New Super Mario Bros. 2 Coin Rush Mode FAQ
Author: Galaxy Crisis

CONTENTS:
I.      Legal Information (LEGL)
II.     Introduction (INTR)
III.    Overview (OVER)
IV.     Details (DETA)
V.      StreetPass (STRE)
VI.     Downloadable Course Packs (DOCO)
VII.    Tips (TIPS)
VIII.   Past Revisions (PARE)
IX.     Credits (CRED)
X.      Contact Information (COIN)

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I. LEGAL INFORMATION (LEGL)
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Copyright (c) 2012 Galaxy Crisis

This document is intended for personal, private use only; it may not be 
reproduced for any other purpose.  It may not be distributed publicly under any 
circumstances, on any website or other form of media, without advance written 
consent.  If permission is granted, this document may not be altered.  Breaking 
any of these rules is a violation of copyright law.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

To date, only GameFAQs is allowed to host this document.

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II. INTRODUCTION (INTR)
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This guide will focus on the Coin Rush mode of New Super Mario Bros. 2.

In this game, it's all about the coins.  There are a lot of ways to amass 
coins.  In addition to the usual methods (gathering loose coins and getting 
them from blocks), there are gold rings that make every enemy a source of 
currency for a limited time and gold blocks that Mario can put on his head, 
allowing him to get coins with every step he takes.  There's even an item that 
turns Mario himself gold, gaining the ability to shoot fireballs that turn 
anything they touch into coins.  There's so much emphasis on amassing coins; 
the game even keeps a running tally of how many coins you've gathered.

Perhaps the fastest way to gather coins is the game's new Coin Rush mode.  You 
play through three consecutive, randomly selected courses, trying to amass as 
many coins as possible as fast as you can.  If you are judicious about hunting 
down coins, you can easily finish a Coin Rush challenge with a coin tally 
numbering in the thousands.

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III. OVERVIEW (OVER)
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To access Coin Rush mode, you must first clear World 1 in the main game.  Once 
you do, the option will be available on the title screen.  As you progress 
further in the main game, more courses will become available for play in Coin 
Rush mode.

In Coin Rush mode, you play through three randomly chosen courses from a pack 
of up to three different worlds from the main game.  There are three different 
packs of worlds to choose from, excluding downloadable course packs.

Mushroom Pack: Courses played will come from Worlds 1, 2, and Mushroom.
Flower Pack: Courses played will come from Worlds 3, 4, and Flower.
Star Pack: Courses played will come from Worlds 5, 6, and Star.

Of the three courses chosen, the last one will always be either a Tower or 
Castle course.

The object is to traverse all three courses collecting as many coins as you 
can.  However, you have to be quick about it, because for each course the timer 
starts at 100 seconds, except for World 1-1, where the timer starts at 50 
seconds.

Once you select a pack, you will next be given the option of starting the 
challenge as either Mario or White Raccoon Mario.  As White Raccoon Mario, you 
are essentially invincible to all except falling into lava or bottomless pits.  
The one drawback to White Raccoon Mario is that due to the inherent 
invulnerability, you are unable to carry shells or bounce off of enemies.  
Also, if you clear World 6 in the main game, then if you start a Coin Rush 
challenge as Mario, you will have a Gold Flower as your stored item.

Once you clear a Coin Rush challenge, you will be given the option to save your 
record for sending to other games via StreetPass.  You can save only one record 
at a time.  If you played through the challenge as White Raccoon Mario, then a 
gold and white-striped tail will appear after the coin total.  Records shared 
via StreetPass can then be challenged by other players.

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IV. DETAILS (DETA)
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When playing through a Coin Rush challenge, there are several features to keep 
in mind that are different from playing through the main game.

You must play through all three courses consecutively, and you have only one 
life to do so.  If you lose that life, you will be given the option to retry 
the challenge, but you must start all over again from the first course.

There are two ways to add more time: either grab a stopwatch or hit a 
checkpoint flag.

Blue stopwatch: adds 10 seconds.
Green stopwatch: adds 50 seconds.
Checkpoint flag: adds 50 or 100 seconds, depending on the course.

In place of 1-Ups, there are Gold Mushrooms, which add 50 coins to your total.
For Star or Moon Coins, the first one in a course that you get is worth 10 
coins, the second one is worth 20 coins, and the third one is worth 50 coins.
Any Gold Mushrooms, Star Coins, or Moon Coins that you collect as Gold Mario 
will have their coin value doubled.

Gold Rings will turn all enemies gold for a brief period of time.  Any gold 
enemy you defeat will earn you coins.  Any gold enemies you defeat as Gold 
Mario will have their coin value doubled.

Once you clear a course in a Coin Rush challenge, you will receive a small coin 
bonus depending on how much time is left on the timer.  Every 5 seconds equals 
1 coin.

Lastly, if you hit the top of the flagpole at the end of a course or defeat a 
boss, your cumulative coin total at that point will be doubled after the timer 
bonus is added.

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V. STREETPASS (STRE)
--------------------

Once you activate StreetPass for your game, you will be able to share your 
saved record with other players, and receive other players' saved records for 
you to challenge.  Select StreetPass Records on the menu to view any records 
you have received.

You can hold up to 15 rival records at any one time.  After that, new records 
will replace existing ones.  You can mark records as favorites so they won't be 
replaced by newly acquired records.

Newly acquired records are marked as a Question Block.
Records marked as favorites will be indicated by a star.
Records that are marked with a lock cannot be challenged because you don't have 
the required courses available yet.

When challenging another player's record, you will play through the same three 
courses that player went through to establish the record.  You will not know 
the exact record until you play through the three courses, after which the 
rival record's total will be added to the in-game counter.  If you manage to 
beat the rival record, you will receive a Crown Coin, which adds 1,000 coins to 
the in-game counter.

Select My Record to view the record you have saved.  You can change the Mii 
displayed here or you can challenge your own record to try and obtain a better 
coin total.  You will not get a Crown Coin for beating your own record, though.

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VI. DOWNLOADABLE COURSE PACKS (DOCO)
------------------------------------

Select Shop in the menu to go the Coin Rush course pack shop.  Here you can buy 
more course packs for use in Coin Rush mode.  You must have available funds in 
your 3DS account balance before you can purchase any course packs.

Once you purchase a course pack, if you delete it, you can download it again 
without paying for it a second time.

Here are the available course packs:

1.   Gold Rush Pack
     Difficulty: 1 star out of 5
     Transform into Gold Mario and collect those coins!
     Price: $2.50
     Release Date: October 4, 2012

2.   Coin Challenge Pack A
     Difficulty: 3 stars out of 5
     Try this for starters!  How many coins can you grab?
     Price: $2.50
     Release Date: October 4, 2012

3.   Nerve-Wrack Pack
     Difficulty: 5 stars out of 5
     One mistake and it's over!  Think you can handle it?
     Price: $2.50
     Release Date: October 4, 2012

4.   Gold Mushroom Pack
     Difficulty: 2 stars out of 5
     More Gold Mushrooms than you can count!
     Price: $2.50
     Release Date: October 25, 2012

5.   Coin Challenge Pack B
     Difficulty: 3 stars out of 5
     Are you up to the challenge?
     Price: $2.50
     Release Date: October 25, 2012

6.   Gold Classics Pack
     Difficulty: 1 star out of 5
     Classic Mario courses with oodles of coins!
     Price: Free until January 31, 2013, $2.50 after
     Release Date: November 27, 2012

7.   Coin Challenge Pack C
     Difficulty: 3 stars out of 5
     Rack up as many coins as you can!
     Price: $2.50
     Release Date: December 5, 2012

8.   Platform Panic Pack
     Difficulty: 4 stars out of 5
     Hunt for coins, but don't fall off the platforms!
     Price: $2.50
     Release Date: December 5, 2012

9.   Mystery Adventures Pack
     Difficulty: 3 stars out of 5
     Unlock the mysteries to find the coins!
     Price: $2.50
     Release Date: December 20, 2012

10.  Impossible Pack
     Difficulty: DANGER!
     This pack is for pro players only!
     Price: $2.50
     Release Date: December 20, 2012

Packs 1, 2, and 3 can also be purchased as a bundle for $7.50.
Packs 4 and 5 can also be purchased as a bundle for $5.00.
Packs 7 and 8 can also be purchased as a bundle for $5.00.
Packs 9 and 10 can also be purchased as a bundle for $5.00.

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VII. TIPS (TIPS)
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It is easier to get a lot of coins on some courses than others.  Since the 
courses are chosen by random, there is a certain element of luck when trying to 
play through the courses you want to amass as many coins as possible.

1-Up amassing tricks will net you coins if you do them as Gold Mario.  If the 
trick involves bouncing endlessly on a Koopa Troopa, you will have to break the 
chain after getting around 900 coins or so, then start a new chain.  Otherwise 
you will end up getting rid of the Koopa Troopa.

You will get the most out of Gold Blocks if you run around with them on your 
head.  Any Coin Block that you can get multiple coins from will turn into a 
Gold Block if you get ten or more coins from it.  If such a Coin Block is on 
the ground, try ground pounding from above and holding down on the D-Pad or 
Circle Pad to get the block to go on your head.

Try getting a course that has the opportunity to get a Gold Flower.  In many 
instances, such as World 2-4, a Gold Flower is a possible item from clear 
roulette boxes, so you have to time your jump to get the item you want.  
However some courses, such as World 2-1, contain a block with a guaranteed Gold 
Flower.

If you get a Mega Mushroom while you are Gold Mario, you will get a Gold Flower 
as your stored item to be used in the next course.

Finally, try to hit the top of the flagpole at the end of each of the first two 
courses.  As mentioned before, if you do so then after the timer bonus is 
added, your cumulative coin total will be doubled.  Defeating the boss at the 
end of the third course will automatically double your cumulative coin total.

The maximum possible number of coins you can get in a single Coin Rush 
challenge is 30,000.  Getting that many coins requires playing through the 
right courses and making the most out of every coin gathering opportunity.

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VIII. PAST REVISIONS (PARE)
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Version 1.15: December 5, 2012
Updated to include information on downloadable packs 7 and 8.

Version 1.10: November 27, 2012
Updated to include information on downloadable pack 6.

Version 1.05: October 25, 2012
Updated to include information on downloadable packs 4 and 5.

Version 1.00: October 11, 2012
First submission of this FAQ.  Included information up to first three 
downloadable packs.

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IX. CREDITS (CRED)
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Special thanks go to:

The people on the GameFAQs forums, for confirming the cap of 30,000 coins.

The developers of the game at Nintendo, for creating the game in the first 
place.

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X. CONTACT INFORMATION (COIN)
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Should you wish to contribute to this FAQ, or inform me of any mistakes I may 
have made, please e-mail me at galaxycrisis@aol.com.  E-mails should be as 
clear and concise as possible, and preferably composed in English.  Please 
specify in the subject line "NSMB2 Coin Rush FAQ" or anything similar.  NO 
FLAMING OR HATE MAILS WILL BE TOLERATED.