Table of Contents
- Appendix A: Ghosts
- Appendix B: Poltergust Upgrades
- Appendix C: Gem Locations
- Appendix D: Boo Locations
- Legal Info
King Boo (100 HP)
This first phase is not bad. King Boo will follow you around, trying to corral you into the spike balls on the floor. However, you can turn the tables on him! After the initial spike balls are gone, new spike balls will fall from the ceiling. You can position King Boo by getting him to follow you underneath one of these falling spike balls. Once he's positioned correctly, simply look at him so that he'll stop moving. Wait for the spike ball to land on him, and then you can vacuum King Boo! Use electrical shocks to deal massive damage. Try to avoid the spike balls as you vacuum up the Boo. Repeat the above steps until you whittle away all of his 100 HP.
This second phase is a mansion run. You must try to avoid the obstacles King Boo has set in the mansion as he rolls after you with his body. If he catches up to you, you lose 20 HP but you earn a short reprieve. Hence, it's okay to get hit a few times. There are also hearts and golden bars throughout the run. However, there isn't much guidance I can give you considering this is a run. Simply use your reflexes and common sense--avoid snow, obstacles, and down escalators. Look for hearts and gold. That's really all I can say.
The previous two phases will now repeat with increasing difficulty. The next square brawl will be harder as King Boo will use Boo Dashes and the spike balls now fall quicker. The mansion run now occurs in the dark and there are more obstacles. Try to grab all of the HP hearts in the crawl and try to minimize stupid HP losses in the square brawl. As for King Boo's lightning strikes, watch for the glowing tiles before it strikes. Again, it's mostly repeating the same strategy just with slight increased difficulty. Also, red electrical shocks are your saviors.
The final phase is the square brawl with the same general strategy as before. However, King Boo will now use lightning strikes on nearly the entire arena with only one small square of safety. Furthermore, King Boo will tend to avoid the spike balls near the beginning of the phase. This tends to die down as time progresses, though. Keep chipping away and you should win eventually!
Final Reward: King Boo Crown Piece
What is it with the end of Nintendo games that make me cry a little on the inside? Though, nothing will ever top the first time I finished The Thousand-Year Door. Nothing. But I digress~ Congratulations on completing Luigi's Mansion Dark Moon!
Q: What do the gold versions of all of the ghosts have in common?
A: As for the regular ghosts--spiders, mousers, and bats--, they will drop gold bars when stunned.
Q: I can't move while I'm holding onto something with the Poltergust. What gives!?
A: Let go of the "R" button. While you're holding "R," you cannot pivot; letting go of the "R" button will allow you to maneuver whilst still holding the object.
Q: I can't seem to find XYZ gem!
A: Follow the Walkthrough. Unfortunately, you have to be on the right level for some of the games, meaning you cannot just pick up any old Gem on any old level. A good example of this is the Gem in the Entrance of Gloomy Manor--it can only be picked up during A-3.
Q: The Scar--
A: I don't plan on addressing the Scarescraper as there is another guide that covers this exact subject.
Q: Ghosts keep on hitting me as I'm capturing another ghost! Is there any way to deal with this?
A: Actually--yes. Press "B" as your vacuuming a ghost to do a small leap-dodge. While this dodge isn't foolproof, it can be helpful against certain ghosts. If you absolutely cannot lose HP, simply release your suction and move before you get hit. It's not the fastest solution, but it practically ensures your safety.
Welcome to Appendix A where we're all about ghosts! This section's all about your primary adversaries, so that's why it's first in the long list of Appendices. Remember that I only try to inform you of pertinent information, so don't expect random facts about the ghosts or anything to that effect.
The table below is your directory before the in-depth information. Each ghost has its name listed which is linked to the ghost's in-depth information. The ghost's HP is listed next along with its element and weaknesses. These are the most pertinent highlights. The ghost's locations are also listed out, and those locations are linked to their respective sections in the Walkthrough.
This is the COMPLETE list of all upgrades. Poltergust upgrades allow you increase the damage done by your electrical shocks if you charge your suction up more--Level 2 deals 20 points of damage and Level 3 deals 50 points of damage. The Darklight upgrades allow you to shine the Darklight longer without it burning through Luigi's skin. Finally, the Poltergust upgrade makes it much easier to trigger electrical shocks by increasing ghost resistance sensitivity. Each of these upgrades requires gold--each mission's gold is added to the running total. If you need to grind for gold, I recommend the latter levels as they can net you 2000+ gold if you really grab everything. B-2 is a good early choice otherwise. Anyway, here is the table:
|2000||Level 2 Poltergust|
|4000||Level 2 Darklight|
|7000||Level 3 Poltergust|
|10000||Level 3 Darklight|
While I do cover the Gems in the guide, this section will detail where the Gems are located--it's a good starting place if you're missing a particular Gem. The Gems in each mansion are named after some sort of precious metal, so I will call them as such here. Otherwise, they're simply "gems." In the tables below, I abbreviate the cardinal directions to their initials: N = North, S = South, E = East, and W = West. My descriptions are terse mostly because you can look where they are in the Walkthrough if you're having that much trouble pinning them down. I try to place clarifying notes--commonly when a specific level if the area is accessible in more than level but the Gem is not--when necessary. The tables are broken up by mansion/precious metal type:
Gloomy Manor - New Amethyst
|Disk||1||Mudrrom Exterior||NW tree.|
|Rounded Triangle||2||Front Yard||W Flower.|
|Pin||4||Studio||Look in camera; behind wall.|
|Teardrop||5||Entrance||Suit of armor; shoot head at NW painting (A-3 only!)|
|Octagon||6||Dining Room||Vault on ceiling.|
|Rhombus||7||Kitchen||Open fridge; thaw ice block with flaming stove.|
|Star||8||Under the Stairs||Need Darklight to find door from Patio.|
|Rounded Rectangle||9||Garden||Cheep fountain near porch.|
|Elliptical||10||Library||Darklight W globe.|
|Shaved Diamond||11||Study||Painting in NW corner.|
|Trapezoid||12||Rafters||End of Rafters.|
|Mushroom||13||Bedroom||Ignite silk; behind screens (A-5 only!)|
|Disk||1||Tower Lobby||W. Between secret door and stairs.|
|Rounded Triangle||2||Laboratories||Ride balloon to NW.|
|Rectangle||3||Garden||Water SE flowers (B-2 only?)|
|Pin||4||Botany Lab||Water NE flower (B-2 only!)|
|Teardrop||5||Seedling Lab||Shoot mouse in background|
|Octagon||6||West Garden||Restore water flow + reveal door w/ Darklight|
|Rhombus||7||Hollow Tree||Burn web; see Walkthrough|
|Star||8||Old Graveyard||Tree near center of room; look up|
|Rounded Rectangle||9||Skybridge||Big flower at end of bridge (B-4 only!)|
|Elliptical||10||Rumpus Room||Circle central doll slowly.|
|Shaved Diamond||11||Solarium||Make chest appear on 3F.|
|Trapezoid||12||Conservatory||Secret room in SE (B-4 only!).|
|Mushroom||13||West Bathroom||Toilet paper to the W.|
Old Clockwork - Ruby
|Disk||1||Clockworks Court||E. Darklight on treasure chest. (not C-1!)|
|Rounded Triangle||2||Warehouse||Green pot in pot spinner.|
|Rectangle||3||Clock Tower Gate||Darklight on W porch for chest.|
|Pin||4||Storm Cellar||Painting above bed w/ Darklight.|
|Teardrop||5||Canyon Stairs||Above stairs to the SE.|
|Octagon||6||Quarry||Pull cart and investigate cave (C-2 only!)|
|Rhombus||7||Clockmaker's Chambers||Wake up ghost (see Walkthrough) (C-3 only!)|
|Star||8||Roundhouse (2F)||S. Take second balance beam.|
|Rounded Rectangle||9||Roundhouse (1F)||Hidden chamber behind roundhouse.|
|Elliptical||10||Gear Chamber||Secret Room on bottom floor in back wall. Use Darklight to reach the back.|
|Shaved Diamond||11||Maintenance Hub||Lower section--underneath gear with Darklight.|
|Trapezoid||12||Service Elevator||Shoot Toad to foreground.|
|Mushroom||13||Movements||Window to the W. Vacuum Ruby.|
Secret Mine - Sapphire
|Disk||1||Smokehouse||Pull both towels to the E.|
|Rounded Triange||2||Fishing Hut||Underneath wood to W of door.|
|Rectangle||3||Under the Ice||Shoot Toad down elevator shaft (D-1 only!)|
|Pin||4||High Wires||Crows' nest on the first islet.|
|Teardrop||5||Airway||Use telescope to see bat flying around; shake barrel near elevator|
|Octagon||6||Chalet Approach||Thaw painting with flaming rock (not D-1!)|
|Rhombus||7||Prospector's Crossing||Grab wood from S. Place on ice. (D-3 only!)|
|Star||8||Slip Slide||W path down slide. Look for gear opening.|
|Rounded Rectangle||9||Shaft||Pull chain at bottom--repel upwards to find Sapphire.|
|Elliptical||10||Deep Hall||Shoot flaming rock at ceiling.|
|Shaved Diamond||11||Crossroads||Darklight on W portion to find treasure chest.|
|Trapezoid||12||Crystal Quarry/Chalet||Take E-Gate back to Chalet to find Gem|
|Mushroom||13||Gondola/High Wires||Burn through ice on top of islet; reach secret area.|
Treacherous Mansion - New Diamond
|Disk||1||Underground Lab||Shoot knight head at NE corner|
|Rounded Triangle||2||Haunted Catacombs||Follow knights' directions to silk ball; use on spider web|
|Rectangle||3||Cliffside||Follow knights' directions but head north; see Walkthrough|
|Pin||4||Front Entrance||Pull chain on gargoyle; open vault; defeat Slammer|
|Teardrop||5||Restrooms||Pull chain on toilet once|
|Octagon||6||Gargoyle Roof||Shoot stars at background|
|Rhombus||7||Ancient Exhibit||Water flower on 1F. (Bucket @ Dark Age; water @ Jungle)|
|Star||8||Aviation Exhibit||Release hot-air balloon|
|Rounded Rectangle||9||Nautical Exhibit||Place bucket w/ water or log on switch to open back door|
|Elliptical||10||Dark Age Exhibit||Blue book in bookcase (see Walkthrough)|
|Shaved Diamond||11||Jungle Exhibit||Complete golden balloon coin quest|
|Trapezoid||12||Ice Age Exhibit||Complete golden balloon coin quest|
|Mushroom||13||Train Exhibit||Ride train to secret area|
One Boo is located in each of the main missions; hence, there are twenty-three Boos spread over the twenty-three missions--even the missions before you can find the Darklight. Some Boo locations are obvious--E-2 comes to mind--while other Boo locations are very much out-of-the-way--D-3. Hence, this section is dedicated to telling you where the Boos actually are. Boo-catching is actually pretty easy in this game because they don't change rooms like in the original. Hence, while battles can take two or three minutes in an unlucky situation, they aren't going to take ten minutes as you work your way upstairs and downstairs, tracking down Boos. Your basic idea is to use your Darklight to find the Boo; he will leave behind shadows, allowing you to better pinpoint him. Use your Darklight to make him appear, then grab his tongue and send him flying. Try to make him bounce as much as possible by sending him in the shorter dimension of the room. The more bounces the Boo makes, the more damage the Boo takes. If you can't get him one shot, run after his last spot and use your Darklight to identify him right after he goes into invisible-mode. Like I said, Boo battles are extremely easy. Here are the Boo locations:
|A-1||Boogie Woogie||20||Garage||Wheel near the door|
|A-2||BaBoon||20||Mudroom||Table to the south|
|A-3||Boo Boo||20||Studio||Missing painting under canvas|
|A-5||Ooga Booga||20||Library||Grand Piano to the northeast|
|B-1||MamBoo||25||Hydro Generator||Dresser to the northeast|
|B-2||Boolean||25||Sewer||Dead plant on the ceiling|
|B-3||Booluga||25||Crypt||Vase across from other vase|
|B-4||Boo B. Trap||25||Family Room||Painting on the back wall|
|B-5||French Boodle||25||Tool Shed||Assorted missing objects|
|C-1||ComBooter||30||Warehouse||Red pot to pot spinner|
|C-2||Bootine||30||Quarry||Bridge to the north|
|C-3||Boodonkulous||30||Kiln Rooom||After battling Greenies (see Walkthrough)|
|C-4||GumBoo||30||Clock Tower Gate||Missing lantern near gate|
|C-5||Boony Raboot||30||Crank Room||Western chamber; missing chest|
|D-1||Boofoon||35||Terminal||Barrel next to Prospector's Crossing door|
|D-3||ParaBoola||35||Deep Hall||Push missing golden pot on top of flame|
|E-1||Boolldog||40||Underground Lab||Push charge to positive and release|
|E-2||Booba Troopa||40||Inner Courtyard||N/A|
|E-3||Booreaucrat||40||Dark Age Exhibit||Complete golden balloon flight|
|E-5||MaraBoo||40||Aviation Exhibit||Missing hot-air balloon|
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If you would like to contribute to this guide, please contact me if it hasn't been covered already. These contributions can be as small as grammatical errors, or as large as section re-writes. Also, if you believe info provided in this FAQ is misleading, or confusing, let me know. If you have any info that is contrary to what is posted in this FAQ, and you have evidence supporting your conclusion, I will happily update my FAQ to accommodate these new developments.
HOWEVER, I will not read game bashing, FAQ bashing, Nintendo bashing, or character bashing. I don't care if you hate this game because a lot of people (including myself) don't. I will also not read emails that don't directly relate to this FAQ. I don't care about what you're selling, or whathaveyou.
So, if you do send me an email, please put (or some sort of abbreviation) somewhere in the title, so as to avoid having your email deleted.
With regards to this guide, I'm very eager to hear about anything I missed. I'm not perfect and this is very much an exploration game. If you discovered something--big or small--that isn't covered in my guide, please let me know.
There are a few ways to easily contact me. One is through my website where there are forums that you may grab my attention, feedback tickets for basic issues, and all sorts of other resources. Feel free to visit there, if you want to discuss any of my FAQs. However, you can also contact me via email. That is the preferred means of communication for larger contributions.
You can also try to search for me on assorted Nintendo boards if you'd rather PM me. However, I will not accept larger contributions via PM because of the character limit.
Also, compliments are welcome. :)
- ZydrateGirl - For pointing out the spike-ball trick in B-2's Courtyard, the hockey puck trick in D-1 and the gear button in C-5. Thanks a bunch!
- zylokun - For *also* pointing out the spike-ball trick in B-2's Courtyard. Thanks!
- DarkMassacre - For reminding me to move a certain Gem pickup from B-5 to B-4. Thanks!
- Lillym1000 - For reminding me to clarify the wording in the Gem locations table. Thanks!
- Rainock08 - For pointing out the inaccuracy in the Boo locations table. Thanks a bunch!
- Zawar - For pointing out the inaccuracy in the Boo locations table. Thanks!
- Thanos6 - For telling me about the hockey puck trick in D-1. Thanks!
- Pranav - For giving me the E-5 Boo's name--thanks!
- IGN's Video Guides - For some missing Gems.
- Super Mario Wiki - For various pre-release infos helping me map out the guide.
- Image #1 - Nintendo, et. al.
- Image #2 - computerandvideogames
- Image #3 - Nintendo 3DS Blog
- Image #4 - gameinformer
- Image #5 - Technologytell
- Image #6 - Siliconera
- Image #7 - Kotaku
- Image #8 - Nintendo 3DS Blog
- Image #9 - vg247
- My Brother - For playing along with me.
- shadowmathfreak - For various moral support and helpful hints.
- Nintendo - For making the game.
- GameFAQs - For being a kickass gaming site.
- You - For reading this far!
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