Find Mii - Mii Colors
The colours of each Mii determine the magic abilities that they may have, and the type of Mii that they may team up.
All Miis may team up with a Mii of the same colour, and will have make four attacks instead of three in a team attack. A Black Mii and a White Mii teaming together will also have four attacks instead of three in a team attack. The Team-Up colours column lists other types of Miis that they may team up with for a team attack. Team magic may only be performed by two Miis of the same colour.
| Color | Solo Magic | Team Magic | Team-Up colours |
|---|---|---|---|
| Red | Deals damage to all enemies. Damage dealt is at 2x level, or 3x level if weak to red magic. | Clears freezing rooms. Deals damage to all enemies. Damage dealt is 3x level, or 4x level if weak to red magic. | Pink, Orange, Purple |
| Pink | Decreases accuracy, but ensures at least one hit. | Decreases accuracy (not as much as solo magic), but ensures at least one hit. | Red |
| Orange | Miis will have one extra attack. | Miis will have two extra attacks. | Red, Yellow |
| Yellow | Decreases accuracy, but increases the number of extra attacks by a random amount. Deals damage to enemies weak to yellow magic at 3x level. | Clears poisonous rooms. Increases the number of extra attacks by a random amount. Deals damage to enemies weak to yellow magic at 4x level. | Orange, Light Green |
| Light Green | Puts all enemies to sleep. Increases the number of extra attacks by a random amount. | Puts all enemies to sleep. Increases the number of extra attacks by a random amount (more than amount with solo magic). | Yellow, Dark Green |
| Dark Green | Next hero in line will have their level doubled. Returning the hero to the end of the line negates the spell. | Next hero in line will have their level raised to Level 7. Returning the hero to the end of the line negates the spell. | Light Green |
| Dark Blue | Deals damage to all enemies. Damage dealt is 2x level, or 3x level if weak to blue magic. | Clears fiery rooms. Deals damage to all enemies. Damage dealt is 3x level, or 4x level if weak to blue magic. | Light Blue, Purple |
| Light Blue | Freezes all enemies. Increases the number of extra attacks by a random amount. | Freezes all enemies. Increases the number of extra attacks by a random amount (more than amount with solo magic). | Dark Blue |
| Purple | All enemies take 1 damage at the end of each turn. | All enemies take 2 damage at the end of each turn. | Red, Blue |
| Brown | Summons a wandering hero of random colour and level between one less and one greater than level, up to a maximum of 7. | Summons a wandering hero of random colour and level between one less and one greater than level, up to a maximum of 7. | |
| White | Clears dark rooms, and eliminates the effects of black magic. Deals damage to enemies weak to white magic at 3x level. | Eliminates the effects of team black magic. Deals damage to enemies weak to white magic at 4x level. | Black |
| Black | Clears dazzling rooms. Lowers accuracy, but increases the number of extra attacks by a random amount. Deals damage to enemies weak to black magic at 3x level. | Increases the number of extra attacks by a random amount. Deals damage to enemies weak to black magic at 4x level. | White |
Only one of pink, orange, and yellow magic may be active at once. An enemy may not be both asleep and frozen. Shields decrease the damage taken from magic attacks by 1x level.
- Last Updated: 2012-03-04 10:59:51
- Page Contributors: kelvSYC