Tom Clancy's Splinter Cell 3D
Written by Dalton "horror_spooky" Cooper
Copyright 2011 Dalton Cooper

Splinter Cell: Chaos Theory is considered one of the best, if not the best game
in what is the most popular Tom Clancy-brand sub-franchise. Sam Fisher's 
adventure in Chaos Theory propelled him to legendary video game character 
status, and has ensured that the series is still going strong to this day. With
about a million other slightly enhanced ports on the 3DS already, Ubisoft 
figured, "Eh, what the hell!" and decided to bring Sam Fisher's most exciting 
adventure to the 3DS with a few changes--including 3D! So, toss those old 3D
glasses in the trash, pick up your eye-melting 3DS and get ready for tactical 
espionage action! Er...

Even though Splinter Cell 3D is a port of Chaos Theory, it's a remastered port.
What that means is that there have been new features added and some things 
changed. Splinter Cell 3D utilizes touch-screen controls and the motion 
controls of the 3DS as well. Not only that, but some levels have been changed, 
meaning that a walkthrough for Chaos Theory's console equivalents or its 
prior handheld outings might not be completely compatible with Splinter Cell 
3D. Other changes include the lack of multiplayer and co-op. Also, hiding dead 
bodies, a major gameplay mechanic in the original Chaos Theory, is more or less
pointless in this new game, for much of the adventure.

Contact Information
E-mail: horror_spooky@hotmail.com

Legal Information
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This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.

If anyone reading this is interested in using my guide on their site, just
shoot me an e-mail first.

TABLE OF CONTENTS
1. Introduction and Controls
2. Things to Remember
3. Walkthrough
A. Lighthouse: The Dungeons
B. Lighthouse: The Fortress
C. Lighthouse: The Lighthouse
D. Cargo Ship: Lower Decks
E. Cargo Ship: Upper Decks
F. Cargo Ship: The Bridge
G. Bank: North Wing
H. Bank: East Wing
I. Bank: West Wing
J. Bank: East Wing (revisited)
K. Bank: West Wing (revisited)
L. Penthouse: Abandoned Building
M. Penthouse: Zherkezhi's Pad
N. Displace: Second Floor
O. Displace: First Floor
P. Displace: Third Floor
Q. Hokkaido: Common Area
R. Hokkaido: Temple & Garden
S. Hokkaido: Living Quarters
T. Hokkaido: Common Area (revisited)
U. Battery: Main Base
V. Battery: Command Center
W. Battery: West Launcher
X. Battery: Command Center (revisited)/East Launcher
Y. Seoul: East Market
Z. Seoul: Rooftops
AA. Seoul: City Streets
AB. Seoul: North Market
AC. Bathhouse: Reception
AD. Bathhouse: Public Baths
AE. Bathhouse: Private Baths
AF. Kokubo Sosho: Reception
AG. Kokubo Sosho: Offices
AH. Kokubo Sosho: I-SDF Base
AI. Kokubo Sosho: Lower Levels
4. Conclusion

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1. Introduction and Controls
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It seems the Chinese and North Koreans are up to some shenanigans, and the U.S.
isn't taken too kindly to it. They do the logical thing and send in the 
deadliest and stealthiest secret agent since Solid Snake, Sam Fisher! Can 
Fisher stop the evil plots of the Chinese and North Korean governments? I guess
that really depends on you, since you're controlling Sam, after all! And how do
you do that, anyways?

I'm glad you asked!

X, A, B, Y - Camera
Left trigger - Knock out enemy/Put down body/Zoom in/Secondary fire/Back/Hold
Breath
Right trigger - Kill enemy/Throw grenade/Fire/Remote access
D-pad (up) - Jump
D-pad (down) - Crouch
D-pad (left) - Back to wall/Straighten
D-pad (right) - Reload
Circle pad - Movement
Touch-screen - Inventory/Gadgets/Equipment/Contextual Commands
Start, Select - Pause

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2. Things to Remember
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Tom Clancy's Splinter Cell 3D is a rather complicated game, especially for a 
handheld. So, here's some things to keep in mind to keep your experience with 
the game a little more smooth sailing!

The top screen is where the main gameplay is displayed. At the top left of the 
screen, there is a meter. On the far left of the meter, it is black. On the 
right side of the meter, it is white. Depending on where the ball is on the 
meter, Sam is either hidden in the dark, or exposed to the elements out in the 
open.

Right next to that spiffy meter is a meter that displays how loud Sam is being.
Keep crouched to avoid making too much noise. There is a marker on the meter 
that shows how much noise Sam can make and get away with without causing too 
many issues like arousing the suspicions of nearby enemies.

The third meter that is constantly displayed on the top screen is a health 
meter. Now, just in case you don't have much experience with video games, it is
a wise idea to try to keep this thing filled at all times.

To save the game, you have to approach large icons that are spinning around in 
the levels. When alarms are activated, be sure to either hide from the nearby
threats, or take them out and hang back until everything cools down. By using
the touch-screen, contextual actions can be made. These include moving a dead
body or using medkits that hang on the walls, among other things. Be sure to 
keep in mind that there are certain actions not available to Sam if there are 
enemies in the vicinity that are aware of his presence. This includes being 
able to save the game. Yes, this paragraph is a random string of information.
Useful information, nonetheless. 

Also, the 3DS does indeed have motion controls built into the device! When Sam 
uses the optic cable to peak under doors, you just need to move the device to 
the left or to the right in order to scope out the area behind the door.

There are a couple of different mini-games that help Sam access computers or 
open locked doors. These mini-games are lockpicking and hacking. To lockpick, 
simply rotate the circle pad in a variety of different directions until you 
find one that makes the lock on the top screen shake. Hold it in this direction
and then repeat the process until the lock is successfully picked. Hacking is a
bit more complicated. When hacking, there is a cube that appears on the bottom 
screen that is missing pieces. On the top screen, there are different shapes 
that can be matched up with the cube in order to complete the puzzle. These 
puzzles are seemingly random, so I can't tell you the exact solution, but these
hacking puzzles tend to be rather simple.

Each mission has its own secondary objectives. These objectives can be viewed 
in the pause screen. By accessing the map, you can see where these objectives 
are located in the level. The map is a FANTASTIC tool and don't be afraid to 
use it as much as you need to.

With each alarm raised, the enemies will do something to become more powerful.
They will put on body armor or put on a helmet so you can't do headshots. Trip
too many alarms, and you will fail all of your secondary objectives.

Just a disclaimer, this guide's MAIN focus is to get players through the main 
storyline in the game.

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3. Walkthrough
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A. Lighthouse: The Dungeons
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After the opening scenes and the following debriefing, notice the large note in
the background about how to control the camera. Take this time to get used to 
the camera controls as well as the controls in general. In video games, you 
need to get comfortable in somebody else's skin (unless you're like, playing a 
Kinect game or whatever), so be sure to do so before continuing. It is a matter
of national security, after all.

Head towards the large note in the distance that tells you about the camera 
controls. You can do a full-on sprint without any worries. Head through the 
cave and Sam will get a call. Keep walking until you see more letters displayed
that tell you how to jump. Jump up on the ledge, and then do so for the next 
ledge. Jump up again, and you'll see more giant words. This time, they say 
Stay in the Dark. This is good advice indeed. Start walking across the bridge, 
and even though the game's lighting does a bad job of representing it, you need
not worry; Sam is completely shrouded in darkness while on this bridge. There 
is a guard that is patrolling here. Wait for him to have his back turned on 
Sam and then slowly approach him. Press either of the triggers to take care of 
the guard. You don't need to worry about doing anything with the body. Head 
down the nearby cavern, where you'll come across a medical kit attached to the 
wall. On the off-chance that you received damage during the previous 
altercation, you can use the medkit to heal yourself. Head down the next 
hallway and approach the spinning icon to save your progress so far.

Stealthily open the door. You'll notice two bad guys hanging out under a lamp. 
Well, if you equip your goggles by clicking the icon on the top right of the 
touch-screen, an piece of equipment will glow white. Approach it. It's a 
generator. Trust me on this. Choose to switch it off, then walk away from it. 
With the light out, one of the guards will come investigate the generator. 
After he turns it back on, stealthily knock him out and hide his body. On the 
touch-screen, click the icon at the top of the screen in the middle. This will 
irritate the next guard, and he will walk forward to investigate. Wait for him 
to turn around and take him out. Fisher will then get a call.

Head up the stairs. Click the icon on the top left of the screen to equip Sam's
scanner. At the top of the stairs, there is a box sitting in front of you. Scan
the box by zooming it on it with the scanner. To zoom in, using the left 
trigger. Go to the next door. You'll have to pick the lock. To do this, choose 
"pick" out of your possible interaction options, and then use the circle pad.

Rotate the circle pad until the lockpick starts shaking and hold it in that 
direction. Keep doing this until the door is unlocked. Head through. Slowly 
make your way down the rampway there the water is flowing down. There is a 
large shadow on the wall. You gotta save this guy, as the giant words on the 
wall tell you. I think Sam Fisher needs to see a shrink about these problems. 
Regardless, hang back until a guard walks into view. Get close to him and 
either knock him out or kill him. Whatever floats your boat. Pick up the 
flashbang grenades off the box.

Now time to save the dead guy chilling out in the tub. Click on the grenade 
icon to equip the flashbangs you picked up. Aim the arrows into the room and 
press the right trigger to chuck the flashbang into the room. This will 
temporarily blind the lone guard in there. Run in and then take him out. Sam 
will then get a call. Listen and then open the nearest door.

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B. Lighthouse: The Fortress
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Save the game at the icon you see. There is an open doorway here, and there are
a couple of bad guys on the other side. This part has always given me issues. 
My suggestion is to throw a flashbang grenade into the room, and then quickly 
take the two men out using one of Sam's guns. You can equip these using the 
touch-screen. Head through to the next room. There is an iron bar door. Open 
the door and walk through. The game will then inform you of Sam's nigh 
supernatural ability to lean against walls! Use the d-pad to lean against the 
wall. Hug the wall until Sam peaks his head around the corner and listens in on
the conversation of a couple of goons. Wait for them to walk through the next 
door and head down the stairs.

Walk into the room. Lean against the wall near the open doorway. Peak your head
around the corner. One of the two guards will come through the door. Get his 
attention on PURPOSE. Take him out quickly. The second guard will then 
foolishly run through the door. Hug the wall and then take this guard out as 
soon as he comes through the doorway. Go into the room that they were just 
occupying and walk up the next set of stairs. Keep following this path until 
you find another lock to pick. Pick the lock.

In this room, there are a couple of guys sleeping on the job. One of the 
enemies is sitting in a chair and the other is sleeping on a cot. Make your way
behind the chair. Get close enough until the "Grab character" option appears 
on the bottom of the screen. Choose to do this. Then knock him out or kill him.
Afterwards, approach the dude sleeping on the cot. Knock him out or kill him, 
too. Use the medkit to restore your health if you've taken any damage so far. 

Run through these next hallways, even though they're illuminated, but be sure 
to crouch again until you reach the next open doorway. Slowly make your way 
into this room. Notice the dude typing information into the computer. Take him 
out in the usual Sam Fisher fashion. After this has been completed, access the 
computer. You can read the e-mails if you want, delete the files if you want, 
but whatever you do, back out of the computer. Turn around and then scan the 
box sitting on the table on the far end of the room. Go through the next door, 
pick the next lock, and then keep walking until you reach the hole. Interact 
with the hole to head into the next level.

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C. Lighthouse: The Lighthouse
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Listen to the dudes talk as you save your game. Look out at the two enemies and
scan the box that's in plain view. Then equip a weapon and shoot out the light 
that is hanging above them. They will then start walking around and 
investigating what the hell happened. Wait for one of them to walk close to you
and then walk over and take him out. Take out the other guard as well.

Go down the stairs and then slide down the ladder. Keep going, and then the 
game will tell you all about melee attacks. As you could probably guess, there 
is an unavoidable enemy up ahead. Sneak up behind him and take him out. Keep 
walking, and you'll notice the lighthouse in the distance, as well as enemy 
standing in front of it. The bridge is shrouded in darkness, so just slowly 
approach the guy and then take him out with either the left trigger for a 
non-lethal strike or use the right trigger for a lethal strike, depending on 
how morbid you are feeling.

Approach the steel door on the lighthouse. You can use the optic cable to see 
that there is a man operating a radio. Stealthily open the door and then 
silently make your way behind the man sitting in the chair. Use the 
touch-screen to grab him. Then use the touch-screen again to instigate an 
interrogation. After Sam has forced information out of this dude, do what you 
wish with him. Then climb the nearby ladder. Use the save game icon in this 
room next to the beat-up row of lockers. Climb up the next ladder.

At the top, walk over to the switch. There is a guy patrolling right outside, 
so be sure not to draw his unwanted attention. Turn off the light using this 
switch. Afterwards, take care of the guard. Then use the touch-screen to call 
for the extraction and complete the Lighthouse mission!

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D. Cargo Ship: Lower Decks
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Right at the start of the mission, there are two enemies near Sam to be aware 
of. Take care of these two guys with melee attacks. Head down the set of stairs
and walk through the next doorway. Make your way to the next area, where you'll
find another set of stairs. At the bottom of the stairs, there is a guard that 
has dozed off in a chair. Take this bad guy out and then slide open the door 
he was doing a terrible job of guarding. Sam will then be told about one of the
secondary objectives in the Cargo Ship missions, which is to place tracking 
devices on crates containing illegal weapons.

There is a small crevice between the large crates that will allow you to shimmy
through. Once this feat is completed, there is a large box that you will have 
to jump over. Do so, and then shimmy through the next open area. This is where 
you will come across your first box of illegal arms. Approach it to plant a 
tracking device on it using the touch-screen. After this, use the save icon 
that is also in this room to save your progress so far.

Climb up the ladder. There is a door that is just barely holding back a giant 
rush of water. Walk past it. The next room you come across, there will be a 
guard in there standing in the middle of the room. Take this guy out and then 
grab all of the ammunition and what-not on the table. Then turn your attention 
to the vent. Interact with it using the touch-screen to hop through. Crawl 
through the vent until you reach the other side. Press down on the d-pad to 
get in a crouched position to avoid making too much noise. Take out the guard 
that is near to you. Silently walk along the catwalk to the ladder. Slide down
the ladder, and then take out the guy standing next to the control console. 
Knock the guard out and then interact with the control panel.

Go through the next door and walk through the hallway. Keep going until there 
is a door that can be slid open on your left. Walk through this door and then 
use the save icon in this room. Follow the path through the large crates until 
you find a document attached to one of the crates. Interact with the document. 
Then backtrack to the hallway. There are now two guards at the far end of the 
hallway. Chuck a flashbang grenade at their feet. Once it explodes, run over to
them and take them out with melee attacks.

The next area is kind of difficult. There are numerous guards in this place, 
and if any of them spot you and open fire, the ship will explode due to a very
inconvenient gas leak. Well, ignore the first guy you see. He will walk away if
you wait long enough. Then start walking towards the light on the far end of 
the room. Avoid the patrols and keep walking. A guard will inevitably start 
walking towards you, so be sure to take him out. Head up the stairs, take out 
the remaining guard up here, and then make your way to the next room. Shimmy 
through the area between the crate and the wall. Open the next door to reach 
the next level.

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E. Cargo Ship: Upper Decks
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First thing's first! Save the game! Then walk up the stairs. Silently open the 
next door you come across and head through. There's a computer in this room 
that is turned on. You can access it if you want. If not, turn your attention 
to the adjacent room, which is brightly lit, and has a couple of enemies in 
here. There is a lot of ways that you can handle this situation. You can take 
out the light to confuse them and then kill them; you can toss a flashbang 
grenade; or you can do it my way. Just whip it Sam's silenced pistol and 
carefully line up a headshot. Take out the guard that is standing first, and 
then quickly move in to melee the other guard before he's any the wiser. With 
these cronies disposed of, access the computer to complete an objective.

Then continue through the next door, which will lead you outside. Approach the 
box that is under the set of stairs to place a tracking device on it. Go up the
stairs and ignore the door you see. Go up the next flight of stairs and then 
enter the next level.

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F. Cargo Ship: The Bridge
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You need to save the game after walking up the stairs. Use the optic cable at 
the next door you come across to see a couple of enemies in the next room 
standing at computer terminals. Stealthily open the door. Silently take out the
guard farthest from you at first, and then slowly make your way to the man 
standing in the pool of light. Get close enough to grab him and then 
interrogate him. When this is done, knock him out. Collect all the supplies in 
the room that you can and head down the stairs. There's a spinning save icon 
here as well as a medkit on the wall. Restore your health if needed and be sure
to save your progress before leaving the room.

There are a couple of bad guys in this next area. If you didn't use the medkit 
hanging on the wall already, you might as well have fun with this and mow them 
down with bullets. If you did already use the medkit and won't be able to heal 
yourself if you take damage, then just take them out the old-fashioned silent 
way. Regardless, after these guards have been taken care of, continue through 
the ship. Keep walking until you see a couple of boxes a hallway to Sam's 
right. Shimmy in the space between the box and the wall to make it through to 
the other side. Use the optic cable at the closed door to listen in on a 
conversation between your target and his appointed bodyguards. Open the door 
and then walk through the open door that will be on Sam's right, past the door 
with the valve attached to it. Your target is just in the next room, as are two
heavily-armed assailants that are protecting him. Turn off the lights in this 
room to attract their attention. Stand by the door and silently take them out 
one-by-one as they walk through. They will truly do this. Or, if you are 
feeling a little more violent, wait for their conversation to end. Take out the
target as he comes through the door, and then find some cover to take out his 
two bodyguards. With your objective completed, walk up the next set of stairs 
that you find, save your game, and place a tracking device on the box that is 
sitting against the wall.

Now backtrack all the way to the room with the computer monitors. Keep heading 
through this area. There are two open doorways, and both lead outside. One of 
them is the way you came, so don't go through that one; go through the next 
one. Out here, there is a crate that is sitting next to the stairs that you can
place a tracking device on. Climb up the stairs, make your way around until you
reach the hull of the ship. There are a couple of enemies below. Take them out 
with well-placed headshots if you wish, and then make your way to the large 
piece of equpiment. You'll have to climb a ladder to reach it. But once you do,
approach it and interact with it to exit the level.

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G. Bank: North Wing
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Money in 'da BANK! Your first priority is to break into the bank. There are a 
couple of guard in this first area, but you can sneak past them without too 
many problems. There is a small wooden door that will be on the right that you 
need to reach. Open the door and head through. Walk through this next area, and
then Sam will be told to avoid being seen by cameras. Unfortunately, there's a 
camera on the wall to the left. Hug that wall to safely walk under the camera 
and then climb up the ladder. Open the door on the roof and then approach the 
device on the far wall. Interact with it to turn off the magnetic locks. 
However, doing this has made laser grids appear in the bank. Save your game on 
the roof, and then climb down the rope that is now available at the open 
window.

Climb all the way down the rope. When you land, equip your scanner and scan the
lit-up computer monitor that is in plain view. Use the right trigger to access 
the monitor remotely. Choose to turn off the laser grid. Silently open the door
as there is a guard snoozing on a chair nearby, and then walk through to the 
next area (not where the guard is sitting). Open either of the doors here to 
reach the main lobby. There is a guard at the front desk, and a security camera
on the wall behind him. Make your way over to the guard and take him out. Don't
worry about getting seen by the camera. Walk over to the computer to access it.
This is where you'll encounter your first hacking puzzle!

Hacking is rather simple. There's a cube on the bottom screen that has a piece 
missing. You need to find the correct shape on the top screenn, rotate it to 
fit the cube, and then validate your selection. Since these hacking puzzles are
random, I can't tell you the exact solution. However, they're rather simple to 
figure out. With the first hacking puzzle done, choose all of the different 
options on the computer before backtracking to the area where you turned off 
the laser grid.

Now it's time to deal with the guard that's chilling out in the chair. Knock 
him out and then walk over to the door. It's time for another hacking puzzle! 
This one will be slightly more difficult, but still nothing too hard. After 
completing this hacking puzzle, you get to enter the next area.

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H. Bank: East Wing
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Save your game. Notice the camera on the wall to the left. Immediately hug the 
wall on the right side of the door with the laser on the front. A guard will 
open the door and step through. Quickly kill him. The next guard will then come
through. Kill him as soon as he steps through the door as well. Go into this 
room and approach the computer. Use the computer, hack it, and access 
everything else on it. Leave this room and save your game again, just in case.

Hug the wall with the camera on it to avoid being seen, and then keep going. 
There is a medkit on the wall here. Use it to replenish your health if you need
to, and then head up the stairs. There is a guard in the room at the top of the
stairs, so be wary of him. Take him out when you have the chance, then hop over
the desk. Walk over to the computer monitor on the desk and access it, hack it,
and upload the fake e-mail. Even though the game does a very poor job of 
showing you (if you have the 3D turned off), you can enter a hallway in this 
room if you walk forward a little bit.

This will place you in a hallway. Go all the way out of the hallway and you'll 
notice a problem! There are green lasers blocking Sam's path. Tripping one of 
these lasers will raise an alarm. With each alarm raised, the enemies will do 
something to become more powerful. They will put on body armor or put on a 
helmet so you can't do headshots. Trip too many alarms, and you will fail all 
of your secondary objectives. So, how exactly are you going to get past these 
alarms? Well, head back into the hallway that you just came from. Hug one of 
the walls and you will be able to do the splits and hold yourself above anyone 
that walks through. Shoot your gun repeatedly at the ground until a guard makes
his way over there. Wait for him to walk under you, and then turn around. If 
you're lucky, you can land right on him. If not, quickly take him out with 
melee attacks. You can also just stay suspended and get a headshot, assuming 
you didn't trip too many alarms by running in front of cameras or anything. 
Pick up his body and then walk towards the lasers. The guard's security pass 
will make each laser disappear as you walk next to it. After you bypass all the
lasers, dump the body behind the nearby desk where the save icon is, and then 
save your game.

Head into the next area. Be aware of the camera. Make your way around to the 
door for the glass structure in the middle of the room. The game will remind 
you of the code. Use the code to enter the room. The guards will become aware 
that you opened the door, obviously, so toss a flashbang grenade in there. Use 
this momentary distraction to take out the two guards. Hack the two terminals 
in the room, access everything, disable the camera system, and then leave this 
glass structure. Go to the unopened and locked door. Hack it and head through 
to the President's Office. Go to the door in this room, unlock it, and then 
head right through. Go to the computer sitting on the desk and hack it as well.
Upload the fake e-mail. Notice the red blinking light to the left of the desk. 
Walk over to the light and then activate it. Backtrack to the room where you 
carried the body through the lasers. Pick up the body and then make your way 
to the nearby door and open it.

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I. Bank: West Wing
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Walk down the stairs. There's a camera on the wall down here. Hug the wall that
has the camera on it. Shimmy along the wall to avoid being detected by the 
camera. Shoot out both lights that are hanging on the ceiling. There are three 
enemies in this hallway that are a serious pain in the ass. Try to lure them 
one-by-one away from each other and take them out with melee attacks. If worst 
comes to worst, you can take them out with guns. Regardless, take note of the 
door with the broken electronic lock. This is the Treasurer's Office, which is 
home to the second switch that you need to press. If you go down the hallway 
where the enemies were, you can go through a glass door to hack some stuff on 
the inside. Continue through to the next set of doors, which lead outside.

There's a camera out here, but if you've disabled the cameras, then you have 
nothing to worry about. However, you do need to worry about the bad guy that's 
at the bottom of the stairs. Take him out from afar, and just hope that he 
doesn't see you and kill you. When this is done with, crawl through the vent 
that is under the security camera. Crawl through the vent to reach the 
Treasurer's Office. There's a red button on the wall in here to take care of as
well. There's also a computer in here you can hack and send the fake e-mail if 
you would like. Backtrack out of the vent.

There's a pole on the wall. Ignore it for now. Equip a gun and walk backwards, 
down the stairs. Keep your gun trained on the balcony above. There's a single 
enemy up there. Fire at him to take him out. Then jump onto the pole and climb 
up it. Shimmy along the pipe that's going from left to right at the top and 
then press down on the d-pad to drop down to the balcony. There's a vent in the
wall. Crawl through the vent to reach the next level.

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J. Bank: East Wing (revisited)
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Make your way through the ventilation system. Drop down into this room. 
Remember this place? Well, now there's a glowing red button to press in here. 
Press it to activate the final button! Then backtrack and make your way back to
the West Wing.

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K. Bank: West Wing (revisited)
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Return to the hallway that had the trio of enemies there. The door that was 
previously impassable is now open for business. Head through there and then 
head down the stairs. There's an open doorway down there that has a bunch of 
safety deposit boxes. Find the correct one by hugging them and walking along, 
and then open it to get the new equipment. There's also a computer in this area
that you can hack. Afterwards, head out of here and run down the next hallway 
to see a spinning icon. Save at the icon.

Walk over to the lock on the right side of the room. Approach it to shove a 
pick inside of it. Then go the lock on the left side and start the lockpicking 
mini-game. This one is a little bit different. You need to hold the circle pad 
in the correct direction. Wait for the green lights to all light up, and then 
try to find the next direction to keep picking the lock. After the locks have 
been picked, walk over to the huge vault door and place the charges. Walk away 
from the door and then detonate the explosives. Head into the vault and go to 
the computer at the far end. Approach the terminal, access everything on the 
computer, and then walk over to the opened cage. Pull out the object and then 
exit the vault. Save at the icon to record your progress.

Run through the hallway and backtrack to the outside area where you crawled 
through the vent that was under the security camera. The map is a fantastic 
tool to help you, by the way. You can run down the stairs or you can use the 
electrical line to zipline down to the area below. Once you do this, walk over
to the wall where it tells you exfiltrate, and do so.

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L. Penthouse: Abandoned Building
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You should listen to the voices in Sam's head (or rather, the words in Sam's 
eyes) and avoid killing any of the American soldiers that you come across. The 
first person you encounter is one of them. Lean against the wall and watch him 
walk over. Wait for him to walk by you, and then quickly knock him out. There's
a pole on the right side of a nearby building, right behind a broken fence. 
Jump on the pole and climb it to the top. Shimmy across the ledge when you have
the chance. Keep shimmying across the ledge until you reach a wire. Then press 
up on the d-pad to climb onto the ledge, which will then cause Sam to zipline 
down the line and land on a truck with its headlights on. There's a soldier 
walking in front of the headlights. Wait for him to walk away and then jump 
down. Walk to the garage door that's farthest from you and walk behind the jeep
in there to avoid being detected. Use the save icon to save your progress.

Wait for the National Guard guy to walk back into the garage. Sneak up behind 
him and then knock his ass out. Open the nearby door. Slowly walk through the 
hallways. Lean against the wall and watch as a National Guard soldier is trying
to fix the elevator. Wait for another soldier--an armed one--to make his 
presence known. He'll chat with the electrician and then walk away. Sneak over 
to the guy working on the elevator and knock him out. Then walk through the 
elevator with the messed up door and use it to ride the elevator to the top. 
You will be promoted by another soldier. Take him out with a melee attack and 
then use the spinning icon to save your progress yet again.

Head up the stairs to reach the rooftop. Upon reaching the roof, walk along the
wall on the left. Keep walking until you are close to the helipad and a couple 
of guys are chatting it up. Wait for the second guy to walk away. Then slowly 
walk towards the remaining guard and take him out with a melee attack. Then 
quickly run to the neon sign. There's a ladder right there that you can climb. 
Do so very fast, because if you aren't fast enough, you will be spotted. After 
climbing the ladder, make your way to the big words that tell you to use the 
zipline and then jump up to use it.

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M. Penthouse: Zherkezhi's Pad
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Take note of the mercenary that's in the distance. Equip a weapon and line up a
headshot as he walks near. Take him out. Then slowly walk through the open 
door. There are two people in here that you need to worry about. Just stand in 
the darkness and wait for the second guard to walk behind the man working on 
the elevator. Walk really close to him and grab him. Then equip your pistol and
kill the elevator maintenance guy from behind with a shot to the back of the 
head. Then take out the guy you are holding.

You can hack the computer. Afterwards, turn your attention to the elevator. 
Jump on top of it, and then jump up through the hole to reach the upper level. 
Head to the left. There's a medical kit in this kitchen if you need to 
replenish your health. Ignore the glass-sliding door as all it does is lead 
outside to a couple of enemies that don't need to be dealt with. Backtrack a 
little bit and then go down the other hallway near the elevator. This leads to 
a room where a guard is sleeping in a chair. Silently make your way to him and 
then take him out with a melee attack. Save your game in here.

Be careful not to be seen by the camera on the wall. Make your way up the 
stairs. In the next room, there's another camera. Stay out of its sight, and 
then walk into the small den. There's a door in here, so head through it. The 
words that appear tell you to access the server. Save the game and then turn 
your attention to the lone computer in the room. Access it and then backtrack 
out of this room. Make your way all the way back to the kitchen with the 
medical kit. Now go outside the glass door and take care of the two guards out 
here. Now walk over to the railing and jump over it. Drop down to the roof 
below by pressing down on the d-pad a couple of times. A guard will hear some 
noise and start walking down the stairs towards you. Take him out with a melee 
attack and then climb up the stairs that he came from and go through the doors.
Save the game and then go talk to the old man standing in the hole in the wall.

Just keep talking to the old man and then walk into the next room. Examine the 
terminal. Then talk to the old man again. It's time to complete a puzzle. Start
the mainframe as told to, and then quickly press the white tube to your left. 
The old man will take care of the white tubes that appear on his side of the 
room. Keep pressing on the white tubes as they light up until the puzzle is 
complete. Then grab the information from the terminal on the side of the room 
that the old man was. It's now time to exfiltrate!

Backtrack to the elevator and hop down it! I am not joking. Sam has now been 
exfiltrated!

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N. Displace: Second Floor
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There are two people to be aware of here. They are both behind a gated fence at
the start of the level. Wait for them to finish their conversation, and then 
one of them with a machinegun will walk out and start patrolling the area. Take
him out by knocking him out. DO NOT KILL HIM. There is a new rule for this 
mission which is to NOT kill anybody, or else it's mission failed. After this 
guy is taken care of, turn your attention to the maintenance worker behind the 
gate. Stealthily open the door and knock this guy out, too, before he becomes 
any the wiser. There's a blinking red light on the equipment, so turn it off. 
This will turn off the fan that's built into the cement structure in the middle
of the roof of the building. Go to this fan and pick the lock on the gate on 
the top of it. After the lock has been picked, open the gate door. Then walk 
over to the yellow and black striped thing. When you get close enough, you will
have the option to rappel down the wall. Do so. When you reach the bottom, walk
over to a grate in the floor. Use the optic cable to watch the conversation 
between the two dudes in the room below. When they leave, open the grate and 
hop down. Approach the computer, access it, and then go out into the hallway 
and finally save your progress.

Walk down the hallway. The two guys you saw earlier are behind the glass doors.
Let them have their chat and when they leave, hack the door and walk through. 
Be silent. There's a guard standing behind a desk down the hallway. The doors 
will slide open automatically when you get close enough, but the guard won't 
even notice. Get behind him to grab him, and then walk him over to the retinal 
scanner on the wall. Force him to use the scanner to get through the door. You 
can also hack it if things get hairy. Through this next door there's a couple 
more guards to deal with. Knock them out, use the medical kit if you need to, 
and then save your game.

This was just to save your game in case you screw up the next section. Go 
down the other hallway. The man with a briefcase will be in his office. Shoot 
out the light and then lean against the wall. Wait for him to step out into the
hallway and knock him out. Silently make your way into his office. There's a 
steel briefcase leaning against the desk. Scan it in order to hack it and gain
the algorithm. Now return to the room I tell you to go to in the previous 
paragraph...after saving yoru game of course.

Head into the next room. There's a turret in here, but it should be 
deactivated. If it's not, just hack it.Walk to the end of the hallway. There's
an open vent on the ceiling. Press up to jump up and climb into the vent. Walk
forward a little more and then you can get to the first floor!

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O. Displace: First Floor
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Your time here will be short. Approach the computer in this room and use the 
Algorithm. Then turn the computer on, and then access the computer. When the 
squares on the floor start to light up, bolt out of the room. Head to the right
and take out the first guy you see swiftly with a non-lethal melee attack. 
However, this will probably alert the guard that's with this guy. Don't worry, 
you can just keep going in a circle and catch him offguard, as he will be 
leaning against the wall, staring at the room that you came out of. Take him 
out with a melee attack as well. Then head into the next room, lean against 
the wall to avoid being seen by the camera, and then call the elevator. Walk 
into the elevator and press the "up" button to head to the third floor.

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P. Displace: Third Floor
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Right after the elevators open, head to the left. Use your map to help guide 
you, as this room is pretty big. Basically, just go towards the direct of the 
spinning white cube on the map. You'll come across automatic doors, with a 
camera in the room. Hug the walls to avoid camera detection and go through 
another automatic door. You'll then come across a door with a keypad. I am not 
sure if the codes are different for each game, but in my game, the access code 
was 2346. If that doesn't work and you haven't stumbled upon the code yourself 
by hacking computers and what-not, just hack the keypad. This next hallway is 
kind of on the tricky side. Shoot out the lights and head into the room that 
DOESN'T have anyone in it. One of the guards will exit the adjacent room and 
walk away. This is your chance to slowly walk down the hallway and reach the 
next door with a keypad. Hack it, head through, and slowly make your way to the
save icon. The guard that walked out of the room earlier will be chilling out 
right next to it, with his back to you. Knock him out and save your game.

Now it's time to FIND INFORMATION, as the friendly giant words say. Switch off 
the lights, just in case, and then head to the computer in the room that's 
turned on. Access it and raid it of information. Backtrack to the large room 
with the elevators. As soon as you step into this room, hang a right, then hang
a second right. The large EXFILTRATE words will tell you to go through that 
door, so do so! Open going through this door, another door with a keypad will 
be blocking your path. The code in my game was 3458. If that code isn't 
compatible with your game and you don't have the code yourself, then just hack 
it. Run up the stairs to complete the mission.

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Q. Hokkaido: Common Area
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Ahh, fresh air! Upon completing the last mission, Sam has been given a scope 
for a sniper-like effect with his middle weapon. To use the sniper scope, equip
the gun using the touch-screen. A circle icon will appear on the same touch-
screen icon. Tap that to zoom in with the scope. While looking down these 
sights, Sam can hold his breath if you hold down the left trigger. There's a 
lone enemy on a nearby ledge, so now's a good time to test out your new scope. 
Take him out with a well-placed headshot and make your way to the nearby 
building. Be quiet about it because there's a bad guy in the next room. Quickly
knock his ass out and head outside. You'll be told to scan the license plates 
on the jeeps. First, though, there's an enemy leaning against one of the jeeps.
Shoot him in the head. Scan both of the license plates, and then head through 
the next building to reach the first save point.

Walk through the circle door and be sure to lean against the wall. Use the 
camera to look down the hallway--an enemy is fast-approaching. Just as he 
begins to turn the corner, take him out with a melee attack. Head down this 
hallway and keep making your way through the building until you reach a 
hallway with a couple of drapes hanging down from the ceiling. An enemy will 
start walking this way. Take him out silently. Go down this hallway and train 
your sniper into the next room and pick off the guard that's standing there. 
Keep going, and you'll see a guard standing at a table. Wait for him to light 
a candle and then he'll walk around for a few seconds before walking away and 
turning his back to you. Take him out with a well-placed sniper shot. Blow out 
the candle if you wish, and the next door you reach will lead you to the next 
level.

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R. Hokkaido: Temple & Garden
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Upon starting this level, you'll hear a conversation between two enemies. 
Silently walk out there and save. Don't worry, unless you make any noise, they 
will be none the wiser. When their conversation is over, one will walk into 
the building, and the other will lean against the railing. That's your chance 
to run over and take that guy out. Then head into the next room. Silently take 
out the guard in here as well, and then go to the kitchen area. This kitchen 
proves to be both very helpful and a major headache. Shoot out the light on the
wall and then use the medical kit if need be. Slide open the door and then take
note of the two enemies out here. One will be walking along, and the other will
be leaning against a tree in the courtyard. Using the sniper rifle, take them 
both out. There is sniper rifle bullets on the island in the middle of the 
kitchen so grab those and then run across the well-lit courtyard to the set of 
stone steps leading into the next room. The giant letters will say something a 
little bit scary: KILL NEIDICH. Alrighty then. Silently walk to the save point 
to save your game before attempting this feat.

Now, use your map to find the room where Neidich is. There's a crawlspace right
next to the door, so use it to crawl through to the room on the other side. 
Slide open the door and then quickly take out Neidich before anyone notices 
anything. Then make your escape by crawling through the crawlspace yet again. 
Save if you want, and then slide open the door that's to the right of the big 
Buddha statue. Head through to enter the next level.

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S. Hokkaido: Living Quarters
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Time for a good old-fashioned abduction! Save your game and then quietly enter 
the next room. There's a guard in here walking around the plants in the middle.
Move in close and take this sucker out. Then head into the next room, where 
there's another guard. Take him out as well. Head outside to find a set of 
stairs. Slowly walk up the stairs, as there's an enemy walking above. Once you 
reach the top of the stairs, quickly take the enemy out with a gunshot to the 
head. Another enemy will come out, so take him out with another gunshot, or an 
up-close-and-personal knife to the belly if you're feeling especially vicious. 
Go through the door on the right to find a crawlspace and crawl through. You'll
then see a couple of shadows conversin in the nearby house. There's an enemy 
standing guard against the building. Using the sniper rifle, take him out with 
a single, clean headshot. When you hop down to try to abduct that one dude, he 
will get shot by Shetlandd. Regardless, Shetland will then run off. Give chase,
using the medical kit on the wall on the way if you need to, and then go
through the door to revisit the Common Area.
 
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T. Hokkaido: Common Area (revisited)
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Right out here, use the save icon. Shetland will get away, but don't worry too 
much about it. There's an enemy in the distance hanging out by the jeeps that 
you can use to blow off steam. Take him out with a headshot. Two other enemies 
will then surround his body and then write it off in a hilarious fashion. You 
can take them out or wait for them to walk away. After they are dealt with, 
make a mad dash to the beginning of the level to exfiltrate from the Hokkaido 
area.

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U. Battery: Main Base
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World War 3?! Oh noes! It could be worse. Use the rope to climb down into the 
warehouse area of this place. There are two people here walking around. Shoot 
one in the head to arouse the attention of the other guy. He will then run over
to the body. Before he has a chance to radio anything in, swiftly take him out 
with another headshot. Then go through the nearby door. Be wary of the camera 
and hug the wall to avoid detection. The door with the locked keypad that will 
block your path is shrouded in enough darkness that the camera won't see. Hack 
the keypad, and be ABSOLUTELY SURE that your choice is the correct one. 
Otherwise, you will die. After you hack the keypad, slowly walk inside. There 
will be a room with a pool of light spilling out. A guy is watching the cameras
on the computer in this room. Silently walk in there and do to him what Sam 
Fisher does best to people. Snap his neck! Then approach the save icon in the 
hallway.

In the next room, there's a computer geek sitting at his computer. Shoot him in
the side of the head before he even knows what's going on. Pick up his body and
take it into the hallway. Dump it in the dark corner next to the save icon and 
then return to the room. Hack the computer terminal that the dead guy wasn't at
and then head through the door on the far wall. Walk through this small 
checkered hallway to come across another guy just sitting on the computer. 
Jeeze, people on the computer are so lame! Meta jokes aside, sneak up behind 
this guy and take him out with a melee attack. Access his computer to read 
some shipping logs.

Backtrack to the room that you moved the dead body out of and go through the 
other door in the room. Follow this hallway. Use the optic cable to take note 
of the camera. Open the door steathily and step through. Hug the wall with the 
camera attached. A worker will come around the corner and then stand by the 
shelves. Shoot him in the head. Shoot out the light, and then move forward in 
the cover of darkness to avoid detection from the camera and to make your way 
down the flight of stairs. Enter the door.

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V. Battery: Command Center
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Start off by saving your game. Slowly walk through into the shipping area. 
There are two enemies here talking to each other near the pool of light. There 
are two evil cameras in this place, but they are easy to avoid as long as you 
stick to the dark. Anyways, take these guys out with gunfire, as this is the 
easiest way to do this without getting detected by the cameras, and then make 
your way to the large truck. Jump on the truck and use it to read the black and
yellow bar that runs along the ceiling. Jump on the bar and then shimmy across 
to the other side where a missile is being kept. Drop down. Slide down the 
ladder and then hop down. Save your game again.

Quietly walk forward a little bit. You'll see a guard sitting in a chair and 
another guard standing by him. Wait for the standing guard to walk away, and 
then kill the guard sitting in the chair. When the other guard returns, take 
him out. Hack the keypad attached to the elevator and then ride the elevator 
up. Hope that the guy at the top doesn't see you, but if he does, quickly shoot
him down. If you manage to nab him silently, you can grab him and force him to 
use the retinal scanner. Otherwise, you're going to have to hack it. Be aware 
of the camera in this room as well. It is not your friend. Once the retinal 
scanner is hacked, head on through. Listen in on the conversation between the 
North Korean general and his two soldiers. After the proof is acquired, hang 
out by the war room (the room with the large computerized map in the middle). 
Peak your head around the corner as the general starts walking through the room
to attract his attention on purpose. When he walks close to you, pop out and 
take him out with a swift melee strike to the throat. Access the computer in 
here to gain more shipping information.

Backtrack to the elevator and take it down. Once the elevator doors open up
again, run to the save point and save your game real quick-like. Then approach 
the large metal doors that are to the left of the elevator. They will open 
automatically when you get close enough. Go through the next set of metal doors
to reach another control room. There's a guy sitting at a terminal in here. 
Slowly approach him and take him out. Use the medical kit on the nearby wall if
you're hurting, and then go through the hallway and go through the next set of 
doors.

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W. Battery: West Launcher
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Jog over to the save point to record your progress. There's a maintenance 
worker walking around checking the missiles. Take him out before he gets 
through his rounds, and then walk through the lone door. Go to the next save 
point that is located on this catwalk.

Hop off the catwalk and approach the door at the base of the stairs. Head 
through to reach some sunlight! Sam Fisher and sunlight simply do not mix. So, 
he's kind of like a vampire--albeit one that totes around a silenced pistol 
and can do the splits to support himself above peoples' heads in small 
hallways. Regardless, there is a guard enjoying the view. Take him out. Go down
the stairs to reach a room with two men standing around talking. Grab one of 
them and while holding onto him, shoot the other in the head. Then take care of
the one you were holding, and then bypass the circuits on the machine that they
were looking at. Then check all the computers in this room for data before 
returning to the surface. When you get back up there, approach the missile 
launcher in the middle and interact with it to complete an objective. Backtrack
to the save point that's on the catwalk and use it.

Return to the large room with all of the missiles being stored in it. Backtrack
to the previous area.

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X. Battery: Command Center (revisited)/East Launcher
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I decided to group these two sections together since your time in the Command 
Center is very, very brief. Basically take the path with the big metal doors 
that is to the right of the elevator (next to the guy sitting in the chair that
you killed) instead of the one on the left.

There's a camera on the wall, as well as an enemy standing right in front of 
it, covered in light. Shoot out the light that's hanging above him so you can 
have some privacy. Then get in real close and stab him in the stomach to take 
chubby out. This will raise the alarm of a nearby enemy, so be sure to bolt 
through the door before he catches you. Save using the save icon on the 
catwalk.

Hop down and approach the circuit board attached to the wall. Bypass the 
circuit to open the large door. But...oh no! Sam is too late! The missile has 
launched! That's it--roll the credits! Cancel the mission! There is no hope! 
Psych! Sam has four minutes to get the codes and stop the missile from arming. 
Four minute warning, eh? That's something I can work with. Walk down the stairs
and grab the guard that is walking. Fire rapidly at the other guard in the 
room. This will draw the attention of a third guard. Take him out with a melee
attack so he doesn't cause problems later. Hack the computer terminal in this 
room to download the abort codes. Then run your ass back to the Command Center,
and step on it, Red Rang--er, I mean, Fisher!

Run over to the computer terminal, access it, and abort the missile! Then turn 
right back around and go back to the East Launcher.

Run all the way back to where the missile launched to reach the extraction 
point.

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Y. Seoul: East Market
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You start out this mission in a creepy war-torn version of a child's room. 
Walk forward and you'll see a guy in the alleyway below. Use a sniper shot to 
the head to take him out from afar. Drop down to the street and then walk over 
to the device attached to the wall with the wire running up. Bypass this 
circuit and then walk over to the fence. Push the circle pad forward against 
the fence to make Sam start climbing. When you get to the other side of the 
fence, stay in the darkness and lean against the wall to watch the two enemies 
chat it up. One of them will walk away to go take a piss after not too long. 
When he does this, get in close behind him and then grab him. Interrogate him. 
Unfortunately, this information really means nothing for this game since they 
took out the co-op missions, but oh well. Knock him out or kill him when you're
done with them, and then either leave his buddy alone or take him out.

On the wall, there's another device with a wire you can cut that leads to a 
speaker spouting propaganda in the streets. Cut the wire, and then climb the 
pole.

You will have to use a pipe that's attached to the ceiling to get over the 
boxes. There's a material in the doorway in this building that you can cut.
So, do so in order to walk through. You'll see a dead body slumped against the 
wall, and a guard will approach you. Take the guard out with a melee attack, 
and then turn your attention to the window. There are a total of three guys 
patrolling outside. Take them out with sniper shots to the head and then jump 
out of the window. Go through the door.

Follow the hallway until you see a bunch of burning cabinets. Avoid the flames
or else you'll take damage. Jump up to the pipe on the wall and then use it to 
shimmy over the flaming wreckage. A guard will walk over here, thinking he saw 
something, but he won't fire at you. Wait for him to be positioned directly 
under you, and then take him out with a unique melee attack using the triggers.
Go through the door. Be quiet out here as there is a guard whose attention you 
certainly do not want to attract. Go through the closest open doorway to wind 
up in a safe room. There's a medical kit on the wall in this room, which is 
littered with dead bodies by the way, and a save point as well. So, heal up and
save your game.

Go out the door opposite of the one you used to enter this room. Walk down the 
stairs and quietly make your way to the next room. You need to extract data 
from this room, but there are two guards hanging out in here that are in the 
way. You technically don't have to do anything to either guard, but it will 
make your life easier if you knock them both out. Walk over to the computer 
terminal, extract the data, and then backtrack. There's a hallway up the stairs
that you walked right by to get down the stairs, and that's where you need to 
go to get to the roof to transmit the info...as the giant floating words say. 
Just go down this hallway and call the elevator.

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Z. Seoul: Rooftops
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Oh noes! With the jet shot down, you'll need to extract the info that you just 
got done extracting. Sigh. Save your game and then head down the stairs. Be 
sure to avoid detection from the UAV. Walk under the stairs. An enemy will 
approach the computer that is sitting on a box. Take him out with a headshot 
and then walk over to the computer. Quickly access it and turn off the radar. 
The UAV will probably spot you and start shooting, but don't worry about it! 
Use the zipline to reach the wired fence. Climb the fence to the right to reach
a part of the fence that you can climb over. Do so, hop down, head through the 
two doors, climb over the box, and then jump up to grab the pipe and start 
shimmying across the room with it. Drop down, take out the two enemies on the 
ground, and then the one that will show up on the balcony-like area above. Jog 
over to the door, pick the lock, head through, and then save your game!

Go to the right, and open the first door on the left side of the hallway. Be 
careful, because there is a drone flying around outside. Wait for it to fly 
past, and then RUN to the rooftop below. Take out the enemy, quickly use the 
laptop, and then go through the door. Jump up to grab the pipe on the ceiling 
and shimmy across to get to the City Streets.

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AA. Seoul: City Streets
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Save your game right off the bat. Then walk into the next room, where there is 
a big hole in the floor and two enemies hanging out below. Chuck a flashbang 
grenade at their feet. After the grenade goes off, hop down and quickly take 
both of them out with melee attacks while they are disoriented. Grab the ammo 
off the desk and open the door. Take a left and open the next door. There's a 
table in here with a drone that's not put together yet. Access the computer to 
get more information about the drones and then walk out of this room.

In this alleway, there's an enemy working on a truck that delivers drones. He 
will get shot by someone else. Slowly walk forward, and shoot out the street 
light. The enemy that killed your enemy (so shouldn't he be your friend?!) will
slowly approach to investigate. Shoot him in the head to take care of him. Then
climb the fence. Hop down on the other side and save your game in the save icon
that is floating around in the rubble.

Slowly walk through the alleyways. There are a couple of enemies standing by a 
jeep, but they are going to get killed by a different enemy. Lean against the 
wall and take this guy out. Then climb the pole attached to a wall and climb up
it. Take out the guard that shows up, access the computer, turn off the radar, 
and then go to the next level.

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AB. Seoul: North Market
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Save the game and then use the medical kit if need be. Hop out of the window. 
Use the powerline as a zipline to reach the nearby fire escape. There will be 
an enemy patrolling below, but ignore him. Use the ladder and then drop down to
the ground. Rush the man sitting at the computer and take him out with a melee 
attack. Walk into the mobile command center and access its computer to place a 
tap. With this completed, back out, and then SPRINT through the alleyway to 
avoid being taken out by the patrolling predator drone. Run through the large 
hole in the wall and then use the save icon.

Climb the fence and then cautiously walk through the alleyway. There's an 
enemy walking around the plane wreckage. Take him out. There are two pilots 
that are laying in front of the plane--alive. You can save them if you want. If
you want to save them, keep reading this paragraph. If you aren't interested in
saving them, then skip to the next paragraph. Pick up one of their bodies and 
run them to the alleyway that's right before the large tank. Drop the body in 
the alleyway and then pick up the next body and do the same. This is a safe 
distance away from the incoming missile that's going to take out the plane 
wreckage so the Koreans can't get their hands on the information that the plane
stole.

There's scaffolding near the tank. Climb to the top of the scaffolding and use
your scanner on the plane wreckage to paint it as a target. Mission complete!

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AC. Bathhouse: Reception
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Right as this mission begins, there are two enemies talking by a streetlight. 
Take them out by any means necessary. Then walk over to a grate in the ground. 
Open the grate and drop down into the sewer area. Walk through until you find a
grate in the ceiling. Open that grate and jump up to reach the bathhouse! Save 
your game. Oh, and be sure to NOT KILL ANY CIVILIANS. The voices in your head 
say so.

Luckily for Sam, the two dudes in the basement with him aren't civilians. Wait
for one to take a seat, and then sneak up behind him. Grab him, and then use 
him as a human shield as you shoot the other guy to death. Knock the guy you 
are holding out and then walk up the stairs. Stealthily open the door, and 
then shoot out the light that's hanging above the two men talking at the table.
They will walk around in the dark trying to figure out what the hell happened. 
Leave them alone. Walk past them and go through the door that's just past the 
desk. Stealthily open the next door you see, to find two suits talking. Take 
both of these guys out with gunfire, and then access the computer at the desk. 
Access the computer and hack it. Turn off the security cameras. Walk up the 
stairs, KNOCK OUT the civilian that is walking up here, and then go into the 
room on the right to save your game.

Walk back out into the hallway and walk over to the door with the locked 
keypad on it. Hack the keypad and then walk into the room. Go to the computer, 
hack it, access the information, and then leave this room. Return to the save 
point and save your game again. Now backtrack all the way to the room where you
shot out the light above the two guys talking at the table. You'll notice light
spilling through a door that was previously shut. Head this way and go through 
the door in this place to reach the next level.

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AD. Bathhouse: Public Baths
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Walk quietly into the locker room. Between the first two rows of lockers there 
should be a spinning save icon. Take advantage of it. Ignore the bathroom 
stalls in here. There are enemies and they will shoot the crap out of you, if 
you open the door and scare the crap out of them. Er...Anyway, walk past. In 
the hallway, ignore the first left you can make, and then take the next left 
into a room with a couple of enemies and some baths. Take out the enemies, and 
then check the baths. One of them will have a trapdoor. Open the door and climb
the lader into the piping hallways below. Go through the crawlspaces and follow
the paths until you find another ladder. Climb up it, open the trapdoor, and 
you will be in another room with baths. Ignore the enemies here and exit go 
through the nearest open door. Go into the next room, which is a small shower 
area with a save point, a medical kit, and a civilian. Go knock out the 
civilian. Use the medical kit if you need to and then save your game.

Now, head back into the room where I told you to ignore the guards in there. 
Kill both of the guards. Go through the open door that's on the same wall that 
you just came from, and go through the door to reach the next area.

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AE. Bathhouse: Private Baths
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Save your game. Go through the next hallway, and take out the guy behind the 
drape. Then take a right. A couple of guards should be coming around the next 
corner. Toss a flashbang grenade at their feet to disorient them, and then take
them both out with fast-paced melee attacks. There's a room where light is 
shining through the windows, and you should run through there. This room will 
lead you directly to a crawlspace, and out of sight of an enemy that's 
positioned down the hallway. Crawl through it, and then grab the ammo on the 
bench in the room on the other side. Save your game.

Hang back a few seconds. An enemy will come in, and take him out from behind. 
Jump up onto the platform with the plotted plants. There is a crawlspace in the
wall here. Go through this crawlspace and crawl through the vent until you 
reach the grating, allowing you to spy on the conversation between Shetland and
his cronies.

Back out of the vent after the fight goes down. Save your game, and then go 
back through the vent you used to enter this room in the first place. Take a 
left and go around the corner. Ignore the people that are shooting. They are 
shooting at each other, not you. As you run by these guys, you'll come across a
room with a medical kit. USE IT. Then walk through the shower area to reach a 
larger shower area with a couple of enemies in it. Kill both of them. Turn 
around and use the medical kit again if you need to. If not, walk through the 
shower and then open the door and use the save icon.

As you approach the chainlink door, you'll be made aware of the fact that there
ARE BOMBS READY TO EXPLODE! Ah! Climb the fence and run down the stairs to
approach the first bomb. You'll know how to find it because it blinks 
bright red. To defuse the bomb, just interact with it like you interact with 
anything else, by using the touch-screen. With this bomb defused, walk up the 
stairs. There's an enemy nearby, so be sure to shoot him before he can kill 
you. Climb down the ladder and defuse the second bomb.

Climb back up the ladderand be VERY cautious. This section is the hardest part
of the game, easily. There is another enemy that will start patrolling. You
HAVE to shoot him beforehe even sees you. Because if this guy sees you,
you're essentially dead, and then you have to defuse the two bombs that
you've already defused again! So, after this guy is dead, take care of the
final bomb. Shetland will run through a nearby door as you defuse the bomb.

With the third bomb defused, follow Shetland. Watch the scene, and when the 
game gives you control again, tap the right trigger to send Shetland falling 
through a window to his death. "You're right...I wouldn't shoot an old friend."

Touching.

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AF. Kokubo Sosho: Reception
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Stay under the structure that you start the level under. Hug the wall and make 
your way to the door. In this mission, you CAN'T KILL ANYBODY, so don't even 
think about it! If you step out from under this structure and the red light 
spots you, Sam will be destroyed by a drone. So, make your way to the door. It 
happens to be locked, so pick the lock. Stealthily open the door. There's a 
couple of gentleman standing and talking to each other. One behind a fence. 
Don't make any noise, but climb the chainlink fence and then drop down on the 
other side. If you stay in the dark, you will be fine. Save in the floating 
save icon in the next room over.

Head down the hallway adjacent to the save room, and go through the door. Climb
up the ladder, and then enter the crawlspace. Go through the crawlspace. You'll
notice feet in the stall, so quietly exit the bathroom as to not alert the 
guard using it. There should be a save point in the next room. Use it.

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AG. Kokubo Sosho: Offices
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You'll first encounter a soldier standing. Wait for him to walk away, and then 
follow him closely. Knock his ass out from behind and then access the computer 
at the desk. Hack it. By accessing the information, you'll obtain an access 
code. Use the spinning floating save icon to the left to save your game.

Another soldier will start coming down the stairs. Wait for a good opportunity,
then strike with a non-lethal melee attack! Remember, KILL NO ONE. Head up the 
stairs and when you reach the top, go to the right. There's a brightly-colored 
painting on the wall. Walk towards it. Then stealthily open the door to the 
left of it. You'll see an enemy walk into a room down the hallway. Slowly 
follow him. When you get in this room, knock the guard out from behind, talk 
to the prisoners he was guarding, and then save the game.

Head back out into the hallway. Make your way back to the large staircase. 
Those electronic doors at the bottom are now accessible. Head down the stairs, 
then take out the guard you see down there before he causes any trouble. Walk 
through the doors and then head to the next door to reach the next level!

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AH. Kokubo Sosho: I-SDF Base
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Save the game and then go down the conveyor belt. Sam will get knocked out.

When you wake up, Sam will be tied to a chair, about to get tortured. Pick the 
lock. You'll have to listen to the sound of the lock. Hopefully you remember 
what it sounds like from all the times you've picked door locks. When you get 
free from your cuffs, slowly approach your assailant. Grab him, interrogate 
him, and then knock him out.

Quietly approach the door. Choose the "bash" option to send the guard standing 
in front of it flying across the room. Use the medical kit to replenish your 
health and then grab the ammo off of the computer desk. Sam's equipment is 
stashed in a corner by the shelf, so suit him up. When that's taken care of, 
go to the save icon and save your progress so far.

Pick the lock on the door and walk into the hallway. At the far end of the 
hallway is a door with a keypad on it. Hack it. It is very likely that if you 
take too long trying to hack it, a dude will open the door and start shooting 
a pistol in your face. Quickly take him out with a non-lethal melee attack if 
this happens. If you manage to successfully hack the keypad, sneak up on the 
man in the room and then grab him from behind. Force him over to the retinal 
scanner. If you were forced to knock him out earlier, then you'll just have to
hack the scanner. When this is done, a bunch of pretty, Christmas-tree like 
computers rise from the floor. The computer in the middle row on the far right 
is the one you need to mess with to unlock the war room doors, so do so. Then 
backtrack to the save room where you grabbed Sam's equipment, heal if need be, 
and then save.

Now exit the room again, but this time take a left. There are two doors that 
will open automatically. Go through the first door, and then walk close to the 
second door so it opens. Use the camera to check out the guards. Wait for them 
to walk out of view. Then hug the wall on the right as you go up the stairs. 
Chuck a flashbang grenade at their feet (they're in the very first hallway you 
come across at the top of the stairs), and then after it goes off, rush them, 
and take them out with non-lethal melee strikes. There's a big door with a 
symbol on it. Go through the door (it will open automatically). Walk to the 
left, and pause as you turn the corner. There will be two guards in the 
distance. Throw a flashbang grenade to blind them, and then move in close to 
take them down. Save.

If you look up, there are ledges to jump up and grab. Grab one, and then enter 
the crawlspace in the wall. Crawl through to the vent on the other side. Watch 
them have their conversation. When they are done talking, you'll be given an 
order to tap into the General's laptop. It's the only laptop visible. Use your 
scanner to remotely access the laptop and tap it. Then backpedal out of the 
vent. Drop down and save your game yet again.

Make your way back through the big concrete door. There's an enemey out here, 
but sprint past him into the open elevator. Use the elevator to reach the lower
levels.

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AH. Kokubo Sosho: Lower Levels
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After the power to the elevator has been cut, shimmy across until Sam is 
positioned right above a trio of ledges. Drop all the way down to the save icon
on the floor. Save your game.

This part is especially difficult. There are two guards working on a door, and 
there is a guard that will walk back and forth in front of you. Not to mention 
that there is a ton of light everywhere. Take care of the guard in front of you
by waiting for him to walk by and then jump up on the ledge he's walk on. Sneak
in real close and take him out from behind. You can kill people now, by the 
way. After this guy is dealth with, quickly, BUT QUIETLY, make your way to the 
shadows in the corner. The two guys at the door will turn their attention 
elsewhere. One will walk away. Use this opportunity to kill the other one from 
behind and then head through the doors. Crouch and walk slowly under the green 
lasers.

In the next room, climb over the railing that's immediately to your right. Walk
silently until you reach stairs, and then kill the guard from behind that's 
hiding behind the barrier. Then turn your attention to the computer with the 
big words over it. Apply bombs to it and then detonate it. A couple of bad guys
will come out of the door. Take them out. Head through the way they came out of
to initiate a cut-scene.

After the scene, turn around and hang a left through a door with a bunch of 
computer servers in the room. There's an open vent on the floor. Follow the 
vent to reach the body. Pick the body up and then walk over to a window that is
keeping the ocean from spilling through. Don't let the window do its job. Place
a charge on the window and then back away. Detonate it. Congratulations. You 
win!

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4. Conclusion
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I hope this guide helped you beat Tom Clancy's Splinter Cell 3D for the 
Nintendo 3DS!

Special thanks to SBAllen for keeping GameFAQs sleuthin' along!

Special thanks to al the GameFAQs contributors that have written long 
walkthroughs like this that have helped me out a lot over the years!

Did I give strategic advice that you thought was just plain stupid? Know a 
better way to complete a certain mission? Well, shoot me an e-mail and I will 
edit the guide and give you credit for any corrections, concerns, personal 
strategies, hints, tips, and what-have-you!

I can be reached via e-mail at:
horror_spooky@hotmail.com

Feel free to check out my other guides, walkthroughs, and reviews on GameFAQs!

World War 3?! Oh noes!

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