hide results

    FAQ/Walkthrough by Bkstunt_31

    Version: 1.21 | Updated: 02/11/14 | Search Guide | Bookmark Guide

    
        ^        _____________________________________________________        ^
      ^/ \^   .'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'.   ^/ \^
     //   \\  |    Please click the link above to recommend this FAQ    |  //   \\
    / Ż| |Ż \ |    to other users. This is the best way you can show    | / Ż| |Ż \
    Ż| | | |Ż |   your appreciation for my FAQs. Thank you very much!   | Ż| | | |Ż
     | | | |  '._______________________________________________________.'  | | | |
     |_|Ż|_|     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     |_|Ż|_|
    _______________________________________________________________________________
                                 Cheatmasters.com -and- Blitz Knight Stunt Present:
                 
    
            ________
         ,-'  ______`-.
       ,'  ,-'      `-.`.
      /  ,'            `.\   ,   ,'/                                  ,'.
     /  /     _             /|  | |                _          .   _   ','    _
    /  /    ,' `._   __,'/_/ |_ | |  ,-'\  ,'/  / ,'  ,' `._  |\,' `. /`.  ,' `._
    |  |   / |`. ,' / _,' `.  _|| | / |\ \ \ \  \ \  / |`. ,' | ,'| | | | / |`. ,'
    |  |   | | | | | (,-.  | |  | | | | \ \ | |  | | | | | |  | | | | | | | | | |
    |  |   | | | |  \,-. \ | |  | | | |,',' | |  | | | | | |  | | | | | | | | | |
    \  \   | | | |      ) || |  | | |  ,'   | |  / / | | | |  | | | | | | | | | |
     \  \  | |,' |_ /\_/ / | |  | |  \ `._, \ './ /  | |,' |_ | | | | | | | |,' |_
      \  `.'._,'\_/'.__,'/ './  './   `.__/  `._,'   '._,'\_/ './ './ './ '._,'\_/
       `.  `-.______,-','  
         `-.________,-'           <-   L O R D S   O F   S H A D O W   ->
    
    
                  __  __ _                              __   _____     _       
                 |  \/  (_)_ __ _ __ ___  _ __    ___  / _| |  ___|_ _| |_ ___ 
                 | |\/| | | '__| '__/ _ \| '__|  / _ \| |_  | |_ / _` | __/ _ \
                 | |  | | | |  | | | (_) | |    | (_) |  _| |  _| (_| | ||  __/
                 |_|  |_|_|_|  |_|  \___/|_|     \___/|_|   |_|  \__,_|\__\___|
    
    
    _______________________________________________________________________________
     Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż Ż
                Platform:   Nintendo 3DS / PlayStation 3 / XBox 360
                 Version:   1.21
            Last Updated:   2/12/2014
    
                   Email:   FAQs @ bkstunt .com
                Web Site:   http://bkstunt.com/
           Facebook Page:   http://www.facebook.com/Bkstunt
    
      This document is best viewed using a FIXED-WIDTH font, such as Courier New.
        If the ASCII above/below and the charts used throughout the guide look
      strange, please change your settings to display text in a FIXED-WIDTH font.
     _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-..
    O==<                          Table of Contents                           >==O
        ``-.______________________________________________________________.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
       Note: Press Ctrl+F and enter in the code to skip to that section.
    
    
    THINGS TO KNOW BEFORE YOU PLAY
    
     - Introduction......................................................[MoF-INT]
     - Controls..........................................................[MoF-CON]
     - Tips and Tricks...................................................[MoF-TIP]
    
    MAIN WALKTHROUGH
    
     - Prologue: Gabriel Belmont.........................................[MoF-GAB]
    
     - Act 1: Simon Belmont..............................................[MoF-SIM]
    
       - My Father's Weapon.....................................[MoF 1-1]
       - Finding More Power.....................................[MoF 1-2]
       - The Family Business....................................[MoF 1-3]
    
    
     - Act II: Alucard...................................................[MoF-ALU]
     
       - A Long Night's Sleep...................................[MoF 2-1]
       - To Save a Belmont......................................[MoF 2-2]
       - Facing My Father.......................................[MoF 2-3]
    
    
     - Act III: Trevor Belmont...........................................[MoF-TRE]
     
       - Finding a way Inside...................................[MoF 3-1]
       - The Shadow's Power.....................................[MoF 3-2]
       - A Fateful Encounter....................................[MoF 3-3]
    
    
    APPENDICES
    
     - Bosses............................................................[MoF-BOS]
     - Skills............................................................[MoF-SKI]
     - Enemies...........................................................[MoF-ENM]
     - Knights...........................................................[MoF-KNI]
     - Trophies..........................................................[MoF-TPH]
    
    CONCLUSION
    
     - Version History...................................................[MoF-HIS]
     - Credits...........................................................[MoF-CRE]
            
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-..   
    O==<                            Introduction                              >==O
        ``-.__________________________________________________[MoF-INT]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Hey guys, Bkstunt here with a FAQ/Walkthrough for Castlevania: Mirror of
    Fate! Lords of Shadow was one of my favorite action games of 2010 and really
    shocked me with how good it was! And anyone who knows me knows I'm crazy for
    Castlevania games. In fact, I've done over a DOZEN Castlevania walkthroughs
    alone! See, I told you I was crazy!
    
     New to this updated guide is the addition of the PS3 / X360 HD Port
    information. Mercury Steam decided to bring this game to the PS3 and X360
    with an HD port, so now even if you don't have a Nintendo 3DS you can try
    this game out (at a lesser cost and HD even!).
    
     Well since I crazily write about anything Castlevania, let's add one more
    guide to that list! You can use this guide to find out everything you could
    possibly want to know about this game! Enough of the introduction, let's get
    to some whip action already!
    
    
     Enjoy the guide everyone!
    
     ~ Bkstunt
    
    
    ____________
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     FOLLOW ME!
    ____________
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Want to talk about some games!? Maybe throw out some ideas for what YOU want
    to see me write about next? I made a facebook account for just that reason!
    
    You can 'Like' me at:
    
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Facebook.com/Bkstunt
    ______________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    I also have a website you can visit to see what other guides I've written,
    as well as see upcoming projects. I've also written a TON of reviews that will
    go up there (You want to play GOOD games, right?!).
    
    _____________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Bkstunt.com
    _____________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    So between those two sites, come on over and say 'Hi!' sometime.
    
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
     Donations
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
    
    First of all, let me say that my primary motivation for writing guides is,
    and always will be, for the gamer. However, as I've learned by writing just
    a few guides on new games, it can hit your pocket book! I wish they'd give me
    these games so I could crank out great guides, but they don't! Ah, maybe one
    day!
    
    Until then, if you've found this guide helpful please consider donating to
    help me offset my costs. You can donate to my paypal account below:
    
    ________
    ŻŻŻŻŻŻŻŻ
     PAYPAL
    ________
    ŻŻŻŻŻŻŻŻ
    
    Paypal ID:
    
    Gregorio31 @ Gmail . Com
    
    
    Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
    amount will be appreciated.
    
    ________
    ŻŻŻŻŻŻŻŻ
     AMAZON
    ________
    ŻŻŻŻŻŻŻŻ
    
    ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me
    out by shopping through me! It doesn't cost you a SINGLE CENT either, which
    is kick-ass. All you do is visit my webpage's donation page below:
       
    ____________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Bkstunt.com/donations.html
    ____________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Once you are there, you can click on the AMAZON link at the top and shop as
    normal. 4% of what you buy will then be sent to me.
    
    Please be sure to send me an email so I can thank you personally as well! Or
    just send me an email to say "Thanks!" Every one of those I read makes my day!
    
    ~ Bk
    
    
    
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-.. 
    O==<                               Controls                               >==O
        ``-.__________________________________________________[MoF-CON]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    Here are the controls for Castlevania: Lords of Shadow: Mirror of Fate.
    
                    _________________________________________________
                   /      []    _________________________    []      \
                   |           |.-----------------------.|           |
                   |           ||                       ||           |
                   |           ||                       ||           |
                   |           ||                       ||           |
                   |           ||                       ||           |
                   |  .......  ||                       ||  .......  |
                   |  .......  ||                       ||  .......  |
                   |  .......  ||                       ||  .......  |
                   |  .......  ||_______________________||  .......  |
                   |      []   '-------------------------'   []      |
                  /\____________| |_________|       |_| |____________/\
                 |-----------. ..-----------------------.. .-----------|
                 |    ___    | ||                       || |  __   __  |
                 |   '---'   | ||                       || | '--' '--' |
                 |    .-.    | ||                       || |           |
                 |  __| |__  | ||                       || |    (X)    |
                 | |__   __| | ||                       || |  (Y) (A)  |
                 |    | |    | ||                       || |    (B)    |
                 |    '-'    | ||                       || |           |
                 |           | ||_______________________|| |           |
                 |           | |                         | |           |
                 |___________| |_________________________| |___________|
                 |               |mic                 ||               |
                 `.___________________________________________________,'
    
     (-NOTE-) Don't mind the DS ASCii! :)
     
    
     .'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'.
     |                                                                        |
     | Analog Stick: Movement                                                 |
     |                                                                        |
     | Y Button: Direct Attack                                                |
     |                                                                        |
     | X Button: Area Attack                                                  |
     |                                                                        |
     | B Button: Jump / Quick Recovery                                        |
     |                                                                        |
     | L Button: Block                                                        |
     |                                                                        |
     | L + Analog Stick: Dodge                                                |
     |                                                                        |
     | R Button: Use Item / Grip                                              |
     |                                                                        |
     | A Button: Secondary Weapon                                             |
     |                                                                        |
     | A Button (Hold): Charge Secondary Weapon                               |
     |                                                                        |
     | Up/Down Directional Button: Select Secondary Weapon                    |
     |                                                                        |
     | Left/Right Directional Button: Activate Magic                          |
     |                                                                        |
     | START: Pause Menu                                                      |
     |                                                                        |
     | Touch Screen: Interact with map & menu                                 |
     |                                                                        |
     '.______________________________________________________________________.'
     
     
     
                    _,.--.,_                              _,.--.,_
                   |  _____ |                            | _____  |
                   |-'     `'.__________________________,'`     `-|
                 ,'    __     `.                      ,'    .,.    `.
                /     |  |      \        SONY        /     (/_\)     \
               !   __  \/  __    |                  !  ,-.  `-'  ,-.  |
               |  |__ >  < __|   !__SELECT   START__| ([ ])     ( O ) !
               !       /\        ___`-.        ,-'     `-'  ,-.  `-'  |
               |\     |__|     ,'   `. \      / ,'   `.    ( X )     /|
               | `.           /       \ |    | /       \    `-'    ,' |
               |   `-.____,-. \       / |____| \       / ,-.____,-'   |
               |           ,'\ `.___,' /      \ `.___,' /`.           |
               |          /   `-.___,-'        `-.___,-'   \          |
               \         /                                  \         /
                \       /                                    \       /
                 `.__,-'                                      `-.__,'
    
     
     
     .'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'.
     |                                                                        |
     | Left Analog Stick: Movement / Dodge (While Blocking)                   |
     |                                                                        |
     | Right Analog Stick: Select Active Secondary Weapon                     |
     |                                                                        |
     | Directional Buttons: Movement / Dodge (While Blocking)                 |
     |                                                                        |
     | Square Button: Direct Attacks                                          |
     |                                                                        |
     | Triangle Button: Area Attack                                           |
     |                                                                        |
     | X Button: Jump / Double Jump / Push Back / Swing                       |
     |                                                                        |
     | L2: Block / Synchronized Block                                         |
     |                                                                        |
     | L2 + Left Analog / Directional Buttons: Dodge                          |
     |                                                                        |
     | R2: Grab Enemies / Grips and Release Swing and Rappel Points           |
     |                                                                        |
     | O: Secondary Weapon                                                    |
     |                                                                        |
     | O (Hold): Charge Secondary Weapon                                      |
     |                                                                        |
     | L1: Activate / Deactivate Primary Magic Power                          |
     |                                                                        |
     | R1: Activate / Deactivate Secondary Magic Power                        |
     |                                                                        |
     | START: Pause Menu                                                      |
     |                                                                        |
     | SELECT: Open Travel Book                                               |
     |                                                                        |
     '.______________________________________________________________________.'
    
     
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-.. 
    O==<                           Tips and Tricks                            >==O
        ``-.__________________________________________________[MoF-TIP]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     A collection of things to help you out as you play the game!
     
     
     o IMPORTANT NOTE:
     
         This version of the guide now encompasses the PS3 and XBox 360 versions
         of the game as well. It's more or less the same game, but there are some
         differences and changes. Listing below:
         
         PS3 / XBox 360 Changes:
         -----------------------
         
         1. Certain QTE are missing. For example, many grab attacks used to make
            you jam on a button. That's no longer the case. Pretty much the only
            time you'll have to hit a button anymore are during certain boss
            fights, which retain some of their QTE events. Even these have been
            made noticeably easier though.
            
         2. Trophies / Achievements have been added.
         
         3. Leaderboards have been added. They rank people on a variety of
            different things from completion time, completion %, level, and...
            
         4. Boss Rush mode has been added. After beating the game you can choose
            to fight the bosses back to back to back. This is a cool (and classic)
            addition. I don't really cover Boss Rush Mode in this guide, but its
            pretty much exactly what it sounds like: fight every boss back to back.
            
            I will note that YOU DO NOT regain health between bosses, so it is
            VERY important to master dodging all the bosses attacks and use
            whatever recovery abilities you may have when you can (lean more
            towards recovery magic than destructive magic).
            
         5. Graphics have been up-scaled from the 3DS (duh!).
         
         6. You are able to use the Directional Pad to move. Another welcome
            addition. Sub-weapons and magic have been moved to different buttons.
     
     
     o If you are aiming to 100% the game, you will need to collect all CHEST
       upgrades, find all KNIGHTS, and find all BESTIARY cards. Chests of course
       make you more powerful. Knights tell stories and give you XP. Bestiary
       cards tell you more about certain enemies. Do you NEED all these things?
       No. But you do get a special cut-scene at the end of the game if you find
       them all. With that said, this guide is made to help you find EVERYTHING.
       
       
     o The best way to make sure you find everything (Besides following the guide,
       of course) is to look at your map. It will always have some numbers on it,
       such as 0/4 or 3/4. This tells you that you've found (0, or 3) out of the
       4 possible hidden items in the room.
       
       
     o If you take the time to find everything (100% the game), grinding for XP
       is definitely NOT required.
       
       
     o Can't get to an item? Is something blocking your way? Put a note on your
       map to help remind yourself later!
       
       
     o Don't forget to use sub-weapons! I can't tell you how many barrels I had
       no use for just because I didn't use sub-weapons!
       
     
     o Are you fighting near a Health or Magic Font? Well then, feel free to get
       hit (fight dangerously) or spam magic if you so desire. You can always fill
       it right back up!
       
    
     o Your characters will always grab the ledge if you fall off a platform. This
       is often handy as you can then look around while hanging and pan the camera
       about. Use this to find shortcuts and items.
     
     
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-.. 
    O==<                      PROLOGUE: GABRIEL BELMONT                       >==O
        ``-.__________________________________________________[MoF-GAB]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     One year before his battle against the Lords of Shadow...
    
            
     Watch the scenes until you gain control. We look pretty awesome, no?
    The monsters running by look pretty cool too. Walk forward until you see
    some poor knight being mauled. Soon we'll show these monsters just who they
    are dealing with!
    
     PRESS 'Y' FOR DIRECT ATTACKS, 'X' FOR AREA ATTACKS AND PRESS B TO JUMP.
     
     COMBINE THESE ACTIONS TOGETHER TO UNLEASH DEADLY MOVES.
     
     Go ahead and take care of the Lizard Men you face. One in front of you and
    two from the left. The ones on the left will be distracted by the knights,
    but don't count on them actually helping you. In fact, I'm pretty sure they
    can die without even getting hit! How pathetic!
    
     Move forward and another Lizard Man will jump down and attack, but the
    game introduces blocking here!
    
     HOLD 'L' TO BLOCK.
     
     After a good block, the game will show you what an unblockable attack looks
    like. You should do your best to avoid these attacks, which includes knowing
    how to roll out of the way!
    
     ROLL BACKWARDS 'L' + DIRECTIONAL BUTTON
     
     After the instructions, go ahead and kill the 5+ Lizard Men that show up.
    Be careful of their unblockable attacks, as the game is bound to throw some
    at you to be sure you learned your lesson. Once they are dead, something big
    will fly overhead and Gabriel will set out to follow it.
    
    
     After the short scene, head forward and once you are on the bridge some
    more instructions will show up:
    
     TRY TO BLOCK IN SYNC WITH AN ENEMY ATTACK
     
     Do as the game says and perform a PERFECT BLOCK, which, as those who've
    played Lords of Shadow know, leads to a powerful counterattack!
    
     PRESS 'Y' or 'X' REPEATEDLY NOW!
     
     All of this offense leads to the Lizard Man shining a bright SILVER color,
    which means that this particular enemy is open to a grab attack!
    
     PRESS 'R" TO GRAB THE ENEMY!
     
     Do so and you'll see how BRUTALLY efficient grabbing can be. We will use
    grabbing a TON during the game, so it's important to recognize and use it
    whenever you can! After defeating this first lizardman, you will likely be
    hit, prompting a fast recovery tutorial text:
    
     PRESS 'B' TO QUICKLY RECOVER!
    
     Defeat the remaining Lizard Men and watch the ensuing scenes. Very cool.
    This will end the prologue section.
    
    
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-.. 
    O==<                         ACT I: SIMON BELMONT                         >==O
        ``-.__________________________________________________[MoF-SIM]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
                ...AND SO IT WAS THAT TREVOR BELMONT, SON OF GABRIEL
                    AND MARIE BELMONT WAS TAKEN FROM HIS MOTHER'S
                      ARMS AS A BABY AND RAISED IN SECRET BY THE
                                BROTHERHOOD OF LIGHT.
                  A SECRET MARIE WOULD TAKE TO HER GRAVE... GABRIEL
                       NEVER KNOWING THAT HE HAD A SON BY HER.
    
                ALTHOUGH GABRIEL LATER DEFEATED THE DREAD LORDS OF
                 SHADOW, GABRIEL FELL INTO DARKNESS AS FORETOLD...
                                 BECOMING... DRACULA.
                NOW ATOP HIS COLOSSAL MOUNTAIN FORTRESS, HE DELIVERS
                     HIS WAR UPON THE BROTHERHOOD AND MANKIND.
    
                   TREVOR GREW TO MANHOOD, OBLIVIOUS OF HIS TRUE
                  LINEAGE AND HAD A SON OF HIS OWN, SIMON BELMONT.
                 OUR TALE BEGINS HERE MANY YEARS LATER... FOR IT IS
                  THROUGH THE SON OF TREVOR BELMONT THAT THE DEEDS
                 AND COURAGE OF THE FATHER CAN BE REVEALED AND THE
                    TRAGIC FATE OF THE BELMONT CLAN LAID BARE...
    
            
                               57 YEARS LATER...
      
    
     Watch the opening scenes with younger and older Simon. Very powerful
    stuff! Hard not to feel for him. Watch as he rides to a nearby village.
    Time to avenge our mother!
    
    
    ==============================================================================
                                 MY FATHER'S WEAPON      
    ==================================================================[MoF 1-1]===
    
    
      CURSED VILLAGE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Play around with your moves a bit if you wish. Be sure to check out the
    Inventory and Skills lists to see what you can do. Note that our whip is
    called the BEAST HUNTER, which has an interesting description.
    
    
       Beast Hunter: Simon's Whip is made from various animal skins interlocked
                     forming a tightly woven pattern, it is often used by the
                     tribsemen of Wallachia.
                     
                     The leather is then reinforced with fragments of metal which
                     maintains its flexibility yet it is strong enough to rip
                     through armour, wood and flesh with ease.
                     
                     
     Once you are comfortable, head forward into the village. You'll see some
    Zombies show up. Hardly a threat. They can pull off their heads and throw them
    at you, which is probably their biggest threat. It also makes them easier to
    kill. Take them out and you'll be introduced to experience!
    
     YOU JUST EARNED SOME EXPERIENCE!
     
     INCREASE YOUR EXPERIENCE LEVEL AND UNLOCK NEW SKILLS BY KILLING ENEMIES.
     
     Very nice! Continue wasting the Zombies (which I assume is no challenge to
    you, Vampire Hunter) and continue on, ducking under a shed as you go. You
    will soon come upon a bright green glowing font.
    
     THIS IS A HEALTH FONT.
     
     USE IT TO RECOVER LIFE.
     
     PRESS 'R' TO USE. 
     
     These things showed up in Lords of Shadow as well and restore your health
    when used (duh!). Still, it's useful to note you don't always have to blindly
    use them whenever you see them.
    
     Head forward and grab the crate you see (using R). Drag it to the left so
    you can jump on it and jump up to the floor up above you. From here you can
    jump to the right and find a lever.
    
     BEFORE using it, jump up to the upper left alcove to find a [_KNIGHT_].
    Press 'R' to interact with the poor soul.
    
     COLLECT DEAD KNIGHTS' SCROLLS TO ALSO INCREASE YOUR EXPERIENCE LEVEL.
     
     Like Lords of Shadow, Knight Scrolls are hidden items for us to find. Since
    you are reading this guide, you'll have no trouble at all finding every last
    one of them. Lucky you!
    
     Head down and hit the switch, which opens the door to the right. Head
    through and watch the scene. Pretty damn awesome. You'll get the Throwing
    Axe afterward! Our first sub-weapon!
    
    
     YOU HAVE OBTAINED THE THROWING AXE.
     
     SELECT IT WITH 'UP'.
     
     
     PRESS 'A' TO THROW IT.
     
     PRESS AND HOLD 'A' TO CHARGE THEN RELEASE TO THROW FOR A MORE
     DEVESTATING ATTACK.
    
     
     The Axe is STRONG against aerial enemies, and is just a classic Castlevania
    sub-weapon that you KNEW would show up sooner or later. I'm a fan of item
    descriptions, so here's the description of the Throwing Axe:
    
    
       Throwing Axe: The Throwing Axe is the perfect support weapon for a
                     Barbarian of Wallachia.
                     
                     Extremely useful against flying creatures and devastating
                     when charged, they are capable of breaking reinforced armour
                     and can even knock down bigger foes.
    
    
     Continue on and you'll get a chance to try out the Axe with a wave of
    Zombies coming up. There will be quite a few of them as you go along. Take
    them out however you wish and continue on. You'l soon reach a house with
    some barrels in front of it. More tutorial messages!
    
     THESE BARRELS CAN BE BROKEN WITH YOUR MAIN WEAPON.
    
     Whip them and you'll reveal a heart!
     
     SOME OF THEM DROP AMMUNITION FOR YOUR SECONDARY WEAPONS.
     
     Pick it up and keep going right to the next screen.
    
     
      CASTLE'S OUTER WALL
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Heal if you need it and nearby, near the next lamp post, is another
    fallen [_KNIGHT_]. Interact with him to read an interesting scroll. Head
    forward to see a small, very iconic scene. Classic. The bats were a nice
    touch.
    
     Since we're not getting in the front door, time to head down! Move over
    to the ledge and you'll hang from it. More tutorials here.
    
     USE ANALOG STICK TO MOVE BETWEEN LEDGES.
     
     Move down to see:
     
     LOOK DOWN WITH ANALOG STICK AND RELEASE WITH 'B' OR 'R'.
     
     Drop all the way down to safe ground and head left. You'll find another
    ledge, so head down again. Head right to the next ledge, drop down, and
    we'll get some more instructions:
    
     LOOK RIGHT WITH ANALOG STICK AND JUMP WITH 'B'.
     
     Time to do some jumping. Jump over to the right flashing point. Drop down
    here and we'll get another instruction:
    
     LOOK LEFT WITH ANALOG STICK AND JUMP WITH 'B'.
     
     OK, I don't think that instruction was really needed. From here just head
    all the way down to the ground. Here you'll see a box on the left we can move
    out of the way to reach some barrels. Do so if you wish (more sub-weapons) and
    head right. There will be some more Zombies here to take out. Have some fun
    and continue right. You will see a scene here focusing in on a red light in
    the distance.
    
     RAPPEL AND SWING POINTS CAN NOT BE USED WITH SIMON'S CURRENT WEAPON.
     
     THIS WOULD BE A GOOD PLACE TO ACCESS THE MAP AND LEAVE A NOTE. 
     
     Well, with this guide note's aren't necessarily NEEDED, but they can't
    hurt either. We'll be back for this eventually to get that chest. As a
    consolation prize, drop down and interact with the [_KNIGHT_] here. Sounds
    like he learned the above lesson too late.
    
     Continue on jumping the gaps and head further down. As you continue on
    you'll see a mysterious figure watching you, then float off. Yikes. Continue
    on and you'll drop down into the water below, prompting some tutorial text.
    
     USE ANALOG STICK TO SWIM.
     
     PRESS 'B' TO MOVE FASTER.
     
     HOOBOY, we can SWIM! How cool is this! First, head straight down to see a
    grate with air bubbles coming out of it. This is a pocket of oxygen, and we
    can recover our breath by getting near it as the tutorial states:
    
     WATCH YOUR OXYGEN BAR WHILST DIVING!
     
     LOOK FOR AIR POCKETS TO REPLENISH IT. 
     
     I kind-of feel like Sonic. Head left now and follow the ground. You'll come
    to another AIR POCKET as you go. Use it and continue following the ground and
    heading left until you are forced upward. You'll see that this path leads to
    a semi-hidden [_KNIGHT_]. Read the interesting scroll and head back to the
    last air pocket.
    
     Here, head straight up and you'll see a floating scroll above you. This
    thing is a BESTIARY CARD. We'll find all of them throughout the guide. They
    unlock entries in the BESTIARY from the Main Menu and are useful for seeing
    enemies strengths and weaknesses. Jump up and grab it.
    
    
     YOU HAVE FOUND A BESTIARY CARD!
     
     LOOK FOR OTHERS SCATTERED AROUND THE CASTLE.
     
     YOU CAN ACCESS THE BESTIARY FROM THE GAME'S MAIN MENU.
     
     
     This particular card is the [_ZOMBIE BESTIARY CARD_]. A good start to the
    collection. Now let's head back to the right, using oxygen as needed (you
    likely don't need to) and exit the water. Enter the new area to the right.
     
     
      FORGOTTEN CAVES
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Heal up if you wish and head forward.  You'll meet another new enemy soon
    called a Merman. Watch out for their unblockable attack, as the Mermen will
    launch themselves at you (Dodging away is definitely needed). You will also
    likely level up to level 2 soon.
    
     Kill the first one and then the next 3-4. Good chance to earn a lot of
    experience. Remember that you can go back and heal if you wish (as the health
    fonts refill over time). There's also a barrel nearby if you want another
    sub-weapon.
    
     Now, you MAY be thinking of jumping into the water nearby. That's very
    understandable. BUT there's nothing down there except death. Well, maybe
    not death, but small fish things that will constantly attack you. You can
    jump in and explore if you wish, but be sure to stay on the move.
    
     If you don't care about filling out the map, stay on the high ground. You
    will reach a rope soon, with another (probably un-needed) tutorial:
    
     JUMP TO GRAB THE ROPE.
     
     USE ANALOG STICK TO MOVE.
     
     PRESS 'R' TO RELEASE.
     
     At the end of the rope you'll be rewarded with a chest. Open it for your
    first [_HEALTH INCREASE_]. Nice. Continue up and follow the path to the left
    using the ledges. You'll reach a rope soon, but this one has some steam
    blowing down in your way.
    
     PRESS 'B' TO LEAP FORWARD.
     
     Follow the tutorial and get past the steam geysers by leaping. Past the rope
    you'll find some more barrels to stock up and then you'll fight some more
    Mermen. May as well use some axes here.
    
     Further on you'll see a ledge up above you with a Rappel Point. Yep, we
    still can't use it, but don't worry: we'll get it eventually.
    
     Head down and you'll need to head further left. You can use either ledge here
    to jump over there; it really doesn't matter. Continue on and head up, watching
    out for the steam. You'll see ANOTHER Rappel Point up here. Man, lots of items
    we can't get to in this area. To the right is yet another Rappel Point. This
    one would let us grab a bestiary card, but again, we can't use it.
    
     Instead, head down and jump to the next platform, then to the next ledge to
    the right. Head up to see a weird statue. We can't interact with it yet,
    though. Go figure. Continue on and you'll meet up with the mysterious figure
    from earlier. Some scenes will take place here.
    
    
     Afterward, you will see an eerie waterfall to the right. Souls will be mixed
    in with the water and you will be told you can't pass. Don't even try unless
    you want to get hurt. Instead, head up the ledges to the left. You'll run into
    another Merman soon, along with some barrels. Continue on and dodge the steam
    while crouching by doing a normal dodge move.
    
     We'll see another statue we can't interact with. Oh well. Jump over the green
    water (Acid, maybe? It hurts!) and head up. Keep following the path, grabbing
    the barrels and continuing on until you see a scene.
    
     YOU HAVE FOUND THE SPIRIT OF BELNADES.
     
     PRESS LEFT DIRECTIONAL BUTTON TO SUMMON HER NOW!
     
     Well, go ahead! Press it! Watch what happens!
     
     THE SPIRIT WILL HELP SIMON BLOCK ENEMY ATTACKS. HOWEVER, EVERY SUCCESSFUL
     BLOCK CONSUMES MAGIC.
     
     KILL ENEMIES TO COLLECT MAGIC ORBS AND REPLENISH YOUR MAGIC LEVEL.
     
     ENEMIES KILLED WITH YOUR MAGIC ACTIVE WILL NOT DROP ANY MAGIC ORBS.
     
     Cool! This spirit is actually an inventory item:
     
     
       Spirit Of Belnades: The Belnades clan have dedicated their lives to devoutly
                           serving mother church and because of this dedication
                           were blessed with magical abilities to heal and protect.
                           
                           After death the spirit of each female Belnades was
                           allowed to endure and give protection to whomever should
                           need it.
                           
                           Using this power, Simon can avoid dangers that would
                           otherwise be impossible to overcome and unknown to him,
                           the spirit and love of his mother aids him in his quest.
    
     
     We can turn our magic on and off by tapping the upper-left icon on the bottom
    screen. You can also turn it off and on by hitting the LEFT Directional Button.
    With it on, we will be fully protected. Note that your magic DOES NOT DRAIN
    unless it is used.
    
     Kill off the two Mermen and focus on the Harpy. She will shoot arrows at you
    and will try to divebomb you from time to time. Still, you're safe with the
    spirit magic, although you hardly need it. Once you take out this first wave
    you will need to take out two more waves.
    
     Time to head back. Once you get past the green puddle, you'll see a scene.
     
     THIS IS A MAGIC FONT.
     
     USE IT TO RECOVER MAGIC.
    
     And NOW we can use these things. Cool. Use it and continue. You'll be told
    that the spirit magic to protect you from other hazards, like the nearby steam
    trap. May as well try it. Continue on and head down. With the spirit we now
    can pass under the waterfall to the right. Continue on to the next section.
    
    
      DEADLY WATERFALLS
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     (-NOTE-) When moving under the waterfalls, roll into them to cover some
              ground fast and minimize the amount of time you are getting hurt.
              
              
     Head under the "Deadly Waterfall" to the right and continue on. You can use
    the box to get to the upper right ledge for a Magic Font and a barrel, but
    then go down and push the box to the left to head up and continue on.
    
     Head back under the same waterfall and jump the gap. Go back and hang down
    from the left, then look down. You'll see a scroll here! Drop down and
    air-dash to the left for the [_HARPY BESTIARY CARD_], then head back to the
    ledge above you. Here we have a choice: Go LEFT or RIGHT. You want to go RIGHT.
    
     Head under the same waterfall again and you'll come to a dead end. Here you
    can refill with a Magic Font but more importantly there is a [_KNIGHT_] here.
     
     Head back now and head left. Past the waterfall you'll need to head up (watch
    out for the steam!) and kill the Merman you find. There's a Magic Font nearby
    you should use as well. Continue on and you'll soon come to another split in
    the path.
    
     Here head UP first. You'll be able to avoid the waterfall to the left by
    going around it and will see a BOX. We want to push it to the right. Go ahead
    and do so to have it fall down. Go down with it and push ir to the right. Once
    you are past the first waterfall you can head up if you wish for a Magic Font
    and some barrels. Keep pushing the box right past the long waterfall. There's
    another Magic Font here. With the box over here we can now continue on.
    
     Head upward and you'll be able to use a Health Font if you wish. Continue up
    and watch out for the steam traps on the way. At the very top you'll see a
    Rappel Point to the upper right. Something to keep in mind. Head left and
    continue on (more rappel points) and fight the Mermen you find. Keep on going
    left (even MORE rappel points!). Continue up watching out for the steam trap
    until you emerge back into the open air.
    
    
     To the left is a dead-end with a Rappel Point, but you can head over there
    to kill some Zombies and a Harpy. Fun! Continue right. The piles of skulls are
    downright impressive. To the right you can kill some more Zombies. When you get
    to the water, note the Knight up above that we can't reach. Grah.
    
     Continue on killing the Zombies until you can head up. You can kill a Harpy
    on your way, as well as collect some barrels. At the top kill the Zombies and
    head right. The upper path has some more barrels if you need them. The lower
    one has a Magic Font and an elevator.
    
     Ride it up and climb up. Take the obvious path to the left when you can to
    enter a room with a treasure chest containing your first [_MAGIC INCREASE_].
    Head back now and continue up, taking the exit to the right to continue on.
    
    
      CASTLE HALL
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Head up here and check out the scenery. Very cool. To the left is some
    barrels and a dead end. Looks like someone was trying to break in. Head to
    the right for a Health Font and some more barrels. Keep going and you'll see
    a creature eating on a dead knight. It will scamper away if you threaten it,
    leaving the [_KNIGHT_] for you.
    
    
     Head forward and you'll soon see a scene. Time for a boss battle!
    
     
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                Night Watchman                - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: This guy is a good test of your abilities and     |
     |   will likely be your first real challenge. However, he is quite         |
     |   cowardly: he will use animal attacks and magic to stay out of the      |
     |   fight when he can. Check out his moves below and learn to avoid them   |
     |   and you'll do OK. At the end you can grab him to start a quick time    |
     |   event where you'll mash 'B' and hit 'Y'. Once you finish that you'll   |
     |   be the victor.                                                         |
     |                                                                          |
     | - Three-Hit Combo: This is the Night Watchmen's most basic attack. His   |
     |   first two hits are blockable, but the third isn't, so be ready to      |
     |   dodge backward when you can. If you ever get cornered, jump up and     |
     |   air-dodge past him to give yourself some room.                         |
     |                                                                          |
     | - Spin Attack: Another easy one to dodge: the Watchman will simply       |
     |   spin around when you are near him. This is of course unblockable,      |
     |   but very easy to dodge.                                                |
     |                                                                          |
     | - Animal Help: Just like at the start of the fight, the Watchman         |
     |   will occasionally jump out of the fight and call in some animals to    |
     |   help him. This gives you a chance to ear some extra experience, I      |
     |   guess. Kill them off. Note that once you do, the Watchman will         |
     |   jump in and, if you're close enough, he will start to strangle you     |
     |   with his staff, which means you have to mash on the 'B' button.        |
     |                                                                          |
     | - Magic Staff: After you've been battling for awhile, the Watchman       |
     |   will pull this trick out. He'll once again run off and will use dark   |
     |   magic to make his staff attack while the screen goes dark. The staff   |
     |   will draw blue lines on the screen and you must avoid it at all costs. |
     |   It will usually move back and forth in a sine wave pattern, so you     |
     |   can often dodge under it easily. It gets more erratic as the fight     |
     |   goes on.                                                               |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     
     
     Well, that was fun.
     
     Head back and use the Health Font if you wish, then head forward to find a
    Magic Font and the [_NIGHT WATCHMAN BESTIARY CARD_]. There's an elevator here
    as well, but skip it for now and keep going right. You'll have to kill a few
    Scavens. Its worth it though, there is a [_KNIGHT_] down here. There's a
    Rappel Point here as well. Head back and use the elevator to go to the next
    area.
    
    
      GUARDS ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Down here, exit the elevator and equip your spirit magic, then use the lever.
    Keep pressing the B button while the Zombies show up. Once the door is open
    you can kill them all off.
    
     Head onward to a split in the path. Head upward first when you can. You'll
    eventually get to some barrels on the upper left and a red laser to the right.
    You can use the spirit magic to get past the red laser. There is a [_KNIGHT_]
    over here, as well as a Magic Font.
     
     Head back down and take the bottom path now. Use the Health Font if needed
    and head right to the next area.
    
    
      CELLS
     ŻŻŻŻŻŻŻ
     
     Head forward and jump into the mining cart. Use it with R and rotate the
    analog stick to get past the huge gap here. At the other end we'll get to
    kill some more Zombies. These ones have a tendency to have their torsos fall
    off and crawl at you on the ground, trying to grab you (if they do, you'll
    have to jam the 'B' button). Use Guillotine to help kill them.
    
     Once they are dead note the rappel point and head down. Past the steam trap
    kill the Zombie you find and continue on to the next elevator and use it.
    Continue on and kill the Zombies you find (much more of them up here) and
    restock on the barrels and Health Font afterward.
    
     Up ahead is a [_KNIGHT_] with an interesting scroll. Continue on for a scene.
     
     
     YOU HAVE OBTAINED THE OIL FLASK.
     
     SELECT IT WITH DOWN ON THE DIRECTIONAL PAD.
     
     PRESS A TO THROW IT.
     
     PRESS AND HOLD A TO CHARGE THEN RELEASE FOR A MORE DEVASTATING ATTACK.
     
     
     Ooo, a new sub-weapon. Here's the inventory description for it:
     
     
       Oil Flask: Commonly used to defend the castle walls, these fragile oil
                  flasks can reduce any adversary to ashes.
                  
                  Upon hitting the ground, they explode and quickly spread their
                  fiery contents, covering everything with flames that damage
                  enemies over time.
                  
                  Use in conjunction with your regular attacks to thin down a
                  crowd.
       
       
     Go ahead and try it out here. It functions much like you would expect the
    HOLY WATER to function: it does damage over time. We have a fight on our
    hands though: Skeletons are no joke! Their ordinary attacks are easy to
    block but they can also throw axes! Some of the axes are easy to block, but
    they can occasionally throw FIRE AXES which are unblockable and very dangerous!
    Also, once you destroy them they will occasionally break apart and lie on the
    ground, the bones moving every once in awhile. When you see this use your
    GUILLOTINE attack to finish them off. Take them out and you'll have to fight
    even more. Fairly easy. Kill them all and watch out for unblockable fire axes
    and you'll be ok.
    
     The area will open up afterward and you can now continue on to the next area.
    
     
      INNER CELLS
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Head forward a bit and you can jump up and explore the second floor. Up
    here are some barrels guarded by two skeletons. Fun. Further on is a rappel
    point. You'll see a scene here as well. Looks like another spirit! Go down
    and grab the barrel if you want and kill the two skeletons to the right.
    Jump the gap and use the Magic Font if you wish. There's a [_KNIGHT_] in the
    corner coming up as well. Interesting. That's probably that spirit we saw.
    
     Head to the left now and kill off the Skeletons you find. Keep heading
    left and something will grab you out of the ground! Gah! Jam on the 'B'
    button to escape. At the other end of the tunnel you can check out the upper
    left corner for barrels. The lower left section is just a large dead-end, so
    take the lower right door to the elevator, which leads to a new area.
    
     
      VERTICAL PRISON
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     An interesting area name. The shrouded figure is watching us again. use
    the Health Font if you wish and head on. Use the lever in here to make the
    water level go up. You can then use the left cage to get out of the water.
    
     If you jump to the left you can fight a couple of Skeletons, but we'll have
    to go right sooner or later. You'll find another lever here. Use it and raise
    the water even higher!
    
     Head back to the main area and swim to the left. You'll need to swim
    underwater here and to the left (where you killed the skeletons) and head
    UP. This path leads to ledges and a steam trap, so keep going up and hit the
    lever you find to once again raise the water. The nearby door will also open.
    
     Once you can swim to the far right and swim down a little. Here you'll find
    a path here leading to some floating skeletons. Swim up and use the left ledge
    to reach the [_KNIGHT_] up here, who has an interesting scroll.
    
     Head back now and swim out to the middle of the area. Jump up into the cell
    where you can find another [_KNIGHT_]. Poor guy. Climb up the ledge on the
    immediate left and onto the top of the cell. Use the rope here to move to the
    area on the right and use one last lever!
    
     The water rises even higher now. Head back to the main area. For those who
    are curious you can find a path to the left by swimming under the water around
    a wooden plank, but that path leads to a grapple point that we can't use.
    
     Instead, head to the upper right and use the ledges here to continue while
    watching out for the steam traps. As you pull yourself up on a cell, you can
    jump onto a rope to get over to the far left. You'll see a scene as you head
    left. Wow. Head left into the next area.
     
     
      KITCHEN
     ŻŻŻŻŻŻŻŻŻ
     
     Head forward and up the flights of stairs (too bad we can't get that darn
    bestiary card). Head up and over the cages. There's a box here with some
    barrels and a Health Font.
    
     Push the box over to the left and use it to get further up. Up here is a
    [_AMMO INCREASE_], which means we can have SIX sub-weapons now. Nice. Head
    back down and to the right, taking the elevator that you find upward. Watch
    the scenes here.
    
     Heh. They made some good use of 3D there. Once Simon wakes up, kill off all
    of the Hunchback creatures. They like to throw their lanterns, so just
    move around a lot and you'll be ok. You'll need to kill off 6-7 of these
    things but it's not that much of a challenge. At least you aren't dinner!
    
     Head onward to the left to come back to the staircase. Here, head down.
    You'll fight more Hunchbacks and can break some barrels. As you go down check
    the left corners of each flight of stairs carefully for a hidden alcove
    (located behind some barrels) to find a [_KNIGHT_]. Oh man, that scroll...
    
     Head back up now and head left when you can. You'll need to kill two more
    Hunchbacks before you have a choice in paths here. We can go UP or LEFT. Let's
    go LEFT first, which leads back to the Guards Room.
     
    
      GUARDS ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Here, destroy the barrels and the zombies that show up, then nab the
    [_FLYING SCAVEN BESTIARY CARD_] floating in the air. Nice. You can use the
    lever here to open the way back into the Guards Room, but there's really
    nothing else we can do so head back to the Kitchen.
     
     
      KITCHEN
     ŻŻŻŻŻŻŻŻŻ
     
     Head back to the right and head up when you can, watching out for the
    steam trap. To the right you can zone into a new area.
     
     
      THEATRE
     ŻŻŻŻŻŻŻŻŻ
     
     Head onward and upward. It's all you can do, after all. Head into the
    theatre proper and get up on stage! Time for a show!
    
     Here you will have to fight a few waves of Puppets. You'll start off with
    red ones. They are fairly easy to kill, just don't let any of them stick
    around above you. I find that Rising Strike helps kill the lower Puppets
    fast as it basically stun-locks them. After a short scene you'll start to
    fight some Grey Puppets. These are slightly more aggressive and have some
    unblockable spin attacks. Beware of them and keep on killing. Soon you will
    see another scene. I'm sure fans of the series will recognize who is helping
    Simon out!
    
    
     Afterward head back to the right. The shrouded figure will have opened a
    way forward to the right. Head up as the path down is a dead end. You'll
    have to fight some more Puppets here. Take them out and continue. Go down
    when you can and then back to the left. This room has even more Puppets for
    you to kill. Take them out. To the far left is your reward: a [_KNIGHT_].
     
     
     "Collect" him and head to the right. Head underneath the stairs, then head
    up using the ledges. On your way up you'll see a bestiary card. Get below the
    steam trap and jump to the left to grab the [_MACABRE PUPPET BESTIARY CARD_].
    Keep on heading up and exit to the right.
     
     
      TERRACE
     ŻŻŻŻŻŻŻŻŻ
     
     Use the Magic Font if you wish and head up. You'll fight another new enemy
    here: the Harpy Leader. This thing is a lot like the Harpy but can additionally
    scream at you, so be careful of its charged up attacks. Note that I will often
    just call these things Harpy or Harpies (I assume you can tell the difference
    for yourself!). Charged up axes work wonderfully here. Kill two of them and
    head right, using the fancy elevator once you can.
    
     To the left you will end up fighting three more Harpies. Take them out and
    hit up the barrels here afterward (I found some POT ROAST) in one of them!
    Take the left exit once you are done to continue.
    
    
      BALLROOM
     ŻŻŻŻŻŻŻŻŻŻ
     
     Use the Health Font if you wish and then head to the left. You'll meet a new
    enemy: the Werewolf. These guys will try to get close and smack you with a
    one-two hit. They can also charge up and do a dash attack. Other than that
    though, they aren't that tough. Take out two of them and continue to the next
    room. You will have to face two more Werewolfs here and a Harpy.
     
     After killing them head to the left. You'll see a chance for you to head up.
    Go ahead and head up and to the right. There's a grapple point here so we
    can't explore TOO much, but we can air-dash to the right for the [_WEREWOLF
    BESTIARY CARD_].
    
     Once you have it head to the next area through the doors to the far left.
    
     
      COURTYARD
     ŻŻŻŻŻŻŻŻŻŻŻ
     
     This area looks really cool, but there's nothing to do here. Just keep
    heading left to head to the next area.
     
     
      LIBRARY
     ŻŻŻŻŻŻŻŻŻ
     
     Head onward. There's an interesting ghostly creature in the background.
    Soon you'll see a path choice. If you head up the stairs you won't be able
    to do anything, so go under into the main library area.
    
     Here you can explore to the far right to find more grapple points we can't
    do anything with. Instead, go interact with the center book stand to start a
    pitched battle.
    
     Here you'll have to face a new enemy: the Magic Book. This thing will summon
    Werewolves with its magic. It can also siphon life from you. It's recommended
    to focus your attacks on them. Rising Strike is EXCELLENT here to keep the
    Werewolves busy while damaging the book. Once you take out one wave another
    will come in, with more books in the mix. Keep focusing on the books (they do
    fall easily when focused on) and soon the fight will be over. A scene will
    occur afterward showing a path opening up.
    
    
     Head back and heal up, then take the stairs. Kill the stupid little Hunchback
    up here and inspect the [_KNIGHT_] nearby. After that, head up the nearby
    ledges to the right and you'll come to a new room. Break the barrels and use
    the stand in here as the Shrouded Figure looks onward. This will make the
    statue on the right move and open up a new exit to a courtyard.
     
     
      COURTYARD
     ŻŻŻŻŻŻŻŻŻŻŻ
     
     Use the Health Font here and break the barrels. Continue on towards the
    light (notice the sets of clothing on the wall) and head up to the pedestal,
    using R when you can. This will initiate a boss fight.
    
     
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                 Necromancer                  - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: I guess we couldn't get the Combat Cross THAT     |
     |   easy. The necromancer is going to have us work for it! This fight is   |
     |   another good test of your abilities, but it does have some quirks to   |
     |   it. For example, if you try and use your Belnades Spirit magic, the    |
     |   Necromancer will actually make fun of you for relying on a woman to    |
     |   help you and then he will TRAP her in his staff! Wha..!?!?!            |
     |                                                                          |
     |   Other than that he is pretty predictable, but not exactly "easy". He   |
     |   has a few attacks, such as summoning minions and making acid rain out  |
     |   of the sky: these types of attacks make you focus on additional        |
     |   hazards while battling, which is what makes this fight dangerous.      |
     |                                                                          |
     |   Check out his attacks below and rely on your smarts and hazard         |
     |   management to make it through. At two points in the fight you will     |
     |   force the Necromancer down to the ground. When this happens, the       |
     |   Necromancer will make protective rings circle him as he tries to       |
     |   recover. These rings all have holes in them, turning this portion of   |
     |   the fight into a waiting-game challenge. The first time you'll need to |
     |   time two rings and dash through them when the gaps line up. The second |
     |   time this happens is right at the end of the fight and will have three |
     |   rings. Wait for the gaps to line up, rush in, and grab the Necromancer |
     |   to end the fight!                                                      |
     |                                                                          |
     | - Minion Summoning: This is kinda what Necromancers do... Throughout     |
     |   the fight he will summon Skeletons and Zombies, usually one on each    |
     |   side of you. Take them out when you can, but don't waste a chance to   |
     |   do some major damage to the Necromancer when you can.                  |
     |                                                                          |
     | - Scythe Attacks: The Necromancer's basic attack: Swinging his scythe    |
     |   at you. When he's got enough room (which he usually does), he will     |
     |   do two swings in a row: one overhead one followed by a swing upward.   |
     |   If he doesn't have enough room he may only do the first attack and     |
     |   forget about the second. These are of course unblockable.              |
     |                                                                          |
     | - Scythe Throw: This attack is a great chance to lay into the boss.      |
     |   It's also a fairly standard Castlevania Death/Necromancer attack: he   |
     |   will throw the scythe and make it travel in a circle. This means you   |
     |   can often dodge it and attack while the scythe finishes its trip and   |
     |   the Necromancer just floats there.                                     |
     |                                                                          |
     | - Acid Drops: Another hazard attack. He will make blobs of acid slowly   |
     |   fall from the sky. These travel slowly downward across the entire      |
     |   screen, so get between two of them ASAP and wait for them to pass to   |
     |   remain safe.                                                           |
     |                                                                          |
     | - Blade Gauntlet: Near the end of the fight, when the Necromancer        |
     |   senses that he's about to lose, he will teleport to the far side of    |
     |   the area and start to make blades come at you. These are either high   |
     |   or low, so you can either dodge or jump them. You'll need to make      |
     |   your way to the Necromancer and get some hits in before he teleports   |
     |   again and starts another Blade Gauntlet attack.                        |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     
     
     After the fight is over, the Combat Cross will finally be ours!
    
    
     YOU HAVE RECOVERED TREVOR BELMONT'S COMBAT CROSS!
     
     NOW YOU HAVE THE ABILITY TO GRAB ENEMIES FROM DISTANCE AND USE
     SWING AND RAPPEL POINTS.
     
     
     Very nice! Here's the item description:
     
     
       COMBAT CROSS: The remains of a weapon originally created by Rinaldo
                     Gandolfi.
                     
                     Although it retains some of its original power, years of
                     use have worn its magic metal, so much of its legendary
                     offensive capabilities have been lost.
                     
                     However, the intricate shape of the links enable Simon to
                     grab enemies from a distance and swing from many places in
                     the environment.
     
    
     So we can finally use all of those GRAPPLE POINTS. Very nice. In fact, we
    have no choice but to try it out now. Head to the left and use the Grapple
    point with the 'R' Button.
    
     ANALOG STICK TO MOVE UP AND DOWN
     
     B TO SWING
     
     R TO RELEASE
     
     Use the combat cross to climb back into the window, then head left back into
    the Library when you can.
    
    
      LIBRARY
     ŻŻŻŻŻŻŻŻŻ
    
     Out here another rappel point will be zoomed in on along with some more
    instructions:
    
     PRESS R TO GRIP THE SWING POINT.
     
     HOLD ANALOG STICK DOWN TO STOP AND DESCEND.
     
     HOLD ANALOG STICK UP TO ASCEND.
     
     PRESS B TO RESUME SWINGING.
     
     PRESS R TO RELEASE.
     
     You CAN let go of 'R' as you swing to the left to find a ledge over here,
    along with a door we can't open, so you may as well just rappel downward
    onto the ledge and use the lever. This will open the way forward.
    
    
     HOWEVER! Now that we have the Combat Cross he wave quite a few items we
    can now find and claim. The below section is entirely optional, but it is
    HIGHLY recommended as you can gain a lot of health, magic and ammo increases
    as well as (likely) level up at least once on this trip. PLUS, we will be
    gaining a new SPIRIT MAGIC, so you should REALLY just follow the guide.
    
     Let's start our journey by exploring this room a bit. Drop down to the
    floor (where you'll likely fight some Magic Books), kill them and go right.
    Head under the stairs and then head up them. Continue right and use the
    Grapple Point to continue to the upper right. Follow this path and you will
    find a [_KNIGHT_].
    
     Head back to the main room and head to the left. You'll find a huge cat
    statue here. Move it to the right a bit and stand on it, the use the Grapple
    Point to head up. Up here, interact with the book to see some words:
    
     "Hidden, of, three, routes, the, same, books, number, open."
     
     
     Hidden routes, eh? Fun. You'll have unlocked a passage in the Library.
    
    
    ==============================================================================
                                 FINDING MORE POWER     
    ==================================================================[MoF 1-2]===
    
    
    (-NOTE-) The path through this backtracking section may not be the best
             given my lack of experience with the game. If you know a better
             way go ahead and email me!
    
     
     OK, now let's start our backtracking journey proper. Go behind the statue
    and you'll find a path downward. Use the Rappel Point and head down, jumping
    off the wall with B to make your way to the right. This leads to the Castle
    Hall.
    
    
      CASTLE HALL
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Head to the ledge and drop off, then go down all the way. Now head to the
    left and go under the crushed doorway. You can break the barrels to uncover
    the [_KNIGHT_] hidden here.
    
     After that, head to the right and use the swing points so you can grab the
    [_SCAVENS BESTIARY CARD_]. Easy. Head all the way down now. This room (area)
    is full of Scavens and Flying Scavens. There's some Magic and Health Fonts
    as well, if you need them.
    
     We have another choice here: take the elevator on the right down to the
    Guards Room or the left path to the Deadly Waterfalls. The Waterfalls is the
    boring path so let's do it first...
    
    
      DEADLY WATERFALLS
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Head down to the elevator and continue outside. Use the ledges to head
    further down and kill some Zombies. Cross the green river. There's a Knight
    nearby that we still can't get (yet). Keep heading left and head left past
    the pit heading down. You'll find a Grapple Point over here. Use it to get
    higher up and travel across the top of the screen to the right. You'll find
    your way to the [_KNIGHT_] from earlier, but you'll have to kill a harpy as
    well.
    
    
     Go back and head down now. As you head to the right you'll see a Swing
    Point to the upper right. Use it and you'll reach another [_KNIGHT_] with
    an interesting note. Keep following the upper path to the right using the
    Swing Points. You'll have to kill some Mermen but you'll eventually come to
    a chest with a [_HEALTH INCREASE_].
    
     Head down and take the left exit to the Forgotten Caves now.
    
    
      FORGOTTEN CAVES
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Head left under the Deadly Waterfall and keep going left (remember that
    going up is where you got the Belnades magic). You'll see a Swing Point here
    that you can use to grab the [_MERMEN BESTIARY CARD_]. Use them to grab it
    and head to the upper left.
    
     To the left is a path leading further up with a Rappel Point. Use it to head
    up and reach the chest for an [_AMMO INCREASE_]. Grab it and head back down.
    Head to the right again and drop down below (you'll likely fight some more
    Mermen). After that, head to the left for another Grapple Point. Use it to
    get up and examine a [_KNIGHT_]. There's some barrels too, I suppose.
     
     
     Head down and exit the Southwest exit to Castle's Outer Wall.
     
    
      CASTLE'S OUTER WALL
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Continue back-tracking until you get to the knight who died from the fall
    (he's up above the water area). Use your Combat Cross to get up to the upper
    right and open the chest for an [_AMMO INCREASE_]. 
    
     With that item in hand, head all the way back to the Castle Hall. Yes, yes
    I KNOW it is a long way back, but we have no choice here, ok? Head back and
    then take the right elevator down to the Guards Room.
    
     
      GUARDS ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Here you can take the upper path to the Kitchen or the lower path to
    the Cells. But first, head to the elevator to the far left of the area.
    Don't take it. Instead, to the right of it (and above it...) is a Grapple
    Point. Use it to get up there and you'll see a Swing Point to your right.
    Use that to reach the chest to the right for an [_AMMO INCREASE_].
    
     Now let's take the path to the Cells.
    
    
      CELLS
     ŻŻŻŻŻŻŻ
    
     In the middle area use the Grapple Point to get higher up to the right.
    There's another laser here you can use Belnades magic to get past it. There
    is a Magic Font in here and a chest with a [_MAGIC INCREASE_]. Very nice!
    
     Now let's make our way to the Inner Cells.
    
    
      INNER CELLS
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Head left and use the Box to get over the wall. Once you do you can use the
    nearby Grapple Point on the right to make your way to the floating figure!
    
     As you may have guessed, this is the Spirit of Schneider. You'll get to see
    a cool scene of Belnades calming him and inviting him to join Simon. Cool!
    
    
       SPIRIT OF SCHNEIDER: An ancient oath sworn by a most noble knight to defeat
                            evil provides a powerful comrade in arms to the valiant
                            and brave.
                            
                            Michael Gelhart Schneider swore an oath and now fights
                            by your side in spirit form.
                            
                            Armed with a devastating magic crossbow, always loaded
                            with bolts, he will remain at the service of his allies
                            and will not rest until his final mission has been
                            fulfilled.
                            
                            
     Go ahead and try him out by tapping his icon or by pressing the right
    directional button, then use the lever here. You'll have to jam on the 'B'
    button to open it, but Schneider is more than capable of protecting you!
    
    
     From here use the Grapple Point by the gap and head down. Jump over to the
    right and kill the Skeleton. To the right grab the barrels if you wish and
    head down. To the left is a steam trap. You can roll over near it to grab
    the [_SKELETON WARRIOR BESTIARY CARD_] when the steam stops. Neat.
    
     Next head to the right. This path leads to some steam trap dodging which
    is honestly just basic timing. There is a skeleton to kill along the way.
    At the end of the path is a chest with a [_HEALTH INCREASE_] in it. Very
    nice.
    
    
     Let's head all the way back up to the starting area (where you lowered
    yourself into the gap) and head right now. You'll end up having to fight
    some Harpy enemies. Head right to a LARGE gap. There's a Swing Point here.
    Go ahead and grab it, but STOP swinging and descend straight down. Let go
    when you can see the land to drop to a chest for a [_MAGIC INCREASE_]. To
    get out of here head to the left (under the earth - watch out for the hand
    that will come out as you pass underneath) and head up. You'll find a lever
    here that will take you back to the Harpy room.
    
     After that head to the left again and now use the Swing Point to cross the
    large gap. Use the elevator you find and the Magic Font if needed. Beyond
    here will be a bunch of Zombies. Kill them and continue on to a split in the
    path where you can head up or down.
    
     Head DOWN first. You'll be able to use a Grapple Point here. There's a steam
    trap here as well. You can use B to jump off the wall and jump over to the
    left where you can find a [_KNIGHT_]. Head back up after investigating him.
    
     The upper path leads you to a few big rooms with Skeletons and Harpies in
    them and, eventually, a weird-looking demon face you can interact with. This
    thing is a TELEPORTER and will take you back to the LIBRARY if you wish. To
    the right is another Swing Point and an exit to the KITCHEN. I recommend
    taking the exit to the Kitchen.
    
    
      KITCHEN
     ŻŻŻŻŻŻŻŻŻ
    
     Here you can grab the [_HUNCHBACK BESTIARY CARD_] and use the lever to
    open the door for good. That's all that there is to do in here. Our other
    options here are the upper path, which leads to the Theatre, or the lower
    path that leads to the Vertical Prison. Let's head to the Vertical Prison
    now.
    
    
      VERTICAL PRISON
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Here head right and use the lower Grapple Point to head down. Jump over to
    the middle cell, then jump down to the lower right cell. Here you can use the
    middle Swing Point to get over to the left. Use the Grapple Point to the upper
    left now and head up.
    
     This path leads to some Skeleton Warriors so take them out and head up using
    the next Grapple Point to find a chest with a [_HEALTH INCREASE_].
    
     Now that we have that goodie, make your way back to the Kitchen. It's a bit
    of a pain climbing back up but it's very do-able.
    
    
      KITCHEN
     ŻŻŻŻŻŻŻŻŻ
    
     This time let's head to the upper right and head to the Theatre.
    
     
      THEATRE
     ŻŻŻŻŻŻŻŻŻ
     
     In here, head back to the theatre area (far left) and use the Grapple Point
    that you saw the figure that helped you out use earlier. This leads to an
    area with a BOX that you can use to get higher to a chest, which holds a
    [_MAGIC INCREASE_].
    
     Now let's head to the Terrace.
     
     
      TERRACE
     ŻŻŻŻŻŻŻŻŻ
    
     Head to the Ballroom. There's nothing else to do...
     
     
      BALLROOM
     ŻŻŻŻŻŻŻŻŻŻ
    
     In here, fight your way to the door on the far left but DO NOT go through
    it. Head up instead and head to the right. We can now grapple our way across
    the top of this area. At the far end on the right is a chest, with another
    [_AMMO INCREASE_] in it.
    
    
     And with that we're all done! See, you picked up a LOT of items! Time to
    head back to the Library! And don't worry, the doors to and from the
    Courtyard and now wide open (so just head left until you get to the Library).
    
    
    ==============================================================================
                                 THE FAMILY BUSINESS     
    ==================================================================[MoF 1-3]===
    
    
      LIBRARY
     ŻŻŻŻŻŻŻŻŻ
    
     Man, all that running around is WORK! Sheesh!
     
     With the actions we did earlier (Pulled the lever, inspected the book stand),
    the door to the upper left will be open. Use the top Swing Point to get over
    there. Kill the Hunchback you find and go up the stairs for some barrels and
    the [_NECROMANCER BESTIARY CARD_].
    
     Go back down and head left. Climb up the ledges on the right. Once you get
    to the top you can check out the [_KNIGHT_] to the left. 
    
     Head to the right now to find some unique-looking monster booths. As you
    probably know since we went and collected things earlier, these things are
    actually TELEPORTER DEVICES. Let's use them!
    
    
     The left one sends us to the Inner Cells.
     
     
      INNER CELLS
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Once you arrive, use the lever on the right to open the door. You can kill
    some Zombies here if you wish. To the left are some barrels and a [_KNIGHT_].
    Head back now.
    
    
      LIBRARY
     ŻŻŻŻŻŻŻŻŻ
    
     The middle teleporter also leads to the Inner Cells but we've used it (or
    seen it at least) before. Use the right one now.
    
    
      FORGOTTEN CAVES
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Here use the lever to open the way into this room and then go interact
    with the [_KNIGHT_] nearby. Awesome. Go ahead and head back now.
    
     
      LIBRARY
     ŻŻŻŻŻŻŻŻŻ
     
     Time to continue on. Use the Magic Font if needed and continue on. There
    will be a Grapple Point above you. Use it to find a room tucked away.
    Read the book stand here:
     
     "Reward, will, word, have, every, great, reads, whoever, a."
     
     Ok... after reading it, some Magic Books and some Werewolves will attack.
    There will be two waves of them. Take them out. Don't forget to examine the
    [_KNIGHT_] on the far right.
     
    
     Let's continue on. Head back to the staircase and enter the next room on
    the left. Here you'll fight more Magic Books, Werewolves and even some
    annoying Hunchbacks. Kill them all to make some Swing Points appear.
    
     Use the Swing Points and get to the upper left area. Use the Health Font
    here if you wish and dodge under the opening so you can continue left. At
    the ledge, hang off and drop down for the [_MAGIC BOOK BESTIARY CARD_].
    Climb back up and head up the roof. You'll find another crack to squeeze
    through and a big room with a book stand:
    
     "Worthy, you, have, of taking, be, treasure, my, proven, to."
     
     Once you are done reading it, the door above will open. Make your way up
    there to a [_MAGIC INCREASE_] in a chest, then head back. You'll have to
    fight some Magic Books and Hunchbacks here. Fun.
    
     Head back down and inside the Library again to the Grapple Point room.
    Take the upper right path this time to an attic. To the left will be some
    barrels and Hunchbacks. Head right to head to a new area.
     
     
      TOY MAKER'S FUNFAIR
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     OK... A weird name for an area of the castle...
     
     Head forward and before the weird doorway you'll have to fight a few
    waves of Magic Books and Werewolves. Very easy stuff. Head forward through
    the door to see the Funfair. Use the Health Font and continue past the
    Shrouded Figure onto the carosel.
    
    
     Here a scene will take place. You'll need to avoid damage for a time as
    the carosel runs. The objects here come in three heights: High (which you can
    just run under), Medium (which you can roll under) and Low (which you can jump
    over). No biggie. For fun, can you name all the monsters that are trying to
    hurt you? They are all enemies from previous games in the series!
    
     After a scene you'll have to do some more dodging. Keep on staying alive
    and soon you'll see an animated cut-scene. Very cool! Hmm, wonder who THAT
    is! Hehe...
    
    
     After the scene, go back and fill up your health if you wish and move on.
    Push the box to the right to head further up. Use the Grapple Point to get
    on the carosel and head to the left and head further up. Go past the elevator
    here and push the box to the left. Use it to find the chest up above you for
    a [_HEALTH INCREASE_]. Go back down and take the elevator up now.
    
    
      MAIN TOWER OUTSIDE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Use the platform here to head upward. Note that this is a counter-weight
    system and you can even stand on the counter weight to make the platform go
    up. Good to know.
    
     Use the Magic Font if you wish and activate your SCHNEIDER magic, then use
    the next platform. Schneider will protect you as you go up, which is good
    because without him you will fall to your death.
    
     Head to the right and follow the ledges to get to the next platform. This
    one will fall fast, so you must quickly jump to the counter weight and then
    to the ledge beyond that (a controlled air-dash isn't a bad idea). You'll soon
    meet up with the dragon-thing that tried to kill us earlier. He is easy enough
    to scare off: just use an Axe or Schneider and some whipping. Easy.
    
     Continue on to the next platform. As you make this one go up look off to the
    left and you'll notice a Knight over there. Once you get to the top jump off
    to where the counter-weight is and then over to the left for the [_KNIGHT_].
    
     
     Head back up again and follow he ledges upward. You'll need to move a box
    to the left soon so you can continue (use the Magic Font). Use the rope to
    continue. Soon the dragon thing will show up again. Equip Belnades Magic and
    continue on, heading ever upward using the planks and Rappel Points. At the
    top you'll have to fight the dragon thing again. Use axes (there are barrels
    nearby) and Schneider. You'll be able to grab him here, so do so when you can
    to end him.
    
     Climb up again and use the Health and Magic Fonts before climbing up the
    door. Use 'B' to crash through the window.
    
     
      ????
     ŻŻŻŻŻŻ
     
     Here a short scene will occur. Move forward and watch the scenes. Jam on
    the 'B' button when you can. We'll soon be in a boss fight!
    
     
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                   Succubus                   - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Revenge doesn't stop for pleasure... especially   |
     |   if that pleasure is trying to kill you! The Succubus likes to float    |
     |   like the Necromancer. The first part of the fight is just it shooting  |
     |   shots at you and trying to whirlwind charge you (with a rare barrier   |
     |   sphere thrown in). Keep attacking and soon she'll go consume the first |
     |   woman she was with. Oh, great...                                       |
     |                                                                          |
     |   She'll sport a forcefield now, which requires breaking. Keep at it     |
     |   and soon the forcefield will be damaged enough for you to grab it.     |
     |   Do so and then you can continue attacking her. Keep at it and soon     |
     |   she will try to consort with her slaves again. You can use your grab   |
     |   and 'Y' button here to make her stop! Keep on fighting while keeping   |
     |   her away from her slaves and soon you'll see a longer scene where she  |
     |   joins THREE of them.                                                   |
     |                                                                          |
     |   Soon she will make it appear like there are three of them fighting     |
     |   you, each in their own forcefield. You'll need to find the right one   |
     |   and attack. You'll know you got the right one when the forcefield      |
     |   turns red. When it starts glowing, GRAB IT and continue attacking      |
     |   like normal until you deplete all her health. Once that is done and    |
     |   the view changes, head right and grab her on the ground to finish the  |
     |   boss fight off.                                                        |
     |                                                                          |
     | - Magic Shots: Her basic ranged attack: she'll shoot magical shots at    |
     |   you. She does three of these in a row. Some basic dodging will keep    |
     |   you safe, don't worry.                                                 |
     |                                                                          |
     | - Whirlwind Charge: A fast attack, the Succubus will charge up and shoot |
     |   herself at you while spinning like a whirlwind. This attack has some   |
     |   range on it, but if you wished you could outrun/outdash it. Of course  |
     |   you want to be close so dash out of the way at the last second and     |
     |   counterattack immediately.                                             |
     |                                                                          |
     | - Barrier Burst: This attack is a bit rare (at least in phase 1), but    |
     |   if you stay too close to her for awhile she'll make a barrier appear   |
     |   and shoot it out at you. Just dash away and you should be safe. She    |
     |   will use this much more after her forcefield breaks.                   |
     |                                                                          |
     | - Shockwaves: Once she has her forcefield up, she'll start doing this    |
     |   attack. This is actually a welcome sight. She'll throw a wave of       |
     |   energy down and shockwaves will travel to the left and right. Jump     |
     |   over them and resume the whipping! Easy!                               |
     |                                                                          |
     | - Teleport Kiss: After breaking up her second consort kiss, she will     |
     |   start to occasionally teleport over you and try to grab you. You can   |
     |   see this coming a mile away as she glows blue before teleporting. If   |
     |   she DOES grab you, just jam on the 'B' button to push her away. You    |
     |   will lose health slowly until you push her away.                       |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     
     
     After the fight watch the very entertaining scenes. Soon, we will switch
    over to none other than Alucard...
     
    
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-.. 
    O==<                           ACT II: ALUCARD                            >==O
        ``-.__________________________________________________[MoF-ALU]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
            
     Watch the scenes as Alucard laments his condition...
     
     
    ==============================================================================
                                 A LONG NIGHT'S REST  
    ==================================================================[MoF 2-1]===
     
     
      MIRROR OF FATE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     We'll have control soon. Let's check out our inventory. Alucard's weapon
    is called the Dark Pain. Heh.
    
    
       DARK PAIN: The dark version of the Combat Cross used by the Brotherhood
                  Elite. Created by the Toy Maker, brightest pupil of Gandolfi.
                  
                  This parody is the result of decades of research with a metal
                  extracted directly from the shadow plane.
                  
                  The weapon is extremely hard and perversely sharp and its full
                  power is awakened only when wielded by a creature of the night.
                  
                  
     Head to the right to find a dead [_KNIGHT_]. The scroll is very prophetic.
    After that, head left out of the room and all the way to the next area.
    
    
      BELFRY
     ŻŻŻŻŻŻŻŻ
    
     Head to the left and refrain from heading upward when you can. Instead,
    stick to the ground floor and go as far as you can to find a [_KNIGHT_] on
    the floor. Poor guy. Magic, you say?
    
     Try to head back and two Gargoyles will attack. Watch out for their fire
    breath and try to get them with the end of your whip and you'll be ok. Head
    back and head up now. Kill the Skeleton Warrior here and keep heading up,
    using the Grapple Point when you can. Nice to know that Alucard can already
    Grapple, no?
    
     Head up and examine the [_KNIGHT_] when you can. Continue on to the right
    and kill the Skeleton Warrior you find. Head down when you can. If you want
    you can drop and destroy some barrels but its not like that can help us right
    now. Head up the right side and down when you can until you can use the Swing
    Point and swing to the right. Head down again and Rappel down further until
    you can jump off and swing to the left, which takes us out of this area.
    
     
      TOWERS' LINK
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     No map for this area... foreboding...
     
     
     Continue on until you see a scene. This large half-mechanical creature is
    the Daemon Lord. You'll have to fight him here. Sounds like you have some
    history.
    
    
     Despite the boss health bar showing up, you're not going to win this
    fight. He corners you to the right and doesn't let up. You can dodge the
    tail flop attack, but that's it. You'll die soon enough...
     
     
     When you do, you'll get burned a bit and will fall down to the lake below.
    You will see Simon as you do so, which should place what time you are at
    right now.
    
    
     Once you hit the water you will learn that Alucard doesn't need to worry
    about his oxygen supply. Makes sense. Swim straight down until you see a
    [_KNIGHT_]. Once you examine him, follow the lake's bottom and head left.
    You'll soon come to a scroll for a [_SUCCUBUS BESTIARY CARD_].
    
    
     That's all there is in this area, so explore and fill out the map if you
    wish and then make your way to the lower right to continue.
     
    
      ABANDONED MINE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Swim right and up until you can get out of the water. Use the Health Font
    here if you wish and continue on until a scene takes place.
    
    
     YOU HAVE OBTAINED THE BAT PROJECTILE.
     
     SELECT IT WITH THE UP DIRECTIONAL BUTTON.
     
     PRESS 'A' TO USE THEM AGAINST AN ENEMY.
     
     PRESS AND HOLD 'A' TO CHARGE THEN RELEASE FOR A MORE DEVASTATING ATTACK.
     
     
     And of course their item description:
     
     
       BAT PROJECTILE: Alucard exercises a strange influence over the castle's
                       bats, which serve him when called upon.
                       
                       Upon the order of their master, they attack a target,
                       hitting it and confusing it for a few brief moments
                       giving their lord the upper hand.
                       
                       
     Let's try them out. Continue heading right until you run into a bunch of
    Harpy enemies. There's some barrels here too. Give your bats a try to see
    what they can do.
    
     After that, head right to the elevator and ride it down. Once you land,
    head to the left first to find some barrels and fight a new enemy: the
    Electric Merman. He attacks much like the Merman but has an additional
    in-place electruction move. Like's Blanka or something. Note that I will
    just be calling these things Merman or Mermen. I assume you can tell the
    difference for yourself!
    
     Take him out and move over to the right. Jump in the water. Down here you
    can find a dead [_KNIGHT_]. To the right, you can also find a [_MERMAN TADPOLE
    BESTIARY CARD_] to the far right. Neat. Head back and enter the elevator and
    ride it up.
     
     
     Head to the right now and use the Rappel Point. Drop down when you can to
    the platform. Here, drop down to the ground below (its safe, don't worry).
    Down here is a lever. Try to use it and you'll see more Mermen show up. They
    will knock you off the ladder and start a fight, so kill 6-7 of them until
    they've decided they've had enough. Charged Bat shots help when there is two
    of them at a time.
    
     Now let's go grab some goodies. Jump back on the left platform when it
    comes back down and wait for the right steam trap to stop so you can air
    dash to the right platform. From here, air dash to the land on the right
    for some barrels and a [_KNIGHT_]. Note the doors he talks about. Above us
    in one such door. Make a note of it and head back down to the ground floor.
    
     Use the lever now and head right, refilling your health over here and
    breaking the barrels. There's another place to jump in the water here.
    Jump in and swim down, going to your left until you find a [_KNIGHT_] by a
    platform. Note that there are Mermen Spawn in this lake, so we need to be
    careful as we explore.
    
     Once you've interacted with him you can finish exploring the lake (fill out
    the squares) if you wish, but make your way to the far right. You'll find a
    separate place to come out of the water with some ledges to grab. Head up
    and watch out for the steam and fireball traps. Once you get to solid ground
    kill the Harpies that show up. Jump in the cart after that and move it SLIGHTLY
    to the left, then stop. Below the left edge of the ground is a scroll we can
    fall and grab. Do so for the [_HARPY LEADER BESTIARY CARD_].
    
    
     Head back now and head back up. Use the mine cart to head onward. As you go
    Harpy enemies will fire arrows at you. You can manually stop the cart and
    kill them, just be sure to stay in the cart after jumping. There's two of
    them in total. Head to the far left and use the elevator you find.
    
     Up here head to the left and get past the fire traps (too easy). You'll
    need to fight some Harpy enemies here, between two fire traps, but it isn't
    too hard. Once they are dead note the mine carts above you (we can't get
    up there) and continue on to the left to the next area.
    
    
      KITCHEN
     ŻŻŻŻŻŻŻŻŻ
    
     We're not in the Kitchen like you'd think. We're out in the pipes. Head
    forward until you see a split, then jump over the path downward and to the
    left you'll find the [_ELECTRIC MERMAN BESTIARY CARD_]. Very nice. Head
    down now.
    
     The path to the right is blocked so head left. Speaking of Electric Mermen
    you will have to fight some coming up. Take them out and keep heading left.
    You'll be forced to head up soon, so head up and go to the right first to
    fight another Electric Merman. Kill him and check out the far right corner
    for another [_KNIGHT_] who is a big fan of "Brother Mario".
    
    
     Continue on down the path and you'll see a path upward that we can't take
    right now. Kill the Merman that shows up. Continue on and you'll see another
    split in the path. Either way is ok, but head down for a quicker path. Both
    paths lead to a pit with water at the bottom. To the left of the pit is an
    area we can't fully explore yet either, so keep it in mind.
    
     Head back to the pit and scale the left wall. Note the lever up on the
    chandalier. We can actually get to this if we try. What you need to do is
    jump toward it and air-dash and you should have just enough heignt to grab
    the ledge. Pull yourself up and hit the lever. The pit below will fill up
    with water now. Jump down and swim down to the room on the left, then  head
    up. You can now reach a chest with an [_AMMO INCREASE_] in it. Sweet. Once
    you have that, head back to the upper left pipe. Head forward and soon you
    will see a scene.
    
    
     YOU HAVE DISCOVERED THE MIST FORM.
     
     USE IT TO RECOVER LIFE.
     
     PRESS LEFT DIRECTIONAL BUTTON TO ACTIVATE IT NOW!
     
     
     Oh, cool, a new form. Try it out by passing through the Hunchbacks and
    you'll regain some health. Fight the Hunchbacks by either passing through
    them or air dashing over them. Do a grab attack if you can: it is just
    hilarious. You'll have to fight another wave of Hunchbacks after that but
    soon you'll fight them off.
    
     Here's the description of Mist Form:
     
     
       MIST FORM: With the right level of concentration, Alucard can divide his
                  body into millions of particles thus avoiding enemy attacks
                  and reinforcing his dodge ability.
                  
                  In this state, Alucard can absorb the life force of all
                  creatures and go through barred doors, opening areas of the
                  castle only available to the vampires of Dracula's Domain.
                  
                  
     Cool. You'll need to try it out soon to pass the barred door to the left.
    Get past it and you'll be on a staircase. If you head down, you can refill
    with a Magic Font, but you'll be forced to head up sooner or later.
    
     Head to the very top of the stairs when you can and enter the top right
    room. You'll fight another few waves of Hunchbacks here. Kill them all. To
    the far right is a [_KNIGHT_]. Poor guy.
    
     Head back to the stair case and head through the top left exit. Kill some
    more Hunchbacks. When you come to the path heading up, go left instead and
    you'll soon come to another [_KNIGHT_]. Ugh...
    
     Head back now and head up. Take the left hand side as the right is blocked.
    Keep heading up and you'll see a Beast Door on the right that we still can't
    interact with. Grr... Nothing to do but head left to the next new area.
     
     
      THEATRE
     ŻŻŻŻŻŻŻŻŻ
     
     We're now in a new area of the Theatre. Move forward and pull the wind block
    (weird that this thing even exists!) to the right so you can use it to get
    further up. Up here use the electric block (sigh...) and move it to the
    right so you can grab the weight, then to the left over the floor lever to
    open the way forward.
    
     Jump up and use the Health Font if needed. Use the weight block to get up
    higher. Push the fire block over underneath the hand and it will release the
    weight block. Push the weight block to the left and use it to jump higher. Up
    here push the wind block to the left under the pipe to open the door up ahead.
    
     Here you'll see a scene (Simon in the theatre), followed by an overview on
    the area Alucard is in. You'll get a message as well:
    
     USE THE HIGHLIGHTED BUTTON ON THE TOUCH SCREEN TO CHANGE THE VIEW.
     
     This button (which is flashing) will switch between zoomed out and zoomed
    in views. Fun. To your upper right is a Knight who offers clues, although it
    reduces your XP REWARD. However, as a dedicated FAQ writer, it is my duty to
    bring you these clues free of charge!
    
     Let's solve this thing first. I'll break this puzzle down into steps to
    make it easier on you (and me!) and I'll also list all of the clues down
    below the steps (In case you want to see what they say). Feel free to use
    as little or as much info as you need.
    
     A quick note though: the central lever will control the arms and can make
    boxes move from the lower level, to the middle level, to the upper level.
    We'll need to use it to move blocks around!
    
    
     o STEP 1: Move the WEIGHT box onto the bottom right platform and hit the
               center lever, getting it out of the way.
               
               
     o STEP 2: Move the FIRE box to the far right and burn the hand holding the
               AIR box over here, which will free it up. Push the FIRE box to the
               far right now.
               
               
     o STEP 3: Get the WEIGHT box back down and push it to the far left.
               
     
     o STEP 4: Push the AIR box to the far left. You can now use it to push
               yourself up and grab the ledge on the left. You can now access
               the upper area. Pull the MAGNETIC box onto the upper left plate
               so the hands can grab it.
               
               
     o STEP 5: Bring the MAGNETIC box down and move it off the bottom plate to
               the right a bit to get it out of the way. Now, move the WEIGHT box
               onto the bottom left plate and make it move up to the middle area.
               With that done, use the MAGNETIC box to move the WEIGHT box to the
               pressure plate to the right, opening a door to the air tube below.
               
    
     o STEP 6: Move the FIRE box to the bottom right plate and use the lever to
               get it up to the highest level you can. Now, go down below and pull
               the AIR box under the tube and you will solve this puzzle.
    
    
     And here are the CLUES, for the curious.
    
    
     CLUE 1: Burn the wooden boards to make the air box fall, push it to the
             opposite zone and then use it to reach the magnetic box.
             
     CLUE 2: Use the central lever to place the iron box on the left middle
             platform with the giant mechanical arms.
             
     CLUE 3: Move the magnetic box right below the iron box to attract
             it to the pressure plate.
             
     CLUE 4: Use the giant mechanical arms to raise the fire box to the top
             platform and place the air box under the central tube.
     
     
     After solving the puzzle, you'll see a scene.
     
     
    
    ==============================================================================
                                  TO SAVE A BELMONT    
    ==================================================================[MoF 2-2]===
     
     
      THEATRE
     ŻŻŻŻŻŻŻŻŻ
    
     After that, turn around and use the Swing Points to get back to the puzzle
    area. Next, drop down onto the stage itself (Simon is fast apparently and is
    already gone). To the left down here you can find a [_KNIGHT_]. What a scroll!
     
     
     Next you can head to the seating area to fight a bunch of puppets. Fun.
    Revenge for the poor knight. There's a Magic Font further on down here. You
    can also head through the lower exit down here to the Kitchen, which we should
    take a second to do.
     
     
      KITCHEN
     ŻŻŻŻŻŻŻŻŻ
     
     Go down the stairs and you can grab the [_WRAITH BESTIARY CARD_]. That's
    all we came for, so head back to the Theatre. 
     
     
      THEATRE
     ŻŻŻŻŻŻŻŻŻ
     
     Head back out to the seating area and fight if you wish, then head up and
    continue to the right. Up here the teleporter will be closed. Go figure.
    Further in destroy the Puppets that show up. There's a Health Font nearby so
    use it and head right to a new area.
    
    
      TERRACE
     ŻŻŻŻŻŻŻŻŻ
    
     Head to the right and reach the huge elevator. Note that you can explore
    further to the right as well, which we couldn't do earlier.
    
     Go back and ride the elevator up. You'll see a scene here! Time for a
    boss fight against a GIANT SCAVEN!
     
     
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                    Reaver                    - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Wow... I didn't even know they got that big! So,  |
     |   this fight is mostly difficult due to the area we are fighting in,     |
     |   which is the left portion of the Terrace section. Out here you have    |
     |   to be careful of getting cornered, but with enough pressure you can    |
     |   force the Scaven back! Still, its important to note that if you ARE    |
     |   cornered, Mist-Dashing through him is the best choice as you can't     |
     |   Air-Dash over him (small Scavens will bite at you otherwise).          |
     |                                                                          |
     |   Check out all of his moves below so you'll know what to expect. Also,  |
     |   at certain points in the fight the Reaver will stop fighting as the    |
     |   camera pans up to show a pipe.. or something. Anyway, you need to      |
     |   grab the pipe and pull on it to drop acidic water on the Reaver. The   |
     |   creature is actually healing rather quickly while you are doing this,  |
     |   but the acid will negate the healing and put you back into the fight.  |
     |                                                                          |
     |   When the Reaver heads up above you to do its seed bomb attack, just    |
     |   run back and forth and stay out of the way. You can't hurt it when it  |
     |   does this. At the end of the fight get ready for some QTE buttons.     |
     |   You'll have to jam on the 'Y' button and then when you get into the    |
     |   pipe, you'll alternate between 'Y' and 'X'. Hit them all to end the    |
     |   fight.                                                                 |
     |                                                                          |
     | - Bite Attack: The Reaver's basic attack: he'll snap at you. He can do   |
     |   this up to three times in a row, even if you are cornered (which is    |
     |   what makes this dangerous). Watch the range on this attack as it can   |
     |   be dangerous!                                                          |
     |                                                                          |
     | - Scaven Summon: Yep, the Giant Reaver can make smaller Scavens appear.  |
     |   They are stronger than the Scavens you've encountered before but       |
     |   aren't really a threat. They can fill up your magic a bit at least,    |
     |   which is what they are good for.                                       |
     |                                                                          |
     | - Tail Swipe: The Reaver will rear back a bit and lift his "tail" up,    |
     |   which is your sign to get ready for this attack. He'll swipe his tail  |
     |   at you. You can jump over it or dash back out of range. I like to      |
     |   dash out of range and back in, then resume whipping.                   |
     |                                                                          |
     | - Seed Bombs: I'm... I'm not sure what the Reaver throws at you that     |
     |   blows up, and I'm not sure I want to know. Let's just call these seed  |
     |   bombs. He'll throw them at you and a few seconds later they will blow  |
     |   up. When he's down below with you, there's usually a space between     |
     |   the first and second seeds. When he goes up above you and starts his   |
     |   "Seed Bomb Shower", it is best to run back and forth and avoid all of  |
     |   the bombs completely.                                                  |
     |                                                                          |
     | - Bone Burp: At times when you are rather close, the Reaver will burp    |
     |   up bones and spit them at you. Ugh! It's best to jump up and dash      |
     |   away when you see this. This is a pretty cool looking attack.          |
     |                                                                          |
     | - Hungry Charge: At one point in the fight the Reaver will straight-up   |
     |   eat you. It's simple to get out by jamming the 'B' button, but after   |
     |   that he can use this charge attack at any time. He'll basically run    |
     |   across the room trying to eat you up. If he catches you he'll eat you  |
     |   again. You can either just run away or you can throw a Bat Projectile  |
     |   at him to stop the charge early.                                       |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     
     
     After the fight and the QTE button presses you will gain a new ability:
     
     
     YOU HAVE OBTAINED THE SHADOW CLAWS.
     
     USE THEM TO CLIMB WALLS.
     
     
     Good stuff. You know he only got those from the Reaver's blood, right?
     
     
       SHADOW CLAWS: When the infected blood of the Reaver spreads through
                     Alucard's veins, claws grew out of the tips of his fingers.
                     
                     With them, he can descend slowly down chasms and climb
                     steep vertical slopes.
                     
                     
     With our new power we can continue on. Use it to head up the path the
    elevator was supposed to go. At the top right is the [_REAVER BESTIARY CARD_],
    so be sure to grab it and head left to the next area.
     
    
      CLOCK ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Head forward into the area and hit the lever. Nothing else to do. Head
    through the door and you'll see the large clock in this area. There's a
    Beast Door above you to the right as well.
    
     Go ahead and interact with the center object. You'll see a scene here
    (that's rather cool) and soon you'll have a new power:
    
    
     YOU HAVE DISCOVERED THE WOLF FORM.
     
     ACTIVATE IT WITH THE RIGHT DIRECTIONAL BUTTON TO INFLICT MORE DAMAGE
    TO ENEMIES WITH YOUR ATTACK.
    
     YOU CAN ALSO USE THE WOLF FORM TO OPEN CERTAIN DOORS.
     
     
     We can now break all of those Beast Doors we've been finding, as the
    item description will tell you:
    
    
       WOLF FORM: Fed by an inner rage, Alucard can unleash the beast within
                  when fighting his enemies.
                  
                  In this state, Alucard increases his combat strength
                  substantially and gains the ability to destroy doors marked
                  with the face of the wolf.
                  
                  
     We can't do anything with these electric platforms (the game itself will
    tell you to come back later if you try) so go ahead and try out your new
    Wolf Form on the Beast Door to the upper right to tear it down.
    
     Beyond it is a [_KNIGHT_]. He'll basically tell you how to get past the
    electricity but it's still not in our ability pool for now. Head onward and
    use the Swing Point and the Health Font, the continue on to the next area.
    
    
      TOYS ASSEMBLY LINE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Head forward and get ready for a fight. You'll face a few waves of Puppets
    along with some Magic Books. Kill them all! Mwahaha!
    
     Head to the far right to find an elevator that you can use to continue.
    There's nothing to do to the left, so head right. You'll see a moving platform
    here that you can ride. Follow the lower level (use the Health Font if you
    wish) and dash over the Gear Pit. You'll find a [_KNIGHT_] down here. Examine
    him and head back to the moving platform.
    
    
     Go up this time. Before moving onto the next grate platform, check out the
    electric barrier to the right. It turns off and on regularly. The grate will
    also drop you if you stand on it, so wait until the electricity goes out and
    quickly dash through it. Next you'll have to get past another electric barrier
    but you can choose either the upper or lower one as it really doesn't matter.
    
     Beyond that is a wall-climbing area with a horizontal electricity strip,
    meaning we have to time this well to not get him. Watch the electricity and
    jump when its about to go out to quickly get past it. Jump into the alcove on
    the right you find. Up above is another electric current, so time this one
    as well to get further up.
    
    
     You'll see a Beast Door to the right. Break it open. There's three steam
    traps in a row here but you can move past them sequentially easily enough.
    Get past them to find a chest with a [_HEALTH INCREASE_] and head back.
    
    
     Now let's head to the left and get on the moving platform. Wait for it to go
    down and jump down to the lower right. Pull the box to the left and you can
    then reach the chest for a [_MAGIC INCREASE_].
    
     Head back to the platform and look to the left. The ground here will put
    up an electric current from time to time. Wait until it drops and get past
    it (or, even better, air dash over it right before it drops). The platform
    beyond it will try to drop you, so get to the left. Two electric barriers
    will try to stop you here, but after the right one drops you can easily dash
    through.
    
     Beyond that is a wall climb area with a steam trap. Get past it and head up.
    Head to the right and note the steam trap. Drop down there for a [_KNIGHT_].
    He has an interesting scroll about the Puppets. Head up now and continue on
    to the right, following the upper path. The two grates here will drop you if
    you let them. To the far right is a Grapple Point. Use it to climb up and
    press 'B' when you can and head on to the new area.
    
    
      TOY MAKER'S WORKSHOP
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Head all the way to the right here and break the barrels you find. There
    is a [_KNIGHT_] here. Examine him and head left. Use the Rappel Point to
    get higher up and use the Health Font if you need it. To the left are even
    more barrels and a TON of electricity. Don't step in it. (Ok, so maybe I
    stepped in it once... or more times...).
    
     Anyway... let's head to the right and use the swing point to get on the
    structure. Above you is an electric trap. Wait for it to go out (ALL the way
    out) and jump up past it. Here you can go up or down. Head down first and
    jump to the platform. Hang off the right side and go down again. Now you will
    need to jump to the right AND air-dash to make it to the far right ledge.
    Over there, pull yourself up and head down on the right to make your way to
    a chest with a [_HEALTH INCREASE_].
    
     Head back now and head up the upper path this time. To the left is barrels
    and more electricity, so head right and examine/use the shrine you see. We
    will get a new sub-weapon!
    
    
     YOU HAVE OBTAINED THE STOPWATCH.
     
     SELECT IT WITH THE DOWN DIRECTIONAL BUTTON.
     
     PRESS 'A' TO USE IT TO SLOW DOWN ENEMIES AND TRAPS.
     
     PRESS AND HOLD 'A' TO INCREASE ITS EFFECT.
     
     
     Cool. We can get past those electric traps now! Here's the description of
    the item in your menu (Vampire Plasma!?!):
    
    
       STOPWATCH: Among the most demented inventions of the toy maker is the
                  stopwatch.
                  
                  Made with vampire plasma and powered by blood they release their
                  sinister magic when broken, slowing time in the immediate
                  vicinity.
                  
                  
     Nothing to do now but head down to the bottom floor. Head down there and
    you'll get into a fight with some Hunchbacks (their army versions) and some
    Magic Books. Kill them all and head left back to the previous area.
     
     
      TOYS ASSEMBLY LINE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     We're only passing through this area. Take the upper left path all the way
    to the beginning of the area. You will likely fight some Puppets and Magic
    Books here. Go back and heal if you must, then continue on to the left to
    the next area.
     
     
      CLOCK ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Head to the main room on the far left and you'll see a scene showing you
    your objective. We have to use the STOPWATCH to get up there (duh!). Head
    to the far left near the Magic Font and Barrels and use a charges Stopwatch.
    When you can, climb up the first platform and then the second. From here you
    can jump/dash to the left and nab the [_HUNCHBACK TROOP BESTIARY CARD_].
    Nice. Wait for the stopwatch effects to wear off and throw another one.
    
     This time head all the way up when the electricity disappears. At the top,
    examine the altar and you will see a scene:
    
     
     YOUR COMBAT CROSS HAS BEEN UPGRADED.
     
     NOW YOU CAN USE THE MAGNETIC RAIL SYSTEM!
     
     
     Cool. This ought to make life more mobile! This also gives us a new item
    description in our inventory for the "Improved Dark Pain". You guys know I
    love the item descriptions...
    
    
       IMPROVED DARK PAIN: Alucard cannot manifest the same level of power as his
                           father and so relies on a man made weapon created by one
                           of its greatest alchemists, yet it lacks certain
                           abilities still.
                           
                           Now however, with this improved version, Alucard can
                           grip onto magnetic rails that litter the castle and
                           lead to new places.
                           
                           
     Still now as powerful as ol' Dad. Oh well. Let's try out the new rail system!
    Use it on the LEFT rail first and follow it to the end. Break the barrels and
    open the chest for a [_MAGIC INCREASE_]. Nice. 
    
    
    (-NOTE-) The below section, we're going to go back to a couple of previous
             places to gather some upgrades. You MAY HAVE BEEN able to do this
             earlier, as I basically just discovered you could make it past the
             TERRACE room (you previously couldn't make it to the lower exit after
             the REAVER fight, but this may be an obstacle that is removed simply
             by exiting and leaving the room).
             
             
     OK, so like the note above says we're going to make a couple of detours and
    pick up a couple of upgrades. Nothing like getting more powerful! Make your way
    down to the bottom floor now and head out the lowest right exit to the Terrace.
    
    
      TERRACE
     ŻŻŻŻŻŻŻŻŻ
    
     Here simply head down and to the bottom left exit and continue on to the
    Theatre. You may fight a Harpy on the way.
    
    
      THEATRE
     ŻŻŻŻŻŻŻŻŻ
    
     Fight the Puppets in front of you and head left. Drop down to the main
    seating area and kill the Puppets to the left if you wish, but head to the
    right and take the exit here to the Kitchen.
    
    
      KITCHEN
     ŻŻŻŻŻŻŻŻŻ
    
     Our first upgrade is fairly close. Head down the stairs, under the rubble
    and jump the gap. Head up and to the left is a beast door. Use your Wolf Form
    to destroy it and claim them [_MAGIC INCREASE_] from the chest.
    
    
     The next treasure is out in the pipes section. Remember, there was a path
    upwards that we couldn't get up earlier? Well, with our Shadow Claws we
    finally can. Head back to the giant pit filled with water and take the upper
    right path. Jump over the next small gap and you'll reach the path heading
    up. Use the right ledge to get a head-start and jump up. To the right are
    some barrels while to the left is a [_LIFE INCREASE_]! Very nice!
    
     Next we need to head to the Abandoned Mine, which is the exit to your
    right. We got one more chest we can get!
    
    
      ABANDONED MINE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Now that we are in the Abandoned Mine, we have to head for the area that
    has the two vertical moving platforms. You remember it, right? It's near
    the middle of the map, left of the blank spot in the map. It's pretty easy
    to backtrack to. Once you are there (and kill the Electric Mermen), get on
    the left platform and air dash to the right one when the steam lets you.
    Ride it to the top and you'll see a Beast Door. You can use your Wolf Form
    to break it. Inside is an [_AMMO INCREASE_]. Nice.
    
    
     Now that we're done getting those upgrades, head back to the CLOCK ROOM.
    Yep, all the way back. Don't complain, you are stronger now!
    
    
      CLOCK ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Let's grab one more goodie really quick. Take the middle exit to the Toys
    Assembly Line. This won't take long.
    
    
      TOYS ASSEMBLY LINE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Here you can ride the nearby rail up to the top of the room. Up here you can
    jump past the steam traps with R. In the middle of the area you'll see a
    bestiary card. Fall down to grab [_MACABRE PUPPET UNLEASHED BESTIARY CARD_].
    Whew, that is a long-winded name. You will also need to fight some Puppets
    and Magic Books now that you dropped down. Kill them and head back to the
    Clock Room now.
    
    
      CLOCK ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Ok, let's make some forward progress. Use your Stopwatch to get past the
    electric platforms (I like taking the left path). And head to the upper right
    exit, which is the exit the game wants us to take.
    
    
      TOY MAKER'S WORKSHOP
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     We'll be in a new area of the Workshop now. 
    
     Head forward and grab the rail. Ride it up to the end and wait for a
    floating platform to come down. Get on it and ride to the bottom. Here you
    can take the lower, trap-ridden path or the top enemy-laden path. The bottom
    path is going to be used as an escape route in a bit so do yourself a favor
    and head up the top path.
    
     Head up using the sliding wall and you'll make your way to a room where
    you will take on more Puppets and Magic Books. Kill them all. After that
    head to the right where you'll see another moving platform. We're going to
    be a little tricky here.
    
     INSTEAD of taking the platform, hang off the right edge of the ground.
    Look down. Electricity. Fun. Now, to do what we're about to do, turn on your
    Mist Form. We're going to drop through the electricity (ouch) and AIR DASH to
    the left. Do this and you'll reach some solid ground. Use the Mist Form to
    get through the gate. You'll get some barrels and a chest with an [_AMMO
    INCREASE_]. Good stuff.
    
     To get out of this area, we'll have to take the bottom path. You'll have to
    Air Dash to the right (Mist Form makes this easy) and whip the Grapple point.
    Jump down to the platform and use the rail to continue left to the next
    platform. You can jump up to a ledge from here to get back to the enemy room.
    
    
     Now that we got that jump on the platform past the enemy room and head up to
    a rail. This rail leads you past some electricity traps (easy!) and to the
    section of the Workshop that we've been in before. Use the railing to head up
    and at the top head left. You'll see the Monster Transporter is open now. We
    can use this to go to the Theatre if we wanted, but we don't need to. Head to
    the left and use the rail to head to a brand new area.
    
    
      CAROUSEL'S ENGINE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Kill the hunchback squad here and head up the ledges. To the left is a
    beast door that you can tear down. This new path leads to a chest with a
    [_MAGIC INCREASE_]. Nice.
    
     Head back and jump on the rail to continue. Keep going and soon you'll
    see another scene. Simon dodging the Carousel danger. Alucard just sighs...
    
    
     Heh. We have another puzzle here. Gotta save Simon! Just like last time, I
    will list the steps to solve this thing down below. Below that will be the
    clues you can receive for this puzzle (the Clue Knight is just to your left).
    The clues pretty much give away what you have to do, by the way.
    
     What we need to do is direct the laser beam to the top of the screen, to
    the center of the carousel (to break the gear). Note that there's two
    different things we can do here: pull levers or move around sphere
    pedestals.
    
     There are two levers: one to the left and one to the right.
     
     There are five sphere pedestals. The lower one, two middle ones and two
    upper ones. 
    
    
     o STEP 1: Move the BOTTOM pedestal under the far right sphere. This will
               shoot the beam to the middle right pedestal and up to nothing.
               
               
     o STEP 2: Move the MIDDLE RIGHT pedestal to the far right. This will shoot
               the beam over to the far left.
               
               
     o STEP 3: Move the MIDDLE LEFT pedestal below the orb that is second from
               the left (the high-up one). This shoots the beam close to the
               gears, but you aren't done yet.
               
     
     o STEP 4: Head to the top and move the TOP LEFT pedestal so that it is
               underneath the far left orb (move it slightly to the left!). This
               will make the beam go down toward the far right.
               
               
     o STEP 5: Almost done! These last two steps are easy. For this step, just
               head to the left lever and use it.
               
    
     o STEP 6: Next, just head to the right lever and use it. This should do
               the trick!
    
    
     And here are the CLUES, for the curious.
    
    
     CLUE 1: Project the beam by moving the lower floor's deflector below the
             sphere on the far right.
             
     CLUE 2: Move the first floor's eastern deflector to the position below the
             far right sphere.
             
     CLUE 3: Move the first floor's western deflector to project the beam
             towards the central sphere.
             
     CLUE 4: Move the upper floor's western deflector below the left sphere and
             pull each lever once.
    
    
    
     You'll automatically see a scene once you are done.
     
    
    ==============================================================================
                                  FACING MY FATHER    
    ==================================================================[MoF 2-3]===
    
    
      RESURRECTION ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Do yourself a favor: immediately use the elevator you are in and head back
    to the Carousel's Engine room.
    
    
      CAROUSEL'S ENGINE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Now that you are back here, go examine the [_KNIGHT_] to your left. Pretty
    weak that they didn't let us grab him. Oh well. Head back to the Resurrection
    Room now.
    
    
      RESURRECTION ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     There's barrels, a Health Font and a Magic Font here in case you need them.
    There's also a [_KNIGHT_] to the right. Further on you'll see a Bestiary
    Card that we can't reach. Oh well, we'll be able to get it soon. Head further
    right now to start a Boss Fight!
    
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                 Daemon Lord                  - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Time to take the Daemon Lord down a peg. This     |
     |   fight is actually separated into three parts, which is important to    |
     |   note. After damaging him a bit he'll jump back to the background. This |
     |   is our cue to attack the laser generators to the far left and far      |
     |   right of the room. Once you destroy one, he'll come back to fight some |
     |   more, which can be considered "round two". Once you hurt him further,  |
     |   he will retreat again. Destroy the next laser generator to start       |
     |   "round three" of the fight.                                            |
     |                                                                          |
     |   Study the moves below to know what to expect. It is super easy to      |
     |   unleash counter-attacks on him, which should be your primary goal for  |
     |   the first two rounds of this fight. Also note the slide bar up above   |
     |   you. You will NEED this to dodge certain moves and position yourself.  |
     |                                                                          |
     |   Once you get to the laser generators, feel free to either focus on one |
     |   or both of them. If you damage both equally until you kill one, the    |
     |   last one will be that much easier to take out. Just be sure to use the |
     |   slide bar and follow behind the lasers to avoid taking damage.         |
     |                                                                          |
     |   Once you destroy the last laser generator, the Daemon Lord will grab   |
     |   you and you'll be shocked by the next scene (yes, I'm that cheesy!).   |
     |   Mash on the 'Y' button to get free. This third portion of the fight is |
     |   when you should go all out. Combine WOLF form and the STOP WATCH sub   |
     |   weapon to REALLY turn the tides in your favor. Three stop watches and  |
     |   you should have this fight in the bag. Be ready to jam on the 'Y'      |
     |   button during the next few scenes and you'll be golden.                |
     |                                                                          |
     | - Three-Hit Combo: The Daemon Lord's basic attack. He starts with two    |
     |   punches and follows up with a bite attack. All three attacks are VERY  |
     |   slow and unblockable. They cover some room, so roll backwards and get  |
     |   ready to counterattack!                                                |
     |                                                                          |
     | - Tail Slam: A cool-looking attack. The Daemon Lord will raise his head  |
     |   up while his head glows. He will then do a front flip and slam his     |
     |   tail down. This attack is of course unblockable.                       |
     |                                                                          |
     | - Tail Laser: The Daemon Lord's tail will glow while he brings it under  |
     |   his body and points it at you. He will then make it shoot a giant      |
     |   laser out at you. This move is best avoided with the slide bar up      |
     |   above you, as the laser stays out on the screen for quite awhile. It   |
     |   is also unblockable.                                                   |
     |                                                                          |
     | - Back Dash: The Daemon Lord will do this ability when you get behind    |
     |   him, usually using it after you use the slide bar to give yourself     |
     |   some room. His tail will glow for a bit (unblockable!) and he'll dash  |
     |   backwards a bit. Not hard to avoid.                                    |
     |                                                                          |
     | - Shockwaves: The Daemon Lord can make shockwaves at certain times       |
     |   during the fight. The first is when he returns to the fight after the  |
     |   Laser Beams attack. Just block this one. However, during the third     |
     |   part of the attack he'll use it over and over (to the left, of course) |
     |   to try and force you back into the electricity. Using the Stopwatch    |
     |   here (and Wolf Form!) is really recommended to get him to stop as      |
     |   well as lay the smack down!                                            |
     |                                                                          |
     | - Laser Beams: This attack is the one he uses between rounds, when he    |
     |   retreats to the back of the screen. The first round of lasers is split |
     |   in two. The left one circles clockwise while the right one circles     |
     |   counter-clockwise. Attack the machines while following the lasers and  |
     |   you'll be ok. The second round of only has one laser that travels      |
     |   clockwise. Take it out to continue the fight.                          |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
    
     
     After the fight you will obtain the [_DEMONIC WINGS_]!
     
     
     YOU HAVE OBTAINED THE DEMONIC WINGS.
     
     YOU WILL BE ABLE TO JUMP HIGHER WITH THEM!
     
     
     PRESS 'B' 'B' TO DOUBLE JUMP.
     
     HOLD 'B' TO GLIDE.
     
     
     VERY nice. We will make good use of this. Check out the item's description
    in the menu:
    
    
       DEMONIC WINGS: After partaking of the blood of the Daemon Lord, Alucard
                      has acquired the ability to invoke a pair of Dark Wings
                      with which to make a second jump in the air and glide
                      slowly to the ground.
                      
                      
     Head back to the room's entrance, back to where that BESTIARY CARD was.
    With our new double jump, we can grab it for the [_DAEMON LORD RESURRECTED
    BESTIARY CARD_]. Very nice. I like how they destroyed the rail here too.
    
    (-NOTE-) If you come back to this area Puppets will be here for you to fight.
    
     Head to the right now and you'll see an elevator. Head past it to the
    right and you'll get a [_HEALTH INCREASE_] chest. Nice.
    
    
      UPGRADE COLLECTING!
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     THIS small section is to grab three items that we can now back-track and
    get with our newly-acquired DOUBLE JUMP ability. Instead of hand-holding
    you I'm going to name the three places we need to head to and where to look
    for the upgrades.
    
    (-NOTE-) ONE of these items (In the KITCHEN) is a BLOOD ORB that you WILL
             need to go further on in the game. It is a GREAT IDEA to get it now
             as it will save a back-tracking trip later on.
             
    
    
      TOY MAKER'S WORKSHOP
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     With your new DOUBLE JUMP ability we can get to a Knight here that we
    couldn't get to before. What you need to do is make your way to the right
    section of the area, where the far left horizontal moving platform is. The
    one that leads to either the enemy room or the trap-laden path, remember?
    
     Well, ride it up and off to the left is a LARGE gap with a ledge. With your
    double jump you can make this gap jump now, grabbing onto the ledge. Climb up
    and make your way to the rail. Continue on watching out for traps and you'll
    make your way to a [_KNIGHT_]. Once you have examined him make your way back
    the way you came (Do NOT jump to the right as you WILL die).
    
    
      KITCHEN
     ŻŻŻŻŻŻŻŻŻ
    
     The Kitchen is the area that has one of two BLOOD ORBS that we need. Head
    for the big area on the left side of the map: the one you have to use Mist
    Form to get to. There will be a ledge to the right you can double jump up
    to. Up here you can find a box to move. Move it to the far left and double
    jump up to a rail. Follow this to a dead Hunchback that you can interact with
    to (eventually) get the [_BLOOD ORB_].
    
    
      ABANDONED MINE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This one is tricky (and fun) to get. Right near where you zone in at, up
    above you will be rotating iron platforms. Jump up to one buy HANG off the
    left side. This will let you avoid the fire from above. Once you pass it get
    up and you will avoid the fire from below. As soon as you can hang off the
    right side to avoid some fire from above. From here you can jump off the
    right side and double jump over to some solid ground where you'll find a
    chest with a [_HEALTH INCREASE_].
     
    
    
     Now that we're done with all of that, head back to the Resurrection Room
    and continue on by using the elevator to the far right!
    
     
      VAMPIRE'S TOWER
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     The decorum in this place is really cool. It is me or do one of the
    portraits look a lot like Brauner?
     
    (-NOTE-) Now that you have double jump, do NOT jump on TOP of elevators.
             It hurts!
             
     Head forward to the left until you are stopped by a door (which will take
    awhile, so enjoy the portraits and the wraith). Once you do hit the door,
    do a double jump to get past it and keep on going. Climb the ledges on the
    left wall and get past the steam trap.
    
     Here, look to the left and do a double jump over to the ground over there.
    There's a gate here you can use Mist Form to get past. Follow this upper path
    using the chandelier and you'll see multiple fire traps guarding a bestiary
    card. Get in there and grab the [_GARGOYLE BESTIARY CARD_].
    
     Past the trap is a Swing Point. Use it and a double jump to get over to a
    Beast Door. Open it up with Wolf Form and use the next Swing Point to get to
    the ledges beyond. Head up and at the top ledge (under the Steam Trap) wait
    for it to go down and jump to the left. You'll reach a [_AMMO INCREASE_]
    chest. Very nice. Time to head back to the FAR left wall! It's easier to drop
    down and float to the floor and continue from there.
    
    
     Back on the left wall make your way up to the Health Font. Flip the lever
    here and go on in. The statues in this area are quite cool. Head forward and
    you'll meet a new enemy: the Knight Vampire. These things are quite capable as
    warriors. They have a long energy sword to attack with. Often they will just
    float there and shoot energy beams at you (which is when you can lay on the
    damage with moves like Chain Shredder / Chain Barrier / Spinning Chain Final).
    Be careful of their other attacks, many of which are unblockable such as a
    combo attack and an attack where they dash straight at you which is quick
    as hell (double jump over it!). You'll face around four of them here, which
    should give you some good practice.
    
     Continue on and head right. Double jump up to the left when you can and above
    you will be a rope and three fire traps. Wait until each fires and get past
    them (B!). At the end is a Rappel Point. Climb up and head up the ledges.
    Now, there's a lot of space left in this map to explore but we can't get to
    it yet so let's continue to the exit to the upper left.
    
    
      THRONE ENTRANCE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Head forward and in the dining room (which is awesome with the humans
    laying around) you will fight two more Knight Vampires. Fun.
    
     After killing them, head to the left and you'll see a Grapple Point. Use it
    to get up almost near the top and jump to the platform on the right. The door
    to the left is impassable, so head right. You'll fight a Gargoyle here. Kill
    it and head onward. Jump down the pit to the far right. You'll find another
    [_AMMO INCREASE_] down here. Nice!
    
    
     Head back up and at the top of the stairs you'll fight another Knight
    Vampire. The fighting area here is extremely limited, so be ready to dodge
    his moves at any time. Kill him to dispel the magic barrier. Use the Health
    Font if you need to and head forward and you'll see a scene.
    
    
     Looks like we need two BLOOD ORBS. You MAY already have one if you've been
    following this guide. Let's go get the other one!
    
    
     Head to the far left and use the Magic Font if you wish and then the Grapple
    Point up above you. Use B to break through the glass and kill a Knight Vampire
    at the other side. Now, climb back up the right wall and stand where the glass
    was broke. Double jump over to the far left and Air-Dash if needed to grab the
    [_SHADOW CRAWLER BESTIARY CARD_]. Nice.
    
    
     Head further on to the left and you'll see a ledge. Hang off of it and
    double jump to the left to find a [_KNIGHT_]. After that drop down and head
    to the right. Use Mist Form on the gate and kill the Gargoyle you find. From
    here double jump to the right to find a lever that you can use to open a gate
    between the right and left sides of this area which helps later on. Drop down
    now and kill the two Knight Vampires you find. They will likely get a third
    reinforcement during the fight. Kill them all and bust open the Beast Door
    to the left with Wolf Form and continue on to another section of the Vampire's
    Tower.
    
    
      VAMPIRE'S TOWER
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     In this new area use the Swing Point and head over to the left wall's
    ledges. Head down now to the bottom ledge and double jump to the right to
    reach some land. Here continue to the right while ducking to make your way
    to a [_MAGIC INCREASE_] chest.
    
     Head back to the far left and head down. You can head as far down as you
    can go here to battle a Gargoyle. Kill the thing and head to the right. You
    will break a piece of ground here in the statue area that connects the lower
    area to the upper area. VERY nice. Sure, you gotta kill some Knight Vampires
    again but oh well.
    
     Once they are dead head back up and double jump over to the right where you
    can get the [_KNIGHT VAMPIRE BESTIARY CARD_]. Use the Swing Point to the right
    and double jump after that to get to a lever. This will turn on the nearby
    rail. Use the rail to get up to a walkway. Here you will see another lever.
    This lever turns on the next rail that leads to a Beast Door. This Beast Door
    is not needed but does open up the stairs to the far right to this area,
    allowing for ease of movement, so you may as well open it and head back.
    
     With that done, move all the way over to the left on the center walkway to
    find another rail and a large gap. Double jump over to the left to get to
    the [_KNIGHT_]. Now you can jump to the rail and ride it up. Use the Magic
    Font if needed and hit the lever. This opens a bunch of doors to the right
    but not the one next to you. Gah!
    
     Head back down to the center platform and use the upper rail to the right.
    Jump to the ledges on the right and head up above the second steam trap.
    When it stops, jump to the left and use the Swing Point to get to the door
    that opened. Continue on and you'll reach the room with the statue. You can
    interact with it for a [_BLOOD ORB_]. Use the nearby lever to open up two
    more doors to the left.
    
    
     Now, this SHOULD BE the last Blood Orb you need unless you are JUST NOW
    following the guide or something. If this is your first Blood Orb, the game
    will show you the second is in the Kitchen. Follow the text below to find
    it easily. If this is your second Blood Orb, skip the Kitchen text below and
    head to the Throne Entrance.
    
    
      KITCHEN
     ŻŻŻŻŻŻŻŻŻ
    
     The Kitchen is the area that has one of two BLOOD ORBS that we need. Head
    for the big area on the left side of the map: the one you have to use Mist
    Form to get to. There will be a ledge to the right you can double jump up
    to. Up here you can find a box to move. Move it to the far left and double
    jump up to a rail. Follow this to a dead Hunchback that you can interact with
    to (eventually) get the [_BLOOD ORB_].
    
    
      THRONE ENTRANCE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Head back to the blood gate (killing Knight Vampires if you must) and put
    in the Blood Orbs. You'll see a cutscene after this. Very cool. We'll be
    taken to the Throne Room after that and a boss fight will start!
    
    
      THRONE ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                 Lord Dracula                 - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Time to face down the Lord of the Castle: your    |
     |   father, Gabriel. He fights using an energy whip which has no physical  |
     |   form until he wants it to, which is likely a power he obtained from    |
     |   the Forgotten One. Like many fights in the game, this one has several  |
     |   phases to it. The first phase is pretty simple as he only has the      |
     |   first three attacks listed below. PLUS, you will be fighting with      |
     |   Simon. Simon does a great job distracting Dracula, so getting your     |
     |   own licks in shouldn't be hard.                                        |
     |                                                                          |
     |   After awhile, you'll see a scene where Gabriel knocks Simon out for    |
     |   a period of time. You'll be fighting alone now. All of his attacks     |
     |   will be the same, but he'll add in his Dash Punch as well. Keep on     |
     |   laying on the damage and soon you'll see another scene.                |
     |                                                                          |
     |   Gabriel will disappear and cause Simon to attack you while he sits     |
     |   back and watches. Here, you are UNABLE to attack. Just try: Alucard    |
     |   will make all sorts of "No, I won't hurt you Simon!" comments. What    |
     |   you need to do is do THREE PERFECT BLOCKS and follow up with grab      |
     |   attacks. You'll need to do some button mashing but Alucard will        |
     |   eventually dispel the darkness affecting Simon.                        |
     |                                                                          |
     |   After that, Simon will once again join you as the two of you keep on   |
     |   attacking Dracula. Keep at it as he adds in the final two attacks and  |
     |   let Simon distract as much as he can while you lay in attacks. Keep    |
     |   at it and soon you'll be able to grab him. This starts a series of     |
     |   scenes where you chase Dracula (B!), followed by grabbing him (Hold R) |
     |   while Simon finishes things. Epic.                                     |
     |                                                                          |
     | - Three-Hit Combo: Dracula will whip twice in a row with blockable       |
     |   attacks followed by a third un-blockable attack. Remember, this is an  |
     |   energy whip he is using so it does have some range on it.              |
     |                                                                          |
     | - Energy Slam: Dracula will rise up in the air and charge up, followed   |
     |   by quickly slamming the ground, sending out a red shockwave along the  |
     |   floor in both directions. Jump to avoid it.                            |
     |                                                                          |
     | - Energy Projectiles: Dracula will jump up and fire out several red      |
     |   energy projectiles. These travel out from Dracula in a spread pattern  |
     |   which means retreating a bit and jumping (or not jumping) will keep    |
     |   you safe.                                                              |
     |                                                                          |
     | - Dash Punch: Dracula will add this attack in after knocking Simon out.  |
     |   This attack will keep you on your toes! This unblockable attack is     |
     |   FAST! He will charge across the screen and punch you down. Very, very  |
     |   dangerous.                                                             |
     |                                                                          |
     | - Rising Strike: After knocking Simon out of his trance, Dracula will    |
     |   start to use this attack. It's basically just like your Rising Strike  |
     |   attack as he rises up in the same way. As long as your not right up    |
     |   on him you should be ok.                                               |
     |                                                                          |
     | - Whip Grab: Another attack that he adds in after Simon comes around.    |
     |   When you are in range, he will grab you with his whip at times. It     |
     |   actually does little damage, but mash on the 'B' button regardless.    |
     |   In fact, Simon will likely free you before you free yourself.          |
     |   Remember to return the favor!                                          |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
    
     
     After the battle enjoy the series of scenes. You'll soon get to move on
    to Act III.
    
    
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-.. 
    O==<                       ACT III: TREVOR BELMONT                        >==O
        ``-.__________________________________________________[MoF-TRE]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     30 Years Before...
            
    
    ==============================================================================
                                 FINDING A WAY INSIDE   
    ==================================================================[MoF 3-1]===
       
    
      CASTLE ENTRANCE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     We now have control of Trevor Belmont, Simon's Dad. He starts out with the
    same level as Alucard left with, and carries the standard Combat Cross as
    his weapon (and of course has no sub-weapons).
    
    
       COMBAT CROSS: Forged long ago by Rinaldo Gandolfi, it is actually a copy
                     of the true "Vampire Killer" with which Gabriel defeated the
                     Lords of the Shadows and which now lies destroyed in the
                     Shadow Plane.
                     
                     It is the ideal tool for executing brutal attacks without
                     sacrificing the style and precision that only Trevor is
                     capable of delivering.
                     
                     
     Also note that Trevor can automatically DOUBLE JUMP. Very important to know!
    
     Head forward past the bones on the ground and you'll face a new enemy here:
    an Armored Skeleton. These guys carry huge shields and a giant axe, so keep
    your distance and lay on the damage. Their grab kill is really cool. As soon
    as you start to fight the bones behind you will turn into a skeleton, so jump
    behind it and take it out so you can focus on the Armored Skeleton. Behind him
    is another Skeleton so be careful of his projectile attacks as you fight the
    armored foe. Tear off his shield when you can and watch out for the overhead
    axe swing. The Skeleton Knight will be easy prey once the Armored Skeleton
    falls. Head forward and soon you'll run into another Skeleton Knight; as you
    attack him another one will rise up behind you, so be ready to take them both
    out.
    
     At the end of the path you'll see a Armored Knight come out of the door and
    head down the steps toward you. A gate will raise behind him, forcing you to
    fight! Ugh. Beware of his shockwaves and low chain attack. Basically be ready
    to jump at any time and keep your distance. Use fast attacks to help yourself
    out and grab him when you can to end the fight.
    
     After he falls the gate will lower and you can continue. Head up the steps
    and examine Trevor's first [_KNIGHT_], then use the Health Font if you need to
    before moving on to the next area.
    
    
      UNHOLY CHURCH
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Move forward and interact with the monument at the end to see a kick-ass
    scene. Trevor will pick up the glaive-like object and use it to dispatch a
    Giant Bat without looking. That's what a cool guy would do! Heh. Anyways, you
    have now got your first sub-weapon: the Boomerang:
    
    
     YOU HAVE OBTAINED THE BOOMERANG.
     
     SELECT IT WITH THE TOP DIRECTIONAL BUTTON.
     
     PRESS 'A' TO THROW IT.
     
     PRESS AND HOLD 'A' TO CHARGE THEN RELEASE FOR A MORE DEVASTATING ATTACK.
            
     
     And here's the item description in the menu:
     
       BOOMERANG: This redesign of the classic boomerang has an explosive capsule
                  in the centre that activates shortly after impact with the
                  target causing damage over time.
                  
                  In addition to its brutal attacking force, the edges have been
                  charmed to return to the hands of the thrower automatically.
            
     You'll now have to fight three Giant Bats. Try to make sure they don't get
    too close to you and try to grab them for a quick kill whenever they start
    to glow grey. Try out your fancy new Boomerang as well! When you kill the last
    one, Trevor will automatically throw it across the screen and make it crash
    above the entrance, which will create a new pathway.
    
     Head over there and double jump up to the ledge. You'll be shown a Swing
    Point above you. Use it to jump to the far chandelier. Swing across another
    swing point to the next platform, where you will find a [_KNIGHT_]. You can
    double jump from here all the way to the right. Once you get to the wall turn
    around and jump up even higher to another chandelier.
    
     From here you can use a Swing Point to reach another chandelier. Double jump
    from here to the left to grab a ledge, jump up to a higher ledge, then jump
    to the right onto another chandelier. From here you can jump to the lever to
    the lower right and press 'R' to use it. This will make the chandeliers fall
    and crash through the floor below! Destruction! There's a new swing point up
    above you that you can use to latch onto. From here move down using the whip's
    chain to head down and swing to the big chandelier to the right. Jump down
    from here and head to the hole you caused to see a path to the left leading
    to the next area.
    
    
      CRYPT
     ŻŻŻŻŻŻŻ
    
     Follow the path downwards here. The wraith will be in the background. Poor
    thing. Once you get down a level you can use a Health Font and examine a
    nearby [_KNIGHT_]. After that you'll see that a portion of the floor is weak.
    Keep that in mind, we'll make use of it later on. Keep following the path and
    soon you'll run into a door blocking our path. Ugh. Always something...
    
     Thankfully the path above us is open. Double jump up two platforms and take
    out the Skeleton Knight on the right. After that double jump up two more
    platforms and you'll load out of this area.
    
    
      CEMETERY
     ŻŻŻŻŻŻŻŻŻŻ
    
     Out here you will find quite a few enemies to fight. You'll first run into
    an Armored Skeleton with plenty of Skeletons. Some of them are behind the
    Armored Skeleton, so be careful of projectiles. Another Skeleton Knight will
    show up before the Armored Skeleton, so be ready for him. It's a good idea
    to take him out first from the left before taking out the other foes. Be
    ready to deal with the Skeleton Knights again if they resurrect. Once you've
    taken out all of the enemies out head to the far right and open the chest at
    the end for an [_AMMO INCREASE_].
    
     Head back to the far left and jump over the path leading down. You'll find
    a Health Font over here as well as the [_ARMORED SKELETON BESTIARY CARD_].
    Good stuff. We're done here so head back down into the Crypt.
    
    
      CRYPT
     ŻŻŻŻŻŻŻ
    
     Head back down to the locked door and head left. You'll be ambushed by the
    weak floor by an Armored Skeleton on the left and a Skeleton Knight to the
    right. This is good though, as the Armored Skeleton will break the weak
    floor. Sounds like a new path to me! First we have to take these two enemies
    out though, so start with the Skeleton Knight to make things easier on
    yourself.
    
     Drop down the new hole after killing them and you'll see a Skeleton Knight
    will greet you down here. Take him out and break the barrel to the right as
    well. Head to the left and you'll see a hole and a Skeleton Knight. Kill it
    for the experience and examine the statue guarding the nearby gate. You'll get
    a note about how you need SHADOW MAGIC here and so you'll have to come back
    later.
    
    
     Head down now. You'll see a swing point to the left soon but BEFORE using
    that drop down once again. Down here you'll have to fight a bunch of Skeletons
    but its worth it as there is a [_KNIGHT_] down here as well (there's some
    barrels down here to the left if you need them).
    
    
     Jump back up to the platform above the Knight and now use the Swing Point
    to swing to the far left. You'll see a lever here that we need to use. This
    lever opens the doors far up above that stopped our advance earlier! However,
    it is IMPORTANT to note that we are TIMED here!
    
     Quickly swing back to the right and use the right wall with the three glowing
    edges to climb up! Roll back underneath the tunnel and jump out of it and head
    right! You're below the broken floor here (the far right is a dead end), so use
    the left wall edges to get further up. Quickly run to the right now for the
    door. On the way there a Skeleton Knight will jump out at you. It's best just
    to jump over him and get through the door! Once you do you can use the lever
    behind the door to keep it open (and go back and kill the Skeleton Knight if
    you wished).
    
    
     To the right you'll come to a giant room with a mystical force in place and
    a woman weeping, trapped behind the force. This area will be important later
    on. For now, use the swing points to get up to the monument at the top of
    the statue to see that you need LIGHT MAGIC to interact with this statue.
     
     
     Well than... not too much we can do about that, huh? Don't worry though, it
    is only a matter of time. For now jump back down and head to the right. Use
    the lever you find and head through the door.
    
    
      ENTRANCE BRIDGE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Here break the three barrels you find for some refills and head forward to
    run into another door. Again the path above us is open so jump up. You'll
    find two slide-able walls here that you can use to jump between and get even
    higher up. You'll find a Health Font up here to the left that you can use if
    you need to. Head to the right now to see a scene.
    
    
     What the hell, man! Well, as you just witnessed that thing just took the
    light medallion that we NEED from a dead Knight (poor knight) and threw it
    into the nearby stream... ugh. Then he taunts us! Oh, we HAVE to make him
    pay!
    
     Follow him past the stream and up the stairs. You'll find some barrels up
    here that you should break for refills. Head forward and you'll soon have a
    gate trap you in the area. Soon you'll see that you fell for the little guy's
    trap. With two friend's help, he brings out a gigantic monster and orders it
    to fight you. However, the monster is... kinda dumb, so after a little more
    prodding it will kill off the hunchback nuisances (with some cool 3D effects,
    nonetheless).
    
    
     Well, time for a boss fight.
     
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                 Executioner                  - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Boy, it's a good thing that the Executioner isn't |
     |   too bright. He'd be a lot more challenging if he knew what to do with  |
     |   all that strength. Thankfully all of his attacks have a rather big     |
     |   wind-up, so you should have little to worry about in this battle as    |
     |   long as you keep the range of his axe in mind.                         |
     |                                                                          |
     |   After damaging him a bit he'll add in the Charge attack to his move    |
     |   set. This is a great chance to lay on the damage. After you hurt him   |
     |   some more he'll add in the Body Slam move as well. Note that he only   |
     |   puts his axe behind him when he charges and you'll be ok. Once you     |
     |   deplete his health, he will glow gray so grab him when you can and     |
     |   hit the button prompt (Y) to take him out.                             |
     |                                                                          |
     | - Shockwave: A very basic attack that should be really easy for you to   |
     |   dodge. The Executioner has a very obvious wind up for this where his   |
     |   axe will charge up followed by him spinning it around his head and     |
     |   then bringing it down. Simply jump when the shockwave shows up and     |
     |   you'll be ok.                                                          |
     |                                                                          |
     | - Vertical Axe Swipe: A pretty basic attack with a long wind up. The     |
     |   Executioner brings his axe back behind him, holds it there for a split |
     |   second, and swings it vertically. A quick dodge backwards should be    |
     |   all you need here.                                                     |
     |                                                                          |
     | - Grab: The Executioner can GRAB you! He lets go of his axe with his     |
     |   left hand and swings it out at you. This is done pretty fast, so be    |
     |   ready to dodge backward. If he does grab you, be ready to hit the      |
     |   button press that shows up on screen (X).                              |
     |                                                                          |
     | - Screen Charge: After awhile, the Executioner will start to charge      |
     |   across the screen. His face will glow before doing this and he'll put  |
     |   his axe behind him. Here the game itself tells you to double jump over |
     |   him as he charges! Do so and use the follow up opportunity to whip him |
     |   as he is stunned! This is a great opportunity to lay into him.         |
     |                                                                          |
     | - Body Slam: After the screen charging the Executioner will try out      |
     |   some new moves. Like his charge his face will glow but he doesn't      |
     |   drag his axe. The game will once again help you out and tell you to do |
     |   a forward roll here (Forward + 'L') to dodge him, so be sure to do it  |
     |   quickly to avoid be squished.                                          |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
    
     
     Head forward and you'll come to the Castle Entrance eventually. Note the
    wood floor on the way. At the gates you'll see a scene showing the creature
    telling Trevor he can't pass yet.
    
     Head backward now and an Armored Skeleton will bust out of the wood floor.
    Go figure. These guys are REALLY helping us out. Take him out. If you wish,
    you can head to the left and kill several more Armored Skeletons. Head down
    the gap though and get past the flame trap to fight two more Armored Skeletons
    at the bottom. Jump over the left one and fight them like that to save
    yourself some grief.
    
    
     Head to the left now and you'll see a Swing Point and a path downward. The
    path downward leads to a door that needs Light Magic to open, so don't bother
    with that path. Use the Swing Point instead and get to the far left. Now, to
    the RIGHT is the [_EXECUTIONER BESTIARY CARD_] that you can double jump and
    grab, but you'll need to use the Swing Point again.
    
     Get back to the far left using the Swing Point and jump down to the next
    platform to find a [_KNIGHT_]. Continue to the right and Rappel down. Down
    here you can jump on a rope to head left, but three bone pillars are shooting
    fireballs down at you! The first one shoots three times in a row, the second
    throws two at you, and the third also shoots three. Use good timing to get
    past them all.
    
    
     At the far end use the ledges to get up to the platform. From here wait for
    the second fire trap to stop and jump to the ledge on the left. Continue on
    and use the Rappel Point to get further down. Drop down the Flame Trap and
    kill the Armored Knight to the left. Continue on to the left and you'll see
    a scene showing where the Light Medallion fell.
    
     Jump over to the ledge and drop down, the use the Swing Point to get over
    the gap and claim the Light Magic Medallion.
    
    
     YOU HAVE OBTAINED A LIGHT MAGIC MEDALLION.
     
     PRESS THE LEFT DIRECTIONAL BUTTON TO ACTIVATE YOUR LIGHT MAGIC POWERS.
     
     USE LIGHT MAGIC TO RECOVER LIFE WHILE ATTACKING ENEMIES WITH YOUR
     COMBAT CROSS.
     
     
     Good stuff! Let's check out its item description.
     
     
       LIGHT MAGIC MEDALLION: This magic medallion has been used before by many
                              other members of the order of light, enabling them
                              to convert neutral power into light magic.
                              
                              When used, the sacred fire wraps around the bearer,
                              transmuting all damage caused into powerful healing
                              spells.
                              
                              
     We can now heal ourself easily. Very handy. Use the Swing Point to head to
    the left and kill the Armored Skeleton you find. This path leads to a Magic
    Font. Use the statue near the door while turning on your Light Magic to open
    the door.
    
     Now that he have this path open let's go grab an upgrade. Head back up to the
    bridge and head all the way to the right to where the floor was broken (Just
    in case you were wondering, you still can't get into the castle proper). Head
    down now and once you get to the Swing Point, head down and use the Light
    Magic on the statue to open the door. Here you can find a [_LIFE INCREASE_].
    Very nice!
    
     
     Nothing else to do here. Head back the way you came up to the bridge and
    head back to the Crypt.
    
    
      CRYPT
     ŻŻŻŻŻŻŻ
    
     With our Light Magic we can interact with that statue. Seems like the Lady
    is gone though. Hmm... Get to the top and use your Light Magic to lift the
    barrier. Head down to the new area now.
    
    
      CRYPT'S LABYRINTH
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Once you are down here drop down the pit to the right. There will be a
    [_KNIGHT_] to the left. You can get back up by going to the right. Once you
    do get back up head to the far left and go down. Destroy the barrels if you
    wish and head further down.
    
     Down here you can go right or left. Let's go left first. BEFORE you go know
    that straight down is a pit of spikes that will instantly kill you. Now, slide
    down the right wall and then the left wall to jump over to a platform on the
    right. There is a bestiary card here. It is possible to get it by sliding
    down the left wall and jumping off at the VERY LAST SECOND. It may take a
    couple of tries (3 for me) but you should get it with some practice. It is the
    [_ROTTEN ZOMBIE BESTIARY CARD_].
    
    
     Head to the far right now to hit a dead end with a [_KNIGHT_] and some
    barrels. Zombies will likely pop up in the pit area. Go back and kill them,
    then head back up. Head right now and kill some more Zombies. Jump the large
    gap and to the right you'll see a door that you just plain can't get past
    right now.
    
     Head up and slide down the left portion of the wall so you can jump off
    in time (more instant kill spikes here). Head down the ledges and follow the
    path to the Rappel Point. Use it to go down and jump to the left. Head further
    down to another Rappel Point and use it to jump to the left again. You'll
    fight some more Zombies here. Take them out and use the Health Font if needed.
    
     Our only option here is to jump down into the pit. Have fun!
    
    
      LADY OF THE CRYPT'S CHAMBER
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     As you may have guessed... the Lady isn't what she appears to be!
    
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -              Lady of the Crypt               - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: I won't lie to you guys... this fight is perhaps  |
     |   the easiest in the entire game. However, it also has some of the       |
     |   COOLEST scenes and Quick-Time events in the entire game.               |
     |                                                                          |
     |   The actual fight itself is a joke. The Lady only has three attacks,    |
     |   as seen below. In fact, as you fight she only starts out with the      |
     |   first move below, but as you damage her small scenes will occur and    |
     |   she she'll add another move in. Keep on damaging her until you "kill"  |
     |   her.                                                                   |
     |                                                                          |
     |   The next part of the fight is scene after awesome scene. Be on your    |
     |   guard though, as you'll need to hit a bunch of QTE buttons to get      |
     |   through this. Most of this is hitting 'B' to climb the creature while  |
     |   holding 'R' and 'L' to hold on! Heh. At the end you'll have to jam on  |
     |   the 'Y' button. Enjoy the awesomeness!                                 |
     |                                                                          |
     | - Clawing Attack: The Lady's first attack. She'll pop up out of the      |
     |   ground and attack by swiping at you over and over. Here all you need   |
     |   to do is block and counter-attack. Yep, it's really that simple.       |
     |                                                                          |
     | - Dash Attack: Another pathetic attack. The Lady will pop up out of the  |
     |   ground and start an unblockable attack. She'll than shoot across the   |
     |   screen. Jump over her and she'll be left dazed, giving you a ton of    |
     |   time to attack.                                                        |
     |                                                                          |
     | - Grab: The last trick the Lady has up her sleeve is to show up          |
     |   underneath you and try to grab you. If she does you will need to       |
     |   quickly hit the button on the screen (Y) otherwise she will pull you   |
     |   into the earth with here and kill you instantly.                       |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
    
     
     Well, I guess the doors are open at least!
     
     Head forward into the Castle Hall.
     
     
    ==============================================================================
                                 THE SHADOW'S POWER
    ==================================================================[MoF 3-2]===
     
      CASTLE HALL
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Use the Health Font if you wish and head onward. You'll have to face another
    Armored Knight here. Take him out and keep on going. You'll soon see a cool
    scene between the floating figure and Trevor. So THAT is why he looks like
    that!
    
    
     After the scene backtrack a bit to fill out the map and head all the way
    to the right. The game will tell you the door is closed and you need to find
    a lever. The Swing Point above you will now light up.
    
     Use it and the two others to get higher up. Jump above the left door and
    push the box you find to the left. You'll uncover a [_HEALTH INCREASE_] chest.
    Use the box to double jump over past the left door and you'll see another
    Swing Point. Use it and climb up your chain for the [_LADY OF THE CRYPT
    BESTIARY CARD_].
    
     Lower yourself a bit and swing over to the left. Up here you will find a
    [_KNIGHT_].  Hmm, a game room you say. Continue on to the left and you'll
    find the lever you need.
    
     On your way back the floor will fall out, plummeting you below. You'll
    now be attacked by a couple of Knight Vampires. Take them out (man I love
    Chain Barrier) and head right. You'll fight some more on the way, but soon
    you'll be able to reach the Games Room.
     
     
      GAMES ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Ah, remember the games you had to play in Lords of Shadow. Heh.
     
     Head forward to the far right to find a locked door. Head back to the game
    board and you'll be locked in. Here we'll have to fight a slew of Werewolves
    and Giant Bats. Once you kill them all, one of the board tiles will open and
    you can head further down.
    
     Use the ledges to go down and look below you. You'll need to look down here
    and drop down onto the (large) moving platform. Here you can either head off
    to the left or right. Go right first and get past the Steam Trap and go down
    the path on the right. At the bottom you'll see a [_KNIGHT_] and to the left
    will be some spinning gears. Yeah... they hurt.
     
     
     Get back up and over to the moving platform. Let's go left now, using the
    two Swing Points to a platform. You'll see a scroll underneath you. Hang off
    the left edge and drop down, then pull yourself up. Now, it may appear that
    the steam here doesn't stop but it does, just be patient. Once it stops double
    jump up for the [_GIANT BAT BESTIARY CARD_]. Keep heading down and use the
    Health Font if needed.
    
     From here, double jump over to the far right (using the walkways) and you
    will find some barrels and a lever. Use the lever to open the door to the
    far left and start a timer. Quickly make your way back over there and through
    the door to the Guards Room.
     
    
      GUARDS ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Head down here and to the left you'll soon see a Grapple point. Jump up
    and use it to find that the corner of this area has a [_MAGIC INCREASE_].
    Once you grab it an Armored Skeleton will attack, so be ready for him.
    
     Head back down and to the right, making your way down to the floor. Head
    to the right for the [_POSSESSED ARMOR BESTIARY CARD_] and to see the door
    here is locked. Head to the left now and you'll fight two Armored Skeletons.
    Take them out with magic if you wish as there is a Magic Font nearby. Head
    to the far left now and use the lever you find.
    
     This will start a fight against a Hunchback Brigade while a Possessed
    Armor walks to the nearby door in the background. You'll face another
    Hunchback as well. Here you'll have to fight all the Hunchbacks while the
    Armor takes pot-shots at you. Not too hard, just move when the Armor gets
    ready to strike. With the Hunchbacks dead the Armor will walk down and you
    will have to fight him too. Take him out to lift the barrier so you can
    continue to the next area.
    
    
      CELLS
     ŻŻŻŻŻŻŻ
     
     Here you'll need to get in the mine cart and use it to move on. Beware of
    the first flame trap. Soon you'll have to jump past two flame traps to
    another mine cart. This can be some tricky timing. I find that jumping when
    the second one fires (so you barely miss the first one) does the trick for
    me.
    
     Continue on and you'll meet a new type of Merman here. This is a Merman
    Hunter. This one can spit green blobs that trap you in-place if they hit you
    (making you jam on the 'B' button). I'll just be calling these things Merman
    as well, since I know you can see the difference. Kill the two of them that
    appear. Head up the stairs and examine the glowing statue to the left. A new
    sub-weapon!
    
    
     YOU HAVE OBTAINED THE ELECTRIC BOMB.
     
     SELECT IT WITH THE DOWN DIRECTIONAL BUTTON.
     
     PRESS 'A' TO THROW IT AND ELECTROCUTE ENEMIES.
     
     PRESS AND HOLD 'A' TO THROW IT INCREASING THE DURATION AND EFFECT AREA.
     
     
     Neat. Here's the item description for the Electric Bomb:
     
     
       ELECTRIC BOMB: The batteries used by the Toy Maker to power his mechanical
                      monsters are used by Trevor as dangerous electricity bombs.
                      
                      When activated, they release multiple tongues of energy
                      that leave enemies trapped within their sphere of influence
                      and their ultimate destruction.
                      
                      
     A nearby door opens. Head right and some more Merman show up. Time to try
    out your bombs! Charge one up to trap the Merman up in the air. Be sure to
    whip them while they are up there! Kill the reinforcements as well! The bombs
    sure are cool!
    
     Head up now. You'll see a Swing Point above you but it leads to a locked
    door so head right to an elevator. As you go down note the Knight to the
    right. Once the elevator stops, jump on top and double jump up to the area
    where the [_KNIGHT_] is. 
                      
     Drop down and use the Health Font if you wish. Use the next elevator to
    the left. Once you are down here go left past the elevator. The gate down
    here opens with Shadow Magic so we'll have to come back. Head up though and
    then further up to the upper right. Pull the box to the left a bit and use
    it to get higher up to the [_KNIGHT_] up here.
     
     
     Head back down and to the right, ignoring the elevator again. The gate on
    this lower floor is locked. Go back a bit and double jump up to the area
    above. Push the box up here to the right and hit the lever. You can go down
    now and kill a Merman. Once its dead use the Rappel Point and head down a bit
    then jump off to the right. There's a [_HEALTH INCREASE_] chest down here.
    
     Go back and get on the Rappel Point and rappel all the way down until you
    see the 'B' button prompt. Head left now and drop down, then head right and
    activate the statue with Light Magic. You can now reach the [_KNIGHT_] beyond
    the gate. 
     
     
     After that, head out and to the far left, past the elevator. Jump to the
    upper left ledge here and since we didn't use a previous elevator you can
    go down. Head down to see another [_KNIGHT_], along with a door that you
    can't open to the left. 
     
     
     Head back to the central area and take the center elevator down. To the
    left are some Giant Bats and a Magic Font. There's also some water over here
    but we can't do anything here for now. Head right and kill the Mermen. Once
    they are dead head right to the next area.
    
    
      VERTICAL PRISON
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Here you'll see some rails. Yes, Trevor can use them right away. They lead
    up to a door that is locked, so we are forced to do some exploring.
    
     Jump down into the water and find the air bubbles below you. This is a good
    reference point. Let's head left first and down when you can. This path will
    weave to a dead end with a dead [_KNIGHT_] floating there for you to explore.
    Head back to the bubbles after that.
    
     Next swim to the surface and to the far right. Go down now and follow the
    wall until you can go right. Follow this path until you reach an area with
    a chest for an [_MAGIC INCREASE_]. Head back to the bubble location now.
    
     Next we're going to move to a next bubble location. Head right and go down,
    then take the first left you see and go straight down. Bubbles! Yea!
    
     From here head to the far right, following the floor. You'll encounter a
    wide-open area with Mermen Spawn. There's more bubbles on the floor down here
    and even to the far right. Get to the floor bubbles and refill on air and then
    head up. Follow the left path to a dead-end with the [_HUNTER MERMAN BESTIARY
    CARD_] and some more bubbles.
    
    
     Head back and take the right path to some more bubbles. Fill up on air and
    head up, finding the gap that lets you breath natural air. This leads to a
    lever that opens up a trapdoor. Jump up past it and head to the left. You'll
    find another lever here that opens the door from earlier, which lets us
    connect the two areas easily.
    
    
     Head right now and before ducking under the gate note the Grapple Point
    above you. Jump up there and use it to get to the ledge. Head up. To the
    right is a dead end, so jump on top of the cage and then to the middle one.
    Here drop down and inspect the [_KNIGHT_], then jump over to the third cell.
    Head down to the lower pathway now and use your Light Magic to continue. This
    path will lead to a PUZZLE KNIGHT that gives us a clue for an upcoming puzzle:
    
    
     1st Statue: SHADOW MAGIC
    
     
     Head back down now and climb up the ledges on the left wall. Past the Steam
    Trap you will be able to jump to a rail. Use it to head to the far right (the
    center Fire Trap spits four times in a row by the way). To the far right you
    will find another PUZZLE KNIGHT:
    
    
     3rd Statue: SHADOW MAGIC
    
     
     There's a door we can't break yet to our right. Head up now on the climbable
    wall so you can get up even higher. To the left is are some Swing Points. Use
    them to get to the far left. There is a statue that requires Shadow Magic to
    the left, but we can't use it yet. Head up now past the Steam Traps and jump
    on the chain. Take it to the far right and drop down to the cell. Interact
    with the Knight here to finally get your Shadow Medallion!
    
    
     YOU HAVE OBTAINED THE SHADOW MAGIC MEDALLION.
     
     PRESS THE RIGHT DIRECTIONAL BUTTON TO ACTIVATE YOUR SHADOW MAGIC POWER.
     
     USE SHADOW MAGIC TO INFLICT MORE DAMAGE TO ENEMIES WITH YOUR COMBAT CROSS.
     
     
     FINALLY! Here's the item description from the menu:
     
     
       SHADOW MAGIC MEDALLION: Many Brothers have left the way of light after
                               tasting the sweet flavour of the shadows.
                               
                               The impious fire that emanates from inside this
                               medallion grants enormous power to increase the
                               damage caused, in exchange for a fair portion of
                               magic.
                               
                               
     From here, continue to head to the left past the Fire Traps to a deadend
    with another PUZZLE KNIGHT.
    
    
     4th Statue: LIGHT MAGIC
     
     
     OK. Head back to the far left and head down to the Shadow Magic door we
    couldn't open earlier (down the wall, to the left). In here is the last
    PUZZLE KNIGHT:
    
    
     2nd Statue: LIGHT MAGIC
     
     
     Oh, alternating colors. Clever. Not really. Head down now and you'll end
    up fighting a couple of waves of Giant Bats and Mermen. Take them out to
    lift the magic barrier.
    
    
     NOW, before we go solve the puzzle to the right we can go back and grab
    a new item with our Shadow Magic. Due to the ruin we made on the Entrance
    Bridge, we can only grab one item right now. It's close by though:
    
    
      CELLS
     ŻŻŻŻŻŻŻ
     
      Head back to the Cells (which is close by, thankfully) and ride two
     elevators up (or one elevator up and take the right path to get even
     further up). Head to the far right to see the Shadow Magic statue by the
     gate. Once you open it up you'll get a [_MAGIC INCREASE_]. Very nice!
     
     
     Head back to the puzzle once you are done.
    
    
      VERTICAL PRISON
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Head right to the Puzzle Room. Here the knight will remind you the solution:
    
    
     1st Statue: SHADOW MAGIC
     
     2nd Statue: LIGHT MAGIC
     
     3rd Statue: SHADOW MAGIC
     
     4th Statue: LIGHT MAGIC
     
     
     HOWEVER, you HAVE to do them in a certain order:
     
     
     3RD STATUE
     
     2ND STATUE
     
     1ST STATUE
     
     4TH STATUE
     
     
     Go ahead and solve the "puzzle" to open up the door to the next area.
     
     
    ==============================================================================
                                 A FATEFUL ENCOUNTER
    ==================================================================[MoF 3-3]===
     
     
      ABANDONED MINE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Head forward and examine the [_KNIGHT_] who has a funny note. Hah!
     
     Head down into the water now and stick to the right side. When you hit
    ground head left and to the lower corner for air. Now, head up and right and
    you'll see a path split. Here you want to head down when the Steam stops for
    the [_DRACULA BESTIARY ENTRY_].
    
     Head up and to the right now past the Steam to another air pocket. The
    paths upward lead to dead ends or circle around, so we're going to head up
    and right. Head down past the right pathway to find more bubbles, then head
    up and right to breath natural air.
     
     
     To the left up here is a door we can't break yet. Man, these damn doors
    are really piling up. Head to the right to fight several Mermen. Kill them
    all and don't worry about health as a Health Font is nearby. After they are
    dead head to the right to see a scene with a lava river. Yikes!
    
    
     Once you have control, jump up to the ledge behind you and head up to the
    top. Double jump over to the right now to find a little dead end with a
    [_KNIGHT_]. After that, head left to a mine cart. Use it to continue to the
    left, watching out for the Fire Traps. Over here you can keep going left to
    fight two Gargoyles. There's a rail over here that you can't use right now.
    
     Head back and jump up to the stairs above you. Continue up and use the
    Magic Font if you wish then drop down below to the right. Use the lever here
    and get ready for a familiar foe.
     
     
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -            Executioner Number Two            - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Yep, he's back. Well, not him, but another one    |
     |   just like him. He's basically exactly the same except this time you    |
     |   have magic on your side, which should help considerably. It is a       |
     |   FANTASTIC idea to use Shadow Magic after his charge attack!            |
     |                                                                          |
     |   However, things are a bit more dangerous here. As you two fight, some  |
     |   Hunchbacks will move back and forth in a mine cart in the background   |
     |   and will chuck their lanterns at you. They will chuck two per visit    |
     |   and the lanterns will of course explode wherever you were, so a lot    |
     |   of dodging will be needed on your part.                                |
     |                                                                          |
     | - Shockwave: A very basic attack that should be really easy for you to   |
     |   dodge. The Executioner has a very obvious wind up for this where his   |
     |   axe will charge up followed by him spinning it around his head and     |
     |   then bringing it down. Simply jump when the shockwave shows up and     |
     |   you'll be ok.                                                          |
     |                                                                          |
     | - Vertical Axe Swipe: A pretty basic attack with a long wind up. The     |
     |   Executioner brings his axe back behind him, holds it there for a split |
     |   second, and swings it vertically. A quick dodge backwards should be    |
     |   all you need here.                                                     |
     |                                                                          |
     | - Grab: The Executioner can GRAB you! He lets go of his axe with his     |
     |   left hand and swings it out at you. This is done pretty fast, so be    |
     |   ready to dodge backward. If he does grab you, be ready to hit the      |
     |   button press that shows up on screen (X).                              |
     |                                                                          |
     | - Screen Charge: No special scene here. The Executioner can charge       |
     |   across the screen at any time. His face will glow before doing this    |
     |   and he'll put his axe behind him. Be sure to double jump over him as   |
     |   he charges! Do so and use the follow up opportunity to whip him as he  |
     |   is stunned! Shadow Magic is of course wonderful right here.            |
     |                                                                          |
     | - Body Slam: Like his charge his face will glow but he doesn't drag his  |
     |   axe. If you are close to him just roll underneath him, otherwise just  |
     |   back up a bit. Another good opportunity to use some Shadow Magic.      |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     
     
     After the fight you'll have to use the lever again to open the door. Do so
    and head inside and use the shrine you find for a scene.
    
    
     YOUR COMBAT CROSS HAS BEEN UPGRADED.
     
     NOW YOU CAN PULL THE SACRED STONE DOORS!
     
     
     Ok, cool. The item description sucks this time. So now we can finally break
    all of those doors. Go ahead and break the door to the right to try it out.
    
     Now, there's some doors behind us we can break now, but we're still stuck in
    this area, so we can't backtrack yet until we (stupidly) head to the next area
    and come back.
    
     So, for now, head forward up the climbable walls and to the next elevator
    to head to the Clock Tower. Then head back!
    
    
     Now that we've zoned back in, head to the left and the giant gate will be
    open (you'll have to kill some Mermen). Head down now and follow the path to
    the left (more Mermen) to the lake. Swim to the far left (don't go underwater)
    to find another door. Break 'er down! This leads to a [_HEALTH INCREASE_]
    chest, but you'll have to kill some Gargoyles after getting it.
    
    
     NEXT, let us go to the Vertical Prison to get another door and chest.
     
     
      VERTICAL PRISON
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Here, head to the cell area. Head up past the cells and climb to the rail
    portion. Take it to the far right side and to the right will be a breakable
    door. Break it down to find a slide-able wall. Here, get to the right side as
    soon as you can so you can kick off to the left. Here you'll find a chest
    with an [_AMMO INCREASE_]. Use the lever to open the nearby door.
    
    
     Now, let's head even further back. It's a short jog to the left (killing
    a Giant Bat) to reach the Cells.
     
     
      CELLS
     ŻŻŻŻŻŻŻ
     
     Here ride the first elevator up. Now, the elevator to your upper left needs
    to be up for your path to be open, so make sure it is and then drop down the
    path below it. To the left break the door now that you have the power to do
    so.
    
     What we need to do here is to double jump off to the left and then air-dash
    at the last second to the left. We'll need to nail it. If you fail you'll fall
    down to the water below and try again. When you get it, you'll be able to
    claim the [_AMMUNTION INCREASE_] for yourself. A Gargoyle will spoil the
    moment, so go ahead and kill it.
    
    
     Now, we can't go back and get anything else, so let us return all the way
    back to the Clock Tower (the area past the Abandoned Mine). I trust you know
    the way!
     
     
      CLOCK TOWER
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Up here pull the Wind Block out to the right so you can get up. Wait for
    the steam to stop and use the Swing Point to continue on waiting for the
    next stream of steam to stop. Next, wait for a mine cart to come along and
    provide a shield for you to get under to continue to the left. Use the next
    elevator you see to get further up.
    
    
     Up here leave the Wind Block where it is and head right. Head past the five
    steam traps by moving past one at a time and then push the big box you find
    all the way to the right (or as far as it will go). Use the lever after that
    to start making some nearby carts move. Now head back to the Wind Block and
    pull it out. Use it to jump up and cling to a mine cart, then ride it to the
    right and drop off.
    
     Next we'll need to get further up using the retracting mine carts. This part
    is pretty easy as they'll never drop you. Head up and to the left is a Health
    Font if you need it. Above you will be more revolving mine carts. Jump up on
    top of these. There's a Steam Trap up here so jump back to a previous mine
    cart if you need to.
    
     After that jump over to the vertical platforms and keep heading up as they
    go down (jumping off the left side). At the top is a Swing Point. Use it to
    head to the right and jump off when the electricity lets you. Now jump over
    to the next platform. STOP here and hang off the ledge then head down! This
    leads to a rope you can slide down to a hidden [_KNIGHT_]. Head back up and
    to the right you can use the mine carts to get past the steam and then use
    the elevator. 
     
     
     Up here use the wind to get on a cart to the left, then jump over to the
    carts circling off to the right. Follow them counter-clockwise, jumping from
    cart to cart until you see a [_KNIGHT_] off to the right. Head back to the
    platforms and go clockwise, jumping on the Rail when you can. Follow it to
    some more vertical platforms and head down, jumping off to the left past the
    steam when you can.
    
     Now go left and pull the box off to the right. Hit the lever that was behind
    hit to turn off a laser, then head up. You'll need to use some Grappel points
    here to get past the Electricity Traps. Head up to the top (it's really easy)
    and a door will close behind you. Ahead of you are some barrels and another
    [_KNIGHT_]. 
     
     
     To the left are two magic statues and a Magic Font beyond that. The
    pervious Knight holds a clue for what we need to do here.
     
     
     Left Seal:
     
     Doesn't matter when you ask, I'll always shelter from the light.
     
     Right Seal:
     
     Doesn't matter which magic you offer, we'll always unfold a path.
     
     
     
     BEFORE you do anything though, use DARK MAGIC on both statues. This will
    open up the laser nearby and let you grab a [_HEALTH INCREASE_] from a
    chest.
    
    
     Now, to continue on use DARK MAGIC on the LEFT, and LIGHT MAGIC on the RIGHT.
    Use the platforms to get further up and interact with the objective to the
    right.
    
    
     YOU HAVE OBTAINED THE SPEED BOOTS.
     
     NOW YOU CAN JUMP FURTHER!
     
     
     Ah, here's how we get past those gaps! Here's the item description:
     
     
       SPEED BOOTS: Designed by the Toy Maker to give the war messengers greater
                    speed, this prototype perfectly combines complicated
                    engineering with the purity of its magic components.
                    
                    All that is required is to step forward twice to activate
                    the propulsion mechanism and disappear in a cloud of dust.
                    
                    
     Cool, no? The game will have you try it out to get you used to it. Head
    forward to the next new area: the Belfry. 
     
     
      BELFRY
     ŻŻŻŻŻŻŻŻ
     
     Head to the left to (finally) get some fighting in. A Possessed Armor will
    be here. Keep heading to the left killing Possessed Armors and Gargoyles
    and head left past the elevator. Keep going! All the way at the end you will
    find a [_KNIGHT_]. After examining him, you'll head back and be surrounded by
    two Possessed Armors. Get to the left of the left one to make this easier on
    yourself.
    
    
     Go back and take the elevator up now. Watch the scene.
     
     
     Quick, we have to run! This chase sequence is hair-raising and you'll need
    to be quick! I won't guide you through it step by step as it is mostly sliding
    down walls and using Swing Points but I WILL say:
    
     - Ignore the Hunchbacks! Run past them.
     
     - Be careful of gears on your sliding portions! They like to make you jump
       from wall to wall while going down.
       
     - At one point there will be a rail with a gear blocking your path. Stay put
       until the bell destroys the gear, then continue.
       
     Keep on going and soon you'll see a scene. Afterward, you will be dropped
    down into the Abandoned Mine section again. The fate creature will have given
    you something as well....
     
     
      ABANDONED MINE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Head to the left first and you'll find a [_KNIGHT_]. Head to the right
    after that and use the elevator, then go use the lever you'll find. This
    will make the planks act like moving platforms. Head down and left now to
    another plank. At the top of this one, go straight UP using the walls to
    jump off of to find a dead-end with another [_KNIGHT_].
    
    
     Head down and to the left, dodging the Steam and Fire traps. At the bottom
    pull the door on the right down. Here you'll find a Rail system. Jump over to
    it and get past the first Fire Trap. Go down to the DIP in the rail and drop
    down. Use your double jump to make sure you make it to the Mine Cart below!
    Ride it to the left where you'll find an [_AMMO INCREASE_]! Ooo, tricky! Head
    back and ride the cart to the right and double jump back up to the rail (try
    to grab it even if you can't as it'll pick you up!).
    
    
     Ride the rail past the next Fire Trap. You'll see a MONSTER TELEPORTER here.
    Before using it, drop down past it and use the lever. This opens the right
    door and turns on the RAIL. You can use the rail to reach the rest of the
    Abandoned Mine area, as well as drop off it for the [_WITCHES BESTIARY CARD_].
    Don't worry, you'll land in water below.
    
    
     OK, so the game wants us to jump past the lava river. Instead, let's go get
    a bunch of new items and explore and stuff. Let's go to the Monster Teleporter
    and use it to be transported to the Games Room.
     
     
      GAMES ROOM
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Here, pull the lever and open up the nearby door. This opens up this
    transporter area to the rest of the room. Now head up the upward path and
    use the Magic Font if you wish. Now here you need to use your Speed Boots
    to do a LONG jump to the left. You'll find a [_MAGIC INCREASE_] over here.
    
     Now that we have that, drop down and head left to the Castle Hall.
     
     
      CASTLE HALL
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Here just head left to the Entrance Bridge. You can either fight or ignore
    the Knight Vampires and Possessed Armor or not. You'll be back at the
    Entrance Bridge soon enough.
     
     
      ENTRANCE BRIDGE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Here head left to the big gap that The Lady of the Crypt did to the bridge.
    You'll need to do another running leap to get past it! Now that your on the
    other side, head left and down when you can to make your way to the Crypt.
     
     
      CRYPT
     ŻŻŻŻŻŻŻ
     
     Here head left past the first pit and continue on to the second. Head down
    and then left. Jump past the pit and you'll see a door here. Use your Shadow
    Magic to open it up and reach the [_MAGIC INCREASE_] chest. Nice!
    
     Now, head back to the first pit you crossed. The one where the Lady of the
    Crypt was trapped. Head down to  go to the Crypt's Labyrinth.
     
     
      CRYPT'S LABYRINTH
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Here, head to the left and drop down, then down again. Head right now and
    kill the Zombies you see. Next jump over the big gap to the right. Here you
    will find a door you can break down. This leads to a self-contained room.
    Drop down and hang off the ledge, then drop down and air dash right to find
    an [_AMMO INCREASE_].
    
    
     OK, now we're done with getting all of these upgrade, make your way back
    to the Abandoned Mine. We're going to jump that Lava Pit now.
    
    
    (-NOTE-) You may be tempted to go through the Clock Tower to the Belfry at
             this time. Trust me: keep playing. We'll get there.
     
     
      ABANDONED MINE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Make your way down to the Lava Pit. Jump over and head right for a scene.
     
     
     There's going to be a series of Quick-Time Events here, so get ready to
    hit some buttons and jam on some buttons! Enjoy the awesome scenes!
    
    
     You will be in the Belfry again once you are done.
     
     
      BELFRY
     ŻŻŻŻŻŻŻŻ
     
     Well, that was awesome, no?
     
     Once you have control, head to the left for the [_TOY MAKER BESTIARY CARD_].
    Now head back to the right and go up the elevator. Up here you'll need to jump
    the gap with your Speed Boots. Do so and you'll come to a room with a Health
    Font, a Magic Font and a Monster Teleporter. The room also has the [_DAEMON
    LORD BESTIARY CARD_] up above the Health Font.
    
    
     This Monster Teleporter takes us to the CELLS area. Here you can open a
    lever to open up the teleporter room to the rest of the room. If you've been
    following this guide you shouldn't have any need to teleport back though.
    
    
     After healing up, head to the right and watch the scenes. We'll be in the
    Mirror of Fate soon enough.
     
     
      MIRROR OF FATE
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Time to confront Gabriel Belmont (Lord Dracula).
    
     
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                Gabriel Belmont               - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Time to face your Father! This fight is all       |
     |   about switching between LIGHT and DARK magic! Seriously. The game      |
     |   will even tell you so! Gabriel himself will switch between LIGHT and   |
     |   DARK magic. When he is LIGHT, you must attack with DARK. When he is    |
     |   DARK, you must attack with LIGHT.                                      |
     |                                                                          |
     |   This fight is the last Boss Fight of the game, but it's also special   |
     |   because you have UNLIMITED MAGIC in this fight. This essentially means |
     |   that you can attack with LIGHT magic at any time to recover health.    |
     |   And yes, you can attack Gabriel in his Light form with Light Magic and |
     |   get healed.                                                            |
     |                                                                          |
     |   Another important note: if Gabriel is about to hit you with, for       |
     |   example, a DARK attack, you can switch to Dark Magic and take less     |
     |   damage. This fact is very useful. Check out all of his moves below     |
     |   and take your vengeance!                                               |
     |                                                                          |
     | - Sword Combo: Dracula's sword combo is, well, awesome. He does two      |
     |   blockable attacks, followed by a rising unblockable attack and finally |
     |   a sword slam (where his sword enlarges as he brings it down). All of   |
     |   these strikes take up a bit of real estate so often running away is    |
     |   NOT a smart option. What you should aim to do here is to block one of  |
     |   the first two attacks and counter-attack. Your back-up defence is to   |
     |   avoid the first three attacks and roll under him after the third one.  |
     |                                                                          |
     | - Rising Slash: A very cool move. Draucla will charge up in place for a  |
     |   split second and do a move similar to Rising Assault with his sword.   |
     |   He will often use another sword slash if he brings you up with him.    |
     |   Of course you'll want to dodge backwards as this move is unblockable.  |
     |   When he goes into his Dark/Light phase, he will start doing this in    |
     |   both forms. Additional hit and everything.                             |
     |                                                                          |
     | - Spectral Swords: Dracula will often dash backwards and start this      |
     |   attack where he'll cause several spectral swords to appear. He'll      |
     |   make three blades shoot at you. The best thing to do here is to        |
     |   double jump over the first two and roll under the third one, since he  |
     |   can jump and shoot them at you. Heck, sometimes rolling isn't even     |
     |   necessary. Note that if you can jump over him he'll stop this attack   |
     |   early                                                                  |
     |                                                                          |
     | - Energy Columns: Dracula will punch the ground and cause the floor      |
     |   underneath you to crumble before a column of energy shoots out! You    |
     |   need to stay on the move when he does this! You can get some quick     |
     |   hits in on him in the meantime though, just be fast!                   |
     |                                                                          |
     | - Energy Slam: Dracula will rise up in the air and charge up, followed   |
     |   by quickly slamming the ground, sending out a red shockwave along the  |
     |   floor in both directions. Jump to avoid it. When he goes into his      |
     |   Dark/Light phase, he can do this in both Dark and Light forms.         |
     |                                                                          |
     | - Punch Combo: Dracula's standard punch combo. You can block either of   |
     |   the first two hits, but the third is unblockable and makes him dash    |
     |   straight at you. Best to jump over him if he gets the third hit in.    |
     |                                                                          |
     | - Energy Wave: During the last third of the fight Dracula will at times  |
     |   float in the air and shoot out an energy wave. This wave will either   |
     |   be Light or Dark, so be sure to MATCH its energy to get through it     |
     |   without getting hurt!                                                  |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     
     
     After the fight get ready for some scenes with some QTE events (L, Y).
     
     Once you start falling Gabriel will start shooting fireballs at you (Cool
    in 3D!). You need to avoid them as hitting one is instant death. This is
    fairly easy though, as you just need to get out of their way. Aim for the
    corners of the screen to help make your escape.
    
    
     After that watch the scenes and...
     
     
     Congrats on beating Castlevania: Lords of Shadow: Mirror of Fate!
     
     
    (-NOTE-) If you've been following the guide, you will have just completed
             the game with a 100% complete file. This will unlock the extra
             cut-scene "Separate Ways".
             
    (-NOTE-) You will now unlock "Hardcore Mode".
             
    (-NOTE-) You will now have unlocked the "Lost Soul" Bestiary Entry.
    
                    
    (-NOTE-) I hope you've found this guide helpful. Be sure to give the guide a
             recommend using the link up at the very top if you've enjoyed it.
             
             Also, be sure to swing by my Facebook page (Facebook.com/Bkstunt)
             and say Hi, or shoot me an email!
    
             
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-..   
    O==<                                Bosses                                >==O
        ``-.__________________________________________________[MoF-BOS]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     Here you can find a list of the game's bosses, sorted by character. This
    list makes it easy for those of you who just want to look up a particular
    boss without having to wade through the entire guide.
    
    
    ==============================================================================
                                     SIMON BELMOT
    ==============================================================================
     
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                Night Watchman                - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: This guy is a good test of your abilities and     |
     |   will likely be your first real challenge. However, he is quite         |
     |   cowardly: he will use animal attacks and magic to stay out of the      |
     |   fight when he can. Check out his moves below and learn to avoid them   |
     |   and you'll do OK. At the end you can grab him to start a quick time    |
     |   event where you'll mash 'B' and hit 'Y'. Once you finish that you'll   |
     |   be the victor.                                                         |
     |                                                                          |
     | - Three-Hit Combo: This is the Night Watchmen's most basic attack. His   |
     |   first two hits are blockable, but the third isn't, so be ready to      |
     |   dodge backward when you can. If you ever get cornered, jump up and     |
     |   air-dodge past him to give yourself some room.                         |
     |                                                                          |
     | - Spin Attack: Another easy one to dodge: the Watchman will simply       |
     |   spin around when you are near him. This is of course unblockable,      |
     |   but very easy to dodge.                                                |
     |                                                                          |
     | - Animal Help: Just like at the start of the fight, the Watchman         |
     |   will occasionally jump out of the fight and call in some animals to    |
     |   help him. This gives you a chance to ear some extra experience, I      |
     |   guess. Kill them off. Note that once you do, the Watchman will         |
     |   jump in and, if you're close enough, he will start to strangle you     |
     |   with his staff, which means you have to mash on the 'B' button.        |
     |                                                                          |
     | - Magic Staff: After you've been battling for awhile, the Watchman       |
     |   will pull this trick out. He'll once again run off and will use dark   |
     |   magic to make his staff attack while the screen goes dark. The staff   |
     |   will draw blue lines on the screen and you must avoid it at all costs. |
     |   It will usually move back and forth in a sine wave pattern, so you     |
     |   can often dodge under it easily. It gets more erratic as the fight     |
     |   goes on.                                                               |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                 Necromancer                  - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: I guess we couldn't get the Combat Cross THAT     |
     |   easy. The necromancer is going to have us work for it! This fight is   |
     |   another good test of your abilities, but it does have some quirks to   |
     |   it. For example, if you try and use your Belnades Spirit magic, the    |
     |   Necromancer will actually make fun of you for relying on a woman to    |
     |   help you and then he will TRAP her in his staff! Wha..!?!?!            |
     |                                                                          |
     |   Other than that he is pretty predictable, but not exactly "easy". He   |
     |   has a few attacks, such as summoning minions and making acid rain out  |
     |   of the sky: these types of attacks make you focus on additional        |
     |   hazards while battling, which is what makes this fight dangerous.      |
     |                                                                          |
     |   Check out his attacks below and rely on your smarts and hazard         |
     |   management to make it through. At two points in the fight you will     |
     |   force the Necromancer down to the ground. When this happens, the       |
     |   Necromancer will make protective rings circle him as he tries to       |
     |   recover. These rings all have holes in them, turning this portion of   |
     |   the fight into a waiting-game challenge. The first time you'll need to |
     |   time two rings and dash through them when the gaps line up. The second |
     |   time this happens is right at the end of the fight and will have three |
     |   rings. Wait for the gaps to line up, rush in, and grab the Necromancer |
     |   to end the fight!                                                      |
     |                                                                          |
     | - Minion Summoning: This is kinda what Necromancers do... Throughout     |
     |   the fight he will summon Skeletons and Zombies, usually one on each    |
     |   side of you. Take them out when you can, but don't waste a chance to   |
     |   do some major damage to the Necromancer when you can.                  |
     |                                                                          |
     | - Scythe Attacks: The Necromancer's basic attack: Swinging his scythe    |
     |   at you. When he's got enough room (which he usually does), he will     |
     |   do two swings in a row: one overhead one followed by a swing upward.   |
     |   If he doesn't have enough room he may only do the first attack and     |
     |   forget about the second. These are of course unblockable.              |
     |                                                                          |
     | - Scythe Throw: This attack is a great chance to lay into the boss.      |
     |   It's also a fairly standard Castlevania Death/Necromancer attack: he   |
     |   will throw the scythe and make it travel in a circle. This means you   |
     |   can often dodge it and attack while the scythe finishes its trip and   |
     |   the Necromancer just floats there.                                     |
     |                                                                          |
     | - Acid Drops: Another hazard attack. He will make blobs of acid slowly   |
     |   fall from the sky. These travel slowly downward across the entire      |
     |   screen, so get between two of them ASAP and wait for them to pass to   |
     |   remain safe.                                                           |
     |                                                                          |
     | - Blade Gauntlet: Near the end of the fight, when the Necromancer        |
     |   senses that he's about to lose, he will teleport to the far side of    |
     |   the area and start to make blades come at you. These are either high   |
     |   or low, so you can either dodge or jump them. You'll need to make      |
     |   your way to the Necromancer and get some hits in before he teleports   |
     |   again and starts another Blade Gauntlet attack.                        |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                   Succubus                   - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Revenge doesn't stop for pleasure... especially   |
     |   if that pleasure is trying to kill you! The Succubus likes to float    |
     |   like the Necromancer. The first part of the fight is just it shooting  |
     |   shots at you and trying to whirlwind charge you (with a rare barrier   |
     |   sphere thrown in). Keep attacking and soon she'll go consume the first |
     |   woman she was with. Oh, great...                                       |
     |                                                                          |
     |   She'll sport a forcefield now, which requires breaking. Keep at it     |
     |   and soon the forcefield will be damaged enough for you to grab it.     |
     |   Do so and then you can continue attacking her. Keep at it and soon     |
     |   she will try to consort with her slaves again. You can use your grab   |
     |   and 'Y' button here to make her stop! Keep on fighting while keeping   |
     |   her away from her slaves and soon you'll see a longer scene where she  |
     |   joins THREE of them.                                                   |
     |                                                                          |
     |   Soon she will make it appear like there are three of them fighting     |
     |   you, each in their own forcefield. You'll need to find the right one   |
     |   and attack. You'll know you got the right one when the forcefield      |
     |   turns red. When it starts glowing, GRAB IT and continue attacking      |
     |   like normal until you deplete all her health. Once that is done and    |
     |   the view changes, head right and grab her on the ground to finish the  |
     |   boss fight off.                                                        |
     |                                                                          |
     | - Magic Shots: Her basic ranged attack: she'll shoot magical shots at    |
     |   you. She does three of these in a row. Some basic dodging will keep    |
     |   you safe, don't worry.                                                 |
     |                                                                          |
     | - Whirlwind Charge: A fast attack, the Succubus will charge up and shoot |
     |   herself at you while spinning like a whirlwind. This attack has some   |
     |   range on it, but if you wished you could outrun/outdash it. Of course  |
     |   you want to be close so dash out of the way at the last second and     |
     |   counterattack immediately.                                             |
     |                                                                          |
     | - Barrier Burst: This attack is a bit rare (at least in phase 1), but    |
     |   if you stay too close to her for awhile she'll make a barrier appear   |
     |   and shoot it out at you. Just dash away and you should be safe. She    |
     |   will use this much more after her forcefield breaks.                   |
     |                                                                          |
     | - Shockwaves: Once she has her forcefield up, she'll start doing this    |
     |   attack. This is actually a welcome sight. She'll throw a wave of       |
     |   energy down and shockwaves will travel to the left and right. Jump     |
     |   over them and resume the whipping! Easy!                               |
     |                                                                          |
     | - Teleport Kiss: After breaking up her second consort kiss, she will     |
     |   start to occasionally teleport over you and try to grab you. You can   |
     |   see this coming a mile away as she glows blue before teleporting. If   |
     |   she DOES grab you, just jam on the 'B' button to push her away. You    |
     |   will lose health slowly until you push her away.                       |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     
    
    ==============================================================================
                                       ALUCARD
    ==============================================================================
    
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                    Reaver                    - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Wow... I didn't even know they got that big! So,  |
     |   this fight is mostly difficult due to the area we are fighting in,     |
     |   which is the left portion of the Terrace section. Out here you have    |
     |   to be careful of getting cornered, but with enough pressure you can    |
     |   force the Scaven back! Still, its important to note that if you ARE    |
     |   cornered, Mist-Dashing through him is the best choice as you can't     |
     |   Air-Dash over him (small Scavens will bite at you otherwise).          |
     |                                                                          |
     |   Check out all of his moves below so you'll know what to expect. Also,  |
     |   at certain points in the fight the Reaver will stop fighting as the    |
     |   camera pans up to show a pipe.. or something. Anyway, you need to      |
     |   grab the pipe and pull on it to drop acidic water on the Reaver. The   |
     |   creature is actually healing rather quickly while you are doing this,  |
     |   but the acid will negate the healing and put you back into the fight.  |
     |                                                                          |
     |   When the Reaver heads up above you to do its seed bomb attack, just    |
     |   run back and forth and stay out of the way. You can't hurt it when it  |
     |   does this. At the end of the fight get ready for some QTE buttons.     |
     |   You'll have to jam on the 'Y' button and then when you get into the    |
     |   pipe, you'll alternate between 'Y' and 'X'. Hit them all to end the    |
     |   fight.                                                                 |
     |                                                                          |
     | - Bite Attack: The Reaver's basic attack: he'll snap at you. He can do   |
     |   this up to three times in a row, even if you are cornered (which is    |
     |   what makes this dangerous). Watch the range on this attack as it can   |
     |   be dangerous!                                                          |
     |                                                                          |
     | - Scaven Summon: Yep, the Giant Reaver can make smaller Scavens appear.  |
     |   They are stronger than the Scavens you've encountered before but       |
     |   aren't really a threat. They can fill up your magic a bit at least,    |
     |   which is what they are good for.                                       |
     |                                                                          |
     | - Tail Swipe: The Reaver will rear back a bit and lift his "tail" up,    |
     |   which is your sign to get ready for this attack. He'll swipe his tail  |
     |   at you. You can jump over it or dash back out of range. I like to      |
     |   dash out of range and back in, then resume whipping.                   |
     |                                                                          |
     | - Seed Bombs: I'm... I'm not sure what the Reaver throws at you that     |
     |   blows up, and I'm not sure I want to know. Let's just call these seed  |
     |   bombs. He'll throw them at you and a few seconds later they will blow  |
     |   up. When he's down below with you, there's usually a space between     |
     |   the first and second seeds. When he goes up above you and starts his   |
     |   "Seed Bomb Shower", it is best to run back and forth and avoid all of  |
     |   the bombs completely.                                                  |
     |                                                                          |
     | - Bone Burp: At times when you are rather close, the Reaver will burp    |
     |   up bones and spit them at you. Ugh! It's best to jump up and dash      |
     |   away when you see this. This is a pretty cool looking attack.          |
     |                                                                          |
     | - Hungry Charge: At one point in the fight the Reaver will straight-up   |
     |   eat you. It's simple to get out by jamming the 'B' button, but after   |
     |   that he can use this charge attack at any time. He'll basically run    |
     |   across the room trying to eat you up. If he catches you he'll eat you  |
     |   again. You can either just run away or you can throw a Bat Projectile  |
     |   at him to stop the charge early.                                       |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                 Daemon Lord                  - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Time to take the Daemon Lord down a peg. This     |
     |   fight is actually separated into three parts, which is important to    |
     |   note. After damaging him a bit he'll jump back to the background. This |
     |   is our cue to attack the laser generators to the far left and far      |
     |   right of the room. Once you destroy one, he'll come back to fight some |
     |   more, which can be considered "round two". Once you hurt him further,  |
     |   he will retreat again. Destroy the next laser generator to start       |
     |   "round three" of the fight.                                            |
     |                                                                          |
     |   Study the moves below to know what to expect. It is super easy to      |
     |   unleash counter-attacks on him, which should be your primary goal for  |
     |   the first two rounds of this fight. Also note the slide bar up above   |
     |   you. You will NEED this to dodge certain moves and position yourself.  |
     |                                                                          |
     |   Once you get to the laser generators, feel free to either focus on one |
     |   or both of them. If you damage both equally until you kill one, the    |
     |   last one will be that much easier to take out. Just be sure to use the |
     |   slide bar and follow behind the lasers to avoid taking damage.         |
     |                                                                          |
     |   Once you destroy the last laser generator, the Daemon Lord will grab   |
     |   you and you'll be shocked by the next scene (yes, I'm that cheesy!).   |
     |   Mash on the 'Y' button to get free. This third portion of the fight is |
     |   when you should go all out. Combine WOLF form and the STOP WATCH sub   |
     |   weapon to REALLY turn the tides in your favor. Three stop watches and  |
     |   you should have this fight in the bag. Be ready to jam on the 'Y'      |
     |   button during the next few scenes and you'll be golden.                |
     |                                                                          |
     | - Three-Hit Combo: The Daemon Lord's basic attack. He starts with two    |
     |   punches and follows up with a bite attack. All three attacks are VERY  |
     |   slow and unblockable. They cover some room, so roll backwards and get  |
     |   ready to counterattack!                                                |
     |                                                                          |
     | - Tail Slam: A cool-looking attack. The Daemon Lord will raise his head  |
     |   up while his head glows. He will then do a front flip and slam his     |
     |   tail down. This attack is of course unblockable.                       |
     |                                                                          |
     | - Tail Laser: The Daemon Lord's tail will glow while he brings it under  |
     |   his body and points it at you. He will then make it shoot a giant      |
     |   laser out at you. This move is best avoided with the slide bar up      |
     |   above you, as the laser stays out on the screen for quite awhile. It   |
     |   is also unblockable.                                                   |
     |                                                                          |
     | - Back Dash: The Daemon Lord will do this ability when you get behind    |
     |   him, usually using it after you use the slide bar to give yourself     |
     |   some room. His tail will glow for a bit (unblockable!) and he'll dash  |
     |   backwards a bit. Not hard to avoid.                                    |
     |                                                                          |
     | - Shockwaves: The Daemon Lord can make shockwaves at certain times       |
     |   during the fight. The first is when he returns to the fight after the  |
     |   Laser Beams attack. Just block this one. However, during the third     |
     |   part of the attack he'll use it over and over (to the left, of course) |
     |   to try and force you back into the electricity. Using the Stopwatch    |
     |   here (and Wolf Form!) is really recommended to get him to stop as      |
     |   well as lay the smack down!                                            |
     |                                                                          |
     | - Laser Beams: This attack is the one he uses between rounds, when he    |
     |   retreats to the back of the screen. The first round of lasers is split |
     |   in two. The left one circles clockwise while the right one circles     |
     |   counter-clockwise. Attack the machines while following the lasers and  |
     |   you'll be ok. The second round of only has one laser that travels      |
     |   clockwise. Take it out to continue the fight.                          |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
    
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                 Lord Dracula                 - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Time to face down the Lord of the Castle: your    |
     |   father, Gabriel. He fights using an energy whip which has no physical  |
     |   form until he wants it to, which is likely a power he obtained from    |
     |   the Forgotten One. Like many fights in the game, this one has several  |
     |   phases to it. The first phase is pretty simple as he only has the      |
     |   first three attacks listed below. PLUS, you will be fighting with      |
     |   Simon. Simon does a great job distracting Dracula, so getting your     |
     |   own licks in shouldn't be hard.                                        |
     |                                                                          |
     |   After awhile, you'll see a scene where Gabriel knocks Simon out for    |
     |   a period of time. You'll be fighting alone now. All of his attacks     |
     |   will be the same, but he'll add in his Dash Punch as well. Keep on     |
     |   laying on the damage and soon you'll see another scene.                |
     |                                                                          |
     |   Gabriel will disappear and cause Simon to attack you while he sits     |
     |   back and watches. Here, you are UNABLE to attack. Just try: Alucard    |
     |   will make all sorts of "No, I won't hurt you Simon!" comments. What    |
     |   you need to do is do THREE PERFECT BLOCKS and follow up with grab      |
     |   attacks. You'll need to do some button mashing but Alucard will        |
     |   eventually dispel the darkness affecting Simon.                        |
     |                                                                          |
     |   After that, Simon will once again join you as the two of you keep on   |
     |   attacking Dracula. Keep at it as he adds in the final two attacks and  |
     |   let Simon distract as much as he can while you lay in attacks. Keep    |
     |   at it and soon you'll be able to grab him. This starts a series of     |
     |   scenes where you chase Dracula (B!), followed by grabbing him (Hold R) |
     |   while Simon finishes things. Epic.                                     |
     |                                                                          |
     | - Three-Hit Combo: Dracula will whip twice in a row with blockable       |
     |   attacks followed by a third un-blockable attack. Remember, this is an  |
     |   energy whip he is using so it does have some range on it.              |
     |                                                                          |
     | - Energy Slam: Dracula will rise up in the air and charge up, followed   |
     |   by quickly slamming the ground, sending out a red shockwave along the  |
     |   floor in both directions. Jump to avoid it.                            |
     |                                                                          |
     | - Energy Projectiles: Dracula will jump up and fire out several red      |
     |   energy projectiles. These travel out from Dracula in a spread pattern  |
     |   which means retreating a bit and jumping (or not jumping) will keep    |
     |   you safe.                                                              |
     |                                                                          |
     | - Dash Punch: Dracula will add this attack in after knocking Simon out.  |
     |   This attack will keep you on your toes! This unblockable attack is     |
     |   FAST! He will charge across the screen and punch you down. Very, very  |
     |   dangerous.                                                             |
     |                                                                          |
     | - Rising Strike: After knocking Simon out of his trance, Dracula will    |
     |   start to use this attack. It's basically just like your Rising Strike  |
     |   attack as he rises up in the same way. As long as your not right up    |
     |   on him you should be ok.                                               |
     |                                                                          |
     | - Whip Grab: Another attack that he adds in after Simon comes around.    |
     |   When you are in range, he will grab you with his whip at times. It     |
     |   actually does little damage, but mash on the 'B' button regardless.    |
     |   In fact, Simon will likely free you before you free yourself.          |
     |   Remember to return the favor!                                          |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
    
     
    ==============================================================================
                                    TREVOR BELMONT
    ==============================================================================
    
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                 Executioner                  - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Boy, it's a good thing that the Executioner isn't |
     |   too bright. He'd be a lot more challenging if he knew what to do with  |
     |   all that strength. Thankfully all of his attacks have a rather big     |
     |   wind-up, so you should have little to worry about in this battle as    |
     |   long as you keep the range of his axe in mind.                         |
     |                                                                          |
     |   After damaging him a bit he'll add in the Charge attack to his move    |
     |   set. This is a great chance to lay on the damage. After you hurt him   |
     |   some more he'll add in the Body Slam move as well. Note that he only   |
     |   puts his axe behind him when he charges and you'll be ok. Once you     |
     |   deplete his health, he will glow gray so grab him when you can and     |
     |   hit the button prompt (Y) to take him out.                             |
     |                                                                          |
     | - Shockwave: A very basic attack that should be really easy for you to   |
     |   dodge. The Executioner has a very obvious wind up for this where his   |
     |   axe will charge up followed by him spinning it around his head and     |
     |   then bringing it down. Simply jump when the shockwave shows up and     |
     |   you'll be ok.                                                          |
     |                                                                          |
     | - Vertical Axe Swipe: A pretty basic attack with a long wind up. The     |
     |   Executioner brings his axe back behind him, holds it there for a split |
     |   second, and swings it vertically. A quick dodge backwards should be    |
     |   all you need here.                                                     |
     |                                                                          |
     | - Grab: The Executioner can GRAB you! He lets go of his axe with his     |
     |   left hand and swings it out at you. This is done pretty fast, so be    |
     |   ready to dodge backward. If he does grab you, be ready to hit the      |
     |   button press that shows up on screen (X).                              |
     |                                                                          |
     | - Screen Charge: After awhile, the Executioner will start to charge      |
     |   across the screen. His face will glow before doing this and he'll put  |
     |   his axe behind him. Here the game itself tells you to double jump over |
     |   him as he charges! Do so and use the follow up opportunity to whip him |
     |   as he is stunned! This is a great opportunity to lay into him.         |
     |                                                                          |
     | - Body Slam: After the screen charging the Executioner will try out      |
     |   some new moves. Like his charge his face will glow but he doesn't      |
     |   drag his axe. The game will once again help you out and tell you to do |
     |   a forward roll here (Forward + 'L') to dodge him, so be sure to do it  |
     |   quickly to avoid be squished.                                          |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -              Lady of the Crypt               - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: I won't lie to you guys... this fight is perhaps  |
     |   the easiest in the entire game. However, it also has some of the       |
     |   COOLEST scenes and Quick-Time events in the entire game.               |
     |                                                                          |
     |   The actual fight itself is a joke. The Lady only has three attacks,    |
     |   as seen below. In fact, as you fight she only starts out with the      |
     |   first move below, but as you damage her small scenes will occur and    |
     |   she she'll add another move in. Keep on damaging her until you "kill"  |
     |   her.                                                                   |
     |                                                                          |
     |   The next part of the fight is scene after awesome scene. Be on your    |
     |   guard though, as you'll need to hit a bunch of QTE buttons to get      |
     |   through this. Most of this is hitting 'B' to climb the creature while  |
     |   holding 'R' and 'L' to hold on! Heh. At the end you'll have to jam on  |
     |   the 'Y' button. Enjoy the awesomeness!                                 |
     |                                                                          |
     | - Clawing Attack: The Lady's first attack. She'll pop up out of the      |
     |   ground and attack by swiping at you over and over. Here all you need   |
     |   to do is block and counter-attack. Yep, it's really that simple.       |
     |                                                                          |
     | - Dash Attack: Another pathetic attack. The Lady will pop up out of the  |
     |   ground and start an unblockable attack. She'll than shoot across the   |
     |   screen. Jump over her and she'll be left dazed, giving you a ton of    |
     |   time to attack.                                                        |
     |                                                                          |
     | - Grab: The last trick the Lady has up her sleeve is to show up          |
     |   underneath you and try to grab you. If she does you will need to       |
     |   quickly hit the button on the screen (Y) otherwise she will pull you   |
     |   into the earth with here and kill you instantly.                       |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
    
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -            Executioner Number Two            - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Yep, he's back. Well, not him, but another one    |
     |   just like him. He's basically exactly the same except this time you    |
     |   have magic on your side, which should help considerably. It is a       |
     |   FANTASTIC idea to use Shadow Magic after his charge attack!            |
     |                                                                          |
     |   However, things are a bit more dangerous here. As you two fight, some  |
     |   Hunchbacks will move back and forth in a mine cart in the background   |
     |   and will chuck their lanterns at you. They will chuck two per visit    |
     |   and the lanterns will of course explode wherever you were, so a lot    |
     |   of dodging will be needed on your part.                                |
     |                                                                          |
     | - Shockwave: A very basic attack that should be really easy for you to   |
     |   dodge. The Executioner has a very obvious wind up for this where his   |
     |   axe will charge up followed by him spinning it around his head and     |
     |   then bringing it down. Simply jump when the shockwave shows up and     |
     |   you'll be ok.                                                          |
     |                                                                          |
     | - Vertical Axe Swipe: A pretty basic attack with a long wind up. The     |
     |   Executioner brings his axe back behind him, holds it there for a split |
     |   second, and swings it vertically. A quick dodge backwards should be    |
     |   all you need here.                                                     |
     |                                                                          |
     | - Grab: The Executioner can GRAB you! He lets go of his axe with his     |
     |   left hand and swings it out at you. This is done pretty fast, so be    |
     |   ready to dodge backward. If he does grab you, be ready to hit the      |
     |   button press that shows up on screen (X).                              |
     |                                                                          |
     | - Screen Charge: No special scene here. The Executioner can charge       |
     |   across the screen at any time. His face will glow before doing this    |
     |   and he'll put his axe behind him. Be sure to double jump over him as   |
     |   he charges! Do so and use the follow up opportunity to whip him as he  |
     |   is stunned! Shadow Magic is of course wonderful right here.            |
     |                                                                          |
     | - Body Slam: Like his charge his face will glow but he doesn't drag his  |
     |   axe. If you are close to him just roll underneath him, otherwise just  |
     |   back up a bit. Another good opportunity to use some Shadow Magic.      |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     
    
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     | Boss Battle -                Gabriel Belmont               - Boss Battle |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
     |                                                                          |
     |                                                                          |
     | - General Information: Time to face your Father! This fight is all       |
     |   about switching between LIGHT and DARK magic! Seriously. The game      |
     |   will even tell you so! Gabriel himself will switch between LIGHT and   |
     |   DARK magic. When he is LIGHT, you must attack with DARK. When he is    |
     |   DARK, you must attack with LIGHT.                                      |
     |                                                                          |
     |   This fight is the last Boss Fight of the game, but it's also special   |
     |   because you have UNLIMITED MAGIC in this fight. This essentially means |
     |   that you can attack with LIGHT magic at any time to recover health.    |
     |   And yes, you can attack Gabriel in his Light form with Light Magic and |
     |   get healed.                                                            |
     |                                                                          |
     |   Another important note: if Gabriel is about to hit you with, for       |
     |   example, a DARK attack, you can switch to Dark Magic and take less     |
     |   damage. This fact is very useful. Check out all of his moves below     |
     |   and take your vengeance!                                               |
     |                                                                          |
     | - Sword Combo: Dracula's sword combo is, well, awesome. He does two      |
     |   blockable attacks, followed by a rising unblockable attack and finally |
     |   a sword slam (where his sword enlarges as he brings it down). All of   |
     |   these strikes take up a bit of real estate so often running away is    |
     |   NOT a smart option. What you should aim to do here is to block one of  |
     |   the first two attacks and counter-attack. Your back-up defence is to   |
     |   avoid the first three attacks and roll under him after the third one.  |
     |                                                                          |
     | - Rising Slash: A very cool move. Draucla will charge up in place for a  |
     |   split second and do a move similar to Rising Assault with his sword.   |
     |   He will often use another sword slash if he brings you up with him.    |
     |   Of course you'll want to dodge backwards as this move is unblockable.  |
     |   When he goes into his Dark/Light phase, he will start doing this in    |
     |   both forms. Additional hit and everything.                             |
     |                                                                          |
     | - Spectral Swords: Dracula will often dash backwards and start this      |
     |   attack where he'll cause several spectral swords to appear. He'll      |
     |   make three blades shoot at you. The best thing to do here is to        |
     |   double jump over the first two and roll under the third one, since he  |
     |   can jump and shoot them at you. Heck, sometimes rolling isn't even     |
     |   necessary. Note that if you can jump over him he'll stop this attack   |
     |   early                                                                  |
     |                                                                          |
     | - Energy Columns: Dracula will punch the ground and cause the floor      |
     |   underneath you to crumble before a column of energy shoots out! You    |
     |   need to stay on the move when he does this! You can get some quick     |
     |   hits in on him in the meantime though, just be fast!                   |
     |                                                                          |
     | - Energy Slam: Dracula will rise up in the air and charge up, followed   |
     |   by quickly slamming the ground, sending out a red shockwave along the  |
     |   floor in both directions. Jump to avoid it. When he goes into his      |
     |   Dark/Light phase, he can do this in both Dark and Light forms.         |
     |                                                                          |
     | - Punch Combo: Dracula's standard punch combo. You can block either of   |
     |   the first two hits, but the third is unblockable and makes him dash    |
     |   straight at you. Best to jump over him if he gets the third hit in.    |
     |                                                                          |
     | - Energy Wave: During the last third of the fight Dracula will at times  |
     |   float in the air and shoot out an energy wave. This wave will either   |
     |   be Light or Dark, so be sure to MATCH its energy to get through it     |
     |   without getting hurt!                                                  |
     |                                                                          |
     |                                                                          |
     +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
    
    
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-..   
    O==<                                Skills                                >==O
        ``-.__________________________________________________[MoF-SKI]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
            
         DODGE
     .-´ŻŻŻŻŻŻŻ
     | o Hold L and move Analog Stick left or right.
     |
     | o Makes it possible to avoid enemy attacks.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     | THOUGHTS: A basic avoidance move that you want to learn, and master,
     |           as soon as possible!
     |
     `-.----------------------------------------------------------------------'
            
            
         BLOCK
     .-´ŻŻŻŻŻŻŻ
     | o Hold L.
     |
     | o Use block to thwart enemy attacks.
     |
     |   Be careful, as more powerful attacks can break your block and
     |   certain other attacks indicated with a white effect are unblockable.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     | THOUGHTS: Another basic move that will serve you well. Timing on
     |           your blocks is essential and worth perfecting!
     |
     `-.----------------------------------------------------------------------'
            
            
         SYNCHRONIZED BLOCK
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o Hold L RIGHT BEFORE blocking an attack!
     |
     | o Blocking at just the right moment before receiving an impact, makes
     |   is possible to open up your attacker for a deadly counter strike.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     | THOUGHTS: A handy skill to master, but not always prudent to shoot for.
     |           It does, however, open up the possibility of counterstrikes,
     |           as illustrated below.
     |
     `-.----------------------------------------------------------------------'
     
    
         HEAVY DIRECT COUNTERSTRIKE
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o (After Synchronized Block): Y  Y  Y
     |
     | o Successfully performing a Synchronized Block against an enemy leaves
     |   it open to a devastating Direct Counter Attack.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\\\                `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\\\\\\\      `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: The benefit of doing a Synchronized Block. The DIRECT version
     |           is, of course, more powerful than the AREA version. It's even
     |           faster too. You're go-to option if you don't need that
     |           area protection!
     |
     `-.----------------------------------------------------------------------'
              
    
         HEAVY AREA COUNTERSTRIKE
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o (After Synchronized Block): X  X  X
     |
     | o Successfully performing a Synchronized Block against an enemy leaves
     |   it open to a devastating Area Counter Attack.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\                    `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\                `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: The benefit of doing a Synchronized Block. Not nearly as
     |           fast or strong as the DIRECT version, but if needed it can
     |           punish a group and/or protect you better. Worth having as
     |           an option!
     |
     `-.----------------------------------------------------------------------'
     
    
         CHAINED GRAB
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o Use the R Button when an enemy is grab-able!
     |
     | o An agile move with the Combat Cross used to finish stunned enemies
     |   with a violent melee attack, regardless of their initial distance.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     |   NOTE: This skill comes with the Combat Cross.
     |
     | THOUGHTS: The grabbing attacks will surely be a staple of your combat
     |           action. They prove most useful for quickly dispatching foes!
     |
     `-.----------------------------------------------------------------------'
     
     
         GRAB
     .-´ŻŻŻŻŻŻ
     | o R Button (When enemy is stunned).
     |
     | o A close range move used to finish stunned enemies with a violent
     |   attack.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     |   NOTE: This skill disappears off the list at some point.
     |
     | THOUGHTS: The ultra-cool GRAB attack. You're going to love it!
     |
     `-.----------------------------------------------------------------------'
    
     
         STOMP
     .-´ŻŻŻŻŻŻŻ
     | o (In Air): Hold the L Button and press DOWN on the Analog Stick.
     |
     | o A quick fall to ground that can be used to avoid enemy aerial attacks.
     |
     | THOUGHTS: How nice of Mercury Steam to give us this option! You can use
     |           this to quickly dodge aerial attacks... if you're fast enough!
     |
     `-.----------------------------------------------------------------------'
     
     
         FAST RECOVERY
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o Press B at the right moment after getting hurt.
     |
     | o Timed at the right moment, it is possible to return to the combat
     |   position quickly.
     |
     | THOUGHTS: A handy skill to have. It will decrease your vulnerability
     |           time and get you into fighting mode quicker. Gotta love that!
     |
     `-.----------------------------------------------------------------------'
     
     
         DIRECT ATTACK
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o  Y
     |
     | o Quick and powerful direct attack that affects all objects in front
     |   of you.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\                   `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\\\\\\       `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: Not sure what to say here... this is your regular Direct
     |           attack. You will be using it. A lot. Yeah....
     |
     `-.----------------------------------------------------------------------'
     
     
         AREA ATTACK
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o  X
     |
     | o Broad attack in a 90 degree fan that damages all objects in its
     |   trajectory.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     |
     |               _________________________
     |   POWER     .´\\\\                     `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\                `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: Again, not sure what to say. Your normal Area attack. Use it
     |           to hit more stuff around you. Hurrah!
     |
     `-.----------------------------------------------------------------------'
    
     
         DIRECT ATTACK COMBO
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o  Y  Y  Y  Y
     |
     | o Powerful combination of four horizontal hits that damage objects in
     |   front of you.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\                  `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\\\\\\\      `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: Another default move and the love of button-mashers
     |           world-wide. This is a decent go-to option but as you get
     |           better you'll soon find more capable attacks. Still, this
     |           should remain a comfortable and safe staple.
     |
     `-.----------------------------------------------------------------------'
              
    
         AREA ATTACK COMBO
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o  X  X  X  X
     |
     | o Broad combination of four 90 and 180 degree fan attacks that catch
     |   all surrounding enemies.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     |
     |               _________________________
     |   POWER     .´\\\\                     `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\                `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: Here's the button-mashing Area attack. Again, a good staple
     |           to use on groups of enemies or to do some quick crowd control,
     |           but you'll soon find better moves out there.
     |
     `-.----------------------------------------------------------------------'
    
     
         DIRECT ATTACK COMBO FINAL
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o  Y  Y  Y  Y  Y
     |
     | o Powerful combination of four horizontal hits that ends with a
     |   smashing frontal hit capable of destabilizing the enemy.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\\\                `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\\\\\\\      `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: This move adds in one more additional hit, extending your
     |           damaging capabilities. It also ups the power a bit. This is
     |           still a comfortable and safe staple.
     |
     `-.----------------------------------------------------------------------'
    
     
         AREA ATTACK COMBO FINAL
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o  X  X  X  X  X
     |
     | o Broad combination of five 90, 180 and 360 degree fan attacks that
     |   catch all surrounding enemies.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\                    `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\                `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: This area attack final adds in one final hit for a 360 degree
     |           attack at the very end. It's still a safe and comfortable
     |           staple for the average button masher.
     |
     `-.----------------------------------------------------------------------'
     
    
         GUILLOTINE
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻ
     | o (In Air): Hold Y
     |
     | o Brutal frontal downward attack that damages ground based enemies.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\\\\\\\            `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\\\\         `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: Man, I love Guillotine. It's powerful and looks awesome!
     |           In addition, the airborne time lets you dodge certain attacks
     |           and immediately punish the attack.
     |
     `-.----------------------------------------------------------------------'
    
     
         SPINNING CHAIN
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o (In Air): Hold X
     |
     | o Creates a whirlwind spinning attack that sucks up all nearby enemies
     |   damaging them in the process.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\                  `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\\\\\\\\\\   `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: A cool attack to hit everything while you are in the air.
     |           Like Guillotine, it is useful for dodging certain attacks.
     |           It doesn't do as much damage though.
     |
     `-.----------------------------------------------------------------------'
    
    
         RISING STRIKE
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o  Y  B
     |
     | o Quick direct rising attack that makes it possible to lift weak
     |   creatures directly into the air.
     |
     |
     |               _________________________
     |   POWER     .´\\\                      `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\\\\\\\\\\\\ `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: Not very powerful, but fast. If you want to get a single
     |           enemy into the air for whatever reason, here you go!
     |
     `-.----------------------------------------------------------------------'
    
     
         RISING ASSAULT
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o  X  B
     |
     | o Quick circular rising attack that makes it possible to lift weak
     |   creatures directly into the air.
     |
     |
     |               _________________________
     |   POWER     .´\\                       `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\            `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: Not very powerful, but flashy as hell. Love the animation on
     |           this attack. Designed to pop multiple enemies up into the
     |           air, should you so desire.
     |
     `-.----------------------------------------------------------------------'
    
     
         TREMOR PUNCH
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o Hold L and then hold Y
     |
     | o Powerful energy-charged punch capable of breaking the guard of
     |   enemies.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     |
     |               _________________________
     |   POWER     .´\\\\                     `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\                  `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: Situationally useful for times where you may just want to
     |           break an enemies guard. You're not going to be going around
     |           and punching things with THAT low of a power rating!
     |
     `-.----------------------------------------------------------------------'
    
    
         EARTHQUAKE PUNCH
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o Hold L and then hold X
     |
     | o Brutal punch to the ground that delivers a shock wave capable of
     |   knocking down nearby enemies.
     |
     |   This skill can be used both on the GROUND and in the AIR.
     |
     |
     |               _________________________
     |   POWER     .´\                        `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\                  `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: Talk about low-power. Again, only situationally useful.
     |           It's fun to knock down some enemies but this is not going
     |           to be a go-to move whatsoever.
     |
     `-.----------------------------------------------------------------------'
    
     
         GUILLOTINE FINAL
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o (In Air): Hold Y
     |
     | o Brutal frontal downward attack that ends with a devastating yank
     |   of the chain that knocks down ground based enemies caught in its
     |   effect.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\\\\\\\\\\\\\\\\   `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\            `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: Man, I love Guillotine. It's powerful and looks awesome!
     |           In addition, the airborne time lets you dodge certain attacks
     |           and immediately punish the attack. The extra yank on the chain
     |           afterward is just icing on the cake.
     |
     `-.----------------------------------------------------------------------'
     
    
         SPINNING CHAIN FINAL
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o (In Air): Hold X
     |
     | o Creates a whirlwind spinning attack that sucks up all nearby enemies
     |   damaging them in the process then continues with a ground chainsaw
     |   attack.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\\\\\\\\           `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\\\\\\\\\\   `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: A very cool-looking attack. The Area version of Guillotine.
     |           Let's you dodge certain attacks and punish everything around
     |           you afterward. But we both know you just use it to look cool!
     |
     `-.----------------------------------------------------------------------'
     
     
         CHAIN SHREDDER
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o  HOLD Y
     |
     | o Combination of extremely fast hits executed towards your foe.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\\                 `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\\\\\\\\\\   `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: I'm a big fan of holding attacks, so I like this one a lot.
     |           The combination of speed and power is very decent.
     |
     `-.----------------------------------------------------------------------'
     
     
         CHAIN BARRIER
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o  HOLD X
     |
     | o Devastating combination of area arc attacks that destroy any enemy
     |   in its path.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\\\\\              `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\                  `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: This is about the opposite of Chain Shredder, but unlike
     |           most area attacks it is stronger. And slower, of course.
     |           Not bad for variety.
     |
     `-.----------------------------------------------------------------------'
     
     
         CHAIN SHREDDER FINAL
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o  HOLD Y AND Y
     |
     | o Combination of extremely fast hits executed towards your foe,
     |   finished off with a brutal destabilizing direct attack.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\\\\\\             `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\\\\\\\\\\   `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: The final version of Chain Shredder adds one last power hit
     |           to the attack. This is a welcome addition as the attack can
     |           break through enemies guarding stances. Very nice!
     |
     `-.----------------------------------------------------------------------'
     
     
         CHAIN BARRIER FINAL
     .-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | o  HOLD X AND X
     |
     | o Devastating combination of area arc attacks that destroy any enemy in
     |   its path followed by a deafening discharge capable of knocking down
     |   your enemy.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\\\\\\\\           `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\                   `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: The final version of Chain Barrier adds in a devastating
     |           attack at the end that can break through enemy guards. This
     |           attack may be slow but it is powerful.
     |
     `-.----------------------------------------------------------------------'
     
     
         HURRICANE
     .-´ŻŻŻŻŻŻŻŻŻŻŻ
     | o (AFTER TREMOR PUNCH) HOLD Y
     |
     | o Relentless swirl of pain that extends horizontally, massacring all
     |   enemies in line.
     |   
     |   To execute it, Y must remain pressed after Tremor Punch.
     |
     |   This skill can be used both on the ground and in the air.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\\\\\\\\\\\\\\\\\\\`.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\\\            `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: Pretty much the ultimate direct attack. Just look at that
     |           power! It takes some time to pull off since you have to use
     |           it after that damn Tremor Punch, but when it hits it is worth
     |           it!
     |
     `-.----------------------------------------------------------------------'
     
     
         TORNADO
     .-´ŻŻŻŻŻŻŻŻŻ
     | o (AFTER EARTHQUAKE PUNCH) HOLD X
     |
     | o An overwhelming tornado that traps all ground or flying creatures
     |   nearby inside of it.
     |   
     |   To execute it, X must remain pressed after Earthquake Punch.
     |
     |
     |               _________________________
     |   POWER     .´\\\\\\\\\\\\\\\\\\\\\\   `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     |               _________________________
     |   SPEED     .´\\\\\\\\\\\              `.
     |              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     |
     | THOUGHTS: Pretty much the ultimate area attack. The power is VERY high
     |           and the animation is ultra-cool. It's a bit slow but when you
     |           pull it off you'll be left grinning wickedly...
     |
     `-.----------------------------------------------------------------------'
     
     
     
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-..   
    O==<                               Enemies                                >==O
        ``-.__________________________________________________[MoF-ENM]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     This section will go through all the enemies in the game, according to
    the game's BESTIARY. I'm going to list the monster, write down their
    descriptive text (from the game) and put in my personal notes / combat tips
    on them.
    
     Enjoy!
     
     
    
      Shadow Crawler
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     When the doors to the Shadow Plane were opened, a horde of bloodthirsty
    creatures invaded our world terrorizing Mankind.
    
     Made up of pure darkness, they feed on the fear of their victims who they
    tear apart and devour without mercy.
    
    
      My Thoughts: These are the creatures you get to kill as Gabriel. They
                   are pretty much just cannon fodder and tutorial material.
    
     
      Scaven
     ŻŻŻŻŻŻŻŻ
     These reanimated corpses eat and infect the dead remains of other creatures
    with many sections of the castle threatening to become infested with them.
    
     The Scavens are a sort of living dead, commanded by the Night Watchman
    whose power has transcended the limits of witchcraft to take on a more
    tangible and dangerous form.
    
    
      My Thoughts: The Scaven is WEAK, right up there with the Zombies. More of
                   a nuisance than anything dangerous.
                   
                   
      Flying Scaven
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Some Scavens mutate with violent convulsions to develop wings that they use
    to rise well above their terrestrial prey.
    
     Often pouncing on unsuspecting visitors and feeding on their still living
    bodies, these creatures suck the very soul out of any unfortunate enough to
    come across them.
    
    
      My Thoughts: While the description above is terribly frightful, these
                   things are still just cannon fodder, but now with wings!
                                 
                   
      Zombie
     ŻŻŻŻŻŻŻŻ
     Bitten, infected and stripped of the slightest power of reason, many humans
    have ended up lost in the Castle in search of fresh brains.
    
     Their clumsy attacks and fragile bodies are compensated for by their
    ironclad insistence on devouring their victims, even after being dismembered.
    
    
      My Thoughts: Your classic cannon fodder foe. Not very dangerous. Beware of
                   them pulling their head off and chucking it at you though!
                   
                   
      Rotten Zombie
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Subjected to putrefaction over many years, some Zombies have become lethal
    corpses capable of mutilating themselves to reach their prey.
    
     Both their fragile flesh, yellowed by puss and their brittle bones,
    incapable of keeping them upright represent an unpleasant threat to those
    who think they are safe behind any barrier.
    
    
      My Thoughts: These are pretty much the same as normal Zombies, but they
                   have a tendency to break in half and have their upper torso
                   crawl after you. Use Guillotine or some other floor attack to
                   hit them if they do so!
                   
                   
      Harpy
     ŻŻŻŻŻŻŻ
     As lethal as a bird of prey and as elegant as a woman, the Harpies have
    become an organized tribe of warriors that nest beneath the fortress.
    
     In the firm belief that the flesh of their prey will give them vigour and
    eternal life, they have become fanatical killers, organizing expeditions
    inside the castle to hunt.
    
    
      My Thoughts: Annoying with their bow attacks. Attacking in the air makes
                   short work of them.
     
     
      Harpy Leader
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Only the best Harpy Warriors live long enough to proclaim themselves
    leaders of the flock.
    
     The changes to their physical form include color changes to their wings
    and an ear piercing shriek that can root their prey to the spot.
    
    
      My Thoughts: The most dangerous thing about the leaders is their scream,
                   which can set you up to take a hit from other creatures
                   nearby.
                   
                   
      Merman
     ŻŻŻŻŻŻŻŻ
     Somewhere during the evolution between fish and men, these intelligent
    beings learned to move onto dry land in search of new prey.
    
     With a deep survival instinct, the Mermen organize search parties and lay
    ambush for anyone unsuspecting who comes near water.
    
    
      My Thoughts: A classic foe! Their lunge attack should be watched out for
                   and dodged as it is unblockable. Unremarkable after that.
                   
                   
      Electric Merman
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     An elite group of Mermen have adapted skin membranes that generate powerful
    electrical currents.
    
     Whilst on land, they can conduct this electricity through the wet ground
    thus stunning their adversaries before pouncing to devour them.
    
    
      My Thoughts: Their electric attacks are annoying and should be watched out
                   for as they are indeed powerful.
                   
                   
      Hunter Merman
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Some Mermen have developed special glands in their mouths which deliver
    a powerful toxin.
    
     This sticky substance is spat on their prey rendering their enemies
    completely paralyzed.
    
    
      My Thoughts: The green gob they spit tries to trap you. You'll need to
                   button mash to get out of it. If you can avoid that and
                   their charge attack they are easy enough.
                   
                   
      Merman Tadpole
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     During hunting forays on the surface, the Mermen throw live captives to
    their off spring awaiting below the surface.
    
     Although not yet fully developed, the tadpoles have jaw dimensions similar
    to that of their parents, which they use to tear apart the bodies of their
    prey.
    
    
      My Thoughts: These things are more dangerous than the parents! Mostly due
                   to the fact that you can't hurt them! You'll encounter several
                   portions of the game where you'll meet these things and all
                   you can really do is run.
                   
                   
      Skeleton Warrior
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Despite being dead, the remains of these warriors retain an echo of what
    they once were when alive and so continue to defend the castle.
    
     Loyal to their new lord, they keep watch tirelessly over every corner of
    the fortress, hunting intruders and never abandoning their posts for as long
    as their bones endure.
    
    
      My Thoughts: A classic Skeleton Knight. They have their sword slashes and
                   can throw axes at you. The axes can be dangerous when they are
                   paired with other foes.
                   
                   
      Armored Skeleton
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Fearsome to behold and much more skilled than the best of the castle
    denizens, Armored Skeletons hold a special place of honor amongst the armies
    of the Dragon.
    
     The same spell that keeps them on their feet is also used to fill them
    with the false hope that they continue to serve the cause for which they
    were trained in life.
    
    
      My Thoughts: A heavy hitter! Get too close and he'll smack you. Don't let
                   yourself get cornered by these guys. Lay into them with any of
                   the various hold attacks and be sure to grab them when you can!
                   
                   
      Werewolf
     ŻŻŻŻŻŻŻŻŻŻ
     During the dark years of the Lords of Shadow's reign, hundreds of humans
    were bitten by werewolves and infected with their cursed blood.
     
     Dominated by their instincts and rid of their leader Cornell, they occupy
    the castle to worship their new alpha male, the Prince of Darkness himself.
    
    
      My Thoughts: Their leap attack should be dodged but other than that they
                   are fairly harmless. I LOVE the animation Simon uses when he
                   grabs them! Absolutely love it!
                   
                   
      Hunchback
     ŻŻŻŻŻŻŻŻŻŻŻ
     A group of nomadic Dwarves settled inside the castle and began to work on
    it's reconstruction, as if it were their own home.
    
     Apparently harmless, they have survived thanks to their cunning, teamwork
    and disgusting gastronomical taste based on different ways of cooking carrion
    found along the way.
    
    
      My Thoughts: Their lantern-throwing is annoying. They like to run away. They
                   also like to cause mischief and make life hard on you however
                   they can. Kill on site!
                   
                   
      Hunchback Troop
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     When threatened, the Hunchbacks come together to form a greater force.
     
     After drawing lots for their combat positions, they charge blindly against
    any creature that is hostile.
    
     For the duration of the fight, they never separate and never give up until
    they have a new corpse to add to the soup.
    
    
      My Thoughts: Haha! This enemy just shows the Hunchback's cleverness. The
                   entire get-up is pretty cute. Avoid their charges and get
                   behind them constantly to win easily.
                   
                   
      Macabre Puppet
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The souls of the many who dared to enter the domain of the Dragon are
    forcefully removed from their bodies to be confined inside Macabre Wooden
    Puppets.
    
     On the other end of the strings is the Toy Maker who amuses himself by
    acting out his mortal play with new strangers.
    
    
      My Thoughts: These puppets are just creepy. They aren't as bad as the
                   "unleashed" puppets, so block when you must and you'll be okay.
                   
                   
      Macabre Puppet Unleashed
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Some puppets have been released from their masters hold and attack their
    enemies with random abandon.
    
     Their freedom of movement enables them to spin around like tops executing
    quick charge attacks against their targets.
    
    
      My Thoughts: These puppets are more dangerous. Their spin move will likely
                   catch you off-guard a few times. You'll soon learn to jump it
                   and punish them severely afterward.
                   
                   
      Magic Book
     ŻŻŻŻŻŻŻŻŻŻŻŻ
     The search for immortality has caused many wizards to use their dying
    breath to commit their souls within heavy tomes of parchment.
    
     These pages permeate with the dark powers of their authors and so they
    are able to write cruel endings for those valiant enough to confront them.
    
    
      My Thoughts: These books are mostly support characters. They buff up other
                   enemies and call forth new enemies, as well as drain your life
                   and magic. It is important to target them first in any fight.
                   They have low health and fall quickly.
                   
                   
      Gargoyle
     ŻŻŻŻŻŻŻŻŻŻ
     From their stone nests perched high upon the castle, the Gargoyles have
    patiently watched many battles, triumphs and defeats.
    
     Centuries after being sculpted, the enigmatic Toy Maker gave them the gift
    of life, enabling them to finally use their knowledge of war.
    
    
      My Thoughts: Their "knowledge of war" is very limited: fly back and forth
                   and shoot fire at you. That's pretty much it. When they get
                   low on health they'll try a suicide attack, so beware!
                   
                   
      Giant Bat
     ŻŻŻŻŻŻŻŻŻŻŻ
     With the arrival of the vampires, the bats accustomed to the darkness and
    putrefaction of lower sections of the castle began to feed on the blood that
    their masters offered them.
    
     Quickly, these tiny, defenseless creatures grew disproportionately and
    became dangerous predators, devouring creatures that had once preyed upon
    them.
    
    
      My Thoughts: Their size IS impressive. Still, they have no special attacks
                   of note. Stick to range attacks in the air or otherwise to
                   bring them down.
                   
                   
      Knight Vampire
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Following the death of Carmilla and Laura: A new, purer lineage of vampire
    arose in the castle formed via a deep bond with their new lord.
    
     The species is characterized by its cunning, speed and savage cruelty in
    combat.
    
     The next stage of vampire evolution has produced a species that is both
    beauty and the beast with an insatiable blood lust.
    
    
      My Thoughts: Now HERE is a worthy foe. They have several sword attacks and
                   can dash away in an instant when in danger. They also have a
                   ranged attack. Beware of their charging sword attacks and don't
                   ever stay still and you should be ok.
                   
                   
      Wraith
     ŻŻŻŻŻŻŻŻ
     Wraiths have always been a part of popular folklore as the oldest residents
    of sinister castles.
    
     Their presence at the fortress is no coincidence, as within its walls
    terrible murders were committed that have bound the souls of the victims to
    the memories of the violent acts committed there.
    
    
      My Thoughts: You'll never fight these guys: they are just in a number of the
                   castle's backgrounds. Still, it's neat that they got their own
                   Bestiary card.
                   
                   
      Witches
     ŻŻŻŻŻŻŻŻŻ
     Cursed from birth and indoctrinated by their sisters in the art of Dark
    Magic, the Witches have spent centuries hiding from the world in the depths
    of the Earth.
    
     Subjugated by the power of the new Dark Lord, they use their knowledge of
    the Dark Arts in the Shadow Plane to attempt to defeat him and claim their
    dominion of the Castle.
    
    
      My Thoughts: The enemy of my enemy is my friend? Well, not really! You
                   won't fight these foes yourself, but they do bring about a
                   monster for you to tangle with regardless.
                   
                   
      Possessed Armor
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The spirits wandering the castle, tire of the living that disturb their
    rest and so possess the enormous suits of armor that adorn the corridors.
    
     With their enormous mace, they easily smash the unwary, while the hard
    armor protects their cold inner flame.
    
      My Thoughts: These guys take a lot of damage before you can defeat them.
                   Their attacks aren't particularly hard to avoid, but they
                   will still likely get in a good hit or two every now and
                   again. Just stay back and be ready to jump at any time!
                   
                   
      Executioner
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The Hunchbacks have managed to dominate these once gentle giants by means
    of larvae inserted into their brains.
    
     Their colossal size and disproportionate strength make them brutal tools
    of war.
    
     However, their value as allies is often counteracted by fearsome outbursts
    of fury that make them unpredictable in combat.
    
    
      My Thoughts: A boss character for Trevor Belmont! Check out the boss section
                   for an in-depth view of what you can expect out of them. The
                   whole "larvae in the brain" thing is... well... ugh.
                   
                   
      Night Watchman
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Although dead for many years, a terrible curse has prevented the Night
    Watchman from leaving the world of the living.
    
     His only reason to exist is to keep the torches and lanterns lit, keeping
    intruders away.
    
     Accompanied by his Scavens, he wanders the Castle corridors until the breeze
    that comes when a new visitor arrives causes his cold and prized light to
    flicker once again.
    
    
      My Thoughts: The first boss of the game (one of Simon's bosses). A really
                   cool character design. Very neat!
                   
                   
      Necromancer
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The Necromancer's mission is to seize Trevor's powerful Combat Cross for its
    master, Zobek, Lord of the Dead.
    
     Having been promised the return of its soul for successful delivery of the
    weapon, the Necromancer is a dangerous foe intent on completing its task
    no matter what.
    
    
      My Thoughts: Another Simon boss fight. This fight is just cool. The attack
                   animations are really neat.
                   
                   
      Succubus
     ŻŻŻŻŻŻŻŻŻŻ
     This sensual and intoxicating creature has the appearance of a woman yet
    originates from the underworld and is intent on securing favor with her new
    master.
    
     From her illusory world, created from the fantasies of men, she awaits the
    arrival of heroes to seduce, subjecting them to temptation then ultimately
    offering them up to her liege lord.
    
    
      My Thoughts: Simon's last boss and a fun fight. The camera angles in this
                   fight are really cool. Still, I do kind-of wish that she also
                   had a fight with Alucard for nostalgic reasons.
                   
                   
      Reaver
     ŻŻŻŻŻŻŻŻ
     The remains of the Night Watchman transform into a creature with a voracious
    appetite and insatiable need to move through the rooms of the castle in search
    of meat with which to strengthen itself.
    
     It's putrid body, covered with a dense mop of hair, hide the true nature of
    its supernatural origin, formed from hundreds of corpses it has devoured.
    
    
      My Thoughts: This fight is interesting. I actually had NO idea this thing
                   was the remains of the Night Watchman until I read it in the
                   bestiary. Huh. Weird.
                   
                   
      Daemon Lord
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Although defeated and humiliated by Gabriel many years ago, this powerful
    creature has been released by the Witches to once again challenge its
    nemesis.
    
     Harboring a profound hatred, it has sworn to destroy the offspring of its
    enemy before returning to the Shadow Plane whence it came.
    
    
      My Thoughts: A very cool-looking enemy. The QTE scenes you get once you
                   meet him or neat, even if you don't get to really fight it.
                   
                   
      Daemon Lord Resurrected
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The remains of the Daemon were assembled by the Toy Maker and made into a
    horrific parody of its former self.
    
     Despite the rage that still flows through its new mechanical joints, the
    beast has learned to control its Daemonic Powers to hunt the souls its
    master needs in his macabre experiments.
    
    
      My Thoughts: The resurrected Daemon Lord gives Alucard a few good fights,
                   as well as some awesome power. It's new mechanical arms look
                   really cool and you have to love the electricity running
                   through him.
                   
                   
      Lady of the Crypt
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Although known by the title of "Lady", due to the female appearance of its
    appendage, this mysterious creature is actually an enormous deformed insect
    that lives in the depths of the Crypt.
    
     For centuries, the cunning beast has grown feeding on the damned thrown into
    its dark pit, whilst in the process learning to imitate them in order to lure
    new prey.
    
    
      My Thoughts: What a fight this was! Oh man. Probably the best boss fight
                   in the game. The creatures is just plain enormous and just
                   fun as hell to fight, even if it is pathetically easy.
                   
                   
      Dracula
     ŻŻŻŻŻŻŻŻŻ
     A former knight chosen by the Brotherhood to defeat the Lords of Shadow
    and restore light to the world. Gabriel fulfilled his mission but at a
    heavy price.
    
     Tormented by the death of his wife, betrayed by his faith and led down a
    path to eternal darkness, he returns from oblivion to the highest tower of
    the castle, in search of revenge on those who wronged him.
    
    
      My Thoughts: The first Belmont has sworn vengeance against the Brotherhood
                   and is filled with rage and hate. What else is there to say?
                   You and I both know how utterly awesome Gabriel is.
                      
                   
      Toy Maker
     ŻŻŻŻŻŻŻŻŻŻŻ
     Once Gandolfi's most outstanding pupil, he is now trapped by a terrible
    curse.
    
     With his skills and a dark curse that Walter Bernhard himself imparted all
    those centuries ago, he never stops working on the creation of macabre
    instruments of death and destruction.
    
     At least until the curse that is upon him is forever broken...
    
    
      My Thoughts: You only get to really see the Toy Maker once in the game,
                   but you sure do fight a lot of things he had a hand in
                   creating. That last sentence in his biography pretty much
                   guarantees we'll be seeing him in Lords of Shadow 2!
                   
                   
      Lost Soul
     ŻŻŻŻŻŻŻŻŻŻŻ
     The Lost Soul is fate itself, the physical manifestation of the mirror.
     
     Anyone who is near its influence will be manipulated and guided to their
    unavoidable destiny, without any opportunity to change it.
    
    
      My Thoughts: Here's the mysterious figure that guides the entire game as if
                   directing some sort of play. Fate is a cold mistress...
                   
     
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-..   
    O==<                               Knights                                >==O
        ``-.__________________________________________________[MoF-KNI]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     For kicks, here is a list of all of the Knights in the game along with
    their scrolls. I put this list together because the scrolls are cool and
    someday, someone out there may want to read through them all again.
    
    
     This list is separated by Character and Area.
     
    
    ==============================================================================
                                     SIMON BELMOT
    ==============================================================================
     
     
     o Cursed Village
     
     
     Knight 1/1
     
     It was the elderly, then the men, women and children, until there was not
    a single person left standing.
    
     Not long after, the tombstones began to move.
     
     Neither the hard oak wood, nor the heavy stones of their graves could
    prevent the return of the dead to the world of the living.
        
            
            
     o Castle's Outer Wall
    
     
     Knight 1/3
     
     As we crossed the bridge, the chain mechanism began to turn, quickly
    withdrawing the platform we were standing on.
    
     Luckily I had the reflexes to jump back in time and watched, as the rest
    of my company tumbled into the abyss.
            
            
     Knight 2/3
            
     I realized too late that I needed a Combat Cross to reach that platform.
     
     Now, with my back broken from the fall, all I can do is await death.
     
     My corpse will serve as a warning for others, do not enter this evil
    place without the right equipment.     
            
            
     Knight 3/3
     
     Centuries ago, Pilgrims created this underground route to worship the
    spirit of a woman who it was claimed had the power of healing.
    
     The tunnels they traveled through seeking health and good fortune now
    seemed to be the only access into the castle.
            
            
            
     o Forgotten Cave
    
    
     Knight 1/2
     
     A dozen Mermen suddenly came out of the water and massacred my entire
    company.
     
     Terrified, I could only watch as they tossed the crippled bodies of my
    comrades into the water, where still alive, they suffered in agony as
    their offspring fed on them... 
    
    
     Knight 2/2
     
     Who could have installed such a strange device in this cave, so far from
    civilization?
    
     Such an act of witchcraft proves that this ground in unholy.
     
     I swear that the person responsible will pay for this sacrilege, even if
    it costs me my life.
    
    
    
     o Deadly Waterfalls
     
     
     Knight 1/3
     
     Thousands of corpses of Men, Women and Children that were thrown into the
    moat during the first war have infected the underground streams.
    
     The rivers that flow under the castle are now a death trap, capable of
    dissolving flesh, bone and the very soul within.
    
    
     NOTE: ONLY AFTER COMBAT CROSS
    
     
     Knight 2/3
     
     The impact of the fall made me lose consciousness for a time.
     
     When I awoke, fear left me breathless, not because of my shattered body but
    because of the sea of corpses I found myself lying amongst.
    
     I managed to drag myself out of that hell, but realized that some of the
    corpses had begun to stir... dear God protect me!
    
    
     Knight 3/3
    
     In the eastern part of the cave, I have seen creatures transporting a
    sacred chest.
    
     After such a long  journey, the cloudy water filtering through the rock
    does not look so unpleasant now.
    
     Before continuing on my way, I will drink a little to regain my strength.
     
    
    
     o Castle Hall
     
     
     Knight 1/3
     
     As I entered the main hall, the lights flickered for a moment, distorting
    the shadows and revealing dozens of eerie skulls before me.
    
     From within their empty sockets, eyes seemed to be watching me, waiting for
    something...
    
     The lights flicker again and my fears are realized; the skulls now lie ever
    closer.
    
     A sharp whistle comes from the end of the corridor, the lights go out, is
    this the end?
    
    
     Knight 2/3
     
     Behind this door lies the great animated chessboard, designed by vampires
    to kill time during their long nights.
    
     It is said that a human is invited to play from time to time.
     
     If he wins, he is received into the vampire clan.
     
     If he loses, he is included on the dinner menu.
    
     
     NOTE: ONLY AFTER COMBAT CROSS
     
     
     Knight 3/3
     
     An enormous structure has collapsed on top of me.
     
     Now I will never return home or know love from another.
     
     I will die here, though my heart is filled with pride at having served the
    holy cause, my poor soul yearns for release.
    
     
     
     o Guards Room
      
      
      Knight 1/1
      
     They told us to carry these magical scrolls with us at all times and to
    never part with them.
     
     It would seem that they are able to reflect our thoughts onto the very
    paper itself.
    
     If we die, they enable other brothers to learn from our mistakes, so that
    they may complete their mission successfully. 
    
    
    
     o Cells
      
      
      Knight 1/1
     
     Crossing the bridge, we were careful not to trip over the piles of bones
    stacked upon the ground, when suddenly one of our men shouted out in pain.
    
     His chest had been pierced by the rusted sword of a skeleton.
     
     In a heartbeat, the dead rose up around us, forming an army of fearsome
    fleshless corpses...
    
    
    
     o Inner Cells
     
     
     Knight 1/3
     
     According to legend, Michael Gelhart Schneider, a most noble knight and
    highly skilled archer was captured by the Bernhard's and imprisoned somewhere
    in the castle.
    
     He died here but vowed vengeance on the castle and its occupants.
     
     It is aid, his spirit will come to the aid of a true warrior... Alas, I
    have not seen it.
    
    
     Knight 2/3
     
     I was never an outstanding soldier.
     
     I was neither strong as my parents expected or brave as my comrades hoped.
     
     I abandoned them in their final battle.
     
     I'm sure none of them will shed a tear for this coward bereft of honor or
    courage.
    
    
     Note: Only after using Teleporter
     
     
     Knight 3/3
    
     My God, protect me from these creatures of the devil. Free me from their
    claws, save me from their voracious appetite and hide me from their eyes,
    red as fire, thirsty for my blood. Lord protect me!
    
    
    
     o Vertical Prison
     
     
     Knight 1/2
     
     I found a note with the following instructions;
     
     "The worst prisoners must be isolated from the rest and taken to cells with
    the levers inside. The mechanisms once activated allow water into the gallery,
    drowning all of the convicts in the lower sections".
    
     I wonder at the cruelty of this place and feel the last remnants of any hope
    leave my soul.
    
    
     Knight 2/2
     
     I will die in this cell tonight.
     
     I will end my life with one final act of cowardice, with great shame in my
    heart, I shall take my own life.
    
     I refuse to watch the beasts remove the flesh from my bones.
     
     I will deny them my screams.
    
    
    
     o Kithcen
     
     
     Knight 1/1
     
     Waking in this dark place, I found a plate of roast meat and a glass of
    spiced wine beside me.
    
     I prayed that my brothers would rescue me soon.
     
     Ravaged by hunger, I grabbed the juicy leg, took a bit, chewed and swallowed
    hard.
    
     I hadn't taken more than two bites when I discovered, to my horror, that the
    bone holding the meat was a human femur.
    
    
    
     o Theatre
     
     
     Knight 1/1
     
     I found puppets seated around a table, their wooden bodies positioned in a
    way that suggested they were enjoying a great banquet.
    
     I approached and noticed the table filled with all kinds of delicious foods,
    and reached out to grab a shiny apple.
    
     Its texture felt odd to me, but it was not until I picket it up that I
    realised it was fake. A trick to attract my attention, but now it is too
    late... they are here!
    
    
    
     o Library
     
     
     Knight 1/4
     
     Rinaldo Gandolfi decided to install retractable spurs on the end of the
    combat cross.
    
     The theory is simple: Brotherhood Knights chosen from amongst the elite
    could reach places inaccessible to others and thus, pose more of a threat
    to the evils of the castle.
    
     Alas even Gandolfi himself is lost to us now.
     
    
     Knight 2/4
     
     A trail of ectoplasm led me to discover the location of a strange
    translucent creature.
    
     When I stabbed its insubstantial body with my sword, I felt a strange
    shiver pass through me.
    
     My hands were shrivelled, my legs could hardly hold me up and my hair
    turned ghostly white.
    
    
     Knight 3/4
     
     The tomes seem to have been marked by some mad scholar.
     
     They may hide a great secret, or perhaps are just the mad ravings of
    the insane.
    
     I wish I had enough time to decipher the message but alas time is not
    on my side.
    
    
     Knight 4/4
     
     I have found a book with the following passage inscribed within:
     
     "When a great darkness loomed over the castle, a group of wise men schooled
    in arcane magic took shelter in the library. As the days went by, their minds
    were poisoned by envy, arrogance and hatred for each other. Forbidden rituals
    were performed but the souls of the men were lost within the pages of the
    books forever".
    
    
    
    
     o Main Tower Outside
    
     
     KNIGHT 1/1
     
     Those little Hunchbacks seem intent in their work to build and expand
    the castle.
    
     I don't know where they come from or what drives them, but for some strange
    reason they seem to be influenced by the darkness that surrounds the new Lord
    of the Castle.
    
    
    
    ==============================================================================
                                       ALUCARD
    ==============================================================================
    
    
     o Mirror of Fate
     
     
     Knight 1/1
     
     As soon as I entered the great hall, I felt drawn to the mysterious mirror
    in the centre.
    
     The world reflected in it trembled with every step I took until it
    disappeared completely.
    
     I saw a terrible vision of a pale man, kneeling beside my corpse,
    examining the last entry on my scroll.
    
    
    
     o Belfry
    
    
     Knight 1/2
     
     The gargoyles leapt from the columns and landed by my side with a look
    of curiosity.
    
     I began to get rid of my belongings, in the hope of distracting them.
     
     First they chewed with pleasure on my sword, then my boots, my helmet
    and finally a dagger.
    
     But what fascinated them was the taste of my magic medallion which is now
    lost to me.
    
    
     Knight 2/2
     
     The large bell, located atop the clock tower, was once used both to
    indicate the time and to send warnings to the inhabitants of the castle
    of imminent attacks.
    
     I pray that the day comes in which its throng is heard again, as a sign
    of victory of light over darkness...
    
    
    
     o Towers' Link
    
    
     Knight 1/1
     
     In the last three decades, a new shadow has spread, darkening the land.
     
     A huge tower, higher than Carmilla's, proclaims the supremacy of the
    current Dark Lord.
    
     Brotherhood's soldiers will not rest until this abomination is destroyed
    along with its current master.
    
    
    
     o Abandoned Mine
    
     
     Knight 1/3
     
     Water began to rush into the cave before I could take off the heavy
    armor I was wearing.
    
     I held my breath and swam with all my might to the surface pulling off
    the many pieces of metal that protected me as fast as I could muster. But
    alas, the faces of my wife and children haunt me as the darkness surrounds
    me... too late.
    
    
     Knight 2/3
     
     Scattered throughout the castle, I've noticed strange doors adorned with
    the shape of a beast.
    
     Based on my research, these seals seem to have been installed to limit
    access for the weaker creatures to certain parts of the castle.
    
     I wish I had the strength to break them and discover the secrets hidden
    on the other side.
    
    
     Knight 3/3
     
     When we arrived upon the shore, it became necessary to build a small raft
    to reach the other side.
    
     We used our armor as improvised oars until the water monsters snatched them
    away from us.
    
     We had but one option left: get rid of our weapons and try to swim to the
     shore, in the hope that some would survive.
    
    
    
     o Kitchen
     
     
     Knight 1/3
     
     The terrible state of the pipes down here would perturb even my
    Brother Mario.
    
     Some parts have rusted terribly, while others are covered with fungus
    due to the high humidity.
    
     Not all the mushrooms look good to eat either, who knows what might
    happen if I eat one?
    
    
     Knight 2/3
     
     The wound is growing worse and the infection is spreading.
     
     I feel too weak to fight and cannot recharge my magic medallion.
     
     All I can do now is sit and pray that my soul will join those of the
    rest of my comrades quickly...
    
    
     Knight 3/3
     
     The wolves fell upon me with savagery, throwing me violently to the ground.
     
     One of them squeezed my neck in its jaws, somehow without breaking it, as
    if it wanted to force me to watch as the rest devoured my entrails.
    
     I feel each bite rip away part of my flesh... my strength... my faith...
    
    
    
     o Theatre
     
     
     Knight 1/1
     
     A mysterious voice invited me to sit down. I had a perfect front row seat.
     
     The show began with a procession of wooden figures depicting the sad tale
    of the toy maker.
    
     The show ended and the curtain closed. I applauded, lost in thought and
    without realizing that beside me sat dozens of these puppets, all applauding
    with me.
    
    
    
     o Clock Room
    
     
     Knight 1/1
     
     The electricity traps that protect the clock are just too fast for me.
     
     If only I could stop time then I would be able to climb to the top without
    hindrance.
    
     Simple really... but mastery of time is a fools hope in this dark and evil
    domain.
    
    
    
     o Toys Assembly Line
    
     
     Knight 1/2
     
     Amongst all the other puppets, I have discovered one that is different
    from the rest.
    
     It looks like a young boy, around eight years old, who spends the day
    playing hide and seek, like my dearly departed son Edward.
    
     Its gestures remind me a lot of him: it even whistles his favourite
    songs... ...Edward, is that you?
    
    
     Knight 2/2
     
     I have studied the puppet manufacturing process carefully.
     
     First they cut the wood and then they polish them, connecting them together
    with iron nails.
    
     Then they add a coat of paint and assemble the blades.
     
     Finally, a human soul is introduced and a spell cast upon them.
     
     Magical strings control their will and then the procedure is complete.
    
    
    
     o Toy Maker's Workshop
    
    
     Knight 1/2
    
     The abominable corpses that are preserved inside these tanks of formalin
    seem to be the product of a cross between werewolves, vampires, and humans,
    in different states of gestation.
    
     What diabolic experiments were they doing in this place? It's true what
    they say, Frankenstein's mark is upon this place forever!
    
    
    
     Note: After Demonic Wings
     
    
     Knight 2/2
    
     Under my feet lies the Toy Maker's main workshop.
     
     He works without rest, moving from place to place, fixing Puppets, mixing
    potions and drawing magic seals and wards.
    
     When he finishes one of his creations, he usually lets out a deep evil
    laugh.
    
     It makes my hair stand on end!
    
    
    
     o Carousel's Engine
     
     
     Knight 1/1
    
     This infernal machine has already taken the lives of too many of my comrades.
     
     I must find a way to deactivate it as soon as possible or face the same fate.
     
     Someone is coming!
    
    
     
     o Resurrection Room
     
     
     Knight 1/1
     
     I've seen an enormous beast carrying several human bodies.
     
     I hear their cries echoing in the dark. They howl in pain, begging for
    mercy and some pray for their souls.
    
     Then, silence.
     
     It must do something supernatural with their bodies...
     
     Removing their souls so that the Toy Maker can use them for his new puppets...
    
    
    
     o Vampire's Tower
     
     
     Knight 1/1
     
     They came through the windows like black mist, carrying women under their
    dark wings.
    
     Those who were unconscious were laid on the table, while the rest toyed with
    those who tried to escape.
    
     The game was a depraved version of hide-and-seek that always ended the same
    way: the girl's throats open and their captors enjoying their blood.
     
     
     
     o Throne entrance
     
     
     Knight 1/1
     
     I've come too far to give up now.
     
     I must find the orbs that Dracul created with his blood, only then can I
    break the dragon seal and face him once and for all.
    
     Entrusted to their fellow vampires, the magic spheres must be kept hidden
    somewhere in this tower, under the watchful eye of the guards.
     
    
     
    ==============================================================================
                                    TREVOR BELMONT
    ==============================================================================
     
    
     o Castle Entrance
    
     
     Knight 1/1
     
     A ghost floated in the air and then suddenly went inside the enormous
    armor.
    
     I raised my shield with all my might as a huge mace crashed down upon me.
     
     My arm shattered as I received the first blow.
     
     With the second, my shield was gone.
     
     God knows I won't withstand a third...
     
     
     
     o Unholy Church
     
    
     Knight 1/1
     
     Damn the beasts that have desecrated the sanctity of this church.
     
     Not satisfied with destroying the paintings, burning the pews and hacking
    the statues, they have replaced the figure of the holy cross with a blasphemy.
    
     By my Knightly Honor, I swear I will rid this place of all evil.
     
     
     
     o Crypt
     
     
     Knight 1/2
     
     Heading into the depths of the Crypt, I hear the pitiful sobs of a woman.
     
     Consumed by love for a Knight who betrayed the Bernhard family she threw
    herself into the pit, searching for him.
    
     For centuries her sorrow has echoed off the catacomb walls, under the light
    of the Guardian Angel.
    
     
     Knight 2/2
     
     It is said that the Bernhard's were buried in this crypt together with some
    of their most prized treasures.
    
     The family's chambers have remained untouched, despite the invasion of
    monsters, thanks to being sealed with a powerful Shadow Magic.
     
    
     
     o Entrance Bridge
    
     
     Knight 1/1
    
     There was never any real chance of victory, I know that now.
     
     When the giant hit me with its enormous axe, I was thrown aside like an
    insect.
    
     I no longer have the strength to fight back, only the hope that whoever
    reads my final memories will not make the same mistake.
    
     Don't think twice brother, run away!
     
     
     
     o Crypt's Labyrinth
    
     
     Knight 1/2
     
     The Bernhard Family used to condemn traitors by locking them up inside
    this pit.
    
     History does not contain testimony of survivors, but only the horrible
    tortures performed by the Lords of the Castle.
     
     
     Knight 2/2
     
     This complex of tunnels does not seem to be the work of human hands, rather
    that of some large creature.
    
     Strangely the marks on the wall remind me of an insect hive except that
    the sheer size means it must be the work of an entire colony of thousands...
     
     
     
     o Castle Hall
     
    
     Knight 1/1
     
     The plans reveal a kind of emergency mechanism that unlocks the door of
    what must be the games room at the end of the corridor.
    
     If I could find it, I might be able to see how accurate these old texts
    really are.
     
     
     
     o Games Room
    
     
     Knight 1/1 
     
     What at first seemed to be the work of magic turned out to be a complex
    mechanism of automatons and magnets, placed carefully beneath the board.
    
     The rules of the macabre game were far different from those of conventional
    chess, making it clear that they were the product of some twisted imagination.
     
     
     
     o Cells
     
    
     Knight 1/4
     
     The electric bomb has helped me clear a route through the dungeons but care
    must be taken - some of the enemies are resistant to its rays.
     
     
     Knight 2/4
     
     I was supposed to wait here while my comrade conducted a quick
    reconnaissance on the nearby rooms.
     
     At first we thought that would be a good place to camp, but it's been too
    long now since we parted company and I fear he has been taken or worse.
     
     
     Knight 3/4
     
     Trapped, I spent my final hours troubled by the dangers awaiting my
    comrade who I couldn't warn.
    
     I trust his fate will be better than mine.
     
     
     Knight 4/4
    
     A creature with a glass mask appeared floating in the air inviting me to
    discover the secrets of the Dark Room.
    
     For some reason I knew the end of my story would come within these walls,
    and yet there seemed nothing I could do to change my destiny.
     
     
     
     o Vertical Prison
    
     
     Knight 1/2
     
     Bad fortune seems to follow my every turn.
     
     Of all the corridors open to me, why did I choose this one?
     
     Instead of salvation I find my death.
     
     Alas it was my last bad choice.
     
     
     Knight 2/2
     
     Locked in this cell there is no escape for me now.
     
     On the wall are the markings of so many who have suffered the same fate.
     
     Look there, some fellow by the name of chupacabras... what a strange name
    for a warrior of the Brotherhood!
    
    
    
     o Abandoned Mine
    
    
     Knight 1/4
     
     From here there is an intricate complex of underground tunnels flooded
    completely with water.
    
     Should anyone manage to get through, I beg you search for my comrades and
    tell them I never learned to swim.
    
     Maybe they will come for me?
     
     
     Knight 2/4
     
     I've discovered a giant door on the upper floor that should lead to the
    last relic made by Gandolfi, if the Brotherhood texts are true.
    
     However, its great value leads me to believe that obtaining it will not be
    as easy as it might seem. I wonder what became of Rinaldo?
     
     
     NOTE: After Speed Boots
    
    
     Knight 3/4
     
     On the far eastern end of the mine there is a river of magma that blocks
    the way to a sort of ancient pagan temple.
    
     I must find a way to jump far enough to reach the other side and rid the
    place of evil once and for all.
    
    
     Knight 4/4
     
     I was attracted by the hypnotic voices echoing through the castle,
    awakening an  uncontrollable carnal lust within me.
    
     Their song fogs my mind, clouds my will and invites me to take part in
    some forbidden game.
    
     Forgive me, Celia, for I cannon control my actions...
    
    
    
     o Clock Tower
    
     
     Knight 1/3
     
     There remains a remote chance that I might actually defeat the Dark Lord.
     
     The tip of the mythical Vampire Killer that rid the world of that bitch,
    Carmilla remains somewhere in the castle.
    
     It is my mission to find it and forge the weapon anew once again.
     
     
     Knight 2/3
     
     There is nothing left for me to do but to avenge my family, if anyone
    should read this scroll dropped by the Brotherhood, know that I, the Great
    Pirate King, swear vengeance upon the Dragon.
    
     I will not rest until he is dead and pledge that he will forever curse the
    name of Danasty.
     
     
     Knight 3/3
     
     Inside the adjoining room I've found two magic seals with engraved messages.
     
     Left Seal:
     
     Doesn't matter when you ask, I'll always shelter from the light.
     
     Right Seal:
     
     Doesn't matter which magic you offer, we'll always unfold a path.
     
    
     
     o Belfry
     
    
     Knight 1/1
     
     So much swat and blood spilled to reach this point, all wasted due to a
    simple mistake.
    
     I understand now! Light does not neutralize Light: Shadow does not defeat
    Shadow.
    
     Balance between the two is the only thing that can finish off the Prince
    of Darkness. Just as the legends foretold!
    
    
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-..   
    O==<                              Trophies                                >==O
        ``-.__________________________________________________[MoF-TPH]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     In this section I'll list all the trophies in the game. These trophies are
    from the PS3 version of the game, and apply to the Xbox version of the game
    as well. The 3DS version of the game obviously has no trophies.
     
    (-NOTE-) Trophies are here in the order they appear in the PS trophy list.
    
    
       .—————————————————.                                        .————————————.
     __|   Lights out!   |________________________________________|   Bronze   |__
    ŻŻŻ'————————————.————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Defeat the Night Watchman
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy for defeating the boss above, meaning
                    | you really just need to beat the game to get this one.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .——————————————————.                                       .————————————.
     __|   Dust to dust   |_______________________________________|   Bronze   |__
    ŻŻŻ'————————————.—————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Defeat the Necromancer
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy for defeating the boss above, meaning
                    | you really just need to beat the game to get this one.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .—————————————————.                                        .————————————.
     __|   Not my type   |________________________________________|   Bronze   |__
    ŻŻŻ'————————————.————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Defeat the Succubus
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy for defeating the boss above, meaning
                    | you really just need to beat the game to get this one.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .——————————————————————————————.                           .————————————.
     __|   Curiosity killed the cat   |___________________________|   Bronze   |__
    ŻŻŻ'————————————.—————————————————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Defeat the Reaver
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy for defeating the boss above, meaning
                    | you really just need to beat the game to get this one.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .—————————————————.                                        .————————————.
     __|   System shock  |________________________________________|   Bronze   |__
    ŻŻŻ'————————————.————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Defeat the Daemon Lord
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy for defeating the boss above, meaning
                    | you really just need to beat the game to get this one.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .————————————————————————————————————.                     .————————————.
     __|   This is not how a vampire dies   |_____________________|   Bronze   |__
    ŻŻŻ'————————————.———————————————————————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Defeat Dracula
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy for defeating the boss above, meaning
                    | you really just need to beat the game to get this one.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .——————————————————.                                       .————————————.
     __|   Insecticidal   |_______________________________________|   Bronze   |__
    ŻŻŻ'————————————.—————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Defeat the Crypt Lady
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy for defeating the boss above, meaning
                    | you really just need to beat the game to get this one.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .————————————————————————————.                             .————————————.
     __|   The bigger they are...   |_____________________________|   Bronze   |__
    ŻŻŻ'————————————.———————————————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Defeat the Executioner... twice!
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy for defeating the boss above, meaning
                    | you really just need to beat the game to get this one.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     
       .—————————————————.                                        .————————————.
     __|   Sealed fate   |________________________________________|   Bronze   |__
    ŻŻŻ'————————————.————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Be defeated by Dracula
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy for defeating the boss above, meaning
                    | you really just need to beat the game to get this one.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .———————————————————.                                      .————————————.
     __|   Simon's Quest   |______________________________________|   Bronze   |__
    ŻŻŻ'————————————.——————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Complete Simon (100%)
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy for finishing Simon's portion of the
                    | game and finding EVERYTHING there is to find. No missing
                    | anything! Luckily for you, that's what this guide is here
                    | for!
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     
       .——————————————————————————.                               .————————————.
     __|   Alucard's Redemption   |_______________________________|   Bronze   |__
    ŻŻŻ'————————————.—————————————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Complete Alucard (100%)
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy for finishing Alucard's portion of the
                    | game and finding EVERYTHING there is to find. No missing
                    | anything! Luckily for you, that's what this guide is here
                    | for!
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .——————————————————————.                                   .————————————.
     __|   Trevor's Destiny   |___________________________________|   Bronze   |__
    ŻŻŻ'————————————.—————————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Complete Trevor (100%)
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy for finishing Trevor's portion of the
                    | game and finding EVERYTHING there is to find. No missing
                    | anything! Luckily for you, that's what this guide is here
                    | for!
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     
       .———————————————————.                                      .————————————.
     __|   Combat master   |______________________________________|   Bronze   |__
    ŻŻŻ'————————————.——————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Obtain all the skills (reach the MAX level)
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this trophy once you hit max level (so somewhere
                    | in Trevor's campaign). This really won't be a challenge if
                    | you are out to get everything else in the game. If not,
                    | you may need to grind some for this.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .————————————————————————.                                 .————————————.
     __|   Quick as lightning   |_________________________________|   Bronze   |__
    ŻŻŻ'————————————.———————————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Finish the game under 3 h. 30 min.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | I haven't done this one personally yet, but when I do
                    | (assuming I ever get the time), I plan to put the game on
                    | easy, ignore all collectables, and BLAST through it. Best
                    | done once you know the game well.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     
       .————————————————————.                                     .————————————.
     __|   I'm a Belmont!   |_____________________________________|   Bronze   |__
    ŻŻŻ'————————————.———————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Finish the game on Hard without lowering the difficulty
                    | or enabling naviagtion aids from the map.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | I haven't done this one either but with the help of the
                    | guide navigation aids shouldn't be an issue. You'll have to
                    | be careful in combat, however.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .——————————————————.                                       .————————————.
     __|   I'm Dracula!   |_______________________________________|   Silver   |__
    ŻŻŻ'————————————.—————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Finish the game on Hardcore without lowering the difficulty
                    | or enabling naviagtion aids from the map.
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | I haven't done this one either but with the help of the
                    | guide navigation aids shouldn't be an issue. You'll have to
                    | be EXTRA careful in combat, however. This is the highest
                    | trophy in the game. They really should have made this a
                    | gold trophy, in my opinion. Silver is just... way too low.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
       .————————————————————————————.                             .————————————.
     __|   The fearsome barbarian   |_____________________________|   Bronze   |__
    ŻŻŻ'————————————.———————————————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Finish the Boss Rush mode on any difficulty
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This is fairly easy, be sure to put it on EASY and play
                    | through Boss Rush mode. Focus on NEVER getting hit, and use
                    | your light magic if you do. We need our health to last!
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .———————————————.                                          .————————————.
     __|   Puppeteer   |__________________________________________|   Bronze   |__
    ŻŻŻ'————————————.——'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Solve the Theatre puzzle without clues
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This should be fairly simple by following the guide.
                    | Clues are un-needed that way.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            
       .—————————————————.                                        .————————————.
     __|   Light guide   |________________________________________|   Bronze   |__
    ŻŻŻ'————————————.————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Solve the Carousel puzzle without clues
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This should be fairly simple by following the guide.
                    | Clues are un-needed that way.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
       .——————————————————.                                       .————————————.
     __|   Beast hunter   |_______________________________________|   Bronze   |__
    ŻŻŻ'————————————.—————'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'————————————'ŻŻŻ
        Description | Kill 1000 enemies from the "Cursed Village" onwards
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Now HERE is a trophy you have to try to get. I finished the
                    | game and only got 600 some odd kills. That was at max
                    | level too. I haven't gotten this trophy yet, but if you are
                    | going for it, get to the end of the game and before going
                    | to the final boss, head back to the crypts or some early
                    | map and kill weak enemies over and over until this pops.
    ________________|______________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-..   
    O==<                           Version History                            >==O
        ``-.__________________________________________________[MoF-HIS]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Version 0.01: December 26th, 2012
     ---------------------------------
    
     Some light formatting work and prep work to get a head start on the guide.
    Added in the E3 demo gameplay, although that will likely have heavy alterations
    done to it when the game comes out. Patiently waiting...
    
     
     Version 0.30: March 6-8th, 2013
     --------------------------------
    
     Finally have the game. Guide contains the Prologue and Act I. Likely the
    game a lot so far. This version was only at Cheatmasters.com.
    
    
     Version 0.60: March 10-12th, 2013
     ---------------------------------
    
     Work (real life and all) has been pretty brutal lately, but the guide now
    has a completed Act II. Act III coming up! This version was only at
    Cheatmasters.com.
    
    
     Version 1.00: March 13-16th, 2013
     ---------------------------------
    
     The guide is now complete. Well, the walkthrough at least. Still want to
    add in tips (not a big priority given how easy the game is) and finish up
    the enemies section. Also need to play through again to fill out the Skills
    section. Wouldn't mind trying out Hardcore either.
    
     ALSO, put in a missed item in ACT I, so this guide WILL get anyone who
    follows it 100% in the game and the extra cutscene at the end.
    
    
     Version 1.10: March 17th, 2013
     ------------------------------
    
     GameFAQs is on a updating break, so I'm going to add in the tips and
    tricks and enemies section. Still need to fill out the skills section a
    tad batter and try out Hardcore mode.
    
     Also, added in a bosses section.
     
     
     Version 1.20: February 11th, 2014
     ---------------------------------
    
     Updated the guide to include PS3 / XBox 360 versions. The game itself is
    really just the same, but is "HD" and has trophies. There's a few minor
    differences (noted in the Tips and Tricks section), but overall it's the
    same. Good to see they brought it to a wider audience though.
    
    
     Version 1.21: February 12th, 2014
     ---------------------------------
    
     Added in some text starting Simon's section that I forgot to put in. Guide
    was also never cross-linked to PS3 / XBox 360 like it should have been, so I
    needed to resubmit anyways.
    
    
                __  __ _                    ___   __   ___     _       
               |  \/  (_)_ _ _ _ ___ _ _   / _ \ / _| | __|_ _| |_ ___ 
               | |\/| | | '_| '_/ _ \ '_| | (_) |  _| | _/ _` |  _/ -_)
            ___|_|__|_|_|_|_|_|_\___/_|____\___/|_|___|_|\__,_|\__\___|___
        ..-´ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`-..   
    O==<                               Credits                                >==O
        ``-.__________________________________________________[MoF-CRE]___.-´´
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     
     - WALKTHROUGH CREDITS
     
     
     o Maybe you? Feel free to send an email!
    
    
     - PEOPLE CREDITS
     
     o Jeremy Wise from Cheatmasters.com for the support.
     
     o DomZ for the Castlevania ASCii! You rock man!
     
     o Nathan West (Osrevad) for his DS ASCII art. Thanks man!
     
     o GameFAQs Contributor board for any and all support.
     
    _______________________________________________________________________________
    YOU FIGHT WELL...                                    Document İ Bkstunt_31 2013
    WORTHY OF THE                         Castlevania: Mirror of Fate İ 2013 Konami
    NAME, BELMONT.                                    E N D   O F   D O C U M E N T

    FAQ Display Options: Printable Version