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*************** Luigi's Mansion: Dark Moon Scarescraper Guide ***************
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Technical stuff I gotta do:
Version: 3.0
Date: 2013
Author: SIMSteven
A GameFAQs Strategy Guide and ONLY for GameFAQs and those I have given
permission to.  I will put their names on the bottom so don't lie!  Don't
bother inserting your name in the bottom either as my original copy will
always have the correct sites and GameFAQs will always be the first site I
host my guides on.  If you see different sites using this guide other than
those listed on the one found at GameFAQs, they stole it!  If you are a site
that is not listed in the GameFAQs version, please remove it immediately!

This is a must for any guide, and if you haven’t noticed by now I’ll spell it
out for you:
COPYRIGHT İ NOTICE!!!!!!!!
COPYRIGHT İ NOTICE!!!!!!!!
COPYRIGHT İ NOTICE!!!!!!!!
COPYRIGHT İ NOTICE!!!!!!!!
COPYRIGHT İ NOTICE!!!!!!!!
C-O-P-Y-R-I-G-H-T İ N-O-T-I-C-E-!!!!!!!!

FOR PERSONAL USE ONLY!!!!!!!!
COPYWRITED İ 2013 BY SIMSteven!!!!!!!!
HAVE I MADE MYSELF CLEAR?!?!?!?!?!?!?!?!?!?!?!?!?!?!

I just HATE people who copy/plagiarize other people’s work and call it their
own.  What is plagiarism you ask?  It’s the technical word for the stealing
of other people’s work.  It’s also ILLEGAL in every state and country.
Patchwork plagiarism is also illegal.  This means that someone copies someone
else’s work, changes a few words and/or paragraphs, and claims that it is an
original work.  In other words: DON’T DO IT without my permission!!!!!! 

Over time, I've gotten tired of all these sites asking to use my guides.
People ask, "I read all of your guides.  Can I use them on your site?"  First
off, I doubt anyone would really read through ALL of my guides.  They
probably just looked at my contributor page and thought they'd get an already
written guide, without doing any work.  Then, I'd have to go and update all
of my guides.

So therefore, my guides will ONLY be displayed on sites of my choosing.  The
sites that already have permission to use my guides may keep on using them,
but from now on, my newest guides will have hosting privileges GameFAQs ONLY,
and my own site.  Other sites will be sites with special privileges, and will
only get a guide of mine if I contact them personally.

I apologize if you are a reader and find this to be a bit excessive but I
wrote this guide for GameFAQs because it's a free site and I give it to them
for free.  Therefore, I don't want to see this anywhere except the places
where I choose since it's also free to view there, as well.

Page width of this document:

This guide is best viewed in MS Word, Courier New, size 10 font, with 1 inch
margins around the document.  Apparently, when I change the margins in Word
to 1 inch all around, it resets the left and right margins to .92 inches.
Just to let you know.

Test:
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********************************E-Mail Policy********************************
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As mentioned above, I will not give anyone my guides so don't ask for them.
Also, since I try to be as thorough as possible when I write my guides,
please do NOT send me an e-mail directly.  Instead, ask on the GameFAQs
Message Boards or the Answers section.

Also, do NOT ask me anything about sequels, other games in a series, or
anything along those lines.  If you absolutely HAVE to ask me a question,
keep it within the game I made a guide for.  Praise is also accepted, but
don't ask for a response, because I won't give you one.

Honestly, I get enough junk mail day after day, and I am sick of it.  I check
my e-mail every day, but I would rather keep my inbox as clean as possible.
Also, don't try to sell me anything, as your e-mail will be deleted the
moment I see it.  Thank you, and good day.


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*******************************Version History*******************************
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Version 3.0: Added more and more tips everywhere.  Scarescraper Ghosts have
been updated with everything I've got so far.  Removed "My Notes" from the
same section and replaced it with "Appearance," since all Scarescraper ghosts
of the same type have identical attack patterns and strategies.  Also added
some more advanced techniques, found in the General Tips and Tricks section.

Version 2.0: The guide now has a proper Polterpup section.  I've added some
tables and corrected a few errors, as well as made mention of some
environmental hazards.  Updated the secrets and unlockables with more defined
requirements, and filled in more spots in the special ghosts section.  The
special ghosts section also has the most significant changes, as it's now in
table form.

Version 1.0: The first version of this guide, and probably my first guide
which I've made for a brand new game.  Unlike most guides I've written, I
don't know EVERYTHING about this game yet and will need to update this
guide regularly as I learn new things.

As for right now, this guide is done mostly in bullet-point form since it's
primarily one big list of tips and tricks.  It's too big for a sticky thread
on the forums, but needs some refining, which I intend to do soon.  Later on,
I'll start adding some fancy ASCII art and/or diagrams to make things more
legible.


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********************************Introduction*********************************
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After 12 long years, Luigi's Mansion is finally getting a sequel.  Seeing as
how I wrote the Perfect Score Guide for the first game, I naturally had to
pick up Luigi's Mansion: Dark Moon, on day 1, and I've been loving the game
ever since.

Now it'll be impossible for me to do another Perfect Score guide because the
amount of money obtained in Dark Moon is limitless.  Instead, I've been
enjoying the online play, Scarescraper Mode, but I've had trouble with online
players not knowing what to do.

I expected this, seeing as how the game is relatively new, so I got my feet
wet with Scarescaper and decided to whip up a quick tips 'n tricks guide of
things I've learned in the first week of playing the game.  So now, I'll pass
that knowledge onto everyone out there not wanting to be a burden to their
team, as well as for those wanting to improve their success at completing a
few Scarescrapers of their own.


*************************************
**********Table of Contents**********
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1) Getting Started: Basics of Scarescraper Mode              Find Code: *1)
2) Facing the Opposition: Ghosts and Hazards                 Find Code: *2)
3) General Tips and Tricks                                   Find Code: *3)
4) Hunter Mode                                               Find Code: *4)
5) Rush Mode                                                 Find Code: *5)
6) Polterpup Mode                                            Find Code: *6)
7) Special Ghosts                                            Find Code: *7)
8) Unlockables and Secrets                                   Find Code: *8)
9) Sites which I have given my permission to use this guide  Find Code: *9)
10) Credits                                                  Find Code: *10)

Note: Find Codes conveniently allow you to skip to the section you're looking
for.  For most Internet browsers, you can push Ctrl-F to search for something
in the web page.  Enter the Find Code into the search box and hit Enter to
skip down to the section you wish to view.  Mac users will probably have to
do it differently so I can't help you there.


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***************1) Getting Started: Basics of Scarescraper Mode***************
*****************************************************************************

First off, I should mention this guide was made with strategies in Worldwide
Play.  I have not played using Download Play or any other mode, but I assume
they'll all work the same.  Also, don't ask me how to set up a WiFi
connection or ask me how to set up your 3DS so that it can go online.  For
that, you'll want to consult Nintendo's website, Google, or the manual found
on the Home menu for your Nintendo 3DS.

Now that we've gotten that disclaimer out of the way, let's go over some
basic information about the Scarescraper Online Mode of Play.  Man, that's a
long name.  I'll just call it Scarescraper for short.

Before you can even play Scarescraper, you will have to complete stage A-4 in
the 1-Player campaign.  This is because you'll need to obtain the Darklight,
so you should be accustomed to all of Luigi's abilities by the time you start
playing online.  It shouldn't take more than an hour or two to finish it, but
once you do, you'll unlock online play.

Right, about that....

Since you've obtained and used all of Luigi's abilities in the 1-player
campaign, I won't bother to explain those basics either.  E-Gadd should have
already done a good enough job doing that for you.  If not, go back and play
those first four stages and don't skip the tutorials this time.

So once you've unlocked Scarescraper, you can access it in E-Gadd's lab by
going to the main menu and pushing right.  If you have a list of missions on
screen, push the B button to back out, then try pushing left/right to switch
monitors.  Scarescraper is the one of the right, the 1-player campaign is the
one in the middle, and the vault is the one on the left.

Since we're concerned about Online and Worldwide Play, select those options.
You'll see a list of other Scarescrapers which other have created.  If it's
your first time, you'll probably want to join someone else's Scarescraper
until you've gotten the hang of things.

Be warned, not all Scarescrapers are created alike!  There are three
difficulty levels: Normal, Hard, and Expert.  Obviously, they're taking a
leaf out of how McDonald's evaluates the size of their drinks and have left
out an Easy difficulty.  You'd think it'd make much more sense if they'd name
them "Easy, Normal, and Hard," but nobody's perfect.  Not even Nintendo.  I
also find it strange that a Nintendo game lacks an Easy Mode to begin with.

Alas, if you're a new player, you'll probably want to play on Normal Mode
until you've gotten the hang of things.  Also, you may notice that there are
different "Modes" of play.  These also come in three flavors: Hunter, Rush,
and Polterpup.  The simplest mode of play is Hunter Mode, so new players
might also want to pick a room Hunter Mode on Normal Difficulty.

Finally, you might also notice that each Scarescraper has a different number
of floors.  There are also three choices for this: 5F, 10F, and 25F.  Less
floors means that you'll finish more quickly, and won't have to face the more
difficult ghosts found on higher floors.

So to summarize, new players should probably pick someone else's room that
says "Hunter Mode, 5F, Normal."

I'll explain the different modes in the sections below.  As far as
difficulties goes, as you increase in difficulty, expect to see ghosts in
greater numbers, and stronger ghosts sooner.  There are also more traps in
the harder difficulties, but I'll go into more detail on this later in its
own section, as well.

Now, I'll cover the different modes in more detail later, but I can at least
give you an overview now.  In Hunter Mode, you have to defeat all the ghosts
on a floor to proceed to the next level.  In Rush Mode, you must first find
the exit hatch room, and then have all players step on the pressure plates to
release the chest in that room.  In Polterpup Mode, you must hunt down and
catch all the Polterpups on the floor.


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****************2) Facing the Opposition: Ghosts and Hazards*****************
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This section of the guide covers the hazards you'll find in Scarescraper, as
well as a few notable ghosts which will cause you a lot of trouble.

***Traps and Hazards***

Urn Trap: These are the worst, in my opinion.  Upon checking a Luigi-sized
urn with no plants inside, there is a chance it'll flip over on your head and
prevent all actions except movement (you can't open doors, either).  Whenever
you're trapped by an urn trap, ghosts while gradually spawn in this room,
which means you'll have to walk around and try your best to avoid taking
damage.

If you get hit by one of these, don't feel ashamed to mash Down on the D-Pad,
as you have a legitimate reason to call for help.  And sometimes they aren't
paying attention with all the other emotes and action flying around, so keep
hitting it until someone responds.

This means you'll have to rely on your teammates to bust you out, as a red
bobble will be connected to the bottom (now the top) of the urn.  All one of
your teammates needs to do is suction this bobble with their vacuum and pull
with the A button to release you.  Unfortunately it suffers from poor hit
detection (the vacuum stream has a hard time connecting with the bobble) so
you'll need to stand still.

One more thing about that hit detection problem.... it seems that vacuum
suction prefers ghosts and objects (like watermelons) over the urn trap
bobble, so don't be surprised if your teammates go and clear out the ghosts
first before releasing you. Sometimes you'll just have to wait until you have
more breathing room in the room.

Your best bet is to avoid searching any tall, slender urns that have nothing
in them (unless you revealed it with the Darklight).

Alternately, you can get hit by a suit of armor's sword swing.  This is
probably the only way to break out of an urn trap without help from others,
aside from getting yourself killed.  Note that you'll still take damage, and
this is situational at best (because knight statues aren't in every room).

***Carpet Trap***

These are the second-worst traps, in my opinion.  As you run through each
floor, you may notice that the carpets vary in size.  Carpet Traps occur
randomly if you step on those large, square carpets which the white patch in
the middle.

Should you get hit by a Carpet Trap, it'll rise up and surround you,
preventing you from moving.  You can still perform other actions while
trapped, so you can defend yourself, catch ghosts, and reveal objects with
the Darklight.

Carpet Traps are troublesome, essentially taking you out of the battle until
another team member releases you.  Therefore, don't hesitate to mash the Down
button on the D-Pad, calling for help until someone comes to your aid.  In
order to disarm a Carpet Trap, a teammate will have to pull on one of the
tassels at the corners of the carpet and press the A button.

***Curses***

To me, these are a minor annoyance compared to anything else.  When you
search an object, curse gas may flow out of it and onto you, making you
cursed.  This will reverse your movement control scheme, so left is right,
and up is down.

What's worse about curses is that if you come in contact with another
teammate, it'll spread to them as well.  It can be cured if someone shines
their Darklight on you, or you do the same to them.

Curses also makes it harder to catch ghosts.  You're probably used to tilting
the slide pad away from a ghost while you try to catch it.  When you're
cursed, you have to tilt the slide pad TOWARDS them instead, making it
awkward and even harder to control in a ghost-infested room.  Dodging is also
harder to do.

Curses seem to be less common than the other two, and you can actually avoid
them should you check an object which contains a curse.  Whenever you're
searching objects, always walk up to them and tap the X button, then move on.
Curses typically take a half-second to trigger, and it's possible to walk
away fast enough to not get hit by them.

Like all traps, curses can end your current run if you have enough
unfortunate problems happen all at once.  You can also simultaneously be
cursed and get hit by an Urn Trap or Carpet Trap, so watch out for that.

***Ghosts***

*Since this isn't a Ghostbusting 101 Guide, I expect that everyone knows how
to catch ghost at this point.  Instead, I'll only mention the worst ghosts to
fight in Scarescraper Mode.

*Gobbers are those big, fat, yellow ghosts which puke everywhere.  Their puke
can block doors, which prevents you from reaching the other rooms or
backtracking during Red Coin Scramble.  Gobbers tend to show up when you're
the only person in the room and block you from using the door (unfortunately,
it's usually the only door).

-If you're alone in a dark room but see no ghosts, try walking up to the
doors and see if one shows up.  These guys are best defeated by NOT wiggling
the slide pad.  Instead, maintain a connection and slowly walk in a circle
around them until they spew their spew at you, then press A once it passes
harmlessly to the side of you.  Avoid the slippery puddles s best s you can.

*Creepers grab/absorb you, slowing you down for a few moments and do minor
damage (but you can break out by mashing buttons).  Try to spot them early,
as they start off as a purple puddle in the middle of the floor (so vacuum
that first to make them vulnerable).  They tend to position themselves close
to doors to catch unwary prey running around without looking where they're
going.  Turning up the brightness on your 3DS helps spot them.

***Ghost Tactics in Scarescraper Mode***

*Greenies are normally easy fodder (and easy Gold for upgrades).  However,
they have some formations with can cause major trouble.  For example, an
entire hockey team or knight cavalry should be taken out in a group whenever
possible, unless you're an extremely skilled player.

-The best way to take down a hockey team or knight cavalry is to run around
and act as a decoy, let them attack first, evade their spinning attacks, and
try to flash ALL of them with at least one big flashlight burst and several
smaller bursts.  This causes them to drop their weapons and remove them from
play (unlike the 1-player campaign, where their weapons fall to the floor and
remain in play).  Once they've been successfully disarmed, build up another
large flash or start vacuuming as normal, since getting a multi-kill racks up
a lot of Gold.

-For shovel-wielding and spear-wielding Greenies, flash them as soon as they
start their attack, not at the end.  The timing on these guys is different so
you need to react accordingly.  As with hockey teams and knight cavalries,
spears and shovels will be removed from play once the Greenies drop them.

-Other Greenie equipment, which they usually try to bash you on the head
with, does NOT get removed from play (except for helmets, turkeys and gift
boxes).  If it's a melon or pumpkin, this is good news, as you can launch
these and get hearts out of them.  Spiked balls and rocks aren't as good, and
should be left alone (with one exception, mentioned in the next section).

*I've noticed ghosts have some fairly standard formations and tactics, so
they're a bit cleverer than one might give them credit for.  One tactic I've
often seen them use it to have Creepers or Slammers as decoys, making it so
you attack them first, and then appear out of no where and attack you.

-Be on your toes and don't always go to town vacuuming ghosts as soon as you
stun them, or you might have a Greenie trying to bash you over the head with
a rock.  Instead, dodge immediately, or perform a feint by vacuuming only a
couple HP, and be ready with your flashlight to ambush the ambushers,
allowing a multi-kill.

***Environmental Hazards***

There are also a couple non-lethal hazards found in some rooms that are
mostly there to slow you down.  I haven't personally seen these on the first
five floors of any Scarescraper I've played, so it's unlikely you'll see
these on a 5F Scarescraper.

There are two different kinds of environmental hazards I've found so far: icy
floors and sand dunes.  Icy floors, as you may expect, make you slip and make
it harder to move around in that room (as well as dodge attacks).  Sand dunes
simply inhibit movement, slowing your walking speed.

***Others***

Aside from ghosts and traps, there are also various critters and objects
which will stir up trouble, but not much trouble.  There are also suicidal
robots which can be vacuumed or flashed with your flashlight.  All of these
things should be flashed with your flashlight as normal critters will drop
coins, gold critters and gold robots will drop gold bars, and red robots
should be flashed for the sake of disarming them.  (Flashing and running
through a door is the most effective means of disposal.)


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*************************3) General Tips and Tricks**************************
*****************************************************************************

In this section, I will give some tips to help improve your game.  Some of
these tips might be common knowledge, while others might be not-so-common
knowledge.

*Go ghost hunting, always.  You should not leave ghosts alone, ever.  I've
even been known to bust ghosts during Red Coin Scramble, because there are so
many reasons why it's so important.  Here's a few reasons as to WHY:
-Increase the G you get.
-Increase the W you get.
-Get vacuum upgrades, faster, thanks to that extra G.
-Spend more time mapping out each floor to make Red Coin Scramble easier.
-Ghosts can block doors during Red Coin Scramble.
-Increase your own personal score for when all is said and done, and bonus G
that you can bring back to the 1-player campaign (although you can far more
from the 1-player mode stages).

*Plan your time accordingly.  A 5F Scarescraper probably takes about 15-30
minutes to complete, while a 25F Scarescraper will probably take about 2-3
hours to complete.  Be courteous to other players and don't join a room if
you don't have time to spend completing it.

*Upon completing a floor, you'll enter Red Coin Scramble.  You and your team
have to rush to obtain 4 red coins, which will be placed in random rooms.
Some notes on this mode:

-You will not see them on your map if they are placed in a room that hasn't
been entered yet.  The game also likes to place them in unvisited rooms, so
go there first.

-It's best to spread out the instant you complete the level.  Don't sit
around and gloat while spamming "Good Job!"  Run like crazy to any distant
rooms, especially the floor layout is like one long, curvy hallway.  Watch
your map and don't follow any other teammates that are also going in the same
direction.

-Unfortunately, it seems that the game likes to place the Red Coins as far
away as possible.  This is worse on harder difficulties when only certain
rooms can be accessed through teleportation cabinets, or through a long
series of rooms which are not connected to any others.

-If you're having trouble clearing a room before Red Coin Scramble because
the ghosts won't spawn, try running up to the doors.  Chances are that you
have a Gobber lying in wait, ready to ambush you in the Red Coin Scramble by
spewing on a door.  When this happens, the door can't be opened until he's
defeated.  

-If you successfully complete Red Coin Scramble, it's roulette time.  You
will get a chance at an upgrade, and everyone gets at least one chance at
winning on the roulette wheel.  Players who picked up a Red Coin will get
an extra chance at winning for per each Red Coin they picked up.  Possible
rewards are as follows:
-Poltergust Restorator: Defeating ghosts causes hearts to appear.
-Poltergust x2 or x3: The Poltergust is twice or thrice as powerful.
-X-Ray Glasses: See all invisible objects revealed by the Darklight.
-Map: The next floor's map is automatically filled out for all teammates, so
 it doesn't matter whoever wins the roulette (unavailable in Rush Mode).

***Flash Feinting***

*Flash Feinting is a technique I like to use, and I've also coined the term
since I pretty much invented it!  (I haven't really seen others use this
much, if at all, since I first wrote about it.)  This is an advanced
technique I've found through experimentation.

-Basically, Flash Feinting is using both the Flashlight AND Poltergust
together, almost simultaneously.  The basic concept of Flash Feinting is to
frequently alternate between stunning ghosts and vacuuming them, allowing you
to get multi-kills and disable groups of ghosts who ambush you (see the
segment on ghost tactics in the section above).

-To perform a Flash Feint, start by stunning a ghost, then start vacuuming,
and break it early.  Quickly tap the A button and continue to vacuum.  This
essentially allows you to keep ghosts stunned and disabled for longer periods
of time, allowing you to stun entire groups before you finish them all off.

-If Flash Feinting seems slow, you're not doing it right.  It should be
quickly so you can control the situation.  You need to be able to break the
connection with your vacuum and QUICKLY use the flashlight before they can
react.  The timing is precise, which is why it's an advanced technique.  You
need to break the connection after about a second, but Luigi needs to be in
control of his footing at the time you perform a Flash Feint.

-Flash Feinting is easy to pull off on ghosts with high health.  If you can
get one charge bar full, pull with A, immediately break your connection, use
the flashlight, and continue vacuuming.  If you can angle yourself correctly,
you can face more ghosts when you Flash Feint, pulling more ghosts into your
attack, allowing for a multi-kill.  It should almost look as if you never
broke your connection when you flashed your flashlight mid-vacuum.  This is
also the best way to practice Flash Feinting.

***Other Useful Tactics***

*There are two easy ways to gain Gold for upgrades: multi-kills and fully
charged kills.  Multi-kills happen when you are vacuuming multiple ghosts at
one time (max of 3) and fully charged pulls happen when you fully charge your
meter and press the A button, killing the ghost in the process.

-Try to avoid leeching kills if someone has a multi-kill going.  Instead, use
your flashlight to stun any other nearby ghosts so the other guy isn't
interrupted during his multi-kill.  If you're vacuuming multiple ghosts, you
get an extra gold bar per kill (20G).

-The more upgrades you get, the bigger your charge bar is.
-If you kill a ghost with one charge bar, you get 3 coins (3G).
-If you kill a ghost with two charge bars, you get an extra gold bar (20G).
-If you kill a ghost with three charge bars, you get THREE gold bars (60G).

-Combine multi-kills with fully charged kills and you'll get TONS of gold
bars, making Gold farming (and upgrade farming) a breeze.  This is great if
you're playing on harder difficulties and taller Scarescrapers.

*Stunning ghosts with the flashlight is an invaluable skill to master:
-Fully-charged stuns more easily allow multi-kills.
-Stunning helps you to conserve health.
-Stunning disarms ghosts of their weapons.
-Stunning helps control disadvantageous situations, such as maneuvering
around ghosts to revive a feinted or trapped teammate.
-Stunning multiple times allows you to bunch up ghosts as you move around
them, allowing you to easily get multiple kills.

*Always try to keep an eye on your map.  Keep an eye out for black doors and
green doors.  Black doors are always traps.  Black rooms have ghosts in them
while light-blue rooms do not.  If you have time, hunt down ghosts in rooms
which are black on your map, especially if they seem like a room you may have
to pass through multiple times.

*Melons, Pumpkins, and food-type items are your friend.  These can be sucked
up (not like that, you pervert!) and then launched with the L-button.  They
will then explode into a bunch of hearts so do this if you need healing.

*Get into the habit of using the Darklight a LOT.  This is very, VERY
important in Rush Mode, and less important in other modes.  This is because
there is a lot of invisible furniture everywhere, and lots of items in those
pieces of furniture.  More often than not, invisible furniture has better
goodies than already-visible furniture, and fewer traps.

*Pay attention to teammates spamming "HELP" if they're in a dark room.  They
may be caught in a trap, unable to move or help out until they are freed by
another teammate.  This is especially vital if you are playing Rush Mode, but
not so much if the teammate is in the exit hatch room of Rush Mode (more on
this in its appropriate section).

*Kill leeching is something which raises the ire of other players, but don't
worry about it too much.  It's far more important to pass each level and
survive with more HP than worry about who gets how many ghosts.

-The only impact your ranking has is who gets the most W at the end of the
match.  This affects who gets first, second, third, and fourth place, but in
reality, placement is irrelevant.  Sure, first place will get more gold to
bring home to the Vault than second, but compare the amount you get from a
single stage in the 1-player campaign.  You'll notice that you can get far
more gold in a fraction of the time in the 1-player campaign.

*Small critters and homing bots are not really your friend.  At least, they
aren't nearly as much of a friend as other things you'll find.  All of these
things can be easily defeated with the flashlight, although homing bots will
activate and try to ram into you and explode, causing pain and damage.

-Critters such as spiders, bats, and mice usually leave a coin or dollar
bill, which contribute to your next upgrade.
-The red homing bots give you nothing.
-Anything gold should be flashed immediately.  (Stop thinking like that,
pervert!).

-The gold homing bots are usually the best, as they leave two-to-three gold
bars, but are difficult to avoid until you learn how they move.  Get the
timing down, however, and you'll see these things as an easy 40G-60G.  You'll
want to flash them the moment you see them (too much innuendo...).


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*******************************4) Hunter Mode********************************
*****************************************************************************

This section contains tips specific to the Hunter Mode of play not otherwise
found in the Basics and General Tips sections.

*Hunter Mode is all about combat.  Any ghost left, err, alive must be dealt
with.  It's also a good "training" mode for any other mode, as you'll become
more skilled in defeating ghosts while not being defeated, yourself.

*In this mode, search for any dark rooms on your map, and don't stop
searching hem until every last ghost has been defeated.  Ghost hiding places
are more obvious in this mode, represented by shaking furniture.  Sometimes
you won't even have to search furniture as they'll already be there.

*Keys and locked doors are also found in this mode.  Red doors, as shown on
the map, require that you have a key before you can open them.  If a room has
a key in it, it'll also show on the map, although these rooms usually require
an extensive nook and cavity search (don't look at me like that!), or you
have to defeat the ghosts in the room.  If it's the latter, you're already
one step closer to achieving your goal.

-If you get a key, waste no effort in opening locked doors, as you don't want
to waste time dropping the key due to damage and hindering the progress of
your team.  Also, DON'T hold B when you pick up a key as people tend to
scramble to get the key.  You don't want them to bowl you over when you pick
up the key.

-It helps to keep an eye on your map for any rooms which might be off to
the side and aren't connected to any other room.  Some floors have doors
which can be opened but can be accessed by going around through another
connecting room.  Make it a priority to first open doors which are on the
sides of the map and have no green doors adjacent to them, as the key is the
only way to get into those rooms.

*You can also play a little "pass the baton" game with keys.  Should you bump
into someone who is carrying a key, you have a better chance of colliding
with them and causing them to drop it.  Ghost damage can cause key-holders to
drop their keys as well, don't try to get hit by anything if you have a key.

-Use this to your advantage.  If one of your teammates is holding a key and
is completely brain-dead, try bumping into them and taking their key.  Quite
often, the last room you need to clear is beyond a locked door, so be a rude
dude for the greater good.  :)

-Alternately, you can fire spiked balls or rocks at them if they're trying to
hassle you.  Not everyone online is a good sport and might try to make you
lose by preventing you from entering the one room you need to enter.  This is
the ONLY time I'd recommend doing this, because you're being a jerk to a
jerk.  

*Ghosts are stronger and spawn in greater number here, especially on harder
difficulty levels.  Expect to get swarmed often as you start step up in
difficulty.


*****************************************************************************
********************************5) Rush Mode*********************************
*****************************************************************************

This section contains tips specific to the Rush Mode of play not otherwise
found in the Basics and General Tips sections.

*Rush Mode is a bit different than the other modes.  You start with a mere 30
seconds and must find the exit hatch to proceed to higher levels.  All
players on the team must stand on a pressure plate next to the exit hatch to
advance to the next level.  You can also find Timepieces to increase the time
you have by 10 seconds a Piece.  (Oh-ho, such wit!)

*Contrary to what first impressions may lead you to believe, you have plenty
of time.  The best way to play this Mode is to NOT run around like a chicken
with its head cut off (although this is Luigi we're talking about...).  A
very basic concept that many players fail to grasp is that this is NOT a
sprint-to-the-finish-line type of game.  Instead, it's a mode of play which
requires you to think on your feet.

-Also, it's irrelevant who collects the Timepieces.  There is no prize for
whoever collects the most Timepieces, so be as greedy as you want.

*One important, extremely critical thing to know is that if you find the exit
hatch, DO NOT STOP MOVING.  Do not, I repeat, DO NOT sit around and spam
dialogue messages such "Over Here," "Hey,", "Help," or anything else for that
matter, in order to bring the rest of the team to you.  If you are one of
these players, you are being useless to the rest of your team.  Instead,
search the room for Timepieces, coins, hunt ghosts, open doors to nearby
rooms which haven't yet been mapped out, and the like.

*However, if you are hit by a trap, you DO want to spam "Help" a lot.  It's
good to know the difference between when someone is being useless and when
someone needs help.  You can usually tell because a person being useless is
usually in an already-lit room, and a person needing help will always be in a
dark room.  Traps ALWAYS cause more ghosts to spawn.

-Rug Traps and Urn Traps are the worst as you can't move or can't act.  If
you're stuck in a Rug Trap, you can still defend yourself by fighting ghosts
and use the Darklight, but can't move.  If you're caught in an Urn Trap, you
can move and avoid damage (with difficulty), but can't do anything else
(including opening doors).

-Curse traps are also pretty bad as they reverse your controls, making it
difficult to get from Point A to Point B.  They're not the worst of the bunch
but they're still annoying, and can royally kick your butt if you're
surrounded by a swarm of ghosts.  Curses can be dispelled by another
teammate's Darklight, so if you see someone else that's cursed, flash them
with your Darklight.  (Hey, I'm not that kinda Luigi!)

*Gobbers and Creepers (both ghosts) are also an unwelcome sight.

-Gobbers are those big, fat, yellow ghosts which puke everywhere.  Their puke
can block doors, which prevents you from reaching the exit hatch or
backtracking during Red Coin Scramble.  Gobbers tend to show up when you're
the only person in the room and block you from entering one door
(unfortunately, it's usually the only door).

-If you're alone in a dark room but see no ghosts, try walking up to the
doors and see if one shows up.  These guys are best defeated by NOT wiggling
the slide pad.  Instead, maintain a connection and walk slowly around them
until they spew their spew at you, then press A one it passes harmlessly to
the side of you.

-Creepers grab/absorb you, slowing you down for a few moments and do minor
damage (but you can break out by mashing buttons).  Try to spot them early,
as they start off as a purple puddle in the middle of the floor (so vacuum
that first to make them vulnerable).  They tend to position themselves close
to doors to catch unwary prey running around without looking where they're
going.  Turning up the brightness on your 3DS helps spot them.

*Due to the restrictive time limit, you'll want to search objects as often as
possible for Timepieces.  Collect these often and search furniture often, but
leave the large, blue, empty, Luigi-sized urns alone because they could be a
trap.

*Use the Darklight as often as possible.  Always search for invisible pieces
of furniture as they frequently contains Timepieces and other beneficial
items (like hearts or gold critters).  Unlike the previous tip, if you find
one of those trap urns with the Darklight, DO search it.  THESE urns, which
started off being invisible, typically aren't traps.

-Invisible furniture is most often found in the corners of the room, although
it sometimes appears in the center of the room as well.  Make sure to shine
your Darklight in all corners of darkened and lit rooms as you proceed
through each floor!

*As with the time limit, Gold is also in short supply.  Fortunately, you can
increase the time, and therefore, increase the Gold you get.

-Remember, you want to spend some time getting Gold on each floor, as you'll
want to get as many upgrades as soon as possible.  It helps, trust me,
especially on Expert Mode, mid-bosses, and top-floor boss ghosts.

-You don't want to worry about getting your butt kicked on higher floors when
stronger ghosts start showing up, especially when you're playing on higher
difficulty levels.

-You should stop searching for gold and head for the exit if all the rooms on
the floor have been lit up.  Ghosts are the most reliable source of gold, but
keep searching objects while you hunt down ghosts.  You can also search the
safer objects (ex. not urns) along the way if they're right in front of you
if you're short on time (less than one minute).

-As they say, a little preparation goes a long way (in your case, up).

*Not all furniture is created equal.  Some furniture seems to have a better
chance of containing a Timepiece.  The ones I've noticed which most
frequently contain Timepieces are grandfather clocks (obviously), red plants,
coffins, vases WITH plants, small tables with small vases, chests, paintings,
bathtubs, and toilets (oddly enough).  I should mention that you need to
vacuum the red plants in order to search them.


*****************************************************************************
******************************6) Polterpup Mode******************************
*****************************************************************************

This section contains tips specific to the Polterpup Mode of play not
otherwise found in the Basics and General Tips sections.

*Just in case you're wondering, the 1-player mission which acts as a tutorial
for catching Polterpups is B-6.  You can play Polterpup Mode as soon as you
unlock Scarescraper (in A-4), but you don't actually get to fight Polterpups
in the main game until much later.

*Polterpup Mode has two phases and both rely on your Darklight.  In phase
one, you must first find an invisible dog house somewhere on the floor.  In
phase two, you must hunt down and catch all Polterpups on the floor.  Once
all Polterpups have been captured, you are victorious and can move on to the
next floor (after a Red Coin Scramble, of course).

*Just like in Hunter Mode, you have five minutes to complete each floor and
there are locked doors which require keys to open.  Keys are often found in
invisible furniture so you might find them a bit easier, since you'll already
be using the Darklight regularly to find Polterpups.  Keys also show on the
map, but if you have acquired the map or have found a Polterpup, the Key icon
on the map will be replaced by a Polterpup icon.

-If you get a key, waste no effort in opening locked doors, as you don't want
to waste time dropping the key due to damage and hindering the progress of
your team.  Also, DON'T hold B when you pick up a key as people tend to
scramble to get the key.  You don't want them to bowl you over when you pick
up the key.

-It helps to keep an eye on your map for any rooms which might be off to
the side and aren't connected to any other room.  Some floors have doors
which can be opened but can be accessed by going around through another
connecting room.  Make it a priority to first open doors which are on the
sides of the map and have no green doors adjacent to them, as the key is the
only way to get into those rooms.

*During the first phase of each floor, you must find a Polterpup doghouse and
reveal it with the Darklight.  The doghouse is usually in a room close to
your starting point, but it will occasionally be far away.  You can find it
by following paw prints and see where they converge.  Paw prints also can
only be seen with the Darklight or X-Ray Glasses.

*Once you've revealed the doghouse, a number of Polterpups will run away and
hide in various objects.  You will also be notified how many Polterpups there
are, as shown on the side of you map.  You are now in phase two and have to
play a game of hide-and-seek, where you need to search various objects until
you find their hiding places.  Use the Darklight to follow more paw print
tracks, as they'll lead you to their hiding places.

*When you successfully find a Polterpup, you need to be quick on the draw
with your Flashlight in order to stun it and capture it (just like any other
ghost).  Polterpups are pretty strong and will probably pull you all around
the room.  Make sure to dodge attacks from other things with the B button and
avoid letting them pull you to the edges of the room.  If they go beyond the
wall, your connection will break and you'll have to find them again (but the
damage you did will remain, thankfully).

-Polterpups can heal if they're left alone for too long.  Make sure you
quickly track down any Polterpups that get away.

*Polterpups seem to love hiding in invisible and/or furniture which contains
traps.  Oftentimes, you'll find one and get cursed, or will spawn ghosts at
the same time you find their hiding spot.  Always try not to let the
Polterpups get away, but when the dust settles after finding one, make sure
to heal cursed party members with your Darklight and clear out any excess
ghosts that get in your way.  Five minutes is usually more than enough time
in most cases.

*Speaking of other ghosts, they usually come in short supply.  While it's
good that they won't often be in your way of hunting down Polterpups, this
also means that Gold (and upgrades) will be a scarce commodity in this mode.

*When ghost do show up, try for multi-kills to increase the Gold reward for
defeating these ghosts.  Sometimes, when finding a Polterpup, you might spawn
a whole swarm of ghosts, but this can be a real hindrance and could cost you
the game if you spend too much time fighting them.

*There are two different kinds of Polterpups: Polterpups (ohmygosh!) and Big
Polterpups.  The only real difference between the two is that Big Polterpups
have more HP (I believe it's always twice as much).  Both kinds have separate
entries in the Vault, so I thought it was worth mentioning.

*From my experience, it seems that swarms of ghosts appear more often on the
floor before a boss ghost.  Therefore, you might want to forgo taking down
ghosts on these floors, as the Polterpups will often spawn ghosts and quickly
run away.

*It might be wise to pair up with a teammate because Polterpups (especially
the big ones) can get away from you.  If they cross into another room, you'll
have to find them again, so you'll want to pick one of your teammates and
stick with him.  Two Luigis are stronger than one, and they can suck those
mutts faster than one (and can keep them from getting away more easily).  

*Another reason to pair up with another person that Polterpups will sometimes
knock you on the floor when you find them, giving them a free ticket to
escape.  If you have another person with you, he can at least get the stun
off and maybe start suctioning the Polterpup for when you're back on your
feet.  Remember, Scarescraper is co-op on all modes!

*You can also play a little "pass the baton" game with keys.  Should you bump
into someone who is carrying a key, you have a better chance of colliding
with them and causing them to drop it.  Ghost damage can cause key-holders to
drop their keys as well, don't try to get hit by anything if you have a key.

-Use this to your advantage.  If one of your teammates is holding a key and
is completely brain-dead, try bumping into them and taking their key.  Quite
often, the last room you need to clear is beyond a locked door, so be a rude
dude for the greater good.  :)

-Alternately, you can fire spiked balls or rocks at them if they're trying to
hassle you.  Not everyone online is a good sport and might try to make you
lose by preventing you from entering the one room you need to enter.  This is
the ONLY time I'd recommend doing this, because you're being a jerk to a
jerk.  


*****************************************************************************
******************************7) Special Ghosts******************************
*****************************************************************************

Scarescraper Online Play adds something else to spice things up.  It has
special ghosts which cannot be obtained in the 1-player campaign.  This means
that if you want to have a 100% complete Vault, you'll have to play online to
obtain these special ghosts.

There are 48 ghosts total (or possibly more, but that's currently all the
empty slots I see right now).  This section is staring to fill up, but is
still incomplete.

In previous version of this guide, I had strategies for each ghost.  After
playing enough of Scarescraper Mode, I've noticed that ghosts of the same
type all fight the same.  So instead, I replaced my "Notes" with a brief
description on their "Appearance" instead.

Since each boss ghost of the same type, I'll give strategies right here
instead, at the top of this section.  Note that bosses appear every five
floors and on boss floor, you must first spawn the boss by inspecting shaking
furniture.

All bosses floors have a five minute time limit, and any boss floor which is
not the top floor has four rooms.  A red coin will appear in each of these
four rooms of Red Coin Scramble, so be a good sport and only take one of each
red coin (unless you're not playing with a full team).

All bosses will also spawn swarms of ghosts throughout the fight, and will
often have shockwave abilities which will knock down all players, breaking
your vacuum's connection.  It's best to split your team into two groups: one
to fight the normal ghosts (farming gold while preventing overall damage) and
one to attack the boss.

First and foremost, Polterpups are not boss ghosts, but the required ghosts
that you need to catch in Polterpup Mode (and only appear here).  Refer to
the Polterpup section above for strategies on them.

Secondly, The Brain is the boss ghost at the top floor of any Scarescraper,
and (obviously) doesn't appear in Endless Mode.  During this fight, you first
have to spawn him, and then find and fight him like any other Poltergeist
found in the 1-player mode.  He'll roam about the arena completely invisible,
so charge up your flashlight and try to cover a wide area with the burst
until you find him.  Then attack like normal.  He'll also toss objects at
you, so use your B button dodge ability often.  If he looks like he's
charging up a shockwave, quickly use any A button charges to stagger him.

Greenie bosses always carry bombs and come in pairs.  You'll first have to
strip the bombs from their hands before stunning them with your flashlight.

Slammer bosses have damage shields and spawn flies throughout the fight, so
farm those upgrades early to quickly break their shields.

Sneaker bosses also come in pairs and spawn teleporters in the room.  If you
pass over these teleporters, you'll be taken to a different room, so dodge
them with the B button.

Creeper bosses typically appear in narrow rooms and spawn lots and lots of
ghosts (particularly, normal Creepers).  You'll want at least half your team
on the normal ghosts so you aren't overwhelmed.

Gobber bosses spew normal Creepers and spew up more slime slicks than normal
Gobbers.  They're the same otherwise.


*****Page 1: The Gold Ghost Page*****
 ___________________________________________________________________________
|_#1:_Bomb_Brother____________________|_#2:_Beetle_Whisperer________________|
| Description: These identical twin   | Description: This ghost isn't       |
| brothers sure have a blast playing  | exactly a people person.  He gets   |
| with bombs!                         | downright grumpy when disturbed,    |
|                                     | and he won't hesitate to            |
|                                     | "introduce" you to his beetle       |
|                                     | friends.                            |
|                                     |                                     |
| My Heaviest Weight: 22w             | My Heaviest Weight: 74w             |
|                                     |                                     |
| Appearance: A gold Greenie.         | Appearance: A gold Slammer.         |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#3:_Terrible_Teleporter_____________|_#4:_Primordial_Goo__________________|
| Description: These twin sneakers    | Description: This ancient ghost is  |
| are trouble with a capital T!  Mess | the granddaddy of all Creepers.  Be |
| with them and you might end up      | careful!  If you pull too hard, you |
| being teleported out of the room!   | might get more than you bargained   |
| I learned that the hard way.        | for!                                |
|                                     |                                     |
| My Heaviest Weight: 48w             | My Heaviest Weight: 33w             |
|                                     |                                     |
| Appearance: A gold Sneaker.         | Appearance: A gold Creeper.         |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#5:_Creeper_Launcher________________|_____________________________________|
| Description: An enormous ghost with the uncanny ability to produce other  |
| ghosts!  I've never seen anything like it!  I'd recommend ghost hunters   |
| deal with him in a group, just to be safe.                                |
|                                                                           |
| My Heaviest Weight: 131w                                                  |
| Appearance: A gold Gobber.                                                |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

*****Page 2: The Special Ghost Page*****

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#6:_Polterpup_______________________|_#7:_Big_Polterpup___________________|
| Description: Normally very playful  | Description: This pooch is big, so  |
| and kind, the Polterpups started    | it might take more than one ghost   |
| misbehaving after the Dark Moon     | hunter to keep him under control!   |
| shattered.                          |                                     |
|                                     |                                     |
| My Heaviest Weight: 35w             | My Heaviest Weight: 43w             |
|                                     |                                     |
| Appearance: A small Polterpup.      | Appearance: A big Polterpup.        |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#8:_The_Brain_______________________|_____________________________________|
| Description: This cunning ghost is the most evolved of all the            |
| Poltergeists.  He awaits ghost hunters who are both brave and smart       |
| enough to match his powers.                                               |
|                                                                           |
| My Heaviest Weight: 128w                                                  |
| Appearance: A giant Poltergeist.                                          |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

*****Page 3: The Stylish Page*****
 ___________________________________________________________________________
|_#9:_(Unknown)_______________________|_#10:_(Unknown)______________________|
| Description: -                      | Description: -                      |
|                                     |                                     |
| My Heaviest Weight: 00w             | My Heaviest Weight: 00w             |
|                                     |                                     |
| Appearance: -                       | Appearance: -                       |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#11:_(Unknown)______________________|_#12:_Tether_Jacket__________________|
| Description: -                      | Description: Description: At first, |
|                                     | I thought he was trying to attack   |
|                                     | me, but then I realized he just     |
|                                     | wanted me to try on his             |
|                                     | fancy-looking jacket.  He could     |
|                                     | have just asked...                  |
|                                     |                                     |
| My Heaviest Weight: 00w             | My Heaviest Weight: 30w             |
|                                     |                                     |
| Appearance: -                       | Appearance: A Creeper in a leather  |
|                                     | jacket                              |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#13:_Yakuta_Ball____________________|_____________________________________|
| Description: After a nice hot shower and with no other plans for the day, |
| this Gobber slips right into his bathrobe and gets ready to lounge        |
| around.  This ghost is living the dream.                                  |
|                                                                           |
| My Heaviest Weight: 123w                                                  |
| Appearance: A Gobber in a bathrobe.                                       |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

*****Page 4: The Floral Page*****
 ___________________________________________________________________________
|_#14:_(Unknown)______________________|_#15:_(Unknown)______________________|
| Description: -                      | Description: -                      |
|                                     |                                     |
| My Heaviest Weight: 00w             | My Heaviest Weight: 00w             |
|                                     |                                     |
| Appearance: -                       | Appearance: -                       |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#16:_(Unknown)______________________|_#17:_Violet_________________________|
| Description: -                      | Description: When he's in puddle    |
|                                     | form, he looks like a little garden |
|                                     | dotted with beautiful flowers.      |
|                                     | It's really breathtaking... but not |
|                                     | in a good way.                      |
|                                     |                                     |
| My Heaviest Weight: 00w             | My Heaviest Weight: 37w             |
|                                     |                                     |
| Appearance: -                       | Appearance: A purple and blue       |
|                                     | flowered Creeper.                   |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#18:_Daisy__________________________|_____________________________________|
| Description: When he's not hungry, he's probably as gentile as a freshly  |
| picked flower.  Too bad he has a bottomless stomach.                      |
|                                                                           |
| My Heaviest Weight: 127w                                                  |
| Appearance: A yellow and white flowered Gobber.                           |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

*****Page 5: The Food Page*****
 ___________________________________________________________________________
|_#19:_(Unknown)______________________|_#20:_(Unknown)______________________|
| Description: -                      | Description: -                      |
|                                     |                                     |
| My Heaviest Weight: 00w             | My Heaviest Weight: 00w             |
|                                     |                                     |
| Appearance: -                       | Appearance: -                       |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#21:_Scorn__________________________|_#22:_(Unknown)______________________|
| Description: This funny-looking     | Description: -                      |
| ghost has kernels for teeth.  I bet |                                     |
| he wishes he could pop them when he |                                     |
| smiles--if not to get people a big  |                                     |
| ol' fright, at least to get free    |                                     |
| popcorn at the movie theater.       |                                     |
|                                     |                                     |
| My Heaviest Weight: 47w             | My Heaviest Weight: 00w             |
|                                     |                                     |
| Appearance: A Sneaker which looks   | Appearance: -                       |
| like an ear of corn.                |                                     |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#23:_Terrorange_____________________|_____________________________________|
| Description: He once helped an amateur farmer win a contest by pretending |
| he was a gigantic orange.  Don't ask me how I know that.                  |
|                                                                           |
| My Heaviest Weight: 128w                                                  |
| Appearance: A Gobber which looks like an orange.                          |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

*****Page 6: The Halloween Page*****
 ___________________________________________________________________________
|_#24:_(Unknown)______________________|_#25:_(Unknown)______________________|
| Description: -                      | Description: -                      |
|                                     |                                     |
| My Heaviest Weight: 00w             | My Heaviest Weight: 00w             |
|                                     |                                     |
| Appearance: -                       | Appearance: -                       |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#26:_Scool__________________________|_#27:_Jack-goo-lantern_______________|
| Description: There's no denying     | Description: It's always "trick or  |
| that he looks creepy, but he's a    | trick" with this guy!  He seems to  |
| pretty interesting feller once you  | have conveniently forgotten the     |
| get to know him.                    | treat part.  Sheesh!                |
|                                     |                                     |
| My Heaviest Weight: 45w             | My Heaviest Weight: 35w             |
|                                     |                                     |
| Appearance: A Sneaker which looks   | Appearance: A Creeper which looks   |
| like a skeleton.                    | like a pumpkin in overalls.         |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#28:_Blimp_Reaper___________________|_____________________________________|
| Description: Instead of a scythe, he walks around with a giant turkey     |
| leg.  Uh-huh...                                                           |
|                                                                           |
| My Heaviest Weight: 129                                                   |
| Appearance: A Gobber in a Grim Reaper cloak.                              |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

*****Page 7: The Bug Page*****
 ___________________________________________________________________________
|_#29:_(Unknown)______________________|_#30:_(Unknown)______________________|
| Description: -                      | Description: -                      |
|                                     |                                     |
| My Heaviest Weight: 00w             | My Heaviest Weight: 00w             |
|                                     |                                     |
| Appearance: -                       | Appearance: -                       |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#31:_Fight_Fly______________________|_#32:_(Unknown)______________________|
| Description: Criminy!  I didn't     | Description: -                      |
| think something so small could be   |                                     |
| so...terrifying!  The size-to-scare |                                     |
| ratio of this little guy is off the |                                     |
| charts!                             |                                     |
|                                     |                                     |
| My Heaviest Weight: 47w             | My Heaviest Weight: 00w             |
|                                     |                                     |
| Appearance: A Sneaker which looks   | Appearance: -                       |
| like a fly.                         |                                     |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#33:_(Unknown)______________________|_____________________________________|
| Description: -                                                            |
|                                                                           |
| My Heaviest Weight: 000w                                                  |
| Appearance: -                                                             |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

*****Page 8: The Marine Life Page*****
 ___________________________________________________________________________
|_#34:_(Unknown)______________________|_#35:_Clown_Fishy____________________|
| Description: -                      | Description: The reason this fellow |
|                                     | is so angry is because people keep  |
|                                     | thinking clown fish are actual      |
|                                     | clowns.  They're not.  He's got no  |
|                                     | sense of humor whatsoever.  Didn't  |
|                                     | laugh at any of my jokes            |
|                                     |                                     |
| My Heaviest Weight: 00w             | My Heaviest Weight: 73w             |
|                                     |                                     |
| Appearance: -                       | Appearance: A Slammer which looks   |
|                                     | like a clown fish                   |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#36:_(Unknown)______________________|_#37:_Pondquin_______________________|
| Description: -                      | Description:                        |
|                                     |                                     |
| My Heaviest Weight: 00w             | My Heaviest Weight: 33w             |
|                                     |                                     |
| Appearance: -                       | Appearance: A Creeper which looks   |
|                                     | a penguin.                          |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#38:_(Unknown)______________________|_____________________________________|
| Description: -                                                            |
|                                                                           |
| My Heaviest Weight: 000w                                                  |
| Appearance: -                                                             |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

*****Page 9*****
 ___________________________________________________________________________
|_#39:_Bad-minton_____________________|_#40:_Footbrawl______________________|
| Description: He tries to act like a | Description: I'd stay out of the    |
| roughneck, but he secretly loves    | way unless you want to get tackled. |
| argyle sweater-vests.  I'm pretty   | He's been voted MVP of the ghost    |
| sure he comes from old money.       | football league for three           |
|                                     | consecutive years!                  |
|                                     |                                     |
| My Heaviest Weight: 22w             | My Heaviest Weight: 75w             |
|                                     |                                     |
| Appearance: A Greenie in the shape  | Appearance: A Slammer in a football |
| of a badminton racket.              | helmet.                             |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#41:_Tennis_Menace__________________|_#42:_Goolf__________________________|
| Description: Careful with this one! | Description: The only thing he      |
| He's been known to sneak onto       | enjoys more than playing golf is    |
| tennis courts midmatch and cover    | creating "hazards" on the green.    |
| the ball with ghostly goo!          |                                     |
|                                     |                                     |
| My Heaviest Weight: 50w             | My Heaviest Weight: 31w             |
|                                     |                                     |
| Appearance: A Sneaker shaped like a | Appearance: A Creeper that looks    |
| tennis racket.                      | like a golf ball on a tee.          |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#43:_(Unknown)______________________|_____________________________________|
| Description: -                                                            |
|                                                                           |
| My Heaviest Weight: 00w                                                   |
| Appearance: -                                                             |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

*****Page 10: The Safari Page*****
 ___________________________________________________________________________
|_#44:_(Unknown)______________________|_#45:_Banegal________________________|
| Description: -                      | Description: He tries to roar       |
|                                     | ferociously, but what comes out     |
|                                     | sounds more like an adorable kitty  |
|                                     | meowing.  Don't tell him I said     |
|                                     | that.                               |
|                                     |                                     |
| My Heaviest Weight: 00w             | My Heaviest Weight: 69w             |
|                                     |                                     |
| Appearance: -                       | Appearance: A Slammer with tiger    |
|                                     | stripes.                            |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#46:_(Unknown)______________________|_#47:_(Unknown)______________________|
| Description: -                      | Description: -                      |
|                                     |                                     |
| My Heaviest Weight: 00w             | My Heaviest Weight: 00w             |
|                                     |                                     |
| Appearance: -                       | Appearance: -                       |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|_#48:_(Unknown)______________________|_____________________________________|
| Description: -                                                            |
|                                                                           |
| My Heaviest Weight: 000w                                                  |
| Appearance: -                                                             |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

*****************************************************************************
*************************8) Unlockables and Secrets**************************
*****************************************************************************

*Scarescraper Online Play is unlocked once you complete A-4 in the 1-Player
campaign.  This is because you'll need the Darklight while playing online,
and you don't get it until that mission.

*****Modes*****
-Surprise: Complete a Scarescraper of any difficulty and height on each mode
of play (Hunter, Rush, and Polterpup) to unlock this.  During Surprise Mode,
each floor can randomly be one of the three main modes (just listed).  This
mode will be unlocked the next time you try to create a room, but you can
still play in other peoples' Surprise Mode Scarescrapers before unlocking it.

-Endless: Complete a 25F Scarescraper on any mode and you will unlock this
mode for THAT TYPE ONLY.  So if you beat a 25F Hunter Mode Scarescraper, you
can create Endless Hunter Mode Scarescrapers but not Rush, etc, until you
also beat a 25F Scarescraper on those modes as well.  This mode will be
unlocked the next time you try to create a room, but you can still play in
other peoples' Endless Mode Scarescrapers before unlocking it.  They also
have their own unchangeable difficulty setting.

*****Upgrades*****
-These are the various Upgrades you can obtain for Scarescraper Mode.  Note
that they are only temporary for the duration of your current session and
cannot be kept after leaving your current Scarescraper.

Also, I should mention that all Gold acquired by your entire team counts
towards obtaining a new upgrade.  In addition, each mode of play seems to
have different requirements, but the upgrades given at each level seem to all
be the same.

   ______________________   ________   ________   ___________   __________
 _/_______Upgrades_______\_/_Hunter_\_/__Rush__\_/_Polterpup_\_/_Surprise_\_
| 1) Power Gauge 2        |     600G |     400G |        250G |        500G |
| 2) Darklight 2          |    1800G |    1100G |        750G |       1500G |
| 3) Super Poltergust 2   |    4000G |    2400G |       1600G |          ?G |
| 4) Power Gauge 3        |    7000G |    4000G |       2500G |          ?G |
| 5) Darklight 3          |    7000G |    7000G |       4500G |          ?G |
| 6) Super Poltergust 3   |    7000G |   10000G |       6500G |          ?G |
| 7) Heart Drop           |    7000G |       ?G |       7500G |          ?G |
| 8) ?                    |    7000G |       ?G |       8500G |          ?G |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Note: Heart Drop just spawns a lot of hearts near one player at the start of
the match.

*****************************************************************************
*********9) Sites which I have given my permission to use this guide*********
*****************************************************************************

1) www.gamefaqs.com


*****************************************************************************
*********************************10) Credits*********************************
*****************************************************************************

1) To me, of course.  ^_^

2) To GameFAQs founder CJayC for creating the biggest FREE gaming website
around and allowing us writers to host our own guides for free.