FAQ/Walkthrough by super_luigi16

Version 2.11, Last Updated 2013-09-12

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Table of Contents

  1. Introduction
    1. Author Intro
    2. About the Guide
    3. Abbreviations and Slang
  2. Version History
  3. Controls
    1. Combat Controls
    2. Menu Controls
  4. Walkthrough
    1. Introduction (S)
    2. Traverse Town #1 (S)
    3. Traverse Town #1 (R)
    4. Traverse Town #2 (S)
    5. Traverse Town #2 (R)
    6. La Cite des Cloches (S)
    7. La Cite des Cloches (R)
    8. The Grid (S)
    9. The Grid (R)
    10. Prankster's Paradise (S)
    11. Prankster's Paradise (R)
    12. Traverse Town #3 (S)
    13. Traverse Town #3 (R)
    14. Country of the Musketeers (S)
    15. Country of the Musketeers (R)
    16. Symphony of Sorcery (S)
    17. Symphony of Sorcery (R)
    18. The World That Never Was (S)
    19. The World That Never Was (R)
    20. Post-Game
  5. Appendix A: Dream Eaters
    1. An Introduction to Appendix A
    2. Spirt Care 101
    3. Meow Wow
    4. Tama Sheep
    5. Yoggy Ram
    6. Komory Bat
    7. Pricklemane
    8. Hebby Repp
    9. Sir Kyroo
    10. Toximander
    11. Fin Fatale
    12. Tatsu Steed
    13. Necho Cat
    14. Thunderaffe
    15. Kooma Panda
    16. Pegaslick
    17. Iceguin Ace
    18. Peepsta Hoo
    19. Escarglow
    20. KO Kabuto
    21. Wheeflower
    22. Ghostabocky
    23. Zolephant
    24. Juggle Pup
    25. Halbird
    26. Staggerceps
    27. Fishboné
    28. Flowbermeow
    29. Cyber Yog
    30. Chef Kyroo
    31. Tatsu Blaze
    32. Electricorn
    33. Woeflower
    34. Jestabocky
    35. Eaglider
    36. Me Me Bunny
    37. Drill Sye
    38. Tyranto Rex
    39. Majik Lapin
    40. Cera Terror
    41. Skelterwild
    42. Ducky Goose
    43. Aura Lion
    44. Ryu Dragon
    45. Drak Quack
    46. Keeba Tiger
  6. Appendix B: Items
    1. Keyblades
    2. Key Items
    3. Dream Pieces
    4. Training Toys
  7. Appendix C: Commands
    1. Attack Commands
    2. Magic Commands
    3. Item Commands
    4. Movement Commands
    5. Defensive Commands
    6. Reprisal Commands
    7. Flowmotion Commands
  8. Appendix D: Abilities
    1. Stats Abilities
    2. Support Abilities
    3. Spirits Abilities
  9. Appendix E: Mementos
    1. Tutorials
    2. Flashbacks
    3. Game Help
  10. Appendix F: Flick Rush
    1. Flick Rush Combat
    2. The Medal Shop
  11. Appendix G: Experience
  12. Appendix H: Trophies
  13. FAQ
  14. Legal Info
  15. Contributing
    1. Contact Info
  16. Credits

KEYHOLE COMPLETE!

The Grid (S)


The Grid for Sora

Items

ItemArea EncounteredGot It?ItemArea EncounteredGot It?
Circle RaidThroughputCounter RushBridge
BalloonraSolar SailerPotionCity
PotionThroughputPotionRectifier 1F
PotionRectifier 2FHi-PotionSolar Sailer
Hi-PotionRectifier 1FPanaceaDocks
PanaceaSolar SailerPanaceaRectifier 1F
Drop-Me-NotCityDrop-Me-NotBridge
Drop-Me-NotRectifier 1FDrop-Me-NotRectifier 2F
Drop-Me-NotDocksFleeting FigmentThroughput
Troubling FancyCityDulcet FigmentThroughput
Fleeting FigmentSolar SailerWondrous FigmentSolar Sailer
Lofty FantasyRectifier 1FCyber Yog RecipeRectifier 2F
Eaglider RecipeDocksConfetti CandyThroughput
Shield CookieRectifier 1FBlock-it ChocolateBridge
Ice Dream ConeRectifier 1FIce Dream ConeRectifier 2F
Royal CakeThroughputConfetti Candy 2Solar Sailer
Shield Cookie 2Rectifier 2FBlock-it Chocolate 2City
Ice Dream Cone 2Rectifier 1FBalloonDocks
BalloonSolar SailerWater BarrelCity
Water BarrelSolar SailerTreasure GogglesDocks
Treasure GogglesSolar SailerPaint Gun: Greenx10Rectifier 2F
Paint Gun: Blackx10DocksDual DiscThroneship

Enemies

BrawlamariBoss
Meow WowUncommon
Kooma PandaRare
Peepsta HooCommon
EscarglowUncommon
KO KabutoCommon
Cyber YogCommon
EagliderUncommon
GuardRare
RinzlerBoss
Dive Mode

Goal: Defeat Brawlamari!

Difficulty: 3/10

Please note that the difficulty of this dive is much higher if you have no knowledge of what's going to happen beforehand. The bosses attacks are punishing, though easy-to-avoid; you just need to know when to avoid them. By the way, your normal evade should be "Y" + Circle Pad to another location on the screen.

Brawlamari has quite a few attacks, and he tends to use them in order. Firstly, he sticks his tentacles out to the side, charges them with electrical plasma, and then jabs them at you. If you have good reflexes, you should be able to block and evade easily. His second attack he likes to use is to take an asteroid and blast it to pieces; these pieces will come hurtling at you, and you can easily avoid them with a well-timed block. His last attack is his most menacing: Brawlamari creates an unavoidable plasma field and nears you with it. Your only way to avoid the pain is to block at the very last second; you'll want to wait until he's almost on top of you. After this, you'll have the option to attack him relentlessly--defeat one of his eyes, and you should be good.

Brawlamari will then throw two more attacks at you before he does his usual routine. Firstly, he'll charge plasma lasers and use them to try and hit you with. Generally, he'll go after you, but these lasers are easy to avoid with a block that circumvents his movements. This goes on for a while, but you should be able to avoid them all. Brawlamari's other new attack involves sending a bunch of bundles of energy flying at you, though you can easily avoid these attacks. His next attacks are like those before; avoid them, then take out his other eye, and you should be done!

Multiplier

  • 1:25:00 or less - x1000
  • 1:25:01-2:10:00 - x500
  • 2:10:01-3:00:00 - x100
  • 3:00:01-4:00:00 - x50
  • 4:00:01 or more - x1

Ranks

  • 49,999 or less - Bronze Rank
  • 50,000-99,999 - Silver Rank
  • 100,000+ - Gold Rank

A-Rank Reward: Treasure Goggles


Welcome to The Grid--Tron's world--which has severely changed for the worse since we last visited. The Grid has been modified to match the aesthetics and differences that Tron: Legacy put forth, and has incorporated its plot for the most part (you really dive right into the middle of it).


City


Sora is now amazed to be in the Grid again despite his usual ineptness with computers (see KHII). Nevertheless, the game will inform you of the new Reality Shift--Code Breaker--which we'll get into later. Proceed to the Save Spot, and later the Moogle Shop (wares below). However, before we proceed, let's equip some commands: namely Aerial Slam, Fira, and others to replace the archaic underpowered commands that constrain your ability to deal damage. Change your Keyblade to the Guardian Bell. Furthermore, check on your Spirits; after you buy the recipes below, you'll likely be able to make a Tama Sheep. While a Tama Sheep isn't all that great, it does have some useful abilities.

WarePrice
Quick Blitz100
Spark Dive200
Sliding Dash150
Strike Raid200
Fire100
Blizzard100
Thunder150
Cure100
Balloon300
Spark200
Time Bomb500
Confuse200
Poison400
Slow200
Sleep100
Potion20
Hi-Potion40
Drop-Me-Not40
Panacea50
Elixir3000
Lofty Figment100
Rampant Figment50
Rampant Fantasy500
Dulcet Figment100
Intrepid Figment50
Noble Figment100
Noble Fantasy800
Grim Figment50
Vibrant Figment50
Vibrant Fantasy500
Troubling Figment50
Troubling Fancy100
Troubling Fantasy500
Tama Sheep Recipe50
Escarglow Recipe100
Woeflower Recipe200
Confetti Candy30
Shield Cookie30
Block-it Chocolate30
Ice Dream Cone30
Balloon80
Water Barrel80
Paint Gun (Any Color)10

The Cyber Yogs have laser, but Eagliders take annoying to all new heights.
SPECIAL Link Portal #2

Forecast: Munnystorm

Difficulty: 4/10

These guys tend to be evasive, so Kick Dive will be infinitely useful in defeating the Yoggy Rams. However, their attacks hurt, so don't get reckless here; just keep using Flowmotion, and you should be fine. Sparkra is a suitable alternative.

Rewards: Noble Fantasy


Proceed forward. You should encounter a ton of Dream Eaters up here that you've likely never seen before: KO Kabutos, Escarglows, Cyber Yogs, and Eagliders. The only non-threat out of the bunch is the Escarglow, and the KO Kabutos mostly defend, so you need to focus on the latter two. Eagliders are huge birds the strike from above, they demand your attention with aerial commands like Aerial Slam. They aren't exactly frail, and they have huge sweeping attacks that really prevent you from focusing on other enemies; not to mention that they are the largest Dream Eater you encounter in this batch. The Cyber Yogs are like Yoggy Rams, but they shoot lasers instead of ramming you; for this reason, you want to get rid of them, or stun them next. The KO Kabutos require a more tactical approach--likely attacking them from behind--because they will make their front side impenetrable from time-to-time. Finally, the Escarglows have high defenses, but can be whittled down with time; eliminate them last. Also, you can use Flowmotion in this battle to make it easier: there are vertical poles and walls galore.


Well, they aren't THAT harmless...

After that battle, wall jump up the walls on the side opposite of the glowing red lines. You're going to wall jump by using Flowmotion jumps ("Super Jumps") repeatedly. You should make it to an upper area with a chest that contains a Troubling Fancy [1/42].

Ride the rails up the ramp and explore this upper area. Oddly enough, there are still no chests to be found on the ground level. Move up the next ramp and defeat the Cyber Yogs and Eaglider that populate this area (by the way, I really dig this Grid battle music).

Ride the rails up again; now, there are chests along this ride, but I usually find it hard to get to them riding up. So why not ride down? Ignore the enemies up top, and immediately head back down, and watch for the chest on the left. Jump off of the rails when you think you're close, and grab it for a Water Barrel [2/42]. Now we can head back up and defeat those pesky Dream Eaters. Using Flowmotion against the walls works best, as do status-inducing spells like Sleep. Ride the rails down on the other side, and watch for a chest on the right this time. It contains a Block-it Chocolate 2 [3/42]. Continue your descent, and follow-through to the Throughput.


Throughput


Head up the rails and defeat the Eaglider and Meow Wows (yes, Meow Wows) that spawn. The Eaglider should be your main focus because of its tremendous attack power; nevertheless, commands like Aerial Slam and Zero Gravity should stall its attacks. Once these Nightmares are gone, use Flowmotion to ascend the wall on the right. The chest up here contains Circle Raid [4/42], and you should equip it immediately as an area Attack Command. Head back down and grab the free Dream Eaters. Immediately switch out the Escarglow with the Eaglider (what would you rather have: an eagle, or a snail? Or, in blunter terms, the predator, or the prey?). Head towards the right to the next section. And, without a doubt, Sora gets caught. He is so naive. It's ok, though, now you just have to escape the guards!

Ok, this isn't a chase or anything. Calmly look behind you, drop down a level, and grab the chest containing Confetti Candy [5/42]. Now we can head back up, and defeat the guards; they are actually pretty tough, so don't take them lightly. They have all sorts of aerial attacks that are quite annoying, but you can easily dispatch them with leaping and/or magical capabilities. Once they're gone, head up the very steep and tall building in front of you; it will take a while to climb, so don't be disconcerted if you don't find anything within the first few jumps. However, there's a chest at the top with your name on it! It contains a Dulcet Figment [6/42]. Drop back down.

Head around the corridor and defeat the lone guard in this next section. After this guard is gone, head up the building in the back-left; it is home to two altitude-enhanced chests. One contains a Fleeting Figment [7/42], and the other is guarded by guards guarding the most precious Royal Cake [8/42] (they are on the two raised hexagons on this raised platform if you are having trouble finding them). Now let's head down and grab the chest on the bottom containing a Potion [9/42]. Go to the top of the pedestal now, and jump across to that raised walkway on the other side; be wary, there's a guard there when you land. However, he is easily defeated with some gnarly railing attacks. There are two more guards up ahead, though they fell just as easily. Continue to the next area.


Bridge


Oh look, it's Tron. Tron! Luckily, you don't have to fight him. Nevertheless, you'll get some insight from the triad watching. And, as a bonus, you get Quorra to join you, and you get the command Counter Rush to be installed underneath Block. Equip that and save. Also check on your Spirits, the rest of your deck, and any other progress that you have in mind.

After that Sora-maintenance, grab the obvious chest on the left that contains a Drop-Me-Not [10/42]. Venture out into the center and defeat the numerous Escarglows and KO Kabutos that spawn with some rail-riding Flowmotion; they should be gone within thirty seconds if you keep up your relentless assault. Once those Nightmares and done and out, grab the chest on the other side that is hiding just behind the ledge of the raised platform--this one contains a Block-it Chocolate [11/42]. Check out the Link Portal in the center now.

SPECIAL Link Portal #3

Difficulty: 5/10

There are Peepsta Hoos, Cyber Yogs, Eagliders, oh, and, of course, Rare KO Kabutos. These guys are punishing with strong attacks and resilient with their high defenses; hence, you need to be hitting them with defense-piercing magic, cutting throw them with rail-driven Flowmotion, or just plain whacking them from behind. The other Dream Eaters are nowhere near the threat these guys are. Furthermore, if you want to clear the bonus objective, you'll want to block some attacks--namely the predictable KO Kabuto attacks--to garner your prize. Good luck!


Now let's head onto the holding cell near the Save Spot. Opt to go to the Docks.


Docks


Head off to the right towards the distant treasure chest containing a Panacea [12/42]. Head directly across to the other side, and defeat the Meow Wows, Peepsta Hoos, and KO Kabutos that spawn in your way. Commands should easily dispatch most of these enemies. Grab the chest near the stair-like structure that contains a Balloon [13/42]. Turn around and grab the chest near the pillar in the center for a Drop-Me-Not [14/42]. Board the Solar Sailer by the Save Spot now.


Solar Sailer


You start out in this cargo-like area of the ship; regardless, continue along. Once you reach the Peepsta Hoos (defeat them), grab the chest behind the stack of crates--this one contains a Confetti Candy 2 [15/42]. Head to the back of the car, and jump across the gap on the right. Defeat the Cyber Yogs that spawn, and press back. Run up and give the KO Kabuto the same fate, then jump up the crates (follow the arrows). Once all the way up, you should be on the second level; jump over to the platform. Head all the way to the end of this corridor, and destroy the missile launcher with a Reality Shift. Now we have some choices to deal with...

Head straight in front of you to this bay, and defeat the Peepsta Hoo that spawns. Run all the way to the back of the bay to grab a chest that contains a Hi-Potion [16/42]. Jump across the gap to the right, and continue across to another bay on the other side. In here, defeat the KO Kabutos with some strong area attacks, and then destroy the missile launcher. Grab the chest at the back of the bay for a Panacea [17/42]. Jump across to the bay that was made accessible upon destroying the defense system, and head all the way to the back to find three treasure chests. From right-to-left: Water Barrel [18/42], Balloonra [19/42], and a Fleeting Figment [20/42]. Immediately add Balloonra. Jump up to the upper deck of the Solar Sailer via the crates in the middle of this bay. Immediately head behind you (opposite of where the chests where on the lower level), and use an Aerial Dash to cross the gaps between cars. Get the chest way back in this corner that's guarded by Eagliders and Peepsta Hoos; use strong commands to defeat this cadre of Nightmares. Once they're all defeated, grab the chest for some Treasure Goggles [21/42]. Head back to the area from which you made it to this upper deck.

Make your way out to the main corridor down the middle. Keep pressing forward; however, once you make it to the next intersection, look left for another chest. This one contains a Balloon [22/42]. Flowmotion back up to the upper deck and auto-destruct the ground missile on the right cabin. It should produce a gaping hole in the ground that you can fall through. In this area, you can drop down another level to the ground floor--the floor on which you started. There should be a chest in front of you that contains a Wondrous Figment [23/42] for you. Head over to the cabin adjacent to yours; defeat the Cyber Yogs, and climb the crates at the back of the cabin. On this upper level, defeat the Peepsta Hoos, and head to the next area at the back of the cabin.


Rectifier 1F


Head towards the left and defeat the Kooma Pandas, Eagliders, and Escarglows that spawn. The biggest threat is the Eaglider which should be taken out first; however, the Kooma Pandas can cause problems if not adequately stunned. Generally, a powerful Dual Link or extensive Rail Slide Flowmotions should be enough to outdo these Nightmares. Once these guys are defeated, keep going all the way to the end; there should be a chest along this back wall that contains an Ice Dream Cone 2 [24/42].

SPECIAL Link Portal #1

Forecast: Risky Winds

Difficulty: 4/10

Magic is certainly useful here--the KO Kabutos will simply defend incessantly, and this will prevent you from getting anything through them. Magic, however, will be able to penetrate their defenses and deal measureable damage. Try to deal damage with your Spirits via "linked attacks," but don't worry about it too much.

Rewards: Lofty Fantasy


Turn back around and grab the chest that you likely noticed but I told you to skip; this one has a Drop-Me-Not [25/42]. Let's keep going all the way back against this wall. Look left and up, and there should be a small treasure chest between a block and the wall on this raised platform--grab it for a Potion [26/42]. Jump up to the top of this cyber wall, and you should see some huge moving girders up here. Jump on top of one either using the block on the right, or Flowmotion; the latter is easier. Once up there, grab the chest on the left girder for a Lofty Fantasy [27/42].

Drop down. You should see a chest all the way across this area, and it contains an Ice Dream Cone [28/42]. Head across the bridge on your right to reach an enemy-fraught new area; use one of Sora's powerful Dual Links to take out most of the enemies here. There are two chests in plain view: the upper one contains a Shield Cookie [29/42], and the lower one contains a Panacea [30/42]. Now run back across the bridge you first crossed, and continue on to the ramp on the other side. Grab the obvious chest on the left for a Hi-Potion [31/42]. Head down to the lower level and defeat the Escarglows that spawn; later, some Eagliders should appear, but they're limited in their range by the walls of this corridor. Once these have all been defeated, continue up to the second floor of the Rectifier (via the door on the left).


Rectifier 2F


Head to the right and downstairs. There are some harmless Escarglows, and you don't even really need commands to deal with them. Grab the chests down here: the one against the back wall has an Ice Dream Cone [32/42], while the one underneath the upper platform has a Paint Gun: Greenx10 [33/42]. Head back up the stairs, and continue all the way to the upper level. There are some enemies, but an area spell should take care of them quickly (I just ran up, used Sparkra, and didn't even have to worry about cleaning up anything but the prizes). Grab the chest near the rails on the right for a Potion [34/42]. Continue all the way up to the top of the stairs.

SPECIAL Link Portal #4

Forecast: Risky Winds

Difficulty: 5/10

These rare KO Kabutos are annoying--you simply have to deal with them, and defeat them however you can. Commands are likely your only viable option--notably magic--though Flowmotion off of the rails might work equally well (Shock Dive). Ignore the prompt to counter three times. You'll take too much damage to warrant trying for this bonus prize.

Rewards: Malleable Fantasy


Once up here, continue along the path with the rails. Defeat the Eaglider and Cyber Yogs that spawn with Flowmotion from the Rail Slide, and clean up the Escarglows that spawn next. Continue following the path until it splits in two. Head right at the fork, and defeat the Kooma Pandas that spawn; some simple Flowmotion should do. Continue around, and you should come across a huge cluster of enemies; use a Dual Link and that should prevent the laser of the transport device from nailing you. Grab the chest once you're done for a Drop-Me-Not [35/42]. Use a Reality Shift to neutralize the Transporter, and ride it on over to a hidden area with two chests. These two chests contain (I trust you can find them; they're quite obvious) a Shield Cookie 2 [36/42] and a Cyber Yog Recipe [37/42]. Head back to the Moogle Shop (wares below) and Save Spot.

WarePrice
Quick Blitz100
Spark Dive200
Strike Raid200
Fire100
Blizzard100
Cure100
Zero Gravity200
Spark200
Time Bomb500
Confuse200
Poison400
Slow200
Sleep100
Potion20
Hi-Potion40
Drop-Me-Not40
Panacea50
Lofty Figment100
Rampant Figment50
Dulcet Figment100
Intrepid Figment50
Noble Figment100
Grim Figment50
Vibrant Figment50
Troubling Figment50
Troubling Fancy100
Tama Sheep Recipe50
Escarglow Recipe100
Woeflower Recipe200
Confetti Candy30
Shield Cookie30
Block-it Chocolate30
Ice Dream Cone30
Balloon80
Water Barrel80
Paint Gun (Any Color)10

Continue to the elevator.


Throneship


All sorts of cutscene awesomeness here.

Rinzler (Tron)

Difficulty: 5/10

Rinzler rightly deserves that 5/10. While a normal battle would usually be rather easy, Rinzler's battle throws in a curve ball; half of the battle is upside-down. This means controls are reversed, and you'll likely be flailing. However, I'll get into that more later. Rinzler has plenty of strong attacks that have combo-after-combo-after-combo; you need to make sure your Cura's connect either by fleeing, or via Leaf Bracer. Nevertheless, here's the detailed analysis of Rinzler's battle.

Firstly, I'll gloss over Rinzler's attacks. He likes to use his discs in the beginning; he'll throw in a one-two punch with his discs, or send them in one after another. These can hurt, but are rather easy to avoid, so long as you aren't going crazy on the offense. Rinzler also likes to run around you with a dodge-roll-like evasion tactic, then dive in with some smashing attacks; while this sounds painful, it really isn't too bad. On top of that, this attack is the easiest to predict and avoid. However, later on in the battle, Rinzler will throw all sorts of ranged attacks at you that can be punishing. One of them involves sending a beam of light right at you--almost like a light render across the ground. This can easily be avoided if you simply keep moving. Finally, Rinzler has a transitional attack that I'll get into later. There are likely other attacks that I am missing for Rinzler; please inform me of any if you notice these.

You're offense will be largely defensive in nature. You can't simply unleash a Keyblade furry on Rinzler, or you'll get killed shortly thereafter; you need to be slow, calculated, and evasive in your attacks. Since you don't really have Flowmotion at your disposal (it's very clunky and hard to get to), Links will be your best source of spurts of invincibility. Use two single Links to take advantage of the lengthy invincibility.

However, the battle is complicated by the shift between the roof and ground. On the ground level, you have much more control over your attacks and evasion simply because you are oriented to work on this level. Upside-down, you need to really just buckle down and dodge. Regardless, when on the ground level, you'll want to focus on ranged commands that either allow you to remain far away from Rinzler, or that take you up next to him so that you can run away after that attack. If Rinzler starts going on the offensive, you just need to dodge-roll your way out of it, and realize that you can't handle Rinzler's offense while effectively mounting your own offense. Furthermore, blocks don't do much against Rinzler as he'll simply keep attacking.

After about 20 seconds or so on the lower level, the combat will move the upper level. You need to just start dodge-rolling. Rinzler isn't affected by this change in orientation, but you are, so you are at the disadvantage. If you have the time to launch a locked-on command, go for it, but keep yourself on the move. You're best bet is simply to wait for the return to the ground level. However, when you return to the ground level, Rinzler will try to dive down on you with a shockwave attack; dodge-roll away before he can do that.

Keep following the cycle of lower level, upper level until you can sufficiently whittle down his health. Rinzler is one tough cookie simply because of the upper level and his painful attacks. Heal as necessary, and heal far away from Rinzler; otherwise, he'll come in with a speedy attack that will connect before you can heal yourself. That chain of events is fatal, so avoid it at all costs. Good luck!

BONUS LEVEL UP: Max HP Up, New Drop Bonuses Unlocked

Rewards: Dual Disc



Before we go running off to another world, let's do some treasure chest clean-up. Head back to the City.


City


Head directly off to the left and grab the Potion [38/42] in that chest. Now continue towards that previously inaccessible area. Defeat the Nightmares that spawn here, and head off to the right, behind the ramp. Open the chest in the corner for a Drop-Me-Not [39/42]. Now head up the ramp to a previously unacessible part of the dock.


Docks


Head around the corner. Continue through the door and right towards the fork in the path. Go right at the fork, and head into this room. Disable the missile launcher first, then defeat the Nightmares. They're only Meow Wows, so they shouldn't be a problem. Flowmotion up the wall at the end to reach an upper alcove that contains two chests; one contains an Eaglider Recipe [40/42], and the other contains some Treasure Goggles [41/42] (defeat the Kooma Pandas in the corridor with lots of Flowmotion).

Head back to the fork in the path, and continue the other direction this time. Defeat the Nightmares, disable the missile launcher--it's all stuff you've done before. Continue to the next room and get rid of the defense system first. Defeat the Kooma Panda, then head through the gaping hole in the wall. Grab the chest for a Paint Gun: Blackx10 [42/42], and then open the lock via a Reality Shift. Continue to the next area of the Docks.

SPECIAL Link Portal #5

Forecast: Munnystorm

Difficulty: 6/10

Rare KO Kabutos and Rare Cyber Yogs all bunched together--yikes! Rely on Flowmotion in this cramped environment and crank out a Balloon (C) + Sparkra combo if you have the space/time to do so. Just keep hammering away!

Rewards: Malleable Fantasy


Defeat the Nightmares out front, then disable the lasers up there. Once you destroy two of them, drop down the huge glass hole to end up in the main area of the docks. Save, and return to the World Map.

The Grid (R)


The Grid for Riku

Items

ItemArea EncounteredGot It?ItemArea EncounteredGot It?
Counter AuraDocksGravity StrikeRectifier 2F
ThundaraCityPotionThroughput
PotionCityPotionDocks
PotionRectifier 1FPotionRectifier 2F
Hi-PotionRectifier 1FHi-PotionPortal Stairs
Hi-PotionSolar SailerDrop-Me-NotCity
Drop-Me-NotDocksDrop-Me-NotRectifier 2F
Drop-Me-NotPortal StairsDrop-Me-NotSolar Sailer
PanaceaBridgePanaceaRectifier 1F
PanaceaSolar SailerNoble FantasyThroughput
Wondrous FigmentThroughputFleeting FigmentCity
Fleeting FigmentRectifier 1FNoble FigmentRectifier 2F
Wondrous FigmentSolar SailerTroubling FancySolar Sailer
Peepsta Hoo RecipeRectifier 1FPaint Gun: Whitex10Solar Sailer
Confetti CandyCityShield CookieThroughput
Shield CookieDocksBlock-it ChocolateRectifier 1F
Royal CakeSolar SailerRoyal CakeThroughput
Confetti Candy 2Rectifier 2FConfetti Candy 2Docks
Shield Cookie 2Rectifier 1FShield Cookie 2Solar Sailer
Block-it Chocolate 2Rectifier 2FIce Dream Cone 2Throughput
BalloonDocksBalloonRectifier 1F
Treasure GogglesSolar SailerWater BarrelBridge
Paint Gun: Blackx10Portal StairsDual DiscPortal Stairs

Enemies

Meow WowUncommon
Komory BatUncommon
Peepsta HooCommon
EscarglowUncommon
KO KabutoUncommon
Cyber YogCommon
EagliderUncommon
GuardUncommon
CommantisBoss
Dive Mode

Goal: Earn one Prize Point before time runs out!

Difficulty: 3/10

While it may seem trivial to only earn one Prize Point, it certainly isn't as easy you would think it would be. You may need to use quick movements and deceleration to avoid the obstacles, but that will severely slow you down; rather, you should try to speed up when possible, and stay well clear of the incoming obstacles. The ones that tend to be annoying are the slanted rings, as they are hard to avoid.

Multiplier

  • 0:50:00 or less - x1000
  • 0:50:01-1:05:00 - x500
  • 1:05:01-1:35:00 - x100
  • 1:35:01-2:20:00 - x50
  • 2:20:01 or more - x1

Ranks

  • 14,999 or less - Bronze Rank
  • 15,000-29,999 - Silver Rank
  • 30,000+ - Gold Rank

A-Rank Reward: Treasure Goggles


The irony is Sora chases after the holding cell, and one is plopped right on top of Riku. Enter Sam to welcome you to the Grid, and then enter CLU to welcome you to Light Cycling. The Help Screen will explain that you have two modes of dispatching enemies: Ribbons for the back and Weapons Fire for the front. You can switch between the two with "Y." Let's get started!

Ok, so about Light Cycling; your default mode should be Ribbon, as it gives you a more comprehensive view, and has a wider range behind you (and enemies will overwhelmingly come up from behind you). On your first lap, you'll primarily be dealing with other Cyclers and eventually some flying enemies; the other Light Cyclers have Ribbons of their own that you must dodge though they are easily felled in a few hits from either attack mode. The birds will fly up in front of you and can also be defeated with a few hits from the discs.

On your second lap, a huge insect-like Dream Eater will fly down; this boss will alternate between riding behind you up your back wheel, or flying in front of you and flinging all sorts of attacks at you. The former will allow you to use Ribbons to damage the Dream Eater severely. However, you must move out of the way as the Dream Eater nears you; it will damage you extensively if you don't evade.

When it's in front of you, your best bet is to stay off to the side of the Dream Eater and launch discs at it relentlessly; these don't deal a lot of damage, but it's your only choice. However, your foe has many more menacing attacks that it can throw at you from the front. It's favorite attack is to pile-drive you with its claws, but it also likes to lay out orange disc traps (you must jump over them to avoid them) and send out other beams with its claws to deal damage. This Dream Eater will switch between front and back, but you should have no problem defeating it no matter which side of you its on.

BONUS LEVEL UP: Max HP Increased!

Reward: Flashback: Father and Son


Bridge


Start off by saving. Let's continue by heading behind you and cleaning up this area where you start. Defeat the Cyber Yogs and KO Kabutos either with Flowmotion using the rails, or with area commands. Be wary of the Cyber Yogs lasers. Once these guys are gone, head back towards where the huge holding ship is. Just around the ramp off of the raised platform is a chest containing a Water Barrel [1/45]. Now let's head back across (watch out for the Peepsta Hoos and Eagliders) and grab the chest that is--like the treasure chest before--just behind the raised platform. This one contains a Panacea [2/45] (also note that this chest is slightly over to the left when compared to the first). Now, let's head towards the center and try out that Link Portal!


Peepsta Hoos learn your weaknesses
SPECIAL Link Portal #3

Difficulty: 5/10

There are Peepsta Hoos, Cyber Yogs, Eagliders, oh, and, of course, Rare KO Kabutos. These guys are punishing with strong attacks and resilient with their high defenses; hence, you need to be hitting them with defense-piercing magic, cutting throw them with rail-driven Flowmotion, or just plain whacking them from behind. The other Dream Eaters are nowhere near the threat these guys are. Furthermore, if you want to clear the bonus objective, you'll want to block some attacks--namely the predictable KO Kabuto attacks--to garner your prize. Good luck!


Now let's head up that ramp by the Save Spot.


Throughput


Now let's head up and to the right, and ride the rails to this lower part. There are a lot of enemies down here (including Escarglows, Eagliders, and Cyber Yogs) that you need to take care of; I recommend area commands in this cramped environment. Also, watch out for the laser above you, as it's punishing. However, it tends to aim at the same area, so moving the battle away from that spot should help immensely. Once you're done with the battle, grab the chest containing a Potion [3/45] and get out of there. And, by "out of there," I mean up the wall opposite of the laser! You see, you're going to use repeated Flowmotion against the wall to scale it; you've done this before, just not repeatedly. Once you make it to the top, defeat the tame Escarglows, KO Kabutos, and other enemies that appear. Use the small outcroppings as rails for Flowmotion if needed. After defeating these guys, grab the chest for a Royal Cake [4/45]. Jump up to the hexagon above you (on the right from the perspective of looking from the edge), and grab this chest for an Ice Dream Cone 2 [5/45]. Now you can head down the path that is on the lower level and directly to the right.

As you continue, you may notice that there are more lasers flying around. Woooonderful. Oh well, we can avoid them. Before we get going, let's climb this central pillar with Flowmotion like we did before. Once up there, migrate your way towards the chest for a Noble Fantasy [6/45]. Following this road to the end, we should find a chest with a Shield Cookie [7/45] cadre of new machines should spawn including the souped-up Meow Wows. Watch out for the KO Kabutos and Eagliders that spawn on the upper level once you've been fighting for a bit because you'll likely be focusing on the Cyber Yogs below. Continue forward, defeat the Eaglider, then head left at the fork in the road.

You may notice that this is a dead-end. If that is the case with you, look at your map. That wall in front of you separates you from a raised platform. You need to use Flowmotion to scale this wall in front of you, preferably using the corner to wall jump, much as you would in a Mario game. Once up at the top, open the chest containing a Wondrous Figment [8/45]. Head down this platform, and follow the other fork downtown.


City


Ride the rails up, and defeat the enemies at the top. They should be too much of a problem if you have powerful commands to deal with them. However, we missed a chest; behind us, down the rails we just came up, there was a platform that held a chest. Head back down, and you should see it on the right--this chest contains a Drop-Me-Not [9/45]. Now go back up the rails, and ride down the rails on the other side of the wall. Look for a platform on the left housing a chest, and jump off and grab it when you are near. It contains a Fleeting Figment [10/45]. Now let's continue all the way down, and run down the ramps. However, before we get to explore (awww), Sam runs off to meet his contact while we are met with Dream Eaters of all sizes!

Now, this is really just an extended fight with some normal Dream Eaters for this area--Eagliders, KO Kabutos, Peepsta Hoos, and Escarglows. A Dual Link works well here as there are a lot of Nightmares to plow through, and the extra speed and agility a link provides is vitally important. Furthermore, once your link runs out, Flowmotion is a good alternative as it allows you to take out multiple Dream Eaters (Riku still doesn't have a decent area spell).

BONUS LEVEL UP: Deck Capacity Increased!

Reward: Flashback: The Stolen Disc

SPECIAL Link Portal #2

Forecast: Munnystorm

Difficulty: 5/10

These guys tend to be evasive, so Kick Dive will be infinitely useful in defeating the Yoggy Rams. However, their attacks hurt, so don't get reckless here; just keep using Flowmotion, and you should be fine.

Rewards: Dulcet Fantasy


You end up in an area adjacent to where you were going; defeat the Dream Eaters, and let's grab some chests. Behind the stairs is a chest containing Confetti Candy [11/45]. However, before we head up that ramp, we need to head back and grab a chest we missed. Go back to the area of the City where we just battled all those Nightmares (the Nightmares are back; employ the same strategies as you did before). Flowmotion up the wall on the right; you have jump out to scale the balcony. Once up at the top, open the huge chest for, gasp, Thundara [12/45]. Equip it immediately in that new slot you earned. I also recommend putting in Circle Raid (from Sora), and possibly Spark Dive (from Sora). Now let's head back and save; you can look at the shop (wares below), but, regardless, grab the chest along the back wall containing a Potion [13/45]. Head back to and up that ramp that we started out near.

WarePrice
Quick Blitz100
Spark Dive200
Sliding Dash150
Strike Raid200
Fire100
Blizzard100
Thunder150
Cure100
Balloon300
Spark200
Time Bomb500
Confuse200
Poison400
Slow200
Sleep100
Potion20
Hi-Potion40
Drop-Me-Not40
Panacea50
Elixir3000
Lofty Figment100
Rampant Figment50
Rampant Fantasy500
Dulcet Figment100
Intrepid Figment50
Noble Figment100
Noble Fantasy800
Grim Figment50
Vibrant Figment50
Vibrant Fantasy500
Troubling Figment50
Troubling Fancy100
Troubling Fantasy500
Tama Sheep Recipe50
Escarglow Recipe100
Woeflower Recipe200
Confetti Candy30
Shield Cookie30
Block-it Chocolate30
Ice Dream Cone30
Balloon80
Water Barrel80
Paint Gun (Any Color)10

Docks


Head up, and around the corner. Continue through the Star-Trek-like door (no, this is not a dead-end), and defeat the Cyber Yogs and KO Kabuto on the other side. Some basic, single-target commands should do. Head left at the fork of the road, and defeat the Peepsta Hoos and Meow Wows that populate this small area. Watch out for the laser on the wall; it can get annoying real quick. Whenever you hear it fire, either dodge-roll, or move out of the way via a command. Once those Dream Eaters are gone, Flowmotion against the seemingly dead-end wall, and land right up next to the chest at the top. This one contains Confetti Candy 2 [14/45]. Continue down the corridor (ignore the Link Portal; it's not worth it), and open the chest at the end containing Counter Aura [15/45]. This Defensive Command can be tacked onto Block to launch a counter after blocking.

Now you have to head all the way back around (that door doesn't open for some reason). Head down the other fork, and defeat the KO Kabutos and Escarglows around here. Watch out for the missiles, though those shouldn't be as much of a problem here as they were over there. Now this defense system is starting to get to be real annoying as you head into the next room; however, there's a solution. Walk up to it (hopefully while it isn't firing and after you've defeated the Dream Eaters), and Reality Shift. Select "Auto" and "Destruct," and watch the machine blow up. Easy, huh? Head through the alcove to grab both the chest containing a Shield Cookie [16/45], and then Reality Shift that orange glowing mechanism. Select "Un," "L," "Oc," and "K" to open the doors for you. Head through that one in the room you were just in, and continue to the elevator around the corner.

SPECIAL Link Portal #5

Forecast: Munnystorm

Difficulty: 5/10

This portal has both types of Nightmares--you need to be on your toes to avoid taking massive amounts of damage quickly. Generally, I recommend that you Flowmotion as this affords a degree of invulnerability. Otherwise, just keep attacking and blocking.

Rewards: Charming Fantasy


Once down here, proceed to the balcony. Defeat the Cyber Yogs, and destroy the defense system/missile launchers one at a time. This should open up an area for you to drop down to. Welcome to a new area of the Docks!

Defeat the harmless Nightmares that spawn, and then continue off towards the right. There's a treasure chest in the distance if you look hard enough. Once over there, use strong single-target commands like Fira, Aerial Slam, and Blizzara to take care of the Cyber Yog and KO Kabutos. Open the chest for a Balloon [17/45]. Head directly across to a chest that contains a Drop-Me-Not on the other side of this hexagon [18/45]. Now you can save at the Save Spot near that exit. However, before we proceed, let's grab that chest behind the central elevator--it contains a Potion [19/45]. Finally, let's head up those stairs near the Save Spot, and onto the Solar Sailer.


Solar Sailer


Short cutscene, then onto the Rectifier!


Rectifier 1F


Let's immediately turn around and head all the way back. Defeat the Guards that spawn about halfway through your run, and continue all the way to the back wall. Grab the chest that hugs the back wall for a Balloon [20/45]. You can open up this Special Portal if you want, though it's much like the Special Portal at the beginning of The Grid.

SPECIAL Link Portal #1

Difficulty: 4/10

This Link Portal encourages you to link, and that's a very viable plan of attack to take care of these annoying KO Kabutos; follow much the same advice I gave for the other Portal, and you should be fine.


Now let's backtrack. Grab the chest on the left for a Hi-Potion [21/45]. Continue along this path towards the end. Defeat the Guards that spawn at the very end, and jump up to the ledge on the left. Open the treasure chest up there for a Block-it Chocolate [22/45]. Continue jumping up until you can reach the other side with the huge moving cyber-girders. Use Flowmotion to reach the top of one, then grab the chest for a Fleeting Figment [23/45]. Drop down; defeat the Peepsta Hoos that spawn with some simply area commands, and then grab the large chest on the other side. It coincidentally contains a Peepsta Hoo Recipe [24/45]. Break on over across the bridges to the other side, and then defeat all the enemies. There are Eagliders and Cyber Yogs, so use your strongest attacks: namely, Flowmotion or Dual Links. Once all these Nightmares have been defeated, grab the two chests on this platform: the upper one contains a Panacea [25/45], whilst the lower one contains a Shield Cookie 2 [26/45]. Head back across the bridge you first crossed over, then continue towards the ramp opposite of the area where you just were. This ramp should take you up to a new covered area.

Once up here, grab the obvious chest up on the left for a Potion [27/45]. Move forward and get rid of the Guards that appear; use Flowmotion since it's readily available in this cramped space. Go all the way to the end of this corridor, and through the door on the right.


Rectifier 2F


Wait on the Friendship Portal; head down the stairs on the right, and go around the corner. At the end of this level should be a treasure chest containing a Noble Figment [28/45]. On your way back up, you should notice a chest directly behind you--this one has a Drop-Me-Not [29/45]. Now feel free to go upstairs, borrow the Spirits, and continue up the stairs across from you. There should be a Guard up here, but he's easily defeated with some successful blocks and strong single-target commands. Once he's been dispatched, look to your right, and grab the chest sitting along the rail. This one contains a Potion [30/45]. Continue up the stairs all the way to the top.

SPECIAL Link Portal #4

Forecast: Overcast

Difficulty: 5/10

These rare KO Kabutos are annoying--you simply have to deal with them, and defeat them however you can. Commands are likely your only viable option--notably magic--though Flowmotion off of the rails might work equally well (Shock Dive). Ignore the prompt to counter three times. You'll take too much damage to warrant trying for this bonus prize.

Reward: Charming Fantasy


Another Guard should spawn, but he should cause no problems. Defeat him with whatever leftover commands you have, and press forward. At the fork up here, there are two paths to take; head right. Go all the way up to the Transporter and use a Reality Shift on it. Tell it to Transport you to a new area; this hexagon has two chests. The larger one has Gravity Strike [31/45] whilst the smaller one has a Block-it Chocolate 2 [32/45]. Transport back once you're done. Once you make it back down here, defeat the Guards to the right, and grab the chest at the dead-end. It contains a Confetti Candy 2 [33/45]. Now head to the Save Spot and Moogle Shop (wares below). Once you're done checking on your Dream Eaters, buying new commands, or creating new Dream Eaters, continue to the next area.

WarePrice
Quick Blitz100
Spark Dive200
Strike Raid200
Fire100
Blizzard100
Cure100
Zero Gravity200
Spark200
Time Bomb500
Confuse200
Poison400
Slow200
Sleep100
Potion20
Hi-Potion40
Drop-Me-Not40
Panacea50
Lofty Figment100
Rampant Figment50
Dulcet Figment100
Intrepid Figment50
Noble Figment100
Grim Figment50
Vibrant Figment50
Troubling Figment50
Troubling Fancy100
Tama Sheep Recipe50
Escarglow Recipe100
Woeflower Recipe200
Confetti Candy30
Shield Cookie30
Block-it Chocolate30
Ice Dream Cone30
Balloon80
Water Barrel80
Paint Gun (Any Color)10

Throneship


Continue through the first door to a darker room that houses four Guards; defeat them with strong area spells as they can kill you if you let them get chained combos in. If you have a Dual Link available, use it. Once these Guards are gone, continue to the next room. After using some awesome Flowmotion (in a cutscene) to take out Rinzler, you'll be flown out by the triad.


Portal Stairs


SPECIAL Link Portal #6

Forecast: Munnystorm

Difficulty: 1/10

Ride the rails forward and use your Flowmotion attacks to finish off these two Meow Wows in record time.

Rewards: Charming Fantasy


Turn around and grab the chest along the wall for a Hi-Potion [34/45]. Now you can head forward and grab the chest on the right for a Drop-Me-Not [35/45]. Deal with the enemies in the center, but, above all else, get behind the lasers because they are painful. Move up some more, and more Guards will appear; use the same routine you've used time and time again to take care of them. Grab the chest on the right for a Paint Gun: Blackx10 [36/45]. Save, and continue upstairs.

Commantis

Difficulty: 3/10

I'm sorry, but Commantis isn't all that difficult. He seems very menacing in this confined environment, but he really only has one attack that you need to worry about, and the others are just plain filler. You have access to all of your normal attacks--Flowmotion, Dual Links, Commands, and your normal old combos--and that should be more than enough to take out Commantis. Furthermore, you have Reality Shifts to prevent Commantis from using his strongest attack.

Firstly, the Commantis likes to throw out some cyber components that do something to your Drop Gauge, but I'm not exactly sure. Clarification would be nice from someone who has more knowledge about this attack. This is the attack Commantis uses most often, and I frankly wouldn't worry about it. His second attack involves him flying around the outer edges of the arena creating an orange toilet-bowl-like ring (sorry for that image). Basically, don't touch the ring, and focus on ranged attacks to hit the moving mantis. Commantis' third attack is to throw some orange disks at you; these are punishing, and should be avoided at all costs. A dodge roll should suffice for avoiding them, but you simply need to be aware because these fly very fast. Nevertheless, these aren't fatal, but a Cura afterwards is necessary. Finally, Commantis will occasionally charge up an energy beam that you need to stop with a Reality Shift. Spell out "Energy Jammer," and save yourself from utter destruction.

As for attacking Commantis, you have a few options, none of which are bound to deal much damage to Commantis (he has rather high defense). Your first major option is simply to throw every attack-oriented command at him, and follow it up with incessant combos to try to whittle down his health; you'll likely get stuck above his ring, allowing you to stay up there and send a constant barrage at the Commantis. This is risky if he decides to use any attack on you, but because his attacks are so weak, you should be fine. Your other option (which I recommend you use primarily) is to use Flowmotion and Dual Links to simply bring on the pain as much as possible. Both of these options award some invincibility, and deal high amounts of damage generally. It will take a while to knock his health down to Earth, but it's definitely doable.

Heal as needed. You shouldn't have too many problems with Commantis unless you let him get in his energy attack, in which case, you're doomed. :)

BONUS LEVEL UP: Max HP Up!

Rewards: Dual Disc


KEYHOLE COMPLETE!

However, that's not all. We still have quite a few treasure chests to clean up that we couldn't get before. Head back into The Grid if you'd like to grab them all. Head to the Docks when you choose to re-enter The Grid.


Docks


Board the Solar Sailer right in front of you.


Solar Sailer


Move forward and defeat the Komory Bats--they shouldn't cause you any problems unless you get caught in Zero Gravity. Check behind the second wall of crates for a Panacea [37/45]. Continue to the end of this bay, and jump over the gap on the right. The Komory Bats here are no more a threat than the ones before were. The KO Kabutos farther back also won't be much of a problem, as well. Jump up the crates with the flashing arrow, and continue upwards to this upper platform.

Defeat the lone Cyber Yog that spawns, and take care of the missile launcher when you get the chance. This should open up the next area, as well as a wealth of new areas to explore. For now, let's just continue into this bay right in front of us; there's a chest at the very end that contains a Hi-Potion [38/45], though you'll likely have to defeat a few enemies before you grab the chest. Now jump through the gap in the wall on the right, and land on the walkway in the middle. Do a 180 around the corner and grab the chest down this corridor for a Paint Gun: Whitex10 [39/45]. Now head back and jump into that bay that was directly opposite of the one you just hopped out of.

In here, there are a few Cyber Yogs, though some powerful area commands should be more than enough for these Nightmares. You may also want to destroy the missile launcher, should it get in the way of your offensive strike. Grab the chest at the end of this bay for a Drop-Me-Not [40/45]. Head over the gap on the left into this bay that houses three treasure chests in the back. From left-to-right: a Wondrous Figment [41/45], a Shield Cookie 2 [42/45], and a Royal Cake [43/45]. Now let's head up to the top of the Solar Sailer via these crates right in front of you.

Backtrack to the back of the Solar Sailer, and locate the chest in the corner. There are a decent amount of Nightmares guarding this chest, so use a constant flurry of commands to keep them on their toes. Once they're gone, grab the chest for some Treasure Goggles [44/45]. Now you'll want to head back towards the bay from which you got up here; however, don't go down it. By-pass it for the next car up that has a missile launcher. Once you destroy this defense system, you'll open up a gaping hole into a new bay down below. Drop down two levels for your last treasure: a Troubling Fancy [45/45]. Now I trust you can make your way out of here (head to Rectifier 1F) via the Save Spot on Rectifier 2F without my guidance, yes?

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