Hotel Transylvania
                                 FAQ/Walkthrough
                              By: Darkstar Ripclaw

    The most recent version of this FAQ may always be found at GameFAQs.com

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                            STEAM ID: EmperorDarkstar
                            GOG ID: darkstarripclaw

   __________________________________________________________________________

                               Table of Contents
   __________________________________________________________________________


             Maps                                       [MAPS]
             Walkthrough
                        Power-Up 1: Trance Stare        [PWR1]
                        Power-Up 2: Wall Running        [PWR2]
                        Power-Up 3: Electric Bolt       [PWR3]
                        Power-Up 4: Mist Form           [PWR4]
                        Power-Up 5: Bat Form            [PWR5]
                        Endgame                         [ENDG]
                        Bonus Levels                    [BONL]
             Game Basics                                [HELP]
             Frequently Asked Questions                 [FAQ.]

       To quickly find what you are looking for, use CTRL + F to open the
       search function and punch in the corresponding section search code



 ______________________________________________________________________________
 ______________________________________________________________________________
                                      Maps
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


                                   GARDEN MAP
                _________
  _____________|    |    |
 |  1   |  2   | 3  | 4  | --> Links to 1 (Hotel Map)
 |______|______|____|    |
                    |    |
                    |____|



                                   HOTEL MAP

                                          _____
                                   ____  |     |
                __________________|    | |     |
               |    |   54   |    |    | |     |
               |    |________|    |    | | 31  |                   ____
               |    |   58   |    |    | |     |     ____         |    |
          _____| 22 |________|    | 29 | |     |    |    |        |    |
         |     |    |   18   |    |    |_|_____|____|    |        |    |
  _______|     |____|________| 13 |    | 30  |  33  |    |        |    |
 |   63  |     |    |   10   |    |____|_____|______| 24 |________| 27 |
 |_______|  2  |    |________|    |        |        |    |        |    |
 |   1   |     | 4  |    6   |    |   14   |   23   |    |   25   |    |
 |_______|_____|____|________|____|________|________|____|________|____|
  |     |               |             |           |            |
  |     |______         |      40     |___________|            |
  | 46  |      |        |_____________|           |     43     |
  |     |  48  |                      |     42    |            |
  |_____|______|                      |___________|____________|


                                    SECTIONS

        Each room or section of the hotel links into at least one other section,
and some areas link to multiple other areas. Below is a list of every single
room and what other rooms it connects to (these do not include the Garden
sections, as they are linear).

        These all refer to the Hotel Map, as the Garden Map is rather short.


1 - > 2, 46, 65

2 - > 3, 4, 9, 63

3 - > 2

4 - > 2, 5, 6, 10

5 -> 4

6 - > 4, 7, 8, 10, 13, 38, 39, 40

7 - > 6

8 - > 6

9 - > 2

10 - > 4, 6, 11, 12, 13, 62

13 - > 10, 4, 14, 17, 18, 29, 54

14 - > 13, 15, 16, 23

15 - > 14

16 - > 14

17 - > 13

18 - > 13, 19, 20, 21, 22, 58

19 - > 18

20 - > 18

21 - > 18

22 - > 18, 28, 54, 57, 58

23 - > 14, 24, 45

24 - > 23, 25, 33, 35, 52

25 - > 24, 26, 27, 43

26 - > 25

27 - > 25, 51

28 - > 22

29 - > 13, 30, 53

30 - > 29, 31, 33, 37

31 - > 30, 32, 36

33 - > 30, 34, 24

34 - > 33

35 - > 24

36 - > 31

37 - > 30

38 - > 6

39 - > 6

40 - > 6, 41, 42

41 - > 40

42 - > 40, 43, 66

43 - > 40, 25, 50

44 - > 43

45 - > 23

46 - > 1, 47, 48

47 - > 1

48 - > 46, 49

49 - > 48

50 - > 43

51 - > 27

52 - > 24

53 - > 29

54 - > 13, 22, 55, 56

55 - > 54

56 - > 54

57 - > 22

58 - > 18, 22, 54, 59, 60, 61

59 - > 58

60 - > 58

61 - > 58

62 - > 10

63 - > 2, 64

64 - > 63

65 - > 1

66 - > 42

67 - > 63

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                                   Walkthrough
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                            Power-Up 1: Trance Stare
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[PWR1]

        FRONT GATES SECTION ONE

        Following the short conversation, head right and talk to the first
shrunken head. Go right, hopping on top of the red-cloaked monster (a Dullahan)
to knock its head off temporarily, and grab the first three Gems of the game
(3/1400). Head right and up the platforms to receive four more Gems (7/1400).
Continue right and across the stone platforms, eliminating another Dullahan
opponent to retrieve a large Gem from the chest that gives you 5 gems (12/1400),
doing so by jumping on it. Climb up the platforms and right, taking 4 more Gems
in the process (16/1400).

        Hop over the next platform for 3 more gems, then go down into the cavern
area. Avoid the skeleton when it approaches or jump onto its head to temporarily
stun it (you cannot defeat it outright) and grab another large Gem (24/1400).

        Continue right down the path until you get a short scene, then head into
the next section.


        FRONT GATES SECTION TWO

        Go up and right, gathering 5 small gems and a large Gem for a total of
10 (34/1400) while taking out another Dullahan servant. Head right slightly and
down to locate another large Gem (39/1400). Climb up the platforms from here and
proceed right once more. At the large tree stump, descend down its left side to
open a chest for another large Gem (44/1400).

        Proceed back up the top of the stump and go right, grabbing 4 more Gems
(48/1400). You can also drop down to the left after the last gem for a heart if
you need one. Eliminate another Dullahan foe as you head eastwards to wrap this
part of the forest up.


        FRONT GATES SECTION THREE

        Head up the tree branches at the start. Ignore attempting to get to the
top and instead cross over and go right, taking out a Dullahan. Drop down to the
right of the side of the roof and hop on top of the chest for a big Gem
(53/1400), then cross right, taking out a skeleton in the process. Ascend the
inside of the ruined building to take out a bottle-throwing Dullahan up top,
then jump off to the left to claim two small Gems and a large Gem (60/1400).

        Proceed right and drop down onto the side of an underground labyrinth.
Wait and time out the skeleton for it to drop down and then rush past it. Jump
up and right a bit for four Gems (64/1400), then drop down and retrieve another
large Gem (69/1400). Ignore the entrance heading out right and instead head up
to the top side of the cavern and out right.


        FRONT GATES SECTION FOUR

        Head right, elimiinating the Armor Pieces and Knights and continue on
into the Hotel proper.


        SECTION ONE

        Just hop over the first potted plant you see, then eliminate a Dullahan
zombie jumping over the fire and grab 4 Gems (73/1400). Continue progressing
right, eliminating a couple more Dullahan enemies and a suit of Armor and a
Knight. Leap up the platforms once you hit the wall at the end, taking out
another Dullahan before leaping up the platforms above it and right for 4 more
Gems (77/1400).

        The brown platforms will disappear shortly after you put weight on them
but then reappear. Once they return, head up and left, eliminating another
zombie servant and going over the fire to take out a Skeleton, followed by
another Armor piece as you continue left. Take out another potted plant, which
shall give off a small recovery heart, before going over another fire and defeat
another Dullahan.

        You cannot retrieve the Big Heart when going up for now, so just quickly
hop up and right, taking care not to stay on the brown platforms for too long or
else they will disappear under your weight, sending you falling. Retrieve 3 more
Gems after taking out another zombie (80/1400), then eliminate another skeleton
and multiple potted plants and zombies as you make your way over to the far
right end of the room. Drop down and take out a single piece of Armor before
talking to Dracula using the A button. Once done, head right a room.


        SECTION TWO

        Head right and eliminate a zombie servant before pressing A in front of
the keyhole at the end.


        SECTION THREE

        Grab the three accessible Gems in here (83/1400) before returning back
left.


        SECTION TWO

        Back out here, simply walk right off-screen without touching the keyhole
to move on.


        SECTION FOUR

        Eliminate the Armor piece on the ground before going up the first flight
of stairs. Break open the chest to your left for a large Gem (88/1400), then
talk to Griffin to your left to drop off the Room Key. Continue going up the
stairs, taking out another zombie servant, before pressing A when indicated to
continue into another room.


        SECTION FIVE

        Head right and hop onto the Dullahan servant, following it up with a
piece of Armor and another zombie. Jump into the air to grab 4 more Gem pieces
(92/1400), then eliminate another Armor piece. Drop down to your left to
temporarily take out a Skeleton and open the chest for a large Gem (97/1400).
Continue walking right and jump onto the top ledge to move back out into Section
Four.


        SECTION FOUR

        Head up and left. Through judicious use of jumping off the Armor Piece,
you can grab 4 more Gems (101/1400), but cannot reach the top platform. Return
to the bottom of the room instead and head right on to Section Six.


        SECTION SIX

        Jump over consecutive platforms to retrieve 6 Gems (107/1400). Ignore
the first keyhole you see, then continue right jumping over a few more enemies
until you get to a door. Enter.


        SECTION SEVEN

        Break open the chest in here to your left for a large Gem (112/1400),
then exit out.


        SECTION SIX

        Continue on right, ignoring the Dark Knight if you can, and eliminate
another SKeleton before finally coming to still another door. Enter this one
too.


        SECTION EIGHT

        Hop onto the chest for another large Gem (117/1400). Leave once done
inside.


        SECTION SIX

        Return left a total of three rooms to Section One.


        SECTION ONE

        Talk to Dracula here to retrieve another Key. Move right to the next
room again.


        SECTION TWO

        Jump onto the higher platform and eliminate a Dullahan, then hop up to
the left once the Skeleton enemy jumps to your right. Talk to the monster in the
blue shirt to your left. Return a room back once done.


        SECTION ONE

        Talk to Dracula once more, then proceed three rooms right again to
Section Six.


        SECTION SIX

        Inside, talk to the monster near the entry in the suit, then head back
three rooms again.


        SECTION ONE

        Speak again with Dracula and continue right one room.


        SECTION TWO

        Head right to stand in front of the door (NOT the keyhole). Press A to
enter Section Nine.


        SECTION NINE

        In here, you get to engage in a little jumping mini-game. Hop onto one
of the wolf pups as it runs around to send a bandage up into the air. Use the
platforms to jump and contact the bandage, and press the A button in front of
Murray to return the bandage. Repeat this twice more, with the amount of wolf
pups increasing by one each time, to end the game. The platforms also will
temporarily disappear if you stand on it too long, so keep that in mind.

        Once you finish, you will learn Trance Stare, which can be utilised with
the Y button. Exit out.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                            Power-Up 2: Wall Running
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[PWR2]


        SECTION TWO

        Talk to Dracula to get Monster Toiler Cleaner and be sent on your merry
way again. Head east a room again.


        SECTION FOUR

        Head up the stairs until you come to the Armor piece near the top. Use
your Trance Stare on the Armor while it is on the right end of its patrol to
freeze it. Hop off its head to take out a servant, then continue towards Section
Ten.


        SECTION TEN

        Jump onto the short platform then hop over to the right side of the
Dullahan. Use the Trance Stare to freeze it in place to the left, and hop off
its head towards the chandelier for 4 Gems (121/1400). Use the Trance Stare
again on the zombie when it is to the right to leap over the red coffin, and
bust open a chest for a large Gem (126/1400).

        Continue right, and enter the door underneath the Armor piece into a
small room.


        SECTION ELEVEN

        Break open the chest for a large Gem to your left (131/1400), then exit
back outside.


        SECTION TEN

        Head right for a while over some more Zombie, Knights and Armor enemies.
You should see a staircase going down into the floor. Ignore this, but this is a
quick route to Section Six below.

        Continue right, ignoring the keyhole above you, until you get to another
door. Quickly grab the three Gems right above you (134/1400) and then enter the
door.


        SECTION TWELVE

        Break open the chest in here for another large Gem (139/1400), then head
outside into the corridor.


        SECTION TEN

        Outside, head right and jump up the two platforms going up left. You do
not have anything to take out the bottle-throwing servant, so instead take a hit
as you run left and dash past it for 4 Gems (143/1400), then drop down and enter
and reexit the hotel room to save the Gems. Afterwards, continue right until you
exit off-screen at the end to the next area.


        SECTION THIRTEEN

        Talk to the witch here to drop off the Monster Toilet Cleaner, then
return a room left.


        SECTION TEN

        Head left back about halfway across the corridor. Talk to the shruken
head on the ground floor, then return right to the next room.


        SECTION THIRTEEN

        Receive a Skeleton Key on talking to the Witch here. Jump on top of the
walking piece of Armor, then use Down + B over top of the staircase to drop down
through the floor section.

        On the ground, you can head left to go to Section Six, the bottom
corridor, but ignore that as you will not find anything going that way. Instead,
proceed right into Section Fourteen.


        SECTION FOURTEEN

        Head right over top of the platforms, ignoring or eliminating the
Skeleton, and open the Keyhole on top of one of the platforms to enter through a
side door.


        SECTION FIFTEEN

        Head right over the potted plant and use your Trance Stare on the Dark
Knight to grab a large gem (148/1400). Drop down to the left side and hop onto
the piece of Armor to be able to press the button underneath it to trigger the
door above the Dark Knight to open.

        Use Trance Stare again and hop off the Dark Knight to the right and onto
a platform, grabbing 5 Gems head right over the fire (153/1400). Take out a
zombie servant and then break open the chest for another large Gem (158/1400),
before exiting out right, returning outside to the corridor.


        SECTION FOURTEEN

        Continue on right and enter through the next door you see.


        SECTION SIXTEEN

        You will get to play another mini-game inside here. Use Trance Stare on
each of the three wolf pups to send them reeling to the ground, then hop onto
each of them to take them out. Afterwards, you will learn the Wall Running
technique. Practice your wall running inside a little bit, then exit right back
out into the corridor.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                            Power-Up 3: Electric Bolt
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[PWR3]


        SECTION FOURTEEN

        Talk to the skeleton standing to your left where you exit outside from.
Return left back into Section Thirteen.


        SECTION THIRTEEN

        Head to the left side of the room and use the Wall Run ability up the
red-tinted walls. Repeat to go up, taking out a few zombies, and grab a total of
4 Gems from the left wall (162/1400), followed by another 8 going up the right
set of walls (170/1400). At the top, eliminate a Dark Knight, drop down slightly
to the left, and enter a keyhole room.


        SECTION SEVENTEEN

        Inside, take out a Dullahan enemy on the first platform, and drop down
to crack open a chest that contains a large Gem (175/1400). Continue right over
the flames, using Trance Stare on the skeleton as leverage if you must, and
eliminate another pair of servants to be able to grab another 4 Gems (179/1400).
Continue rightwards over more flames, taking out a few foes in the process, and
crack open the chest at the end for yet another large Gem (184/1400). Use Trance
Stare on the Armour piece to be able to exit back out into Section Thirteen.


        SECTION THIRTEEN

        Back outside, drop down to about the middle of the room, and go to where
the exit left is located, and hop up a few platforms and Wall Run up a couple
more red-tinted walls. Grab 4 Gems (188/1400) before talking to Winnie. Drop
down to the exit heading out left to go into the middle of five corridors
stacked up on top of the map (you would have visited the bottom two already).


        SECTION EIGHTEEN

        Make your way through a few opponents to start. Once you get past the
first skeleton, drop down and enter the keyhole to go into Section Nineteen.


        SECTION NINETEEN

        Proceed right and use Trance Stare on the Dark Knight here to freeze it
in its tracks, and use its helmet to hop onto the platform above. Jump up to the
left and then right over to where the red-tinted walls are. Leap over to the
opposite walls while running up to avoid touching and taking damage from
arachnids hanging around, and grab 5 more Gems going through a fire (193/1400)
before taking out a zombie servant up top. Grab another 4 Gems by freefalling
down the shaft a bit further up and left (197/1400). After, exit back out into
the hallway.


        SECTION EIGHTEEN

        Head left until you come to the fire on the bottom. Quickly run through
it to recover the damage you take and grab two Gems in the process (199/1400),
then enter the large wooden door into Section Twenty.


        SECTION TWENTY

        Open the chest in here for another large Gem (204/1400), then exit
outside.


        SECTION EIGHTEEN

        Continue left. You can go down the stairs here to head down to Section
Ten (the second-lowest corridor), and Wall Run back up. Otherwise, continue left
past a Dullahan foe, jump over a flame, and then eliminate another zombie
servant. Make mincemeat out of the skeletons and Dark Knight hanging around in
the next section to break open a chest for another large Gem (209/1400), then
continue left and enter the next door.


        SECTION TWENTY ONE

        Inside, open the chest for a large gem (214/1400) then leave again.


        SECTION EIGHTEEN

        Hop out left from the platform for a recovery heart, then continue left
into the upper stairwell area.


        SECTION TWENTY TWO

        Take out the zombie hanging around on top of the first platform, then
move right to take out an Armour piece temporarily and grab 4 Gems as a reward
(218/1400). Continue left and up the staircase, and quickly wall-run up for 4
more Gems before dropping right back down (222/1400). Use Trance Stare on the
Armour piece to your right to continue grabbing 3 more Gems still (225/1400).

        Wall-Run up the left side again, and hop off up top. Take out the
Skeleton and Armour piece as you go right, ignore the Keyhole door below you,
and continue up. Grab the item lying on the floor to the left of the Knight.

        If you have at least two hearts, use Trance Stare on the Knight while it
is on the right side, then hop up to the right, take a hit but take out the
bottle-throwing zombie servant at the same time, and open the chest for a large
Gem (230/1400).

        Drop down to the ground, then return two rooms right to Section
Thirteen.


        SECTION THIRTEEN

        Run up a platform and use Wall RUn to your left and hop off up top. Talk
to Winnie, then drop down to the very bottom of this room and head back out
right into Section Fourteen, the bottom corridor to the right.


        SECTION FOURTEEN

        Continue right to the end and hop up. Use the Trance Stare on the
platform with the teeth to flip it upside down and hop across to get to the
platforms opposite. Use Trance Stare again on the Knight to move back right. Use
Trance Stare once more on the dullahan servant over here to grab the 3 Gems
right above its head (233/1400).

        Jump down and take out the bottle-throwing servant. Stand on the
platform right next to it until it disintegrates to take out a skeleton down
below and grab 4 more Gems right away (237/1400), then go right and obtain still
4 more Gems (241/1400). Take out the large skeleton, then continue right to exit
outside.


        SECTION TWENTY THREE

        Hop onto the first platform and leap from it onto the tops of the tree
branches. Make your way around, taking out a skeleton, and grabbing 4 regular
Gems and 2 large Gems (255/1400). Continue marching right from there, taking out
skeletons along the way, until you reach solid ground.

        Ignore the keyhole at the base of the large tree for now, and instead
run roughshod past the next zombie servant back into a section of the castle.


        SECTION TWENTY FOUR

        Hop onto the first moving table going left and right, connect onto the
one going up at the left end of the first one's movement path, then onto another
left-right table going to the upper left corner to locate 4 Gems (259/1400).
There is, for now, not much else you can do in this room, so continue right and
back outside.


        SECTION TWENTY FIVE

        Use Trance Stare on the first Dullahan servant you come across to hop
onto the branches of the tree to your left. Take out multiple skeleton foes and
snag 3 regular Gems and a large Gem (267/1400) and then crack open the chest on
the left branch for another large Gem (272/1400).

        Make a jump from the right branch onto a grassy platform below, then
continue right, knocking out skeleton enemies, until you get to three trees with
smaller branches. Grab 5 regular Gems and a large Gem (282/1400).

        Drop down to the lowest branch of the middle tree while avoiding the
wil'o'wisps that jump up and down between the middle of each set of trees, then
jump left into the lower passage. Take out zombies and skeletons going left, and
grab the Leg Bone at the end before entering the keyhole room into section
twenty six.


        SECTION TWENTY SIX

        Hop onto the first floating table and allow it to take you right,
grabbing 4 Gems in the process (286/1400), then onto the next table going up and
down, claiming 4 more Gems again (290/1400). The next two tables in order each
have 4 Gems (298/1400), but the one after that has only 3 (301/1400), then 4
again (305/1400) followed by another 3-pack (308/1400) and finally another set
of 4 (312/1400).

        When you see the Gems below you turn into a V-shape, do not worry about
missing a jump onto a floating table as you will have solid ground underneath
you. Should you fall, Trance Stare one of the Knights down below until you
collect all 6 Gems (318/1400). Drop down to the bottom afterwards, taking out
several skeleton enemies, to claim a Large Gem from the chest (323/1400).

        Head back up top, and leap onto the last three tables to get another 12
Gems (335/1400). With a large amount of Gems from this room, leave through the
exit at the end to go back outside.


        SECTION TWENTY FIVE

        Continue running right until you get out of the underground passageway.
Hop across the tree branches and head on right back into a castle area.


        SECTION TWENTY SEVEN

        Proceed right and around above a bottle-throwing servant, and Wall-Run
up. Jump over the Armour piece and take out the zombie servant at the end.

        Now, you have to Wall-Run up a significant section, making several hops
off and also need to avoid taking damage from the aracnhids nesting on top of
each wall section. Do not bother jumping off and leaping to the opposite wall,
however. Instead, when going up the right wall, jump off near the top, moving
left slightly, then back right onto the next section of the wall to the right.
Repeat this a second time and then jump off at the end, temporarily taking out
the Knight enemy and grabbing 4 Gems (339/1400).

        Drop back down the right shaft and return to the entrance. For now, this
is all you will be able to accomplish. From the outdoor region, return three
rooms right back to Section Fourteen.


        SECTION FOURTEEN

        Trance Stare the first zombie that you see to climb up onto the right
platform. Ignore the red-cloaked servant you see here except to take it out, and
instead use Trance Stare on a bottle being thrown your way prior to it touching
the golden platform. Run across the platform and then onto the frozen bottle,
and from there left to some more servants. Climb up while taking them out and
hop off to the left.

        Continue on until you finally get to the skeleton and talk to him to
have your next destination set out for you. Continue west through Sections
Thirteen, into Section Eighteen (the middle of the five corridors to the west),
and then out into Section Twenty Two.


        SECTION TWENTY TWO

        Enter the door at the base of the room into Section Twenty Eight.


        SECTION TWENTY EIGHT

        Inside, go right to initiate a conversation and you will get to start
another mini-game, taking care of the Wolf Pups once more. Run up the left wall
and hop off at the first available chance you get, and pursue the first Wolf Pop
and hop on it to get one of Frank's body parts. Return down below and speak with
him.

        Repeat going up the left wall, getting off at the second stop, and then
the last stop, going along longer paths, until you retrieve all three body
parts. Speak with Frank again to receive the Electric Bolt technique. Exit back
outside into the main area.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                             Power-Up 4: Mist Form
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[PWR4]


        SECTION TWENTY TWO

        Speak with Dracula inside. Return right to Section Thirteen, the large
vertical area to the right of the five corridors.


        SECTION THIRTEEN

        Head down the stairs and exit out the passageway into Section Twenty
Nine.


        SECTION TWENTY NINE

        Jump onto the first button to open the gate in front of you. Wall Run up
and make it past the gate, then use the Electric Bolt on the generator to open a
gate at the end of the room. Drop down, taking care of both a Knight and Armour
Piece while going right, followed by a Dark Knight, before you can finally exit
outside onto a bridge.


        SECTION THIRTY

        Proceed eastwards, taking out multiple Armour pieces and Knights. Once
you hit the end, ignore the keyhole and instead climb straight up the stairs.


        SECTION THIRTY ONE

        Make your way up several opponents at a time, using the Trance Stare to
freeze an enemy in place where you need extra jumping height. Once you get to
the toothed platform, ignore it and instead head right. Trance Stare the Knight
to freeze it in place and go right to grab 4 Gems (343/1400). Head left up the
platforms and drop down to locate a keyhole door, and enter.


        SECTION THIRTY TWO

        Make your way past the Dark Knight and open two doors with the press of
the floor button. Hop up through the left door, taking out a wandering red-
cloaked zombie servant, and break open the chest for a large Gem (348/1400).
Eliminate another zombie up top to press a second button that opens up a third
door.

        Head right now, breaking open another chest for another large Gem
(353/1400). Continue to exit back outside.


        SECTION THIRTY ONE

        Drop down to your left and loop back around up top, then head up right
and left across the platforms. Strike two zombie bottle-throwing servants up top
with your Electric Bolt and drop down the left side to land on a wooden platform
with a large Gem inside (358/1400).

        Move back down and make your way around back up top again. The large
door you will come across cannot be entered for the moment, so continue on going
up and left from there, then back up and right, until you finally hit the
Generator up top. Use your Electric Bolt on it to light it up, then retreat back
to the ground and down to Section Thirty.


        SECTION THIRTY

        Drop down to the ground and head right across into Section Thirty Three.


        SECTION THIRTY THREE

        Freefall to the ground where you enter in and head left past an Armour
Piece to break open a chest for a large Gem (363/1400). Go back up and right,
grabbing 4 more Gems while going right on several floating tables (367/1400),
and then another large Gem from the chest (371/1400). Continue right from where
the tables are at and down onto the head of a zombie servant to enter a keyhole
room.


        SECTION THIRTY FOUR

        Head right along the upper set of platforms, using the Electric Bolt to
take out two zombie servants. Drop down while pressing right after the fifth or
so platform to grab 4 Gems (376/1400), then eliminate a large Skeleton down
below and use the Electric Bolt on a Generator. Doing so will open a door above
you.

        Travel back left along the lower set of platforms, using the Trance
Stare on the second zombie to get back up to the entrance. Head along the uppet
set of platforms once more, and hop off onto the ledge at the end this time to
go past the door where the gate previously blocked you off. Go down for a chest
with a large Gem inside (381/1400), then use Trance Stare and the platforms to
go back up and then right to return outside.


        SECTION THIRTY THREE

        Outside, travel right past the zombie, jumping over the large gap. Take
out the Knight, then leap onto one of the floating tables that comes around.

        Eliminate the bottle-throwing servant at the other end, then slowly use
Down + B to drop down the first set of moving tables. Jump over to the right set
of floating tables, make your way up, then head over to find a Generator. Go
down the right end now and exit to the right back into Section Twenty Four.


        SECTION TWENTY FOUR

        Take out the first zombie servant, then leap up and right next to the
fire for 4 Gems (385/1400). Continue hopping up and right along the small safe
spots at the edge of each fire until you get up top.

        Head up and left and grab the first 3 of four Gems (388/1400). The last
one is inaccessible for now, but if you have at least two Hearts left on your
life bar, drop down to your right and run across the fire, entering the keyhole
door at the end.


        SECTION THIRTY FIVE

        Proceed right and jump up to grab the first 4 Gems in this room
(392/1400). Continue onto a floating table that goes left and right for another
2 Gems (394/1400), then onto yet another table with 2 more Gems after that
(396/1400). Go right, taking out the bottle-throwing servant followed up by a
skeleton, then head left and up, grabbing a total of 8 more Gems (404/1400). End
off by opening the chest in the upper-right corner for another large Gem
(409/1400).

        After, exit out, then return all the way left in the castle to where you
last saw Dracula, Section Twenty Two.


        SECTION TWENTY TWO

        Talk to Dracula and you will be prodded into doing more, you guessed it,
backtracking. Return to Section Thirty One next.


        SECTION THIRTY ONE

        Head up the stairs and platforms. There was previously a room that you
could not enter through a large door, but you can now enter it as part of the
story, so do so once the A button comes up on-screen.


        SECTION THIRTY SIX

        In here, you will have to take on the Wolf Pups once again. This time
around, you must use the Electric Bolts on the three generators in the room.
When you use the Electric Bolt on a generator, it will spit out two small bolts
to the left and right of it. When a Wolf Pup is near it, it shall become shocked
and drop a piece of clothing. You can then pick it up and present it to Uncle
Griffin.

        The first two Wolf Pups can be taken care of easily enough, though you
need to make sure to avoid any electricity sent your way from the centre of the
room where sparks will be occasionally spat out from. For the third Wolf Pup on
top, however, you need to hit it with a spark once it is on the far right wall
as the last generator is mounted on the wall. To do so, jump and fire at the
generator just as the Wolf Pup hops onto the right-most platform from the left
side.

        Afterwards, talk to Uncle Griffin again to pick up the Mist Form
ability. This is the second-last ability you can learn in the game, and allows
you to go through locked walls and grates. After, exit outside.


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                             Power-Up 5: Bat Form
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[PWR5]


        SECTION THIRTY ONE

        Talk to the witch outside. However, instead of going straight down back
to Section Thirty, head down only a little bit and left to where the Keyhole is
to your left, and enter the room back to Section Thirty Two.


        SECTION THIRTY TWO

        Proceed right and press the L button to enter your Mist Form and grab
two Large Gems (419/1400). Afterwards, exit back outside, then head down to the
ground to return to Section Thirty.


        SECTION THIRTY

        Enter the keyhole room at the top of the stairs.


        SECTION THIRTY SEVEN

        Use Trance Stare on a Knight followed by two Armour pieces and take out
the zombie servant at the end before pressing down on the button up top to open
a gate. Head through one of the small grates with your Mist Form (you will not
yet be able to access the Gems above you) and jump through the open door to come
to a chest.

        Hit the chest to open it for a large Gem (424/1400). Drop down below to
strike the Dark Knight, then head right and back outside.


        SECTION THIRTY

        Return left several rooms until you hit Section Thirteen, another
vertical room. While going across the outside bridge you will notice a large
foot, which you will need to return to shortly.


        SECTION THIRTEEN

        Inside this room, head left and right up a couple of short flights of
stairs, then Wall Run up two walls, take out a zombie servant, then Wall Run up
a third segment before hopping off. Go left past the Dark Knight and drop down.
Use the Mist Form to sneak past the first grate and grab 4 Gems for your efforts
(428/1400). Go right through the next grate and start dropping down.

        Stop at the stairs just below where the Section Twenty Nine access is,
and use the Mist Form again to access 4 more Gems (432/1400). Exit out, then
drop back down and head left into Section Six.


        SECTION SIX

        Head left through the section for a while until you see a grate above
you. Ignore this for now, as you need the last ability before you can grab it.
Continue left and talk to the brain.

        Proceed left past the fire on the floor until you get to the keyhole
door between two pots, and enter a new section now.


        SECTION THIRTY EIGHT

        Inside, head right and activate Mist Form while over top of the grate.
Drift around to grab a total of 13 Gems in the air (445/1400) before you finally
hit the bottom and exit back out into the corridor. Reenter the room, and this
time veer over to the left side and deactivate Mist Form in front of the chest
to break it open for a large Gem (450/1400). Go outside through the grate again.


        SECTION SIX

        Head left to the next door and enter.


        SECTION THIRTY NINE

        Break open the chest in here for another large Gem (455/1400) before
exiting back out into the corridor.


        SECTION SIX

        Continue back right near where the Brain was, and use the Mist Form in
front of the nearby grate in the floor to drop down a level.


        SECTION FORTY

        Use the Electric Bolt on the first skeleton to your right before taking
out a zombie servant in red. Drop down and jump up to the right for 4 Gems
(459/1400).

        Continue left after retrieving a Heart if you want, until you see three
platforms with skeletons on them and another 4 Gems. Ignore trying to use Trance
Stare to advance your way up, and instead hop on all three platforms to make
them disappear and drop the skeletons. Once the platforms reappear, jump up to
the top one, leap off to the right and activate your Mist Form in midair to
float over and grab the 4 Gems (463/1400).

        Drop down to the left from the floor and tackle a large SKeleton before
using Mist Form again to go through a grate and crack open a treasure chest for
a large Gem (468/1400). Drop down again further to find some Socks, which is the
item you need to bring back up to one of the creatures (not the Brain).

        Return back up to the top via the use of the Wall Run and some moving
tables, then head all the way to Section Thirty, which is the outdoor bridge
room.


        SECTION THIRTY

        Head right and talk to the large foot on the bridge to give its luggage
back. Return back to Section Forty.


        SECTION FORTY

        Head down the passageway you took earlier until you get to the bottom of
the Wall Running walls and take out a servant. Carefully go left and hop onto a
barrel, and go right, while avoiding or eliminating the skeletons and will-o-
wisps that jump up and down between the barrels.

        Once you make it past the disappearing platforms, ignore the big
skeleton below, and take out the normal-sized one. Use the three moving tables
to grab another 4 Gems (472/1400). Climb up the barrels to the right (the red-
tinted one can also be jumped on) and use the Electric Bolt to eliminate a
zombie servant. Head right and enter the Keyhole room.


        SECTION FORTY-ONE

        Head up the first couple of platforms, using the Trance Stare to flip
over the spiked platform. Eliminate the zombie servant up top, then use the
Trance Stare a couple more times to flip spiked platforms. Once you get up to
the Dark Knight, Trance Stare both it and the platform next to it to get to a
chest with a large Gem (477/1400).

        Drop down a little bit and make your way up to the Dark Knight, and this
time use the platform to jump straight up. Continue ascending the vertical room
via a floating table, grabbing 4 more Gems in the process (481/1400). At the
height of the table's floating, Trance Stare the platform next to you. Take the
table back up, and quickly hop over to the platform and then up again. Grab
another floating table going up for 4 more Gems (485/1400) before exiting the
room at the top.


        SECTION FORTY

        Head back up and left and take out a large Skeleton on the ground to
press a button to open a gate later on. Head back to where the keyhole was and
continue left and down. Grab yourself 2 Gems and a large Gem while hopping right
over a gap (492/1400), then Wall Run up to the top, bypassing the Dullahan. Jump
off to the far right up top to avoid falling down another large gap.

        Continue onwards, using the Electric Bolt to snipe down skeleton and
zombie enemies from afar so they do not cause damage to you while hopping
across. Once you hit the stone pillar at the end, drop down to the right side,
eliminating a Knight temporarily, and head out right to Section Forty Two.


        SECTION FORTY TWO

        Proceed right and up the stairs, then dash left. Use Trance Stare to
flip the toothed platforms before going up and right, then reversing back left
to the upper-left corner. Take out the Dark Knight and press down on the button
to open a gate near the centre of the room.

        Return right across the platforms while staying up high in the air.
Eliminate the bottle-throwing servant from afar with an Electric Bolt. Jump over
to the platform it formerly inhabited and press Down + B to drop down to a chest
with a large Gem inside it (497/1400).

        Go down the stairs, and right through the gate you previously opened.
Drop down immediately once going down the next set of stairs, and head right.
Fall into the section with a button and a Knight to press the button, then Wall
Run out and continue right. Continue on down, and then left.

        Head straight down at the next set of red-tinted walls. Ignore the
button (as this would be used for when going back to Section Forty from here),
but do grab the 4 Gems (501/1400). Wall Run back up and continue right, then
head down the small shaft, taking out enemies as they pop up.

        Progress right, and press the button to open gates to your right.
Afterwards, use Trance Stare on the nearby spiked platform to go up, then walk
right a little bit to find a Keyhole door. Enter and exit to save your progress
thus far in this room (you will want the Bat form before actually tackling this
other room).

        Move back to the button and press on it to open the gates again, then go
down the stairs. Make your way past an annoying number of Skeletons and go down
past the red-tinted walls at the end to grab 4 Gems from the air (505/1400).
Continue right past there, eventually Wall Running up some more walls, and
double back left, taking another 5 Gems (510/1400). Continue left to grab the
Luggage item, then head up and left and back into the Keyhole Door to once more
save your progress.

        Trudge all the way back up to Section Six.


        SECTION SIX

        Speak with the Brain here to hand over the Luggage, then return back to
Section Forty Two.


        SECTION FORTY TWO

        Head back to the button at the centre of the room and press it, then
take either the lower or upper path when going right until they come back
together. Head up and right along the red-tinted Wall Running segments, and grab
4 Gems in the upper right corner in an area with lots of bottle-throwing
servants (514/1400). Finally, head right to the next area.


        SECTION FORTY THREE

        This area is fairly large, and there are a few things in here that
cannot be gained until you grab the Bat Form. As well, you will want to make use
of the other exits in this room merely to save your progress.

        Hop up the first few platforms and floating tables to start, using the
Electric Bolt from long range to eliminate the bottle-throwing zombie, then do a
Wall-Run up the red-tinted wall next to where the zombie was standing. Jump off
to the left and make your way over to knock out another zombie.

        Continue up a table and right a table, taking out another zombie, then
drop down the long, narrow shaft, grabbing 4 Gems in the process (518/1400).
Down below, head back left to the table and continue on back up. Head up some
more, then go left across a floating table and platform to grab 4 Gems from the
upper left corner (522/1400).

        Go back right, taking out a large skeleton, then a smaller skeleton. Get
by the Armour piece and another skeleton past the Wall Running section. Continue
right, taking out a zombie before jumping on the table going up, and eliminating
another Zombie up top.

        The order of the tables is fairly longer than a simple up and right, as
you will have to go up a table, right over a few platforms, up another table,
reverse back left, and continue on up and right, while making sure not to stay
on any platform too long.

        Once you hop onto solid ground, go and fall down the left side and press
right against the wall to discover a somewhat hidden passageway underneath. Take
out a bottle-throwing zombie and large skeleton before going right and falling
down another shaft to find a chest with a large Gem inside (527/1400). Continue
right to fall down to the ground floor of the room.

        From where you land, head right and Wall Run over to the lower-right
corner of the room, ignoring the four Gems you cannot yet grab, and take out the
zombies. Wall Run up against the right wall and onto the moving table, then fall
down to grab 4 Gems floating in mid-air (531/1400). Go back onto the table, then
jump up the next two platforms and Wall Run up the left side before jumping up
at the end. You should be able to grab 2 of the four Gems up there (533/1400)
but the remaining two require Bat Form.

        Afterwards, enter the Keyhole Room.


        SECTION FORTY FOUR

        Go left past the Armour Piece and activate Mist Form to go past the
grate and deactive the Mist Form to use Electric Bolt on the Generator. This
will open the door above you. Go back past the grate and past the Knight above,
and activate Mist Form before crossing the platform so it does not drop you into
the fires below. Past the gate, continue down the grate in the floor.

        Deactivate Mist Form to take out both the Dark Knight and a chest
containing a large Gem (538/1400). To leave, go into Mist Form once more, going
through the grate in the floor, then head right for another 4 Gems (542/1400).
Afterwards, exit out the right or left door back into the main area.


        SECTION FORTY THREE

        Drop down to your right and take out a zombie, then Wall-Run up the
right side. Head left past the various metallic enemies until you spot a grating
in the floor. Use the Mist Form to drop down and grab the Matched Luggage, then
use the Mist Form after you continue down, grabbing 4 more Gems still (546/1400)
to get past another grate. This area should be familiar to you, so backtrack up.

        Once you get upstairs again to where the Knights and Dark Knights and
Armour Pieces proliferate, head left and Wall Run and jump right off the
stalacite. Take out a zombie and Trance Stare the spiked platform. Go up the
left set of stone platforms, taking out a skeleton and zombie, to grab 4 more
Gems still (550/1400).

        Take the right side up next, eliminating both a zombie and skeleton to
go up into Section Twenty Five.


        SECTION TWENTY FIVE

        When going right in the undersection part of this area, you will locate
a Slime who will be the last benefactor of your luggage search. After talking to
him, head left a couple of sections to Section Twenty Three.


        SECTION TWENTY THREE

        Head left until you come to a Keyhole at the base of a door, and enter.


        SECTION FORTY FIVE

        Use the Mist Form and go right through three grates to get a large Gem
(555/1400). Use the Mist Form again to go down and left for another large Gem
(560/1400). Proceed left and deactivate Mist Form in the left chamber to grab
the next large Gem (565/1400). Continue right and out and deactivate your form
to grab a final large Gem, and open a chest with another large Gem (575/1400).
Once finished, head back outside.


        SECTION TWENTY THREE

        Head left for a long length until you come to a small crypt with the
only entrance being a grate. Head in using Mist Form before deactivating and
open the chest for a large Gem (580/1400).

        On getting out, continue left to near the left entrance of the area, and
use Mist Form up at the top of the stairs to get into another enclosed chamber.
Eliminate the large skeleton and open the chest for still another large Gem
(585/1400). Afterwards, head west into Section Fourteen.


        SECTION FOURTEEN

        Make your way up to the right wall and Wall Run up and jump off onto a
platform to your left. Continue on left until you get to the relative centre of
the room, and use the Mist Form to slip past a grate for a chest with a large
Gem and 4 regular Gems (594/1400). Once done, continue left several rooms to
Section Four.


        SECTION FOUR

        Head up a few stairwells until you spot a locked grate with four Gems
behind it. Use Mist Form to claim the 4 Gems (598/1400), then return to the
ground floor and head left a room to Section Two.


        SECTION TWO

        Enter the keyhole door at the right end of this room.


        SECTION THREE

        In here is a long vertical shaft with several arachnids that you can
only scale by prodigious use of the Wall Running technique. When you spot a
spider above you, leap off and then reverse directions again to land on top of
it, and repeat several times to clear the walls. Going up, you should first get
9 regular Gems (607/1400), followed by a platform with a large Gem (612/1400).
Exit back outside once you are finished in here.


        SECTION TWO

        Head onto the middle stairs and jump up to the left. Loop around past
the Armoured Piece and Wall Run before jumping off left onto the platforms to
grab 4 Gems (616/1400). Wall Run up again and jump over to the right side,
freefalling down while claiming 4 more Gems (620/1400).

        This is all that can be done in here still, so drop down to the ground
floor and head left to Section One.


        SECTION ONE

        Go straight left and use Trance Stare on the Armoured Piece standing on
the platform. Hop off the petrified figure to where a chest is to break it open
for a large Gem (625/1400).

        With Gems in hand, loop around the right wall, up and left and drop down
into the relative centre of the room until you find a Hydra standing on the
ground. Talk to it to drop off the mixed luggage, then enter the grate slightly
right and below of the Hydra using the Mist Form.


        SECTION FORTY SIX

        Take the first table down, and eliminate a zombie to your left. Take the
next table giong right and jump to grab 4 Gems (629/1400). Slowly drop down the
platforms to your right, eliminate another zombie and enter the keyhole room.


        SECTION FORTY SEVEN

        Eliminate the bottle-throwing zombie at the bottom before you start Wall
Running up. Make use of several jumps, and clear out arachnids ahead of time by
jumping just prior to one and then reversing directions to land on top of it, so
you do not take damage from running or jumping into them.

        In your journey going up, which will also include spots of fire (and you
may end up taking some damage from the fire), you should collect a total of 19
Gems (648/1400). When going down, activate Mist Form to make sure you grab all 6
Gems heading down the shaft (654/1400), and then break open the chest for a
large Gem (659/1400).

        Return back up a third, shorter shaft, killing some more arachnids and
grabbing a total of 6 remaining Gems (665/1400). Exit outside once finished.


        SECTION FORTY SIX

        Proceed left on exiting to grab 4 Gems from the air while moving around
on the tables (669/1400). Drop down to your right side to solid ground, then
follow the platforms up and left onto a floating table, and then onto another
floating table that shall take you down to a zombie servant and a chest with a
large Gem inside (674/1400).

        Take another two pairs of moving tables right and down, left and down,
then right again over a gap to hop off onto solid ground. Continue into Section
Forty Eight.


        SECTION FORTY EIGHT

        Drop down to the right two times in a row to take out two red-suited
zombie servants, then leap over the gap while avoiding a will-o-wisp to come to
a chest that contains a large Gem (679/1400). Leap to the right and take the
table going left and right, then jump onto the table following that. Hop below
to the right onto solid ground and enter the keyhole room.


        SECTION FORTY NINE

        Proceed right from the start and Wall Run up, reversing left and right
until you get to solid ground for the first time, grabbing 10 Gems to start
(689/1400). When going up, you can claim another 3 Gems thereafter (692/1400).

        Take the three tables going over left, then Wall Run the next shaft up,
claiming a total of 11 Gems before making a long jump to the right over some
fire (703/1400). Tackle the large Skeleton below, then Wall Run some more,
jumping multiple times to avoid fire and arachnids, taking another 16 Gems in
the climb (719/1400). Once you get to safe ground, open the chest for a final
large Gem (724/1400), then exit right back out doors.


        SECTION FORTY EIGHT

        Make a large jump to the right, and grab 5 Gems as the table takes you
up (729/1400). Continue on right and past two Knights. Wall Run and jump onto a
moving table while avoiding fire from a bottle-throwing zombie, then destroy it
when going left. Wall Run up and off to your right, then head up a few
dissolving platforms and onto another moving table.

        It may be easier to just take damage from the spiked platform by Wall
Running up and hopping over left, as you get a spare heart in the process with 4
Gems (733/1400). Otherwise, Trance Stare it to flip it over prior to Wall
Running, then continue left once you have your gems. Destroy multiple skeletons
going left to claim the Gooey Luggage.

        From here, you will want to return up to Section One (making use of the
Keyhole Room Section Forty Nine to save your status as having the Gooey Luggage
in possession), then head east all the way to Section Twenty Five.


        SECTION TWENTY FIVE

        Once you get past the early section, use the Mist Form at the grate to
drop into the lower section, then continue right and talk to the slime, Steve,
to drop off the Gooey Luggage. Use Mist Form once more over the grate that shall
take you down to Section Forty Three.


        SECTION FORTY THREE

        Head down and west all the way to the western end of the room, but do
not take the moving tables or anything. Instead, head right along the top
section of the area, and drop down at the first chance you get to come to a room
with a button. Ignore the button for now, and head inside the nearby door by
pressing A.


        SECTION FIFTY

        Inside, you get to play a final 'battle' against Dracula, who will
transform into a Bat. The first few hits you can deal to him will involve him
floating up and down the sides. After that, he will swoop from one side to the
other, going down to the centre middle platform before going back up.

        After taking three more hits, Dracula will continue to swoop, but then
immediately change directions, damaging you if you do not strike him the first
time by hopping onto him.

        When you defeat Dracula, you will get the Bat Form. You need to press R
to morph into the Bat Form, and then you can go straight up. The Bat Form has a
time limit, so make sure to stop on one of the two ledges on the way before
morphing again and exiting back outside.


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                                    Endgame
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[ENDG]


        SECTION FORTY THREE

        Press down on the button once you exit outside, then talk to the Mummy.
Continue right, using the Electric Bolt to take out the Armour piece temporarily
and dealing with the rest of the enemies as normal. Wall Run up the red-tinted
wall at the end for 4 Gems (737/1400) before dropping down below.

        From where you land, head right a little bit until you get to the red-
tinted Wall Run part. Use the Bat Form to go straight up and take 4 more Gems
(741/1400). Proceed on right, then scale the room until you get to where the
Keyhole door is located. Use the Bat Form to grab the last 2 Gems up here
(743/1400), then enter and exit the Keyhole door to save your progress.

        After, continue on up to Section Twenty Five.


        SECTION TWENTY FIVE

        Head right to Section Twenty Seven.


        SECTION TWENTY SEVEN

        Wall Run up the left wall and jump off, morphing into Mist Form to enter
the grate. Grab 4 Gems to start while tackling the Skeletons (747/1400) before
breaking open the chest for a large Gem (752/1400).

        Up top, use Bat Form to go up the left side, and use an Electric Bolt on
the Generator to open the gate above. Head right and use the Bat Form again to
get up, then head left through the now open gate before going up again via use
of the Bat Form.

        Wall Run up a ways using the red-tinted walls to your right before
jumping off up top, taking out a few Dark Knights. Use Bat Form to go up to the
very top of the bell tower, grabbing a large Gem from the chest to the right
(757/1400).

        Drop back down, avoiding the fire, and go left and down. Take out a few
enemies before going down the shaft, and eliminate a skeleton down below to grab
a final 4 Gems (761/1400).

        Return around the bell tower labyrinth until you get back across the
gate you opened earlier, and you should notice a Keyhole door in the centre of
an enclosed chamber. Use the Mist Form to get into the chamber and then enter.


        SECTION FIFTY ONE

        Press the button in front of you to open a gate further up, then morph
into Bat Form to head up, grabbing 6 Gems to start (767/1400) before changing
back and dropping on top of an Armour Piece. Open the chest for a large Gem
(772/1400), then morph again into a Bat to continue up.

        In Bat form, sneak into the small space to the right, and quickly
eliminate the large skeleton before opening the chest for another large Gem
(777/1400), and then using the Electric Bolt on the Generator. This will open a
door at the bottom of the room. Return back down to the ground floor, then head
left. Open the chest for a final large Gem (782/1400), then exit out left.

        Once outside, head west two rooms to Section Twenty Four.


        SECTION TWENTY FOUR

        Hop onto the ledge at the right exit upon coming in. Jump up and at the
zenith of your jump, morph into a Bat and then go straight up, grabbing all 4
Gems before your transformation runs out (786/1400).

        Once finished there, go and use the Bat Form to get onto the right-most
floating table. Use the Bat Form again to go up to the top and down to your left
side. Skip past the Knight, then head left until you get to the Section Thirty
Three entrance. Head up right across the various fires, then continue up and
left. Use Mist Form to go through a few grates and change back to drop on top of
a chest and open it for a large Gem (791/1400).

        Proceed back upstairs and to the left side, and activate Bat Form
multiple times to fly up, right, and up again to the top of the tower,
collecting a total of 11 more Gems (802/1400). Once done, move back down to
where all the fire is, and swoop down and left and take the entrance into
Section Thirty Three.


        SECTION THIRTY THREE

        Head west until you find the Keyhole Door near the left entrance of the
room, and enter Section Thirty Four.


        SECTION THIRTY FOUR

        Use the Bat Form to grab 4 Gems right above the entrance here
(806/1400). Afterwards, exit right back out.


        SECTION THIRTY THREE

        Continue west to the left entrance of the room, and morph into a Bat to
float up and grab another 4 Gems (810/1400). Drop down and head out to Section
Thirty.


        SECTION THIRTY

        Take the Keyhole door on the staircase here to go into Section Thirty
Seven.


        SECTION THIRTY SEVEN

        Head to the upper left corner and press the button to open the gate on
the opposite side of the room, then use the Mist Form to get through either of
the grates barring access through the wall. Use Bat Form once you get past the
wall to grab the 4 Gems up top (814/1400), then exit outside. From there,
proceed west to Section Twenty Nine.


        SECTION TWENTY NINE

        Stop at the first Dark Knight in here, then use your Bat Form to fly up.
Take out the bottle-throwing red-cloaked zombie servant from afar with an
Electric Bolt, then use the Mist Form to sneak through the grate it was guarding
to obtain 4 Gems from an enclosed area with a skeleton (818/1400). Head back
outside the grate, then continue going up, first grabbing a large Gem
(823/1400), then turning into mist and going through a grate past a Dark Knight
for 2 gems and another large Gem (830/1400).

        Continue heading up the left side, taking out another zombie and a large
Skeleton, then use Bat Form again to scale the tower. Use the Mist Form over top
of a grate in the floor and transform back to normal to grab 4 more Gems
(834/1400).

        Make your way back up again to the top of the grate, then continue
working your way up and right to a red-tinted wall. Wall Run up and jump off,
grabbing 4 Gems to start (838/1400), then Wall Run up again, leap off at the
top, and morph into a Bat. Quickly head left, up and around to the very top of
the building before your transformation runs out, then head right and talk to
the Witch.

        Move back left and change into Mist Form before dropping off the side,
and press against the first grate and then through a second grate to come to a
Keyhole Door. Enter.


        SECTION FIFTY THREE

        Morph into a Bat at the start of the room and go straight up to find 4
Gems and collect them (842/1400). After, drop down and head right across the
multiple platforms, taking out several enemies until you get 3 regular Gems and
a large Gem (850/1400).

        Proceed along the course, grabbing another 3 Gems (853/1400), followed
up by 3 Gems and a large Gem thereafter (861/1400). Continue on right until you
hit the right entrance to the room. Morph into a bat and fly up for a final 4
Gems (865/1400), before changing back and exiting outside.


        SECTION TWENTY NINE

        Head down to your right to grab 4 small Gems, before opening the chest
for a large Gem (874/1400). Use the Mist Form to exit out the grate. Continue
down the room a short ways. Where the Wall Running wall you used earlier is to
the right, go left from there and head out into the top floor of Section
Thirteen.


        SECTION THIRTEEN

        You will come out onto the top floor of this room, which you cannot
access from the rest of the room below, only coming in from the side. Open the
first chest you spot after taking out a large Skeleton for a big Gem (879/1400).
Proceed west into the top of the five west corridors next, Section Fifty Four.


        SECTION FIFTY FOUR

        Head west for a little bit until you come to a large doorway in the
background and enter.


        SECTION FIFTY FIVE

        Go left and open the chest for a large Gem (884/1400), then exit back
outside.


        SECTION FIFTY FOUR

        Continue going west outside until you come to a bottle-throwing zombie
servant. Past the zombie, hop onto the platform, activate Mist form, and go past
the grate. Deactivate your Mist form and take the 4 Gems up here (888/1400),
then enter the Keyhole door.


        SECTION FIFTY SIX

        Wall Run up for a while, grabbing 10 Gems from out of the air
(898/1400), and hop off at a ledge to the left, defeating a skeleton to claim a
large Gem from a chest (903/1400). Continue Wall Running up, taking 6 more small
Gems in the process (909/1400) before hopping off at the top and changing into
Mist form to get past the grate. Break open the chest for a large Gem
(914/1400), before heading west and back outdoors.


        SECTION FIFTY FOUR

        Exit out from the grates and back down to the ground floor, then head
left and Wall Run up to take 4 Gems (918/1400). Continue walking left, defeating
a few more enemies, and jump past the two Skeletons hanging out underneath
another 4-set of Gems and a chest with a large Gem inside of it (927/1400).

        Back on the ground again, continue left, staying low until you get to a
dead end with a skeleton and another 4 Gems (931/1400). Move back a little bit,
then head up and continue going left into Section Twenty Two.


        SECTION TWENTY TWO

        Move down a little bit down the room and push against the right wall to
locate a Keyhole room next to a torch. Enter here.


        SECTION FIFTY SEVEN

        Use the Bat Form inside to fly up to the top grate, then use your Mist
Form to fly out past it and past the fires on the ground before disabling the
Armor Piece. Change back to normal and use the Electric Bolt on the generator to
your left to cause a gate to open up above.

        Through a combination of Bat Form, Wall Running and Mist Form, get up to
the top of the room and head right, then use Mist Form again to float down,
collecting a total of 8 Gems (939/1400) and a large Gem from a chest (944/1400).
Use the Mist Form once again to be able to exit back outside.


        SECTION TWENTY TWO

        Head up to the very top of the room via judicious usage of the Bat form
and eliminate the bottle-throwing zombie on the right corridor. Shoot an
Electric Bolt at the Generator to your left to open the doors going out to the
top two corridors to your right. Drop down and take the lower of the two gates
out into Section Fifty Eight.


        SECTION FIFTY EIGHT

        Enter the very first door that you see at the start of the corridor.


        SECTION FIFTY NINE

        Break open the chest in here for a large Gem (949/1400) before leaving.


        SECTION FIFTY EIGHT

        Make your way over the gap onto the platform, and then continue along
until you locate 3 Gems hanging out on small platforms above a door (952/1400).
When you have the Gems in hand, drop down and enter the door.


        SECTION SIXTY

        Open the chest in here for a large Gem (957/1400) before leaving.


        SECTION FIFTY EIGHT

        Proceed right again, picking up 3 more Gems from above (960/1400) before
taking a large Gem from a chest on the ground (965/1400). Continue right,
tackling a large Skeleton on the large floor, grabbing 4 Gems where it was
walking around (969/1400) and then entering the door.


        SECTION SIXTY ONE

        Use the Bat Form to bypass both the Armour piece and the Dullahan
wandering around, and go up and right before using the Mist Form to float down.
Press the button to activate a gate above, and open the chest for a large Gem
(974/1400) before exiting out again through use of the Mist Form. Either exit
will work to leave the room.


        SECTION FIFTY EIGHT

        Head right and enter the last door in this corridor.


        SECTION SIXTY TWO

        Open the large chest in here for a large Gem (979/1400) before exiting
out.


        SECTION FIFTY EIGHT

        Double back and head west through the corridor until you get to the
stairs leading up and down, and proceed down to Section Eighteen.


        SECTION EIGHTEEN

        From where you come into the room from, drop down and head left along
the ground floor, avoiding some fire along the way, and slip in between two
grates through use of the Mist form to grab 3 Gems (982/1400).

        Back out, and head right down the corridor for an extensive period of
time until you come to another 3 Gems between two grates (985/1400). Morph into
a Bat and fly up to the ceiling, change back into human form and quickly change
into Mist Form to enter the enclosed space with a chest containing a large Gem
inside (990/1400).

        Exit from up top, then go and enter the Keyhole door to the left of
where you earlier got the regular-sized gems, going back into Section Nineteen.


        SECTION NINETEEN

        Walk east and hop up to the top ledge going right. Walk around and
ignore the Generator at the end, and instead use Bat Form to go up the shaft,
around the fire and then back down, collecting a total of 14 Gems in the process
(1004/1400).

        Move back around to where the Generator is, and use the Electric Bolt on
it to cause two doors to open. Head west over to where one of the doors was
opened up and use Wall Running to head up the red-tinted walls, grabbing 9 Gems
(1013/1400) and killing a Dullahan enemy up top.

        Once you have tackled the Knight below, use the Electric Bolt again on
another generator to open one of the two remaining doors to the lower east.
Continue along the path you have been going to come to a chest down below which
contains a large Gem (1018/1400), then use the Mist Form to go down to the
ground floor again.

        Head east and go up the middle of the room, and right a bit (you should
see the spiked platform just below you). Wall Run up this section or use the Bat
Form to go up to a third Generator. Use the Electric Bolt on it to finish
unlocked the door to the lower east corner of the room. Exit back outside.


        SECTION EIGHTEEN

        Walk west to where the stairwells going up and down are located, and
head down to Section Ten.


        SECTION TEN

        Head right from where you come in and enter the nearby Keyhole door.


        SECTION SIXTY TWO

        Eliminate the large Skeleton and the other smattering of enemies as you
go right, then transform into a Bat to fly up past the Knight and into the
northeast corner of the room. Eliminate the Dark Knight temporarily and use an
Electric Bolt on the Generator to open a gate to your west.

        Take to Bat Form again to fly through the now-open gate, and drop off at
the start to open a chest for a large Gem (1023/1400). Wall Jump over the
bottle-throwing servant, taking it out in the same instance, to press a button
(nothing should happen for the moment). Go back up and right to where the grates
are in the wall around another patrolling Dark Knight, and use Mist Form to drop
down below.

        Press a second button to open the two remaining gates blocking another
hallway to your west. Wall Run up the right wall and use Mist Form up top to
exit out a grate, then head left and open the chest for a second large Gem
(1028/1400). Finally, exit the area through either the top or bottom exits.


        SECTION TEN

        Back outside, head right to the end of the corridor, and morph into a
Bat. Go up to grab 4 Gems (1032/1400). Once done, head west all the way to
Section Four, and then into Section Two.


        SECTION TWO

        Go to the middle platform and hop off up to your right, and eliminate
the zombie servants as you head that way. Use the Bat Form first to access a
large Gem from a chest (1037/1400), then use your Bat Form once more to climb up
and access 4 Gems (1041/1400) before dropping down up top.

        Wall Run up further still to grab another 6 Gems in combination with the
Bat Form (1047/1400), then head to the upper right corner of the room to locate
a chest with a large Gem inside of it (1052/1400). Fly over left a bit towards
the west wall and drop down to find another chest with another large Gem inside
(1057/1400).

        Proceed right and fly over the fire in Bat Form again, and loop around
to underneath the floor you were just walking on to head left and up for 4 Gems
in the air (1061/1400).

        Move back further down the room, then go left to locate an exit going to
the top passageway to the left. Head into Section Sixty Three.


        SECTION SIXTY THREE

        Tackle the various Knights, zombies and the Dark Knight in this area
going left, until you come to the first chest with a large Gem inside
(1066/1400). Enter a Keyhole Room shortly thereafter.


        SECTION SIXTY FOUR

        Drop down at the start to open a chest with a large Gem inside of it
(1071/1400), then fly as a Bat to the upper left corner. Let the platforms
dissolve in turn while standing on them to send you down, grabbing 4 Gems in the
process (1075/1400). Eliminate a pair of Skeletons and a Dark Knight below to
make your way up and left, then drop down some more platforms, executing a few
zombies on the way down.

        Change into Mist Form just before the last platform with fire beneath it
and head out the left grate, grabbing 4 Gems as you go down (1079/1400). Change
back to dissolve a final platform, and you will fall down a long shaft to come
to a chest with a large Gem below (1084/1400).

        Exit outside once done.


        SECTION SIXTY THREE

        From here, head back to Section Two, then down and left into Section
One.


        SECTION ONE

        Head west all the way to where the grate is in the floor that could take
you down to Section Forty Six. Ignore the grates, and instead enter the Keyhole
Door right above it to Section Sixty Five.


        SECTION SIXTY FIVE

        Use your Bat Form to fly up and grab the first 4 Gems in this area
(1088/1400). After dealing with a Skeleton enemy, Fly up again to grab 4 more
Gems before stopping shy of multiple Spiked platforms (1092/1400). Use Trance
Stare on a couple of spiked platforms to get a foothold before using the Bat
Form to go up to the top of the room, claiming another 6 Gems (1098/1400),
before dropping down onto a chest with a large Gem inside (1103/1400).

        From there, head east, dealing with a few Skeletons on the way before
exiting back outdoors.


        SECTION ONE

        Head west and out into the front gates Section Four.


        FRONT GATES SECTION FOUR

        Use the Mist Form right over top of the grate at the right exit to go
down, collecting multiple Gems. Once you hit the bottom, transform into a Bat to
swoop up and grab several more Gems, bringing your total in the area collected
up to 18 (1121/1400). Head to the west side of the area and change into a Bat
again, and fly up into a small crevice with a chest containing a large Gem
(1126/1400). Drop back down and head west along the ground to Section Three.


        FRONT GATES SECTION THREE

        Head west to the opposite end of the area, and climb the branches of the
tree. At the top, use the Bat Form to transform and grab 4 Gems from up top
(1130/1400). Drop down after and continue west to Section Two.


        FRONT GATES SECTION TWO

        From where you come in from, turn into a Bat and fly up to grab a large
Gem (1135/1400). After, head west to the left end of the room, and use your Bat
Form to fly up into the sky and locate a second large Gem (1140/1400). Exit out
into Section One next.


        FRONT GATES SECTION ONE

        At the east end, where you enter from, turn into a Bat and fly up for a
large Gem (1145/1400). Continue west all the way to the very beginning, where
you started the game at, and use the Bat Form again to fly up over the Shrunken
Head and find another large Gem (1150/1400). After, head all the way back to the
Castle area Section One.


        SECTION ONE

        Continue east three rooms into Section Six, the bottom of the five
corridors.


        SECTION SIX

        Proceed east until you see an overhead grate barring off access to a
large chest. You can now access the grate by first getting up there through use
of the Bat form, following it up with Mist Form to bypass the grate and open the
chest for a large Gem (1155/1400).

        Afterwards, go back down to the ground floor, and head left until you
find the grate that will allow you access down to Section Forty.


        SECTION FORTY

        Walk down the room until you get to the large Skeleton tucked away
between some barrels. Defeat it to press the button, opening a gate to allow you
to pass further. Once you get by the gate, transform into a Bat to fly right
above to locate 4 Gems (1159/1400). From there, head all the way east and into
Section Forty Two.


        SECTION FORTY TWO

        Press the button in the top left corner of the room, then head along and
press another button in the enclosed Wall-Running space next to a Knight to open
another gate further along. Head past the second opened gate and use the Bat
Form to fly up and grab 4 Gems (1163/1400). Travel up and right from there and
enter the Keyhole Door.


        SECTION SIXTY SIX

        Use the Bat Form in this room to first travel straight up, grabbing 4
Gems to start (1167/1400) followed by a large Gem from a chest (1172/1400). Go
back down a little bit to the platforms, then fly left and over fires and a
large gap, grabbing 4 more Gems (1176/1400), topped off with a large Gem from a
chest (1181/1400). Exit the room from the west exit once finished.


        SECTION FORTY TWO

        Head over to Section Forty Three, up to Section Twenty Five, and then
west to Section Twenty Four from here.


        SECTION TWENTY FOUR

        Morph into a Bat again, and hop onto the right-most table going up and
down. Use it as a vantage point to change into a Bat again and fly around the
room until you get to the top of the clocktower area, and talk to the Gremlin up
here. After, head back down to the ground floor, and out east to Section Twenty
Five.


        SECTION TWENTY FIVE

        Move all the way to the east end of the area, and use the Bat Form to
fly up and grab 4 Gems (1185/1400). After, drop down and head into Section
Twenty Seven.


        SECTION TWENTY SEVEN

        Fly up in Bat Form, making sure to use an Electric Bolt on the one
generator in order to open a gate. Further up at the top of the bell tower, talk
to the Gremlin here, then head west all the way to Section Two.


        SECTION TWO

        Use the Bat Form to climb your way up the Hotel Lobby area until you get
to the very top, then talk to the Wolf Pup to make another item trade. Once
done, drop down, head all the way east to Section Twenty Five, and use the grate
in the underground section to go down to Section Forty Three.


        SECTION FORTY THREE

        In here, head all the way west and drop down the shaft on the top floor
of the west end of the room, where you would have gone prior to meet Dracula.
Head right and talk to the Mummy to finally drop off your item. Go back up to
Section Twenty Five next, and head all the way west to Section Two.


        SECTION TWO

        Take the pillar in the middle of the room to jump up to the left side,
then use the Bat Form to fly up past a few platforms and drop yourself off at
the corridor to Section Sixty Three. Enter.


        !!!COPY YOUR SAVE FILE!!!

        There is a known glitch where if you enter the kitchen to fight
Quasimodo, when you attempt to load your save file up after finishing the game,
it will give you an error message. If you do not have 1185/1400 Gems at this
point and want to do a complete 1400/1400 file, you should duplicate a save
file.


        SECTION SIXTY THREE

        Head to the west end of the hallway and enter the big door into Section
Sixty Seven.


        SECTION SIXTY SEVEN

        After a brief cutscene, you get to fight Quasimodo. Start by using an
Electric Bolt on him, then jump on him once when he is hopping left and right to
trigger him flying up to the top of the room.

        During this short stage, flames will come out of the walls, directed at
Mazy. Follow Quasimodo through use of your Bat form, then use the Mist Form to
escape to the grates once you have flames closing in on him to damage him again.

        Quasimodo will go back down, and you will have to repeat this three-step
stage of Electric Bolt, Jump, Fireballs twice more. After the third time, drop
down to the bottom and confront him for a final cutscene.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                  Bonus Levels
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[BONL]


        To access the bonus levels, go to 'EXTRAS' in the save file selection
screen. Items 1 through 10 are the Bonus Levels.

        BONUS LEVEL ONE

        This area requires good use of your Bat Form to land on very narrow
pillar blocks after your time runs out following each transformation. The first
two runs you should be comfortable, but do not go out of your way if you miss a
Gem on the third flight, and instead double back after falling on the next
pillar. You should accumulate 14 Gems to start (1199/1400).

        At the third pillar, change into a Bat and go DOWN and right, grabbing 4
Gems (1203/1400), before opening a chest for a large Gem (1208/1400). Go back up
to the pillar, then head up and right, grabbing a final 5 Gems (1213/1400) to
wrap up the Bonus Level.


        BONUS LEVEL TWO

        Head right after tackling the Knight and Wall Run up the first short
section, grabbing 2 Gems to start (1215/1400). Wall Run up a longer segment of
wall, making several hops and avoiding arachnid enemies, to grab another 9 Gems
(1224/1400) before eliminating the Dullahan servant up top.

        Drop down the left side and use Trance Stare on the Dark Knight to go
up. Eliminate the bottle-throwing zombie, then Wall Run up a very long section
of shaft, killing spiders and grabbing 14 Gems in total (1238/1400). When you
run out of red-tinted wall segment, jump off and morph into a Bat to go up the
rest of the way. With all the Gems on the right side of the wall, press L to
morph directly from a Bat to Mist Form and go through the grate.

        Fall down past the grate for 4 normal Gems (1242/1400) and break open a
chest for a large Gem (1247/1400). Wall Run up and eliminate a couple of normal
dullahan servants, then head right and exit out to wrap up the level.


        BONUS LEVEL THREE

        Take out a skeleton and zombie right away before changing into a Bat,
then fly up to the grate and change directly into Mist Form. Quickly move right,
grabbing 3 Gems in the air (1250/1400) before landing on a platform with a chest
containing a large Gem (1255/1400). Hop up some platforms before leaping off and
activating Mist Form to go down and right, taking another 7 Gems (1262/1400)
before landing on top of another chest with a large Gem (1267/1400). Continue
right to finish the level.


        BONUS LEVEL FOUR

        Head right and stun the Knight, then open multiple gates by stepping
down on the button. Hop up and onto the moving table, then go through the right
opening. Tackle a zombie right away before going up the spiked platforms through
use of the Trance Stare, then proceed right and drop down, eliminatnig another
zombie down below.

        Open the chest for a large Gem (1272/1400), then use an Electric Bolt on
the generator. Wall Run back up and head to the centre of the room. Move to the
left side this time, taking out a Dark Knight before Wall Running up and leaping
onto the moving table. Use Mist Form to get past the next grate before going up
another table.

        Jump off to your right and open the chest for a large Gem (1277/1400),
then use the Electric Bolt on the second generator to open the last door below
and to the right. Use the Mist Form to drop down, then head right to open a
final chest for a third large Gem (1282/1400). Exit out the level.


        BONUS LEVEL FIVE

        Eliminate the first zombie to your right before stepping down on the
button to open the gates at the top of the level. Loop around a couple of
corridors, taking out a few more enemies, including some Skeletons, before
beginning to Wall Run up the level. You will encounter several arachnids along
the way, so you may want to make killing them your first priority as you will
likely slide back down multiple times.

        By the time you get to the top of the long vertical shaft, you should
have obtained 20 Gems in total (1302/1400). At the top, your reward will be a
large Gem from a chest (1307/1400).


        BONUS LEVEL SIX

        Bounce off the heads of a few zombies to clear out the ground floor,
then head up and stun the Knight. Jump up and use your Bat Form to swoop through
the sky, grabbing a total of 11 Gems hanging in the air (1318/1400). Transform
again and head back up and left over the ledge, eliminating a large Skeleton.
Open the chest for a final large Gem (1323/1400) before leaving.


        BONUS LEVEL SEVEN

        Press the button inside to open the gates at the chamber at the very
bottom of this level. Quickly Wall Run or use the Bat Transformation to get over
the first ledge for 4 Gems (1327/1400), then repeat Wall Running over two more
ledges to grab another 8 Gems (1335/1400) before hitting the bottom of the
level. Head right once you get down below into the small chamber and take
another 4 Gems (1339/1400), then press the button to open the chamber above (if
you do not get here fast enough and the gate closes, simply return back up top
and press the button again).

        Head up to the top of the area again via Wall Running and your Bat
transformation. Open the chest in the enclosed room for a large Gem (1344/1400),
then exit.


        BONUS LEVEL EIGHT

        Go right and Wall Run up the shaft at the start of the level, taking a
total of 16 Gems from the shaft itself (1360/1400). Jump off above the fire, and
quickly turn into Mist form, pressing right while grabbing 3 more Gems
(1363/1400). Keep going in Mist Form until you either spot the right wall or
fire below you, then press R to change directly into a Bat. Travel up to find a
grate in the wall and change back into Mist form while pressing against it to
get past the grate.

        Change back into normal, then go right and up. Use the Electric Bolt on
the top generator, then the middle generator and finally the lower generator to
open the exit and a gate leading to a chest with a large Gem inside (1368/1400).
Exit the level once completed.


        BONUS LEVEL NINE

        Tackle a zombie and a pair of skeletons to hop up to the top vertical
shaft. Start scaling the shaft using Wall Running, grabbing a total of 7 Gems
(1375/1400) while jumping off to the left. Transform into a Bat and fly around
the fires left, up and right to a chest with a large Gem inside (1380/1400).
Exit out the left side to wrap this level up.


        BONUS LEVEL TEN

        Press the button at the start of the level to open the first gate up
above you, then start going up, eliminating several zombie enemies along the
way, until you get past the first gate. Use the Electric Bolt on the generator
to open up the next gate.

        Head up the level, being sure to hop off to press down on a button, then
continue going up, grabbing a total of 6 Gems by the time you hit the top of the
level (1386/1400). Freefall down the left side, grabbing 9 more Gems
(1395/1400), before finally breaking your fall with a chest containing the last
large Gem of the game (1400/1400). Exit out the left or use Mist Form to get
through the two grates to the right to finally wrap up your Gem collection
quest.


 ______________________________________________________________________________
 ______________________________________________________________________________
                                  GAME BASICS
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [HELP]

        Hotel Transylvania is a fairly fluid, but incredibly short platformer
with lots of backtracking, developed by WayForward. There is little gimmick to
the game, making it pure platformer, and also very little in the way of boss
fights.


Controls
--------
A - Talk
  (Hold) - Walk forward

B - Jump

Y - Trance Stare

X - Electric Bolt

L - Mist Transform

R - Bat Transform

Left/Right - Move left and right

Up/Down - Move the Camera around slightly (must be standing still)


Jumping
-------
        By pressing the B button, Mavis can jump, going from lower sections to
higher sections. By hopping on enemies, you can take them out (some temporarily,
some permanently), and Jumping is one of only two techniques in the game that
can eliminate a foe.


Trance Stare
------------
        The first of five abilities you receive. When you use Trance Stare on an
enemy, it paralyses the enemy, stopping it where it stands. You can then jump
onto that enemy's head and use it to jump up to somewhere higher that you could
not have cleared with a regular jump.


Wall Run
--------
        When you come to walls that are tinted red, run at them and Mavis will
run up the wall. Many sections have two or more segments of red-tinted walls in
a row. To leap from one section to another, press and hold the control pad in
the direction you wish to jump before pressing the B button to hop off and land
onto the next red-tinted wall.


Electric Bolts
--------------
        By pressing the X button, Mavis can shoot an electric bolt ahead of her
at a straight angle. However, it takes her quite a bit of warm-up time to fire
it. Electric Bolts are the second of two ways to eliminate an enemy, after
jumping on them. They can also be used to power a Generator.


Mist Transform
--------------
        The penultimate technique that you can learn, by changing into Mist with
the L button you can turn into Mist. This allows you to slip through gratings in
the floor and walls, bypassing otherwise solid walls and going to other rooms
entirely. You can also press the R button to transform directly into a Bat
without needing to change back into a human.


Bat Transform
-------------
        Mavis' final technique of the game, in the form of a Bat you can fly up
very high and reach otherwise unreachable spots in rooms, and otherwise bypass
dangerous obstacles. However, the Bat transformation has a limited period of
time. As soon as you exit Bat Form, you cannot retransform until you touch the
ground again. You can also press the L button to transform directly into Mist
without needing to change back into a human.



Gem Collecting
--------------
        Throughout the main game, there are 1185 Gems, along with 215 Gems in
the Bonus levels, for a total of 1400 Gems. By collecting 200 Gems, you receive
an extra Heart.

        There is NO way to know where there may be any Gems you missed, so if
you do not have 1185 Gems by the end of the main game, you will basically have
to thoroughly search every room in the castle and gardens area.

 ______________________________________________________________________________
 ______________________________________________________________________________
                            FREQUENTLY ASKED QUESTIONS
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 [FAQ.]

        Q: How many Gems are there in the main game?

        A: There are a total of 1185 Gems present in the main game. Please do
not ask me how to find any you are missing, as there is no real way to do that
other than thoroughly searching every room. You may want to make a list of each
numbered room in this walkthrough and go through them one by one. Be certain to
fly up to the very top of the screen on the outdoor segments.


        Q: Do I get anything for finding all 1400 Gems?

        A: No, you do not, outside of getting an additional Heart onto your bar
for every 200 Gems, up to a total of 7.


        Q: Help, I completed the game and tried to load my save and got an
error!

        A: This is a known glitch, and it is a travesty it shipped out like
that. The author's best recommendation is to email the publisher, GameMill
Publishing's customer support and perhaps attempt to get a refund.

_______________________________________________________________________________

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