FAQ/Walkthrough by super_luigi16

Version 2.11, Last Updated 2013-09-12

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Table of Contents

  1. Introduction
    1. Author Intro
    2. About the Guide
    3. Abbreviations and Slang
  2. Version History
  3. Controls
    1. Combat Controls
    2. Menu Controls
  4. Walkthrough
    1. Introduction (S)
    2. Traverse Town #1 (S)
    3. Traverse Town #1 (R)
    4. Traverse Town #2 (S)
    5. Traverse Town #2 (R)
    6. La Cite des Cloches (S)
    7. La Cite des Cloches (R)
    8. The Grid (S)
    9. The Grid (R)
    10. Prankster's Paradise (S)
    11. Prankster's Paradise (R)
    12. Traverse Town #3 (S)
    13. Traverse Town #3 (R)
    14. Country of the Musketeers (S)
    15. Country of the Musketeers (R)
    16. Symphony of Sorcery (S)
    17. Symphony of Sorcery (R)
    18. The World That Never Was (S)
    19. The World That Never Was (R)
    20. Post-Game
  5. Appendix A: Dream Eaters
    1. An Introduction to Appendix A
    2. Spirt Care 101
    3. Meow Wow
    4. Tama Sheep
    5. Yoggy Ram
    6. Komory Bat
    7. Pricklemane
    8. Hebby Repp
    9. Sir Kyroo
    10. Toximander
    11. Fin Fatale
    12. Tatsu Steed
    13. Necho Cat
    14. Thunderaffe
    15. Kooma Panda
    16. Pegaslick
    17. Iceguin Ace
    18. Peepsta Hoo
    19. Escarglow
    20. KO Kabuto
    21. Wheeflower
    22. Ghostabocky
    23. Zolephant
    24. Juggle Pup
    25. Halbird
    26. Staggerceps
    27. Fishboné
    28. Flowbermeow
    29. Cyber Yog
    30. Chef Kyroo
    31. Tatsu Blaze
    32. Electricorn
    33. Woeflower
    34. Jestabocky
    35. Eaglider
    36. Me Me Bunny
    37. Drill Sye
    38. Tyranto Rex
    39. Majik Lapin
    40. Cera Terror
    41. Skelterwild
    42. Ducky Goose
    43. Aura Lion
    44. Ryu Dragon
    45. Drak Quack
    46. Keeba Tiger
  6. Appendix B: Items
    1. Keyblades
    2. Key Items
    3. Dream Pieces
    4. Training Toys
  7. Appendix C: Commands
    1. Attack Commands
    2. Magic Commands
    3. Item Commands
    4. Movement Commands
    5. Defensive Commands
    6. Reprisal Commands
    7. Flowmotion Commands
  8. Appendix D: Abilities
    1. Stats Abilities
    2. Support Abilities
    3. Spirits Abilities
  9. Appendix E: Mementos
    1. Tutorials
    2. Flashbacks
    3. Game Help
  10. Appendix F: Flick Rush
    1. Flick Rush Combat
    2. The Medal Shop
  11. Appendix G: Experience
  12. Appendix H: Trophies
  13. FAQ
  14. Legal Info
  15. Contributing
    1. Contact Info
  16. Credits

Appendix A: Dream Eaters (Continued)

Nightmare: Tyranto Rex

The Tyranto Rex is a MAJOR threat. It has sky-high attack power and a high annoyance factor, so you have to be wary about its power. Also, its favorite attack is to grab your protagonist with its teeth and to fling him around like a rag doll. This doesn't deal massive damage, but it allows the other enemies in the vicinity ample time to recuperate and prepare their next attack, in addition to hindering your offensive might. Tyranto Rexes are truly some of the toughest enemies you will face in the Dream World.

Encountered

Items Dropped

Strategy

When you come across one (or multiple!) Tyranto Rex, you need to go after it with whatever you've got. Otherwise, it will overrun you with its annoying head-grab attack and prevent you from dealing with the other enemies. Seriously, the Tyranto Rex deserves your full attention; it is huge, and will get in the way of your other offensive attacks anyways. Hence, you should go all out with attacks like Balloonga and Sparkga, taking full advantage of the tremendous girth the dinosaur has. A large target is just a target that is easier to hit. :)

Spirit: Tyranto Rex

CategoryStrengthDefenseMagicVersatilityAbilities
Rank*******************

The Tyranto Rex is one of the best Dream Eaters out there. Frankly, it can offer top-notch strength and defense, great abilities, and the melee prowess to deal massive damage in battle. The only major drawback is its de-emphasis on magic, but it still has quite a few abilities that do help magic overall. The Tyranto Rex's emphasis on fire places it in the same boat as the Ryu Dragon, and either is realistically interchangeable--they both work great as Spirits. Make your pick off of the commands you can get from each, and you should be set with a great fire-elemental Spirit.

Synthesis

Needed MaterialNeeded Amount
Tyranto Rex Recipe1
Epic Fantasy1
Intrepid Fantasy3

*-Ranked

Needed MaterialNeeded Amount
Epic Fantasy3
Intrepid Fantasy9

Strategy & Purpose

The Tyranto Rex works well with non-hyperoffensive Spirits that also emphasize an element other than fire. Aerial units are a large plus, given the Tyranto's inordinately large size in battle; an aerial unit can more easily fly around the Tyranto Rex to deal damage to enemy units. Furthermore, you'll want to go after all of the Tyranto Rex's attack boosting abilities, considering there are three of them.

Ability Link

a -- g -- h -- i -- j ** r ** s

b k -- l

c -- d -- e -- f m = | t n -- o = | u p

q

KeyAbility LinkLink Points NeededTypeDescription
aRapid Descent10CommandSee link
bHP Boost30AbilityBoosts HP
cAttack Boost100AbilityIncreases attack power
dFire Boost30AbilityIncreases fire power
eCheckpointLevel 25CheckpointCannot Proceed
fFiraga Burst300CommandCast "Firaga Burst" magic
gFire Screen20AbilityIncreases fire resistance
hHP Boost50AbilityBoosts HP
i[Attack Boost]]200AbilityIncreases attack power
jFire Screen40AbilityIncreases fire resistance
kCheckpointLink Five TimesCheckpointCannot Proceed
lOnce More300AbilitySee link
mSecret10SecretUnlocks n and o
nMeteor Crash400CommandUse "Meteor Crash attack
oSecret10SecretUnlocks p and q
pCheckpointLevel 30CheckpointCannot Proceed
qMegaflare400CommandCast "Megaflare" magic
rHP Boost100AbilityIncreases HP
sFire Boost100AbilityIncreases fire power
tFire Boost50AbilityIncreases fire power
uAttack Boost300AbilityIncreases attack power

Majik Lapin

Description: "Whoever pulled this rabbit out of a hat taught it a few spells of its own. Fun fact: its left ear and right ear each fire off their own magic!"

Appearance: The Majik Lapin is very much a bunny. However, it also has a few embellishments to set it apart; the end of its ears are geometrically ornamented, and it has unique geometric patterning.


The Majik Lapin is very much like a slightly stronger Me Me Bunny.

Nightmare: Majik Lapin

The Majik Lapin is a unique Nightmare. It is very similar to the Me Me Bunny in terms of its power and size, but it is greatly annoying. Majik Lapin attacks are actually somewhat worrysome in that they leave you vulnerable to stronger attacks from other Nightmares. Hence, there is an urgent--pressing--need to rid yourself of Majik Lapins rather quickly in battle. They can pose as major problems that compound into possibly fatal situations.

Encountered

Items Dropped

Strategy

Majik Lapins aren't too problematic if you deal with them efficiently. Generally, ranged attacks and Flowmotion are best as they allow you to stay away from the Majik Lapins in most cases while dealing a respectable amount of area damage. Majik Lapins can also be peripherals when dealing with larger enemies (e.g., Skelterwilds), so that is a viable option as well. Whatever you choose to do, you need to ensure that you don't allow the Majik Lapins to linger.

Spirit: Majik Lapin

CategoryStrengthDefenseMagicVersatilityAbilities
Rank*************

The Majik Lapin is a strong magic Spirit; however, it is very lackluster in the other two aspects of combat. Its strength is next to nil, and its defense is only aided by the Majik Lapin's ability to guard itself with its ears. Regardless, as I mentioned before, the Majik Lapin has a profound amount of magic abilities available. The Majik Lapin offers access to the strongest blizzard- and fire-based spells and tons of Magic boosting/hasting abilities.

Synthesis

*-Ranked

Risky Winds 40%
Needed MaterialNeeded Amount
Wondrous Fantasy9
Troubling Fantasy3

Strategy & Purpose

Obviously, with such a direct bearing on your magical growth, the Majik Lapin should be raised to its full potential in that category. Be sure to pick up all of the Magic Boosts and Magic Hastes, as well as the most powerful magic commands out there, as you grow your Majik Lapin's Ability Link. To be honest, the Majik Lapin works very well as a Third Wheel because it isn't that strong in combat. This way, you get all the magical bonuses while focusing on the combat contributions of your other Dream Eaters.

Ability Link

           a -- b
           |
 p ++ o    c
      +    |
      f -- d -- k -- l
      |    |
 i -- g    e -- m -- n
      |              =
 j -- h         r == q
KeyAbility LinkLink Points NeededTypeDescription
aDark Barrier10CommandUse dark aura to block attacks
bDark Screen20AbilityIncreases resistance to dark
cMagic Haste30AbilityQuickens magic reload time
dBlizzard Screen20AbilityIncreases resistance to blizzard
eBlizzard Screen40AbilityIncreases resistance to blizzard
fStop Block30AbilityPrevents stop status
gMagic Haste50AbilityQuickens magic reload time
hCheckpointLevel 30CheckpointCannot Proceed
iMagic Boost200AbilityIncreases magic power
jFiraga Burst300CommandUse "Firaga Burst" magic
kCheckpointLevel 25CheckpointCannot Proceed
lDeep Freeze400CommandCast "Deep Freeze" magic
mMagic Boost100AbilityIncreases magic power
nMagic Haste100AbilityQuickens magic reload time
oMagic Haste150AbilityQuickens magic reload time
pMagic Haste200AbilityQuickens magic reload time
qMagic Boost300AbilityBoosts magic power
rZero Graviza150CommandCast "Zero Graviza" magic

Cera Terror

Description: "This Dream Eater has two modes, high defense, and a mastery of melee. But magic is enough to mire it, and it's prone to negative status effects."

Appearance: The Cera Terror is your quintessential green stegosaurus--nothing more, nothing less.


It's another huge spike ball! See the Drill Sye for the resemblance.

Nightmare: Cera Terror

Cera Terrors are one of the largest Dream Eaters you'll encounter; as is fitting for such a large Nightmare, the Cera Terror is a serious threat. It has punishing charging attacks, respectable defenses, and an enormous amount of health for a run-of-the-mill Nightmare. Cera Terrors can manifest into serious problems if they aren't dealt with immediately; they can curl up into their wrecking ball shells and barrel into you, dealing massive damage. Frankly, Cera Terrors should always be your first target.

Encountered

Items Dropped

Strategy

Cera Terrors are easily damaged by Flowmotion and magic; their, er, girth makes it easy to locate them and deal damage accordingly. As long as you keep up a persistent Flowmotion offense, you should defeat these Cera Terrors comparatively quickly. The Flowmtoin should also allow you to dodge most of the dinosaur's attacks. Also, as you can probably guess, Cera Terrors should be your primary target unless I state otherwise in the Walkthrough.

Spirit: Cera Terror

CategoryStrengthDefenseMagicVersatilityAbilities
Rank**************

While the Cera Terror is a late-game Dream Eater, it actually does not have the best abilities. On the contrary, the Cera Terror has plenty of strong commands that you can get from its Ability Link. Coupled with its amazing defense and respectable strength, the Cera Terror has plenty to offer in combat both directly and indirectly. However, the Cera Terror has no assistance to give with regards to magic, so you have to accept that fact if you decide to get a Cera Terror. In my opinion, the Cera Terror is outclassed by the offensive-oriented Dream Eaters, such as the one directly below this entry--the Skelterwild.

Synthesis

Needed MaterialNeeded Amount
Cera Terror Recipe1
Grim Fantasy4
Intrepid Fancy8

*-Ranked

Needed MaterialNeeded Amount
Grim Fantasy6
Fleeting Fantasy4

Strategy & Purpose

The Cera Terror will be the defensive Dream Eater of your group. While it is not all that great in battle, it can still compliment an aerial Dream Eater very well. Furthermore, any Dream Eater(s) with emphasis in any element work well with the Cera Terror, given its non-elemental Ability Link. Nevertheless, the Cera Terror should basically be used for its commands as it offers very few worthwhile abilities. Once you get these commands, I recommend that you switch Dream Eaters to something more usable in combat.

Ability Link

           a
           |
      l -- b -- g
      |    |    |
 o -- m    c    h -- j -- k
      |    |    |
 p ** n    d    i ++ s
 *         |         +
 q         e         t
 |         |
 r         f
KeyAbility LinkLink Points NeededTypeDescription
aSteep Climb10CommandSee link
bHP Boost30AbilityBoosts HP
cCheckpointLink Five TimesCheckpointCannot Proceed
dDefender150AbilitySee link
eCheckpointLink ThriceCheckpointCannot Proceed
fEXP Boost300AbilityIncreases experience earned
gAttack Haste30AbilityQuickens attack reload time
hMini Block30AbilityPrevents mini status
iAttack Boost200AbilityIncreases attack
jCheckpointLevel 25CheckpointCannot Proceed
kZantetsuken400CommandUse "Zantetsuken" attack
lAttack Haste50AbilityQuickens attack reload time
mDark Break200CommandUse "Dark Break" attack
nHP Boost50AbilityBoosts HP
oAttack Boost100AbilityIncreases attack power
pSleep Block30AbilityPrevents sleep status
rSonic Blade250CommandUse "Sonic Blade" attack
sHP Boost100AbilityBoosts HP
tDefense Boost100AbilityIncreases defense

Skelterwild

Description: "This skelly's head and body are like two pesky Dream Eaters in one, but fire will send it back to the grave."

Appearance: Take the Tyranto Rex that you've likely already seen and make it undead. That's when you get a Skelterwild.


Like the Tyranto Rex, the Skelterwild is MASSIVELY DESTRUCTIVE.

Nightmare: Skelterwild

The Skelterwild is the most dangerous Dream Eater you will face. No if's, and's or but's. Seriously. Not even the Aura Lion, Keeba Tiger, or Ryu Dragon can match this beast--the Skelterwild is off-the-charts in all regards. Its attack is high, its defense is high, and its HP is high; you really need to hone in on it to defeat it. Furthermore, its ability to detach its head (which it may use the same jaw attack as the Tyranto Rex) is extremely annoying as its body can just come crashing into your immobile protagonist.

Encountered

Items Dropped

Strategy

Skelterwilds demand your full attention. You need to be giving them your all with whatever offensive might you have. Chained combos that can immobilize the Skelterwild's two parts are highly recommended; something like an established Zero Graviza + Sparkga/Dark Firaga combo would kill. However, it usually doesn't go that well. It is likely that one of the Skelterwild's segments will escape, so you will likely need to use either Flowmotion or ranged attacks like Triple Plasma.

Spirit: Skelterwild

CategoryStrengthDefenseMagicVersatilityAbilities
Rank********************

The Skelterwild is the best Dream Eater you can get--no ifs, ands, or buts. Seriously, if you compound all of the annoyingness that a Skelterwild is when you're facing one and meld that into an ally, you receive the Spirit of your dreams. One ability makes the Skelterwild worthwhile--EXP Walker. This ability lets you gain experience by walking around; you can set your 3DS up so that your character walks around overnight and you can gain dozens of levels. Even without that trick, the Skelterwild still offers bountiful stat-boosting abilities and powerful commands to boot.

Synthesis

Needed MaterialNeeded Amount
Skelterwild Recipe1
Wild Fantasy2
Brilliant Fantasy1

*-Ranked

Needed MaterialNeeded Amount
Wild Fantasy6
Brilliant Fantasy3

Strategy & Purpose

Obviously, EXP Walker is your first target on the Ability Link. Once you get that, you'll start to level up more easily, making battles much more manageable (especially on Critical). Afterwards, focus on raising your Skelterwild's blizzard aspects; get the blizzard commands and the blizzard-boosting abilities. Once those are all out of the way, grab whatever abilities are leftover. The Skelterwild works well with most non-blizzard Dream Eaters, but aerial Dream Eaters are the best. If you team up a Skelterwild with a Pegaslick or Electricorn... let's just say, you'll have a lot of fun battling :)

Ability Link

           a -- b -- c
           |
      e -- d -- m -- n
      |    +         |
      f    r         o
      |    +         |
 j -- g    s         p
 |    |              |
 k    h    u == t == q
 |    |
 l    i
KeyAbility LinkLink Points NeededTypeDescription
aLimit Storm10CommandSee link
bCheckpointLink Five TimesCheckpointCannot Proceed
cEXP Walker400AbilityGain EXP by walking
dBlizzard Boost30AbilityIncreases blizzard power
eDefense Boost100AbilityIncreases defense
fSecret10SecretUnlocks g, h, i, and j
gDefense Boost200AbilityIncreases defense
hCheckpointLevel 30CheckpointCannot Proceed
iIce Barrage300CommandCast "Ice Barrage" magic
jSecret10SecretUnlocks k and l
kCheckpointLink ThriceCheckpointCannot Proceed
lArs Arcanum400CommandUse "Ars Arcanum" attack
mBlizzard Boost50AbilityIncreases blizzard power
nHP Boost30AbilityIncreases HP
oPoison Block30AbilityBlocks poison
pReload Boost150AbilitySee link
qDeep Freeze400CommandUse "Deep Freeze" attack
rHP Boost100AbilityIncreases HP
sBlizzard Boost100AbilityIncreases blizzard power
tHP Boost50AbilityIncreases HP
uDefense Boost300AbilityIncresaes defense

Ducky Goose

Description: "After a few rounds of Duck Duck Goose with this cracker-packing loon, just about anyone would want to shove him into his own jack-in-the-box."

Appearance: This guy is part dodo, part turkey, part duck, part Lickilicky, and part cuckoo. Yep, just combine all of those guys and you get a roughly spherical bird with two stout wings and a toungue in its body. Makes total sense.


The Ducky Goose is just a raving loon with no attack power whatsoever.

Nightmare: Ducky Goose

The Ducky Goose is one of the more mundane Dream Eaters you will face. Certainly, it can attack; however, it tends to move around, evade, and avoid combat at all costs. The general idea the Ducky Goose tends to follow is to run out of the battle, prepare its Cuckoo punch, then come running into battle. However, if you're strong right at the start of a battle, you shouldn't even have to worry about Ducky Geese running off--they'll likely already be defeated! If they do manage to get their attack started, rely on the largely-detached Flowmotion to deal with them.

Encountered

Items Dropped

Strategy

An explosive start is highly recommended. If you can open with something along the lines of a few Wall Kicks or a Zero Graviza followed by Sparkga or Balloonga, you will absolutely decimate any Ducky Geese (along with most other Dream Eaters) in the area. If you are unable to launch such an offense, then you will need to rely on Flowmotion. Don't try to chase after evasive Ducky Geese; you should just try to keep them in the battle via relentless attacks.

Spirit: Ducky Goose

CategoryStrengthDefenseMagicVersatilityAbilities
Rank*******

Pass. The Ducky Goose is such a severe waste of time and resources that you shouldn't even begin to consider it; I consider it more of an item exchange than an actual Dream Eater. It does absolutely nothing in battle, and its Ability Link primarily consists of using Training Toys to get Item Commands!

Synthesis

Needed MaterialNeeded Amount
Ducky Goose Recipec1
Dulcet Fancy3
Vibrant Fancy3

*-Ranked

Needed MaterialNeeded Amount
Vibrant Fancy15
Dulcet Fancy15

Strategy & Purpose

If anything, use the Ducky Goose as a third wheel. It does not work well in battle at all, so keep it out in vice of other Dream Eaters. I strongly urge you to reconsider even including the Ducky Goose considering it fails to excel at basically anything! If you want a magic-oriented Dream Eater, try the Electricorn or the Pegaslick--not the Ducky Goose.

Ability Link

 a -- b -- c -- d -- e -- f -- g
 |                             |
 r                             h
 |                             |
 s                             i
 |                             |
 t              q              j
 |              |              |
 u              p -- o -- n    k
 |                        |    |
 v              5 -- 4    m -- l
 |                   |
 w                   3
 |                   |
 x -- y -- z -- 1 -- 2
KeyAbility LinkLink Points NeededTypeDescription
aDream Candy10CommandSee link
bCheckpointPaint Gun: Redx1CheckpointCannot Proceed
cMega-Potion25CommandRestores HP
dCheckpointBalloonx1CheckpointCannot Proceed
eTreasure Magnet25AbilityDraws treasures in
fCheckpointPaint Gun: Greenx10CheckpointCannot Proceed
gMagic Boost50AbilityIncreases magic power
hCheckpointPaint Gun: Purplex10CheckpointCannot Proceed
iItem Boost15AbilityIncreases item potency
jCheckpointPaint Gun: Yellowx10CheckpointCannot Proceed
kMagic Haste25AbilityQuickens magic reload time
lCheckpointPaint Gun: Whitex10CheckpointCannot Proceed
mSupport Boost100AbilitySee link
nCheckpointPaint Gun: Blackx10CheckpointCannot Proceed
oItem Boost50AbilityIncreases item potency
pCheckpointTreasure Gogglesx2CheckpointCannot Proceed
qElixir50CommandRestores HP, etc.
rCheckpointShield Cookiex1CheckpointCannot Proceed
sDrop-Me-Never50CommandRestores drop gauge
tCheckpointWater Barrelx1CheckpointCannot Proceed
uHP Boost15AbilityBoosts HP
vCheckpointBlock-it Chocolatex2CheckpointCannot Proceed
wMagic Haste15AbilityQuickens magic reload time
xCheckpointConfetti Candyx1CheckpointCannot Proceed
yMagic Boost100AbilityIncreases magic power
zCheckpointIce Dream Cone 2x1CheckpointCannot Proceed
1Blizzard Screen10AbilityIncreases blizzard resistance
2CheckpointConfetti Candy 3x1CheckpointCannot Proceed
3Item Boost25AbilityIncreases item potency
4CheckpointRoyal Cakex2CheckpointCannot Proceed
5Damage Syphon150AbilitySee link

Aura Lion

Description: "Self-styled king of the dream jungle--and he does look pretty regal when he's firing off that aura. But bow not to this king: it's your turn to dodge and delive."

Appearance: The Aura Lion is a cookie-cutter lion--nothing more, nothing less.


Despite its proud appearance, the Aura Lion is not afraid to hide.

Nightmare: Aura Lion

If the Skelterwild is the most dangerous Dream Eater you face, the Aura Lion is not far behind. The sheer fact that it's a LION as opposed to a more senile animal should suggest its potence in battle. The Aura Lion is both strong and tank-ish, so you have to really go all out on it. The only bright side is that they don't tend to be as vicious as other large Dream Eaters only opting to attack sporadically. The problem that prevents you from getting rid of Aura Lions is their aura; they will use it to momentarily escape, preventing you from continuing your attack.

Encountered

Items Dropped

Strategy

Aura Lions have aura--that's a foregone conclusion. However, their ability to move into the aura realm for a limited amount of time makes it annoying to try and battle them; just when you think you nailed them with a strong attack, you realize that they were impreviously entering the aura realm. Hence, I recommend you save Aura Lion's for last. Other enemies are easier to attack, and Aura Lions will simply divert attacking resources from targets that it might actually hit. Once you've defeated the other enemies, rely on either stunning spells--Balloonga--or Flowmotion. That way you have minimum investment for this annoying battle.

Spirit: Aura Lion

CategoryStrengthDefenseMagicVersatilityAbilities
Rank*****************

While the Aura Lion is not as masterful in combat as it would think it is, the Aura Lion certainly does have its merits in each and every category. Firstly, the Aura Lion offers early access to Curaga and Leaf Bracer, making it a profound support unit. To compound upon that usefulness, the Aura Lion offers all sorts of attack-boosting abilities in conjunction with powerful commands. Finally, the Aura Lion is hardy with its warping ability. Altogether, its a very balanced Dream Eater.

Synthesis

Needed MaterialNeeded Amount
Aura Lion Recipe1
Intrepid Fantasy3
Noble Fantasy3

*-Ranked

Needed MaterialNeeded Amount
Intrepid Fantasy6
Wondrous Fantasy24

Strategy & Purpose

You should certainly go after Leaf Bracer first, considering most of the other Dream Eaters who offer Leaf Bracer are stuck back down in the early and weak Spirit ranks. Afterwards, build up your attack power; the Aura Lion works well with practically any Dream Eater, given its well-roundedness. However, I usually find it works especially well with other large hyperoffensive Spirits, such as the Ryu Dragon or Skelterwild.

Ability Link

            A
            |
       c -- b ++ q
       |    |    +
  e -- d    f    r
            |
       s ** g    j -- k -- l
       *    |    |
       t    h -- i -- m
                      |
            p -- o -- n
KeyAbility LinkLink Points NeededTypeDescription
aCuraga/Faith10CommandUse the respective command
bMagic Haste30AbilityQuickens magic reload time
cAttack Boost100AbilityIncreases attack power
dCheckpointLink OnceCheckpointCannot Proceed
eLeaf Bracer300AbilityAllows cure to be used without hindrance
fLimit Storm200CommandUse "Limit Storm" attack
gAttack Haste30AbilityQuickens attack reload time
hLight Screen20AbilityIncreases light resistance
iSacrifice200CommandUse "Sacrifice" attack
jAttack Boost200AbilityIncreases attack power
kCheckpointLink ThriceCheckpointCannot Proceed
lSecond Chance300AbilitySee link
mSecret10SecretUnlocks n, o, and p
nHP Boost30AbilityBoosts HP
oCheckpointLevel 30CheckpointCannot Proceed
pSecret250SecretUnlocks a
qLight Screen60AbilityIncreases resistance to light
rCure Boost50AbilityIncreases Cure's power
sLight Screen40AbilityIncreases resistance to light
tHP Boost100AbilityBoosts HP

Ryu Dragon

Description: "Land and air are two separate play-grounds for this mythical monstrosity. But even a big, smart, fast contender like this can be put on ice (literally)."

Appearance: The best analogy I can make for the Ryu Dragon is a Red Panda with wings. Seriously. Oh, and spikes (along with the other flashy additions).


The Ryu Dragon patrols the skies with its fire attacks.

Nightmare: Ryu Dragon

If anyone has ever watched How to Train a Dragon, then you'll likely recognize this guy. And, of course, he's just as powerful. Ryu Dragons tend to deal lots of damage with all sorts of different attacks. They're some of the most evasive and versatile "large" Dream Eaters you will encounter.

Encountered

Items Dropped

Strategy

Ryu Dragon's should be your number one target unless there's a Skelterwild in the mix. Period. Homing attacks like Dark Firaga are a huge asset as they can hit evasive Dream Eaters--like the Ryu Dragon--without fail. Flowmotion is not as good option because of the Ryu Dragon's evasiveness, but large area spells and Spirit Links may be just as impotent if you don't use them wisely. However, even if you don't hit, you will probably hit other Nightmares. It will be a tough battle if Ryu Dragons are involved, but rely on magic and you should be fine.

Spirit: Ryu Dragon

CategoryStrengthDefenseMagicVersatilityAbilities
Rank********************

The Ryu Dragon is another rock-solid late-game Dream Eater that you should be more than eager to utilize. Whereas the Skelterwild relies on blizzard, the Ryu Dragon relies on fire and all of its glory. The Ryu Dragon has solid stat-boosting abilities in all stats, has great diversity among its commands and abilities, and is an all-around badass with all of its amazing abilities. You should not pass up the Ryu Dragon--it is the best fire Spirit.

Synthesis

Needed MaterialNeeded Amount
Ryu Dragon Recipe1
Brilliant Fantasy2
Lofty Fantasy3

*-Ranked

Risky Winds 80%
Needed MaterialNeeded Amount
Brilliant Fantasy3
Epic Fantasy5

Strategy & Purpose

As a flying Dream Eater, the Ryu Dragon works well with almost any Spirit. However, in my opinion, the Ryu Dragon's best partner is the Skelterwild. When these two are paired together, you get major stat boosts across the board, large increases in elemental damage to both fire and blizzard, and you get some of the best abilities: Combo Master and EXP Walker. Your third slot can go to either a Pegaslick or an Electricorn for support--either work. This is likely the best team out there.

Ability Link

 d -- c         a -- b
 |
 e -- f -- g
           |
      i -- h    r ## s
      |    |    #
 k -- j    m -- n -- o -- p -- q
 |                   =
 l              u == t
KeyAbility LinkLink Points NeededTypeDescription
aCheckpointLink OnceCheckpointCannot Proceed
bCombo Plus200AbilityIncreases ground combo length
cSuperglide10CommandSee link
dHP Boost30AbilityBoosts HP
eAttack Boost100AbilityIncreases HP
fFire Boost30AbilityIncreases fire power
gMagic Boost100AbilityIncreases magic power
hDefense Boost100AbilityIncreases defense
iMeteor Crash400CommandUse "Meteor Crash" attack
jSecret10SecretUnlocks k and l
kCheckpointLevel 30CheckpointCannot Proceed
lFiraga Burst300CommandCast "Firaga Burst" magic
mSecret10SecretUnlocks n, o, p, and q
nAttack Boost200AbilityIncreases attack power
oReload Boost150AbilitySee link
pCheckpointLink Five TimesCheckpointCannot Proceed
qMegaflare400CommandCast "Megaflare" magic
rFire Boost50AbilityIncreases fire power
sMagic Boost200AbilityIncreases magic power
tCombo Master300AbilitySee link
uDefense Boost200AbilityIncreases defense

Drak Quack

Description: "This quack likes to toy around, dancing maddeningly out of reach and blasting you with fireworks. Close the distance and shut this clown down."

Appearance: Take a Ducky Goose and give it dragon wings. It's rather self-explanatory.


It's a dragon Ducky Goose with no more legitimacy than the original.

Nightmare: Drak Quack

The Drak Quack is the "joke" enemy of the latter parts of the game. Seriously, you likely won't even know what its attacks are--the only reason I know is because it's my job, as a FAQ'er, to know! Nevertheless, Drak Quacks are your last priority. They don't do much, so they're just the type of enemies you get rid of while getting rid of the real threats--Electricorns and so on.

Encountered

Items Dropped

Strategy

As I said above, deal with Drak Quacks last. They are non-threats. Hence, if you do need to get rid of them, just use Flowmotion and area spells. These will absolutely decimate Drak Quacks. If you don't have to get rid of the Drak Quacks right away (as in, there are other, more dangerous enemies), go for those larger Nightmares with stronger attacks that may do peripheral damage to the Drak Quacks.

Keeba Tiger

Description: "What's there to say about this aura-wielding speed demon? It doesn't fire its aura that often, so look for your chance and take it!"

Appearance: Sabre-tooth tiger. 'Nuff said.


The Keeba Tiger is a badass in spirit, a pussy cat in battle.

Nightmare: Keeba Tiger

The Keeba Tiger is one of the last Nightmares you encounter in the story; hence, it's the last Nightmare in this Appendix. Generally, Keeba Tigers aren't all that bad. They're your quintessential large Nightmares, sure, but they don't bring anything particularly threatening to the game. You shouldn't worry about them over something like an Electricorn, Skelterwild, or Pegaslick; those are all more threatening in their own way.

Encountered

Items Dropped

Strategy

Even though Keeba Tigers are not true threats, you will still need to hammer them with plenty of strong attacks to defeat them. Attacks like Sparkga, Balloonga, Triple Plasma, and Dark Firaga are good choices. Flowmotion is acceptable, but it's too weak to do much good against the Keeba Tiger's ample health. Considering Keeba Tigers are overwhelmingly stationary and senile, you should be able to knock them out quickly.

Spirit: Keeba Tiger

CategoryStrengthDefenseMagicVersatilityAbilities
Rank**************

The Keeba Tiger is a great Dream Eater with amazing abilities; unfortunately, its prowess in battle is mitigated by its aura. Like the Aura Lion, the Keeba Tiger spends so much time setting up its attacks that it simply does not have many attacks to give in battle. Otherwise, the Keeba Tiger's abilities make it a great addition; its commands are awesome, and its abilities are mostly stat-boosting.

Synthesis

Needed MaterialNeeded Amount
Keeba Tiger Recipe1
Savage Fantasy2
Prickly Fantasy1

*-Ranked

Needed MaterialNeeded Amount
Savage Fantasy3
Noble Fantasy9

Strategy & Purpose

A Keeba Tiger can function effectively as either a third wheel due to its relative impotence in battle, or as a primary non-elemental Spirit. In the case of the latter, you want to pair your Keeba Tiger up with a good aerial or otherwise elemental Spirit.

Ability Link

     g -- h -- i         t ** u
     |         |         *
     c -- e    j -- k -- l
     |    |    |         |
 a   d    f    m -- n    p -- q
 |        #         |
 b        r         o
          #
          s
KeyAbility LinkLink Points NeededTypeDescription
aCheckpointLink Five TimesCheckpointCannot Proceed
bEXP Boost300AbilityIncreases experience gained
cSacrifice10CommandUse "Sacrifice" attack
dAttack Boost100AbilityIncreases attack power
eAttack Haste50AbilityQuickens attack reload time
fHP Boost50AbilityBoosts HP
gHP Boost30AbilityBoosts HP
hAttack Haste30AbilityQuickens attack reload time
iAttack Haste100AbilityQuickens attack reload time
jSleep Block30AbilityPrevents sleep status
kAttack Haste150AbilityQuickens attack reload time
lAttack Boost200AbilityIncreases attack power
mSecret10SecretUnlocks n and o
nCheckpointLevel 30CheckpointCannot Proceed
oDark Aura400CommandUse "Dark Aura" command
pCheckpointLink ThriceCheckpointCannot Proceed
qDark Splicer400CommandUse "Dark Splicer" attack
rHP Boost100AbilityBoosts HP
sAttack Boost300AbilityIncreases HP
tCheckpointLevel 30CheckpointCannot Proceed
uMeteor400CommandUse "Meteor" command

Appendix B: Items

This section details all of the items (not commands!) that this game has to offer. First, let me differentiate between commands and items: commands can be used in-battle, whereas items serve no in-battle purpose (other than Keyblades). The main technical difference is whether they show up in your "Items" category or not. Nevertheless, this section tells you where all of the items are found (if applicable), what their in-game description is, and their effect upon use (usually shortened to just "Use").

Keyblades

Keyblades each have their own stats and special abilities that make them different than all the other Keyblades you receive. As you might guess, the farther you progress along the storyline, the better the Keyblades get. While I'm not going to make any suggestions as to which Keyblade you should use, there is certainly a hierarchy of Keyblades. Furthermore, you should be able to draw your own conclusions from the stats listed out here. So, without further adieu, I present to you the Keyblades:

KeybladeEquippableStrengthMagicSpecial AbilityReceivedGot It?
Kingdom KeySora54NoneN/AX
Way to the DawnRiku54NoneN/AX
Skull NoiseBoth77NoneAfter Traverse Town #2
Guardian BellBoth710NoneAfter La Cite des Cloches
Ferris GearSora88Fewer Reality ShiftsAfter Prankster's Paradise
Ocean's RageRiku810Fewer Critical Hits, More Reality ShiftsAfter Prankster's Paradise
Dual DiscBoth107Ups Critical Hit FrequencyAfter The Grid
Knockout PunchBoth1210Fewer Critical Hits, Frequent Reality ShiftsAfter Traverse Town #3
DivewingBoth1215N/AGold on all Dives
Sweet DreamBoth1412N/AComplete all Flick Rush Cups
UnboundBoth1814N/AComplete all Secret Portals
End of PainBoth1416Fewer Reality Shifts, Frequent Critical HitsComplete all Special Portals
Ultima WeaponBoth1616Frequent Critical Hits and Reality ShiftsDefeat Julius

Meow Wow Recipe


Description: "A list of the materials needed to create a Meow Wow"

Location: Traverse Town #1 (S)

Use: Create a Meow Wow Spirit given you have the appropriate Dream Pieces to do so.


Tama Sheep Recipe


Description: "A list of the materials needed to create a Tama Sheep"

Location: The Grid (S)/The Grid (R)

Use: Create a Tama Sheep Spirit given you have the appropriate Dream Pieces to do so.


Yoggy Ram Recipe


Description: "A list of the materials needed to create a Yoggy Ram"

Location: Traverse Town #3 (R)

Use: Create a Yoggy Ram Spirit given you have the appropriate Dream Pieces to do so.


Komory Bat Recipe


Description: "A list of the materials needed to create a Komory Bat"

Location: Traverse Town #1 (R)

Use: Create a Komory Bat Spirit if you have the appropriate Dream Pieces.


Pricklemane Recipe


Description: "A list of the materials needed to create a Pricklemane"

Location: Traverse Town #2 (S)/Traverse Town #2 (R)

Use: Create a Pricklemane if you have the required materials.


Hebby Repp Recipe


Description: "A list of the materials needed to create a Hebby Repp."

Location: Traverse Town #2 (S)/Traverse Town #2 (R)

Use: Create a Hebby Repp if you have the required materials.


Sir Kyroo Recipe


Description: "A list of the materials needed to create a Sir Kyroo."

Location: Prankster's Paradise (R)

Use: If you have the required synthesis materials, you can create a Sir Kyroo using this recipe.


Toximander Recipe


Description: "A list of the materials needed to create a Toximander."

Location: La Cite des Cloches (S)

Use: If you have the required synthesis materials, you can create a Toximander using this recipe.


Fin Fatale Recipe


Description: "A list of the materials needed to create a Fin Fatale."

Location: La Cite des Cloches (S)/La Cite des Cloches (R)

Use: Create a Fin Fatale if you have the needed Dream Pieces.


Tatsu Steed Recipe


Description: "A list of the materials needed to create a Tatsu Steed."

Location: Prankster's Paradise (S)

Use: Create a Tatsu Steed if you have the needed Dream Pieces.


Necho Cat Recipe


Description: "A list of the materials needed to create a Necho Cat."

Location: Prankster's Paradise (S)/Prankster's Paradise (R)

Use: Make a Necho Cat if you have the needed Dream Pieces.


Thunderaffe Recipe


Description: "A list of the materials needed to create a Thunderaffe."

Location: The Medal Shop

Use: Create a Thunderaffe Spirit given you have the appropriate Dream Pieces to do so.


Kooma Panda Recipe


Description: "A list of the materials needed to create a Kooma Panda."

Location: The Medal Shop

Use: Make a Kooma Panda assuming you have the needed Dream Pieces.


Pegaslick Recipe


Description: "A list of the materials needed to create a Pegaslick."

Location: The Medal Shop

Use: Create a Pegaslick Spirit given you have the appropriate Dream Pieces to do so.


Iceguin Ace Recipe


Description: "A list of the materials needed to create an Iceguin Ace."

Location: Symphony of Sorcery (S)/Symphony of Sorcery (R)

Use: Make an Iceguin Ace if you have the correct Dream Pieces.


Peepsta Hoo Recipe


Description: "A list of the materials needed to create a Peepsta Hoo."

Location: The Grid (R)

Use: Make a Peepsta Hoo assuming you have the needed Dream Pieces.


Escarglow Recipe


Description: "A list of the materials needed to create an Escarglow."

Location: The Grid (S)/The Grid (R)

Use: Create an Escarglow if you have the needed Dream Pieces.


KO Kabuto Recipe


Description: "A list of the materials needed to create a KO Kabuto."

Location: Prankster's Paradise (S)/Prankster's Paradise (R)

Use: Create a KO Kabuto assuming you have the needed Dream Pieces.


Wheeflower Recipe


Description: "A list of the materials needed to create a Wheeflower."

Location: La Cite des Cloches (S)

Use: Create a Wheeflower if you have the needed Dream Pieces.


Ghostabocky Recipe


Description: "A list of the materials needed to create a Ghostabocky."

Location: Symphony of Sorcery (R)

Use: Make a Ghostabocky Dream Eater if you have the right materials.


Zolephant Recipe


Description: "A list of the materials needed to create a Zolephant."

Location: La Cite des Cloches (S)

Use: Create a Zolephant should you have the needed materials.


Juggle Pup Recipe


Description: "A list of the materials needed to create a Juggle Pup."

Locations: Prankster's Paradise (R)

Use: Create a Juggle Pup if you have the appropriate Dream Pieces.


Halbird Recipe


Description: "A list of the materials needed to create a Halbird."

''Locations: Symphony of Sorcery (S)/Symphony of Sorcery (R)

Use: Make a Halbird Dream Eater if you have the right materials.


Staggerceps Recipe


Description: "A list of the materials needed to create a Staggerceps."

Location: Country of the Musketeers (R)

Use: Create a Staggerceps given you have the needed materials.


Fishboné Recipe


Description: "A list of the materials needed to create a Fishboné."

Locations: Traverse Town #3 (S)/Traverse Town #3 (R)

Use: Create a Fishboné given you have the needed materials.


Cyber Yog Recipe


Description: "A list of the materials needed to create a Cyber Yog."

Location: The Grid (S)

Use: Create a Cyber Yog should you have the needed materials.


Chef Kyroo Recipe


Description: "A list of the materials needed to create a Chef Kyroo."

Location: Country of the Musketeers (S)

Use: Make a Chef Kyroo, given that you have the necessary Dream Pieces.


Lord Kyroo Recipe


Description: "A list of the materials needed to create a Lord Kyroo."

Location: Lord Kyroo

Use: Make a Lord Kyroo, given that you have the necessary Dream Pieces.


Tatsu Blaze Recipe


Description: "A list of the materials needed to create a Tatsu Blaze."

Locations: Traverse Town #3 (S)/Traverse Town #3 (R)

Use: Create a Tatsu Blaze given you have the needed materials.


Electricorn Recipe


Description: "A list of the materials needed to create an Electricorn."

Locations: Symphony of Sorcery (S)

Use: Create an Electricorn Spirit!


Woeflower Recipe


Description: "A list of the materials needed to create a Woeflower."

Locations: The Grid (S)/The Grid (R)

Use: Create a Woeflower if you have the appropriate Dream Pieces.


Jestabocky Recipe


Description: "A list of the materials needed to create a Jestabocky."

Location: Prankster's Paradise (S)

Use: Create a Jestabocky should you have the needed materials.


Eaglider Recipe


Description: "A list of the materials needed to create an Eaglider."

Location: The Grid (S)

Use: Create an Eaglider if you have the needed Dream Pieces.


Me Me Bunny Recipe


Description: "A list of the materials needed to create a Me Me Bunny."

Location: The World That Never Was (S)/The World That Never Was (R)

Use: Create a Me Me Bunny Spirit, if you have the needed materials.


Drill Sye Recipe


Description: "A list of the materials needed to create a Drill Sye."

Locations: The Medal Shop

Use: Create a Drill Sye if you have the appropriate Dream Pieces.


Tyranto Rex Recipe


Description: "A list of materials needed to create a Tyranto Rex."

Locations: Country of the Musketeers (S)

Use: Create a Tyranto Rex if you have the appropriate Dream Pieces.


Cera Terror Recipe


Description: "A list of the materials needed to create a Cera Terror."

Locations: Traverse Town #3 (R)

Use: Create a Cera Terror if you have the appropriate Dream Pieces.


Skelterwild Recipe


Description: "A list of the materials needed to create a Skelterwild."

Locations: The World That Never Was (R)

Use: Create a Skelterwild if you have the appropriate Dream Pieces.


Ducky Goose Recipe


Description: "A list of the materials needed to create a Ducky Goose."

Locations: Country of the Musketeers (R)

Use: Create a Ducky Goose if you have the appropriate Dream Pieces.


Aura Lion Recipe


Description: "A list of the materials needed to create a Aura Lion."

Locations: Country of the Musketeers (R)

Use: Make a Aura Lion if you have the appropriate Dream Pieces.


Ryu Dragon Recipe


Description: "A list of the materials needed to create a Ryu Dragon."

Locations: Symphony of Sorcery (R)

Use: Create a Ryu Dragon if you have the appropriate Dream Pieces.


Drak Quack Recipe


Description: "A list of the materials needed to create a Drak Quack."

Locations: The World That Never Was (S)

Use: Create a Drak Quack if you have the appropriate Dream Pieces.


Keeba Tiger Recipe


Description: "A list of the materials needed to create a Keeba Tiger."

Locations: The World That Never Was (R)

Use: Make a Keeba Tiger if you have the appropriate Dream Pieces.


Stage Gadget


Description: "A contraption used to control the opéra's stage equipment."

Locations: Country of the Musketeers (R)

Use: Foil Pete's plan!

Fleeting Figment


Description: "An everyday material used to bring Spirits to life. Energy swirls about inside even faster than the eye can see."

Use: Dream Eater Synthesis


Fleeting Fancy


Description: "A superior material used to bring Spirits to life. Energy swirls about inside, faster than the eye can see."

Use: Dream Eater Synthesis


Fleeting Fantasy


Description: "A rare material used to bring Spirits to life. Energy swirls about inside, faster than the eye can see."

Use: Dream Eater Synthesis


Lofty Figment


Description: "An everyday material used to bring Spirits to life. It feels light, like it's trying to get back to the sky."

Use: Dream Eater Synthesis


Lofty Fancy


Description: "A superior material used to bring Spirits to life. It feels light, like it's trying to get back to the sky."

Use: Dream Eater Synthesis


Lofty Fantasy


Description: "A rare material used to bring Spirits to life. It feels light, like it's trying to get back to the sky."

Use: Dream Eater Synthesis


Rampant Figment


Description: "An everyday material used to bring Spirits to life. It bounces around as if it can't wait to be free."

Use: Dream Eater Synthesis


Rampant Fancy


Description: "A superior material used to bring Spirits to life. It bounces around as if it can't wait to be free."

Use: Dream Eater Synthesis


Rampant Fantasy


Description: "A rare material used to bring Spirits to life. It bounces around as if it can't wait to be free."

Use: Dream Eater Synthesis


Dulcet Figment


Description: "An everyday material used to bring Spirits to life. It hums with a strangely beautiful energy."

Use: Dream Eater Synthesis


Dulcet Fancy


Description: "A superior material used to bring Spirits to life. It hums with a strangely beautiful energy."

Use: Dream Eater Synthesis


Dulcet Fantasy


Description: "A rare material used to bring Spirits to life. It hums with a strangely beautiful energy."

Use: Dream Eater Synthesis


Malleable Fantasy


Description: "A precious material that can bring a rare Spirit to life. It feels both soft and firm at the same time."

Use: Dream Eater Synthesis


Prickly Fantasy


Description: "A precious material that can bring a rare Spirit to life. Be careful not to squeeze it too tight!"

Use: Dream Eater Synthesis


Epic Fantasy


Description: "A precious material that can bring a rare Spirit to life. Great power begins with small dreams."

Use: Dream Eater Synthesis


Charming Fantasy


Description: "A precious material that can bring a rare Spirit to life. Pure, unadulterated cuteness--shield your eyes!"

Use: Dream Eater Synthesis


Brilliant Fantasy


Description: "A precious material that can bring a rare Spirit to life. You almost need sunglasses to look at it."

Use: Dream Eater Synthesis


Intrepid Figment


Description: "An everyday material used to bring Spirits to life. Just touching it feels dangerous."

Use: Dream Eater Synthesis


Intrepid Fancy


Description: "A superior material used to bring Spirits to life. Just touching it feels dangerous."

Use: Dream Eater Synthesis


Intrepid Fantasy


Description: "A rare material used to bring Spirits to life. Just touching it feels dangerous."

Use: Dream Eater Synthesis


Savage Fantasy


Description: "A rare material used to bring Spirits to life. Whatever energy lurks inside longs to do harm."

Use: Dream Eater Synthesis


Noble Figment


Description: "An everyday material used to bring Spirits to life. Just looking at it fills you with purpose."

Use: Dream Eater Synthesis


Noble Fancy


Description: "A superior material used to bring Spirits to life. Just looking at it fills you with purpose."

Use: Dream Eater Synthesis


Noble Fantasy


Description: "A rare material used to bring Spirits to life. Just looking at it fills you with purpose."

Use: Dream Eater Synthesis


Grim Figment


Description: "An everyday material used to bring Spirits to life. It is unyielding and cool to the touch."

Use: Dream Eater Synthesis