpack droids, then go up the ramp and Sharpshoot the target. Kill more droids. You can also push the gray box over the edge, then follow it down to find more studs. Push the two power boxes into the wall to open the door, then pull the switch. Checkpoint: 11,000. More battle droid slaughtering. You can Force or break the lighted plates on the walls here. Keep going right, and at the end, break stuff to find a blue box. Carry it left to the blue pad, then Build a Saber Jump pad. Take it up, Saber Cut the door, then break the red bar. Drop back down, fight more droids and enter the door. More battle droids. Follow the semi-circle around to the end, then Build the wreckage. You'll add R3-S6 to your party. Use him to activate the combination lock panel. Enter the door to Act 2. Checkpoint: 27,000. 4D-2 Fight droids, then break stuff and Build a grapple pad. Use it to pull the bridge across, but don't cross yet. Instead, drop to the lower area. There's stuff here you can break for studs, as well as two Saber Jump platforms to Build. Use the Saber Jump on the left to get back to the bridge. Cross it, fight some more droids and Supers, then break the stuff on the back wall. While you're here, you may notice an extremely obvious Red Brick on a table behind a glass wall. If you can't figure out how to get there, we'll get to it in Free Play. Build a Jedi Jump pad to grab a few blue studs, then Build the switch and pull it. Switch to R3 and activate the combination lock. Enter the door. Checkpoint: 46,000. Fight Grievous until he runs away (again). Lots of stuff to break, and if you Force all the little lights on this platform and then break them, you'll get a few blue studs. Jump across to the big door and Force the blocks to open it. In here, fight more droids and two Supers. Build a Jedi Jump pad, then grapple the box. Break it, then Build and set off the bomb. Climb the shelves (you can double jump across to the other shelves for the studs) and Force the vent, then enter it. Checkpoint: True Jedi achieved (50,000). MEANWHILE... Characters: Anakin, Trooper, Heavy Trooper. Fight droids and two Supers. Build a Saber Cut pad, then Force the Gonk droid and use it as a trampoline to reach the ledge. Go right, fighting more droids. Break stuff, Build a grapple pad, swing across, break MORE stuff, and Build another grapple pad. Flip the switch to see a battle droid mocking a Trooper from the other side of a force field. Put an end to his teasing with Sharpshoot, then push the box off the edge. Follow it down, then Build and pull the switch and enter the door. Here you'll fight your first Magnaguard. You *can* shoot him, but it's advisable to use a Jedi to attack him. When you lock swords with him, quickly swipe up on the touchscreen a few times to break his guard and kill him. If you're not fast enough or don't do it right, he'll kill you and you have to try again. More droids show up. Afterward, Build R2-D2, then use him to activate the combination lock panel and go through the door to Act 3. MEANWHILE... 4D-3 Characters: Trooper, Heavy Trooper. Well, this should look familiar. Break stuff to Build a grapple pad, swing across, and fight droids. Jump over to the elevator, grab the blue box, and set it down. Build and set off the bomb, then follow the stud trail up the ramp. Kill the droids, jump across, and kill the Supers. Go in the door. Pull the switch, cross the bridge, then walk around the generator, fighting droids (including 2 Supers). As you go, destroy the purple electrical devices. Once all 8 are gone, the generator will stop spinning. Continue walking around it, using your Heavy to break the 4 red panels. The bridge will reappear, so cross it and go back through the door. You'll be reunited with Anakin, Ahsoka, and R2/R3. Go down the path and use one of the R droids on the combination lock panel. Go through the door. Now you've been backstabbed by R3 and you have Vulture droids trying to kill you. Break stuff to find a switch you can Build (it helps to stand on the left edge of the shield wall; you can build without the Vultures hitting you). Pull the switch to deal some punishment to the Vultures. That's two down, but R3 will bring in two more. Stand behind the ship to make the Vultures shoot it. Pull the switch that's revealed to get one of them, then stand behind the right edge of the ship, Build a grapple pad, and deal with the other one. Cross the new platform, pull the switch, and Anakin and Ahsoka will leave. Pick up the blue box and carry it to the pad behind the two wrecked Vultures. Build the panel, then shoot it with your Heavy and go through the door. Fight a lot of droids, then go to the sky bridge. When you try to cross it, you're interrupted. Switch to your Heavy and strafe. Remember to lead your shots ahead of the gunship and try to avoid its return fire. Eventually, you'll knock it out of the sky. Now, remember that generator you damaged earlier? It's going critical. Time to make like a tree and get outta here! Break the box, then Build a grapple pad. Up here, use the grapple pad and R2 will show up. Push the box off the edge, then Build and activate the droid panel to end the level. Characters unlocked: Gonk Droid, R3-S6. Characters available in Shop: Ahsoka, MagnaGuard, IG-86, Gha Nachkt, Jawa, Lando Calrissian. -------------------------- 4E. LAIR OF GRIEVOUS -------------------------- 4E-1 Starting Characters: Kit Fisto, Nahdar Vebb, Trooper, Heavy Trooper. True Jedi: 45,000. Walk right and pull the switch. Bridge Fail! Go back to your Starfighter, and use the Force to make a platform to jump across the gap. Pull this switch. Man, these machines need some maintenance. Drop down beneath this platform and use the Force to move the gears. Use the pad to grapple the bridge into place, then use the other pad to get back up top. Jump across this gap. You can drop beneath this platform too, to get some studs, and if you do there's a Jedi Jump pad to get back up. There are studs in areas to the right and left sides of this big door. Force the gray panels beside the door and pull the switch. Break stuff in front of the door, Build a grapple pad, and grapple the second swith, then enter the door. Checkpoint: 14,000. If you break the box near the door, you can Build a grapple pad, then double jump across the cases. When you get to the last one, double jump up through the window and walk back to the left. You'll be outside again, above the door, where you can jump up to grab a few blue studs. Go back inside and follow the hall to the end. Force the floor plate, then grapple up top so you can Build and pull the door switch. Enter the door. Checkpoint: 22,000. Fight several droids. You can drop down into the area below for some studs, then Build a Jedi Jump pad to get out. You can also break the metal throne in the room's center if you attack it enough. Go through the door to fight Grievous yet again. This time, when you hurt him enough, he'll jump away from you and refill his hearts. When he does this, go to either side of the room and Force a platform. Jump up, and use the grapple pad to tie Grievous down. Repeat this on the opposite side and a Build pile will appear under him. Build the Jedi Jump pad, get up there, and hit him again to end the fight. He'll run away, again, and a door will open, leading you to Act 2. Checkpoint: 29,000. *BUG ALERT!* Sometimes, the grapples to tie Grievous down don't work right, or the Build-It to jump up to him doesn't appear, or when you do jump up you can't finish him off. 4E-2 Fight a MagnaGuard, then double jump over the pit and fight another one. You can Build a battle droid to get some studs. Drop into the room and press the button. Now you have to keep jumping from one platfor to another, as they'll keep dipping down into the lava after you stand on them. Switch to your Heavy and keep firing at the wreckage at the top of the lava pit. When it's all gone, jump over there and Build the button. Force the floor vent and use the Saber Jump pad to go up. You can drop off the top here and land in the little alcove for some blue studs. Force the three panels into place. Drop down, fight the MagnaGuard, and enter the door. Checkpoint: 40,000. Go up the ramps and fight two MagnaGuards, followed by some droids. After that, a great big horned monster will come through the big door. He doesn't seem to do much, though, unless you get too close and let him hit you. Run around the room and break/Build stuff until he roars and damages a panel. Keep going and he'll do it a second time. Build both of the pads that are now available. Jedi Jump up the left one and Build the power conduit, then grapple up the right one and Build again. Flip the switch, and you'll dispose of whatever this creature is. Use the Force, and go through the door to Act 3. Checkpoint: True Jedi achieved (45,000). 4E-3 Force both switches, then step up to the window to see Grievous getting some repair work done. Now, droids will drop into the room. When they're all dead, Grievous will run away and the force field will shut off. Follow Grievous out through the door. Outside, you can jump over to the ledge behind you and Build a grapple pad for some studs. Fight more droids while following the cliffside path, then Build the grapple pad and use it. Keep following the catwalk and killing droids. When you reach the end in the next area, Force the object and Build a Jedi Jump pad. Leap up and go left, breaking the boxes so you can Build and pull a switch. Head right and double jump across the gap. Break the door with your Heavy, then flip the switch inside. If you Build the Jedi Jump pad, you can leap up to grab a few blue studs. When the elevator comes down it brings 2 Supers with it, so smash them. Ride the elevator to fight Grievous AGAIN. This time, he's invincible while attacking, so run away until he has a coughing fit. At this point you can hurt him. Repeat this pattern until you're prompted to retreat to the Starfighter. What? You didn't think you'd get to kill Grievous, did you? He has to survive until Episode III. ^_^ Jump to the Starfighter to complete the level. Characters unlocked: Nahdar Vebb, A4-D. Characters availalbe in Shop: General Grievous, Kit Fisto, Nute Gunray, Tusken Raider, Clone Trooper Jetpack. -------------------------- 4F. GUNGAN GENERAL -------------------------- 4F-1 Starting Characters: Jar Jar, Trooper, Heavy Trooper. True Jedi: 45,000. Walk up from the wrecked ship, avoiding the red reticles as bombs will be falling (be sure to try and grab the studs released when the bombs break objects). Kill the pirates and jump up the ledge to the left. More pirates and more falling bombs, but keep walking up. You'll reach an open area; switch to your Heavy and strafe left and right to destroy the gunship. After this, the pirates will drop a bridge. Cross it and follow the stud trail down into the cave. Checkpoint: 9,000. Proceed through the cave, fighting more pirates and Building a grapple pad. Go up and keep walking. There will be a cave-in, but you didn't need to go back for anything anyway. Build another grapple pad and use it on the rock. When the rock comes back, blast it with the Heavy, then move the blue box to the pad. Build and detonate the bomb, then follow the trail up. Fight more pirates, then climb the ledges against the back wall. Build another grapple pad and use it, then jump on the rock, ride it up, and walk out of the cave. Checkpoint: 19,000. Outside, there will be bombs again. Just keep following the canyon north, fighting pirates and breaking stuff. You'll soon reach a wall with two autoguns. Don't bother trying to fight these; instead, go back a little bit and find the Build-It bomb. Set it off to take out one of the autoguns and create a ramp. Run up and double jump across with Jar Jar to reach the switch to open the gate. Go through for more pirates and two more autoguns. Break stuff until you can Build a grapple pad, then go up the ramp and pull the switch. You'll take out an autogun and disable the red lasers around some spinning gizmos. By the way, Jar Jar can jump up onto the wing of this craft to get the studs. Break some more stuff near the grapple pad and you'll be able to Build a mortar launcher. Pull the switch to destroy the other autogun and lower a ramp. Jump up here, use your Heavy to destroy the spinning thing, then jump across and destroy the second one. You'll cause a chain reaction and begin Act 2. Checkpoint: 36,000. MEANWHILE... 4F-2 Characters: Anakin, Obi-Wan, Dooku. Use the Force on the box to escape your cell. Fight some pirates and walk down the hall until you can Build and use the Jedi Jump pad. Up here, use the Force on the switches to reveal a blue box and a blue pad. Use these, then Build and pull the switch that appears. Build the bomb and laugh at the pirate's stupidity, then go through the door. Checkpoint: At or close to True Jedi (45,000). Force the two broken doors, jump up them, then Force the object out of your way and jump up through the vent. Fight more pirates in this room, then smash the gray panels to either side of the big door. Force the objects in the walls, then Force the door, kill the pirates, and go through to Act 3. (Well. That was a very short act.) 4F-3 More pirates to kill, more stuff to break. Go into the two cells along the back wall to Build two buttons. Stepping on them will open the cell at the far left. Pulling the switch in here will let you access the Saber Jump pad. Kill the pirates up here and break all the objects. Force the big box, then Force the three metal rods. Build and pull the switch, then use Dooku to Force the big door. As soon as you enter the next room, Dooku will escape. (Shocking!) Go right, fighting more pirates. Break an object near the red force field to Build a Saber Jump pad. Up here, break the box to Build a Saber Cut pad. Use it, pull the switch, drop down, and Force the object to open the door. Looks like you're in a speeder bike hangar. Use the Force on the nearest one to cause a wreck, then use the Force on the wrecked bikes to the left and right of the room. This will open the big door and end the level. Characters unlocked: Count Dooku, Jar Jar. Characters available in Shop: Turk Falso, Hondo Ohnaka, Bossk, Jar Jar (Bombad), Weequay Pirate, Senator Philo. As I mentioned before, now that you have Count Dooku, you're welcome to go back to previous levels and Free Play, because you now have at least one of every character you need. You don't even need to buy any from the shop (except, possibly, a Bounty Hunter), although you may have personal favorites you wish to use. I do recommend playing through at least the next level, though, as there's a very useful extra there. -------------------------- 4G. JEDI CRASH -------------------------- 4G-1 True Jedi: 50,000. It's vehicle time again! You'll be flying around outside the cruiser. Once again, due to the nature of the vehicle sections, I'm going to go ahead and tell you how to get the minikits here. You'll begin the level shooting at some Vultures. After a short time, you'll be told to protect the cruiser from ten bombers. You can't shoot them with your lasers, so it'll have to be your missiles. (Note: in between tagging the bombers, try to shoot down some Vultures here and there for studs.) The bombers will arrive in four seperate waves (1, 2, 3, and then 4 bombers). You have 6 missiles, so if you're any good you should be able to kill the first 3 waves without needing to reload. Just look for the pink arrows on your radar to find the bombers. It's important to kill them quickly, because if you take too long, the bombers will do heavy damage to the cruiser and then escape. Restock your missiles for the fourth wave, and down all of them. If you got all ten, a minikit will now appear between the two tall structures at the top of the cruiser. There's a second minikit at the rear of the cruiser, sitting out in the open just above the hull. In fact, if you look down from getting the first one, you can't really miss it. I'd have told you to go get it sooner, but then you would have wasted time and maybe not killed all of the bombers, see? Now you have all the time you need. Once you've got both minikits, shoot down all the Vultures that are left. Your ship will crash into a hole in the cruiser, and you'll move on to Act 2. Checkpoint: 10,000. 4G-2 Starting Characters: Anakin, Trooper. Battle your way north, through a hallway full of wreckage and violent droids. After you pass two fallen beams (which you can break for studs), you'll have to Force a platform to get across a pit. This is another one of those times when deflect comes in handy, as the droids across the way won't stop shooting at you while you're trying to use the Force or jump over. You'll come to a closed door with two droids mocking you from the other side. Use the Force to shut 'em up and open the door. After this is a group of droids with a Super; you know what to do. Next you'll encounter a larger group with two Supers; past this is another fight, then Ahsoka will join you. Checkpoint: 23,000. Now you're in another hallway, with another group of droids and Supers. Keep fighting and advancing, and part of the ceiling will collapse. Walk up to arrive outside the ship and, you guessed it, fight through more battle droids. You might get distracted by the occasional huge gun firing next to you or the Vulture droids flying by overhead, but don't miss the arcs of studs floating over some of the pits, or the large gray plates that can be destroyed for studs (some are standing up next to the left wall and you might not see them, and some are out of reach of your lightsabers and must be shot). There's a Super battle droid up ahead, then some more jetpack droids. After a little more fighting, you'll come to a group of droids, and...thank you, Vulture droid! Go down the new ramp and through the door. Watch Anakin make a fool of himself, and you'll be in Act 3. Checkpoint: 42,000. 4G-3 Characters: Anakin, Ahsoka, Heavy Trooper. Force the junk off of the Trooper and he'll join you. Follow the trail of studs down the cliff and over the gaps to Build a grapple pad. Use it, break the box, Build another pad, and use it. Then use the Force on the panel, and head left to get back on top of the cliff. Head right and use the Force on the panel. The engine will fire one last time, breaking down the wall. Go this way, fighting a few droids. Checkpoint: 48,000. Force and then break the box. Build the bomb and set it off. The rock will fall back down, so try not to stand in the shadow. As you move forward, more rocks will fall, indicated by more shadows, so don't get crushed. Keep walking and you'll go up a spiral tree, then cross a narrow branch. At the end, jump off (try to snag the blue stud) and there will be some droids and a Probe Droid. It's not any tougher than a normal droid, though, so give it a good whack with a lightsaber and it'll go down. Bounce on the awnings for some blue studs, then approach the central hut to go to the next area. Checkpoint: True Jedi (50,000). Take out the droids, then move the blue box to the blue pad. Build and set off the bomb to knock out the force field. Force the box, then Force it again to take out the autoguns. Follow the path to the right and Force the rock to put an end to the tank. Build and use the grapple pad, then stand on both blue buttons, drop down, and enter the door. Force the big door, fight the droids, then walk to the left to find a ladder leaning against a tank. Hop up and blast the other tank, then when the droids come out, shoot the supports underneath them to bring down the platform. After the short scene you can get back in the tank and blow up the droids and their mounted guns, then jump up to that side to grab some studs. Walk over to the right side of the room (where you knocked down the first platform) to grab the Red Brick for this level (Score X4). Now, walk up the ramp at the top of the room, Force the door, and walk through to end the level. Characters unlocked: Clone Snowtrooper, Tub. Characters available in Shop: Lok Durd, Thi-Sen, Chi Cho, Riyo Chuchi, Wag Too, Anakin (Snow), Obi-Wan (Snow). At this point, I advise you to return to the Hub and go buy the 4X extra from the Shop. It's good for quickly stockpiling studs, and it makes getting True Jedi a breeze if you want to do it that way. (I will continue writing this guide as if you're not using it, though, just in case.) If you have purchased it, and want to start playing Free Play, well, now there's nothing to hold you back... -------------------------- 4H. HIDDEN ENEMY -------------------------- 4H-1 Starting Characters: Anakin, Captain Rex. True Jedi: 55,000. Ouch. Poor guy. Break the boxes in the lower left corner to Build a fan. Ride it up, break the box, Build and use the grapple pad, then Force the box off the edge. Jump off the edge (try to grab the blue stud) and Build a Saber Cut platform. Before you leave the room, though, go back up to the fan ledge and jump off the far end for the blue stud. Also, check the far-right hallway for more studs and to kill a few droids. Saber Cut the window, step out on the ledge, Sharpshoot the target, and grab the wire. Checkpoint: 9,000. Commander Cody and Obi-Wan will join you. Now you need to take out the flying droids, but YOUR FIREARMS ARE USELESS AGAINST THEM! ...Sorry. Ahem. Walk to the left and find some stuff you can break. You'll be able to Build a Saber Jump pad. Use it, and push the box off the edge. Drop down and you can Build a cannon on the platform. Jump on the cannon, aim it slightly to the right, and hold down the fire button. All 5 droids will fly into the path of your shots. Now you'll be given a blue box, but before you can get it to the pad, more droids attack. Eliminate the opposition, then drop off the box, Build and pull the switch, and go through the door. Checkpoint: 11,000. Break the box near the door and Build the grapple pad. Go up and pull the switch, but don't bother trying to jump across yet. Instead, drop back down and go right to fight some droids. When they're dead, another will appear and toss out a bomb. Shoot this from a distance so you don't blow yourself up. Now, smash the gray panels along the back wall near the door. The one between the two lights on the wall (btw, you can Force the lights for studs) will reveal another switch for you to pull. Keep walking right, past the force field. Yet more droids to fight, and more bombs will be set up. Again, shoot these from a distance. There are three more pairs of lights on the back wall; smash the panels between the lights to reveal three more switches. Once you've pulled all 5 switches, all 5 chandeliers will have descended and there'll be a trail of studs for you to follow. Go all the way back to the left side of the room, grapple up, and double jump along the row of chandeliers. At the last one, jump to the ledge in the back and pull the switch. Watch the big dangerous thing climb past, then drop down to find a droid mocking you. Use the Force to blast him (and the wall blocking your way), then go into the door. Checkpoint: 18,000. When are these droids going to learn they're no match for you? ...Well, never, I suppose, but anyway. Use Cody to blast the object on the back wall, then carry the blue box to the pad. Build and set off the bomb. Walk to the right and step up to the blue door. Clear the droids and pull the switch. Onward to Act 2! ...Hmm? No, I don't know why the game designers thought you'd want to watch an elevator ride. Checkpoint: 25,000. 4H-2 Go up the stairs to the rooftop and clear out a few droids. There are some breakables and studs scattered around, but the only things you *need* to be concerned with are the two boxes above the door you entered from. Break both of them and Build the dish. A command droid will show up and battle droids will start swarming this area. Take 'em all out (there will be at least one Super), but don't worry about the timer. You can take care of it when you come back here in Free Play, but nothing bad will happen to you if it runs out. When all the droids are done for, a clone trooper will KO the command droid and a ramp will be created for you. Go up, but before you get in the ship, do a long double jump to the other two rooftops up here--each one has 3 blue studs. Now enter the ship. Checkpoint: 37,000. Now you get another vehicle segment. There are two minikits in this bit. Anyway...start off by shooting at the enemy on the roof to your right. Any time you can kill these you'll get a blue stud, so keep your eyes open for more of them. You'll be following the highway and witnessing some impressive scenes of destruction as you go. You have unlimited missiles in this part, so if you get a target lock, just keep hitting B. You'll notice there are several tanks--each one takes three missiles. After a bit, you'll be able to target the middle of a bridge ahead. Do that and hit it with missiles to bring it down. Around the corner to your left, you'll see another bridge. This one has a minikit under the right side, so grab it. Up ahead, you'll see one of those huge, dangerous Tridroids standing on a bridge. Fortunately, this bridge can be destroyed just like the other one, so take it out. A little bit past this, you'll see the other minikit on the right side of a roof ahead of you. Grab it (maybe blast the roof enemy first to make it easier on yourself). After a few more tanks, you'll come up to another Tridroid and you'll have to fight it. Checkpoint: 45,000. Here's how to fight the Tridroid. Shoot it in the head with your lasers. After it takes enough damage, you'll be able to lock on to one of its knee joints; spam the missile button. Keep in mind it's going to be spamming missiles right back at you, so keep moving! Every time you get blown up you'll be wasting time, and if you take too long to cripple a knee you'll have to damage the head again. Each knee has a health bar, and if you deplete it you'll damage some of the armor on its head. Now, shoot the head with lasers again until you can target another knee. (If you accidentally target a knee on the opposite side of the droid, don't forget you can switch targets with X.) Once you've kneecapped the droid, all the armor on its head will be gone. This time, after you've shot it with enough lasers, you'll target lock the head. Keep dodging its missiles and firing your own until it keels over. Onward to Act 3! Checkpoint: ...honestly, I don't know if you get any studs during this fight, or for beating him, so stick with 45,000. 4H-3 Characters: Anakin, Obi-Wan. You'll be dropped off at a building. You can run around on the left or right sides to break stuff and grab studs--don't miss the blue ones on the window ledges. Force the wreckage in the middle up to the walkway. At the far right side, break the box to Build a Saber Jump pad. Use it, then Force the box to your left. Head left to cross the walkway you just made, then break the window with the blue box in it. Go inside for lots of studs, then carry the blue box and drop down to the pad. Down here, Build and pull both switches to open the door. Checkpoint: True Jedi (55,000). Approach the stairs and you'll be attacked by the Sith chick you may have noticed earlier (Asajj Ventress). She's all bluster right now, though--hit her once and she runs off. Climb the stairs after her and go through the door. Hey, look, now she's just sitting there waiting for you. Obligatory Admiral Ackbar quote: "It's a Trap!" But you knew that already. Try to get to her and she'll pull the floor out from under you. Now she'll start throwing things at you; catch them with the Force and throw them back. After a little bit of back-and-forth, she'll pick up something big and try to drop it on you--watch the shadow and try to dodge. Once all four spikes have fallen, Force them to make a stairway. Now you have to fight her again. Much like Grievous earlier, you can't hurt her while she's doing her spin attack, so just run away. When she stops she'll catch her breath, and at this point you can hit her. When she's down to one heart she'll run away and you'll automatically follow. Walk to the edge of the roof and... Man. How many of these are you going to have to destroy? The game will give you prompts on how to fight this Tridroid, but I'll clarify. You need to stand in one of the two green circles. The Tridroid will pick up its foot and try to smash you, indicated by a red reticle. This attack is an instant kill, by the way, and so is the small shockwave that surrounds it. Dodge the attack while remaining within the green circle. I repeat: DO NOT leave the green circle while dodging the attack. You need to dodge it four times. On the fourth, his foot will come down in the exact center of the green circle (which makes it very easy to dodge) and it'll get stuck. Beat on it with your lightsaber a few times and the foot will crack and start smoking. Now, you need to dodge four more attacks. Again, the fourth will be in the center, and it'll get stuck, and you beat on it. If you hit it enough times you'll break its foot. Now, repeat this pattern with the opposite foot. When both feet are destroyed, walk to the middle and use the Force to put an end to the Tridroid--and the level. Characters Unlocked: Clone Pilot, Clone Grunt Light. Characters available in shop: Senate Commando, Asajj Ventress, Senate Commando Capt, Faro Argyus, Senator Organa, Darth Maul (yay!), Grand Moff Tarkin (4 Play Coins). -------------------------- 4I. BLUE SHADOW VIRUS -------------------------- 4I-1 Starting Characters: Ahsoka, Captain Rex. True Jedi: 50,000. Sharpshoot the tree to your right, then Force it. Jump across the pool, and a periscope will pop up from the ground, along with some battle droids. Fight the group of droids, which will include two Supers. You can break the periscope for studs, along with the pipe spewing the toxic purple stuff. Jump up onto the stump behind you. Don't miss the plants behind the stump for some studs. Now climb the tree and grab the blue box from the top. Jump down (try to grab some studs) and if you landed on the plant, get off quickly or get eaten. Drop the box on the pad, Build and pull the switch, and follow the stud trail across the bridge. Ignore the R2 panel and keep going right, following the path around the bend. Checkpoint: 11,000. Ah, a welcoming committee. In the form of periscopes and battle droids. 2 more Supers here as well. Break the rock in the little gap between the tree and the boulder, and a snake will come out and leave a stud trail. Break the plant at the end of the path, then Build and use the Saber Jump pad. More droids up here, then grapple the dish. Drop down and Build and use another grapple pad, then climb up to the other tower. Pull the switch here to raise some platforms. If you Build and use the Jedi Jump pad here, there are studs on the roof as well as droids to fight. Double jump to the other tower and there are more studs, including a blue one. Drop down to the lowest level. Use the platforms to cross the ooze and go right. Checkpoint: 26,000. You can bounce on these...things...like trampolines to get a blue stud. Go right and Sharpshoot the statue's eyes. There's also a blue stud in the flytrap's mouth. Bounce on the creatures here to get above the statue, then cross the platforms and hit the orb on the wall to extend the vines. Keep going right, then drop down to fight more cannon fodder. Er, I mean, droids. Force the box up out of the ooze, break it, and Build the laser. Use it on the orange hatch to begin Act 2. Checkpoint: 35,000. 4I-2 Characters: Obi-Wan, Heavy Trooper. Only one minikit in this vehicle section. As soon as you start, you need to take out some bombers. Turn to face them, but target the shielded platform sticking up from the ground. Hit it with three missiles to destroy it for the minikit. NOW you can fire missiles at the bombers to bring them down. When you've shot them all down, a radar tower will pop up. Lock on and fire three missiles to destroy it, and a pink cone will appear. Fly into this cone and you'll get a short fixed-scrolling screen. You can move the targeting reticle around (shoot the tanks for bonus studs), but all you need to be worried about hitting is the square hatch in the ground. You only need to hit it once, and you do have unlimited bombs, and if you do miss, you can try again from the pink cone. If you're having trouble hitting targets, try placing the reticle slightly above where you want the bomb to land. Once you've destroyed the hatch, you'll have to shoot down 6 Vultures. Next, another radar tower will pop up; pop it with three missiles, and you'll have another bombing run to do. Again, you can hit the tanks for studs, and your target is the hatch. When it's gone, you'll have 6 more Vultures, then another radar tower, then another run to bomb a hatch. This third one will be the last, and then you'll be back on the ground. Checkpoint: At some point, between shooting down all the Vultures, you may have already hit True Jedi (50,000). If not, you should reach it in the next section. Now you'll be in a hallway with lots of droids. Keep knocking 'em out, and you'll soon get a message about "Droid Clearance" and a 40-second time limit. If you can kill 10 droids in the time limit, you'll get a minikit. If not, don't sweat it--you'll be back here during Free Play. (Though, if you're anything like me, you go saber-crazy whenever a big group of Droids shows up, so you'll probably get it.) A Droideka will roll through the door ahead of you, and two Supers will appear behind you. Keep moving forward, trashing bots as you go and breaking wreckage for studs. Force the junk out of your way, and Force the metal rod into the door to jam it open. Two Droidekas will--oh, nevermind. ^_^ Pick up the blue box and move it to the pad. Build the Saber Cut pad and use it to get through the door. More droids in here, along with two Supers. Kill 'em all and keep moving. Sections of this bridge will collapse, so try not to fall off while you're making more scrap metal. Destroy the two red colums to disable the force field, then set off the bomb. MEANWHILE... Characters: Anakin, Trooper. BSV-1 Fight the three Supers in here and then it's time to solve a puzzle. (I know, it's fun to watch Jar Jar being electrocuted, but you HAVE to rescue them to beat the level.) I've noticed a lot of people seem to have trouble with this room (I actually did too, at first) so we're gonna take it one step at a time. Force the two floor grates out of your way. Drop down into the right one and walk right up against the green box. PRESS AND HOLD A, look to see if your character is gripping the box, then push Down on the Circle Pad/D-Pad to pull the box out. If successful, a red light will come on behind Padme and Jar Jar. The problem most people seem to have with this room is either (1) they don't realize you can manipulate the boxes; (2) they don't know how to, or think it isn't working; or (3) the boxes themselves are very finicky, and if you don't do it just right, it won't work. Most of the time, odds are it's (3). Anyway, go to the Jedi Jump pad in the upper right of the room and get up to the ledge. Here we have a second extremely fussy power box. Again, PRESS AND HOLD A, be sure your character is gripping it, and press Down. Another red light will come on behind the captives. Now, Force the glass tube to your left, jump to the ledge, and Force the second one so you can jump to the left side of the room. Use the grapple pad to pull out the third power box (much easier, don't you think?) and open the door to Act 3. 4I-3 Characters: Ahsoka, Captain Rex. Push the plant box all the way to the end of the L-shape in the floor, just under the pipe. Use the Force on the machine in the upper right corner of the room, then jump up to the platform and Build a grapple pad. A droid will duck into a vent when you get up here. Presumably, that's the virus he's carrying. Break the box, then Build and pull the switch. Drop down and pull the flower back a little bit so it's under the stud trail. Jump on it and hold B, as the bounces alternate between high and low. Get up to the ledge and the droid will run away again, and you'll switch to Obi-Wan and Anakin. Smash the two Supers, then push the flower under the pipe and pull the switch. Uh-oh. We seem to have sprung a leak. Drop to the lower level. Use the flytrap to jump up to the next platform, then onto the right ledge. Force the vent, then drop back down. Stand on the flytrap (don't worry, it's safe...for now...) and Build a patch on the pipe. Go left to a Jedi Jump pad and pull the switch when you get back up here. Move the plant to the other end of the floor, then use it to bounce up. Force the vent, then Build and use the Saber Jump pad. Up here, use the Saber Cut pad, then attack the orb. Jump to the vines, walk right, and enter the door. Force the three ledges on the back wall and jump up. If you see a red targeting reticle, move out of the way. When you get up here, the elevator will rise higher. Use the Jedi Jump pad and it will rise again. Jump up the ledges--quickly, as they fall after a short time. Build the Jedi Jump pad and go up again. At the top, walk over to the green column and bash it until it breaks. The elevator will drop some--jump onto it. Fight the two Supers here, and attack Nuvo Vindi (aka, the gray guy who's running from you). Knock off all four of his hearts to end the level. Characters: LEP Servant Droid, Jaybo Hood. Charcters unlocked in Shop: Dr. Nuvo Vindi, Shahan Alama, Peppi Bow, Gregar Typho (looks more like Snake Plissken to me), Cad Bane, Aurra Sing, Robonino, Admiral "It's a Trap!" Ackbar (6 Play Coins). -------------------------- 4J. STORM OVER RYLOTH -------------------------- 4J-1 True Jedi: 50,000. The cutscene for this level is kind of cool. Yes, Anakin just used a Star Destroyer as a giant torpedo. Nifty, isn't it? Anyway. We begin with another space battle section. You have to destroy 8 Vulture droids. Combat is as usual--dodge missiles, follow your radar, and keep firing. When you've destroyed all 8, you'll be moved to a droid frigate. Your targets are the 6 purple antenna arrays located around the ship. Before you destroy these, though, start shooting down more Vultures. Specifically, there will be a squad of 6 off to your right as you start this section. Down all 6, and a minikit will appear on top of the frigate, so snag it. Now, back to business. Each antenna array takes 3 missiles to destroy, so you're going to need to reload a few times. The antenna arrays are located as follows: at the very top of the tall structure on the rear of the frigate; on top of the right wing; underneath the left wing; at the end of the "fin" on the very bottom of the ship; in the middle of the engines at the rear; and at the very front of the ship. When all 6 are gone, you'll have to target the control tower that's now sticking up from the front of the ship. Three more missiles, and you're done here. Checkpoint: 7,000. Characters: Obi-Wan, Commander Cody. Move forward down the path, crushing droids and breaking stuff. When you reach the red force field, a ship will fly by overhead and drop bombs, knocking it out. Keep going. A pod will fall down with a Super droid; kill it, then attack the pod until it breaks (you can do it with either Obi-Wan or Cody). Just ahead, another pod will fall. When you kill it, a Vulture droid will crash; Force it to cross the chasm. Checkpoint: 19,000. There are a few bombs here, so shoot them. Further on, a Trooper will join your party. Walk up the wing of the crashed ship to grab some blue studs. In the next clearing, you'll have to fight a lot of battle droids. Eventually two will man the mortar launchers, so avoid those shots and keep fighting. Soon, a ship will drop boxes. Break these to Build a grapple pad. Use it, then Force the mortar launcher. After it solves your problem, Force it again to open the gate to Act 2. Checkpoint: 31,000. 4J-2 Characters: Trooper Waxer, Trooper Boil (No Helmet). Not too sure why it matters if the Trooper has a helmet, but okay. Walk into the hut for a blue box. Put it on the pad, then Build a grapple pad. Push the box off the edge to Build a button for some studs. Get back up there and bounce on the awning to reach another roof. Set off the bomb. Checkpoint: 36,000. Drop down and Sharpshoot the Probe droid, then Build and set off the bomb. Hey, battle droid pancakes, my favorite! Walk all the way right, and clear the group of battle droids. Grapple up, Build and use another grapple pad, then drop down and jump up the steps. Checkpoint: 40,000. Clear the droids and Sharpshoot the Probe droid. Numa will now join you. Duck through the left vent for some blue studs, then through the right vent and pull the switch. Go through the door. In here, break all the stuff. Duck into the vent, grab the box, set it on the pad, then Build and pull the switch. Drop into the trapdoor. Checkpoint: 45,000. Because no video game is complete without a sewer level. *sigh* Enter the vent, pull the switch on the other side, and Sharpshoot the target. Set off the bomb, pull the switch, and head right through the door to Act 3. Checkpoint: 46,000. MEANWHILE... 4J-3 Characters: Obi-Wan, Commander Cody. Go up the ramp and double jump onto the ledge. Grab the box, move it to the pad, and Build and set off the bomb. In the next room you'll be joined by Numa and the two Troopers. Grapple the awning, then bounce up to the rooftop. Duck through the vent, pull the switch, and drop down into the manhole you just opened. Checkpoint: True Jedi (50,000). Down here, head right. There's steam coming out of the pipes, so only walk by when it's off. Up ahead you'll see another one of the most obvious Red Bricks in any Lego game ever. You have to jump across the floating debris anyway to cross the ooze, so feel free to try for it while you're here. WARNING: EXTREMELY ANNOYING PLATFORMING. I had a real problem with Obi-Wan not wanting to jump sometimes, so this may take a few tries to get across. Note that the Red Brick (Score X6) may wash down the waterfall and be lost if you don't get it quickly enough. No worries, though, you'll be back here in Free Play. After crossing the river of slime (Wait, what? This isn't Ghostbusters II!), you'll reach a pile of gears you can Build. A gate will open, so go on through. Ladies and gentlemen, please welcome the Super droids, with special guests, the one (hit point) wonders! Once these guys are eliminated, set off the bomb. Build and use the grapple pad, carry the blue box, then Build and use another grapple pad. Now you can Build a Saber Jump pad. Up here, use the Force on the big gun. You can walk along the wall for the studs, but it's easy to fall off, so be careful. Drop down here and fight the droids, and you can Sharpshoot the one taking a bathroom break. It ain't easy being a battle droid... Pull the switch to release the captives and end the level. Characters unlocked: Clone Trooper Boil, Clone Trooper Waxer. Characters available in Shop: Mar Tuuk, Numa, Aayla Secura, TX-20, Clone Trooper Boil (No Helmet), Clone Trooper Waxer (No Helmet), Boba Fett (8 Play Coins). If you DID get the Red Brick, and you have 500,000 studs to spare, go buy Score X6. It'll pay for itself should you choose to use it. Don't forget, the multipliers can be stacked up. -------------------------- 4K. LIBERTY ON RYLOTH -------------------------- 4K-1 Starting Characters: Samuel L. Jackson, Heavy Trooper. True Jedi: 45,000. Finally, we get Mace Windu, aka Samuel L. Mutha****in' Jackson, aka the best Jedi EVAR!!!1!. Okay, okay, I'll stop. Watch for the red reticles that indicate incoming bombs. Head left first for some studs; you can also jump on top of the vehicle for more studs. Walk to the right and build a Samuel L. Jackson Jump pad, get over the force field and take out the hovering droids. Move right, fighting more droids, until you go to the next area. Checkpoint: 8,000. Force the rocks to make a stairway. Up here, you can use the Saber Jump pad to jump to the left for blue studs. Keep going right and some battle droids will drop down. (Man. You know you messed up when a BATTLE DROID facepalms.) Use the Force on the wreckage, then Build a Saber Cut pad. A Trooper will join your party. Build and use the grapple pad to cross the chasm. Checkpoint: 13,000. At the edge of the cliff, Sharpshoot the floating droid, then Force the rocks and walk across. Force the small rock to jam the tank's gun and the battle droid will run away. Head right, fighting more droids, and jump across the gap. Two Supers will show up; deal with them and enter the cave to reach Act 2. Checkpoint: 19,000. 4K-2 Lots of breakables and droids here. Climb the ledges and a Vulture droid will show up. You can shoot it down with your Heavy, but you don't have to. Keep going right. In the next area, a Super will pop out from under some wreckage. Deal with him, then Force the door. (Note: if you switch to your Heavy and blow up the wreckage before setting off the Super, you'll kill him instantly and get blue studs.) Go through the wrecked tank. Set off the bomb, and there will be another Super hiding under wreckage. Keep fighting and you'll reach a clearing with another Super and a wing. Use the Saber Cut pad (hey, it's not a circle for once!) and walk up the wing. Go up these ledges. There's another hidden Super in the back, and three blue studs in the air above the rock on the right side. Enter the opening. Checkpoint: 38,000. Walk down this hall, in front of some cages. Yes, that creature is noshing on the Red Brick, but you can't get it yet. You can open the second cage for studs, though. Move on and you'll see droids teasing a prisoner. Jump up the throne in the back of the room, then jump up above it to the ledge for more studs. Now deal with the droids, and Build the grapple pad to open the cage. Go through the doorway that's revealed. Walk down the ledges, beat up some droids for their lunch money, then Force the ramp and walk into the transport vehicle to reach Act 3. Checkpoint: True Jedi (45,000). 4K-3 You'll see another Droid Clearance timed challenge; once again, beating it will net you a minikit, but if not, don't worry about it. Walk on up the bridge, recycling droids as you go. When you reach the end, the bridge will disappear. Not that you intended to go back, but poor Clone Troopers... Punch the Droideka's ticket, deal with the rest of the droids, and Force the door. More fighting. When the second group of droids breaks in through a vent, you'll be able to Build a bomb. Set it off to bring down the force field. Pull the switch and the bridge will reappear. Now you'll be airborne. Fight a group of Vultures, then you'll need to destroy 4 escaping tanks. Each one takes two missiles, so reload as necessary. Another group of 4 tanks will show up, this time down in the canyons. Again, two missiles on each one will finish them off. Now you have to stop a transmission; there are four dishes scattered around that you have to blow up. Each one takes three missiles. Apparently, Wat Tambor has decided that if he can't have Ryloth, nobody can. You've got to stop 2 sets of 2 bombers. Each bomber takes one missile. While you're waiting for the second set to appear, feel free to shoot down some of the annoying Vultures. Stopping all 4 bombers quickly enough will net you a minikit. After this, you've completed the level. Characters unlocked: Clone Commander (Phase II), Advanced Recon Force Trooper. (Sounds like the name of a Tom Clancy game...) Characters available in Shop: Samuel L. Jackson, Cham Syndulla, Chewbacca, Wat Tambor, Kashyyyk Clone Trooper, Han Solo, Vader's Apprentice- aka Starkiller, from The Force Unleashed (10 Play Coins). (What he's doing in this game, I don't know, but I guess it's pretty cool.) -------------------------- 4L. WEAPONS FACTORY -------------------------- 4L-1 Starting Characters: Anakin, Obi-Wan, Captain Rex, Heavy Trooper. True Jedi: 30,000. Ah, Geonosis. Parts of this level will look kinda familiar to anyone who saw Episode II or played the Geonosis level from any other Lego Star Wars. So. Start walking up the canyon, fighting droids as you go. There will be more of those pyramid-shaped mines like you've seen before, so trigger them and run away. Grab the blue stud before you break the two boxes on the left. At the gate, kill the Droideka, then Force the rock into the dish. Build and activate the bomb. Checkpoint: 4,000. You'll see the other two Jedi on the right here, but you can't get them to join or anything. Fight your way down the bridge, avoiding the holes being blasted in it. When you reach the tank, it'll back away into a huge door. Force the door and proceed to Act 2. Checkpoint: 5,000. MEANWHILE... 4L-2 Characters: Ahsoka, BBaarriiss OOffee. Jump down the ledges and crack some skulls. (Note: you can Force the Trooper helmets lying around for studs.) To the right, Force the rock, then Force the big rock column so you can jump across the gap. Force the pile of rocks and jump up to the ledge. Fight more droids, then Force the wreckage 3 times to make 3 ledges. Jump up the cliff and use the Saber Cut pad, then enter the cave. Checkpoint: 13,000. Walk right and use the Force, then use the Saber Cut pad. Kill the Geonosian, then Build and enter the vent. Up here, use the Saber Cut pad on the left and the Force on the right, then slash the two exposed orbs. This will expose a Saber Jump pad on the lower level, so go back through the vent. Kill two more Geonosians at the top and go left. Kill another Geonosian and use the Force on the wall, then jump to the top and enter the doorway to Act 3. Checkpoint: 19,000. (That was a short couple of acts, wasn't it?) 4L-3 More Geonosians to murder. Head right and fight yet more of them. Break the boxes here to Build a Jedi Jump pad. Up top, fight some droids, then Force the droid lying on the table. Pull the switch to recycle him. That's not a euphemism for beating him up, this time--you actually DO recycle him. Force the gears to open a door. Checkpoint: 27,000. "There's no reason for a bunch of choppy crushy things here! Whoever wrote this episode should be SHOT!" Much like the sewer area, no video game would be caught dead without a conveyor belt obstacle course. Proceed to the right, trying not to get smashed. Jump to the next belt, walk toward the back wall, and jump to the next one. You can fight the droids if you want, but they'll just keep reappearing--this *is* a droid factory, after all. Keep following the belts until you reach a switch. It'll move a belt up to the top level, create a trail of studs to follow, and disable the red force field next to you. Jedi Jump to the top level. Follow the path across the belts and jump onto the moving platforms, then off them and onto the next belt. At the platform, drop down the shaft in the back wall to go down and collect some studs, then come back and Build the junk into an elevator. Go back up and enter the door to the left. Checkpoint: True Jedi (30,000). In this room, Build the sticks of dynamite onto the power core and kill the Geonosians that spawn. Eventually, the tank from earlier will return. Run around and avoid its shots until the droid inside peeks his head out, then kill him to end the level. Characters unlocked: Geonosian, Jetpack droid. Characters available in Shop: Chancellor Palpatine, Barriss Offee, Bolla Ropal, Darth Sidious, Ki-Adi-Mundi, Darth Vader (Battle Damage) (10 Play Coins). -------------------------- 4M. LEGACY OF TERROR -------------------------- 4M-1 Starting Characters: Anakin, Obi-Wan, Trooper, Commander Cody. True Jedi: 50,000. You're not done with Geonosis just yet. Lots of stuff to break out here, then you can Force the damaged vehicle to clear some wreckage. Follow the trail of studs inside. Break the black rocks and you'll find one where you can Build a Saber Cut pad. Use it (hey, another straight-line one!) and then Force the fallen column. Specifically, Force the big piece of it twice to bash down a door. You can Force the little pieces and climb up to get the stud trails that appear. (I'm beginning to suspect that one of their level designers DESPERATELY wants to make the next Pac-Man game.) Checkpoint: 15,000. In the next chamber, head right (not that you have much choice) and Force the grapple pad. Note that this ISN'T one of the game's ubiquitous bottomless pits; if you drop down, you'll actually be able to grab quite a few studs. Anyway, swing across. There he is! Get him! ...Oh. Cave-in. Nevermind. Now there are apparently Zombie Geonosians and they'll keep showing up in pairs. Kill (re-kill?) them all and use your Heavy to break the red object. Cross the column and deal with more zombies. Build and use the Saber Cut pad, then enter the door to Act 2. Checkpoint: 28,000. 4M-2 More undead Geonosians. Head down the ramp, deal with more of them, then break anything loose in this area. Build and detonate the bomb, drop down, and fight more of them. Go left for some studs, then go right to exit this area. Proceed down the tunnel, eliminating more zombies. Jump over the gap and shoot the red object, then cross the column to pick up the blue box. Bring it back, then Build the grapple pad and enter the door. Checkpoint: 39,000. Climb the big stairs. Use the Force on the small stone (kinda looks like a beetle) and it'll roll and break open a doorway. More undead Geonosians will come out, but you can handle them, right? Besides, there's a blue stud in the doorway. Now, Force the big stone out of the left side doorway and onto the platform. More zombies. Force the medium-sized stone onto the platform now, and after dealing with the enemies, Force the small beetle-like stone. This will complete the statue. Force it back, and go down the steps. Checkpoint: 48,000. After another short hall, you'll find a bomb you can Build. It will reveal a Saber Jump platform. Up here, walk right and drop through the hole. And the zombies just keep on coming! Enter the chamber and Sharpshoot the target. Build and pull the switch for more zombie-chopping madness. Man, where's Frank West when you need him? You'll notice another timer; bet you can't guess what you get if you kill all the enemies in the time limit! When the dust settles, go through the door to Act 3. Checkpoint: True Jedi (50,000). 4M-3 You'll need to Sharpshoot this guy to knock him down, then hurt him a few more times and...he vanishes? I guess it was one of those mirage/clone fights. Take out the zombies and you can Sharpshoot two more targets to add Luminara to your party...and to summon some great big sandworm monster. It will throw things at you; try to dodge the red reticles. This one is a lot faster than any of the other bosses, though, and the stuff it's throwing leaves toxic puddles behind, so you may die a couple of times. Eventually, it'll throw something that leaves a Build-It behind. Build and use the grapple pad, then use the Force to throw a big rock at him. Now you have to repeat your dodging act from earlier. When this sequence is complete, you'll Build and activate a bomb. Let's see how HE likes being buried under falling rocks. Now you've got to run from the Advancing Wall O' Doom. (Did they have, like, a checklist of video game tropes or something? I mean I enjoyed this game, but I can't help noticing...) There are some blue studs along the way, and in general the stud trail will guide you through the safe path anyway, so follow the trail. When you see a blue stud in the air, double jump through it as the floor will collapse and it leads you to a safe landing spot. The next two blue studs will be on the tip of two triangular chunks that fall out of the floor. After that there'll be a minikit right in your path, so you'll probably get it. Then through the arch, and you're clear! You've beaten Story Mode! Congratulation, a winner is you. Watch the ending, it's quite funny. Especially the part with Anakin and his cupcakes. Characters unlocked: Geonosian Zombie (told you!), Luminara Unduli. Characters available in Shop: Poggle the Lesser, Cato Parasitti, Darth Vader, Princess Leia (Slave), Luke Skywalker, Old Ben Kenobi, Savage Opress (12 Play Coins). -------------------------- 5. WALKTHROUGH- FREE PLAY -------------------------- And now, the part I'm sure many of you will be clicking on this guide for... It would be a waste of my time and yours for me to tell you how to beat the levels all over again. Also, while I'll tell you the True Jedi goals, I won't be detailing where to pick up any studs for the Free Play True Jedi bars. You already know where to get a lot of studs in these stages, and Free Play lets you pick up more...and if you still have trouble, there's always the multiplier extras. I will only be listing where the minikits/Red Bricks are, as well as how many are in each act. The three numbers under the level name indicate how many minikits are in each act (for instance, 4:4:2). Also, it's entirely likely that you've picked up at least a few minikits already during your Story Mode journeys through these levels. Let's face it, some of them really ARE NOT well hidden. Any minikits/Red Bricks that you may have already picked up will be marked with an asterisk, so you know you might be looking for a green check mark. Remember when looking for these that you DON'T have to play through the entire level. You can start from any of the three acts, and selecting "Save and Exit" at ANY time will save all the hidden stuff you found, plus True Jedi if you got it. On a related note, if you followed my walkthrough, don't forget that you already have all the minikits from the vehicle sections... Oh, and one more thing. Beating all the Story Mode stages will give you at least one of every character you need- except a Bounty Hunter. You will have to buy at least one of these to get everything. I'm rather fond of Jango or Boba Fett, but Cad Bane is cheaper (150,000), so make your own decision. (I'm not actually sure which other characters are Bounty Hunters; if someone wants to inform me, I'll give you credit.) -------------------------- 5A. AMBUSH -------------------------- 4:5:1 True Jedi: 60,000. 5A-1 RED BRICK: MINIGAMES Red Brick: Face the downed ship at the beginning. Use the Dark Side to open the hatch and go in. Force the 4 lights on the back wall, then use the Droid panel. *1. Force the engine off the back of your ship. Jump on top of it and ride the air up to a ledge. *2. Jump up on the two mushrooms behind the ones you have to cross on. The one on the left has a vent you can Build. *3. Break the two green & purple plants on the back wall near the tank. Build and Force two platforms and jump up the cliff to a ledge. 4. Enter the tank. Break stuff to Build a Separatist panel. 5A-2 5. When you Jedi Jump up to the dish, go left and hover/fly to the far ledge. *6. When you knock down the windwill, Force its wreckage into two platforms. Jump up and walk down the ledge. *7. When you Build the trampoline, keep holding B to bounce higher. 8. Use a Bounty Hunter's thermal detonator (Hold X and aim) to blow up the red objects in the wall. *9. Destroy the green plant in the lower right corner in the canyon immediately after #8 (before destroying the tank). 5A-3 *10. Use the gun you Build to destroy the tank. Minikit: Snowspeeder. -------------------------- 5B. DESTROY MALEVOLENCE -------------------------- 3:5:2 True Jedi: 100,000. (You might need the multiplier for this one. That's a lot of studs for this level.) 5B-1 *1. Destroy the three white oval-shaped pieces of wreckage, then use a missile on the core of each one. *2. To the right of the Ion Cannon, just kind of floating there. *3. Destroy the ten panels outside the Malevolence (two right of the Ion Cannon, six around its rim, two inside the area with the shield generators). 5B-2 RED BRICK: Infinite Missiles 4. Destroy the red hatch against the back wall, at the burning pit. *5. Destroy a box at the end of the hall to get pieces of a battle droid. Build him and he'll fetch it for you. *6. Drop to the ledge where the first train came in. Force the junction box to summon a handcart. *7. Instead of crossing the gap, drop down onto the wrecked train. Double jump to the ledge. Red Brick: In the room with the stopped train, get to the third floor. Use the Separatist panel near the third cell and pull the switch. Go down to floor 2, break the boxes and Build a vent, then enter it. Break more boxes and Build a Saber Cut pad. Sharpshoot the target on the far side, then use a Heavy to break the red box. Force the grapple pad. On this side, break more stuff to find the Red Brick. 8. On the same platform as the Red Brick. 5B-3 *9. Jump across the exposed wires to the area where the Super droid was standing and break the box. 10. After fixing the hull breach, shoot the red hatch on the wall. Minikit: Imperial Shuttle. -------------------------- 5C. ROOKIES -------------------------- 3:3:4 True Jedi: 90,000. 5C-1 1. Force the front of your ship to open the ramp. 2. After shooting the boulder, climb the ledges and break stuff. You can Build a Saber Jump pad in the little alcove. 3. Go left from #2. Build and set off the bomb, then use the Bounty Hunter panel. Up here, Build and use the Droid panel, then Build a Jedi Jump pad. (When you're done, you can jump through the arc of studs to end up back downstairs.) 5C-2 RED BRICK: SCORE X2 Red Brick: Go all the way to the right on the lower level at the start of the Act. Force the two rocks out of the way, then Saber Jump up. (Note: if you use the Bounty Hunter pad slightly to the left of this area, you can play a rather amusing little light side vs. dark side diversion. You get no minikits, but you do get some studs when it's over.) 4. Force the dish up out of the pit. Build the droid panel that falls, then break stuff on the left side of the pit until you hit the button. 5. In the same area, Force the box in front of the worm monster (before closing off the first tunnel). *6. After the irritating worm monster battle, on the right ledge there's a spiky blue rock at the end. Break it. (I updated my Story Mode walkthrough to reflect this one, so people can skip the worm monster battle if they want.) 5C-3 7. Use the Dark Side to Force the two little roller skate-like droids into the pits. 8. You'll see this one above you in the circular room. Break stuff on the left side to Build a Jedi Jump pad, then hover/fly out to it. 9. In the next room, break stuff to Build a vent on the left side wall. *10. In the area with the floating platforms, inside the room the Gonk droid comes out of. Minikit: Republic Attack Cruiser. -------------------------- 5D. DUEL OF THE DROIDS -------------------------- 2:5:3 True Jedi: 100,000. 5D-1 1. Use the Dark Side to move the red/black box to the wall. Jump up onto the roof (you can see a few studs indicating this). Walk left and destroy all 4 red hatches on the roof. *2. Push the box over the edge and follow it down. Break it and Build a Saber Cut pad to open the door. 5D-2 RED BRICK: FUNNY JUMP *3. Break the panels on the back wall, then Build a recycling bin. Force the paper airplanes into it. *Red Brick: Drop into the area under the bridge. Build a Saber Cut pad on the right side and jump up. 4. Across the bridge, Build a Jedi Jump pad, then use the Dark Side, then the Light Side. *5. In the same alcove as the Gonk droid. 6. In the upper area, use the droid panel. *7. It's visible in the background; use the Force to bring it to you. 5D-3 *8. Go left at the start of the act and break the panels on the back wall. *9. After the Vulture droid fight, break the box next to the wreckage. 10. Use the Dark Side on the three red/black panels on the wall. Minikit: ARC-170 Starfighter. -------------------------- 5E. LAIR OF GRIEVOUS -------------------------- 4:3:3 True Jedi: 80,000. 5E-1 1. Use the Dark Side on the front of your shuttle. Inside, Force the floor panel and Jedi Jump to the minikit. 2. Go left from the big door and drop down the ledges. Use the Dark Side on the rock wall. 3. Use the Dark Side on the white wall hangings in the hall. (Sensing a pattern here?) 4. In the room with the big chair, drop into the water and walk to the back left corner. Break the box, Build the grapple pad, and enter the vent. 5E-2 RED BRICK: 5. Build the Jedi Jump pad and Force the switch in the room above, then hover/fly to the left wall. 6. Before pressing the red button, use a Thermal Detonator on the grate on the right side, then double jump into the tunnel. Red Brick: In the room with the big creature, use the droid panel on the right and enter the door. Use a Jedi Jump pad, Build a button, then drop down and Build a statue of Grievous. Go right and Force a grapple pad, then Build another statue of Grievous. Drop down, walk left, and destroy this statue of Grievous, then Saber Jump to the top. Use a Thermal Detonator on the box. 7. In the room with the big creature, destroy some stuff on the left side so you can Build a vent. Enter it and walk to the right side. 5E-3 8. In the first room, go to the far right side and enter the vent. *9. Before chasing Grievous, enter the room where he was being repaired and smash the wheelbarrow. 10. Throw a Thermal Detonator on the yellow plate in wall behind the elevator. Minikit: V-19 Torrent. -------------------------- 5F. GUNGAN GENERAL -------------------------- 4:3:3 True Jedi: 75,000. 5F-1 *1. After dropping into the cave, Build and use the trampoline to reach a ledge. 2. Immediately after that, Force the rock in the wall above you to reveal an opening. 3. After you set off the bomb, break the rock and Build and enter the vent. *4. When you open the gate at the autoguns, don't drop down. Instead, double jump down and to the right to reach a ledge. 5F-2 *5. When you Jedi Jump up to the ceiling to open the cells, break the computer in the room. *6. When you Force the door up off of the floor and the dude runs away, this minikit will appear out of a vent. *7. In the next room, break the floor grate and drop into the tunnel. 5F-3 RED BRICK: FLIGHT WEAPON POWER UP 8. In the first room of the act, use a Heavy to break the red hatch in the floor. Force the valve, Build the grapple pad, and jump up to another grapple pad. *9. When you return from the floor hatch, break the white panel on the wall between the two cells. Red Brick: In the room with the big red force field window, go all the way to the left and break stuff to Build a grapple pad. Grapple up, kill the enemies, then pull the switch on the right. Stand at the edge of the pit with a Sharpshoot character and target all the droids that will pop up in the shooting range. When they're all gone you'll get your Red Brick. 10. In the speeder bike hangar, break the computer in the upper left corner. Build a Jedi Jump pad, break the computer up here, and Build a grapple pad. Minikit: Star Destroyer. -------------------------- 5G. JEDI CRASH -------------------------- 2:1:7 True Jedi: 100,000. 5G-1 *1. Destroy all ten bombers without letting any escape or damage the ship. *2. Sitting on the back of the ship, just behind the two tall structures. 5G-2 *3. This act's only minikit is in a breakable box after you come back in from outside. 5G-3 RED BRICK: SCORE X4 *4. Use the Force on the side of your crashed ship to make a fan. *5. When you climb the spiral ramp/tree, you can Force the box on the other branch. Break it. *6. Break the red box on the cart the droids bring in. 7. After you slam the door on the tank, go all the way to the right and use a Thermal Detonator on the rock. 8. In the upper left corner of the plaza, use the Dark Side, then break the box. *9. In the lower left corner, Build and use the grapple pad. *Red Brick: Get into the tank. Blow up the tank next to it, then keep the gun pointed in that direction. Fire on the metal platform until it collapses. You'll see the Brick when the dust settles. *10. Turn the gun around to fight the droids that just appeared on the platform. Keep shooting until all the droids are gone and you've collapsed the platform and destroyed the boxes. A shooting range with a row of ducks will appear; you have a time limit to destroy all the ducks. Do so, and double jump up there to get the minikit. (The best way I've found to get all the ducks is to just aim at one spot, anywhere near the middle, and leave it there; just hold down the fire button.) Minikit: Sith Infiltrator. -------------------------- 5H. HIDDEN ENEMY -------------------------- 4:5:1 True Jedi: 70,000. 5H-1 *1. Go to the right in the first room, to where the droids open the door. When they set up the bomb, stand outside the trigger zone and Force the panel. 2. After the bomb, Build and use the Separatist panel in the little room. In this new room, Force all the chandeliers back up into the ceiling. 3. In the room with the five chandeliers you have to jump across, use the droid panel in the upper right room. Enter the vent and pull the switch, then go back down and enter the alcove. Sharpshoot the flying droid, then fight the other droids. 4. After you Build and detonate the bomb, enter the vent to the right. 5H-2 RED BRICK: FAST BUILD *Red Brick: After you Build the dish and the command droid shows up, kill all the droids within the time limit. If you're having trouble, just run around swinging your lightsaber like a maniac. Listen for the sound of new droids arriving and run to greet them weapon-first. Also, try to stay near the center of the area; most of the droids will land here or run here. When you see the Super droid you're almost done. The Brick will appear in the elevator. *5. Break the four antennas on the rooftop. *6. Build the bomb on the right side of the rooftop and shoot it (or get yourself blown up). Drop into the vent and run all the way right. *7. Build the other bomb on the left side, and go into that vent. Run to the right, drop down, and Force the fan. *8. Under the right side of a bridge during the vehicle section. *9. On top of a roof on your left during the vehicle section. 5H-3 10. When you break the window with the box stuck in it, run to the right and enter the vent. Break the window up here. Minikit: Anakin's Jedi Starfighter. -------------------------- 5I. BLUE SHADOW VIRUS -------------------------- 4:4:2 True Jedi: 100,000. 5I-1 1. Build and set off the bomb at the start. Jump up to the ledge. 2. Just past the bridge, use the droid panel. Ride the elevator up and attack the orb on the wall, then jump over. *3. Bounce on the back of the brown creatures to reach a ledge. 4. Near the statue head, use the Dark Side on the three big red flower buds. 5I-2 *5. When the vehicle section begins, target lock the dome below the bombers and shoot it with 3 missiles. *6. In the corridor fight right after the vehicle section, kill ten droids in the time limit. You should have no trouble with this at all, but if you do, try to get as far forward as possible- the two Droidekas crushed by the falling debris will count toward your total. 7. In the next corridor, after you kill all the droids near the beginning, a box will pop out. Build and use the Separatist panel. Ride the fan up and follow the tube around. 8. Activate the bomb on the bottom floor of the Padme/Jar Jar room. 5I-3 RED BRICK: REGENERATE HEARTS *Red Brick: In the room with the leaky pipe, after attacking the orb and crossing the vines you'll come to a big dark opening in the back wall. DO NOT go in there yet. Instead, jump up on the platform beside it, then double jump across to the flytrap. QUICKY jump off of this to the left and across three collapsing platforms to reach a ledge with the Brick. 9. Jump back across to the flytrap and quickly double-jump to the right. Hover/fly along the trail of studs outward from the platform. Try not to miss- there's no way back to the ledge from this far out and you're falling all the way to the bottom and will have to climb back up. 10. When you reach the top of the elevator room, use the grapple pad. Minikit: TIE Fighter. -------------------------- 5J. STORM OVER RYLOTH -------------------------- 1:5:4 True Jedi: 100,000. 5J-1 *1. When you get to the part where you have to destroy the droid frigate, shoot down the 6 Vulture droids that appear when you first get there before doing anything else. 5J-2 2. When you bounce on the awning to get to the roof, go left and break the boxes. Build the Saber Cut pad, drop down, and walk through the tunnel. 3. After the Probe droid, use the droid panel. 4. When you grapple up in the alley, use the Jedi Jump pad. Bounce on the awnings and push the box over the edge. Build and use the Saber Cut pad. 5. In the next area, Force the fountain into place. 6. After the trapdoor, use a Thermal Detonator on the gray object in the wall. Build the platform, then jump up and use the Dark Side on the left grate. 5J-3 RED BRICK: SCORE X6 *7. Bomb the statue, then Build and enter the vent. Press the button down here, then Build the Jedi Jump pad. 8. Drop down into the manhole that the troopers and Numa pop out of. Make your way to the far right side and use a Thermal Detonator on the metal plate, then enter the alcove. 9. From #8, grapple up, then double jump across below the gears. Grapple across- watch your timing, as there's a steam pipe here. Pull the switch and drop down. Go right and step on the button, then drop down and pull the switch. Finally, the minikit is at the very bottom of the shaft. (Incidentally, to leave this part of the sewer, grapple back up to the ledge by the gears, then Force them and ride the elevator up.) 10. When you enter the second manhole, use a Thermal Detonator on the gray object on the back wall. Build the platform and jump up. *Red Brick: When you reach the waterfall of slime, watch for the Brick to appear on a floating platform. You'll have to jump carefully to get it. If you mess up and it goes down the waterfall, just wait for it to reappear. Note: It's easier to reach if you jump over to the right side of the ooze first. Also, it's MUCH easier if you use a hovering/flying character. Minikit: TIE Interceptor. -------------------------- 5K. LIBERTY ON RYLOTH -------------------------- 3:4:3 True Jedi: 85,000. 5K-1 1. Use a Thermal Detonator on the machine behind you. Build and use the Droid panel, then Jedi Jump up. 2. Break a rock to expose a vent. Enter and jump the gap. 3. When you grapple across and pull the rock down, jump to it and use the Heavy to break the red wall. Hover/fly to the opening. 5K-2 RED BRICK: SCORE X10 *4. Use your Heavy to shoot down the Vulture droid in the first area. 5. After you Force the door off the back of the tank, use the Dark Side to make a platform and jump up. 6. Sharpshoot the target, then enter the vent. 7. Use a Thermal Detonator on the back of the ship, then activate the droid panel on the cargo container. Red Brick: Open the second cage, break the boxes, and Build the Separatist panel. In the first cage, use the grapple pad. 5K-3 *8. On the bridge, you'll have another timed droid clearance challenge. Run straight up the bridge and kill 'em all. 9. After bombing the force field, use the Bounty Hunter panel, then pull the lever on the left wall. (Finally this thing has a purpose!) *10. During the vehicle section, shoot down all 4 bombers and it will appear floating over the city. (Pick it up quickly, the level ends shortly after this.) Minikit: X-Wing. -------------------------- 5L. WEAPONS FACTORY -------------------------- 3:4:3 True Jedi: 35,000. 5L-1 1. You'll pass two downed vehicles with Dark Side objects in front of them. When you Force the second one, it appears. 2. Use a Thermal Detonator on the rock after the gate. *3. Break the box, then Build a trampoline. 5L-2 RED BRICK: *4. Build a Saber Cut pad in front of the cracked wall. 5. Shortly after #4, Build a grapple pad and go up. (Note: In the next area, where you Force the wrecked ship to make platforms, you can use a Thermal Detonator on what's left of the ship. It's only for studs, but I thought that was neat.) 6. After you Saber Jump up to the next floor of the cave, Build the grapple pad, then go up and break the statue. 7. Just after #6, Sharpshoot the target to reveal another minikit. Red Brick: Enter the vent behind #7. Use the Dark Side on the wall, jump to the top of the shaft, and Jedi Jump. Use a Thermal Detonator on the door. 5L-3 8. Use the droid panel on your left, then break the box. *9. In the room with the droid furnace, break the box in the upper left. Build the Saber Cut pad, then Force the section of pipe. Carry the blue box back down and to the left, then Build the Jedi Jump pad. 10. You'll see this one at the back of a conveyor belt, but don't try to get it just yet. Once you reach the top level of this room, look at the back wall and you'll see two valves you can use the Dark Side on. This will shut off the fire blocking the minikit, so drop down and grab it. Minikit: Slave 1. -------------------------- 5M. LEGACY OF TERROR -------------------------- 3:6:1 True Jedi: 100,000. 5M-1 1. Build and use the Separatist panel next to the tank at the level start. 2. When you collapse the stone arch, Force the two smaller pieces and follow the trail of studs up. Hover/fly to the right ledge. 3. Drop into the pit beneath the grapple pad and use a Thermal Detonator on the left wall. 5M-2 RED BRICK: SCORE X8 4. Use a Thermal Detonator on the box, then Build and use the droid panel. 5. When you Build the bomb and drop down, walk left and use the Dark Side on the door. *6. After the blue box and pad, jump down to the right where you can see a trail of studs. Break the rock. *Red Brick: In the next area, go left of the big stairway. Break the plant, then Build and use a Saber Cut pad. *7. Go right of the big stairway. Break the rock, then Build and use a Saber Cut pad. 8. After the big statue, when you drop down through the hole, face left and use the Dark Side on the ledge. *9. When you pull the switch to open the wooden door, you'll get another timed challenge. There are quite a few zombies to kill, and they're tough anyway, so don't waste time. 5M-3 *10. You almost have to deliberately miss this one. As you run through the collapsing tunnel at the end of the level, it's directly in your path just before the end. Minikit: Millenium Falcon. BONUS Minikit: If you now have all 130, you get Darth Vader's TIE Fighter. -------------------------- -------------------------- ...And that's it! That's everything. Save up enough studs to buy all the characters and extras (which will take about ten seconds if you turn on all the multipliers) and you'll have 100% completion. ....so what are you hanging around here for? *starts sweeping up* -------------------------- 6. LIST OF EXTRAS -------------------------- So here's what the Red Bricks do, and how much they cost, listed in the order of the levels they appear in. Unless otherwise noted, these can be turned on and off in the pause menu, under "Extras." 1. Unlock Minigames- 50,000. The 4 arcade games above the shop will be playable. 2. Infinite Missiles- 150,000. No more reloading during vehicle sections! Recommended. 3. Score X2- 100,000. Studs picked up are worth 2X as much. Stackable with other multipliers. 4. Funny Jump- 250,000. Every time you jump, you'll hear the trampoline sound effect. It's exactly as amusing as it sounds. 5. Auto Pickup- 500,000. Studs will be...well, automatically picked up. Recommended. Activates automatically- you don't have to turn it on from the Extras menu. Note that this picks up studs from things you Build, break, or Force, and not ones that are already placed in the level. 6. Flight Weapon Power Up- 2,000,000. Not that the flying sections are terribly difficult anyway, but this will turn all your lasers into ULTRA DEATH RAYS! Enemy ships will be helpless in the face of your awesomeness. Seriously, though, this does make your lasers noticeably more powerful. 7. Score X4- 250,000. Studs picked up are worth 4X as much. Stackable with other multipliers. 8. Fast Build- 500,000. Build-Its will go much faster. This also affects objects that you have to move with the Force. Can be useful. 9. Regenerate Hearts- 400,000. Exactly what it says on the tin. If you take no damage for a short time your hearts will refill. 10. Score X6- 500,000. Studs picked up are worth 6X as much. Stackable with other multipliers. 11. Score X10- 2,500,000. Studs picked up are worth 10X as much. Stackable with other multipliers. No, I don't know why this comes before 8X. Might as well ask why 4X and 6X are easier to get than 2X; it makes no sense. 12. Invincibility- 4,000,000. Again, exactly what it says on the tin. 13. Score X8- 1,000,000. Studs picked up are worth 8X as much. Stackable with other multipliers. If you're bad at math and don't have a calculator handy, that means that if you buy and turn on all multipliers, you'll get 3,840 studs for every one you'd normally get. It adds up incredibly fast. -------------------------- 7. SPECIAL THANKS -------------------------- Traveler's Tales, for making the always-amusing Lego games. GameFAQs, for generally being awesome. -------------------------- 0. COPYRIGHT & LEGAL -------------------------- This FAQ is copyright 2011 Chris Jones (ghostrider9876). 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