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    Translation Guide by SanRaal2

    Version: 1.0 | Updated: 03/23/12 | Printable Version | Search Guide | Bookmark Guide

    ========================== Theatrhythm Final Fantasy ==========================
    Ability and Item Translations
    Author: SanRaal2
    Ver1.0 (22-Mar-2012) - Initial Release
    
    ==================
    =  INTRODUCTION  =
    ==================
    In celebration of the announcement of the summer 2012 overseas release of the
    incredibly fun 3DS game Theatrhythm Final Fantasy, I have translated all
    abilities and items into English and summarized them here. I tried to ensure
    the descriptions fully and accurately reflect the nuances of each ability and
    item by confirming many of their effects in-game.  This guide will no doubt
    become obsolete when the English version is released, but until that time, for
    those of us who have imported it... enjoy!  At the time of this writing, I have
    played for over 21 hours, and my interest and enjoyment of the game have not
    waned in the slightest.
    
    =================================
    COMMON TERMS USED IN THIS SUMMARY
    =================================
    FMS = Field Music Stage
    EMS = Event Music Stage
    BMS = Battle Music Stage
    Damage Trigger = Red-colored notes that you simply tap
    Hold Trigger = Green-colored notes that you hold and release
    Slide Trigger = Yellow-colored notes that you quickly swipe
    Trigger = Any of the three types of triggers listed above
    Feature Zone = The special event triggered during a stage by successfully
      hitting a sequence of blue colored notes causing either the appearance of a
      chocobo (FMS), a song extension (EMS), or the summoning of a random beast
      (BMS).
    Effect Severity: Very Slight < Slight < Moderate < Massive < Extreme
    
    ==================
    =   ABILITIES    =
    ==================
    Abilities are divided into 6 types:
    Magic, Songs, Augments, Specials, Physical, and Chance
    
    MAGIC TYPE ABILITIES
      CURE / ケアル
        If the HP gage falls below 75%, recover 10% HP.  This ability only occurs
        once per stage.
    
      CURA / ケアルラ
        If the HP gage falls below 65%, recover 20% HP.  This ability only occurs
        once per stage.
    
      CURAGA / ケアルガ
        If the HP gage falls below 50%, recover 40% HP.  This ability only occurs
        once per stage.
    
      FIRE / ファイア
        During a BMS stage, for every 30 damage triggers of "GOOD" or better,
        apply a weak amount of damage to the current monster in proportion to the
        caster's magic power.
    
      FIRA / ファイラ
        During a BMS stage, for every 12 hold triggers of "GOOD" or better, apply a
        moderate amount of damage to the current monster in proportion to the
        caster's magic power.
    
      FIRAGA / ファイガ
        During a BMS stage, for every 38 damage triggers of "GOOD" or better, apply
        a massive amount of damage to the current monster in proportion to the
        caster's magic power.
    
      BLIZZARD / ブリザド
        During a BMS stage, for every 12 hold triggers of "GOOD" or better, apply a
        moderate amount of damage to the current monster in proportion to the
        caster's magic power.
    
      BLIZZARA / ブリザラ
        During a BMS stage, for every 16 hold triggers of "GOOD" or better, apply a
        massive amount of damage to the current monster in proportion to the
        caster's magic power.
    
      BLIZZAGA / ブリザガ
        During a BMS stage, for every 20 hold triggers of "GOOD" or better, apply
        an extreme amount of damage to the current monster in proportion to the
        caster's magic power.
    
      THUNDER / サンダー
        During a BMS stage, for every 20 slide triggers of "GOOD" or better, apply
        a weak amount of damage to the current monster in proportion to the
        caster's magic power.
    
      THUNDARA / サンダラ
        During a BMS stage, for every 24 slide triggers of "GOOD" or better, apply
        a moderate amount of damage to the current monster in proportion to the
        caster's magic power.
    
      THUNDAGA / サンダガ
        During a BMS stage, for every 28 slide triggers of "GOOD" or better, apply
        a massive amount of damage to the current monster in proportion to the
        caster's magic power.
    
      PROTECT (LV1) / プロテス(LV1)
        When the HP gage falls below 80%, damage received by the party is reduced
        by 15% until the end of the stage.
    
      PROTECT (LV2) / プロテス(LV2)
        When the HP gage falls below 65%, damage received by the party is reduced
        by 25% until the end of the stage.
    
      PROTECT (LV3) / プロテス(LV3)
        When the HP gage falls below 50%, damage received by the party is reduced
        by 40% until the end of the stage.
    
      REGEN (LV1) / リジェネ(LV1)
        For every trigger of GOOD or better, the HP gage receives a slight
        increase in HP.
    
      REGEN (LV2) / リジェネ(LV2)
        For every trigger of GOOD or better, the HP gage receives a moderate
        increase in HP.
    
      REGEN (LV3) / リジェネ(LV3)
        For every trigger of GOOD or better, the HP gage receives a massive
        increase in HP.
    
      SIGHT (LV1) / サイトロ(LV1)
        During an FMS stage, the chance of encountering a moogle increases by 7%.
    
      SIGHT (LV2) / サイトロ(LV2)
        During an FMS stage, the chance of encountering a moogle increases by 15%.
    
      SIGHT (LV3) / サイトロ(LV3)
        During an FMS stage, the chance of encountering a moogle increases by 25%.
    
      LIBRA (LV1) / ライブラ(LV1)
      LIBRA (LV2) / ライブラ(LV2)
      LIBRA (LV3) / ライブラ(LV3)
        ** Libra is the only ability in this guide that I do not understand.
           It activates upon completion of the BMS stage in the Chaos Temple,
           but I cannot comprehend its effect.
    
    SONG TYPE ABILITIES
      SONG OF HEALING (LV1) / いやしのうた(LV1)
        During a stage, the HP gage gradually restores a slight amount of HP over
        time.
    
      SONG OF HEALING (LV2) / いやしのうた(LV2)
        During a stage, the HP gage gradually restores a moderate amount of HP
        over time.
    
      SONG OF HEALING (LV3) / いやしのうた(LV3)
        During a stage, the HP gage gradually restores a massive amount of HP over
        time.
    
      SONG OF AGILITY (LV1) / すばやさのうた(LV1)
        All party members receive +10 agility for the duration of the stage.
    
      SONG OF AGILITY (LV2) / すばやさのうた(LV2)
        All party members receive +20 agility for the duration of the stage.
    
      SONG OF AGILITY (LV3) / すばやさのうた(LV3)
        All party members receive +30 agility for the duration of the stage.
    
      SONG OF HEROES (LV1) / えいゆうのうた(LV1)
        All party members receive +12 strength, +12 magic, +12 agility, and +12
        luck for the duration of the stage.
    
      SONG OF HEROES (LV2) / えいゆうのうた(LV2)
        All party members receive +18 strength, +18 magic, +18 agility, and +18
        luck for the duration of the stage.
    
      SONG OF HEROES (LV3) / えいゆうのうた(LV3)
        All party members receive +24 strength, +24 magic, +24 agility, and +24
        luck for the duration of the stage.
    
      SONG OF PROTECTION (LV1) / まもりのうた(LV1)
        For the duration of the stage, damage applied to all party members is
        reduced by 10%.
    
      SONG OF PROTECTION (LV2) / まもりのうた(LV2)
        For the duration of the stage, damage applied to all party members is
        reduced by 15%.
    
      SONG OF PROTECTION (LV3) / まもりのうた(LV3)
        For the duration of the stage, damage applied to all party members is
        reduced by 20%.
    
      SONG OF MAGIC (LV1) / まりょくのうた(LV1)
        All party members receive +20 magic power for the duration of the stage.
    
      SONG OF MAGIC (LV2) / まりょくのうた(LV2)
        All party members receive +25 magic power for the duration of the stage.
    
      SONG OF MAGIC (LV3) / まりょくのうた(LV3)
        All party members receive +30 magic power for the duration of the stage.
    
      SONG OF STRENGTH (LV1) / ちからのうた(LV1)
        All party members receive +15 Strength for the duration of the stage.
    
      SONG OF STRENGTH (LV2) / ちからのうた(LV2)
        All party members receive +20 strength for the duration of the stage.
    
      SONG OF STRENGTH (LV3) / ちからのうた(LV3)
        All party members receive +25 strength for the duration of the stage.
    
      SONG OF LUCK (LV1) / うんのうた(LV1)
        All party members receive +10 luck for the duration of the stage.
    
      SONG OF LUCK (LV2) / うんのうた(LV2)
        All party members receive +20 luck for the duration of the stage.
    
      SONG OF LUCK (LV3) / うんのうた(LV3)
        All party members receive +30 luck for the duration of the stage.
    
    AUGMENT TYPE ABILITIES
      HP UP (LV1) / HPアップ(LV1)
        Increase base HP by 800.
    
      HP UP (LV2) / HPアップ(LV2)
        Increase base HP by 1600.
    
      HP UP (LV3) / HPアップ(LV3)
        Increase base HP by 2400.
    
      STRENGTH UP (LV1) / ちからアップ(LV1)
        Increase base strength by 25.  In addition, during BMS stages, offensive
        ability rises by 10%.
    
      STRENGTH UP (LV2) / ちからアップ(LV2)
        Increase base strength by 40.  Decrease base agility by 60.  In addition,
        during BMS stages, offensive ability rises by 30%.
    
      STRENGTH UP (LV3) / ちからアップ(LV3)
        Increase base strength by 65.  Decrease base agility by 120.  In addition,
        during BMS stages, offensive ability rises by 50%.
    
      MAGIC UP (LV1) / まりょくアップ(LV1)
        Increase base magic power by 20.
    
      MAGIC UP (LV2) / まりょくアップ(LV2)
        Increase base magic power by 40.  Decrease base strength by 20.
    
      MAGIC UP (LV3) / まりょくアップ(LV3)
        Increase base magic power by 60.  Decrease base strength by 30.
    
      AGILITY UP (LV1) / すばやさアップ(LV1)
        Increase base agility by 40.
    
      AGILITY UP (LV2) / すばやさアップ(LV2)
        Increase base agility by 70.  Decrease base strength by 30.
    
      AGILITY UP (LV3) / すばやさアップ(LV3)
        Increase base agility by 100.  Decrease base strength by 40.
    
      LUCK UP (LV1) / うんアップ(LV1)
        Increase base luck by 50.  Decrease base HP by 500.
    
      LUCK UP (LV2) / うんアップ(LV2)
        Increase base luck by 80.  Decrease base HP by 1000.
    
      LUCK UP (LV3) / うんアップ(LV3)
        Increase base luck by 110.  Decrease base HP by 1500.
    
      WIND RHAPSODY (LV1) / 風のラプソディ(LV1)
        Increase base agility by 20.  During FMS stages, increase agility by an
        additional 40.
    
      WIND RHAPSODY (LV2) / 風のラプソディ(LV2)
        Increase base agility by 30.  During FMS stages, increase agility by an
        additional 45.
    
      WIND RHAPSODY (LV3) / 風のラプソディ(LV3)
        Increase base agility by 40.  During FMS stages, increase agility by an
        additional 60.
    
      BERSERK (LV1) / すてみ(LV1)
        For the duration of a stage, strength increases by 30 and HP decreases by
        500.
    
      BERSERK (LV2) / すてみ(LV2)
        For the duration of a stage, strength increases by 50 and HP decreases by
        750.
    
      BERSERK (LV3) / すてみ(LV3)
        For the duration of a stage, strength increases by 95 and HP decreases by
        1200.
    
      NOCTURNE FOREST (LV1) / 森のノクターン(LV1)
        Base agility increases by 20.  In addition, during EMS stages, luck
        increases by 40.
    
      NOCTURNE FOREST (LV2) / 森のノクターン(LV2)
        Base agility increases by 30.  In addition, during EMS stages, luck
        increases by 45.
    
      NOCTURNE FOREST (LV3) / 森のノクターン(LV3)
        Base agility increases by 40.  In addition, during EMS stages, luck
        increases by 60.
    
      GROUND BLUES (LV1) / 大地のブルース(LV1)
        Base agility increases by 20.  In addition, during BMS stages, luck
        increases by 40.
    
      GROUND BLUES (LV2) / 大地のブルース(LV2)
        Base agility increases by 30.  In addition, during BMS stages, luck
        increases by 45.
    
      GROUND BLUES (LV3) / 大地のブルース(LV3)
        Base agility increases by 40.  In addition, during BMS stages, luck
        increases by 60.
    
    SPECIAL TYPE ABILITIES
      CLASS CHANGE / クラスチェンジ
        During a BMS stage, the first chain of 70 results in the party receiving
        50% damage reduction until the end of the stage.
    
      BLOOD WEAPON / ブラッドウェポン
        After reaching a chain of 50 in a BMS stage, each trigger of GOOD or better
        in the lane of the character equipped with this item will cause HP to be
        greatly restored.
    
      NINJUTSU / にんじゅつ
        During a BMS stage, when a boss class monster appears, apply damage in
        proportion to one's strength and agility.
    
      SOUL SHIFT / ダブルフェイズ
        During a BMS stage, when a boss class monster appears, apply damage in
        proportion to one's strength and magic power.
    
      RAPID FIRE DUAL WIELD SPELLBLADES / 魔法剣二刀流みだれうち
        During a BMS stage, when a boss class monster appears, apply damage in
        proportion to one's strength, magic power, and luck.
    
      TRANCE / トランス
        During a BMS stage, the first successful chain of 30 results in the owner's
        next magic ability cast to increase in power by three times.
    
      OMNISLASH / 超究武神覇斬
        During a BMS stage, when a boss class monster appears, apply damage in
        proportion to one's strength.
    
      LION HEART / エンドオブハート
        During a BMS stage, when a boss class monster appears, apply damage in
        proportion to one's strength, agility, and luck.
    
      GRAND LETHAL / グランドリーサル
        During a BMS stage, when a boss class monster appears, apply damage in
        proportion to one's strength and level.
    
      BLITZ ACE / エースオブザブリッツ
        During a BMS stage, when a boss class monster appears, apply damage in
        proportion to one's strength and agility.
    
      ANCIENT MAGIC / 古代魔法
        During a BMS stage, when a boss class monster appears, apply damage in
        proportion to one's magic power and level.
    
      PYROCLASM / メルトクリムゾン
        During a BMS stage, when a boss class monster appears, apply damage in
        proportion to one's strength, magic power, and level.
    
      OMEGA WEAPON / オメガウェポン
        Base strength increases by 75 and base magic increases by 75.
    
      DRAGON SWORD (LV1) / りゅうけん(LV1)
        During a BMS stage, for each trigger of GOOD or better on this ability
        owner's lane, restore a slight amount of HP.
    
      DRAGON SWORD (LV2) / りゅうけん(LV2)
        During a BMS stage, for each trigger of GOOD or better on this ability
        owner's lane, restore a moderate amount of HP.
    
      DRAGON SWORD (LV3) / りゅうけん(LV3)
        During a BMS stage, for each trigger of GOOD or better on this ability
        owner's lane, restore a massive amount of HP.
    
      DARKNESS (LV1) / あんこく(LV1)
        For the duration of the stage, strength increases by 25, but all damage
        received by all party members increases by 10%.
    
      DARKNESS (LV2) / あんこく(LV2)
        For the duration of the stage, strength increases by 45, but all damage
        received by all party members increases by 20%.
    
      DARKNESS (LV3) / あんこく(LV3)
        For the duration of the stage, strength increases by 75, but all damage
        received by all party members increases by 30%.
    
      DASH (LV1) / ダッシュ(LV1)
        During an FMS stage, upon reaching 50 triggers of "GOOD" or better, the
        character will run slightly faster.
    
      DASH (LV2) / ダッシュ(LV2)
        During an FMS stage, upon reaching 50 triggers of "GOOD" or better, the
        character will run moderately faster.
    
      DASH (LV3) / ダッシュ(LV3)
        During an FMS stage, upon reaching 50 triggers of "GOOD" or better, the
        character will run massively faster.
    
      CHEER (LV1) / はげます(LV1)
        If the HP gage falls below 25%, the strength of all party members increases
        by 50 until the end of the stage.
    
      CHEER (LV2) / はげます(LV2)
        If the HP gage falls below 20%, the strength of all party members increases
        by 70 until the end of the stage.
    
      CHEER (LV3) / はげます(LV3)
        If the HP gage falls below 15%, the strength of all party members increases
        by 90 until the end of the stage.
    
      BOOST (LV1) / おうえん(LV1)
        After successfully summoning in a BMS stage, the offensive ability of the
        summoned creature slightly increases.
    
      BOOST (LV2) / おうえん(LV2)
        After successfully summoning in a BMS stage, the offensive ability of the
        summoned creature moderately increases.
    
      BOOST (LV3) / おうえん(LV3)
        After successfully summoning in a BMS stage, the offensive ability of the
        summoned creature massively increases.
    
      WEAPON BREAK (LV1) / ウェポンブレイク(LV1)
        During a BMS stage, slightly decrease the offensive ability of the second
        monster that appears.
    
      WEAPON BREAK (LV2) / ウェポンブレイク(LV2)
        During a BMS stage, moderately decrease the offensive ability of the third
        monster that appears.
    
      WEAPON BREAK (LV3) / ウェポンブレイク(LV3)
        During a BMS stage, massively decrease the offensive ability of the third
        monster that appears.
    
      TREASURE HUNTER (LV1) / トレジャーハンター(LV1)
        Receive an ever-so-slightly higher chance of obtaining a rare item during a
        stage.
    
      TREASURE HUNTER (LV2) / トレジャーハンター(LV2)
        Receive a slightly higher chance of obtaining a rare item during a stage.
    
      TREASURE HUNTER (LV3) / トレジャーハンター(LV3)
        Receive a moderately higher chance of obtaining a rare item during a stage.
    
      ITEM KNOWLEDGE / アイテムの知識
        During a stage, the healing effect of all items that boost HP are doubled.
    
      RECALL / おもいだす
        At the stage's halfway point, the owner will cast a random, moderately-
        powered magic type ability.
    
      DUAL CAST / れんぞくま
        For the duration of the stage, the power of all magic-type abilities
        equipped on this character is doubled.
    
      CALM / なだめる
        When riding a chocobo on an FMS stage, the first trigger of BAD or worse
        does not cause a decrease in speed.
    
      MIMIC / ものまね
        After achieving 125 GOOD or better triggers, the next ability to occur will
        be repeated.  This ability has no effect on another mimic.
    
      SOUL VOICE / ソウルボイス
        For the duration of the stage, the power of all song-type abilities
        equipped on this character are doubled.
    
      BLUFF / つよがる
        For the duration of the stage, the power of all magic-type abililities
        equipped on this character increases by 50%.
    
      COIN TOSS / ぜになげ
        During a BMS stage, apply damage in proportion to the current score to the
        second monster that appears.  Score decreases as a result.
    
      SOOTHE / あやす
        When summoning a chocobo during an FMS stage, a superior chocobo will
        appear.
    
    PHYSICAL TYPE ABILITIES
      FOCUS (LV1) / ためる(LV1)
        For every 13 hold triggers of GOOD or better, apply a weak amount of damage
        to the current monster in proportion to the owner's strength.
    
      FOCUS (LV2) / ためる(LV2)
        For every 14 hold triggers of GOOD or better, apply a moderate amount of
        damage to the current monster in proportion to the owner's strength.
    
      FOCUS (LV3) / ためる(LV3)
        For every 15 hold triggers of GOOD or better, apply a massive amount of
        damage to the current monster in proportion to the owner's strength.
    
      COUNTER (LV1) / カウンター(LV1)
        For every three notes MISSED, apply a moderate amount of damage to the
        current monster in proportion to the owner's strength.  Can be invoked 5
        times per stage.
    
      COUNTER (LV2) / カウンター(LV2)
        For every three notes MISSED, apply a massive amount of damage to the
        current monster in proportion to the owner's strength.  Can be invoked 5
        times per stage.
    
      COUNTER (LV3) / カウンター(LV3)
        For every three notes MISSED, apply an extreme amount of damage to the
        current monster in proportion to the owner's strength.  Can be invoked 5
        times per stage.
    
      STEAL (LV1) / ぬすむ(LV1)
        During a BMS stage, when a monster is knocked over, receive a 10% chance of
        stealing an item from that monster.  Each monster can only be stolen from
        once.
    
      STEAL (LV2) / ぬすむ(LV2)
        During a BMS stage, when a monster is knocked over, receive a 20% chance of
        stealing an item from that monster.  Each monster can only be stolen from
        once.
    
      STEAL (LV3) / ぬすむ(LV3)
        During a BMS stage, when a monster is knocked over, receive a 30% chance of
        stealing an item from that monster.  Each monster can only be stolen from
        once.
    
    CHANCE TYPE ABILITIES
      ENDURANCE (LV1) / がまん(LV1)
        When damage would reduce the HP gage to zero, this ability provides a 75%
        chance of having the HP gage remain at 1%.  This ability can only be
        invoked one time per stage.
    
      ENDURANCE (LV2) / がまん(LV2)
        When damage would reduce the HP gage to zero, this ability provides a 85%
        chance of having the HP gage remain at 1%.  This ability can only be
        invoked one time per stage.
    
      ENDURANCE (LV3) / がまん(LV3)
        When damage would reduce the HP gage to zero, this ability provides a 95%
        chance of having the HP gage remain at 1%.  This ability can only be
        invoked one time per stage.
    
      IMAGE (LV1) / ぶんしん(LV1)
        This ability provides a 20% chance for each trigger of BAD or worse to
        avoid taking damage. This ability can be invoked 3 times per stage.
    
      IMAGE (LV2) / ぶんしん(LV2)
        This ability provides a 50% chance for each trigger of BAD or worse to
        avoid taking damage. This ability can be invoked 3 times per stage.
    
      IMAGE (LV3) / ぶんしん(LV3)
        This ability provides a 80% chance for each trigger of BAD or worse to
        avoid taking damage. This ability can be invoked 3 times per stage.
    
      TRAP DISCOVERY (LV1) / 罠発見(LV1)
        During a FMS stage, this ability provides a 25% chance for each trigger of
        BAD or worse to avoid taking damage and maintain one's speed. This ability
        can be invoked 3 times per stage.
    
      TRAP DISCOVERY (LV2) / 罠発見(LV2)
        During a FMS stage, this ability provides a 55% chance for each trigger of
        BAD or worse to avoid taking damage and maintain one's speed. This ability
        can be invoked 3 times per stage.
    
      TRAP DISCOVERY (LV3) / 罠発見(LV3)
        During a FMS stage, this ability provides an 85% chance for each trigger of
        BAD or worse to avoid taking damage and maintain one's speed. This ability
        can be invoked 3 times per stage.
    
      GET SERIOUS (LV1) / ほんきだせ(LV1)
        When riding a chocobo on an FMS stage, the first trigger of BAD or worse
        results in a 30% chance of causing the chocobo to run at maximum speed.
    
      GET SERIOUS (LV2) / ほんきだせ(LV2)
        When riding a chocobo on an FMS stage, the first trigger of BAD or worse
        results in a 60% chance of causing the chocobo to run at maximum speed.
    
      GET SERIOUS (LV3) / ほんきだせ(LV3)
        When riding a chocobo on an FMS stage, the first trigger of BAD or worse
        results in a 90% chance of causing the chocobo to run at maximum speed.
    
      PRAYER (LV1) / いのり(LV1)
        Upon reaching the stage's halfway point, this ability provides a 50% chance
        of recovering 30% HP.
    
      PRAYER (LV2) / いのり(LV2)
        Upon reaching the stage's halfway point, this ability provides a 60% chance
        of recovering 50% HP.
    
      PRAYER (LV3) / いのり(LV3)
        Upon reaching the stage's halfway point, this ability provides a 70% chance
        of recovering 70% HP.
    
      VIGILANCE / けいかい
        Once during an FMS stage, when a character falls and would be replaced by
        another character, the original character will stay.
    
    ==================
    =     ITEMS      =
    ==================
    
      POTION / ポーション
        Restore 30% of the HP gage when it falls below 20%.
    
      HIGH POTION / ハイポーション
        Restore 50% of the HP gage when it falls below 15%.
    
      X POTION / エクスポーション
        Restore 70% of the HP gage when it falls below 10%.
    
      ELIXIR / エリクサー
        Restore the entire HP gage when it falls below 10%.
    
      PHOENIX DOWN / フェニックスの尾
        Restore 30% of the HP gage when it falls to zero.
    
      PHOENIX PINION / フェニックスの羽
        Restore the entire HP gage when it falls to zero.
    
      LIGHT CURTAIN / ひかりのカーテン
        Activates at the start of a stage to reduce all damage received by 15%
        until the end of the stage.
    
      HERO DRINK / 英雄の薬
        Activates at the start of a stage to reduce all damage received by 30%
        until the end of the stage.
    
      MOOGLE CHARM / モグのお守り
        Activates at the start of a stage to increase the actuation probability of
        all chance-type abilities by 50%.
    
      RIBBON / リボン
        Activates at the start of a stage to provide a very high chance of
        receiving a rare item.
    
      GIANT TONIC / きょじんのくすり
        Activates at the start of a stage to increase the HP of all party members
        by 15% until the end of the stage.
    
      BACCHUS' WINE / バッカスのさけ
        Activates at the start of a BMS stage to increase the strength of all party
        members by 15% until the end of the stage.
    
      SAGE'S WISDOM / けんじゃのちえ
        Activates at the start of a stage to increase the magic power of all party
        members by 15% until the end of the stage.
    
      HERMES' SHOES / エルメスの靴
        Activates at the start of a stage to increase the agility of all party
        members by 15% until the end of the stage.
    
      MIRATETE'S MEMOIRS / ミラテテ様言行録
        Upon clearing a stage, all party members receive a substantial EXP bonus.
    
      MORURU'S CHARM / モルルのお守り
        Activates at the start of a stage to ensure that all items collected
        throughout the stage are collectible cards.
    
      SPIRIT OF RAMUH / ラムウの魔石
        Upon successfully completing the feature zone in a BMS stage, force Ramuh
        to be summoned.
    
      SPIRIT OF SHIVA / シヴァの魔石
        Upon successfully completing the feature zone in a BMS stage, force Shiva
        to be summoned.
    
      SPIRIT OF IFRIT / イフリートの魔石
        Upon successfully completing the feature zone in a BMS stage, force Ifrit
        to be summoned.
    
      SPIRIT OF ODIN / オーディンの魔石
        Upon successfully completing the feature zone in a BMS stage, force Odin
        to be summoned.
    
      SPIRIT OF BAHAMUT / バハムートの魔石
        Upon successfully completing the feature zone in a BMS stage, force Bahamut
        to be summoned.
    
      MAGIC LAMP / 魔法のランプ
        During a BMS stage, if the player fails to complete the feature zone, this
        item will activate and cause the summoning to occur as though the feature
        zone was successfully completed.
    
      SHURIKEN / しゅりけん
        During a BMS stage, apply very slight damage to a monster when it falls
        below half strength.
    
      FUMA SHURIKEN / ふうましゅりけん
        During a BMS stage, apply slight damage to a monster when it falls below
        half strength.
    
      ANTARCTIC WIND / なんきょくのかぜ
        During a BMS stage, apply moderate damage to a monster when it falls below
        1/3 strength.
    
      BOMB FRAGMENT / ボムのかけら
        During a BMS stage, apply massive damage to a monster when it falls below
        half strength.
    
      RAGE OF ZEUS / ゼウスのいかり
        During a BMS stage, apply extreme damage to a monster when it falls below
        3/4 health.
    
      THIEF GLOVES / 盗賊の小手
        During a BMS stage, guarantee success of the Steal ability when used.
    
      TANTAL GREENS / タンタルの野菜
        During an FMS stage, the item will be consumed to ensure success of the
        feature zone and summon a pleasant chocobo.
    
      GYSAHL GREENS / ギサールの野菜
        During an FMS stage, the item will be consumed to ensure success of the
        feature zone and summon an amazing chocobo.
    
      SYLKIS GREENS / シルキスの野菜
        During an FMS stage, the item will be consumed to ensure success of the
        feature zone and summon a fast chocobo.
    
      CHOCOBO FEATHER / チョコボの羽
        During an FMS stage, the item will be consumed to ensure success of the
        feature zone and summon a chocobo.
    
      PENDANT / ペンダント
        During an EMS stage, this item will be consumed to ensure success of the
        feature zone.
    
    ==================
    =    SCROLLS     =
    ==================
    Scrolls are classified as items. Upon reaching the end of a stage, if the party
    leader does not already know the ability on the scroll, the scroll is consumed
    and the party leader permanently learns the ability on the scroll.  Below is a
    list of scrolls that can be found.
    
      SCROLL OF CURAGA / ケアルガの書
    
      SCROLL OF PRAYER (LV1) / 初級いのりの書
    
      SCROLL OF PRAYER (LV2) / 中級いのりの書
    
      SCROLL OF PRAYER (LV3) / 上級いのりの書
    
      SCROLL OF ENDURANCE (LV1) / 初級がまんの書
    
      SCROLL OF ENDURANCE (LV2) / 中級がまんの書
    
      SCROLL OF ENDURANCE (LV3) / 上級がまんの書
    
      SCROLL OF RECALL / おもいだすの書
    
      SCROLL OF EXP UP (LV1) / 初級EXPアップの書
    
      SCROLL OF EXP UP (LV2) / 中級EXPアップの書
    
      SCROLL OF EXP UP (LV3) / 上級EXPアップの書
    
      SCROLL OF EXP FOCUS / EXP集中の書
    
      SCROLL OF TREASURE HUNTER (LV1) / トレジャーハンターの書
    
      SCROLL OF COIN TOSS / ぜになげの書
    
      SCROLL OF LEVEL 5 FLARE / レベル5フレアの書
    
      SCROLL OF STEAL (LV1) / ぬすむの書
    
      SCROLL OF SIGHT (LV1) / サイトロの書
    
      SCROLL OF DASH (LV1) / ダッシュの書