FAQ/Walkthrough by super_luigi16

Version 2.11, Last Updated 2013-09-12

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Table of Contents

  1. Introduction
    1. Author Intro
    2. About the Guide
    3. Abbreviations and Slang
  2. Version History
  3. Controls
    1. Combat Controls
    2. Menu Controls
  4. Walkthrough
    1. Introduction (S)
    2. Traverse Town #1 (S)
    3. Traverse Town #1 (R)
    4. Traverse Town #2 (S)
    5. Traverse Town #2 (R)
    6. La Cite des Cloches (S)
    7. La Cite des Cloches (R)
    8. The Grid (S)
    9. The Grid (R)
    10. Prankster's Paradise (S)
    11. Prankster's Paradise (R)
    12. Traverse Town #3 (S)
    13. Traverse Town #3 (R)
    14. Country of the Musketeers (S)
    15. Country of the Musketeers (R)
    16. Symphony of Sorcery (S)
    17. Symphony of Sorcery (R)
    18. The World That Never Was (S)
    19. The World That Never Was (R)
    20. Post-Game
  5. Appendix A: Dream Eaters
    1. An Introduction to Appendix A
    2. Spirt Care 101
    3. Meow Wow
    4. Tama Sheep
    5. Yoggy Ram
    6. Komory Bat
    7. Pricklemane
    8. Hebby Repp
    9. Sir Kyroo
    10. Toximander
    11. Fin Fatale
    12. Tatsu Steed
    13. Necho Cat
    14. Thunderaffe
    15. Kooma Panda
    16. Pegaslick
    17. Iceguin Ace
    18. Peepsta Hoo
    19. Escarglow
    20. KO Kabuto
    21. Wheeflower
    22. Ghostabocky
    23. Zolephant
    24. Juggle Pup
    25. Halbird
    26. Staggerceps
    27. Fishboné
    28. Flowbermeow
    29. Cyber Yog
    30. Chef Kyroo
    31. Tatsu Blaze
    32. Electricorn
    33. Woeflower
    34. Jestabocky
    35. Eaglider
    36. Me Me Bunny
    37. Drill Sye
    38. Tyranto Rex
    39. Majik Lapin
    40. Cera Terror
    41. Skelterwild
    42. Ducky Goose
    43. Aura Lion
    44. Ryu Dragon
    45. Drak Quack
    46. Keeba Tiger
  6. Appendix B: Items
    1. Keyblades
    2. Key Items
    3. Dream Pieces
    4. Training Toys
  7. Appendix C: Commands
    1. Attack Commands
    2. Magic Commands
    3. Item Commands
    4. Movement Commands
    5. Defensive Commands
    6. Reprisal Commands
    7. Flowmotion Commands
  8. Appendix D: Abilities
    1. Stats Abilities
    2. Support Abilities
    3. Spirits Abilities
  9. Appendix E: Mementos
    1. Tutorials
    2. Flashbacks
    3. Game Help
  10. Appendix F: Flick Rush
    1. Flick Rush Combat
    2. The Medal Shop
  11. Appendix G: Experience
  12. Appendix H: Trophies
  13. FAQ
  14. Legal Info
  15. Contributing
    1. Contact Info
  16. Credits

Walkthrough (Continued)

Traverse Town #3 (R)


Riku's Traverse Town (again)

Items

ItemArea EncounteredGot It?ItemArea EncounteredGot It?
Blizzard EdgeFountain PlazaPotionFirst District
Hi-PotionFifth DistrictHi-PotionGarden
Drop-Me-NotGardenRampant FantasyFirst District
Troubling FantasyBack StreetsIntrepid FigmentBack Streets
Troubling FantasyFifth DistrictYoggy Ram RecipeSecond District
Cera Terror RecipeBack StreetsConfetti CandyThird District
Block-it ChocolateSecond DistrictBlock-it ChocolateFifth District
Ice Dream ConeThird DistrictRoyal CakeGarden
BalloonSecond DistrictPaint Gun: Greenx10Garden
Knockout PunchThird District

Enemies

EnemyFrequency
Komory BatRare
ThunderaffeUncommon
Iceguin AceUncommon
Peepsta HooRare
EscarglowRare
WheeflowerRare
ZolephantRare
StaggercepsUncommon
FishbonéCommon
Chef KyrooCommon
Tatsu BlazeCommon
WoeflowerRare
JestabockyUncommon
Cera TerrorUncommon

You can choose to dive again, but that's not recommended unless you didn't get an A-Rank the first time.


First District


Let's do some treasure chest clean-up before we go running off towards the Fountain Plaza. Let's start off by heading left; go up the stairs and down the alley on the left (for those of you who have played other KH games, this is where Sora is deposited at the beginning of KHI). Head around the corner, and grab the chest containing a Potion [16/32]. Now let's scale this northern wall using Flowmotion; our goal is to make it to a wooden platform above this building here. Keep on using Air Slide into the wall and subsequent Super Jumps until you reach this ledge; this chest here contains a Rampant Fantasy [17/32]. Now let's head toward the Second District, but, before we do, let's do some housekeeping here.

Check on your commands; you should be using the strongest ones available to you (e.g. Balloonga, Zero Gravira, Aerial Slam, Spark Dive, and, of course, Cura). You should also switch over to the Ocean's Rage Keyblade. Finally, check on your Spirits' Ability Links; make sure they are up-to-date, so that you have the strongest abilities available to you. Continue to the Second District.


Second District


Once in the Second District, wall jump up the wall on the right. You should end up on top of red roof with a noticeable treasure chest up here; however, there are plenty of Jestabocky Nightmares and Komory Bats to keep you company. Defeat them with aerial and ground combos, and try to stay up on the rooftops. Once they've been defeated, grab the chest for a Balloon [18/32]. Now, if you look northerly, you should notice a big treasure chest on the white building--the belltower--up there. Make your way to this rooftop using the balconies of other buildings. Once there, you'll need to defeat the Jestabockies that spawn, as well as the Staggerceps that appear; the latter are much more of a threat as they are very much like the KO Kabutos of The Grid--just stronger. Anyways, once these enemies have been defeated (use your stronger area commands), open the chest for a Yoggy Ram Recipe [19/32]. Now head east and drop down to the lower portion of this building; here, there is a chest that contains a Block-it Chocolate [20/32]. Head out to the opening in the center, and defeat the Thunderaffes, Jestabockies, and Chef Kyroos that spawn. The former is a huge threat with its strong thunder attacks, whereas the latter is lower threat due to its weaker attacks and general frailness. Use Flowmotion regardless. Continue to the Third District.


Third District


Walk down the stairs to the enemies below; the Iceguin Aces are more problemsome than the Chef Kyroos, but both can be easily defeated in this cramped environment with Shock Dive. Once these Nightmares have been defeated, head left down the alley (you should recognize the door, KHI players). Grab the chest for a Confetti Candy [21/32]. Now head back to the Third District exit; from the top of the stairs, jump west and wall jump off of the wall. You should be able to make it to a wooden balcony; up here, there's a chest that contains an Ice Dream Cone [22/32]. Now you can feel free to return to the First District and continue to the Back Streets as you wish; I'm not going to guide you there. See you there!


Back Streets


Now we're making our way to the Fountain Plaza; walk up the ramp and you should encounter some Tatsu Blazes. They're a lot like Tatsu Steeds--just as much of a non-threat, 'cept with fire. Defeat them with some weaker commands or possibly Flowmotion. Flowmotion up the wall on the left to reach an alcove with a chest. Open it for a Troubling Fantasy [23/32]. Press forward and you should encounter some Chef Kyroos. You know the drill; mop them up however you please. Continue past the fountains. Once you make it up to the open-ish area, you'll encounter some Komory Bats, Chef Kyroos, and Thunderaffes; obviously, the latter is the largest threat here, and should be dealt with using Flowmotion, Dual Links, or strong spells like Balloonra/Balloonga. Once these guys are finished, continue down towards the sewers. Continue straight ahead to the dead end after the intersection; use Flowmotion to ascend the wall in front of you, and, once up here, open the chest for an Intrepid Figment [24/32].

On this ledge, you should be able to turn around and see the bridge above the road below in plain view. Use the wall on the left as a crutch for Flowmotion, and make your way to the bridge. When you land, you should encounter some Chef Kyroos and a Thunderaffe; use the same strategy you've employed for the past few battles, and you should defeat these few enemies rather easily. Continue towards the Fountain Plaza, and defeat the large cluster of enemies that appears around the corner: there are Tatsu Blazes, Komory Bats, and Fishbonés galore. Flowmotion against the walls yielding a Shock Dive or Kick Dive should be sufficient. Head over to the Save Spot, record your progress, and continue to the fountain.


Fountain Plaza


Proceed to the Fountain Plaza. Here, you'll have to deal with two Chef Kyroos and a Peepsta Hoo right out of the gate, but they shouldn't cause any problems. Continue towards the fountain, and you should encounter a Zolephant and some Fishbonés in a rather narrow passageway; defeat these enemies with Flowmotion against the walls around you. They should be gone in no time. Continue out to the plaza itself.

I find it funny how the bird-like Dream Eater sits there and watches as these two go on. Eventually, it gets frustrated because of the, er, cold shoulder, so it sends some Nightmares after you. However, Beat and Rhyme will handle these Nightmares for you; simply chase the bird back down the alleys you just came up. You have to defeat the enemies that you just dealt with, but that shouldn't be much of a problem--use the same strategies you did before, and they should fall.


Back Streets


Defeat the enemies in this opening as you did before, and continue out towards the upper bridge. Before you can continue, though, a cutscene is triggered which, uh, ends with a huge stampede of dinosaur-like Nightmares charging at you.

These are Cera Terrors; they are basically huge stegosauruses that are very much like the Drill Syes of before. However, they pose much more of a threat due to their stronger attacks. The main one you'll want to avoid is their wrecking ball offensive; basically, they curl up into a spiked ball and roll into you much as Jigglypuff would in Brawl (well, without the spikes). To avoid most of their attacks, I recommend that you Flowmotion against the walls above you, garnering Shock Dives and Kick Dives aplenty. Another happening of note is a Reality Shift; if one of these occurs, take immediate advantage of it. These will allow you to defeat at least two of the Cera Terrors with no effort whatsoever. Nevertheless, just keep hacking away with Flowmotion until all ten (approximately) of them fall.

BONUS LEVEL UP: Max HP Up, Deck Capacity Up!

Rewards: Cera Terror Recipe

After the battle, Joshua instructs you back to the Third District. Let's continue that way by first defeating the Sir Kyroos that spawn directly in front of you and the Tatsu Blazes that appear later however you please. You have the means to defeat them, you just have to, well, defeat them! Continue to the First District.


First District


Once you head out towards the stairs, you'll have to face a whole cadre of enemies including but not limited to the Cera Terror, Sir Kyroo, Fishboné, and Staggerceps. I recommend you use Links in this long battle, as the enemies will just keep on appearing and they can easily whittle down your health. Once they've all been defeated, head up the stairs and the alleys towards the Second District. Defeat the Sir Kyroos that appear up by the Save Spot, and record your progress thereafter. This Moogle Shop has more limited wares than the one in the Fourth District, but it should serve you well if you need to pick up specific items. Continue to the Second District.

WarePriceWarePriceWarePriceWarePrice
Quick Blitz100Confuse200Rampant Figment50Confetti Candy30
Blizzard Edge400Bind400Rampant Fancy200Shield Cookie30
Spark Dive200Poison400Dulcet Figment100Block-it Chocolate30
Strike Raid200Slow200Intrepid Figment50Ice Dream Cone30
Gravity Strike600Sleep100Noble Figment100Confetti Candy 2120
Confusing Strike400Sleepra300Noble Fancy200Shield Cookie 2120
Fire100Potion20Grim Figment50Block-it Chocolate 2120
Fira400Hi-Potion40Vibrant Figment50Ice Dream Cone 2120
Blizzard100Mega-Potion100Vibrant Fancy200Balloon80
Blizzara400Drop-Me-Not40Troubling Figment50Water Barrel80
Cure100Panacea50Troubling Fancy100Paint Gun (Any Color)10
Esuna200Sonic Impact300Wondrous Figment150
Zero Gravity200Fleeting Figment150Fishboné Recipe100
Spark200Lofty Figment100Tatsu Blaze Recipe100

Second District


Head right. You can choose to face as many Nightmares as you want (there are plenty), but, if you'd like to get straight to the Third District, you'll want to ascend the building on the right. Once up here, drop off on the other side, and head to the Third District. Use your own discretion when dealing with Nightmares here.


Third District


SPOILER! Highlight to View

So, er, I don't know what to tell you. Did you want a boss battle? Well, er, you don't get one. The Spellican only appears in Sora's world--you don't have get to face him here. Kinda disappointing, huh?


Rewards: Knockout Punch, Chronicles: Re:coded, and Glossary: Seven Princesses

KEYHOLE COMPLETE

However, before we go running off to the last few worlds, let's clean up the rest of the treasure chests that we were precluded from gathering. They're mostly in the Fifth District and Garden. If you don't want to get the chests you can head to the Country of the Musketeers (R). Otherwise, back to the Fourth District!


Fourth District


There is one chest in the Fountain Plaza that we did not get before; let's head there and grab it before we go to the Fifth District. Turn around and head up the stairs. Before you can get far, some Tatsu Blazes will spawn. Once you defeat them (commands, please), Escarglows and Jestabockies will appear to take their place. These are little more annoying, though nothing you can't deal with. Just make sure their statuses don't land by either immobilizing them yourself, or launching quick, powerful attacks like the Reality Shifts behind you or Dual Links. After these Nightmares have been defeated, head up the rails on the right all the way to the top. Defeat the Fishbonés up here with Flowmotion or quick area spells, and you should be able to proceed to the plaza with ease.


Fountain Plaza


Continue straight in front of you towards the fountain, and defeat the Tatsu Blazes that spawn. Generally, any attack will work as these are not really enemies to worry about. Anyways, Flowmotion up the central part of the fountain, and continue by using Flowmotion up the yellow beam in the back. Up here, there's a large chest that contains Blizzard Edge [25/32]. Now head back to the Fourth District and continue through to the Fifth District (yes, I'm skipping there).


Fifth District


Upon entering the Fifth District, head right. Wade through the water, and jump up to the upper level using your High Jump. Once up here, defeat the Tatsu Blazes and Staggerceps with commands and Flowmotion. After these Nightmares have been defeated, continue forward and grab the chest in the little alcove on the right--it contains a Hi-Potion [26/32]. Now go up the stairs; up here, there are a few Chef Kyroos among other Nightmares that you can easily defeat using the same strategies you have been using this whole time. Jump up the ledges heading west, and grab the chest. It has a Block-it Chocolate [27/32]. Now head all the way to the northwestern corner by jumping over roofs and buildings; the chest on the roof contains a Troubling Fantasy [28/32]. Now make your way to the Garden by dropping down and following the western wall down to the wading pool at the bottom. Defeat the enemies along the way (or not; it's your choice), and continue into the building in the center.


Garden


Upon entering the Garden, deal with the Chef Kyroos and Tatsu Blazes that spawn. Also of note is that Reality Shifts don't work well on this upper level, but you likely won't have to deal with one unless you have the Ocean Gear equipped. Anyways, open the chest on the right for a Drop-Me-Not [29/32]. See the ledge farther up on the eastern edge? Flowmotion up to it using the wall as a crutch. The chest up here contains a Royal Cake [30/32]. Drop down and head right towards the back wall. There are a few Wheeflowers and Jestabockies back here, but, again, nothing that will cause any trouble. Open this chest for another Hi-Potion [31/32]. Now head around to the foot of the ramp; defeat the Nightmares (including the Woeflowers) that appear. Finally, once these have been defeated, grab the chest on the right for a Paint Gun: Greenx10 [32/32]. The one on the left is a fake. Now you can return to the Fourth District, and the World Map, as you wish.

Country of the Musketeers (S)


Country of the Musketeers for Sora

Items

ItemArea EncounteredGot It?ItemArea EncounteredGot It?
Sonic BladeDungeonTornado StrikeCell
FiragaTower RoadSparkgaMont Saint-Michel
Slide RollDungeonHi-PotionMont Saint-Michel
Hi-PotionThe OpéraHi-PotionGrand Lobby
Mega-PotionTraining YardMega-PotionGrand Lobby
Drop-Me-NotTowerDrop-Me-NotThe Opéra
Dream CandyTower RoadDream CandyShore
Fleeting FantasyMont Saint-MichelFleeting FantasyDungeon
Fleeting FancyDungeonDulcet FantasyTheatre
Tyranto Rex RecipeCarriageChef Kyroo RecipeDungeon
Royal CakeMont Saint-MichelRoyal CakeDungeon
Confetti Candy 2Grand LobbyShield Cookie 2Tower Road
Block-it Chocolate 2The OpéraBlock-it Chocolate 2Grand Lobby
Ice Dream Cone 2Training YardIce Dream Cone 2Tower
Confetti Candy 3TheatreBlock-it Chocolate 3Dungeon
Ice Dream Cone 3Grand LobbyWater BarrelDungeon
Treasure GogglesTowerPaint Gun: Sky Bluex10Training Yard
Paint Gun: Sky Bluex10ShoreAll for OneTheatre

Enemies

EnemyFrequency
Sir KyrooRare
ToximanderRare
ThunderaffeRare
Kooma PandaRare
Iceguin AceUncommon
Peepsta HooRare
KO KabutoUncommon
ZolephantUncommon
HalbirdCommon
StaggercepsRare
FishbonéRare
Chef KyrooUncommon
JestabockyRare
Me Me BunnyCommon
Tyranto RexUncommon
Ducky GooseUncommon
Cera TerrorUncommon
Aura LionRare
Beagle BoysMini-Boss
PeteBoss
Dive Mode

Goal: Get 500 Prize Points before you reach the goal!

Difficulty: 2/10

It's been a while since you last dived (dove?), so it's a good thing that this Dive is relatively easy. You'll want to utilize the strategy that's been your lifeblood since the earliest of Dives: dash. If you don't dash and dodge, you won't be able to net yourself the Gold Rank. Speaking of dodging, that is another pivotal task to remember--make sure to avoid all of the obstacles if you want to finish in under a minute-fifteen.

As for this specific dive, you'll be bombarded with enemies at first. These guys aren't anything to worry about--your normal attacks will work just fine. Once they've been defeated, you'll have some comic cutouts through which to grab Prize Points. After a while, you'll have the chance to pick up a Speical Attck; grab it, and use it on the enemies immediately thereafter. The end is going to be more a combination of all of the above, so maintain your speed and your accuracy. Be sure to grab the smaller rings for those extra stars, and you should be well on your way!

Multiplier

  • 1:15:00 or less - x1000
  • 1:15:01-1:30:00 - x500
  • 1:30:01-2:00:00 - x100
  • 2:00:01-2:45:00 - x50
  • 2:45:01 or more - x1

Ranks

  • 279,999 or less - Bronze Rank
  • 280,000-649,999 - Silver Rank
  • 650,000+ - Gold Rank

A-Rank Reward: Zero Graviga


Welcome to the Disney-est world yet--Country of the Musketeers! This is the home of Donald, Mickey, and Goofy in the sleeping worlds, and is the basis of the movie Mickey, Donald, Goofy: The Three Musketeers. Of course, you can likely guess that we are in France if you've looked at the architecture of this world. Let's jump right into it, yes?


Training Yard


After encountering the Musketeers, Mickey will inform you that he's working on a special project regarding the Keyblade--hence, he's a musketeer. However, before he can finish explaining, a -few- Dream Eaters will get in the way. Before we begin, the game will explain the Reality Shift for this world. It largely involves comics, but we'll get more into that later.

This battle isn't all that difficult; the enemies are nothing to sneeze at, but they're not the like the major threats you've found before. When the battle first begins, there'll be plenty of Me Me Bunnies (Me Me Bunny) and Ducky Geese (Ducky Goose). The former are too frail to pose much of a problem while the latter like to run away before they attack. Of course, your natural inclination should be to prevent them from getting away, and that's a good thing! If you let the Geese run far enough away, they'll get their Cuckoo Fists ready for slinging, and these are no joke. They can deal a hefty amount of damage while preventing you from moving. However, powerful commands should suffice for this first part.

After those enemies have been defeated, a few Halbirds will spawn. These black ravens are somewhat like the Eagliders of The Grid, but they don't have the same attacking capabilities. These guys stay much more confined to the area next to you, and will only make limited efforts at swooping. Any command that has vertical reach should work for these Nightmares, though they are certainly tougher than their antecedents.

Of course, heal as needed.

Reward: Flashback: Overnight Musketeers

Sora insists on keeping with the Musketeers, and they acquiesce. Once we regain control of Sora, let's get our house in order. Firstly, let's check the shop (wares below). There are a lot of powerful commands that you can buy; choose your favorites (or the ones you are missing--see Appendix C: Commands). Be sure to get Timestorm, the recipes, and Wake-up Block. Next let's check on your deck: shuffle around your commands according to your preferences and use the Appendix as your guide. You'll want to equip Sliding Sidewinder under Air Slide while you're at it. Also follow up with some Dream Eater maintenance. It's unlikely you'll be able to create either of the new Dream Eaters without some Item Shop purchases, but that's okay. Just focus on updating your Ability Links for now. Finally, let's switch over our Keyblade to the Knockout Punch--it has a significant stat boost in both major stats. Once we're done, let's save.

WarePriceWarePriceWarePriceWarePrice
Quick Blitz100Zero Gravity200Sonic Impact300Troubling Figment50
Blizzard Edge400Zero Gravira600Wake-up Block400Troubling Fancy100
Spark Dive200Spark200Counter Aura400Wondrous Figment150
Strike Raid200Sparkra800Aerial Recovery400Iceguin Ace Recipe200
Aerial Slam800Confuse200Fleeting Figment150Me Me Bunny Recipe100
Gravity Strike600Bind400Lofty Figment100Confetti Candy30
Confusing Strike400Poison400Rampant Figment50Shield Cookie30
Timestorm800Slow200Rampant Fancy200Block-it Chocolate30
Fire100Sleep100Dulcet Figment100Ice Dream Cone30
Fira400Sleepra300Intrepid Figment50Confetti Candy 2120
Blizzard100Potion20Noble Figment100Shield Cookie 2120
Blizzara400Hi-Potion40Noble Fancy200Block-it Chocolate 2120
Cure100Mega-Potion100Grim Figment50Ice Dream Cone 2120
Cura600Drop-Me-Not40Vibrant Figment50Balloon80
Esuna200Panacea50Vibrant Fancy200Water Barrel80

Mickey's standing right in front of us, but let's ignore him for now; there are chests to be obtained! Head left (west) from the Save Spot towards the area covered by the building above. You should be able to find a chest rather easily behind one of the pillars. This one contains a Paint Gun: Sky Bluex10 [1/32]. Now let's run down (south). You should notice a flight of stairs along the back wall; ascend these. The obvious chest up here has an Ice Dream Cone 2 [2/32]. Now you'll want to follow this back wall to the other side. Drop down to the lower level by jumping over the rail. In this covered area in the back corner is another chest--open it for a Mega-Potion [3/32]. Now you can head back to Mickey. Talk to him to "protect the princess."

SPECIAL Link Portal #5

Forecast: Treasure Front

Difficulty: 5/10

These Halbirds are strong and fast; hence, you really need to hammer them to get them to fall. Flowmotion may be a good start, but commands are necessary to deal with the Halbirds and the Thunderaffe.

Rewards: Prickly Fantasy


Wagon


As your cruising on by, a Dream Eater will deserve the peaceful ride. So, yeah, apparently there are dinosaurs in Paris. Who knew. Anyways, this Tyranto Rex is a serious threat. While this isn't a conventional battle, you still have commands and other normal controls that you would expect on a moving carriage.

The Tyranto Rex follows a predictable pattern; he'll shoot fireballs at you. These are easy to predict, and easy to block. However, if you get hit by the first fireball in the combo of two, you're sure to hit by the second as it quickly follows the first. At first, the Tyranto Rex will only throw one combo, but later he'll throw two to set you off pace. Anyways, after he's done using ranged attacks, the Tyranto Rex will attempt to charge the carriage. If he hits the carriage, it will take severe damage, and you will fail if that yellow meter is filled before you defeat the Nightmare. However, you can prevent the Tyranto Rex from landing the hit by simply hitting it right on the nozzle as it nears. After you hit it, it will be temporarily close enough to land basic attacks. However, ranged commands like Balloonra, Balloonga, and Sparkra are especially effective. Just rinse and repeat until the Rex falls.

Reward: Tyranto Rex Recipe

After that long, strenuous battle, the Beagle Boys will come up from behind you. While you would probably be able to take these guys easily, the short one chucks his rapier, using the force of the air displacement to knock you off the carriage (is Sora made of paper?). Once we regroup with the Musketeers, we end up on the Tower Road.


Tower Road


Turn left and save first. As you head up the road, you'll encounter a Halbird and accompanying Chef Kyroos. Ugh, these guys again. They shouldn't give you much trouble so long as you use area commands or commands that stun the Chef Kyroos. Once you've defeated these enemies in this clearing, scale the northerly wall with Flowmotion (you know, use Flowmotion against the wall, jump, Flowmotion, jump, and so on?). Locate the ledge with the chest and open it for Firaga [4/32]. Now if you turn around, you should be able to locate another raised area opposite of the clearing you just battled in. Air Slide over there, and grab the chest in the back-left corner for a Shield Cookie 2 [5/32]. Go back out to the main road.

Continue up towards the tower. Eventually, you should come upon a few Ducky Geese and Me Me Bunnies. You can defeat these however you please (they shouldn't be too much of a threat so long as you don't let them run around and develop offensive capabilities). Run to the bridge, but, before you continue down it, take a left and drop down to the lowest level of these steppes. Defeat the Nightmares that spawn (Chef Kyroos and Ducky Geese--the usual). Open the chest for a Dream Candy [6/32], and follow that up by making your way back up to the Link Portal.

SPECIAL Link Portal #3

Difficutly: 3/10

Normally, a Rare Tyranto Rex would be more of a problem, but not in this case. All of these Dream Eaters can easily be defeated with excessive Flowmotion, so use that to your advantage! Flowmotion into walls, into enemies, and into anything else you can find. You should tear through the Hebby Repps, Pricklemanes, Ryu Dragon, and the Tyranto Rex like they're tissue paper.

Reward: Epic Fantasy


After that, make your way back up to the bridge however you please. As you're crossing it, you'll likely encounter a few Halbirds that can easily be defeated. Yes, the italics are there to emphasize that it is that easy. However, it doesn't stay easy for long; the next batch of Dream Eaters will surround you with a Zolephant and a few Chef Kyroos in front, and a Zolephant and Me Me Bunnies behind you. Use your strongest area commands or Spirit Links--either will do. You should now be able to make it to the Tower easily.


Tower


Start by heading up the stairs. As you try to go up, you'll encounter a blast-from-the-past: Sir Kyroos, KO Kabutos, and a Kooma Panda. Luckily, these guys are woefully underpowered for this world, so you should defeat them handily with Flowmotion or commands. Continue up the stairs...it's going to be a long journey. Once you make it to the second floor (denoted by a wooden plank), a few enemies will appear. Again, they're no big deal, and can be defeated however you wish. However, as you continue up the stairs, the Beagle Boys will foil your ascent with Donkey Kong-esque barrel throws. Jump over the pile of junk on the next flight of stairs. Don't continue, though; wait for the barrel to destroy the junk, and open the chest that appears for a Drop-Me-Not [7/32]. From here, you'll want to jump towards the pole in the center of the building. There is a ledge that you can land on. Now you'll want to use the horizontal pole above you, coupled with a Super Jump, to land inside the bird cage opposite of where you jumped from. Just guide your jump to the cage, and you should end up inside. Open the chest for a set of Treasure Goggles [8/32]. Return to the stairs however you wish.

Head back up to the junk. Now we can continue up the stairs to the top level. Dodge the barrels as they fly down the stairs either by keeping to the opposite side they're rolling on, or by jumping over them. Once you make it to the top, find the chest behind you for an Ice Dream Cone 2 [9/32]. Continue to the wooden plank, and ascend to the upper level.

Beagle Boys

Difficulty: 2/10

Woo, our first real mini-boss (hence the boss box). I won't give them the full treatment you would expect for a boss, but there will be a thorough account of how to beat them.

This is certainly more of a melee fight; the Beagle Boys are going to come after you with their rapiers and attempt to combo you with said rapiers. These are easily blockable, avoidable, and even preventable if you keep up a dedicated attack. Firstly, I recommend you start out the battle either with an area damage Link or very powerful commands like Balloonga and Balloonra; if you or your Spirits manage to inflict a status like Sleep on the Beagle Boys that precludes them from being able to counterattack, then you may use Sparkra. Also, do note that the Beagle Boys will fight through damage and their offensive momentum is largely maintained despite your attacks.

After that opening, try to focus on one or two of the Beagle Boys until you knock them out; you're not quite going to defeat them (you'll notice a small sliver of health left), but they'll be inactive in the battle and you can see "stars" flying around them. Once you do knock one of them out, focus on the other two. Just keep using your strongest commands, and you should have these guys seeing stars in no time.

Of course, heal as needed.


SPOILER! Highlight to View

Goofy's got a genius plan obviously. You should totally try that at home. After that mess of a logical plan, we get to meet the real "bad guy" behind Princess Minnie's capture--Pete. Of course, that's his cue to enter, and he manages to kidnap Mickey as Sora is knocked unconscious by a puny Me Me Bunny (seriously?). Now we've got to find him at Mont Saint-Michel.


Training Yard


Head forward, save and shop as you wish, and examine the gate. Considering we were just at the Tower Road, let's try the Shore.


Shore


Head forward a bit, and you'll come across some Me Me Bunnies. Of course, after that cutscene, these are no problem to defeat. Oh well. They are followed by a few Peepsta Hoos and a Halbird of which the Halbird is the major threat. Use some basic commands and combos to deal with these enemies--Reality Shifts also work. After these enemies have been defeated, head left. Go around the corner and, as you come across another set of enemies, head towards them. This set includes Halbirds, Me Me Bunnies, and a Tyranto Rex. Start off with strong area commands to rid yourself of the bunnies and most of the birds (the Tyranto Rex spawns in the back), and follow that up with Flowmotion for the dinosaur. This battle shouldn't be too difficult so long as you keep moving and keep attacking.


Reality Shift

Look on your map. See that small inlet to the south? Head there; it's a cave in the rocks that has a chest. Inside this chest is a Paint Gun: Sky Bluex10 [10/32]. Once you've gotten that and all, continue westward. Once you reach the beach, a fan of Iceguin Aces will spawn. Rather than running after one only to have all of the other Nightmares gang up on you from behind, wait there--they'll come to you. Once one is sufficiently close enough, start attacking. Watch out for the ice tracts that can get you from behind and the side, but you should focus on attacking nevertheless. These guys can still cream you if you don't stun them, put them to sleep, bind them, stop them, or put them in zero gravity. Once you finish up this battle, head north. Go around the sand-rock, and you should come across a few Nightmares. Defeat them as you would any other small cluster (though, pay attention to the Iceguin Ace; it likes to get behind you and send icicle attacks at you), and grab the chest for a Dream Candy [11/32]. Now let's head back towards the boat, and examine it to proceed to the stormy island in the distance.

SPECIAL Link Portal #2

Forecast: HP Showers

Difficulty: 4/10

The Halbirds appear later, but they aren't too much of a threat (unless you're striving to meet the special objective). Work on chaining combos to deal measurable amounts of damamge. Spirit Links are a great alternative to regular commands because Flowmotion is not an option in this area.

Rewards: Fleeting Fantasy


Mont Saint-Michel


As soon as you take all of two steps forward, Me Me Bunnies and a Tyranto Rex will appear to the right. Defeat them with ample Flowmotion directed at the dinosaur. After defeating the enemies, stay wehre you are. This area is huge and easy to get lost in. Ok, so head up past the Link Portal (you can open the Friendship Portal if you wish), and head left through the small dungeon-like opening. Defeat the Nightmares that spawn, and continue forward and around the corner. Rather than going down the stairs, jump up against the wall on the left, Flowmotion, and jump up to the horizontal pole above you. Super Jump again over to the ledge with the chest. This one contains a Fleeting Fantasy [12/32]. Head back out to the main road.

Continue your trek northward; eventually, you should come upon a few Thunderaffes and associated Nightmares (including Fishbonés). Be careful, though, as this battle can easily compund into an all-out brawl as there is another cluster of Dream Eaters very close to this one. Defeat these Nightmares however you wish (Spirit Links recommended). After those enemies are gone, ignore the chest way up there (it's a Jestabocky) and take a left through an opening between the buildings. From there, head north and stay on the lower level (to the right of the stairs); open the chest at the end for a Hi-Potion [13/32]. Now head south past the wagon down to a lower level. Flowmotion up the wall in front of you, and make your way to the large chest on the other side. This one contains OMG Sparkga [14/32]. Do I even have to tell you to equip it? :)

SPECIAL Link Portal #1

Forecast: Ordinary Day

Difficulty: 3/10

These Me Me Bunnies are still rather frail, so just use Flowmotion to deal with them. A few hits and they should fall.

Rewards: Fleeting Fantasy


Head back to those stairs I told you to ignore before--now you can head up them. Continue all the way up past the Save Spot to a small area below. Grab the chest for a Royal Cake [15/32], defeat the Dream Eaters if they spawn, and return to the Save Spot via Flowmotion-ing. Continue to the next area once you're ready.


Dungeon


Follow the corridors to the more open area. Head forward in this area and a few Toximanders and a Cera Terror will spawn. Use some general commands and combos to deal with these enemies--they aren't that much of a problem. Once those enemies have been defeated, destroy the frail door on the third southern cell. From this cell, head east to the first cell by destroying the bent doors. Eventually you should reach the chest that contains a Block-it Chocolate 3 [16/32]. Return out to the central area between the cells, and go across to the second northern cell. Destroy the door, and head west, destroying the doors as you go. Eventually, you should be able to head north beyond the cells. From here, ignore the Nightmare and break left--and by break I mean break the boxes. Open the chest in front of you for a Royal Cake [17/32] and the one to the right for a Fleeting Fancy [18/32]. Now go back out, and get to the Nightmare that tried to attack by using the wall to the left as a crutch for Flowmotion. Defeat the Staggerceps, open the chest for Sonic Blade [19/32], and fell the Fishbonés that spawn on the other side. From there, drop down.

This next area houses another Cera Terror, but a Sparkga will defeat him no problem. Flowmotion is a viable alternative. Go up the ramp, and defeat the Ducky Geese that spawn with Flowmotion. Destroy the crates in the corner to free a chest; open this one for a Water Barrel [20/32]. Before we go, you can choose to equip Sonic Blade or not--it takes two slots. Follow the stream of water down to the lower levels of the dungeon where you just were. Keep going--go out to the pool of water in front of you. Eventually you'll make it to a room of Zolephants playing with their water cannons.

SPECIAL Link Portal #4

Forecast: Munnystorm

Difficulty: 4/10

There are plenty of walls for you to use--Flowmotion is a good means of attack here. Deal with the Tyranto Rexes first, then move onto the Ducky Goose if it hasn't already been taken care of. Heal as necessary, use commands as necessary.

Rewards: Prickly Fantasy


Okay, this battle is pure chaos. You should immediately be inclined to take out the Zolephants in front of you--don't. Flowmotion up one of the walls on the side (or use the fountain in the center) to reach an upper level where one of the upper Zolephants are. If you were to stay down below, you would be pummeled by the water cannons these altitude-gifted Zolephants would use. Defeat these one at a time with strong commands (like the Sonic Blade you just got) and Shock Dive Flowmotion. Once these have been taken care of, return to the ground level and deal with whatever's left (your Spirits may or may not have defeated these Nightmares). Spirit Links are recommended because you can't really focus on one Zolephant without getting crushed by another. Of course, heal as needed, but it shouldn't be all that necessary if you minimize the damage output using the strategy I suggested.

Reward: Slide Roll

Equip Slide Roll--it will take Dodge Roll's spot, and is very much like a super-charged Dodge Roll. There aren't any chests in this room, so head to the northeast corner to press ahead. Go down the stairs, and make a 180 shortly thereafter. See the boxes? Destroy them to expose another chest. Open it for a Chef Kyroo Recipe [21/32]. Now go as far westward you can from the main area, and you should take the sewer to reach the lowest levels of the dungeon.


Shore


We've got to go to the Opéra house right away! Use the carriage in front of you to get there.


The Opéra


From your starting position, run left. This chest against the wall contains a Hi-Potion [22/32]. Defeat the KO Kabutos and Halbird that spawn on the other side of the shrubbery and head back to the right. There are a few more Thunderaffes and Jestabockies (Jestabocky) over here, but nothing you can't take care of with your tactical prowess. Grab the chest against the eastern wall for a Block-it Chocolate 2 [23/32]. Head north from here to find two more chests against the back wall in this paved area. The one on the right contains a Drop-Me-Not [24/32] whereas the one on the left is a Jestabocky. Head out to the central part in front of the Opéra, and quite a few different Nightmares will spawn--Thunderaffes, Tyranto Rexes, Halbirds, Jestabockies, and KO Kabutos. Use Spirit Links and your strongest commands since Flowmotion isn't practical here. Be sure to also take advantage of Reality Shifts as they appear. Moreover, go after the Tyranto Rex first due to the threat he poses. Once you've finished off most everything here, head inside.


Grand Lobby


Once inside here, let's do some maintenance. Firstly, the Moogle Shop has the same wares as it did before (listed below for convenience) so pick up anything you might need (commands, etc.). Check on your Spirits, your commands, and anything else you feel needs to be tweaked. Considering you've made it this far, you should have an idea of what needs to be done when you get a temporary reprieve. Save once you're finished.

WarePriceWarePriceWarePriceWarePrice
Quick Blitz100Zero Gravity200Sonic Impact300Troubling Figment50
Blizzard Edge400Zero Gravira600Wake-up Block400Troubling Fancy100
Spark Dive200Spark200Counter Aura400Wondrous Figment150
Strike Raid200Sparkra800Aerial Recovery400Iceguin Ace Recipe200
Aerial Slam800Confuse200Fleeting Figment150Me Me Bunny Recipe100
Gravity Strike600Bind400Lofty Figment100Confetti Candy30
Confusing Strike400Poison400Rampant Figment50Shield Cookie30
Timestorm800Slow200Rampant Fancy200Block-it Chocolate30
Fire100Sleep100Dulcet Figment100Ice Dream Cone30
Fira400Sleepra300Intrepid Figment50Confetti Candy 2120
Blizzard100Potion20Noble Figment100Shield Cookie 2120
Blizzara400Hi-Potion40Noble Fancy200Block-it Chocolate 2120
Cure100Mega-Potion100Grim Figment50Ice Dream Cone 2120
Cura600Drop-Me-Not40Vibrant Figment50Balloon80
Esuna200Panacea50Vibrant Fancy200Water Barrel80

Break left. Grab the chest along the western wall for a Confetti Candy 2 [25/32]. Head up to the carpeted walkway and run right. Defeat the Thunderaffes and Ducky Goose that spawn with basic commands and Flowmotion. Head up the stairs to the north and make it to the upper level. Once up here, defeat the Tyranto Rex and Cera Terrors (the terrible trio?) with your strongest commands (a Sleepga + Sparkga combo OHKO'd these guys). They can cause problems if you slack off. Anyways, after they've been defeated, take the stairs up on the left side. Head around the corner to the back wall, and grab the chest on the left for a Block-it Chocolate 2 [26/32]. Now make your way to the southern wall of this upper level, defeat any Nightmares that spawn, and open the chest for a Mega-Potion [27/32].

Jump down to the lower level and continue downstairs this time. See the level that's about equal with the top of the stairs? Jump and Air Slide there. Head left down the corridor and open the chest for an Ice Dream Cone 3 [28/32]. Return back out to the lower area; defeat the Nightmares--Me Me Bunnies and Thunderaffes--that spawn. Open the obvious chest in the center for a Hi-Potion [29/32]. Finally, head west. Go down the northern corridor on this lower level to make it to the Theatre.

Pete & Beagle Boys

Difficulty: 3/10

You have to deal with the Beagle Boys first--what luck! They are much the same as they were last time, though they have considerable more health. This actually isn't much of a problem, but it just prolongs the overall battle itself. The Beagle Boys maintain their only method of attack--a rapier combo--and this means that you have ample ways to easily dodge their attacks. My general recommendation is to disable them by means of a status, but I'll get into that after I talk about your attacking strategy.

The Beagle Boys can easily be defeated with Flowmotion--especially area Flowmotion attacks like Shock Dive. Your best source of Flowmotion is going to be the back wall (the stage); you can jump up, wait until you start falling a little, and Air Slide into the wall to laucnh the Flowmotion. You can simply repeat this for a while to deal massive damage to all of the Beagle Boys as they tend to bunch up near the wall (trying to attack you while you're Flowmotion-ing). Supplement your Flowmotion attacks with strong area commands like Balloonga and Sparkga, and status-inducing spells like Sleepga, Stop, etc. However, I would recommend against using Spirit Links; those should be saved for Pete. You may need to heal in this battle if you get caught in their rapier attacks; otherwise, this is a rather simple battle.

Once you've defeated all of the Beagle Boys, use Reality Shifts to send them flying at Pete. I recommend you do this after you've defeated all of the Beagle Boys so that you can simply get them all out of the way at once.

Pete will then proceed to jump out of his boat. He also has a rapier combo (with a much stronger finishing attack that actually deals a slight amount of area damage), but he supplements this many other offensive strategies. If you're far away, he'll tend to throw bombs at you; these are easily avoidable so long as you dodge-roll away (or into Pete, I guess). Pete does tend to have more sliding attacks where he can easily make up ground, but he's still woefully slow. His final attack involves, er, cheating. He jumps backstage, and he uses swinging props (one looks like the Sun and the other the Moon...) to deal massive damage. These will swing across the stage in an arc, but they can be avoided by simply standing in either the northwest corner or the northeast corner. Wait until Pete puts away his props, and you should be in the clear.

Your general attacking strategy will be much the same as it was for the Beagle Boys, barring one major reversal--your offensive emphasis will be on commands rather than Flowmotion. The latter is wonderful for multiple enemies, but Pete is one (huge) target. Commands can easily take care of him. Moreover, you should also use whatever Spirit Links are available to you to put Pete down. Continue hacking away at him. Healing may be necessary as his attacks are no joke in terms of strength, but nowhere near fatal if you keep your health up. However, your battle will be punctuated by momentary reprieves where Pete will jump up and use his, er, props.

Rinse and repeat until you defeat him. It'll take a while due to his health, but there shouldn't be any major problems. Once you knock him out, use a Reality Shift as a closer.

BONUS LEVEL UP: Deck Capacity Up!

Rewards: All for One


We've got a few more chests to clean up, so let's go get them real quick before proceeding to the Shymphony of Sorcery (S). Return to Mont Saint-Michel first.


Mont Saint-Michel


Proceed to the Dungeon.


Dungeon


We have to make our way to the deeper parts of the dungeon that we were precluded from visiting earlier due to the cutscene. Start off by following the corridors to the open area. Defeat the Toximanders and the Cera Terror farther back with area commands like Sparkga and Balloonga. Head into the second northern cell to take the shortcut. Continue to the next area by heading west then north, drop down to the lower level, and defeat the Nightmares that spawn here. You know the drill--Flowmotino, area commands--whatever works for you. Follow the corridors in the northeast corner, pass through the fountain room, and follow those corridors. Go down the stairs. Examine the stairs in the final room, and you should be in the cell.


Cell


Open the chest for Tornado Strike [30/32]. Return to the Dungeon.


Dungeon


I usually make a game out of seeing how far I can get without touching the ground (hence, using Flowmotion), but you can get out of here however you please. There are plenty of enemies from which to mooch experience off of. :)


Mont Saint-Michel


Save. Return to the World Map and relocate to the Grand Lobby.


Grand Lobby


Head north. We need to make it to where the boss battle was, but there are a few enemies in the way. Defeat the Thunderaffes and Ducky Goose to proceed. Take the stairs to the lower level on the left, and continue to the corridor.


Theatre


Run left around the curtains to make it to the stage. At first the enemies that appear will be no big deal--Me Me Bunnies and Ducky Geese--but after a while, Aura Lions will spawn. Three of them. Yeah, er, use spells like Balloonga to deal massive damage whenever they're not using aura to escape your attacks. After you defeat them, check out the northeast corner for a Confetti Candy 3 [31/32]. The other chest is in the lower part (the orchestral seating) along the stage wall. It's in the west. When you find it, open it for a Dulcet Fantasy [32/32]. Retrun to the Grand Lobby and head on over to the next world!

SPECIAL Link Portal #6

Forecast: Bargain Flurry

Difficulty: 4/10

While Aura Lions are usually a big threat, these Aura Lions are comparatively impotent for SPECIAL Link Portals. Just spam commands until they fall.

''Rewards: Prickly Fantasy


Country of the Musketeers (R)


Country of the Musketeers for Riku

Items

ItemArea EncounteredGot It?ItemArea EncounteredGot It?
ShadowbreakerGrand LobbbyBlizzagaMachine Room
StopGreen RoomShadow SlideBackstage
Shadow StrikeBackstageHi-PotionThe Opéra
Hi-PotionMachine RoomHi-PotionGreen Room
Mega-PotionGrand LobbyMega-PotionBackstage
Mega-PotionMachine RoomDrop-Me-NotMachine Room
Drop-Me-NotGreen RoomDrop-Me-NotBackstage
PanaceaThe OpéraDream CandyThe Opéra
Dream CandyBackstageFleeting FantasyGreen Room
Prickly FantasyGreen RoomAura Lion RecipeGrand Lobby
Ducky Goose RecipeMachine RoomStaggerceps RecipeBackstage
Stage GadgetGreen RoomRoyal CakeGrand Lobby
Royal CakeBackstageConfetti Candy 2Grand Lobby
Confetti Candy 2TheatreShield Cookie 2The Opéra
Ice Dream Cone 2Machine RoomConfetti Candy 3Green Room
Shield Cookie 3Green RoomBalloonTheatre
Water BarrelGrand LobbyTreasure GogglesGreen Room
All for OneBackstage

Enemies

EnemyFrequency
ToximanderUncommon
ThunderaffeRare
HalbirdUncommon
StaggercepsRare
Tatsu BlazeRare
JestabockyCommon
Me Me BunnyUncommon
Cera TerrorRare
Ducky GooseUncommon
Aura LionCommon
Beagle BoyRare
Holey MoleyBoss
Dive Mode

Goal: Defeat Brawlamari!

Difficulty: 4/10

Brawlamari seems no different than he was in Sora's dive into The Grid. And he isn't; he sends an asteroid at you, then comes with his energy field, you block, then attack. Keep this up for both eyes and you've got an easy victory (I completed it in less than 45 seconds!). Of course, no dive would ever be that easy. :)

Brawlamari's second phase is certainly nothing to scoff at. First, he'll use the familiar laser attacks from Sora's dive. These are easily avoidable with mobile blocks; basically, press "Y" and move to the other side across the lasers as they approach and/or corner you. Next, Brawlamari will jab his tentacles at you. Blocking is the smartest option if you've got the time down; otherwise, vertical movement might work. Finally, Brawlamari will use his inner tentacle thingy to send an energy pulse at you. Hide directly behind the rocks to avoid this attack. Please note that as the energy field ensues, you'll be drawn towards the center...use light movements to avoid this fate. Now you can attack his weak spots; you can get one per cycle.

Do note that on later cycles, Brawlamari will up the difficulty. He'll add lasers to his opening attack, and he'll add additional jabs to his second attack. Otherwise, this is a very rinse-and-repeat battle.

Multiplier

  • 3:20:00 or less - x1000
  • 3:20:01-4:00:00 - x500
  • 4:00:01-4:30:00 - x100
  • 4:30:01-5:00:00 - x50
  • 5:00:01 or more - x1

Ranks

  • 49,999 or less - Bronze Rank
  • 50,000-99,999 - Silver Rank
  • 100,000+ - Gold Rank

A-Rank Reward: Zero Graviga


The Opéra


Welcome to the Opéra! Riku doesn't have quite the dramatic entrance that Sora had, but we'll live. Anyways, before we go tracking after Pete inside the Opéra, let's grab some treasure chests. Firstly, head right. There should be a chest behind a bush in the corner of this garden. It contains a Panacea [1/31]. Head up (north) now. Defeat the Halbird and Jestabockies (Jestabocky) that appear. The former is like a toned-down version of the Eaglider from The Grid, and the latter is just as annoying when you first encountered it in Prankster's Paradise. Once these enemies have been defeated, opne the chest in the corner for a Shield Cookie 2 [2/31]. Now jump over the railing, and continue into the back alcove of this paved area. There should be two treasure chests here; the northerly one is a Jestabocky, and the one of the left has a Dream Candy [3/31]. The last chest for this area is also in the paved area, though it is along the west wall. Make your way there, and open the obvious chest for a Hi-Potion [4/31].

SPECIAL Link Portal #2

Forecast: HP Showers

Difficulty: 4/10

This is a long Special Portal--first you start out with Rare Majik Lapins, then you move onto rare Ducky Geese. Hence, you're going to need to be using what the game is coaxing you into using--Flowmotion. Use the wall behind you and the pole in the middle to deal massive Flowmotion damage.

Reward: Grim Fantasy



Aura Lions are intimidating...

Finally, head towards the Opéra's entrance; a good deal of Nightmares should spawn. Firstly, the Aura Lions are huge threats. They are hardy, quick, and punishing. Getting mauled by one can mean death rather quickly here. You need to disable them immediately and defeat them quickly. The Me Me Bunny isn't a problem (it's like most other frail Nightmares), the Staggerceps have low HP for this world, and the Halbirds can be Nightmares (pun intended) when working in conjunction with the Aura Lions. Obviously, you'll want to deal with the Lions and Birds before you deal with the Bunnies and Beetles. Use area commands and Spirit Links. Head inside when you're done.


Grand Lobby


They, uh, certainly didn't waste money on making an extravagant foyer, now did they? Check out the shop if you haven't already in Country of the Musketeers (S) (the inventory is listed below). We'll also use this time to run some maintenance. Firstly, switch over to the Knockout Punch Keyblade. Next, equip the strongest commands you have, according to Appendix C: Commands. Finally, check on your Spirits' Ability Links, and create any new ones if you can. Save when you're done messing around with your setup.

WarePriceWarePriceWarePriceWarePrice
Quick Blitz100Zero Gravity200Sonic Impact300Troubling Figment50
Blizzard Edge400Zero Gravira600Wake-up Block400Troubling Fancy100
Spark Dive200Spark200Counter Aura400Wondrous Figment150
Strike Raid200Sparkra800Aerial Recovery400Iceguin Ace Recipe200
Aerial Slam800Confuse200Fleeting Figment150Me Me Bunny Recipe100
Gravity Strike600Bind400Lofty Figment100Confetti Candy30
Confusing Strike400Poison400Rampant Figment50Shield Cookie30
Timestorm800Slow200Rampant Fancy200Block-it Chocolate30
Fire100Sleep100Dulcet Figment100Ice Dream Cone30
Fira400Sleepra300Intrepid Figment50Confetti Candy 2120
Blizzard100Potion20Noble Figment100Shield Cookie 2120
Blizzara400Hi-Potion40Noble Fancy200Block-it Chocolate 2120
Cure100Mega-Potion100Grim Figment50Ice Dream Cone 2120
Cura600Drop-Me-Not40Vibrant Figment50Balloon80
Esuna200Panacea50Vibrant Fancy200Water Barrel80

Let's clean up some treasure chests now. Head left and open the chest in the corner for a Confetti Candy 2 [5/31]. Go up the stairs to the carpeted walkway, and run right. You should encounter a Ducky Goose accompanied by a few Thunderaffes. Try and get in there while they're spawning to launch a quick area command; otherwise, the Ducky Goose should be dispatched first as it has low HP and can get annoying. The Thunderaffes should be taken care of one at a time with respectable combos and single-target commands, if available. Now head north some more. You should come upon a flight of stairs leading up--ignore it. Take the stairs on either side that lead down, and defeat the Nightmares down here. This is a longer battle, so Links are recommended. You should expect a few Thunderaffes, Ducky Geese, Me Me Bunnies, and a Cera Terror. Flowmotion is good alternative, by the way.

Once those enemies have been dispatched, you may notice a huge chest just beyond some ropes on the right; you'll have to ignore it for now. We'll get it later. However, there's another chest you can get: jump up to the rails above you, and climb over. Head right and around the corner to find another chest that contains a Royal Cake [6/31]. There's also a Special Portal!

SPECIAL Link Portal #1

Difficulty: 5/10

Aura Lions are no joke; they like to use their disappearing attacks to get a cheap shot in on you, or to avoid an onslaught that should rightly hit them. However, you have one advantage: Flowmotion. Because of the abundant walls in this area, you can easily Flowmotion off of the walls to get a Kick Dive or Shock Dive--these will absolutely decimate the Lions. Keep it up, and they should be gone after a bit of work.

Reward: Aura Lion Recipe


No, you can't create an Aura Lion yet--you need Intrepid Fantasies. Sorry. Anyways, let's jump out of this platform-like area, and head up the stairs in the center. Continue up to the top level via the stairs on the right, and head south. Defeat the Me Me Bunnies and Thunderaffe with area commands and Flowmotion, and continue. There's a chest along this veiled wall that holds a Water Barrel [7/31]. Now head north, around the central part. There's a chest along the central part of the back wall that contains a Mega-Potion [8/31]. Now that we're done up here, drop all the way back down to the lowest level, and head down the stairs even lower. Go down the corridor on the left, and continue to the door in the back.


Theatre


Now we've got the Beagle Boys to deal with. Awesome. However, before we continue, let's grab the friendship Spirits behind us; you even get an Aura Lion and Tyranto Rex! Obviously, these guys are a HUGE help. Switch the Ducky Goose to the Aura Lion, and you should be set for this upcoming batt--er, brawl. Once you head out to center-stage, you'll be greeted by so many Dream Eaters that it'll be hard not to hit one of them with a random attack. The Chef Kyroos and Staggerceps are not really problems, but the multiple Aura Lions that spawn will be. Go command-heavy at the beginning as this will allow your borrowed Spirits to absolutely decimate most of the enemies. When you're about to lose your Spirits, try to link with them to maintain their usefulness. This should get rid of most, if not all, of the Nightmares. Once you've ended this battle, return to the stage.

Now that you're back up on the stage, you'll want to the northeast corner to grab a chest behind some curtains. This chest contians a Confetti Candy 2 [9/31]. The only other chest is back the other direction on the lower level. It should be in a concave section of the stage tucked along the wall that raises the stage up. Open it for a Balloon [10/31]. Those are the chests for this area, so let's press on! Head past the orchestral setup to the next room.

SPECIAL Link Portal #5

Forecast: Ordinary Day

Difficulty: 3/10

Flowmotion and commands should decimate these Halbirds. Just keep on launching attacks and you should be fine--just make sure to heal as necessary.

Rewards: Epic Fantasy


Backstage


Entering the backstage area, you should empty out into a more open corridor. Turn left, and run to the obvious chest on the lower level. It contains another Mega-Potion [11/31]. Jump up to the stairs, and head up to the next area of the Backstage. A cutscene should trigger upon entering this room.

Reward: Flashback: Bon Journey, Princess


Machine Room


After the cutscene, you'll end up in the Machine Room. We can't head back, so we'll just have to press forward. You'll likely recognize this gas from La Cite des Cloches (S), so you should be inclined to destroy the source vases shown to you in the opening cutscene. Run forward, jump up to the vase, and hack at it for a bit. Once it breaks, drop back down, and head up the stairs. Defeat the Ghostabocky Nightmares with some basic attacks, and open the chest for a Hi-Potion [12/31]. Head into the next cloud of mist, and Air Slide over to the vase. Destroy it, and drop down to grab the chest in northeast corner for a Drop-Me-Not [13/31]. Make your way back down and defeat the Nightmares in this back corner. Once they're gone, head through that door to the Grand Lobby.


Grand Lobby


Open that chest you noticed earlier for Shadowbreaker [14/31]. I recommend you equip it immediately. Return to the Machine Room thereafter.


Machine Room


Unfortunately, you have to defeat these enemies again. I guess you'll know what to do this time, though. After they've been defeated, check out the southeast corner. If you inspect the wall, you should be able to find a weaker stone part that can easily be broken. Destroy it and locate the chest inside. Open it for Blizzaga [15/31]. Return back outside, and run northwest towards the wooden wall on the opposite side of this room. This wall should arouse the attention of your Spirits--you can break it in as well. Do so, walk inside, and Flowmotion against the vertical pole. This should trigger a chain reaction which lowers a platform containing a Beagle Boy, and raises the curtain guarding the next area.

SPECIAL Link Portal #3

Forecast: Bargain Flurry

Difficulty: 4/10

There are a lot of enemies, but they're cramped together. Use Spirit Links to deal massive area damage in this comparatively easy fight.

Rewards: Grim Fantasy


Go back outside; you'll have to defeat the Beagle Boy, but he's not that much of a problem. His general attacking method is to implement a basic combo with his rapier, but you can block, dodge, or just plain prevent it with attacks of your own. Continue assailing him for constant damage until he falls. After he's been defeated, use Flowmotion on the other vertical pole that has appeared (somehow). This motion should increase the ropes' tension, and allow you to ride them like rails. Take the northern rope up to the second level. Once up here, head forward, defeat the Toximanders and Jestabockies, and break in the frail northern wall. Another chest--cool! Grab it for a Ducky Goose Recipe [16/31].

Return back out to the main area and follow the other rope up. This should allow you to reach a different area; once up here, make your way right (around the corner) to find a chest that contains an Ice Dream Cone 2 [17/31]. Make a 180 and go up the stairs opposite of the chest. A Cera Terror will spawn in conjunction with some Toximanders but Flowmotion in this cramped space will absolutely decimate these Nightmares. After they've been defeated, open the chest for a Mega-Potion [18/31] and continue to the next area.


Green Room


Break left up the stairs. Continue to the Save Spot, save, and get ready to do a lot of 'sploring! And there's no better way than to break the broken wall behind you and pick up the three chests inside! So, yeah, er, do that. The chests contain (from left-to-right) a Drop-Me-Not [19/31], Stop [20/31], and a Confetti Candy 3 [21/31]. Frankly, the most interesting thing here was the Confetti Candy. Oh well--head back outside.

Head west up the stairs, and defeat the Aura Lion--among other Nightmares--that appear. Again, Flowmotion is highly recommended in this small corridor. Continue to the vasely gas-infused room. Flowmotion against the wall to make it to the vase on the other side; destroy it to allow some breathing room. Start heading south; however, before you go too far, destroy the door on the left for another chest. This one has some Treasure Goggles [22/31]. Continue south, defeat the Ducky Geese, and examine the clothes to the right. Hit the rack closest to where you entered from to expose another chest--it contains a Fleeting Fantasy [23/31]. Continue to follow the corridors eastward now. Again, disperse the first rack of clothes on the left for a Prickly Fantasy [24/31]. Of course, who wouldn't want to get the other rack as well...

Oop, another Beagle Boy! Defeat him as you did the first--he's no more a problem than the other one was. Actually, the smaller corridor plays to your advantage since he can't run from your attacks. Now we can continue to the next (open!) area. Before we deal with the magically-appearing Aura Lions, let's destroy the vase. Defeat the Aura Lions with ample Flowmotion. Now, before we deal with your curious Spirits, let's do some chest cleaning up. There's one in the northwest corner of this room behind a pillar that contains a Hi-Potion [25/31]. There's another one on the southern end of the upper level. Flowmotion up to reach this level and open the chest for a Shield Cookie 3 [26/31]. Return to where your Spirits where, er, investigating and defeat the last Beagle Boy.

Reward: Stage Gadget

SPECIAL Link Portal #6

Forecast: Bargain Flurry

Difficulty: 6/10

This battle isn't all that difficult, you just have got to use strong attacks. The Aura Lion and Me Me Bunnies should fall fast, but the Skelterwild can be a nuisance. Defeat him with your strongest attacks.

Rewards: Epic Fantasy


Holey Moley

Difficulty: 3/10

Annoyingness Meter: 10/10

Why yes, this battle does require a whole new gauge to measure it with. This battle isn't particularly difficult or anything--just annoying. You won't be running for the hills to recover, nor will you be pulling off some wonderful feats: you'll be running after the Holey Moley. You see, the Holey Moley is a different type of mole...a mole that burrows through dimensional rifts to warp throughout the battlefield. It'll do that no less than 403210931 times this battle. Good luck!

Firstly, let me stress how little you need to worry about the Holey Moley's attacks. They are few and far between, aren't punishing in any way, and shouldn't be taken seriously. Nevertheless, the Holey Moley predominantly tends to use a few attacks. When you're far away from him, he likes to send missiles that home in on you. These shouldn't be much of a problem as you'll be running after him most of the time rather than letting him sit and attack from afar. His other main attack is to lob sand jars at you while you approach him. You can block these, but, again, it's not something to worry about. Finally, the Holey Moley will deal perpetual damage with another laser-like attack while you're attacking him.

When you start the battle, you may be wondering where exactly is the battle. Well, this is where the map on the lower screen is extraordinarily useful. Look for the big red circle with an "X" in the middle; this is the Holey Moley. Once you locate him, make your way towards him. (Author's Note: Please note that there are chests in here that we have not gotten. Don't worry about them yet. We'll get them later.) Prepare your strongest commands as you approach, unleash them once you near, and keep attacking. Use a Dual Link if you have one available to deal massive damage. However, the Holey Moley will move before you can do much: watch your map. A radar-like radial pulse will eminate from wherever the mole teleported to. Make your way there, and repeat with the same attacks. Use Flowmotion if it suits you. Yet again, the mole will move. This is basically the battle in its entirety. Chase, attack, chase, attack, heal, chase, attack, chase, attack, and, eventually, kill.

Do note that occasionally the mole will split off multiple hand-like apparatuses. These will move off to different parts of the map, and you'll have to defeat them. They don't have a lot of health, but can get annoying with their handy attacks. Eventually, they'll run and cluster in the same area. This is where you should use an area command of any kind to kill them all off at once. After these hands have been given the finger, the Holey Moley will reappear. Also, the time the Moley spends in one place is highly variable; sometimes he'll stay awhile, other times he'll run before you can deal any damage.

The only part that's difficult about this battle per se is the boss' SIX FREAKING BARS OF HEALTH. Sigh--just keep hacking away, I guess.

BONUS LEVEL UP: Max HP Up!

Rewards: Shadow Slide, Shadow Strike, and All for One


KEYHOLE COMPLETE!

Before we go running off to the new world--Symphony of Sorcery (R)--let's return to this one to round up a few treasure chests. All of them are in that Backstage area where the boss battle was staged; unfortunately, there's no easy way to get there. Let's return to the Grand Lobby as this way is mostly straightforward.


Grand Lobby


Head forward. Defeat the Thunderaffes and Ducky Goose that appear. Continue down the stairs towards the Theatre.


Theatre


Head out to the stage itself; defeat the Nightmares that spawn. Obviously, this is a long battle, so use your commands appropriately. Simply hacking your way through will hurt, and will take forever. Once these Nightmares have been defeated, make your way to the Backstage area.


Backstage


Head upstairs and around the corner to this huge open area where the Holey Moley crawled. Head west around the large wall to find a chest in the southwestern corner. Defeat the Cera Terror and Tatsu Blazes that appear with ample Flowmotion; afterwards, open the chest for a Drop-Me-Not [27/31]. Return to the central area. Of course, there are nothing less than Aura Lions out here. Defeat them as you would any other powerful Nightmare so that we can continue our treasure search.

SPECIAL Link Portal #4

Forecast: Ordinary Day

Difficulty: 4/10

This battle actually isn't all that difficult. Sure, they are Aura Lions, but they sure don't act like them in battle. If you simply keep them on their toes with strong commands, you should have this battle won in no time. Also, the Pricklemanes at the beginning can be annoying.

Reward: Epic Fantasy


Ascend the boxes to the south of this central area. There's a chest at the very top that contains a Fleeting Fantasy [28/31]. Drop down and head right (east) towards the large chest on the platform. Defeat the enemies if they appear and grab the chest for a Staggerceps Recipe [29/31]. Only two more chests to go! Return to the central area and head north. Make your way through the maze of walls (the main entrance to the back is on the west end of the stage), but, before you head out to the opening, check to the right. There should be a chest tucked in the corner that contains some Dream Candy [30/31]. Now you can head out to this back area. Defeat the Staggerceps and Tatsu Blazes that spawn. The final chest should be on top of this gray tower in the center part of this room. Flowmotion up the wall to scale the tower; open the chest for a Royal Cake [31/31]. Now I trust you can make it back to the World Map on your own, yes?

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