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    TM/HM List by Platinum Sonic 10

    Version: 1.2 | Updated: 11/14/13 | Printable Version | Search Guide | Bookmark Guide

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                                Pokemon X/Y TM/HM List
                                     Version 1.2
                        Original Creation Date: October 13, 2013
                                    By TBF Bri 10
                              E-Mail: BrianM10@gmail.com
                                   AIM: TBF Bri 103
    
    #*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~#
    #                              TABLE OF CONTENTS                             #
    #~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*#
    
    0) Updates
    1) Directions
    2) Basic Outline
    3) TM List
    4) HM List
    5) Copyrights
    
    @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
    @                                 0) Updates                                 @
    @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
    
    Version 1.2
    November 14th, 2013
    - Added additional information for TM10 explaining that you cannot have a
      Normal or Fairy Hidden Power.
    - Added additional information for TM19 explaining that losing the Flying-type
      only lasts for the turn the move was used
    - Added additional information for TM73 explaining that Thunder Wave will not
      work on Electric type Pokemon
    - Fixed TM77's location (thanks to an e-mail from MKay)
    - Added additional information for TM83 with the updated mechanics of the
      damage dealt by trapping moves
    - Fixed Hydro Pump's power on TM96's extra section (thanks to 00mudkip)
    - Fixed HM05's location (thanks to an e-mail from Matt Schooley)
    
    Version 1.12
    November 7th, 2013
    - Updated TM48's information to be more specific about the base power increase
    - Changed TM49 from Snatch to Echoed Voice and fixed all the erroneous
      information (thanks to an e-mail from Matt Schooley)
    - Added additional suggestion remarks for TM79 to include the fact that the
      damage done from critical hits has changed in Generation 6
    
    Version 1.11
    October 27, 2013
    - Changed the word "Bomb" to "Wave" in the Suggestion Section of TM36 (thanks
      to user BIGEggman)
    - Changed the type of TM03 from Water to Psychic (thanks to users BIGEggman,
      Pokemonfreak101, and Tomahaawk)
    
    Version 1.1
    October 16, 2013
    - Added detailed information for TM56
    - Added locations for TMs 20, 25, 32, 49, 81, 88, 91, 95, and 96
    - Added sites allowed to host this FAQ in the Copyrights Section
    - Fixed minor capitalization and spelling errors
    
    Version 1.0
    October 13, 2013
    - Finished Pokemon X/Y TM/HM List
    
    @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
    @                                1) Directions                               @
    @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
    
    If you wish to find a certain TM or HM, just press Ctrl + F, type in
    "TM##/HM##" (HM01, TM26, TM71, etc.) to quickly find the move you are looking
    for. With that being said, I hope people find this FAQ useful.
    
    @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
    @                               2) Basic Outline                             @
    @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
    
    Basic Outline:
    
    TM##/HM## - A (J)
    
    Type:         B
    PP:           C
    Power:        D
    Accuracy:     E
    Priority:     F
    Information:  G
    Location:     H
    Suggestion:   I
    
    ## - What # of TM or HM it is (TM11, HM02, etc.)
    A  - Move name (Dragon Claw, Hyper Beam, etc.)
    B  - Move type (Ice, Ground, etc.)
    C  - Amount of PP that move has
    D  - Attack Power
    E  - Attack Accuracy
    F  - Priority (if a priority section is missing, it has a priority of 0)
    G  - Information about the attack
    H  - Location of where the TM/HM can be found
    I  - Suggestion. My personal commentary on the move.
    J  - What kind of attack it is (Physical, Special, or Other). For example,
         Dragon Claw is a physical attack, and Shadow Ball is a special attack. If
         your Pokemon's attack is higher than your special attack and your Pokemon
         has neither Dragon nor Ghost as one of its typings, Dragon Claw will do
         more damage than Shadow Ball. If the attack is other, that means that is
         is not an instant damage landing attack or does not land damage at all,
         such as with the moves Hone Claws and Calm Mind.
    
    @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
    @                                 3) TM List                                 @
    @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
    
    TM01 - Hone Claws (Other)
    
    Type:         Dark
    PP:           15
    Power:        ---
    Accuracy:     ---
    Information:  Boosts Attack and Accuracy 1 stage.
    Location:     Route 5
    Suggestion:   Use this if Swords Dance isn't an option.
    
    TM02 - Dragon Claw (Physical)
    
    Type:         Dragon
    PP:           15
    Power:        80
    Accuracy:     100
    Information:  Nothing special as far as added effects go.
    Location:     Victory Road
    Suggestion:   Good against dragon Pokemon.
    
    TM03 - Psyshock (Special)
    
    Type:         Psychic
    PP:           10
    Power:        80
    Accuracy:     100
    Information:  This attack targets the Defense stat.
    Location:     Victory Road
    Suggestion:   Great for countering Special Defensive tanks.
    
    TM04 - Calm Mind (Other)
    
    Type:         Psychic
    PP:           20
    Power:        ---
    Accuracy:     ---
    Information:  This raises special attack and special defense.
    Location:     Anistar City Gym
    Suggestion:   If you can manage to do six of these, you will become nearly
                  invincible. Even one, though, can help.
    
    TM05 - Roar (Other)
    
    Type:         Normal
    PP:           20
    Power:        ---
    Accuracy:     100
    Priority:     -6
    Information:  Forces trainer to switch Pokemon.
                  This attack goes through Substitute.
                  Can be used to flee from wild Pokemon.
    Location:     Battle Maison Prize (24 BP)
    Suggestion:   A good counter for stat-increasing moves used by the foe.
    
    TM06 - Toxic (Other)
    
    Type:         Poison
    PP:           10
    Power:        ---
    Accuracy:     90
    Information:  Poisons the foe. Poison gets stronger as turns progress.
    Location:     Route 14
    Suggestion:   Great for stalling and weakening walls.
    
    TM07 - Hail (Other)
    
    Type:         Ice
    PP:           10
    Power:        ---
    Accuracy:     ---
    Information:  Hurts all Pokemon except those with an Ice-typing for 5 turns.
                  Pokemon with the abilities Ice Body, Snow Cloak, Overcoat, or
                  Magic Guard are also not damaged.
                  This move can be increased from 5 to 8 turns using Icy Rock.
                  The move Blizzard ignores accuracy checks and will hit
                  regardless of the user's Accuracy or the opponent's Evasion.
                  The moves Moonlight, Synthesis, and Morning Sun will now only
                  recover 1/4th of a user's Max HP.
    Location:     Shalour City PokeMart
    Suggestion:   Great for Ice-based teams and those with the abilities Ice Body
                  and Snow Cloak.
    
    TM08 - Bulk Up (Other)
    
    Type:         Fighting
    PP:           20
    Power:        ---
    Accuracy:     ---
    Information:  Boosts Attack and Defense 1 stage.
    Location:     Snowbelle City
    Suggestion:   Good when used strategically.
    
    TM09 - Venoshock (Special)
    
    Type:         Poison
    PP:           10
    Power:        65
    Accuracy:     100
    Information:  This attack's power is doubled if the opponent is poisoned.
    Location:     Route 6
    Suggestion:   Great in conjunction with a poisoned opponent.
    
    TM10 - Hidden Power (Special)
     
    Type:         Normal (This is what it will show when you look it up.)
    PP:           15
    Power:        60
    Accuracy:     100
    Information:  Type depends on the Pokemon's IVs.
                  Normal and Fairy are not possible as a type.
    Location:     Anistar City
    Suggestion:   This move is great if added coverage is needed.
    
    TM11 - Sunny Day (Other)
    
    Type:         Fire
    PP:           5
    Power:        ---
    Accuracy:     ---
    Information:  Powers up all Fire-type moves for 5 turns.
                  This move can be increased from 5 to 8 turns using Heat Rock.
                  The move Solarbeam only needs 1 turn instead of 2.
                  The moves Moonlight, Synthesis, and Morning Sun will now
                  recover 2/3rds of a user's Max HP.
    Location:     Lumiose City PokeMart
    Suggestion:   Great for Fire-based teams and those with the abilities
                  Chlorophyll and Solar Power.
    
    TM12 - Taunt (Other)
    
    Type:         Normal
    PP:           20
    Power:        ---
    Accuracy:     100
    Information:  Taunts foe into using only attack-based moves.
    Location:     Lysandre Labs
    Suggestion:   Good way to prevent the opponent from spamming stat boosting
                  moves or inflicting status onto your own Pokemon.
    
    TM13 - Ice Beam (Special)
    
    Type:         Ice
    PP:           10
    Power:        90
    Accuracy:     100
    Information:  10% chance of making the opponent frozen.
    Location:     Snowbelle City Gym
    Suggestion:   Awesome. This should be your Ice move of choice.
     
    TM14 - Blizzard (Special)
    
    Type:         Ice
    PP:           5
    Power:        110
    Accuracy:     70
    Information:  10% chance of making the opponent frozen.
    Location:     Anistar City PokeMart
    Suggestion:   Good if you can land it. Excellent during Hail.
     
    TM15 - Hyper Beam (Special)
    
    Type:         Normal
    PP:           5
    Power:        150
    Accuracy:     90
    Information:  Attacks for massive damage. Cannot attack second turn.
    Location:     Anistar City PokeMart
    Suggestion:   Should be used as a finishing move.
    
    TM16 - Light Screen (Other)
    
    Type:         Psychic
    PP:           30
    Power:        ---
    Accuracy:     ---
    Information:  Halves Special Attacks from opponents for 5 turns.
                  This move can be increased from 5 to 8 turns using Light Clay.
    Location:     Kiloude City PokeMart
    Suggestion:   Good for stalling. Amazing in Doubles and Triples.
     
    TM17 - Protect (Other)
    
    Type:         Normal
    PP:           10
    Power:        ---
    Accuracy:     ---
    Information:  Prevents being attacked for that turn. It may fail if used
                  continuously.
    Location:     Parfum Palace
    Suggestion:   A great move for prediction and Leftovers recovery.
    
    TM18 - Rain Dance (Other)
    
    Type:         Water
    PP:           5
    Power:        ---
    Accuracy:     ---
    Information:  Powers up all Water-type moves for 5 turns.
                  This move can be increased from 5 to 8 turns using Damp Rock.
                  The moves Thunder and Hurricane ignore accuracy checks and will
                  hit regardless of the user's Accuracy or the opponent's Evasion.
                  The moves Moonlight, Synthesis, and Morning Sun will now only
                  recover 1/4th of a user's Max HP.
    Location:     Lumiose City PokeMart.
    Suggestion:   Great for Water-based teams and those with the abilities
                  Swift Swim, Dry Skin, and Hydration.
     
    TM19 - Roost (Other)
    
    Type:         Flying
    PP:           10
    Power:        ---
    Accuracy:     ---
    Information:  Half of the user's HP is restored.
                  After the move is used, the user no longer has the Flying-type
                  for the remainder of the turn. If the user is a pure 
                  Flying-type, it becomes a Normal-type.
    Location:     Route 8
    Suggestion:   Excellent recovery move.
    
    TM20 - Safeguard (Other)
    
    Type:         Normal
    PP:           25
    Power:        ---
    Accuracy:     ---
    Information:  Prevents all status problems for the entire party for 5 turns.
                  This move does not stop status effects from damage-inflicting
                  moves such as Fling, Zap Cannon, or Sludge Bomb.
    Location:     Shalour City PokeMart
    Suggestion:   This is great in certain situations where you don't want a
                  certain stat to be lowered or to lose HP each turn.
     
    TM21 - Frustration (Physical)
    
    Type:         Normal
    PP:           20
    Power:        1 (minimum), 102 (maximum)
    Accuracy:     100
    Information:  The power is stronger the more the Pokemon hates you.
    Location:     Cyllage City
    Suggestion:   Use if your Pokemon hate you a bunch.
     
    TM22 - Solarbeam (Special)
    
    Type:         Grass
    PP:           10
    Power:        120
    Accuracy:     100
    Information:  Charges up the first turn and strikes the second.
    Location:     Route 21
    Suggestion:   Good for grass-type Pokemon. Awesome when used with Sunny Day.
    
    TM23 - Smack Down (Physical)
    
    Type:         Rock
    PP:           15
    Power:        50
    Accuracy:     100
    Information:  This move causes Flying-type Pokemon to land.
    Location:     Battle Maison Prize (32 BP)
    Suggestion:   Good in Doubles and Triples when you need to hit a specific
                  Ground-type move right after such as Earthquake.
    
    TM24 - Thunderbolt (Special)
    
    Type:         Electric
    PP:           15
    Power:        90
    Accuracy:     100
    Information:  10% chance of making the opponent paralyzed.
    Location:     Lumiose City Gym
    Suggestion:   Awesome. This should be your Electric move of choice.
    
    TM25 - Thunder (Special)
    
    Type:         Electric
    PP:           10
    Power:        110
    Accuracy:     70
    Information:  10% chance of making the opponent paralyzed.
    Location:     Anistar City PokeMart
    Suggestion:   Good if you can land it. Excellent during Rain Dance.
    
    TM26 - Earthquake (Physical)
    
    Type:         Ground
    PP:           10
    Power:        100
    Accuracy:     100
    Information:  If the foe is using dig, damage is doubled.
    Location:     Route 22
    Suggestion:   Simply put, this move is quite incredible.
    
    TM27 - Return (Physical)
    
    Type:         Normal
    PP:           20
    Power:        1 (minimum), 102 (maximum)
    Accuracy:     100
    Information:  The power is stronger the more the Pokemon likes you.
    Location:     Route 4
    Suggestion:   Use if your Pokemon likes you a bunch.
    
    TM28 - Dig (Physical)
    
    Type:         Ground
    PP:           10
    Power:        80
    Accuracy:     100
    Information:  Digs underground the first turn and attacks the second turn.
    Location:     Shalour City PokeMart
    Suggestion:   This move isn't very viable in competitive play, but it's great
                  to use in caves in case you don't have any Escape Ropes left.
    
    TM29 - Psychic (Special)
    
    Type:         Psychic
    PP:           10
    Power:        90
    Accuracy:     100
    Information:  10% chance of decreasing the opponent's Special Defense 1 stage.
    Location:     Pokemon Village
    Suggestion:   Awesome. This should be your Psychic move of choice.
    
    TM30 - Shadow Ball (Special)
    
    Type:         Ghost 
    PP:           15
    Power:        80
    Accuracy:     100
    Information:  20% chance of decreasing the opponent's Defense 1 sage.
    Location:     Terminus Cave
    Suggestion:   Awesome. This should be your Ghost move of choice.
    
    TM31 - Brick Break (Physical)
    
    Type:         Fighting
    PP:           15
    Power:        75
    Accuracy:     100
    Information:  If it lands, it cancels Reflect and Light Screen.
    Location:     Terminus Cave
    Suggestion:   A decent fighting attack.
     
    TM32 - Double Team (Other)
    
    Type:         Normal
    PP:           15
    Power:        ---
    Accuracy:     ---
    Information:  Increases Evasion 1 stage.
    Location:     Anistar City Pokemon Center at 9am
    Suggestion:   A risky move, but it could pay off.
    
    TM33 - Reflect (Other)
    
    Type:         Psychic
    PP:           20
    Power:        ---
    Accuracy:     ---
    Information:  Halves Attacks from opponents for 5 turns.
                  This move can be increased from 5 to 8 turns using Light Clay.
    Location:     Kiloude City PokeMart
    Suggestion:   Good for stalling. Amazing in Doubles and Triples.
    
    TM34 - Sludge Wave (Special)
    
    Type:         Poison
    PP:           10
    Power:        95
    Accuracy:     100
    Information:  10% chance of making the opponent normal poisoned.
    Location:     Battle Maison Prize (32 BP)
    Suggestion:   If you need to damage the Pokemon more than poison it, you
                  should choose this over Sludge Bomb.
    
    TM35 - Flamethrower (Special)
    
    Type:         Fire
    PP:           15
    Power:        90
    Accuracy:     100
    Information:  10% chance of making the opponent burned.
    Location:     Anistar City Pokemon Center
    Suggestion:   Awesome. This should be your Fire move of choice.
    
    TM36 - Sludge Bomb (Special)
    
    Type:         Poison
    PP:           10
    Power:        90
    Accuracy:     100
    Information:  30% chance of making the opponent normal poisoned.
    Location:     Route 19
    Suggestion:   If you need to poison the Pokemon more than damage it, you
                  should choose this over Sludge Wave.
    
    TM37 - Sandstorm (Other)
    Type:         Rock
    PP:           10 
    Power:        ---
    Accuracy:     ---
    Information:  Hurts all Pokemon except those with a Rock-typing, a
                  Ground-typing, or a Steel-typing for 5 turns.
                  Pokemon with the abilities Sand Veil, Sand Rush, Sand Force,
                  Overcoat, or Magic Guard are also not damaged.
                  This move can be increased from 5 to 8 turns using Smooth Rock.
                  The moves Moonlight, Synthesis, and Morning Sun will now only
                  recover 1/4th of a user's Max HP.
                  All Pokemon with a Rock-typing gain a 50% Special Defense boost.
    Location:     Shalour City PokeMart
    Suggestion:   Great when used strategically.
    
    TM38 - Fire Blast (Special)
    
    Type:         Fire
    PP:           5
    Power:        110
    Accuracy:     85
    Information:  10% chance of making the opponent burned.
    Location:     Anistar City PokeMart
    Suggestion:   Decent accuracy. Use only if you think your Pokemon is powerful
                  enough to knock out a foe in one hit with this move.
    
    TM39 - Rock Tomb (Physical)
    
    Type:         Rock
    PP:           15
    Power:        60
    Accuracy:     95
    Information:  100% chance of decreasing the opponent's Speed 1 stage.
    Location:     Cyllage City Gym
    Suggestion:   Great for decreasing the opponent's speed.
    
    TM40 - Aerial Ace (Physical)
    
    Type:         Flying
    PP:           20
    Power:        60
    Accuracy:     ---
    Information:  Never misses.
    Location:     Connecting Cave
    Suggestion:   If you like accuracy, this is for you.
    
    TM41 - Torment (Other)
    
    Type:         Dark
    PP:           15
    Power:        ---
    Accuracy:     100
    Information:  Foe is unable to use the same move twice in a row.
    Location:     Laverre City
    Suggestion:   This can become a pain for the opponent if used correctly.
    
    TM42 - Facade (Physical)
    
    Type:         Normal
    PP:           20
    Power:        70
    Accuracy:     100
    Information:  Doubles attack if user is burned, poisoned, or paralyzed.
    Location:     Dendimelle Town
    Suggestion:   Great for Pokemon with the Guts ability.
    
    TM43 - Flame Charge (Physical)
    
    Type:         Fire
    PP:           20
    Power:        50
    Accuracy:     100
    Information:  100% chance of increasing the user's Speed 1 stage.
    Location:     Kalos Power Plant
    Suggestion:   Great if you need a speed boost.
    
    TM44 - Rest (Other)
    
    Type:         Psychic
    PP:           10
    Power:        ---
    Accuracy:     ---
    Information:  The user sleeps for 2 turns. Its HP is fully recovered.
    Location:     Cyllage City
    Suggestion:   Great in conjunction with a Chesto or Lum Berry.
    
    TM45 - Attract (Other)
    
    Type:         Normal
    PP:           15
    Power:        ---
    Accuracy:     100
    Information:  Only works on an opponent of the opposite gender.
                  50% chance that opponent will be unable to attack.
    Location:     Route 12
    Suggestion:   Good in certain situations.
    
    TM46 - Thief (Physical)
    
    Type:         Dark
    PP:           10
    Power:        60
    Accuracy:     100
    Information:  Steals the opponent's item.
                  Does not steal item if user is already holding an item.
    Location:     Camphier Town
    Suggestion:   Competitively, the move Knock Off is usually better, but when
                  encountering wild Pokemon that have an item or berry you want to
                  obtain, this move is invaluable.
    
    TM47 - Low Sweep (Physical)
    
    Type:         Fighting
    PP:           20
    Power:        65
    Accuracy:     100
    Information:  100% chance of decreasing the opponent's Speed 1 stage.
    Location:     Tower of Mastery
    Suggestion:   Great for decreasing the opponent's speed.
    
    TM48 - Round (Special)
    
    Type:         Normal
    PP:           15
    Power:        60 (Minimum), 240 (Maximum)
    Accuracy:     100
    Information:  When used in Doubles and Triples, its power is doubled to 120
                  base power and then again to 240 base power if a second and
                  third ally, respectively, use the move. If other Pokemon use
                  this move after the first user during the same turn, they will
                  go next regardless of speed.
    Location:     Battle Maison Prize (16 BP)
    Suggestion:   Decent in Doubles and Triples.
    
    TM49 - Echoed Voice (Special)
    
    Type:         Normal
    PP:           15
    Power:        40 (Minimum), 200 (Maximum)
    Accuracy:     100
    Information:  This move starts out at 40 base power and increases once per
                  turn each turn by another 40 base power as long as it is
                  consecutively used until it reaches a maximum of 200 base power.
    Location:     Hotel Richisseme on North Boulevard in Lumiose City
    Suggestion:   Decent if you can set it up.
    
    TM50 - Overheat (Special)
    
    Type:         Fire
    PP:           5
    Power:        130
    Accuracy:     90
    Information:  After usage, the user's Special Attack decreases by 2 stages.
    Location:     Kiloude City PokeMart.
    Suggestion:   This can be a good alternative to Fire Blast if used correctly.
    
    TM51 - Steel Wing (Steel)
    
    Type:         Steel
    PP:           25
    Power:        70
    Accuracy:     90
    Information:  10% chance of increasing the user's Defense 1 stage.
    Location:     Battle Maison Prize (32 BP)
    Suggestion:   A good move for defensive Pokemon.
    
    TM52 - Focus Blast (Special)
    
    Type:         Fighting
    PP:           5
    Power:        120
    Accuracy:     70
    Information:  10% chance of decreasing the opponent's Special Defense 1 stage.
    Location:     Anistar City PokeMart
    Suggestion:   Great if you can land it.
    
    TM53 - Energy Ball (Special)
    
    Type:         Grass
    PP:           10
    Power:        90
    Accuracy:     100
    Information:  10% chance of decreasing the opponent's Special Defense 1 stage.
    Location:     Route 20
    Suggestion:   Awesome. This should be your Grass move of choice.
    
    TM54 - False Swipe (Physical)
    
    Type:         Normal
    PP:           40
    Power:        40
    Accuracy:     100
    Information:  Always leaves the foe with at least 1 HP.
    Location:     Lumiose City
    Suggestion:   This move has almost no use in competitive battles, but it is an
                  invaluable tool when catching Pokemon with a low capture rate.
    
    TM55 - Scald (Special)
    
    Type:         Water
    PP:           15
    Power:        80
    Accuracy:     100
    Information:  30% chance of making the opponent burned.
                  If the user is frozen, this move dethaws the user.
    Location:     Couriway town
    Suggestion:   Great for burning the opponent.
    
    TM56 - Fling (Physical)
    
    Type:         Dark
    PP:           10
    Power:        10 (Minimum), 130 (Maximum), requires held item
    Accuracy:     100
    Information:  This move hurls out the item the Pokemon is holding. The power
                  and/or effect of the move depends on the item.
                  Pokemon with the ability Klutz cannot use this move.
                  This move cannot be used when Embargo is in effect.
                  This move cannot be used if the opponent has the ability
                  Unnerve, and you are holding a Berry.
    Location:     Lost Hotel on Route 15
    Suggestion:   Use if you have a good item.
    
    The items below give out the following Base Power:
    
    10 Power : All Berries, all Incenses, all Scarves, Air Balloon, Big Root, 
               BrightPowder, Choice Band, Choice Specs, Destiny Knot, Expert Belt,
               Focus Band, Focus Sash, Lagging Tail, Leftovers, Mental Herb, Metal
               Powder, Muscle Band, Power Herb, Quick Powder, Reaper Cloth, Red
               Card, Ring Target, Shed Shell, SilverPowder, Smooth Rock, Soft
               Sand, Soothe Bell, White Herb, Wide Lens, Wise Glasses, and Zoom
               Lens
    20 Power : All Wings
    30 Power : All Battle Items, all Drinks, all Elixirs, all Ethers, all Flutes,
               all Mulches, all Regular and Herbal Medicine, all Relics, all
               Repels, all Revives, all Shards, all Vitamins, Absorb Bulb, Amulet
               Coin, BalmMushroom, Big Mushroom, Big Nugget, Big Pearl, Binding
               Band, Black Belt, Black Sludge, BlackGlasses, Cell Battery,
               Charcoal, Cleanse Tag, Comet Shard, DeepSeaScale, Dragon Scale,
               Eject Button, Escape Rope, Everstone, Fire Stone, Flame Orb, Float
               Stone, Fluffy Tail, Heart Scale, Honey, King's Rock, Lava Cookie,
               Leaf Stone, Life Orb, Light Ball, Light Clay, Lucky Egg, Magnet,
               Metal Coat, Metronome, Miracle Seed, Moon Stone, Mystic Water,
               NeverMeltIce, Nugget, Old Gateau, Pearl, Pearl String, Poke Doll,
               Poke Toy, Prism Scale, Razor Fang, Sacred Ash, Scope Lens, Shell
               Bell, Shoal Salt, Shoal Shell, Smoke Ball, Soul Dew, Spell Tag,
               Star Piece, Stardust, Sun Stone, Thunderstone, TinyMushroom,
               Toxic Orb, TwistedSpoon, Up-Grade and Water Stone
    40 Power : Eviolite, Icy Rock, and Lucky Punch
    50 Power : Dubious Disc and Sharp Beak
    60 Power : Adamant Orb, Damp Rock, Heat Rock, Griseous Orb, Lustrous Orb,
               Macho Brace, Rugged Helmet, and Stick
    70 Power : All Drives, all EV Power items, Dragon Fang, and Poison Barb
    80 Power : Dawn Stone, Dusk Stone, Electirizer, Magmarizer, Odd Keystone, Oval
               Stone, Protector, Quick Claw, Razor Claw, Shiny Stone, and Sticky
               Barb
    90 Power : All Plates, DeepSeaTooth, Grip Claw, and Thick Club
    100 Power : All Fossils, Hard Stone, and Rare Bone
    130 Power : Iron Ball
    
    The items below have a special added effect:
    
    All Berries : The original effect of the Berry is applied to the opponent
    Flame Orb   : Inflicts Burn
    King's Rock : Causes the opponent to flinch
    Light Ball  : Inflicts Paralysis
    Mental Herb : Cures Infatuation
    Poison Barb : Inflicts Normal Poison
    Razor Fang  : Causes the opponent to flinch
    Toxic Orb   : Inflicts Bad Poison
    White Herb  : Removes stat loss on opponent
    
    The items below CANNOT be used with Fling:
    
    Any Plate when held by Arceus
    Any Gem
    Any Mail
    Any Mega Stone
    Any Poke Ball
    Griseous Orb when held by Giratina
    
    TM57 - Charge Beam (Special)
    
    Type:         Electric
    PP:           10
    Power:        50
    Accuracy:     90
    Information:  70% chance of increasing the user's Special Attack 1 stage.
    Location:     Route 13
    Suggestion:   Good if you need to increase your Special Attack.
    
    TM58 - Sky Drop (Physical)
    
    Type:         Flying
    PP:           10
    Power:        60
    Accuracy:     100
    Information:  On Turn 1, the user takes the opponent into the sky. On Turn 2,
                  the user inflicts damage.
                  The opponent cannot attack while it is in the sky.
                  This move will not work if the opponent is too heavy.
    Location:     Kiloude City
    Suggestion:   This move is great against Pokemon with the ability Truant.
    
    TM59 - Incinerate (Special)
    
    Type:         Fire
    PP:           15
    Power:        30
    Accuracy:     100
    Information:  Destroys the opponent's held berry.
    Location:     Battle Maison Prize (16 BP)
    Suggestion:   This move is only viable in certain situations.
    
    TM60 - Quash (Other)
    
    Type:         Dark
    PP:           15
    Power:        ---
    Accuracy:     100
    Information:  Forces the opponent to go last as long as the user is faster and
                  the opponent is not using a priority move.
    Location:     Battle Maison Prize (24 BP)
    Suggestion:   Good in Doubles and Triples when used properly.
    
    TM61 - Will-O-Wisp (Other)
    
    Type:         Fire
    PP:           15
    Power:        ---
    Accuracy:     85
    Information:  Burns the opponent.
                  Halves the opponent's Attack.
    Location:     Route 14
    Suggestion:   Great at crippling physical sweepers.
    
    TM62 - Acrobatics (Physical)
    
    Type:         Flying
    PP:           15
    Power:        55
    Accuracy:     100
    Information:  If the user is not holding an item, the power of this attack
                  doubles.
    Location:     Courmarine City (Quiz)
    Suggestion:   Great in conjunction with Flying Gem.
    
    TM63 - Embargo (Other)
    
    Type:         Dark
    PP:           15
    Power:        ---
    Accuracy:     100
    Information:  The opponent cannot user held items for 5 turns.
                  The trainer cannot user items on the Pokemon affected by this.
                  This is canceled if the affected Pokemon is switched out.
    Location:     Courmarine City (Quiz)
    Suggestion:   Great if you want to disable items or force a switch.
    
    TM64 - Explosion (Physical)
    
    Type:         Normal
    PP:           5
    Power:        250
    Accuracy:     100
    Information:  User faints.
    Location:     Battle Maison Prize (48 BP)
    Suggestion:   Use only as a last resort or as part of a strategic plan.
    
    TM65 - Shadow Claw (Physical)
    
    Type:         Ghost
    PP:           15
    Power:        70
    Accuracy:     100
    Information:  This move has a 12.5% chance of landing a critical hit.
    Location:     Glittering Cave
    Suggestion:   Good if you can land critical hits.
    
    TM66 - Payback (Physical)
    
    Type:         Dark
    PP:           10
    Power:        50
    Accuracy:     100
    Information:  Power is doubled if the opponent attacks first.
    Location:     Geosenge Town
    Suggestion:   Amazing when used by slower Pokemon.
    
    TM67 - Retaliate (Normal)
    
    Type:         Normal
    PP:           5
    Power:        70
    Accuracy:     100
    Information:  Power is doubled if an ally fainted the previous turn.
    Location:     Battle Maison Prize (48 BP)
    Suggestion:   Amazing when used strategically.
    
    TM68 - Giga Impact (Physical)
    
    Type:         Normal
    PP:           5
    Power:        150
    Accuracy:     90
    Information:  Attacks for massive damage. Cannot attack second turn.
    Location:     Kiloude City PokeMart
    Suggestion:   Should be used as a finishing move.
    
    TM69 - Rock Polish (Other)
    
    Type:         Rock
    PP:           20
    Power:        ---
    Accuracy:     ---
    Information:  Raises the user's Speed by 2 stages.
    Location:     Route 11
    Suggestion:   Great for Pokemon that need a speed boost.
    
    TM70 - Flash (Other)
    
    Type:         Normal
    PP:           20
    Power:        ---
    Accuracy:     100
    Information:  Decreases the opponent's Accuracy by 1 stage.
                  Illuminates dark caves.
    Location:     Reflection Cave
    Suggestion:   This move is decent competitively, but it is invaluble when
                  exploring dark caves.
    
    TM71 - Stone Edge (Physical)
    
    Type:         Rock
    PP:           5
    Power:        100
    Accuracy:     80
    Information:  This move has a 12.5% chance of landing a critical hit.
    Location:     Frost Cavern
    Suggestion:   Great against flying Pokemon.
    
    TM72 - Volt Switch (Special)
    
    Type:         Electric
    PP:           20
    Power:        70
    Accuracy:     100
    Information:  User switches with an ally in the party.
    Location:     Battle Maison Prize (48 BP)
    Suggestion:   Amazing when used strategically.
    
    TM73 - Thunder Wave (Other)
    
    Type:         Electric
    PP:           20
    Power:        ---
    Accuracy:     100
    Information:  Paralyzes the opponent.
                  Opponent's speed becomes 1/4th of original speed.
                  Does not work on Electric type Pokemon.
    Location:     Route 10
    Suggestion:   This is a great move to use on faster Pokemon and can be
                  amazing when used in combination with the ability Serene Grace
                  and flinch moves with a high flinch rate such as Iron Head and
                  Air Slash.
    
    TM74 - Gyro Ball (Physical)
    
    Type:         Steel
    PP:           5
    Power:        1 (Minimum), 150 (Maximum)
    Accuracy:     100
    Information:  The power of this move is determined as follows:
                  25 x (Opponent's Current Speed / User's Current Speed)
    Location:     Reflection Cave
    Suggestion:   Amazing for really slow Pokemon.
    
    TM75 - Swords Dance (Other)
    
    Type:         Normal
    PP:           30
    Power:        ---
    Accuracy:     ---
    Information:  Increases the user's Attack by 2 stages.
    Location:     Lumiose City PokeMart
    Suggestion:   This move can be absolutely devastating when used strategically.
    
    TM76 - Struggle Bug (Special)
    
    Type:         Bug
    PP:           20
    Power:        50
    Accuracy:     100
    Information:  Decreases the opponent's Special Attack by 1 stage.
    Location:     Lumiose City PokeMart
    Suggestion:   Good in Doubles and Triples.
    
    TM77 - Psych Up (Other)
    
    Type:         Normal
    PP:           10
    Power:        ---
    Accuracy:     ---
    Information:  The user copies the opponent's stat changes.
    Location:     Anistar City PokeMart
    Suggestion:   This move is great if the opponent has a lot of positive stat
                  changes on it.
    
    TM78 - Bulldoze (Physical)
    
    Type:         Normal
    PP:           20
    Power:        60
    Accuracy:     100
    Information:  100% chance of decreasing the opponent's Speed 1 stage.
    Location:     Lumiose City PokeMart
    Suggestion:   Good in Doubles and Triples.
    
    TM79 - Frost Breath (Special)
    
    Type:         Ice
    PP:           10
    Power:        60
    Accuracy:     90
    Information:  This attack always lands a critical hit.
    Location:     Frost Cavern
    Suggestion:   If you don't mind the accuracy drop from Ice Beam, this attack
                  can be amazing. Since critical hits always ignore defense
                  boosts, this has the potential to break certain walls. Take note
                  that critical hits only do 1.5x damage in Generation 6, so the
                  move Blizzard might be better depending on your team.
    
    TM80 - Rock Slide (Physical)
    
    Type:         Rock 
    PP:           10
    Power:        75
    Accuracy:     90
    Information:  30% chance of flinching the opponent.
    Location:     Couriway Town
    Suggestion:   Great in Doubles and Triples. If you want a more accurate
                  version of Stone Edge with less power, this is a good move.
    
    TM81 - X-Scissor (Physical)
    
    Type:         Bug
    PP:           15
    Power:        80
    Accuracy:     100
    Information:  Nothing special as far as added effects go.
    Location:     Azure Bay
    Suggestion:   Great Bug-type attack.
    
    TM82 - Dragon Tail (Physical)
    
    Type:         Dragon
    PP:           10
    Power:        60
    Accuracy:     90
    Priority:     -6
    Information:  Forces trainer to switch Pokemon if it lands directly on the
                  opponent and not on the opponent's Substitute.
    Location:     Lumiose City Museum
    Suggestion:   A good counter for stat-increasing moves used by the foe.
    
    TM83 - Infestation (Special)
    
    Type:         Bug
    PP:           35
    Power:        20
    Accuracy:     100
    Information:  Opponent is dealt additional damage (1/8th HP) for four to five 
                  turns. The additional damage increases to 1/6th HP with the use
                  of Binding Band. During this attack, the opponent cannot switch
                  without the use of a Shed Shell, Eject Button, Baton Pass, Volt
                  Switch, or U-Turn.            
    Location:     Santalune City Gym
    Suggestion:   Good in certain situations.
    
    TM84 - Poison Jab (Physical)
    
    Type:         Poison
    PP:           20
    Power:        80
    Accuracy:     100
    Information:  30% chance of making the opponent normal poisoned.
    Location:     Shalour City PokeMart
    Suggestion:   A good physical Poison move.
    
    TM85 - Dream Eater (Special)
    
    Type:         Psychic
    PP:           15
    Power:        100
    Accuracy:     100
    Information:  Half of the inflicted damaged is restored to user's HP. This
                  attack only works while the opponent is asleep.
    Location:     Battle Maison Prize (48 BP)
    Suggestion:   Great if you can land a Hypnosis + Dream Eater combination.
    
    TM86 - Grass Knot (Special)
    
    Type:         Grass
    PP:           20
    Power:        20 (Minimum), 120 (Maximum)
    Accuracy:     100
    Information:  Power depends on the opponent's weight.
    Location:     Courmarine City Gym
    Suggestion:   Amazing if used strategically well.
    
    Grass Knot Power Chart:
    
    0.1 - 9.9 kg / 0.1 - 21.8 lb      : 20 Power
    10 - 24.9 kg / 21.9 - 54.9 lb     : 40 Power
    25 - 49.9 kg / 55.1 - 110 lb      : 60 Power
    50 - 99.9 kg / 110.2 - 220.2 lb   : 80 Power
    100 - 199.9 kg / 220.4 - 440.7 lb : 100 Power
    200 kg or more / 440.9 lb or more : 120 Power
    
    TM87 - Swagger (Other)
    
    Type:         Normal
    PP:           15
    Power:        ---
    Accuracy:     90
    Information:  Increases the opponent's Attack 2 stages.
                  Makes the opponent confused.
    Location:     Battle Maison Prize (24 BP)
    Suggestion:   Amazing if used strategically well.
    
    TM88 - Sleep Talk (Other)
    
    Type:         Normal
    PP:           10
    Power:        ---
    Accuracy:     100
    Information:  As long as the user is asleep, it will choose a move at random
                  excluding Sleep Talk itself.
    Location:     Hotel Cyllage
    Suggestion:   Amazing if used strategically well.
    
    TM89 - U-Turn (Physical)
    
    Type:         Bug
    PP:           20
    Power:        70
    Accuracy:     100
    Information:  User switches out automatically after attacking.
    Location:     Couriway Town
    Suggestion:   Amazing when used strategically.
    
    TM90 - Substitute (Other)
    
    Type:         Normal
    PP:           10
    Power:        ---
    Accuracy:     ---
    Information:  Creates a substitute using 1/4 of the user's Max HP.
    Location:     Anistar City Pokemon Center
    Suggestion:   Amazing when used strategically.
    
    TM91 - Flash Cannon (Special)
    
    Type:         Steel
    PP:           10
    Power:        80
    Accuracy:     100
    Information:  10% chance of decreasing the opponent's Special Defense 1 stage.
    Location:     Kiloude City
    Suggestion:   A great Steel move.
    
    TM92 - Trick Room (Other)
    
    Type:         Psychic
    PP:           5
    Power:        ---
    Accuracy:     ---
    Information:  Slower Pokemon attack first for 5 turns.
    Location:     Courmarine City (Quiz)
    Suggestion:   Can be deadly if used strategically well in combination with
                  slow, high-attack Pokemon.
    
    TM93 - Wild Charge (Physical)
    
    Type:         Electric
    PP:           15
    Power:        90
    Accuracy:     100
    Information:  User takes 1/4th damage inflicted.
    Location:     Kiloude City PokeMart
    Suggestion:   A good physical Electric move.
    
    TM94 - Rock Smash (Physical)
    
    Type:         Fight
    PP:           15
    Power:        40
    Accuracy:     100
    Information:  50% chance of decreasing the opponent's Defense 1 stage.
    Location:     Ambrette Town
    Suggestion:   A decent attack.
    
    TM95 - Snarl (Special)
    
    Type:         Dark
    PP:           15
    Power:        55
    Accuracy:     95
    Information:  100% chance of decreasing the opponent's Special Attack 1 stage.
    Location:     Lost Hotel on Route 15
    Suggestion:   Good when used strategically.
    
    TM96 - Nature Power (Other)
    
    Type:         Normal
    PP:           20
    Power:        65 (Minimum), 120 (Maximum)
    Accuracy:     ---
    Information:  Attack depends on the terrain.
    Location:     Ambrette Town Hotel
    Suggestion:   A good move to use in certain terrains.
    
    Nature Power Terrains:
    
    Building/Plain - Tri-Attack : 80 Power (100% accuracy)
    Sand - Earthquake           : 100 Power (100% accuracy)
    Cave/Rock - Rock Slide      : 75 Power (90% accuracy)
    Tall Grass - Seed Bomb      : 80 Power (100% accuracy)
    Water - Hydro Pump          : 110 Power (80% accuracy)
    Puddles - Mud Bomb          : 65 Power (85% accuracy)
    Snow/Ice - Ice Beam         : 90 Power (100% accuracy)
    
    TM97 - Dark Pulse (Special)
    
    Type:         Dark
    PP:           15
    Power:        80
    Accuracy:     100
    Information:  20% chance of flinching the opponent.
    Location:     Route 15
    Suggestion:   A great Dark move.
    
    TM98 - Power-Up Punch (Physical)
    
    Type:         Fighting
    PP:           30
    Power:        40
    Accuracy:     100
    Information:  If it hits, 100% chance of increasing the user's Attack 1 stage.
    Location:     Shalour City Gym
    Suggestion:   Great when used strategically.
    
    TM99 - Dazzling Gleam (Special)
    
    Type:         Fairy
    PP:           10
    Power:        80
    Accuracy:     100
    Information:  Nothing special as far as added effects go.
    Location:     Laverre City Gym
    Suggestion:   A great Fairy move.
    
    TM100 - Confide (Other)
    
    Type:         Normal
    PP:           20
    Power:        ---
    Accuracy:     ---
    Information:  100% chance of decreasing the opponent's Special Attack 1 stage.
    Location:     Courmarine City (Quiz)
    Suggestion:   A decent attack.
    
    @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
    @                                 4) HM List                                 @
    @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
    
    HM01 - Cut (Physical)
    
    Type:         Normal
    PP:           30
    Power:        50
    Accuracy:     95
    Information:  Outside of battle, this cuts plants in the way. Inside of
                  battle, nothing special as far as added effects go.
    Location:     Find it in the maze in the Parfum Palace.
    Suggestion:   If you have to use it, put in on a Grass Pokemon.
    
    HM02 - Fly (Physical)
    
    Type:         Flying
    PP:           15
    Power:        90
    Accuracy:     95
    Information:  Outside of battle, this will be your main way of transporting
                  from one city to another quickly. Inside of battle, flies in 
                  the sky on the first turn and attacks on the second turn.
    Location:     Obtain from Professor Sycamore in Courmaline City
    Suggestion:   A must have if you travel around a lot.
    
    HM03 - Surf (Special)
    
    Type:         Water
    PP:           15
    Power:        90
    Accuracy:     100
    Information:  Outside of battle, this will allow you to travel across water.
                  Inside of battle, nothing special as far as added effects go.
    Location:     Obtain from Calem or Serena in Shalour City
    Suggestion:   If you have a water Pokemon, definitely give it this. Speaking
                  overall, it's the most viable water move to use competitively.
    
    HM04 - Strength (Physical)
    
    Type:         Normal
    PP:           15
    Power:        80
    Accuracy:     100
    Information:  Outside of battle, this will allow you to move boulders. Inside
                  of battle, nothing special as far as added effects go.
    Location:     Obtain from Grant in Cyllage City
    Suggestion:   Use this to move boulders during the main game.
    
    HM05 - Waterfall (Physical)
    
    Type:         Water
    PP:           15
    Power:        80
    Accuracy:     100
    Information:  Outside of battle, this will allow you to climb waterfalls.
                  Inside of battle, 20% chance of flinching the opponent.
    Location:     Obtain from Shauna on Route 19
    Suggestion:   Use on a Water Pokemon with a high attack (Gyarados is good).
    
    @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
    @                                5) Copyrights                               @
    @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
    
    First off, you are not allowed to take this TM/HM FAQ and put it on your site
    without my permission. If you plan on doing so, e-mail me, and if I give you
    approval of posting copies of this, you HAVE to leave it EXACTLY the way it
    is, word for word. Next, do not make copies of this and then sell them for
    profit; do not steal my work. If somebody finds this on another site, and you
    do not believe that I gave permission, e-mail or IM me. 
    
    Below is the list of sites that are allowed to host this FAQ:
    
    http://www.gamefaqs.com
    http://www.neoseeker.com
    http://www.supercheats.com
    
    Some information was from serebii.net, and some I found out myself. If you
    need specifics, need help and do not understand something in my FAQ, or find
    a spelling/capitalization/formatting/translation error (I try to make my
    FAQs as free from these as possible, but some grammatical changes may be 
    resisted), e-mail or IM me.
    
    Original Game Copyright () Nintendo.
    Copyright Nintendo/Game Freak, 2013.
    
                                                                               
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