FAQ/Walkthrough by KeyBlade999

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    FAQ/Walkthrough by KeyBlade999

    Version: v2.70 | Updated: 03/11/14 | Search Guide | Bookmark Guide

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    • Games: Pokémon X & Y
    • Console: Nintendo 3DS
    • File Type: Formatted FAQ/Walkthrough
    • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
    • Version: v2.70
    • Time of Update: 12:07 PM 11/9/2014
    • File Size: 1,203 KB


    While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for at least considering this!!

    Donation/Contact E-Mail




    Bonjour, and welcome to my first 3DS FAQ in a while. After having written a swathe of FAQs for a number of 3DS games over the summer (Mario & Luigi: Dream Team and Shin Megami Tensei IV being the most recent), I basically took a break and rewound a bit to some of my more arcane tastes - namely Japanese games on the NES. Of course, temptation would finally get the better of me as summer turned to fall with a game I had ordered over eight months prior: Pokémon X & Y!

    Pokémon may very well be my favorite game series: ever since I was entranced with FireRed back in 2004, I eventually had played all of them by 2008 (that were out) and continued to pre-order more and more of them. Eventually, this got to the point of writing FAQs for each one of the mainstream games - an unrivaled feat met back in 2012. (I have a LOT of time on my hands. =P) Still, I suppose it can't be all good. Ever since Generations II & III, I've seemed to notice a rather odd trend in the mainstream "Version" games - while they've all gotten flashier, the gameplay has gotten less innovative and more repetitive.

    Perhaps Pokémon X & Y can change that? The first mainstream titles for the 3DS have to offer *something* else that Diamond, Pearl, Black, White, and the swathe of others could not - beyond a new region and some new Poké's to catch, of course. Already, we've heard of the new "Fairy" type, and there's also the ability for Mega-Evolution. You can also take into account the fact that the game was released worldwide on October 12th, 2013, meaning that we Americans finally get a chance to beat the Japanese who don't have the whopping six-plus months to train that they usually do. =P

    All of my mindless babbling aside, I hope you enjoy my FAQ as you explore the Kalos region!!


    Notes (READ!)

    Here, I will try to briefly describe some of the stuff you will see as you navigate through this FAQ/Walkthrough - primarily overly-technical stuff you'll find in tables at the start of sections so I don't have to pointlessly describe this stuff in an area using several paragraphs while only writing a two-word walkthrough. Plus, it's a nice quick-paste bank for me. =P If you don't see some of this stuff for a particular area, assume that means none of that is there: no Pokémon encounters table, no Pokémon.

    LOCALIZATION: Pokémon X/Y had a worldwide release on October 12th, 2013, for the Nintendo 3DS. In correlation with that, each cartridge and download was given a variety of languages the player can play in: English, Spanish, Japanese, French, Gernman, Italian, and Korean. This guide was written from a North American release of the game, played in the English language, as a male character; if you're playing in another language, be prepared to use Google Translate a lot. Primarily - as in, except in version-exclusive details - this walkthrough was written from the viewpoint of Pokémon X. Pokémon Y was used, of course, but lightly, only for exclusive details (not necessarily just wild Pokémon...).

    DIVISIONS: Each badge's section will begin with a sectional flowchart. This flowchart denotes the areas we'll go to whilst traversing to the named badge, and in the order named. These sections will be headed off with two horizontal lines above and below the section's name. Any sub-divisions from there, if any, will be denoted with ~ B2F ~.

    TABLE INFORMATION: We'll finish off the rest of this section with an analysis on the type of data that you'll see throughout this FAQ. Most of the info not represented here (treasure checklists, shops, and the like) should be obvious enough to keep me from having to detail it. As for the table data? It's below. Take note that it is mostly fake; it's just to test column widths and such on my end. First, we'll cover the Wild Encounters data; it will be divided into individual methods (e.g. in the grass, Surfing) as needed; if not stated, assume the main thing in the area to be that method.

    Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
    MagikarpElectric/FlyingStatic1 Sp.Def.Both
    PikachuElectricCompoundeyes1 DefenseX
    ZigzagoonNormalCompetitive1 Sp.Atk., 1 Sp.Def.Y
    • Pokémon Species: Denotes what kind of Pokémon it is: it's default English name, really.
    • Pokémon Type: Type is used to determine extra damage multipliers when fighting.
    • Abilities: All Pokémon have some sort of ability that activates in battle (or rarely in the field) to help you out.
    • Version: There are two versions for this particular Pokémon release: Pokémon X and Pokémon Y. Depending on which you have, a number of things can vary: everything will be noted, don't worry. In this case, you'll see the letter for a version (X or Y) if the Pokémon is exclusive to it, or "Both" if it is non-exclusive.
    VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
    X[none]MagikarpWaterRain Dish

    Most of the info denoted here can be derived from the wild encounters table. This basically will note possible Pokémon trades or gifts in an area. The first row of the table denotes what a trade will look like, while the second is what a gift will look like: note how the second row as a "[none]" in the "Pokémon Given" column to note that it comes for free. As for the fifth column, note that it says likely - that means the most common ability for the Poké.

    Trainer NameMoney EarnedPokémon Party
    Master KeyBlade999$999,999,999Rayquaza Lv. 1, Hydreigon Lv. 255, Missingno. Lv. 0
    Youngster Billy$100Zigzagoon Lv. 10, Pikachu Lv. 11
    Biker Young$50Snivy Lv. 20 (x2), Tepig Lv. 50 (x4)
    Swimmer Aqua$200Bulbasaur, Charmander, Squirtle, Torchic, Treecko; all Lv. 20

    This table denotes some data on trainers in an area. Included are their name, the money earned from the battle, and their Pokémon party. No info is given on actual strategy as this info is usually very repetitive and pointless; except in a low-level game, you should be able to win the battles if you've progressed this far. Of particular note are some notations in the latter two rows. The "(x#)" notation means that there are # Pokémon of that species and level - not necessarily anything else - in that trainer's party. In the latter, that means that all five of those Pokémon are Level 20; it helps to save some room on both ends. Of course, this is placed only in an "If I have to" instance, since I'm writing this pre-format section pre-launch, so you might not even see 'em.

    BOSS: Master KeyBlade999
    • Rewards: $999,999,999, Earth Badge
    Pokémon SpeciesPokémon TypeLevelConditions
    ArceusFairyLevel 100N/A
    KyogreWaterLevel 53N/A
    CharizardFire/FlyingLevel 50Chose Bulbasaur as a starter
    VenusaurGrass/PoisonLevel 50Chose Squirtle as a starter
    BlastoiseWaterLevel 50Chose Charmander as a starter
    PikachuElectricLevel 66Playing Pokémon X
    PichuElectricLevel 33Playing Pokémon Y

    This blue box is used to denote relatively difficult boss battles: typically Gym Leaders and the like. Initially, you'll see the various rewards for the battle. Next is that trainer's party. Note that, like all mainstream games, the opponent's party may differ depending on the circumstances of the battle. For example, all of the mainstream games have have at least one of your rival's Pokémon differ depending on which starter you choose; Pokémon Black and White Versions even had that done doubly since you had two rivals and thusly all three starters distributed amongst you. (The rest of the table is pretty obvious.) Finally, below the table, will come some sort of strategy. As per my other Pokémon FAQs, it will primarily consist of several things: the Pokémon's type advantages/weaknesses, notably annoying moves, and perhaps Pokémon that would be ideal for this.


    Game Start-Up


    Assuming you've bought a used copy, you may need to erase your save file: hold Up, B, and X as the game loads for that.

    When you pop in the 3DS cartridge into your 3DS/XL/2DS for the first time, the game will briefly prepare for gameplay by prepping a save file. In conjunction with the worldwide release of Pokémon X/Y, you can play in a number of languages: English, Spanish, French, German, Italian, Japanese, or Korean. Keep in mind that this choice is quite permanent, and I doubt you Americans wanna play 50+ hours of Pokémon in Korean. ... Right ...? Anyhow, pick whatever language you wish; I'll be using English.

    After the brief 3D sequence, press Start at the title screen where the game gives a dynamic view of ... well, you'll figure it out. You'll soon meet with Professor Augustine Sycamore - following the near-unintetrupted tradition of tree names on male professors. After a brief speech, you'll choose your character's gender and appearance ... and name, of course! Now, into the Kalos region we go!


    Vaniville Town & Route 1


    Your adventure will begin as you get awakened by a Fletchling that flies in an pecks you square in the gut. (Sadly, it's not yours. What a shame: they're quite useful when they evolve.) Head east and look in the mirror to get appropriately dressed - c'mon, even Ash Ketchum had to get out of his pajamas for his journey. Head south and downstairs to meet your mother, apparently the owner the Fletchling. She advises you to step out, so do so.

    Once outside, you'll meet Serena/Calem and Shauna - which of the first two depends on whether you are playing a male or female; you'll get one of the opposite gender. They go off to meet Prof. Sycamore in Aquacorde Town. There's not much to do in Vaniville, so just go west and north to the next area. This takes you to Route 1, quite literally the shortest route in all of Pokémon ... but what a nice theme! *jigs*

    Oh. Right. Aquacorde.


    Aquacorde Town


    The Kalos starters.
    [_] Pokédex[_] Prof's Letter
    VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
    Both[none]ChespinGrassOvergrowYou only get one!

    Once in Aquacorde, go north and you'll eventually be shouted at. Head west from there to meet the other four "chosen ones" of Prof. Sycamore. You'll meet Tierno, Trevor, and you already met the other two. They quickly decide to nickname you. Choose what you will. After, Tierno brings out the Pokémon. Pictured to the right, you'll see Chespin, Fennekin, and Froakie. My analyses?

    • Chespin: Like all Grass-types, Chespin is weak to Fire, Ice, Flying, Bug, and Poison. It will have type-based advantages over Ground, Water, and Rock. Chespin will suffer early on as the first Gym type is Bug. He does evolve at Level 16. He will evolve again at Level 36 into Chesnaught. This Pokémon is of the Grass/Fighting type, which has weaknesses to Flying (4x), Fire, Ice, Psychic, and Fairy. This Pokémon will likely suffer the most throughout the game, and is recommended for series veterans. Then again, of all the Pokémon, he is the most likely to get an advantage over Fairy through Poison-type moves, but Bulbasaur's chain earned later on is better for that.
    • Fennekin: Fennekin the fire-fox Pokémon is weak to Ground, Rock, and Water while having type-based advantages over Steel, Ice, Grass, and Bug. Fennekin will do well in the first Gym, which is Bug, but will stumble with the second, which is Rock. However, by then you'll be able to counteract that weakness. Fennekin also evolves at Level 16, then again at Level 36. The final evolution into Delphox is Fire/Psychic, adding advantages to Fighting and Poison while adding weaknesses to Ghost and Dark. Fennekin is great for beginners.
    • Froakie: Ribbit. Froakie is weak to Grass and Electric solely, while being advantageous over Fire, Rock, and Ground. He will fine up until the four Gym, having only an advantage in the second until then - by then, the weakness is readily counteracted. Future Gyms, however, will take a toll on Froakie. He will evolve at Level 16, then later on to Greninja at Level 36, who adds advantages to Ghost and Psychic and weaknesses to Fighting, Fairy, and Bug (plus a Psychic immunity). He is good for the average player.

    After having chosen your Pokémon - I chose Fennekin, simply because it's so cute~! - feel free to nickname it. Shauna will then pick the type yours is superior to (Chespin for me) and Serena/Calem chooses the last one who will likely murder your own (Froakie for me). You'll also receive the Pokédex, an item that can record data on all of the now-721 Pokémon of the world. This includes Kalos, which has been divided into the Coastal, Mountain, and Central regions, each housing around 150 species. You'll also get Prof's Letter for your mother. Go back to Vaniville Town and deliver it.

    As you do so, however, you'll be shoved into a battle with Shauna! I was waiting for this! >:)

    BOSS: Pokémon Trainer Shauna
    • Rewards: $500, free healing
    Pokémon SpeciesPokémon TypeLevelConditions
    ChespinGrassLevel 5Your Kalos starter is Fennekin
    FennekinFireLevel 5Your Kalos starter is Froakie
    FroakieWaterLevel 5Your Kalos starter is Chespin
    • Chespin: This Pokémon is weak to Fire, Ice, Flying, Poison, and Bug. It notably knows Vine Whip, a Grass-type move.
    • Fennekin: This Pokémon is weak to Water, Rock, and Ground. It notably knows Ember, a Fire-type move that may burn.
    • Froakie: This Pokémon is weak to Grass and Electric. It knows Bubble, which is super-effective on Rock, Ground, and Fire.

    Strategically, this is more of a practice battle. When the battle begins, you have four options: Fight (use an attack), Bag (use an item), Run (only works with wild Pokémon), and Pokémon (switch Pokémon). Hm. Since you're broke, are fighting a Trainer, and have only one Pokémon, that means violence is the solution, right? Lucky you, Shauna chose a Pokémon weak to your own, while both already know their elemental moves: Ember for Fennekin, Vine Whip for Chespin, and Bubble for Froakie. In fact, just use the aforementioned three moves until you win - it will only take two hits. (Take note that each use of a move costs one PP - this unit measures how much a move can be used before it needs to be restored with an Ether.)

    As another note, your Pokémon will gain EXP. for winning. EXP. will let your Pokémon - eventually - level-up, and therefore power-up and maybe even evolve. So it's not a good idea to flee. Just FYI.


    After the battle, continue back to Vaniville.


    Vaniville Town - You've Got Mail

    [_] Town Map

    After the battle with Shauna, take your $500 and continue back south across Route 1 into Vaniville. Head into your house east of the entrance (c'mon, what other house has a big Rhyhorn in front of it!?) to find your mom. She rushes upstairs after reading the "love letter", handing you a change of clothes and a Town Map. Okey-dokey, then. Go ahead and leave. As you return back towards Route 1, your pet Rhyhorn will cuddle up to you, saying good-bye. Aww... Head back to Aquacorde.


    Aquacorde Revisited!

    [_] Potion
    Item NameCostEffect
    Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
    Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
    Item NameCostEffect
    Potion$300Heals a Pokémon for 20 HP in the field or in battle.

    This time when you re-enter the town, head north and past the staircase. Head on down it and speak with the dude at the bottom for a free Potion, used to heal your Pokémon's HP in (or out) of battle. In a building to the west, you can buy up some Pokéballs! Buy at least ten; that'll get you well-suited for the game for the next hour or so, plus also give you a free Premier Ball. w00t, I just shaved about 9% off your total bill. ^_^ East of that shop, you can find a place to heal Pokémon if hurt. And, south of there, you can buy Potions and such. Buy three or so before leaving.

    As you head north of the fountain in the square, you'll be notified that standing and walking in tall grass can initiate wild Pokémon battles. (Wild Pokémon can be caught, unlike Trainers' Pokémon.) Cross onto Route 2!


    Route 2

    [_] Poké Ball x10
    Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
    BunnelbyNormalPickup, Cheek Pouch1 SpeedBoth
    CaterpieBugShield Dust, Run Away1 HPBoth
    FletchlingNormal/FlyingBig Pecks, Gale Wings1 SpeedBoth
    PidgeyNormal/FlyingKeen Eye, Tangled Feet, Big Pecks1 SpeedBoth
    ScatterbugBugShield Dust, Compoundeyes, Friend Guard1 DefenseBoth
    WeedleBug/PoisonShield Dust, Run Away1 SpeedBoth
    ZigzagoonNormalGluttony, Pickup, Quick Feet1 SpeedBoth
    Trainer NameMoney EarnedPokémon Party
    Youngster Austin$120Zigzagoon Lv. 5

    POKÉMON EVALUATIONS: Ah, there's a lot of good Pokémon on this Route. Pidgey is a must-have for any Trainer, as anyone having played the Kanto games would know. He's good against Fighters, Bugs (our next Gym!), and Grass Pokémon, for example, not to mention is able to use Fly once you get the HM for it waaaay down the road. Fletchling is a good idea, and possibly a decent alternate if you're having trouble finding Pidgey, for it evolves into the Fire/Flying type Fletchinder - if you don't plan on getting Fennekin or Charmander anytime soon, that's a Pokémon to have! Weedle and Caterpie are known as well for being quick to evolve by Level 10 into Metapod-then-Butterfree and Kakuna-then-Beedrill, respectively, so there's something to look at for those wanting to fill their Pokédex. Then there's Zigzagoon. I recall a lot of times back in Ruby/Sapphire using him to slave for HMs, so that might be a good idea: plus, his possible Pickup ability can get you items as rare as Rare Candies. (No, seriously, there's a Pokémon Ruby TAS abusing that!) Finally, Bunnelby. Perhaps you want 'im, perhaps not; however, there's a trade to be had later you'll probably want to do anyways.

    Go, Poké Ball!

    CATCHING POKÉMON: Seeing as you probably don't know much about catching Pokémon at this point... To catch Pokémon, your initial goal is to weaken them by using moves and attacks - however, you don't want to kill them, just get HP as low as possible. (Later on, False Swipe or Super Fang (latter must be learned) can be made available to prevent such pointless deaths.) At that point, you also want to apply a status; this is what Bug Pokémon like the evolutionary chains of Weedle/Caterpie are good for. Ideally, Paralysis will do - this allows the catch rate to be further boosted. Frozen and Sleeping Pokémon have a 33% higher catch rate than those paralyzed, but those statuses are not permanent, and I don't think there's a non-damaging instant-Freeze move out there. From there, you throw Pokéballs - some Pokéballs are suited to certain situations, such as the Dusk Ball has a quadruple catch rate at night! That's the basics of it. You'll get a reiteration of this tutorial in a few moments, but mine's better.


    Catching Pokémon will now allow you to gain what I believe is the same level of EXP. you would have gained as if you had simply KO'ed the Pokémon. In previous mainstream Pokémon games, such was not the case.


    So, onto the walkthrough...

    Once you enter the Route, go north and into the grass - I ended up finding a Pidgey, which is pretty quick for two grass tiles. =/ Past the grass, in fact, you'll meet Shauna and Serena/Calem. The latter will give a Pokémon capture tutorial against a Bunnelby (using a Fletchling). Pay attention, but I already outlined the main points above. (Wow! The Pokémon went INSIDE the Poké Ball!?) You'll earn ten Poké Balls before Serena/Calem flees.

    Continue north and into and through the grass. Past it, you'll find a Youngster with a Zigzagoon to battle. Whenever you walk into the sight range - some Trainers are VERY shortsighted lol - of a Trainer, you will begin battle with him or her, so you know. These battles cannot be run from, and you cannot catch their Pokémon - it's a fight to the death as it were. Beat this guy - just use moves of your Pokémon's type for the STAB bonus - and move on into the forest. (If you need a heal, you can go back to Aquacorde and heal up in the northeast building of the square.)


    Santalune Forest

    [_] Potion[_] Antidote[_] Potion[_] Poké Ball[_] Poké Ball[_] Potion
    Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
    CaterpieBugShield Dust, Run Away1 HPBoth
    FletchlingNormal/FlyingBig Pecks, Gale Wings1 SpeedBoth
    KakunaBug/PoisonShed Skin2 DefenseBoth
    MetapodBugShed Skin2 DefenseBoth
    PanpourWaterGluttony, Torrent1 SpeedBoth
    PansageGrassGluttony, Overgrow1 SpeedBoth
    PansearFireGluttony, Blaze1 SpeedBoth
    PikachuElectricStatic, Lightningrod2 SpeedBoth
    ScatterbugBugShield Dust, Compoundeyes, Friend Guard1 DefenseBoth
    WeedleBug/PoisonShield Dust, Run Away1 SpeedBoth
    Trainer NameMoney EarnedPokémon Party
    Youngster Joey$72Scatterbug Lv. 3, Fletchling Lv. 3
    Lass Anna$120Pikachu Lv. 3
    Lass Lise$96Weedle Lv. 2, Bunnelby Lv. 4

    POKÉMON EVALUATIONS: Let's say you miraculously manage to find Pansear, Pansage, or Panpour here. Veterans of the series probably remember Black/White Versions where you got a starter, then one of these simians to accompany it and cover some of its weaknesses in the first gym, right? A similar idea should work here, although you may have to work for it. Keep in mind that you do get another starter sooner or later, though. Fennekin users should aim for Pansage or Panpour, Chespin users want Pansear and Panpour, and Froakie users want Pansage and Pansear. In fact, Pansear (or a Flying Pokémon) is good given that our first Gym is Bug-typed. Pikachu is also a good one to stick around and grind for - Electric types, as always, are rare, and why not let your first be the series mascot!? Gym-wise, though, he won't have much use until the sixth or seventh Gym, but nonetheless.


    If you've played Pokémon Yellow Version: Special Pikachu Edition, or some of the side-series games like PokéPark and Pokémon Channel, you probably recall those being some of the few instances where Pokémon used their voices from the anime that sounded like their own name ("Pika-pika!") rather than the generic static we mainstream gamers got. ... Now try finding Pikachu. ;) It'll make it worth it.


    ALLIED TRAINERS: When some creepy person decides to tail you, you can speak with them to get freely healed: it's no longer automatic like in Black and White! Additionally, they may participate in double battles with you. (Double battles are two-on-two.)


    Once you enter the forest, take a few steps north and Shauna will join you. Go northeast and grab the Potion from the Pokéball on the ground. Head far to the west and then north of the southwest corner to get the Poison-healing Antidote. Go back east to the kid trying to save his game (what?), then go north and west to find a Potion. Now return to the forest entrance and go east and north along the dirt path. As you bypass some of the dudes from Aquacorde, Shauna will suddenly decide to give you a Paralyze Heal - which is useful, since the Pikachus in this forest have Static, which mean contact moves like Tackle have a 10% chance of getting you paralyzed. Zzzap.

    Continue along and you'll see a Youngster just hanging out near a ledge. Flyswat his Scatterbug. (Why the heck do I want to say Scuttlebug so freakin' much!? And why is a Youngster named Joey seemingly in every game!?) Head west and south from there and run along the path for a bit. As you turn west for the third time, a blond girl will run up to you in a craze - Pikachu, use Thun-- Oh. Never mind. Just speak with her to get a Poké Ball. Further along, you'll battle Lass Anna. Eventually, you'll reach a fork heading east and west. Go east to battle another Lass, Lise. Go east to find another Pokéball on the ground containing ... oh, wait, it is a Poké Ball. =/ Go west for a while to find a Potion, then head north to meet up with your friends. Continue on to Route 3.


    Route 3

    [_] Super Potion[_] Adventure Rules
    Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
    AzurillNormal/FairyHuge Power, Thick Fat, Sap Sipper1 HPBoth
    BidoofNormalSimple, Unaware, Sudden Impulse1 HPBoth
    BunnelbyNormalPickup, Cheek Pouch1 SpeedBoth
    BurmyBugShed Skin, Overcoat1 Sp.Def.Both
    DunsparceNormalRun Away, Serene Grace, Rattled1 HPBoth
    FletchlingNormal/FlyingBig Pecks, Gale Wings1 SpeedBoth
    PidgeyNormal/FlyingKeen Eye, Tangled Feet, Big Pecks1 SpeedBoth
    PikachuElectricStatic, Lightningrod2 SpeedBoth
    Trainer NameMoney EarnedPokémon Party
    Preschooler Oliver$64Caterpie Lv. 2, Azurill Lv. 4
    Preschooler Ella$80Pichu Lv. 5
    Schoolgirl Bridget$192Bidoof Lv. 6
    Schoolboy Brighton$96Pansage Lv. 3, Panpour Lv. 3, Pansear Lv. 3

    POKÉMON EVALUATIONS: Here, there's not a whole lot you can capture for usefulness than what has already been possible. Pikachu, Pidgey, and Fletchling are the highlights here. Dunsparce isn't too bad of a Pokémon - its stats are about average except for HP, which is a bit high - especially given the varied types of moves you can get for it through TMs/HMs. Bidoof is also notable as an HM slave from Generation IV.

    During the cutscene, you'll get the Adventure Rules. (As a note of trivia, "Adventure Rules" typically were found by examining your or your rival's home PC in previous games, but only showed two not ten rules.) Once you regain control, go north and you'll find some li'l kids to battle as well as some grass to chew on. (Another of the former is further north.) Past there, go north and west, then downstairs. After some rude motherf-- *ahem* Sorry.

    Anyways, after the rude dude almost knocks you down on his rollerblades, go north. While you cannot go past here, do note that this green tree - much different looking than normal - can be cut down with the aptly-named Cut HM in the future. Go south of the stairs for now to find Bridget. South of her, you can see a ledge. These can be hopped down as shortcuts or means of travel: all you need to do is run "into" it. With the southbound one, this will let you reach a Super Potion, which heals 50 HP. Go south, west, and north of there to find another Trainer to fight. Then just run on north into town.


    Santalune City

    [_] Great Ball[_] X Attack x3[_] X Defense x3
    VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
    BothBunnelbyFarfetch'dNormal/FlyingKeen Eye
    Item NameCostEffect
    Dire Hit$650Raises the user's critical-hit rate until withdrawawl or win/loss.
    Guard Spec.$700Stops stat reduction on your party for five turns.
    Poké Ball$200Catches Pokémon. Its base catch rate is the lowest at x1.0.
    Potion$300Heals a Pokémon for 20 HP in the field or in battle.
    Premier Ball-It is like a regular Poké Ball, but free when you buy ten Poké Balls!
    X Accuracy$950Raises accuracy until battle's end or the Pokémon's withdrawal.
    X Attack$500Boosts Attack in battle until battle's end or the Pokémon withdraws.
    X Defense$550Boosts Defense in battle until battle's end or the Pokémon withdraws.
    X Sp. Atk.$350Boosts Special Attack until battle's end or the Pokémon's withdrawal.
    X Sp. Def.$350Boosts Special Defense until battle's end or the Pokémon's withdrawal.
    X Speed$350Boosts Speed in battle until battle's end or the Pokémon withdraws.

    As you enter town, go north and into the red building to find the Pokémon Center. Similar to Pokémon Black/White onward, within is also a PokéMart. Basically, the Pokémon Center is now a one-stop shop for healing, shopping, PC usage, and fine dining. [Disclaimer: Fine dining offer invalid after October 11th, 2013.] Shop and heal, then leave.

    Next door is a shop for clothing, if you're the type to waste money on your character's appearance. -_- If you head due west from the Pokémon Center into the southwesternmost building, the girl walking around can detail the effects of the Gym Badges if you like. The woman in the house next door can tell you in general how Happy a Pokémon is - some Pokémon evolve based on having a high-enough level of Happiness, heightened through certain items, using the Pokémon, walking around with it, and so on.

    If you go northeast to the Roselia fountain, then east and into the house, you can get a Great Ball. The Great Ball is like a normal Poké Ball, but its catch rate is 50% higher (x1.5, not x1.0). They'rrrrrre great! If you head into the house to the far west of the fountain, then you can trade a Bunnelby for a Level 10 Farfetch'd. That's rather far-fe-- *smack* Anyhow, traded Pokémon earn more EXP. during battles, plus ... well, I'm certain you don't have it. Additionally, Farfetch'd has Aerial Ace, a 90-Power (on him) no-miss Flying-type move that will DOMINATE in the next Gym. However, if a traded Pokémon gets too high of a level, it won't obey you, so watch out! (Your own Pokémon from this file will always obey.) If you don't have a Bunnelby, exit the city to the northeast onto Route 22 - you can find some there.

    North of the fountain is the Trainers' School, which ... well, it mostly explains basics. Within, you can speak with the elderly man for three X Attacks and three X Defenses. That's about it. You can head out onto Route 22 for some extra training, which I wholesomely recommend. If not, just head onto the Santalune City Gym.


    Route 22

    Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
    AzurillNormal/FairyHuge Power, Thick Fat, Sap Sipper1 HPBoth
    BidoofNormalSimple, Unaware, Sudden Impulse1 HPBoth
    BunnelbyNormalPickup, Cheek Pouch1 SpeedBoth
    Farfetch'dNormal/FlyingInner Focus, Keen Eye, Defiant1 AttackBoth
    LitleoNormal/FireRivalry, Unnerve1 Sp.Atk.Both
    PsyduckWaterCloud Nine, Damp, Swift Swim1 Sp.Atk.Both
    RioluFightingInner Focus, Steadfast, Mischieveous Heart1 AttackBoth
    Trainer NameMoney EarnedPokémon Party
    Rising Star Louise$420Psyduck Lv. 6, Litleo Lv. 7
    Lass Elin$144Goldeen Lv. 6, Marill Lv. 6
    Rising Star Loïc$540Riolu Lv. 9
    Schoolboy Rabbie$160Pidgey Lv. 7, Metapod Lv. 5
    Schoolgirl Mickenzie$256Bunnelby Lv. 8
    Lass Elsa$192Flabébé Lv. 8

    POKÉMON EVALUATIONS: Eh. Litleo is suitable, if leveled up some (they come around Level 6) to fight the Bug-type Gym ahead if you didn't get ANY of the numerous Pokémon I've requested: Pidgey/Pigeotto, Fletching/Fletchinder, Fennekin, Pansear, Farfetch'd... (I recommend the Farfetch'd from the trade in Santalune, NOT the one found in the wild on Route 22. The former has Aerial Ace and comes at Level 10.) Bidoof still remains a good choice for HM slavery after he evolves into Bibarel. Riolu would also make a great addition for the second Gym if you can get his Happiness high enough and level him up during the daytime to make him Lucario (or just get Force Palm around Level 15); the final Gym also would see success in Lucario.

    As you enter the route, go east and north to find Rising Star Louise. Defeat her Pokémon, then go east to find another Trainer to battle. Battle in some of the grass nearby if you want, then head east past the sign to battle a Rising Star. (Dude has Riolu. Lucky...) A Schoolboy can be found in the grass to the south of there, with a Schoolgirl to the southeast. If you continue south from there, you can see a ledge to the west. The guy next to it describes what Poké-vets already know: if you leap over that by running over it, it's one-way.

    Anyhow, continue south to the Lass and beat her. That'll finish off this area. To the south is an area you need Surf to cross. To the east is Victory Road (which you need eight Badges to enter, and you haven't even one) and more of Kalos (which you are too weak to take on). So, return to Santalune and heal.


    Santalune City Gym

    [_] Roller Skates[_] TM83 (Infestation)[_] Bug Badge
    Trainer NameMoney EarnedPokémon Party
    Roller Skater Rinka$244Zigzaggon Lv. 7
    Youngster David$240Ledyba Lv. 10
    Youngster Zachary$240Spewpa Lv. 10
    Lass Charlotte$216Kakuna Lv. 7, Combee Lv. 9

    Once you have healed your Pokémon and made a party advantageous to Bugs (Fire, Flying, Rock), head to the building in the northeast corner of Santalune. Defeat Roller Skater Rinka - the girl in front of the Gym - to earn a pair of Roller Skates. A substitute for the Bicycle, the Roller Skates are automatically used when you use the Circle Pad: the D-Pad now is for walking. Doesn't really matter, though. ^_^

    Well, except that you almost have to walk into buildings. >_< Enter the Gym already. Hop on the pole like the person you wanna be. ... What? I meant the person who enters the Gym.

    When you arrive on tha-- oh, my, my arachnophobia. *curls up in a nonexistant corner* Anyhow, head southeast alone the white web (you can only travel on the white ones) and you'll fight David. From here, if you go to the edge, southwest to the south-center, north until you can go west, then go northwest and north to the west-center, west, to the edge, north and northeast to the northwest-center, southeast and immediately northeast, then east to battle a Lass. From there, you can go north to the Gym Leader. (You can battle another Youngster for EXP. if you head southwest where I last made you turn northeast.)

    If you're confused, here's a map. Blue is the main path, green is the optional battle path, and the center is the start.


    BOSS: Gym Leader Viola
    • Rewards: $1,920; TM83 (Infestation); Bug Badge
    Pokémon SpeciesPokémon TypeLevelConditions
    SurskitWater/BugLevel 10N/A
    VivillonBug/FlyingLevel 12N/A
    • Surskit: Surskit is weak to Grass, Electric, Flying, and Rock. It can use the Water-type Bubble to hurt Fire-types namely, as well as Rock-types and Ground-types. Its Water Sport will strengthen this move.
    • Vivillon: This one is weak to Rock (4x), Fire, Flying, Electric, and Ice, and is immune to Ground. The main problem here is Infestation: it deals damage continually and prevents switching out. When you KO Surskit, it is ideal to put in a fresh face for that reason.

    Strategically, this battle is pretty easy if, again, you've done as I've recommended in the past. Those with Fennekin or Pansear should keep that Pokémon out of the battle momentarily in favor of Chespin, Pikachu, Pansage, or Pidgey/Pigeotto. Farfetch'd would also be great for a first Pokémon because it knew Aerial Ace - always hits - and it would be able to put a good dent in Vivillon before Harden roughs it up later. (See, we need something that has an advantage over Surskit, but not that opposite way around. Fire is out for your lead Poké.) After that, just continue going: you should have at least two or three Pokémon at Level 12+ that are able to deal with this bug problem.


    After winning the battle, you'll get the Bug Badge! This first Badge of the Kalos region lets traded Pokémon up to Level 30 obey you. You'll also receive TM83, which teaches Infestation, preventing enemies from leaving the battle while taking Bug damage. Additionally, like in Black/White, TMs and HMs here get infinite uses instead of the one use from HeartGold/SoulSilver going back all of the way to Red/Green.

    Anyhow, use the stairs behind Viola to get outside.


    Leaving Santalune

    [_] Exp. Share

    Once you've finished up with the first of eight Gyms, heal up in the Pokémon Center and shop if needed. If you haven't visited the dead-end Route 22, now's a pretty good time if you're looking for extra levels. Anyhow, in the northwest corner of Santalune, you'll meet the elder sister of Viola, Alexa. She'll hand you an Exp. Share.

    About the Exp. Share and How to Use It

    The Exp. Share is an immensely useful Key Item that divides the EXP. among ALL Pokémon in your party. (It's not a hold item like before: six Pokémon in a party means six Pokémon gain EXP.) This is very useful in leveling up weak Pokémon that you got from Route 2 or so; series veterans probably recall also using it on their Magikarp in the ol' days because he was useless until he hit Level 20 -- then watch out! =P

    However, some people don't like to use it for whatever reason. Okay, whatever. In that case, consider the Pokémon you mainly use in battle: for me, that's my Braixen (evolved Fennekin). If you want to power them up more -- remember, if the Pokémon is traded and above Level 20, it won't obey! -- you can give a battle participant the EXP. Share. This boosts the EXP. said Pokémon earns in battle by ~50%! However, I've yet to do the math on this matter and am assuming that your Pokémon is alone.

    Additionally, the Exp. Share divides up the Effort Values - see the Super Training: EVs Explained section for some more details - earned by Pokémon equally. This can help in more precise addition of EVs if you're looking for that, or just as a note that you don't really have to use the Pokémon at all if you don't to. I'm not sure how it would divide partial EVs, though. If the values are truncated, then you're really screwed since no Pokémon gives more than 3 EVs to one stat.

    So, in short? If you want to level up weak Pokémon, take out most of your non-useful Pokémon now and put in one or two to power-level without battling. To the curious, my party now is Braixen, Pikachu, and Pidgey. If you do not want to use the Exp. Share, turn it off in the Key Items menu. Frankly, if you want preserve the challenge of the game, turn it off - if you're like me and plan on using your starter throughout the whole game, using the Exp. Share will bring them to Level 85+ by the Elite Four.


    Phew! Anyhow, go north of where Alexa was onto Route 4.


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