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    FAQ/Walkthrough by MKaykitkats

    Version: 1.90 | Updated: 04/27/13 | Printable Version | Search This Guide

                           Fire Emblem: Awakening FAQ/Walkthrough
    
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                       Fire Emblem: Awakening FAQ/Walkthrough
    ==============================================================================
    By: MKaykitkats                                 
    ==============================================================================
    ~Two sleeping dragons - one a sacred ally of mankind, the other its sworn
     destroyer, Two heroes marked with the symbols of the dragons, Their meeting
     heralds the dragons' awakening - and the world's ending.~
    ==============================================================================
    
    If this FAQ helped you, and you think it would benefit others, please select
    the "Recommend this FAQ" button at the top of the page!
    
    April 25th, 2013:
    
    Version 1.90 [04/25/2013]: All done -- now only the DLC left and some
                               organizational things and that's that!
    
    ==============================================================================
    ABOUT THIS FAQ:
    ==============================================================================
    
    This FAQ used to be in shift_jis format, but I gave it a complete overhaul
    in order to be more pleasant to the eye. You may see "????"'s lying around,
    these are the remainders of the Japanese characters that I am in the
    process of eliminating.
    
    There is a Character Guide and Items/Skills/Weapons list after the walk-
    through, all characters and weapons are there, I'm just going through the
    process of giving opinions on characters as readers suggested via email.
    
    I hope you find what you're looking for. If not, email me and I'll put it in
    if I think more people could use the information!
    
    Below are some quick answers to common questions that I decided to put up
    here rather than buried in the FAQ. If you have others to suggest that you
    often see are asked, then feel free to contribute!
    
    Onward!
    
    General Tidbits/Questions ----------------------------------------------------
    
    Q: How do I soft reset?
    
    A: L + R + SELECT / START
    
    Q: Why does my language keep switching?
    
    A: Sometimes when you do soft reset, the language does so too. This can be
       fixed by going to Extras, switching to English, and then back to Japanese
       again.
    
    Q: Is Fame carried over to the next playthrough?
    
    A: Yes.
    
    Q: Which of my save files' team is sent via streetpass?
    
    A: You can only send one streetpass team at a time. Load a save file of your
       desired team, and send them out. If you want to change it, then dispatch
       a team from another save file the same way.
    
    Q: Why can't I reclass from a Class 2 unit to another Class 2 unit with the
       Second Seal?
    
    A: You have to be above Level 10 in the second class in order to do that,
       otherwise you can only change to Class 1 units.
    
    Q: What is this about reclassing earlier on being better than getting to
       level 20 first?
    
    A: UPDATED: According to a user, it actually only keeps track of the amount of
       times you changed classes, rather than an overall "background" level. As
       such it is still adviseable to go to Level 20 of every class first to get
       the most stat gains with the lowest amount of EXP needed.
    
    Q: What if Anna is at the same spot as a Risen Skirmish?
    
    A: Then she fights as an ally. If she doesn't die by the end of the mission,
       you get a special reward.
    
    Q: What if I play casual mode and save (on map) right before a level up? Will
       my stats change?
    
    A: According to a reader, no! The stats are set in stone from that save! Even
       if you kill somebody else.
    
    ==============================================================================
    TABLE OF CONTENTS [TOC]
    ==============================================================================
    
    There are also non walkthrough sections that detail Items, Skills, Character
    Recruitment/Opinions/Stats/etc that are for those who may just want to skip
    the walkthrough to view specifics.
    
    These non walkthrough sections may contain spoilers, so please view at your
    own risk!
    
    Use Ctrl + F to skip to specific sections, simply search for the letters
    within the brackets listed below. You may end up on a sub list of contents,
    just search again to get to the actual section!
    
    Be sure to include the square brackets, otherwise you may end up digging
    through a lot of words you don't want to dig through!
    
    1.) Table of Contents                       [TOC]
    2.) Gameplay Basics/Info/Controls           [GBI]
    3.) Reading This Guide / Format Info        [RTG]
    4.) Vital Gameplay Information              [VGT]
    5.) Walkthrough [WLK]
        [WMS0] -Starting a New Game
    
        [WMS0] -Main Story
        [WMO0] -Opening Chapter
        [WM00] -Prologue
        [WM01] -Chapter 01
        [WMO2] -Chapter 02
        [WM03] -Chapter 03
        [WM04] -Chapter 04
        [WM05] -Chapter 05
        [WM06] -Chapter 06
        [WM07] -Chapter 07
        [WM08] -Chapter 08
        [WM09] -Chapter 09
        [WM10] -Chapter 10
        [WM11] -Chapter 11
        [WM12] -Chapter 12
        [WM13] -Chapter 13
        [WM14] -Chapter 14
        [WM15] -Chapter 15
        [WM16] -Chapter 16
        [WM17] -Chapter 17
        [WM18] -Chapter 18
        [WM19] -Chapter 19
        [WM20] -Chapter 20
        [WM21] -Chapter 21
        [WM22] -Chapter 22
        [WM23] -Chapter 23
        [WM24] -Chapter 24
        [WM25] -Chapter 25
        [WM26] -Endgame
    
        [SQ00] -Sidequests / Paralogue
        [SQ01] -Chapter 01
        [SQ02] -Chapter 02
        [SQ03] -Chapter 03
        [SQ04] -Chapter 04
        [SQ05] -Chapter 05
        [SQ06] -Chapter 06
        [SQ07] -Chapter 07
        [SQ08] -Chapter 08
        [SQ09] -Chapter 09
        [SQ10] -Chapter 10
        [SQ11] -Chapter 11
        [SQ12] -Chapter 12
        [SQ13] -Chapter 13
        [SQ14] -Chapter 14
        [SQ15] -Chapter 15
        [SQ16] -Chapter 16
        [SQ17] -Chapter 17
        [SQ18] -Chapter 18 (Bonus Box)
        [SQ19] -Chapter 19 (Bonus Box)
        [SQ20] -Chapter 20 (Bonus Box)
        [SQ21] -Chapter 21 (Bonus Box)
        [SQ22] -Chapter 22 (Bonus Box)
        [SQ23] -Chapter 23 (Bonus Box)
    
    6.) DLC Chapters                                 [DLCC]
    7.) Character Guide/Recruitment                  [CHAR]
    8.) Classes                                      [CLAS]
    9.) Skills                                       [SKIL]
    10.) Items                                       [ITEM]
    11.) Weapons                                     [WPNS]
    12.) Extras / SpotPass / Bonus Box               [EXTR]*
    13.) Support Archive                             [SPPT]*
    14.) General Strategies/Other/World Map/Etc!     [OTHR]
    15.) Closing/Credits/Contact Information          [CCC]
    16.) Version Info                                 [VIN]
    17.) Authorized Websites                          [ADS]
    
    * - sections in progress
    
    ==============================================================================
    GAMEPLAY BASICS/INFO/CONTROLS                                            [GBI]
    ==============================================================================
    
    This is Fire Emblem: Kakusei (Translates to "Awakening"), the 13th entry in
    the Fire Emblem series, and the first on 3DS! It was released on April 19th,
    2012 in Japan, and February 4th in the USA. It came out in Europe April 19th,
    2013.
    
    In this section, I will provide you with the general controls, though it is
    pretty straightforward, so should be easy to remember and get used to!
    
    Other tidbits such as how the general flow of gameplay should work will be
    provided too, though they are covered even for non speakers in the first few
    levels' tutorials, I believe, but I will say so anyway!
    
    I try to provide a lot of info, but most of it comes from just adjusting to
    it yourself, you'll learn it a lot faster just by trying it in the game itself
    rather than reading about it!
    
    ------------------------------------------------------------------------------
    General Things to Consider when playing:
    -Soon to come!
    
    Gameplay Controls: (Not in detail, just what the buttons usually do)
    -START - This is the button to skip! You can skip the enemy turn, skip battle 
             animations, and skip cutscenes.
    -SELECT - Does nothing!
    -R - It allows for angle changes. On the map, it allows you to zoom in/out.
    -L - It allows for angle changes. On the map, it will scroll through units,
         jumping to the next one on the map, enemy/ally/other/etc.
    -Y - On a map, Y is for rapid scrolling!
    -X - In battle, X will automatically combine and highlight all enemy ranges.
         Other uses are swapping weapons when ready to attack.
    -B - Usually to cancel something/go back. In menus, it will take you back,
         in battle, if your turn is not completed and you're just checking
         hypothetical movements, B will let you unselect the unit.
    -A - You will use this the most, as it is for selecting options, units, etc.
         Selecting units allows them to move, pushing A on nothing brings up
         a menu, selecting enemies shows their range, etc.
    -Touch Screen - Changes a lot! But on maps, you can select to either view
                    a character profile, a map, etc. In battle scenes, you can
                    pause, change angles, etc.
    
    Unit Actions: (Translated in the Vital Translations section, check there if
                   playing the Japanese version!)
    
    Battle Scenes:
    
    Assuming you left Battle Scenes "On" or "Custom" in the menu:
    
    You can control various things during the battle, mostly just cinematic
    effects rather than any outcome. You can hold down A to forward the battle,
    or push START to skip it. The buttons on the bottom screen allow you to
    change the angle as well as pause the battle. A lot of effort was put into
    being able to enjoy the battle scenes more so.
    
    ==============================================================================
    READING THIS GUIDE                                                       [RTG]
    ==============================================================================
    
    The guide is more of an information provider than actually guiding you through
    everything in a sense. A lot of the information is readily avaliable in the
    game. There is no one way to get through a level, and so it is more general 
    information in that sense.
    
    Regarding Walkthroughs:
    
    An example of a walkthrough chapter is below:
    
    Mode: (Walkthrough chapters will contain various modes under the same chapter
           section, and so it will be listed here as either Normal, Hard, or
           Lunataic)
    Chapter XX (Number) Chapter Name
    Location: (Name of where it is on the map)
    Condition: (Condition for clearing the chapter)
    Boss: (Boss Information)
    New Characters for Use: (If you get new characters, or have the potential to
                             do so, they will be listed here.)
    
    Map: A map like the one below will be provided, if it varies by mode, then
         a note will be made and there may be an additional mode!
    
       X Row
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    Y Column
    
    The above map uses X and Y columns. All coordinates given will be in X Y order,
    meaning the Row FIRST, then the Column SECOND. So, (05,09) would be the Top
    Row at 05, then go down to 09 on the column. A map will not exceed the double
    digits (most of the time), so these digits remain double.
    
    If the horizontal row (X) goes beyond 25 characters, there is a special
    bracket in place, which is ")" rather than "]" This is in place since
    gameFAQs has a 79 character limit, and so this is so I can extend the map
    beyond 25 spaces without going beyond the limitation. The way it works is as
    below:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    
       2  2  2  2  3
       6  7  8  9  0 etc
    01( ][ ][ ][ ][ ]
    02( ][ ][ ][ ][ ]
    03( ][ ][ ][ ][ ]
    04( ][ ][ ][ ][ ]
    etc
    
    X - etc
    Y - etc
    ! - etc
    etc
    
    The example above shows additional columns in the X row, the special bracket
    simply indicates where it continues from the first graph! Yet on the map
    itself, it will be one long row. Makes sense, right? Since gameFAQs has no
    vertical limit, it can be up and down as long as it wants, so the above only
    applies to horizontal spaces.
    
    Inside a bracket will be a mark to indicate something, for example, an enemy
    may have [X] as a bracket, where as a point of interest may be [!]. It may
    vary by the level, so please pay attention to the notes that will be right
    below the map! (As shown by the "X - etc", "Y - etc" above).
    
    Tips:
    
    There will be a Tips section, or a General Strategy of sorts. I may add what
    I did in some cases, and maybe an example of the sort of team I had at the
    time, though since play styles vary as well as character preference, these
    are just very general ways to go about winning a level.
    
    Story Summary/Detail:
    
    This is very tentative at the moment, but it will just summarize what is going
    on right before the chapter begins for those who are interested. This section
    will likely be shortened even more upon a foreign release of the game.
    
    Other subsections of the walkthrough:
    
    There are some subsections that contain item data and descriptions that may
    be helpful. For specifics on those sections, check the respective sections.
    The walkthrough information is provided here mostly to avoid clutter.
    
    ==============================================================================
    VITAL GAMEPLAY INFORMATION                                               [VGT]
    ==============================================================================
    
    This section is being reconstructed -- but is just a reference section, so
    despite the title of the section, it's not too vital!
    
    ==============================================================================
    WALKTHROUGH                                                              [WLK]
    ==============================================================================
    
    This is a Walkthrough section for the Main Story, Side chapters, and DLC!
    Enemy information will be provided (though can be seen on the map as well so
    may not be in too much detail), a map that will provide information regarding
    reinforcements, or recruitable units, bosses, positions, etc.
    
    Sidequests are listed after the main story. They will be noted in the main
    story when able to be unlocked, however.
    
    They are listed separately for the mode you are playing. There will be
    Normal Mode, Hard Mode, and Lunatic Modes listed. For the initial walkthrough,
    Hard Mode will be priority, with Lunatic done second. Easy mode will be the
    third one for those who may need it.
    
    ------------------------------------------------------------------------------
    Starting a New Game                                                     [W000]
    ------------------------------------------------------------------------------
    
    Let's get started; select "New Game" from the menu.
    
    (Normal - Green)
    (Hard - Blue)
    (Lunatic -Red)
    (Lunatic +, Only unlocked after above is beaten)
    
    "Normal" is the easy mode.
    
    "Hard" is the standard difficulty that may get hard later on but shouldn't
    be too bad.
    
    "Lunatic" means you're a lunatic for trying! But it's for those seeking a
    challenge, veteran or not.
    
    "Lunatic +" is exactly that! 
    
    Note: The initial walkthrough assumes you do Hard mode! I will try to do a
    guide for those doing Lunatic at the same time, but it will not be prioritized,
    if doing Normal, then the Hard mode guide should suffice as it's an easier
    version of it.
    
    Anyway, select a difficulty!
    
    The next menu that comes up is asking if you want to play in Casual or
    Classic mode:
    
    Casual mode means that when a unit dies, they are not gone for the entire 
    game as is Fire Emblem tradition! 
    
    This allows you to lose units without too much of a worry as you'll get 
    them back again at the end of the level!
    
    Also Casual Mode allows you to save anywhere on the map at anytime during
    your turn, this means you can resume from the point you last saved at. It
    will use two save file slots as temporary data that are separate from your
    main game!
    
    Classic mode refers to the classical Fire Emblem style where any character 
    can permanently die for the duration of the rest of the game!
    
    In Classical Mode is also only the suspend option, rather than the save
    anywhere option, which works very differently!
    
    For both modes, if the main character or My Unit dies, it's game over!
    
    Take your pick! I will be assuming you chose Classic Mode for the guide, as
    it will assume you are trying not to get your units killed.
    
    Now, it will lead you to your "Avatar" character creation!
    
    Menu 1:
    
    The first option is male or female. Choose which you prefer with
    left and right, and A to make the selection. The gender differences effect
    things that relate to gender-unique classes and some stat caps and who you
    can marry, but aside from that there shouldn't be much of a difference!
    
    You can make a second file with the opposite gender, so it's not like you'll
    be missing out much!
    
    Whichever Gender you choose, the following options are the same! So press A
    on your desired gender to continue.
    
    Menu 2:
    
    Note: You can use the L/R buttons to change the viewing angle on the model to
          see if you like the hair, etc. You can press B to go back to the 
          previous menu before you confirm at the end.
    
    (Go back)    - Does the same as the B Button
    (Type)       - The Type of person/body (Being young, middle, 
                   and old it seems!)
    (Face)       - The preset facial types
    (Hair)       - The preset hairstyles
    (Hair color) - The color of the hair, lots to choose from!
    (Tone/Voice) - The voice of the character, press A to sample from your
                       selections! (The option that says ?? means "No voice")
    (Continue)   - When content with the above, push A to go to the next
                       menu!
    
    Menu 3:
    
    It will instantly tell you to write your own name in place of the default
    name "Robin."
    
    Either way, choose a name, or keep the default, and press the green button in
    the bottom left to continue! 
    
    The menu that pops up is informing you that it will be seen on streetpass, 
    as well as what your partners call you and your unit name will be displayed 
    as. Saying no will take you back to edit it, you can always disable street 
    pass in game so don't worry about it if you don't want to use it!
    
    Menu 4:
    
    Last menu!
    
    (Go back)      - Does the same as the B Button
    (Name)         - If you want to change the name again!
    (Birth Month)  - Choose your month of birth!
    (Birth Day)    - Choose your day of birth!
    (Strong point) - Your character's strong point! Choosing any of the 
                     below will make your character excel in that stat!
    
                     While the terms are in the Vital Translations section, 
                     I put them  here too for your convenience!
    
    (Weak point)   - Your character's weak point! To make up for the above,
                     whichever you choose your character will be a bit worse
                     at in terms of growth. You cannot choose the same stat
                     for both to balance it out!
    
    Below are the categories that you can choose for Strong and Weak points:
    
    Hit Points    [HP]
    Strength      [STR]
    Magic Power   [MAG]
    Skill         [SKL]
    Speed         [SPD]
    Luck          [LUC]
    Defense       [DEF]
    Resistance    [RES]
    
    ******************************************************************************
    MAIN STORY                                                              [WMS0]
    ******************************************************************************
    
    A quick reminder of the Walkthrough template!:
    
    Mode: (Normal/Hard/Lunatic)
    Chapter XX Chapter Name (Number and Title)
    Location: (Location on World Map)
    Condition: (Condition for Victory)
    Character Limit: (When limited in bringing units, will be stated here)
    Boss: (Boss of Chapter)
    New Characters for Use: (New Characters on your team, or recruitable ones)
    (For full profile information, look in the characters section. You will only
    be presented with an abridged profile here).
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    
    Map Key: (What the above symbols represent, varies per map).
    
    Tips: (General strategies, etc)
    
    Story Summary: The Story summary as it appears in the game.
    *Story Summary:
    
    *-May not be everywhere.
    
    ------------------------------------------------------------------------------
    Opening Chapter                                                         [WMO0]
    Premonition: Invisible Ties
    ------------------------------------------------------------------------------
    
    Normal, Hard, Lunatic (All the same)
    Opening Chapter: Invisible Ties / Fate, Bonds
    Location: (N/A)
    Condition: Defeat Boss
    
    Boss: Validar
    Class: Sorceror
    Lv 5 HP 39 Rng 2 (Does not move)
    STR 5
    MAG 21
    SKL 15
    SPD 13
    LUC 12
    DEF 15
    RES 12
    Skills: None
    
    New Characters for Use:
    
    Chrom
    MyUnit (Lv 20 for both, Recruited automatically)
    
    Note: No map is provided as it is rather straightforward with only one enemy,
    a boss that does not move, and no useful stat altering spaces.
    
    Tips:
    
    As it is a prologue level, there shouldn't be any difficulty, even on Lunatic
    mode. Get used to how moving units around works, as the boss does not move
    at all, and so you can pace yourself.
    
    Feel free to get used to the menus, the way Player/Enemy phases work, etc.
    
    If it is your first time, small tutorials will pop up on the bottom screen,
    the images alone should give you the gist of what is being said.
    
    For information on specific abilities/actions, refer to the Vital Translations
    section!
    
    When you're ready to go on, it may be helpful to just combine MyUnit with Krom
    (select My Unit, then "combine" with Krom)
    
    Story Summary:
    
    "In a vision that feels neither real nor dreamed, [MyUnit] and Chrom defeat
    the mage Validar. But in the vision's last moments, events take an unexpected
    turn."
    
    ------------------------------------------------------------------------------
    Prologue:                                                               [WM00]
    "The Verge of History"
    ------------------------------------------------------------------------------
    
    Mode: Normal, Hard, Lunatic
    Prologue: The Verge of History
    Location: Southtown
    Condition: Defeat Boss
    
    Boss: Garrick
    Class: Barbarian
    Lv 3 HP 20 Rng 2 (Does not move)
    STR 08
    MAG 00
    SKL 05
    SPD 07
    LUC 02
    DEF 03
    RES 00
    Skills: None
    
    New Characters for Use: 
    
    Name: Chrom
    Class: Lv 1 Lord
    Base Stats:
    C [HP]  20
    C [STR] 07
    E [MAG] 01
    C [SKL] 08
    C [SPD] 08
    A [LUC] 05
    D [DEF] 07
    E [RES] 01
    Weapon Level (S): Sword (E)
    
    Name: Lissa
    Class: Lv 1 Cleric
    Base Stats:
    D [HP]  17
    E [STR] 01
    D [MAG] 05
    D [SKL] 04
    D [SPD] 04
    B [LUC] 08
    E [DEF] 03
    D [RES] 04
    Weapon Level (S): Staff ( E)
    
    Name: Frederick
    Class: Lv 1 Great Knight
    B [HP]  28 
    C [STR] 13 
    E [MAG] 02
    C [SKL] 12
    D [SPD] 10
    C [LUC] 06
    C [DEF] 14
    E [RES] 03
    Weapon Level (S): Sword (D), Lance (B), Axe (D)
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][B][ ][ ][ ][ ][ ][ ][ ]
    02[ ][ ][ ][ ][ ][L][ ][H][ ][L][ ][ ][ ][ ][ ]
    03[X][X][X][X][X][X][1][ ][G][X][X][X][X][X][X]
    04[X][X][X][X][X][ ][ ][ ][ ][ ][X][X][X][X][X]
    05[X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X]
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][2][X][X][ ][ ][ ]
    07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
    08[H][ ][X][X][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ]
    09[ ][ ][ ][ ][G][ ][3][ ][ ][ ][ ][ ][ ][ ][ ]
    10[ ][ ][ ][4][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ]
    11[ ][ ][X][X][ ][ ][X][X][ ][ ][X][X][X][ ][ ]
    12[ ][ ][ ][ ][ ][ ][ ][ ][L][ ][X][X][ ][ ][ ]
    13[R][ ][K][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
    14[ ][F][ ][M][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
    
    Map Key:
    X - Inaccessible Territory
    1-4 - Enemies (All Modes)
    B - Boss: Garrick
    H - Enemies (Hard Mode Only)
    L - Enemies (Lunatic Only)
    R - Lissa (Liz)
    F - Frederick
    K - Chrom (Krom)
    M - MyUnit
    G - Gold Spots (Top right one has Hard Mode enemy on it)
    
    General Strategies:
    
    Normal/Hard
    
    Bunching yourselves together defensively and moving as a group is your best
    bet for this map, especially on the harder modes. Frederick is nice to use
    for this purpose.
    
    Doubling MyUnit with Krom and making sure Liz is always out of enemy range,
    and if she can't be, then paired with Frederick for protection. Use the
    obstacles on the map as a way to make up for spaces you can't occupy with
    your units!
    
    Heal when needed and safe, and proceed very slowly to the bridge, and cross
    when you're sure you'll be okay!
    
    Lunatic:
    
    Frederick is your friend! I recommend pairing your units up, Frederick will
    be able to protect Lissa this way, and Chrom and your unit should preferrably
    avoid trouble. Mages are a great danger to most of your units, so prioritize
    wiping them out when possible. At this point a lot of units are a danger to
    anyone not Frederick, so you may have to use him as your main unit throughout,
    if he gets in danger, be sure to use vulenaries.
    
    Story Summary:
    
    "[MyUnit] is found lying in a field with no memory. After she/he helps Chrom
    fend off a band of brigands, she/he is welcomed into the Shepherds as a
    tactician."
    
    ------------------------------------------------------------------------------
    Chapter 1:                                                              [WM01]
    "Unwelcome Change""
    ------------------------------------------------------------------------------
    
    Mode: Normal, Hard, Lunatic
    Chapter 1: Unwelcome Change
    Location: West of Ylisstol
    Condition: Defeat Boss
    
    Lunatic note: All enemies' weapons are upgraded so they hurt more, and there
    is an extra unit with a Hammer that is deadly to Frederick.
    
    Boss: Risen Chief
    Class: Fighter
    Lv 3 HP 34 Rng 1-2
    STR 11
    MAG 00
    SKL 10
    SPD 07
    LUC 07
    DEF 04
    RES 00
    Skills: HP + 5
    
    New Units:
    
    Both automatically join at the start of Turn 2. Check the map to see where
    they appear.
    
    Name: Virion
    Class: Lv 2 Archer -> Sniper /  Bow Knight
    D [HP]  19 
    C [STR] 06 ? 
    D [MAG] 00 ??
    C [SKL] 09 ?
    C [SPD] 05 ??
    C [LUC] 07 ??
    D [DEF] 06 ??
    D [RES] 01 ??
    Weapon Level (S): D (Bow)
    
    Name: Sully
    Class: Lv 2 Cavalier -> Paladin
                            Great Knight
    C [HP]  20 
    D [STR] 07 ? 
    E [MAG] 01 ??
    C [SKL] 08 ?
    C [SPD] 08 ??
    B [LUC] 06 ??
    D [DEF] 07 ??
    E [RES] 02 ??
    Weapon Level (S): Lance (D)
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][T][T][ ][ ]
    02[ ][T][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T][T][ ][ ]
    03[ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T][ ]
    04[ ][ ][T][T][ ][ ][ ][T][T][T][T][T][ ][ ][L][ ]
    05[ ][ ][T][T][ ][T][ ][ ][ ][G][T][T][T][ ][ ][ ]
    06[ ][ ][4][ ][ ][ ][ ][ ][ ][ ][T][M][T][ ][F][ ]
    07[ ][ ][ ][ ][ ][T][ ][ ][ ][O][ ][ ][K][ ][ ][T]
    08[ ][ ][ ][ ][ ][ ][1][ ][ ][ ][ ][ ][T][T][ ][T]
    09[ ][3][T][ ][ ][ ][ ][ ][T][ ][ ][ ][T][T][ ][ ]
    10[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][2][O][ ][T][ ][V]
    11[ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][S][T]
    12[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][ ][ ][ ][2][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    14[ ][ ][ ][ ][ ][ ][T][ ][T][ ][ ][ ][ ][ ][ ][ ]
    15[ ][T][ ][ ][ ][ ][ ][2][ ][T][ ][T][T][T][T][T]
    16[B][ ][T][T][ ][ ][ ][ ][ ][ ][ ][1][T][ ][T][T]
    
    B = Boss (Risen Chieftan)
    1 = Mercenary
    2 = Fighter
    3 = Archer
    4 = Fighter (Hard/Lunatic Only)
    M = My Unit (On Woods)
    K = Chrom/Krom (On Woods)
    F = Frederick
    L = Lissa/Liz
    V = Turn 2; Virion/Viole
    S = Turn 2; Soiree
    G = Event Tile (On Woods)
    T = Woods ( Def + 1, Avoid + 20)
    O = Fort (Def + 2, Avoid + 20, Heal + 20)
       -Lower Fort also Event Tile
    
    This map is full of woods, which provide some defense and avoidance, so it's a
    good idea to stay in the woods while moving around to keep defensive. It is
    also a good idea to try and attack the enemy when they have no terrain
    bonuses, but won't make too big of a difference.
    
    Doubling up and using the fortresses defensively is useful too, they heal you
    every turn and provide a good defense and avoid advantage. Try not to let
    the enemy stand on them.
    
    Be sure to keep enemy ranges active (Pushing "X"), and keeping Liz out of this
    range, as well as any other weaker units that may not be able to survive a
    lot of attacks. The enemies tend to group together in this mission.
    
    When Viole and Soiree come in, try to move them up through the woods and join
    your main party, either doubling them or keeping them individual.
    
    The map is pretty straightforward, just keep doubling, using terrain, and
    knocking the enemies out one by one.
    
    Lunatic:
    
    This map on Lunatic is a whole different story. You have to rely on using
    the terrain, doubling bonuses, and luck in general. Frederick is very useful,
    but there is one enemy unit with a hammer who can usually kill him in one
    hit. If playing Casual, you can easily sacrifice some units here and there
    during the mission; if playing Classic however, you have to move really
    carefully, keeping Lissa and other units out of range. It gets really tricky.
    
    Be sure to keep enemy ranges open, and dance your way around it, making sure
    the units you want in range to attack defensively are the only ones in range.
    
    Story Summary:
    
    "A chaotic night in the woods brings tremors and terrors, but a swordsman
    named Marth comes to the rescue. Back in Ylisstol, [MyUnit] meets Emmeryn."
    
    ------------------------------------------------------------------------------
    Chapter 2:                                                              [WM02]
    "Shepherds"
    ------------------------------------------------------------------------------
    
    Mode: Normal, Hard, Lunatic
    Chapter 2: Shepherds 
    Location: The Northroad
    Condition: Defeat Boss
    
    Boss: Risen Chief (Does Not Move)
    Class: Barbarian
    Weapon: Hand Axe
    Lv 4 HP 31 Rng 1-2
    STR 13
    MAG 00
    SKL 08
    SPD 10
    LUC 04
    DEF 04
    RES 01
    Skills: Gamble
    
    New Units:
    
    From the start of the chapter:
    
    Name: Stahl
    Class: Lv 2 Cavalier -> Paladin
                            Great Knight
    Base Stats:
    C [HP]  22 
    C [STR] 08
    E [MAG] 00
    D [SKL] 07
    D [SPD] 06
    C [LUC] 05
    C [DEF] 08
    E [RES] 01
    Weapon Level (S): Sword (D)
    
    Name: Vaike
    Class: Lv 3 Fighter -> Warrior / Hero
    Base Stats:
    B [HP]  24 
    C [STR] 09  
    E [MAG] 00 
    C [SKL] 08 
    D [SPD] 06 
    C [LUC] 04 
    C [DEF] 05 
    E [RES] 00 
    Weapon Level (S): Axe (D)
    
    From Turn 2; Appears at M (or around it if occupied)
    
    Name: Miriel
    Class: Lv 1  Mage ->  Sage /  Dark Knight
    Base Stats:
    D [HP]  18 
    E [STR] 00 
    C [MAG] 06 
    C [SKL] 05
    C [SPD] 07 
    C [LUC] 06 
    E [DEF] 03 
    D [RES] 04
    Weapon Level (S): Tomes (D)
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][ ][B][ ][ ][ ][ ][T][T]
    02[ ][T][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][T][T]
    03[ ][ ][ ][M][M][6][M][ ][ ][ ][T][ ][5][ ][T]
    04[ ][ ][T][M][ ][M][ ][ ][ ][ ][ ][M][ ][ ][ ]
    05[ ][ ][ ][ ][ ][ ][ ][1][ ][ ][7][ ][M][M][M]
    06[X][X][X][ ][5][ ][ ][O][ ][ ][O][ ][ ][2][M]
    07[ ][ ][X][X][X][ ][T][ ][ ][G][ ][T][ ][ ][ ]
    08[ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][T][ ]
    09[ ][ ][T][T][ ][ ][X][X][7][5][X][X][X][ ][ ]
    10[ ][ ][ ][ ][ ][ ][ ][X][b][b][X][ ][X][X][X]
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    12[ ][T][T][ ][ ][ ][ ][9][ ][ ][O][ ][T][T][ ]
    13[ ][T][3][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][4][ ]
    14[ ][ ][ ][G][ ][T][ ][ ][ ][ ][8][ ][ ][ ][ ]
    15[ ][ ][M][ ][ ][1][ ][ ][ ][ ][ ][T][ ][ ][ ]
    16[ ][ ][M][a][ ][ ][ ][ ][ ][ ][ ][T][b][ ][ ]
    17[ ][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ]
    18[ ][ ][ ][ ][ ][ ][W][ ][S][ ][ ][ ][ ][ ][ ]
    19[ ][ ][ ][T][ ][ ][ ][K][U][I][ ][ ][T][T][ ]
    20[ ][ ][T][T][ ][F][L][R][ ][A][T][ ][ ][ ][ ]
    
    1 = Mercenary (On Woods)
    2 = Mercenary
    3 = Soldier (On Woods) (Hard/Lunatic Only)
    4 = Soldier (Hard/Lunatic Only)
    5 = Soldier
    6 = Barbarian (On Mountain)
    7 = Barbarian
    8 = Barbarian (On Woods)
    9 = Soldier (On Fortress)
    a = Barbarian (On Mountain) (Lunatic Only)
    b = Soldier (On Forest) (Lunatic Only)
    B = Boss
    G = Event Tile
    M = Mountains ( Def + 2, Avoid + 20)
    T = Woods ( Def + 1, Avoid + 20)
    O = Fort (Def + 2, Avoid + 20, Heal + 20)
    F = Frederick
    L = Lissa/Liz
    W = Sully/Soiree
    S = Stahl/Sol
    K = Chrom/Krom
    U = My Unit
    I = Virion/Viole
    A = Vake
    R = Miriel (Turn 2; Automatically on Team)
    
    The map is much more open this time, with enemies spread across going
    upward. You have quite a few units, though Vake can't attack as he doesn't
    have any weapons on him (for the first turn at least). Doubling units you
    want to support, or that you think will work well together may be a good idea
    as you advance upward. 
    
    Miriel comes in at R on the map at the start of the second turn. She has
    Vake's axe, so be sure to trade it over to him so he can do something!
    
    The steady advance forward may be helped if you take advantage of terrain,
    again, and make sure the enemy isn't being fought on fortresses. It is best
    to set up defensive formations with the stronger units taking hits for the
    lower units behind them, or doubled up with them. You can always unequip
    weapons on units to make them just take hits without fighting back, to allow
    ranged units such as Archers or Mages behind them to build up experience
    without being in danger of taking damage. You can create a choke point on
    the bridge to handle the northern units this way.
    
    Of course, play as you will, the map should be fairly straightforward as long
    as you keep the more vulnerable units such as Liz out of harm's way. If you
    feel like you are getting swarmed, it is okay to use Frederick as your
    savior.
    
    Lunatic:
    
    What I did was I shoved everyone to the southwest, it took some tricky
    coordination that involved Frederick on the hillside for the terrain bonus
    and luck, as well as keeping everyone else out of enemy ranges. It worked
    out eventually with health items too. Once you get past the opening bits of
    the map, the rest should be easy if you lure enemies to Frederick, who is
    preferrably on a fort. Be sure your other units are far away.
    
    Story Summary:
    
    "Lissa introduces the other Shepherds. They head north to Regna Ferox to seek
    military aid against the creatures from the woods, now named "Risen."
    
    
    ------------------------------------------------------------------------------
    Chapter 3:                                                              [WM03]
    "Warrior Realm"
    ------------------------------------------------------------------------------
    
    Mode: Normal, Hard, Lunatic
    Chapter 3: Warrior Realm
    Location: The Longfort 
    Condition: Defeat Boss
    Character Limit: 8 (Including Krom)
    
    Note: This is the first chapter with the Battle Preparation menu. Refer to
    the vital translation section for details on how to navigate it.
    
    Boss: Raimi (Does Not Move)
    Class: Knight
    Weapons: Javelin
    Lv 5 HP 33 Rng 1-2
    STR 14
    MAG 00
    SKL 11
    SPD 03
    LUC 07
    DEF 11
    RES 01
    Skills: Indoor Battles
    
    New Characters for Use: 
    
    Automaticaly from Chapter 3's start, when you begin the mission. "S" on the
    map.
    
    Name: Sumia
    Class: Lv 1 Pegasus Knight -> Falco Knight / Dark Flier
    Base Stats:
    D [HP]  18 
    D [STR] 06 
    E [MAG] 03 
    C [SKL] 11 
    C [SPD] 11 
    B [LUC] 08 
    D [DEF] 05 
    D [RES] 07 
    Weapon Level (S): Lance (D)
    Skills:
    -Speed + 2
    
    Marked "C" on the map; initially green unit, have to speak with Krom to
    recruit.
    
    Name: Kellam 
    Class: Lv 5  Knight -> General
                           Great Knight
    Base Stats:
    C [HP]  21 
    C [STR] 10  
    E [MAG] 00 
    C [SKL] 07
    D [SPD] 05 
    D [LUC] 03 
    B [DEF] 12 
    D [RES] 02
    Weapon Level (S): Lance (D)
    Skills:
    -Defense + 2
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1
    01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
    02[ ][ ][ ][G][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ]
    03[ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ]
    04[ ][ ][W][ ][ ][ ][7][ ][ ][X][X][X][ ][ ][7][ ][ ][ ][W][ ][ ]
    05[ ][6][ ][ ][ ][ ][ ][ ][2][ ][B][ ][2][ ][ ][ ][ ][ ][ ][6][ ]
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    07[X][D][X][X][X][ ][ ][ ][8][ ][W][ ][8][ ][ ][ ][X][X][X][D][X]
    08[X][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][X]
    09[X][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][X]
    10[X][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][X]
    11[ ][1][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][G][ ][7][ ]
    12[ ][ ][1][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][3][2][ ]
    13[3][T][4][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][3]
    14[ ][ ][ ][ ][ ][C][ ][ ][A][A][A][ ][A][ ][ ][ ][ ][ ][5][ ][ ]
    15[ ][5][ ][ ][ ][ ][ ][ ][A][ ][K][S][A][A][ ][ ][ ][ ][ ][ ][ ]
    
    1 - Archer
      - (02, 11 Drops Door Key; Has Early Initiative Skill)
    2 - Archer (Hard/Lunatic Only)
    3 - Soldier
    4 - Soldier (On Woods) (Hard/Lunatic Only)
    5 - Knight (Lunatic Only)
      - (02, 15 In Woods)
    6 - Knight
      - (02, 05 Has Defense + 2 Skill)
    7 - Mercenary
      - (07, 04 Has Late Initiative Skill)
      - (20, 11 Drops Door Key; Has Late Initiative Skill)
    8 - Fighter
      - (13, 07 Drops Hammer)
    T - Woods (Def + 1 , Avoid + 10)
    X - Inaccessible Spaces (Wall, etc)
    W - Stairway (Avoid + 10)
    D - Door (Requires Door Key/Lockpick to open)
    G - Event Tile
    B - Boss (On Castle Gate; Def + 3 , Avoid + 20 , Heal + 20 )
    A - Deployable space for Ally
    K - Krom
    S - Sumia (Turn 1 Start)
    C - Kellum/Callum (Turn 1 Start, speak with Krom to recruit)
    
    This is the first map you can choose to bring who you want. You have to bring
    Krom no matter what. There is room for eight including him, so you will have
    to leave one unit back at base as a minimum.
    
    When you begin, there will be a cutscene, and Sumia will then join your team,
    at space "S" on the map. Now when you are able to move, be sure to recruit
    Callum who is "C" on the map, to your left. You must speak to him with Krom
    in order to recruit him. He is a fairly useful Knight! He should be in Krom's
    range right at the start of the turn.
    
    There are quite a few Archers if playing on Hard mode or above, so be sure
    to take extra care in keeping Sumia out of trouble, as they are extra
    effective against her. Be sure to keep their ranges highlighted or in mind.
    
    You can either split your team into two, or proceed one way (either left or
    right), kill the enemies with the doorkeys, and then proceed up past the door
    and reunite at the top. For more experience, you can always take your time
    and wipe out the rest of the units. If in a hurry though, one way will be
    much quicker.
    
    If you manage to get the fighter who drops a hammer, that will help greatly
    against the boss, as it is extra effective against armor. You can also use
    Krom's rapier if he still has it, which he should assuming it was not broken
    earlier. The boss will not move!
    
    Lunatic: You will want to get Chrom to Kellam, recruit him, double up, and
    quickly run back out of enemy range. Then, use Frederick as a lure and hope
    that he can wipe out most enemies that attack him, though the archers may
    cause a little trouble. Take them out the next turn if possible, Frederick
    should be able to kill one (pending on his stats and who he's paired up with),
    and use the rest of your units to kill the other.
    
    Now you'll have to deal with the right side, I advise hiding the other units
    and healing Frederick up, and sending him against the right side.
    
    If you manage to survive this far, then you can use either the left or right
    (I recommend left) door as a chokepoint, and let the enemies come to
    Frederick. Beware of the enemy with the hammer! Aside from him, the rest of
    the level should be straightforward.
    
    Note: After completing this chapter, Sidequest 1 will unlock.
    
    Story Summary:
    
    "At the Longfort dividing Ylisse and Ferox, the Shepherds are taken for
    brigands and attacked by the Ferroxi Guard. A show of force clears the matter
    up."
    
    ------------------------------------------------------------------------------
    Chapter 4:                                                              [WM04]
    "Two Falchions"
    ------------------------------------------------------------------------------
    
    Note: Skirmishes are avaliable from here on out. They are good for training
    and getting money! Bonus box content is also avaliable.
    
    Mode: Normal, Hard, Lunatic
    Chapter 4: Two Falchions
    Location: Arena Ferox
    Condition: Defeat Enemy
    Character Limit: 6 (Including Krom)
    
    Boss: Marth
    Class: Lord
    Weapons: Falchion
    Lv 8 HP 31 Rng 1
    STR 11
    MAG 02
    SKL 14
    SPD 12
    LUC 13
    DEF 08
    RES 05
    Skills: Dual Attack +
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4
    01[ ][ ][ ][ ][ ][ ][ ][B][ ][ ][ ][ ][ ][ ]
    02[ ][ ][G][ ][3][ ][ ][ ][ ][3][ ][ ][ ][ ]
    03[ ][1][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][1][ ]
    04[ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ]
    05[2][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2]
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    10[1][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][1]
    11[ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ]
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][ ][ ][ ][ ][ ][A][K][ ][ ][ ][G][ ][ ]
    14[ ][ ][ ][ ][ ][A][A][A][A][ ][ ][ ][ ][ ]
    
    1 = Fighter
    2 = Mage
    3 = Knight
    B = Boss
    K = Chrom/Krom
    A = Allied Deployment Spaces
    G = Event Tiles
    W = Stairway (Avoid + 10)
    
    This is a pretty straightforward chapter, you simply have to move north and
    defeat Marth. What may make it difficult is the fact you can only bring Krom
    and 5 other members. You may want to pair compatible units together in order
    to maximize, or move all units to one side to handle one side at a time rather
    than dealing with both sides as you move upward.
    
    The boss themselves aren't too difficult to deal with. If you bring Liz on
    the level as a healer, just be sure to keep her out of enemy ranges as per
    usual.
    
    Lunatic: They come in swarms, the first two, then the second two, etc.
    Frederick should try and take out the mages when possible, keep enemy ranges
    open so he can outrun and heal when needed. Using the stairways is always
    a plus.
    
    Story Summary:
    
    "To secure Ferox's aid, Chrom must defeat Marth in combat and win East-Khan
    Flavia the throne. Meanwhile, the kingdom of Plegia kidnaps Lissa's friend
    Maribelle."
    
    ------------------------------------------------------------------------------
    Chapter 5:                                                              [WM05]
    "The Exalt and the King"
    ------------------------------------------------------------------------------
    
    Note: The Outrealm/Other World Gate is unlocked by this time. This gives you 
    access to the DLC. All on world menu options should have unlocked now too,
    such as the "Barracks."
    
    Mode: Normal/Hard/Lunatic
    Chapter 5: The Exalt and the King
    Location: Border Pass
    Condition: Defeat All Enemies
    Character Limit: 9 (Including Krom)
    
    Boss: Ario
    Class: Draco Knight
    Weapons: Short Axe
    Items: Gold (Medium) [Drops]
    Lv 9 HP 34 Rng 1-2
    STR 14
    MAG 00
    SKL 11
    SPD 10
    LUC 08
    DEF 12
    RES 01
    Skills: 
    -Ride Fast
    
    New Characters for Use:
    
    Name: Lon'qu
    Class: Lv 4 Myrmidon -> Swordmaster / Assassin
    Base Stats:
    C [HP]  20 
    D [STR] 06 
    E [MAG] 01 
    C [SKL] 12 
    C [SPD] 13 
    B [LUC] 07 
    D [DEF] 07 
    E [RES] 02 
    Weapon Level (S): Sword (C)
    Skills:
    -Avoid +10
    
    Note: He joins after Chapter 4 during the cutscenes. This is the first map
    he is usable on though, and so listed here.
    
    From Turn 1, these two appear right when you start the mission, at R and M
    respectively.
    
    Name: Ricken
    Class: Lv 3 Mage ->  Sage / Dark Knight
    Children:
    Base Stats:
    C [HP]  20 
    E [STR] 03 
    D [MAG] 08 
    D [SKL] 06 
    D [SPD] 05 
    B [LUC] 10 
    D [DEF] 06 
    D [RES] 03 
    Weapon Level (S): Magic (D)
    Skills:
    -Magic + 2
    
    Name: Maribelle
    Class: Lv 3 Troubadour ->  Valkyrie / Battle Cleric
    Base Stats:
    D [HP]  18 
    E [STR] 00 
    C [MAG] 05 
    C [SKL] 04 
    D [SPD] 06 
    A [LUC] 05 
    E [DEF] 03 
    C [RES] 06 
    Weapon Level (S): Staff (D)
    Skills:
    -Resistance + 2
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
    01[ ][ ][ ][a][ ][ ][ ][B][ ][ ][ ][a][ ][ ][ ][ ]
    02[ ][ ][k][ ][f][ ][ ][ ][ ][ ][f][ ][ ][n][ ][ ]
    03[ ][m][ ][T][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ]
    04[ ][1][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][1][ ][ ]
    05[X][X][X][ ][ ][ ][2][T][ ][X][X][X][X][X][X][X]
    06[X][X][X][X][X][4][ ][ ][3][ ][4][ ][ ][X][X][X]
    07[X][X][X][X][X][X][h][ ][T][2][ ][ ][ ][ ][ ][ ]
    08[X][X][X][X][X][X][ ][X][X][X][X][X][ ][ ][ ][ ]
    09[ ][ ][ ][X][X][X][ ][X][X][X][X][X][X][ ][ ][T]
    10[ ][ ][ ][ ][ ][ ][4][X][X][X][X][X][X][ ][R][ ]
    11[ ][ ][5][ ][ ][ ][T][ ][ ][3][ ][ ][X][ ][ ][M]
    12[T][g][ ][ ][2][ ][ ][ ][T][ ][O][ ][ ][ ][T][ ]
    13[ ][ ][X][X][X][ ][ ][ ][ ][ ][2][ ][ ][ ][ ][ ]
    14[ ][ ][X][X][X][X][X][X][X][X][ ][d][ ][ ][ ][ ]
    15[ ][ ][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ]
    16[ ][ ][ ][ ][ ][X][X][X][X][X][ ][X][X][X][X][X]
    17[ ][ ][ ][ ][ ][2][ ][ ][ ][ ][ ][X][X][X][X][X]
    18[ ][T][ ][b][ ][ ][ ][ ][ ][A][A][ ][X][X][X][X]
    19[ ][ ][j][ ][ ][ ][ ][ ][T][A][ ][A][A][ ][ ][ ]
    20[ ][ ][ ][ ][c][ ][ ][ ][A][T][K][A][ ][A][ ][ ]
    
    a = Dracoknight (Lunatic Only)
    b = Myrmidon (Lunatic Only)
    c = Barbarian (Hard/Lunatic Only)
    d = Myrmidon (Hard/Lunatic Only)
    f = Dracoknight (Hard/Lunatic Only)
    g = Fort (Def + 2, Avoid + 20, Heal + 20)
      - Turn 3: Barbarian, Turn 5: Myrmidon
    h = Fort (Def + 2, Avoid + 20, Heal + 20)
      - Turn 3: Myrmidon, Turn 5: Barbarian
    j = Dark Mage (On Fort (Def + 2, Avoid + 20, Heal + 20))
      - Turn 3: Dark Mage
    k = Fort (Def + 2, Avoid + 20, Heal + 20)
      - Turn 4: Dracoknight (Hard/Lunatic Only)
      - Turn 5: Dracoknight (Lunatic Only)
    m = Fort (Def + 2, Avoid + 20, Heal + 20)
      - Turn 4: Dracoknight (Hard/Lunatic Only)
    n = Fort (Def + 2, Avoid + 20, Heal + 20)
      - Turn 5: Dracoknight (Lunatic Only)
    1 - Dracoknight
    2 - Barbarian
    3 - Dark Mage
    4 - Myrmidon
    5 - Mage
    T = Woods (Def + 1 , Avoid + 10)
    O = Fort (Def + 2, Avoid + 20, Heal + 20)
    X = Cliff
    B = Boss
    K = Krom (On Woods)
    A = Allied Deployment Spaces
    R = Richt (From Turn 1)
    M = Mariabel (From Turn 1)
    
    When in the battle menu, position a stronger unit on spaces that will be able
    to move up through the right pathway quickly, this is just to prepare for
    when Richt and Mariabel show up, they will have someone that can quickly take
    out the enemies nearby.
    
    Since they will already be under your control, it is advisable to move them
    south to join your main group. Two healers will provide good help considering
    the map seems to encourage splitting into two groups rather than moving as
    one larger one. If you choose to move as a single large group, just keep your
    healers and other frail units covered, keeping enemy movement in mind. Be wary
    of the flying units, as they can traverse the cliff spaces and attack you--
    this includes the Boss of the level.
    
    If moving in two groups, keep a healer in each group. The enemies will be
    naturally moving right and downward to attack you, so the group going left
    will have to deal with harder hits. Be wary of reinforcements in the forts,
    the harder the mode the more come, as well as powerful units.
    
    Krom's Falchion is anti-dragon, so keep this in mind when combatting the
    Dracoknights. Wind magic is also effective against them, which will protect
    Richt at least against them. Bows are effective too.
    
    What usually happens is the bulk of the enemy forces are fought in the area
    southwest of where Richt and Mariabel appear. If this is the case, just keep
    your healers doubled if it gets overwhelming in order to keep them safe. After
    the bulk of the attack is over, you can proceed north.
    
    Story Summary:
    
    "Emmeryn confronts King Gangrel of Plegia, who demands the Fire Emblem, an
    item vital to the world's future. The parley ends with a declaration of war."
    
    ------------------------------------------------------------------------------
    Chapter 6:                                                              [WM06]
    "Foreseer"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 6: Foreseer
    Location: Ylisstol
    Condition: Defend Emerina; Defeat Boss
    Character Limit: 10 (Including Krom)
    
    Boss: Validar
    Class: Sorceror
    Weapons: Elfire, Heal (drops)
    Stats:
    [HP]  36 
    [STR] 03
    [MAG] 14
    [SKL] 11
    [SPD] 10
    [LUC] 06
    [DEF] 09
    [RES] 12
    Weapon Level (S): Magic (C)
    
    New Characters for Use:
    
    Enemy; Talk with Krom! (X 02, Y 08)
    
    Name: Gaius
    Class: Lv 5 Thief -> Assassin / Trickster
    Base Stats:
    C [HP]  22 
    C [STR] 07 
    E [MAG] 00 
    C [SKL] 13 
    C [SPD] 15 
    D [LUC] 06 
    D [DEF] 05 
    E [RES] 02 
    Weapon Level (S): Sword (C)
    
    Automatically joins from Turn 2.
    
    Name: Panne
    Class: Lv 6 Taguel -> None
    Base Stats:
    B [HP]  28 
    C [STR] 08 
    E [MAG] 01 
    C [SKL] 09 
    B [SPD] 10 
    C [LUC] 08 
    C [DEF] 07 
    E [RES] 03 
    Weapon Level (S): None
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][C][X][ ][ ][ ][ ]
    02[ ][ ][ ][ ][X][ ][ ][A][ ][V][X][ ][ ][E][ ][X][ ][ ][ ][ ]
    03[ ][P][ ][ ][X][ ][P][ ][A][ ][ ][ ][ ][ ][ ][X][ ][P][A][P]
    04[ ][ ][ ][ ][ ][ ][ ][K][ ][ ][X][ ][ ][ ][ ][X][A][ ][A][ ]
    05[ ][ ][ ][ ][ ][ ][A][ ][ ][ ][X][X][ ][ ][X][X][ ][A][A][ ]
    06[ ][P][ ][ ][X][ ][P][A][P][ ][X][X][D][D][X][X][ ][P][ ][P]
    07[ ][ ][ ][a][X][ ][ ][ ][ ][ ][ ][ ][M][ ][ ][ ][ ][ ][ ][ ]
    08[ ][G][ ][ ][X][ ][ ][ ][ ][ ][a][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    09[X][X][ ][ ][X][X][X][X][X][X][ ][X][X][X][X][X][X][ ][ ][X]
    10[X][X][b][ ][X][X][X][X][X][X][ ][X][X][X][X][X][X][ ][ ][X]
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    12[ ][b][ ][ ][P][ ][ ][ ][a][ ][ ][c][P][ ][ ][ ][P][ ][c][ ]
    13[ ][ ][ ][ ][a][ ][ ][ ][P][ ][ ][ ][P][ ][b][ ][P][a][ ][ ]
    14[ ][ ][ ][ ][ ][ ][c][ ][ ][b][ ][ ][ ][ ][ ][ ][ ][ ][a][ ]
    15[X][X][ ][c][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X]
    16[X][X][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X]
    17[X][X][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X]
    18[ ][ ][ ][ ][T][T][ ][ ][ ][T][T][T][ ][ ][ ][T][T][ ][ ][ ]
    19[ ][ ][ ][ ][T][T][d][ ][a][T][T][T][a][ ][d][T][T][ ][ ][ ]
    20[ ][ ][ ][ ][ ][d][ ][b][ ][ ][B][ ][ ][b][ ][d][ ][ ][ ][ ]
    
    A = Allied Space (09, 03 on Pillar)
    K = Krom
    V = Velvet (Turn 2 Start)
    B = Boss
    G = Gaia (Talk with Krom to recruit)
    C = Chest (Contains Secret Book)
    M = Marth (Partner)
    E = Emerina (Partner; (Defeat if killed)
    a = Fighter [(09, 12), (05, 13) on Pillar]
    b = Dark Mage
    c = Thief
    d = Cavalier
    X = Inaccessible space (cannot be flown over either)
    P = Pillar (Def +1, Avoid + 10)
    T = Woods  (Def +1, Avoid + 10)
    
    This map has three choke points, being the west (where Chrom starts off), east
    (where your second group of units are), and center (where Marth is standing).
    
    Gaius is in the west, since he moves up toward you, it is best to leave Chrom
    there to get the thief earlier in the level. The south choke point is best
    defended by a speed/resistance pair, such as Sumia/Frederick. Placing units
    to block incoming enemies is the best defensive strategy to do. The boss will
    eventually move himself up and enter likely through the west side.
    
    Story Summary:
    
    "Marth warns Chrom that Exalt Emmeryn will be assassinated. The plot is
    thwarted, but Marth is revealed to be a woman --and one with knowledge of the
    future."
    
    ------------------------------------------------------------------------------
    Chapter 7:                                                              [WM07]
    "Incursion"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 7: Incursion
    Location: Breakneck Pass
    Condition: Defeat Enemy
    Character Limit: 11 (Including Krom)
    
    Boss: Vasto
    Class: Dracoknight
    Weapons: Steel Axe
    Stats:
    [HP]  36 
    [STR] 03
    [MAG] 14
    [SKL] 11
    [SPD] 10
    [LUC] 06
    [DEF] 09
    [RES] 12
    
    New Characters for Use:
    
    Automatically from Turn 3 start, (15,02)
    
    Name: Cordelia
    Class: Lv 7  Pegasus Knight -> Falcon Knight / Dark Flier
    Base Stats:
    C [HP]  25 
    C [STR] 09 
    E [MAG] 03 
    D [SKL] 13 
    D [SPD] 12 
    C [LUC] 09 
    C [DEF] 08 
    D [RES] 08 
    Weapon Level (S): Lance (C)
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[P][P][P][P][P][a][P][P][P][P][P][P][P][P][a][P][P][P][P][P]
    02[P][P][P][P][P][P][P][P][H][a][P][P][P][P][P][P][P][P][B][P]
    03[P][P][P][P][P][P][P][H][H][H][H][P][P][P][P][P][ ][P][P][ ]
    04[P][P][P][P][P][P][P][H][ ][H][ ][H][P][P][P][H][ ][ ][ ][ ]
    05[P][P][P][P][P][P][ ][ ][ ][ ][T][ ][H][H][H][H][ ][ ][T][ ]
    06[H][H][P][P][P][ ][ ][T][ ][ ][ ][ ][c][ ][ ][ ][ ][c][ ][ ]
    07[H][H][H][P][ ][ ][b][ ][ ][ ][ ][b][ ][ ][d][ ][b][ ][ ][ ]
    08[H][H][ ][ ][ ][ ][ ][ ][ ][b][ ][ ][ ][T][ ][b][ ][ ][X][X]
    09[1][A][ ][A][ ][ ][ ][ ][c][ ][d][ ][ ][ ][ ][ ][X][X][X][X]
    10[A][K][A][T][ ][ ][X][X][ ][ ][ ][T][X][ ][X][X][X][a][X][X]
    11[A][ ][A][A][ ][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X]
    12[ ][A][A][ ][X][X][X][X][X][X][T][X][X][X][a][X][X][X][X][X]
    13[A][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
    14[ ][X][X][X][X][X][X][X][X][X][X][a][X][X][X][X][a][X][X][X]
    15[X][M][X][X][X][X][X][a][X][X][X][X][X][X][X][X][X][X][X][X]
    16[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
    
    K = Chrom / Krom
    A = Ally Starting Space (12,02) On Woods
        (10,01) Turn 6; Dracoknight (Turn 5 on Hard Mode or Above)
        (11,01) Turn 6; Dracoknight (Turn 5 on Hard Mode or Above)
    M = Cordelia / Teiamo (Turn 3 Start; On Cliff)
    1 = Turn 6; Dracoknight (On Mountains; Turn 5 on Hard Mode or Above)
    B = Boss (On Peak)
    a = Dracoknight
        [(01,06)(02,10)(01,15) on Peak]
        [(15,08)(14,12)(14,17) on Cliff]
    b = Barbarian [(07,07)(07,12)(07,17) in Woods]
    c = Archer [(09,09) In Woods]
    d = Thief
    T = Woods (Def + 1, Avoid + 10)
    H = Mountains ( Def + 2, Avoid + 20)
    P = Peak (Def + 3, Avoid + 30)
    X = Cliff (No Bonus, Air Units Only)
    
    This map has narrow footing, but I advise a defense stance first at the start
    of the chapter. The units on the map will move toward you at first, so use
    the terrain and defensive units at the front with ranged units behind them.
    In the meantime, watch out for the range of the Wyverns on the mountains and
    the cliff, they can sneak up and attack your healers and other weaker members
    rather easily.
    
    After you wipe out the first wave, you may want to start moving to the right,
    especially by the time the enemy reinforcements come from the left side where
    Cordelia also appears. By turn 4-6 you should have secured the middle area,
    and so be ready to face the newcomers.
    
    The boss of the level can be taken care of easily using Falchion. Just keep
    enemy ranges in mind and proceed with caution.
    
    Note: Sidequest 3 unlocks after completion of this chapter.
    
    Story Summary:
    
    "While escorting the exalt to safety, the Ylisseans are ambushed. Emmeryn
    gives Chrom the Fire Emblem and returns to Ylisstol to protect her people."
    
    ------------------------------------------------------------------------------
    Chapter 8:                                                              [WM08]
    "The Grimleal"
    ------------------------------------------------------------------------------
    
    Note: Sidequest 3 should have unlocked after completion of the previous
    chapter.
    
    Mode: Normal/Hard/Lunatic
    Chapter 8: The Grimleal
    Location: Border Sands
    Condition: Defeat Enemy
    Character Limit: 10 (Including Krom)
    
    Boss: Chalard
    Class: Dark Mage
    Weapons: Nosferatu
    Items: Strength Drop (Drops)
    Stats:
    [HP]  31 
    [STR] 02 
    [MAG] 10 
    [SKL] 08 
    [SPD] 09 
    [LUC] 05 
    [DEF] 07 
    [RES] 10 
    
    New Characters for Use:
    
    Both are automatically part of your team from the start of the level.
    
    Name: Gregor
    Class: Lv 10  Mercenary ->  Hero / Bow Knight
    Base Stats:
    B [HP]  30 
    C [STR] 12  
    E [MAG] 00 
    C [SKL] 13 
    D [SPD] 11 
    C [LUC] 08 
    C [DEF] 10 
    E [RES] 02 
    Weapon Level (S): Sword (C)
    
    Name: Nowi
    Class: Lv 3  Manakete -> None
    Base Stats:
    A [HP]  18 
    C [STR] 04 
    D [MAG] 00 
    D [SKL] 02 
    D [SPD] 03 
    B [LUC] 08 
    C [DEF] 02 
    D [RES] 02 
    Weapon Level (S): None
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
    01[ ][ ][ ][ ][ ][A][A][Y][A][ ][ ][ ][a][ ][ ][ ]
    02[ ][ ][ ][ ][A][ ][K][A][A][H][H][ ][ ][ ][ ][ ]
    03[ ][H][H][H][ ][A][A][A][ ][H][H][ ][ ][ ][ ][ ]
    04[c][H][H][H][ ][ ][ ][Y][Y][ ][ ][ ][X][X][X][ ]
    05[ ][ ][ ][ ][ ][ ][U][Y][Y][ ][ ][ ][X][X][X][ ]
    06[ ][ ][ ][a][ ][ ][U][U][Y][Y][ ][b][ ][M][ ][ ]
    07[ ][ ][ ][ ][ ][ ][ ][ ][Y][Y][ ][ ][c][ ][ ][ ]
    08[Y][c][ ][ ][ ][ ][d][ ][Y][Y][U][ ][ ][ ][ ][ ]
    09[Y][ ][ ][ ][ ][H][H][ ][ ][ ][ ][U][U][ ][ ][ ]
    10[ ][ ][ ][ ][ ][ ][H][ ][ ][ ][ ][U][U][ ][ ][ ]
    11[ ][ ][ ][d][ ][ ][ ][Y][Y][Y][ ][U][U][U][ ][ ]
    12[X][X][X][ ][ ][ ][ ][Y][Y][Y][ ][ ][U][U][ ][ ]
    13[X][X][X][ ][ ][ ][Y][Y][Y][ ][ ][ ][U][U][ ][ ]
    14[ ][M][ ][Y][Y][ ][Y][Y][Y][ ][ ][ ][ ][b][ ][ ]
    15[a][ ][U][ ][ ][ ][G][N][ ][ ][Y][ ][ ][ ][ ][ ]
    16[ ][U][U][U][ ][ ][ ][ ][ ][Y][a][ ][ ][ ][c][ ]
    17[c][U][U][U][c][ ][ ][ ][ ][Y][Y][ ][ ][ ][ ][ ]
    18[Y][U][U][U][Y][Y][ ][b][ ][ ][Y][ ][X][X][X][ ]
    19[W][U][U][U][Y][Y][ ][ ][ ][ ][ ][d][X][X][X][ ]
    20[W][U][U][W][W][d][Y][ ][b][Y][Y][ ][ ][M][ ][ ]
    21[W][U][U][W][W][W][a][ ][Y][b][ ][ ][c][ ][ ][ ]
    22[W][W][W][W][W][W][Y][ ][B][Y][ ][c][ ][ ][ ][ ]
    
    Note: Blank spaces are Sand; reduces movement.
    
    K = Chrom / Krom
    A = Allied Deploy Space (07,01) On Free Space
    N = Nowi / Nono
    G = Gregor / Grego
    B = Boss (On Free Space)
    M = Village
      - (14,06) - Rescue
      - (02,14) - Master Seal
      - (14.20) - Change Seal
    a = Fighter
      - (07,21)(11,16) on Free Space
    b - Myrmidon
      - (10,22) On Freespace
      - (09,20) Hard/Lunatic Only
    c = Dark Mage
      - (12,22) Hard/Lunatic Only
      - (01,17) Hard/Lunatic Only
    d = Cavalier
      - (06,20) On Free Space
    Y = Free Space/Normal Ground (No movement restriction)
    H = High Ground (Inacessible)
    U = Bones (Inaccessible)
    W = Water/River
    X = Inaccessible Space
    
    This is a desert map, so be wary of the units you bring. Mounted units and
    non-magic ground units will have their movement reduced. Magic users and
    flying units will be fine, as well as thieves. Pairing up with those
    respective classes may be a good choice, as you will have to move fairly
    quickly to make it to the three villages before they run into trouble.
    
    The Master Seal and Change Seal are fairly important, and will be of great
    use to you, so you may prioritize them over the Rescue staff. However, the
    more the better. As far as I know, on Hard mode, the Master Seal and Change
    Seal villages aren't targeted, though, so there may not be a need to rush
    after all.
    
    One or two units can head easy and take out the three enemies easily to
    secure the staff. The main force should be heading straight down to help
    out Gregor and Nowi who are already your ally. They may be good doubled up
    and move north to meet up with the main force.
    
    Always check enemy movement range, as sand will effect them too. There are
    some non-sand areas that may be hard to notice, so best to check and check
    often!
    
    Aside from movement, the map should be fairly straightforward. For those who
    played previous Fire Emblem games --there are no items in the sand!
    
    Story Summary:
    
    "Chrom and Lissa learn their sister is to be put to death, and launch a
    rescue mission. On the way, they battle the Grimleal: the fell dragon's loyal
    followers."
    
    ------------------------------------------------------------------------------
    Chapter 9:                                                              [WM09]
    "Emmeryn"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 9: Emmeryn
    Location: Plegia Castle Courtyard
    Condition: Defeat Boss
    Character Limit: 12 (Including Chrom)
    
    Boss: Campari
    Class: General
    Weapons: Short Spear
    Items: Dragon Shield (Drops)
    Stats:
    [HP]  41 
    [STR] 17 
    [MAG] 01 
    [SKL] 14 
    [SPD] 04 
    [LUC] 10 
    [DEF] 18 
    [RES] 03 
    
    New Characters for Use: 
    
    He is an NPC, and must be spoken to with Krom. See map for location details.
    
    Name: Libra
    Class: War Monk / Battle Monk
    Base Stats:
    C [HP]  38 
    D [STR] 14 
    D [MAG] 15 
    C [SKL] 12 
    D [SPD] 13 
    C [LUC] 10 
    D [DEF] 11 
    D [RES] 16 
    Weapon Level (S): Axe (C) Staff (C)
    
    She is an enemy, you have to talk to her with Krom and be sure not to kill
    her before you do so!
    
    Name: Tharja
    Class: Lv 10  Dark Mage -> Sorcerer / Dark Knight
    Base Stats:
    C [HP]  25 
    D [STR] 04  
    C [MAG] 11 
    D [SKL] 05 
    C [SPD] 12 
    C [LUC] 03 
    D [DEF] 10 
    E [RES] 07 
    Weapon Level (S): Magic (Including Dark) (D)
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[ ][1][ ][1][ ][3][F][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
    02[1][ ][1][ ][3][ ][F][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
    03[A][ ][A][ ][ ][ ][ ][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
    04[A][A][ ][ ][A][ ][ ][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
    05[A][ ][K][ ][U][U][U][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
    06[ ][ ][A][ ][A][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    07[A][A][ ][A][ ][ ][F][X][X][ ][ ][ ][ ][ ][ ][I][ ][ ][ ][ ]
    08[ ][U][U][ ][ ][ ][F][X][X][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ]
    09[ ][U][U][ ][ ][ ][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    10[a][ ][ ][ ][a][F][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    11[a][ ][ ][ ][ ][a][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    12[ ][ ][g][ ][ ][F][F][X][X][ ][ ][ ][ ][B][ ][ ][ ][ ][ ][ ]
    13[ ][ ][U][U][b][F][c][X][X][X][X][X][ ][ ][ ][X][X][X][X][X]
    14[ ][ ][U][c][F][F][F][X][X][X][X][X][ ][ ][ ][X][X][X][X][X]
    15[ ][ ][U][U][F][F][F][F][F][F][F][ ][2][ ][2][ ][ ][ ][ ][ ]
    16[ ][ ][ ][ ][F][F][F][F][F][a][F][ ][ ][b][ ][ ][ ][c][ ][ ]
    17[a][ ][ ][ ][ ][F][O][F][F][F][F][ ][ ][ ][ ][ ][ ][ ][U][U]
    18[ ][ ][ ][b][ ][ ][O][g][ ][F][F][ ][c][ ][ ][U][ ][ ][U][U]
    19[ ][ ][ ][ ][ ][ ][ ][ ][ ][U][U][b][ ][ ][S][U][ ][ ][ ][ ]
    20[ ][R][ ][ ][ ][ ][d][ ][ ][a][F][ ][ ][ ][ ][U][c][ ][ ][ ]
    
    Note: Blank spaces west of Column 11 is Desert; east of Column 11 is
          Free Space.
    K = Chrom / Krom
    A = Allied Deploy Space
    R = Libra / Libera (Partner)
    S = Tharja / Sariya (Enemy)
    B = Boss
    1 = Turn 5; Dracoknight
    2 = Fortress (Def + 2, Avoid + 20, Heal + 10)
      - Turn 5; Dracoknight
    3 = Turn 5; Dracoknight (Lunatic Only)
    a = Soldier
      - (06,10)(10,17) on Free Space
      - (01,10)(09,10) Hard/Lunatic Only
    b = Archer
      - (12,19) Hard/Lunatic Only
    c = Dracoknight
      - (04,14) On Bones
      - (07,13) On Freespace/Plains
    d = Dark Mage
    g = Mage
      - (03,12) Hard/Lunatic Only
    I = Inverse (Temporary)
    G = Gangrel (Temporary)
    F = Free Space/Plains
    X = Inaccessible/Unpassable Space (Wall, Building)
    U = Bones (Inaccessible)
    O = Fortress (Def + 2, Avoid + 20, Heal + 10)
    
    Note: Sidequest 4 unlocks upon completion of this Chapter.
    
    This map also has sand, so movement is reduced. When you reach the courtyard,
    however, movement will resume as normal.
    
    There are several forts along the way to the courtyard, these will be useful
    as you proceed. Move in groups, units doubled for protection. Be wary of
    the reinforcements that will appear from behind you at the start of the level,
    you do not want to be sandwiched on both sides!
    
    Again, keep enemy unit movement ranges in mind. Libra, an NPC, will join you
    when you talk to him with Chrom. He should do fairly well in protecting
    himself in the meantime. He will move himself to Chrom to talk to him, so
    you do not actually have to go toward him.
    
    To get Tharja, just have to speak to her with Chrom as well --just be careful
    not to kill her! She speaks a little at the start of the Enemy's first turn,
    so keep where she is in mind.
    
    Note that the choice you make will not change the outcome. It's just a choice
    of character.
    
    Story Summary:
    
    "The rescue fails, and Chrom is forced to choose between the Fire Emblem
    and his sister. To spare him and the world further conflict, Emmeryn ends her
    life."
    
    ------------------------------------------------------------------------------
    Chapter 10:                                                             [WM10]
    "Renewal"
    ------------------------------------------------------------------------------
    
    Note: Sidequest 4 should have unlocked upon completion of the previous
    chapter.
    
    Mode: Normal/Hard/Lunatic
    Chapter 10: Renewal
    Location: The Midmire
    Condition: Defeat Boss
    Character Limit: 13 (Including Krom)
    
    Boss: Mustafa
    Class: Berserker
    Weapons: Short Axe
    Items: Beaststone (Drops)
    Stats:
    [HP]  38 
    [STR] 16 
    [MAG] 00 
    [SKL] 12
    [SPD] 10 
    [LUC] 05 
    [DEF] 10 
    [RES] 03 
    
    New Characters for Use: None
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4
    01[H][ ][ ][ ][c][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][b][ ][ ][ ][ ][ ][d][ ]
    02[H][ ][B][ ][ ][ ][ ][ ][ ][ ][d][ ][ ][4][ ][ ][ ][d][ ][ ][ ][ ][ ][ ]
    03[H][ ][ ][b][ ][c][ ][ ][ ][ ][ ][ ][c][ ][ ][b][ ][ ][ ][ ][ ][H][H][d]
    04[H][ ][b][H][H][H][H][ ][ ][c][ ][ ][ ][ ][ ][H][H][H][H][ ][ ][H][H][H]
    05[H][ ][ ][d][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H]
    06[H][ ][ ][H][H][H][H][ ][b][H][d][H][H][ ][ ][H][H][H][H][ ][a][H][2][H]
    07[H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][b][H][2][H]
    08[H][ ][ ][H][H][1][H][ ][ ][H][H][H][H][ ][b][H][H][H][H][c][ ][H][H][H]
    09[H][ ][ ][H][H][1][H][ ][ ][H][H][H][H][c][ ][H][H][H][H][ ][b][H][H][H]
    10[ ][ ][ ][H][H][H][H][c][ ][H][H][H][H][ ][a][H][H][H][H][ ][ ][H][H][H]
    11[ ][d][ ][H][H][H][H][ ][ ][H][H][H][H][b][ ][H][H][H][H][ ][ ][H][H][H]
    12[ ][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][ ][ ][ ]
    13[c][ ][ ][ ][ ][b][ ][ ][ ][H][H][H][H][ ][ ][ ][ ][ ][A][ ][ ][A][ ][ ]
    14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][ ][A][A][ ][3][ ]
    15[ ][ ][b][ ][ ][ ][ ][ ][ ][ ][ ][5][ ][ ][ ][ ][A][A][K][ ][A][A][ ][ ]
    16[a][ ][ ][ ][ ][ ][ ][a][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ]
    
    K = Krom
    A = Allied Deploy Space
    B = Boss (In Fortress)
    (Note: Numbers 1-5 are on Forts; (Def + 2, Avoid + 20, Heal + 10))
    1 - Turn 6: Dracoknight (Turn 5,7; Lunatic Only)
    2 - Turn 8: Dracoknight (Turn 7: Hard Only; Turn 6,7; Lunatic Only)
    3 - Turn 9: Dracoknight (Turn 8: Hard Only; Turn 6,7; Lunatic Only)
    4 - Turn 10: Soldier   (Turn 8: Hard Only; Turn 7; Lunatic Only)
    5 - Turn 10: Barbarian (Turn 7: Lunatic Only)
    a = Thief
      - (21,06) Drops Gold (Medium)
      - (15,10) Drops Wyrmslayer
      - (08,16) Drops Master Seal
      - (01,16) Drops Angelic Robe
    b = Barbarian
      - (21,07) Hard/Lunatic Only
      - (14,11)(04,03) Lunatic Only
    c = Soldier
      - (14,09) Hard/Lunatic Only
    d = Dracoknight
      - (18,02) Hard/Lunatic Only
      - (24,03)(11,06)[On High Ground] Lunatic Only
    H = High Ground (Only Air Units)
    
    There are several theieves on this map holding very valuable items that will
    make a run for it from the start. There several columns to go, so you can
    tackle the map in multiple ways. Send one group west and one group north,
    or you can send a group west and split someone in every column. Note that
    flying units will be able to fly over the mountains that are between the
    columns.
    
    To intercept the theives, high mobility units are recommended, but also those
    that can defend themselves deep in enemy territory. They will move up and then
    escape from the top left of the screen.
    
    Watch out for enemy reinforcements that will appear on the fortresses that
    are on the tops of the mountains. You can easily get to the boss of the level
    before they come, but if you want to stick around for experience, then be
    prepared to face them!
    
    The level should be pretty straight forward aside from the above.
    
    Note: Before you start the next chapter, if you want Chrom to not default to
    a mysterious wife, you should get an S support with a compatible unit of
    your choice.
    
    Story Summary:
    
    "Emmeryn's death devastates Chrom, but MyUnit offers words of support. They
    depart for Plegia to settle matters with King Gangrel once and for all."
    
    ------------------------------------------------------------------------------
    Chapter 11:                                                             [WM11]
    "Mad King Gangrel"
    ------------------------------------------------------------------------------
    
    Note: You have to marry a compatible female with Chrom by this chapter or
    it will default to someone else. He will default to whichever non married
    female he has a support with. To get him with Olivia, for instance, all others
    have to be married so he defaults to her.
    
    Mode: Normal/Hard/Lunatic
    Chapter 11: Mad King Gangrel
    Location: Border Wastes
    Condition: Defeat Enemy
    Character Limit: 13 (Including Krom)
    
    Boss: Gangrel
    Class: Trickster
    Weapons: Thunder Sword (Rng 1-2)
    Items: Dragon Stone (Drops)
    Stats:
    [HP]  35 
    [STR] 12  
    [MAG] 08 
    [SKL] 20 
    [SPD] 20 
    [LUC] 15 
    [DEF] 08 
    [RES] 12 
    
    New Characters for Use:
    
    Automatically from the start of the chapter.
    
    Name: Olivia
    Class: Dancer -> None
    Base Stats:
    C [HP]  18 
    D [STR] 03 
    D [MAG] 01 
    C [SKL] 08 
    C [SPD] 09 
    B [LUC] 05 
    E [DEF] 03 
    E [RES] 02 
    Weapon Level (S): Sword (D)
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[ ][ ][ ][ ][ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T]
    02[ ][4][ ][ ][4][ ][R][R][ ][ ][ ][ ][A][ ][O][A][A][ ][ ][T]
    03[ ][ ][ ][ ][ ][ ][R][ ][ ][ ][ ][A][ ][A][K][ ][A][A][ ][T]
    04[ ][ ][4][ ][ ][ ][D][ ][ ][ ][T][ ][A][A][A][A][A][ ][ ][ ]
    05[ ][ ][ ][ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ]
    06[ ][ ][ ][R][D][R][R][ ][ ][ ][ ][ ][ ][ ][T][T][T][ ][ ][ ]
    07[ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][T][T][T][ ][ ][ ]
    08[R][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ]
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T][T][ ]
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ]
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    12[ ][ ][ ][ ][c][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][ ][ ][ ][T][T][T][b][2][ ][ ][T][ ][T][T][T][ ][ ][ ][ ]
    14[ ][1][ ][ ][ ][d][T][ ][ ][ ][ ][T][T][T][T][T][ ][f][ ][ ]
    15[ ][ ][ ][b][ ][T][ ][ ][ ][ ][2][T][T][T][f][ ][ ][3][3][ ]
    16[ ][ ][ ][ ][ ][ ][c][ ][ ][ ][ ][ ][T][T][ ][ ][g][ ][ ][ ]
    17[ ][T][T][ ][C][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    18[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][C][T][f][ ][ ][T][T]
    19[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ]
    20[ ][ ][ ][ ][ ][ ][ ][ ][b][ ][ ][ ][b][ ][ ][ ][ ][ ][e][ ]
    21[M][M][M][ ][ ][ ][ ][ ][ ][f][ ][f][ ][ ][ ][ ][ ][ ][ ][ ]
    22[M][M][M][M][ ][ ][ ][c][ ][ ][ ][ ][ ][c][ ][ ][ ][ ][ ][ ]
    23[M][M][a][M][M][M][ ][ ][5][ ][B][ ][5][ ][ ][ ][M][M][M][ ]
    24[M][M][M][M][a][M][M][M][ ][ ][ ][ ][ ][ ][M][M][M][M][a][M]
    25[M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][M][M][a][M][M][M][M]
    26[M][M][M][M][M][M][M][M][ ][ ][ ][ ][M][M][M][M][M][M][M][M]
    
    K = Chrom / Krom
    A = Allied Deploy Space (16,04)(17,04)(12,03) In Woods
    O = Olivia
    B = Boss (On Fortress)
    C = Chest
      - (05,17) Bullion (L)
      - (14,18) Goddess Icon
    (Note: Numbers 1-5 Are in Forts (Def + 2, Avoid + 20, Heal + 10))
     Note: If Boss is killed; no reinforcements will appear from that point)
    1 = Turn 3,7; Fighter (Turn 4,6; Hard/Lunatic Only)
    2 = Turn 3; Mercenary, Fighter (Turn 4; Hard/Lunatic Only)
    3 = Turn 3; Mercenary (Turn 4; Hard/Lunatic Only)
    4 = Turn 5; Fighter; Mercenary (Drops Armorslayer); Hero (Drops Speedwings)
        (Turn 4; Same as above; Hard/Lunatic Only)
        Turn 8; Mercenary; Fighter; Mage
        (Turn 7; Same as above; Hard/Lunatic Only)
    5 = Turn 6,9; Dracoknight (Turn 5,: Hard/Lunatic Only)
        Turn 7; Dracoknight (Lunatic Only)
    a = Dracoknight (on Mountains)
    b = Mercenary
    c = Fighter
    d = Hero (In Woods); Drops Master Seal
    e = Thief
    f = Mage
    g = Sage (Drops Item)
    T = Woods (Def + 1, Avoid + 10)
    M = Mountains (Def + 2, Avoid + 20)
    D = Bridge
    R = River (Only some units can pass)
    
    This is a rather large map, so you'll have to keep long distance enemy ranges
    in mind as you proceed forward. Moving as a large group may be best --be wary
    of the enemy reinforcements that will arrive at the various fortresses all
    over the map. Olivia will join at the start of the level, I advise pairing
    her up rather than using her dancing skill for this level due to the way
    the reinforcements work.
    
    There are chests on the map, use either Anna or any other thief you may have
    in order to get the Gold and Goddess Icon, two very useful items.
    
    Thieves will run for the chests, as usual. You'll have a chance to intercept
    them easier than the last level. This may also be the first time you're
    fighting Class 2 units (Heroes, for instance), depending how often you
    did non story chapters before this. Keep the enemy units in mind, as they
    are harder hitters overall as one may expect.
    
    Note that Gangrel will move if you're in his range. It is a good way to lure
    him off of the fort you stand on, but at the same time may cause trouble if
    one of your weaker units happens to wander into their range. Note that at
    the edge of his range is another fort, may be best to place someone there...
    
    Enemy reinforcements arrive at the start of the enemy's turn, so may be
    a surprise for any weak units that may be nearby. Be wary of your unit
    positioning on Turn 3. If you have units standing on the forts, they will
    not appear, this is very useful as you can occupy the south forts easily
    by turn 3.
    
    Gangrel starts moving on his own from Turn 4, or if you get close enough.
    Two of the three reinforcements from the top left on Turn 4 (hard mode) drop
    useful items that may be worth looking into.
    
    ---
    
    This is the halfway point of the game, congrats!
    
    Story Summary:
    
    "Gangrel is defeated. Two years later, Chrom has married and sired a daughter,
    Lucina. Upon learning the Valmese Empire will invade, Chrom departs for
    Ferox."
    
    ------------------------------------------------------------------------------
    Chapter 12:                                                             [WM12]
    "The Seacomers" 
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 12: The Seacomers
    Location: Port Ferox
    Condition: Defeat Enemy
    Character Limit: 12 (Including Krom)
    
    Boss: Dalton
    Class: Paladin
    Weapons: Short Spear (Rng 1-2)
    Items: Gold (Large) (Drops)
    Stats:
    [HP]  41 
    [STR] 18 
    [MAG] 01 
    [SKL] 16 
    [SPD] 15 
    [LUC] 15 
    [DEF] 18 
    [RES] 10
    
    New Characters for Use:
    
    Automatically from chapter start.
    
    Name: Cherche
    Class: Lv 12 Dracoknight ->  Dragonmaster / Griffon Rider
    Base Stats:
    B [HP]  30
    C [STR] 14 
    E [MAG] 01 
    C [SKL] 12
    D [SPD] 11 
    C [LUC] 08 
    C [DEF] 15 
    E [RES] 02
    Weapon Level (S): Axe (C)
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[X][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X][X]
    02[X][X][X][X][c][ ][b][ ][c][ ][ ][ ][c][ ][b][ ][c][X][X][X]
    03[R][X][X][X][ ][c][ ][c][ ][ ][B][ ][ ][c][ ][c][ ][X][X][X]
    04[R][R][X][X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X]
    05[R][R][R][R][R][R][ ][ ][R][R][R][R][R][R][ ][ ][R][R][R][R]
    06[X][X][X][X][X][X][a][a][X][X][X][X][X][X][a][a][X][X][X][X]
    07[X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X]
    08[ ][d][ ][c][ ][ ][ ][c][ ][ ][ ][ ][a][ ][ ][ ][c][ ][d][ ]
    09[ ][ ][c][ ][ ][ ][c][ ][ ][ ][ ][ ][ ][a][ ][ ][ ][c][ ][ ]
    10[ ][c][ ][X][ ][c][ ][X][X][ ][ ][ ][ ][ ][a][ ][ ][ ][c][ ]
    11[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][ ][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][c][c][c][ ][ ][ ]
    14[ ][ ][ ][ ][a][ ][ ][ ][ ][ ][ ][a][a][ ][ ][ ][ ][ ][a][ ]
    15[X][X][X][a][ ][X][X][X][X][X][X][ ][ ][X][X][X][X][X][ ][a]
    16[X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X][X][ ][ ]
    17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][ ][ ][ ][ ][ ]
    18[c][ ][c][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ]
    19[ ][b][ ][ ][ ][ ][ ][ ][ ][A][ ][S][K][A][ ][A][ ][ ][ ][ ]
    20[c][ ][c][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ]
    
    K = Chrom / Krom
    A = Allied Deploy Space
    S = Cherche / Serge
    B = Boss
    a = Knight
    b = Paladin 
      - (02,19) Drops Master Seal
      - (15,02)(07,02) Drops Silver Swords
    c = Cavalier
      - (15/16/17,13) Hard/Lunatic Only
      - (16,13) Paladin; Lunatic Only
    d = Bow Knight
      - (19,08) Drops Change Seal
      - (02,08) Drops Elixir
    X = Unpassable (Cargo, ship, sail, wall)
    R = River
    
    The new Wyvern Rider, Cherche, will join you at the start of the level. There
    are two main paths heading up to the boss on the ship. You can split your
    units to go up both ways, or stick to one large group and move together.
    
    There are quite a few armored and mounted units, if you look around the level.
    Cherche is equipped with a hammer, but it may be good to have more units with
    anti armor weapons, and possibly magic users. Remember to keep vulnerable
    units protected with your own armored units, and keep enemy ranges in mind.
    
    The map is pretty straightforward!
    
    Story Summary:
    
    "At Port Ferox, Chrom's men and the Feroxi barely repel the fierce Valmese
    attack. In need of ships to drive Valm off, they turn to an unlikely ally
    for help."
    
    ------------------------------------------------------------------------------
    Chapter 13:                                                             [WM13]
    "Of Sacred Blood"
    ------------------------------------------------------------------------------
    
    Note: After this chapter, all Generation II/Child Recruitment sidequests can
    be unlocked pending on female characters being married. See Sidequest section
    for details on which marriage unlocks which sidequest. If units were married
    (S support) before this chapter, all sidequest locations will be unlocked
    (however some may require later main chapter locations to reach first). The
    moment an S rank relationship is made, the resulting map will appear without
    delay.
    
    Mode: Normal/Hard/Lunatic
    Chapter 13: Of Sacred Blood
    Location: Carrion Isle
    Condition: Defeat Boss
    Character Limit: 12 (Including Krom)
    
    Boss: Risen Chief
    Class: Warrior
    Weapons: Short Axe (Rng 1-2)
    Items: Secret Book (Drops)
    Stats:
    [HP]  48 
    [STR] 23  
    [MAG] 00 
    [SKL] 17 
    [SPD] 14 
    [LUC] 16 
    [DEF] 13 
    [RES] 06 
    
    New Characters for Use:
    
    Automatically from the start of the chapter.
    
    Name: Henry 
    Class: Lv 12 Dark Mage -> Sorcerer / Dark Knight
    Base Stats:
    C [HP]  28 
    D [STR] 06  
    D [MAG] 13 
    C [SKL] 14 
    C [SPD] 08 
    C [LUC] 10
    C [DEF] 12 
    E [RES] 05 
    Weapon Level (S): Magic (C)
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
    01[ ][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][T][ ]
    02[ ][5][ ][ ][ ][D][D][D][B][D][D][ ][ ][6][ ][ ]
    03[ ][ ][c][ ][ ][X][X][X][X][X][X][X][ ][ ][ ][ ]
    04[ ][ ][ ][X][ ][X][ ][ ][ ][ ][ ][X][ ][T][ ][ ]
    05[ ][ ][ ][X][a][X][ ][d][ ][g][ ][X][ ][ ][ ][ ]
    06[ ][ ][g][X][ ][ ][ ][ ][a][ ][ ][X][ ][ ][ ][ ]
    07[ ][ ][ ][X][ ][ ][c][ ][T][ ][X][X][g][ ][a][T]
    08[ ][ ][ ][X][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ]
    09[c][ ][ ][ ][X][X][ ][ ][ ][X][X][ ][T][ ][ ][ ]
    10[ ][T][ ][ ][ ][X][X][ ][ ][X][ ][a][ ][ ][b][ ]
    11[ ][ ][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ][ ][ ][ ]
    12[T][b][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ][g][T][ ]
    13[ ][ ][ ][g][ ][X][X][ ][ ][X][X][ ][ ][ ][ ][ ]
    14[ ][ ][ ][ ][ ][X][ ][ ][A][ ][X][ ][ ][4][ ][ ]
    15[ ][ ][3][ ][ ][X][ ][A][ ][ ][X][X][ ][a][ ][ ]
    16[ ][ ][ ][ ][X][X][ ][A][ ][A][X][X][ ][ ][ ][ ]
    17[ ][ ][c][ ][X][ ][A][ ][K][ ][ ][X][ ][ ][ ][ ]
    18[ ][T][ ][ ][X][ ][ ][A][ ][A][ ][X][ ][X][ ][c]
    19[ ][ ][ ][ ][X][ ][A][ ][H][ ][A][X][c][X][ ][ ]
    20[a][ ][X][ ][X][ ][ ][A][ ][A][T][ ][ ][X][ ][T]
    21[ ][ ][X][a][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
    22[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
    23[ ][ ][X][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][X][ ]
    24[ ][X][X][ ][ ][1][ ][ ][2][ ][ ][1][ ][ ][X][ ]
    25[ ][X][ ][ ][g][ ][ ][a][ ][a][ ][ ][g][ ][X][ ]
    26[ ][X][ ][ ][ ][ ][c][ ][ ][ ][c][ ][ ][ ][X][ ]
    
    K = Chrom / Krom
    A = Allied Deploy Space (08,15)(10,16) In Woods
    H = Henry (In Woods)
    B = Boss (on Bridge)
    (Note: Numbers 1-6 Are in Forts (Def + 2, Avoid + 20, Heal + 10))
    1 = Turn 4: Myrmidon / Turn 6: Warrior
        Turn 3: Myrmidon / Turn 5: Warrior (Hard/Lunatic Only)
    2 = Turn 4: Fighter
        Turn 5: Warrior (Hard/Lunatic Only)
        Turn 7: Warrior (Lunatic Only)
    3 = Turn 5,8: Fighter / Turn 7: Myrmidon
        Turn 4,7: Fighter / Turn 6: Myrmidon (Hard/Lunatic Only)
        Turn 5: Sniper (Lunatic Only)
    4 = Turn 5,8: Myrmidon / Turn 7: Fighter
        Turn 4,7: Myrmidon / Turn 6: Fighter (Hard/Lunatic Only)
        Turn 5: Sniper (Lunatic Only)
    5 = Turn 8: Fighter
        Turn 7: Fighter (Hard/Lunatic Only)
    6 = Turn 8: Myrmidon
        Turn 7: Myrmidon (Hard/Lunatic Only)
    a = Fighter
    b = Sniper (15,10) Drops Silver Bow
    c = Myrmidon
      - (03,03) In Woods
    d = Warrior (In Woods) Drops Silver Axe
    g = Archer
      - (04,13) In Woods
      - (05,25)(13,25)(10,05) Hard/Lunatic Only
    F = Fortress (Def + 2, Avoid + 20, Heal + 10)
    T = Woods (Def + 1, Avoid + 10)
    X = Cliff (Only Flying units caa pass)
    D = Bridge
    
    You will get the lovely Henry when you begin the level. As he says, you
    are trapped between monsters, and will have to be wary of reinforcements
    that will come from the forts. Pay attention to the reinforcement turns
    (listed above) and plan accordingly. It's best to split the group and make
    your way up to higher ground where you won't be trapped in the middle
    area too long.
    
    Alternatively, you can form a defensive formation and let them come to
    you in the center, but it may be easier to run to the hills.
    
    Be wary if you head north, archers on the ridges are armed with long bows,
    so will be able to hit you, so be sure to keep checking ranges!
    
    The mission ends when you defeat the boss. You can either rush north to them
    and defeat him, or you can stick around to get EXP. The boss does not move.
    
    Story Summary:
    
    "While meeting with Validar --now king of Plegia--MyUnit sees a man/woman who
    could be her/his twin. That night, she/he learns that she/he is Validar's
    daughter."
    
    Note: After completion of this chapter; All Generation II/Child Recruitment 
    sidequests (6-16) can be unlocked pending  on female characters being married.
    See Sidequest section for details on which marriage unlocks which sidequest. 
    If units were married (S support) before this chapter, all sidequest 
    locations will be unlocked (however some may require later main chapter 
    locations to reach first on the world map). The moment an S rank 
    relationship is made, the resulting map will appear without delay.
    
    If you noticed sidequests appear, it may be for the above reason.
    
    ------------------------------------------------------------------------------
    Chapter 14:                                                             [WM14]
    "Flames on the Blue"
    ------------------------------------------------------------------------------
    
    Note: All Generation II/Child Recruitment sidequests (6-16) can be unlocked
    pending  on female characters being married. See Sidequest section for details
    on which marriage unlocks which sidequest. If units were married (S support) 
    before this chapter, all sidequest locations will be unlocked 
    (however some may require later main chapter locations to reach first on the
    world map). The moment an S rank relationship is made, the resulting map 
    will appear without delay.
    
    If you noticed sidequests appear, it may be for the above reason.
    
    Mode: Normal/Hard/Lunatic
    Chapter 14: Flames on the Blue
    Location: The Searoad
    Condition: Defeat Enemy
    Character Limit: 13 (Including Krom)
    
    Boss: Ignatius
    Class: General
    Weapons: Slender Spear
    Items: Master Proof (Drops)
    Stats:
    [HP]  49 
    [STR] 24
    [MAG] 00
    [SKL] 18
    [SPD] 13
    [LUC] 15
    [DEF] 15
    [RES] 10
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[X][W][X][X][W][6][3][W][X][X][X][W][W][W][W][X][X][X][X][W]
    02[ ][X][ ][X][X][3][W][X][X][X][X][X][W][W][W][X][c][ ][X][W]
    03[ ][X][ ][ ][X][W][W][X][ ][ ][ ][X][W][W][W][a][ ][g][ ][X]
    04[ ][X][a][a][X][W][X][ ][ ][X][ ][ ][X][W][X][c][a][ ][d][X]
    05[ ][B][ ][a][X][W][X][ ][ ][X][ ][ ][X][W][X][ ][ ][d][ ][X]
    06[g][ ][d][ ][X][W][X][ ][A][X][A][ ][X][W][X][ ][b][ ][C][X]
    07[ ][ ][ ][c][X][W][X][ ][A][A][ ][ ][X][W][X][ ][ ][ ][C][X]
    08[d][ ][c][ ][X][W][X][ ][A][ ][A][ ][ ][ ][ ][ ][b][ ][X][X]
    09[ ][c][ ][b][ ][ ][ ][ ][ ][K][A][ ][X][W][W][X][ ][X][X][W]
    10[d][ ][ ][b][ ][ ][ ][ ][A][A][ ][ ][X][W][W][X][X][X][X][W]
    11[ ][f][b][ ][X][W][X][ ][A][ ][A][ ][X][W][W][W][W][W][W][W]
    12[X][ ][ ][X][X][W][X][X][ ][A][ ][ ][X][W][W][W][W][W][a][W]
    13[X][ ][X][X][W][W][X][X][ ][ ][ ][ ][X][W][W][W][W][W][W][2]
    14[X][X][X][W][W][W][W][X][X][ ][ ][ ][W][W][W][W][W][W][W][5]
    15[W][X][W][W][W][W][W][X][X][X][X][ ][W][W][W][W][W][W][2][W]
    16[W][W][W][W][W][W][W][W][W][W][W][ ][X][X][W][W][W][W][W][a]
    17[W][W][W][W][W][a][W][W][W][W][W][ ][ ][b][X][W][W][W][W][W]
    18[W][W][W][W][W][W][W][W][W][W][X][ ][c][c][C][X][W][W][W][W]
    19[W][W][W][a][1][W][W][a][W][W][X][b][ ][f][X][X][a][W][W][W]
    20[W][W][W][W][W][1][4][W][W][W][X][ ][d][ ][X][X][W][W][W][W]
    
    X = Unpassable Terrain (Can be flown over)
    W = Water (Can be flown over)
    K = Krom
    A = Allied Deploy Space
    C = Treasure Chest
      - (19,06) - Contains: Bullion (M)
      - (19,07) - Contains: Recover
      - (15,18) - Contains: Change Seal
    B = Boss
    1 = Turn 5: Pegasus Knight
        Turn 4: Pegasus Knight (Hard Only)
        Turn 3: Pegasus Knight (Lunatic Only)
    2 = Turn 6: Pegasus Knight
        Turn 5: Pegasus Knight (Hard Only)
        Turn 4: Pegasus Knight (Lunatic Only)
    3 = Turn 7: Pegasus Knight
        Turn 6: Pegasus Knight (Hard Only)
        Turn 5: Pegasus Knight (Lunatic Only)
    4 = Turn 4: Pegasus Knight (Hard Only)
        Turn 3: Pegasus Knight (Lunatic Only)
    5 = Turn 5: Pegasus Knight (Hard Only)
        Turn 4: Pegasus Knight (Lunatic Only)
    6 = Turn 6: Pegasus Knight (Hard Only)
        Turn 5: Pegasus Knight (Lunatic Only)
    a = Pegasus Knight
        (17,04)(08,19) - Hard/Lunatic Only
        (03,04)(17,19) - Lunatic Only
    b = Knight
    c = Cavalier
    d = Mage
    f = General
    g = Great Knight
    
    A chapter where Defense is recommeneded, be wary of the high amounts of
    pegasus knights and enemy mobility. The central ship you're on has four
    chokepoints that I would recommend placing strong units, with ranged units
    behind them. The chest items are somewhat valuable but not of high priority
    compared to survival.
    
    When on the offensive, it is best to wipe out the bulk of units on the left
    ship --minus the Boss --you can leave them for later so you are able to get
    the chests.
    
    Quite a few Pegasus Knight reinforcements will be incoming, be sure to have
    high defense units so that they will be unable to harm you. Keep your weaker
    units out of range, as usual.
    
    The boss will not move, so get the chests after you wipe out everyone except
    the boss.
    
    Story Summary:
    
    "'Marth' admits she is Chrom's daughter, Lucina, who has come back in time
    to divert the world from a grim future. They cross the sea to the Valmese
    continent."
    
    ------------------------------------------------------------------------------
    Chapter 15:                                                             [WM15]
    "Smoldering Resistance"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 15: Signal of Liberation
    Location: Valm Harbor
    Condition: Defeat Boss
    Character Limit: 12 (Including Krom)
    
    Boss: Farber
    Class: Dark Knight
    Weapons: Giga Fire
    Items: Master Seal (Drops)
    Stats:
    [HP]  47 
    [STR] 17
    [MAG] 18
    [SKL] 20
    [SPD] 15
    [LUC] 12
    [DEF] 19
    [RES] 15
    
    New Characters for Use:
    
    Name: Say'ri
    Class: Lv 1 Swordmaster
    When/How: NPC (X 21, Y 01), speak with Chrom!
    Base Stats:
    C [HP]  39 
    D [STR] 17 
    E [MAG] 07
    C [SKL] 23 
    C [SPD] 26 
    C [LUC] 20
    D [DEF] 12 
    D [RES] 10
    Weapon Level (S): Sword (B)
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[f][ ][H][d][ ][a][ ][H][ ][ ][ ][ ][H][ ][ ][ ][ ][H][b][S]
    02[ ][ ][ ][ ][a][ ][ ][ ][ ][ ][a][b][ ][ ][ ][a][ ][ ][ ][b]
    03[X][X][X][X][X][X][X][X][ ][ ][ ][ ][f][ ][ ][ ][X][ ][ ][ ]
    04[ ][d][ ][a][ ][ ][ ][ ][b][ ][X][X][ ][ ][c][ ][c][X][ ][ ]
    05[ ][ ][X][X][ ][ ][f][b][ ][ ][X][X][ ][b][ ][ ][ ][ ][a][ ]
    06[ ][X][ ][ ][a][ ][ ][X][X][ ][ ][ ][ ][X][X][X][X][X][X][X]
    07[B][ ][ ][a][ ][ ][ ][X][X][ ][ ][a][ ][ ][ ][ ][ ][ ][ ][ ]
    08[ ][c][ ][ ][ ][f][ ][ ][ ][ ][f][ ][a][ ][ ][ ][ ][ ][c][ ]
    09[X][X][X][X][X][X][X][X][X][X][X][X][X][X][A][A][X][X][X][X]
    10[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][A][X][X][X][X]
    11[ ][ ][ ][ ][ ][a][ ][ ][ ][ ][ ][ ][A][ ][K][ ][A][ ][ ][ ]
    12[ ][ ][ ][c][ ][ ][a][ ][ ][ ][ ][ ][ ][A][A][A][A][ ][ ][ ]
    13[ ][ ][b][ ][ ][ ][ ][ ][W][W][ ][ ][ ][A][A][ ][A][ ][ ][ ]
    14[d][ ][ ][b][ ][ ][ ][W][W][W][W][W][ ][ ][ ][ ][W][W][ ][ ]
    15[f][ ][ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ]
    16[f][f][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W]
    
    Note: 
    -All unmarked spaces in Rows 11-16 is Sand
    H = Home
        (03,01): Change Seal
        (08,01): Secret Book
        (13,01): Recover
        (18,01): Bullion (L)
    X = Unpassable Terrain
    W = Water (can be flown over)
    K = Krom
    A = Allied Deployment Space
    S = Say'ri (Ally) (Speak with Chrom)
    B = Boss
    a = Cavalier
    b = Knight
    c = General
        (15,04) - Lunatic Only
    d = Dark Knight
        (04,01) - Lunatic Only
    f = Mage
        (01,15)(02,16) - Hard/Lunatic Only
        (01,16)(07,05) - Lunatic Only
    
    While Say'ri can handle herself against her surrounding enemies, it may be
    good to head toward her anyway, wiping out foes along the way. She has no
    weapon, so can only hold out so long with the items she has.
    
    Be wary of the Knights who will be following you from the beach; you can 
    detach a group to wipe them out or confront them later. You do not want to 
    get too cornered as it is rather tight in space when you clear the beachhead.
    
    There is a mix of class 1 and 2 enemies on this map, so be wary of which
    enemies are which. Otherwise, the map should be straightforward.
    
    Story Summary:
    
    "In Valm Harbor, the Ylisseans rescue Say'ri, a resistance leader. They set
    out to free Naga's 'Voice,' hoping to inspire others to their cause."
    
    ------------------------------------------------------------------------------
    Chapter 16:                                                             [WM16]
    "Naga's Voice"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 16: Naga's Voice
    Location: The Mila Tree
    Condition: Defeat Boss
    Character Limit: 14 (Including Krom)
    
    Boss: Cervantes
    Class: General
    Weapons: Tomahawk
    Items: Bullion (M)
    Stats:
    [HP]  55 
    [STR] 28 
    [MAG] 00 
    [SKL] 25 
    [SPD] 15 
    [LUC] 20 
    [DEF] 28 
    [RES] 12 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[X][X][X][ ][ ][ ][X][X][X][ ][ ][B][ ][ ][ ][ ][ ][X][X][X]
    02[X][X][X][ ][ ][ ][X][X][X][ ][ ][ ][ ][E][ ][ ][ ][X][X][X]
    03[X][X][X][ ][X][ ][X][X][X][ ][ ][ ][ ][X][X][ ][ ][X][E][X]
    04[X][X][ ][ ][X][E][X][X][X][ ][ ][ ][ ][X][X][E][ ][ ][X][X]
    05[X][X][ ][ ][X][ ][ ][X][X][ ][ ][E][X][X][ ][ ][ ][ ][X][X]
    06[X][X][ ][ ][ ][ ][ ][X][X][ ][ ][ ][X][X][ ][ ][ ][ ][X][X]
    07[X][X][ ][ ][E][ ][ ][X][X][ ][ ][ ][X][X][ ][E][ ][X][X][X]
    08[X][X][X][ ][ ][X][ ][X][ ][ ][E][ ][ ][ ][ ][ ][ ][X][X][6]
    09[ ][X][X][ ][ ][E][ ][X][ ][ ][ ][X][ ][E][ ][ ][ ][X][X][0]
    10[3][X][X][ ][ ][X][X][X][E][ ][ ][X][ ][ ][ ][ ][ ][X][X][X]
    11[9][X][X][ ][ ][X][X][X][ ][ ][ ][X][ ][ ][ ][ ][E][X][E][X]
    12[ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][E][ ][ ][ ][ ][ ][X][X][X]
    13[ ][ ][ ][ ][E][X][ ][ ][ ][ ][X][X][X][X][ ][ ][X][X][X][X]
    14[ ][ ][ ][ ][E][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X][X][X]
    15[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X]
    16[ ][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
    17[E][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
    18[X][X][E][X][ ][ ][X][ ][X][X][X][ ][ ][ ][ ][X][X][X][X][ ]
    19[X][X][X][ ][ ][E][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ]
    20[X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ]
    21[X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][5]
    22[4][X][ ][ ][ ][ ][ ][X][X][ ][X][X][ ][ ][ ][ ][X][X][ ][ ]
    23[X][X][ ][ ][ ][ ][A][X][X][ ][A][ ][ ][ ][ ][ ][X][X][ ][X]
    24[X][X][ ][ ][A][A][ ][X][X][A][ ][A][ ][ ][ ][ ][X][X][ ][X]
    25[X][ ][ ][ ][ ][A][ ][A][K][ ][A][ ][ ][X][X][ ][X][X][ ][ ]
    26[X][ ][1][ ][A][ ][A][ ][ ][2][A][ ][A][X][X][ ][X][X][ ][ ]
    27[X][1][1][7][X][X][X][X][7][2][2][X][X][X][X][X][X][X][X][ ]
    28[X][ ][8][1][X][X][X][X][2][8][ ][X][X][X][X][X][X][X][X][ ]
    
    X = Water (Can be flown over)
    B - Boss
    K - Chrom
    A - Allied Deploy Spaces
    E - Enemy
    1 - Turn 5; 2 Fighters, Hero (Turn 4 - Hard/Lunatic)
        Turn 7: Bow Knight
    2 - Turn 5; 2 Fighers, Warrior
        Turn 7: Bow Knight
    3,4,5,6 - Turn 6: Pegasus Knight (Turn 5 - Hard/Lunatic)
    7 - Turn 4: Hero
        Turn 6: Bow Knight
    8 - Turn 4: Sniper (Lunatic Only)
    9,0 - Turn 5: Falcon Knight (Lunatic Only)
    
    This map has narrow points as well as wide points. The map above should help
    you separate water from land, harder to tell in-game. Though, if you pay
    attention to the terrain tab, you may be able to tell.
    
    There are quite a few enemies, class 1 and 2, as well as a variety. Be wary,
    as there are powerful warriors with bows which would be fatal for any of
    your flying units.
    
    When Cervantes announces reinforcements, they will be appearing in the next
    few turns in the bottom area, from where you started. There will be yet
    another variety of units, a lot of bow-based units. You can either turn to
    handle them first for experience, or you can hurry and defeat Cervantes if
    you want to end the level.
    
    Story Summary:
    
    "The Voice is safe, but Emperor Walhart himself is now hunting Say'ri and
    company down. They must hurry to Fort Steiger to weaken his army."
    
    ------------------------------------------------------------------------------
    Chapter 17:                                                             [WM17]
    "Inexorable Death"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 17: Inexorable Death
    Location: Fort Steiger
    Condition: Defeat Boss
    
    Character Limit: 14 (Includes Krom)
    
    Boss: Pheros
    Class: Valkyrie
    Weapons: Bolganone
    Items: Fortify (Drops)
    Stats:
    [HP]  45 
    [STR] 00 
    [MAG] 21 
    [SKL] 18 
    [SPD] 24 
    [LUC] 25 
    [DEF] 13 
    [RES] 23 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
    02[X][ ][ ][ ][ ][ ][ ][ ][ ][X][E][ ][B][ ][E][X][ ][ ][ ][E][ ][ ][ ][E][X]
    03[X][ ][ ][ ][P][ ][ ][C][ ][X][ ][ ][ ][ ][ ][X][ ][ ][P][ ][ ][C][ ][ ][X]
    04[X][ ][C][ ][ ][P][ ][ ][ ][X][ ][E][ ][E][ ][X][ ][ ][P][ ][E][C][ ][ ][X]
    05[X][ ][ ][ ][E][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
    06[X][ ][ ][X][X][X][X][X][X][X][X][X][ ][X][X][X][ ][ ][X][X][X][X][X][X][X]
    07[X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][X]
    08[X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][X]
    09[X][D][D][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][X][ ][ ][P][ ][ ][X]
    10[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X]
    11[X][ ][ ][E][ ][ ][ ][ ][X][ ][P][E][ ][3][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X]
    12[ ][ ][2][ ][P][ ][2][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][1][ ][1][ ][X]
    13[X][ ][ ][ ][E][ ][ ][ ][X][ ][ ][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
    14[X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][E][ ][ ][ ][X]
    15[X][X][X][X][X][X][X][X][X][ ][P][ ][E][4][ ][X][ ][ ][X][ ][1][ ][1][ ][X]
    16[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X]
    17[X][ ][ ][X][ ][ ][X][X][X][X][X][X][X][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][X]
    18[X][E][E][X][ ][ ][X][X][X][X][X][X][X][X][X][X][D][D][X][ ][ ][P][ ][ ][X]
    19[X][E][ ][X][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][X][E][ ][ ][ ][E][X]
    20[X][ ][E][X][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][E][E][E][ ][X]
    21[X][ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X]
    22[X][ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X]
    23[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    24[A][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][K][ ][ ][ ][ ][ ][ ][ ][ ][A][A][ ][ ]
    25[A][ ][A][A][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][ ][ ][ ][ ][ ][A][A][ ][A][ ]
    
    X = Impassable (Wall)
    C = Chest
        (03,04) Boots
        (08,03) Seraph Robe
        (22,03) Master Seal
        (22,04) Bullion (L)
    P = Pillar
    T = Throne
    S = Stairway
    B - Boss
    E - Enemies
    K - Chrom
    A - Allied Deploy Spaces
    1 - Turn 8: Hero, Battle Monk, Sniper, Hero
        Turn 11: Hero, Sniper (Lunatic)
        Turn 12: Battle Monk, Valkyrie (Hero, Battle Monk, 2 Valkyries on Lunatic)
        Turn 13: Sniper, Valkyrie (Lunatic)
    2 - Turn 9: Hero, Sniper
        Turn 11: Hero, Valkyrie (Lunatic) (2 Heroes on Hard/Lunatic)
        Turn 13: Valkyrie, Hero (Lunatic)
    3 - Turn 9: Battle Monk (Hard/Lunatic)
        Turn 10: Battle Monk
        Turn 13: Valkyrie (Hard/Lunatic)
    4 - Turn 9: Hero (Hard/Lunatic)
        Turn 10: Hero
        Turn 13: Battle Monk (Lunatic)
    
    Be sure to bring someone with the Locktouch ability. On this map, you're
    split into three teams along the bottom. You can either send your side teams
    to the center where Chrom was and proceed forward together, or stick to three
    split teams. If splitting, then keep the teams well balanced with possibly
    multiple healers (alternatively one with Physic going up the middle may
    be able to cover them).
    
    Class 2 enemies are on the map, and watch out for terrain advantages such as
    the stairway and pillars. You will want to grab the chests after you've
    secured the path for the rest of your units.
    
    There will be a thief running for the chests as usual, you should have
    plenty of time to intercept him as he runs for the left area. The Boots are
    a very valuable item, you will want them. The Seraph Robe is also a very
    useful item.
    
    Say'ri will warn you when reinforcements are on the way. Be sure to check
    the above map to see where and who will be coming.
    
    Story Summary:
    
    "The dynasts' betrayal forces the Ylissean League to retreat and divide. Their
    main force marches on Yen'fay, while Basilio takes on Walhart despite the
    dangers."
    
    ------------------------------------------------------------------------------
    Chapter 18:                                                             [WM18]
    "Sibling Blades"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 18: Sibling Blades
    Location: Demon's Ingles
    Condition: Defeat Boss
    
    Character Limit: 13 (Including Krom)
    
    Boss: Yen'fay
    Class: Swordmaster
    Weapons: Amatsu, Noble Rapier (Drops Both)
    Stats:
    [HP]  50 
    [STR] 22  
    [MAG] 03 
    [SKL] 27 
    [SPD] 28 
    [LUC] 24 
    [DEF] 15 
    [RES] 13
    Skills:
    -Vantage
    -Astra
    -Avoid +10
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X] X = Lava (Can be flown over)
    02[X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X] C = Chest
    03[X][ ][ ][ ][ ][ ][A][ ][A][X][X][ ][A][ ][X]     (03,19) Change Seal
    04[X][X][A][X][X][X][ ][K][ ][ ][ ][A][ ][A][X]     (03,23) Energy Drop
    05[X][A][ ][A][X][X][A][ ][A][X][ ][ ][A][ ][X]     (13,18) Rescue
    06[X][ ][A][ ][X][X][ ][X][X][X][X][X][ ][ ][X]     (13,22) Bullion (M)
    07[X][X][ ][ ][X][X][ ][ ][X][X][X][X][ ][X][X] B = Boss
    08[X][ ][ ][X][X][X][E][ ][ ][X][X][ ][ ][X][X] E = Enemy
    09[X][X][E][ ][ ][ ][ ][ ][ ][X][ ][E][ ][X][X] K = Chrom
    10[X][ ][ ][ ][X][X][X][ ][X][X][X][ ][X][X][X] A = Allied Deploy Space
    11[X][ ][ ][ ][X][ ][ ][E][ ][X][X][ ][ ][ ][X]
    12[X][ ][X][X][X][ ][E][ ][ ][X][X][ ][ ][E][X]
    13[X][ ][ ][E][X][ ][ ][ ][X][X][X][ ][ ][X][X]
    14[X][E][ ][ ][X][ ][X][X][X][X][X][ ][X][X][X]
    15[X][X][X][ ][ ][ ][ ][X][ ][ ][X][ ][X][X][X]
    16[X][X][X][X][E][ ][ ][ ][ ][ ][ ][E][ ][X][X]
    17[X][ ][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ][ ][X]
    18[X][ ][E][ ][ ][X][X][E][ ][X][X][ ][C][ ][X]
    19[X][ ][C][X][ ][E][ ][ ][ ][ ][X][E][ ][X][X]
    20[X][X][X][X][ ][ ][X][ ][ ][ ][X][ ][X][X][X]
    21[X][ ][ ][ ][ ][ ][X][E][ ][ ][ ][ ][ ][E][X]
    22[X][ ][ ][ ][E][ ][X][X][ ][X][X][ ][C][ ][X]
    23[X][ ][C][ ][X][ ][ ][ ][ ][X][X][ ][E][ ][X]
    24[X][E][X][X][X][ ][ ][E][ ][X][X][ ][ ][X][X]
    25[X][ ][ ][X][X][X][ ][X][X][X][X][ ][ ][ ][X]
    26[X][ ][X][X][ ][X][ ][X][E][ ][X][ ][ ][ ][X]
    27[X][E][ ][X][ ][X][ ][ ][ ][ ][X][E][X][X][X]
    28[X][ ][ ][E][ ][E][ ][B][ ][ ][E][ ][E][ ][X]
    29[X][X][E][X][ ][ ][X][ ][ ][ ][X][E][ ][ ][X]
    30[X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X]
    
    Note: Lava will start to cover certain land areas as time goes on. Be sure
    to move swiftly to the Boss while covering the Chests on the map as well.
    There will be some small bits of landmass left over, but certainly not enough
    for all your units.
    
    By turn 7, the Bullion (M) chest will be gone, the Energy Drop and Rescue
    at Turn 10, and the Change Seal at Turn 11. If you really want these items,
    be sure to rush to them before those turns. If you do not make it, these
    items are all avalible at stores, so do not prioritize them too much.
    
    The map is very long, and you have to race against time before all the land
    is swallowed up by the lava. You should rush the boss as quick as you can
    or risk losing your units to the burn. The zones are opposite of each other.
    You will notice on Turn 1, the top left and bottom right are gone. Turn 2
    will see the bottom and top middle gone. Then turn 3 will see the top right
    and bottom left gone. You will see it goes in order, weaving until both
    sides meet at the middle.
    
    There will be a "safe zone" near the lower middle area, if you start to run
    out of room, placing your units here would be best.
    
    Be wary of the flying units on this level, as they won't be limited like
    most of your units will be. There are plenty of Warriors and Sages that will
    get in your way as well that you should be wary off, and will need a well
    balanced team to plow through them. Any units with Galeforce should run as
    far ahead as they can to clear the way as another team follows up behind
    to sweep.
    
    Note: Sidequest 17 unlocks after this chapter.
    
    Story Summary:
    
    "The Ylisseans strike Yen'fay down and learn of his sacrifice. When they hear
    Basilio has died as well, it is decided the time has come to finally face
    Walhart."
    
    ------------------------------------------------------------------------------
    Chapter 19:                                                             [WM19]
    "The Conqueror"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 19: The Conqueror
    Location: Varm Castle Approach
    Condition: Defeat Boss
    
    Character Limit: 15 (Including Krom)
    
    Boss: Walhart
    Class: Lv 25 Conqueror
    Weapons: Sol (Drops)
    Stats:
    [HP]  69 
    [STR] 36 
    [MAG] 14 
    [SKL] 31 
    [SPD] 30 
    [LUC] 26 
    [DEF] 31 
    [RES] 21 
    Skills:
    -Prescience
    -Aegis
    -Conquest
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][B][ ][E][ ][ ][ ][ ][ ][ ][ ][ )
    02[ ][E][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    04[ ][E][ ][1][1][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][2)
    05[ ][ ][ ][ ][ ][E][ ][ ][ ][W][ ][ ][E][ ][ ][ ][E][ ][ ][W][ ][ ][ ][E][ )
    06[ ][ ][ ][ ][ ][ ][ ][E][ ][W][E][ ][ ][ ][E][ ][ ][ ][E][W][ ][E][ ][ ][ )
    07[ ][ ][ ][ ][E][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][E)
    08[ ][ ][ ][ ][ ][ ][E][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
    09[ ][ ][ ][3][3][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][4)
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ )
    11[ ][E][ ][ ][E][ ][ ][ ][ ][ ][E][ ][ ][X][X][X][ ][ ][E][ ][ ][ ][ ][ ][E)
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ )
    13[ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    14[ ][ ][ ][5][5][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][6)
    15[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][E][ ][ ][ ][ ][ ][E][ ][W][ ][ ][ ][ ][ )
    16[ ][ ][ ][ ][ ][ ][E][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][E][ ][ )
    17[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
    18[ ][ ][ ][ ][ ][ ][ ][ ][A][W][ ][ ][ ][A][ ][A][ ][ ][ ][W][A][ ][ ][ ][ )
    19[ ][ ][ ][7][7][ ][ ][A][ ][A][ ][ ][A][ ][K][ ][A][ ][ ][A][ ][A][ ][ ][8)
    20[ ][ ][ ][ ][ ][ ][ ][A][ ][ ][ ][ ][ ][A][ ][A][ ][ ][ ][ ][ ][A][ ][ ][ )
    
       2  2  2  2
       6  7  8  9
    01( ][ ][ ][ ] F = Fort
    02[E][ ][E][ ] W = Woods
    03[ ][ ][ ][ ] X = Building
    04[2][ ][E][ ] B = Boss
    05[ ][ ][ ][ ] E = Enemy
    06[ ][ ][ ][ ] K = Chrom
    07[E][ ][ ][ ] A = Allied Deploy Spaces
    08[ ][ ][ ][ ] 1 - Fort
    09[4][ ][ ][ ]     Turn 4: Dark Knight, Paladin
    10[ ][ ][ ][ ]     Turn 8: Dark Knight, Paladin (Lunatic)
    11[ ][ ][E][ ] 2 - Fort
    12[ ][ ][ ][ ]     Turn 4: Paladin, Bow Knight
    13[E][ ][ ][ ]     Turn 8: Paladin, Bow Knight (Lunatic)
    14[6][ ][ ][ ] 3 - Fort
    15[ ][ ][ ][ ]     Turn 5: Paladin, Dark Knight
    16[ ][ ][ ][ ]     Turn 8: Paladin, Dark Knight (Lunatic)
    17[ ][ ][ ][ ] 4 - Fort
    18[ ][ ][ ][ ]     Turn 5: Paladin, Dark Knight
    19[8][ ][ ][ ]     Turn 8: Paladin, Dark Knight (Lunatic)
    20[ ][ ][ ][ ] 5 - Fort
    Turn 6: General, Paladin
    Turn 8: General, Paladin (Lunatic)
    6 - Fort
    Turn 6: Paladin, General
    Turn 8: Paladin, General (Lunatic)
    7 - Fort
    Turn 7: Wyvern Lord
    Turn 8: Wyvern Lord (Lunatic)
    8 - Fort
    Turn 7: Wyvern Lord
    Turn 8: Wyvern Lord (Lunatic)
    
    This is an open field battle, meaning all sides will probably be exposed, and
    you have to take extra caution as you move forward.
    
    You can either split your forces into four groups (one goes east, one goes
    west, one goes north east, one goes north west) then reunite at the middle
    upper area to face the boss, or you can move as one large group and let the
    enemies come to you. The forts on the map will be filled with reinforcements,
    so you can get to them and cover them so reinforcements can't come, or be
    ready for them if you want the experience.
    
    If playing Lunatic, a swarm of reinforcements will come on Turn 8. Walhart
    will warn of when the reinforcements come in anyway.
    
    This map is pretty straightforward, just stay on your toes and keep enemy
    weaknesses (most of them are weak to Hammers, minus Walhart who's skill
    negates this).
    
    If you want to finish the map quickly, you can put someone in Walhart's range
    to make him come to you. He's pretty easy to finish off with a capable unit.
    
    Story Summary:
    
    "The party challenges Walhart near the capital and forces the Conqueror
    to retreat. Soon they are joined by unexpected allies: the southern dynasts."
    
    ------------------------------------------------------------------------------
    Chapter 20:                                                             [WM20]
    "The Sword or the Knee"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 20: The Sword or the Knee
    Location: Valm Castle
    Condition: Defeat Boss
    
    Character Limit: 15 (Including Krom)
    
    Boss: Walhart*
    Class: Lv 25 Conqueror
    Weapons: Wolf Berg
    Items: Bullion (L) (Drops)
    Stats:
    [HP]  69
    [STR] 36 
    [MAG] 14 
    [SKL] 31 
    [SPD] 30 
    [LUC] 26 
    [DEF] 31 
    [RES] 21
    Skills:
    -Prescience
    -Aegis
    -Conquest 
    
    Boss: Cervantes
    Class: Lv 10 General
    Weapons: Tomahawk
    Items: Dracoshield (Drops
    Stats:
    [HP]  63
    [STR] 32 
    [MAG] 00
    [SKL] 28
    [SPD] 17 
    [LUC] 23 
    [DEF] 30 (+2) 
    [RES] 13
    Skills:
    -Indoor Fighter
    -Defense + 2
    -Pavise
    
    Boss: Excellus
    Class: Lv 10 Sage
    Weapons: Bolganone (x2) (Drops One)
    Stats:
    [HP]  52
    [STR] 05 
    [MAG] 28 
    [SKL] 24
    [SPD] 25 
    [LUC] 21 
    [DEF] 18 
    [RES] 22
    Skills:
    -Magic + 2
    -Focus
    -Tomefaire 
    
    * Walhart is the "commander", defeating him ends the level.
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1
    01[ ][ ][ ][ ][X][X][ ][ ][ ][ ][B][ ][ ][ ][ ][X][X][ ][ ][ ][ ]
    02[ ][C][C][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][C][C][ ]
    03[ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ]
    04[ ][ ][ ][ ][X][X][ ][E][ ][ ][ ][ ][ ][E][ ][X][X][ ][ ][ ][ ]
    05[X][D][D][X][X][X][ ][ ][E][ ][ ][ ][E][ ][ ][X][X][X][D][D][X]
    06[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    07[X][E][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][E][X]
    08[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
    09[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][L][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    12[X][ ][ ][X][X][X][E][X][E][ ][ ][ ][E][X][E][X][X][X][ ][ ][X]
    13[X][ ][ ][X][X][X][E][X][ ][E][ ][E][ ][X][E][X][X][X][ ][ ][X]
    14[X][ ][ ][X][X][X][ ][ ][E][ ][E][ ][E][ ][ ][X][X][X][ ][ ][X]
    15[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    16[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    17[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    18[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    19[X][ ][ ][X][X][X][ ][ ][E][ ][ ][ ][E][ ][ ][X][X][X][ ][ ][X]
    20[X][ ][E][X][X][X][E][X][ ][ ][ ][ ][ ][X][E][X][X][X][E][ ][X]
    21[X][ ][ ][X][X][X][ ][X][ ][ ][S][ ][ ][X][ ][X][X][X][ ][ ][X]
    22[X][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][X]
    23[X][E][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][E][X]
    24[X][ ][ ][X][X][X][ ][X][ ][E][ ][E][ ][X][ ][X][X][X][ ][ ][X]
    25[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
    26[X][ ][ ][X][X][X][ ][ ][ ][E][ ][E][ ][ ][ ][X][X][X][ ][ ][X]
    27[X][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][X]
    28[X][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][X]
    29[ ][E][E][ ][ ][A][A][ ][ ][1][K][1][ ][ ][A][A][ ][ ][E][E][ ]
    30[4][2][2][4][ ][A][A][ ][1][A][1][A][1][ ][A][A][ ][5][3][3][5]
    
    T = Throne / Valhaart
    X = Wall (Impassable)
    D = Door
    C = Chest
        (02,02) Change Seal
        (03,02) Dragonstone+
        (19,02) Beaststone+
        (20,02) Spirit Dust
    B - Boss (Walhart)
    L - Excellus
    S - Cervantes
    K - Chrom
    A - Allied Deployment Space
    1 - Allied Deploy Space (Except the one below K)
        Turn 8: 2 Generals, 2 Sages, Hero (Turn 6: Hard/Lunatic Only)
    2 - Turn 8: Warrior, General (Turn 6: Hard/Lunatic Only)
    3 - Turn 8: General, Sage (Turn 6: Hard/Lunatic Only)
    4 - Turn 6: General, Warrior (Hard/Lunatic Only)
    5 - Turn 6: General, Sage (Hard/Lunatic Only)
    
    There are some valuable items on the map, so bring someone with Locktouch.
    
    Like the previous map, there is more than one strategy to win. Either split
    the group into three (one west, one east, then one north), or unite the
    groups and move them as one group northward.
    
    The middle group should be the strongest as they will face the most, as the
    side groups are support and will unite with the middle group as they move
    through the smaller corridors.
    
    Reinforcements will arrive from the bottom of the map the turn after the
    soldier says it. You will likely be further up, but if not, be ready for
    them.
    
    Story Summary:
    
    "Walhart's defeat ends the war--but Lucina's dark future edges closer. Chrom
    must perform the Awakening and heads to Plegia to secure the last Gemstone."
    
    ------------------------------------------------------------------------------
    Chapter 21:                                                             [WM21]
    "Five Gemstones"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 21: Five Gemstones
    Location: Plegia Castle
    Condition: Defeat Boss
    
    Character Limit: 14 (Including Krom)
    
    Boss: Algol
    Class: Berserker
    Weapons: Bolt Axe (x2) (Drops)
    Stats:
    [HP]  69
    [STR] 36 
    [MAG] 27
    [SKL] 21 
    [SPD] 29 
    [LUC] 20
    [DEF] 17 
    [RES] 11
    Skills:
    -Gamble
    -Wrath 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1
    01[ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][X][A][ ][A][S][X][ ][ ][ ]
    02[S][ ][ ][X][ ][C][ ][X][ ][E][ ][ ][ ][ ][A][A][A][X][ ][ ][S]
    03[ ][ ][ ][X][E][ ][ ][X][ ][ ][E][ ][ ][A][B][A][ ][X][ ][ ][ ]
    04[S][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][X][A][A][A][A][X][ ][ ][S]
    05[ ][ ][ ][X][X][ ][X][X][X][ ][ ][X][X][X][A][A][X][X][ ][ ][ ]
    06[S][ ][ ][X][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][S]
    07[ ][ ][ ][X][ ][1][ ][1][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    08[S][ ][ ][X][ ][E][ ][ ][ ][ ][X][X][D][X][X][X][X][X][ ][ ][S]
    09[ ][ ][ ][X][ ][1][ ][1][ ][ ][X][ ][ ][ ][X][C][ ][X][ ][ ][ ]
    10[S][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][E][ ][X][ ][ ][X][ ][ ][S]
    11[ ][ ][ ][X][X][X][X][X][ ][E][X][C][ ][ ][X][ ][ ][X][ ][ ][ ]
    12[S][ ][ ][X][ ][ ][ ][X][ ][ ][X][X][X][X][X][X][ ][X][ ][ ][S]
    13[ ][ ][ ][X][ ][C][ ][X][E][ ][ ][ ][ ][ ][E][ ][ ][X][ ][ ][ ]
    14[S][ ][ ][X][E][ ][ ][X][ ][ ][ ][ ][E][ ][ ][ ][ ][X][ ][ ][S]
    15[ ][ ][ ][X][X][D][X][X][X][X][X][X][ ][ ][ ][E][ ][X][ ][ ][ ]
    16[S][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][2][ ][2][ ][X][ ][ ][S]
    17[ ][ ][ ][X][ ][P][ ][ ][ ][E][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ]
    18[S][ ][ ][X][ ][E][ ][ ][ ][P][ ][X][ ][2][ ][2][ ][X][ ][ ][S]
    19[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][E][ ][ ][E][ ][ ][ ][X][ ][ ][ ]
    20[S][ ][ ][X][X][X][X][D][X][X][X][X][X][X][X][X][ ][X][ ][ ][S]
    21[ ][ ][ ][X][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    22[S][ ][ ][X][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][X][ ][ ][S]
    23[ ][ ][ ][X][ ][ ][X][X][X][ ][ ][ ][X][X][X][ ][E][X][ ][ ][ ]
    24[S][ ][ ][X][ ][E][X][X][X][ ][ ][ ][X][X][X][ ][ ][X][ ][ ][S]
    25[ ][ ][X][X][ ][ ][X][ ][ ][E][ ][E][ ][ ][X][E][ ][X][X][ ][ ]
    26[ ][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X][X][ ]
    27[X][X][ ][E][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][E][ ][X][X]
    28[X][ ][3][ ][3][ ][X][ ][E][ ][B][ ][E][ ][X][ ][4][ ][4][ ][X]
    
    X = Wall (Impassable)
    S = Stairway
    P = Pillar
    C = Chest
        (06,02) Secret Book
        (06,13) Bullion (L)
        (12,11) Noble Rapier
        (16,09) Fortify
    B - Boss
    K - Chrom
    A - Allied Deploy Spaces
    1 - Stairway
        Turn 5: Berserker, Swordmaster, Sorceror
    2 - Stairway
        Turn 7: Assassin, Swordmaster, Sorceror
    3 - Stairway
        Turn 8: Sorceror, Swordmaster
    4 - Stairway
        Turn 8: Assassin, Sorceror
    S - Column 1 and 21: From Turn 3 Onward, reinforcements (magic users with
        long ranged attacks) will appear every turn from the top to the bottom,
        every other stairway (every stairway if Lunatic mode). They are not
        listed here to save space / avoid a mess, but keep this vital pattern
        in mind.
    
    An indoor tight space map. The catch is enemy reinforcements will arrive from
    the stairways outside of your range, on the left and right sides of the map.
    They will have ranged attacks to hamper your units throughout the level, and
    there will be reinforcements in the main area as well.
    
    There are chests on the map, so be sure to bring someone to open them. You
    will want to stay close together and have healers ready when the enemies start
    attacking from far away. You may have some spells of your own that can hit
    them, but more often than not you will not have such. The sages all over the
    map have long ranged magic as well, and will be raining magic down upon your
    units as you proceed. Take them out as quick as you can.
    
    To win the level you must defeat the boss, so it is possible to rush him
    before being overwhelmed by the reinforcements.
    
    Story Summary:
    
    "Instead of handing over the Gemstone, Validar manipulates MyUnit/Avatar to
    steal the Fire Emblem. The Ylisseans barely escape the castle alive."
    
    Note: The Event that occurs after the map with Lucina is different pending
    on if you're her mother (female), or married to her (male). Whichever option
    you choose will have the same result.
    
    ------------------------------------------------------------------------------
    Chapter 22:                                                             [WM22]
    "An Ill Presage"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 22: An Ill Presage
    Location: Table Approach
    Condition: Defeat Boss
    
    Character Limit: 13 (Including Krom)
    
    Boss: Aversa
    Class: Lv 16 Dark Flier
    Weapon: Goetia
    Items: Goddess Icon (Drops)
    Stats:
    [HP]  57
    [STR] 25 
    [MAG] 33 
    [SKL] 31 
    [SPD] 34 (+2) 
    [LUC] 28
    [DEF] 19 
    [RES] 31
    Skills:
    -Speed + 2
    -Galeforce
    -Shadowgift 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[O][O][O][O][O][O][O][O][O][O][O][O][B][O][O][O][O][O][O][O][O][O][O][O][O]
    02[O][O][X][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O]
    03[O][O][X][X][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][X][O][O][O]
    04[O][O][O][X][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][X][X][O][O]
    05[ ][ ][O][O][O][O][O][E][O][O][E][ ][ ][ ][E][O][O][E][O][O][O][O][O][O][O]
    06[ ][ ][ ][ ][O][O][O][O][O][O][ ][ ][ ][ ][O][O][O][O][O][O][O][ ][O][O][O]
    07[ ][ ][ ][ ][ ][O][O][O][O][O][ ][ ][ ][ ][ ][ ][O][O][O][O][ ][ ][ ][ ][O]
    08[X][X][ ][ ][ ][ ][ ][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    10[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
    11[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
    12[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
    14[ ][ ][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
    15[ ][ ][E][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][E][ ][ ]
    16[ ][ ][ ][ ][E][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][E][ ][ ][ ][ ]
    17[ ][E][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][E][ ]
    18[ ][ ][ ][E][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][E][ ][ ][ ]
    19[ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
    20[ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][A][ ][A][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]
    21[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]
    22[ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][A][K][A][ ][ ][ ][X][X][X][ ][ ][ ][X][ ]
    23[ ][ ][ ][ ][ ][ ][X][ ][ ][ ][A][A][A][A][A][ ][ ][X][ ][ ][ ][ ][X][X][ ]
    
    O = Desert
    X = Ruins
    B - Boss
    K - Chrom
    A - Allied Deploy Space
    E - Enemy (Mus, Bovis, Tigris, Lepus, Draco, Anguilla, Equus, Ovis, Simia,
        Gallus, Canis, Porcus)
    
    This map has no reinforcements, and is exactly as you see it, just 13 enemies
    when the boss is included. However, every enemy has a name, and some have
    special weapons. These stronger units should be doubled up against, and
    weaknesses exploited. 
    
    Aversa does not move, so you will have to get up to her to finish her off and
    clear the level, so the lure tactic cannot be used in order to finish the
    level quicker.
    
    Check all the units strengths/weaknesses before deploying your own units to
    counter each. Be wary of the desert tiles in the north that will hamper
    movement.
    
    This chapter shouldn't be too bad if you didn't run into much trouble on the
    previous level.
    
    Story Summary:
    
    "The Ylisseans go to the Dragon's Table to retrieve the Emblem, but the
    ritual to resurrect Grima is already underway. They break through and head
    for the altar."
    
    ------------------------------------------------------------------------------
    Chapter 23:                                                             [WM23]
    "Invisible Ties"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 23: Invisible Ties
    Location: The Dragon's Table
    Condition: Defeat Enemy
    
    Character Limit: 15 (Including Krom)
    
    Boss: Validar
    Class: Sorceror
    Weapons: Grima's Truth
    Items: None --> Talisman (Drops)
    Stats:
    [HP]  39 -> 55
    [STR] 05 -> 06  
    [MAG] 21 -> 30 
    [SKL] 15 -> 22 
    [SPD] 13 -> 20 
    [LUC] 12 -> 18 
    [DEF] 15 -> 23 
    [RES] 12 -> 21 
    
    New Characters for Use:
    
    After Validar defeated:
    
    Name: Flavia
    Class: Lv 10 Hero
    Base Stats:
    C [HP]  48 
    D [STR] 25 
    E [MAG] 05 
    C [SKL] 28 
    C [SPD] 26 
    B [LUC] 21 
    D [DEF] 23
    D [RES] 11
    Weapon Level (S): Sword (A) Axe (B)
    
    Automatic; After defeating Fauder (X 17, Y 05)
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ]
    02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][A][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    03[ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][A][A][A][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
    04[ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][A][A][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    05[ ][K][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][B][ ][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    06[-][-][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][I][ ][P][ ][ ][ ][ ][ ][ ][-][-]
    07[-][-][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][-][-]
    08[-][-][-][-][-][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][-][-][-][-][-]
    09[ ][ ][-][-][-][-][-][-][-][-][-][ ][ ][ ][-][-][-][-][-][-][-][-][-][ ][ ]
    10[ ][ ][ ][ ][ ][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][ ][ ][ ][ ][ ]
    11[ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][-][-][-][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ]
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][ ][P][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][E][ ][P][ ][ ]
    14[ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][E][ ]
    15[ ][E][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][E][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
    16[ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][E][ ][ ]
    17[ ][ ][4][ ][ ][ ][5][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][1][ ][ ][ ][2][ ][ ]
    18[ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][E]
    19[ ][A][ ][A][A][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][E][ ][ ][E][ ][ ][ ][B][ ][ ]
    20[ ][ ][A][A][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ]
    21[ ][A][ ][A][A][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][E][ ]
    22[ ][A][A][ ][A][A][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ]
    23[ ][ ][ ][ ][ ][ ][6][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][3][E][ ][ ][ ][ ][ ]
    24[ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][E][ ][ ][ ]
    25[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][E]
    
    P = Pillar
    S = Stairway
    X = Wall
    - = Barrier (Removed after Boss Defeated)
    B - Boss (Top first, Right second)
    E - Enemy
    K - Chrom
    M - My Unit / Avatar
    A - Allied Deploy Spaces
    F - Flavia
    1 - Stairway
        Turn 5: General   (Turn 4: Hard/Lunatic)
        Turn 7: Berserker (Turn 6: Hard/Lunatic)
    2 - Stairway
        Turn 5: Sorceror  (Turn 4: Hard/Lunatic)
        Turn 7: General   (Turn 6: Hard/Lunatic)
    3 - Stairway
        Turn 5: Hero      (Turn 4: Hard/Lunatic)
        Turn 7: Sorceror  (Turn 6: Hard/Lunatic)
    4 - Stairway
        Turn 6: Sorceror  (Turn 5: Hard/Lunatic)
        Turn 7: Assassin  (Turn 6: Hard/Lunatic)
    5 - Stairway
        Turn 6: Berserker (Turn 5: Hard/Lunatic)
        Turn 7: Sorceror  (Turn 6: Hard/Lunatic)
    6 - Stairway
        Turn 6: Hero      (Turn 5: Hard/Lunatic)
        Turn 7: General   (Turn 6: Hard/Lunatic)
    
    This is a familiar chapter, but now you have units in the bottom area as well.
    Assuming you've been training MyUnit and Chrom, Validar should not be too
    difficult to defeat. Pack some healing items, or use a healer with physic in
    the bottom area anyway just in case.
    
    The bottom units will be fighting in the open with enemies, as well as dealing
    with reinforcements. After Validar is defeated, the barrier between the upper
    and lower area of the map will disappear, allowing you to unite your units
    again. You will fight Validar twice, once in his weaker form, and then in
    his stronger form. His stats will boost as listed above, but he still
    shouldn't be too hard to overcome. He changes location to the other "B" on
    the map. Unite your forces, clear out the enemy, and then wipe out the boss.
    
    Use pillars and stairways to your advantage. Sitting on Stairways will also
    block the reinforcements from coming to them as well. You want to avoid
    getting surrounded, so make sure to deal out kills per turn. Galeforce is
    especially useful here, since it can make up for the loss of quantity of
    units in doubling up. Validar will announce the reinforcements before they
    come, as usual.
    
    ---(This is to separate the possible spoilers below from the level above)
    
    
    
    
    
    
    
    
    Story Summary:
    
    "MyUnit/Avatar and Basilio turn the tables on Validar with a brilliant
    deception. The "hiero-phant" reveals him/herself to be MyUnit/Avatar's future
    self."
    
    I was being spoiler-aware, so I decided to put this new unit down here instead
    of before you play the map. He appears at point "I".
    
    After Validar is defeated:
    
    Name: Basilio
    Class: Lv 10  Warrior
    Base Stats:
    B [HP]  61 
    C [STR] 30
    E [MAG] 03
    C [SKL] 25
    D [SPD] 21
    C [LUC] 18
    C [DEF] 20
    E [RES] 08
    Weapon Level (S): Axe (A) Bow (B)
    
    Automatic; After defeating Validar (X 16, Y 06)
    
    ------------------------------------------------------------------------------
    Chapter 24:                                                             [WM24]
    "Awakening"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 24: Awakening
    Location: Mount Prism
    Condition: Defeat Enemy
    
    Character Limit: 15 (Including Krom)
    
    Boss: Risen Chief
    Class: Great Knight
    Weapons: Tomahawk
    Items: Bullion (L) (Drops
    Stats:
    [HP]  72
    [STR] 35 
    [MAG] 04 
    [SKL] 26 
    [SPD] 24 
    [LUC] 22 
    [DEF] 33 (+2) 
    [RES] 15
    Skills:
    -Defense + 2
    -Outdoor Fighter
    -Luna
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X)
    02[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X)
    03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X)
    04[ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X)
    05[ ][ ][6][W][ ][ ][ ][W][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][X][X)
    06[ ][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][ )
    07[ ][ ][ ][ ][A][ ][ ][ ][ ][ ][ ][E][W][ ][E][W][W][ ][E][W][ ][ ][ ][ ][ )
    08[ ][A][ ][ ][ ][ ][ ][ ][W][ ][ ][W][W][ ][W][W][W][W][W][W][ ][ ][W][ ][E)
    09[ ][W][W][A][ ][ ][W][W][W][ ][4][ ][W][W][W][ ][ ][R][R][W][ ][W][W][ ][ )
    10[ ][A][W][ ][ ][W][W][R][W][ ][ ][E][W][W][W][ ][ ][E][W][1][ ][W][W][ ][ )
    11[ ][ ][ ][ ][A][W][W][R][W][ ][ ][W][W][W][W][E][R][R][W][ ][ ][W][ ][ ][ )
    12[ ][A][ ][ ][ ][W][W][R][E][W][W][W][W][W][W][W][R][R][W][ ][ ][ ][ ][ ][ )
    13[ ][ ][K][ ][ ][W][W][W][ ][W][W][W][W][R][E][ ][ ][W][W][W][ ][ ][ ][ ][B)
    14[ ][A][ ][ ][A][ ][ ][ ][ ][W][W][W][W][R][ ][ ][ ][W][W][W][E][ ][ ][ ][ )
    15[ ][ ][ ][ ][ ][R][R][ ][W][W][E][W][W][W][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
    16[ ][ ][A][W][ ][ ][ ][ ][W][W][W][W][W][E][3][W][W][ ][ ][E][ ][W][W][ ][ )
    17[ ][ ][ ][ ][W][W][5][ ][W][W][W][W][W][ ][ ][R][R][W][ ][ ][ ][W][W][W][ )
    18[ ][A][ ][A][W][W][W][W][W][E][W][W][W][ ][ ][R][E][W][ ][ ][ ][W][W][W][E)
    19[ ][ ][ ][ ][A][W][W][ ][W][W][ ][ ][ ][ ][W][W][W][W][W][ ][ ][W][W][W][ )
    20[ ][ ][A][W][W][W][W][ ][E][W][R][R][R][ ][W][E][W][ ][2][ ][ ][ ][ ][W][ )
    21[ ][ ][W][W][W][W][ ][ ][ ][W][W][W][E][W][W][W][ ][ ][W][W][W][E][W][W][W)
    
       2
       6
    01[X] W = Woods
    02[X] X = Cliff
    03[X] F = Fort
    04[X] R = Rubble
    05[X] B - Boss
    06[ ] E - Enemy
    07[ ] K - Chrom
    08[ ] A - Allied Deploy Spaces
    09[W] 1 - Fort
    10[W]     Turn 3-6: Wyvern Lord (Turns 2-5 Lunatic)
    11[W] 2 - Fort
    12[ ]     Turn 3-6: Wyvern Lord (Turns 2-5 Lunatic)
    13[ ] 3 - Fort
    14[ ]     Turn 3-6: Paladin     (Turns 2-5 Lunatic)
    15[ ] 4 - Fort
    16[W]     Turn 4-6: Great Knight (Turns 3-5 Lunatic)
    17[W] 5 - Fort
    18[ ]     Turn 5-6: Great Knight (Turns 4-5 Lunatic)
    19[ ] 6 - Fort
    20[ ]     Turn 6: Paladin (Turn 5: Lunatic)
    21[ ]
    
    This map has a lot of varying terrain that one should take advantage of.
    Plenty of woods and forts scattered about. You should be sure to make use of
    both of these. Covering forts will prevent above reinforcements from coming
    in as well.
    
    You can break your group into three teams to sweep the map from left to
    right (upper, middle, and lower team) that can also cover each other if
    needed. Alternatively, the single group charging through the middle with
    enemies being drawn to them may work too. By now your units should be able
    to stand their ground very well.
    
    Be wary of the reinforcements, as they keep coming several turns in a row.
    If you feel your units do not need experience, you may be better off
    covering the forts to prevent the reinforcements from coming.
    
    The enemy is a combination of mounted and flying units. The mounted units
    will be bogged down in the woods, but the flying units will have no trouble,
    so prioritize them if you have weaker units around. 
    
    Story Summary:
    
    "The evil MyUnit/Avatar has used her/his life force to resurrect Grima. To
    stop the dragon, Chrom must ascend Mount Prism, perform the Awakening, and
    win Naga's power."
    
    ------------------------------------------------------------------------------
    Chapter 25:                                                             [WM25]
    "To Slay a God"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Chapter 25: To Slay a God
    Location: Origin Peak
    Condition: Defeat Boss
    
    Character Limit: 15 (Including Krom)
    
    Boss: Aversa
    Class: Lv 20 Dark Flier
    Weapon: Goetia (Drops)
    Stats:
    [HP]  65 
    [STR] 28 
    [MAG] 36 
    [SKL] 34 
    [SPD] 38 (+2) 
    [LUC] 33
    [DEF] 25 
    [RES] 34
    Skills:
    -Speed + 2
    -Galeforce
    -Shadowgift 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[M][M][M][M][M][M][M][M][M][M][x][x][x][ ][B][ ][y][y][y][M][M][M][M][M][M)
    02[M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M)
    03[M][M][M][M][M][M][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][W][ ][M][M][M][M][M)
    04[M][M][M][M][M][M][M][M][ ][W][ ][M][M][M][M][M][ ][ ][ ][M][M][M][M][M][M)
    05[M][M][M][M][M][M][M][M][ ][ ][E][M][E][M][M][M][ ][ ][ ][M][M][M][M][M][M)
    06[M][M][M][E][M][M][M][ ][ ][ ][M][M][M][E][M][ ][E][E][M][M][M][M][M][M][E)
    07[7][M][E][M][M][M][M][E][F][E][M][M][M][M][ ][ ][E][ ][M][M][M][M][M][M][M)
    08[7][M][M][M][M][M][M][ ][ ][ ][M][M][M][M][ ][E][ ][ ][ ][M][M][M][M][M][M)
    09[M][M][M][M][M][M][ ][ ][W][ ][ ][M][M][M][M][ ][ ][W][ ][ ][M][M][M][M][M)
    10[M][M][M][ ][ ][ ][ ][E][ ][ ][ ][M][M][M][M][M][ ][ ][F][ ][ ][ ][M][M][M)
    11[M][M][M][M][W][ ][ ][ ][ ][ ][W][ ][M][M][M][M][M][ ][ ][ ][ ][W][ ][M][M)
    12[ ][ ][ ][ ][ ][ ][W][ ][ ][E][ ][ ][ ][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ )
    13[5][W][ ][ ][ ][ ][ ][ ][E][F][E][ ][ ][ ][M][M][M][M][ ][W][ ][ ][E][ ][ )
    14[5][ ][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][M][M][M][M][M][ ][ ][E][ ][E][ )
    15[5][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][E][M][M][M][M][M][ ][ ][ ][F][ ][W)
    16[ ][ ][ ][M][M][M][ ][ ][ ][ ][E][ ][ ][M][M][M][M][M][ ][ ][ ][W][ ][ ][ )
    17[ ][ ][M][M][M][M][M][M][ ][ ][ ][ ][ ][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ )
    18[M][M][M][M][M][M][M][M][M][M][ ][ ][ ][E][M][M][M][E][W][ ][ ][ ][ ][ ][ )
    19[M][M][M][M][M][M][M][M][M][M][M][ ][E][ ][ ][ ][ ][ ][E][ ][ ][ ][M][M][M)
    20[9][M][M][M][M][M][M][M][M][M][M][E][ ][ ][ ][W][ ][ ][ ][E][ ][M][M][M][M)
    21[9][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][M][M][M][M][M)
    22[M][M][M][M][M][M][M][M][M][M][ ][W][ ][ ][W][ ][ ][ ][ ][ ][M][M][M][M][M)
    23[3][M][M][M][M][M][M][M][M][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M)
    24[3][M][M][M][M][M][M][M][M][ ][ ][ ][A][ ][A][ ][ ][A][ ][M][M][M][M][M][M)
    25[E][M][M][M][M][M][M][M][ ][ ][W][A][ ][A][ ][A][A][ ][ ][M][M][M][M][M][M)
    26[M][E][M][M][M][M][M][M][ ][ ][ ][ ][A][ ][K][A][ ][A][ ][ ][M][M][M][M][M)
    27[M][M][E][M][M][M][M][M][M][ ][1][1][z][z][z][z][2][2][ ][ ][M][M][M][M][M)
    
       2  2  2  2
       6  7  8  9
    01[M][M][M][M] M = Mountain
    02[M][M][M][M] W = Woods
    03[M][M][M][M] F = Fort
    04[M][M][M][0] B - Boss
    05[M][M][M][0] E - Enemy
    06[M][M][M][M] K - Chrom
    07[E][M][M][8] A - Allied Deploy Spaces
    08[M][M][M][8] 1 - Turn 5,7: General (Turn 4,5 Hard / Turn 3,4 Lunatic)
    09[M][M][M][M]     Turn 8: Sorceror  (Turn 6 Hard / Turn 5 Lunatic)
    10[M][M][M][ ] 2 - Turn 5,7: General (Turn 4,5 Hard / Turn 3,4 Lunatic)
    11[M][ ][ ][ ]     Turn 8: Sorceror  (Turn 6 Hard / Turn 5 Lunatic)
    12[ ][ ][W][ ] 3 - Turn 9: Dark Flier (Turn 6 Hard / Turn 4 Lunatic)
    13[ ][ ][ ][6] 4 - Turn 9: Dark Flier (Turn 6 Hard / Turn 4 Lunatic)
    14[ ][F][ ][6] 5 - Turn 10: Berserker, Swordmaster, Sage  (Turn 7 Hard 5 Lun.)
    15[ ][ ][ ][6]     Turn 11: Warrior,Swordmaster,Berserker (Turn 8 Hard 6 Lun.)
    16[ ][ ][ ][ ] 6 - Turn 10: Swordmaster,Trickster,General (Turn 7 Hard 5 Lun.)
    17[ ][ ][M][M]     Turn 11: Sorceror, Warrior, Berserker  (Turn 8 Hard 6 Lun.)
    18[M][M][M][M] 7 - Turn 12: Griffon Rider, Dark Flier     (Turn 9 Hard 6 Lun.)
    19[M][M][M][M] 8 - Turn 12: Griffon Rider        (Turn 9 Hard, Turn 6 Lunatic)
    20[M][M][M][M] 9 - Turn 12: Dark Flier           (Turn 9 Hard, Turn 6 Lunatic)
    21[M][M][M][M] 0 - Turn 12: Griffon Rider, Dark Flier (Turn 9 Hard, 6 Lunatic)
    22[M][M][M][M] x - Turn 14: Swordmaster,Berserker,Sage   (Turn 10 Hard 7 Lun.)
    23[M][M][M][4]     Turn 16: Sorceror,Swordmaster,Warrior (Turn 11 Hard 8 Lun.)
    24[M][M][M][4] y - Turn 14: Sage, Berserker, Swordmaster (Turn 10 Hard 7 Lun.)
    25[M][M][M][E]     Turn 16: Warrior,Swordmaster,Sorceror (Turn 11 Hard 8 Lun.)
    26[M][M][E][M] z - Turn 6: Berserker, Warrior            (Hard/Lunatic Only)
    27[M][E][M][M]
    
    Note: The decision at the start of the chapter will not effect the outcome
    in anyway.
    
    As you can see from the list above, the hardest thing about this map will be
    dealing with the vast amount of reinforcements that will come in from all
    angles. Especially on Hard and Lunatic modes, where they come much earlier
    and closer together.
    
    You may want to rush to the Boss and defeat her if not interested in the
    experience points of beating the enemies. You can either move north and
    split your group into two, one going west and one going east, or you can
    combine them and move around either bend. Be wary of terrain and use them to
    your advantage when possible.
    
    Both sides have a balance of magic, speed, and defensive units. Check the
    enemies and send in units accordingly. Watch out for enemy skills, as well
    as long ranged magic users.
    
    Note: If you have Sidequest 18 "Dead King's Lament" from the Bonus Box, you
    will have access to it after this chapter on the map.
    
    Story Summary:
    
    "The final battle looms, as does a choice: return Grima to his slumber with
    Chrom's sword or slay the dragon in exchange for MyUnit/Avatar's life."
    
    ------------------------------------------------------------------------------
    Endgame                                                                 [WM26]
    "Grima"
    ------------------------------------------------------------------------------
    
    Mode: Normal/Hard/Lunatic
    Endgame: Grima
    Location: Grima
    Condition: Defeat Boss
    
    Character Limit: 16 (Including Krom)
    
    Note: Even after completion of this level and the epilogue, you will be able
    to play this chapter as many times as you wish to view the ending over and
    over. You can also grind, do sidequests, etc even after you beat the game,
    as you will always be right before this level.
    
    Boss: Grima
    Class: Lv 30 Grima
    Weapons: Expiration
    Stats:
    [HP]  88
    [STR] 41  
    [MAG] 31 
    [SKL] 38 
    [SPD] 33 
    [LUC] 33 
    [DEF] 41 
    [RES] 38
    Skills:
    -Anathema
    -Ignis
    -Pavise
    -Dragonskin 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][-][ ][ ][M][M][E][ ][B][ ][E][M][M][ ][ ][-][ ][ ][ ][ ][ ]
    02[ ][ ][ ][ ][ ][-][ ][ ][ ][ ][E][ ][ ][ ][E][ ][ ][ ][ ][-][ ][ ][ ][ ][ ]
    03[ ][ ][ ][ ][ ][-][ ][ ][ ][ ][ ][E][E][E][ ][ ][ ][ ][ ][-][ ][ ][ ][ ][ ]
    04[ ][M][ ][ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ][ ][M][ ]
    05[ ][M][ ][ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ][ ][M][ ]
    06[ ][ ][ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ][ ][ ]
    07[ ][M][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][M][ ]
    08[ ][M][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][M][ ]
    09[ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ]
    10[ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ]
    11[X][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][X]
    12[X][X][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][X][X]
    13[X][X][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][X][X]
    14[X][X][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][X][X]
    15[X][X][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][X][X]
    16[X][X][-][ ][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][-][X][X]
    17[X][X][-][-][-][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ][ ][ ][-][X][X]
    18[ ][M][ ][-][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][ ][ ][ ][ ][ ][-][-][ ][M][ ]
    19[ ][M][ ][-][ ][ ][ ][ ][ ][ ][A][ ][K][ ][A][ ][ ][ ][ ][ ][ ][-][ ][M][ ]
    20[ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][A][A][A][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ]
    21[ ][M][-][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ][ ][ ][-][M][ ]
    22[ ][M][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][M][ ]
    23[ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ]
    24[ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ]
    25[ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ]
    26[ ][ ][ ][-][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][-][ ][ ][ ]
    
    M = Sigil
    X = Sky
    - = Everything within is "Back", everything outside is "Wing"
    B - Boss Gima
    E - Enemy
    K - Chrom
    A - Allied Deploy Spaces
    
    Note: The first choice that is given on this map is just for story purpose.
    It will make no difference to the outcome. Everyone who comments is everyone
    who comes on the map.
    
    Amazingly you do not have to bring Avatar/MyUnit. This is it, all you have to
    do is defeat the boss. However, the boss is extremely tough as expected. There
    are units all around your starting location, each on a Sigil square which
    boosts their standing a little.
    
    Each Sigil square, marked M, will have reinforcements every turn until you
    defeat the boss. For this reason, it is best to charge straight toward the
    boss and destroy them, the less turns spent, the less enemies to deal with.
    
    In the meantime, you should move the bulk of your group north and paired so
    they'll be able to take a beating from the rest of the units.
    
    Be wary of Grima's skills, they can often hinder how you would expect the
    battle to go if not paying attention.
    
    With Galeforce and a Dancer, you should be able to beat this in one turn,
    even. Remember that Chrom's Exalt Falchion is super effective against the
    boss.
    
    Note: The second choice determines whether you will get the Crom or MyUnit
    ending. Naga hints at what the outcomes will be. Saying "yes" will lead to a
    Chrom-centric ending, saying "no" will lead to a MyUnit centric ending. The
    epilogues for the rest of the units will be the same regardless. You can
    always reload to view what the other outcome is as well, so do not take too
    long to think about this!
    
    Note: Upon completion of this chapter, when you resume game, you will still
    be right before this chapter on the World Map. This is the sort of "post-
    game", you can fulfill sidequests and other things then go onto the last level
    as many times as you please.
    
    Congratulations on beating this game! Especially if you were playing Lunatic!
    
    ==============================================================================
    SIDEQUESTS                                                              [SQ00]
    ==============================================================================
    
    This is the section of sidequests. These are not required to complete the
    story in anyway. Most Generation II units are found in sidequests. There will
    be notes as to when each unlocks in the main story.
    
    After Chapter 13 in the main story, most Sidequests are able to be unlocked.
    Spotpass ones may require completion of the story.
    
    ------------------------------------------------------------------------------
    Chapter 01:                                                             [SQ01]
    "Sickle to Sword"
    ------------------------------------------------------------------------------
    How to Unlock: This sidequest unlocks after completing Chapter 3. When Chapter
    4 appears on the map, this sidequest will too.
    
    Mode: Normal, Hard, Lunatic
    Sidequest 1: Sickle to Sword
    Location: The Farfort
    Condition: Defeat Boss
    Character Limit: 8 (Including Krom)
    
    Boss: Roddick
    Class: Barbarian
    Weapons: Steel Axe, Hand Axe
    Lv 7 HP 34 Rng 1-2
    STR 15
    MAG 00
    SKL 09
    SPD 12
    LUC 05
    DEF 05
    RES 01
    Skills: Gamble
    
    New Characters for Use:
    
    Donny will join at the start of Turn 1, he will be at "D" on the map. There
    is a requirement to keep him, however, he must level up at least once during
    this mission in order to join. Look in tips for more details.
    
    Name: Donnel
    Class: Lv 1 Villager -> None
    Base Stats:
    C [HP]  16 
    C [STR] 04  
    E [MAG] 00 
    C [SKL] 02 
    C [SPD] 03 
    A [LUC] 11 
    D [DEF] 03 
    E [RES] 00
    Weapon Level (S): Lance (E)
    Skills:
    -Good Growths
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8
    01[ ][X][X][X][ ][ ][ ][X][ ][ ][B][ ][ ][X][ ][ ][ ][T]
    02[X][2][C][X][ ][ ][ ][X][d][ ][ ][ ][ ][X][ ][ ][T][ ]
    03[X][ ][ ][X][ ][1][ ][ ][ ][3][ ][2][ ][X][ ][ ][ ][ ]
    04[X][C][ ][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
    05[X][X][R][X][ ][X][X][X][X][X][X][X][X][X][ ][ ][T][ ]
    06[ ][ ][ ][X][2][ ][X][ ][ ][ ][ ][ ][X][ ][ ][T][T][ ]
    07[ ][ ][ ][X][ ][b][X][ ][1][ ][1][ ][X][ ][ ][2][ ][ ]
    08[ ][ ][ ][ ][P][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][c]
    09[ ][ ][ ][1][ ][ ][ ][ ][X][ ][X][G][X][T][ ][ ][ ][ ]
    10[X][ ][G][ ][X][X][X][X][X][ ][X][X][X][T][ ][ ][1][ ]
    11[2][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][a][ ][T][ ][ ][ ][T]
    12[ ][X][ ][ ][P][ ][ ][ ][ ][1][ ][ ][X][ ][T][T][ ][ ]
    13[ ][X][b][T][ ][ ][2][X][ ][ ][ ][ ][X][ ][T][A][ ][A]
    14[ ][ ][ ][T][ ][ ][T][X][ ][ ][ ][ ][X][ ][ ][D][T][A]
    15[T][T][ ][X][X][X][T][T][1][ ][ ][ ][X][ ][T][ ][K][A]
    16[T][T][ ][3][ ][ ][ ][T][T][X][ ][a][ ][ ][A][A][ ][A]
    
    1 - Barbarian
      - (09, 15 In Woods)
      - (10, 12), (09, 07 Drops Door Key), (11, 07) In Pillar
    2 - Archer
      - (16, 07 In Woods)
      - (02, 02 Drops 1 Chest Key)
    3 - Thief
      - (04, 16 Drops 1 Chest Key)
    a - Barbarian (Lunatic Only)
    b - Barbarian (Hard/Lunatic Only)
    c - Thief (Hard/Lunatic Only)
    d - Archer (Hard/Lunatic Only)
    C - Treasure Chests
      - (03, 02 Contains Killer Lance)
      - (02, 04 Contains Rescue Staff)
    B - Boss
    K - Krom
    D - Donnel/Donny (Turn 1 Start)
    A - Allied Unit Spaces
    X - Wall (Cannot pass)
    T - Forests (Def + 1, Avoid + 10)
    P - Pillar (Def + 1, Avoid + 10)
    G - Event Tile
    
    This map is fairly simple, though if trying to keep Donny it can be difficult
    for some. Remember that Thieves give quite a few experience and do not hit
    *too* hard, though they may be fast. The requirement to keep Donny is to
    level him up at least once before the end of the mission. The best idea is
    to weaken enemy units with stronger ones that will not kill them, and finish
    them off with Donny. Alternately, he can be paired with others to boost his
    own stats. If you fail, simply restart the chapter until you get his level
    up.
    
    I paired Donny with Callum, he would do a good job weakining units greatly,
    but not killing them. The next turn, I would make sure to pick a target
    Donny could kill, and get the rest to kill any potential hazards in range.
    Then finish the last weakened enemy in range with Donny. He only needs about
    two to three kills before leveling up. 
    
    In the starting, try not to get sandwiched on the right. Enemies coming from
    the north and the west can easily lead to this. I advise filling up the two
    choke points at (13, 11) and (13, 16), ensuring the west forces get jammed,
    and that way you can deal with the north forces first. If Donny kills the
    thief, it will be a great load of experience.
    
    Use the walls on the map to your advantage, sealing off choke points with
    strong units and using ranged units to cover them or fire over the walls as
    you proceed west, then north to the chests and the boss. Be sure to wipe out
    the thieves before they reach the chests. There are two chest keys on the
    map, so you don't need to worry about being unable to open them.
    
    Be wary of the Archers as you proceed, as defending those like Donny or Sumia
    if you bring her may be difficult, so keep enemy ranges in mind!
    
    ------------------------------------------------------------------------------
    Chapter 02:                                                             [SQ02]
    "The Secret Seller"
    ------------------------------------------------------------------------------
    How to Unlock: This sidequest unlocks automatically after completion of
    Chapter 5.
    
    Mode: Normal/Hard/Lunatic
    Sidequest 2: The Secret Seller
    Location: The Twins' Turf
    Condition: Defeat Enemy
    Character Limit: 10 (Including Krom)
    
    Boss: Victor
    Class: Lv 1 Berserker
    Weapons: Short Axe
    Items: Goddess Icon (Drops)
    HP  45
    STR 18
    MAG 00
    SKL 09
    SPD 12
    LUC 03
    DEF 06
    RES 01
    Skills: Gamble
    
    New Characters: None
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2
    01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][V][V][V][ ][X][X]
    02[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][V][V][V][ ][ ][X]
    03[X][X][ ][ ][X][ ][ ][ ][ ][X][X][X][X][ ][ ][ ][ ][M][ ][ ][X][X]
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][T][ ][N][ ][ ][ ][X][ ]
    05[ ][ ][ ][ ][b][T][ ][ ][ ][ ][X][X][3][ ][ ][ ][ ][T][T][ ][X][ ]
    06[ ][ ][ ][T][T][T][3][ ][ ][X][X][ ][ ][T][T][ ][T][T][T][ ][X][ ]
    07[ ][d][T][T][T][T][T][ ][X][X][ ][ ][T][T][T][T][T][T][ ][ ][H][ ]
    08[c][ ][2][T][T][T][T][X][X][ ][T][ ][T][ ][ ][ ][ ][ ][ ][X][X][ ]
    09[ ][ ][ ][T][T][2][T][X][ ][T][ ][2][ ][ ][ ][T][T][ ][ ][X][ ][ ]
    10[T][T][ ][ ][T][T][G][X][ ][ ][T][T][ ][G][ ][ ][T][ ][X][X][ ][ ]
    11[T][T][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][2][ ][X][X][3][ ][ ]
    12[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][T][ ][X][X][X][ ][X][H]
    13[ ][ ][T][T][ ][ ][ ][2][a][ ][ ][ ][T][ ][ ][X][X][ ][X][X][X][ ]
    14[ ][A][T][T][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][X][ ][ ][X][ ][ ][ ]
    15[A][T][K][A][T][ ][ ][X][X][ ][ ][4][ ][X][X][X][ ][X][X][ ][ ][2]
    16[T][A][T][T][A][T][X][X][ ][ ][ ][ ][X][X][ ][X][X][X][ ][ ][2][ ]
    17[A][T][A][A][A][T][X][ ][ ][a][ ][X][X][ ][ ][H][ ][ ][ ][ ][ ][ ]
    18[T][T][T][T][T][T][X][X][2][X][X][X][ ][T][ ][X][ ][ ][ ][ ][ ][ ]
    19[T][T][T][T][T][X][X][ ][ ][ ][ ][ ][ ][T][ ][X][ ][2][ ][ ][ ][ ]
    20[T][T][T][X][X][X][ ][ ][ ][ ][ ][ ][2][ ][X][X][ ][ ][ ][ ][ ][ ]
    21[T][T][X][X][ ][ ][4][ ][ ][ ][ ][2][ ][B][X][T][ ][ ][ ][ ][ ][ ]
    22[X][X][X][ ][ ][ ][ ][ ][T][ ][ ][ ][3][ ][X][ ][ ][ ][ ][ ][ ][ ]
    
    a = Barbarian (Hard/Lunatic Only)
    b = Archer (Hard/Lunatic Only)
    c = Barbarian (Lunatic Only)
    d = Mage (Lunatic Only)
    2 = Barbarian
      - [(03, 08) + (06, 09) - In Woods]
    3 = Archer
      - (07, 06 - In Woods)
    4 = Mage
    B = Boss
    G = Event Tile
    K = Krom (In Woods)
    N = Anna (Green, can speak to with Krom)
    A = (Aside from [15, 01]; In Woods)
    M = Village Entrance (Receive "Recover" Staff)
    T = Woods (Def + 1 , Avoid + 10)
    V = Village
    X = River
    H = Bridge
    
    This map is full of Woods, as well as bridges which usually help create
    chokepoints. Keep in mind the enemy has no flying units, giving Sumia and
    any other flying unit you may have a great advantage, being able to strike
    across rivers easily. However, the majority of the enemies are Barbarians,
    so axe users, as well as Archers, kind of balancing her advantage.
    
    Swordfighters and ranged units would be useful for this level.
    
    You may be a little bogged down due to woods reducing your movement in the
    beginning, and so become easily surrounded by enemy forces from the east
    and north. Anna can handle herself pretty well on this map for the first few
    turns, so fight defensively; but keep up the movement too.
    
    You want to move your forces east and then north east, the enemies in the
    south (minus the mage) do not move until you are in range and have saved
    the village, so it is best to prioritize saving Anna and the village. 
    Afterward, you can move your forces south. 
    
    You do not want to spend too much time staying defensive, as the units moving
    up the eastern side of the map may overrun Anna, and if not her, a Barbarian
    may destroy the village. On Hard or above, she generally starts to get
    overrun by about Turn 5 or 6. She prioritizes attacking Barbarians as to
    protect the village. Doubling someone with Sumia and flying them over to her
    and knocking out enemies along the way is helpful, that way the entire unit
    does not have to reach her quickly and can wipe out enemies in the rear.
    
    Be wary of the Boss, as he is a Berserker, a hard hitting class. You want to
    get your best sword wielding units as well as possible ranged units that may
    be able to survive a hit and take him out in a single turn.
    
    ------------------------------------------------------------------------------
    Chapter 03:                                                             [SQ03]
    "A Strangled Peace"
    ------------------------------------------------------------------------------
    How to Unlock: This sidequest unlocks automatically after completion of
    Chapter 7.
    
    Mode: Normal/Hard/Lunatic
    Sidequest 3: A Strangled Peace
    Mode: Normal/Hard/Lunatic
    Location: Peaceful Village
    Condition: Defeat Enemy; Save at least one Villager
    Character Limit: 10 (Including Krom)
    
    Boss: Risen Chief
    Class: Soldier
    Weapons: Silver Lance
    Items: 
    Lv 12 HP 33 Rng 1
    STR 12
    MAG 00
    SKL 12
    SPD 12
    LUC 09
    DEF 06
    RES 03
    
    New Characters: None
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2
    01[ ][ ][ ][ ][a][ ][c][ ][ ][T][T][T][T][T][T][ ][ ][ ][T][T][T][ ]
    02[R][R][R][R][R][R][b][ ][ ][ ][A][T][A][T][T][T][T][ ][T][b][T][ ]
    03[H][H][ ][a][ ][R][R][R][ ][ ][ ][A][T][A][T][T][T][ ][a][ ][ ][ ]
    04[P][H][H][H][ ][ ][ ][R][ ][A][ ][K][A][ ][ ][T][c][ ][ ][X][X][X]
    05[P][P][P][P][P][b][ ][R][R][R][A][ ][ ][A][ ][ ][ ][b][ ][X][X][X]
    06[P][P][P][P][P][P][H][ ][ ][R][D][R][A][ ][ ][ ][ ][ ][ ][ ][V][ ]
    07[P][P][P][P][e][P][P][H][ ][ ][ ][R][R][R][d][ ][ ][ ][ ][ ][ ][ ]
    08[P][P][P][P][P][P][P][H][ ][ ][ ][ ][ ][R][R][R][R][R][ ][ ][d][ ]
    09[P][P][P][P][P][P][P][H][ ][ ][ ][ ][T][T][T][T][V][R][D][R][ ][ ]
    10[P][e][P][P][P][P][P][H][ ][ ][T][T][T][T][T][V][T][V][ ][R][R][R]
    11[P][P][P][P][P][P][H][H][ ][T][T][T][T][T][T][T][T][T][ ][ ][R][ ]
    12[P][P][e][P][P][P][H][ ][ ][T][T][T][T][T][T][T][T][ ][ ][ ][D][ ]
    13[P][P][P][P][P][H][H][ ][T][T][T][T][T][T][T][T][T][ ][R][R][R][ ]
    14[P][P][P][P][H][d][ ][ ][T][T][T][T][T][T][T][H][H][H][R][b][H][H]
    15[P][H][H][H][ ][ ][ ][ ][ ][T][T][H][H][H][H][H][H][R][R][H][H][a]
    16[ ][ ][b][ ][ ][ ][ ][ ][H][H][H][b][H][H][c][H][H][R][H][H][B][H]
    
    B = Boss (On Mountains)
    a = Archer
      - (22,15) In Mountains
      - (19,03) Hard/Lunatic Only
      - (05,01) Lunatic Only
    b = Fighter
      - (20,14)(12,16) In Mountains
      - (20,02) In Woods
      - (07,02)(06,05) Hard/Lunatic Only
    c = Mercenary
      - (15,16) In Mountains
      - (17,04) In Woods
    d = Knight
    e = Pegasus Knight (In Mountains)
    K = Krom
    A = Allied Deployment Spaces ((11,02)(12,03)(13,02)(14,03) in woods)
    V = Villager (In Woods) (Failed if all killed)
      - Village entrance (21, 06) Receive Blessed Bow
    R = River (Only some units can pass)
    D = Bridge
    T = Woods (Def + 1, Avoid + 10)
    H = Mountains (Def + 2, Avoid + 20)
    P = Peak (Def + 3, Avoid + 30)
    X = Inaccessible Space
    
    There is a massive amount of woods and mountains on this map. Your objective
    is to save at least one of the three villagers. 
    
    The villagers will come under attack very quickly, and they flee to the
    west. For their safety, you best dispatch a group across the west bridge to
    clear the way ahead of them, as well as a group heading to the east bridge
    in order to kill those following them.
    
    Be wary of the Pegasus Knights, if you don't take care of them soon, they will
    rain on the villagers. You can either send Sumia/Cordelia out to deal with
    them, or "lure" them with a unit to kill them defensively. The villagers'
    ultimate destination is the bottom left, so best to take out the enemies
    there ahead of time as not to worry later.
    
    As usual, terrain is always a plus. However, remember woods will slow down
    your units quite a bit, so if you're trying to save the villagers when they
    get ambushed in the woods, it may be difficult if using someone like
    Frederick; however pairing him up with a flying unit (Sumia/Cordelia) may
    save the trouble.
    
    You should receive a Seraph Robe and another item depending on how many
    were saved.
    
    ------------------------------------------------------------------------------
    Chapter 04:                                                             [SQ04]
    "Anna the Merchant"
    ------------------------------------------------------------------------------
    How to Unlock: This sidequest unlocks automatically after completion of
    Chapter 9.
    
    Mode: Normal/Hard/Lunatic
    Chapter 04: Anna the Merchant
    Location: The Twins' Hideout
    Condition: Defeat Enemy
    Character Limit: 12 (Including Krom)
    
    Boss: Vincent
    Class: Berserker
    Weapons: Short Axe
    Items: Magic Drop (Drops)
    Lv 3 HP 45 Rng 1-2
    STR 18
    MAG 00
    SKL 12
    SPD 15
    LUC 02
    DEF 10
    RES 03
    
    New Characters for Use:
    
    Speak to her with Krom to recruit her!
    
    Name: Anna
    Class: Trickster
    Base Stats:
    C [HP]  35 
    D [STR] 12  
    D [MAG] 17 
    D [SKL] 22 
    D [SPD] 21 
    A [LUC] 25 
    D [DEF] 08 
    D [RES] 10 
    Weapon Level (S): Sword (C) Staff (D)
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
    01[b][ ][X][X][X][X][X][X][f][B][c][ ][X][X][X][X]
    02[T][ ][X][ ][ ][C][ ][X][a][ ][a][ ][ ][ ][C][X]
    03[T][ ][X][f][ ][ ][ ][X][ ][c][ ][X][C][ ][ ][X]
    04[ ][ ][X][ ][ ][a][ ][X][ ][ ][ ][X][f][ ][ ][ ]
    05[ ][ ][X][X][ ][ ][X][X][ ][ ][ ][X][X][D][X][ ]
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][d][ ][ ][ ][ ][ ]
    07[ ][ ][ ][ ][d][ ][X][X][X][X][ ][ ][T][f][ ][ ]
    08[X][X][X][X][ ][ ][X][ ][f][ ][ ][a][T][T][T][ ]
    09[X][ ][C][f][X][ ][X][ ][ ][ ][X][ ][ ][T][c][ ]
    10[ ][ ][ ][ ][X][c][X][X][D][X][X][X][X][ ][ ][X]
    11[ ][X][D][X][X][ ][ ][ ][a][ ][ ][X][ ][d][ ][X]
    12[ ][ ][ ][ ][ ][T][N][ ][ ][ ][ ][X][ ][ ][ ][X]
    13[ ][ ][ ][a][ ][T][T][ ][T][T][ ][X][X][D][X][X]
    14[d][ ][ ][X][X][X][X][X][ ][f][ ][ ][ ][ ][ ][f]
    15[ ][ ][ ][X][f][ ][a][X][ ][ ][ ][X][X][X][ ][ ]
    16[T][a][ ][X][ ][c][ ][X][ ][X][ ][d][ ][ ][a][ ]
    17[c][T][ ][ ][X][ ][ ][X][c][X][ ][ ][f][X][ ][c]
    18[ ][T][ ][ ][ ][ ][ ][ ][ ][X][X][D][X][X][ ][ ]
    19[ ][A][ ][ ][ ][A][ ][A][ ][ ][ ][A][ ][ ][ ][A]
    20[A][ ][ ][A][ ][A][T][T][K][ ][A][ ][ ][A][A][ ]
    
    K = Chrom / Krom (in Woods)
    A = Allied Deploy Space
    N = Anna (NPC) (In Woods)
    B = Boss (In Woods)
    C = Chest
      - (06,02) Killing Edge
      - (03,09) Gold (Large)
      - (13,03) Arms Scroll
      - (15,02) Mend
    a = Barbarian
    b = Thief (In Woods)
    c = Myrmidon
      - (15,09) In Woods
      - (10,03) Hard/Lunatic Only
      - (11,01)(16,17)[In Woods](01,17) Lunatic Only
    d = Archer
      - (14,01) Hard/Lunatic Only
    f = Mage
      - (14,07) In Woods
      - (09,01) Lunatic Only
      - (13,17)(16,14) Hard/Lunatic Only
    X = Wall (Inaccessible/Unpassable)
    T = Woods (Def + 1, Avoid + 10)
    D = Door
    
    There are three paths to go upward from, and you start off with your units
    spread across the bottom. Chrom should aim to get to Anna, a very capable
    unit and class quickly, and so take the middle route. She should be able
    to protect herself until then. Be wary of the archer and mage combos as you
    go upward.
    
    Talk to Anna with Chrom to recruit her instantly. She can also unlock the
    chests on the level if you didn't bring a thief. There will be an enemy thief
    who will make a run for a chest and leave soon after, so you should work to
    ambush him if possible. Depending on what he takes will effect the priority,
    though.
    
    There is a lot of terrain bonuses to take advantage of. Anna can unlock doors.
    Be wary, though, flying units cannot actually traverse some of the walls, as
    you will see if you check their movements.
    
    ------------------------------------------------------------------------------
    Chapter 05:                                                             [SQ05]
    "Scion of Legend"
    ------------------------------------------------------------------------------
    How to Unlock: 
    -Clear Chapter 13 in the main story
    -Lissa / Liz is Married (S Support)
    
    How to Reach (On the Map):
    -Clear Chapter 14 in the main story
    -Or; Unlock Sidequest 9 and 10
    
    Mode: Normal/Hard/Lunatic
    Chapter 05: Scion of Legend
    Location: Sage's Hamlet
    Condition: Defeat Enemy
    
    Character Limit: 13 (Including Krom)
    
    Boss: Gecko
    Class: Lv 10 Assassin
    Weapons: Silver Sword, Silver Bow
    Items: Second Seal (Drops)
    Lv 10 HP 49 Rng 1-2
    STR 24
    MAG 00
    SKL 29
    SPD 28
    LUC 15
    DEF 15
    RES 06
    Skills:
    Vantage, Pass
    
    New Characters for Use:
    
    Name: Owain
    Class: Lv 10 Myrmidon -> Swordmaster / Assassin
    Generation: II
    Base Stats:
    C [HP]  10 
    C [STR] 04 
    D [MAG] 04 
    C [SKL] 05 
    D [SPD] 06 
    C [LUC] 09 
    D [DEF] 06 
    D [RES] 05 
    Weapon Level (S): Sword (C)
    
    Recruit: NPC (X 11, Y 10), Talk with either Chrom/Krom or Lissa/Liz
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[E][ ][E][ ][ ][ ][ ][T][T][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][T]
    02[ ][E][ ][ ][ ][X][X][X][X][X][ ][ ][ ][ ][ ][ ][T][ ][ ][ ]
    03[E][T][ ][ ][ ][X][X][X][X][X][ ][E][ ][ ][ ][ ][ ][A][ ][A]
    04[ ][T][ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][ ][A][ ][ ][A][ ]
    05[T][ ][T][ ][ ][X][ ][ ][ ][X][E][ ][T][ ][ ][ ][ ][A][T][ ]
    06[T][E][T][T][ ][X][ ][S][ ][X][ ][ ][E][ ][ ][ ][A][K][ ][A]
    07[ ][ ][T][T][ ][X][X][ ][X][X][ ][E][ ][ ][ ][A][ ][ ][A][ ]
    08[T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][A][A][ ][A]
    09[ ][T][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ]
    10[ ][T][T][ ][ ][X][E][ ][T][ ][O][ ][ ][ ][X][X][ ][ ][ ][ ]
    11[ ][E][ ][E][ ][X][ ][T][T][ ][T][T][ ][ ][ ][ ][ ][ ][ ][T]
    12[E][T][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][E][T][E][ ][ ]
    13[T][B][ ][E][ ][T][T][ ][ ][ ][ ][X][X][ ][ ][ ][ ][T][ ][E]
    14[E][ ][E][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][E][ ][E][T][ ]
    15[X][X][X][X][X][ ][ ][ ][T][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    16[X][X][X][X][X][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ]
    17[X][ ][ ][ ][X][ ][ ][T][ ][ ][X][X][ ][X][X][ ][E][T][ ][ ]
    18[X][ ][ ][S][ ][ ][T][ ][ ][ ][X][ ][S][ ][X][ ][ ][ ][T][ ]
    19[X][ ][ ][ ][X][ ][T][ ][T][ ][X][ ][ ][ ][X][ ][ ][T][T][ ]
    20[X][ ][ ][X][X][ ][ ][ ][T][ ][X][ ][ ][ ][X][ ][ ][E][T][E]
    21[X][X][X][X][X][ ][ ][T][ ][ ][X][X][X][X][X][ ][T][ ][T][T]
    22[ ][ ][ ][ ][ ][ ][T][T][ ][ ][X][X][X][X][X][ ][ ][E][ ][E]
    
    X = Wall (Cannot pass)
    T = Woods (Def + 1, Avoid + 10)
    B = Boss
    E = Enemy (To be updated to be specific; look on map!)
        (01,12)(12,03)(13,06)(17,17)(18,14)(18,20)(20,22) In Woods
    S = Sage (NPC)
        (13,18) - Gives Speed Tonic
        (04,18) - Gives Spirit Dust
    A = Allied Deployment Space
        (19,04)(18,05)(20,06)(17,08)(18,08) - In Woods
    K = Chrom / Krom
    O = Owain / Wood (Talk with Chrom to recruit)
    
    The first of the lost child sidequests (numerically, at least). Owain will
    be in the middle of the field, so it's adviseable you get over to him quickly
    with either Lissa or Chrom in order to recruit him and keep him out of
    trouble. He can handle a few enemies but may get overwhelmed.
    
    There are NPC sages on the map that the enemies will target, and it is really
    difficult to save all of them. (The assassin to the west will move and kill
    the Sage at 08,06 as soon as the enemy turn begins, for instance). Try to
    save at least one, the easiest being to the south and southwest, where your
    units will reach easiest. Talking to them with any character will give you
    an item, see above. They will also heal you with Physic when able.
    
    Your units can split in two groups, one going west, and one going south,
    and reunite to head southwest to the boss. Be wary of the boss, he will move
    if you are in his attack range, and has the vantage and pass skills, meaning
    he can go through your units, as well as attack first.
    
    There are class 2 enemy units around the map that will hit hard if you're not
    careful, so view the map and know which enemies are where!
    
    At this point in the game it is possible you either have a super team (through
    grinding in skirmishes to build supports), or an average team. Regardless,
    a defensive move forward to protect the sages may be the best approach. Keep
    doubling those units.
    
    ------------------------------------------------------------------------------
    Chapter 06:                                                             [SQ06]
    "A Man for Flowers"
    ------------------------------------------------------------------------------
    How to Unlock: 
    -Clear Chapter 13 in the main story
    -Olivia is Married (S Support)
    
    How to Reach (On the Map):
    -Clear Chapter 14 in the main story
    -OR Unlock Sidequest 12
    
    Mode: Normal/Hard/Lunatic
    Chapter 06: A Man for Flowers
    Location: Great Gate
    Condition: Defeat Enemy
    
    Character Limit: 13 (Including Krom)
    
    Boss: Jamil
    Class: Lv 15 Assassin
    Weapons: Silver Sword, Silver Bow
    Items: Master Seal (Drops)
    Base Stats:
    [HP]  57 
    [STR] 28  
    [MAG] 00 
    [SKL] 35 
    [SPD] 32 
    [LUC] 18 
    [DEF] 16 
    [RES] 09 
    
    New Characters for Use:
    
    Name: Inigo
    Class: Lv 10 Mercenary ->  Hero / Bow Knight
    Base Stats:
    C [HP]  11 
    D [STR] 05 
    E [MAG] 02 
    D [SKL] 04 
    C [SPD] 09 
    B [LUC] 12 
    D [DEF] 04 
    E [RES] 04 
    Weapon Level (S): Sword (C)
    Recruit:  NPC (X 22, Y 17), Talk with Chrom / Krom or Olivia, let him kill
    at least 5 enemies
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[W][W][W][E][W][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
    02[W][W][W][W][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
    03[ ][ ][ ][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
    04[ ][ ][ ][E][E][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][ )
    05[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
    06[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][T][ ][ ][ ][ )
    07[ ][T][ ][ ][X][X][ ][ ][ ][E][ ][E][E][ ][ ][ ][ ][X][X][ ][ ][ ][ ][A][ )
    08[ ][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][ ][ ][A)
    09[ ][ ][ ][ ][X][X][ ][X][ ][ ][E][E][ ][E][ ][ ][ ][X][X][ ][ ][ ][A][ ][ )
    10[ ][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][E][X][X][ ][ ][ ][ ][A][A)
    11[ ][ ][ ][ ][X][X][ ][ ][E][E][E][ ][E][ ][ ][X][ ][X][X][ ][ ][ ][ ][ ][ )
    12[ ][B][ ][ ][T][ ][ ][X][D][X][X][X][X][X][X][X][ ][E][ ][ ][ ][ ][ ][ ][T)
    13[ ][ ][ ][ ][ ][ ][ ][X][ ][E][E][E][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ )
    14[T][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][ ][ ][ )
    15[ ][ ][ ][ ][X][X][ ][ ][ ][E][E][ ][ ][E][ ][X][E][X][X][ ][ ][ ][ ][ ][ )
    16[ ][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][T][ ][ )
    17[ ][ ][ ][ ][X][X][ ][ ][E][ ][ ][E][ ][E][ ][ ][ ][X][X][ ][ ][L][ ][ ][ )
    18[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
    19[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
    20[ ][ ][ ][ ][W][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    21[ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ )
    22[W][W][W][W][W][E][W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ )
    23[W][W][W][W][W][W][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
    24[W][W][W][W][E][W][E][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
    25[W][W][W][W][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
    26[W][W][W][W][W][W][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
    
       2  2  2  2  3
       6  7  8  9  0
    01(W][W][W][W][W]    X = Wall (Cannot Pass)
    02(W][W][W][W][W]    T = Woods (Def + 1, Avoid + 10)
    03( ][ ][ ][T][ ]    W = Water (Lake/River/Etc; Can be flown over)
    04( ][ ][ ][ ][ ]    B = Boss
    05( ][T][ ][ ][ ]    E = Enemy (Specifics later)
    06( ][T][T][T][T]    (04,01)(07,01)(06,02)(05,03)(07,04) - On Water
    07(A][ ][T][T][T]    K = Chrom / Krom
    08(T][A][T][T][T]    A = Allied Deploy Space
    09(K][ ][T][A][T]    L = Inigo (Speak with Chrom or Olivia)
    10( ][A][A][T][T]
    11(A][A][T][T][T] This map will be fought mostly in narrow corridors when the
    12( ][ ][T][T][T] for itself is reached. If you stay outside too long you will
    13( ][T][ ][ ][T] be swarmed by the flying units that will come around the
    14( ][ ][T][T][ ] north and south end of the map.
    15( ][ ][ ][ ][ ]
    16( ][ ][ ][ ][ ] Speak with Inigo with either Chrom or Olivia, and then rush
    17( ][ ][ ][ ][ ] to the inside of the fort. The entrance way may be the best
    18( ][ ][ ][ ][ ] way to hold off two sides, though you can also go into the
    19(T][ ][ ][ ][T] narrower corridors in order to draw them in one by one and
    20( ][ ][ ][ ][ ] take them out that way.
    21( ][ ][ ][ ][ ]
    22( ][ ][ ][ ][ ] When you get Inigo, he will remark on killing five or six
    23( ][ ][ ][T][ ] enemies. The more enemies he kills, the better your rewards
    24( ][ ][ ][ ][ ] are at the end of the level. If you manage 6, you get the
    25( ][ ][ ][ ][ ] Hammerne staff which can repair weapons, a very valuable
    26(W][ ][ ][ ][ ] item indeed.
    
    Be wary of the fact the enemy Assassins have the skill "pass", so they can
    run right through your units and attack who they wish.
    
    Alternatively, if the rush of enemies when you enter the fort is too much to
    handle with the swarms of flying units, you can arrange yourselves in the 
    woods (after getting Inigo so he doesn't rush in by himself), you can take 
    care of the flying units first, then move in. You can also do this in the
    entrance way while keeping out of enemy ranges from inside. Do whichever
    works best for your unit types.
    
    Inside, there are plenty of armored units with ranged units behind them, so
    you do not want to get cornered by them. Be sure to deal swift, fatal blows
    to give yourself room. Expect powerful ranged attacks, both magic and
    physical, guarded by walls of Generals.
    
    These are the prize items depending on how many enemies Inigo kills. They
    stack up, meaning if you kill 4, you get rewards for 1,2, and 3 as well.
    
    1 - Elixir
    2 - Killing Edge
    3 - Speedwing
    4 - Bullion (M)
    5 - Hammerne
    
    ------------------------------------------------------------------------------
    Chapter 07:                                                             [SQ07]
    "Noble Lineage"
    ------------------------------------------------------------------------------
    How to Unlock:
    -Maribelle / Mariabel Married (S Support)
    -Chapter 13 Cleared
    
    How to Reach (on map):
    -Chapter 15 Cleared
    -OR Unlock Sidequest 12 and 6
    
    Mode: Normal/Hard/Lunatic
    Chapter 07: Noble Lineage
    Location: Mila Shrine Ruins
    Condition: Defeat Boss
    
    Character Limit: 13 (Including Krom)
    
    Boss: Xalbador
    Class: Lv 12 Hero
    Weapons: Tomahawk
    Items: Master Seal (Drops)
    [HP]  55 
    [STR] 27  
    [MAG] 01 
    [SKL] 29 
    [SPD] 28 
    [LUC] 19 
    [DEF] 21 
    [RES] 12 
    
    New Characters for Use:
    
    Name: Brady
    Class: Lv 10 Priest ->  Battle Monk / Sage
    Base Stats:
    B [HP]  09 
    D [STR] 06 
    C [MAG] 05 
    D [SKL] 03 
    D [SPD] 02 
    B [LUC] 10 
    D [DEF] 07 
    D [RES] 04 
    Weapon Level (S): Staff (D)
    Recruit: NPC (X 11, Y 12), Talk with Chrom / Krom or Maribelle / Mariabel
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2
    01[ ][ ][ ][ ][ ][ ][ ][ ][E][ ][B][ ][E][W][W][W][ ][ ][ ][ ][T][T]
    02[ ][E][ ][ ][E][T][ ][ ][ ][ ][ ][ ][W][W][W][W][W][ ][ ][T][T][E]
    03[ ][ ][R][E][ ][ ][T][T][ ][E][ ][E][W][W][W][W][W][ ][E][T][T][ ]
    04[ ][W][R][W][ ][ ][T][T][ ][ ][ ][ ][W][W][W][W][R][ ][ ][ ][E][ ]
    05[ ][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][W][ ][T][ ][ ][ ]
    06[ ][T][E][W][W][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ]
    07[ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    08[ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][ ][ ][R][ ][ ][E][ ]
    09[R][R][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][E][ ][ ][ ]
    10[ ][ ][ ][ ][ ][ ][ ][ ][A][ ][ ][N][A][ ][X][ ][ ][ ][ ][W][W][E]
    11[ ][E][ ][ ][T][ ][ ][A][N][X][A][ ][P][A][X][ ][ ][ ][ ][T][W][W]
    12[ ][ ][ ][T][T][ ][ ][X][ ][A][R][ ][ ][N][A][ ][ ][ ][ ][E][W][W]
    13[ ][ ][E][ ][ ][ ][ ][X][ ][ ][P][K][X][A][ ][ ][ ][ ][E][ ][W][W]
    14[E][ ][ ][ ][ ][ ][ ][X][A][N][ ][A][N][ ][X][ ][ ][ ][ ][ ][ ][ ]
    15[ ][ ][ ][R][ ][ ][ ][X][X][X][A][ ][X][A][X][ ][ ][ ][R][ ][ ][E]
    16[ ][E][ ][ ][ ][ ][ ][X][X][X][ ][ ][X][ ][X][ ][ ][R][ ][E][ ][ ]
    17[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ]
    18[ ][ ][ ][ ][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][R][R][R][ ][ ][ ][ ]
    19[ ][ ][ ][R][R][R][R][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W]
    20[ ][ ][E][R][R][R][R][W][E][ ][ ][T][E][ ][ ][ ][ ][ ][W][R][W][W]
    21[E][T][ ][ ][ ][W][W][W][ ][E][ ][ ][ ][E][ ][ ][ ][ ][W][R][W][ ]
    22[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ]
    
    X = Wall (Cannot Pass)
    W = Water (Can be flown over)
    T = Woods (Def + 1, Avoid + 10)
    P = Pillar (Avoid + 10)
    R = Rubble
    B = Boss
    K = Chrom / Krom
    R = Brady (Recruit by talking with Chrom or Maribell)
    N = Allied NPCs
    A = Allied Deployment Spaces
    E = Enemies (TBA)
        (10,21)(13,20)(20,12)(22,02) In Woods
    
    As you can tell from the map formation, this is a defensive chapter. Assign
    pairs of units to each entrance way and get ready to deal with both long and
    melee attacks.
    
    Brady can be recruited by talking to him with either Chrom or Maribelle. He's
    right there with you so he shouldn't be hard to get at all. His healing will
    be useful, but at the moment may be a little weak to take the enemy attacks.
    
    I advise putting your defensive units two squares away from the villagers
    at the entrances, this ensures that no enemy can reach the villagers with
    ranged attacks. (Though, there are enemies with Longbows that you should look
    out for who may still do this). The more villagers you save, the more items
    you get after the mission ends.
    
    Likewise, if you have a single powerful unit, or a powerful pair of units,
    you can send them out into the field on their own as a good distraction/lure
    to take some of the heat off of the rest of the defending units. To do this
    though, you will need a very self sufficient unit that will be fine fighting
    on their own.
    
    If you have several powerful units, you can take the offensive, sending units
    in each direction, being sure to eliminate enemies closest to the structure
    then going out farther. This requires powerful units that can handle
    themselves, this ensures that the villagers will not come in harm's way
    either.
    
    Eventually, the boss will start to move down, remember that he has ranged
    attacks, and take him out!
    
    Like with other chapters, you get rewards for the more Villagers that are
    saved:
    
    1 - Mend
    2 - Blessed Lance
    3 - Bullion (M)
    4 - Seraph Robe
    5 - Recover
    
    Note: It stacks, so if you save 4, you get items 1-4, not just item 4.
    
    ------------------------------------------------------------------------------
    Chapter 08:                                                             [SQ08]
    "A Duel Disgraced"
    ------------------------------------------------------------------------------
    How to Unlock:
    -Clear Chapter 13
    -Sully / Soiree Married (S Support)
    
    Mode: Normal/Hard/Lunatic
    Chapter 08: A Duel Disgraced
    Location: Dueling Grounds
    Condition: Defeat Enemy
    
    Character Limit: 13 (Including Krom)
    
    Boss: Cassius
    Class: Lv 8 Sorcerer
    Weapons: Waste
    Item: Dracoshield (Drops)
    [HP]  56 
    [STR] 02 
    [MAG] 23 
    [SKL] 16 
    [SPD] 17 
    [LUC] 15 
    [DEF] 20 
    [RES] 20 
    
    New Characters for Use:
    
    Name: Kjelle
    Class: Lv 10 Knight ->  General / ? Great Knight
    Base Stats:
    C [HP]  10 
    D [STR] 06 
    D [MAG] 02 
    C [SKL] 06 
    C [SPD] 05 
    B [LUC] 11
    C [DEF] 03 
    E [RES] 03 
    Weapon Level (S): Lance (C)
    Recruit: NPC (X 12, Y 03), Talk with Chrom / Krom or Sully / Soiree
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[B][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    02[ ][1][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][2][ ]
    03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][L][ ][ ][ ][ ][ ][ ][ ][ ]
    04[X][X][X][X][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][X][X][X][X]
    05[C][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    06[ ][9][E][X][X][X][X][X][X][D][D][X][X][X][X][X][X][ ][0][ ]
    07[ ][E][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][E][E][ ][ ][E][ ][ ]
    08[X][X][X][ ][ ][X][X][X][X][ ][ ][X][X][X][X][ ][ ][X][X][X]
    09[ ][ ][ ][E][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][E][ ][ ][C]
    10[ ][3][E][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][E][4][ ]
    11[ ][ ][ ][ ][ ][X][X][X][X][ ][ ][X][X][X][X][ ][ ][ ][ ][ ]
    12[X][X][X][X][E][ ][ ][ ][ ][E][E][ ][ ][ ][ ][E][X][X][X][X]
    13[ ][ ][ ][X][X][X][X][X][E][ ][ ][E][X][X][X][X][X][ ][ ][ ]
    14[ ][5][ ][ ][ ][E][ ][ ][P][ ][ ][P][ ][ ][E][ ][ ][ ][6][ ]
    15[ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ]
    16[X][X][X][X][X][X][ ][ ][P][ ][ ][P][ ][ ][X][X][X][X][X][X]
    17[ ][ ][ ][E][ ][X][X][X][ ][ ][ ][ ][X][X][X][ ][E][ ][ ][ ]
    18[ ][7][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][8][ ]
    19[ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
    20[X][X][X][X][X][X][ ][ ][A][A][A][A][A][ ][X][X][X][X][X][X]
    21[ ][ ][ ][ ][ ][ ][ ][ ][A][ ][K][ ][A][ ][ ][ ][ ][ ][ ][ ]
    22[ ][ ][ ][ ][ ][ ][ ][A][ ][A][A][A][ ][A][ ][ ][ ][ ][ ][ ]
    
    X = Wall (Cannot pass)
    C = Chest
        (01,05) - Short Spear
        (20,09) - Bullion (M)
    P = Pillar (Avoid + 10)
    D = Door
    B = Boss
    E = Enemies (TBA)
        (01,05)(19,02) - On Pillar
    1 - Stairway; Archer
        Turn 3: Archer
        Turn 5: Archer
    2 - Stairway; Archer
        Turn 5: Archer
    3 - Stairway; (Reinforcements)
        Turn 2: Mercenary
        Turn 3: Knight
        Turn 4: Knight
        Turn 5: General [Hard/Lunatic Only]
    4 - Stairway; (Reinforcements)
        Turn 2: Knight
        Turn 3: Archer
        Turn 4: Dark Mage
        Turn 5: Sorceror [Hard/Lunatic Only]
    5 - Stairway; (Reinforcements)
        Turn 2: Archer [Hard/Lunatic Only]
        Turn 5: Archer
    6 - Stairway; (Reinforcements)
        Turn 2: Dark Mage [Hard/Lunatic Only]
        Turn 5: General
    7 - Stairway; (Reinforcements)
        Turn 3: Dark Mage
        Turn 4: Mercenary
        Turn 5: Sorceror
    8 - Stairway; (Reinforcements)
        Turn 3: Mercenary
        Turn 4: Archer
        Turn 5: Mercenary
    9 - Stairway; (Reinforcements)
        Turn 3: Sorceror [Lunatic Only]
        Turn 5: Archer   [Lunatic Only]
        Turn 5: Archer   [Lunatic Only]
    0 - Stairway; (Reinforcements)
        Turn 3: General [Lunatic Only]
        Turn 5: Knight  [Lunatic Only]
        Turn 5: Knight  [Lunatic Only]
    K = Chrom / Krom
    L = Kjelle / Degel (Speak with either Chrom or Sully)
    A = Allied Deploy Spaces
    
    Be sure to bring someone with lockpicking skill, or someone with keys to open
    some doors and chests on the level. There is one door key in case you do not
    have any, but no chest keys.
    
    Unlike a lot of the sidequests, this one still has Class 1 enemies on it.
    This should make it easier. Your main objective is to get up to Kjelle before
    she's done in. Being a Knight in a room with archers, though, she will
    survive for a little while.
    
    As you go up the hallway, you can send individual units to block the corridors
    and take care of whatever enemies may be in there. Be wary of enemies from
    the stairways, as usual.
    
    You should be able to make it to the door by Turn 4 or 5. Be wary of all the
    reinforcements that will appear on Turn 5 from the stairways, it is adviseable
    you prepare in advance and get Kjelle by that time. Prioritize the chests
    after you make sure your team is secure. The boss will not move, so do not
    worry about the level ending without you having reached the chests. Take care
    of him after you meet all your objectives.
    
    Aside from the reinforcements, this level should be easier than the other
    children-recruitment quests.
    
    ------------------------------------------------------------------------------
    Chapter 09:                                                             [SQ09]
    "Wings of Justice"
    ------------------------------------------------------------------------------
    How to Unlock:
    -Sumia Married (S Support)
    -Chapter 13 Clear
    
    How to Get There:
    -Chapter 18 Clear
    -OR Sidequest 10 Unlocked
    
    Mode: Normal/Hard/Lunatic
    Chapter 09: Wings of Justice
    Location: Verdant Forest
    Condition: Defeat Enemy
    
    Character Limit: 13 (Including Krom)
    
    Boss: Ruger
    Class: Lv 12 Trickster
    Weapons: Levin Sword
    Items: Bullion (L) (Drops)
    [HP]  51 
    [STR] 22 
    [MAG] 20 
    [SKL] 29 
    [SPD] 30 
    [LUC] 17 
    [DEF] 12 
    [RES] 17 
    Skills:
    -Movement + 1
    -Lucky Seven
    
    New Characters for Use:
    
    Name: Cynthia 
    Class: Lv 10 Pegasus Knight ->  Falcon Knight / Dark Flier
    Base Stats:
    C [HP]  07 
    D [STR] 05 
    E [MAG] 02 
    D [SKL] 04 
    C [SPD] 10 
    A [LUC] 17 
    D [DEF] 06 
    D [RES] 06 
    Weapon Level (S): Lance (C)
    Recruit: Enemy (X 03, Y 14), Talk with Chrom/Krom or Sumia
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][T][T][T][T][T]
    02[W][W][W][W][T][T][T][T][T][ ][ ][T][T][T][T][T][T][T][T][T]
    03[ ][T][T][T][T][T][T][T][T][T][T][T][T][T][ ][ ][T][T][T][T]
    04[T][T][T][T][T][T][T][T][T][T][T][ ][ ][T][T][T][ ][T][T][T]
    05[T][T][T][T][T][T][T][T][ ][ ][ ][T][T][T][T][T][B][T][ ][T]
    06[ ][ ][T][ ][T][ ][N][ ][T][T][N][ ][ ][ ][N][T][T][ ][T][T]
    07[T][T][ ][ ][N][ ][ ][N][ ][ ][ ][N][N][ ][ ][T][ ][ ][T][T]
    08[ ][ ][ ][ ][ ][ ][N][T][ ][N][ ][ ][ ][N][ ][ ][ ][ ][ ][ ]
    09[ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ]
    10[ ][ ][ ][ ][E][ ][E][ ][ ][ ][ ][ ][E][E][ ][E][ ][ ][ ][ ]
    11[ ][X][X][E][ ][E][ ][E][ ][ ][X][E][ ][ ][E][X][X][X][ ][ ]
    12[X][ ][ ][ ][E][E][ ][X][X][X][X][ ][E][E][ ][ ][ ][ ][X][ ]
    13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]
    14[ ][ ][C][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][E][ ][T][E][ ][ ][ ]
    15[ ][ ][ ][E][ ][T][E][ ][ ][ ][ ][ ][E][ ][E][ ][ ][T][ ][ ]
    16[ ][T][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][E][ ][ ][ ]
    17[ ][E][ ][ ][E][E][ ][ ][ ][T][T][ ][ ][ ][ ][E][ ][E][ ][T]
    18[ ][ ][E][E][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ][ ][ ][ ]
    19[ ][ ][ ][ ][ ][X][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    20[ ][ ][ ][X][X][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    21[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    22[T][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][T][T][ ][ ][ ]
    23[ ][T][ ][ ][ ][ ][A][ ][ ][A][K][A][ ][ ][A][ ][ ][T][ ][ ]
    24[ ][ ][ ][T][T][ ][ ][A][A][T][A][ ][A][A][ ][ ][ ][ ][ ][ ]
    
    W = Water
    T = Woods (Avoid + 10, Def + 1)
    X = Wall
    B = Boss
    K = Chrom / Krom
    C = Cynthia (Talk with Chrom or Sumia)(Enemy)
    A = Allied Deploy Space
    E = Enemy
    N = NPC Allies
    
    This map is an all out field battle between forces. There are NPCs on the
    map, each time the boss goes to one, they will join the enemy. The faster you
    get there, the less you will have to deal with if you KO the boss. They do
    not move until you clear row 10 however. Also, when you clear row 10, the
    boss runs back to the corner, so will no longer recruit any more NPCs. In this
    case, if you can rush Row 10 safely it means less enemies to deal with.
    
    The boss will run away from the map if you don't catch him in time. You lose
    the Bullion (L) he holds, but that's it.
    
    The enemies are mostly class 2, so you will need strong units on the front
    lines. Be careful not to kill Cynthia, try to get Chrom or Sumia into her
    range but unequipped so they won't attack back if she attacks them.
    
    You can usually get to Row 10 in about three turns, by then you won't have
    too many extra enemies to deal with. Though you can purposefully let him
    convert more NPCs for the experience.
    
    The level can be simple if you have pair of strong units who can stay close
    together and take advantage of the terrain to best the enemies. Quite a few
    Berserkers and Heroes to deal with.
    
    ------------------------------------------------------------------------------
    Chapter 10:                                                             [SQ10]
    "Ambivalence"
    ------------------------------------------------------------------------------
    How to Unlock:
    -Cordelia / Tiamo Married (S Support)
    -Clear Chapter 13
    
    Mode: Normal/Hard/Lunatic
    Chapter 10: Ambivalence
    Location: Mercenary Fortress
    Condition: Defeat Enemy
    
    Character Limit: 13 (Including Krom)
    
    Boss: Nelson
    Class: Lv 13 Sage
    Weapons: Thoron
    Item: Talisman (Drops)
    [HP]  47
    [STR] 01 
    [MAG] 24 (+5)
    [SKL] 19 
    [SPD] 23 
    [LUC] 19 
    [DEF] 15 
    [RES] 20 
    
    New Characters for Use:
    
    Name: Severa 
    Class: Lv 10  Mercenary ->  Hero /  Bow Knight
    Base Stats:
    C [HP]  08 
    C [STR] 06 
    E [MAG] 01 
    C [SKL] 07 
    D [SPD] 06 
    D [LUC] 06 
    C [DEF] 06 
    D [RES] 05 
    Weapon Level (S): Sword (C)
    Recruit: NPC (X 17, Y 24), needs to talk to ???
    (Horanto), Enemy (X 21, Y 04) before she will join, protect her!
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4
    01[ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ]
    02[ ][X][X][ ][ ][ ][ ][ ][X][ ][E][ ][ ][E][ ][X][C][ ][ ][ ][ ][X][X][ ]
    03[X][X][ ][ ][1][E][1][ ][X][ ][3][ ][ ][3][ ][X][ ][2][ ][2][ ][ ][X][X]
    04[X][ ][ ][ ][ ][ ][ ][ ][X][E][ ][ ][ ][ ][E][X][ ][ ][ ][ ][H][ ][ ][X]
    05[X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X]
    06[X][ ][ ][ ][X][X][X][X][X][ ][3][E][E][3][ ][X][X][D][X][X][ ][ ][ ][X]
    07[X][E][ ][E][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][X][ ][ ][ ][X]
    08[X][ ][ ][ ][X][ ][ ][P][P][ ][ ][P][P][ ][ ][P][P][ ][E][X][ ][ ][ ][X]
    09[X][E][ ][E][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][X][E][ ][E][X]
    10[X][ ][E][ ][X][ ][ ][X][ ][E][X][ ][ ][X][ ][ ][X][ ][E][X][ ][E][ ][X]
    11[X][E][ ][E][X][ ][ ][X][ ][ ][X][E][E][X][ ][ ][X][ ][ ][X][E][ ][E][X]
    12[X][ ][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][E][X][ ][ ][ ][ ][ ][ ][X]
    13[X][ ][P][ ][ ][ ][E][ ][ ][ ][X][ ][ ][X][E][ ][X][ ][ ][ ][ ][P][ ][X]
    14[X][ ][ ][ ][ ][ ][ ][ ][ ][C][X][ ][ ][X][ ][E][X][ ][ ][ ][ ][ ][ ][X]
    15[X][ ][ ][ ][X][X][X][X][X][X][X][ ][ ][X][ ][ ][X][X][X][X][X][X][X][X]
    16[X][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][X][ ][ ][E][ ][ ][ ][ ][ ][ ][X]
    17[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][E][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    18[X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][ ][ ][X]
    19[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    20[X][X][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][X][ ][P][ ][ ][ ][ ][ ][ ][X][X]
    21[ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
    22[ ][ ][X][X][X][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][ ][X][X][X][ ][ ]
    23[ ][ ][ ][ ][A][ ][A][ ][A][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    24[ ][ ][ ][A][ ][A][K][ ][A][ ][A][ ][ ][ ][ ][ ][L][ ][ ][ ][ ][ ][ ][ ]
    25[ ][ ][ ][ ][A][ ][A][A][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    X = Unpassable Terrain (Wall, etc)
    P = Pillar
    S = Stairway
    C = Chest
        (14,10) - Bullion (M)
        (17,02) - Levinsword
    B = Boss
    E = Enemy
    1 - Stairway; (Reinforcements)
        Turn 2: Assassin, Berserker
    2 - Stairway; (Reinforcements)
        Turn 2: Berserker, Trickster
    3 - Stairway; (Reinforcements
        When Severa joins / Speaks to Holland - Sage (x2), Assassin, Berserker
    K = Chrom / Krom
    L = Severa (Speak with Chrom / Krom or Cordelia / Tiamo)
        (Has to speak to Horanto to recruit! Make sure neither die)
    H = Holland / Horanto (Enemy; Serena must speak to him)
    A = Allied Deploy Spaces
    
    In order to get Severa, you need to let her go talk to Holland who is located
    in the north east section of the map. As you can see, the path there is
    pretty dangerous for a level 10 mercenary, so I suggest sending a detachment
    to assist her on her path to talk to him. You have to make sure neither of
    them get killed! Speak to Severa with Cordelia or Chrom, and she will remind
    you of her objectives.
    
    Severa moves pretty quickly, so be sure to have units that can get ahead of
    her for her own safety. Watch out for Sages and other ranged units that
    may attack her from the other side of the wall, they usually annihiliate her
    in one turn.
    
    The group going left should be your main group, I suggest a healer with 
    physic just in case Severa gets in some sort of trouble. Be sure to bring a
    thief or someone with lock picking skill for the chests. There are plenty
    of class 2 enemies on the map, so you should remain aware of this. There are
    many Berserkers, Assassins, and Sages, with Tricksters as well. These
    are rather hard hitting classes in different ways, so proceed with caution!
    
    There is another strategy; if you have a Rescue staff, you can warp Severa
    to the left side and move as one group, this works much better as everyone
    is in one place and so your power isn't split between two paths. Also, if
    Severa starts to run ahead of your group, use Rescue to warp her back to
    the back. Repeat this until the way is clear.
    
    Likewise, check the skills of the enemies. With Class 2 enemies, these skills
    play a larger role; such as the Assassins that have Vantage. You want to
    watch out for the weapons they have too, such as the Tricksters with Levin
    Swords. Reinforcements will come from the stairways, too.
    
    Unlocking the door near Holland will help Severa avoid the forces to the
    southeast, though you can send a unit in front of her (using the Rescue
    strategy) and wipe them out that way too. Use whichever works best to how
    your units are trained/leveled.
    
    Be very careful -- when Severa makes it to Holland and joins you, at the end
    of your turn (beginning of enemy), the four central stairs will have
    reinforcements. Either cover the stairways with your own units, or be ready
    to face them by moving weaker units out of the way!
    
    ------------------------------------------------------------------------------
    Chapter 11:                                                             [SQ11]
    "Twin Wyverns"
    ------------------------------------------------------------------------------
    How to Unlock:
    -Marry Cherche / Serge (S Support)
    -Chapter 13 Clear
    
    How to Get to:
    -Clear Chapter 16
    
    Mode: Normal/Hard/Lunatic
    Chapter 11: Twin Wyverns
    Location: Wyvern Valley
    Condition: Defeat Enemy
    
    Character Limit: 13 (Including Krom)
    
    Boss: Morristan
    Class: Lv 15 Berserker
    Weapons: Tomahawk
    Item: Bullion (M) (Drops)
    [HP]  71 
    [STR] 36 +5 
    [MAG] 00 
    [SKL] 22 
    [SPD] 28 
    [LUC] 18 
    [DEF] 18 
    [RES] 08 
    Skills:
    -Gamble
    -Axefaire
    
    New Characters for Use:
    
    Name: Gerome
    Class: Lv 10  Dracoknight ->  Dragonmaster / Griffon Rider
    Base Stats:
    B [HP]  13 
    C [STR] 08  
    E [MAG] 00 
    C [SKL] 04 
    C [SPD] 08 
    D [LUC] 05 
    C [DEF] 05 
    E [RES] 01 
    Weapon Level (S): Axe (C)
    Recruit: NPC (X 19, Y 26), Talk with Chrom / Krom or Cherche / Serge
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[O][O][O][O][ ][ ][E][ ][E][ ][ ][O][O][O][O][O][O][ ][ ][E][ ][E][ ][E][ )
    02[O][1][O][O][M][E][ ][E][M][E][M][O][2][O][O][E][O][O][ ][ ][E][ ][E][ ][ )
    03[1][O][E][O][M][M][M][M][ ][M][M][O][O][E][O][O][2][O][M][M][M][ ][M][M][M)
    04[O][E][O][O][ ][ ][ ][ ][ ][ ][ ][ ][E][T][E][O][O][O][M][M][ ][M][M][M][M)
    05[O][E][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ )
    06[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    07[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    08[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    09[ ][M][M][ ][ ][ ][ ][ ][E][E][ ][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    10[ ][M][M][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    11[ ][M][M][0][0][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][ ][ ][ ][ ][ ][ ][ ][ )
    12[0][E][O][O][O][M][M][M][ ][M][M][O][O][O][E][T][E][O][ ][ ][ ][ ][ ][ ][ )
    13[O][O][E][O][O][M][M][ ][M][M][M][O][O][E][T][E][O][E][O][M][M][M][M][M][M)
    14[E][O][O][O][O][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][O][O][M][M][M][M][M][M)
    15[O][O][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][O][ ][ ][ ][ ][ ][ ][ ][ )
    16[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
    17[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
    18[ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
    19[ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
    20[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
    21[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
    22[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][O][O][ ][ ][ ][ ][ ][ )
    23[O][O][O][ ][ ][ ][ ][ ][ ][ ][O][O][A][A][O][A][T][O][O][O][ ][ ][ ][ ][ )
    24[O][O][O][O][ ][ ][ ][ ][ ][O][O][O][O][T][A][A][O][N][O][O][ ][ ][ ][ ][ )
    25[O][O][T][O][M][M][M][M][M][O][O][O][A][O][K][O][A][O][O][O][ ][ ][ ][ ][ )
    26[O][O][O][O][M][M][M][M][M][O][T][N][O][A][O][O][A][T][J][O][ ][ ][ ][ ][ )
    27[T][O][N][O][ ][ ][ ][ ][ ][O][O][O][A][O][A][O][O][O][O][ ][ ][ ][ ][ ][ )
    
       2  2  2  2  3
       6  7  8  9  0
    01( ][O][O][E][O] Note: Blank spaces represent "Cliff" on this map -- they can
    02(O][O][O][O][O] only be flown over. Normal ground is represented by "H"
    03(O][3][O][O][O] O - Ground
    04(O][O][E][O][3] M - Bridge
    05( ][E][O][E][E] T - Woods (Def + 1, Avoid + 10)
    06( ][ ][ ][M][M] F - Fort (Def + 2, Avoid + 20, Heal + 10)
    07( ][ ][ ][ ][M] B - Boss
    08( ][ ][ ][M][M] A - Allied Deploy Spaces
    09( ][ ][ ][M][M] N - NPCs
    10( ][ ][ ][M][M] J - Gerome / Jerome (Speak with Cherche / Serge or Chrom)
    11( ][ ][ ][O][E] E - Enemy
    12( ][ ][O][E][O] K - Chrom / Krom
    13(M][O][O][O][E] 1 - Fort (Reinforcements) Turn 5: Wyvern Lord
    14(M][O][O][O][T] 2 - Fort (Reinforcements) Turn 5: Wyvern Lord
    15( ][O][O][O][O] 3 - Fort (Reinforcements) Turn 5: Wyvern Lord
    16( ][ ][M][M][O]
    17( ][ ][M][M][ ] Another map with villagers as NPCs means prizes for saving
    18( ][ ][M][M][ ] them. If you save all of them, or at least five of them,
    19( ][ ][M][ ][ ] you will get some good stuff. (See the list below to see
    20( ][ ][M][M][ ] what items can be gained).
    21( ][ ][M][M][ ]
    22( ][O][O][O][ ] This map is built for flying units, as you can see.
    23(O][O][O][T][O] Doubling with flying units will do a lot of good, if you
    24(O][T][O][O][N] have been an avid Pegasus/Wyvern user, then this map is
    25(O][O][O][O][O] good. The other units will be limited to narrow bridges to
    26(O][N][O][T][O] fight on, and they will have to be ready to get hit from
    27( ][O][O][O][O] the sides by the enemy flying units.
    
    Recruit Gerome with either Chrom or Cherche. He's right at the start of the
    level, so will not be hard to reach at all.
    
    From there, you will want to send flying units east to protect the two
    villagers, as there is no bridge directly connecting your starting island
    to theirs. Send some ground units west as well to protect the one in the
    bottom left. Save some units for the south island, and then send a group
    north to ensure the ones on the south island do not come under fire as well.
    
    Alternatively, if you have the Rescue staff, you can warp the villagers to
    you in one place, easier to defend that way if you cannot spare the man
    power for dividing your units. When off a bridge and on a small island, be
    sure to use terrain to your benefit.
    
    Beware of the enemy reinforcements on Turn 5, as a swarm of Wyvern Lords will
    appear from the forts in the north islands.
    
    The enemies are all class 2, meaning you should expect hard hitting units 
    as usual. Survey their skills and keep ranges in mind.
    
    The prizes for the amount of villagers saved:
    1 - Wyrmslayer
    2 - Arms Scroll
    3 - Recover
    4 - Bullion (M)
    5 - Seraph Robe
    
    Note: It stacks, so if you save all 5, you get prizes 1-5.
    
    ------------------------------------------------------------------------------
    Chapter 12:                                                             [SQ12]
    "Disowned by Time"
    ------------------------------------------------------------------------------
    How to Unlock:
    -MyUnit Married (S Support)
    -Chapter 13 Clear
    
    Mode: Normal/Hard/Lunatic
    Chapter 12: Disowned by Time
    Location: The Ruins of Time
    Condition: Defeat Boss
    
    Character Limit: 13 (Including Krom)
    
    Boss: Risen Chief
    Class: Griffon Rider
    Weapons: Tomahawk
    Items: Goddess Icon (Drops)
    [HP]  52 
    [STR] 26  
    [MAG] 00 
    [SKL] 23
    [SPD] 24 
    [LUC] 17 
    [DEF] 20 
    [RES] 07 
    Skills:
    =Tamtovy
    -Lancebreaker
    
    New Characters for Use:
    
    Name: Morgan
    Class: Lv 10 - Tactician
    Other Classes:
     -Any (Gender pending) (Due to always being related to MyUnit)
     -If Female, potentially able to be Dancer, Manakete, Taguel as well
      (depending on the mother)
    Base Stats:
    D [HP]  09 
    D [STR] 06 
    C [MAG] 08 
    C [SKL] 07 
    C [SPD] 06 
    C [LUC] 07 
    D [DEF] 03 
    D [RES] 07 
    Weapon Level (S): Varies
    Recruit: NPC (X 11, Y 16), Talk with Chrom / Krom or MyUnit
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
    01[M][X][X][X][X][X][X][E][X][X][M][X][M][M][M][X]
    02[X][M][M][E][M][ ][ ][ ][B][E][M][X][E][M][M][X]
    03[X][M][E][M][M][ ][2][ ][M][M][ ][E][ ][E][M][X]
    04[X][E][ ][ ][ ][ ][ ][ ][M][M][ ][2][E][M][E][X]
    05[X][M][ ][C][ ][M][M][ ][ ][ ][E][ ][ ][M][M][X]
    06[X][M][ ][ ][ ][M][M][ ][ ][ ][M][M][ ][ ][ ][X]
    07[M][E][M][M][E][ ][E][ ][ ][ ][M][M][ ][C][ ][X]
    08[X][M][M][M][ ][E][ ][M][M][ ][ ][ ][E][ ][E][X]
    09[X][ ][ ][ ][E][ ][E][M][M][ ][3][ ][M][M][M][X]
    10[X][ ][ ][ ][M][M][M][M][M][ ][ ][E][M][M][M][X]
    11[M][E][ ][ ][M][M][X][X][M][M][M][M][M][M][M][X]
    12[X][M][M][E][ ][ ][X][X][M][M][E][M][X][M][M][M]
    13[M][M][M][ ][E][ ][M][M][ ][E][ ][M][E][M][M][M]
    14[X][M][M][ ][ ][ ][M][M][ ][ ][ ][M][M][M][M][X]
    15[X][M][M][M][M][ ][ ][ ][ ][ ][ ][M][M][M][M][X]
    16[M][M][M][M][M][E][ ][ ][M][M][L][ ][ ][M][X][X]
    17[M][M][ ][ ][E][ ][E][ ][M][M][ ][ ][ ][M][X][M]
    18[M][X][ ][ ][ ][M][M][M][X][X][ ][ ][ ][M][X][M]
    19[M][M][ ][ ][ ][M][M][M][X][X][M][M][E][ ][ ][M]
    20[X][M][M][M][ ][A][A][M][M][M][M][M][ ][1][ ][M]
    21[X][M][M][M][A][K][ ][M][M][ ][ ][ ][ ][E][E][X]
    22[X][A][A][ ][A][A][A][M][M][ ][C][ ][M][M][M][X]
    23[M][ ][A][A][M][M][M][M][M][ ][ ][E][M][M][M][X]
    24[M][A][ ][A][M][X][X][M][M][M][M][M][M][X][M][X]
    
    M - Water
    X - Wall
    S - Stairway (Avoid + 10)
    1 - Stairway (Reinforcements)
        Turn 3: Mage (Turn 2 on Lunatic)
        Turn 8: Griffon Rider (Turn 6 on Hard/Lunatic)
    2 - Stairway (Reinforcements)
        Turn 5: Wyvern Rider
        Turn 7: Swordmaster, Myrmidon (Turn 4 on Hard/Lunatic)
    3 - Stariway (Reinforcements)
        Turn 7: Mage (Turn 4 on Hard/Lunatic)
        Turn 5: Griffon Rider (Lunatic Only)
        Turn 6: Griffon Rider (Lunatic Only)
    C - Chest
        (04,05) - Fortify
        (14,07) - Change Seal
        (22,11) - Bullion (M)
    B - Boss
    K - Chrom / Krom
    A - Allied Deploy Spaces
    L - Morgan / Mark (Speak with MyUnit or Chrom / Krom)
    E - Enemy
    
    Bring someone with lock picking skill in order to get the loot from the
    chests.
    
    This map has both Class 1 and Class 2 enemies all over it. Also, as you can
    see, the space for non flying units to fight is very limited, so you will
    have to proceed in tight spaces and narrow passages.
    
    Flying units can protect the flanks, as well as eliminate the theives that
    will likely attempt to get the chests on the map as well. Thieves will make
    a run for the chests the moment the map begins. After they get their loot,
    they will leave the map, so wipe them out quickly!
    
    Speak to Morgan / Mark with either MyUnit or Chrom, you can get him/her on
    the way north toward the boss.
    
    Watch out for reinforcements that will come in from the stairway on the turns
    listed above. Proceed with caution (mind enemy skills/weapons/ranges), and
    this map should be straightforward.
    
    Note that the chapter is defeat boss, meaning if you rush him you may miss
    out on the rest of the experience points and chests.
    
    You will receive "Naga's Tear" at the end of the level.
    
    ------------------------------------------------------------------------------
    Chapter 13:                                                             [SQ13]
    "Rival Bands"
    ------------------------------------------------------------------------------
    How to Unlock:
    -Panne / Velvet Married (S Support)
    -Chapter 13 Clear
    
    Mode: Normal/Hard/Lunatic
    Chapter 13: Rival Bands
    Location: Law's End
    Condition: Defeat Enemy
    
    Character Limit: 13 (Including Krom)
    
    Boss: (Varies Pending on Choice)
    
    Gyral (Stonewall Knights)
    Class: Lv 13 General
    Weapons: Tomahawk
    Items: Bullion (M) (Drops)
    
    Dalen (Riders of Dawn)
    Class: Lv 13 Paladin
    Weapons: Spear
    Items: Bullion (M) (Drops)
    
    New Characters for Use:
    
    Name: Yarne
    Class: Lv 10  Taguel -> None
    Base Stats:
    A [HP]  16 
    C [STR] 09 
    E [MAG] 01 
    C [SKL] 04 
    C [SPD] 04 
    B [LUC] 13 
    C [DEF] 06 
    E [RES] 01 
    Weapon Level (S): None
    Recruit: NPC/Enemy (X 12, Y 14), Talk with Chrom / Krom or Panne / Velvet
      -Note: NPC/Enemy is determined by which sides you choose; if you choose
       neither, then enemy. If ??? (Jiraru), then NPC
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4
    01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][T][T][T][T][T][T][ ][T][T]
    02[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][T][ ][T][T][ ][ ][ ][T][ ]
    03[X][ ][B][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][T][T][ ][B][ ][ ]
    04[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][ ][ ][ ][ ][T][T][T][P][ ]
    05[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][E][ ][ ][ ][ ][ ][T][P][ ][ ][P]
    06[X][ ][ ][ ][V][ ][E][ ][E][ ][V][ ][E][E][ ][ ][T][T][T][P][ ][T][P][ ]
    07[X][ ][E][ ][ ][ ][ ][ ][ ][E][E][E][ ][ ][ ][ ][T][T][T][ ][T][P][T][P]
    08[X][ ][ ][E][E][E][ ][E][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][T][T][ ][T][T][P]
    09[X][ ][E][ ][ ][E][ ][ ][ ][E][ ][ ][E][ ][X][ ][ ][ ][ ][T][T][P][P][ ]
    10[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][X][ ][ ][T][ ][ ][P][T][ ][P]
    11[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][ ][T][T][ ][P][ ][ ][T][P]
    12[X][ ][ ][ ][V][ ][ ][ ][ ][ ][V][ ][ ][E][ ][T][T][T][ ][T][ ][T][P][ ]
    13[X][ ][ ][ ][ ][ ][E][E][E][ ][ ][ ][ ][E][ ][ ][T][ ][ ][T][T][P][ ][ ]
    14[X][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][C][ ][ ][ ][ ][ ][ ][T][P][T][T][ ][P]
    15[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][T][T][ ][ ][T][P][ ][ ][P]
    16[X][X][X][X][X][ ][ ][ ][ ][ ][X][X][X][X][X][T][T][ ][ ][T][ ][ ][P][ ]
    17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][A][T][ ][ ][T][ ][ ][ ][T][P][T][P]
    18[W][W][W][W][ ][ ][ ][ ][T][A][T][A][T][A][A][A][T][T][ ][T][ ][ ][P][T]
    19[W][W][W][W][W][W][ ][T][T][ ][A][T][K][ ][A][T][T][T][ ][ ][ ][T][ ][ ]
    20[W][W][W][W][W][W][W][T][T][A][A][ ][A][ ][T][A][ ][ ][ ][ ][T][T][T][ ]
    
    X - Wall
    M - Building
    V - Village Entrance
        (05,06) - Beast Killer
        (11,06) - Dragonstone
        (05,12) - Energy Drop
        (11,12) - Hammer
    W - Water
    T - Woods (Def + 1, Avoid + 10)
    B - Boss(s)
    K - Chrom / Krom
    C - Yarne / Chambray (Speak with Chrom or Panne / Velvet)
    A - Allied Deploy Space
    E - Enemy (Side 1)
    P - Enemy (Side 2)
    Note: If you side with none, then both P and E are enemies.
    
    Note: You may choose to side with one team or the other. You can also choose
    to side with neither and defeat both, the most experience is from this
    choice.
    
    You will have a choice which side to side with. The Riders of Dawn (Green),
    implied by the title, are mostly mounted units. They'll have trouble moving
    around the woods as is, but overall are more balanced than the other team.
    
    The Stonewall Knights (Red) are mostly defense high generals. They are also 
    the ones that have Yarne, who you will need to recruit.
    
    Siding with neither is the best experience wise, but will make the map
    difficult in the sense that you are fighting twice the load. Siding with
    one side will earn you about 500 G per unit killed, however, siding with
    neither side will yield you 10,000 G upon completion. (This is in addition
    to the two Bullion (M)'s you receive from each boss).
    
    It may be best to side with neither. Experience and money. There are many
    more units that will appear on the map for whatever team you are fighting.
    If you fight both, the map will look like above.
    
    Assuming you side with neither, a very steady defensive formation using
    the terrain is best, sending Chrom or Panne on a side to get Yarne before he
    gets bested by the Riders of Dawn. After this, you can retreat them back to
    join the defensive formation. The Stonewall Knights are easier to fight,
    especially if you have speedy units.
    
    Yarne will attack you, so you may be best off luring him (unequip a weapon
    and put a strong unit there that can evade or not get hurt by the enemy
    attacks), get him close, and speak to him.
    
    Also; note that if you fight both, they will both side against you. They will
    not continue to attack one another.
    
    ------------------------------------------------------------------------------
    Chapter 14:                                                             [SQ14]
    "Shadow in the Sands"
    ------------------------------------------------------------------------------
    How to Unlock:
    -Miriel Married (S Support)
    -Chapter 13 Clear
    
    Mode: Normal/Hard/Lunatic
    Chapter 14: Shadow in the Sands
    Location: Desert Oasis
    Condition: Defeat Enemy 
    
    Character Limit: 13 (Including Krom)
    
    Boss: Nombry 
    Class: Lv 10 Warrior
    Weapons: Silver Axe, Silver Bow
    Items: Master Seal (Drops)
    [HP]  59 
    [STR] 30 
    [MAG] 00 
    [SKL] 24 
    [SPD] 19 
    [LUC] 22 
    [DEF] 17 
    [RES] 09 
    
    New Characters for Use:
    
    Name: Laurent
    Class: Lv 10  Mage -> Sage / Dark Knight
    Base Stats:
    C [HP]  10 
    E [STR] 03  
    C [MAG] 07 
    C [SKL] 07 
    D [SPD] 04 
    C [LUC] 11 
    D [DEF] 04 
    D [RES] 03
    Weapon Level (S): Magic (C)
    Recruit: Enter the Village (X 05, Y 18) with Chrom / Krom or Miriel
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[H][H][ ][ ][ ][ ][ ][2][2][B][2][2][H][H][ ][ ][3][ ][ ][ ]
    02[H][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][3][ ][ ][3][ ]
    03[ ][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][ ][ ][ ][3][3][X][ ]
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][ ][ ][ ][X][X][X][ ]
    05[ ][M][M][M][ ][ ][ ][O][O][O][O][E][ ][O][ ][ ][ ][V][6][6]
    06[E][M][M][M][ ][ ][O][ ][ ][ ][E][ ][ ][ ][O][ ][ ][ ][6][6]
    07[5][5][E][ ][ ][O][ ][T][E][ ][ ][ ][ ][E][ ][O][ ][ ][ ][6]
    08[5][5][ ][ ][ ][O][ ][W][W][W][W][E][ ][ ][ ][ ][O][ ][ ][ ]
    09[5][ ][ ][ ][E][ ][W][W][W][W][W][W][W][W][W][ ][O][ ][ ][ ]
    10[ ][ ][ ][E][O][ ][W][W][W][W][W][W][W][T][ ][ ][O][ ][ ][ ]
    11[ ][ ][O][O][ ][T][W][W][W][W][W][W][E][ ][E][O][ ][ ][ ][ ]
    12[ ][ ][O][O][ ][ ][ ][ ][W][W][W][ ][ ][ ][O][E][ ][ ][ ][ ]
    13[E][0][ ][O][O][O][E][ ][ ][ ][ ][ ][ ][E][ ][ ][E][ ][ ][ ]
    14[ ][ ][E][ ][ ][O][T][T][ ][ ][ ][T][O][ ][M][M][M][ ][ ][ ]
    15[ ][1][ ][ ][ ][O][O][O][O][ ][ ][O][O][ ][M][M][M][ ][E][ ]
    16[1][ ][ ][X][X][X][ ][ ][ ][O][O][O][ ][ ][ ][V][ ][ ][ ][E]
    17[1][1][ ][X][X][X][ ][ ][ ][ ][ ][O][ ][ ][ ][ ][ ][ ][ ][H]
    18[ ][1][ ][ ][L][ ][ ][ ][O][ ][O][ ][O][ ][ ][ ][ ][ ][ ][H]
    19[O][O][ ][ ][4][ ][4][A][4][O][K][A][A][A][O][ ][ ][ ][ ][H]
    20[O][ ][O][ ][ ][4][A][4][ ][A][A][ ][A][A][ ][ ][ ][ ][ ][ ]
    
    Note: Unmarked spaces are Desert. Movement is reduced for certain units.
    O - Plains (Do not reduce movement)
        Note: At the center of the map, within the perimeter of O's above, un-
        marked spaces are PLAINS.
    T - Woods (Def + 1, Avoid + 10)
    H - Hills
    X - Village
    M - Hidden Village
    G - Goddess Staff (Hidden, go to villages below)
    V - Village Entrance
        (03,07) - Speedwing
        (18,05) - Energy Drop
        (05,18) - Lorent
        (16,16) - Bullion (L)
    L - Laurent (Enter village with Chrom or Miriel)
    B - Boss
    E - Enemy
    1 - When Top Right Village is Entered; Pegasus Knights; Barbarians
    2 - When Top Right Village is Entered; Barbarians
    3 - When Top Left Village is Entered; Berserkers; Barbarians
    4 - When Top Left Village is Entered; Falcon Knights; Pegasus Knights
    5 - When Bottom Right Village is Entered; Berserkers; Warriors
    6 - When Bottom Right Village is Entered; Falcon Knights
    K - Chrom / Krom
    A - Allied Deploy Spaces
    
    This is another Desert map, meaning non-magic ground units, or mounted units,
    have their movement reduced. Flying units are still safe. I suggest pairing
    up with flying units and magic units so moving around the map won't be too
    much of an issue.
    
    If you reach the middle of the map, though, then you will be able to run
    around normally on the plains. The hidden villages will not appear to you
    until you go to the visible village. They will be in an order, the man in
    the village will remind you.
    
    First is top right, then top left, then bottom right, and he will reveal the
    location of the Goddess Staff (marked G on the map), so be sure to get that.
    
    Enemy reinforcements come each time you enter a village, so pay attention
    to who comes and from where on the map above. They are often brutal in their
    location and the forces that come.
    
    The map is straightforward -- be sure to send Chrom or Miriel to the village
    on the left to get Laurent. If you send someone else, the village door won't
    close so you have not missed your chance, but it must be one of the two
    above to keep him.
    
    There are Class 1 and 2 enemy units, and reinforcements per village you
    enter, so be extra careful as you traverse the desert. Keep enemy ranges in
    mind, some of the reinforcements who come are limited by the sand, but others
    are flying units that will have no problem.
    
    ------------------------------------------------------------------------------
    Chapter 15:                                                             [SQ15]
    "A Shot from the Dark"
    ------------------------------------------------------------------------------
    How to Unlock:
    -Tharja / Sariya Married (S Support)
    -Chapter 13 Clear
    
    Mode: Normal/Hard/Lunatic
    Chapter 15: A Shot from the Dark
    Location: Kidnapper's Keep
    Condition: Defeat Enemy
    
    Character Limit: 13 (Including Krom)
    
    Boss: Ezra 
    Class: Lv 14 Bow Knight
    Weapon: Silver Bow, Silver Sword
    Item: Energy Drop (Drops)
    [HP]  58 
    [STR] 25  
    [MAG] 00 
    [SKL] 29 
    [SPD] 28 
    [LUC] 18 
    [DEF] 18 
    [RES] 09 
    
    New Characters for Use:
    
    Name: Noire 
    Class: Lv 10  Archer -> Sniper /  Bow Knight
    Base Stats:
    D [HP]  08 
    C [STR] 05 
    C [MAG] 03 
    D [SKL] 04 
    C [SPD] 07 
    C [LUC] 10 
    D [DEF] 04 
    C [RES] 06 
    Weapon Level (S): X
    Recruit: NPC (X 20, Y 07), Will become playable on Turn 2
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ]
    02[ ][T][ ][E][ ][ ][ ][W][W][W][ ][ ][ ][ ][E][T][ ][T][E][T][T][ ][ ][ ][ ]
    03[ ][T][ ][T][ ][ ][ ][W][W][W][W][ ][T][T][T][ ][T][X][X][X][X][X][X][ ][T]
    04[ ][E][E][ ][T][ ][ ][ ][W][W][W][ ][E][T][ ][T][E][X][ ][ ][ ][ ][X][ ][ ]
    05[ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][ ][ ][T][T][ ][X][ ][ ][ ][ ][X][T][ ]
    06[ ][ ][ ][T][ ][T][ ][ ][ ][H][E][H][ ][E][ ][ ][E][X][ ][ ][ ][ ][X][ ][ ]
    07[ ][T][ ][ ][ ][T][ ][ ][ ][H][H][H][ ][ ][ ][ ][E][X][ ][N][ ][ ][ ][ ][ ]
    08[ ][ ][T][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][X][X][X][X][ ][ ][ ][ ][X][ ][ ]
    09[ ][ ][ ][ ][X][ ][ ][ ][ ][W][W][W][W][W][ ][ ][ ][X][X][X][X][X][X][ ][ ]
    10[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
    11[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][T][ ][X][ ][ ][ ][ ]
    12[ ][ ][R][ ][ ][X][ ][T][ ][ ][W][W][W][ ][ ][T][T][ ][ ][ ][X][ ][ ][ ][ ]
    13[ ][X][ ][ ][X][X][X][ ][T][ ][W][W][E][ ][ ][E][T][ ][E][ ][X][ ][ ][ ][ ]
    14[ ][X][E][E][ ][ ][X][ ][T][ ][W][W][E][W][ ][ ][E][ ][ ][E][X][X][ ][ ][ ]
    15[ ][X][ ][ ][E][ ][R][ ][ ][ ][E][E][W][W][ ][ ][ ][E][T][ ][ ][ ][X][ ][ ]
    16[ ][X][ ][B][ ][E][R][ ][ ][ ][ ][W][W][W][ ][ ][ ][T][ ][ ][ ][ ][X][ ][ ]
    17[ ][X][E][ ][ ][ ][ ][R][ ][ ][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    18[ ][X][ ][E][ ][E][ ][R][ ][ ][T][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    19[ ][X][X][X][X][X][X][ ][ ][ ][ ][ ][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ]
    20[ ][ ][R][R][R][X][ ][ ][T][E][ ][ ][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ]
    21[ ][ ][ ][ ][R][X][ ][ ][E][ ][ ][ ][W][W][W][W][W][W][W][W][H][H][W][ ][ ]
    22[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][E][ ][W][W][W][ ][W][W][W][W][H][H][W][W][W]
    23[ ][E][ ][ ][E][ ][R][R][E][ ][ ][ ][W][W][W][ ][ ][ ][ ][W][H][H][W][W][W]
    24[ ][ ][T][E][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][W][W][W]
    25[ ][T][ ][ ][T][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ]
    26[ ][E][ ][T][ ][T][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][A][ ][ ][ ][ ][ ][ ]
    27[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][ ][ ][A][ ][ ][A][ ][ ][T][ ][ ]
    28[ ][ ][T][ ][T][ ][ ][ ][ ][ ][H][H][H][ ][ ][A][ ][A][K][ ][T][A][T][ ][ ]
    29[ ][ ][ ][T][T][ ][ ][ ][ ][ ][H][H][H][ ][ ][ ][A][ ][ ][A][ ][ ][ ][ ][ ]
    30[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][W][W][W][ ][ ][A][ ][A][T][A][ ][A][ ][ ][ ]
    
    W - Water
    H - Bridge
    T - Woods (Def + 1, Avoid + 10)
    X - Wall
    R - Rubble
    B - Boss
    E - Enemy
        (02,26) - Drops Master Seal
        (05,23) - Bullion (M)
    K - Chrom / Krom
    A - Allied Deploy Spaces
    N - Noire (Becomes Playable on Turn 2)
    
    This is an easy level, but the difficulty can be making it to Noire on time.
    She starts off in a walled area surrounded by flying units, which she is
    strong against but there are quite a few of them. You should prioritize
    sending a group north to lure the flying units while getting to her before
    they do.
    
    You can send a power group west as well to deal with the swarm of bow knights,
    more flying units, and the boss of the level at the same time. Again,
    prioritize Noire. She will come under your command after the first turn, in
    which you can choose to make her start to shoot at the flying units that are
    coming toward her (they have to go around thanks to the wall, but she can
    still shoot them). Or, you can make her run east then south to unite with
    your group coming up, though she may get intercepted by flying units if you
    choose to do it this way.
    
    You have until about Turn 4 before she can no longer escape from the Griffon
    Knight while standing where she started. Use a flying units to get to that
    entrance way and cover her.
    
    ------------------------------------------------------------------------------
    Chapter 16:                                                             [SQ16]
    "Daughter to Dragons"
    ------------------------------------------------------------------------------
    How to Unlock:
    -Nowi / Nono Married (S Support)
    -Chapter 13 Clear
    
    Mode: Normal/Hard/Lunatic
    Chapter 16: Daughter to Dragons
    Location: Manor of Lost Souls
    Condition: Defeat Boss
    
    Character Limit: 13 (Including Krom)
    
    Boss: Risen Chief
    Class: Lv 14 Sorceror
    Weapon: Waste
    Item: Spirit Dust (Drops)
    [HP]  59 
    [STR] 02  
    [MAG] 26 
    [SKL] 18 
    [SPD] 18 
    [LUC] 17 
    [DEF] 22 
    [RES] 24 
    
    New Characters for Use:
    
    Name: Nah
    Class: Lv 10  Manakete -> None
    Base Stats:
    A [HP]  05 
    D [STR] 03 
    D [MAG] 03 
    C [SKL] 05 
    D [SPD] 06 
    A [LUC] 08 
    C [DEF] 03 
    C [RES] 03
    Weapon Level (S): None
    Recruit: NPC (X 24, Y 24) Talk with Nowi / Nono (only)
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][A][ ][A][ ][A][ )
    02[ ][C][ ][E][ ][E][ ][ ][E][ ][E][ ][E][ ][B][ ][X][X][ ][S][A][ ][K][ ][ )
    03[ ][ ][ ][ ][E][ ][ ][ ][ ][E][ ][ ][E][ ][ ][ ][X][X][ ][ ][A][ ][ ][A][ )
    04[ ][ ][E][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][E][ ][ ][X][X][ ][A][ ][A][A][ ][A)
    05[ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][X][X][X][X][X][ ][ )
    06[X][D][D][X][X][X][X][W][W][X][X][X][X][W][W][X][X][X][X][X][X][X][ ][ ][ )
    07[ ][ ][ ][ ][ ][E][ ][ ][ ][ ][E][ ][ ][ ][ ][E][ ][ ][ ][ ][X][X][ ][ ][ )
    08[ ][ ][E][ ][P][ ][ ][ ][E][ ][ ][ ][E][ ][ ][P][ ][E][ ][ ][X][X][ ][ ][ )
    09[ ][E][ ][ ][P][ ][E][ ][ ][ ][E][ ][ ][ ][E][P][ ][ ][E][ ][X][X][ ][ ][ )
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
    11[X][W][W][X][X][W][W][X][X][W][W][X][X][W][W][X][X][D][D][X][X][X][ ][ ][ )
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
    13[ ][ ][E][ ][ ][E][ ][ ][ ][ ][E][ ][ ][E][ ][ ][ ][E][ ][ ][X][X][ ][ ][ )
    14[ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][X][X][ ][ ][ )
    15[ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
    16[X][D][D][X][X][W][W][X][X][W][W][X][X][W][W][X][X][W][W][X][X][X][X][ ][ )
    17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
    18[ ][ ][ ][E][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][E)
    19[ ][ ][ ][E][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][E][ )
    20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    21[X][X][X][X][X][X][ ][ ][X][X][W][W][X][X][W][W][X][X][W][W][X][X][X][X][X)
    22[ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ )
    23[ ][C][E][ ][ ][ ][ ][ ][X][X][ ][E][ ][E][E][ ][X][X][ ][ ][ ][ ][ ][N][ )
    24[ ][C][ ][ ][ ][ ][ ][ ][X][X][ ][E][E][ ][E][ ][X][X][ ][ ][ ][ ][ ][ ][ )
    25[ ][ ][ ][ ][X][X][ ][ ][X][X][ ][E][ ][E][E][ ][X][X][ ][ ][X][X][ ][ ][ )
    
       2
       6
    01( ] W - Broken Wall (Either open or constantly shifting)
    02(A] X - Wall (Cannot pass)
    03(A] D - Door
    04( ] P - Pillar (Def + 1, Avoid + 20)
    05(X] C - Chest
    06( ] (02,02) - Bullion (M)
    07( ] (02,23) - Recover
    08( ] (02,24) - Change Seal
    09( ] B - Boss
    10( ] E - Enemy
    11( ] K - Chrom
    12( ] N - Nah (Speak with Nowi / Nono or Chrom)
    13( ]
    14( ] This map can be difficult. There are a lot of ranged units, and all are
    15( ] class 2 enemies. There are plenty of Dark Knights, Warriors, Sorecerors,
    16(X] and Generals all over the map. Some of the Sorcerors wield tomes that
    17( ] have a greater range than normal so can attack you at quite the
    18( ] distance.
    19( ]
    20( ] Remember to bring someone who can open the chests, as well as Nowi, as
    21(X] Chrom cannot recruit Nah on his own.
    22( ]
    23( ] The walls on this level break and fix themselves at different times on
    24( ] different turns. There are doors that will remain open once you open
    25( ] them, but do not rely on the walls to protect you from enemies in the
    other halls, as they may break down the next turn.
    
    Keep your units doubled and in defensive positions at all times, be ready for
    enemies to come through broken walls at the worst possible moment. The walls
    are triggered by the area you're in, so the wall to Nah will break down when
    you come close to it (in that hallway). However, with this other walls will
    start to break to allow the enemy to attack you.
    
    You should be fine so long as you are able to open the doors and hence not
    rely on the walls, but it is best to keep away from them just to be sure.
    
    Note that hugging the wall can still put you under fire from ranged enemies,
    so keep ranges in mind!
    
    Also, beware of Warriors with the Counter skill, this can be frustrating if
    you rely on close quarters units especially.
    
    ------------------------------------------------------------------------------
    Chapter 17:                                                             [SQ17]
    "The Threat of Silence"
    ------------------------------------------------------------------------------
    How to Unlock:
    -Complete Chapter 18 in the main story
    
    Mode: Normal/Hard/Lunatic
    Chapter 17: The Threat of Silence
    Location: Divine Dragon's Ground
    Condition: Defeat Enemy; Tiki must survive
    Character Limit: 13 (Including Krom)
    
    Boss: Risen Chief
    Class: Lv 12 Griffon Rider
    Weapons: Tomahawk
    Items: Hammerne (Drops)
    [HP]  56
    [STR] 25 
    [MAG] 00 
    [SKL] 26
    [SPD] 25 
    [LUC] 20 
    [DEF] 20 
    [RES] 10
    
    New Characters for Use:
    
    (At the end of the chapter):
    
    Name: Tiki
    Class: Manakete -> None
    Base Stats:
    A [HP]  39 
    C [STR] 18 
    C [MAG] 10 
    D [SKL] 14
    D [SPD] 16 
    A [LUC] 18 
    C [DEF] 15 
    C [RES] 12
    Weapon Level (S): None
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[X][X][X][X][X][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][X][X)
    02[7][X][X][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][T][ ][ ][ ][W][ ][ ][ ][ ][ ][X)
    03[3][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][A][ ][ ][ ][ ][ ][A][W][ ][ ][ ][ ][ ][ )
    04[3][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][A][A][A][A][A][ ][W][ ][ ][ ][ ][ ][ )
    05[5][ ][ ][ ][X][X][X][ ][ ][ ][W][ ][A][ ][K][ ][A][ ][W][ ][ ][ ][X][X][ )
    06[5][ ][X][X][X][X][X][ ][ ][ ][W][ ][ ][A][A][A][ ][ ][W][ ][ ][ ][X][X][X)
    07[X][X][X][X][X][X][X][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][X][X][X)
    08[X][X][X][X][X][X][X][ ][ ][ ][ ][ ][W][W][W][W][W][ ][ ][ ][ ][X][X][X][X)
    09[X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X)
    10[X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X)
    11[X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X)
    12[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][X][X][X][X][X][X][X][X)
    13[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
    14[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
    15[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
    16[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
    17[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
    18[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
    19[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
    20[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
    21[X][X][X][X][X][X][X][X][X][X][X][1][1][X][B][ ][2][2][X][X][X][X][X][X][X)
    
       2  2  2  2
       6  7  8  9
    01(X][X][X][X] X = Cliff (Can be flown over)
    02(X][X][X][8] W = Woods
    03( ][ ][ ][4] B - Boss
    04( ][ ][ ][4] 1 - Griffon Rider
    05( ][ ][ ][6]     Turn 2: Wyvern Lord
    06(X][X][ ][6]     Turn 3: Dark Flier / Falcon Knight
    07(X][X][X][X]     Turn 4: Griffon Rider
    08(X][X][X][X]     Turn 5: Griffon Rider / Wyvern Lord (Lunatic Only)
    09(X][X][X][X] 2 - Griffon Rider
    10(X][X][X][X]     Turn 2: Wyvern Lord
    11(X][X][X][X]     Turn 3: Falcon Knight / Dark Flier
    12(X][X][X][X]     Turn 4: Griffon Rider
    13(X][X][X][X]     Turn 5: Griffon Rider / Wyvern Lord (Lunatic Only)
    14(X][X][X][X] 3 - Falcon Knight 
    15(X][X][X][X]     Turn 2: Griffon Rider
    16(X][X][X][X]     Turn 3: Wyvern Lord
    17(X][X][X][X]     Turn 4: Dark Flier / Falcon Knight
    18(X][X][X][X]     Turn 5: Dark Flier / Falcon Knight (Lunatic Only)
    19(X][X][X][X] 4 - Wyvern Lord
    20(X][X][X][X]     Turn 2: Falcon Knight / Dark Flier
    21(X][X][X][X]     Turn 3: Griffon Rider
    Turn 4: Wyvern Lord
    Turn 5: Wyvern Lord (Lunatic Only)
    5 - Falcon Knight
        Turn 3: Wyvern Lord
        Turn 4: Falcon Knight / Dark Flier
        Turn 5: Dark Flier / Wyvern Lord (Lunatic Only)
    6 - Wyvern Lord
        Turn 3: Griffon Rider
        Turn 4: Wyvern Lord
        Turn 5: Dark Flier / Wyvern Lord (Lunatic Only)
    7 - Turn 5: Wyvern Lord (Lunatic Only)
    8 - Turn 5: Falcon Knight (Lunatic Only)
    K - Chrom
    A - Allied Deploy Space
    
    As you can see from the above, this map is heavily reinforcement based. It
    is a defensive level, a ring of woods around Tiki for you to station your
    units. The enemies come in waves of reinforcements. They are all flying
    units, so bows and wind magic will be super effective. You must protect Tiki
    if you want to get her after the level.
    
    There are multiple ways you can go about this map. Either take the defensive
    and line your units up in the trees, making sure to bring archers and other
    wind mages as you deal with only flying units on this level, and put stronger
    defensive units in front to take the brunt of the attack as you get them from
    behind. Healers with physic will be useful too.
    
    Another way is the more offensive strategy, where you can send groups of
    units to the three points (west, south, and east) and just destroy the enemies
    as they come into the map. This is very effective if you have the powerful
    units to do so, and it ensures that none of the enemies even have a chance
    to get close to Tiki. This guide gives you who and what comes from where on
    which turn, so this should assist you on lining your units up (see map above).
    
    You may end up somewhere between the woods and their spawn point, which is
    optimal as it takes them until their third turn to attack Tiki, their first
    will make them end up around this zone.
    
    Note, however, that the enemies will priortize Tiki, and so usually fly by
    the units that are standing to meet them. If you have Galeforce units, then
    they will be useful in taking them down before they reach Tiki, but if not,
    then I suggest a third strategy.
    
    A third is a mix of the above two, some units stay with Tiki (can form a ring
    around her to ensure that the flying units can't attack), while another
    detachment goes off to fight them at their spawn points. This way even if one
    slips by, the crew left with Tiki should be able to handle the remainder. You
    may not want to double some units in order to attack multiple enemies as you
    start to get swarmed in later turns. Dancers and Galeforce will come in handy
    here.
    
    Tiki will only be able to take one or two hits from her enemies, so be very
    careful. The boss starts moving after all reinforcements are dead.
    
    ------------------------------------------------------------------------------
    Chapter 18:                                                             [SQ18]
    "The Dead King's Lament"
    ------------------------------------------------------------------------------
    
    How to Unlock:
    -Download from Bonus Box (Requires SpotPass)
    -Complete Chapter 25 in Main Story
    
    Mode: Normal/Hard/Lunatic
    Chapter 18: The Dead King's Lament
    Location: Sea-King's Throne
    Condition: Defeat Boss
    Character Limit: 15 (Including Krom)
    
    Boss: Zanth
    Class: Lv 20 Berserker
    Weapons: Tomahawk
    Items: Bullion (L)
    [HP]  80
    [STR] 44 (+5) 
    [MAG] 00
    [SKL] 28
    [SPD] 33 
    [LUC] 24 
    [DEF] 23 
    [RES] 15
    Skills:
    -Wrath
    -Axefaire
    
    New Characters for Use:
    
    Enemy (X 11, Y 14); Talk with Chrom 3 Times!
    
    Name: Gangrel
    Class:  Lv 15 Trickster
    Other Classes:
     -Thief -> Assassin / Trickster
     -Barbarian -> Berserker / Warrior
     -Dark Mage -> Sorcerer / Dark Knight
    Base Stats:
    C [HP]  49 
    C [STR] 21
    D [MAG] 20
    C [SKL] 29
    C [SPD] 33
    D [LUC] 15
    D [DEF] 18
    D [RES] 17
    
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[W][W][W][W][W][W][W][W][W][W][W][W][W][M][M][E][M][E][M][M][M][M][M][W][W)
    02[W][W][W][W][W][W][W][W][W][W][W][W][W][M][E][M][E][M][M][M][M][M][M][M][M)
    03[W][W][W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M)
    04[W][W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M][M)
    05[W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M][M][W)
    06[W][W][W][W][W][W][W][W][W][W][ ][ ][M][M][M][M][M][M][M][M][M][M][M][M][W)
    07[W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M][M][M][M][M][M][ ][W)
    08[W][W][W][W][ ][X][X][X][ ][ ][ ][M][M][M][M][M][M][M][M][M][M][M][ ][ ][W)
    09[W][W][W][ ][ ][X][X][X][ ][ ][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][W)
    10[ ][ ][ ][ ][ ][X][X][X][ ][ ][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ )
    11[ ][ ][ ][ ][ ][ ][B][ ][ ][ ][E][M][M][M][M][M][M][M][M][E][M][E][ ][ ][ )
    12[ ][ ][ ][ ][ ][ ][ ][ ][E][E][ ][M][M][M][M][M][M][M][M][M][E][M][ ][ ][ )
    13[ ][ ][ ][ ][ ][ ][ ][ ][ ][E][G][ ][M][M][M][M][M][M][M][M][M][ ][X][X][X)
    14[ ][W][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][E][M][M][M][M][M][M][M][ ][ ][X][X][X)
    15[W][ ][ ][ ][ ][ ][E][ ][ ][E][M][E][ ][ ][M][M][M][M][M][ ][ ][ ][ ][V][ )
    16[W][W][W][ ][ ][ ][ ][ ][ ][M][M][M][ ][F][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ )
    17[W][E][W][W][W][ ][ ][ ][ ][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ )
    18[E][W][W][W][W][W][ ][ ][ ][M][M][M][M][M][ ][ ][ ][E][ ][ ][ ][E][ ][ ][ )
    19[W][E][W][W][W][W][W][ ][ ][M][M][M][M][M][M][ ][ ][ ][ ][ ][E][ ][ ][E][ )
    20[W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][E][ ][ ][ ][ ][ ][ ][ ][ ][E)
    21[E][W][W][W][W][W][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][E][ ][ )
    22[W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][E][ ][ ][ ][ ][ ][ )
    23[W][W][W][M][M][M][M][M][E][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][E)
    24[W][W][W][M][M][M][M][M][M][E][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    25[M][W][W][M][M][M][M][M][E][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    26[M][M][M][M][M][M][M][M][M][M][M][M][M][M][ ][A][ ][A][ ][ ][ ][ ][ ][ ][ )
    27[M][M][M][M][M][M][M][M][M][M][M][M][M][M][A][ ][A][ ][A][A][ ][ ][ ][ ][W)
    28[M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][A][ ][K][ ][A][A][ ][ ][ ][W)
    29[M][M][M][M][M][M][M][M][M][M][ ][ ][ ][A][ ][A][ ][A][A][ ][ ][A][ ][W][W)
    30[M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W)
    
       2  2  2  2  3
       6  7  8  9  0 
    01(W][W][W][W][W] G - Gate  (Def + 3, Avo + 20, Heal + 20)
    02(W][W][W][W][W] W - Woods (Def + 1, Avo + 10)
    03(W][W][W][W][W] X - Building
    04(W][W][W][W][W] V - Village (Avo + 5) (Seraph Robe)
    05(W][W][W][W][W] F - Fort
    06(W][W][W][W][W] W - Water
    07(W][W][W][W][W] B - Boss
    08(W][W][W][W][W] E - Enemy
    09(W][W][W][W][W] G - Gangrel (Speak 3 Times with Chrom to Recruit -- Do not
    10(W][W][W][W][W]     kill him!)
    11( ][W][W][W][W] K - Chrom
    12( ][ ][W][W][W] A - Allied Deploy Spaces
    13( ][ ][W][W][W]
    14( ][ ][ ][W][W] This Bonus Box chapter allows you to recruit Gangrel, the
    15( ][ ][ ][W][W] first nemesis of the game. You have to speak to him three
    16(E][ ][ ][ ][W] times with Chrom in order to recruit him, and in the
    17( ][ ][ ][ ][W] meantime ensure you do not kill him.
    18( ][ ][ ][ ][W]
    19( ][ ][ ][ ][W] As you proceed northwest toward the boss, get the Seraph
    20( ][ ][ ][ ][W] Robe from the village, and keep enemy ranges in mind,
    21( ][ ][ ][W][W] especially Gangrel so you don't end up killing him.
    22( ][ ][ ][W][W]
    23( ][ ][W][W][W] The chapter should be straightforward aside from the above.
    24( ][W][W][W][E] Keep flying units' ranges in mind especially when
    25(W][W][W][E][W] proceeding.
    26(W][W][W][W][E]
    27(W][W][W][W][W] You should unequip weapons when facing Gangrel, he uses a
    28(W][W][W][W][W] Levin Sword but may come up to you anyway, in which case
    29(W][W][W][W][W] you would likely kill him with how strong your units
    30(W][W][W][W][W] probably are at this point in the game.
    
    ------------------------------------------------------------------------------
    Chapter 19:                                                             [SQ19]
    "Irreconcilable Paths"
    ------------------------------------------------------------------------------
    
    How to Unlock:
    -Download from Bonus Box (Requires SpotPass)
    -Complete Chapter 25 in Main Story
    
    Mode: Normal/Hard/Lunatic
    Chapter 19: Irreconcilable Paths
    Location: Conqueror's Whetsone
    Condition: Defeat Enemy
    Character Limit: 15 (Including Krom)
    
    New Characters for Use / Boss:
    
    Fight with Chrom, then clear the level! (Defeat him with Chrom to be safe)
    
    Boss: Walhart
    Class: Lv 30 Conqueror
    Weapons: Wolf Berg
    Items: Energy Drop, Dracoshield (Drops)
    [HP]  80
    [STR] 44 
    [MAG] 20
    [SKL] 38
    [SPD] 37 
    [LUC] 36 
    [DEF] 41 
    [RES] 25
    Skills:
    -Pavise
    -Aegis
    -Conquest
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X)
    02[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][X][X)
    03[X][X][X][X][X][X][X][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
    04[X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    05[X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][E][ ][ )
    06[X][X][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][E][ ][ ][ )
    07[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][T][ ][E][ ][ )
    08[ ][E][ ][E][T][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][E][G][ ][ ][ ][T][G][ ][ ][G)
    09[ ][ ][E][ ][ ][ ][ ][ ][ ][T][ ][ ][G][ ][ ][ ][E][ ][ ][ ][ ][T][ ][ ][E)
    10[ ][ ][ ][ ][ ][ ][ ][ ][E][T][E][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T][ ][G][ )
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][ ][ ][ )
    12[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ )
    13[ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    14[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T][ ][E][ ][E][ ][ ][ ][T][ ][ ][ )
    15[ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][G][ ][E][ ][ ][ ][ ][T][E][ ][E)
    16[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][G][ ][ ][T][ ][E][ )
    17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][G][ ][ )
    18[ ][ ][T][ ][ ][ ][R][R][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T)
    19[ ][ ][T][ ][ ][ ][R][R][R][ ][ ][T][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][T)
    20[ ][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ )
    21[ ][R][R][R][ ][T][T][A][ ][ ][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][E][ )
    22[T][ ][R][R][ ][A][ ][ ][A][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ )
    23[ ][ ][ ][ ][A][ ][ ][ ][A][ ][T][ ][ ][A][R][R][ ][ ][ ][ ][ ][ ][ ][E][ )
    24[ ][ ][ ][ ][ ][ ][A][ ][ ][K][ ][T][A][ ][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ )
    25[R][ ][ ][ ][ ][A][T][T][ ][ ][A][T][ ][ ][R][R][ ][ ][ ][T][ ][ ][ ][ ][ )
    26[R][R][R][R][ ][ ][T][ ][A][ ][ ][ ][ ][A][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ )
    27[R][R][R][R][ ][ ][T][ ][ ][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][E)
    28[R][R][R][R][R][ ][ ][ ][ ][R][R][R][R][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][E][ )
    29[R][R][R][R][R][ ][ ][ ][R][R][R][R][R][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ][E)
    30[R][R][R][R][R][R][ ][ ][R][R][R][R][R][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ][T)
    
       2  2  2  2  3
       6  7  8  9  0
    01(X][X][X][X][X] X - Water 
    02(X][X][X][X][X] R - Ruins
    03( ][ ][X][X][X] G - Grave
    04(G][ ][ ][X][X] B - Boss: Walhart
    05( ][ ][ ][X][X] E - Enemy
    06(B][ ][ ][X][X] K - Chrom
    07( ][ ][ ][ ][X] A - Allied Deploy Spaces
    08( ][ ][ ][ ][X]
    09( ][E][ ][ ][X] There are plent of strong units on this map with forged
    10(T][ ][ ][ ][X] weapons. You have to fight Walhart with Chrom in order to
    11( ][ ][ ][X][X] recruit him at the end of the level.
    12(G][ ][ ][X][X]
    13( ][ ][ ][ ][X] The enemies can be tough, and have a variety of hard
    14( ][T][ ][ ][X] hitting magic and strength units. You want to proceed in
    15( ][ ][ ][ ][X] groups and be sure to wipe them out swiftly. By now, one
    16( ][ ][ ][ ][X] would usually have very powerful units, so it should not
    17( ][ ][ ][X][X] be too bad. However, if training lower units, this may not
    18( ][ ][ ][X][X] be the best map to bring them on.
    19( ][ ][ ][X][X]
    20( ][ ][ ][X][X] Use terrain to your advantage, as there are woods all over
    21(G][ ][X][X][X] the map. Be wary of enemy reinforcements that appear from
    22( ][ ][X][X][X] the gravestones all over the map around Turn 4. They can
    23( ][ ][ ][X][X] take you by surprise. The map ends when all enemies are
    24( ][ ][ ][X][X] defeated, rather than just defeating Walhart, so keep this
    25( ][ ][ ][X][X] in mind too.
    26( ][ ][ ][X][X]
    27( ][ ][X][X][X] The rest of it is rather straightforward.
    28( ][ ][ ][X][X]
    29( ][ ][ ][ ][X]
    30( ][ ][ ][ ][X]
    
    ------------------------------------------------------------------------------
    Chapter 20:                                                             [SQ20]
    "A Hard Miracle"
    ------------------------------------------------------------------------------
    
    How to Unlock:
    -Download from Bonus Box (Requires SpotPass)
    -Complete Chapter 25 in Main Story
    
    Mode: Normal/Hard/Lunatic
    Chapter 20: A Hard Miracle
    Location: Mountain Village
    Condition: Defeat Boss
    Character Limit: 15 (Including Krom)
    
    Boss: Ardi
    Class: Lv 20 Sorceror
    Weapons: Waste, Mire
    Items: Talisman (Drops)
    [HP]  74
    [STR] 02 
    [MAG] 36
    [SKL] 28
    [SPD] 27 
    [LUC] 25 
    [DEF] 31 
    [RES] 32
    Skills:
    -Hex
    -Anathema
    -Vengeance
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[H][H][H][H][H][H][H][H][H][H][H][H][H][H][H][E][H][E][ ][ ][E][ ][ ][E][H)
    02[H][H][H][H][H][H][H][H][H][H][H][H][H][H][H][H][E][ ][ ][E][ ][E][ ][H][E)
    03[ ][H][H][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H)
    04[ ][ ][H][H][E][H][H][H][H][H][H][E][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H)
    05[ ][ ][ ][H][H][H][H][H][E][H][H][H][ ][ ][ ][ ][E][ ][ ][B][ ][ ][E][ ][H)
    06[ ][E][ ][ ][H][H][H][H][H][ ][ ][ ][ ][ ][ ][E][ ][E][ ][ ][ ][E][ ][E][H)
    07[E][ ][E][ ][ ][H][H][H][T][ ][E][ ][E][ ][ ][ ][T][ ][ ][ ][ ][ ][F][E][H)
    08[ ][T][ ][ ][ ][ ][ ][ ][ ][T][ ][E][ ][ ][ ][ ][ ][ ][ ][F][E][ ][E][ ][ )
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ )
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][H][H][H][ ][ ][ ][ ][E][ ][ ][ ][ )
    11[ ][ ][ ][ ][E][ ][ ][ ][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][T][ )
    12[ ][E][ ][E][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ )
    13[ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][E][H][E][H][H][H][H][H][E][ ][ ][ ][ ][ )
    14[ ][ ][E][ ][E][ ][ ][ ][H][H][H][H][E][H][H][H][H][H][H][H][ ][ ][T][ ][ )
    15[ ][T][ ][ ][ ][ ][ ][H][H][H][H][E][H][E][H][H][H][H][H][H][H][ ][ ][ ][ )
    16[ ][ ][ ][ ][ ][E][H][H][H][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ )
    17[ ][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ )
    18[ ][ ][ ][H][H][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ )
    19[ ][ ][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][F][ ][ )
    20[ ][ ][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    21[ ][ ][ ][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][H)
    22[ ][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H)
    23[ ][X][X][X][ ][ ][A][A][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ][H][H][H][H][H][H)
    24[ ][X][X][X][ ][ ][A][ ][ ][K][ ][A][T][ ][ ][ ][H][H][H][H][H][H][H][H][H)
    25[ ][ ][V][ ][ ][ ][ ][A][A][ ][A][ ][A][ ][ ][H][H][H][H][H][H][H][H][H][H)
    26[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][H][H][H)
    
       2
       6
    01(E] H = Mountains / Peak
    02(H] T = Woods (Def + 1, Avo + 10)
    03(H] F = Fort (Def + 2, Avo + 10, Heal + 20)
    04(H] X = Building
    05(H] V = Village (Rescue)
    06(H] B = Boss
    07(H] E = Enemy
    08(H] K = Chrom
    09(H] A = Allied Deploy Space
    10(H] M = Emmeryn (Ensure she survives in order to recruit her; talk with
    11( ]     Chrom)
    12( ]
    13( ] This map can be straightforward or hard depending how you have been
    14( ] playing up until now. If you have been grinding and have super-powerful
    15( ] characters, then this map will be simple as any other. If not, then I
    16(T] suggest bringing units with high mobility and self sufficiency.
    17( ]
    18(M] The enemy goes after Emmeryn pretty quickly, she will be killed by the
    19( ] second turn by the Assassin running toward her. As such, you have to
    20( ] rush a group over to save her. If you have a flying unit paired up with
    21(H] a unit who has Galeforce, it is really easy to get there. Add a dancer
    22(H] to the mix and you will have insane mobility and have no problem dealing
    23(H] with the enemies heading toward her. She does not move at all, and will
    24(H] not be in use even after you talk to her. So keep an eye on her that no
    25(H] flying units get around you and attack her. Viewing enemy ranges may
    26(H] help in this regard.
    
    The enemy has a general strategy, they attack you with the few sages lined up
    along the middle-mountain area with long ranged attacks, and said their
    Griffon Riders to ambush your units as you head east to Emmeryn. The group
    in the west will come down and around the left side of the mountain where the
    village is. The village offers a rescue staff, so you do not need to send a
    significant detachment that way, maybe one or two units that can fetch it and
    then regroup with the east group. Or, if they are strong enough, can get the
    item, then sit in the woods at (11,22) and handle the west enemies so they
    won't be a threat to Emmeryn.
    
    When you save Emmeryn and handle the advancing enemy units, then you can
    move up around the east, taking advantage of the few forts around where the
    boss is. He's not too hard to deal with, but do not get careless! Be wary of
    the Dark Knights all around him.
    
    ------------------------------------------------------------------------------
    Chapter 21:                                                             [SQ21]
    "Ghost of a Blade"
    ------------------------------------------------------------------------------
    
    How to Unlock:
    -Download from Bonus Box (Requires SpotPass)
    -Complete Chapter 25 in Main Story
    
    Mode: Normal/Hard/Lunatic
    Chapter 21: Ghost of a Blade
    Location: Warrior's Tomb
    Condition: Defeat Enemy
    Character Limit: 15 (Including Krom)
    
    Boss: Risen Chief
    Class: Lv 20 Swordmaster
    Weapons: Sol Katti (Drops)
    Items: Speedwing (Drops)
    [HP]  71
    [STR] 38 + 5 
    [MAG] 02
    [SKL] 44
    [SPD] 46 
    [LUC] 39 
    [DEF] 28 
    [RES] 27 + 5
    Skills:
    -Avoid + 10
    -Swordfaire
    -Vantage
    
    New Units for Use:
    
    Speak to him with Say'ri; he'll become playable right after.
    
    Name: Yen'fay
    Class: Lv 20 Swordmaster
    Base Stats:
    [HP]  66
    [STR] 34 +5 
    [MAG] 06 
    [SKL] 43 
    [SPD] 45 
    [LUC] 32 
    [DEF] 23 
    [RES] 20 
    Weapon Level (S): Sword (A)
    Skills:
    -Avoid + 10
    -Swordfaire
    -Astra
    -Vantage
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7
    01[X][X][X][X][X][ ][ ][ ][E][ ][ ][ ][X][X][X][X][X]
    02[X][X][X][ ][ ][ ][ ][E][E][E][ ][ ][ ][ ][X][X][X]
    03[X][X][ ][ ][ ][ ][C][ ][ ][ ][C][ ][ ][ ][ ][X][X]
    04[X][ ][ ][ ][ ][C][C][ ][ ][ ][C][C][ ][ ][ ][ ][X]
    05[X][ ][ ][ ][C][S][S][ ][B][ ][S][S][C][C][ ][ ][X]
    06[ ][ ][C][C][C][S][E][ ][ ][ ][E][S][ ][C][C][ ][ ]
    07[ ][E][ ][ ][ ][E][ ][N][N][N][ ][E][ ][ ][C][ ][ ]
    08[E][E][C][C][ ][ ][E][N][N][N][E][ ][ ][E][ ][ ][E]
    09[E][ ][C][C][ ][S][ ][ ][ ][ ][ ][S][ ][C][E][E][ ]
    10[ ][ ][ ][C][C][C][S][ ][ ][ ][S][S][C][C][ ][ ][ ]
    11[X][ ][ ][ ][C][C][ ][ ][ ][ ][ ][C][C][ ][ ][ ][ ]
    12[X][ ][ ][ ][ ][C][C][ ][E][ ][C][C][ ][E][ ][ ][X]
    13[X][X][ ][ ][ ][ ][C][E][ ][ ][C][C][ ][ ][E][X][X]
    14[X][X][X][ ][ ][ ][C][ ][ ][C][C][ ][ ][ ][X][X][X]
    15[X][X][X][X][ ][E][C][ ][ ][ ][C][ ][ ][X][X][X][X]
    16[X][X][X][ ][E][ ][C][ ][ ][ ][C][ ][ ][ ][X][X][X]
    17[X][X][X][ ][ ][E][C][ ][ ][ ][C][ ][ ][ ][X][X][X]
    18[X][X][X][ ][ ][ ][C][ ][ ][ ][E][ ][ ][ ][X][X][X]
    19[X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    20[X][X][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X]
    21[X][X][ ][ ][E][X][X][X][ ][ ][ ][X][ ][ ][ ][X][X]
    22[X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][X][X]
    23[X][X][ ][ ][ ][ ][ ][ ][E][ ][ ][X][ ][ ][ ][X][X]
    24[X][ ][A][A][ ][ ][ ][ ][ ][E][ ][X][ ][ ][ ][ ][X]
    25[X][A][A][ ][A][X][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][X]
    26[X][ ][ ][K][X][X][X][ ][ ][ ][X][X][X][X][ ][ ][X]
    27[X][A][A][ ][A][A][A][ ][ ][E][ ][ ][ ][ ][E][ ][X]
    28[X][W][A][A][A][A][ ][ ][E][ ][ ][ ][E][E][ ][ ][X]
    
    X = Wall/Impassable Terrain
    C = Cliff
    S = Spring
    W = Stairway
    N = Coffin
    K = Chrom
    A = Allied Deployment Space
    B = Boss
    E = Enemy
    Y = Yen'fay (NPC; speak with Say'ri only)
    
    Bring Say'ri (assuming she's still alive). She is the only one who can
    recruit Yen'fay.
    
    A fairly enclosed map with quite a few high speed and skill enemies
    (Swordmasters, Assassins, and hard hitting Heroes, as well as Tricksters).
    There are no magic enemies on this map, so high defense and speed units are
    recommended. A General can usually plow through pretty easily, especially
    with a high defense counter and paired up with a speedy unit.
    
    To recruit Yen'fay, speak to him with Say'ri, you will want to get to him
    fairly quickly so he doesn't rush off on his own to get killed. He will come
    to you if you have enemies nearby. He becomes playable right after the
    conversation.
    
    As long as your units are grouped, and have a good balance of speed and
    defense, they will clear this map very easily. It becomes a steady march
    north to defeat the boss after Yen'fay is secure.
    
    ------------------------------------------------------------------------------
    Chapter 22:                                                             [SQ22]
    "The Wellspring of Truth"
    ------------------------------------------------------------------------------
    
    How to Unlock:
    -Download from Bonus Box (Requires SpotPass)
    -Complete Chapter 25 in Main Story
    
    Mode: Normal/Hard/Lunatic
    Chapter 22: The Wellspring of Truth
    Location: Wellspring of Truth
    Condition: Defeat Enemy
    Character Limit: 15 (Including Krom)
    
    Boss: Aversa
    Class: Lv 20 Dark Flier
    Weapons: Bolganone, Nosferatu
    Items: None
    [HP]  67
    [STR] 28
    [MAG] 37
    [SKL] 35
    [SPD] 39 + 2
    [LUC] 35 
    [DEF] 25 
    [RES] 35
    Skills:
    -Speed + 2
    -Relief
    -Shadowgift
    -Rally Movement
    -Galeforce
    
    New Units for Use:
    
    Let her battle herself and survive the level.
    
    Boss: Aversa
    Class: Lv 20 Dark Flier
    Weapons: Bolganone, Nosferatu
    [HP]  60
    [STR] 26
    [MAG] 35
    [SKL] 32
    [SPD] 36 + 2
    [LUC] 30
    [DEF] 23 
    [RES] 30
    Skills:
    -Speed + 2
    -Relief
    -Shadowgift
    -Rally Movement
    -Galeforce
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8
    01[X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
    02[X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X]
    03[X][X][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][ ][X][X]
    04[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    05[X][ ][ ][ ][X][ ][E][E][ ][ ][E][B][ ][X][ ][ ][ ][X]
    06[X][ ][ ][ ][X][ ][E][W][W][W][W][E][ ][X][ ][ ][ ][X]
    07[X][ ][ ][ ][X][ ][E][W][W][W][W][E][ ][X][ ][ ][ ][X]
    08[X][ ][ ][ ][ ][ ][E][W][W][W][W][E][ ][ ][ ][ ][ ][X]
    09[X][ ][ ][ ][ ][ ][E][E][E][E][E][E][ ][ ][ ][ ][ ][X]
    10[X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X]
    11[X][ ][ ][ ][X][X][X][X][ ][ ][X][X][X][X][ ][ ][ ][X]
    12[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    13[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    14[X][X][ ][ ][X][X][X][X][ ][ ][X][X][X][X][ ][ ][X][X]
    15[X][X][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X][X]
    16[X][X][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X][X]
    17[X][X][X][ ][ ][X][X][X][ ][ ][X][X][X][ ][ ][X][X][X]
    18[X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    19[X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    20[X][X][ ][ ][ ][X][X][X][ ][ ][X][X][X][ ][ ][ ][X][X]
    21[X][X][ ][ ][ ][ ][ ][A][A][A][A][ ][ ][ ][ ][ ][X][X]
    22[X][X][ ][ ][ ][ ][A][ ][K][A][ ][A][ ][ ][ ][ ][X][X]
    23[X][X][ ][ ][ ][ ][A][ ][ ][A][ ][A][ ][ ][ ][ ][X][X]
    24[X][X][ ][ ][ ][ ][X][A][A][A][A][X][ ][ ][V][ ][X][X]
    25[X][X][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X]
    
    X - Wall
    W - Spring
    B - Boss
    A - Allied Deploy Spaces
    K - Chrom
    V - Aversa (Recruited if she confronts herself and survives the chapter)
    E - Enemy (Will be whoever you bring on the level! If you bring less than the
               max amount [as in leave any space empty], some of your units will
               be duplicated instead)
    
    So this chapter can be very difficult or very easy. It depends what units you
    bring on it. If you bring your usual party of destroyers -- you will be
    facing your own party of destroyers -- and that can be difficult!
    
    So you can bring a bunch of weaklings instead, if you have any. If not, you
    can go get some easy Spotpass people (such as Florina) and then hope they
    get duplicated, and bring one or two strong people to easily sweep the floor
    with them all.
    
    Though, it may backfire and you are left with a bunch of weak ones versus your
    few strong units that were cloned. Be careful!
    
    The enemy will be aggressive, and Boss Aversa will go after ally Aversa.
    Ensure Aversa survives if you want her! Let her attack herself, she should
    be able to survive one attack. Have someone nearby to take the boss out
    swiftly afterward. This chapter should not take long at all!
    
    ------------------------------------------------------------------------------
    Chapter 23:                                                             [SQ23]
    "The Radiant Hero"
    ------------------------------------------------------------------------------
    
    How to Unlock:
    -Download from Bonus Box (Requires SpotPass)
    -Complete Chapter 25 in Main Story
    
    Mode: Normal/Hard/Lunatic
    Chapter 22: The Radiant Hero
    Location: Garden of Giants
    Condition: Defeat Enemy
    Character Limit: 30 (Including Krom)
    
    New Units for Use/Boss:
    
    Beat the level and you can recruit him.
    
    Name: Priam
    Class: Lv 20 Hero
    Weapons: Ragnell
    Items: Secret Book (Drops), Goddess Icon (Drops)
    [HP]  80
    [STR] 45
    [MAG] 03
    [SKL] 47
    [SPD] 42
    [LUC] 39
    [DEF] 42 + 5 
    [RES] 29
    Skills:
    -Swordbreaker
    -Lancebreaker
    -Luna
    -Sol
    -Axebreaker
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M][M)
    02[ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M)
    03[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][E][T][E][ ][ ][E][ ][T][ ][ ][ )
    04[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][B][ ][E][ ][ ][T][ ][ ][ ][ )
    05[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][E][ ][E][ ][E][ ][E][ ][ ][ ][ ][ ][ )
    06[ ][ ][ ][T][ ][E][T][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][E][ ][ ][T][E][ ][ ][ )
    07[ ][E][ ][ ][E][ ][E][ ][ ][E][ ][ ][E][ ][ ][E][ ][ ][ ][T][ ][E][E][T][E)
    08[ ][ ][E][ ][ ][E][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][E][E][ )
    09[ ][T][ ][E][ ][E][ ][E][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][E][ )
    10[ ][ ][ ][ ][E][T][E][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][T][E)
    11[ ][ ][ ][E][ ][E][ ][E][ ][ ][ ][T][ ][ ][ ][ ][ ][T][ ][ ][ ][E][ ][ ][ )
    12[W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ][ ][ ][ ][ ][T][ ][ ][ ][ )
    13[W][W][W][W][ ][ ][ ][ ][ ][ ][H][H][H][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ )
    14[W][W][W][W][W][ ][ ][ ][ ][ ][H][H][H][H][H][H][ ][X][ ][ ][ ][ ][ ][T][ )
    15[W][W][W][W][W][ ][ ][X][ ][ ][H][H][H][H][H][H][H][X][ ][T][ ][ ][ ][ ][ )
    16[W][W][W][W][ ][ ][ ][X][H][T][H][H][H][H][H][H][ ][X][ ][ ][T][ ][ ][ ][ )
    17[W][W][W][ ][ ][ ][ ][X][H][H][H][H][H][H][H][H][ ][X][ ][ ][ ][ ][ ][ ][X)
    18[ ][ ][ ][ ][ ][ ][ ][X][H][H][H][H][H][H][H][ ][ ][X][ ][ ][ ][ ][X][X][X)
    19[ ][ ][ ][ ][ ][ ][ ][X][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][X)
    20[ ][ ][ ][ ][ ][ ][ ][X][X][ ][X][X][X][X][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ )
    21[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ )
    22[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    23[ ][T][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    24[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ][ )
    25[ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][A][A][A][A][A][A][A][ ][ ][ ][ ][ ][ )
    26[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][A][A][K][A][A][A][ ][ ][ ][ ][ ][ )
    27[ ][T][T][ ][T][ ][ ][ ][ ][ ][ ][ ][A][A][A][A][A][A][A][ ][ ][ ][ ][ ][ )
    28[ ][ ][ ][ ][T][T][ ][ ][ ][ ][T][ ][A][A][ ][A][ ][A][A][ ][ ][ ][ ][ ][ )
    29[ ][ ][ ][T][ ][ ][ ][T][ ][ ][ ][ ][ ][T][ ][ ][T][ ][ ][ ][ ][ ][M][M][M)
    30[T][T][ ][T][ ][ ][T][T][T][ ][ ][ ][ ][ ][ ][T][ ][ ][M][M][M][M][W][W][W)
    
       2  2  2  2  3
       6  7  8  9  0
    01[M][M][M][M][M] T = Woods
    02[M][M][M][M][M] M = Mountains
    03[M][M][M][M][M] W = Water
    04[ ][ ][ ][ ][M] X = Unpassable (Wall)
    05[ ][ ][ ][ ][ ] H = Floor
    06[ ][ ][E][ ][ ] K = Chrom
    07[ ][E][E][ ][ ] A = Allied Deployment Space
    08[E][E][ ][T][ ] B = Boss (Priam) - Beat level to recruit
    09[E][ ][ ][ ][T] E = Enemy
    10[ ][E][ ][ ][T]
    11[ ][ ][E][T][T] There are 50 enemies on this map --including the Boss. The
    12[ ][ ][ ][ ][ ] enemies all have forged weapons, and the boss, Priam, has
    13[T][ ][ ][T][ ] pretty high stats and deadly skills with Ragnell and
    14[ ][ ][ ][ ][ ] infinite uses. This may be the toughest battle -- makes sense
    15[ ][ ][ ][ ][ ] for the last of the Spotpass DLC.
    16[ ][ ][ ][ ][T]
    17[ ][ ][ ][ ][ ] You get to bring 30 units to compensate -- but there is no
    18[ ][ ][ ][ ][ ] need to bring all 30 units if you only have a few good ones.
    19[X][ ][ ][ ][ ] Though, if you have exactly 15 great units, you can bring
    20[ ][ ][ ][ ][ ] an additional 15 to pair up with them and boost their stats
    21[ ][ ][ ][ ][ ] as you see fit. Regardless, do not bring anyone who you fear
    22[ ][ ][ ][ ][ ] will easily fall after a blow or two from the enemy.
    23[ ][ ][ ][ ][ ]
    24[ ][ ][ ][ ][ ] To recruit Priam, all you have to do is beat the level.
    25[ ][ ][ ][ ][ ] Chrom does not have to fight him or be the one to beat
    26[ ][ ][ ][ ][ ] him.
    27[ ][ ][M][M][M]
    28[M][M][W][W][W]
    29[W][W][W][W][W]
    30[W][W][W][W][W] The general strategy is a defensive one. As the enemy comes
    to you, you may want to rusht o the center of the map with the walled area
    to create choke points and deal with the enemy that way. By doing this, you
    can protect healers by putting them on the interior (if they have Physic
    Staves, they will be literal life savers, as they won't have to move). Put
    your strongest units as the choke points and rain ranged attacks from behind
    them.
    
    The problem with the above strategy is that it requires being able to rush
    to the center by Turn 2, as the entire enemy army (including the boss) moves
    towards you.
    
    There are Generals on the left and Warriors on the right that do thei rallying
    cries to boost units more so. Be wary of this -- and the magic that follows
    up behind them, making you face heavy physical magic and strength offense/
    defense. There are no flying or mounted units, however, so the general enemy
    movement range is lower than usual.
    
    Alternatively, you can spend the first time setting up a defensive formation
    that takes advantage of supports and linger around the bottom of the map
    rather than rushing to the enemy as they are to you.
    
    The enemy group has a tendency to come down the middle in two groups. The
    warriors on the right of the wall, the Generals on the left. If you are
    swift enough, you can deal with the right group then aim left and deal with
    that group.
    
    The rest of the battle relies on how well you trained your units -- and using
    everything you know to win the level as you have to defeat every last enemy
    to win. There are no reinforcements.
    
    --Congrats on completing the final Spotpass map!
    
    ==============================================================================
    
    DLC CHAPTERS                                                            [DLCC]
    
    ==============================================================================
    
    This section is for a overview of the DLC, avaliable in the in-game store.
    These can be played via the Otherworld Gate on the map (Activated after
    Chapter 06 in the story0. As long as the DLC is on the console, it is not
    limited to any particular playthrough.
    
    These Chapters can be replayed as many times as you like, allowing one to
    grind for experience, items, etc. If you already have the character that is
    recruitable, the game will give you a choice to retain your character and
    their current stats, or reset them (starting anew).
    
    The DLC usually offers either a character, or special items, or both. There
    are many cameos from previous games; such as maps, characters, and music.
    Conversations can be had between characters you bring with other particular
    characters from previous titles.
    
    PLEASE NOTE: As DLC is purely optional, this section is not prioritized as
    much as the rest of the guide. As such it still may be underway.
    
    DLC Chapters:
    
    Below is a quick highlight of DLC and their prices. The DLC title, dates,
    and unlocked characters/items are listed.
    
    The title in quotations is the English name. The one below it is the Japanese
    one. The dates in the first paranthesis are the Japanese dates, the one on
    the right is for the US, with price in USD.
    
    Since they're releasing in a different order, some in map packs for the US,
    I decided to bunch them by series rather than order of release.
    
    Below is the series information with split sections!
    
    Series 01:
    
    "Champions of Yore" (Map Pack: $4.00 (until 3/6) $6.00
    
        -"Champions of Yore" (1) [D001]
         (April 19th -[300 Yen])
         (January 31st - Free [Until March 6th] $2.50)
         Description: Battle heroes from the past!
         Rewards: Prince Marth Card
         Blocks Required: 30
         Difficult: 1
    
        -"Champions of Yore" (2) [D002]
         (April 26th [250 Yen]) 
         (February 7th - $2.50)
         Description: Who is responsible for the coming of the Einherjar?
         Rewards: Roy Card
         Blocks Required: 27
         Difficulty: 1
         
        -"Champions of Yore" (3) [D003]
         (May 2nd 300 Yen) 
         (February 14th, $2.50)
         Description: How will the battle of ten worlds end?
         Rewards: Micaiah Card, All Stats + 2 Skill
         Blocks Required: 43
         Difficulty: 2
    
    "Golden Pack" (Map Pack: $6.00)
    
        -"The Golden Gaffe"      [D004]
         (February 14th, $2.50)
         Description: The gold's all yours--if you've got the guts to take it.
         Rewards: Gold
         Blocks Required: 32
         Difficulty: 1
         
        -"EXPonential Growth"    [D005]
         (February 21st, $2.50)
         Description: They say you can get a lot of experience by exploring new
                      lands.
         Rewards: Experience
         Blocks Required: 40
         Difficulty: 1
    
        -"Infinite Regalia"      [D006]
         (March 7th, $2.50)
         Description: All this trouble over such a little item..
         Rewards: Silver Card, Eldigan Card
         Blocks Required: 36
         Difficulty: 4
    
    "Lost Bloodlines" (Map Pack: $6.00)
    
        -"Lost Bloodlines 1"     [D007]
         (February 21st, $3.50)
          Description: Help Marth's forces defeat Sigurd's army!
          Rewards: Leif Card
          Blocks Required: 33
          Difficulty: 2
    
        -"Lost Bloodlines 2"     [D008]
         (March 7th, $2.50)
          Description: Help Sigurd's force and defeat Marth's army!
          Rewards: Alm card, Dread Scroll
          Blocks Required: 37
          Difficulty: 2
    
        -"Lost Bloodlines 3"     [D009]
         (March 14th, $2.50)
          Description: Defeat both Marth's and Sigurd's armies!
          Rewards: Seliph card, Paragon skill
          Blocks Required: 35
          Difficulty: 3
    
    "Smash Pack" (Map Pack: $6.50)
    
        -"Smash Brethren 1"      [D010]
         (March 14th, $2.50)
          Description: Help Roy's forces defeat Ike's army!
          Rewards: Elincia Card
          Blocks Required: 34
          Difficulty: 3
    
        -"Smash Brethren 2"      [D011]
         (March 21st, $2.50)
          Description: Help Ike's forces defeat Roy's army!
          Rewards: Eirika card, Wedding Bouqet.
          Blocks Required: 35
          Difficulty: 3
    
        -"Smash Brethren 3"      [D012]
         (March 28th, $2.50)
          Description: Defeat both Roy's and Ike's forces!
          Rewards: Lyn card, Iote's shield
          Blocks Required: 39
          Difficulty: 4
    
    "Rogues & Redeemers" (Map Pack: $6.50)
    
        -"Rouges & Redeemers 1"  [D013]
         (March 28th, $3.50)
          Description: Help the hero of the light defeat the hero of the
                       darkness!
          Rewards: Ephraim card
          Blocks Required: 29
          Difficulty: 4
    
        -"Rouges & Redeemers 2"  [D014]
         (April 4th, $3.00)
          Description:
          Rewards: Celica card
          Blocks Required: 29
          Difficulty: 4
    
        -"Rouges & Redeemers 3"  [D015]
         (April 11th, $3.00)
          Description:
          Rewards: Ike card, Limit breaker skill
          Blocks Required: 36
          Difficulty: 5
    
    Series 02:
    
    "Death Pack" (Map Pack: $6.50)
    
        -"Death's Embrace"       [D016]
         (April 11th, $3.00)
          Description: Break through the deadly traps in the ancient temple! Can
                       you win in under ten turns?
          Rewards: Est card
          Blocks Required: 47
          Difficulty: 5
    
        -"Five-Anna Firefight"   [D017]
         (April 18th, $3.00)
          Description: Rescue Anna and her four sisters from the lava caves!
          Rewards: Catria card
          Blocks Required: 35
          Difficulty: 5
    
        -"Roster Rescue"         [D018]
         (April 25th, $3.00)
          Description: Hunt down the zombies before they escape the labyrinth!
                       Can you catch them all?
          Rewards: Palla card
          Blocks Required: 40
          Difficulty: 5
    
    "Scramble Pack" (Map Pack: $6.50)
    
        -"Harvest Scramble"      [D019]
         (April 25th, $3.00)
          Description: At the Harvest Festival, units of the same gender have many
                       secrets to share with each other.
          Rewards: Conversations, Master Seal
          Blocks Required: 45
          Difficulty: 1
    
        -"Summer Scramble"       [D020]
         (May 2nd, $3.00)
          Description: This beach retreat gives units of the parents' generation
                       a chance to talk to one another.
          Rewards: Conversations, Seed of Trust x 3
          Blocks Required: 42
          Difficulty: 2
    
       -"Hot-Spring Scramble"    [D021]
         (May 9th, $3.00)
          Description: At this hot spring, units of the children's generation
                       have a chance to talk to one another.
          Rewards: Conversations, Seed of Trust x 3
          Blocks Required: 50
          Difficulty: 2
    
    "Future Past Pack" (Map Pack: $6.50)
    
       -"The Future Past 1"      [D022]
        (May 9th, $3.00)
         Description: Rescue Cynthia, Kjelle, Noire, and Nah in this bleak tale
                      from an alternate future.
         Blocks Required: 46
         Difficulty: 4
    
       -"The Future Past 2"      [D023]*
        (May 16th, $3.00)
         Description: Rescue Inigo, Owain, Brady, and Yarne in this bleak tale
                      from an alternate future.
         Blocks Required: 46
         Difficulty: 4
    
       -"The Future Past 3"      [D024]*
        (May 23rd, $3.00)
         Description: Rescue Lucina, Gerome, severa, and Laurent in this bleak
                      tale from an alternate future.
         Blocks Required: 50
         Difficulty: 5
    
    "Apotheosis"                 [D025]
     (May 23rd, $2.50)
      Description: Storm the castle and defeat the strongest enemies in five
                   consecutive battles!
      Blocks Required: 50
      Difficulty: Insane
    
    * - Do not require previous entries in series.
    
    ------------------------------------------------------------------------------
    DLC 01:                                                                 [DL01]
    "Champions of Yore" (1)
    ------------------------------------------------------------------------------
    
    How to Unlock: Buy DLC (Champions of Yore Pack)
    Chapter: 01
    Location: Outworld Gate
    Condition: Defeat Enemy
    Character Limit: (When limited in bringing units, will be stated here)
    Boss:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
    02[W][W][W][X][X][X][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][ ][ ][W][ ][ )
    03[W][W][ ][X][X][X][T][P][P][W][W][W][W][W][W][ ][W][W][ ][T][T][T][ ][ ][T)
    04[W][ ][ ][X][X][X][ ][P][P][P][W][W][W][W][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][ )
    05[W][ ][ ][ ][G][ ][ ][P][P][P][P][W][W][W][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ )
    06[W][ ][ ][ ][ ][ ][T][P][P][P][P][P][P][ ][ ][ ][ ][ ][ ][ ][W][W][ ][ ][ )
    07[ ][ ][ ][ ][ ][ ][ ][T][P][P][P][T][ ][ ][ ][T][ ][ ][ ][W][W][W][W][ ][F)
    08[W][ ][X][X][X][ ][ ][ ][M][M][T][ ][ ][ ][ ][ ][ ][ ][W][W][ ][ ][ ][ ][ )
    09[ ][ ][X][X][X][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][T][T][W][W][ ][X][X][X][ ][ )
    10[W][ ][ ][V][ ][ ][ ][ ][F][ ][ ][ ][ ][ ][T][T][W][W][W][ ][X][X][X][ ][T)
    11[W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][W][W][W][W][W][W][W][ ][ ][T][ ][ )
    12[W][W][W][ ][ ][T][T][W][W][W][W][ ][ ][W][W][W][W][W][W][W][W][ ][ ][ ][T)
    13[W][W][W][W][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
    
       2  2  2  2  3
       6  7  8  9  0
    01(W][W][ ][W][W] W - Water
    02(T][ ][ ][W][W] T - Woods (Def + 1, Avoid + 10)
    03(F][T][ ][ ][W] M - Mountains (Def + 2, Avoid + 20)
    04(X][X][X][ ][W] P - Peaks (Def + 3, Avoid + 30)
    05(X][X][X][ ][W] G - Gate (Def + 3)
    06( ][V][ ][ ][W] F - Fortress (Def + 2, Avoid + 20, Heal + 10)
    07( ][ ][ ][ ][W] X - Building
    08( ][ ][ ][ ][W] V - Village Entrance
    09( ][ ][ ][W][W]
    10( ][ ][W][W][W]
    11( ][W][W][W][W]
    12(T][W][W][W][W]
    13(W][W][W][W][W]
    
    ------------------------------------------------------------------------------
    
    DLC 2 and Beyond:
    
    Note that due to DLC being optional these sections may come about a little
    slower. If you would like to help, please send an email!
    
    ==============================================================================
    CHARACTER GUIDE/RECRUITMENT                                             [CHAR]
    ==============================================================================
    
    How to get all the characters, including child characters, their base stats,
    opinions, etc!
    
    Warning! Spoilers may be abound! Please proceed with caution!
    
    This is the basic format!
    
    [XXXX]
    Name:
    Class:
    When/How:
    Other Classes:
    Support:
    Generation:
    Children/Parent:
    Possible Children: (Male only)
    Base Stats:
    X [HP]  XX 
    X [STR] XX 
    X [MAG] XX
    X [SKL] XX
    X [SPD] XX
    X [LUC] XX
    X [DEF] XX
    X [RES] XX
    Weapon Level (S): X
    Birthday:
    Death Quote:
    Character Bio:
    Opinion:
    
    Explanation for Basic Format!
    
    [XXXX] The search box!
    
    Name: Their Name
    
    Class: Initial Class: The class they are when you get them.
    
    When/How: How to recruit!
    
    Other Classes: What they can become (includes both Upgrade and Class 
                   Swapping)
    
    Support: Who they can support (Anyone with * is marriable, A/S means max
             support level.)
     -Note: My Unit can support everyone so will not appear on every list to 
            avoid redundancy.
     -Note: Generation I units will be able to support whoever their children are
            up to A level, and they will not appear on the lists (instead they
            will be in "Possible children/children" lists. This is also to avoid
            clutter. In the Child's profile, possible parents will also appear
            in the same way. The same applies to siblings / non siblings.
    
    Generation: (Generation I means Initial "parents", Generation II means child)
    
    Children: (Who the child will be if Generation I if mother, and who the
               possible children can be if father. Exceptions exist.)
     -Note: Morgan will be anyone's son/daughter depending on 
            My Unit's gender, and will not be listed under all characters 
            aside from My Unit.
    Parent: (Who the parent (mother) will be if Generation II)
    
    Possible Children/Parent: This will be what children one can have depending
                              on relationships, and what possible parents the
                              children can have.
    
    Base Stats: (Stats when you get them, for max stats, check Class section
                 below. For information on each stat, check Vital Translatons).
     -Note: X represents growth rates, from E (bad) to A (good). These come from
            the official guide, and will be posted until proved to be mistaken
            otherwise.
     -Note: XX is the stats, not the rate.
    X - Hit Points   [HP]  XX
    X - Strength     [STR] XX 
    X - Magic Power  [MAG] XX 
    X - Skill        [SKL] XX 
    X - Speed        [SPD] XX 
    X - Luck         [LUC] XX 
    X - Defense      [DEF] XX 
    X - Resistance   [RES] XX 
    Weapon Level (S): X
    
    Note on Stats: Max stats can vary by character and class. It would be too
    complicated to write out here, so I will redirect you to a very useful
    set up on serenesforest.net to view maximum stats:
    
    http://www.serenesforest.net/fe13/char_max_all.html
    
    Skills: The skills characters start off with will be here, for Generation I
    at least. Children stats vary due to inheritance.
    
    Birthday: Character Birthdays! Month/Day
    
    Death Quote: What They Say when they Die
    
    Character Bio:
    (As appears on the field, if applicable)
    (As appears in the Barracks)
    
    Character Title: The Epilogue title for the character (Possibly)
    
    Opinion: My Opinion of them (How they were as a unit, personality, etc). This
             obviously does not mean "Use or don't use" said units, as it is just
             experience in one playthrough, and the more dedicated could probably
             provide better explanations/suggestions.
    
             Though in the end I like to say it comes down to your own preference,
             especially in this game where one can reclass units constantly and
             max their stats out, I suppose some skills are still limited to
             certain characters, though.
    
             Remember: Opinion is exactly that. Like a game review, or like what
             any random person says -- do not take these as the absolute final
             word.
    
    ------------------------------------------------------------------------------
    
    Quick Search/Find List! Be sure to include the square brackets!
    
    Generation I Characters (Order of Recruitment):
    
     [MYUN] Avatar / My Unit
     [CHRO] Chrom
     [LISS] Lissa
     [FRED] Frederick
     [VIRI] Virion
     [SULL] Sully 
     [STAH] Stahl
     [VAIK] Vaike  
     [MIRI] Miriel 
     [SUMI] Sumia   
     [KELL] Kellum  
     [DONN] Donnel  
     [LONQ] Lon'qu
     [RICK] Ricken
     [MARI] Maribelle
     [PANN] Panne 
     [GAIU] Gaius 
     [CORD] Cordelia 
     [GREG] Gregor
     [NOWI] Nowi
     [LIBR] Libra
     [THAR] Tharja 
     [ANNA] Anna 
     [OLIV] Olivia  
     [CHER] Cherche 
     [HENR] Henry   
     [LUCI] Lucina  
     [SAYR] Say'ri   
     [TIKI] Tiki   
     [BASI] Basilio 
     [FLAV] Flavia
    
    Generation II Characters (All Optional Sidequests)
    
     [LUCI] Lucina
     [OWAI] Owain
     [INIG] Inigo
     [BRAD] Brady
     [KJEL] Kjelle
     [CYNT] Cynthia 
     [SEVE] Severa  
     [GERO] Gerome  
     [MORG] Morgan 
     [YARN] Yarne  
     [LAUR] Laurent
     [NOIR] Noire  
     [NAHH] Nah  
    
    -Special/DLC Characters/Spotpass Sidequest-
    
     [GANG] Gangrel
     [WALH] Walhart
     [EMME] Emmeryn
     [YENF] Yen'fay
     [AVER] Aversa
     [PRIA] Priam
    
    ------------------------------------------------------------------------------
    Generation I
    
     -Note: Includes Story-Specific Generation II Character
     -Note: Use Ctrl + F to skip to their section! Be sure to include the brackets
            so you don't keep running into every single mention of them.
     -Note: Mothers always have the same children, fathers effect their hair color,
            classes they can become (if applicable), and stats growth (?)
     -Note: Skills are passed down to children from parents
     -Note: Exceptions to the above are noted in their respective sections.
     -Note: Sidequests for the children unlock the moment an S rank is reached
            between parents, and it is after Chapter 14
    
    [MYUN]
    
    Name: Avatar / MyUnit
    Class: Lv 1 Strategist -> Grandmaster
    When/How: Automatic; Prologue
    Other Classes: All (Male/Female slightly Varies, check Class section)
    Support: 
     -Everyone (Can Marry Anyone of Opposite Gender; including Anna, Tiki, etc)
    Generation: I
    Children: Morgan (Opposite Gender to My Unit, with whoever
                    is partner. Will be related to offspring and not be able to
                    marry them even if they could otherwise. Can also marry into
                    Generation II!)
    Possible Children (Male): All other marriable units' children; Morgan (Female)
                      (Female): Morgan (Male), Lucina
    Base Stats:
    [HP]  19
    [STR] 06 
    [MAG] 05 
    [SKL] 05 
    [SPD] 06 
    [LUC] 04 
    [DEF] 06 
    [RES] 04
    Weapon Level (S): Sword (E) Magic (E)
    -Note: Growth rates not listed until I am sure how it works with attributing
     good and bad traits. If you have information on this, please contact me.
    Skills:
    -Veteran
    Birthday: Whatever you set it as.
    Epilogue Title: "High Deliverer"
    Death Quote:
    Character Bio:
    "A traveler with no memory of the past, but a gift for tactics."
    "A traveler who remembers nothing prior to being found by the wayside. Chrom
    realized her/his tactical genius and enlisted her/him in the Shepherds, where
    she/he is well liked. THe biggest mystery of the group."
    
    Opinion: The character is pretty interesting in the sense that they can
    support *everyone*. That is certainly unique and gives a good insight on
    the character, though may also detach the player as there's no decision
    making or anything involved.
    
    In terms of classes and such, MyUnit gets to be every class of their gender
    (with some exceptions), certainly making them a very malleable and
    formiddable unit, likely to be one of your most superior units in the game.
    Check classes and their skills, as well as growth rates to determine which
    skills you want in the end to fit your character best. There is no end to
    customization here.
    
    Considering they can support *everyone*, there is obviously a lot of dialogue
    that can either make you feel closer (or farther) from MyUnit. But there are
    quite a few degrees of freedom in there as a result too, though it may remind
    one of a dating sim, be it for good or bad.
    
    [CHRO]
    
    Name: Chrom / Krom
    Class: Lv 1  Lord -> Great Lord
    When/How: Automatic; Prologue
    Other Classes:
     -Cavalier -> Paladin / Great Knight
     -Archer -> Sniper / Bow Knight
    Support:
     -Lissa     A
     -Frederick A
     -Vaike     A
     -Gaius     A
    *-Sumia     S
    *-Sully     S
    *-Maribelle S
    *-Olivia    S
    Generation: I
    Possible Children: 
    -Lucina, Cynthia, Kjelle, Brady, Inigo
    Base Stats:
    C [HP]  20
    C [STR] 07 
    E [MAG] 01
    C [SKL] 08
    C [SPD] 08 
    A [LUC] 05
    D [DEF] 07
    E [RES] 01
    Weapon Level (S): Sword (E)
    Skills:
    -Dual Attack+
    Birthday: 5/27
    Death Quote:
    Epilogue Title: "Newly Exalted"
    Character Bio:
    "Captain of the Shepherds. Treats his men firmly but fairly."
    "The prince of Ylissle and descendant of the Hero-King. While of noble blood,
    he also leads a militia known as the Shepherds. His strong conviction makes
    him a fine captain. The most likely to break things."
    
    Opinion: Chrom, being one of the main characters of the game, you have to
    use whether you like it or not for all non-skirmish and side missions. For
    that reason, you will have to get used to him whether you like him or not!
    
    Fortunately, he manages to hold his own on the lower difficulties right from
    the start, and has the advantage of being able to use a weapon that does not
    break. He has a pretty limited class set, but is able to become a Great Lord,
    a very nice and well rounded class that learns Aether.
    
    With this, if made into a Paladin, he can learn Aegis, which can go in good
    combination with it.
    
    His supports are pretty limiting too, you would expect more from the Lord of
    the game, and so he doesn't actually get much room for background development
    via his supports.
    
    [LISS]
    
    Name: Lissa / Liz
    Class: Lv 1 Cleric ->  Battle Cleric / Sage
    When/How: Automatic, Prologue
    Other Classes:
     -Pegasus Knight -> Falcon Knight / Dark Flier
     -Troubadour -> Valkyrie / Battle Cleric
    Support:
     -Chrom     A
     -Maribelle A
     -Cherche   A
     -Olivia    A
    *-Kellam    S
    *-Donnel    S
    *-Frederick S
    *-Gaius     S
    *-Gregor    S
    *-Henry     S
    *-Libra     S
    *-Ricken    S
    *-Lon'qu    S
    *-Stahl     S
    *-Vaike     S
    *-Virion    S
    Generation: I
    Children: Owain
    Base Stats:
    D [HP]  17
    E [STR] 01 
    D [MAG] 05
    D [SKL] 04
    D [SPD] 04
    B [LUC] 08
    E [DEF] 03
    D [RES] 04
    Weapon Level (S): Staff ( E)
    Skills:
    -Miracle
    Birthday: 3/6
    Death Quote:
    Epilogue Title: "Sprightly Cleric"
    Character Bio:
    "A Shepherd, and Chrom's little sister. Eager to prove herself."
    "Chrom's tomboyish little sister, the princess of Ylissle. With nary an ounce
    of nobility in her personality, she is among the most likeable and approachable
    of the Shepherds. The girl most likely to snort."
    
    Opinion: She starts off rather fragile, and continues to be as you advance
    her. She has nice class options, notably Pegasus Knight and hence Dark Flier,
    meaning she is capable of passing on Galeforce to her son, Owain.
    
    Though she can be a Battle Cleric, her strength often falls short for the
    point of using an axe, though the skill to get as a Battle Cleric (Renewal)
    is very useful with Galeforce, and with Miracle as well. She works nicely as
    a Valkyrie or Sage as an ending class, as they are magic based.
    
    Her personality is rather up beat, though "tomboy" is not exactly the word
    I would use to describe her.
    
    [FRED]
    
    Name: Frederick / Frederick
    Class: Lv 1 Great Knight
    When/How: Automatic; Prologue
    Other Classes:
     - Cavalier -> Paladin / Great Knight
     - Knight -> General / Great Knight
     - Dracoknight -> Dragonmaster / Griffon Knight
    Support:
     -Henry     A
     -Chrom     A
     -Virion    A
    *-Lissa     S
    *-Maribelle S
    *-Miriel    S
    *-Nowi      S
    *-Tharja    S
    *-Sully     S
    *-Sumia     S
    *-Cordelia  S
    *-Panne     S
    Generation: I
    Possible Children:
    -Owain, Brady, Laurent, Nah, Noire, Khelle, Cynthia, Severa, Yarne
    Base Stats:
    B [HP]  28 
    C [STR] 13 
    E [MAG] 02
    C [SKL] 12
    D [SPD] 10 
    C [LUC] 06
    C [DEF] 14
    E [RES] 03
    Weapon Level (S): Sword (D), Lance (B), Axe (D)
    Skills:
    -Discipline
    -Outdoor Battle
    Birthday: 3/26
    Epilogue Title: "Cold Lieutenant"
    Death Quote:
    Character Bio:
    "The Shepherds' stern and sarcastic second in command."
    "Chrom's lieutenant, an Ylissean knight who is sincere to a fau.t He tends to
    demand tremendous effort for seemingly trivial things, and prefaces such
    excersises with a grin. The fondest of starting fires."
    
    Opinion:
    
    He will likely be your go-to guy at the start of the game, especially on
    Lunatic mode where his services are especially needed. In later game, you
    may find more use for him when reclassing to a lower class in order to get
    him more skills and experience.
    
    Personality wise, he's just about the most loyal person you'll find around,
    as evident in his lovely support conversations, such as with Chrom.
    
    [VIRI]
    
    Name: Virion / Viole
    Class: Lv 2 Archer -> Sniper /  Bow Knight
    When/How: Automatic; Chapter 1, Turn 2 (Square X 16, Y 10)
    Other Classes:
     -Wyvern Rider -> Wyvern Lord / Griffon Rider
     -Mage ->  Sage / Dark Knight
    Support:
     -Libra     A
     -Frederick A
    *-Lissa     S
    *-Sully     S
    *-Maribelle S
    *-Cordelia  S
    *-Panne     S
    *-Nowi      S
    *-Olivia    S
    *-Cherche   S
    *-Miriel    S
    *-Tharja    S
    Generation: I
    Children:
    Base Stats:
    D [HP]  19 
    C [STR] 06 
    D [MAG] 00 
    C [SKL] 09
    C [SPD] 05 
    C [LUC] 07 
    D [DEF] 06
    D [RES] 01
    Weapon Level (S): D (Bow)
    Skills:
    -Skill + 2
    Birthday: 12/10
    Death Quote:
    Epilogue Title: "Archest Archer"
    Character Bio:
    "A grandiloquent noble with a love of tall tales and romance."
    "A secretive noble from some land or another. While many would brand him a
    buffoon or a braggart, his boasts are often founded. He is swift to propose
    to anything female. The most prolonged primper."
    
    Opinion: He sort of ended up mediocre for me on all my play throughs, I love
    the Sniper class in previous games but they did not seem to work out this time
    through, or maybe I am just terribly unlucky!
    
    He has a variety in classes to choose from, from the more magical path to the
    flying path. This means he does get a variety of skills, but you may end up
    with characters that you prefer to use while Virion gets benched.
    
    It's a shame, though, since his personality via supports is very amusing.
    
    [SULL]
    
    Name: Sully / Soiree
    Class: Lv 2 Cavalier -> Paladin / Great Knight
    When/How: Automatic; Chapter 1, Turn 2 (Square X 15, Y 11)
    Other Classes:
     -Myrmidon -> Swordmaster /  Assassin
     -Wyvern Rider -> Wyvern Lord / Griffon Rider
    Support:
     -Miriel    A
     -Sumia     A
    *-Chrom     S
    *-Kellam    S
    *-Donnel    S
    *-Frederick S
    *-Gaius     S
    *-Gregor    S
    *-Henry     S
    *-Libra     S
    *-Ricken    S
    *-Lon'qu    S
    *-Stahl     S
    *-Vaike     S
    *-Virion    S
    Generation: I
    Children: Kjelle
    Base Stats:
    C [HP]  20 
    D [STR] 07 
    E [MAG] 01
    C [SKL] 08
    C [SPD] 08
    B [LUC] 06
    D [DEF] 07
    E [RES] 02
    Weapon Level (S): Lance (D)
    Skills:
    -Discipline
    Birthday: 12/5
    Death Quote:
    Epilogue Title: "Crimson Knight"
    Character Bio:
    "A no-nonsense, capable Shepherd with a mouth that would make brigands blush.
    Ylissean women admire her strength and call her "The Woman to End All Men."
    The last one you want cooking."
    
    Opinion: The Red Cavalier of the game, she has fair growths but can be a
    little difficult to train from the start of the game. She may start to
    improve after some grinding as she has a fair choice of classes (both a
    Paladin and Swordmaster, etc), meaning she has a nice range of skills that
    she can learn and pass on to her child.
    
    Her growths in Skill and Speed are better than her counterpart, Stahl. But
    her Strength and Defense fall shorter.
    
    [STAH]
    
    Name: Stahl / Sol
    Class: Lv 2 Cavalier -> Paladin / Great Knight
    When/How: Automatic; Chapter 2 Start
    Other Classes:
     -Myrmidon -> Swordmaster / Assassin
     -Archer -> Sniper / Bow Knight
    Support:
     -Donnel    A
     -Kellam    A
    *-Lissa     S
    *-Sully     S
    *-Maribelle S
    *-Cordelia  S
    *-Panne     S
    *-Nowi      S
    *-Olivia    S
    *-Cherche   S
    *-Miriel    S
    *-Tharja    S
    Generation: I
    Possible Children:
    -Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
    Base Stats:
    C [HP]  22 
    C [STR] 08
    E [MAG] 00
    D [SKL] 07
    D [SPD] 06
    C [LUC] 05
    C [DEF] 08
    E [RES] 01
    Weapon Level (S): Sword (D)
    Skills:
    -Discipline
    Birthday: 6/16
    Death Quote:
    Character Bio:
    "A surprisingly normal Shepherd with a big heart and perpetual cowlick. He has
    a good head on his shoulders, but the rest of him often has trouble keeping
    up. The most eager to clean a plate."
    
    Opinion: The Green Cavalier of the game. He is rather generic and uninspired,
    but I think that was the point.
    
    Like Sully, he can be difficult to train at first, he also uses a sword
    instead of a lance. His growths in Strength and Defense are higher than his
    counterpart Sully, but his Skill and Speed can fall shorter.
    
    If using one, try to use the other to balance each other out.
    
    [VAIK]
    
    Name: Vaike / Vake
    Class: Lv 3 Fighter -> Warrior / Hero
    When/How: Automatic; Chapter 2 Start
    Other Classes:
     -Thief -> Assassin / Trickster
     -Barbarian -> Berserker / Warrior
    Support:
     -Chrom     A
     -Lon'qu    A
    *-Lissa     S
    *-Sully     S
    *-Maribelle S
    *-Cordelia  S
    *-Panne     S
    *-Nowi      S
    *-Olivia    S
    *-Cherche   S
    *-Miriel    S
    *-Tharja    S
    Generation: I
    Possible Children:
    -Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
    Base Stats:
    B [HP]  24
    C [STR] 09
    E [MAG] 00
    C [SKL] 08
    D [SPD] 06
    C [LUC] 04
    C [DEF] 05
    E [RES] 00
    Weapon Level (S): Axe (D)
    Skills:
    -HP + 5
    Birthday: 12/26
    Death Quote:
    Character Bio:
    "A scatterbrained Shepherd who insists he's in control."
    "A rough-hewn Shepherd with a loud personality and far more confidence than
    his ability warrants. He sees himself as exemplary and reverently refers to
    himself in the third person. The best at misplacing things."
    
    Opinion: "Teach" is the only fighter you get in the game, and his range of
    classes are pretty good. Berserker, Warrior, and Hero are all great classes
    that he can become, if you manage to train him that far.
    
    The Warrior learns the "Counter" skill, which would pair very nicely with
    Sol from a Hero, and both on a Berserker. All are very useful skills to pass
    down to whoever you decide for his children to be.
    
    [MIRI]
    
    Name: Miriel
    Class: Lv 1 Mage -> Sage / Dark Knight
    When/How: Automatic; Chapter 2, Turn 2 (Space X 08, Y 20)
    Other Classes:
     -Troubadour -> Valkyrie / Battle Cleric
     -Dark Mage -> Sorcerer / Dark Knight
    Support:
     -Sully     A
     -Cherche   A
    *-Kellam    S
    *-Donnel    S
    *-Frederick S
    *-Gaius     S
    *-Gregor    S
    *-Henry     S
    *-Libra     S
    *-Ricken    S
    *-Lon'qu    S
    *-Stahl     S
    *-Vaike     S
    *-Virion    S
    Generation: I
    Children: Laurent
    Base Stats:
    D [HP]  18 
    E [STR] 00
    C [MAG] 06
    C [SKL] 05
    C [SPD] 07
    C [LUC] 06
    E [DEF] 03
    D [RES] 04
    Weapon Level (S): Tome (E)
    Skills:
    -Magic + 2
    Birthday: 2/12
    Death Quote:
    Character Bio:
    "A grandiloquent but fastidious Shepherd who grows irascible if so much as
    a single arrow sits ajar in its quiver. She adores research and obsesses over
    her object of study. The most sueprfluous packer."
    
    Opinion: Miriel gets balanced growths in Magic, Skill, Speed, and Luck, but
    falls short in the defense category, making her a very fragile unit that
    often needs protection, making her more of a liability in Lunatic mode's
    earlier levels especially.
    
    She can become a Battle Cleric and Dark Knight, but both are not recommended
    as her Strength and Defense will hamper both classes, and one is better off
    making her a fully magic-based unit.
    
    
    [SUMI]
    
    Name: Sumia
    Class: Lv 1 Pegasus Knight ->  Falcon Knight / Dark Flier
    When/How: Automatic; Chapter 3 Start
    Other Classes:
     -Knight -> General / Great Knight
     -Cleric -> Battle Cleric / Sage
    Support:
     -Sully     A
     -Cordelia  A
    *-Chrom     S
    *-Gaius     S
    *-Frederick S
    *-Henry     S
    Generation: I
    Children: Cynthia
    Base Stats:
    D [HP]  18
    D [STR] 06
    E [MAG] 03
    C [SKL] 11
    C [SPD] 11
    B [LUC] 08
    D [DEF] 05
    D [RES] 07
    Weapon Level (S): Lance (D)
    Skills:
    -Speed + 2
    Birthday: 11/24
    Death Quote:
    Character Bio:
    "A clumsy asipring Shepherd who tries her best all the same."
    "An absentminded, klutzy Shepherd with a shocking lack of self-worth. However,
    she exhibits one-of-a-kind talent, particulary when it comes to working with
    animals. The best at tripping over nothing."
    
    Opinion: Sumia, the clumsy. She is a fairly well rounded unit in categories
    other than magic. Her range of classes vary too, everything from the Dark
    Flier to a General, neither of them really fitting to her character, but
    a big boost in the skills she can learn and pass down to her daughter.
    
    She has a surprisingly limited range of supports, and the game goes to great
    lengths to say, "We're totally not trying to pair her up with Chrom" (even
    titling her rescue cutscene as "lovebirds")
    
    Her personality may get a little obnoxious.
    
    She is one of two Pegasus Knights in the game, the other being Cordelia, who
    worked out much better. However, they both have differing range of classes,
    meaning a differing range of skill sets, and so it can come down to personal
    preference.
    
    [KELL]
    
    Name: Kellam / Callum
    Class: Lv 5 Knight -> General / Great Knight
    When/How: Chapter 3; On Map as NPC [X 6, Y 14] from Turn 1, Speak with Chrom 
              to recruit!
    Other Classes:
     -Priest -> Battle Monk / Sage
     -Thief -> Assassin / Trickster
    Support:
     -Donnel    A
     -Stahl     A
    *-Lissa     S
    *-Sully     S
    *-Maribelle S
    *-Cordelia  S
    *-Panne     S
    *-Nowi      S
    *-Olivia    S
    *-Cherche   S
    *-Miriel    S
    *-Tharja    S
    Generation: I
    Possible Children:
    -Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
    Base Stats:
    C [HP]  21
    C [STR] 10
    E [MAG] 00
    C [SKL] 07
    D [SPD] 05
    D [LUC] 03
    B [DEF] 12
    D [RES] 02
    Weapon Level (S): Lance (D)
    Skills:
    -Defense + 2
    Birthday: 6/24
    Death Quote:
    Character Bio:
    "A laconic, blank-faced Shepherd whose infamous lack of presence causes him
    to pass by the others as if invisible. Despite his protests, he is actually
    quite proud of that. The tallest while seated."
    
    Opinion:
    
    Your defense man. Pairing him and Frederick together in the early game makes
    for an incredible wall for the front lines. Be wary of magic around this guy,
    as expected of his class.
    
    Interesting that he can become a Thief and hence an Assassin/Trickster, as
    well as a Battle Priest. This makes him open to an insane amount of useful
    skills that when on a General or Great Knight, would just be deadly. A
    General with Acrobat, Lethality, and Renewal for instance.
    
    Character wise, he lacks presence, and this joke carries over quite a bit in
    his support conversations. He should have been the only character with the
    "Shade" or "Stillness" skill (which do not exist in this game).
    
    [DONN]
    
    Name: Donnel / Donny
    Class: Lv 1 Villager -> None
    When/How: Sidequest 01, He has to Level up to at least level 2 before the end
              of the mission
    Other Classes:
     -Mercenary -> Hero / Bow Knight
     -Fighter -> Warrior / Hero
    Support:
     -Stahl     A
     -Kellam    A
    *-Lissa     S
    *-Sully     S
    *-Maribelle S
    *-Cordelia  S
    *-Panne     S
    *-Nowi      S
    *-Olivia    S
    *-Cherche   S
    *-Miriel    S
    *-Tharja    S
    Generation: I
    Children:
    -Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
    Base Stats:
    C [HP]  16
    C [STR] 04
    E [MAG] 00
    C [SKL] 02
    C [SPD] 03
    A [LUC] 11
    D [DEF] 03 
    E [RES] 00
    Weapon Level (S): Lance (E)
    Skills:
    -Good Growths
    Birthday: 6/4
    Death Quote:
    Character Bio:
    "A villager from a remote corner of Ylisse who came to the fight with little
    more than farming experience. However, he is eager to learn and shows a great
    deal of promise. The one with the curliest hair."
    
    Opinion: A big complaint about Donnel is that the Villager class cannot
    upgrade into anything directly. The useful thing about his base class is
    learning the "Underdog" skill at Level 15. After that, he must be
    changed to a different class before upgrading to a newer one.
    
    He works out okay thanks to the extra level up opportunities he gets, but
    when you train your other units diligently, it comes down to preference. If
    you have time to train him, however, he becomes an incredible unit, especially
    when made a Hero (personal favorite). He will likely max out most of his stats
    thanks to his great growths compounded with his skills, so it comes down to
    whichever class you prefer.
    
    He has a great skill and class range, a lot of hard hitting classes with
    useful skills.
    
    You may want to consider who he passes this skill down to. He is the only
    one with it in the game.
    
    [LONQ]
    
    Name: Lon'qu / Ronku
    Class: Lv 4 Myrmidon -> Swordmaster / Assassin
    When/How: Automatic; End of Chapter 4
    Other Classes:
     -Thief -> Assassin / Trickster
     -Dracoknight -> Wyvern Rider / Griffon Rider
    Support:
     -Vaike     A
     -Gregor    A
    *-Lissa     S
    *-Sully     S
    *-Maribelle S
    *-Cordelia  S
    *-Panne     S
    *-Nowi      S
    *-Olivia    S
    *-Cherche   S
    *-Miriel    S
    *-Tharja    S
    Generation: I
    Children:
    -Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
    Base Stats:
    C [HP]  20
    D [STR] 06
    E [MAG] 01
    C [SKL] 12
    C [SPD] 13
    B [LUC] 07
    D [DEF] 07
    E [RES] 02
    Weapon Level (S): Sword (C)
    Skills:
    -Avoid +10
    Birthday: 10/10
    Death Quote:
    Character Bio:
    "A curt Feroxi warrior who wilts in the presence of women."
    "A swordsman raised in Regna Ferox, where Khan Basilio has vouched for his
    skill. While cool and curt around most people, the very sight of a woman
    turns him beet red. The deftest potato peeler."
    
    Opinion: The typical myrmidon of the game, his Skill and Speed will be
    incredible while Strength and Defense may fall a little short. If given
    the training he will be useful due to his range of classes avaliable, and
    you may want to consider who he passes his classes down to as they are all
    very useful ones with useful skills.
    
    His personality and backstory can be somewhat interesting if looked into
    via support conversations.
    
    [RICK]
    
    Name: Ricken / Richt
    Class: Lv 3 Mage -> Sage / Dark Knight
    When/How: Automatic; Chapter 5 Start, (X 15, Y 10)
    Other Classes:
     -Cavalier -> Paladin / Great Knight
     -Archer -> Sniper / Bow Knight
    Support:
     -Gregor    A
     -Henry     A
    *-Lissa     S
    *-Sully     S
    *-Maribelle S
    *-Cordelia  S
    *-Panne     S
    *-Nowi      S
    *-Olivia    S
    *-Cherche   S
    *-Miriel    S
    *-Tharja    S
    Generation: I
    Possible Children:
    -Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
    Base Stats:
    C [HP]  20
    E [STR] 03
    D [MAG] 08
    D [SKL] 06
    D [SPD] 05
    B [LUC] 10
    D [DEF] 06
    D [RES] 03
    Weapon Level (S): Magic (D)
    Skills:
    -Magic + 2
    Birthday: 5/23
    Death Quote:
    Character Bio:
    "A novice Shepherd who looks and acts like a child. While this endears him
    to the otehrs, he hates being treated as anything less than an equal. He sees
    Chrom as a brother. The most popular with cute animals."
    
    Opinion: He has balanced growths by default, but he may be benched by the time
    you get him, as you will have other useful characters to use. If you do train
    him, he sometimes does incredibly well, and sometimes not so great. It can
    be a manner of preference.
    
    He has a rather limited range of classes and skills to acquire, so you may
    want to consider this too when it comes to children and inheritance.
    
    He has a few interesting support conversations, though.
    
    [MARI]
    
    Name: Maribelle / Mariabel
    Class: Lv 3 Troubadour -> Valkyrie / Battle Cleric
    When/How: Automatic; Chapter 5 Start (X 16, Y 11)
    Other Classes:
     -Pegasus Knight -> Falcon Knight / Dark Flier
     -Mage -> Sage / Dark Knight
    Support:
     -Lissa     A
     -Olivia    A
    *-Chrom     S
    *-Kellam    S
    *-Donnel    S
    *-Frederick S
    *-Gaius     S
    *-Gregor    S
    *-Henry     S
    *-Libra     S
    *-Ricken    S
    *-Lon'qu    S
    *-Stahl     S
    *-Vaike     S
    *-Virion    S
    Generation:
    Children: Brady
    Base Stats:
    D [HP]  18
    E [STR] 00
    C [MAG] 05
    C [SKL] 04
    D [SPD] 06
    A [LUC] 05
    E [DEF] 03
    C [RES] 06
    Weapon Level (S): Staff (D)
    Skills:
    -Resistance + 2
    Birthday: 4/14
    Death Quote:
    Character Bio:
    "Lissa's best friend. A proud and sharp-tongued nobel from one of Ylisse's
    most well-to-do houses. She is cold to strangers, particulary commoners, but
    warms quickly. The most likely to toss in her sleep."
    
    Opinion: She generally does a great job in being a magic unit, with her
    magic, skill, resistance, and luck constantly on the rise. She can be a little
    hard to train at first being a healer, but if oten pays off once she upgrades.
    A Valkyrie is a bit better for her over a Battle Cleric as she will continue
    to go up in magic and not too likely in strength.
    
    She has access to a good range of skills, and is one of the few who can
    marry Chrom. Her child, Brady, is also plain awesome. Well, as a character
    anyway.
    
    Her supports can be amusing.
    
    [PANN]
    
    Name: Panne / Velvet
    Class: Lv 6 Taguel -> None
    When/How: Automatic; Chapter 6, Turn 2 (X 10, Y 02)
    Other Classes:
     -Thief -> Assassin / Trickster
     -Dracoknight -> Dragonmaster / Griffon Knight
    Support:
     -Cordelia  A
     -Olivia    A
    *-Kellam    S
    *-Donnel    S
    *-Frederick S
    *-Gaius     S
    *-Gregor    S
    *-Henry     S
    *-Libra     S
    *-Ricken    S
    *-Lon'qu    S
    *-Stahl     S
    *-Vaike     S
    *-Virion    S
    Generation: I
    Children: Yarne
    Base Stats:
    B [HP]  28
    C [STR] 08
    E [MAG] 01
    C [SKL] 09
    B [SPD] 10
    C [LUC] 08
    C [DEF] 07
    E [RES] 03
    Weapon Level (S): None
    Birthday: 11/18
    "The last of the taguel race. Sensible and self-reliant."
    "A nationless shape-shifter and the last of the taguel. While cool and
    sensible by nature, she shows little interest in finding a partner and
    remedying the fate of her race. The fastest at wolfing down a meal."
    
    Opinion: Reminiscent of Manakete of this game and Laguz of previous games,
    Panne is a manner of preference. Her growth is all over the place, getting
    good growths in the physical sectors of strength, speed, defense, etc. When
    you first get her in the game, access to stones are limited and so you may
    have trouble training her beyond the first stone use. Her base stats without
    the stone may be rather low, and so you may be best changing her to another
    class first.
    
    Her class range is fairly open, being a Thief leaves her to eventually
    become an Assassin class, which may be useful. Leaving her as a Taguel is
    often rare due to the limitations in weaponry, so I would advise not doing
    so.
    
    Her personality is as expected of a genocide-sole-survivor. She's not above
    rabbit jokes, however. If MyUnit is paired with her, Morgan will be able
    to shift into a Taguel as well.
    
    [GAIU]
    
    Name: Gaius / Gaia
    Class: Lv 5 Thief -> Assassin / Trickster
    When/How: Enemy on Chapter 6, Talk with Krom! (X 02, Y 08)
    Other Classes:
     -Myrmidon -> Swordmaster / Assassin
     -Fighter -> Warrior / Hero
    Support:
     -Libra     A
     -Chrom     A
    *-Sumia     S
    *-Lissa     S
    *-Sully     S
    *-Maribelle S
    *-Cordelia  S
    *-Panne     S
    *-Nowi      S
    *-Olivia    S
    *-Cherche   S
    *-Miriel    S
    *-Tharja    S
    Generation: I
    Possible Children:
    -Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
    Base Stats:
    C [HP]  22
    C [STR] 07
    E [MAG] 00
    C [SKL] 13
    C [SPD] 15
    D [LUC] 06
    D [DEF] 05
    E [RES] 02
    Weapon Level (S): Sword (C)
    Birthday: 1/2
    Death Quote:
    Character Bio:
    "A formidable Ylissean thief with a soft spot for sugar."
    "A cool and capable Ylissean thief who will take any job for the right price.
    He is absolutely obsessed with sweets and hides 50 varieties of "emergency
    snacks" in his cloak. The most frequent nosebleeder."
    
    Opinion: The sweet thief. While his growths seem pretty balanced, he often
    ends up shooting way up in Speed, sometimes with nothing else. However, it
    usually catches up. He is a good doubles partner at first, as he's hard to
    train individually for some time before he becomes self sufficient.
    
    His supports can be silly. His class range is great as a Thief, and very
    beneficial to whichever child he passes these classes down to.
    
    [CORD]
    
    Name: Cordelia / Tiamo
    Class: Lv 7 Pegasus Knight -> Falcon Knight / Dark Flier
    When/How: Chapter 7, Turn 3 Start on space (15,02)
    Other Classes:
     -Mercenary -> Hero / Bow Knight
     -Dark Mage -> Sorcerer / Dark Knight
    Support:
     -Panne     A
     -Sumia     A
    *-Kellam    S
    *-Donnel    S
    *-Frederick S
    *-Gaius     S
    *-Gregor    S
    *-Henry     S
    *-Libra     S
    *-Ricken    S
    *-Lon'qu    S
    *-Stahl     S
    *-Vaike     S
    *-Virion    S
    Generation: I
    Children: Severa
    Base Stats:
    C [HP]  25
    C [STR] 09
    E [MAG] 03
    D [SKL] 13
    D [SPD] 12
    C [LUC] 09
    C [DEF] 08
    D [RES] 08
    Weapon Level (S): Lance (C)
    Birthday: 7/7
    Death Quote:
    Character Bio:
    "An Ylissean pegasus knight too humble to see her vast talents."
    "An Ylissean pegasus knight who has been friends with Sumia since childhood.
    Her beauty, skill, and record are surpassed by few, but she cannot seem to win
    Chrom's heart. The deepest, most frequent sigher."
    
    Opinion: She worked out well for me, compared to Sumia as a Pegasus Knight.
    I ultimately left her as a Hero as her final class, it seemed to work out
    very well.
    
    Her class options are pretty varied, and this will help her offspring out
    too.
    
    Her look has been very popular here (in Japan), and you can find a lot of
    fan art of her to show that. It seems to be the same abroad too. Her extreme
    attachment to Chrom may be off putting to some, indeed, it gets her killed,
    even.
    
    Her Birthday is also on Tanabata, that's good luck!
    
    [GREG]
    
    Name: Gregor / Grego
    Class: Lv 10 Mercenary -> Hero / Bow Knight
    When/How: Automatic; Chapter 8 Start (X 07, Y 15)
    Other Classes:
     -Barbarian -> Berserker / Warrior
     -Myrmidon -> Swordmaster / Assassin
    Support:
     -Ricken    A
     -Lon'qu    A
    *-Lissa     S
    *-Sully     S
    *-Maribelle S
    *-Cordelia  S
    *-Panne     S
    *-Nowi      S
    *-Olivia    S
    *-Cherche   S
    *-Miriel    S
    *-Tharja    S
    Generation: I
    Possible Children:
    -Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
    Base Stats:
    B [HP]  30
    C [STR] 12
    E [MAG] 00
    C [SKL] 13
    D [SPD] 11
    C [LUC] 08
    C [DEF] 10
    E [RES] 02
    Weapon Level (S): Sword (C)
    Birthday: 1/27
    Death Quote:
    Character Bio:
    "A likeable merc whose feet have touched the soil of many a land. Year of
    experience have hardened him--mostly--but he still winces when people harp
    on about his age. The first to get a crick in his back."
    
    Opinion: Gregor is the first mercenary you get, and a pretty average one at
    that. You may find more use in later child mercenaries who grow up with
    parents' inheritance and skills, but until then he can be fairly useful.
    
    His manner of speaking and background leads to interesting support
    conversations.
    
    [NOWI]
    
    Name: Nowi / Nono
    Class: Lv 3 Manakete -> None
    When/How: Automatic; Chapter 8 Start (X 08, Y 15)
    Other Classes:
     -Wyvern Rider ->  Wyvern Lord / Griffon Rider
     -Mage -> Sage / Dark Knight
    Support:
     -Cherche   A
     -Tharja    A
    *-Kellam    S
    *-Donnel    S
    *-Frederick S
    *-Gaius     S
    *-Gregor    S
    *-Henry     S
    *-Libra     S
    *-Ricken    S
    *-Lon'qu    S
    *-Stahl     S
    *-Vaike     S
    *-Virion    S
    Generation: I
    Children: Nah
    Base Stats:
    A [HP]  18
    C [STR] 04
    D [MAG] 00
    D [SKL] 02
    D [SPD] 03
    B [LUC] 08
    C [DEF] 02
    D [RES] 02
    Weapon Level (S): None
    Birthday: 9/21
    Death Quote:
    Character Bio:
    "An innocent 'little' manakete with a dramatic side."
    "A manakete from no land in particular. While she looks young and likes to
    play outside with children, she is actually over 1,000 years old and counting.
    The biggest oversleeper."
    
    Opinion: Manaketes are a nice class, as they can attack both short and far,
    like a magic user, making them superior to Taguel in a way. As such, it makes
    her a pretty useful unit, but, like the Taguel, may be limited in training
    due to the Dragonstone running out. This can make it difficult to grind past
    a certain level, and you may want to reclass her into something like a
    Wyvern Rider.
    
    She has stable stats growth all around. But, I benched her quickly in favor
    of other units.
    
    She is also a controversial character from what I've seen, with people
    uncomfortable with her child-like demeanor (in looks and personality). While
    the game emphasizes the 1000 years old, it also emphasizes her immaturity. I
    suppose it comes down to preference in this sense.
    
    [LIBR]
    
    Name: Libra / Libera
    Class: Battle Monk
    When/How: Chapter 9 Start (X 02, Y20), He is an NPC, you have to talk to him 
              with Chrom!
    Other Classes:
     -Priest -> Battle Monk / Sage
     -Mage -> Sage / Dark Knight
     -Dark Mage -> Sorcerer / Dark Knight
    Support:
     -Gaius     A
     -Virion    A
    *-Lissa     S
    *-Sully     S
    *-Maribelle S
    *-Cordelia  S
    *-Panne     S
    *-Nowi      S
    *-Olivia    S
    *-Cherche   S
    *-Miriel    S
    *-Tharja    S
    Generation: I
    Possible Children:
    -Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
    Base Stats:
    C [HP]  38
    D [STR] 14
    D [MAG] 15
    C [SKL] 12
    D [SPD] 13
    C [LUC] 10
    D [DEF] 11
    D [RES] 16
    Weapon Level (S): Axe (C) Staff (C)
    Birthday: 7/1
    Character Bio:
    "A patient Ylissean priest who is often mistaken for a woman."
    "An Ylissean priest with a calming mien. So lovely are his features that
    strangers often mistake him for a woman. His one flaw is a tendency to get
    caught up in deatils. The one with the scabbiest knees."
    
    Opinion: The pretty-boy-priest with a dark past of the game. He comes in as
    a Class 2 unit, though his base stats are subpar as expected from a pre-
    promote. However, he has his uses in the sense of introducing the Battle
    Monk class that can use Axes as well as heal, making him pretty useful until
    you get Lissa or Maribelle up to speed.
    
    You can eventually reclass him into another class after getting the useful
    skill of Renewal.
    
    His supports go in interesting direction, such as with Virion, as one would
    expect.
    
    [THAR]
    
    Name: Tharja / Sariya
    Class: Lv 10 Dark Mage -> Sorcerer / Dark Knight
    When/How: Chapter 9, Enemy (X 15, Y 19), Talk with Krom!
    Other Classes:
     -Archer -> Sniper / Bow Knight
     -Knight -> General / Great Knight
    Support:
     -Nowi      A
    *-Kellam    S
    *-Donnel    S
    *-Frederick S
    *-Gaius     S
    *-Gregor    S
    *-Henry     S
    *-Libra     S
    *-Ricken    S
    *-Lon'qu    S
    *-Stahl     S
    *-Vaike     S
    *-Virion    S
    Generation: I
    Children: Noire
    Base Stats:
    C [HP]  25
    D [STR] 04
    C [MAG] 11
    D [SKL] 05
    C [SPD] 12
    C [LUC] 03
    D [DEF] 10
    E [RES] 07
    Weapon Level (S): Magic (Including Dark) (D)
    Birthday: 4/2
    Death Quote:
    Character Bio:
    "A dour Plegian with a jealous streak and a knack for curses."
    "A mopey Plegian dark mage with a jealous streak. She usually keeps to herself
    and chants disturbing hexes but openly stalks MyUnit, in whom she has an
    unhealthy interest. The one with the darkest thoughts."
    
    Opinion: Tharja seems to be the end-all-be-all of units from skimming the
    boards on gameFAQs, as well as polls in Japan according to the Knights of
    Iris book, popular up there with Lucina and Cordelia, even. 
    
    As a Dark Mage and Sorceror, her defense will be on the rise along with
    her magic and speed, making her a very capable armor-killer unit, and
    surprisingly weak against magic due to low resistance that comes with it.
    
    Henry, the other dark mage, actually worked out better for me in playthroughs,
    so it may come down to which Dark Mage you prefer to use.
    
    Her personality can be creepy, but it seems her attachment to MyUnit and
    rather odd nature makes her oddly popular. It makes you wonder about the
    audience...
    
    [ANNA]
    
    Name: Anna
    Class: Trickster
    When/How: Sidequest 4, She is an NPC (X 07, Y 12), Talk with Krom!
    Other Classes:
     -Archer -> Sniper / Bow Knight
     -Thief -> Assassin / Trickster
     -Mage -> Sage / Dark Knight
    Support:
     -Tiki A
    Generation: I
    Children: None
    Base Stats:
    C [HP]  35
    D [STR] 12
    D [MAG] 17
    D [SKL] 22
    D [SPD] 21
    A [LUC] 25
    D [DEF] 08
    D [RES] 10
    Weapon Level (S): Sword (C) Staff (D)
    Birthday: 6/11
    Death Quote:
    Character Bio:
    "An enigmatic merchant with a bevy of identical sisters --more than she can
    count. Like most merchants, she is a smooth talker who loves both gold and
    rich customers. The one with the fattest nest egg."
    
    Opinion: Anna is a very useful unit when you first get her, and she ends with
    incredible luck. However, if you don't continue to use her from when you first
    get her, she will likely start to fall behind as prepromotes generally do.
    Her stats in some areas are subpar, but her ability to use staves and swords
    can come in handy.
    
    I advise reclassing her after she learns the very useful skill "Acrobat."
    Another downside is her support is very limited to MyUnit and Tiki, meaning
    she won't receieve the same benefits as other units with plenty of supports
    may. For these reasons she may fall behind in the later game.
    
    Her other classes can be useful, but Trickster/Assassin may be the best for
    her.
    
    [OLIV]
    
    Name: Olivia
    Class: Dancer -> None
    When/How: Automatic; Chapter 11 Start
    Other Classes:
     -Myrmidon -> Swordmaster / Assassin
     -Pegasus Knight -> Falcon Knight / Dark Flier
    Support:
     -Maribelle A
     -Panne     A
    *-Chrom     S
    *-Kellam    S
    *-Donnel    S
    *-Frederick S
    *-Gaius     S
    *-Gregor    S
    *-Henry     S
    *-Libra     S
    *-Ricken    S
    *-Lon'qu    S
    *-Stahl     S
    *-Vaike     S
    *-Virion    S
    Generation: I
    Children: Inigo
    Base Stats:
    C [HP]  18
    D [STR] 03
    D [MAG] 01
    C [SKL] 08
    C [SPD] 09
    B [LUC] 05
    E [DEF] 03
    E [RES] 02
    Weapon Level (S): Sword (D)
    Birthday: 8/20
    Death Quote:
    Character Bio:
    "A shy, introverted caravan dancer who goes above and beyond to help others.
    Despite her stage fright, she is unparalleled in her craft and has admirers
    around the world. The most mesmerizing singer."
    
    Opinion: She's the only dancer you get in this game! She's a very useful unit,
    but initially very weak, so you have to do your best to defend her. Luckily
    she's easy to level up since the dancing gives experience! She will do really
    nicely in the luck and speed category, so will often be able to dodge in those
    vital moments.
    
    Eventually I made her an Assassin, and a Swordmaster, then back to Dancer.
    That way, she was able to not only dance, but also defend herself by using
    the skills Astra or Lethality, etc.
    
    The overly shy personality may get annoying for some, but to those it was
    aiming to appeal to here (in Japan), it certainly worked! She is still a good
    unit for support regardless of that.
    
    She is the hardest to pair with Chrom, as you have to make sure every other
    compatible female unit is married off.
    
    [CHER]
    
    Name: Cherche / Serge
    Class: Lv 12 Wyvern Rider -> Wyvern Lord / Griffon Rider
    When/How: Automatic; Chapter 12 Start
    Other Classes:
     -Troubadour -> Valkyrie / Battle Cleric
     -Cleric -> Battle Cleric / Sage
    Support:
     -Nowi      A
     -Miriel    A
    *-Kellam    S
    *-Donnel    S
    *-Frederick S
    *-Gaius     S
    *-Gregor    S
    *-Henry     S
    *-Libra     S
    *-Ricken    S
    *-Lon'qu    S
    *-Stahl     S
    *-Vaike     S
    *-Virion    S
    Generation: I
    Children: Gerome
    Base Stats:
    B [HP]  30
    C [STR] 14
    E [MAG] 01
    C [SKL] 12
    D [SPD] 11
    C [LUC] 08
    C [DEF] 15
    E [RES] 02
    Weapon Level (S): Axe (C)
    Birthday: 10/17
    Death Quote:
    Character Bio:
    "A wyvern rider in the service of House Virion. She was raised with simple
    values and likes to cook and sew, but loves her "sweet, adorable" wyvern
    Minerva even more. The most terrifying when angry."
    
    Opinion: The first and one of the only Wyvern Riders you get, she has all
    the strengths that come with it, such as Strength, Skill, and Defense. She
    can be a fairly good unit if you keep training her. Cordelia and Sumia you
    would have had plenty of time to train before you get her, so you can take
    your pick on preference regarding a flying unit.
    
    She can become a Battle Cleric to get the useful skill Renewal, but ultimately
    left as Wyvern Lord may be best. Besides, it would be awkward for her to
    constantly mention Minerva when Minerva doesn't exist. (Or if she's riding
    a Griffon instead...?)
    
    Tiki actually worked out as an overall better Wyvern Lord, but you get her
    much later in the game.
    
    [HENR]
    
    Name: Henry
    Class: Lv 12 Dark Mage -> Sorcerer / Dark Knight
    When/How: Automatic; Chapter 13 Start
    Other Classes:
     -Barbarian -> Berserker / Warrior
     -Thief -> Assassin / Trickster
    Support:
     -Frederick A
     -Ricken    A
    *-Sumia     S
    *-Lissa     S
    *-Sully     S
    *-Maribelle S
    *-Cordelia  S
    *-Panne     S
    *-Nowi      S
    *-Olivia    S
    *-Cherche   S
    *-Miriel    S
    *-Tharja    S
    Generation: I
    Possible Children:
    -Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
    Base Stats:
    C [HP]  28
    D [STR] 06
    D [MAG] 13
    C [SKL] 14
    C [SPD] 08
    C [LUC] 10 
    C [DEF] 12
    E [RES] 05
    Weapon Level (S): Magic (C)
    Birthday: 11/13
    Death Quote:
    Character Bio:
    "A Plegian dark mage with a fetish for bloodshed and an indelible grin.
    While disarmingly optimistic, he shows a gruesome lack of mercy while on the
    battlefield. The one with the lowest heart rate."
    
    Opinion: If the above description didn't describe this creepy character
    enough, his support conversations will say enough. Though, he's so creepy it's
    charming, with his lovely jokes and all.
    
    Like Tharja, his defense will continue to increase well if you make him into
    a Sorceror. His class set allows him to learn good skills, such as Counter
    and Lethality, as well as Acrobat, which may benefit a Sorceror in the end
    quite a bit.
    
    He worked out better than Tharja for me, but it is a manner of personal
    preference when it comes down to that, as they are both pretty similar.
    
    His eternal happiness is pretty adorable. His supports can also be very...
    interesting. Both with Sumia, and with Ricken, he's full of amusement.
    
    [LUCI]
    
    Name: Lucina
    Class: Lv 10 Lord -> Great Lord
    When/How: Automatic; Chapter 13 End
    Other Classes:
    -Note: While a Generation II Unit, Put here since it's more like 1 1/2...
           Will inherit Mother's Class-possibilities in addition to below.
    -Note: This Profile is in both Gen I and II's lists
     -Cavalier -> Paladin / Great Knight
     -Archer -> Sniper / Bow Knight
    Support: (Can still support/marry My Unit/Avatar (if male))
     -Mother  A  (Depends on Chrom's partner)
     -Sibling A  (Depends on Chrom's partner)
     -Chrom   A
     -Kjelle  A
     -Tiki    A
     -Cynthia A
    *-Owain   S
    *-Inigo   S
    *-Brady   S
    *-Yarne   S
    *-Laurent S
    *-Gerome  S
    *-Morgan  S (If Male and not Brother)
    Generation: I/II (Marriable with Kids, Yet...)
    Children: 
    Can be a Parent to Morgan (If My Unit is Male)
    Parent: Chrom
    Possible Mothers: S Supports with Chrom
    Base Stats:
    C [HP]  12
    D [STR] 05
    E [MAG] 01
    C [SKL] 08
    C [SPD] 04
    A [LUC] 13
    D [DEF] 03
    D [RES] 03
    Weapon Level (S): Sword (C)
    Birthday: 4/20
    Death Quote:
    Character Bio:
    "Chrom's future daugher, a kind and just princess who made it her duty to
    save the world. She loves her fatehr and would do anything to keep him safe.
    The least likely to get a joke."
    
    Opinion: She was probably my overall most successful unit, with the best 
    performence overall. MyUnit had married Chrom, and so she had inherited
    every avaliable Female class, and so could acquire any skill of those classes
    if changed and trained to the required levels.
    
    Considering she had already started with Aether among other things, as well
    as the ability to support my other most often used units (i.e. MyUnit, Krom,
    Wood, Mark (who was a sibling), etc, and then paired with the fact she also
    gets an infinite weapon all came down to her being an incredible unit during
    my playthrough. I settled on Great Lord in the end as I liked the model
    best, and the well rounded stats, over the other classes she could be.
    
    I also like her design, a bit less on the fanservice side. She was voted
    quite the popular character in Japan in polls from The Knights of Iris. I'm
    not sure how she compares in the west, so far I have seen more favor on other
    characters.
    
    In terms of personality, she's quite the loyal one, with a strong exterior and
    a softer interior. Some with a degree of understanding of Japanese (and even
    those without) may get tired of her saying Otou-sama (My Lord-father),
    a lot, or Okaa-sama (My Lord-Mother) a lot, but I forgave her for it
    when you understand the circumstance of where she's coming from (that is, a
    world where everyone's parents are dead).
    
    Being her parent makes a few events in the story also seem more relevant,
    such as the confrontation scene.
    
    Trivia: Her birthday is the same as the release of the first Fire Emblem
    game.
    
    [SAYR]
    
    Name: Say'ri / Sairi
    Class: Lv 1 Swordmaster
    When/How: Chapter 15, an NPC (X 21, Y 01), speak with Krom!
    Other Classes:
     -Myrmidon -> Swordmaster / Assassin
     -Pegasus Knight -> Falcon Knight / Dark Flier
     -Wyvern Rider -> Wyvern Lord / Griffon Rider
    Support:
     -Tiki A
    Generation: I
    Children: None
    Base Stats:
    C [HP]  39
    D [STR] 17
    E [MAG] 07
    C [SKL] 23
    C [SPD] 26
    C [LUC] 20
    D [DEF] 12
    D [RES] 10
    Weapon Level (S): Sword (B)
    Birthday: 1/11
    Death Quote:
    Character Bio:
    "The upright and dignified princess of the Chon'sin dynasty. Her old-fashioned
    speech and manners set her apart from the Ylisseans. She loves her brother
    Yen'fay fiercely. The most talented skin diver."
    
    Opinion: She is one of the last few characters you get in the game, especially
    if you do all the child sidequests before going to meet her, which is
    possible and highly likely. If you did so, you likely also have units that
    are already better than her in everyway. She is a fairly well rounded unit
    though if you bother to train her.
    
    Her personality is pretty fair, and design that of which the female
    swordmaster character model is based off in this game.
    
    She remains story relevant, but can only support MyUnit and Tiki, making her
    pretty limited to bonuses she can receive from relationships.
    
    [TIKI]
    
    Name: Tiki
    Class: Manakete -> None
    When/How: Automatic; Sidequest 17's End
    Other Classes:
     -Wyvern Rider -> Wyvern Lord / Griffon Rider
     -Mage -> Sage / Dark Knight
    Support:
     -Lucina A
     -Anna   A
     -Say'ri A
     -Nah Nn A
    Generation: I
    Children: None
    Base Stats:
    A [HP]  39 
    C [STR] 18
    C [MAG] 10
    D [SKL] 14
    D [SPD] 16
    A [LUC] 18
    C [DEF] 15
    C [RES] 12
    Weapon Level (S): None
    Birthday: 2/28
    Death Quote: "I won't have to be alone...anymore..."
    Character Bio:
    "The Voice of the divine dragon. While mature, she also has a child-like
    side. Being a dragonkin, she has lived since days of yore and was friends
    with the Hero-King, Marth. The most likely to sleep in."
    
    Opinion: A cameo from the older games, just a little more grown up. She comes
    a little latish in the game, but if you like to grind in skirmishes to bring
    people up to speed, she will probably work nicely! But at this point I imagine
    you would already have a select group of powerful units that may end up
    benching Tiki anyway. It all just comes down to how you play! She starts off
    with the Dragonstone+ though, which boosts her stats incredibly while she
    uses it.
    
    Her HP and Luck will go up almost guaranteed, the rest of her stats often
    follow for overall good level ups.
    
    Though her story presence is off and on, she's still able to die and remain
    dead for the epilogue.
    
    I reclassed her into a Wyvern Rider when she maxed out her Manakete level,
    and she did okay there too, but not as good as my already existing flying
    units. So it comes down to your preference and patience, really! When she
    upgraded into a Wyvern Lord from there, she did extremely well; again, it
    depends how much you grind/would use her in late game.
    
    Due to design, she's really popular here (in Japan) as you can imagine! She
    has quite a bit of fan art of her as well that you can easily find on places
    like pixiv! Personality wise, despite the exterior can still be a little
    childish. The supports with the female MyUnit is pretty silly.
    
    [BASI]
    
    Name: Basilio
    Class: Warrior
    When/How: Automatic; Chapter 23; After defeating Fauder (X 16, Y 06)
    Other Classes:
     -Barbarian -> Berserker / Warrior
     -Knight -> General / Great Knight
     -Fighter -> Warrior / Hero
    Support:
     -Flavia A
    Generation: I
    Children: None
    Base Stats:
    B [HP]  61
    C [STR] 30
    E [MAG] 03
    C [SKL] 25
    D [SPD] 21
    C [LUC] 18
    C [DEF] 20
    E [RES] 08
    Weapon Level (S): Axe (A) Bow (B)
    Birthday: 8/13
    Death Quote:
    Character Bio:
    "The West-Khan of Regna Ferox. His rival, Flavia, calls him "oaf" due to his
    attitude, but he is actually quite quick witted. He exhibits a fatherly side
    around Chrom's group. The guy with the biggest reactions."
    
    Opinion: His story presence is great, but by the time you get him as a
    playable character, the average party and equivalent level of Warrior may
    be doing much better than him. He has good HP and attack going for him,
    but his speed and defense start to lag behind what others you may have.
    
    You get him on the third last chapter of the game, so storywise he may not
    be too useful, but if messing around with skirmishes and such before the
    last level, you may find some use!
    
    Personally, I think his funky clothing is awesome, and seems to have set the
    standard for the warrior model, which may look awkward on other characters
    (like Donnel or Henry...) He also has a lovely laugh.
    
    [FLAV]
    
    Name: Flavia
    Class: Lv 10 Hero
    When/How: Automatic; Chapter 23; After defeating Fauder (X 17, Y 05)
    Other Classes:
     -Mercenary -> Hero / Bow Knight
     -Thief -> Assassin / Trickster
     -Knight -> General / Great Knight
    Support:
     -Basilio A
    Generation: I
    Children: None
    Base Stats:
    C [HP]  48
    D [STR] 25
    E [MAG] 05
    C [SKL] 28
    C [SPD] 26
    B [LUC] 21
    D [DEF] 23
    D [RES] 11
    Weapon Level (S): Sword (A) Axe (B)
    Birthday: 10/28
    Death Quote:
    Character Bio:
    "The East-Khan and current ruler of Regna Ferox. She has a swagger about her
    and dislikes formalities, but nonetheless looks after her own. Basilio is her
    rival and best friend. The first to push for push-ups."
    
    Opinion: I love the Hero class! Especially when a female hero pops around now
    and then. Unfortunately she falls behind a bit compared to other Heroes/units
    you may have by Chapter 23. At Level 10 as a Hero one's average stats would
    be better.
    
    Her design is okay I think! Certainly unique for a Fire Emblem game! I haven't
    heard much about her from my friends who play and love this game, and have not
    seen much work of her online, so I assume she may not be as popular here.
    Perhaps if/when the game is released overseas? (Update: Nope, not really!)
    
    -------------------------------------------------------------------------------
    Generation II
    
    -Note: Section still in progress.
    -Note: MyUnit can still form relationships with everyone in this generation,
           but relationships will only produce Morgan.
    -Note: All Generation II units will have A supports with their mother, and
           A supports with whoever their father is. As such, all possible
           fathers are not listed at the moment.
    -Note: Alternate classes (the ones that they don't start off as) are inherited
           from the parent's alternate classes. MyUnit's children will have all
           classes avaliable to that gender unlocked. For now, the sections do
           not contain all possible classes from all fathers. Check father's
           class options to determine what the child will have in addition of
           what they inherit from their mother (already shown).
    -Note: Skills are passed down from parents
    -Note: Base stats and growths and such vary greatly pending on parents!
    -Note: Sidequests unlock the moment an S rank is reached with the parents,
           and if the story is after Chapter 13.
    -Note: Children can usually be recruited by their Mothers or Krom, but
           exceptions are noted, such as Nah.
    -Note: Morgan, Lucina have varying supports; For Example: If you are Lucina's
           parent, there will be a separate branch of supports than if you were
           not. Mark likewise, if related to a character, will have a different
           branch of supports. If Chrom marries another female aside from MyUnit,
           that child will be related to Lucina, etc.
    -Note: Generation II can marry (with no children with the exception of
           (MyUnit/Avatar), but cannot marry with those who may be siblings (such
           as if Chrom marries Olivia, then Inigo cannot be with Lucina).
    
    [LUCI]
    
    Name: Lucina
    Class: Lv 10 Lord -> Great Lord
    When/How: Automatic; Chapter 13 End
    Other Classes:
    -Note: While a Generation II Unit, Put here since it's more like 1 1/2...
           Will inherit Mother's Class-possibilities in addition to below.
    -Note: This Profile is in both Gen I and II's lists
     -Cavalier -> Paladin / Great Knight
     -Archer -> Sniper / Bow Knight
    Support: (Can still support/marry My Unit/Avatar (if male))
     -Mother  A  (Depends on Chrom's partner)
     -Sibling A  (Depends on Chrom's partner)
     -Chrom   A
     -Kjelle  A
     -Tiki    A
     -Cynthia A
    *-Owain   S
    *-Inigo   S
    *-Brady   S
    *-Yarne   S
    *-Laurent S
    *-Gerome  S
    *-Morgan  S (If Male and not Brother)
    Generation: I/II (Marriable with Kids, Yet...)
    Children: 
    Can be a Parent to Morgan (If My Unit is Male)
    Parent: Chrom
    Possible Mothers: S Supports with Chrom
    Base Stats:
    C [HP]  12
    D [STR] 05
    E [MAG] 01
    C [SKL] 08
    C [SPD] 04
    A [LUC] 13
    D [DEF] 03
    D [RES] 03
    Weapon Level (S): Sword (C)
    Birthday: 4/20
    Death Quote:
    Character Bio:
    "Chrom's future daugher, a kind and just princess who made it her duty to
    save the world. She loves her fatehr and would do anything to keep him safe.
    The least likely to get a joke."
    
    Opinion: She was probably my overall most successful unit, with the best 
    performence overall. MyUnit had married Chrom, and so she had inherited
    every avaliable Female class, and so could acquire any skill of those classes
    if changed and trained to the required levels.
    
    Considering she had already started with Aether among other things, as well
    as the ability to support my other most often used units (i.e. MyUnit, Krom,
    Wood, Mark (who was a sibling), etc, and then paired with the fact she also
    gets an infinite weapon all came down to her being an incredible unit during
    my playthrough. I settled on Great Lord in the end as I liked the model
    best, and the well rounded stats, over the other classes she could be.
    
    I also like her design, a bit less on the fanservice side. She was voted
    quite the popular character in Japan in polls from The Knights of Iris. I'm
    not sure how she compares in the west, so far I have seen more favor on other
    characters.
    
    In terms of personality, she's quite the loyal one, with a strong exterior and
    a softer interior. Some with a degree of understanding of Japanese (and even
    those without) may get tired of her saying Otou-sama (My Lord-father),
    a lot, or Okaa-sama (My Lord-Mother) a lot, but I forgave her for it
    when you understand the circumstance of where she's coming from (that is, a
    world where everyone's parents are dead).
    
    Being her parent makes a few events in the story also seem more relevant,
    such as the confrontation scene.
    
    Trivia: Her birthday is the same as the release of the first Fire Emblem
    game, and FE9: Path of Radiance.
    
    [OWAI]
    
    Name: Owain / Wood
    Class: Lv 10 Myrmidon -> Swordmaster / Assassin
    When/How:
     -S Support Lissa with anyone compatible, completed Chapter 13
     -Sidequest Chapter 5, NPC (X 11, Y 10), Talk with either Krom or Liz
    Other Classes:
    -Barbarian -> Berserker / Warrior
    -Priest -> Battle Monk / Sage
    Support:
     -Inigo A
     -Morgan (Male)   A
     -Morgan (Female) S (If unrelated)
     -Brady           A
     -Lucina          S
     -Kjelle          S
     -Cynthia         S
     -Severa          S
     -Noire           S
     -Nah             S
    Generation: II
    Mother: Lissa
    Possible Fathers: TBA
    Base Stats:
    C [HP]  10 
    C [STR] 04
    D [MAG] 04
    C [SKL] 05
    D [SPD] 06
    C [LUC] 09
    D [DEF] 06
    D [RES] 05
    Weapon Level (S): Sword (C)
    Birthday: 7/15
    Death Quote:
    Character Bio:
    "Lissa's future son. His elaborate theatrics suggest a need to stand out, as
    do the absurd names he bestows upon his weapons and his "special moves." The
    most apt to shout "Level up!"
    
    Opinion: Owain worked out really well for me! His father was Lon'qu the first
    time around, and so he had a few nice options avaliable to him. He eventually
    replaced Lon'qu on my team despite coming in relatively later in the game.
    
    (Though Lon'qu was a pretty class limiting-idea in retrospect, so if you want
    variety, try somebody else with a completely different class set!)
    
    His supports were interesting as is his overall character, it's curious how
    he can marry Lucina when they are cousins by default, but I guess only
    immediate relation (siblings/parents) matter.
    
    His yelling of previous game names is also endearing. Radiant Dawn! Sacred
    Stones! Binding Blade! As well as his reference to other Fire Emblem
    characters, (By the red of Eliwood's hair! Great Nephenee's Lance! Etc)
    
    He can inherit useful skills from Lissa alone, so pairing with an equally
    variable father will allow him to do incredibly well.
    
    Trivia: His birthday is the release of "FE12: New Mystery of the Emblem:
    Heroes of Light and Shadow"
    
    [INIG]
    
    Name: Inigo / Azure
    Class: Lv 10 Mercenary -> Hero / Bow Knight
    When/How:
    -S Support Olivia with anyone compatible, complete Chapter 13
    -Sidquest Chapter 6, NPC (X 22, Y 17), Talk with Krom or Olivia
    Other Classes:
     -Barbarian -> Berserker / Warrior
     -Myrmidon -> Swordmaster / Assassin
    Support:
     -Gerome          A
     -Owain           A
     -Brady           A
     -Lucina          S (If unrelated)
     -Kjelle          S
     -Cynthia         S
     -Severa          S
     -Noire           S
     -Nah             S
     -Morgan (Female) S (If unrelated)
    Generation: II
    Mother: Olivia
    Possible Fathers: TBA
    Base Stats:
    C [HP]  11
    D [STR] 05
    E [MAG] 02
    D [SKL] 04
    C [SPD] 09
    B [LUC] 12
    D [DEF] 04
    E [RES] 04 
    Weapon Level (S): Sword (C)
    Birthday: 8/7
    Death Quote:
    Character Bio:
    "Olivia's future son. A friendly young man with an insatiable love for
    women. However, the ladies see his flirting as shallow and seldom bite. He
    secretly wants to be a dancer. The biggest night owl."
    
    Opinion: Inigo has the potential to be the Hero class, which already made
    me like him! The problem was though the Heroes I had by the time I got him
    were already doing really well as they were, and so Azure got benched pretty
    early for me.
    
    Though, the variety in his classes are great. The father can take this even
    further. He can also potentially inherit Galeforce, among other skills.
    
    His personality is quite flowery indeed.
    
    Trivia: His birthday is the release of "FE11: Shadow Dragon"
    
    [BRAD]
    
    Name: Brady
    Class: Lv 10 Priest -> Battle Monk / Sage
    When/How:
     -S Support Maribelle with anyone compatible, complete Chapter 13
     -Sidequest Chapter 7, NPC (X 11, Y 12), Talk with Chrom or Maribelle
    Other Classes:
     -Cavalier -> Paladin / Great Knight
     -Mage -> Sage / Dark Knight
    Support:
     -Yarne           A
     -Inigo           A
     -Owain           A
     -Lucina          S (If unrelated)
     -Kjelle          S
     -Cynthia         S
     -Severa          S
     -Noire           S
     -Nah             S
     -Morgan (Female) S (If unrelated)
    Generation: II
    Mother: Maribelle
    Possible Fathers: TBA
    Base Stats:
    B [HP]  09
    D [STR] 06
    C [MAG] 05
    D [SKL] 03
    D [SPD] 02
    B [LUC] 10
    D [DEF] 07
    D [RES] 04
    Weapon Level (S): Staff (D)
    Birthday: 2/22
    Death Quote: "Ha... in the end... I'm just baggage... No help... to anyone..."
    Character Bio:
    "Maribelle's future son. While he looks terrifying, he is more likely to burst
    into tears than bust out a weapon. The scar on his face is from a stray violin
    string. The most likely to incur friendly fire."
    
    Opinion: Poor Brady, he's pretty self loathing, and a lot of people seem to
    agree with his self loathing. I personally liked his character quite a bit!
    He also works out as a balanced unit, upgrading into a Battle Monk yielded
    useful results, and the skill of Renewal, which taken to other classes can
    help quite a bit.
    
    As with healers, you may have to be patient to train him first, but it becomes
    rather steady after that. You get him at Level 10, so can actually promote
    him right off, which I recommend, to allow him to gain combat experience as
    a Battle Monk. Pending on the father, you can get him some useful classes.
    
    He can also be Chrom's son/Lucina's brother, that's something, right?
    
    Trivia: His birthday is the same day FE10: Radiant Dawn, was released.
    
    [KJEL]
    
    Name: Kjelle / Degel
    Class: Lv 10 Knight -> General / Great Knight
    When/How:
     -S Support Sully with anyone compatible, complete Chapter 13
     -Sidequest Chapter 8, NPC (X 12, Y 03), Talk with Krom or Soiree
    Other Classes:
     -Myrmidon -> Swordmaster / Assassin
     -Cavalier -> Paladin / Great Knight
     -Wyvern Rider -> Wyvern Lord / Griffon Rider
    Support:
     -Lucina        A
     -Severa        A
     -Gerome        S
     -Owain         S
     -Inigo         S
     -Brady         S
     -Yarne         S
     -Laurent       S
     -Morgan (Male) S
    Generation: II
    Mother: Sully
    Possible Father: TBA
    Base Stats:
    C [HP]  10 
    D [STR] 06
    D [MAG] 02
    C [SKL] 06
    C [SPD] 05
    B [LUC] 11
    C [DEF] 03
    E [RES] 03
    Weapon Level (S): Lance (C)
    Birthday: 9/29
    Death Quote:
    Character Bio:
    "Sully's future daughter, a model of chivalry. She believes the strong must
    protect the weak and loves to better herself through sport, but is reckless
    about who she challenges. The most attached to her armor."
    
    Opinion: Kjelle has a hit or miss personality with some. As a unit, she also
    has a hit or miss preference. She can have a pretty limited range of classes
    if the right father isn't chosen, as many can become Cavaliers and Knights,
    just like her mother.
    
    She gets a good deal of luck, and naturally will increase in defense if
    left in the same class. You may have better units though, and she often ends
    up getting benched.
    
    Trivia: Her birthday is the same as the release of "BS: FIre Emblem"
    
    [CYNT]
    
    Name: Cynthia
    Class: Lv 10 Pegasus Knight ->  Falcon Knight / Dark Flier
    When/How:
     -S Support Sumia with anyone compatible, complete Chapter 14
     -Sidequest Chapter 9, Enemy (X 03, Y 14), Talk with Krom or Sumia
    Other Classes:
    -Knight -> General / Great Knight
    -Cleric -> Battle Cleric / Sage
    Support:
     -Nah           A
     -Severa        A
     -Lucina        A
     -Gerome        S
     -Owain         S
     -Inigo         S
     -Brady         S
     -Yarne         S
     -Laurent       S
     -Morgan (Male) S
    Generation: II
    Mother: Sumia
    Possible Father: TBA
    Base Stats:
    C [HP]  07
    D [STR] 05
    E [MAG] 02
    D [SKL] 04
    C [SPD] 10
    A [LUC] 17
    D [DEF] 06
    D [RES] 06
    Weapon Level (S): Lance (C)
    Birthday: 5/14
    Death Quote:
    Character Bio:
    "Sumia's future daughter. A veritable force of nature when it comes to
    enthusiasm. She longs to be a hero (the epic kind) but, like her mother,
    slips up more often than not. The most baffling sleep talker."
    
    Opinion: Her personality can be obnoxious as well, and she seems to inherit
    some of Sumia's annoying traits as well.
    
    As a unit, she can be decent in terms of her Luck status, which seems to
    be common among the second generation. She can upgrade into magic classes,
    though her magic is pretty terrible by default. She can inherit useful skills
    from her mother, and can also be one of Chrom's children.
    
    Trivia: Her birthday is the same as FE4: Geneaology of the Holy War.
    
    [SEVE]
    
    Name: Severa / Selena
    Class: Lv 10 Mercenary -> Hero / Bow Knight
    When/How:
     -S Support Tiamo with anyone compatible, complete Chapter 14
     -Sidequest Chapter 10, NPC (X 17, Y 24), needs to talk to ????
      (Horanto), Enemy (X 21, Y 04) before she will join, protect her
    Other Classes:
     -Pegasus Knight -> Falcon Knight / Dark Flier
     -Dark Mage -> Sorcerer / Dark Knight
    Support:
     -Kjelle        A
     -Cynthia       A
     -Noire         A
     -Gerome        S
     -Owain         S
     -Inigo         S
     -Brady         S
     -Yarne         S
     -Laurent       S
     -Morgan (Male) S
    Generation: II
    Mother: Cordelia
    Possible Father: TBA
    Base Stats:
    C [HP]  08
    C [STR] 06
    E [MAG] 01
    C [SKL] 07
    D [SPD] 06
    D [LUC] 06
    C [DEF] 06
    D [RES] 05
    Weapon Level (S): Sword (C)
    Birthday: 1/21
    Death Quote: "I couldn't do it, Mother... I'm sorry..."
    Character Bio:
    "Cordelia's future daughter. Growing up in the shadow of her mother has given
    her an inferiority complex and an attitude to match. She likes using words to
    get her way. The most wasteful shopper."
    
    Opinion: As a unit she worked really nicely for me! Her default class swapping
    options regardless of the father enable you to get quite the nice skill set.
    
    I ulitimately left her as an Assassin, but made sure she got some of the 
    useful skills from the other classes. She worked nicely as an Assassin, with 
    the high skill stat, and when you have Lethality with Galeforce (which she 
    can either inherit or learn on her own), she becomes incredibly useful.
    
    Pending on the father, you can compound onto that skill set to make quite the
    able Hero or whatever class you choose.
    
    Personality wise she may not be the nicest to talk to, but I believe the
    "tsundere"-ish character is appealing to many the game is geared toward. She
    shares a love-hate relationship with most with deep seated mommy-issues as
    the game itself describes. 
    
    Her relationship with characters if often the same sort of relationship fans
    of older Fire Emblem games (and myself) share with this game...
    
    Trivia: Her birthday is the same as the release of FE3: Mystery of the
    Emblem.
    
    [GERO]
    
    Name: Gerome / Jerome
    Class: Lv 10 Wyvern Rider -> Wyvern Lord / Griffon Rider
    When/How:
     -S Support Serge with anyone compatible, complete Chapter 14
     -Sidequest Chapter 11, NPC (X 19, Y 26), Talk with Krom or Serge
    Other Classes:
    -Fighter -> Warrior / Hero
    -Priest -> Battle Monk / Sage
    Support:
     -Laurent         A
     -Inigo           A
     -Lucina          S (If unrelated)
     -Kjelle          S
     -Cynthia         S
     -Severa          S
     -Noire           S
     -Nah             S
     -Morgan (Female) S (If unrelated)
    Generation: II
    Mother: Cherche
    Possible Father: TBA
    Base Stats:
    B [HP]  13
    C [STR] 08
    E [MAG] 00
    C [SKL] 04
    C [SPD] 08
    D [LUC] 05
    C [DEF] 05
    E [RES] 01
    Weapon Level (S): Axe (C)
    Birthday: 9/1
    Death Quote:
    Character Bio:
    "Cherche's future son. He has concerns about meddling with the past and wears
    a mask to minimize interactions--but like the other children, he wants his
    parents back. The last to fall asleep at night."
    
    Opinion: His mask makes any class he is intimidating! He is an insanely
    popular unit/character (here), though I have yet to use him to any sort of
    full potential.
    
    His personality may not be the greatest, and he has some of the shortest
    support conversations I have seen in the game.
    
    Trivia: His birthday is the same as the release of FE5: Thracia 776.
    
    [MORG] (Male/Female [Opposite Gender of MyUnit]
    
    Name: Morgan / Mark
    Class: Lv 10 - Tactician / Mother's Class
    When/How:
     -S Support MyUnit with anyone compatible, complete Chapter 13
     -Sidequest Chapter 12, (X 11, Y 16), Talk with Chrom or MyUnit
    Other Classes:
     -Any (Gender pending) (Due to always being related to MyUnit)
     -Note: Can be special classes (like Taguel) only if mother is of that
            special class (meaning Female Morgan only as Female MyUnit cannot
            marry another female).
    Support: (Female)
    -Note: S support assumes Morgan is not related to her partner.
     -Noire         A
     -Nah           A
     -Gerome        S
     -Owain         S
     -Inigo         S
     -Brady         S
     -Yarne         S
     -Laurent       S
    Support: (Male)
    -Note: S support assumes Morgan is not related to his partner.
     -Owain           A
     -Yarne           A
     -Lucina          S
     -Kjelle          S
     -Cynthia         S
     -Severa          S
     -Noire           S
     -Nah             S
    Generation: II/III?
    Possible Mother: *Mark (F) - Any Female*
                     *Mark (M) - MyUnit*
    Possible Father: *Mark (F) - MyUnit*
                     *Mark (M) - Any Male*
    Base Stats:
    D [HP]  09
    D [STR] 06
    C [MAG] 08
    C [SKL] 07
    C [SPD] 06
    C [LUC] 07
    D [DEF] 03
    D [RES] 07
    Weapon Level (S): Varies (pending on class)
    Birthday: 5/5
    Death Quote:
    Character Bio:
    "MyUnit's future son/daughter. An upbeat boy/girl who remembers little about
    the future--not even which future he/she came from. He/she wants to be a
    tactician like his/her mother/father. The most shamelessly self driven."
    
    Opinion: One of the most useful units! Considering no matter what they will
    be able to be any class thanks to one of the parents always being MyUnit.
    
    Morgan was great at boosting other weaker characters by Doubling with them
    to enable them to level up and come up to speed with the rest of the team
    when recruited late in the game. 
    
    His/her birthday is on Children's Day in Japan! That makes sense, right?
    
    A little on the bland side as a character an in design, I suppose, being the
    opposite gender though, paired with MyUnit, gives you access to all gender
    exclusive classes if both are utlized (though with the exception of the
    special classes, of course). I am not sure if personality varies between
    the two genders yet (I've only had the male Mark so far, will update when
    the female one comes around).
    
    The female one can be a special class, such as Manakete or Taguel depending
    on the mother --however, still cannot be a Dancer as two Dancers would cause
    issues with being able to move constantly...
    
    [YARN]
    
    Name: Yarne / Chambray
    Class: Lv 10 Taguel -> None
    When/How:
     -S Support Panne with anyone compatible, complete Chapter 13
     -Sidequest Chapter 13, NPC/Enemy (X 12, Y 14), Talk with Chrom or Panne
      -Note: NPC/Enemy is determined by which sides you choose; if you choose
       neither, then enemy. If ??? (Jiraru), then NPC
    Other Classes:
    -Barbarian -> Berserker / Warrior
    -Thief -> Assassin / Trickster
    Support:
     -Brady           A
     -Morgan (Male)   A
     -Laurent         A
     -Lucina          S
     -Kjelle          S
     -Cynthia         S
     -Severa          S
     -Noire           S
     -Nah             S
     -Morgan (Female) S (If unrelated)
    Generation: II
    Mother: Panne
    Possible Father: TBA
    Base Stats:
    A [HP]  16
    C [STR] 09
    E [MAG] 01
    C [SKL] 04
    C [SPD] 04
    B [LUC] 13
    C [DEF] 06
    E [RES] 01
    Weapon Level (S): None
    Birthday: 3/14
    Death Quote:
    Character Bio:
    "Panne's future son. Terrified that his race (i.e., himself) will go extinct,
    he has become a colossal coward--but he might put himself out on a limb for a
    comrade's sake. The loudest talker."
    
    Opinion: His cowardly personality and preservation of his race is endearing.
    However, it may make one uncomfortable when he is with his mother constantly
    talking about preservation and the two being potentially the last male and
    female...
    
    Like with Panne, he may be better off switching to another class early, though
    the difference is Beaststones should be readily avaliable by the time you get
    him, making him easier to train as a Taguel than for his mother. He will
    inherit useful classes from her, and can be a useful unit pending on the
    father.
    
    Ultimately, though, I did not use him too much.
    
    Trivia: His birthday is the same as the release of FE2: Gaiden.
    
    [LAUR]
    
    Name: Laurent / Loran
    Class: Lv 10 Mage -> Sage / Dark Knight
    When/How:
     -S Support Miriel with anyone compatible, complete Chapter 13
     -Sidequest Chapter 14, Enter the Village (X 05, Y 18) with Chrom or Miriel
    Other Classes:
    -Barbarian -> Berserker / Warrior
    -Dark Mage -> Sorcerer / Dark Knight
    Support:
     -Gerome          A
     -Morgan (Male)   A
     -Yarne           A
     -Lucina          S
     -Kjelle          S
     -Cynthia         S
     -Severa          S
     -Noire           S
     -Nah             S
     -Morgan (Female) S (If unrelated)
    Generation: II
    Mother: Miriel
    Possible Father: TBA
    Base Stats:
    C [HP]  10
    E [STR] 03
    C [MAG] 07
    C [SKL] 07
    D [SPD] 04
    C [LUC] 11
    D [DEF] 04
    D [RES] 03
    Weapon Level (S): Magic (C)
    Birthday: 4/25
    Character Bio:
    "Miriel's future son. A sharp but overserious wunderkind. Folks take advantage
    of his wisdom and empathy, but his attention to detail makes him a natural
    problem solver. The one with the worst lens glare."
    
    Opinion: Laurent is very hit or miss -- and has always been miss with me it
    seems. His range of default classes has Warrior, which can be useful for
    the skills, but his strength growth may hinder this path.
    
    His supports are very similar to his mother, go figure. It comes down to
    personal preference for this one.
    
    Trivia: His birthday is the same as the release of FE7: Blazing Sword.
    
    [NOIR]
    
    Name: Noire
    Class: Lv 10 Archer -> Sniper / Bow Knight
    When/How:
     -S Support Tharja with anyone compatible, complete Chapter 13
     -Sidequest Chapter 15, NPC (X 20, Y 07), Joins on Turn 2
    Other Classes:
    -Knight -> General / Great Knight
    -Dark Mage -> Sorcerer / Dark Knight
    Support:
     -Severa          A
     -Morgan (Female) A
     -Gerome          S
     -Owain           S
     -Inigo           S
     -Brady           S
     -Yarne           S
     -Laurent         S
     -Morgan (Male)   S
    Generation: II
    Mother: Tharja
    Possible Father: TBA
    Base Stats:
    D [HP]  08
    C [STR] 05
    C [MAG] 03
    D [SKL] 04
    C [SPD] 07
    C [LUC] 10
    D [DEF] 04
    C [RES] 06
    Weapon Level (S): Bow (D)
    Birthday: 10/7
    Death Quote:
    Character Bio:
    "Tharja's future daughter. Repeated doses of her mother's hexes turned her
    into an extreme coward and pessimist --but beware her terrifying alter ego
    when pushed too far. The first to flee when danger hits."
    
    Opinion: The guinea pig of Tharja. She can be prettty useful, her speed
    generally tends to shoot way up, making her quite the speedy unit. While
    her default class set has the useful Sorceror, pending on the father, she
    can perform really well.
    
    Her personality has interesting...twists.
    
    Trivia: Her birthday is the same as the release of FE8: Sacred Stones.
    
    [NAHH]
    
    Name: Nah / Nn
    Class: Lv 10 Manakete -> None
    When/How:
     -S Support Nowi with anyone compatible, complete Chapter 13
     -Sidequest Chapter 16, NPC (X 24, Y 24) Talk with Nowi or Chrom
    Other Classes:
    -Wyvern Rider -> Wyvern Lord / Griffon Rider
    -Mage -> Sage / Dark Knight
    Support:
     -Morgan (Female) A
     -Tiki            A
     -Cynthia         A
     -Gerome          S
     -Owain           S
     -Inigo           S
     -Brady           S
     -Yarne           S
     -Laurent         S
     -Morgan (Male)   S
    Generation: II
    Mother: Nowi
    Possible Father: TBA
    Base Stats:
    A [HP]  05
    D [STR] 03
    D [MAG] 03
    C [SKL] 05
    D [SPD] 06
    A [LUC] 08
    C [DEF] 03
    C [RES] 03
    Weapon Level (S): None
    Birthday: 3/29
    Death Quote:
    Character Bio:
    "Nowi's future daughter. Unlike her mother, she is remarkably grown up and
    keeps her feelings in check--especially about her weird name. She has a knack
    for reading people. The one with the nicest teeth."
    
    Opinion: The level she is recruited on is one of the harder ones. She is
    one of the few who can support Tiki as well.
    
    She can be a useful Manakete, and will often perform better than her mother
    when trained to do so, but if not training her, then you may have better
    units by this point in the game anyway.
    
    Her father is important as it will open new class options to her, so one may
    want to think on who to pair Nowi with in order to better Nah.
    
    Trivia: Her birthday is the same as the release of FE6: Sword of Seals.
    
    ------------------------------------------------------------------------------
    -Special/DLC Characters-
     -Note: These characters only support My Unit.
     -Note: These characters are unlocked via spotpass content, with chapters/
            ways to unlock them only after that content is received.
     -Note: They can still marry MyUnit and produce Morgan/Mark.
    
    [GANG]
    
    Name: Gangrel
    Class:  Lv 15 Trickster
    When/How: SpotPass Content; Sidequest 18; Enemy (X 11, Y 14); Talk with Chrom 
              3 Times!
    Other Classes:
     -Thief -> Assassin / Trickster
     -Barbarian -> Berserker / Warrior
     -Dark Mage -> Sorcerer / Dark Knight
    Support: None (Other than MyUnit)
    Generation: I
    Children: None (Other than Morgan/Mark)
    Base Stats:
    C [HP]  49 
    C [STR] 21
    D [MAG] 20
    C [SKL] 29
    C [SPD] 33
    D [LUC] 15
    D [DEF] 18
    D [RES] 17
    Weapon Level (S): Sword (B) Staff (C)
    Birthday: 3/16
    Death Quote:
    Character Bio:
    "The wild and ruthless former king of Plegia. He once took sick pleasure in
    hurting others, but his own life was not easy, and he has shown signs of
    reform since joining Chrom. The most hopeless acrophobe."
    
    Opinion: Very interesting that he's just up and about without anyone caring,
    but for the sake of gameplay, here he is. Also nothing in the supports about
    his plot and...never mind.
    
    He's a pretty good unit, and has quite the range of useful classes he can
    become, and hence useful skills. He can only support MyUnit, and Morgan can
    have a very interesting father as a result...
    
    However, like with other Bonus Box characters, you get him in the "post game,"
    pretty much, making him not too useful for actual story missions.
    
    [WALH]
    
    Name: Walhart / Vaalhart
    Class: Lv 30 Overlord
    When/How: SpotPass Content; Sidequest 19; Enemy; Fight with Krom, Defeat, End
              of Level
    Other Classes:
     -Knight -> General / Great Knight
     -Wyvern Rider -> Wyvern Lord / Griffon Rider
    Support: None (Other than MyUnit)
    Generation: I
    Children: None (Other than Morgan/Mark)
    Base Stats:
    A [HP]  71 
    B [STR] 39
    E [MAG] 15
    D [SKL] 33
    D [SPD] 32
    C [LUC] 30
    C [DEF] 35
    D [RES] 19
    Weapon Level (S): Sword (A), Lance (A), Axe (A)
    Birthday: 9/14
    Death Quote:
    Character Bio:
    "The unforgiving man who forged the Valmese Empire. He loathes losers and
    cowards and sought to unite the world through absolute power. (He's calmed
    down since. ...A bit.) The most devout vegetarian."
    
    Opinion: The Conqueror is back. Somehow, since Chrom has this bad habit of not
    putting down his opponents.
    
    He is an amazing unit, as you can see, with his unique class and skill that
    comes with it. He will be good no matter what class you put him in, with
    his max weapon skills and very useful Conqueror skill.
    
    You get him right after the last level, though, making him pretty much a
    "post game" unit, so may not have any actual uses for the main campaign.
    
    [EMME]
    
    Name: Emmeryn / Emerina
    Class: Lv 10 Sage
    When/How: SpotPass Content; Sidequest 20; NPC, Protect / Talk with Chrom /
              Lissa
    Other Classes:
     -Cleric -> Battle Cleric / Sage
     -Troubadour -> Valkyrie / Battle Cleric
     -Pegasus Knight -> Falcon Knight / Dark Flier
    Support: None (Other than MyUnit)
    Generation: I
    Children: None (Other than Morgan/Mark)
    Base Stats:
    C [HP]  42 
    E [STR] 05
    B [MAG] 26
    C [SKL] 23
    C [SPD] 25
    A [LUC] 13
    D [DEF] 12
    D [RES] 20
    Weapon Level (S): Tomes (C) Staff (A)
    Birthday: 12/23
    Death Quote:
    Character Bio:
    "Chrom's elder sister, the former exalt of Ylisse. A fall in Plegia took most
    of her memory and impaired her speech, but the love in her heart could not be
    diminished. The hardest to kill."
    
    Opinion: It seems nobody remains dead in this game... it sort of trivializes 
    the whole point of... well you get the point!
    
    Her class selection is fairly limited, and covers a range of skills that may
    be useful if ending as a Sage, but nothing substantial. You get her incredibly
    late due to being a Bonus Box paralogue, and hence right at the end of the
    game. Her start stats are probably lower than any other magic user you would
    have by this point.
    
    She's only able to support MyUnit, not even Chrom or Lissa, a little odd on
    the developers' part.
    
    [YENF]
    
    Name: Yen'fay / Renha
    Class: Lv 20 Swordmaster
    When/How: SpotPass Content; Sidequest 21; NPC, Talk with Say'ri
    Other Classes:
     -Myrmidon -> Swordmaster / Assassin
     -Archer -> Sniper / Bow Knight
     -Wyvern Rider -> Wyvern Lord / Griffon Rider
    Support: None
    Generation: I
    Children: None
    Base Stats:
    B [HP]  66
    C [STR] 34
    E [MAG] 06
    C [SKL] 43
    C [SPD] 45
    B [LUC] 32
    D [DEF] 23
    E [RES] 20
    Weapon Level (S): Sword (A)
    Birthday: 7/23
    Character Bio:
    "The former Chon'sin dynast, but not the Yen'fay who died in the volcano;
    like Lucina, he hails from the future. Earnest and meditative to a fault,
    he longs to protect his sister Say'ri. The best under high temperatures."
    
    Opinion:
    
    The game makes fun of itself with how people don't stay dead on the chapter
    you get Yen'fay.
    
    Like the other units you get via Bonus Box, you probably already have other
    units of his class that have far surpassed him in everyway. He has fair
    luck and HP growth, and looks pretty cool aesthetically, but that's all
    he has going for him...
    
    [AVER]
    
    Name: Aversa / Inverse
    Class: Lv 20 Dark Flier
    When/How: SpotPass Content; Side Chapter 22, Ensure she fights herself and
              survives the level
    Other Classes:
     -Pegasus Knight -> Falcon Knight / Dark Pegasus
     -Dracoknight -> Dragonmaster / Griffon Knight
     -Dark Mage -> Sorcerer / Dark Knight
    Support: None
    Generation: I
    Children: None
    Base Stats:
    C [HP]  60
    D [STR] 26 
    C [MAG] 35
    D [SKL] 32
    C [SPD] 36
    B [LUC] 30
    D [DEF] 23
    D [RES] 30
    Skills:
    -Speed + 2
    -Relief
    -Shadowgift
    -Rally Movement
    -Galeforce
    Weapon Level (S): Lance (B) Tome (A)
    Birthday: 11/03
    Character Bio:
    "A cunning vixen who once served Validar faithfully and leveraged her "assets"
    to lead men to their ruin. She has sought to atone since learning Validar
    manipulated her. The fondest of taking long swims."
    
    Opinion:
    
    She comes with pretty nice skills, and has an okay class set as well. Like the
    other late comers via sidequests and bonus boxes, a good unit, but you probably
    have better units by now.
    
    With limited supports, she loses out on bonuses that others may have on the
    field.
    
    Personality wise, well everything in the story was a lie, and she gives you
    a quick tragic backstory that doesn't really convince anyone. I'm sure some
    are fond of the seductive sort of person, though. Her design looks all over
    the place.
    
    [PRIA]
    
    Name: Priam / Paris
    Class: Lv 20 Hero
    When/How: SpotPass Content; Side Chapter 23, Clear Map
    Special Weapon: Ragnell
    Other Classes:
     -Myrmidon --> Swordmaster / Assassin
     -Mercenary --> Hero
     -Fighter --> Warrior
     -Bow Knight
    Support: None
    Generation: I
    Children: None
    Base Stats:
    X [HP]  80
    X [STR] 45 
    X [MAG] 04
    X [SKL] 47
    X [SPD] 41
    X [LUC] 38
    X [DEF] 42
    X [RES] 26
    Skills:
    -Swordbreaker
    -Lancebreaker
    -Axebreaker
    -Sol
    -Luna
    Weapon Level (S): Sword (A), Axe (B)
    Birthday: 2/09
    Character Bio:
    "The descendent of a certain radiant hero. He has scoured the world in search
    of worthy opponents. While affable enouhg outside of battle, he is clearly
    more brawn than brains. The most insatiable meat eater."
    
    Opinion:
    
    The last of the spotpass characters, Priam is a cameo of sorts being descended
    from a "certain radiant hero" (Ike, from FE9/10, even wielding his blade and
    the mention of Ashera, etc).
    
    He's an okay unit, but if you could beat the level to recruit him in the
    first place, your army is probably better than him. You can use him if you
    want some sort of connection to the other game or Ike.
    
    Like the others, he only supports Avatar/MyUnit.
    
    -------------------------------------------------------------------------------
    -Section still in Progress-
    ------------------------------------------------------------------------------
    
    -Paid DLC: (Cannot be supported, No Birthdays) - Section still in progress.
    
    ==============================================================================
    CLASSES                                                                 [CLAS]
    ==============================================================================
    
    All the classes in the game, and which characters can be/are will be listed
    here!
    
    Quick search to get details on the classes!
    
    [LORD] Lord 
    [MSLD] Great Lord
    [STRT] Tactician
    [GMAS] Grandmaster
    [CAVA] Cavalier
    [PALA] Paladin
    [GTKT] Great Knight
    [KNGT] Knight
    [GNRL] General
    [MYMI] Myrmidon
    [SDMA] Swordmaster
    [ASAS] Assassin
    [MERC] Mercenary
    [HERO] Hero
    [BWKT] Bow Knight
    [FGHT] Fighter
    [WARR] Warrior
    [BARB] Barbarian
    [BRSK] Berserker
    [ARCH] Archer
    [SNIP] Sniper
    [THIF] Thief
    [TRIX] Trickster
    [PGKT] Pegasus Knight
    [FNKT] Falcon Knight
    [DKPG] Dark Flier
    [DCKT] Wyvern Knight
    [DCST] Wyvern Lord
    [GFKT] Griffon Rider
    [MAGE] Mage
    [SAGE] Sage
    [DKKT] Dark Knight
    [DKMG] Dark Mage
    [SRCE] Sorceror
    [PRST] Priest
    [BLMO] Battle Monk
    [CLRC] Cleric
    [BLSS] Battle Cleric
    [TRBR] Troubadour
    [VALK] Valkyrie
    
    Special:
    
    [VLGE] Villager
    [DNCE] Dancer
    [TAGU] Taguel
    [MANA] Manakete
    [OVER] Overlord
    
    DLC Only:
    
    [STAR] Star Lord
    [MWAR] Magic Fighter
    [BRID] Bride
    
    Quick Class Overview/Promotion: (Japanese characters provided):
     -Note: Slash (/) indicates multiple ability to level up.
     -Note: If the same class appeared in previous games, their translation is
            given that localized name! If not, it is a direct translation (and
            built to correspond to Serenesforest, rather than what I would
            translate it as).
     -Note: Male Only Classes: (All promotions that come with the below as well)
            -Fighter
            -Barbarian
            -Priest
            -Villager
     -Note: Female Only Classes: (All promotions that come with the below as well)
            -Pegasus Knight
            -Cleric
            -Troubadour
            -Dancer
    
    Quick Class Trees:
    
    Lord -> Great Lord
    Strategist -> Grandmaster
    Cavalier -> Paladin / Great Knight
    Knight -> General / Great Knight
    Myrmidon -> Swordmaster / Assassin
    Mercenary -> Hero / Bow Knight
    Fighter -> Warrior /  Hero
    Barbarian ->  Berserker / Warrior
    Archer -> Sniper / Bow Knight
    Thief -> Assassin / Trickster
    Pegasus Knight -> Falcon Knight / Dark Flier
    Wyvern Rider -> Wyvern Lord / Griffon Rider
    Mage -> Sage / Dark Knight
    Dark Mage -> Sorcerer / Dark Knight
    Priest -> Battle Monk / Sage
    Cleric -> Battle Cleric / Sage
    Troubadour -> Valkyrie / Battle Cleric
    Villager -> None
    Dancer -> None
    Taguel -> None
    Manakete -> None
    
    DLC Only:
    Star Lord
    Magic Fighter
    
    Enemy Only: (In Progress)
    
    Soldier
    Revenant
    Entombed
    Overlord
    
    ------------------------------------------------------------------------------
    
    Class Breakdown:
    
    For the way Classes will be presented.
    
    Class Name
    Class Type I/II (Unpromoted/Promoted Respectively)
    Promotes To/From (What class it promotes to or from)
    Movement: X (Number of Movement) Type (Flying/Ground/etc)
    Double Effects: (Effects when Doubled)
    Natural Skills: (The Skills that the class learns)
    Stats: Min.   Max. Growth Rates
      [HP]  XX     XX       X
      [STR] XX     XX       X          
      [MAG] XX     XX       X          
      [SKL] XX     XX       X         
      [SPD] XX     XX       X          
      [LUC] XX     XX       X          
      [DEF] XX     XX       X          
      [RES] XX     XX       X          
    (If Male/Female Classes Differ, stats will be noted)
    Weapons: (Which weapons this class can use)
    Who: (Who starts as this class naturally)
    Who can: (Who can become this class)
     -Note: Regarding children, as inheriting the class option is dependent on
            the parents, only those that have a class by default will be noted.
            For information on what they can become with a certain father, just
            see the potential classes their fathers can become).
     -Note: All the SpotPass characters can generally become any class with a
            few exceptions. They are not noted under what they can become, only
            under what they start as, and maybe not even that).
     -Note: MyUnit can become any class in their gender set (see above), and so
            will not be listed as "Can" in every section).
     -Note: Morgan can also be any class due to being MyUnit's son/daughter.
            Morgan can be a special class IF the daughter of characters of a
            special class. (Daughter due to male being able to pick a mate).
    
    Class Opinion: If any opinon, it will be here
    
    ------------------------------------------------------------------------------
    
    [LORD]
    
    Class Name: Lord
    Class Type: I
    Promotes To: Great Lord
    Movement: 5 ; Type: Normal
    Double Effects: Speed + 3, Luck + 3
    Natural Skills:
     -Lv 05: Dual Attack+
     -Lv 15: Charisma
    Stats:  Min.   Max. Growth Rates
      [HP]  18/16 60/60      C
      [STR] 06/05 27/25      C          
      [MAG] 00/01 20/20      E          
      [SKL] 05/06 25/26      C         
      [SPD] 07/08 26/28      C          
      [LUC] 00/00 30/30      E          
      [DEF] 07/06 26/25      D          
      [RES] 00/01 25/25      D        
    (Note: Left side of the "/": Male, Right side of the "/": Female)
    Weapons: Sword
    Who: 
    -Chrom
    -Lucina
    Who can: None
    
    Class Opinion: TBA
    
    [MSLD]
    
    Class Name: Great Lord
    Class Type: II
    Promotes from: Lord
    Movement: 6 ; Type: Normal
    Double Effects: Speed + 4, Luck + 4
    Natural Skills: 
    -Lv 05: Aether
    -Lv 15: Rightful King
    Stats:  Min.   Max. Growth Rates
      [HP]  23/20  80/80       C
      [STR] 10/08  43/40       C          
      [MAG] 00/01  30/30       E          
      [SKL] 07/09  40/42       C         
      [SPD] 09/11  40/44       C          
      [LUC] 00/00  45/45       E          
      [DEF] 10/08  42/40       D          
      [RES] 03/04  40/40       D          
    (Note: Left side of the "/": Male, Right side of the "/": Female)
    Weapons: Sword, Lance
    Who: None
    Who can:
    -Chrom
    -Lucina
    
    Class Opinion: A great class to default upgrade to, especially with the well
    rounded stats and exclusivity to just two characters! The skill Aether is
    also really useful, both restoring HP and likely KOing the enemy. The fact
    that Lucina and Krom also get an infinite weapon (A sword that doesn't
    break) really helps this class out too for the both of them. I recommend
    after you have given them whichever skills you want, you put them back to
    this class.
    
    There is no story limitation as there usually is with Lords in other games,
    either! So you can upgrade Krom at any point if he is above Level 10 and
    you have the right item.
    
    If Lucina is MyUnit's child, then you can allocate even more of other class's
    skills to this one!
    
    [STRT]
    
    Class Name: Tactician
    Class Type: I
    Promotes To: Grandmaster
    Movement: 5; Type: Normal
    Double Effects: Strength + 1, Magic + 1, Skill + 2, Speed + 2
    Natural Skills:
    -Lv 01: Veteran
    -Lv 10: Solidarity
    Stats: Min.   Max. Growth Rates
      [HP]  16     60       C
      [STR] 04     25       C          
      [MAG] 03     25       C          
      [SKL] 05     25       C         
      [SPD] 05     25       C          
      [LUC] 00     30       E          
      [DEF] 05     25       D          
      [RES] 03     25       D          
    Weapons: Sword, Tomes
    Who:
    -Avatar / MyUnit
    Who can:
    -Morgan
    
    Class Opinion: An incredibly well balanced class! It's also exclusive to
    MyUnit, however, any others you meet via SpotPass or StreetPass also can be
    any class and this as a default.
    
    The Veteran skill is very useful too, in terms of giving you a lot
    of experience!
    
    [GMAS]
    
    Class Name: Grandmaster
    Class Type: II
    Promotes From: Tactician
    Movement: 6 ; Type: Normal
    Double Effects: Strength + 2, Magic + 2, Skill + 2, Speed + 2
    Natural Skills:
    -Lv 05: Ignis
    -Lv 15: Rally Spectrum
    Stats: Min.   Max. Growth Rates
      [HP]  20     80       C
      [STR] 07     40       C          
      [MAG] 06     40       C          
      [SKL] 07     40       C         
      [SPD] 07     40       C          
      [LUC] 00     45       E          
      [DEF] 07     40       D          
      [RES] 05     40       D          
    Weapons: Sword, Tomes
    Who:
    -None
    Who can:
    -Avatar / My Unit
    -Morgan
    Description: "A seasoned tactician upon whom victory hinges."
    
    Class Opinion: Just like the Tactician before it, this class has great
    balance when maxed! I believe the MyUnit upside/downside in stat will effect
    the maximum slightly for some stats, but should generally be around the
    same otherwise!
    
    The skill Rally Cry is a very useful command function too, and so is worth
    getting on your MyUnit before possibly changing for sure!
    
    [CAVA]
    
    Class Name: Cavalier
    Class Type: I
    Promotes To:
     -Paladin
     -Great Knight
    Movement: 7 ; Type: Beast
    Double Effects: Strength + 2, Skill + 1, Speed + 1, Defense + 2
    Natural Skills:
     -Lv 01: Discipline
     -Lv 10: Outdoor Fighter
    Stats: Min.   Max. Growth Rates
      [HP]  18     60       B
      [STR] 06     26       C          
      [MAG] 00     20       E          
      [SKL] 05     25       C         
      [SPD] 06     25       C          
      [LUC] 00     30       E          
      [DEF] 07     26       D          
      [RES] 00     26       D          
    Weapons: Sword, Lance
    Who:
     -Sully
     -Stahl
    Who can:
     -Chrom
     -Frederick
     -Ricken
     -Lucina
     -Brady
     -Kjelle
     -Emmeryn
    
    Class Opinion: TBA
    
    [PALA]
    
    Class Name: Paladin
    Class Type: II
    Promotes From: Cavalier
    Movement: 8 ; Type: Beast
    Double Effects: Strength + 2, Skill + 2, Speed + 2, Defense + 2
    Natural Skills:
    -Lv 05: Defender
    -Lv 15: Aegis
    Stats: Min.   Max. Growth Rates
      [HP]  25     80       B
      [STR] 09     42       C          
      [MAG] 01     30       E          
      [SKL] 07     40       C         
      [SPD] 08     40       C          
      [LUC] 00     45       E          
      [DEF] 10     42       D          
      [RES] 06     42       D          
    Weapons: Sword, Lance
    Who:
    -None
    Who can:
     -Sully
     -Stahl
     -Chrom
     -Frederick
     -Ricken
     -Lucina
     -Brady
     -Kjelle
     -Emmeryn
    
    Class Opinion: Another well rounded unit only lacking in magic, but making
    up for it by being quite the physically able unit!
    
    [GTKT]
    
    Class Name: Great Knight
    Class Type II
    Promotes From:
     -Cavalier
     -Knight
    Movement: 7 ; Type: Armor
    Double Effects: Strength + 3, Defense + 3, Movement + 1
    Natural Skills:
    -Lv 05: Luna
    -Lv 15: Dual Guard+
    Stats: Min.   Max. Growth Rates
      [HP]  26     80       A
      [STR] 11     48       B          
      [MAG] 00     20       E          
      [SKL] 06     34       C          
      [SPD] 05     37       C          
      [LUC] 00     45       E          
      [DEF] 14     48       C          
      [RES] 01     30       D          
    Weapons: Sword, Lance, Axe
    Who:
     -Frederick
    Who can:
     -Kellam
     -Sully
     -Stahl
     -Chrom
     -Frederick
     -Ricken
     -Lucina
     -Brady
     -Kjelle
     -Emmeryn
     -Cynthia
     -Noire
     -Basilio
     -Flavia
     -Valhart
    
    Class Opinion: TBA
    
    [KNGT]
    
    Class Name: Knight
    Class Type: I
    Promotes To:
    -General
    -Great Knight
    Movement: 4 ; Type: Armor, Mounted
    Double Effects: Strength + 2, Defense + 4
    Natural Skills:
    -Lv 01: Defense +2
    -Lv 10: Indoor Fighter
    Stats: Min.   Max. Growth Rates
      [HP]  18     60       A
      [STR] 08     30       B          
      [MAG] 00     20       E          
      [SKL] 04     26       C          
      [SPD] 02     23       D          
      [LUC] 00     30       E          
      [DEF] 11     30       C          
      [RES] 00     22       D          
    Weapons: Lance
    Who:
     -Kellam
    Who can:
     -Frederick
     -Sumia
     -Tharja
     -Kjelle
     -Cynthia
     -Basilio
     -Flavia
     -Valhart
    
    Class Opinion: TBA
    
    [GNRL]
    
    Class Name: General
    Class Type: II
    Promotes From: Knight
    Movement: 5 ; Type: Armor
    Double Effects: Strength + 3, Defense + 5
    Natural Skills:
    -Lv 05: Rally Defense
    -Lv 15: Great Shield
    Stats: Min.   Max. Growth Rates
      [HP]  28     80       A
      [STR] 12     50       B          
      [MAG] 00     30       E          
      [SKL] 07     41       C          
      [SPD] 04     35       D          
      [LUC] 00     45       E          
      [DEF] 15     50       C          
      [RES] 03     35       D          
    Weapons: Lance, Axe
    Who: None
    Who can:
     -Frederick
     -Sumia
     -Tharja
     -Kjelle
     -Cynthia
     -Basilio
     -Flavia
     -Valhart
    
    Class Opinion: This class is perfect for just being a wall of defense! The
    physical attack power and defense is top class, but the low movement and
    especially low resistance and speed is what you have to be careful of! A
    very reliable class otherwise.
    
    [MYMI]
    
    Class Name: Myrmidon
    Class Type: I
    Promotes To:
    -Swordmaster
    -Assassin
    Movement: 5 ; Type: Normal
    Double Effects: Speed + 4, Luck + 2
    Natural Skills:
    -Lv 01: Avoid +10
    -Lv 10: Vantage
    Stats: Min.   Max. Growth Rates
      [HP]  20     60       C
      [STR] 07     24       C 
      [MAG] 01     22       E       
      [SKL] 12     27       B          
      [SPD] 09     28       B          
      [LUC] 00     30       E    
      [DEF] 10     22       D          
      [RES] 03     24       D 
    Weapons: Sword
    Who:
     -Lon'qu
     -Owain
    Who can:
     -Sully
     -Gaius
     -Gregor
     -Olivia
     -Say'ri
     -Inigo
     -Kjelle
     -Yen'fay
    
    Class Opinion: A lot of characters can become Myrmidons, and the most useful
    aspect (for me) is the fact they get the skill Vantage, and can go on to
    become Assassins and Swordmasters, both excellent classes in their own
    regards with more useful skills too! If changing to a Myrmidon or if you
    have a Myrmidon, be sure to take advantage of the access to these skills!
    
    [SDMA]
    
    Class Name:  Swordmaster
    Class Type: II
    Promotes From: Myrmidon
    Movement: 6 ; Type: Normal
    Double Effects: Speed + 5, Luck + 3
    Natural Skills:
    -Lv 05: Astra
    -Lv 15: Swordfaire
    Stats: Min.   Max. Growth Rates
      [HP]  20     80       C
      [STR] 07     38       C          
      [MAG] 02     34       E          
      [SKL] 11     44       B         
      [SPD] 13     46       B          
      [LUC] 00     45       E         
      [DEF] 06     33       D          
      [RES] 04     38       D          
    Weapons: Sword
    Who:
     -Say'ri
     -Yen'fay
    Who can:
     -Lon'qu
     -Owain
     -Sully
     -Gaius
     -Gregor
     -Olivia
     -Inigo
     -Kjelle
    
    Class Opinion: A very skillfull and speedy class that makes for a great
    support unit! They're naturally hard to hit too, assuming you promoted from
    a Myrmidon! Later on though, the maximum stats start to fall short when up
    against heaviny protected enemies, you'll attack quickly but likely do no
    damage due to the low strength, unfortunately...
    
    Otherwise, the skill Astra is very useful to have, as well as the boost
    in Skill and Speed growth for those who need it!
    
    [ASAS]
    
    Class Name: Assassin
    Class Type: II
    Promotes From:
     -Myrmidon
     -Thief
    Movement: 6 ; Type: Normal
    Double Effects: Strength + 2, Skill + 2, Speed + 4
    Natural Skills:
    -Lv 05: Lethality
    -Lv 15: Pass
    Stats: Min.   Max. Growth Rates
      [HP]  21     80       C
      [STR] 08     40       C          
      [MAG] 00     30       E          
      [SKL] 13     48       A          
      [SPD] 12     46       B          
      [LUC] 00     45       E          
      [DEF] 05     31       D          
      [RES] 01     30       D          
    Weapons: Sword, Bow
    Who: None
    Who can:
     -Lon'qu
     -Owain
     -Sully
     -Gaius
     -Gregor
     -Olivia
     -Say'ri
     -Inigo
     -Kjelle
     -Yen'fay
     -Vaike
     -Kellam
     -Panne
     -Anna
     -Henry
     -Flavia
     -Yarne
     -Gangrel
    
    Class Opinion: A quick and hard hitting unit! The Assassin class sacrifices
    defense and resistance for skill, speed, and the ability to kill someone
    in one hit! A lot of characters can become this class, and it's a good idea
    to get both Lethality and Pass before possibly changing over again, both
    are incredibly useful skills.
    
    Like the Swordmaster, the strength may fall short against later enemies, but
    should not pose as much as a problem.
    
    In just looks alone, I think they look pretty cool! Both male and female.
    
    [MERC]
    
    Class Name: Mercenary
    Class Type: I
    Promotes To:
     -Hero
     -Bow Knight
    Movement: 5 ; Type: Normal
    Double Effects: Skill + 2, Speed + 3, Defense + 1
    Natural Skills:
    -Lv 01: Weapon Saver
    -Lv 10: Late Initiative
    Stats: Min.   Max. Growth Rates
      [HP]  18     60       B
      [STR] 05     26       C          
      [MAG] 00     20       E          
      [SKL] 08     28       B         
      [SPD] 07     26       C          
      [LUC] 00     30       E          
      [DEF] 05     25       D          
      [RES] 00     23       D
    Weapons: Sword
    Who:
     -Gregor
     -Inigo
     -Severa
    Who can:
     -Donnel
     -Cordelia
     -Flavia
    
    Class Opinion: I tend to have this love for Heroees that likely leads to me
    changing the above to Mercenaries when able, but the Mercenary class itself
    is a well rounded one, more toward strength than resistance. The skills
    acquired are fairly useful as well. The real reward comes from the class they
    upgrade into, being Hero.
    
    [HERO]
    
    Class Name: Hero 
    Class Type: II
    Promotes From:
     -Mercenary
     -Fighter
    Movement: 6 ; Type: Normal
    Double Effects: Skill + 3, Speed + 3, Defense + 2
    Natural Skills:
    -Lv 05: Sol
    -Lv 15: Axe Slayer
    Stats: Min.   Max. Growth Rates
      [HP]  22     80       B
      [STR] 08     42       C          
      [MAG] 01     30       E          
      [SKL] 11     46       B         
      [SPD] 10     42       C          
      [LUC] 00     45       E          
      [DEF] 08     40       D          
      [RES] 03     36       D          
    Weapons: Sword, Axe
    Who:
     -Flavia
    Who can:
     -Donnel
     -Cordelia
     -Gregor
     -Inigo
     -Severa
     -Vaike
     -Gaius
     -Basilio
     -Gerome
    
    Class Opinion: A very well balanced unit which falls a bit behind in the
    magic category, but has decent resistance for a physical unit. The attack
    power mixed with the skill and defense makes for a deadly unit. The speed
    may fall behind a little, but is still fairly high relatively.
    
    Their skills allow for HP recovery as well as death to any Axe user that may
    be around.
    
    They are my personal favorite class! Though I was a little off-set by the
    male model that has an odd sort of neck brace, the female one came out
    nice, I thought at least!
    
    [BWKT]
    
    Class Name: Bow Knight
    Class Type: II
    Promotes From:
     -Mercenary
     -Archer
    Movement: 8 ; Type: Beast
    Double Effects: Skill + 3, Speed + 3, Movement + 1
    Natural Skills:
    -Lv 05: Rally Skill
    -Lv 15: Bow Slayer
    Stats: Min.   Max. Growth Rates
      [HP]  24     80       A
      [STR] 08     40       C          
      [MAG] 00     30       E          
      [SKL] 10     43       B         
      [SPD] 10     41       C          
      [LUC] 00     45       E          
      [DEF] 06     35       D          
      [RES] 02     30       D          
    Weapons: Sword, Bow
    Who: None
    Who can:
     -Virion
     -Chrom
     -Stahl
     -Ricken
     -Tharja
     -Anna
     -Gregor
     -Donnel
     -Cordelia
     -Flavia
     -Lucina
     -Inigo
     -Severa
     -Noire
     -Emmeryn
     -Yen'fay
    
    Class Opinion: TBA
    
    [FGHT]
    
    Class Name: Fighter
    Class Type: I (Male Only)
    Promotes To:
     -Hero
     -Warrior
    Movement: 5 ; Type: Normal
    Double Effects: Strength + 4, Defense + 2
    Natural Skills:
    -Lv 01: Max HP +5
    -Lv 10: Fiery Heart
    Stats: Min.   Max. Growth Rates
      [HP]  20     60       B
      [STR] 08     29       B          
      [MAG] 00     20       E          
      [SKL] 05     26       C         
      [SPD] 05     25       C          
      [LUC] 00     30       E          
      [DEF] 04     25       D          
      [RES] 00     23       D          
    Weapons: Axe
    Who:
     -Vaike
    Who can:
     -Donnel
     -Gaius
     -Basilio
     -Gerome
    
    Class Opinion: This class is male only, as much as I was looking forward to
    the possibility of a Female Fighter/Warrior! Anyway, they are solely strength
    reliant, so magic and resistance will take a huge hit. Their HP, attack,
    and defense will make up for it, and the speed varies.
    
    I have not really been a fan of the Fighter class in any Fire Emblem game;
    however, Warriors are often worth it!
    
    [WARR]
    
    Class Name: Warrior
    Class Type: II (Male Only)
    Promotes From:
     -Fighter
     -Barbarian
    Movement: X Type: Ground
    Double Effects: Strength + 5, Defense + 3
    Natural Skills:
    -Lv 05: Rally Strength
    -Lv 15: Counter
    Stats: Min.   Max. Growth Rates
      [HP]  28     80       B
      [STR] 12     48       B          
      [MAG] 00     30       E          
      [SKL] 08     42       C         
      [SPD] 07     40       C          
      [LUC] 00     45       E          
      [DEF] 07     40       D          
      [RES] 03     35       D          
    Weapons: Axe, Bow
    Who:
     -Basilio
    Who can:
     -Vaike
     -Donnel
     -Gaius
     -Gerome
     -Gregor
     -Henry
     -Owain
     -Inigo
     -Yarne
     -Laurent
     -Gangrel
    
    Class Opinion: Warriors are a pretty useful class. It's a shame they are a
    male only class though, a Female Warrior would have been interesting!
    
    Anyway, at maximum strength this class is quite the powerhouse, the fact
    they can also use Bows adds to this, making them a deadly ranged and melee
    unit. Resistance and magic remain low, so just keep away from too many
    magical encounters, though they will likely kill the magician if they attack
    first. Maybe mixing it up with Vantage if possible would be useful when in
    danger!
    
    Also, the skill Counter makes for a very nice defensive enemy HP reducing
    move! So for those who can become warriors, it may be a useful skill to get
    and pass down to children too.
    
    [BARB]
    
    Class Name: Barbarian
    Class Type: I (Male Only)
    Promotes To:
     -Warrior
     -Berserker
    Movement: X Type: Ground
    Double Effects: Strength + 4, Speed + 2
    Natural Skills:
    -Lv 01: Mug
    -Lv 10: Gamble
    Stats: Min.   Max. Growth Rates
      [HP]  22     60       A
      [STR] 08     30       B          
      [MAG] 00     20       E          
      [SKL] 03     23       C          
      [SPD] 08     27       C          
      [LUC] 00     30       E          
      [DEF] 03     22       D          
      [RES] 00     20       D          
    Weapons: Axe
    Who: None
    Who can:
     -Vaike
     -Gregor
     -Henry
     -Basilio
     -Owain
     -Inigo
     -Yarne
     -Laurent
     -Gangrel
    
    Class Opinion: Another male only class, though a Female Barbarian would be
    very interesting to see in concept alone!
    
    There is no natural one you get, so you have to change classes in order to
    have a Barbarian. You fight them quite often in the earlier chapters, though.
    
    Not the greatest or best units, they upgrade into the deadly Berserkers, so
    are worth the training. The skills are not particulary noteworthy, but they
    are unique.
    
    [BRSK]
    
    Class Name: Berserker
    Class Type: II (Male Only)
    Promotes From: Barbarian
    Movement: 6 ; Type: Normal
    Double Effects: Strength + 5, Speed + 3
    Natural Skills:
    -Lv 05: Wrath
    -Lv 15: Axe Expert
    Stats: Min.   Max. Growth Rates
      [HP]  30     80       A
      [STR] 13     50       B           
      [MAG] 00     30       E          
      [SKL] 05     35       C         
      [SPD] 11     44       C          
      [LUC] 00     45       E         
      [DEF] 05     34       D          
      [RES] 01     30       D          
    Weapons: Axe
    Who: None
    Who can:
     -Vaike
     -Gregor
     -Henry
     -Basilio
     -Owain
     -Inigo
     -Yarne
     -Laurent
     -Gangrel
    
    Class Opinion: This is a good class. The strength is massive, along with
    good speed, they are good at cutting through units with high defense.
    The issue comes in with low resistance and defense, it would be a good idea
    to ensure you initiate fights that you know you will be able to win rather
    than stranding them on a field full of magic users though!
    
    It is a Male only class, how interesting a female one would be.
    
    [ARCH]
    
    Class Name: Archer
    Class Type: I
    Promotes To:
     -Sniper
     -Bow Knight
    Movement: 5 ; Type: Normal
    Double Effects: Strength + 2, Skill + 2, Defense + 2
    Natural Skills:
    -Lv 01: Skill +2
    -Lv 10: Early Initiative
    Stats: Min.   Max. Growth Rates
      [HP]  16     60       B
      [STR] 05     26       C          
      [MAG] 00     20       E          
      [SKL] 08     29       A          
      [SPD] 06     25       C          
      [LUC] 00     30       E          
      [DEF] 05     25       D          
      [RES] 00     21       D          
    Weapons: Bow
    Who:
     -Virion
     -Noire
    Who can:
     -Chrom
     -Stahl
     -Ricken
     -Tharja
     -Anna
     -Lucina
     -Emmeryn
     -Yen'fay
    
    Class Opinion: Your basic ranged unit, they are the only class that can go
    on to become Snipers though, which are a very useful ranged unit! The learned
    Archer skills also allow you to have a bonus for attacking first, if mixed
    with the Mercenary ability, then you can have bonuses no mater who attacks
    first.
    
    [SNIP]
    
    Class Name: Sniper
    Class Type: II
    Promotes From: Archer
    Movement: 6 ; Type: Normal
    Double Effects: Strength + 3, Skill + 3, Defense + 2
    Natural Skills:
    -Lv 05: Accuracy +20
    -Lv 15: Bow Expert
    Stats: Min.   Max. Growth Rates
      [HP]  20     80       B
      [STR] 07     41       C          
      [MAG] 01     30       E          
      [SKL] 12     48       A         
      [SPD] 09     40       C         
      [LUC] 00     45       E          
      [DEF] 10     40       C          
      [RES] 03     31       D          
    Weapons: Bow
    Who: None
    Who can:
     -Virion
     -Noire
     -Chrom
     -Stahl
     -Ricken
     -Tharja
     -Anna
     -Lucina
     -Emmeryn
     -Yen'fay
    
    Class Opinion: A skillful ranged physical unit, they usually perform really
    well for me. A good amount of units can become Archers! Though compared to
    the skills of Snipers in some previous Fire Emblem games, these skills seem
    lacking!
    
    [THIF]
    
    Class Name: Thief
    Class Type: I
    Promotes To:
     -Trickster
     -Assassin
    Movement: 5 ; Type: Normal
    Double Effects: Skill + 2, Speed + 2, Movement + 1
    Natural Skills:
    -Lv 01: Locktouch
    -Lv 10: Movement +1
    Stats: Min.   Max. Growth Rates
      [HP]  16     60       D
      [STR] 03     22       C           
      [MAG] 00     20       D          
      [SKL] 06     29       B          
      [SPD] 08     28       B          
      [LUC] 00     30       E          
      [DEF] 02     21       D          
      [RES] 00     20       D          
    Weapons: Sword
    Who:
     -Gaius
    Who can:
     -Vaike
     -Kellam
     -Lon'qu
     -Panne
     -Anna
     -Henry
     -Flavia
     -Chambray
     -Gangrel
    
    Class Opinion: TBA
    
    [TRIX]
    
    Class Name: Trickster
    Class Type: II
    Promotes From: Thief
    Movement: 6 ; Type: Normal
    Double Effects: Magic + 2, Skill + 1, Speed + 3, Movement + 1
    Natural Skills:
    -Lv 05: Lucky 7
    -Lv 15: Acrobat
    Stats: Min.   Max. Growth Rates
      [HP]  19     80       D
      [STR] 04     35       D          
      [MAG] 04     38       C          
      [SKL] 10     45       B         
      [SPD] 11     43       C          
      [LUC] 00     45       E          
      [DEF] 03     30       D          
      [RES] 05     45       D          
    Weapons: Sword, Staff
    Who:
     -Anna
     -Gangrel
    Who can:
     -Gaius
     -Vaike
     -Kellam
     -Lon'qu
     -Panne
     -Henry
     -Flavia
     -Yarne
    
    Class Opinion: A nice support unit! The fact they can use both swords and
    staves at the same time makes them pretty useful on the field. Later on,
    they strength and magic may lag behind a little, but their skills may be
    useful to have for characters who can change over to this class and then
    on to something else.
    
    The movement + 1 really helps when doubled up too!
    
    [PGKT]
    
    Class Name: Pegasus Knight
    Class Type: I (Female Only)
    Promotes To:
     -Falcon Knight
     -Dark Flier
    Movement: 7 ; Type: Flying
    Double Effects: Speed + 3, Resistance + 3
    Natural Skills:
    -Lv 01: Speed +2
    -Lv 10: Refresh
    Stats: Min.   Max. Growth Rates
      [HP]  16     60       C
      [STR] 04     24       C          
      [MAG] 02     23       D          
      [SKL] 07     28       B          
      [SPD] 08     27       B          
      [LUC] 00     30       E          
      [DEF] 04     22       D          
      [RES] 06     25       D          
    Weapons: Lance
    Who:
     -Sumia
     -Cordelia
     -Cynthia
    Who can:
     -Lissa
     -Maribelle
     -Say'ri
     -Severa
     -Aversa
    
    Class Opinion: A quick and effective class for long ranged movements and
    mage killing. They start to fall short in stength and defense, but it is
    made up for in speed, skill, resistance, and movement. Beware of those
    Archers, though, they're excellent at clipping their wings.
    
    A female only class, which makes several very useful skills gained by
    upgrading the class limited to them. I would have loved to see a male
    Pegasus knight, too!
    
    They are also able to upgrade into the Dark Flier, which gains the famed
    skill Galeforce at Level 15, a useful asset for any unit.
    
    [FNKT]
    
    Class Name: Falcon Knight
    Class Type: II (Female Only)
    Promotes From: Pegasus Knight
    Movement: 8 ; Type: Flying
    Double Effects: Speed + 4, Resistance + 4
    Natural Skills:
    -Lv 05: Speed Cry
    -Lv 15: Lance Expert
    Stats: Min.   Max. Growth Rates
      [HP]  20     80       C
      [STR] 06     38       C          
      [MAG] 03     35       D          
      [SKL] 10     45       B         
      [SPD] 11     44       B          
      [LUC] 00     45       E          
      [DEF] 06     33       D          
      [RES] 09     40       D          
    Weapons: Lance, Staff
    Who: None
    Who can:
     -Sumia
     -Cordelia
     -Cynthia
     -Lissa
     -Maribelle
     -Say'ri
     -Severa
     -Aversa
    
    Class Opinion: TBA
    
    [DKPG]
    
    Class Name: Dark Flier
    Class Type: II (Female Only)
    Promotes From: Pegasus Knight
    Movement: 8 ; Type: Flying
    Double Effects: Magic + 3, Speed + 3, Resistance + 2
    Natural Skills:
    -Lv 05: Rally Movement
    -Lv 15: Galeforce
    Stats: Min.   Max. Growth Rates Japanese Characters
      [HP]  19     80       C
      [STR] 05     36       D          ? 
      [MAG] 06     42       C          ??
      [SKL] 08     41       C          ?
      [SPD] 10     42       C          ??
      [LUC] 00     45       E          ??
      [DEF] 05     32       D          ??
      [RES] 09     41       D          ??
    Weapons: Lance, Magic
    Who:
     -Aversa
    Who can:
     -Sumia
     -Cordelia
     -Cynthia
     -Lissa
     -Maribelle
     -Say'ri
     -Severa
    
    Class Opinion: A flying magic unit, making them pretty useful and adding new
    strategies. Their other stats may not be up to speed later on, however the
    best part of this unit is the skill "Galeforce", which is good to have
    on any class you may change your character to after this one.
    
    [DCKT]
    
    Class Name: Wyvern Rider
    Class Type: I
    Promotes To:
     -Wyvern Lord
     -Griffon Rider
    Movement: 7 ; Type: Flying/Dragon
    Double Effects: Strength + 3, Defense + 3
    Natural Skills:
    -Lv 01: Strength +2
    -Lv 10: Ride Fast
    Stats: Min.   Max. Growth Rates
      [HP]  19     60       B
      [STR] 07     28       A          
      [MAG] 00     20       E          
      [SKL] 06     24       C         
      [SPD] 05     24       C          
      [LUC] 00     30       E          
      [DEF] 08     28       D          
      [RES] 00     20       D          
    Weapons: Axe
    Who:
     -Cherche
     -Gerome
    Who can:
     -Frederick
     -Sully
     -Virion
     -Lon'qu
     -Panne
     -Nowi
     -Say'ri
     -Tiki
     -Kjelle
     -Nah
     -Yen'fay
     -Aversa
    
    Class Opinion: TBA
    
    [DCST]
    
    Class Name: Wyvern Lord
    Class Type: II
    Promotes From: Wyvern Rider
    Movement: 8 ; Type: Flying/Dragon
    Double Effects: Strength + 4, Defense + 4
    Natural Skills:
    -Lv 05: Hot Start
    -Lv 15: Sword Slayer
    Stats: Min.   Max. Growth Rates
      [HP]  24     80       B
      [STR] 11     46       A          
      [MAG] 00     30       E          
      [SKL] 08     38       C         
      [SPD] 07     38       C          
      [LUC] 00     45       E          
      [DEF] 11     46       D          
      [RES] 03     30       D          
    Weapons: Lance, Axe
    Who:
     -None
    Who can:
     -Cherche
     -Gerome
     -Frederick
     -Sully
     -Virion
     -Lon'qu
     -Panne
     -Nowi
     -Say'ri
     -Tiki
     -Kjelle
     -Nah
     -Yen'fay
     -Aversa
    
    Class Opinion: TBA
    
    [GFKT]
    
    Class Name: Griffon Rider
    Class Type: II
    Promotes From: Wyvern Rider
    Movement: 8 ; Type: Flying
    Double Effects: Strength + 3, Luck + 1, Defense + 2, Movement + 1
    Natural Skills:
    -Lv 05: Carrier
    -Lv 15: Lance Slayer
    Stats: Min.   Max. Growth Rates
      [HP]  22     80       B
      [STR] 09     40       B          
      [MAG] 00     30       E          
      [SKL] 10     43       C          
      [SPD] 09     41       C          
      [LUC] 00     45       E          
      [DEF] 08     40       D          
      [RES] 03     30       D          
    Weapons: Axe
    Who:
     -None
    Who can:
     -Cherche
     -Gerome
     -Frederick
     -Sully
     -Virion
     -Lon'qu
     -Panne
     -Nowi
     -Say'ri
     -Tiki
     -Kjelle
     -Nah
     -Yen'fay
     -Aversa
    
    Class Opinion: TBA
    
    [MAGE]
    
    Class Name: Mage
    Class Type: I
    Promotes To:
     -Sage
     -Dark Knight
    Movement: 5 ; Type: Magic
    Double Effects: Magic + 4, Skill + 2
    Natural Skills:
    -Lv 01: Magic +2
    -Lv 10: Focus
    Stats: Min.   Max. Growth Rates
      [HP]  16     60       D
      [STR] 00     20       E          
      [MAG] 04     28       C          
      [SKL] 03     27       C         
      [SPD] 04     26       C          
      [LUC] 00     30       E          
      [DEF] 02     21       D          
      [RES] 03     25       D          
    Weapons: Tomes (Non Dark)
    Who:
     -Miriel
     -Ricken
     -Laurent
    Who can:
     -Virion
     -Maribelle
     -Nowi
     -Libra
     -Anna
     -Tiki
     -Brady
     -Nah
    
    Class Opinion: TBA
    
    [SAGE]
    
    Class Name: Sage
    Class Type: II
    Promotes From:
     -Mage
     -Priest
     -Cleric
    Movement: 6 ; Type: Magic
    Double Effects: Magic + 4, Skill + 2, Resistance + 2
    Natural Skills:
    -Lv 05: Rally Magic
    -Lv 15: Magic Expert
    Stats: Min.   Max. Growth Rates
      [HP]  20     80       D
      [STR] 01     30       E          
      [MAG] 07     46       C          
      [SKL] 05     43       C          
      [SPD] 07     42       C          
      [LUC] 00     45       E          
      [DEF] 04     31       D          
      [RES] 05     40       D          
    Weapons: Tomes, Staff
    Who:
     -Emmeryn
    Who can:
     -Miriel
     -Ricken
     -Laurent
     -Virion
     -Maribelle
     -Nowi
     -Libra
     -Anna
     -Tiki
     -Brady
     -Nah
    
    Class Opinion:
    
    [DKKT]
    
    Class Name: Dark Knight
    Class Type: II
    Promotes From:
     -Mage
     -Dark Mage
    Movement: 8 ; Type: Beast
    Double Effects: Strength + 2, Defense + 3, Resistance + 1, Movement + 1
    Natural Skills:
    -Lv 05: Slow Start
    -Lv 15: Life Absorb
    Stats: Min.   Max. Growth Rates
      [HP]  25     80       A
      [STR] 04     38       C          
      [MAG] 05     41       C          
      [SKL] 06     40       C          
      [SPD] 05     40       C          
      [LUC] 00     45       E          
      [DEF] 09     42       D          
      [RES] 05     38       D          
    Weapons: Sword, Tomes
    Who:
     -None
    Who can:
     -Miriel
     -Ricken
     -Laurent
     -Virion
     -Maribelle
     -Nowi
     -Libra
     -Anna
     -Tiki
     -Brady
     -Nah
     -Tharja
     -Henry
     -Cordelia
     -Severa
     -Noire
     -Gangrel
    
    Class Opinion: TBA
    
    [DKMG]
    
    Class Name: Dark Mage
    Class Type: I
    Promotes To:
     -Dark Knight
     -Sorceror
    Movement: 5 ; Type: Magic
    Double Effects: Magic + 3, Defense + 3
    Natural Skills:
    -Lv 01: Curse
    -Lv 10: Crimson Curse
    Stats: Min.   Max. Growth Rates
      [HP]  18     60       A
      [STR] 01     20       D          
      [MAG] 03     27       C          
      [SKL] 02     25       C          
      [SPD] 03     25       C          
      [LUC] 00     30       E          
      [DEF] 04     25       D          
      [RES] 04     27       D          
    Weapons: Tomes (+Dark)
    Who:
     -Tharja
     -Henry
    Who can:
     -Miriel
     -Cordelia
     -Libra
     -Severa
     -Laurent
     -Noire
     -Gangrel
    
    Class Opinion: TBA
    
    [SRCE]
    
    Class Name: Sorcerer
    Class Type: II
    Promotes From: Dark Mage
    Movement: 6 ; Type: Magic
    Double Effects: Magic + 3, Defense + 2, Resistance + 3
    Natural Skills:
    -Lv 05: Vengeance
    -Lv 15: Magic Slayer
    Stats: Min.   Max. Growth Rates
      [HP]  23     80       B
      [STR] 02     30       E          
      [MAG] 06     44       C          
      [SKL] 04     38       C          
      [SPD] 04     40       C          
      [LUC] 00     45       E          
      [DEF] 07     41       D          
      [RES] 07     44       D          
    Weapons: Tomes (+Dark)
    Who:
     -None
    Who can:
     -Tharja
     -Henry
     -Miriel
     -Cordelia
     -Libra
     -Severa
     -Laurent
     -Noire
     -Gangrel
    
    Class Opinion: TBA
    
    [PRST]
    
    Class Name: Priest
    Class Type: I (Male Only)
    Promotes To:
     -Battle Monk
     -Sage
    Movement: 5 ; Type: Normal
    Double Effects: Magic + 2, Luck + 2, Resistance + 2
    Natural Skills:
    -Lv 01: Miracle
    -Lv 10: Healtouch
    Stats: Min.   Max. Growth Rates
      [HP]  16     60       D
      [STR] 00     22       D          
      [MAG] 03     25       C          
      [SKL] 02     24       C         
      [SPD] 04     25       C          
      [LUC] 00     30       E          
      [DEF] 01     22       D          
      [RES] 06     27       C          
    Weapons: Staff
    Who:
     -Brady
    Who can:
     -Kellam
     -Libra
     -Owain
     -Gerome
    
    Class Opinion: TBA
    
    [BLMO]
    
    Class Name: Battle Monk
    Class Type: II
    Promotes From: Priest
    Movement: 6; Type: None
    Double Effects: Strength + 2, Magic + 2, Luck + 2, Resistance + 2
    Natural Skills:
    -Lv 05: Rally Luck
    -Lv 15: Renewal
    Stats: Min.   Max. Growth Rates
      [HP]  24     80       B
      [STR] 05     40       C          
      [MAG] 05     40       C          
      [SKL] 04     38       D          
      [SPD] 06     41       C          
      [LUC] 00     45       E          
      [DEF] 06     38       D          
      [RES] 06     43       D          
    Weapons: Axe, Staff
    Who:
     -Libra
    Who can:
     -Brady
     -Kellam
     -Owain
     -Gerome
    
    Class Opinion: TBA
    
    [CLRC]
    
    Class Name: Cleric
    Class Type: II (Female Only)
    Promotes To:
     -Battle Cleric
     -Sage
    Movement: 5 ; Type: Normal
    Double Effects: Magic + 2, Luck + 2, Resistance + 2
    Natural Skills:
    -Lv 01: Miracle
    -Lv 10: Healtouch
    Stats: Min.   Max. Growth Rates
      [HP]  16     60       D
      [STR] 00     22       D          
      [MAG] 03     25       C          
      [SKL] 02     24       C          
      [SPD] 04     25       C          
      [LUC] 00     30       E          
      [DEF] 01     22       D          
      [RES] 06     27       C          
    Weapons: Staff
    Who:
     -Lissa
    Who can:
     -Sumia
     -Cherche
     -Cynthia
    
    Class Opinion: TBA
    
    [BLSS]
    
    Class Name: Battle Cleric
    Class Type: II
    Promotes From: Cleric
    Movement: 6; Type: None
    Double Effects: Strength + 2, Magic + 2, Luck + 2, Resistance + 2
    Natural Skills:
    -Lv 05: Rally Luck
    -Lv 15: Renewal
    Stats: Min.   Max. Growth Rates
      [HP]  24     80       B
      [STR] 05     40       C          
      [MAG] 05     40       C          
      [SKL] 04     38       D         
      [SPD] 06     41       C          
      [LUC] 00     45       E          
      [DEF] 06     38       D          
      [RES] 06     43       D          
    Weapons: Axe, Staff
    Who:
     -None
    Who can:
     -Lissa
     -Sumia
     -Cherche
     -Cynthia
    
    Class Opinion: TBA
    
    [TRBR]
    
    Class Name: Troubadour
    Class Type: I (Female Only)
    Promotes To:
     -Valkyrie
     -Battle Cleric
    Movement: 7 ; Type: Beast
    Double Effects: Magic + 2, Speed + 1, Resistance + 3
    Natural Skills:
    -Lv 01: Resistance +2
    -Lv 10: Secluded Lady
    Stats: Min.   Max. Growth Rates
      [HP]  16     60       D
      [STR] 00     20       E          
      [MAG] 03     26       C          
      [SKL] 02     24       D         
      [SPD] 05     26       C          
      [LUC] 00     30       E          
      [DEF] 01     20       D          
      [RES] 05     28       C          
    Weapons: Staff
    Who:
     -Maribelle
    Who can:
     -Lissa
     -Miriel
     -Cherche
    
    Class Opinion: TBA
    
    [VALK]
    
    Class Name: Valkyrie
    Class Type: II
    Promotes From: Troubadour
    Movement: 8 ; Type: Beast
    Double Effects: Magic + 3, Speed + 2, Resistance + 3
    Natural Skills:
    -Lv 05: Rally Resistance
    -Lv 15: Dual Support+
    Stats: Min.   Max. Growth Rates
      [HP]  19     80       D
      [STR] 00     30       E          
      [MAG] 05     42       C          
      [SKL] 04     38       D          
      [SPD] 08     43       C          
      [LUC] 00     45       E          
      [DEF] 03     30       D          
      [RES] 08     45       C          
    Weapons: Tomes, Staff
    Who:
     -None
    Who can:
     -Maribelle
     -Lissa
     -Miriel
     -Cherche
    
    Class Opinion: TBA
    
    ------------------------------------------------------------------------------
    Special: (Do not upgrade, but Levels go up to 30)
    
    [VLGE]
    
    Class Name: Villager
    Class Type: Special
    Movement: 5 ; Type: Normal
    Double Effects:
    Natural Skills:
    -Lv 01: Good Growths
    -Lv 15: Underdog
    Stats: Min.   Max. Growth Rates
      [HP]  16     60       D
      [STR] 01     20       D          
      [MAG] 00     20       E          
      [SKL] 01     20       D          
      [SPD] 01     20       D          
      [LUC] 00     30       E          
      [DEF] 01     20       D          
      [RES] 00     20       D          
    Weapons: Lance
    Who: Donnel
    
    Class Opinion: The best thing about this class would simply be to get the
    two exclusive skills, then to change to another class.
    
    Maxing our his stats minus HP may help too.
    
    [DNCE]
    
    Class Name: Dancer
    Class Type: Special
    Movement: 5 ; Type: Normal
    Double Effects: Speed + 3, Luck + 3
    Natural Skills:
    -Lv 01: Luck +4
    -Lv 15: Special Dance
    Stats: Min.   Max. Growth Rates
      [HP]  16     80       D
      [STR] 01     30       D           
      [MAG] 01     30       E          
      [SKL] 05     40       B          
      [SPD] 08     40       B          
      [LUC] 00     45       E          
      [DEF] 03     30       D          
      [RES] 01     30       D          
    Weapons: Sword
    Special Move: Dance (Allows character who is danced for move again)
    Who: Olivia
    
    Class Opinion: The Dancer class is really useful, allowing you to move again.
    While the stats caps are a lot lower than a lot of other classes, you can
    change your dancer to another class to gain skills from other classees, then
    shift back to hopefully make your Dancer better on the defensive so you can
    move someone twice and protect yourself.
    
    [TAGU]
    
    Class Name: Taguel
    Class Type: Special
    Movement: 6 ; Type: Beast
    Double Effects: Strength + 3, Skill + 2, Speed + 3
    Natural Skills:
    -Lv 01: Even Biorhythm
    -Lv 15: Beast Buster
    Stats:  Min.   Max.  Growth Rates
      [HP]  18/18  80/80       B/C
      [STR] 03/02  35/35       C/C          
      [MAG] 00/00  30/30       E/E          
      [SKL] 04/04  40/40       C/C          
      [SPD] 04/05  40/40       C/C          
      [LUC] 00/00  45/45       E/E          
      [DEF] 04/03  35/35       C/D          
      [RES] 01/02  30/30       D/D          
    (Note: Left side of the "/": Male, Right side of the "/": Female)
    Weapons: None (Uses Stones)
    Who:
     -Panne
     -Yarne
    
    Class Opinion: I have a human bias, as I did not utilize the Laguz much in
    the Fire Emblem 9 and 10. However, they did prove to be useful when doubled
    with another unit for support purposes.
    
    They are better off switching to another class in the long run.
    
    [MANA]
    
    Class Name: Manakete
    Class Type: Special
    Movement: 6 ; Type: Dragon
    Double Effects: Strength + 2, Magic + 2, Defense + 2, Resistance + 2
    Natural Skills:
    -Lv 01: Odd Biorhythm
    -Lv 15: Dragon Buster
    Stats: Min.   Max. Growth Rates
      [HP]  18     80       A
      [STR] 02     40       C          
      [MAG] 00     35       D          
      [SKL] 01     35       C          
      [SPD] 01     35       C          
      [LUC] 00     45       E          
      [DEF] 02     40       C          
      [RES] 02     40       C          
    Weapons: None (Uses Stones)
    Who:
     -Nowi
     -Tiki
     -Nah
    
    Class Opinion: Like with the Taguel, I did not utilize the Manakete as much
    as I could have. They did prove to be good support units, though. All can
    change into Dragon-riding warriors too, which is interesting.
    
    [OVER]
    
    Class Name: Overlord
    Class Type: Special
    Movement: X (Number of Movement) Type (Flying/Ground/etc)
    Double Effects: Strength + 2, Speed + 2, Defense + 2, Movement + 1
    Natural Skills: None
    Stats: Min.   Max. Growth Rates
      [HP]  24     80       A
      [STR] 10     45       C          
      [MAG] 02     25       D          
      [SKL] 09     40       C          
      [SPD] 08     40       C          
      [LUC] 00     45       E          
      [DEF] 12     45       D          
      [RES] 05     35       D          
    Weapons: Sword, Axe, Lance
    Who: Valhart
    
    Class Opinion: TBA
    
    ------------------------------------------------------------------------------
    
    DLC Only: (Level goes up to 30)
    
    [STAR]
    
    Class Name: Star Lord
    Class Type: Special (DLC)
    Movement: X Type: Ground
    Double Effects: Strength + 2, Speed + 3, Luck + 3
    Natural Skills: None
    Stats: Min.   Max. Growth Rates
      [HP]  21     80       C
      [STR] 09     41       C          
      [MAG] 01     30       E          
      [SKL] 10     43       C          
      [SPD] 10     43       C          
      [LUC] 10     45       E          
      [DEF] 08     41       D          
      [RES] 04     40       D          
    Weapons: Sword
    Who: Marth
    
    Class Opinion: TBA
    
    [MWAR]
    
    Class Name: Magic Fighter
    Class Type: Special (DLC)
    Promotes From: Any (After DLC Item is Used)
    Movement: X ; Type: Normal
    Double Effects:
    Natural Skills: 
    -Lv 01: Resistance +10 ??+10
    -Lv 15: Quick Slash ????
    Stats: Min.   Max. Growth Rate
      [HP]  XX     XX       X
      [STR] XX     XX       X          
      [MAG] XX     XX       X          
      [SKL] XX     XX       X         
      [SPD] XX     XX       X          
      [LUC] XX     XX       X          
      [DEF] XX     XX       X          
      [RES] XX     XX       X          
    Weapons: Sword, Axe, Tomes
    Who: Arum
    Who can: Any
    Class Opinion: TBA
    
    ==============================================================================
    SKILLS                                                                  [SKIL]
    ==============================================================================
    
    All the skills in the game, the classes that unlock them, what they do, etc
    will be posted here!
    
    Note: While some of the translations are a little questionable (not to any
          large extent!) I'll keep with the SN names for the skills section for
          now! This section is still being updated to include the Japanese
          Characters, that way you can look them up by characters to see which
          logo is which skill!
    
    I am currently changing skills to their English names and descriptions as
    they come.
    
    Format:
    
    Skill Name
    Skill Effect/What it does/etc
    Skill Type: Auto/Command/Stat Based Activation
     -Auto       = Always in effect
     -Command    = Has to use the "Aid" function on the map, outside of battle
     -Stat Based = Pending on unit stats
    Class (That learns it) 
    Lv (XX) (Level it is learned at)
    Logo Description: Just a quick picture description (Not yet completed)
    Who: (Who starts off with it, this section may not be completed)
    
    Skills List [Order is as listed on Serenesforest.net / By class)
    
    	Dual Strike+
    	Increases the trigger rate of Dual Strikes by 10%
    	Auto
    	Lord
    	Lv 01
    
    	Charm
    	Grants Hit/Avo + 5 to all allies within three spaces.
            Auto
    	Lord
    	Lv 10
    
    	Aether
    	Attacks Twice in a row, first hit is like the skill Sol, second hit 
            is like the skill Luna
            Stat Based: Skill/2%
    	Great Lord
    	Lv 05
    
    	Rightful King
    	Increases rate of other skills activating by 10%
    	Auto
    	Great Lord
            Lv 15
    
    	Veteran
            When Doubled, Exp x 1.5
    	Auto
    	Tactician
    	Lv 01
    
    	Solidarity
    	Critical and Critical Avoidance +10 to adjacent allies
    	Auto
    	Tactician
    	Lv 10
    
    	Ignis
    	Adds half the user's Strength when attacking with magic;
            Half the user's Magic when attacking with weapons
            Stat Based: Skill%
    	Grandmaster
    	Lv 05
    
    	Rally Spectrum
    	All stats +4 to Allies within 3 tiles of the user for one turn
    	Command
    	Grandmaster
            Lv 15
    
    	Discipline
    	Weapon experience x2
    	Auto
    	Cavalier
    	Lv 01
    
    	Outdoor Fighter
    	Hit and Avoid +10 when fighting on an outdoor map
            Auto
    	Cavalier
    	Lv 10
    
    	Defender
    	When Doubled; All Stats + 1
    	Auto
    	Paladin
    	Lv 05
    
    	Aegis
    	Damage from Bows and Magic is halved
    	Stat Based: Skill%
            Paladin
    	Lv 15
    
    	Luna
    	Ignores half of the opponent's Defense/Resistance
    	Stat Based: Skill%
    	Great Knight
    	Lv 05
    
    	Dual Guard+
    	Dual Guard Rate +10%
    	Auto
    	Great Knight
            Lv 15
    
    	Defense +2
    	Defense +2
            Auto
    	Knight
    	Lv 01
    
    	Indoor Fighter
    	Hit and Avoid +10 when fighting indoors
            Auto
    	Knight
    	Lv 10
    
    	Rally Defense
    	Defense +4 to all allies within 3 tiles for one Turn 
            Command
    	General
    	Lv 05
    
    	Pavise
            Halves damage from swords, lances and axes
            Stat Based: Skill%
            General
            Lv 15
    
    	Avoid +10
    	Avoid +10 	
            Auto
    	Myrmidon
    	Lv 01
    
    	Vantage
    	When HP under half, always attack first
    	Auto
    	Myrmidon
            Lv 10
    
    	Astra
    	Deals 5 consecutive hits to the enemy with half damage
            Stat Based: Skill/2%
    	Swordmaster
    	Lv 05
    
    	Swordfaire
    	Strength +5 when equipped with a sword 
            (Magic +5 when equipped with a magic sword)
    	Auto
    	Swordmaster
            Lv 15
    
    	Armsthrift
    	Attack does not reduce weapon usage
    	Stat Based: Luck x 2%
    	Mercenary
    	Lv 01
    
    	Patience
    	Hit / Avoid +10 when Enemy starts the Battle
            Auto
    	Mercenary
    	Lv 10
    
    	Sol
    	Recover HP equal to half the damage dealt to the enemy 	
            Stat Based: Skill%
    	Hero
    	Lv 05
    
    	Axebreaker
    	Hit / Avoid +50 when the enemy is equipped with an axe
            Auto
    	Hero
    	Lv 15
    
    	HP +5
    	Max HP +5
            Auto
    	Fighter
    	Lv 01
    
    	Zeal
            Critical +5
            Auto
    	Fighter
    	Lv 10
    
    	Rally Strength
    	Strength +4 to all allies within a 3 tile radius for one Turn when 
            Command
    	Warrior
    	Lv 05
    
    	Counter
    	Returns damage when attacked by an adjacent enemy
            Auto
    	Warrior
    	Lv 15
    
    	Despoil
    	Steals a Bullion (S) from the enemy if the user defeats 
            the enemy
            Stat Based: Luck%
    	Barbarian
            Lv 01
    
    	Gamble
    	Hit rate -5, Critical +10
            Auto
    	Barbarian
            Lv 10
    
    	Wrath
    	Critical +20 when under half HP
    	Auto
    	Berserker
    	Lv 05
    
    	Axefaire
    	Strength +5 when equipped with an axe 
            (Magic +5 when equipped with a magic axe)
    	Auto
    	Berserker
            Lv 15
    
    	Skill +2
    	Skill +2
    	Auto
    	Archer
    	Lv 01
    
    	Prescience
            Hit / Avoid +15 when user starts the battle
    	Auto
    	Archer
    	Lv 10
    
    	Hit Rate +20
    	Accuracy +20
            Auto
    	Sniper
    	Lv 05
    
    	Bowfaire
    	Strength +5 when equipped with a bow
            Auto
    	Sniper
            Lv 15
    
    	Rally Skill
    	Skill +4 to Allies within 3 tiles for one turn 
            Command
    	Bow Knight
    	Lv 05
    
    	Bowbreaker
    	Hit and Avoid +50 when the enemy is equipped with a bow
            Auto
    	Bow Knight
            Lv 15
    
    	Locktouch
    	Open doors and chests, without the need of keys
            Auto
    	Thief
    	Lv 01
    
    	Movement +1
    	Movement +1
            Auto
    	Thief
    	Lv 10
    
    	Lethality 
    	Instantly KOs the enemy
            Stat Based: Skill/4%
    	Assassin
    	Lv 05
    
    	Pass
            User can pass through enemy occupied spaces
            Auto
    	Assassin
            Lv 15
    
    	Lucky Seven
    	Accuracy and Avoid +20 until end of 7th Turn
    	Auto
    	Trickster
            Lv 05
    
    	Acrobat
    	All terrain (minus air-only terrain) takes only 1 movement to cross
    	Auto
    	Trickster
            Lv 15
    
    	Speed +2
            Speed +2
    	Auto
    	Pegasus Knight
    	Lv 01
    
    	Relief
    	Recover 20% HP at turn start if no units (ally/enemy) are within 3 
            tiles
            Auto
    	Pegasus Knight
            Lv 10
    
    	Rally Speed
    	Speed +4 to Allies within 3 tiles for one turn 
            Command
    	Falcon Knight
    	Lv 05
    
    	Lancefaire
    	Strength +5 when equipped with a lance 
            (Magic +5 when equipped with a magic lance)
    	Auto
    	Falcon Knight
            Lv 15
    
    	Rally Movement
    	Movement +1 to Allies within 3 tiles for one Turn 
            Command
    	Dark Pegasus
    	Lv 05
    
    	Galeforce
    	Allows the user another turn if they defeat/kill an Enemy 
            (Limited to only once per turn, so can't do this the whole level)
            Auto
    	Dark Pegasus
            Lv 15
    
    	Strength +2
            Strength +2
            Auto
    	Dracoknight
            Lv 01
    
    	Tantivy
    	Hit / Avoid +10 if no allies are within 3 tiles
      	Auto
    	Dracoknight ???????
    	Lv 10
    
    	Quick Burn
    	Hit / Avoid +15 at the start of the chapter. 
            Effect decreases steadily per turn
            Auto
    	Dragonmaster
    	Lv 05
    
    	Swordbreaker
    	Hit and Avoid +50 when the enemy is equipped with a sword
            Auto
    	Dragonmaster
            Lv 15
    
    	Deliverer
    	When Doubled; Movement +2
    	Auto
    	Griffon Knight
    	Lv 05
    
    	Lancebreaker
    	Hit / Avoid +50 when the enemy is equipped with a Lance
            Auto
    	Griffon Knight
            Lv 15
    
    	Magic +2
    	Magic +2
    	Auto
    	Mage
    	Lv 01
    
    	Focus
    	Critical +10 when no allies are within 3 tiles
    	Auto
    	Mage
    	Lv 10
    
    	Rally Magic
            Magic +4 to allies within 3 tiles for one Turn 
            Command
    	Sage
            Lv 05
    
    	Tomefaire
            Magic +5 when equipped with a Tome
            Auto
    	Sage
            Lv 15
    
    	Hex
    	Avoid -15 to all adjacent enemies
    	Auto
    	Dark Mage ??????
    	Lv 01
    
    	Anathema
    	Avoid / Critical Avoid -10 to all enemies within 3 tiles
    	Auto
    	Dark Mage
    	Lv 10
    
    	Vengeance
            (User- Max HP - Current HP)/2 Extra Damage
    	Stat Based: Skill x 2%
    	Sorcerer
    	Lv 05
    
    	Tomebreaker
    	Hit / Avoid +50 when the enemy is equipped with a Tome
            Auto
    	Sorcerer
            Lv 15
    
    	Slow Burn 
    	Hit / Avoid increases by 1 each Turn, up to the 15th Turn
    	Auto
    	Dark Knight
    	Lv 05
    
    	Lifetaker
    	User Recovers 50% of HP after they defeat/kill an Enemy
            (only during the Player Phase)
    	Auto
    	Dark Knight
            Lv 15
    
    	Miracle
    	Leaves the character with 1 HP after receiving an attack that 
            would have KO'd them (If 1 HP left, will not work)	
            Stat Based: Luck%
    	Priest, Cleric
    	Lv 01
    
    	Healtouch
    	Restores an extra 5 HP when healing allies
            Auto
    	Priest, Cleric
    	Lv 10
    
    	Rally Luck
    	Luck +8 to allies within 3 tiles for one Turn 
            Command
    	Battle Monk, Battle Cleric
    	Lv 05
    
    	Renewal
    	Recover 30% HP at turn start
    	Auto
    	Battle Monk, Battle Cleric
            Lv 15
    
    	Resistance +2
    	Resistance +2
    	Auto
    	Troubadour
            Lv 01
    
    	Demoiselle	
            Avoid / Critical Avoid +10 to all male allies within 3 tiles
            Auto
    	Troubadour
            Lv 10
    
    	Rally Resistance
    	Resistance +4 to allies within 3 tiles for one Turn
            Auto
    	Valkyrie
    	Lv 05
    
    	Dual Support+
    	Increases the effect of support bonuses during Dual Attacks
    	Auto
    	Valkyrie
            Lv 15
    
    	Aptitude
    	+20% to all growth rates during Level Ups
            Auto
    	Villager
    	Lv 01
    
    	Underdog
    	Hit / Avoid +15 when the enemy's Level is higher than 
            the user's (promoted units count as Level +20)
    	Auto
    	Villager
            Lv 15
    
    	Luck +4
    	Grants Luck +4
            Auto
    	Dancer
    	Lv 01
    
    	Special Dance
    	Strength, Magic, Defense and Resistance +2 for one Turn (for who
            the dance is given)
    	Auto
    	Dancer
    	Lv 15
    
    	Even Rhythm
    	Accuracy / Avoid +10 during even numbered Turns (Turn 2, 4, 6, etc)
    	Auto
    	Taguel
    	Lv 01
    
    	Beastbane
    	Deals extra damage to beast / horse units when user is a Taguel
            Auto
    	Taguel
            Lv 15
    
    	Odd Rhythm
            Accuracy / Avoid +10 during odd numbered Turns  (Turn 1, 3, 5, etc)
            Auto
    	Manakete
    	Lv 01
    
    	Wyrmsbane
    	Deals extra damage to dragon units when user is a Manakete
    	Auto
    	Manakete
    	Lv 15
    
            Shadowgift
            Enables use of Dark Tomes
            Who:  Aversa, DLC Micaiah and DLC Katarina
    
            Conquest
            Negates user's BEAST and ARMOR type weakness
            Who: Walhart, Zephiel and DLC Ephraim
    
    	Resistance +10
    	Resistance +10
            Auto
    	Dread Fighter
    	Lv 01
            Note: Requires DLC
    
            Aggressor
            Attack +10 during user's turn
    
            Rally Heart
            All stats + 2, Movement + 1 to allies within 3 tiles for one Turn
    
            Bond
            Restores 10 HP to all alliess within 3 tiles at beginning of user Turn
    
    	Quick Slash
    	Attack +10 when user initiates the battle
            Auto
    	Dread Fighter
            Lv 15
            Note: Requires DLC
    
    	All Stats +2
    	Strength, Magic, Skill, Speed, Luck, Defence and Resistance +2
            Auto
            Note: (Learned by using the All Stats +2 Book - DLC]
    
            Paragon
            EXP x 2 For the User
            Auto
            Note: (Learned by using the Paragon Book - DLC]
    
            Iote's Shield
            Negates FLYING type weakness
            Note: (Learned by using Iote's Shield Item  - DLC)
    
            Limit Breaker
            Raises the character's maximum stats by 10
            Note: (Learned by using the Limit Breaker Item - DLC)
            
    
    --------Enemy Only Skills---------
    
    -Note: These are on enemies only, with difficulty pending
    
            Dragonskin
    	Halves damage, negates Counter and Lethality
            (Gimle and Lunatic+ Fauder only)
    	Auto
    	Normal or Above
    
    	Hit Rate +10
    	Hit Rate +10
            Auto
    	Lunatic or Above
    
    	Rightful God
    	Skill activation rate +30%
            (Gimle only)
    	Auto
    	Lunatic~
    
    	Vantage+
    	Always attack first
    	Auto
    	Lunatic+
    
    	Luna+
    	Every attack has a Luna effect
            Auto
    	Lunatic+
    
    	Hawkeye
    	Attacks always hit
    	Auto
    	Lunatic+
    
    	Pavise+
    	Halves damage from swords, lance and axes, prevents Dual Attacks
    	Auto	
            Lunatic+
    
    	Aegis+
    	Halves damage from bows and tomes, prevents Dual Attacks
            Auto
            Lunatic+ 
    
    ==============================================================================
    ITEMS                                                                   [ITEM]
    ==============================================================================
    
    This lists Items that can be bought in stores, found, or rewarded to you
    for Fame Points!
    
     -Note: Fame Point items include weapons as well.
    
    Format:
    Item Name (X/X) [Uses], XXXX G (Cost)
     -Note: If cost is "----", cannot be bought in stores
    
    Vulnerary (3/3) 300 G 
     -Restores 10 HP to user on use
    
    Concoction (3/3) 600 G
     -Restores 20 HP to user on use
    
    Elixir (3/3) 900 G
     -Restores all HP to user
    
    Holy Water (3/3) 600 G
     -When used; Resistance + 5 for the rest of the chapter
    
    HP Potion (1/1) 150 G
     -When used; Max HP + 5 for the rest of the chapter
    
    Strength Potion (1/1) 150 G
     -When used; Strength + 2 for the rest of the chapter
    
    Magic Potion (1/1) 150 G
     -When used; Magic + 2 for the rest of the chapter
    
    Skill Potion (1/1) 150 G
     -When used; Skill + 2 for the rest of the chapter
    
    Speed Potion (1/1) 150 G 
     -When used; Speed + 2 for the rest of the chapter
    
    Luck Potion (1/1) 150 G
     -When used; Luck + 2 for the rest of the chapter
    
    Defense Potion (1/1) 150 G
     -When used; Defense + 2 for the rest of the chapter
    
    Resistance Potion (1/1) 150 G
     -When used; Resistance + 2 for the rest of the chapter
    
    Door Key (1/1) ---- G
     -Opens Doors
    
    Chest Key (1/1) ---- G
     -Opens Treasure Chests
    
    Master Key (1/1) ---- G
     -Opens Doors and Chests
    
    Seraph Robe (1/1) 2500 G
     -Raises HP by 5 Permanently
    
    Strength Drop (1/1) 2500 G
     -Raises Strength by 2 Permanently
    
    Spirit Dust (1/1) 2500 G
     -Raises Magic by 2 Permanently
    
    Secret Book (1/1) 2500 G
     -Raises Skill by 2 Permanently
    
    Speedwings (1/1) 2500 G
     -Raises Speed by 2 Permanently
    
    Goddess Icon (1/1) 2500 G
     -Raises Luck by 2 Permanently
    
    Dracoshield (1/1) 2500 G 
     -Raises Defense by 2 Permanently
    
    Talisman (1/1) 2500 G
     -Raises Resistance by 2 Permanently
    
    Boots (1/1) ---- G
     -Raises Movement by 2 Permanently
    
    Divine Dragon Tears (1/1) 5000 G
     -Raises Max HP by 5, All Other Stats by 2 Permanently
    
    Arms Scroll (1/1) 2500 G 
     -Raises all displayed weapon skills by one level
    
    Second Seal (1/1) 2500 G
     -This allows you to swap to alternate classes after a unit is above Level 10.
     All stats are maintained (with a few differences that will be shown when
     doing so). You can switch back to your old class later on too. This is
     useful for gathering skills on one unit as well as increasing their overall
     stats and weapon levels. Check the class section, as well as the character
     section, and the skill section for more! If a Class 2 unit, you can go back
     to Class 1 of that Unit tree too. A very useful item.
    
    Master Seal (1/1) 2500 G
     -This allows you to upgrade to a Class 2 unit from a Class 1 unit, as long as
     you are above Level 10. (Ex: Mercenary --> Hero). It is only one way. It is
     used nicely with Change Seals, going up to the top of the tree then changing
     either back to the bottom, or the bottom/middle of another unit tree!
    
    Gold (S) ---- 2000
     -Sells for 1,000G
    
    Gold (M) 10,000
     -Sells for 5,000G
    
    Gold (L) 20,000
     -Sells for 10,000G
    
    Sweet Medicine (3/3) ----G 
     -Restores HP by 5
    
    Gaia's Luxury Sweets (5/5) ----G
     -When used; Strength, Skill and Speed +2 until end of Chapter
    
    Chris's Home-made Sweets (5/5) ----G
     -When used; Max HP +5, Defense and Resistance +2 until end of Chapter
    
    Tiki's Tears (1/1) ----G
     -When used; Max HP +5, all other stats +2 until end of Chapter
    
    Seed of Trust (1/1) ----G
     -When used, boosts support gain when doubled with another unit
    
    Scented Box (1/1) 4800 G
     -Makes corpse armies (skirmishes) appear on the World Map when used
    
    Space-Time Gate (1/1) ----G
     -Makes travelling merchants appear on the World Map when used
    
    Demon Fighter Scroll (1/1) ----G (DLC)
     -Changes a Level 10 or above unit to the Demon Fighter class
    
    All stats +2 Book (1/1) ---- G
     -Teaches a Skill that Adds + 2 to each stat while equipped
    
    Ultimate Emblem (1/1)
     -Reward for achieving max Fame. Sells for 99,999G
    
    Other-world Item (1/1) ----G (DLC)
     -When the item is DLC only and the other player doesn't have it, it will
      appear as this
    
    ------------------------------------------------------------------------------
    
    FAME BONUS: These are the bonuses you can receieve with increasing fame!
    You can only get one of each item per playthrough.
    
    Format: 
    Points needed: Item recieved (Item name in Japanese)
    
    ...50: Glass Sword
    ..100: Change Seal
    ..150: Orsin's Hatchet
    ..210: Seed of Trust
    ..270: Levin Sword
    ..330: Energy Drop
    ..400: Beast Killer
    ..470: Spirit Dust
    ..550: Cellica's Gale
    ..630: Secret Book
    ..720: Longbow
    ..810: Ephraim's Lance
    ..900: Goddess Icon
    .1000: Bullion (L)
    .1200: Speedwings
    .1500: Leaf's Sword
    .1800: Bolt Axe
    .2200: Seraph Robe 
    .2600: Innes' Bow
    .3000: Mercurius
    .3500: Dracoshield
    .4000: Noble Rapier
    .4500: Tiki's Tears
    .5000: Parthia
    .5750: Sigurd's Lance
    .6500: Talisman
    .7250: Hector's Axe
    .8000: Alm's Championsword
    .9000: Micaiah's Divineflame
    10000: Gradivus
    30000: Divine Dragon Tears
    50000: Boots
    99999: Ultimate Emblem
    
    -Congratulations! That's a lot of fame!-
    
    Note: Highest previous fame achieved will carry over to new playthroughs.
    
    ==============================================================================
    WEAPONS                                                                 [WPNS]
    ==============================================================================
    
    This section lists the weapons, their stats, and any notes that are needed!
    
    Format:
    
    (Weapon types will be per section)
    
    Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect | Lv |
    
    Weapon Name: The weapon name
    Mt: Weapon Power
    Hit: Weapon Accuracy
    Crt: The weapon's critical rate
    Use: How many times the weapon can be used without breaking
    Value: The value in a shop
    Effect: Any effects will be noted
    Lv: The weapon level requirement to use it
    
    Quick Weapon Search!:
    
    [SWRD]Sword
    [AXXE]Axe
    [LNCE]Lance
    [BOWW]Bow
    [TOME]Tome
    [STAF]Staff
    [STNE]Stone
    
    ------------------------------------------------------------------------------
    [SWRD]
    
    Sword
    
    Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect    | Lv |
    
    Bronze Sword | 3  | 100 | 0   | 1   | 50  | 350   | --------- | E  |
    
    Iron Sword   | 5  | 95  | 0   | 1   | 40  | 520   | --------- | D  |
    
    Steel Sword  | 8  | 90  | 0   | 1   | 35  | 840   | --------- | C  |
    
    Silver Sword | 11 | 85  | 0   | 1   | 30  | 1410  | --------- | B  |
    
    Brave Sword  | 9  | 80  | 0   | 1   | 30  | 2100  | 2 Attacks | A  |
                                                        in a row
    
    Armorslayer  | 8  | 80  | 0   | 1   | 25  | 1450  | Against   | D  |
                                                        Armor
                                                        Units
    
    Wyrmslayer   | 8  | 80  | 0   | 1   | 25  | 1500  | Against   | D  |
                                                        Dragon
                                                        Units
    
    Killing Edge | 9  | 90  | 30  | 1   | 30  | 1470  | --------- | C  |
    
    Levin Sword  | 10 | 80  | 0   | 1-2 | 25  | 1600  |Considered | C  |
                                                       magic
    
    Rapier       | 5  | 90  | 10  | 1   | 35  | 1600  |Only Lords;| E  |
                                                       Strong vs
                                                       Beast and
                                                       Armor Units
    
    Noble Rapier | 8  | 85  | 10  | 1   | 25  | 2100 | Same as ^  | C  |
    
    Mysteltinn   | 8  | 85  | 10  | 1   | 35  | 1050 | Wood only; | C  |
                                                       Skill + 1 
    
    Sol          | 12 | 85  | 5   | 1   | 30  | 0    | Recover HP=| B  |
                                                       half the
                                                       damage to
                                                       enemy; SKL%
                                                       
                                                       
    
    Amatsu       | 12 | 60  | 5   | 1-2 | 30  | 0    | Myrmidon / | A  |
                                                       Swordmaster
    
    Sealed       | 5  | 80  | 0   | 1   | --  | --   | Krom and   | E  |
    Falchion                                           Marth only;
                                                       Anti Dragon
    
    Divine       | 15 | 80  | 10  | 1   | --  | --   | Krom and   | E  |
    Falchion                                           Marth only;
                                                       Anti Dragon
                                                       Anti Evil
    
    Hidden       | 12 | 80  | 5   | 1   | --  | --   | Lucina and | E  |
    Falchion                                           Marth only;
                                                       Anti Dragon
                                                       Anti Evil
    
    
    Mercurius    | 17 | 95  | 5   | 1   | 25  | 0    | ---------- | A  |
    
    Tailfing     | 15 | 85  | 10  | 1   | 25  | 0    | Res + 5    | A  |
    
    Balmunk      | 13 | 90  | 10  | 1   | 25  | 0    | Speed + 5  | A  |
    
    Sol Katti    | 8  | 100 | 50  | 1   | 25  | 0    | Myrmidons; | A  |
                                                       Swordmaster
                                                       only; Res+5
    
    Ragnell      | 15 | 70  | 0   | 1-2 | 25  | 0    | Defense +5 | A  |
    
    Tree Branch  | 1  | 100 | 0   | 1   | 20  | 100  | ---------- | E  |
    
    Blessed Sword| 8  | 85  | 0   | 1   | 10  | 920  | Recover 10 | D  |
                                                       HP per turn
    
    Glass Sword  | 11 | 85  | 0   | 1   | 3   | 600  | ---------- | E  |
    
    Swordslayer  | 11 | 80  | 0   | 1   | 10  | 1950 | Hit + Avd  | B  |
    Sword                                              +50 when
                                                       enemy has
                                                       sword eqp.
    
    
    Eliwood's    | 10 | 85  | 5   | 1   | 20  | 960  | ---------- | C  |
    Blade
    
    Roy's Blade  | 8  | 95  | 5   | 1   | 25  | 900  | ---------- | D  |
    
    Arum's       | 15 | 75  | 10  | 1   | 10  | 1630 | ---------- | B  |
    Championsword
    
    Leaf's Blade | 4  | 95  | 30  | 1   | 20  | 820  | Steals some| D  |      
                                                       gold if
                                                       enemy
                                                       defeated;
                                                       Luck% chance
    
    Eirika's     | 6  | 95  | 10  | 1   | 20  | 1220 | 2 attacks  | C  |
    Blade                                              in a row
    
    Celice's     | 12 | 90  | 15  | 1   | 15  | 1530 | Spd and    | B  |
    Divinesword                                        Res + 2
    
    
    -----------------------------------------------------------------------------
    [AXXE]
    
    Axe
    
    Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect    | Lv |
    
    Bronze Axe   | 4  | 80  | 0   | 1   | 50  | 400   | --------- | E  |
    
    Iron Axe     | 7  | 75  | 0   | 1   | 40  | 600   | --------- | D  |
    
    Steel Axe    | 11 | 70  | 0   | 1   | 35  | 980   | --------- | C  |
    
    Silver Axe   | 15 | 65  | 0   | 1   | 30  | 1740  | --------- | B  |
    
    Brave Axe    | 12 | 60  | 0   | 1   | 30  | 2400  | 2 Attacks | A  |
                                                        in a row
    
    Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |
    
    Short Axe    | 7  | 65  | 0   | 1-2 | 25  | 1750  | --------- | C  |
    
    Tomahawk     | 10 | 60  | 0   | 1-2 | 25  | 2550  | --------- | B  |
    
    Hammer       | 10 | 60  | 0   | 1   | 25  | 1850  | Against   | D  |
                                                        Armor
                                                        Units
    
    Bolt Axe     | 14 | 70  | 5   | 1=2 | 30  | 1920  | Counts as | B  |
                                                        magic
    
    Killer Axe   | 12 | 70  | 30  | 1   | 30  | 1860  | --------- | C  |
    
    Hauteclere   | 21 | 70  | 5   | 1   | 25  | 0     | Can use   | A  |
                                                        to recover
                                                        all HP
    
    Swanchika    | 18 | 60  | 10  | 1-2 | 25  | 0     | Def + 5   | A  |
    
    Ladle        | 1  | 80  | 0   | 1   | 20  | 100   | --------- | E  |
    
    Glass Axe    | 15 | 65  | 0   | 1   | 3   | 600   | --------- | E  |
    
    Humongous    | 14 | 35  | 10  | 1   | 10  | 830   | --------- | D  |
    Axe
    
    Aerial Axe   | 8  | 55  | 0   | 1-2 | 10  | 1510  | Against   | C  |
                                                        air units
    
    Axeslayer    | 15 | 60  | 0   | 1   | 10  | 2150  | +Axe      | B  |
    Axe                                                 Slayer
                                                        Skill
    
    Titania's    | 12 | 80  | 10  | 1   | 20  | 1320  | +Late     | C  |
    Redaxe                                              Initiative
                                                        Skill
    
    Othin's      | 4  | 85  | 5   | 1-2 | 20  | 960   | --------- | C  |
    Handaxe
    
    Hector's     | 15 | 75  | 15  | 1   | 15  | 2010  | Str / Def | D  |
    Rageaxe                                             +2
    
    Wolfberg     | 18 | 75  | 5   | 1-2 | 35  | 0     | Valhart   | A  |
                                                        Only
    Vengeance    | 16 | 75  | 5   | 1   | 30  | 0     | +Vengeance| B  |
    
    -----------------------------------------------------------------------------
    [LNCE]
    
    Lance
    
    Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect    | Lv |
    
    Bronze Lance | 3  | 90  | 0   | 1   | 50  | 350   | --------- | E  |
    
    Iron Lance   | 6  | 85  | 0   | 1   | 40  | 560   | --------- | D  |
    
    Steel Lance  | 9  | 80  | 0   | 1   | 35  | 910   | --------- | C  |
    
    Silver Lance | 13 | 75  | 0   | 1   | 30  | 1560  | --------- | B  |
    
    Brave Lance  | 10 | 70  | 0   | 1   | 30  | 2220  | 2 Attacks | A  |
                                                        in a row
    
    Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |
    
    Short Spear  | 5  | 75  | 0   | 1-2 | 25  | 1600  | --------- | C  |
    
    Spear        | 8  | 70  | 0   | 1-2 | 25  | 2400  | --------- | B  |
    
    Beast Killer | 9  | 70  | 0   | 1   | 25  | 1650  | Against   | D  |
                                                        Beasts
    
    Blessed      | 11 | 70  | 0   | 1   | 35  | 1540  | Recover 10| C  |
    Lance                                               HP each
                                                        turn;
                                                        Against
                                                        monsters
    
    Killer Lance | 10 | 80  | 30  | 1   | 30  | 1680  | --------- | C  |
    
    Luna         | 14 | 80  | 5   | 1   | 30  | 0     | +Luna     | B  |
                                                        skill
    
    Gradivus     | 19 | 85  | 5   | 1-2 | 25  | 0     | Can       | A  |
                                                        recover
                                                        all HP
    
    Gaebolg      | 15 | 75  | 10  | 1   | 25  | 0     | Def + 5   | A  |
    
    Gungnir      | 16 | 70  | 10  | 1   | 25  | 0     | Str + 5   | A  |
    
    Log          | 1  | 90  | 0   | 1   | 20  | 100   | --------- | E  |
    
    Glass Lance  | 13 | 75  | 0   | 1   | 3   | 600   | --------- | E  |
    
    Miniature    | 1  | 55  | 35  | 1-2 | 10  | 650   | --------- | E  |
    Lance
    
    Stun Lance   | 11 | 85  | 10  | 1   | 20  | 1200  | Counts as | C  |
                                                        magic
    
    Lanceslayer  | 13 | 70  | 0   | 1   | 10  | 2100  | +Lance-   | B  |
    Lance                                               slayer
                                                        skill
    
    Fin's        | 8  | 85  | 10  | 1   | 25  | 950   | Def/Luck  | D  |
    Lance                                               +2
    
    Ephraim's    | 11 | 80  | 10  | 1   | 20  | 1220  | Str/Speed | C  |
    Lance                                               +2
    
    Sigurd's     | 14 | 85  | 15  | 1   | 15  | 1920  | --------- | B  |
    Lance
    
    -----------------------------------------------------------------------------
    [BOWW]
    
    Bow 
    
    Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect    | Lv |
    
    Bronze Bow   | 3  | 90  | 0   | 2   | 50  | 350   | --------- | E  |
    
    Iron Bow     | 6  | 85  | 0   | 2   | 45  | 560   | --------- | D  |
    
    Steel Bow    | 9  | 80  | 0   | 2   | 35  | 910   | --------- | C  |
    
    Silver Bow   | 13 | 75  | 0   | 2   | 30  | 1560  | --------- | B  |
    
    Brave Bow    | 10 | 70  | 0   | 2   | 30  | 2220  | Attack    | A  |
                                                        twice in
                                                        a row
    
    Blessed Bow  | 11 | 70  | 0   | 2   | 35  | 1540  | Recover 10| C  |
                                                        HP each
                                                        turn;
                                                        Against
                                                        Monsters
    
    Killer Bow   | 10 | 80  | 30  | 2   | 30  | 1680  | --------- | C  |
    
    Longbow      | 9  | 70  | 0   | 2-3 | 25  | 2150  | Archer +  | C  |
                                                        Sniper
                                                        Only
    
    Astra        | 14 | 75  | 5   | 2   | 30  | 0     | +Astra    | B  |
                                                         skill
    
    Parthia      | 19 | 95  | 5   | 2   | 25  | 0     | Res + 5;  | A  |
                                                        -1 per
                                                        turn
    
    Ichaival     | 15 | 85  | 10  | 2   | 25  | 0     | Spd + 5   | A  |
    
    Nidhogg      | 16 | 75  | 10  | 2   | 25  | 0     | Luck + 10 | A  |
    
    Double Bow   | 13 | 70  | 10  | 2-3 | 25  | 0     | Archer+   | A  |
                                                        Snipers
                                                        Only
    
    Loose Bow    | 1  | 90  | 0   | 2   | 20  | 100   | --------- | E  |
    
    Glass Bow    | 13 | 75  | 0   | 2   | 3   | 600   | --------- | E  |
    
    Extra Long   | 3  | 80  | 0   | 2-3 | 10  | 810   | Archer+   | D  |
    Bow                                                 Snipers
                                                        Only
    
    Usurping Bow | 9  | 75  | 5   | 2   | 15  | 950   | +Weak     | D  |
                                                        beats
                                                        strong
                                                        skill
    
    
    Bowslayer    | 13 | 70  | 0   | 2   | 10  | 2160  | +Bowslayer| D  |
    Bow                                                 Skill
    
    Wolt's       | 10 | 85  | 5   | 2   | 25  | 950   | Can       | C  |
    Medicinebow                                         recover HP
    
    Innes's      | 13 | 115 | 10  | 2   | 15  | 1710  | --------- | B  |
    Surebow
    
    
    -----------------------------------------------------------------------------
    [TOME]
    
    Tomes
    
    Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect    | Lv |
    
    Fire         | 2  | 90  | 0   | 1-2 | 45  | 540   | --------- | E  |
    
    Elfire       | 5  | 85  | 0   | 1-2 | 35  | 980   | --------- | D  |
    
    Arcfire      | 8  | 80  | 0   | 1-2 | 30  | 1440  | --------- | C  |
    
    Bolganone    | 12 | 75  | 0   | 1-2 | 25  | 2000  | --------- | B  |
    
    Falaflame    | 16 | 80  | 10  | 1-2 | 25  | 0     | Mag + 5   | A  |
    
    Thunder      | 3  | 80  | 5   | 1-2 | 45  | 630   | --------- | E  |
    
    Elthunder    | 6  | 75  | 5   | 1-2 | 35  | 1050  | --------- | D  |
    
    Arcthunder   | 10 | 70  | 10  | 1-2 | 25  | 1620  | --------- | C  |
    
    Thoron       | 14 | 65  | 10  | 1-2 | 25  | 2200  | --------- | B  |
    
    Thorhammer   | 18 | 70  | 20  | 1-2 | 25  | 0     | Skill + 5 | A  |
    
    Wind         | 1  | 100 | 0   | 1-2 | 45  | 450   | Against   | E  |
                                                        flying
    
    Elwind       | 4  | 95  | 0   | 1-2 | 35  | 910   | Against   | D  |
                                                        flying
    
    Arcwind      | 6  | 90  | 0   | 1-2 | 30  | 1320  | Against   | C  |
                                                        flying
    
    Rexcalibur   | 10 | 85  | 0   | 1-2 | 25  | 1900  | Against   | B  |
                                                        flying
    
    Excalibur    | 13 | 100 | 30  | 1-2 | 25  | 0     | Against   | A  |
                                                        flying
    
    Holsety      | 14 | 90  | 10  | 1-2 | 25  | 0     | Spd + 5   | A  |
                                                        against
                                                        flying
    
    Sacred Tome  | 15 | 80  | 15  | 1-2 | 25  | 0     | Def/Res   | A  |
    Naga                                                + 5
                                                        Against
                                                        Dragons
    
    Flux         | 5  | 70  | 0   | 1-2 | 45  | 540   | Dark Mage+| E  |
                                                        Sorcerer
                                                        Only
    
    Nosferatu    | 7  | 65  | 0   | 1-2 | 20  | 980   | Dark Mage+| D  |
                                                        Sorcerer
                                                        Only;
                                                        Recover HP
                                                        = to Dmg/2
                                                        
    
    Ruin         | 4  | 60  | 50  | 1-2 | 20  | 1380  | Dark Mage+| C  |
                                                        Sorcerer
                                                        Only
    
    Waste        | 10 | 45  | 0   | 1-2 | 30  | 2160  | Dark Mage+| B  |
                                                        Sorcerer
                                                        Only; 2
                                                        Attacks in
                                                        a row
    
    Grima's      | 12 | 80  | 0   | 1-2 | --  | ----- | Dark Mage+| B  |
    Truth                                               Sorcerer
                                                        Only
    
    
    Goetia       | 19 | 75  | 10  | 1-2 | 25  | 0     | Dark Mage+| A  |
                                                        Sorcerer
                                                        Only
    
    Slime        | 10 | 65  | 0   | 3-10| 10  | 2000  | Dark Mage+| C  |
                                                        Sorcerer
                                                        Only
    
    Final Flame  | 10 | 75  | 0   | 1-2 | 3   | 600   | --------- | E  |
    
    Micaiah's    | 13 | 85  | 5   | 1-2 | 15  | 2130  | Def/Res +2| B  |
    Pyre
    
    Superior Jolt| 14 | 60  | 15  | 1-2 | 10  | 2320  | +Magic    | B  |
                                                        Slayer
                                                        skill
    
    Katarina's   | 11 | 75  | 30  | 1-2 | 20  | 1920  | --------- | C  |
    Lightning
    
    Wilderwind   | 2  | 70  | 35  | 1-2 | 5   | 760   | Against   | D  |
                                                        flying
    
    Cellica's    | 4  | 80  | 5   | 1-2 | 20  | 1720  | 2 Attacks | D  |
    Gale                                                in a row;
                                                        against
                                                        flying
    
    Aversa's    | 15 | 75  | 0   | 1-2 | 10  | 2340  | Dark Mage+| B  |
    Darkness                                           Sorcerer
                                                       Only;
                                                       Recover HP
                                                       = to Dmg/2
    
    -----------------------------------------------------------------------------
    [STAF]
    
    Staff
    
    Weapon Name  | Rng | Use | Value | Effect             | Lv |
    
    Heal         | 1   | 30  | 600   | Restores some HP   | E  |
    
    Mend         | 1   | 20  | 1000  | Restores medium HP | D  |
    
    Physic       | 1-  | 10  | 1800  | Restores some HP   | C  |
                  Mag/2                over distance
    
    Recover      | 1   | 15  | 1950  | Restores all HP    | B  |
    
    Fortify      | 1-  | 5   | 2500  | Restores some HP   | A  |
                  Mag/2                to all in range
    
    Goddess      | 1-  | 1   | 0     | Restores all HP    | A  |
    Staff         Mag/2                to all in range
    
    Rescue       | 1-  | 5   | 1280  | Brings targetted   | E  |
                  Mag/2                ally to user
    
    Ward         | 1-  | 5   | 2100  | Res + 5, -1 per    | C  |
                  Mag/2                turn afterward
    
    Hammerne     | 1   | 1   | 2000  | Fully restores     | B  |
                                       weapon usage
    
    Kneader      | 1   | 20  | 100   | Restorers little HP| E  |
    
    Balmwood     | 1   | 15  | 1200  | Restores HP to ally| D  |
    Staff                              or user
    
    Catharsis    | 1-  | 5   | 2100  | Restores medoum HP | B  |
                  Mag/2                at a distance
    
    -----------------------------------------------------------------------------
    [STNE]
    
    Stone
    
    Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect
    
    Dragonstone  | 8  | 80  | 0   | 1-2 | 50  | 2300  | Manakete Only
                                                        Str + 8
                                                        Mag + 5
                                                        Skl + 3
                                                        Spd + 2
                                                        Def + 10
                                                        Res + 7
    
    Dragonstone+ | 12 | 70  | 0   | 1-2 | 35  | 3780  | Manakete Only
                                                        Str + 8
                                                        Mag + 5
                                                        Skl + 3
                                                        Spd + 2
                                                        Def + 10
                                                        Res + 7
    
    Beaststone   | 6  | 80  | 0  | 1    | 50  | 2000  | Taguel Only
                                                        Str + 3
                                                        Skl + 5
                                                        Spd + 5
                                                        Lck + 4
                                                        Def + 1
    
    Beaststone+  | 12 | 70  | 0  | 1-2  | 35  | 3780  | Taguel Only
                                                        Str + 5
                                                        Skl + 8
                                                        Spd + 8
                                                        Lck + 6
                                                        Def + 4
                                                        Res + 2
    
    ==============================================================================
    EXTRAS                                                                  [EXTR]
    ==============================================================================
    
    This section will detail the various Extras in the game.
    
    SpotPass Content:
    
    This is just a reference to all the things avaliable in the Bonus Box (found
    within the "Wireless" menu).
    
    You may have to do "Update Now" in order to see below.
    
    This is current as of 5/16/13.
    
    Bonus Teams:
    
    These are spotpass teams from previous games. All team leaders can be
    recruited, as well as fought as many times as you want. The teams are built
    up in ways sometimes familiar with players of previous games.
    
    An example is Nino's team from FE7, she's with a Hero, Swordmaster, and
    Assassin, which could represent Linus, Lloyd, and Jaffar, for instance. Or
    Lyn's crew being the characters you get in Lyn's story, or Nergal's team the
    Black Fang. Fun little references like that.
    
    I will not include their skills/stats as you can view them yourself, and
    it will make the list cleaner this way.
    
    Note that the characters often will have special skills and stats, though.
    
    Fire Emblem: Shadow Dragon
    
    Character: Class:           Additional Units:
    Nyna       (Sage)           (5 Knights, 4 Archers)
    Caeda      (Pegasus Knight) (5 Cavaliers, 4 Mages)
    Linde      (Mage)           (5 Mercenaries, 4 Archers)
    Merric     (Mage)           (5 Mages, 4 Dark Mages)
    Tiki       (Manakete)       (4 Thieves, 5 Barbarians)
    Minerva    (Wyvern Lord)    (3 Falcon Knights, 6 Griffon Riders)
    Ogma       (Hero)           (3 Warriors, 6 Heroes)
    Navarre    (Swordmaster)    (1 Trickster, 8 Assassins)
    Gharnef    (Sorceror)       (4 Griffon Riders, 3 Dark Knights, 2 Sorcerors)
    Pr. Marth  (Lodestar)       (3 Paladins, 1 General, 1 Sniper, 1 Falcon Knight
                                 1 Battle Monk)
    
    Fire Emblem: Gaiden (JP)
    
    Character: Class:           Additional Units:
    Clair      (Pegasus Knight) (4 Myrmidons, 5 Barbarians)
    Boey       (Mage)           (4 Myrmidons, 3 Barbarians, 2 Mages)
    Mycen      (Great Knight)   (5 Soldiers, 4 Fighters)
    Valbar     (Knight)         (5 Knights, 4 Mages)
    Luthier    (Sage)           (4 Snipers, 5 Berserkers)
    Clive      (Paladin)        (5 Soldiers, 4 Archers)
    Nomah      (Sage)           (5 Paladins, 4 Valkyries)
    Deen       (Swordmaster)    (9 Heroes)
    Celica     (Sage)           (6 Generals, 3 War Monks)
    Alm        (Hero)           (3 Great Knights, 2 Bow Knights, 2 Warriors,
                                 2 Sages)
    
    Fire Emblem: Mystery of the Emblem (JP)
    
    Character: Class:           Additional Units:
    Norne      (Archer)         (1 Cavalier, 1 Myrmidon, 4 Knights, 3 Mages)
    Catria     (Pegasus Knight) (5 Cavaliers, 3 Archers, Thief)
    Malice     (Mercenary)      (Fighter, Thief, Myrmidon, Archer, 5 Knights)
    Athena     (Swordmaster)    (3 Mercenaries, 3 Myrmidons, 3 Archers)
    Horace     (General)        (6 Great Knights, 3 Dark Knights)
    Etzel      (Sorceror)       (5 Wyvern Lords, 4 Sages)
    Legion     (Berserker)      (9 Berserkers)
    Katarina   (Sage)           (4 Assassins, 3 Tricksters, 2 Snipers)
    Hardin     (General)        (2 Paladins, 2 Bow Knights, 5 Generals)
    King Marth (Lodestar)       (Swordmaster, General, Berserker, Sniper, Sage,
                                 4 Heroes)
    
    Fire Emblem: Geneaology of the Holy War (Generation I)
    
    Character: Class:           Additional Units:
    Deirdre    (Dark Mage)      (6 Mages, 3 Dark Mages)
    Arden      (Knight)         (9 Knights)
    Jamke      (Archer)         (5 Archers, 4 Barbarians)
    Raquesis   (Troubador)      (3 Paladins)
    Ethlyn     (Valkyrie)       (6 Cavaliers, 3 Pegasus Knights)
    Quan       (Paladin)        (6 Paladins, 3 Bow Knights)
    Ayra       (Swordmaster)    (7 Falcon Knights, 2 Valkyries)
    Lewyn      (Sage)           (3 Sages, 6 Heroes)
    Arvis      (Sorceror)       (5 Sorcerors, 4 Generals)
    Sigurd     (Paladin)        (4 Paladins, General, Great Knight, Dark Knight,
                                 Bow Knight)
    
    Fire Emblem: Geneaology of the Holy War (Generation II)
    
    Character: Class:           Additional Units:
    Fee        (Pegasus Knight) (3 Pegasus Knights, 3 Mercenaries, 3 Fighters)
    Arthur     (Mage)           (3 Mages, 6 Knights)
    Ulster     (Myrmidon)       (Myrmidon, 2 Knights, 2 Fighters, 2 Archers,
                                 2 Mages)
    Larcel     (Swordmaster)    (Great Knight, Warrior, 7 Myrmidons)
    Altena     (Wyvern Lord)    (9 Wyvern Lords)
    Ced        (Sage)           (6 Berserkers, 3 Sages)
    Julia      (Sage)           (6 Swordmasters, 3 Snipers)
    Ares       (Dark Knight)    (6 Great Knights, 3 Dark Knights)
    Julius     (Sorceror)       (General, Bow Knight, Warrior, Sniper, Paladin,
                                 Sage, Swordmaster, Valkyrie, Assassin)
    Seliph     (Swordmaster)    (3 Paladins, 2 Great Knights, 2 Bow Knights, 2
                                 Valkyries)
    
    Fire Emblem: Thracia 776
    
    Character: Class:           Additional Units:
    Nanna      (Troubadour)     (5 Myrmidons, 4 Archers)
    Dagdar     (Warrior)        (9 Fighters)
    Salem      (Dark Mage)      (9 Thieves)
    Olwen      (Dark Knight)    (Paladin, 8 Cavaliers)
    Eyvel      (Swordmaster)    (5 Warriors, 4 Bow Knights)
    Finn       (Paladin)        (4 Paladins, 5 Great Knights)
    Saias      (Sage)           (2 Paladins, 2 Great Knights, 2 Bow Knights, 3
                                 Generals)
    Mareeta    (Swordmaster)    (6 Heroes, 3 Snipers)
    Raydrik    (General)        (6 Sorcerors, 3 Swordmasters)
    Leif       (Trickster)      (Paladin, 8 Berserkers)
    
    Fire Emblem: Binding Blade (6; Fuuin No Tsurugi)
    
    Character: Class:           Additional Units:
    Wolt       (Archer)         (7 Barbarians, 2 Dark Mages)
    Shanna     (Pegasus Knight) (6 Pegasus Knights, 3 Cavaliers)
    Lugh       (Mage)           (2 Mages, 7 Cavaliers)
    Raigh      (Dark Mage)      (4 Wyvern Riders, 5 Mercenaries)
    Sophia     (Sorceror)       (2 Berserkers, 4 Barbarians, 3 Dark Mages)
    Cecilia    (Valkyrie)       (6 Valkyries, 3 Sages)
    Perceval   (Paladin)        (6 Paladins, 3 Bow Knights)
    Lilina     (Sage)           (2 Berserkers, 7 Sages)
    Zephiel    (General)        (6 Heroes, 3 Snipers)
    Roy        (Hero)           (3 Paladins, Sniper, General, Hero, Falcon Knight,
                                 2 Warriors)
    
    Fire Emblem: Blazing Sword (7; Rekka no Ken)
    
    Character: Class:           Additional Units:
    Florina    (Pegasus Knight) (5 Mercenaries, 4 Archers)
    Nino       (Mage)           (Swordmaster, Assassin, and Hero)
    Serra      (Cleric)         (Mage, Knight, Thief, and 6 Fighters)
    Matthew    (Thief)          (5 Thieves, 4 Mages)
    Karel      (Swordmaster)    (6 Berserkers, 3 Heroes)
    Jaffar     (Assassin)       (6 Assassins, 3 Sorcerors)
    Lyn        (Swordmaster)    (2 Paladins, Falcon Knight, Sniper, Warrior,
                                 Bow Knight, Trickster, Battle Monk, General)
    Hector     (General)        (General, Trickster, 2 Falcon Knights, 5 Heroes)
    Nergal     (Sorceror)       (Bow Knight, Sage, Warrior, General, Valkyrie,
                                 Assassin, Swordmaster, Hero)
    Eliwood    (Paladin)        (2 Paladins, 2 Warriors, 2 Generals, War Cleric, 
                                 Trickster, Swordmaster)
    
    Fire Emblem: Sacred Stones (8; Seima no Kouseki)
    
    Character: Class:           Additional Units:
    Eirika     (Myrmidon)       (Paladin, Cavalier, Knight, Pegasus Knight,
                                 Priest)
    Amelia     (Knight)         (9 Knights)
    Moulder    (Priest)         (6 Fighters, 3 Knights)
    Lute       (Mage)           (6 Brigands, 3 Archers)
    Marisa     (Swordmaster)    (Hero, 8 Mercenaries)
    Innes      (Sniper)         (9 Falcon Knights)
    L'Arachel  (War Cleric)     (Berserker, Trickster)
    Seth       (Paladin)        (4 Paladins, 3 Great Knights, 2 Bow Knights)
    Lyon       (Sorceror)       (3 Sorcerors, 6 Dark Knights)
    Ephraim    (Great Knight)   (5 Griffon Knights, 4 Valkyries)
    
    Fire Emblem: Path of Radiance (9: Souen no Kiseki)
    
    Character: Class:           Additional Units:
    Mist       (Cleric)         (Cavalier, Fighter, Archer, Mage, 5 Mercenaries)
    Soren      (Mage)           (5 Mages, 4 Mercenaries)
    Mia        (Myrmidon)       (6 Myrmidons, 3 Fighters)
    Zihark     (Myrmidon)       (Myrmidon, 2 Fighters, 2 Knights, 2 Mages,
                                 2 Wyvern Riders)
    Titania    (Great Knight)   (3 Berserkers, 6 Brigands)
    Elincia    (Falcon Knight)  (7 Falcon Knights, 2 Dark Fliers)
    Geoffrey   (Paladin)        (2 Snipers, 2 Generals, 3 Paladins, 2 Valkyries)
    Lucia      (Swordmaster)    (Sorceror, 5 Heroes, 3 Snipers)
    Ashnard    (Wyvern Lord)    (6 Wyvern Lords, 3 Griffon Riders)
    Ike        (Hero)           (Paladin, Warrior, Battle Monk, Sniper, General,
                                 Sorceror, Sniper, Assassin, Falcon Knight)
    
    Fire Emblem: Radiant Dawn (10: Akatsuki no Megami)
    
    Character: Class:           Additional Units:
    Edward     (Myrmidon)       (4 Myrmidons, 5 Thieves)
    Leonardo   (Archer)         (4 Archers, 5 Thieves)
    Brom       (Knight)         (5 Soldiers, 4 Villagers)
    Nephenee   (Knight)         (3 Knights, 3 Fighters, 3 Archers)
    Sanaki     (Sage)           (5 Falcon Knights, 4 Cavaliers)
    Sigrun     (Falcon Knight)  (6 Falcon Knights, 3 Dark Fliers)
    Sothe      (Trickster)      (5 Tricksters, 4 Assassins)
    Black      (General)        (Swordmaster, 2 Warriors, 2 Great Knights, 2
    Knight                       Snipers, 2 Battle Monks)
    Sephiran   (Sage)           (5 Battle Monks, 2 Sages, 2 Valkyries)
    Micaiah    (Sage)           (4 Wyvern Lords, 2 Tricksters, 3 Battle Monks)
    
    Other: 
    Character: Class:           Additional Units:
    Camus      (Paladin)        (5 Paladins, 4 Bow Knights)
    Travant    (Wyvern Lord)    (9 Wyvern Lords)
    Ishtar     (Sage)           (3 Falcon Knights, 4 Bow Knights, 2 Sages)
    Narcian    (Wyvern Lord)    (3 Heroes, 3 Warriors, 3 Sage)
    Lloyd      (Swordmaster)    (4 Swordmasters, 3 Generals, 2 Wyvern Lords)
    Linus      (Hero)           (4 Berserkers, 3 Paladins, 2 Wyvern Lords)
    Ursula     (Valkyrie)       (4 Berserkers, 3 Assassins, 2 Snipers)
    Selena     (Dark Knight)    (5 Paladins, 4 Generals)
    Petrine    (Paladin)        (6 Great Knights, 3 Wyvern Lords)
    Oliver     (Sorceror)       (5 Bishops, 4 Valkyries)
    
    Bonus Items:
    
    These are bonus items you get. You simply select them and they're added to
    your convoy!
    
    Tyrfing   - Weapon Skill: A, MT 15, HIT 85, CRIT 10, RNG 1
               "Resistance + 5. A timeless weapon."
    
    Luna      - Weapon Skill: B, MT 14, HIT 80, CRIT 05, RNG 1
                "May halve enemy Def/Res when attacking. Trigger % = (Skill Stat)
    
    Vengeance - Weapon Skill: B, MT 16, HIT 75, CRIT 05, RNG 1
                "May add half the wielder's accrued damage to attacks. Trigger %
                 = (Skill Stat x 2)
    
    Astra     - Weapon Skill: B, MT 14, HIT 75, CRIT 05, RNG 1-2
                "May allow the wielder to strike five times at half damage.
                 Trigger % = (Skill Stat / 2)
    
    Mjolnir   - Weapon Skill: A MT 18, HIT 70, CRIT 20, RNG 1-2
                "Skill + 5. Timeless lightning magic."
    
    Mystletainn - Weapon Skill: A MT 14, HIT 85, CRIT 15, RNG 1
                  "Skill + 5. A timeless weapon."
    
    Gae Bolg  - Weapon Skill: A MT 15, HIT 85, CRIT 10, RNG 1
                "Res +5. A timeless weapon."
    
    Armads    - Weapon Skill: A MT 17, HIT 80, CRIT 10, RNG 1
                "Def +5. A timeless weapon."
    
    Bonus Maps:
    
    These are bonus maps that open as sidequests on the main map, mostly when you
    are done with the game/right before the final map. You can unlock characters
    from the story this way who are dead otherwise.
    
    "The Dead King's Lament" (Gangrel)
    "Irreconcilable Paths"   (Walhart)
    "A Hard Miracle"         (Emmeryn)
    "Ghost of a Blade"       (Yen'fay)
    "The Wellspring of Truth"(Aversa)
    "The Radiant Hero"       (Priam)
    
    Bonus Challenges:
    
    These are challenges for double duel, a multiplayer mode.
    
    Virion's Archest
    Lon'qu's Blades
    Stahl's Horsemen
    Vaike's Victory
    Ricken's Chosen
    Henry's Spellslingers
    Gaius's Sneak Attack
    Tharja's Curse
    Gregor's Swell Swords
    Say'ri's Ascension
    Tiki's Wyverns
    Army of Shadow
    
    ==============================================================================
    SUPPORT ARCHIVE                                                         [SPPT]
    ==============================================================================
    
    Unlike previous FIre Emblem games, supports in this work in a slightly
    different way.
    
    There is no maximum limit of 5 supports per play through, the only limitation
    is one "S" support (marriage), but the rest can be filled up.
    
    Rather than the amount of turns that pass with units next to each other, or
    the amount of times units appear on the same map together, in this the
    supports come about as a result of the relationship status (the hearts that
    appear above the heads of units next to each other).
    
    Seed of Trust, Event Tiles, and conversations in the barracks also help
    relationships improve. Supports boost supporting units' stats when fighting
    together or near each other.
    
    They also lead to special epilogues if married. Whether these epilogues will
    be listed below is up to the readers. Maybe they should in character profiles
    instead?
    
    ------------------------------------------------------------------------------
    LIST OF SUPPORTS
    
    Note: MyUnit supports *everyone*, and can marry *anyone* of the opposite
          gender, including Generation II units.
    Note: MyUnit's support conversations are sometimes the same for both male
          and female, or very similar. S ranks differ, however.
    Note: Children supports' with their fathers are often the same. The only
          things that vary are the father's lines/responses, but the children
          will have the same lines most of the time. Sometimes even the responses
          are *exactly* the same. (For instance, Inigo being Chrom's son will
          have almost the *exact* conversation as if Inigo were, say, Libra's
          son). The compilation may support this.
    Note: Sibling supports' are often similar situations, with some variations
          in dialogue. (For instance; Lucina and Inigo as siblings have the
          same situation as Lucina and Morgan (Male) as siblings; just with some
          very small differences).
    
    Tips for 100% Completing the Support Archive:
    -Preferrably second playthrough to already have the archive and keep track
     of what supports you do and do not have.
    -Play either Casual mode, or make sure another save file is open if playing
     Classic.
    -Make a save file that has all A supports but no S's. Preferrably one before
     Chapter 13 (where Chrom is forced to marry).
    -Now, get S supports with different parirings, but do NOT save on the same
     file, instead, save on a spare file. (IF casual mode, then on-map "Save" will
     work.)
    -Reload the original file, get S supports with different pairings, and repeat
     the above process.
    -In the Support Archive, all those S supports should be recorded!
    -If you have Seeds of Trust, then you can keep using them, get the supports,
     save on a separate file, then redo this method for different pairs. This is
     much quicker then building it up manually, try to have at least 4 in stock.
    
    Note: The issue with the above method is that the second generation has
          special supports depending on the parents --these are the ones that will
          be harded to get as a result, but you can continue from that save file
          and mix up pairings to ensure you don't have to keep playing through
          from the first chapter to get all the different parirings.
    
    You can find the transcripts for the supports here, courtesy of user Misha-
    Heart!
    
    http://www.gamefaqs.com/3ds/643003-fire-emblem-awakening/faqs/66787
    
    ------------------------------------------------------------------------------
    ENDINGS
    
    This is where endings, individual/married will be posted. This section will
    likely take long times to update too due to the variety and possiblities,
    though I will seek help to ensure it is completed faster, if ever.
    
    Note: Like with supports, many endings follow a pattern and are often the
          same. The father usually has a set epilogue, and the wife's story will
          vary.
    Note: MyUnit has the same epilogue depending on gender, regardless of who the
          wife or husband is (with a few exceptions).
    
    ==============================================================================
    GENERAL STRATEGIES/OTHER/WORLD MAP/ETC!                                 [OTHR]
    ==============================================================================
    
    This section will contain strategies and tips for use in general! There will
    be small other things like terrain bonuses and things like that too!
    
    Event Tiles ------------------------------------------------------------------
    
    As serenesforest calls them, these are the sparkling gold tiles on the map.
    
    You can get various rewards by waiting on them. If doubled and capable of
    supporting, a unit's relationship may improve.
    
    Otherwise, you may get EXP, or weapon EXP.
    
    Lastly, you can acquire many items, the same as random items acquired from
    the Barracks. Below is the list (from serenesforest.net) by category:
    
    Sword:
    
    Tree Branch
    Glass Sword
    Soothing Sword
    Superior Sword
    Leif's Blade
    Roy's Blade
    Eliwood's Blade
    Eirika's Blade
    Seliph's Blade
    Alm's Blade
    
    Lance:
    
    Log
    Glass Lance
    Miniature Lance
    Shockstick
    Superior Lance
    Finn's Lance
    Ephraim's Lance
    Sigurd's Lance
    
    Axe:
    
    Ladle
    Glass Axe
    Imposing Axe
    Volant Axe
    Superior Axe
    Orsin's Hatchet
    Titania's Axe
    Hector's Axe
    
    Bow:
    
    Slack Bow
    Glass Bow
    Towering Bow
    Underdog Bow
    Superior Bow
    Wolt's Bow
    Innes' Bow
    
    Tome:
    
    Dying Blaze
    Micaiah's Pyre
    Superior Jolt
    Katarina's Bolt
    Wilderwind
    Celica's Gale
    Aversa's Night
    
    Staff:
    
    Kneader
    Balmwood Staff
    Catharsis
    
    Items:
    Sweet Tincture
    Gaius's Confect
    Kris's Confect
    Tiki's Tear
    Seed of Trust
    Reeking Box
    Rift Door
    
    World Map --------------------------------------------------------------------
    
    There will also be the completed world map and all the translations, but for
    now Serenes Forest has a very convenient (and beautiful!) map with already
    translated locations, so until I get around to writing my own, please redirect
    your attention to this wonderful site!:
    
    http://www.serenesforest.net/fe13/world.html
    
    World Map Location Data -------------------------------------------------------
    
    This section will give information on a location in the game. The map and
    the stores are provided. (The map will have no enemies on it as skirmishes
    may vary).
    
    Some notes are made regarding how to unlock a map if needed, such as a
    sidequest requirement.
    
    You can begin buying items from the world map after Chapter 4. You can revisit
    older areas, such as DLC maps and story chapters you have finished, and there
    will be a list of items on display that you can buy. You can also forge
    weapons, or sell items/weapons at these locations as well. This list does
    not include wandering merchants (yet).
    
    For weapon/item descriptions, check their respective sections. I provide
    the same stats from the above lists, and Japanese characters so you know
    which item is being referred to. Alternately, you can probably tell by the
    price, or the weapon/item logo anyway.
    
    Template:
    
    Note: "Value" corresponds to the price in the store. If the selected character
    has a Silver Card (avaliable in DLC), item/weapon price is halved.
    Note: To find the corresponding location, when on an area on the map, look
    at the top right to see what Chapter this location was used in, and find
    it on the list below.
    
    Note: When a wandering merchant appears, some items are added with a sparkle,
    once an item is purchased the merchant disapepars and will reappear later.
    
    Location Name (Localized)
    Chapter this map is on
    
    Notes: IF any.
    
    Store from world map:
    (For Weapons)
    
    Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect    | Lv |
    
    (For Items)
    Item Name (Uses/Max Uses) Cost G Japanese Characters
     -Description
    
    Map of location.
    
    -------------------------------------------------------------------------------
    
    Southtown
    Prologue
    
    Bronze Sword | 3  | 100 | 0   | 1   | 50  | 350   | --------- | E  |
    
    Bronze Lance | 3  | 90  | 0   | 1   | 50  | 350   | --------- | E  |
    
    Bronze Axe   | 4  | 80  | 0   | 1   | 50  | 400   | --------- | E  |
    
    Fire         | 2  | 90  | 0   | 1-2 | 45  | 540   | --------- | E  |
    
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    03[X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X]
    04[X][X][X][X][X][ ][ ][ ][ ][ ][X][X][X][X][X]
    05[X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X]
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
    07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
    08[ ][ ][ ][X][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ]
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ]
    11[ ][ ][X][X][ ][ ][X][X][ ][ ][X][X][X][ ][ ]
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
    13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
    14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
    
    X - Inaccessible Territory
    
    -------------------------------------------------------------------------------
    
    West of Ylisstol
    Chapter 1
    
    Heal         | 1   | 30  | 600   | Restores some HP   | E  |
    
    Vulnerary (3/3) 300 G
     -Restores 10 HP to user on use
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][T][T][ ][ ]
    02[ ][T][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T][T][ ][ ]
    03[ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T][ ]
    04[ ][ ][T][T][ ][ ][ ][T][T][T][T][T][ ][ ][ ][ ]
    05[ ][ ][T][T][ ][T][ ][ ][ ][T][T][T][T][ ][ ][ ]
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][T][ ][ ][ ]
    07[ ][ ][ ][ ][ ][T][ ][ ][ ][O][ ][ ][T][ ][ ][T]
    08[ ][ ][ ][ ][ ][ ][1][ ][ ][ ][ ][ ][T][T][ ][T]
    09[ ][ ][T][ ][ ][ ][ ][ ][T][ ][ ][ ][T][T][ ][ ]
    10[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][O][ ][T][ ][ ]
    11[ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T]
    12[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    14[ ][ ][ ][ ][ ][ ][T][ ][T][ ][ ][ ][ ][ ][ ][ ]
    15[ ][T][ ][ ][ ][ ][ ][ ][ ][T][ ][T][T][T][T][T]
    16[ ][ ][T][T][ ][ ][ ][ ][ ][ ][ ][1][T][ ][T][T]
    
    T = Woods ( Def + 1, Avoid + 20)
    O = Fort (Def + 2, Avoid + 20, Heal + 20)
    
    -------------------------------------------------------------------------------
    
    The Northroad
    Chapter 2
    
    Fire         | 2  | 90  | 0   | 1-2 | 45  | 540   | --------- | E  |
    
    Thunder      | 3  | 80  | 5   | 1-2 | 45  | 630   | --------- | E  |
    
    Wind         | 1  | 100 | 0   | 1-2 | 45  | 450   | Against   | E  |
                                                        flying
    
    Flux         | 5  | 70  | 0   | 1-2 | 45  | 540   | Dark Mage+| E  |
                                                        Sorcerer
                                                        Only
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T]
    02[ ][T][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][T][T]
    03[ ][ ][ ][M][M][M][M][ ][ ][ ][T][ ][ ][ ][T]
    04[ ][ ][T][M][ ][M][ ][ ][ ][ ][ ][M][ ][ ][ ]
    05[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][M][M][M]
    06[X][X][X][ ][ ][ ][ ][O][ ][ ][O][ ][ ][ ][M]
    07[ ][ ][X][X][X][ ][T][ ][ ][ ][ ][T][ ][ ][ ]
    08[ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][T][ ]
    09[ ][ ][T][T][ ][ ][X][X][ ][ ][X][X][X][ ][ ]
    10[ ][ ][ ][ ][ ][ ][ ][X][b][b][X][ ][X][X][X]
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    12[ ][T][T][ ][ ][ ][ ][O][ ][ ][O][ ][T][T][ ]
    13[ ][T][T][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    14[ ][ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ][ ]
    15[ ][ ][M][ ][ ][1][ ][ ][ ][ ][ ][T][ ][ ][ ]
    16[ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ]
    17[ ][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ]
    18[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    19[ ][ ][ ][T][ ][ ][ ][ ][ ][I][ ][ ][T][T][ ]
    20[ ][ ][T][T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ]
    
    b = Bridge
    M = Mountains ( Def + 2, Avoid + 20)
    T = Woods ( Def + 1, Avoid + 20)
    O = Fort (Def + 2, Avoid + 20, Heal + 20)
    X = River
    
    -------------------------------------------------------------------------------
    
    The Longfort
    Chapter 3
    
    Heal         | 1   | 30  | 600   | Restores some HP   | E  |
    
    Vulnerary (3/3) 300 G
     -Restores 10 HP to user on use
    
    Strength Potion (1/1) 150 G
     -When used; Strength + 2 for the rest of the chapter
    
    Defense Potion (1/1) 150 G
     -When used; Defense + 2 for the rest of the chapter
    
    Scented Box (1/1) 4800 G
     -Makes corpse armies (skirmishes) appear on the World Map when used
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1
    01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
    02[ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ]
    03[ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ]
    04[ ][ ][W][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][W][ ][ ]
    05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    07[X][ ][X][X][X][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][X][X][X][ ][X]
    08[X][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][X]
    09[X][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][X]
    10[X][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][X]
    11[ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ]
    12[ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ]
    13[ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ]
    14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    15[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    T - Woods (Def + 1 , Avoid + 10)
    X - Inaccessible Spaces (Wall, etc)
    W - Stairway (Avoid + 10) 
    C - Castle Gate (Def + 3 , Avoid + 20 , Heal + 20)
    
    -------------------------------------------------------------------------------
    
    Arena Ferox
    Chapter 4
    
    Iron Lance   | 6  | 85  | 0   | 1   | 40  | 560   | --------- | D  |
    
    Iron Bow     | 6  | 85  | 0   | 2   | 45  | 560   | --------- | D  |
    
    Thunder      | 3  | 80  | 5   | 1-2 | 45  | 630   | --------- | E  |
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    04[ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ]
    05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    11[ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ]
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    W = Stairway (Avoid + 10)
    
    -------------------------------------------------------------------------------
    
    Border Pass
    Chapter 5
    
    Iron Sword   | 5  | 95  | 0   | 1   | 40  | 520   | --------- | D  |
    
    Iron Axe     | 7  | 75  | 0   | 1   | 40  | 600   | --------- | D  |
    
    Wind         | 1  | 100 | 0   | 1-2 | 45  | 450   | Against   | E  |
                                                        flying
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    02[ ][ ][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][ ][ ]
    03[ ][O][ ][T][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ]
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ][ ][ ]
    05[X][X][X][ ][ ][ ][ ][T][ ][X][X][X][X][X][X][X]
    06[X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    07[X][X][X][X][X][X][O][ ][T][ ][ ][ ][ ][ ][ ][ ]
    08[X][X][X][X][X][X][ ][X][X][X][X][X][ ][ ][ ][ ]
    09[ ][ ][ ][X][X][X][ ][X][X][X][X][X][X][ ][ ][T]
    10[ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ]
    11[ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][X][ ][ ][ ]
    12[T][O][ ][ ][ ][ ][ ][ ][T][ ][O][ ][ ][ ][T][ ]
    13[ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    14[ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ]
    15[ ][ ][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ]
    16[ ][ ][ ][ ][ ][X][X][X][X][X][ ][X][X][X][X][X]
    17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
    18[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X]
    19[ ][ ][O][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ]
    20[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ]
    
    T = Woods (Def + 1 , Avoid + 10)
    O = Fort (Def + 2, Avoid + 20, Heal + 20)
    X = Cliff
    
    -------------------------------------------------------------------------------
    
    Ylisstol
    Chapter 6
    
    Heal         | 1   | 30  | 600   | Restores some HP   | E  |
    ???
    Mend         | 1   | 20  | 1000  | Restores medium HP | D  |
    ????
    Vulnerary (3/3) 300 G
     -Restores 10 HP to user on use
    
    Magic Potion (1/1) 150 G
     -When used; Magic + 2 for the rest of the chapter
    
    Resistance Potion (1/1) 150 G
     -When used; Resistance + 2 for the rest of the chapter
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][ ]
    02[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][ ]
    03[ ][P][ ][ ][X][ ][P][ ][P][ ][ ][ ][ ][ ][ ][X][ ][P][ ][P]
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][ ]
    05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ ][ ]
    06[ ][P][ ][ ][X][ ][P][ ][P][ ][X][X][ ][ ][X][X][ ][P][ ][P]
    07[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    08[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    09[X][X][ ][ ][X][X][X][X][X][X][ ][X][X][X][X][X][X][ ][ ][X]
    10[X][X][ ][ ][X][X][X][X][X][X][ ][X][X][X][X][X][X][ ][ ][X]
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    12[ ][ ][ ][ ][P][ ][ ][ ][P][ ][ ][ ][P][ ][ ][ ][P][ ][ ][ ]
    13[ ][ ][ ][ ][P][ ][ ][ ][P][ ][ ][ ][P][ ][ ][ ][P][ ][ ][ ]
    14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    15[X][X][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X]
    16[X][X][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X]
    17[X][X][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X]
    18[ ][ ][ ][ ][T][T][ ][ ][ ][T][T][T][ ][ ][ ][T][T][ ][ ][ ]
    19[ ][ ][ ][ ][T][T][ ][ ][ ][T][T][T][ ][ ][ ][T][T][ ][ ][ ]
    20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    X = Inaccessible space (cannot be flown over either)
    P = Pillar (Def +1, Avoid + 10)
    T = Woods  (Def +1, Avoid + 10)
    
    -------------------------------------------------------------------------------
    
    Breakneck Pass
    Chapter 7
    
    Iron Sword   | 5  | 95  | 0   | 1   | 40  | 520   | --------- | D  |
    
    Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |
    
    Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |
    
    Iron Bow     | 6  | 85  | 0   | 2   | 45  | 560   | --------- | D  |
    
    Fire         | 2  | 90  | 0   | 1-2 | 45  | 540   | --------- | E  |
    
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[P][P][P][P][P][P][P][P][P][P][P][P][P][P][P][P][P][P][P][P]
    02[P][P][P][P][P][P][P][P][H][P][P][P][P][P][P][P][P][P][P][P]
    03[P][P][P][P][P][P][P][H][H][H][H][P][P][P][P][P][ ][P][P][ ]
    04[P][P][P][P][P][P][P][H][ ][H][ ][H][P][P][P][H][ ][ ][ ][ ]
    05[P][P][P][P][P][P][ ][ ][ ][ ][T][ ][H][H][H][H][ ][ ][T][ ]
    06[H][H][P][P][P][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    07[H][H][H][P][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ]
    08[H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][X][X]
    09[H][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][X][X][X][X]
    10[ ][ ][ ][T][ ][ ][X][X][ ][ ][ ][T][X][ ][X][X][X][X][X][X]
    11[ ][ ][ ][ ][ ][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X]
    12[ ][T][ ][ ][X][X][X][X][X][X][T][X][X][X][X][X][X][X][X][X]
    13[ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
    14[ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
    15[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
    16[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
    
    T = Woods (Def + 1, Avoid + 10)
    H = Mountains ( Def + 2, Avoid + 20)
    P = Peak (Def + 3, Avoid + 30)
    X = Cliff (No Bonus; Air Units Only)
    
    -------------------------------------------------------------------------------
    
    Border Sands
    Chapter 8
    
    
    Mend         | 1   | 20  | 1000  | Restores medium HP | D  |
    
    Concoction (3/3) 600 G
     -Restores 20 HP to user on use
    
    Skill Potion (1/1) 150 G
     -When used; Skill + 2 for the rest of the chapter
    
    Speed Potion (1/1) 150 G
     -When used; Speed + 2 for the rest of the chapter
    
    Luck Potion (1/1) 150 G
     -When used; Luck + 2 for the rest of the chapter
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
    01[ ][ ][ ][ ][ ][ ][Y][Y][ ][ ][ ][ ][ ][ ][ ][ ]
    02[ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][ ][ ][ ][ ][ ]
    03[ ][H][H][H][ ][ ][ ][ ][ ][H][H][ ][ ][ ][ ][ ]
    04[ ][H][H][H][ ][ ][ ][Y][Y][ ][ ][ ][X][X][X][ ]
    05[ ][ ][ ][ ][ ][ ][U][Y][Y][ ][ ][ ][X][X][X][ ]
    06[ ][ ][ ][ ][ ][ ][U][U][Y][Y][ ][ ][ ][V][ ][ ]
    07[ ][ ][ ][ ][ ][ ][ ][ ][Y][Y][ ][ ][ ][ ][ ][ ]
    08[Y][ ][ ][ ][ ][ ][ ][ ][Y][Y][U][ ][ ][ ][ ][ ]
    09[Y][ ][ ][ ][ ][H][H][ ][ ][ ][ ][U][U][ ][ ][ ]
    10[ ][ ][ ][ ][ ][ ][H][ ][ ][ ][ ][U][U][ ][ ][ ]
    11[ ][ ][ ][ ][ ][ ][ ][Y][Y][Y][ ][U][U][U][ ][ ]
    12[X][X][X][ ][ ][ ][ ][Y][Y][Y][ ][ ][U][U][ ][ ]
    13[X][X][X][ ][ ][ ][Y][Y][Y][ ][ ][ ][U][U][ ][ ]
    14[ ][V][ ][Y][Y][ ][Y][Y][Y][ ][ ][ ][ ][ ][ ][ ]
    15[ ][ ][U][ ][ ][ ][Y][Y][ ][ ][Y][ ][ ][ ][ ][ ]
    16[ ][U][U][U][ ][ ][ ][ ][ ][Y][Y][ ][ ][ ][ ][ ]
    17[ ][U][U][U][ ][ ][ ][ ][ ][Y][Y][ ][ ][ ][ ][ ]
    18[Y][U][U][U][Y][Y][ ][ ][ ][ ][Y][ ][X][X][X][ ]
    19[W][U][U][U][Y][Y][ ][ ][ ][ ][ ][ ][X][X][X][ ]
    20[W][U][U][W][W][Y][Y][ ][ ][Y][Y][ ][ ][V][ ][ ]
    21[W][U][U][W][W][W][Y][ ][Y][Y][ ][ ][ ][ ][ ][ ]
    22[W][W][W][W][W][W][Y][ ][Y][Y][ ][ ][ ][ ][ ][ ]
    
    Note: Blank spaces are Sand; reduces movement.
    Y = Free Space (No movement restriction)
    H = High Ground (Inacessible)
    U = Bones (Inaccessible)
    W = Water/River
    X = Inaccessible Space
    V = Village
    
    -------------------------------------------------------------------------------
    
    Plegia Castle Courtyard
    Chapter 9
    
    Steel Sword  | 8  | 90  | 0   | 1   | 35  | 840   | --------- | C  |
    
    Steel Lance  | 9  | 80  | 0   | 1   | 35  | 910   | --------- | C  |
    
    Steel Axe    | 11 | 70  | 0   | 1   | 35  | 980   | --------- | C  |
    
    Steel Bow    | 9  | 80  | 0   | 2   | 35  | 910   | --------- | C  |
    
    Flux         | 5  | 70  | 0   | 1-2 | 45  | 540   | Dark Mage+| E  |
                                                        Sorcerer
                                                        Only
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[ ][ ][ ][ ][ ][ ][F][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
    02[ ][ ][ ][ ][ ][ ][F][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
    03[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
    04[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
    05[ ][ ][ ][ ][U][U][U][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
    06[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    07[ ][ ][ ][ ][ ][ ][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    08[ ][U][U][ ][ ][ ][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    09[ ][U][U][ ][ ][ ][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    10[ ][ ][ ][ ][ ][F][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    11[ ][ ][ ][ ][ ][F][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    12[ ][ ][ ][ ][ ][F][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][ ][U][U][ ][F][F][X][X][X][X][X][ ][ ][ ][X][X][X][X][X]
    14[ ][ ][U][U][F][F][F][X][X][X][X][X][ ][ ][ ][X][X][X][X][X]
    15[ ][ ][U][U][F][F][F][F][F][F][F][ ][O][ ][O][ ][ ][ ][ ][ ]
    16[ ][ ][ ][ ][F][F][F][F][F][F][F][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    17[ ][ ][ ][ ][ ][F][O][F][F][F][F][ ][ ][ ][ ][ ][ ][ ][U][U]
    18[ ][ ][ ][ ][ ][ ][O][ ][ ][F][F][ ][ ][ ][ ][U][ ][ ][U][U]
    19[ ][ ][ ][ ][ ][ ][ ][ ][ ][U][U][ ][ ][ ][ ][U][ ][ ][ ][ ]
    20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][F][ ][ ][ ][ ][U][ ][ ][ ][ ]
    
    Note: Blank spaces west of Column 11 is Desert; east of Column 11 is
          Free Space.
    F = Free Space
    X = Inaccessible/Unpassable Space (Wall, Building)
    U = Bones (Inaccessible)
    O = Fortress (Def + 2, Avoid + 20, Heal + 20)
    
    -------------------------------------------------------------------------------
    
    The Midmire
    Chapter 10
    
    Iron Lance   | 6  | 85  | 0   | 1   | 40  | 560   | --------- | D  |
    
    Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |
    
    Iron Axe     | 7  | 75  | 0   | 1   | 40  | 600   | --------- | D  |
    
    Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4
    01[H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    02[H][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    03[H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H]
    04[H][ ][ ][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][ ][ ][H][H][H]
    05[H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H]
    06[H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][F][H]
    07[H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][F][H]
    08[H][ ][ ][H][H][F][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H]
    09[H][ ][ ][H][H][F][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H]
    10[ ][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H]
    11[ ][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H]
    12[ ][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][ ][ ][ ]
    13[ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][F][ ]
    15[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    16[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    F = Fortress (Def + 2, Avoid + 20, Heal + 10)
    H = High Ground (Only Air Units)
    
    -------------------------------------------------------------------------------
    
    Border Wastes
    Chapter 11
    
    Iron Sword   | 5  | 95  | 0   | 1   | 40  | 520   | --------- | D  |
    
    Iron Bow     | 6  | 85  | 0   | 2   | 45  | 560   | --------- | D  |
    
    Fire         | 2  | 90  | 0   | 1-2 | 45  | 540   | --------- | E  |
    
    Thunder      | 3  | 80  | 5   | 1-2 | 45  | 630   | --------- | E  |
    
    Wind         | 1  | 100 | 0   | 1-2 | 45  | 450   | Against   | E  |
                                                        flying
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[ ][ ][ ][ ][ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T]
    02[ ][F][ ][ ][F][ ][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T]
    03[ ][ ][ ][ ][ ][ ][R][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T]
    04[ ][ ][F][ ][ ][ ][D][ ][ ][ ][T][ ][ ][ ][ ][T][T][ ][ ][ ]
    05[ ][ ][ ][ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ]
    06[ ][ ][ ][R][D][R][R][ ][ ][ ][ ][ ][ ][ ][T][T][T][ ][ ][ ]
    07[ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][T][T][T][ ][ ][ ]
    08[R][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ]
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T][T][ ]
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ]
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    12[ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][ ][ ][ ][T][T][T][ ][F][ ][ ][T][ ][T][T][T][ ][ ][ ][ ]
    14[ ][F][ ][ ][ ][T][T][ ][ ][ ][ ][T][T][T][T][T][ ][ ][ ][ ]
    15[ ][ ][ ][ ][ ][T][ ][ ][ ][ ][F][T][T][T][T][ ][ ][F][F][ ]
    16[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ]
    17[ ][T][T][ ][C][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    18[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][C][T][ ][ ][ ][T][T]
    19[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ]
    20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    21[M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    22[M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    23[M][M][M][M][M][M][ ][ ][F][ ][F][ ][F][ ][ ][ ][M][M][M][ ]
    24[M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M]
    25[M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][M][M][M][M][M][M][M]
    26[M][M][M][M][M][M][M][M][ ][ ][ ][ ][M][M][M][M][M][M][M][M]
    
    F = Fortress (Def + 2, Avoid + 20, Heal + 10)
    T = Woods (Def + 1, Avoid + 10)
    M = Mountains (Def + 2, Avoid + 20)
    D = Bridge
    R = River (Only some units can pass)
    C = Chest
    
    -------------------------------------------------------------------------------
    
    Port Ferox
    Chapter 12
    
    Dragonstone  | 8  | 80  | 0   | 1-2 | 50  | 2300  | Manakete Only
                                                        Str + 8
                                                        Mag + 5
                                                        Skl + 3
                                                        Spd + 2
                                                        Def + 10
                                                        Res + 7
    
    Beaststone   | 6  | 80  | 0  | 1    | 50  | 2000  | Taguel Only
                                                        Str + 3
                                                        Skl + 5
                                                        Spd + 5
                                                        Lck + 4
                                                        Def + 1
    
    Mend         | 1   | 20  | 1000  | Restores medium HP | D  |
    
    Rescue       | 1-  | 5   | 1280  | Brings targetted   | E  |
                  Mag/2                ally to user
    
    Master Seal (1/1) 2500 G
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[X][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X][X]
    02[X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    03[R][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    04[R][R][X][X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X]
    05[R][R][R][R][R][R][ ][ ][R][R][R][R][R][R][ ][ ][R][R][R][R]
    06[X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X]
    07[X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X]
    08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    10[ ][ ][ ][X][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    11[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][ ][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    15[X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X][X][ ][ ]
    16[X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X][X][ ][ ]
    17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    18[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    19[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    X = Unpassable (Cargo, ship, sail, wall)
    R = River
    
    ------------------------------------------------------------------------------
    
    Carrion Isle
    Chapter 13
    
    Elfire       | 5  | 85  | 0   | 1-2 | 35  | 980   | --------- | D  |
    
    Elthunder    | 6  | 75  | 5   | 1-2 | 35  | 1050  | --------- | D  |
    
    Elwind       | 4  | 95  | 0   | 1-2 | 35  | 910   | Against   | D  |
                                                        flying
    
    Nosferatu    | 7  | 65  | 0   | 1-2 | 20  | 980   | Dark Mage+| D  |
                                                        Sorcerer
                                                        Only;
                                                        Recover HP
                                                        = to Dmg/2
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
    01[ ][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][T][ ]
    02[ ][F][ ][ ][ ][D][D][D][D][D][D][ ][ ][F][ ][ ]
    03[ ][ ][T][ ][ ][X][X][X][X][X][X][X][ ][ ][ ][ ]
    04[ ][ ][ ][X][ ][X][ ][ ][ ][ ][ ][X][ ][T][ ][ ]
    05[ ][ ][ ][X][ ][X][ ][T][ ][ ][ ][X][ ][ ][ ][ ]
    06[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
    07[ ][ ][ ][X][ ][ ][ ][ ][T][ ][X][X][ ][ ][ ][T]
    08[ ][ ][ ][X][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ]
    09[ ][ ][ ][ ][X][X][ ][ ][ ][X][X][ ][T][ ][ ][ ]
    10[ ][T][ ][ ][ ][X][X][ ][ ][X][ ][ ][ ][ ][ ][ ]
    11[ ][ ][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ][ ][ ][ ]
    12[T][ ][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ][ ][T][ ]
    13[ ][ ][ ][T][ ][X][X][ ][ ][X][X][ ][ ][ ][ ][ ]
    14[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][F][ ][ ]
    15[ ][ ][F][ ][ ][X][ ][T][ ][ ][X][X][ ][ ][ ][ ]
    16[ ][ ][ ][ ][X][X][ ][ ][ ][T][X][X][ ][ ][ ][ ]
    17[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
    18[ ][T][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][X][ ][ ]
    19[ ][ ][ ][ ][X][ ][ ][ ][T][ ][ ][X][ ][X][ ][ ]
    20[ ][ ][X][ ][X][ ][ ][ ][ ][T][T][ ][ ][X][ ][T]
    21[ ][ ][X][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
    22[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
    23[ ][ ][X][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][X][ ]
    24[ ][X][X][ ][ ][F][ ][ ][F][ ][ ][F][ ][ ][X][ ]
    25[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]
    26[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]
    
    F = Fortress (Def + 2, Avoid + 20, Heal + 10)
    T = Woods (Def + 1, Avoid + 10)
    X = Cliff (Only Flying units caa pass)
    D = Bridge
    
    ------------------------------------------------------------------------------
    
    Ship Route
    Chapter 14
    
    Steel Lance  | 9  | 80  | 0   | 1   | 35  | 910   | --------- | C  |
    
    Silver Lance | 13 | 75  | 0   | 1   | 30  | 1560  | --------- | B  |
    
    Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |
    
    Steel Bow    | 9  | 80  | 0   | 2   | 35  | 910   | --------- | C  |
    
    Silver Bow   | 13 | 75  | 0   | 2   | 30  | 1560  | --------- | B  |
    
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[X][W][X][X][W][W][W][W][X][X][X][W][W][W][W][X][X][X][X][W]
    02[ ][X][ ][X][X][W][W][X][X][X][X][X][W][W][W][X][ ][ ][X][W]
    03[ ][X][ ][ ][X][W][W][X][ ][ ][ ][X][W][W][W][ ][ ][ ][ ][X]
    04[ ][X][ ][ ][X][W][X][ ][ ][X][ ][ ][X][W][X][ ][ ][ ][ ][X]
    05[ ][ ][ ][ ][X][W][X][ ][ ][X][ ][ ][X][W][X][ ][ ][ ][ ][X]
    06[ ][ ][ ][ ][X][W][X][ ][ ][X][ ][ ][X][W][X][ ][ ][ ][C][X]
    07[ ][ ][ ][ ][X][W][X][ ][ ][ ][ ][ ][X][W][X][ ][ ][ ][C][X]
    08[ ][ ][ ][ ][X][W][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X]
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][W][W][X][ ][X][X][W]
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][W][W][X][X][X][X][W]
    11[ ][ ][ ][ ][X][W][X][ ][ ][ ][ ][ ][X][W][W][W][W][W][W][W]
    12[X][ ][ ][X][X][W][X][X][ ][ ][ ][ ][X][W][W][W][W][W][W][W]
    13[X][ ][X][X][W][W][X][X][ ][ ][ ][ ][X][W][W][W][W][W][W][W]
    14[X][X][X][W][W][W][W][X][X][ ][ ][ ][W][W][W][W][W][W][W][W]
    15[W][X][W][W][W][W][W][X][X][X][X][ ][W][W][W][W][W][W][W][W]
    16[W][W][W][W][W][W][W][W][W][W][W][ ][X][X][W][W][W][W][W][W]
    17[W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][X][W][W][W][W][W]
    18[W][W][W][W][W][W][W][W][W][W][X][ ][ ][ ][C][X][W][W][W][W]
    19[W][W][W][W][W][W][W][W][W][W][X][ ][ ][ ][X][X][W][W][W][W]
    20[W][W][W][W][W][W][W][W][W][W][X][ ][ ][ ][X][X][W][W][W][W]
    
    X = Unpassable Terrain (Can be flown over)
    W = Water (Can be flown over)
    
    ------------------------------------------------------------------------------
    
    Valm Port
    Chapter 15
    
    Steel Sword  | 8  | 90  | 0   | 1   | 35  | 840   | --------- | C  |
    
    Silver Sword | 11 | 85  | 0   | 1   | 30  | 1410  | --------- | B  |
    
    Steel Axe    | 11 | 70  | 0   | 1   | 35  | 980   | --------- | C  |
    
    Silver Axe   | 15 | 65  | 0   | 1   | 30  | 1740  | --------- | B  |
    
    Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |
    
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[ ][ ][H][ ][ ][ ][ ][H][ ][ ][ ][ ][H][ ][ ][ ][ ][H][ ][ ]
    02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    03[X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][X][ ][ ]
    05[ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ]
    06[ ][X][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][X][X][X][X][X]
    07[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    09[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X]
    10[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X]
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][ ][ ][ ][ ][ ][ ][ ][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    14[ ][ ][ ][ ][ ][ ][ ][W][W][W][W][W][ ][ ][ ][ ][W][W][ ][ ]
    15[ ][ ][ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ]
    16[ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W]
    
    Note: 
    -All unmarked spaces in Rows 11-16 is Sand
    H = Home
    X = Unpassable Terrain
    W = Water (can be flown over)
    ------------------------------------------------------------------------------
    
    Mila Tree
    Chapter 16
    
    Heal         | 1   | 30  | 600   | Restores some HP   | E  |
    
    Ward         | 1-  | 5   | 2100  | Res + 5, -1 per    | C  |
                  Mag/2                turn afterward
    
    Holy Water (3/3) 600 G
    
    HP Potion (1/1) 150 G HP
    
    Change Seal (1/1) 2500 G
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[X][X][X][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    02[X][X][X][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    03[X][X][X][ ][X][ ][X][X][X][ ][ ][ ][ ][X][X][ ][ ][X][X][X]
    04[X][X][ ][ ][X][ ][X][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][X][X]
    05[X][X][ ][ ][X][ ][ ][X][X][ ][ ][ ][X][X][ ][ ][ ][ ][X][X]
    06[X][X][ ][ ][ ][ ][ ][X][X][ ][ ][ ][X][X][ ][ ][ ][ ][X][X]
    07[X][X][ ][ ][ ][ ][ ][X][X][ ][ ][ ][X][X][ ][ ][ ][X][X][X]
    08[X][X][X][ ][ ][X][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    09[ ][X][X][ ][ ][X][ ][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][X][X]
    10[ ][X][X][ ][ ][X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][X][X]
    11[ ][X][X][ ][ ][X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][X][X]
    12[ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    13[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X][X][X][ ][ ][X][X][X][X]
    14[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X][X][X]
    15[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X]
    16[ ][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
    17[ ][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
    18[X][X][X][X][ ][ ][X][ ][X][X][X][ ][ ][ ][ ][X][X][X][X][ ]
    19[X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ]
    20[X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ]
    21[X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][ ]
    22[X][X][ ][ ][ ][ ][ ][X][X][ ][X][X][ ][ ][ ][ ][X][X][ ][ ]
    23[X][X][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][X][X][ ][X]
    24[X][X][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][X][X][ ][X]
    25[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][X][X][ ][ ]
    26[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][X][X][ ][ ]
    27[X][ ][ ][ ][X][X][X][X][ ][ ][ ][X][X][ ][ ][X][X][ ][X][ ]
    28[X][ ][ ][ ][X][X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ]
    
    X = Water (Can be flown over)
    
    ------------------------------------------------------------------------------
    
    Fort Steiger
    Chapter 17
    
    Silver Sword | 11 | 85  | 0   | 1   | 30  | 1410  | --------- | B  |
    
    Silver Axe   | 15 | 65  | 0   | 1   | 30  | 1740  | --------- | B  |
    
    Silver Lance | 13 | 75  | 0   | 1   | 30  | 1560  | --------- | B  |
    
    Silver Bow   | 13 | 75  | 0   | 2   | 30  | 1560  | --------- | B  |
    
    Arcfire      | 8  | 80  | 0   | 1-2 | 30  | 1440  | --------- | C  |
    
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
    02[X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][T][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
    03[X][ ][ ][ ][P][ ][ ][C][ ][X][ ][ ][ ][ ][ ][X][ ][ ][P][ ][ ][C][ ][ ][X]
    04[X][ ][C][ ][ ][P][ ][ ][ ][X][ ][P][ ][P][ ][X][ ][ ][P][ ][ ][C][ ][ ][X]
    05[X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
    06[X][ ][ ][X][X][X][X][X][X][X][X][X][ ][X][X][X][ ][ ][X][X][X][X][X][X][X]
    07[X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    08[X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    09[X][D][D][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][X][ ][ ][P][ ][ ][X]
    10[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X]
    11[X][ ][ ][ ][ ][ ][ ][ ][X][ ][P][ ][ ][S][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X]
    12[ ][ ][S][ ][P][ ][S][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][S][ ][S][ ][X]
    13[X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
    14[X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
    15[X][X][X][X][X][X][X][X][X][ ][P][ ][ ][S][ ][X][ ][ ][X][ ][S][ ][S][ ][X]
    16[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X]
    17[X][ ][ ][X][ ][ ][X][X][X][X][X][X][X][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][X]
    18[X][ ][ ][X][ ][ ][X][X][X][X][X][X][X][X][X][X][D][D][X][ ][ ][P][ ][ ][X]
    19[X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X]
    20[X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X]
    21[X][ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X]
    22[X][ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X]
    23[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    24[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    25[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    X = Impassable (Wall)
    C = Chest
    P = Pillar
    T = Throne
    S = Stairway
    
    ------------------------------------------------------------------------------
    
    The Demon's Ingles
    Chapter 18
    
    Physic       | 1-  | 10  | 1800  | Restores some HP   | C  |
                  Mag/2                over distance
    
    Recover      | 1   | 15  | 1950  | Restores all HP    | B  |
    
    Ward         | 1-  | 5   | 2100  | Res + 5, -1 per    | C  |
                  Mag/2                turn afterward
    
    Dragonstone  | 8  | 80  | 0   | 1-2 | 50  | 2300  | Manakete Only
                                                        Str + 8
                                                        Mag + 5
                                                        Skl + 3
                                                        Spd + 2
                                                        Def + 10
                                                        Res + 7
    
    Beaststone   | 6  | 80  | 0  | 1    | 50  | 2000  | Taguel Only
                                                        Str + 3
                                                        Skl + 5
                                                        Spd + 5
                                                        Lck + 4
                                                        Def + 1
    
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X] X = Lava (Can be flown over)
    02[X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X] C = Chest
    03[X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][X]
    04[X][X][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
    05[X][ ][ ][ ][X][X][ ][ ][ ][X][ ][ ][ ][ ][X]
    06[X][ ][ ][ ][X][X][ ][X][X][X][X][X][ ][ ][X]
    07[X][X][ ][ ][X][X][ ][ ][X][X][X][X][ ][X][X]
    08[X][ ][ ][X][X][X][ ][ ][ ][X][X][ ][ ][X][X]
    09[X][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X][X]
    10[X][ ][ ][ ][X][X][X][ ][X][X][X][ ][X][X][X]
    11[X][ ][ ][ ][X][ ][ ][ ][ ][X][X][ ][ ][ ][X]
    12[X][ ][X][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][X]
    13[X][ ][ ][ ][X][ ][ ][ ][X][X][X][ ][ ][X][X]
    14[X][ ][ ][ ][X][ ][X][X][X][X][X][ ][X][X][X]
    15[X][X][X][ ][ ][ ][ ][X][ ][ ][X][ ][X][X][X]
    16[X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X]
    17[X][ ][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ][ ][X]
    18[X][ ][ ][ ][ ][X][X][ ][ ][X][X][ ][C][ ][X]
    19[X][ ][C][X][ ][ ][ ][ ][ ][ ][X][ ][ ][X][X]
    20[X][X][X][X][ ][ ][X][ ][ ][ ][X][ ][X][X][X]
    21[X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X]
    22[X][ ][ ][ ][ ][ ][X][X][ ][X][X][ ][C][ ][X]
    23[X][ ][C][ ][X][ ][ ][ ][ ][X][X][ ][ ][ ][X]
    24[X][ ][X][X][X][ ][ ][ ][ ][X][X][ ][ ][X][X]
    25[X][ ][ ][X][X][X][ ][X][X][X][X][ ][ ][ ][X]
    26[X][ ][X][X][ ][X][ ][X][ ][ ][X][ ][ ][ ][X]
    27[X][ ][ ][X][ ][X][ ][ ][ ][ ][X][ ][X][X][X]
    28[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    29[X][X][ ][X][ ][ ][X][ ][ ][ ][X][ ][ ][ ][X]
    30[X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X]
    
    ------------------------------------------------------------------------------
    
    Valm Castle Approach
    Chapter 19
    
    Silver Sword | 11 | 85  | 0   | 1   | 30  | 1410  | --------- | B  |
    
    Killing Edge | 9  | 90  | 30  | 1   | 30  | 1470  | --------- | C  |
    
    Silver Bow   | 13 | 75  | 0   | 2   | 30  | 1560  | --------- | B  |
    
    Killer Bow   | 10 | 80  | 30  | 2   | 30  | 1680  | --------- | C  |
    
    Ruin         | 4  | 60  | 50  | 1-2 | 20  | 1380  | Dark Mage+| C  |
                                                        Sorcerer
                                                        Only
    
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    04[ ][ ][ ][F][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][F)
    05[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
    07[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
    08[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
    09[ ][ ][ ][F][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ )
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ )
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ )
    13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    14[ ][ ][ ][F][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    15[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
    16[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
    17[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
    18[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
    19[ ][ ][ ][F][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][F)
    20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    
       2  2  2  2
       6  7  8  9
    01( ][ ][ ][ ] F = Fort
    02[ ][ ][ ][ ] W = Woods
    03[ ][ ][ ][ ] X = Building
    04[F][ ][ ][ ]
    05[ ][ ][ ][ ]
    06[ ][ ][ ][ ]
    07[ ][ ][ ][ ]
    08[ ][ ][ ][ ]
    09[F][ ][ ][ ]
    10[ ][ ][ ][ ]
    11[ ][ ][ ][ ]
    12[ ][ ][ ][ ]
    13[ ][ ][ ][ ]
    14[F][ ][ ][ ]
    15[ ][ ][ ][ ]
    16[ ][ ][ ][ ]
    17[ ][ ][ ][ ]
    18[ ][ ][ ][ ]
    19[F][ ][ ][ ]
    20[ ][ ][ ][ ]
    
    ------------------------------------------------------------------------------
    
    Valm Castle
    Chapter 20
    
    Silver Lance | 13 | 75  | 0   | 1   | 30  | 1560  | --------- | B  |
    
    Killer Lance | 10 | 80  | 30  | 1   | 30  | 1680  | --------- | C  |
    
    Silver Axe   | 15 | 65  | 0   | 1   | 30  | 1740  | --------- | B  |
    
    Killer Axe   | 12 | 70  | 30  | 1   | 30  | 1860  | --------- | C  |
    
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1
    01[ ][ ][ ][ ][X][X][ ][ ][ ][ ][T][ ][ ][ ][ ][X][X][ ][ ][ ][ ]
    02[ ][C][C][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][C][C][ ]
    03[ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ]
    04[ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ]
    05[X][D][D][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][D][D][X]
    06[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    07[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    08[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
    09[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    12[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
    13[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
    14[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    15[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    16[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    17[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    18[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    19[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    20[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
    21[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
    22[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    23[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    24[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
    25[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
    26[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
    27[X][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][X]
    28[X][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][X]
    29[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    30[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    T = Throne
    X = Wall (Impassable)
    D = Door
    C = Chest
    
    ------------------------------------------------------------------------------
    
    Plegia Castle
    Chapter 21
    
    Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |
    
    Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |
    
    Arcfire      | 8  | 80  | 0   | 1-2 | 30  | 1440  | --------- | C  |
    
    Arcthunder   | 10 | 70  | 10  | 1-2 | 25  | 1620  | --------- | C  |
    
    Arcwind      | 6  | 90  | 0   | 1-2 | 30  | 1320  | Against   | C  |
                                                        flying
    
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1
    01[ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][S][X][ ][ ][ ]
    02[S][ ][ ][X][ ][C][ ][X][ ][P][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    03[ ][ ][ ][X][ ][ ][ ][X][ ][ ][P][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    04[S][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ]
    05[ ][ ][ ][X][X][ ][X][X][X][ ][ ][X][X][X][ ][ ][X][X][ ][ ][ ]
    06[S][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    07[ ][ ][ ][X][ ][S][ ][S][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    08[S][ ][ ][X][ ][ ][ ][ ][ ][ ][X][X][D][X][X][X][X][X][ ][ ][ ]
    09[ ][ ][ ][X][ ][S][ ][S][ ][ ][X][ ][ ][ ][X][C][ ][X][ ][ ][ ]
    10[S][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X][ ][ ][X][ ][ ][ ]
    11[ ][ ][ ][X][X][X][X][X][ ][ ][X][C][ ][ ][X][ ][ ][X][ ][ ][ ]
    12[S][ ][ ][X][ ][ ][ ][X][ ][ ][X][X][X][X][X][X][ ][X][ ][ ][ ]
    13[ ][ ][ ][X][ ][C][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    14[S][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    15[ ][ ][ ][X][X][D][X][X][X][X][X][X][ ][ ][ ][ ][ ][X][ ][ ][ ]
    16[S][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][S][ ][S][ ][X][ ][ ][ ]
    17[ ][ ][ ][X][ ][P][ ][ ][ ][P][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ]
    18[S][ ][ ][X][ ][P][ ][ ][ ][P][ ][X][ ][S][ ][S][ ][X][ ][ ][ ]
    19[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    20[S][ ][ ][X][X][X][X][D][X][X][X][X][X][X][X][X][ ][X][ ][ ][ ]
    21[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    22[S][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    23[ ][ ][ ][X][ ][ ][X][X][X][ ][ ][ ][X][X][X][ ][ ][X][ ][ ][ ]
    24[S][ ][ ][X][ ][ ][X][X][X][ ][ ][ ][X][X][X][ ][ ][X][ ][ ][ ]
    25[ ][ ][X][X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ]
    26[ ][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X][X][ ]
    27[X][X][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X]
    28[X][ ][S][ ][S][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][S][ ][S][ ][X]
    
    X = Wall (Impassable)
    S = Stairway
    P = Pillar
    C = Chest
    
    ------------------------------------------------------------------------------
    
    Table Approach
    Chapter 22
    
    Heal         | 1   | 30  | 600   | Restores some HP   | E  |
    
    Mend         | 1   | 20  | 1000  | Restores medium HP | D  |
    
    Rescue       | 1-  | 5   | 1280  | Brings targetted   | E  |
                  Mag/2                ally to user
    
    Ward         | 1-  | 5   | 2100  | Res + 5, -1 per    | C  |
                  Mag/2                turn afterward
    
    Concoction (3/3) 600 G
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O]
    02[O][O][X][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O]
    03[O][O][X][X][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][X][O][O][O]
    04[O][O][O][X][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][X][X][O][O]
    05[ ][ ][O][O][O][O][O][O][O][O][O][ ][ ][ ][O][O][O][O][O][O][O][O][O][O][O]
    06[ ][ ][ ][ ][O][O][O][O][O][O][ ][ ][ ][ ][O][O][O][O][O][O][O][ ][O][O][O]
    07[ ][ ][ ][ ][ ][O][O][O][O][O][ ][ ][ ][ ][ ][ ][O][O][O][O][ ][ ][ ][ ][O]
    08[X][X][ ][ ][ ][ ][ ][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    10[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
    11[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
    12[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
    14[ ][ ][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
    15[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
    16[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
    17[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
    18[ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ]
    19[ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
    20[ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]
    21[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]
    22[ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][X][ ]
    23[ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X][ ]
    
    O = Desert
    X = Ruins
    
    ------------------------------------------------------------------------------
    
    The Dragon's Table
    Chapter 23
    
    Physic       | 1-  | 10  | 1800  | Restores some HP   | C  |
                  Mag/2                over distance
    
    Recover      | 1   | 15  | 1950  | Restores all HP    | B  |
    
    True         | 12 | 70  | 0   | 1-2 | 35  | 3780  | Manakete Only
    Dragonstone                                         Str + 8
                                                        Mag + 5
                                                        Skl + 3
                                                        Spd + 2
                                                        Def + 10
                                                        Res + 7
    
    Super        | 12 | 70  | 0  | 1-2  | 35  | 3780  | Taguel Only
    Beaststone                                          Str + 5
                                                        Skl + 8
                                                        Spd + 8
                                                        Lck + 6
                                                        Def + 4
                                                        Res + 2
    
    Elixir (3/3) 900 G ???
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ]
    02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][A][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    03[ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][A][A][A][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][A][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    06[-][-][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][-][-]
    07[-][-][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][-][-]
    08[-][-][-][-][-][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][-][-][-][-][-]
    09[ ][ ][-][-][-][-][-][-][-][-][-][ ][ ][ ][-][-][-][-][-][-][-][-][-][ ][ ]
    10[ ][ ][ ][ ][ ][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][ ][ ][ ][ ][ ]
    11[ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][-][-][-][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ]
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    13[ ][ ][P][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][P][ ][ ]
    14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    15[ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
    16[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    17[ ][ ][S][ ][ ][S][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][S][ ][ ][ ][S][ ][ ]
    18[ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
    19[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    21[ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
    22[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    23[ ][ ][ ][ ][ ][S][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][S][ ][ ][ ][ ][ ][ ]
    24[ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
    25[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    P = Pillar
    S = Stairway
    X = Wall
    A = Altar
    - = Barrier (Removed after Boss Defeated in Story)
    
    ------------------------------------------------------------------------------
    
    Mount Prism
    Chapter 24
    
    Bolganone    | 12 | 75  | 0   | 1-2 | 25  | 2000  | --------- | B  |
    
    Thoron       | 14 | 65  | 10  | 1-2 | 25  | 2200  | --------- | B  |
    
    Rexcalibur   | 10 | 85  | 0   | 1-2 | 25  | 0     | Against   | B  |
                                                        flying
    
    Waste        | 10 | 45  | 0   | 1-2 | 30  | 2160  | Dark Mage+| B  |
                                                        Sorcerer
                                                        Only; 2
                                                        Attacks in
                                                        a row
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X)
    02[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X)
    03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X)
    04[ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X)
    05[ ][ ][F][W][ ][ ][ ][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X)
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][ )
    07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][ ][W][W][W][ ][ ][W][ ][ ][ ][ ][ )
    08[ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][W][W][ ][W][W][W][W][W][W][ ][ ][W][ ][ )
    09[ ][W][W][ ][ ][ ][W][W][W][ ][F][ ][W][W][W][ ][ ][R][R][W][ ][W][W][ ][ )
    10[ ][W][W][ ][ ][W][W][R][W][ ][ ][W][W][W][W][ ][ ][W][W][F][ ][W][W][ ][ )
    11[ ][ ][ ][ ][ ][W][W][R][W][ ][ ][W][W][W][W][W][R][R][W][ ][ ][W][ ][ ][ )
    12[ ][ ][ ][ ][ ][W][W][R][ ][W][W][W][W][W][W][W][R][R][W][ ][ ][ ][ ][ ][ )
    13[ ][ ][ ][ ][ ][W][W][W][ ][W][W][W][W][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    14[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    15[ ][ ][ ][ ][ ][R][R][ ][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    16[ ][ ][W][W][ ][ ][ ][ ][W][W][W][W][W][W][F][W][W][ ][ ][ ][ ][W][W][ ][ )
    17[ ][ ][ ][ ][W][W][F][ ][W][W][W][W][W][ ][ ][R][R][W][ ][ ][ ][W][W][W][ )
    18[ ][ ][ ][ ][W][W][W][W][W][W][W][W][W][ ][ ][R][W][W][ ][ ][ ][W][W][W][ )
    19[ ][ ][ ][ ][W][W][W][ ][W][W][ ][ ][ ][ ][W][W][W][W][W][ ][ ][W][W][W][ )
    20[ ][ ][ ][W][W][W][W][ ][W][W][R][R][R][ ][W][W][W][ ][F][ ][ ][ ][ ][W][ )
    21[ ][ ][W][W][W][W][ ][ ][ ][W][W][W][W][W][W][W][ ][ ][W][W][W][W][W][W][W)
    
       2
       6
    01[X] W = Woods
    02[X] X = Cliff
    03[X] F = Fort
    04[X] R = Rubble
    05[X]
    06[ ]
    07[ ]
    08[ ]
    09[W]
    10[W]
    11[W]
    12[ ]
    13[ ]
    14[ ]
    15[ ]
    16[W]
    17[W]
    18[ ]
    19[ ]
    20[ ]
    21[ ]
    
    ------------------------------------------------------------------------------
    
    Origin Peak
    Chapter 25
    
    Brave Sword  | 9  | 80  | 0   | 1   | 30  | 2100  | 2 Attacks | A  |
                                                        in a row
    
    Brave Lance  | 10 | 70  | 0   | 1   | 30  | 2220  | 2 Attacks | A  |
                                                        in a row
    
    Brave Axe    | 12 | 60  | 0   | 1   | 30  | 2400  | 2 Attacks | A  |
                                                        in a row
    
    Brave Bow    | 10 | 70  | 0   | 2   | 30  | 2220  | Attack    | A  |
                                                        twice in
                                                        a row
    
    Scented Box (1/1) 4800 G
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[M][M][M][M][M][M][M][M][M][M][ ][W][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M)
    02[M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M)
    03[M][M][M][M][M][M][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][W][ ][M][M][M][M][M)
    04[M][M][M][M][M][M][M][M][ ][W][ ][M][M][M][M][M][ ][ ][ ][M][M][M][M][M][M)
    05[M][M][M][M][M][M][M][M][ ][ ][ ][M][M][M][M][M][ ][ ][ ][M][M][M][M][M][M)
    06[M][M][M][M][M][M][M][ ][ ][ ][M][M][M][M][M][ ][ ][ ][M][M][M][M][M][M][M)
    07[M][M][M][M][M][M][M][ ][F][ ][M][M][M][M][ ][ ][W][ ][M][M][M][M][M][M][M)
    08[M][M][M][M][M][M][M][ ][ ][ ][M][M][M][M][ ][ ][ ][ ][ ][M][M][M][M][M][M)
    09[M][M][M][M][M][M][ ][ ][W][ ][ ][M][M][M][M][ ][ ][W][ ][ ][M][M][M][M][M)
    10[M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][ ][ ][F][ ][ ][ ][M][M][M)
    11[M][M][M][M][W][ ][ ][ ][ ][ ][W][ ][M][M][M][M][M][ ][ ][ ][ ][W][ ][M][M)
    12[ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ )
    13[ ][W][ ][ ][ ][ ][ ][ ][ ][F][ ][ ][ ][ ][M][M][M][M][ ][W][ ][ ][ ][ ][ )
    14[ ][ ][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][M][M][M][M][M][ ][ ][ ][ ][ ][ )
    15[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][M][M][M][M][M][ ][ ][ ][F][ ][W)
    16[ ][ ][ ][M][M][M][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][ ][ ][ ][W][ ][ ][ )
    17[ ][ ][M][M][M][M][M][M][ ][ ][ ][ ][ ][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ )
    18[M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][M][M][M][ ][W][ ][ ][ ][ ][ ][ )
    19[M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M)
    20[M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][M][M][M][M)
    21[M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][M][M][M][M][M)
    22[M][M][M][M][M][M][M][M][M][M][ ][W][ ][ ][W][ ][ ][ ][ ][ ][M][M][M][M][M)
    23[M][M][M][M][M][M][M][M][M][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M)
    24[M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M)
    25[M][M][M][M][M][M][M][M][ ][ ][W][ ][ ][ ][ ][ ][W][ ][ ][M][M][M][M][M][M)
    26[M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][M][M][M][M][M)
    27[M][M][M][M][M][M][M][M][M][ ][ ][ ][W][ ][ ][ ][ ][W][ ][ ][M][M][M][M][M)
    
       2  2  2  2
       6  7  8  9
    01[M][M][M][M] M = Mountain
    02[M][M][M][M] W = Woods
    03[M][M][M][M] F = Fort
    04[M][M][M][M]
    05[M][M][M][M]
    06[M][M][M][M]
    07[M][M][M][M]
    08[M][M][M][M]
    09[M][M][M][M]
    10[M][M][M][ ]
    11[M][ ][ ][ ]
    12[ ][ ][W][ ]
    13[ ][ ][ ][ ]
    14[ ][F][ ][ ]
    15[ ][ ][ ][ ]
    16[ ][ ][ ][ ]
    17[ ][ ][M][M]
    18[M][M][M][M]
    19[M][M][M][M]
    20[M][M][M][M]
    21[M][M][M][M]
    22[M][M][M][M]
    23[M][M][M][M]
    24[M][M][M][M]
    25[M][M][M][M]
    26[M][M][M][M]
    27[M][M][M][M]
    
    ------------------------------------------------------------------------------
    Note: Chapter 26 is the Final Chapter, and has no constant map/shops as it
    will always be the last mission.
    ------------------------------------------------------------------------------
    
    The Farfort 
    Side Chapter 1
    
    Note: Map unlocked automatically after Chapter 4. Donnel is recruited here.
    
    Iron Sword   | 5  | 95  | 0   | 1   | 40  | 520   | --------- | D  |
    
    Iron Lance   | 6  | 85  | 0   | 1   | 40  | 560   | --------- | D  |
    
    Iron Axe     | 7  | 75  | 0   | 1   | 40  | 600   | --------- | D  |
    
    Iron Bow     | 6  | 85  | 0   | 2   | 45  | 560   | --------- | D  |
    
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8
    01[ ][X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][T]
    02[X][ ][C][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][T][ ]
    03[X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
    04[X][C][ ][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
    05[X][X][ ][X][ ][X][X][X][X][X][X][X][X][X][ ][ ][T][ ]
    06[ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][T][T][ ]
    07[ ][ ][ ][X][ ][ ][X][ ][ ][ ][P][ ][X][ ][ ][T][ ][ ]
    08[ ][ ][ ][ ][P][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ]
    09[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][X][ ][X][T][ ][ ][ ][ ]
    10[X][ ][ ][ ][X][X][X][X][X][ ][X][X][X][T][ ][ ][ ][ ]
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T]
    12[ ][X][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][X][ ][T][T][ ][ ]
    13[ ][X][ ][T][ ][ ][ ][X][ ][ ][ ][ ][X][ ][T][ ][ ][ ]
    14[ ][ ][ ][T][ ][ ][T][X][ ][ ][ ][ ][X][ ][ ][ ][T][ ]
    15[T][T][ ][X][X][X][T][T][T][ ][ ][ ][X][ ][T][ ][ ][ ]
    16[T][T][ ][ ][ ][ ][ ][T][T][X][ ][ ][ ][ ][ ][ ][ ][ ]
    
    C - Treasure Chests (Empty)
    X - Wall (Cannot pass)
    T - Forests (Def + 1, Avoid + 10)
    P - Pillar (Def + 1, Avoid + 10)
    
    ------------------------------------------------------------------------------
    
    The Twins' Turf
    Side Chapter 2
    
    Note: Map unlocked automatically after Chapter 5.
    
    Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |
    
    Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |
    
    Fire         | 2  | 90  | 0   | 1-2 | 45  | 540   | --------- | E  |
    
    Thunder      | 3  | 80  | 5   | 1-2 | 45  | 630   | --------- | E  |
    
    Wind         | 1  | 100 | 0   | 1-2 | 45  | 450   | Against   | E  |
                                                        flying
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2
    01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][V][V][V][ ][X][X]
    02[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][V][V][V][ ][ ][X]
    03[X][X][ ][ ][X][ ][ ][ ][ ][X][X][X][X][ ][ ][ ][ ][M][ ][ ][X][X]
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][T][ ][ ][ ][ ][ ][X][ ]
    05[ ][ ][ ][ ][T][T][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][T][T][ ][X][ ]
    06[ ][ ][ ][T][T][T][T][ ][ ][X][X][ ][ ][T][T][ ][T][T][T][ ][X][ ]
    07[ ][ ][T][T][T][T][T][ ][X][X][ ][ ][T][T][T][T][T][T][ ][ ][H][ ]
    08[ ][ ][T][T][T][T][T][X][X][ ][T][ ][T][ ][ ][ ][ ][ ][ ][X][X][ ]
    09[ ][ ][ ][T][T][T][T][X][ ][T][ ][ ][ ][ ][ ][T][T][ ][ ][X][ ][ ]
    10[T][T][ ][ ][T][T][ ][X][ ][ ][T][T][ ][ ][ ][ ][T][ ][X][X][ ][ ]
    11[T][T][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
    12[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][T][ ][X][X][X][ ][X][H]
    13[ ][ ][T][T][ ][ ][ ][ ][H][ ][ ][ ][T][ ][ ][X][X][ ][X][X][X][ ]
    14[ ][T][T][T][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][X][ ][ ][X][ ][ ][ ]
    15[ ][T][T][T][T][ ][ ][X][X][ ][ ][ ][ ][X][X][X][ ][X][X][ ][ ][ ]
    16[T][T][T][T][T][T][X][X][ ][ ][ ][ ][X][X][ ][X][X][X][ ][ ][ ][ ]
    17[T][T][T][T][T][T][X][ ][ ][ ][ ][X][X][ ][ ][H][ ][ ][ ][ ][ ][ ]
    18[T][T][T][T][T][T][X][X][H][X][X][X][ ][T][ ][X][ ][ ][ ][ ][ ][ ]
    19[T][T][T][T][T][X][X][ ][ ][ ][ ][ ][ ][T][ ][X][ ][ ][ ][ ][ ][ ]
    20[T][T][T][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ]
    21[T][T][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][T][ ][ ][ ][ ][ ][ ]
    22[X][X][X][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]
    
    X = River
    H = Bridge
    T = Forest (Def + 1 , Avoid + 10)
    V = Village
    M = Village Entrance (Closed by default)
    
    ------------------------------------------------------------------------------
    
    Peaceful Village
    Side Chapter 3
    
    Note: Map unlocked automatically after Chapter 7.
    
    Heal         | 1   | 30  | 600   | Restores some HP   | E  |
    
    Mend         | 1   | 20  | 1000  | Restores medium HP | D  |
    
    Vulnerary (3/3) 300 G
     -Restores 10 HP to user on use
    
    Concoction (3/3) 600 G
     -Restores 20 HP to user on use
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][T][T][T][T][ ][ ][ ][T][T][T][ ]
    02[R][R][R][R][R][R][ ][ ][ ][ ][T][T][T][T][T][T][T][ ][T][T][T][ ]
    03[H][H][ ][ ][ ][R][R][R][ ][ ][ ][T][T][T][T][T][T][ ][ ][ ][ ][ ]
    04[P][H][H][H][ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][X][X][X]
    05[P][P][P][P][P][ ][ ][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    06[P][P][P][P][P][P][H][ ][ ][R][D][R][ ][ ][ ][ ][ ][ ][ ][ ][V][ ]
    07[P][P][P][P][P][P][P][H][ ][ ][ ][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ]
    08[P][P][P][P][P][P][P][H][ ][ ][ ][ ][ ][R][R][R][R][R][ ][ ][ ][ ]
    09[P][P][P][P][P][P][P][H][ ][ ][ ][ ][T][T][T][T][T][R][D][R][ ][ ]
    10[P][P][P][P][P][P][P][H][ ][ ][T][T][T][T][T][T][T][T][ ][R][R][R]
    11[P][P][P][P][P][P][H][H][ ][T][T][T][T][T][T][T][T][T][ ][ ][R][ ]
    12[P][P][P][P][P][P][H][ ][ ][T][T][T][T][T][T][T][T][ ][ ][ ][D][ ]
    13[P][P][P][P][P][H][H][ ][T][T][T][T][T][T][T][T][T][ ][R][R][R][ ]
    14[P][P][P][P][H][ ][ ][ ][T][T][T][T][T][T][T][H][H][H][R][H][H][H]
    15[P][H][H][H][ ][ ][ ][ ][ ][T][T][H][H][H][H][H][H][R][R][H][H][H]
    16[ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][R][H][H][H][H]
    
    R = River (Only some units can pass)
    D = Bridge
    T = Woods (Def + 1, Avoid + 10)
    H = Mountains (Def + 2, Avoid + 20)
    P = Peak (Def + 3, Avoid + 30)
    X = Inaccessible Space
    V = Village Entrance
    
    ------------------------------------------------------------------------------
    
    The Twins' Hideout
    Side Chapter 4
    
    Note: Map unlocked automatically after Chapter 9. Anna is recruited here.
    
    Steel Sword  | 8  | 90  | 0   | 1   | 35  | 840   | --------- | C  |
    
    Steel Lance  | 9  | 80  | 0   | 1   | 35  | 910   | --------- | C  |
    
    Steel Axe    | 11 | 70  | 0   | 1   | 35  | 980   | --------- | C  |
    
    Steel Bow    | 9  | 80  | 0   | 2   | 35  | 910   | --------- | C  |
    
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
    01[T][ ][X][X][X][X][X][X][ ][T][T][ ][X][X][X][X]
    02[T][ ][X][ ][ ][C][ ][X][ ][ ][ ][ ][ ][ ][C][X]
    03[T][ ][X][ ][ ][ ][ ][X][ ][ ][ ][X][C][ ][ ][X]
    04[ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ]
    05[ ][ ][X][X][ ][ ][X][X][ ][ ][ ][X][X][D][X][ ]
    06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    07[ ][ ][ ][ ][ ][ ][X][X][X][X][ ][ ][T][T][ ][ ]
    08[X][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][T][T][T][ ]
    09[X][ ][C][ ][X][ ][X][ ][ ][ ][X][ ][ ][T][T][ ]
    10[ ][ ][ ][ ][X][ ][X][X][D][X][X][X][X][ ][ ][X]
    11[ ][X][D][X][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X]
    12[ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][X][ ][ ][ ][X]
    13[ ][ ][ ][ ][ ][T][T][ ][T][T][ ][X][X][D][X][X]
    14[ ][ ][ ][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ]
    15[ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][X][X][X][ ][ ]
    16[T][ ][ ][X][ ][ ][ ][X][ ][X][ ][ ][ ][ ][ ][ ]
    17[T][T][ ][ ][X][ ][ ][X][ ][X][ ][ ][ ][X][ ][ ]
    18[ ][T][ ][ ][ ][ ][ ][ ][ ][X][X][D][X][X][ ][ ]
    19[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    20[ ][ ][ ][ ][ ][ ][T][T][T][ ][ ][ ][ ][ ][ ][ ]
    
    X = Wall (Inaccessible/Unpassable)
    T = Woods (Def + 1, Avoid + 10)
    D = Door
    C = Chest
    
    ------------------------------------------------------------------------------
    
    Sage's Hamlet
    Side Chapter 5
    
    How to Unlock:
    -Marry Lissa=
    -Clear Chapter 13 in the Main Story
    
    Note: Owain is recruited on this map.
    
    Iron Sword   | 5  | 95  | 0   | 1   | 40  | 520   | --------- | D  |
    
    Steel Sword  | 8  | 90  | 0   | 1   | 35  | 840   | --------- | C  |
    
    Silver Sword | 11 | 85  | 0   | 1   | 30  | 1410  | --------- | B  |
    
    Killing Edge | 9  | 90  | 30  | 1   | 30  | 1470  | --------- | C  |
    
    
    Map: 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T]
    02[ ][ ][ ][ ][ ][X][X][X][X][X][ ][ ][ ][ ][ ][ ][T][ ][ ][ ]
    03[ ][T][ ][ ][ ][X][X][X][X][X][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]
    04[ ][T][ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][T][ ]
    05[T][ ][T][ ][ ][X][ ][ ][ ][X][ ][ ][T][ ][ ][ ][ ][T][T][ ]
    06[T][ ][T][T][ ][X][ ][ ][ ][X][ ][ ][T][ ][ ][ ][ ][ ][ ][T]
    07[ ][ ][T][T][ ][X][X][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    08[T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][T][T][ ][ ]
    09[ ][T][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ]
    10[ ][T][T][ ][ ][X][ ][ ][T][ ][T][ ][ ][ ][X][X][ ][ ][ ][ ]
    11[ ][ ][ ][ ][ ][X][ ][T][T][ ][T][T][ ][ ][ ][ ][ ][ ][ ][T]
    12[T][T][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ]
    13[T][ ][ ][ ][ ][T][T][ ][ ][ ][ ][X][X][ ][ ][ ][ ][T][ ][ ]
    14[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T][T][ ]
    15[X][X][X][X][X][ ][ ][ ][T][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    16[X][X][X][X][X][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ]
    17[X][ ][ ][ ][X][ ][ ][T][ ][ ][X][X][ ][X][X][ ][T][T][ ][ ]
    18[X][ ][ ][ ][ ][ ][T][ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][T][ ]
    19[X][ ][ ][ ][X][ ][T][ ][T][ ][X][ ][ ][ ][X][ ][ ][T][T][ ]
    20[X][ ][ ][X][X][ ][ ][ ][T][ ][X][ ][ ][ ][X][ ][ ][T][T][ ]
    21[X][X][X][X][X][ ][ ][T][ ][ ][X][X][X][X][X][ ][T][ ][T][T]
    22[ ][ ][ ][ ][ ][ ][T][T][ ][ ][X][X][X][X][X][ ][ ][ ][ ][T]
    
    X = Wall (Cannot pass)
    T = Woods (Def + 1, Avoid + 10)
    
    ------------------------------------------------------------------------------
    
    Great Gate
    Side Chapter 6
    
    How to Unlock:
    -Marry Olivia
    -Chapter 13 Cleared in Main Story
    
    Note: Azure is recruited on this map.
    
    Heal         | 1   | 30  | 600   | Restores some HP   | E  |
    
    Rescue       | 1-  | 5   | 1280  | Brings targetted   | E  |
                  Mag/2                ally to user
    
    Concoction (3/3) 600 G
     -Restores 20 HP to user on use
    
    Elixir (3/3) 900 G
     -Restores all HP to user
    
    Change Seal (1/1) 2500 G
    
    Map: 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
    02[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
    03[ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
    04[ ][ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][ )
    05[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
    06[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][T][ ][ ][ ][ )
    07[ ][T][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ )
    08[ ][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][ ][ ][ )
    09[ ][ ][ ][ ][X][X][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ )
    10[ ][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][ ][ ][ )
    11[ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][X][X][ ][ ][ ][ ][ ][ )
    12[ ][ ][ ][ ][ ][ ][ ][X][D][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][T)
    13[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    14[T][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][ ][ ][ )
    15[ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][X][X][ ][ ][ ][ ][ ][ )
    16[ ][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][T][ ][ )
    17[ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ )
    18[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
    19[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
    20[ ][ ][ ][ ][W][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    21[ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ )
    22[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ )
    23[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
    24[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
    25[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
    26[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
    
       2  2  2  2  3
       6  7  8  9  0
    01(W][W][W][W][W]    X = Wall (Cannot Pass)
    02(W][W][W][W][W]    T = Woods (Def + 1, Avoid + 10)
    03( ][ ][ ][T][ ]    W = Water (Lake/River/Etc; Can be flown over)
    04( ][ ][ ][ ][ ]
    05( ][T][ ][ ][ ]
    06( ][T][T][T][T]
    07(T][ ][T][T][T]
    08(T][T][T][T][T]
    09(T][ ][T][T][T]
    10( ][T][T][T][T]
    11( ][T][T][T][T]
    12( ][ ][T][T][T]
    13( ][T][ ][ ][T]
    14( ][ ][T][T][ ]
    15( ][ ][ ][ ][ ]
    16( ][ ][ ][ ][ ]
    17( ][ ][ ][ ][ ]
    18( ][ ][ ][ ][ ]
    19(T][ ][ ][ ][T]
    20( ][ ][ ][ ][ ]
    21( ][ ][ ][ ][ ]
    22( ][ ][ ][ ][ ]
    23( ][ ][ ][T][ ]
    24( ][ ][ ][ ][ ]
    25( ][ ][ ][ ][ ]
    26(W][ ][ ][ ][ ]
    
    ------------------------------------------------------------------------------
    
    Mila's Shrine Ruins
    Side Chapter 7
    
    How to Unlock:
    -Marry Maribelle
    -Clear Chapter 13 In the Main Story
    
    Note: Brady is recruited on this map.
    
    Heal         | 1   | 30  | 600   | Restores some HP   | E  |
    
    Mend         | 1   | 20  | 1000  | Restores medium HP | D  |
    
    Physic       | 1-  | 10  | 1800  | Restores some HP   | C  |
                  Mag/2                over distance
    
    Rescue       | 1-  | 5   | 1280  | Brings targetted   | E  |
                  Mag/2                ally to user
    
    Ward         | 1-  | 5   | 2100  | Res + 5, -1 per    | C  |
                  Mag/2                turn afterward
    
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][T][T]
    02[ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][W][W][W][W][W][ ][ ][T][T][T]
    03[ ][ ][R][ ][ ][ ][T][T][ ][ ][ ][ ][W][W][W][W][W][ ][ ][T][T][ ]
    04[ ][W][R][W][ ][ ][T][T][ ][ ][ ][ ][W][W][W][W][R][ ][ ][ ][ ][ ]
    05[ ][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][W][ ][T][ ][ ][ ]
    06[ ][T][ ][W][W][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ]
    07[ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    08[ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][ ][ ][R][ ][ ][ ][ ]
    09[R][R][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ]
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][W][W][ ]
    11[ ][ ][ ][ ][T][ ][ ][ ][ ][X][ ][ ][P][ ][X][ ][ ][ ][ ][T][W][W]
    12[ ][ ][ ][T][T][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][W][W]
    13[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][P][ ][X][ ][ ][ ][ ][ ][ ][ ][W][W]
    14[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]
    15[ ][ ][ ][R][ ][ ][ ][X][X][X][ ][ ][X][ ][X][ ][ ][ ][R][ ][ ][ ]
    16[ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X][ ][X][ ][ ][R][ ][ ][ ][ ]
    17[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ]
    18[ ][ ][ ][ ][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][R][R][R][ ][ ][ ][ ]
    19[ ][ ][ ][R][R][R][R][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W]
    20[ ][ ][ ][R][R][R][R][W][ ][ ][ ][T][T][ ][ ][ ][ ][ ][W][R][W][W]
    21[ ][T][ ][ ][ ][W][W][W][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][W][R][W][ ]
    22[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ]
    
    X = Wall (Cannot Pass)
    W = Water (Can be flown over)
    T = Woods (Def + 1, Avoid + 10)
    P = Pillar (Avoid + 10)
    R = Rubble
    
    ------------------------------------------------------------------------------
    
    Dueling Grounds
    Side Chapter 8
    
    How to Unlock:
    -Marry Sully
    -Clear Chapter 13 in the Main Story
    
    Note: Kjelle is recruited on this map.
    
    Physic       | 1-  | 10  | 1800  | Restores some HP   | C  |
                  Mag/2                over distance
    
    Elixir (3/3) 900 G
     -Restores all HP to user
    
    HP Potion (1/1) 150 G
     -When used; Max HP + 5 for the rest of the chapter
    
    Luck Potion (1/1) 150 G
     -When used; Luck + 2 for the rest of the chapter
    
    Master Seal (1/1) 2500 G
    
    Map: 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    02[ ][S][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][S][ ]
    03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    04[X][X][X][X][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][X][X][X][X]
    05[C][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    06[ ][S][ ][X][X][X][X][X][X][D][D][X][X][X][X][X][X][ ][S][ ]
    07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    08[X][X][X][ ][ ][X][X][X][X][ ][ ][X][X][X][X][ ][ ][X][X][X]
    09[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][C]
    10[ ][S][ ][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][ ][S][ ]
    11[ ][ ][ ][ ][ ][X][X][X][X][ ][ ][X][X][X][X][ ][ ][ ][ ][ ]
    12[X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X]
    13[ ][ ][ ][X][X][X][X][X][ ][ ][ ][ ][X][X][X][X][X][ ][ ][ ]
    14[ ][S][ ][ ][ ][ ][ ][ ][P][ ][ ][P][ ][ ][ ][ ][ ][ ][S][ ]
    15[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    16[X][X][X][X][X][X][ ][ ][P][ ][ ][P][ ][ ][X][X][X][X][X][X]
    17[ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
    18[ ][S][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][S][ ]
    19[ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
    20[X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X]
    21[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    22[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    X = Wall (Cannot pass)
    S = Stairway (Avoid + 10)
    P = Pillar (Avoid + 10)
    D = Door
    
    ------------------------------------------------------------------------------
    
    Verdant Forest
    Side Chapter 9
    
    How to Unlock:
    -Marry Sumia
    -Clear Chapter 13 in the Main Story
    
    Note: Cynthia is recruited on this map.
    
    Iron Lance   | 6  | 85  | 0   | 1   | 40  | 560   | --------- | D  |
    
    Steel Lance  | 9  | 80  | 0   | 1   | 35  | 910   | --------- | C  |
    
    Silver Lance | 13 | 75  | 0   | 1   | 30  | 1560  | --------- | B  |
    
    Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |
    
    Killer Lance | 10 | 80  | 30  | 1   | 30  | 1680  | --------- | C  |
    
    
    Map: 
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][T][T][T][T][T]
    02[W][W][W][W][T][T][T][T][T][ ][ ][T][T][T][T][T][T][T][T][T]
    03[ ][T][T][T][T][T][T][T][T][T][T][T][T][T][ ][ ][T][T][T][T]
    04[T][T][T][T][T][T][T][T][T][T][T][ ][ ][T][T][T][ ][T][T][T]
    05[T][T][T][T][T][T][T][T][ ][ ][ ][T][T][T][T][T][ ][T][ ][T]
    06[ ][ ][T][ ][T][ ][ ][ ][T][T][ ][ ][ ][ ][ ][T][T][ ][T][T]
    07[T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][T][T]
    08[ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    09[ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ]
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ]
    11[ ][X][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X][X][ ][ ]
    12[X][ ][ ][ ][ ][ ][ ][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][X][ ]
    13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]
    14[ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ]
    15[ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ]
    16[ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    17[ ][T][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][T]
    18[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ][ ][ ][ ]
    19[ ][ ][ ][ ][ ][X][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
    20[ ][ ][ ][X][X][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    21[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    22[T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ]
    23[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ]
    24[ ][ ][ ][T][T][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    W = Water
    T = Woods (Avoid + 10, Def + 1)
    X = Wall
    
    ------------------------------------------------------------------------------
    
    Mercenary Fortress
    Side Chapter 10
    
    How to Unlock:
    -Marry Cordelia
    -Clear Chapter 13 in the Main Story
    
    Note: Severa is recruited here.
    
    Recover      | 1   | 15  | 1950  | Restores all HP    | B  |
    
    Elixir (3/3) 900 G 
     -Restores all HP to user
    
    Magic Potion (1/1) 150 G
     -When used; Magic + 2 for the rest of the chapter
    
    Resistance Potion (1/1) 150 G
     -When used; Resistance + 2 for the rest of the chapter
    
    Change Seal (1/1) 2500 G
    
    
    Map: 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4
    01[ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ]
    02[ ][X][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][C][ ][ ][ ][ ][X][X][ ]
    03[X][X][ ][ ][S][ ][S][ ][X][ ][S][ ][ ][S][ ][X][ ][S][ ][S][ ][ ][X][X]
    04[X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X]
    05[X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X]
    06[X][ ][ ][ ][X][X][X][X][X][ ][S][ ][ ][S][ ][X][X][D][X][X][ ][ ][ ][X]
    07[X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X]
    08[X][ ][ ][ ][X][ ][ ][P][P][ ][ ][P][P][ ][ ][P][P][ ][ ][X][ ][ ][ ][X]
    09[X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X]
    10[X][ ][P][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][P][ ][X]
    11[X][ ][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][ ][X]
    12[X][ ][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][ ][X]
    13[X][ ][P][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][ ][ ][P][ ][X]
    14[X][ ][ ][ ][ ][ ][ ][ ][ ][C][X][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][ ][X]
    15[X][ ][ ][ ][X][X][X][X][X][X][X][ ][ ][X][ ][ ][X][X][X][X][X][X][X][X]
    16[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    17[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    18[X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][ ][ ][X]
    19[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    20[X][X][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][X][ ][P][ ][ ][ ][ ][ ][ ][X][X]
    21[ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
    22[ ][ ][X][X][X][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][ ][X][X][X][ ][ ]
    23[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    24[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    25[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    X = Unpassable Terrain (Wall, etc)
    P = Pillar
    S = Stairway
    C = Chest
    
    ------------------------------------------------------------------------------
    
    Wyvern Valley
    (Dragon's Valley) ????
    Side Chapter 11
    
    How to Unlock:
    -Marry Serge
    -Clear Chapter 13 in the Main Story
    
    Note: Gerome is recruited on this map.
    
    Iron Axe     | 7  | 75  | 0   | 1   | 40  | 600   | --------- | D  |
    
    Steel Axe    | 11 | 70  | 0   | 1   | 35  | 980   | --------- | C  |
    
    Silver Axe   | 15 | 65  | 0   | 1   | 30  | 1740  | --------- | B  |
    
    Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |
    
    Killer Axe   | 12 | 70  | 30  | 1   | 30  | 1860  | --------- | C  |
    
    Map: 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[O][O][O][O][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][O][ ][ ][ ][ ][ ][ ][ ][ )
    02[O][F][O][O][M][M][ ][M][M][M][M][O][F][O][O][T][O][O][ ][ ][ ][ ][ ][ ][ )
    03[F][O][T][O][M][M][M][M][ ][M][M][O][O][O][O][O][F][O][M][M][M][ ][M][M][M)
    04[O][O][O][O][ ][ ][ ][ ][ ][ ][ ][ ][O][T][O][O][O][O][M][M][ ][M][M][M][M)
    05[O][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ )
    06[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    07[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    08[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    09[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    10[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    11[ ][M][M][0][0][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][ ][ ][ ][ ][ ][ ][ ][ )
    12[0][O][O][O][O][M][M][M][ ][M][M][O][O][O][O][T][O][O][ ][ ][ ][ ][ ][ ][ )
    13[O][O][T][O][O][M][M][ ][M][M][M][O][O][O][T][O][O][O][O][M][M][M][M][M][M)
    14[T][O][O][O][O][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][O][O][M][M][M][M][M][M)
    15[O][O][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][O][ ][ ][ ][ ][ ][ ][ ][ )
    16[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
    17[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
    18[ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
    19[ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
    20[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
    21[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
    22[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][O][O][ ][ ][ ][ ][ ][ )
    23[O][O][O][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][O][T][O][O][O][ ][ ][ ][ ][ )
    24[O][O][O][O][ ][ ][ ][ ][ ][O][O][O][O][T][O][O][O][O][O][O][ ][ ][ ][ ][ )
    25[O][O][T][O][M][M][M][M][M][O][O][O][O][O][O][O][O][O][O][O][ ][ ][ ][ ][ )
    26[O][O][O][O][M][M][M][M][M][O][T][O][O][O][O][O][O][O][O][O][ ][ ][ ][ ][ )
    27[T][O][O][O][ ][ ][ ][ ][ ][O][O][O][O][O][T][O][O][O][O][ ][ ][ ][ ][ ][ )
    
       2  2  2  2  3
       6  7  8  9  0
    01( ][O][O][T][O] Note: Blank spaces represent "Cliff" on this map -- they can
    02(O][O][O][O][O] only be flown over. Normal ground is represented by "H"
    03(O][F][O][O][O] O - Ground
    04(O][O][T][O][F] M - Bridge
    05( ][O][O][O][O] T - Woods (Def + 1, Avoid + 10)
    06( ][ ][ ][M][M] F - Fort (Def + 2, Avoid + 20, Heal + 10)
    07( ][ ][ ][ ][M]
    08( ][ ][ ][M][M]
    09( ][ ][ ][M][M]
    10( ][ ][ ][M][M]
    11( ][ ][ ][O][O]
    12( ][ ][O][T][O]
    13(M][O][O][O][O]
    14(M][O][O][O][T]
    15( ][O][O][O][O]
    16( ][ ][M][M][O]
    17( ][ ][M][M][ ]
    18( ][ ][M][M][ ]
    19( ][ ][M][ ][ ]
    20( ][ ][M][M][ ]
    21( ][ ][M][M][ ]
    22( ][O][O][O][ ]
    23(O][O][O][T][O]
    24(O][T][O][O][O]
    25(O][O][O][O][O]
    26(O][O][O][T][O]
    27( ][O][O][O][O]
    
    ------------------------------------------------------------------------------
    
    The Ruins of Time
    Side Chapter 12
    
    How to Unlock:
    -Marry My Unit
    -Clear Chapter 13 in the Main Story
    
    Note: Morgan is recruited on this map.
    
    Mend         | 1   | 20  | 1000  | Restores medium HP | D  |
    
    Ward         | 1-  | 5   | 2100  | Res + 5, -1 per    | C  |
                  Mag/2                turn afterward
    
    Concoction (3/3) 600 G
     -Restores 20 HP to user on use
    
    Elixir (3/3) 900 G 
     -Restores all HP to user
    
    Master Seal (1/1) 2500 G
    
    Map: 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
    01[M][X][X][X][X][X][X][N][X][X][M][X][M][M][M][X]
    02[X][M][M][M][M][ ][ ][ ][M][M][M][X][M][M][M][X]
    03[X][M][M][M][M][ ][S][ ][M][M][ ][ ][ ][M][M][X]
    04[X][M][ ][ ][ ][ ][ ][ ][M][M][ ][S][ ][M][M][X]
    05[X][M][ ][C][ ][M][M][ ][ ][ ][ ][ ][ ][M][M][X]
    06[X][M][ ][ ][ ][M][M][ ][ ][ ][M][M][ ][ ][ ][X]
    07[M][M][M][M][ ][ ][ ][ ][ ][ ][M][M][ ][C][ ][X]
    08[X][M][M][M][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][X]
    09[X][ ][ ][ ][ ][ ][ ][M][M][ ][S][ ][M][M][M][X]
    10[X][ ][ ][ ][M][M][M][M][M][ ][ ][ ][M][M][M][X]
    11[M][ ][ ][ ][M][M][X][X][M][M][M][M][M][M][M][X]
    12[X][M][M][ ][ ][ ][X][X][M][M][M][M][X][M][M][M]
    13[M][M][M][ ][ ][ ][M][M][ ][ ][ ][M][M][M][M][M]
    14[X][M][M][ ][ ][ ][M][M][ ][ ][ ][M][M][M][M][X]
    15[X][M][M][M][M][ ][ ][ ][ ][ ][ ][M][M][M][M][X]
    16[M][M][M][M][M][ ][ ][ ][M][M][ ][ ][ ][M][X][X]
    17[M][M][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][M][X][M]
    18[M][X][ ][ ][ ][M][M][M][X][X][ ][ ][ ][M][X][M]
    19[M][M][ ][ ][ ][M][M][M][X][X][M][M][ ][ ][ ][M]
    20[X][M][M][M][ ][ ][ ][M][M][M][M][M][ ][S][ ][M]
    21[X][M][M][M][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][X]
    22[X][ ][ ][ ][ ][ ][ ][M][M][ ][C][ ][M][M][M][X]
    23[M][ ][ ][ ][M][M][M][M][M][ ][ ][ ][M][M][M][X]
    24[M][ ][ ][ ][M][X][X][M][M][M][M][M][M][X][M][X]
    
    M - Water
    X - Wall
    S - Stairway (Avoid + 10)
    C - Chest
    
    ------------------------------------------------------------------------------
    
    Law's End
    Side Chapter 13
    
    How to Unlock:
    -Marry Panne
    -Clear Chapter 13 in the Main Story
    
    Note: Yarne is recruited on this map.
    
    Beaststone   | 6  | 80  | 0  | 1    | 50  | 2000  | Taguel Only
                                                        Str + 3
                                                        Skl + 5
                                                        Spd + 5
                                                        Lck + 4
                                                        Def + 1
    Concoction (3/3) 600 G
     -Restores 20 HP to user on use
    Skill Potion (1/1) 150 G
     -When used; Skill + 2 for the rest of the chapter
    Speed Potion (1/1) 150 G
     -When used; Speed + 2 for the rest of the chapter
    Master Seal (1/1) 2500 G
    
    Map: 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4
    01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][T][T][T][T][T][T][ ][T][T]
    02[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][T][ ][T][T][ ][ ][ ][T][ ]
    03[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][T][T][ ][ ][ ][ ]
    04[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][ ][ ][ ][ ][T][T][T][T][ ]
    05[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ]
    06[X][ ][ ][ ][V][ ][ ][ ][ ][ ][V][ ][ ][ ][ ][ ][T][T][T][ ][ ][T][T][ ]
    07[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][T][ ][T][T][T][ ]
    08[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][T][T][ ][T][T][ ]
    09[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][T][T][T][ ][ ]
    10[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][X][ ][ ][T][ ][ ][T][T][ ][T]
    11[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][ ][T][T][ ][ ][ ][ ][T][T]
    12[X][ ][ ][ ][V][ ][ ][ ][ ][ ][V][ ][ ][ ][ ][T][T][T][ ][T][ ][T][ ][ ]
    13[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][T][T][ ][ ][ ]
    14[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][T][T][ ][ ]
    15[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][T][T][ ][ ][T][ ][ ][ ][ ]
    16[X][X][X][X][X][ ][ ][ ][ ][ ][X][X][X][X][X][T][T][ ][ ][T][ ][ ][T][ ]
    17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][T][T][ ][ ][T][ ][ ][ ][T][T][T][ ]
    18[W][W][W][W][ ][ ][ ][ ][T][ ][T][T][T][T][ ][T][T][T][ ][T][ ][ ][T][T]
    19[W][W][W][W][W][W][ ][T][T][ ][ ][T][ ][ ][ ][T][T][T][ ][ ][ ][T][ ][ ]
    20[W][W][W][W][W][W][W][T][T][T][ ][ ][T][ ][T][T][ ][ ][ ][ ][T][T][T][ ]
    
    X - Wall
    M - Building
    V - Village Entrance
    W - Water
    T - Woods (Def + 1, Avoid + 10)
    
    ------------------------------------------------------------------------------
    
    Desert Oasis
    Side Chapter 14
    
    How to Unlock:
    -Marry Miriel
    -Clear Chapter 13 in the Main Story
    
    Note: Laurent is recruited on this map.
    
    Elfire       | 5  | 85  | 0   | 1-2 | 35  | 980   | --------- | D  |
    
    Elthunder    | 6  | 75  | 5   | 1-2 | 35  | 1050  | --------- | D  |
    
    Elwind       | 4  | 95  | 0   | 1-2 | 35  | 910   | Against   | D  |
                                                        flying
    
    Flux         | 5  | 70  | 0   | 1-2 | 45  | 540   | Dark Mage+| E  |
                                                        Sorcerer
                                                        Only
    
    Nosferatu    | 7  | 65  | 0   | 1-2 | 20  | 980   | Dark Mage+| D  |
                                                        Sorcerer
                                                        Only;
                                                        Recover HP
                                                        = to Dmg/2
                                                        
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
    01[H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][ ][ ][ ][ ][ ][ ]
    02[H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ]
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][ ][ ][ ][X][X][X][ ]
    05[ ][M][M][M][ ][ ][ ][O][O][O][O][ ][ ][O][ ][ ][ ][V][ ][ ]
    06[ ][M][M][M][ ][ ][O][ ][ ][ ][ ][ ][ ][ ][O][ ][ ][ ][ ][ ]
    07[ ][ ][V][ ][ ][O][ ][T][T][ ][ ][ ][ ][T][ ][O][ ][ ][ ][ ]
    08[ ][ ][ ][ ][ ][O][ ][W][W][W][W][T][ ][ ][ ][ ][O][ ][ ][ ]
    09[ ][ ][ ][ ][O][ ][W][W][W][W][W][W][W][W][W][ ][O][ ][ ][ ]
    10[ ][ ][ ][ ][O][ ][W][W][W][W][W][W][W][T][ ][ ][O][ ][ ][ ]
    11[ ][ ][O][O][ ][T][W][W][W][W][W][W][ ][ ][ ][O][ ][ ][ ][ ]
    12[ ][ ][O][O][ ][ ][ ][ ][W][W][W][ ][ ][ ][O][ ][ ][ ][ ][ ]
    13[0][0][ ][O][O][O][ ][ ][ ][ ][ ][ ][ ][O][ ][ ][ ][ ][ ][ ]
    14[ ][ ][ ][ ][ ][O][T][T][ ][ ][ ][T][O][ ][M][M][M][ ][ ][ ]
    15[ ][ ][ ][ ][ ][O][O][O][O][ ][ ][O][O][ ][M][M][M][ ][ ][ ]
    16[ ][ ][ ][X][X][X][ ][ ][ ][O][O][O][ ][ ][ ][V][ ][ ][ ][ ]
    17[ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][O][ ][ ][ ][ ][ ][ ][ ][H]
    18[ ][ ][ ][ ][V][ ][ ][ ][O][ ][O][ ][O][ ][ ][ ][ ][ ][ ][H]
    19[O][O][ ][ ][ ][ ][ ][ ][ ][O][ ][ ][O][O][O][ ][ ][ ][ ][H]
    20[O][ ][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    
    Note: Unmarked spaces are Desert. Movement is reduced for certain units.
    O - Plains (Do not reduce movement)
        Note: At the center of the map, within the perimeter of O's above, un-
        marked spaces are PLAINS.
    T - Woods (Def + 1, Avoid + 10)
    H - Hills
    X - Unpassable
    M - Hidden Village
    V - Village Entrance
    
    ------------------------------------------------------------------------------
    
    Kidnapper's Keep
    Side Chapter 15
    
    How to Unlock:
    -Marry Tharja
    -Clear Chapter 13 in the Main Story
    
    Note: Noire is recruited on this map.
    
    Iron Bow     | 6  | 85  | 0   | 2   | 45  | 560   | --------- | D  |
    
    Steel Bow    | 9  | 80  | 0   | 2   | 35  | 910   | --------- | C  |
    
    Silver Bow   | 13 | 75  | 0   | 2   | 30  | 1560  | --------- | B  |
    
    Killer Bow   | 10 | 80  | 30  | 2   | 30  | 1680  | --------- | C  |
    
    
    Map: 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ]
    02[ ][T][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][T][T][ ][T][ ][T][T][ ][ ][ ][ ]
    03[ ][T][ ][T][ ][ ][ ][W][W][W][W][ ][T][T][T][ ][T][X][X][X][X][X][X][ ][T]
    04[ ][ ][ ][ ][T][ ][ ][ ][W][W][W][ ][ ][T][ ][T][ ][X][ ][ ][ ][ ][X][ ][ ]
    05[ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][ ][ ][T][T][ ][X][ ][ ][ ][ ][X][T][ ]
    06[ ][ ][ ][T][ ][T][ ][ ][ ][H][H][H][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ]
    07[ ][T][ ][ ][ ][T][ ][ ][ ][H][H][H][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]
    08[ ][ ][T][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][X][X][X][X][ ][ ][ ][ ][X][ ][ ]
    09[ ][ ][ ][ ][X][ ][ ][ ][ ][W][W][W][W][W][ ][ ][ ][X][X][X][X][X][X][ ][ ]
    10[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
    11[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][T][ ][X][ ][ ][ ][ ]
    12[ ][ ][R][ ][ ][X][ ][T][ ][ ][W][W][W][ ][ ][T][T][ ][ ][ ][X][ ][ ][ ][ ]
    13[ ][X][ ][ ][X][X][X][ ][T][ ][W][W][W][ ][ ][ ][T][ ][ ][ ][X][ ][ ][ ][ ]
    14[ ][X][ ][ ][ ][ ][X][ ][T][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
    15[ ][X][ ][ ][ ][ ][R][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][T][ ][ ][ ][X][ ][ ]
    16[ ][X][ ][ ][ ][ ][R][ ][ ][ ][ ][W][W][W][ ][ ][ ][T][ ][ ][ ][ ][X][ ][ ]
    17[ ][X][ ][ ][ ][ ][ ][R][ ][ ][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    18[ ][X][ ][ ][ ][ ][ ][R][ ][ ][T][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    19[ ][X][X][X][X][X][X][ ][ ][ ][ ][ ][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ]
    20[ ][ ][R][R][R][X][ ][ ][T][T][ ][ ][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ]
    21[ ][ ][ ][ ][R][X][ ][ ][ ][ ][ ][ ][W][W][W][W][W][W][W][W][H][H][W][ ][ ]
    22[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][W][W][W][ ][W][W][W][W][H][H][W][W][W]
    23[ ][ ][ ][ ][ ][ ][R][R][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][W][H][H][W][W][W]
    24[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][W][W][W]
    25[ ][T][ ][ ][T][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ]
    26[ ][T][ ][T][ ][T][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    27[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][ ][ ][T][ ][ ][ ][ ][ ][T][ ][ ]
    28[ ][ ][T][ ][T][ ][ ][ ][ ][ ][H][H][H][ ][ ][T][ ][ ][ ][ ][T][ ][T][ ][ ]
    29[ ][ ][ ][T][T][ ][ ][ ][ ][ ][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    30[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ]
    
    W - Water
    H - Bridge
    T - Woods (Def + 1, Avoid + 10)
    X - Wall
    R - Rubble
    
    ------------------------------------------------------------------------------
    
    Manor of Lost Souls
    Side Chapter 16
    
    How to Unlock:
    -Marry Nowi
    -Clear Chapter 13 in the Main Story
    
    Note: Nah is recruited on this map.
    
    Dragonstone  | 8  | 80  | 0   | 1-2 | 50  | 2300  | Manakete Only
                                                        Str + 8
                                                        Mag + 5
                                                        Skl + 3
                                                        Spd + 2
                                                        Def + 10
                                                        Res + 7
    
    Concoction (3/3) 600 G
     -Restores 20 HP to user on use
    Strength Potion (1/1) 150 G
     -When used; Strength + 2 for the rest of the chapter
    Defense Potion (1/1) 150 G
     -When used; Defense + 2 for the rest of the chapter
    Change Seal (1/1) 2500 G
    
    Map: 
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ )
    02[ ][C][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][S][ ][ ][ ][ ][ )
    03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ )
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ )
    05[ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][X][X][X][X][X][ ][ )
    06[X][D][D][X][X][X][X][W][W][X][X][X][X][W][W][X][X][X][X][X][X][X][ ][ ][ )
    07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
    08[ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][X][X][ ][ ][ )
    09[ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][X][X][ ][ ][ )
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
    11[X][W][W][X][X][W][W][X][X][W][W][X][X][W][W][X][X][D][D][X][X][X][ ][ ][ )
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
    13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
    14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
    15[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
    16[X][D][D][X][X][W][W][X][X][W][W][X][X][W][W][X][X][W][W][X][X][X][X][ ][ )
    17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
    18[ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ )
    19[ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ )
    20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    21[X][X][X][X][X][X][ ][ ][X][X][W][W][X][X][W][W][X][X][W][W][X][X][X][X][X)
    22[ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ )
    23[ ][C][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ )
    24[ ][C][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ )
    25[ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ )
    
       2
       6
    01( ] W - Broken Wall (Either open or constantly shifting)
    02( ] X - Wall (Cannot pass)
    03( ] D - Door
    04( ] P - Pillar (Def + 1, Avoid + 20)
    05(X]
    06( ]
    07( ]
    08( ]
    09( ]
    10( ]
    11( ]
    12( ]
    13( ]
    14( ]
    15( ]
    16(X]
    17( ]
    18( ]
    19( ]
    20( ]
    21(X]
    22( ]
    23( ]
    24( ]
    25( ]
    
    ------------------------------------------------------------------------------
    
    Divine Dragon's Ground
    Side Chapter 17
    
    How to Unlock:
    -Clear Chapter 18 in the main Story
    
    Note: Tiki is recruited upon completion of this map.
    
    Arcfire      | 8  | 80  | 0   | 1-2 | 30  | 1440  | --------- | C  |
    
    Arcthunder   | 10 | 70  | 10  | 1-2 | 25  | 1620  | --------- | C  |
    
    Arcwind      | 6  | 90  | 0   | 1-2 | 30  | 1320  | Against   | C  |
                                                        flying
    
    Nosferatu    | 7  | 65  | 0   | 1-2 | 20  | 980   | Dark Mage+| D  |
                                                        Sorcerer
                                                        Only;
                                                        Recover HP
                                                        = to Dmg/2
                                                      
    Ruin         | 4  | 60  | 50  | 1-2 | 20  | 1380  | Dark Mage+| C  |
                                                        Sorcerer
                                                        Only
    
    Map:
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[X][X][X][X][X][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][X][X)
    02[X][X][X][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ )
    03[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ )
    04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ )
    05[ ][ ][ ][ ][X][X][X][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][X][X][ )
    06[ ][ ][X][X][X][X][X][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][X][X][X)
    07[X][X][X][X][X][X][X][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][X][X][X)
    08[X][X][X][X][X][X][X][ ][ ][ ][ ][ ][W][W][W][W][W][ ][ ][ ][ ][X][X][X][X)
    09[X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X)
    10[X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X)
    11[X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X)
    12[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][X][X][X][X][X][X][X][X)
    13[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
    14[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
    15[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
    16[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
    17[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
    18[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
    19[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
    20[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
    21[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
    
       2  2  2  2
       6  7  8  9
    01(X][X][X][X] X = Cliff (Can be flown over)
    02(X][X][X][X] W = Woods
    03( ][ ][ ][X]
    04( ][ ][ ][ ]
    05( ][ ][ ][ ]
    06(X][X][ ][ ]
    07(X][X][X][X]
    08(X][X][X][X]
    09(X][X][X][X]
    10(X][X][X][X]
    11(X][X][X][X]
    12(X][X][X][X]
    13(X][X][X][X]
    14(X][X][X][X]
    15(X][X][X][X]
    16(X][X][X][X]
    17(X][X][X][X]
    18(X][X][X][X]
    19(X][X][X][X]
    20(X][X][X][X]
    21(X][X][X][X]
    
    ------------------------------------------------------------------------------
    
    Sea-King's Throne
    Side Chapter 18
    
    How to Unlock:
    -Bonus Box (SpotPass)
    -Clear Chapter 25 to Reach on the Map
    
    Silver Axe   | 15 | 65  | 0   | 1   | 30  | 1740  | --------- | B  |
    
    Brave Axe    | 12 | 60  | 0   | 1   | 30  | 2400  | 2 Attacks | A  |
                                                        in a row
    
    Hammer       | 10 | 60  | 0   | 1   | 25  | 1850  | Against   | D  |
                                                        Armor
                                                        Units
    
    Dragonstone+ | 12 | 70  | 0   | 1-2 | 35  | 3780  | Manakete Only
                                                        Str + 8
                                                        Mag + 5
                                                        Skl + 3
                                                        Spd + 2
                                                        Def + 10
                                                        Res + 7
    
    Beaststone+  | 12 | 70  | 0  | 1-2  | 35  | 3780  | Taguel Only
                                                        Str + 5
                                                        Skl + 8
                                                        Spd + 8
                                                        Lck + 6
                                                        Def + 4
                                                        Res + 2
    
    Note: Gangrel is recruited on this map.
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[W][W][W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][W][W)
    02[W][W][W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M)
    03[W][W][W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M)
    04[W][W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M][M)
    05[W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M][M][W)
    06[W][W][W][W][W][W][W][W][W][W][ ][ ][M][M][M][M][M][M][M][M][M][M][M][M][W)
    07[W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M][M][M][M][M][M][ ][W)
    08[W][W][W][W][ ][X][X][X][ ][ ][ ][M][M][M][M][M][M][M][M][M][M][M][ ][ ][W)
    09[W][W][W][ ][ ][X][X][X][ ][ ][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][W)
    10[ ][ ][ ][ ][ ][X][X][X][ ][ ][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ )
    11[ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ )
    12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ )
    13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M][M][M][M][ ][X][X][X)
    14[ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M][M][ ][ ][X][X][X)
    15[W][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][ ][ ][ ][M][M][M][M][M][ ][ ][ ][ ][V][ )
    16[W][W][W][ ][ ][ ][ ][ ][ ][M][M][M][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    17[W][W][W][W][W][ ][ ][ ][ ][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    18[W][W][W][W][W][W][ ][ ][ ][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    19[W][W][W][W][W][W][W][ ][ ][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    20[W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    21[W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    22[W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    23[W][W][W][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    24[W][W][W][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    25[M][W][W][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    26[M][M][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    27[M][M][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W)
    28[M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W)
    29[M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W)
    30[M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W)
    
       2  2  2  2  3
       6  7  8  9  0 
    01(W][W][W][W][W] G - Gate  (Def + 3, Avo + 20, Heal + 20)
    02(W][W][W][W][W] W - Woods (Def + 1, Avo + 10)
    03(W][W][W][W][W] X - Building
    04(W][W][W][W][W] V - Village (Avo + 5)
    05(W][W][W][W][W] F - Fort
    06(W][W][W][W][W] W - Water
    07(W][W][W][W][W]
    08(W][W][W][W][W]
    09(W][W][W][W][W]
    10(W][W][W][W][W]
    11( ][W][W][W][W]
    12( ][ ][W][W][W]
    13( ][ ][W][W][W]
    14( ][ ][ ][W][W]
    15( ][ ][ ][W][W]
    16( ][ ][ ][ ][W]
    17( ][ ][ ][ ][W]
    18( ][ ][ ][ ][W]
    19( ][ ][ ][ ][W]
    20( ][ ][ ][ ][W]
    21( ][ ][ ][W][W]
    22( ][ ][ ][W][W]
    23( ][ ][W][W][W]
    24( ][W][W][W][W]
    25(W][W][W][W][W]
    26(W][W][W][W][W]
    27(W][W][W][W][W]
    28(W][W][W][W][W]
    29(W][W][W][W][W]
    30(W][W][W][W][W]
    
    ------------------------------------------------------------------------------
    
    Conqueror's Whetsone
    Side Chapter 19
    
    How to Unlock:
    -Bonus Box (SpotPass)
    -Clear Chapter 25 to Reach on the Map
    
    Silver Lance | 13 | 75  | 0   | 1   | 30  | 1560  | --------- | B  |
    
    Brave Lance  | 10 | 70  | 0   | 1   | 30  | 2220  | 2 Attacks | A  |
                                                        in a row
    
    Beast Killer | 9  | 70  | 0   | 1   | 25  | 1650  | Against   | D  |
                                                        Beasts
    
    Blessed      | 11 | 70  | 0   | 1   | 35  | 1540  | Recover 10| C  |
    Lance                                               HP each
                                                        turn;
                                                        Against
                                                        monsters
    
    Thoron       | 14 | 65  | 10  | 1-2 | 25  | 2200  | --------- | B  |
    
    Note: Walhart is recruited on this map.
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X)
    02[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][X][X)
    03[X][X][X][X][X][X][X][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
    04[X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    05[X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][ ][ )
    06[X][X][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ )
    07[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ )
    08[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][G][ ][ ][ ][T][G][ ][ ][G)
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][G][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ )
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T][ ][G][ )
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][ ][ ][ )
    12[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ )
    13[ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    14[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ )
    15[ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][ ][ ][T][ ][ ][ )
    16[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][T][ ][ ][ )
    17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][G][ ][ )
    18[ ][ ][T][ ][ ][ ][R][R][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T)
    19[ ][ ][T][ ][ ][ ][R][R][R][ ][ ][T][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][T)
    20[ ][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ )
    21[ ][R][R][R][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ )
    22[T][ ][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ )
    23[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ )
    24[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ )
    25[R][ ][ ][ ][ ][ ][T][T][ ][ ][ ][T][ ][ ][R][R][ ][ ][ ][T][ ][ ][ ][ ][ )
    26[R][R][R][R][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ )
    27[R][R][R][R][ ][ ][T][ ][ ][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ )
    28[R][R][R][R][R][ ][ ][ ][ ][R][R][R][R][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ )
    29[R][R][R][R][R][ ][ ][ ][R][R][R][R][R][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ )
    30[R][R][R][R][R][R][ ][ ][R][R][R][R][R][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ][T)
    
       2  2  2  2  3
       6  7  8  9  0
    01(X][X][X][X][X] X - Water 
    02(X][X][X][X][X] R - Ruins
    03( ][ ][X][X][X] G - Grave
    04(G][ ][ ][X][X]
    05( ][ ][ ][X][X]
    06( ][ ][ ][X][X]
    07( ][ ][ ][ ][X]
    08( ][ ][ ][ ][X]
    09( ][ ][ ][ ][X]
    10(T][ ][ ][ ][X]
    11( ][ ][ ][X][X]
    12(G][ ][ ][X][X]
    13( ][ ][ ][ ][X]
    14( ][T][ ][ ][X]
    15( ][ ][ ][ ][X]
    16( ][ ][ ][ ][X]
    17( ][ ][ ][X][X]
    18( ][ ][ ][X][X]
    19( ][ ][ ][X][X]
    20( ][ ][ ][X][X]
    21(G][ ][X][X][X]
    22( ][ ][X][X][X]
    23( ][ ][ ][X][X]
    24( ][ ][ ][X][X]
    25( ][ ][ ][X][X]
    26( ][ ][ ][X][X]
    27( ][ ][X][X][X]
    28( ][ ][ ][X][X]
    29( ][ ][ ][ ][X]
    30( ][ ][ ][ ][X]
    
    ------------------------------------------------------------------------------
    
    Mountain Village
    Side Chapter 20
    
    How to Unlock:
    -Bonus Box (SpotPass)
    -Clear Chapter 25 to Reach on the Map
    
    Silver Bow   | 13 | 75  | 0   | 2   | 30  | 1560  | --------- | B  |
    
    Brave Bow    | 10 | 70  | 0   | 2   | 30  | 2220  | Attack    | A  |
                                                        twice in
                                                        a row
    
    Blessed Bow  | 11 | 70  | 0   | 2   | 35  | 1540  | Recover 10| C  |
                                                        HP each
                                                        turn;
                                                        Against
                                                        Monsters
    
    Rexcalibur   | 10 | 85  | 0   | 1-2 | 25  | 1900  | Against   | B  |
                                                        flying
    
    Waste        | 10 | 45  | 0   | 1-2 | 30  | 2160  | Dark Mage+| B  |
                                                        Sorcerer
                                                        Only; 2
                                                        Attacks in
                                                        a row
    
    Note: Emmeryn is recruited on this map.
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[H][H][H][H][H][H][H][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][H][H)
    02[H][H][H][H][H][H][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][H][H)
    03[ ][H][H][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H)
    04[ ][ ][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H)
    05[ ][ ][ ][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][F][ ][ ][ ][ ][H)
    06[ ][ ][ ][ ][H][H][H][H][H][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][H)
    07[ ][ ][ ][ ][ ][H][H][H][T][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][F][ ][H)
    08[ ][T][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][F][ ][ ][ ][ ][ )
    09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    10[ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ )
    11[ ][ ][ ][ ][T][ ][ ][ ][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][T][ )
    12[ ][F][ ][ ][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ )
    13[ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ )
    14[ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][H][H][H][ ][ ][T][ ][ )
    15[ ][T][ ][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ )
    16[ ][ ][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ )
    17[ ][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ )
    18[ ][ ][ ][H][H][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ )
    19[ ][ ][H][H][H][H][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][F][ ][ )
    20[ ][ ][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    21[ ][ ][ ][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][H)
    22[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H)
    23[ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][H][H)
    24[ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][H][H][H][H][H][H][H][H][H)
    25[ ][ ][V][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][H)
    26[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][H][H][H)
    
       2
       6
    01(H] H = Mountains / Peak
    02(H] T = Woods (Def + 1, Avo + 10)
    03(H] F = Fort (Def + 2, Avo + 10, Heal + 20)
    04(H] X = Building
    05(H] V = Village
    06(H] 
    07(H]
    08(H]
    09(H]
    10(H]
    11( ]
    12( ]
    13( ]
    14( ]
    15( ]
    16(T]
    17( ]
    18( ]
    19( ]
    20( ]
    21(H]
    22(H]
    23(H]
    24(H]
    25(H]
    26(H]
    
    ------------------------------------------------------------------------------
    
    Warrior's Tomb
    Side Chapter 21
    
    How to Unlock:
    -Bonus Box (SpotPass)
    -Clear Chapter 25 to Reach on the Map
    
    Silver Sword | 11 | 85  | 0   | 1   | 30  | 1410  | --------- | B  |
    
    Brave Sword  | 9  | 80  | 0   | 1   | 30  | 2100  | 2 Attacks | A  |
                                                        in a row
    
    Armorslayer  | 8  | 80  | 0   | 1   | 25  | 1450  | Against   | D  |
                                                        Armor
                                                        Units
    
    Wyrmslayer   | 8  | 80  | 0   | 1   | 25  | 1500  | Against   | D  |
                                                        Dragon
                                                        Units
    
    Bolganone    | 12 | 75  | 0   | 1-2 | 25  | 2000  | --------- | B  |
    
    Note: Yen'fay is recruited on this map.
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7
    01[X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
    02[X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    03[X][X][ ][ ][ ][ ][C][ ][ ][ ][C][ ][ ][ ][ ][X][X]
    04[X][ ][ ][ ][ ][C][C][ ][ ][ ][C][C][ ][ ][ ][ ][X]
    05[X][ ][ ][ ][C][S][S][ ][ ][ ][S][S][C][C][ ][ ][X]
    06[ ][ ][C][C][C][S][ ][ ][ ][ ][ ][S][ ][C][C][ ][ ]
    07[ ][ ][ ][ ][ ][ ][ ][N][N][N][ ][ ][ ][ ][C][ ][ ]
    08[ ][ ][C][C][ ][ ][ ][N][N][N][ ][ ][ ][ ][ ][ ][ ]
    09[ ][ ][C][C][ ][S][ ][ ][ ][ ][ ][S][ ][C][ ][ ][ ]
    10[ ][ ][ ][C][C][C][S][ ][ ][ ][S][S][C][C][ ][ ][ ]
    11[X][ ][ ][ ][C][C][ ][ ][ ][ ][ ][C][C][ ][ ][ ][ ]
    12[X][ ][ ][ ][ ][C][C][ ][ ][ ][C][C][ ][ ][ ][ ][X]
    13[X][X][ ][ ][ ][ ][C][ ][ ][ ][C][C][ ][ ][ ][X][X]
    14[X][X][X][ ][ ][ ][C][ ][ ][C][C][ ][ ][ ][X][X][X]
    15[X][X][X][X][ ][ ][C][ ][ ][ ][C][ ][ ][X][X][X][X]
    16[X][X][X][ ][ ][ ][C][ ][ ][ ][C][ ][ ][ ][X][X][X]
    17[X][X][X][ ][ ][ ][C][ ][ ][ ][C][ ][ ][ ][X][X][X]
    18[X][X][X][ ][ ][ ][C][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    19[X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    20[X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X]
    21[X][X][ ][ ][ ][X][X][X][ ][ ][ ][X][ ][ ][ ][X][X]
    22[X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][X][X]
    23[X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X][X]
    24[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X]
    25[X][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    26[X][ ][ ][ ][X][X][X][ ][ ][ ][X][X][X][X][ ][ ][X]
    27[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    28[X][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    
    X = Wall/Impassable Terrain
    C = Cliff
    S = Spring
    W = Stairway
    N = Coffin
    
    ------------------------------------------------------------------------------
    
    Wellspring of Truth
    Side Chapter 22
    
    How to Unlock:
    -Bonus Box (SpotPass)
    -Clear Chapter 25 to Reach on the Map
    
    Physic       | 1-  | 10  | 1800  | Restores some HP   | C  |
                  Mag/2                over distance
    
    Recover      | 1   | 15  | 1950  | Restores all HP    | B  |
    
    Rescue       | 1-  | 5   | 1280  | Brings targetted   | E  |
                  Mag/2                ally to user
    
    Ward         | 1-  | 5   | 2010  | Res + 5, -1 per    | C  |
                  Mag/2       
    
    Elixir (3/3) 900 G 
     -Restores all HP to user
    
    Note: Aversa is recruited on this map
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8
    01[X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
    02[X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X]
    03[X][X][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][ ][X][X]
    04[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    05[X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X]
    06[X][ ][ ][ ][X][ ][ ][W][W][W][W][ ][ ][X][ ][ ][ ][X]
    07[X][ ][ ][ ][X][ ][ ][W][W][W][W][ ][ ][X][ ][ ][ ][X]
    08[X][ ][ ][ ][ ][ ][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][X]
    09[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    10[X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X]
    11[X][ ][ ][ ][X][X][X][X][ ][ ][X][X][X][X][ ][ ][ ][X]
    12[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    13[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
    14[X][X][ ][ ][X][X][X][X][ ][ ][X][X][X][X][ ][ ][X][X]
    15[X][X][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X][X]
    16[X][X][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X][X]
    17[X][X][X][ ][ ][X][X][X][ ][ ][X][X][X][ ][ ][X][X][X]
    18[X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    19[X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
    20[X][X][ ][ ][ ][X][X][X][ ][ ][X][X][X][ ][ ][ ][X][X]
    21[X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X]
    22[X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X]
    23[X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X]
    24[X][X][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X]
    25[X][X][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X]
    
    X - Wall
    W - Spring
    
    ------------------------------------------------------------------------------
    
    Garden of Giants
    Side Chapter 23
    
    How to Unlock:
    -Bonus Box (SpotPass)
    -Clear Chapter 25 to Reach on the Map
    
    Note: Priam is recruited on this map.
    
       0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
       1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
    01[ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M][M)
    02[ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M)
    03[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][T][ ][ ][ )
    04[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ][ )
    05[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ )
    06[ ][ ][ ][T][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][T][T][ ][ ][ )
    07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T][ )
    08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ )
    09[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T][ )
    10[ ][ ][ ][ ][ ][T][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ )
    11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ )
    12[W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ][ ][ ][ ][ ][T][ ][ ][ ][ )
    13[W][W][W][W][ ][ ][ ][ ][ ][ ][H][H][H][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ )
    14[W][W][W][W][W][ ][ ][ ][ ][ ][H][H][H][H][H][H][ ][X][ ][ ][ ][ ][ ][T][ )
    15[W][W][W][W][W][ ][ ][X][ ][ ][H][H][H][H][H][H][H][X][ ][T][ ][ ][ ][ ][ )
    16[W][W][W][W][ ][ ][ ][X][H][T][H][H][H][H][H][H][ ][X][ ][ ][T][ ][ ][ ][ )
    17[W][W][W][ ][ ][ ][ ][X][H][H][H][H][H][H][H][H][ ][X][ ][ ][ ][ ][ ][ ][X)
    18[ ][ ][ ][ ][ ][ ][ ][X][H][H][H][H][H][H][H][ ][ ][X][ ][ ][ ][ ][X][X][X)
    19[ ][ ][ ][ ][ ][ ][ ][X][H][H][H][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][X)
    20[ ][ ][ ][ ][ ][ ][ ][X][X][ ][X][X][X][X][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ )
    21[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ )
    22[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    23[ ][T][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    24[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    25[ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    26[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    27[ ][T][T][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    28[ ][ ][ ][ ][T][T][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
    29[ ][ ][ ][T][ ][ ][ ][T][ ][ ][ ][ ][ ][T][ ][ ][T][ ][ ][ ][ ][ ][M][M][M)
    30[T][T][ ][T][ ][ ][T][T][T][ ][ ][ ][ ][ ][ ][T][ ][ ][M][M][M][M][W][W][W)
    
       2  2  2  2  3
       6  7  8  9  0
    01[M][M][M][M][M] T = Woods
    02[M][M][M][M][M] M = Mountains
    03[M][M][M][M][M] W = Water
    04[ ][ ][ ][ ][M] X = Unpassable (Wall)
    05[ ][ ][ ][ ][ ] H = Floor
    06[ ][ ][T][ ][ ]
    07[ ][T][T][ ][ ]
    08[ ][ ][ ][T][ ]
    09[ ][ ][ ][ ][T]
    10[ ][ ][ ][ ][T]
    11[ ][ ][T][T][T]
    12[ ][ ][ ][ ][ ]
    13[T][ ][ ][T][ ]
    14[ ][ ][ ][ ][ ]
    15[ ][ ][ ][ ][ ]
    16[ ][ ][ ][ ][T]
    17[ ][ ][ ][ ][ ]
    18[ ][ ][ ][ ][ ]
    19[X][ ][ ][ ][ ]
    20[ ][ ][ ][ ][ ]
    21[ ][ ][ ][ ][ ]
    22[ ][ ][ ][ ][ ]
    23[ ][ ][ ][ ][ ]
    24[ ][ ][ ][ ][ ]
    25[ ][ ][ ][ ][ ]
    26[ ][ ][ ][ ][ ]
    27[ ][ ][M][M][M]
    28[M][M][W][W][W]
    29[W][W][W][W][W]
    30[W][W][W][W][W]
    
    ==============================================================================
    CLOSING/CREDITS/CONTACT INFORMATION                                      [CCC]
    ==============================================================================
    
    Fire Emblem games can be pretty in depth, so as you can imagine, this FAQ will
    be constantly updating with more Chapters and information as time goes on!
    
    I'm aware the character section is missing skills that the characters start
    with, I will be sure to include this for Generation I characters at least
    (as inheritance can get complicated) in future updates!
    
    If you have any suggestions, or anything that may be helpful to other readers,
    or see an error even as small as a typo, please feel free to email me! I like
    the FAQ to be as easy to read and error free as possible, but obviously cannot
    find all these on my own!
    
    Likewise, if you have strategies you would like to add that work nicely for
    some maps (as I do not have a lot of strategies listed yet), feel free to
    email them and I will credit you for the contribution!
    
    If you thought the FAQ was helpful, please recommend it to others who may
    want to use it too!
    
    Thanks for reading, cheers!
    
    -MKay
    
    CREDITS:
    
    Thanks to user ryusashi for helping with small tidbits here and there with
    the FAQ!
    
    Thanks to reader Innerkitten who emailed me about the Casual Mode saving right
    before a level up!
    
    Thanks to reader Joe Smith about looking into the EXP in regards to class
    changing.
    
    Thanks to users who emailed me suggestions for better search terms and
    general feedback!
    
    Thanks to users on the Kakusei board for contributing some ideas for the FAQ,
    as well as responding/answering in a timely manner! I will be sure to provide
    a link to their own likely wonderful FAQs whenever they end up posting them,
    for those who do!
    
    Thanks to serenesforest for a lot of information I used that they had already
    translated and put in more localized terms! If you see anything that cross
    lists with their site, it's no coincedence!
    
    Thanks to the Official Fire Emblem: Kakusei Guidebook for providing many
    things such as stat minimum/maximum for classes and the like!
    
    Thanks to gameFAQs for hosting this!
    
    Thanks to you, the reader, because it'd be a lot of effort for nothing if
    there was no one who was getting help from this, neh? I really enjoyed writing
    it regardless!
    
    CONTACT:
    
    Email me at: mkaykitkats@live.com
    
    I read all emails, and respond if necessary. I really do!
    
    ==============================================================================
    VERSION INFO                                                             [VIN]
    ==============================================================================
    
    Version 0.00 [04/19/2012]: Version 0.00 (When the game was released)
    
    Version 0.50 [05/20/2012]: Version 0.50 First FAQ posting. Contains a lot of
                               vital translations, such as basic actions, menu
                               translations, etc. The general set up to how the
                               walkthrough will be is explained. Character guide
                               has mostly complete Generation I characters, with
                               others in progress. A basic class list and all
                               skills are provided, with some Japanese characters
                               pending to be added.
    
    Version 0.55 [5/24/2012]: Version 0.55 contains a complete Character Guide for
                              Generations I and II, as well as DLC characters up
                              to May 17th. The Class section has been completed
                              minus opinions on each. Opinions on all characters
                              are still in progress. All normal class skills have
                              their respective Japanese characters added. Basic
                              items and their value have also been added, all
                              Fame bonus rewards posted. All swords have been
                              posted in the weapons section.
    
    Version 0.60 [6/10/2012]: Completed the Weapons Section with the Japanese
                              characters as well. Added some Terrain translations
                              and effects in the Vital Translations section. Got
                              to the end of Chapter 3 in the Walkthrough. The
                              walkthrough will be the focus from now on with the
                              other sections secondary until completed (however
                              if other sections need work in some aspects or if
                              you have suggestions, please contact me!) Sidequest
                              Chapter 1 has been added as well.
    
    Version 0.65 [6/15/2012]: Completed up to the end of Chapter 5 of the main
                              story, and the second sidequest. Began the World
                              Map data section; containing shops and simplified
                              map for Chapters completed in the walkthrough,
                              including sidequests. Minor corrections to weapons
                              and items were made.
    
    Version 0.68 [7/12/2012]: Decided to take a different approach: Chapter maps
                              and recruitable units are given priority, and the
                              tips/walkthrough details themselves will be posted
                              after all maps are posted. This will ensure a
                              quicker, and smoother update. Chapters up to the
                              end of 13 have full maps with details. The shops
                              have been updated. Sidequests 6-16 will likely
                              be focused on for the next update before the main
                              story walkthrough continues. One DLC chapter per
                              update may be put in place as not to fall too far
                              behind.
    
    Version 0.70 [8/22/2012]: Maps up to Sidequest 17, and Chapter 14 of the main
                              story are completed. The walkthrough will wait until
                              all maps are completed. Minor edits, corrections in
                              character guide. Some of the map specific guides
                              have the map but lack the shop details that will
                              appear next update. 
    
    Version 1.00 [11/07/2012]: Phew! That took too long, outside work has been
                               really busy. As you can see, all levels have
                               their basic information/some strategies done, as
                               well as Sidequests up to 17 which covers all those
                               you get to the end of the story. All that is left
                               for future updates is the remaining sidequests,
                               and possibly the large amounts of DLC. The official
                               English names, when they come out, will be updated
                               accordingly.
    
    Version 1.05 [01/17/2013]: Began adding English names in addition to the
                               Japanese ones in anticipation of the US release on
                               February 4th, 2013.
    
    Version 1.05 [02/06/2013]: With the official US copy, I am going through the
                               lengthy adjusting process, and will now aim to
                               finish this guide 100%! Any and all help to doing
                               so is appreciated, and you will be credited
                               accordingly.
    
    Version 1.10 [02/10/2013]: Started detailing maps in the sidequests, as well
                               as guides up to Chapter 13's end. I added a support
                               archive section that I will put in as soon as the
                               main walkthrough is done. But if anyone wants to
                               help compile, please see contact section. Began
                               adding Character Names, opinions, localized skill
                               names, etc as well!
    
    Version 1.50 [02/13/2013]: The FAQ had a complete overhaul -- no longer in
                               shift_jis format, for reader convenience and ease
                               of reading. The Japanese characters have since been
                               removed, or in the process of being removed (such
                               as in the sub sections).
    
    Version 1.75 [02/18/2013]: The Walkthrough is fully completed. The sidequests
                               that are avaliable up to now are completed. All
                               previous Japanese characters have been localized to
                               the US version of the game. All that is left is
                               the complete character opinions and the collection
                               of Support Conversations.
    
    Version 1.80 [02/28/2013]: All sidequests up to current date, still some
                               final walkthrough things and DLC chapters to iron
                               out, and lastly class commentaries, but otherwise
                               done~ Just two more sidequests to go!
    
    Version 1.90 [04/25/2013]: All done -- now only the DLC left and some
                               organizational things and that's that!
    
    ==============================================================================
    AUTHORIZED WEBSITES                                                      [ADS]
    ==============================================================================
    
    If you find this FAQ on any sites OTHER than the ones listed below, please
    contact me IMMEDIATELY.
    
    www.gamefaqs.com [Original submission]
    
    www.neoseeker.com 
    
    www.supercheats.com
    
    www.gamerguides.com
    
    www.feshrine.net
    
    Note: CheatCC had made alterations to my guides without my consent -- so if
    you see ANY of my guides on their site, please say so. They are not allowed
    to host them.
    
    ==============================================================================
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     @@@@@@@@@@@@            @@@ @@@@@@@#@@@#######@@@#@@@@@@@  @@  @@@     @@
      @@@@@@@@@@@@           @@@ @       @@@       @@  @@@@@@@  #@ @@@     @@@
             @@@@@@@@@@@@   @@@@  @@@#   @@@@@   @@@@  @@@@@@@ @ @ @@      @@@
             @@@@@  @@@@@@  @@@   @ ##  @@@@@@   @@@@  @   @@ `@ @ @@      @@@
            @@@@@      @@   @@   @@    @@@@@@@   @@@  @@@  @@  @ @ @@     @@@
            @@@@@  @@ @@@  @@@   @@   @@@@@@@   @@@@  #@@@@@@ #@ @ @      @@@
            @@@@@  @@@@@  @@@   @@  @@@@@@@@@   @@@  @@@@@@@  @  @ @   @  @@
            @@@    @@@@ @@@@@    @ @@@@@@@@@   @@@@  @@@@@@@ @@ @  @@ @@  @@ @
           @@@@    @@ @@@@@@@   @@ @@@    @@   @@@  @@@@@@@ @@@ @  @@@@ @@@@  @
           @@@     @@     @@@   @@@@@@@@@@@@   @@@  @@@@@@ @ @ @@  @@@@ @@   @@@
          @@#@     @      @@    @ @@@@@@@#######@@      @ @@@@#@        @@@@@@@@
          @#@     @@      @@    @@@@@@@@@@@@@@@@#@@@@@@@@ @@@ @@
         @@@@     @       @    @@ @#@@@#####@@@@@@@@@@@@@@@@@@#
         @@@                       #@@#    #@@@@@@@@@@@@@@@@@@#
        @@@                        #@#     #@@@@@@@@@####@@@@@#
       @@@                         #@#     #@@@@@@@@#    #@@@@#
       @#@                         #@#     #@@@@@@@@#     #@@@#
      @@@                          #@@#    #@@@@@@@@#     #@@#
     @@                            #@@@####@@@@@@@@@#     #@@#
    @@`                             #@@@#@@@@@@@@@@@#     #@@#
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                          ~~~~~COPYRIGHT 2012/2013 MKaykitkats~~~~
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