FAQ/Walkthrough by super_luigi16

Version 2.11, Last Updated 2013-09-12

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Table of Contents

  1. Introduction
    1. Author Intro
    2. About the Guide
    3. Abbreviations and Slang
  2. Version History
  3. Controls
    1. Combat Controls
    2. Menu Controls
  4. Walkthrough
    1. Introduction (S)
    2. Traverse Town #1 (S)
    3. Traverse Town #1 (R)
    4. Traverse Town #2 (S)
    5. Traverse Town #2 (R)
    6. La Cite des Cloches (S)
    7. La Cite des Cloches (R)
    8. The Grid (S)
    9. The Grid (R)
    10. Prankster's Paradise (S)
    11. Prankster's Paradise (R)
    12. Traverse Town #3 (S)
    13. Traverse Town #3 (R)
    14. Country of the Musketeers (S)
    15. Country of the Musketeers (R)
    16. Symphony of Sorcery (S)
    17. Symphony of Sorcery (R)
    18. The World That Never Was (S)
    19. The World That Never Was (R)
    20. Post-Game
  5. Appendix A: Dream Eaters
    1. An Introduction to Appendix A
    2. Spirt Care 101
    3. Meow Wow
    4. Tama Sheep
    5. Yoggy Ram
    6. Komory Bat
    7. Pricklemane
    8. Hebby Repp
    9. Sir Kyroo
    10. Toximander
    11. Fin Fatale
    12. Tatsu Steed
    13. Necho Cat
    14. Thunderaffe
    15. Kooma Panda
    16. Pegaslick
    17. Iceguin Ace
    18. Peepsta Hoo
    19. Escarglow
    20. KO Kabuto
    21. Wheeflower
    22. Ghostabocky
    23. Zolephant
    24. Juggle Pup
    25. Halbird
    26. Staggerceps
    27. Fishboné
    28. Flowbermeow
    29. Cyber Yog
    30. Chef Kyroo
    31. Tatsu Blaze
    32. Electricorn
    33. Woeflower
    34. Jestabocky
    35. Eaglider
    36. Me Me Bunny
    37. Drill Sye
    38. Tyranto Rex
    39. Majik Lapin
    40. Cera Terror
    41. Skelterwild
    42. Ducky Goose
    43. Aura Lion
    44. Ryu Dragon
    45. Drak Quack
    46. Keeba Tiger
  6. Appendix B: Items
    1. Keyblades
    2. Key Items
    3. Dream Pieces
    4. Training Toys
  7. Appendix C: Commands
    1. Attack Commands
    2. Magic Commands
    3. Item Commands
    4. Movement Commands
    5. Defensive Commands
    6. Reprisal Commands
    7. Flowmotion Commands
  8. Appendix D: Abilities
    1. Stats Abilities
    2. Support Abilities
    3. Spirits Abilities
  9. Appendix E: Mementos
    1. Tutorials
    2. Flashbacks
    3. Game Help
  10. Appendix F: Flick Rush
    1. Flick Rush Combat
    2. The Medal Shop
  11. Appendix G: Experience
  12. Appendix H: Trophies
  13. FAQ
  14. Legal Info
  15. Contributing
    1. Contact Info
  16. Credits

Walkthrough (Continued)

Prankster's Paradise (S)


Prankster's Paradise for Sora

Items

ItemArea EncounteredGot It?ItemArea EncounteredGot It?
Aerial SlamWindup WayBlizzaraAmusement Park
Zero GraviraOcean FloorHigh JumpCircus
Hi-PotionAmusement ParkHi-PotionWindup Way
Hi-PotionPromontoryDrop-Me-NotAmusement Park
Drop-Me-NotWindup WayDrop-Me-NotCircus
PanaceaOcean FloorMalleable FantasyAmusement Park
Rampant FancyCircusLofty FantasyOcean Floor
Rampant FancyOcean DepthsJestabocky RecipeAmusement Park
Tatsu Steed RecipeOcean DepthsShield CookieOcean Depths
Block-it ChocolateAmusement ParkRoyal CakeWindup Way
Royal CakeOcean DepthsConfetti Candy 2Circus
Shield Cookie 2Amusement ParkBlock-it Chocolate 2Windup Way
Ice Dream Cone 2Amusement ParkIce Dream Cone 2Promontory
BalloonAmusement ParkBalloonCircus
Water BarrelPromontoryTreasure GogglesAmusement Park
Treasure GogglesOcean DepthsPaint Gun: Yellowx10Amusement Park
Paint Gun: Sky Bluex10Ocean FloorFerris GearMonstro

Enemies

EnemyFrequency
Meow WowUncommon
Komory BatRare
PricklemaneUncommon
Sir KyrooUncommon
Fin FataleRare
Tatsu SteedRare
Kooma PandaCommon
Iceguin AceCommon
Juggle PupCommon
JestabockyUncommon
Chill ClawbsterBoss
Dive Mode

Goal: Pop 150 Balloons before time runs out!

Difficulty: 2/10

In this dive, there are no enemies. Furthermore, there are no special attacks, and there is no need to block, or decelerate really. However, you'll need to dash and move a lot. This is because nearly all of the balloons are at the end of the dive in bunches of 5 and 10; hence, you should ignore the little single balloons, and the huge fields of balloons that aren't connected (meaning you can only get 4-5 from every batch). Just dash until you reach the final field of balloons, then slow down to grab all of these bunches at the end.

Do not dash through these balloons at the end. There are very close together depth-wise, and you can miss out on several clumps if you decide to dash through one. However, don't decelerate; that will cost you a severe amount of time. If you manage to get 10-15 of these batches, you should be fine.

Multipliers

  • 1:15:00 or less - x1000
  • 1:15:01-1:30:00 - x500
  • 1:30:01-2:00:00 - x100
  • 2:00:01-2:45:00 - x50
  • 2:45:01 or more - x1

Ranks

  • 189,999 or less - Bronze Rank
  • 190,000-399,999 - Silver Rank
  • 400,000+ - Gold Rank

A-Rank Reward: Balloonra


Amusement Park


Upon talking to Jiminy, you receive a Flashback: When Worlds Dream. Jiminy continues explaining that he lost Pinoke (Flashback: Pinocchio Lies). After all these cutscenes, you'll learn about the Reality Shift...Bubble Burst! We'll get more into that later. Start off by saving once you regain control of yourself. You can choose to switch Keyblades (to the new Dual Disc) if you'd like, but you'd be sacrificing magic for strength, which isn't always the best thing to do. Regardless, mess around with your commands to include the most useful ones available to you (see Appendix C: Commands). Finally, check on your Spirits if you haven't for a while. The Moogle Shop has the following wares:

WarePrice
Quick Blitz100
Blizzard Edge400
Spark Dive200
Strike Raid200
Confusing Strike400
Fire100
Blizzard100
Cure100
Esuna200
Zero Gravity200
Spark200
Time Bomb500
Confuse200
Bind400
Poison400
Slow200
Sleep100
Potion20
Hi-Potion40
Drop-Me-Not40
Panacea50
Fleeting Figment150
Lofty Figment100
Rampant Figment50
Dulcet Figment100
Intrepid Figment50
Noble Figment100
Grim Figment50
Vibrant Figment50
Troubling Figment50
Troubling Fancy100
Wondrous Figment150
Necho Cat Recipe200
KO Kabuto Recipe200
Confetti Candy30
Shield Cookie30
Block-it Chocolate30
Ice Dream Cone30
Confetti Candy 2120
Shield Cookie 2120
Block-it Chocolate 2120
Ice Dream Cone 2120
Balloon80
Water Barrel80
Paint Gun (Any Color)10

Pick up the two new commands (along with any other command you may be missing) as well as the two new recipes. Once that's all taken care of, jump off the balcony to the right. There's a chest over here that contains a Hi-Potion [1/31]. Now jump back across the balcony, and head over to the large white structure; grab the chest on the other side (defeat the Meow Wows if they spawn) for a Balloon [2/31]. Flowmotion up this huge tower to find a large chest at the top that contains Blizzara [3/31]. Drop back down, and head out on the walkway to the Friendship Portal, and, er, "borrow" those Spirits. Continue to the blue-and-red statue in front of you, and grab the chest behind it that contains a Block-it Chocolate 2 [4/31].

Head towards the Ferris Wheel; here, there are quite a few new Dream Eaters. In addition to the Kooma Panda (the largest threat here), there are Juggle Pups, and Sir Kyroos. The Seals roll the dice and can inflict all sorts of punishing statuses on you (it would be helpful to have some status blockers on--Appendix D: Abilities). These should be your next targets as they can immobilize you severely. The Sir Kyroos aren't huge on attacking, and they look more apt to joust rather than engage in a free-for-all. They are the lowest threat enemies here, thus far. Use some area commands and Flowmotion to win this battle.

Head through the tunnel underneath the Ferris Wheel to come upon a chest containing a Paint Gun: Yellowx10 [5/31]. Now head up to the Ferris Wheel's loading dock; don't ride, but watch the cars instead. Two cars have chests--one has a Malleable Fantasy [6/31] and the other has some Treasure Goggles [7/31]. Once you're done with the Ferris Wheel, head down the path towards the 8-Ball building. Continue past the allusion to billiards and look for a chest near a tree beyond the path you're on. This chest contains an Ice Dream Cone 2 [8/31]. However, be wary--this chest is close enough to some Meow Wows and Juggle Pups that you'll likely have to face them.

Once those are all done and defeated, break left towards the carousel. On the ground level of the other side of the carousel's foundation is a chest containing a Drop-Me-Not [9/31]. One last chest to grab; head back behind the coaster via the gap on the right, and look for big red tower. There's a chest behind said tower that holds a Shield Cookie 2 [10/31]. Walk back around, and head up to the loading dock for the coaster, and look for little Pinoke. Approach him, and his odd coloring scheme alert you that something's fishy. Nightmares!

You'll start out with Jestabockies (Jestabocky) that are floaty and annoying. They aren't really phased by your combos, and tend to counterattack despite being attacked themselves, so you need to use quick commands to deal with them. Furthermore, once you deal with a good many of these, a few Kooma Pandas will spawn; use Flowmotion to deal with these annoying Dream Eaters (preferably against a wall, garnering Shock Dive). This Dream Eater battle isn't as hard as others you've faced before (notably some of Riku's). After the cutscene, I guess we should ride that coaster after all!

BONUS LEVEL UP: Max HP Up!

Reward: Jestabocky Recipe

Head up the ramp, and around to the coaster. Rather than cars in a train, there are rails to slide on; head left up the lift. Keep riding until you reach the red tower near the end, and, er, enjoy the view! Once up here, you'll notice (if you didn't already) that Pinocchio is miscolored...again. Luckily, you don't have to fight the Jestabockies this time. Now there's another Pinocchio down below--luckily, he has the right color scheme! Drop down, and head towards the exit.

SPECIAL Link Portal #1

Forecast: Treasure Front

Difficulty: 5/10

These guys are going to come right at you, and you need to be ready to take them out with strong commands like Sparkra. Preferrably you should open with a Spirit Link, and then follow it up with said commands; however, any sort of attacking will do.

Rewards: Rampant Fantasy


Windup Way


Walk up to the building, and grab the chest behind the fence. This one contains a Block-it Chocolate 2 [11/31]. Continue into the building, and through this path. A little beyond the first bend, you'll encounter some Iceguin Aces. Man, these guys are annoying! They have plenty of icy attacks that disrupt your combos and execute quickly; for this reason, you'll want to bring your A-List Commands, and A-Rank Flowmotion to town against these Nightmares. Simply put, don't let them overrun you with ice. If you continue along, you'll encounter a ton of Pricklemanes. Luckily, my Tama Sheep used Sleepra, so I could just use Sparkra to take them out. Your best bet is likely to use either very strong area commands like Sparkra, or to use a Dual Link just to get it over with. Once these Pricklemanes are gone, grab the chest on the left for a Drop-Me-Not [12/31].

Continue up to this next pavilion. In here, there are lots of Jestabockies, Kooma Pandas, and Iceguin Aces. Obviously, the latter two are the greater threats here...simply put, use Flowmotion. You have plenty of options (the Kooma Pandas for Blow-Off, the Pole for Wheel Rush, or the walls for Shock Dive or Kick Dive. The latter two are best for dispatching these enemies. Once all these enemies are gone, we've got some cleaning up to do. Wall jump up to the platform by the door, and ascend the wooden platforms using the horizontal poles. Super Jumps are much more reliable that Wheel Rush, so stick to those. Keep going all the way to the end to get an Aerial Slam [13/31] from the chest. Furthermore, use on of the Super Jumps to make it all the way to the top of the platform in the center. Open this chest for a Royal Cake [14/31]. Lastly, return to the Portal.

SPECIAL Link Portal #2

Difficulty: 3/10

This Portal involves your favorite Dream Eaters--Juggle Pups! Luckily, you're encouraged to use Flowmotion to your advantage, so start off with a Wheel Rush. This will likely knock all of the Seals to the bottom, so you should follow them down there. Use plenty of Flowmotion to put the hurt on these marine mammals...by the way, you may also notice the Fin Fatales. We'll get into those later.


Now let's continue to the next area via the big green doors in this room. The corridor winds all the way down to a quaint cave full of bats--Komory Bats to be exact! (Some Kooma Pandas and a Jestabocky will spawn later, as well). Use Shock Dives off of the wall to deal some major area damage, and just whittle away at the skittish Komory Bats. Once these guys are gone, head to the room at the end. Grab the chest in the back-right corner containing a Hi-Potion [15/31], and save. Continue to the Circus.


Circus


You immediately get pulled into a battle against some Nightmares on this bouncy trampoline; this isn't exactly an easy battle because of the annoying trampoline. Basically, just keep Flowmotioning up and using Shock Dive to deal massive damage to all of the Kooma Pandas and Komory Bats in the area. Just keep pushing these attacks down their throats, and try to dodge the Kooma Panda's bouncing attacks (they jump noticeably higher when they're going to do this). However, you can always heal as needed.

Rewards: High Jump, Chronicles: Kingdom Hearts II, Glossary: Nobodies, Glossary: Organization XIII

After that engaging read (don't forget to replace regular Jump with High Jump), run over and grab the chest in front of you. This one contains a Confetti Candy 2 [16/31]. Continue walking around the outer perimeter until you notice a chest near the inner scaffolding--this one has a Balloon [17/31]. If you keep going, you'll want to look for a chest between the seating and the door on the right; the chest will be tucked behind some structural supports. It contains a Drop-Me-Not [18/31]. Now head into the trampoline area and make your way up to the top using either super jumps from the trampolines themselves or wall jumps on the netting. Regardless, make your way to the lower platform, and use the poles to make your way to the higher platform. The chest up here contains a Rampant Fancy [19/31]. Head back out and save.


Windup Way


Backtracking! All of the enemies you'll face on the way back up are exactly the same, so use the same strategies you did before (that's cue for I'm not going to walk you through it again). Once you're back outside the circus area, you'll be greeted by the mystical Blue Fairy. You earn Flashback: In Search of Monstro.


Promontory


After the flashback, you end up on these steps heading towards the sea. Walk down through the gate, and open the chest on the right for a Hi-Potion [20/31]. Now head towards the bridge on the left. Defeat the Iceguin Aces and Juggle Pups with some area commands (you'll likely hit every one of them due to the cramped environment), and continue onwards. In this more open craggy area, there are plenty of Kooma Pandas, Komory Bats, and Iceguin Aces. Use the walls on the left to Flowmotion (Kick Dive and Shock Dive), or use strong leaping commands to take care of these Nightmares. Continue down the path, and, as you make the 180, some Tatsu Steeds should spawn. They aren't major threats, so don't waste Links or anything on them. Ride the rails down and start out with some Flowmotion. Considering the walls encapsulating you, Flowmotion is likely your best bet. Challenge the Lord Kyroo to a battle, if you'd like, and if he's there. See his section for more info on that mess.

Farther down some more ramps, you'll likely notice an obvious chest on the left. It contains an Ice Dream Cone 2 [21/31]. Continue down to the pond to face some Tatsu Steeds, Komory Bats, and Kooma Pandas. Flowmotion off the walls to garner some respectable attacks for these cramped enemies, and continue by using leftover commands. When those guys are gone, Flowmotion up the wall on the left to reach an upper ledge with a chest. This one contains a Water Barrel [22/31]. Drop down, and continue to the Ocean Floor.

SPECIAL Link Portal #3

Forecast: Risky Winds

Difficulty: 3/10

The Flowbermeow will likely run away--that's okay, we can deal with the Drill Syes first. Use strong commands. Once you've defeated them, lock-on to the Flowbermeow and use Kick Dive via Flowmotion on it. This should put a quick end to it.

Rewards: Rampant Fantasy


Ocean Floor


So much for going all KHII with the merman getup, Sora. Anyways, this underwater environment makes your jumps much higher. Try it out before you head down those steps...or better yet, jump down there. Down here, there are some Tatsu Steeds, Sir Kyroos, and Fin Fatales; deal with them accordingly (area commands). Head down the lower path in front of you, and deal with the Iceguin Aces and Sir Kyroo that spawn. I found Flowmotion to work effectively here. Continue down to the chest for a Panacea [23/31]. Now turn back around and head up the higher road.


Iceguin Aces can get annoying...

Continue up and across the rocky bridge over to a clearing with a local Nightmare population. Use the same strategies you've been using for this entire world, and you should be good. Drop down to this part of the ocean floor. Defeat the Tatsu Steeds and Iceguin Aces that appear, and ascend the rocks on the left. Up at the top here is a manta ray that will shuttle you to some treasure chests. However, before we do that, let's use a High Jump to make it over to the chest on the pedestal in the center of the floor; yes, your jump can make it. This chest contains a Paint Gun: Sky Bluex10 [24/31]. Jump back and ride the ray until you reach a ledge that you haven't been to before. Get off here, and head right towards the steam vent. Use the force of the steam vent to propel yourself upwards; drop down this first cliff, and grab the chest back here for a Lofty Fantasy [25/31]. Now head back and go the other direction in the cave (follow the noticeable current).

SPECIAL Link Portal #4

Forecast: HP Showers

Difficulty: 1/10

There is one Rare Juggle Pup. Just lock-on, wait for it to fall down, and kill it off with some generic attacks or Flowmotion.

Rewards: Prickly Fantasy


In here, there are some Nightmares (what else is new?) that you have to take care of. So, er, do that. After they've been defeated, ride the steam vent up to the upper level that you noticed in that short scene. Once up here, turn around, and search for a small ledge along the back wall. Found it? Good. Jump over to it; your High Jump will allow you to make it there. From this ledge, jump to the left, and grab the huge chest here for Zero Gravira [26/31]. Equip this immediately. Make your way back to the strip of land you jumped from (either by jumping, or by falling/rising), and continue to the depths of the ocean.


Ocean Depths


See! I told you--the Ocean Depths! You get a conveniently placed Save Spot (saving is recommended), and Moogle Shop (wares below). Check on your commands (throw in some more thunder commands if you have them), and your Spirits. Once that's all well and done, you can proceed along.

WarePrice
Quick Blitz100
Blizzard Edge400
Spark Dive200
Strike Raid200
Confusing Strike400
Fire100
Blizzard100
Cure100
Esuna200
Zero Gravity200
Spark200
Time Bomb500
Confuse200
Bind400
Poison400
Slow200
Sleep100
Potion20
Hi-Potion40
Drop-Me-Not40
Panacea50
Fleeting Figment150
Lofty Figment100
Rampant Figment50
Dulcet Figment100
Intrepid Figment50
Noble Figment100
Grim Figment50
Vibrant Figment50
Troubling Figment50
Troubling Fancy100
Wondrous Figment150
Necho Cat Recipe200
KO Kabuto Recipe200
Confetti Candy30
Shield Cookie30
Block-it Chocolate30
Ice Dream Cone30
Confetti Candy 2120
Shield Cookie 2120
Block-it Chocolate 2120
Ice Dream Cone 2120
Balloon80
Water Barrel80
Paint Gun (Any Color)10

First, let's head all the way back behind the second huge circular current to find a chest containing a Rampant Fancy [27/31]. Now let's just follow this vent down to where it goes. As you zoom into a large chamber, you'll likely notice a chest on a ledge to the right. Nevertheless, we have some Nightmares to deal with; the Pricklemanes are easily defeated with magic, whereas the Tatsu Steeds are easily defeated with attack commands. This isn't a hard battle, just try not to fall down. Once these enemies have been defeated, head over to the ledge where the Tatsu Steeds were, and wall jump up the wall near the left edge of the ledge. You should make it up to that treasure chest containing Treasure Goggles [28/31]. Now we get to drop down.

Once down here, defeat the Nightmares--notably the bears--that spawn. They shouldn't give you too many problems if you use strong commands, Links, or Flowmotion--any of these will do. After they've been defeated, continue up near the next current. Go around it this time, pick up the Friendship Portal's Dream Eaters, and walk down further. The Sir Kyroos, Fin Fatales, and Kooma Pandas aren't too annoying due to their stacked spawning, and limited attacking capabilities in this cramped space. Flowmotion up the wall opposite of the side you entered from, and grab the chest on the ledge for a Royal Cake [29/31]. Ignore the upper ledges that you may have seen, and drop down.

SPECIAL Link Portal #5

Forecast: Overcast

Difficulty: 4/10

I'm sorry, but Iceguin Aces are annoying when they're not rare; hence, they're super-annoying when in rare form. Use some powerful area commands like Sparkra and Zero Gravira, and you should be fine. Flowmotion also works well.

Rewards: Prickly Fantasy


Continue deeper down to the depths of the ocean. Down here, there are a few Pricklemanes and Tatsu Steeds, though some basic commands will take care of them. Before we head up the steps, let's wall jump this wall on the left. There's a ledge way up here that has a chest. Open it for a Shield Cookie 2 [30/31]. Drop down and go around this rock formation, and check out the steam vent. Notice the large chest behind the vent? Grab it for the Tatsu Steed Recipe [31/31]. Now you can rocket up the vent to a very hostile environment of Nightmares. Use a Link up here to completely demolish all of these Nightmares. Walk up to the huge vent, and continue on.

Chill Clawbster

Difficulty: 3/10

Frankly, this guy isn't all that difficult--annoying, but not difficult. He doesn't attack much, and, when he does, the damage taken is highly manageable due to the extended periods of limited attacking. This interlude of sorts allows you to heal at will without the risk of getting killed (remember Rinzler?). However, the Chill Clawbster's lone weak point is right in the middle of his body, and you basically have to strike from underneath him, which is the only reason you'll incur measurable damage. Furthermore, the battle field is annoyingly shaped like a stepped racetrack.

Chill Clawbster's attacks are nothing to sneeze at in terms of attack power, but you can simply laugh at how little he attacks. Literally, you shouldn't expect to take damage more than five separate times. Anyways, since you'll be spending the majority of the battle underneath him, he'll like to use his downward slam attack; basically, he'll jump up, and use the shockwaves of his landing to deal a good deal of damage. He does this about every five to ten seconds you're underneath him so you can certainly manage them with appropriate healing. He does have some other attacks, but he shouldn't use them so long as you are underneath him like you should be. However, every once in a while, he'll fly upwards and supercharge himself. At this point, he's so far up that you likely won't be able to hit him even with Flowmotion. For this reason, you'll just want to run away until he's done through energy rings at you (this phase generally lasts twenty to thirty seconds). Other than these two attacks, you shouldn't expect too much else from the Clawbster.

As for your attacking strategy, it's rather simple. Other than for that aforementioned attack, you'll want to stay next to the Clawbster's weak spot (his face), and simply hack away. Use commands (you can even execute a Sparkra), Flowmotion if available, and Dual Links. This is really all there is to it considering the Clawbster attacks so little. He has quite a bit of HP though, so just keep attacking until you trigger the next part of the battle...

When he has about a bar-and-a-half of his health left, a crack in Monstro's outer ice layer will appear near his tail. Run back there (you don't have to worry about the fleeing Clawbster), hack the ice away, then use a Reality Shift. With this Reality Shift, you're going to make Monstro your tool--a bubble! Chase after the Clawbster with your ginormous bubble; I prefer ramming into him to finish him off, but using the Finish also works. Nevertheless, do try to avoid Clawbster's attacks in your pursuit. Once you land the final blow, Clawbster should fall.

BONUS LEVEL UP: Deck Capacity Up!

Rewards: Ferris Gear

Prankster's Paradise (R)


Prankster's Paradise for Riku

Items

ItemArea EncounteredGot It?ItemArea EncounteredGot It?
Collision MagnetMonstro: BellyMiniMonstro: Gullet
Hi-PotionMonstro: MouthHi-PotionMonstro: Gullet
Hi-PotionMonstro: BellyDrop-Me-NotMonstro: Belly
Drop-Me-NotMonstro: CavityPanaceaMonstro: Mouth
PanaceaMonstro: CavityCharming FantasyMonstro: Gullet
Sir Kyroo RecipeMonstro: GulletJuggle Pup RecipeMonstro: Cavity
Royal CakeMonstro: CavityConfetti Candy 2Monstro: Belly
Confetti Candy 2Monstro: CavityShield Cookie 2Monstro: Gullet
Shield Cookie 2Monstro: GulletBlock-it Chocolate 2Monstro: Belly
Ice Dream Cone 2Monstro: MouthBalloonMonstro: Mouth
Water BarrelMonstro: CavityTreasure GogglesMonstro: Gullet
Paint Gun: Bluex10Monstro: MouthOcean's RageMonstro

Enemies

EnemyFrequency
Hebby ReppRare
Sir KyrooUncommon
Fin FataleCommon
Tatsu SteedRare
Kooma PandaCommon
Iceguin AceUncommon
Juggle PupUncommon
JestabockyRare
Char ClawbsterBoss
Dive Mode

Goal: Get 700 Prize Points before you reach the goal!

Difficulty: 3/10

At the beginning, some hands will do some nice, er, hand-work, and spawn some stars. You'll want to head exactly through the middle or risk being forced back with a minor loss in HP. Once these guys are done, you'll encounter some new Nightmares and some more dispersed stars. Head through the middle of the rings. After that, there'll be some blocks, of which you can head down the center for a Special Attack and more prize points.

Use Mega Flare once you come up to a batch of five Nightmares; this should take care of them easily, and should allow you to pick up some more stars. Head through rings when you see them, watch for hands and their Prize Points, and basically just try to grab everything you can get here. However, your main goal should be reaching the goal fast enough; that means not running into obstacles.

Multiplier

  • 1:20:00 or less - x1000
  • 1:20:01-1:35:00 - x500
  • 1:35:01-2:05:00 - x100
  • 2:05:01-2:50:00 - x50
  • 2:50:01 or more - x1

Ranks

  • 309,999 or less - Bronze Rank
  • 310,000-729,999 - Silver Rank
  • 730,000+ - Gold Rank

A-Rank Reward: Balloonra


Monstro: Mouth


Before we go running off to Geppetto, let's check on our Spirits and commands. You can switch your Keyblade over to the Dual Disc, though it's basically the reverse of the Guardian Bell with a boost in strength rather than magic. The Critical Hit Frequency Boost is welcome, though. In terms of commands, be sure you have at least one Balloonra equipped. Other commands should be the most useful commands available to you (see Appendix C: Commands); however, emphasis should be placed on thunder-elemental commands (and abilities, for that matter). Finally, update your Spirits' Ability Links.

Once that's all well and done, turn directly to your left. Grab the chest for a Hi-Potion [1/22] (this is a small world). Rather than deal with all the problems on the ground level, let's wall jump up to this platform with a chest much like we did in The Grid. Grab the chest for an Ice Dream Cone 2 [2/22]. If you want to make it across to that chest on the other side of Monstro, use a wall jump to set yourself up for a Flowmotion-charged Air Slide. This chest contains a Paint Gun: Bluex10 [3/22]. Continue forward towards that chest farther in Monstro's mouth. Use Air Slides to progress from platform to platform (you may also use a Super Jump off of the pole, if you want). Once you reach the chest, open it for a Balloon [4/22]. Use another Flowmotion-charged Air Slide to reach the top of Geppetto's boat-house for that last treasure chest. It contains a Panacea [5/22]. Drop down and save. The Moogle Shop has the following wares:

WarePrice
Quick Blitz100
Blizzard Edge400
Spark Dive200
Strike Raid200
Confusing Strike400
Fire100
Blizzard100
Cure100
Esuna200
Zero Gravity200
Spark200
Time Bomb500
Confuse200
Bind400
Poison400
Slow200
Sleep100
Potion20
Hi-Potion40
Drop-Me-Not40
Panacea50
Fleeting Figment150
Lofty Figment100
Rampant Figment50
Dulcet Figment100
Intrepid Figment50
Noble Figment100
Grim Figment50
Vibrant Figment50
Troubling Figment50
Troubling Fancy100
Wondrous Figment150
Necho Cat Recipe200
KO Kabuto Recipe200
Confetti Candy30
Shield Cookie30
Block-it Chocolate30
Ice Dream Cone30
Confetti Candy 2120
Shield Cookie 2120
Block-it Chocolate 2120
Ice Dream Cone 2120
Balloon80
Water Barrel80
Paint Gun (Any Color)10
SPECIAL Link Portal #1

Forecast: Treasure Front

Difficulty: 2/10

Simply Flowmotion over to the enemies and defeat them with commands. Try to defeat them quickly so they don't end up falling into the water, complicating the battle.

Rewards: Rampant Fantasy


Pick up the recipes as well as Blizzard Edge and Confusing Strike (if you don't have them already). You likely won't be able to make any of the new Spirits (unless you're overflowing with Dulcet Fantasies for a Necho Cat), so focus on your commands. Now let's talk to Geppetto. After that short cutscene, we pick up Jiminy, and have to find little Pinoke. Since it looks like we can't head through Monstro's mouth, let's continue farther into his, er, stomach. However, before we can head through the opening, we have to deal with some Nightmares; the Kooma Pandas are the obvious targets, though the new Fin Fatales can get annoying with their lasers. Nevertheless, some strong commands should suffice.


Monstro: Gullet


Eww, it makes a wet sound when you walk around in here. Oh well, I guess we can live being digested and stuff. Anyways, if you walk forward, you'll encounter a cluster of Fin Fatales. Use some weaker commands on these guys because they'll give way to a more menacing Nightmares--Kooma Pandas, Jestabockies (Jestabocky), and Iceguin Aces. I used a single Link here, and that took care of all of the enemies. Break to the right and grab the chest for another Hi-Potion [6/22]. Let's continue by heading left...jump on the little purple outcropping to propel yourself towards the upper level. Defeat the Jestabockies up here. Go ahead and open the chest if you want; these Jestabockies hurt more because of the allure of false treasure than because of their attacks. Head back and around the outcropping. On the other side is a chest that contains a Shield Cookie 2 [7/22]. Let's wall jump up this ledge, and make it to the top. Break the barrel, then use the Reality Shift to create a large bubble; ride it over to the ledge way over in the southeast corner to come upon a chest. Open it for a Charming Fantasy [8/22]. Bubble back on over to the ledge on the right. Defeat the Nightmares that appear with some area commands, and you should be good.

Now let's ride these I-don't-know-what-they-ares like rails over to the ledge that we were on before. Once over there, take the northerly rail to ride up to another green ledge. This large treasure chest up here contains a Sir Kyroo Recipe [9/22]. Again, unless you have Noble Fancies lying around, you're not going to make a Sir Kyroo. Drop down. And, er, drop down again into that abyss. Defeat the Nightmares that appear with your strongest commands, and then grab the chest for some Treasure Goggles [10/22]. Use the little slimy bouncey thingy (yay, descriptive words) to bounce right on up. Once up there, defeat the Jestabockies with some simple combos. Now, before we go running off farther into *gulp* Monstro's gut, let's poke around this other side of his Gullet.

Start with one of the Reality Shifts on the barrels; ride the resulting bubble around the corner to a ledge with a large treasure chest. This one contains Mini [11/22]. Drop down to the lower area below, and walk up to the chest on the right that contains a Shield Cookie 2 [12/22]. Defeat the Nightmares that spawn, and retrun to the upper level. Continue to Monstro's, er, lower gut.

SPECIAL Link Portal #2

Forecast: Bargain Flurry

Difficulty: 4/10

Considering Flowmotion is a viable option, this Portal isn't all that bad. Just try to stay up with your Flowmotion, and you should be able to make it out of here without taking too much damage.

Rewards: ???


Monstro: Belly


This confusing cutscene is followed up with a revealing explanation (you also earn Chronicles: Chain of Memories). Once you finish that up, save your progress. Drop down to the lower level, and look for a chest on the left side; it contains a Hi-Potion [13/22]. Now walk on over to the uvula-like protrusion in the middle of this room. Strike it to force the whale to reverse gravity (makes total sense, yes?). This allows you to make it farther down Monstro's Belly. However, once you spawn on the, er, ceiling, you're forced to deal with some Nightmares. There are some Komory Bats and Tatsu Steeds, both of which are non-threats. The latter likes to blow bubbles, but it shouldn't get to be an annoyance in smaller battles like these.

Once those enemies have been defeated, jump through the hole on the right to move towards Monstro's gastric juices. I personally have not experimented with the acid, but I would recommend you, er, stay out of it. Jump on over to the platform on the other side, ascend to the top of the ledge, and mvoe to the right through another opening. Strike this uvula, and grab the chest on the pedestal near you for a Drop-Me-Not [14/22]. Step outside, and look for a chest on some wood to the right. Air Slide on over there, and open it for some Block-it Chocolate 2 [15/22]. Air Slide back to the ledge. Continue up on over the next ledge towards an opening farther in Monstro's Belly.

SPECIAL Link Portal #4

Forecast: Treasure Front

Difficulty: 6/10

This portal is no joke--it has Juggle Pups and Iceguin Aces that can absolutely decimate you in conjunction with the gastric juices. Use Flowmotion as your primary means of dealing damage--commands should be supplementary.

Rewards: Epic Fantasy


Ignore the chest and jump up the ledges on the side. Strike this uvula to reverse gravity again, and defeat the Jestabockies and Tatsu Steeds that spawn; the former is more of a threat here. Once these Nightmares have been defeated, jump up the stairs opposite of the exit. Continue all the way up, then drop down to the gastric juicey area. Down here, there is a treasure chest that contains a Confetti Candy 2 [16/22]. Now wall jump back up, and use Air Slide to reach the treasure chest in the cove. This one contains Collision Magnet [17/22]. I recommend you equip that command to see if you like it. Drop down, and head out to Monstro's other bodily parts.


Monstro: Cavity


And his digestive tract just keeps on going! Nevertheless, we press ahead. There are some Iceguin Aces up here, but some decent commands should defeat them rather easily. Just keep moving to avoid their icy attacks. Continue ahead, and defeat the Kooma Panda and the accompanying Iceguin Aces. Focus on the bear, then move on over to whatever's left of the alligators. Before we hit that uvula, let's head back and west a bit; wall jump up the wall to reach a platform with a chest that contains a Panacea [18/22] Now go back down and strike the uvula, and some platforms should rise up. Head to the left around the central platform. Continue all the way back and around until you are near the spot where you first entered this cave-ity. Jump up the reachable platform to the east, and Air Slide over to the platform with the chest. Open the chest for a Confetti Candy 2 [19/22]. Strike the uvula to switch over to the ceiling, and run over to the bouncy mushroom. Jump up to reach a higher platform. Now drop down to the left towards a chest, and defeat the resident Nightmares here. Some Flowmotion and/or Links should suffice. Defeat them all, then open the chest for a Royal Cake [20/22].

Special Link Portal #3

Difficulty: 3/10

The enemies will spawn on a platform above you, but don't jump up because they'll just drop down to you. Use the mushroom-like bouncy thing to propel yourself up for some Shock Dives. Plenty of those should finish off these two Kooma Pandas and Juggle Pups.

Reward: Juggle Pup Recipe


Use the spring to bounce back up, and run towards the big crater in the center that houses another uvula. Strike it, and you should drop on a raised platform with a clear path to the inner sanctums of Monstro's Cavity. Head in the cave-ity (I'm on a roll, guys!), and continue down until you encounter some Kooma Pandas and Tatsu Steeds; area commands will suffice for this cluster. Continue around the corner and down the separate dead-end tract on the left. Open the chest for a Water Barrel [21/22]. Now head back the other direction and towards the next room; defeat the Tatsu Steeds and Hebby Repps that spawn with some simply commands and a Reality Shift or two, and you should be good. Head up to the last chamber, grab the chest near the Save Spot that contains a Drop-Me-Not [22/22], and save your progress. Check on your Spirits, update your deck as needed, then proceed.

Char Clawbster

Difficulty: 4/10

Char Clawbster is slightly harder than the chilling iteration that confronts Sora, but just as annoying. He enjoys moving and shooting lasers, but the former seems to be his passion. However, this Clawbster is not much harder to fell if you have a dedicated attack and the patience not to simply run after him like a mad-man with a Keyblade.

Firstly, Char Clawbster's attacks: he tends to use the same ones, so I'll cover those first. When you're up around him, he'll like to use his claws to sweep around him. The main way to avoid this is simply not to be right in front of him! His backside is also a viable attacking point, and allows you to dodge the majority of his frontal attacks with ease, though, I'll get into that later. Char Clawbster also likes to move away and toss bombs at you. These larger bombs contain three smaller bombs that will deal more damage; if you keep moving, you should be able to easily dodge these explosive developments. On top of that, Char Clawbster enjoys using molten lasers to chase you with. Generally, they'll come in the form of pockets of energy that fly around him or the battlefield, and can be avoided if you predict them, and either (a) dodge-roll, or (b) jump. His last notable attack is something he likes to use when he's on the opposite end of the battlefield of you. He'll pull out a double laser beam, and circle around the cavity twice; your best bet to avoid this is either a well-timed jump, or an attempt to cower by the wall on the side.

Furthermore, the Char Clawbster enjoys switching ends, and frankly moving. Often, you'll be chasing after him, or switching gravity (there are uvulas here) to muster an advantage. You'll just have to deal with this, and run up the side of the battlefield if you need to chase after him. There's not much you can do to circumvent his extravagant mobility.

For your offense, you'll primarily want to use commands and Links. The former can deal huge amounts of damage (anecdotal evidence here: the Clawbster had a bar-and-a-half of health left, and I finished him off with a Balloonra right underneath him), whilst the latter affords some measure of invincibility due to your mobility. Regardless, your primary strategy should be to get behind the Clawbster; back here, there's a degree of safety (generally only the laser attack can get you). Once you are here, you just need to unleash all fury upon the Clawbster's weak point, and continue to deal damage until he does either of the following. If the Clawbster decides to reposition so that he's facing you, simply dodge-roll around him; however, if the Clawbster decides to move to the other end of the field, you'll simply have to chase after him with Air Slides or dodge-rolls. Either will do.

Really, there isn't much strategy for this battle other than to be patient with the moving target, and to hack away with everything you've got. Of course, you'll want to heal as necessary, which may be rather often if you don't get behind the Clawbster to dodge the majority of his attacks.

BONUS LEVEL UP: Max HP Up!

Rewards: Ocean's Rage

KEYHOLE COMPLETE!


NOTE: After the completion of the boss battle, you may find this Speical Portal from time to time.


SPECIAL Link Portal #5

Forecast: Treasure Front

Difficulty: 5/10

It's a long battle, but it encourages you to link with your Spirits. Well, that makes it easier! Also note that the difficulty DECREASES the further you are in the game.

Rewards: Epic Fantasy, Treasure Goggles

Traverse Town #3 (S)


Sora's Traverse Town (again)

Items

ItemArea EncounteredGot It?ItemArea EncounteredGot It?
Strike RaidFountain PlazaSparkPost Office
Sliding SidewinderFountain PlazaPotionFifth District
Hi-PotionSecond DistrictDrop-Me-NotGarden
Rampant FigmentGardenRampant FantasyFountain Plaza
Troubling FantasyPost OfficeVibrant FantasyThird District
Confetti CandyGardenConfetti CandySecond District
Shield CookieFifth DistrictBlock-it ChocolateFifth District
Ice Dream ConeFirst DistrictRoyal CakeGarden
BalloonSecond DistrictPaint Gun: Redx10Post Office
Knockout PunchThird District

Enemies

EnemyFrequency
Komory BatRare
Sir KyrooRare
ThunderaffeCommon
Iceguin AceUncommon
Peepsta HooRare
WheeflowerRare
ZolephantRare
StaggercepsUncommon
FishbonéCommon
Chef KyrooUncommon
Tatsu BlazeCommon
WoeflowerRare
JestabockyRare
Drill SyeRare
SpellicanBoss

You can skip the Dive if you want; it's largely up to you. If you want to read up more on this dive see the Introduction (S).


Fifth District


Enter Joshua to explain the conundrum of the "Reaper's Game." Now we're going to do a lot of treasure chest clean-up in this world, so bear with me. Start off by turning around and looking behind you; up on these raised platforms on the right is a chest which you can easily reach. It contains a Block-it Chocolate [18/34]. Now let's cross over to the other side of these raised platforms (to the left side from the vantage point of where we started); however, once we jump up to the highest platform, we're going to encounter a lot of Nightmares: Iceguin Aces, Tatsu Blazes, Fishbonés, and Thunderaffes. The real threats are the Thunderaffe and the Iceguin Aces; area spells should take care of these guys easily. There aren't enough Tatsu Blazes to worry about, and the Fishbonés are more annoying than threatening; they like to hop away, preventing you from landing blows. Magic should take care of all of these enemies. Open the chest for a Shield Cookie [19/34].

A General Note About Enemies

So you've probably noticed that the overall difficulty of the enemies has increased significantly since you first started; you may have also noticed that enemies that would've absolutely wrecked you a few worlds ago--such as the Fishboné--are simply "annoying" here. This is because I expect you to be a better fighter now than you were before; I'm giving you less guidance because I assume that you know what you're doing. There will be no hand-holding here as there was at the beginning of the walkthrough, and there will (likely) be no guided backtracking. I assume you can put two-and-two together and figure out what to do. However, if you want more complete summaries of the enemies here and practically everywhere, feel free to check out their section--it has a much more complete synopsis and analysis of the Nightmare than the walkthrough ever will have. Regardless, the walkthrough is still the best for guiding you to the treasure chests, and for completing the worlds and--eventually--the game.


Drop down to the stairs below along the wall western wall. Continue down the stairs to the bottom where there are a few enemies--the Thunderaffes will be the biggest threats with their huge amount of health, and punishing attacks. Take care of them with your strongest commands or Flowmotion. Continue across the pond to the eastern edge, and then head up the stairs. Up here, you'll find a relative of the KO Kabuto--the Staggerceps. It likes to use ranged attacks and defend itself when attacked, much like the Kabuto. There are also a few Iceguin Aces. Once these have been defeated, grab the chest on the right for a Potion [20/34]. Now let's head into the Garden in the center.


Garden



An overview of the Garden.

Once in the Garden, grab the chest on the right for a Royal Cake [21/34]. Deal with the Thunderaffes and Komory Bats in the center; try to prevent the Komory Bats from using Zero Gravity, as this will allow the Thunderaffes to absolutely decimate you. Flowmotion is a powerful option in this fight--just make sure you don't drop down to the lower level. When you do defeat these Nightmares, you can then either take the ramp down, or simply jump down. On this lower level, there are plenty of Wheeflowers and Woeflowers, though they should cause no problems for you. Once they're gone, check out the area to the west of the ramp where there are two chests; the one on the left contains a Confetti Candy [22/34], whereas the one on the right is a Jestabocky [103/--defeat it. Now head back and follow the dirt path to the back of the Garden. There are a few more Wheeflowers, Woeflowers, and Komory Bats back here, but nothing of particular concern. The chest has a Drop-Me-Not [23/34]. To grab the last chest in this area, you'll want to head all the way back to the top, and use Flowmotion against the wall to make it to the chest on that eastern ledge; simply jump, Air Slide into the wall, and jump again. Anyways, the chest contains a Rampant Figment [24/34].

SPECIAL Link Portal #3

Difficulty: 4/10

Both of the Speical Nightmares that spawn are of particular concern; the Tama Sheep can put you to sleep, allowing the Kooma Panda to put on the pain. Both have high defenses and even higher HPs, so you need to be on your A-game. Use the walls behind you to your advantage, and Shock Dive or Kick Dive into the cluster of Nightmares; this attack, if repeated, can easily whittle down the Nightmares' health. If you want to block three times, use the Tama Sheep as their attacks are easier to predict, and less painful if you miss.


Return to the Fifth District.


Fifth District


When you exit the Garden, there'll likely be some Tatsu Blazes there to greet you; defeat them as you would any other enemy, yet you'll want to note their blazes have rather quick execution and can outspeed the execution of a spell. Head out to the Fourth District.


Fourth District


There's the Moogle Shop (wares below) on the left, the Medal Shop on the left, and the Save Spot on the left as well. Firstly, I recommend you pick up the Tatsu Blaze Recipe and Fishboné Recipe. Also grab any commands you don't have (see Appendix C: Commands), and possibly some Dream Pieces (a Noble Fancy comes to mind). Once you've finished shopping, head on over to the Save Spot, and record your progress. You can play Flick Rush or redeem your prizes if you'd like (see Appendix F: Flick Rush), but you can also play Flick Rush from the World Map if you didn't already know. Finally, check on your deck and your Spirits. I also recommend changing your Keyblade to the Dual Disc or Ferris Gear.

WarePriceWarePriceWarePriceWarePrice
Quick Blitz100Zero Gravity200Sonic Impact300Troubling Fantasy500
Blizzard Edge400Balloon300Fleeting Figment150Wondrous Figment150
Spark Dive200Balloonra900Lofty Figment100Fishboné Recipe100
Sliding Dash150Spark200Rampant Figment50Tatsu Blaze Recipe100
Thunder Dash600Time Bomb500Rampant Fancy200Confetti Candy30
Strike Raid200Confuse200Rampant Fantasy500Shield Cookie30
Circle Raid1200Bind400Dulcet Figment100Block-it Chocolate30
Gravity Strike600Poison400Intrepid Figment50Ice Dream Cone30
Confusing Strike400Slow200Noble Figment100Confetti Candy 2120
Fire100Sleep100Noble Fancy200Shield Cookie 2120
Fira400Sleepra300Noble Fantasy800Block-it Chocolate 2120
Blizzard100Potion20Grim Figment50Ice Dream Cone 2120
Blizzara400Hi-Potion40Vibrant Figment50Balloon80
Thunder150Mega-Potion100Vibrant Fancy200Water Barrel80
Thundara600Drop-Me-Not40Vibrant Fantasy500Paint Gun (Any Color)10
Cure100Panacea50Troubling Figment50
Esuna200Elixir3000Troubling Fancy100

After all that preparation, head up towards the Fountain Plaza. Just up these stairs you'll encounter some Zolephants and more Staggerceps. I recommend you use Flowmotion against the walls for either a Kick Dive or Shock Dive--these attacks are both powerful, and will cut through the Staggerceps defensive posturing. Other spells like Balloonra (or, dare I say, Balloonga) will also work. Once these enemies have been defeated, ride the rails up the right side, and you should make it all the way to the Fountain Plaza without any hitches (e.g., enemies).


Fountain Plaza


Sora to the rescue! You'll start out with a few Tatsu Blazes and two Thunderaffes, though these are easily dispersed with spells like Balloonra, Sparkra, or Zero Gravira. However, once those enemies are defeated, more Fishbonés and Chef Kyroos will follow. The latter have some damaging attacks, but aren't all that annoying when put in the grand scheme of enemies here. However, since you're likely running out of commands, you'll likely want to resort to Flowmotion against the walls on the side. Links also work well, if those are available. Also, a few Staggerceps will spawn later, but those aren't too bad; just keep hacking away.

Reward: Sliding Sidewinder

Walk back towards the fountain. However, before you can get far, you'll have to deal with some Zolephants, Fishbonés, and Peepsta Hoos. Flowmotion works well here due to the somewhat stuffy battlefield, though area commands like Sparkra work equally well. Continue to the fountain itself; once you reach it, (defeat the enemies--a Dual Link is recommended) Flowmotion up the central structure inside the fountain itself. At the top of this tower is a large chest containing Strike Raid [25/34]. Now you can head back towards the Post Office.

However, before we get far after the tunnel leading away from the plaza itself, take a left down the alley. Use the boxes at the end of the alley to ascend the wall up to a balcony. Up here, grab the chest for a Rampant Fantasy [26/34]. Now you can head back out the main walkway, and continue to the Post Office. Defeat the Tatsu Blazes however you please (they aren't exactly difficult to fell). Finally, the Post Office!


Post Office


Get on the green rail. Once you pass the central structure, reverse directions. Notice that ledge up on this structure? Jump up to it, and use an Air Slide to make it to the upper level. Once up here, make your way to the treasure chest and open it for Spark [27/34]. After grabbing this chest, look for an opening in the wall in front of you. Make a High Jump, then Air Slide on through the gap. Once over here, there should be a chest in plain view. Open it for a Troubling Fantasy [28/34]. Drop down to the bottom of this room, and continue towards the other end of the Post Office. Defeat the Sir Kyroos that spawn, and later the Drill Syes and Staggerceps that appear nearer to the exit. Now make your way up to the green rail however you please.

Once on the green rail, ride towards the northeastern platform; up here, there are a few Tatsu Blazes and Chef Kyroos, but nothing that threatening. Deal with the Nightmares accordingly, and grab the chest for a Paint Gun: Redx10 [29/34]. After grabbing that chest, jump over to the orange rail leading to the exit, and reverse directions, if needed. When you get off the rail, you'll likely have to deal with a few Tatsu Blazes, though that's nothing you can't handle. Defeat them, and exit the Post Office.


First District


When you appear in this district, you'll have to deal with a few Thunderaffes and Sir Kyroos, among other enemies. Flowmotion on the poles isn't strong enough, so use your strongest commands, or Links. Once these enemies have been defeated, return to the alley where Sora first woke up in during the events of KHI (if you don't know where that is, head up the stairs, and to the left of the buildings). Flowmotion up the buildings in the back up to some scaffolding, and grab the chest up here for an Ice Dream Cone [30/34]. Drop down and save. Before we go to the Third District, let's pick up some chests in the Second District.


Second District


Defeat the Chef Kyroos and other Nightmares that spawn. The Reality Shifts in front of you work well if the enemies are cluttered; otherwise, simple commands should supplement your combos. Once these enemies have been defeated, ascend the building on the right. Up here, you should notice a chest on the vertex of the roof, but, before you can grab it, some enemies will want to have a word with you. They're mostly Jestabockies, so you'll have to use punishing attacks on them before they get annoying with their attacks. Grab the chest for a Balloon [31/34]. Now turn around, and head towards the white building in the distance. Run striaght ahead and the buildings should guide you. However, before you can open the chest in plain sight, you'll have to deal with a few Staggerceps, among other Nightmares. Area commands are your best bet due to the small area that is the roof of this building. Grab the chest for a Hi-Potion [32/34], and run east. Drop off the eastern edge of the building, and you should land by a chest in an alley. This one contains a Confetti Candy [33/34]. Only one more chest to go, and it's in the Third District; let's head there now. Head down the alleys in that direction, and fight the enemies if you so desire.


Third District


Spellican

Difficulty: 5/10

Even after all of that chasing, you won't face the Spellican in its true form; it will continue to conjure up Dream Eaters for you to deal with, and will avoid combat at all costs. However, Spellican has saved its strongest Dream Eaters for last--the bosses of the previous three worlds (The Grid excluded)! Now, I cover all of these bosses as they pertain to this battle below, though more specific information about their attacks (which they largely retain) can be found in their respective sections: Traverse Town #2 (S), La Cite des Cloches (S), and Prankster's Paradise (R). The only thing that prevents this battle from being truly hard is the "nerfing" of the bosses' HP stats--it won't take that long to defeat each of them, and the entire battle itself should last no longer than a normal battle. My general advice is the following:

  • Heal as needed
  • Save Links for the second boss
  • Use Flowmotion whenever possible (unless I state otherwise)
  • Keep your command wheel on Cura at all times barring the final boss
  • If you're getting hammered, run to the other corner; this should give you a temporary reprieve from the battle

First up is the Hockomonkey; this guy isn't as difficult as when you first faced him, but he can still be a pain if you aren't constantly moving, constantly getting out of the way. The Hockomonkey will predominantly use punching attacks that include anything from boxing gloves to sky uppercuts (yes, this is an ode to you Pokemon fans). He generally cycles through these attacks predictably; he starts the battle by punching you in the gut, slamming you down to the ground, and getting all in your face. He then likes to follow up by moving away and using his boxing gloves and arm-extensions to deal fiesty damage. His last attack generally involves sliding towards you, and knocking you up into the air with an uppercut. (As a separate note, he does use his feet to attack, and he does retain his insert-Sora-into-box, punch-box, spit-out-Sora offense.)

Most of these attacks can be easily avoided by simply keeping on the move and keeping out of the way. Flowmotion is the best vehicle to accomplish this evasion; it allows you to keep up in the air, and out-of-the-way. This will also be your general attacking method: Flowmotion into everything and you should be hit by nothing. Just keep rolling into every wall and pole, and you should be able to fell the Hockomonkey after a few short minutes. Also, please do note that you will likely need to heal if you get caught in one of his attacks.

Wargoyle. Wargoyle is the most annoying battle you'll have in this brawl, and that is likely due to the cramped and chaotic environment of the Third District battlefield. He deals relentless damage, and there really is only one way to circumvent this: Links. Even during Flowmotion you'll incur damage from this brute, so you need a means to attack that grants an even greater degree of invincibility. That happens to be Spirit Links.

However, before you go off implementing a Link, try to deal some damage to the Wargoyle with Flowmotion first. You Links will not be able to knock the Wargoyle out, so you want to deal damage while the Wargoyle isn't using his strongest attacks--the beginning of the battle. Once your health gets rather low, I recommend you use two separate single Links as that affords invincibility twice as long as a Dual Link. Generally, you should try to deal as much damage as you can, and, if you're lucky, you should be able to fell this huge Dream Eater. Heal as necessary in this battle. (Don't worry about garnering the ability to Link with your Spirits--as long as you don't link during the Hockomonky third, you should develop the Link Gauge enough to link with both Dream Eaters separately.)

The last installment of Boss Dream Eater Theater is the Char Clawbster; he's a joke compared to the two bosses you faced before. His attacks are sporadic and weak, his defenses are frail, and he frankly just lets you push him around. Even the attacks he does launch are easily circumnavigable; for instance, he likes to illuminate the area in front of him in a damaging light--you can simply walk to the side of him and inflict all sorts of damage from there! Use Flowmotion and whatever commands you've got--Balloonga and Sparkra are especially punishing--and the Clawbster should fall easily. You shouldn't even need to heal!

BONUS LEVEL UP: Max HP Up, New Drop Bonuses Unlocked!

Rewards: Knockout Punch


After that battle, we still need one more chest. Return to the First District to get it.


First District


Head down the stairs on the left towards the Third District. You can deal with the enemies as you please--all you need to do is make it to the Third District, though.


Third District


Now go left. Defeat the enemies as you wish, and head up the stairs; up here, you should notice a balcony in the northwest corner of the map. Jump over to it and use Flowmotion against the wall to supplement your aerial acrobatics. Once up on this wooden balcony, grab the chest tucked in the corner for a Vibrant Fantasy [34/34]. Now that we've grabbed everything in Traverse Town, return to the First District, and go to the World Map.