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    Scarescraper Guide by SIMSteven

    Version: 3.0 | Updated: 04/14/13 | Search Guide | Bookmark Guide

    *****************************************************************************
    *************** Luigi's Mansion: Dark Moon Scarescraper Guide ***************
    *****************************************************************************
    
    Technical stuff I gotta do:
    Version: 3.0
    Date: 2013
    Author: SIMSteven
    A GameFAQs Strategy Guide and ONLY for GameFAQs and those I have given
    permission to.  I will put their names on the bottom so don't lie!  Don't
    bother inserting your name in the bottom either as my original copy will
    always have the correct sites and GameFAQs will always be the first site I
    host my guides on.  If you see different sites using this guide other than
    those listed on the one found at GameFAQs, they stole it!  If you are a site
    that is not listed in the GameFAQs version, please remove it immediately!
    
    This is a must for any guide, and if you haven’t noticed by now I’ll spell it
    out for you:
    COPYRIGHT İ NOTICE!!!!!!!!
    COPYRIGHT İ NOTICE!!!!!!!!
    COPYRIGHT İ NOTICE!!!!!!!!
    COPYRIGHT İ NOTICE!!!!!!!!
    COPYRIGHT İ NOTICE!!!!!!!!
    C-O-P-Y-R-I-G-H-T İ N-O-T-I-C-E-!!!!!!!!
    
    FOR PERSONAL USE ONLY!!!!!!!!
    COPYWRITED İ 2013 BY SIMSteven!!!!!!!!
    HAVE I MADE MYSELF CLEAR?!?!?!?!?!?!?!?!?!?!?!?!?!?!
    
    I just HATE people who copy/plagiarize other people’s work and call it their
    own.  What is plagiarism you ask?  It’s the technical word for the stealing
    of other people’s work.  It’s also ILLEGAL in every state and country.
    Patchwork plagiarism is also illegal.  This means that someone copies someone
    else’s work, changes a few words and/or paragraphs, and claims that it is an
    original work.  In other words: DON’T DO IT without my permission!!!!!! 
    
    Over time, I've gotten tired of all these sites asking to use my guides.
    People ask, "I read all of your guides.  Can I use them on your site?"  First
    off, I doubt anyone would really read through ALL of my guides.  They
    probably just looked at my contributor page and thought they'd get an already
    written guide, without doing any work.  Then, I'd have to go and update all
    of my guides.
    
    So therefore, my guides will ONLY be displayed on sites of my choosing.  The
    sites that already have permission to use my guides may keep on using them,
    but from now on, my newest guides will have hosting privileges GameFAQs ONLY,
    and my own site.  Other sites will be sites with special privileges, and will
    only get a guide of mine if I contact them personally.
    
    I apologize if you are a reader and find this to be a bit excessive but I
    wrote this guide for GameFAQs because it's a free site and I give it to them
    for free.  Therefore, I don't want to see this anywhere except the places
    where I choose since it's also free to view there, as well.
    
    Page width of this document:
    
    This guide is best viewed in MS Word, Courier New, size 10 font, with 1 inch
    margins around the document.  Apparently, when I change the margins in Word
    to 1 inch all around, it resets the left and right margins to .92 inches.
    Just to let you know.
    
    Test:
    |-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
    
    
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    ********************************E-Mail Policy********************************
    *****************************************************************************
    
    As mentioned above, I will not give anyone my guides so don't ask for them.
    Also, since I try to be as thorough as possible when I write my guides,
    please do NOT send me an e-mail directly.  Instead, ask on the GameFAQs
    Message Boards or the Answers section.
    
    Also, do NOT ask me anything about sequels, other games in a series, or
    anything along those lines.  If you absolutely HAVE to ask me a question,
    keep it within the game I made a guide for.  Praise is also accepted, but
    don't ask for a response, because I won't give you one.
    
    Honestly, I get enough junk mail day after day, and I am sick of it.  I check
    my e-mail every day, but I would rather keep my inbox as clean as possible.
    Also, don't try to sell me anything, as your e-mail will be deleted the
    moment I see it.  Thank you, and good day.
    
    
    *****************************************************************************
    *******************************Version History*******************************
    *****************************************************************************
    
    Version 3.0: Added more and more tips everywhere.  Scarescraper Ghosts have
    been updated with everything I've got so far.  Removed "My Notes" from the
    same section and replaced it with "Appearance," since all Scarescraper ghosts
    of the same type have identical attack patterns and strategies.  Also added
    some more advanced techniques, found in the General Tips and Tricks section.
    
    Version 2.0: The guide now has a proper Polterpup section.  I've added some
    tables and corrected a few errors, as well as made mention of some
    environmental hazards.  Updated the secrets and unlockables with more defined
    requirements, and filled in more spots in the special ghosts section.  The
    special ghosts section also has the most significant changes, as it's now in
    table form.
    
    Version 1.0: The first version of this guide, and probably my first guide
    which I've made for a brand new game.  Unlike most guides I've written, I
    don't know EVERYTHING about this game yet and will need to update this
    guide regularly as I learn new things.
    
    As for right now, this guide is done mostly in bullet-point form since it's
    primarily one big list of tips and tricks.  It's too big for a sticky thread
    on the forums, but needs some refining, which I intend to do soon.  Later on,
    I'll start adding some fancy ASCII art and/or diagrams to make things more
    legible.
    
    
    *****************************************************************************
    ********************************Introduction*********************************
    *****************************************************************************
    
    After 12 long years, Luigi's Mansion is finally getting a sequel.  Seeing as
    how I wrote the Perfect Score Guide for the first game, I naturally had to
    pick up Luigi's Mansion: Dark Moon, on day 1, and I've been loving the game
    ever since.
    
    Now it'll be impossible for me to do another Perfect Score guide because the
    amount of money obtained in Dark Moon is limitless.  Instead, I've been
    enjoying the online play, Scarescraper Mode, but I've had trouble with online
    players not knowing what to do.
    
    I expected this, seeing as how the game is relatively new, so I got my feet
    wet with Scarescaper and decided to whip up a quick tips 'n tricks guide of
    things I've learned in the first week of playing the game.  So now, I'll pass
    that knowledge onto everyone out there not wanting to be a burden to their
    team, as well as for those wanting to improve their success at completing a
    few Scarescrapers of their own.
    
    
    *************************************
    **********Table of Contents**********
    *************************************
    
    1) Getting Started: Basics of Scarescraper Mode              Find Code: *1)
    2) Facing the Opposition: Ghosts and Hazards                 Find Code: *2)
    3) General Tips and Tricks                                   Find Code: *3)
    4) Hunter Mode                                               Find Code: *4)
    5) Rush Mode                                                 Find Code: *5)
    6) Polterpup Mode                                            Find Code: *6)
    7) Special Ghosts                                            Find Code: *7)
    8) Unlockables and Secrets                                   Find Code: *8)
    9) Sites which I have given my permission to use this guide  Find Code: *9)
    10) Credits                                                  Find Code: *10)
    
    Note: Find Codes conveniently allow you to skip to the section you're looking
    for.  For most Internet browsers, you can push Ctrl-F to search for something
    in the web page.  Enter the Find Code into the search box and hit Enter to
    skip down to the section you wish to view.  Mac users will probably have to
    do it differently so I can't help you there.
    
    
    *****************************************************************************
    ***************1) Getting Started: Basics of Scarescraper Mode***************
    *****************************************************************************
    
    First off, I should mention this guide was made with strategies in Worldwide
    Play.  I have not played using Download Play or any other mode, but I assume
    they'll all work the same.  Also, don't ask me how to set up a WiFi
    connection or ask me how to set up your 3DS so that it can go online.  For
    that, you'll want to consult Nintendo's website, Google, or the manual found
    on the Home menu for your Nintendo 3DS.
    
    Now that we've gotten that disclaimer out of the way, let's go over some
    basic information about the Scarescraper Online Mode of Play.  Man, that's a
    long name.  I'll just call it Scarescraper for short.
    
    Before you can even play Scarescraper, you will have to complete stage A-4 in
    the 1-Player campaign.  This is because you'll need to obtain the Darklight,
    so you should be accustomed to all of Luigi's abilities by the time you start
    playing online.  It shouldn't take more than an hour or two to finish it, but
    once you do, you'll unlock online play.
    
    Right, about that....
    
    Since you've obtained and used all of Luigi's abilities in the 1-player
    campaign, I won't bother to explain those basics either.  E-Gadd should have
    already done a good enough job doing that for you.  If not, go back and play
    those first four stages and don't skip the tutorials this time.
    
    So once you've unlocked Scarescraper, you can access it in E-Gadd's lab by
    going to the main menu and pushing right.  If you have a list of missions on
    screen, push the B button to back out, then try pushing left/right to switch
    monitors.  Scarescraper is the one of the right, the 1-player campaign is the
    one in the middle, and the vault is the one on the left.
    
    Since we're concerned about Online and Worldwide Play, select those options.
    You'll see a list of other Scarescrapers which other have created.  If it's
    your first time, you'll probably want to join someone else's Scarescraper
    until you've gotten the hang of things.
    
    Be warned, not all Scarescrapers are created alike!  There are three
    difficulty levels: Normal, Hard, and Expert.  Obviously, they're taking a
    leaf out of how McDonald's evaluates the size of their drinks and have left
    out an Easy difficulty.  You'd think it'd make much more sense if they'd name
    them "Easy, Normal, and Hard," but nobody's perfect.  Not even Nintendo.  I
    also find it strange that a Nintendo game lacks an Easy Mode to begin with.
    
    Alas, if you're a new player, you'll probably want to play on Normal Mode
    until you've gotten the hang of things.  Also, you may notice that there are
    different "Modes" of play.  These also come in three flavors: Hunter, Rush,
    and Polterpup.  The simplest mode of play is Hunter Mode, so new players
    might also want to pick a room Hunter Mode on Normal Difficulty.
    
    Finally, you might also notice that each Scarescraper has a different number
    of floors.  There are also three choices for this: 5F, 10F, and 25F.  Less
    floors means that you'll finish more quickly, and won't have to face the more
    difficult ghosts found on higher floors.
    
    So to summarize, new players should probably pick someone else's room that
    says "Hunter Mode, 5F, Normal."
    
    I'll explain the different modes in the sections below.  As far as
    difficulties goes, as you increase in difficulty, expect to see ghosts in
    greater numbers, and stronger ghosts sooner.  There are also more traps in
    the harder difficulties, but I'll go into more detail on this later in its
    own section, as well.
    
    Now, I'll cover the different modes in more detail later, but I can at least
    give you an overview now.  In Hunter Mode, you have to defeat all the ghosts
    on a floor to proceed to the next level.  In Rush Mode, you must first find
    the exit hatch room, and then have all players step on the pressure plates to
    release the chest in that room.  In Polterpup Mode, you must hunt down and
    catch all the Polterpups on the floor.
    
    
    *****************************************************************************
    ****************2) Facing the Opposition: Ghosts and Hazards*****************
    *****************************************************************************
    
    This section of the guide covers the hazards you'll find in Scarescraper, as
    well as a few notable ghosts which will cause you a lot of trouble.
    
    ***Traps and Hazards***
    
    Urn Trap: These are the worst, in my opinion.  Upon checking a Luigi-sized
    urn with no plants inside, there is a chance it'll flip over on your head and
    prevent all actions except movement (you can't open doors, either).  Whenever
    you're trapped by an urn trap, ghosts while gradually spawn in this room,
    which means you'll have to walk around and try your best to avoid taking
    damage.
    
    If you get hit by one of these, don't feel ashamed to mash Down on the D-Pad,
    as you have a legitimate reason to call for help.  And sometimes they aren't
    paying attention with all the other emotes and action flying around, so keep
    hitting it until someone responds.
    
    This means you'll have to rely on your teammates to bust you out, as a red
    bobble will be connected to the bottom (now the top) of the urn.  All one of
    your teammates needs to do is suction this bobble with their vacuum and pull
    with the A button to release you.  Unfortunately it suffers from poor hit
    detection (the vacuum stream has a hard time connecting with the bobble) so
    you'll need to stand still.
    
    One more thing about that hit detection problem.... it seems that vacuum
    suction prefers ghosts and objects (like watermelons) over the urn trap
    bobble, so don't be surprised if your teammates go and clear out the ghosts
    first before releasing you. Sometimes you'll just have to wait until you have
    more breathing room in the room.
    
    Your best bet is to avoid searching any tall, slender urns that have nothing
    in them (unless you revealed it with the Darklight).
    
    Alternately, you can get hit by a suit of armor's sword swing.  This is
    probably the only way to break out of an urn trap without help from others,
    aside from getting yourself killed.  Note that you'll still take damage, and
    this is situational at best (because knight statues aren't in every room).
    
    ***Carpet Trap***
    
    These are the second-worst traps, in my opinion.  As you run through each
    floor, you may notice that the carpets vary in size.  Carpet Traps occur
    randomly if you step on those large, square carpets which the white patch in
    the middle.
    
    Should you get hit by a Carpet Trap, it'll rise up and surround you,
    preventing you from moving.  You can still perform other actions while
    trapped, so you can defend yourself, catch ghosts, and reveal objects with
    the Darklight.
    
    Carpet Traps are troublesome, essentially taking you out of the battle until
    another team member releases you.  Therefore, don't hesitate to mash the Down
    button on the D-Pad, calling for help until someone comes to your aid.  In
    order to disarm a Carpet Trap, a teammate will have to pull on one of the
    tassels at the corners of the carpet and press the A button.
    
    ***Curses***
    
    To me, these are a minor annoyance compared to anything else.  When you
    search an object, curse gas may flow out of it and onto you, making you
    cursed.  This will reverse your movement control scheme, so left is right,
    and up is down.
    
    What's worse about curses is that if you come in contact with another
    teammate, it'll spread to them as well.  It can be cured if someone shines
    their Darklight on you, or you do the same to them.
    
    Curses also makes it harder to catch ghosts.  You're probably used to tilting
    the slide pad away from a ghost while you try to catch it.  When you're
    cursed, you have to tilt the slide pad TOWARDS them instead, making it
    awkward and even harder to control in a ghost-infested room.  Dodging is also
    harder to do.
    
    Curses seem to be less common than the other two, and you can actually avoid
    them should you check an object which contains a curse.  Whenever you're
    searching objects, always walk up to them and tap the X button, then move on.
    Curses typically take a half-second to trigger, and it's possible to walk
    away fast enough to not get hit by them.
    
    Like all traps, curses can end your current run if you have enough
    unfortunate problems happen all at once.  You can also simultaneously be
    cursed and get hit by an Urn Trap or Carpet Trap, so watch out for that.
    
    ***Ghosts***
    
    *Since this isn't a Ghostbusting 101 Guide, I expect that everyone knows how
    to catch ghost at this point.  Instead, I'll only mention the worst ghosts to
    fight in Scarescraper Mode.
    
    *Gobbers are those big, fat, yellow ghosts which puke everywhere.  Their puke
    can block doors, which prevents you from reaching the other rooms or
    backtracking during Red Coin Scramble.  Gobbers tend to show up when you're
    the only person in the room and block you from using the door (unfortunately,
    it's usually the only door).
    
    -If you're alone in a dark room but see no ghosts, try walking up to the
    doors and see if one shows up.  These guys are best defeated by NOT wiggling
    the slide pad.  Instead, maintain a connection and slowly walk in a circle
    around them until they spew their spew at you, then press A once it passes
    harmlessly to the side of you.  Avoid the slippery puddles s best s you can.
    
    *Creepers grab/absorb you, slowing you down for a few moments and do minor
    damage (but you can break out by mashing buttons).  Try to spot them early,
    as they start off as a purple puddle in the middle of the floor (so vacuum
    that first to make them vulnerable).  They tend to position themselves close
    to doors to catch unwary prey running around without looking where they're
    going.  Turning up the brightness on your 3DS helps spot them.
    
    ***Ghost Tactics in Scarescraper Mode***
    
    *Greenies are normally easy fodder (and easy Gold for upgrades).  However,
    they have some formations with can cause major trouble.  For example, an
    entire hockey team or knight cavalry should be taken out in a group whenever
    possible, unless you're an extremely skilled player.
    
    -The best way to take down a hockey team or knight cavalry is to run around
    and act as a decoy, let them attack first, evade their spinning attacks, and
    try to flash ALL of them with at least one big flashlight burst and several
    smaller bursts.  This causes them to drop their weapons and remove them from
    play (unlike the 1-player campaign, where their weapons fall to the floor and
    remain in play).  Once they've been successfully disarmed, build up another
    large flash or start vacuuming as normal, since getting a multi-kill racks up
    a lot of Gold.
    
    -For shovel-wielding and spear-wielding Greenies, flash them as soon as they
    start their attack, not at the end.  The timing on these guys is different so
    you need to react accordingly.  As with hockey teams and knight cavalries,
    spears and shovels will be removed from play once the Greenies drop them.
    
    -Other Greenie equipment, which they usually try to bash you on the head
    with, does NOT get removed from play (except for helmets, turkeys and gift
    boxes).  If it's a melon or pumpkin, this is good news, as you can launch
    these and get hearts out of them.  Spiked balls and rocks aren't as good, and
    should be left alone (with one exception, mentioned in the next section).
    
    *I've noticed ghosts have some fairly standard formations and tactics, so
    they're a bit cleverer than one might give them credit for.  One tactic I've
    often seen them use it to have Creepers or Slammers as decoys, making it so
    you attack them first, and then appear out of no where and attack you.
    
    -Be on your toes and don't always go to town vacuuming ghosts as soon as you
    stun them, or you might have a Greenie trying to bash you over the head with
    a rock.  Instead, dodge immediately, or perform a feint by vacuuming only a
    couple HP, and be ready with your flashlight to ambush the ambushers,
    allowing a multi-kill.
    
    ***Environmental Hazards***
    
    There are also a couple non-lethal hazards found in some rooms that are
    mostly there to slow you down.  I haven't personally seen these on the first
    five floors of any Scarescraper I've played, so it's unlikely you'll see
    these on a 5F Scarescraper.
    
    There are two different kinds of environmental hazards I've found so far: icy
    floors and sand dunes.  Icy floors, as you may expect, make you slip and make
    it harder to move around in that room (as well as dodge attacks).  Sand dunes
    simply inhibit movement, slowing your walking speed.
    
    ***Others***
    
    Aside from ghosts and traps, there are also various critters and objects
    which will stir up trouble, but not much trouble.  There are also suicidal
    robots which can be vacuumed or flashed with your flashlight.  All of these
    things should be flashed with your flashlight as normal critters will drop
    coins, gold critters and gold robots will drop gold bars, and red robots
    should be flashed for the sake of disarming them.  (Flashing and running
    through a door is the most effective means of disposal.)
    
    
    *****************************************************************************
    *************************3) General Tips and Tricks**************************
    *****************************************************************************
    
    In this section, I will give some tips to help improve your game.  Some of
    these tips might be common knowledge, while others might be not-so-common
    knowledge.
    
    *Go ghost hunting, always.  You should not leave ghosts alone, ever.  I've
    even been known to bust ghosts during Red Coin Scramble, because there are so
    many reasons why it's so important.  Here's a few reasons as to WHY:
    -Increase the G you get.
    -Increase the W you get.
    -Get vacuum upgrades, faster, thanks to that extra G.
    -Spend more time mapping out each floor to make Red Coin Scramble easier.
    -Ghosts can block doors during Red Coin Scramble.
    -Increase your own personal score for when all is said and done, and bonus G
    that you can bring back to the 1-player campaign (although you can far more
    from the 1-player mode stages).
    
    *Plan your time accordingly.  A 5F Scarescraper probably takes about 15-30
    minutes to complete, while a 25F Scarescraper will probably take about 2-3
    hours to complete.  Be courteous to other players and don't join a room if
    you don't have time to spend completing it.
    
    *Upon completing a floor, you'll enter Red Coin Scramble.  You and your team
    have to rush to obtain 4 red coins, which will be placed in random rooms.
    Some notes on this mode:
    
    -You will not see them on your map if they are placed in a room that hasn't
    been entered yet.  The game also likes to place them in unvisited rooms, so
    go there first.
    
    -It's best to spread out the instant you complete the level.  Don't sit
    around and gloat while spamming "Good Job!"  Run like crazy to any distant
    rooms, especially the floor layout is like one long, curvy hallway.  Watch
    your map and don't follow any other teammates that are also going in the same
    direction.
    
    -Unfortunately, it seems that the game likes to place the Red Coins as far
    away as possible.  This is worse on harder difficulties when only certain
    rooms can be accessed through teleportation cabinets, or through a long
    series of rooms which are not connected to any others.
    
    -If you're having trouble clearing a room before Red Coin Scramble because
    the ghosts won't spawn, try running up to the doors.  Chances are that you
    have a Gobber lying in wait, ready to ambush you in the Red Coin Scramble by
    spewing on a door.  When this happens, the door can't be opened until he's
    defeated.  
    
    -If you successfully complete Red Coin Scramble, it's roulette time.  You
    will get a chance at an upgrade, and everyone gets at least one chance at
    winning on the roulette wheel.  Players who picked up a Red Coin will get
    an extra chance at winning for per each Red Coin they picked up.  Possible
    rewards are as follows:
    -Poltergust Restorator: Defeating ghosts causes hearts to appear.
    -Poltergust x2 or x3: The Poltergust is twice or thrice as powerful.
    -X-Ray Glasses: See all invisible objects revealed by the Darklight.
    -Map: The next floor's map is automatically filled out for all teammates, so
     it doesn't matter whoever wins the roulette (unavailable in Rush Mode).
    
    ***Flash Feinting***
    
    *Flash Feinting is a technique I like to use, and I've also coined the term
    since I pretty much invented it!  (I haven't really seen others use this
    much, if at all, since I first wrote about it.)  This is an advanced
    technique I've found through experimentation.
    
    -Basically, Flash Feinting is using both the Flashlight AND Poltergust
    together, almost simultaneously.  The basic concept of Flash Feinting is to
    frequently alternate between stunning ghosts and vacuuming them, allowing you
    to get multi-kills and disable groups of ghosts who ambush you (see the
    segment on ghost tactics in the section above).
    
    -To perform a Flash Feint, start by stunning a ghost, then start vacuuming,
    and break it early.  Quickly tap the A button and continue to vacuum.  This
    essentially allows you to keep ghosts stunned and disabled for longer periods
    of time, allowing you to stun entire groups before you finish them all off.
    
    -If Flash Feinting seems slow, you're not doing it right.  It should be
    quickly so you can control the situation.  You need to be able to break the
    connection with your vacuum and QUICKLY use the flashlight before they can
    react.  The timing is precise, which is why it's an advanced technique.  You
    need to break the connection after about a second, but Luigi needs to be in
    control of his footing at the time you perform a Flash Feint.
    
    -Flash Feinting is easy to pull off on ghosts with high health.  If you can
    get one charge bar full, pull with A, immediately break your connection, use
    the flashlight, and continue vacuuming.  If you can angle yourself correctly,
    you can face more ghosts when you Flash Feint, pulling more ghosts into your
    attack, allowing for a multi-kill.  It should almost look as if you never
    broke your connection when you flashed your flashlight mid-vacuum.  This is
    also the best way to practice Flash Feinting.
    
    ***Other Useful Tactics***
    
    *There are two easy ways to gain Gold for upgrades: multi-kills and fully
    charged kills.  Multi-kills happen when you are vacuuming multiple ghosts at
    one time (max of 3) and fully charged pulls happen when you fully charge your
    meter and press the A button, killing the ghost in the process.
    
    -Try to avoid leeching kills if someone has a multi-kill going.  Instead, use
    your flashlight to stun any other nearby ghosts so the other guy isn't
    interrupted during his multi-kill.  If you're vacuuming multiple ghosts, you
    get an extra gold bar per kill (20G).
    
    -The more upgrades you get, the bigger your charge bar is.
    -If you kill a ghost with one charge bar, you get 3 coins (3G).
    -If you kill a ghost with two charge bars, you get an extra gold bar (20G).
    -If you kill a ghost with three charge bars, you get THREE gold bars (60G).
    
    -Combine multi-kills with fully charged kills and you'll get TONS of gold
    bars, making Gold farming (and upgrade farming) a breeze.  This is great if
    you're playing on harder difficulties and taller Scarescrapers.
    
    *Stunning ghosts with the flashlight is an invaluable skill to master:
    -Fully-charged stuns more easily allow multi-kills.
    -Stunning helps you to conserve health.
    -Stunning disarms ghosts of their weapons.
    -Stunning helps control disadvantageous situations, such as maneuvering
    around ghosts to revive a feinted or trapped teammate.
    -Stunning multiple times allows you to bunch up ghosts as you move around
    them, allowing you to easily get multiple kills.
    
    *Always try to keep an eye on your map.  Keep an eye out for black doors and
    green doors.  Black doors are always traps.  Black rooms have ghosts in them
    while light-blue rooms do not.  If you have time, hunt down ghosts in rooms
    which are black on your map, especially if they seem like a room you may have
    to pass through multiple times.
    
    *Melons, Pumpkins, and food-type items are your friend.  These can be sucked
    up (not like that, you pervert!) and then launched with the L-button.  They
    will then explode into a bunch of hearts so do this if you need healing.
    
    *Get into the habit of using the Darklight a LOT.  This is very, VERY
    important in Rush Mode, and less important in other modes.  This is because
    there is a lot of invisible furniture everywhere, and lots of items in those
    pieces of furniture.  More often than not, invisible furniture has better
    goodies than already-visible furniture, and fewer traps.
    
    *Pay attention to teammates spamming "HELP" if they're in a dark room.  They
    may be caught in a trap, unable to move or help out until they are freed by
    another teammate.  This is especially vital if you are playing Rush Mode, but
    not so much if the teammate is in the exit hatch room of Rush Mode (more on
    this in its appropriate section).
    
    *Kill leeching is something which raises the ire of other players, but don't
    worry about it too much.  It's far more important to pass each level and
    survive with more HP than worry about who gets how many ghosts.
    
    -The only impact your ranking has is who gets the most W at the end of the
    match.  This affects who gets first, second, third, and fourth place, but in
    reality, placement is irrelevant.  Sure, first place will get more gold to
    bring home to the Vault than second, but compare the amount you get from a
    single stage in the 1-player campaign.  You'll notice that you can get far
    more gold in a fraction of the time in the 1-player campaign.
    
    *Small critters and homing bots are not really your friend.  At least, they
    aren't nearly as much of a friend as other things you'll find.  All of these
    things can be easily defeated with the flashlight, although homing bots will
    activate and try to ram into you and explode, causing pain and damage.
    
    -Critters such as spiders, bats, and mice usually leave a coin or dollar
    bill, which contribute to your next upgrade.
    -The red homing bots give you nothing.
    -Anything gold should be flashed immediately.  (Stop thinking like that,
    pervert!).
    
    -The gold homing bots are usually the best, as they leave two-to-three gold
    bars, but are difficult to avoid until you learn how they move.  Get the
    timing down, however, and you'll see these things as an easy 40G-60G.  You'll
    want to flash them the moment you see them (too much innuendo...).
    
    
    *****************************************************************************
    *******************************4) Hunter Mode********************************
    *****************************************************************************
    
    This section contains tips specific to the Hunter Mode of play not otherwise
    found in the Basics and General Tips sections.
    
    *Hunter Mode is all about combat.  Any ghost left, err, alive must be dealt
    with.  It's also a good "training" mode for any other mode, as you'll become
    more skilled in defeating ghosts while not being defeated, yourself.
    
    *In this mode, search for any dark rooms on your map, and don't stop
    searching hem until every last ghost has been defeated.  Ghost hiding places
    are more obvious in this mode, represented by shaking furniture.  Sometimes
    you won't even have to search furniture as they'll already be there.
    
    *Keys and locked doors are also found in this mode.  Red doors, as shown on
    the map, require that you have a key before you can open them.  If a room has
    a key in it, it'll also show on the map, although these rooms usually require
    an extensive nook and cavity search (don't look at me like that!), or you
    have to defeat the ghosts in the room.  If it's the latter, you're already
    one step closer to achieving your goal.
    
    -If you get a key, waste no effort in opening locked doors, as you don't want
    to waste time dropping the key due to damage and hindering the progress of
    your team.  Also, DON'T hold B when you pick up a key as people tend to
    scramble to get the key.  You don't want them to bowl you over when you pick
    up the key.
    
    -It helps to keep an eye on your map for any rooms which might be off to
    the side and aren't connected to any other room.  Some floors have doors
    which can be opened but can be accessed by going around through another
    connecting room.  Make it a priority to first open doors which are on the
    sides of the map and have no green doors adjacent to them, as the key is the
    only way to get into those rooms.
    
    *You can also play a little "pass the baton" game with keys.  Should you bump
    into someone who is carrying a key, you have a better chance of colliding
    with them and causing them to drop it.  Ghost damage can cause key-holders to
    drop their keys as well, don't try to get hit by anything if you have a key.
    
    -Use this to your advantage.  If one of your teammates is holding a key and
    is completely brain-dead, try bumping into them and taking their key.  Quite
    often, the last room you need to clear is beyond a locked door, so be a rude
    dude for the greater good.  :)
    
    -Alternately, you can fire spiked balls or rocks at them if they're trying to
    hassle you.  Not everyone online is a good sport and might try to make you
    lose by preventing you from entering the one room you need to enter.  This is
    the ONLY time I'd recommend doing this, because you're being a jerk to a
    jerk.  
    
    *Ghosts are stronger and spawn in greater number here, especially on harder
    difficulty levels.  Expect to get swarmed often as you start step up in
    difficulty.
    
    
    *****************************************************************************
    ********************************5) Rush Mode*********************************
    *****************************************************************************
    
    This section contains tips specific to the Rush Mode of play not otherwise
    found in the Basics and General Tips sections.
    
    *Rush Mode is a bit different than the other modes.  You start with a mere 30
    seconds and must find the exit hatch to proceed to higher levels.  All
    players on the team must stand on a pressure plate next to the exit hatch to
    advance to the next level.  You can also find Timepieces to increase the time
    you have by 10 seconds a Piece.  (Oh-ho, such wit!)
    
    *Contrary to what first impressions may lead you to believe, you have plenty
    of time.  The best way to play this Mode is to NOT run around like a chicken
    with its head cut off (although this is Luigi we're talking about...).  A
    very basic concept that many players fail to grasp is that this is NOT a
    sprint-to-the-finish-line type of game.  Instead, it's a mode of play which
    requires you to think on your feet.
    
    -Also, it's irrelevant who collects the Timepieces.  There is no prize for
    whoever collects the most Timepieces, so be as greedy as you want.
    
    *One important, extremely critical thing to know is that if you find the exit
    hatch, DO NOT STOP MOVING.  Do not, I repeat, DO NOT sit around and spam
    dialogue messages such "Over Here," "Hey,", "Help," or anything else for that
    matter, in order to bring the rest of the team to you.  If you are one of
    these players, you are being useless to the rest of your team.  Instead,
    search the room for Timepieces, coins, hunt ghosts, open doors to nearby
    rooms which haven't yet been mapped out, and the like.
    
    *However, if you are hit by a trap, you DO want to spam "Help" a lot.  It's
    good to know the difference between when someone is being useless and when
    someone needs help.  You can usually tell because a person being useless is
    usually in an already-lit room, and a person needing help will always be in a
    dark room.  Traps ALWAYS cause more ghosts to spawn.
    
    -Rug Traps and Urn Traps are the worst as you can't move or can't act.  If
    you're stuck in a Rug Trap, you can still defend yourself by fighting ghosts
    and use the Darklight, but can't move.  If you're caught in an Urn Trap, you
    can move and avoid damage (with difficulty), but can't do anything else
    (including opening doors).
    
    -Curse traps are also pretty bad as they reverse your controls, making it
    difficult to get from Point A to Point B.  They're not the worst of the bunch
    but they're still annoying, and can royally kick your butt if you're
    surrounded by a swarm of ghosts.  Curses can be dispelled by another
    teammate's Darklight, so if you see someone else that's cursed, flash them
    with your Darklight.  (Hey, I'm not that kinda Luigi!)
    
    *Gobbers and Creepers (both ghosts) are also an unwelcome sight.
    
    -Gobbers are those big, fat, yellow ghosts which puke everywhere.  Their puke
    can block doors, which prevents you from reaching the exit hatch or
    backtracking during Red Coin Scramble.  Gobbers tend to show up when you're
    the only person in the room and block you from entering one door
    (unfortunately, it's usually the only door).
    
    -If you're alone in a dark room but see no ghosts, try walking up to the
    doors and see if one shows up.  These guys are best defeated by NOT wiggling
    the slide pad.  Instead, maintain a connection and walk slowly around them
    until they spew their spew at you, then press A one it passes harmlessly to
    the side of you.
    
    -Creepers grab/absorb you, slowing you down for a few moments and do minor
    damage (but you can break out by mashing buttons).  Try to spot them early,
    as they start off as a purple puddle in the middle of the floor (so vacuum
    that first to make them vulnerable).  They tend to position themselves close
    to doors to catch unwary prey running around without looking where they're
    going.  Turning up the brightness on your 3DS helps spot them.
    
    *Due to the restrictive time limit, you'll want to search objects as often as
    possible for Timepieces.  Collect these often and search furniture often, but
    leave the large, blue, empty, Luigi-sized urns alone because they could be a
    trap.
    
    *Use the Darklight as often as possible.  Always search for invisible pieces
    of furniture as they frequently contains Timepieces and other beneficial
    items (like hearts or gold critters).  Unlike the previous tip, if you find
    one of those trap urns with the Darklight, DO search it.  THESE urns, which
    started off being invisible, typically aren't traps.
    
    -Invisible furniture is most often found in the corners of the room, although
    it sometimes appears in the center of the room as well.  Make sure to shine
    your Darklight in all corners of darkened and lit rooms as you proceed
    through each floor!
    
    *As with the time limit, Gold is also in short supply.  Fortunately, you can
    increase the time, and therefore, increase the Gold you get.
    
    -Remember, you want to spend some time getting Gold on each floor, as you'll
    want to get as many upgrades as soon as possible.  It helps, trust me,
    especially on Expert Mode, mid-bosses, and top-floor boss ghosts.
    
    -You don't want to worry about getting your butt kicked on higher floors when
    stronger ghosts start showing up, especially when you're playing on higher
    difficulty levels.
    
    -You should stop searching for gold and head for the exit if all the rooms on
    the floor have been lit up.  Ghosts are the most reliable source of gold, but
    keep searching objects while you hunt down ghosts.  You can also search the
    safer objects (ex. not urns) along the way if they're right in front of you
    if you're short on time (less than one minute).
    
    -As they say, a little preparation goes a long way (in your case, up).
    
    *Not all furniture is created equal.  Some furniture seems to have a better
    chance of containing a Timepiece.  The ones I've noticed which most
    frequently contain Timepieces are grandfather clocks (obviously), red plants,
    coffins, vases WITH plants, small tables with small vases, chests, paintings,
    bathtubs, and toilets (oddly enough).  I should mention that you need to
    vacuum the red plants in order to search them.
    
    
    *****************************************************************************
    ******************************6) Polterpup Mode******************************
    *****************************************************************************
    
    This section contains tips specific to the Polterpup Mode of play not
    otherwise found in the Basics and General Tips sections.
    
    *Just in case you're wondering, the 1-player mission which acts as a tutorial
    for catching Polterpups is B-6.  You can play Polterpup Mode as soon as you
    unlock Scarescraper (in A-4), but you don't actually get to fight Polterpups
    in the main game until much later.
    
    *Polterpup Mode has two phases and both rely on your Darklight.  In phase
    one, you must first find an invisible dog house somewhere on the floor.  In
    phase two, you must hunt down and catch all Polterpups on the floor.  Once
    all Polterpups have been captured, you are victorious and can move on to the
    next floor (after a Red Coin Scramble, of course).
    
    *Just like in Hunter Mode, you have five minutes to complete each floor and
    there are locked doors which require keys to open.  Keys are often found in
    invisible furniture so you might find them a bit easier, since you'll already
    be using the Darklight regularly to find Polterpups.  Keys also show on the
    map, but if you have acquired the map or have found a Polterpup, the Key icon
    on the map will be replaced by a Polterpup icon.
    
    -If you get a key, waste no effort in opening locked doors, as you don't want
    to waste time dropping the key due to damage and hindering the progress of
    your team.  Also, DON'T hold B when you pick up a key as people tend to
    scramble to get the key.  You don't want them to bowl you over when you pick
    up the key.
    
    -It helps to keep an eye on your map for any rooms which might be off to
    the side and aren't connected to any other room.  Some floors have doors
    which can be opened but can be accessed by going around through another
    connecting room.  Make it a priority to first open doors which are on the
    sides of the map and have no green doors adjacent to them, as the key is the
    only way to get into those rooms.
    
    *During the first phase of each floor, you must find a Polterpup doghouse and
    reveal it with the Darklight.  The doghouse is usually in a room close to
    your starting point, but it will occasionally be far away.  You can find it
    by following paw prints and see where they converge.  Paw prints also can
    only be seen with the Darklight or X-Ray Glasses.
    
    *Once you've revealed the doghouse, a number of Polterpups will run away and
    hide in various objects.  You will also be notified how many Polterpups there
    are, as shown on the side of you map.  You are now in phase two and have to
    play a game of hide-and-seek, where you need to search various objects until
    you find their hiding places.  Use the Darklight to follow more paw print
    tracks, as they'll lead you to their hiding places.
    
    *When you successfully find a Polterpup, you need to be quick on the draw
    with your Flashlight in order to stun it and capture it (just like any other
    ghost).  Polterpups are pretty strong and will probably pull you all around
    the room.  Make sure to dodge attacks from other things with the B button and
    avoid letting them pull you to the edges of the room.  If they go beyond the
    wall, your connection will break and you'll have to find them again (but the
    damage you did will remain, thankfully).
    
    -Polterpups can heal if they're left alone for too long.  Make sure you
    quickly track down any Polterpups that get away.
    
    *Polterpups seem to love hiding in invisible and/or furniture which contains
    traps.  Oftentimes, you'll find one and get cursed, or will spawn ghosts at
    the same time you find their hiding spot.  Always try not to let the
    Polterpups get away, but when the dust settles after finding one, make sure
    to heal cursed party members with your Darklight and clear out any excess
    ghosts that get in your way.  Five minutes is usually more than enough time
    in most cases.
    
    *Speaking of other ghosts, they usually come in short supply.  While it's
    good that they won't often be in your way of hunting down Polterpups, this
    also means that Gold (and upgrades) will be a scarce commodity in this mode.
    
    *When ghost do show up, try for multi-kills to increase the Gold reward for
    defeating these ghosts.  Sometimes, when finding a Polterpup, you might spawn
    a whole swarm of ghosts, but this can be a real hindrance and could cost you
    the game if you spend too much time fighting them.
    
    *There are two different kinds of Polterpups: Polterpups (ohmygosh!) and Big
    Polterpups.  The only real difference between the two is that Big Polterpups
    have more HP (I believe it's always twice as much).  Both kinds have separate
    entries in the Vault, so I thought it was worth mentioning.
    
    *From my experience, it seems that swarms of ghosts appear more often on the
    floor before a boss ghost.  Therefore, you might want to forgo taking down
    ghosts on these floors, as the Polterpups will often spawn ghosts and quickly
    run away.
    
    *It might be wise to pair up with a teammate because Polterpups (especially
    the big ones) can get away from you.  If they cross into another room, you'll
    have to find them again, so you'll want to pick one of your teammates and
    stick with him.  Two Luigis are stronger than one, and they can suck those
    mutts faster than one (and can keep them from getting away more easily).  
    
    *Another reason to pair up with another person that Polterpups will sometimes
    knock you on the floor when you find them, giving them a free ticket to
    escape.  If you have another person with you, he can at least get the stun
    off and maybe start suctioning the Polterpup for when you're back on your
    feet.  Remember, Scarescraper is co-op on all modes!
    
    *You can also play a little "pass the baton" game with keys.  Should you bump
    into someone who is carrying a key, you have a better chance of colliding
    with them and causing them to drop it.  Ghost damage can cause key-holders to
    drop their keys as well, don't try to get hit by anything if you have a key.
    
    -Use this to your advantage.  If one of your teammates is holding a key and
    is completely brain-dead, try bumping into them and taking their key.  Quite
    often, the last room you need to clear is beyond a locked door, so be a rude
    dude for the greater good.  :)
    
    -Alternately, you can fire spiked balls or rocks at them if they're trying to
    hassle you.  Not everyone online is a good sport and might try to make you
    lose by preventing you from entering the one room you need to enter.  This is
    the ONLY time I'd recommend doing this, because you're being a jerk to a
    jerk.  
    
    
    *****************************************************************************
    ******************************7) Special Ghosts******************************
    *****************************************************************************
    
    Scarescraper Online Play adds something else to spice things up.  It has
    special ghosts which cannot be obtained in the 1-player campaign.  This means
    that if you want to have a 100% complete Vault, you'll have to play online to
    obtain these special ghosts.
    
    There are 48 ghosts total (or possibly more, but that's currently all the
    empty slots I see right now).  This section is staring to fill up, but is
    still incomplete.
    
    In previous version of this guide, I had strategies for each ghost.  After
    playing enough of Scarescraper Mode, I've noticed that ghosts of the same
    type all fight the same.  So instead, I replaced my "Notes" with a brief
    description on their "Appearance" instead.
    
    Since each boss ghost of the same type, I'll give strategies right here
    instead, at the top of this section.  Note that bosses appear every five
    floors and on boss floor, you must first spawn the boss by inspecting shaking
    furniture.
    
    All bosses floors have a five minute time limit, and any boss floor which is
    not the top floor has four rooms.  A red coin will appear in each of these
    four rooms of Red Coin Scramble, so be a good sport and only take one of each
    red coin (unless you're not playing with a full team).
    
    All bosses will also spawn swarms of ghosts throughout the fight, and will
    often have shockwave abilities which will knock down all players, breaking
    your vacuum's connection.  It's best to split your team into two groups: one
    to fight the normal ghosts (farming gold while preventing overall damage) and
    one to attack the boss.
    
    First and foremost, Polterpups are not boss ghosts, but the required ghosts
    that you need to catch in Polterpup Mode (and only appear here).  Refer to
    the Polterpup section above for strategies on them.
    
    Secondly, The Brain is the boss ghost at the top floor of any Scarescraper,
    and (obviously) doesn't appear in Endless Mode.  During this fight, you first
    have to spawn him, and then find and fight him like any other Poltergeist
    found in the 1-player mode.  He'll roam about the arena completely invisible,
    so charge up your flashlight and try to cover a wide area with the burst
    until you find him.  Then attack like normal.  He'll also toss objects at
    you, so use your B button dodge ability often.  If he looks like he's
    charging up a shockwave, quickly use any A button charges to stagger him.
    
    Greenie bosses always carry bombs and come in pairs.  You'll first have to
    strip the bombs from their hands before stunning them with your flashlight.
    
    Slammer bosses have damage shields and spawn flies throughout the fight, so
    farm those upgrades early to quickly break their shields.
    
    Sneaker bosses also come in pairs and spawn teleporters in the room.  If you
    pass over these teleporters, you'll be taken to a different room, so dodge
    them with the B button.
    
    Creeper bosses typically appear in narrow rooms and spawn lots and lots of
    ghosts (particularly, normal Creepers).  You'll want at least half your team
    on the normal ghosts so you aren't overwhelmed.
    
    Gobber bosses spew normal Creepers and spew up more slime slicks than normal
    Gobbers.  They're the same otherwise.
    
    
    *****Page 1: The Gold Ghost Page*****
     ___________________________________________________________________________
    |_#1:_Bomb_Brother____________________|_#2:_Beetle_Whisperer________________|
    | Description: These identical twin   | Description: This ghost isn't       |
    | brothers sure have a blast playing  | exactly a people person.  He gets   |
    | with bombs!                         | downright grumpy when disturbed,    |
    |                                     | and he won't hesitate to            |
    |                                     | "introduce" you to his beetle       |
    |                                     | friends.                            |
    |                                     |                                     |
    | My Heaviest Weight: 22w             | My Heaviest Weight: 74w             |
    |                                     |                                     |
    | Appearance: A gold Greenie.         | Appearance: A gold Slammer.         |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#3:_Terrible_Teleporter_____________|_#4:_Primordial_Goo__________________|
    | Description: These twin sneakers    | Description: This ancient ghost is  |
    | are trouble with a capital T!  Mess | the granddaddy of all Creepers.  Be |
    | with them and you might end up      | careful!  If you pull too hard, you |
    | being teleported out of the room!   | might get more than you bargained   |
    | I learned that the hard way.        | for!                                |
    |                                     |                                     |
    | My Heaviest Weight: 48w             | My Heaviest Weight: 33w             |
    |                                     |                                     |
    | Appearance: A gold Sneaker.         | Appearance: A gold Creeper.         |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#5:_Creeper_Launcher________________|_____________________________________|
    | Description: An enormous ghost with the uncanny ability to produce other  |
    | ghosts!  I've never seen anything like it!  I'd recommend ghost hunters   |
    | deal with him in a group, just to be safe.                                |
    |                                                                           |
    | My Heaviest Weight: 131w                                                  |
    | Appearance: A gold Gobber.                                                |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    *****Page 2: The Special Ghost Page*****
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#6:_Polterpup_______________________|_#7:_Big_Polterpup___________________|
    | Description: Normally very playful  | Description: This pooch is big, so  |
    | and kind, the Polterpups started    | it might take more than one ghost   |
    | misbehaving after the Dark Moon     | hunter to keep him under control!   |
    | shattered.                          |                                     |
    |                                     |                                     |
    | My Heaviest Weight: 35w             | My Heaviest Weight: 43w             |
    |                                     |                                     |
    | Appearance: A small Polterpup.      | Appearance: A big Polterpup.        |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#8:_The_Brain_______________________|_____________________________________|
    | Description: This cunning ghost is the most evolved of all the            |
    | Poltergeists.  He awaits ghost hunters who are both brave and smart       |
    | enough to match his powers.                                               |
    |                                                                           |
    | My Heaviest Weight: 128w                                                  |
    | Appearance: A giant Poltergeist.                                          |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    *****Page 3: The Stylish Page*****
     ___________________________________________________________________________
    |_#9:_(Unknown)_______________________|_#10:_(Unknown)______________________|
    | Description: -                      | Description: -                      |
    |                                     |                                     |
    | My Heaviest Weight: 00w             | My Heaviest Weight: 00w             |
    |                                     |                                     |
    | Appearance: -                       | Appearance: -                       |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#11:_(Unknown)______________________|_#12:_Tether_Jacket__________________|
    | Description: -                      | Description: Description: At first, |
    |                                     | I thought he was trying to attack   |
    |                                     | me, but then I realized he just     |
    |                                     | wanted me to try on his             |
    |                                     | fancy-looking jacket.  He could     |
    |                                     | have just asked...                  |
    |                                     |                                     |
    | My Heaviest Weight: 00w             | My Heaviest Weight: 30w             |
    |                                     |                                     |
    | Appearance: -                       | Appearance: A Creeper in a leather  |
    |                                     | jacket                              |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#13:_Yakuta_Ball____________________|_____________________________________|
    | Description: After a nice hot shower and with no other plans for the day, |
    | this Gobber slips right into his bathrobe and gets ready to lounge        |
    | around.  This ghost is living the dream.                                  |
    |                                                                           |
    | My Heaviest Weight: 123w                                                  |
    | Appearance: A Gobber in a bathrobe.                                       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    *****Page 4: The Floral Page*****
     ___________________________________________________________________________
    |_#14:_(Unknown)______________________|_#15:_(Unknown)______________________|
    | Description: -                      | Description: -                      |
    |                                     |                                     |
    | My Heaviest Weight: 00w             | My Heaviest Weight: 00w             |
    |                                     |                                     |
    | Appearance: -                       | Appearance: -                       |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#16:_(Unknown)______________________|_#17:_Violet_________________________|
    | Description: -                      | Description: When he's in puddle    |
    |                                     | form, he looks like a little garden |
    |                                     | dotted with beautiful flowers.      |
    |                                     | It's really breathtaking... but not |
    |                                     | in a good way.                      |
    |                                     |                                     |
    | My Heaviest Weight: 00w             | My Heaviest Weight: 37w             |
    |                                     |                                     |
    | Appearance: -                       | Appearance: A purple and blue       |
    |                                     | flowered Creeper.                   |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#18:_Daisy__________________________|_____________________________________|
    | Description: When he's not hungry, he's probably as gentile as a freshly  |
    | picked flower.  Too bad he has a bottomless stomach.                      |
    |                                                                           |
    | My Heaviest Weight: 127w                                                  |
    | Appearance: A yellow and white flowered Gobber.                           |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    *****Page 5: The Food Page*****
     ___________________________________________________________________________
    |_#19:_(Unknown)______________________|_#20:_(Unknown)______________________|
    | Description: -                      | Description: -                      |
    |                                     |                                     |
    | My Heaviest Weight: 00w             | My Heaviest Weight: 00w             |
    |                                     |                                     |
    | Appearance: -                       | Appearance: -                       |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#21:_Scorn__________________________|_#22:_(Unknown)______________________|
    | Description: This funny-looking     | Description: -                      |
    | ghost has kernels for teeth.  I bet |                                     |
    | he wishes he could pop them when he |                                     |
    | smiles--if not to get people a big  |                                     |
    | ol' fright, at least to get free    |                                     |
    | popcorn at the movie theater.       |                                     |
    |                                     |                                     |
    | My Heaviest Weight: 47w             | My Heaviest Weight: 00w             |
    |                                     |                                     |
    | Appearance: A Sneaker which looks   | Appearance: -                       |
    | like an ear of corn.                |                                     |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#23:_Terrorange_____________________|_____________________________________|
    | Description: He once helped an amateur farmer win a contest by pretending |
    | he was a gigantic orange.  Don't ask me how I know that.                  |
    |                                                                           |
    | My Heaviest Weight: 128w                                                  |
    | Appearance: A Gobber which looks like an orange.                          |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    *****Page 6: The Halloween Page*****
     ___________________________________________________________________________
    |_#24:_(Unknown)______________________|_#25:_(Unknown)______________________|
    | Description: -                      | Description: -                      |
    |                                     |                                     |
    | My Heaviest Weight: 00w             | My Heaviest Weight: 00w             |
    |                                     |                                     |
    | Appearance: -                       | Appearance: -                       |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#26:_Scool__________________________|_#27:_Jack-goo-lantern_______________|
    | Description: There's no denying     | Description: It's always "trick or  |
    | that he looks creepy, but he's a    | trick" with this guy!  He seems to  |
    | pretty interesting feller once you  | have conveniently forgotten the     |
    | get to know him.                    | treat part.  Sheesh!                |
    |                                     |                                     |
    | My Heaviest Weight: 45w             | My Heaviest Weight: 35w             |
    |                                     |                                     |
    | Appearance: A Sneaker which looks   | Appearance: A Creeper which looks   |
    | like a skeleton.                    | like a pumpkin in overalls.         |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#28:_Blimp_Reaper___________________|_____________________________________|
    | Description: Instead of a scythe, he walks around with a giant turkey     |
    | leg.  Uh-huh...                                                           |
    |                                                                           |
    | My Heaviest Weight: 129                                                   |
    | Appearance: A Gobber in a Grim Reaper cloak.                              |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    *****Page 7: The Bug Page*****
     ___________________________________________________________________________
    |_#29:_(Unknown)______________________|_#30:_(Unknown)______________________|
    | Description: -                      | Description: -                      |
    |                                     |                                     |
    | My Heaviest Weight: 00w             | My Heaviest Weight: 00w             |
    |                                     |                                     |
    | Appearance: -                       | Appearance: -                       |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#31:_Fight_Fly______________________|_#32:_(Unknown)______________________|
    | Description: Criminy!  I didn't     | Description: -                      |
    | think something so small could be   |                                     |
    | so...terrifying!  The size-to-scare |                                     |
    | ratio of this little guy is off the |                                     |
    | charts!                             |                                     |
    |                                     |                                     |
    | My Heaviest Weight: 47w             | My Heaviest Weight: 00w             |
    |                                     |                                     |
    | Appearance: A Sneaker which looks   | Appearance: -                       |
    | like a fly.                         |                                     |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#33:_(Unknown)______________________|_____________________________________|
    | Description: -                                                            |
    |                                                                           |
    | My Heaviest Weight: 000w                                                  |
    | Appearance: -                                                             |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    *****Page 8: The Marine Life Page*****
     ___________________________________________________________________________
    |_#34:_(Unknown)______________________|_#35:_Clown_Fishy____________________|
    | Description: -                      | Description: The reason this fellow |
    |                                     | is so angry is because people keep  |
    |                                     | thinking clown fish are actual      |
    |                                     | clowns.  They're not.  He's got no  |
    |                                     | sense of humor whatsoever.  Didn't  |
    |                                     | laugh at any of my jokes            |
    |                                     |                                     |
    | My Heaviest Weight: 00w             | My Heaviest Weight: 73w             |
    |                                     |                                     |
    | Appearance: -                       | Appearance: A Slammer which looks   |
    |                                     | like a clown fish                   |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#36:_(Unknown)______________________|_#37:_Pondquin_______________________|
    | Description: -                      | Description:                        |
    |                                     |                                     |
    | My Heaviest Weight: 00w             | My Heaviest Weight: 33w             |
    |                                     |                                     |
    | Appearance: -                       | Appearance: A Creeper which looks   |
    |                                     | a penguin.                          |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#38:_(Unknown)______________________|_____________________________________|
    | Description: -                                                            |
    |                                                                           |
    | My Heaviest Weight: 000w                                                  |
    | Appearance: -                                                             |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    *****Page 9*****
     ___________________________________________________________________________
    |_#39:_Bad-minton_____________________|_#40:_Footbrawl______________________|
    | Description: He tries to act like a | Description: I'd stay out of the    |
    | roughneck, but he secretly loves    | way unless you want to get tackled. |
    | argyle sweater-vests.  I'm pretty   | He's been voted MVP of the ghost    |
    | sure he comes from old money.       | football league for three           |
    |                                     | consecutive years!                  |
    |                                     |                                     |
    | My Heaviest Weight: 22w             | My Heaviest Weight: 75w             |
    |                                     |                                     |
    | Appearance: A Greenie in the shape  | Appearance: A Slammer in a football |
    | of a badminton racket.              | helmet.                             |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#41:_Tennis_Menace__________________|_#42:_Goolf__________________________|
    | Description: Careful with this one! | Description: The only thing he      |
    | He's been known to sneak onto       | enjoys more than playing golf is    |
    | tennis courts midmatch and cover    | creating "hazards" on the green.    |
    | the ball with ghostly goo!          |                                     |
    |                                     |                                     |
    | My Heaviest Weight: 50w             | My Heaviest Weight: 31w             |
    |                                     |                                     |
    | Appearance: A Sneaker shaped like a | Appearance: A Creeper that looks    |
    | tennis racket.                      | like a golf ball on a tee.          |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#43:_(Unknown)______________________|_____________________________________|
    | Description: -                                                            |
    |                                                                           |
    | My Heaviest Weight: 00w                                                   |
    | Appearance: -                                                             |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    *****Page 10: The Safari Page*****
     ___________________________________________________________________________
    |_#44:_(Unknown)______________________|_#45:_Banegal________________________|
    | Description: -                      | Description: He tries to roar       |
    |                                     | ferociously, but what comes out     |
    |                                     | sounds more like an adorable kitty  |
    |                                     | meowing.  Don't tell him I said     |
    |                                     | that.                               |
    |                                     |                                     |
    | My Heaviest Weight: 00w             | My Heaviest Weight: 69w             |
    |                                     |                                     |
    | Appearance: -                       | Appearance: A Slammer with tiger    |
    |                                     | stripes.                            |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#46:_(Unknown)______________________|_#47:_(Unknown)______________________|
    | Description: -                      | Description: -                      |
    |                                     |                                     |
    | My Heaviest Weight: 00w             | My Heaviest Weight: 00w             |
    |                                     |                                     |
    | Appearance: -                       | Appearance: -                       |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |_#48:_(Unknown)______________________|_____________________________________|
    | Description: -                                                            |
    |                                                                           |
    | My Heaviest Weight: 000w                                                  |
    | Appearance: -                                                             |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    *****************************************************************************
    *************************8) Unlockables and Secrets**************************
    *****************************************************************************
    
    *Scarescraper Online Play is unlocked once you complete A-4 in the 1-Player
    campaign.  This is because you'll need the Darklight while playing online,
    and you don't get it until that mission.
    
    *****Modes*****
    -Surprise: Complete a Scarescraper of any difficulty and height on each mode
    of play (Hunter, Rush, and Polterpup) to unlock this.  During Surprise Mode,
    each floor can randomly be one of the three main modes (just listed).  This
    mode will be unlocked the next time you try to create a room, but you can
    still play in other peoples' Surprise Mode Scarescrapers before unlocking it.
    
    -Endless: Complete a 25F Scarescraper on any mode and you will unlock this
    mode for THAT TYPE ONLY.  So if you beat a 25F Hunter Mode Scarescraper, you
    can create Endless Hunter Mode Scarescrapers but not Rush, etc, until you
    also beat a 25F Scarescraper on those modes as well.  This mode will be
    unlocked the next time you try to create a room, but you can still play in
    other peoples' Endless Mode Scarescrapers before unlocking it.  They also
    have their own unchangeable difficulty setting.
    
    *****Upgrades*****
    -These are the various Upgrades you can obtain for Scarescraper Mode.  Note
    that they are only temporary for the duration of your current session and
    cannot be kept after leaving your current Scarescraper.
    
    Also, I should mention that all Gold acquired by your entire team counts
    towards obtaining a new upgrade.  In addition, each mode of play seems to
    have different requirements, but the upgrades given at each level seem to all
    be the same.
    
       ______________________   ________   ________   ___________   __________
     _/_______Upgrades_______\_/_Hunter_\_/__Rush__\_/_Polterpup_\_/_Surprise_\_
    | 1) Power Gauge 2        |     600G |     400G |        250G |        500G |
    | 2) Darklight 2          |    1800G |    1100G |        750G |       1500G |
    | 3) Super Poltergust 2   |    4000G |    2400G |       1600G |          ?G |
    | 4) Power Gauge 3        |    7000G |    4000G |       2500G |          ?G |
    | 5) Darklight 3          |    7000G |    7000G |       4500G |          ?G |
    | 6) Super Poltergust 3   |    7000G |   10000G |       6500G |          ?G |
    | 7) Heart Drop           |    7000G |       ?G |       7500G |          ?G |
    | 8) ?                    |    7000G |       ?G |       8500G |          ?G |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note: Heart Drop just spawns a lot of hearts near one player at the start of
    the match.
    
    *****************************************************************************
    *********9) Sites which I have given my permission to use this guide*********
    *****************************************************************************
    
    1) www.gamefaqs.com
    
    
    *****************************************************************************
    *********************************10) Credits*********************************
    *****************************************************************************
    
    1) To me, of course.  ^_^
    
    2) To GameFAQs founder CJayC for creating the biggest FREE gaming website
    around and allowing us writers to host our own guides for free.
    

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