FAQ/Walkthrough by super_luigi16

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    FAQ/Walkthrough by super_luigi16

    Version: 2.11 | Updated: 09/12/13 | Search This Guide

    Table of Contents

    1. Introduction
      1. Author Intro
      2. About the Guide
      3. Abbreviations and Slang
    2. Version History
    3. Controls
      1. Combat Controls
      2. Menu Controls
    4. Walkthrough
      1. Introduction (S)
      2. Traverse Town #1 (S)
      3. Traverse Town #1 (R)
      4. Traverse Town #2 (S)
      5. Traverse Town #2 (R)
      6. La Cite des Cloches (S)
      7. La Cite des Cloches (R)
      8. The Grid (S)
      9. The Grid (R)
      10. Prankster's Paradise (S)
      11. Prankster's Paradise (R)
      12. Traverse Town #3 (S)
      13. Traverse Town #3 (R)
      14. Country of the Musketeers (S)
      15. Country of the Musketeers (R)
      16. Symphony of Sorcery (S)
      17. Symphony of Sorcery (R)
      18. The World That Never Was (S)
      19. The World That Never Was (R)
      20. Post-Game
    5. Appendix A: Dream Eaters
      1. An Introduction to Appendix A
      2. Spirt Care 101
      3. Meow Wow
      4. Tama Sheep
      5. Yoggy Ram
      6. Komory Bat
      7. Pricklemane
      8. Hebby Repp
      9. Sir Kyroo
      10. Toximander
      11. Fin Fatale
      12. Tatsu Steed
      13. Necho Cat
      14. Thunderaffe
      15. Kooma Panda
      16. Pegaslick
      17. Iceguin Ace
      18. Peepsta Hoo
      19. Escarglow
      20. KO Kabuto
      21. Wheeflower
      22. Ghostabocky
      23. Zolephant
      24. Juggle Pup
      25. Halbird
      26. Staggerceps
      27. Fishboné
      28. Flowbermeow
      29. Cyber Yog
      30. Chef Kyroo
      31. Tatsu Blaze
      32. Electricorn
      33. Woeflower
      34. Jestabocky
      35. Eaglider
      36. Me Me Bunny
      37. Drill Sye
      38. Tyranto Rex
      39. Majik Lapin
      40. Cera Terror
      41. Skelterwild
      42. Ducky Goose
      43. Aura Lion
      44. Ryu Dragon
      45. Drak Quack
      46. Keeba Tiger
    6. Appendix B: Items
      1. Keyblades
      2. Key Items
      3. Dream Pieces
      4. Training Toys
    7. Appendix C: Commands
      1. Attack Commands
      2. Magic Commands
      3. Item Commands
      4. Movement Commands
      5. Defensive Commands
      6. Reprisal Commands
      7. Flowmotion Commands
    8. Appendix D: Abilities
      1. Stats Abilities
      2. Support Abilities
      3. Spirits Abilities
    9. Appendix E: Mementos
      1. Tutorials
      2. Flashbacks
      3. Game Help
    10. Appendix F: Flick Rush
      1. Flick Rush Combat
      2. The Medal Shop
    11. Appendix G: Experience
    12. Appendix H: Trophies
    13. FAQ
    14. Legal Info
    15. Contributing
      1. Contact Info
    16. Credits

    Walkthrough (Continued)

    Symphony of Sorcery (S)


    Sora's Symphony of Sorcery world.

    Items

    ItemArea EncounteredGot It?ItemArea EncounteredGot It?
    Prism WindmillCloudwalkTriple PlasmaFields
    GlideCloudwalkDouble ImpactFields
    TornadoGlenCounterpointMusical Realm
    Mega-PotionCloudwalkMega-PotionGlen
    Mega-PotionFieldsElixirTower
    ElixirCloudwalkPanaceaFields
    Dream CandyTower EntranceElectricorn RecipeFields
    Intrepid FantasyCloudwalkIntrepid FantasyGlen
    Epic FantasyFieldsPaint Gun: Whitex10Cloudwalk
    Block-it Chocolate 3TowerBlock-it Chocolate 3Fields
    Ice Dream Cone 3CloudwalkIce Dream Cone 3Glen
    Royal CakeGlenTreasure GogglesCloudwalk

    Enemies

    EnemyFrequency
    Yoggy RamRare
    Komory BatRare
    ThunderaffeUncommon
    PegaslickUncommon
    Iceguin AceUncommon
    Peepsta HooUncommon
    GhostabockyRare
    FishbonéUncommon
    ElectricornUncommon
    Ryu DragonCommon
    SpellicanBoss


    Author's Note: This is a very musical world. While that's great for those of you who are musically-inclined, I'm, er, not-so-musical. As such, my terminology for musical stuffs is very rudimentary. Please let me know if any descriptions are misleading. For those of you who are not musically-inclined, I'm in the same boat!



    Dive Mode

    Goal: Get 900 Prize Points before you reach the Goal Ring!

    Difficulty: 4/10

    This Dive gives you a short amount of time to get those 900 Prize Points, though it's actually very easy to simply stock up on them at the very end. Whilst the beginning of the dive is rather lacking in stars--though they are there nonetheless--the end is much more favorable. At the end of your dive, there are three long strings of stars; you could simply gather all of the Prize Points in these chains and have enough to open the Goal Ring.

    Dash at the beginning of the dive. Of course, try to grab stars, but your main goal should be to get to the end quickly. Once you encounter the first string, be sure to enter from the correct side. Gently follow the path. This is the hard part as you can't change direction too slowly or you'll smack into the bottom of the rings, and you can't change direction too quickly or you'll smack into the top of the rings. Once you surpass the needed amount, head into the goal ring.

    Multiplier

    • 1:15:00 or less - x1000
    • 1:15:01-1:30:00 - x500
    • 1:30:01-2:00:00 - x100
    • 2:00:01-2:45:00 - x50
    • 2:45:01 or more - x1

    Ranks

    • 414,999 or less - Bronze Rank
    • 415,000-999,999 - Silver Rank
    • 1,000,000+ - Gold Rank

    A-Rank Reward: Fleeting Fantasy


    Chamber


    If you're somewhat confused by this cutscene, that's okay. It can be weird like that.

    Reward: Flashback: The Sorceror's Apprentice

    Now that we've gotten all of that out of the way, let's get our house in order. Firstly, switch on over to the All for One Keyblade; it offers a magic bonus as opposed to an attack bonus. Next, procure another command to put into your deck (see Appendix C: Commands). Also be sure to check on your Spirits and their Abilitiy Links. Finally, check out the shop and its assorted wares. Pick up the Halbird Recipe among other Dream Pieces you'd like to grab. Finally, save at the Save Spot.

    WarePrice
    Quick Blitz100
    Blizzard Edge400
    Blitz1000
    Spark Dive200
    Strike Raid200
    Aerial Slam800
    Gravity Strike600
    Confusing Strike400
    Tornado Strike1500
    Timestorm800
    Collision Magnet1000
    Fire100
    Fira400
    Firaga1000
    Blizzard100
    Blizzara400
    Blizzaga1000
    Cure100
    Cura800
    Esuna200
    Zero Gravity200
    Zero Gravira600
    Spark200
    Sparkra800
    Confuse200
    Bind400
    Poison400
    Slow200
    Sleep100
    Sleepra300
    Potion20
    Hi-Potion40
    Mega-Potion100
    Drop-Me-Not40
    Panacea50
    Wake-up Block400
    Counter Aura400
    Payback Raid400
    Payback Blast400
    Aerial Recovery400
    Sliding Sidewinder400
    Sliding Crescent400
    Fleeting Figment150
    Fleeting Fancy300
    Lofty Figment100
    Rampant Figment50
    Rampant Fancy200
    Dulcet Figment100
    Intrepid Figment50
    Noble Figment100
    Noble Fancy200
    Grim Figment50
    Grim Fancy300
    Grim Fantasy300
    Vibrant Figment50
    Vibrant Fancy200
    Troubling Figment50
    Troubling Fancy100
    Wondrous Figment150
    Wondrous Fancy300
    Necho Cat Recipe200
    KO Kabuto Recipe200
    Confetti Candy30
    Shield Cookie30
    Block-it Chocolate30
    Ice Dream Cone30
    Confetti Candy 2120
    Shield Cookie 2120
    Block-it Chocolate 2120
    Ice Dream Cone 2120
    Balloon80
    Water Barrel80
    Paint Gun (Any Color)10

    Before we head into the world of music, let's check out the room to the south.


    Tower Entrance


    Run all the way down stairs and check underneath the stairs themselves. There's a chest here that contains a Dream Candy [1/22]. Head outside once more.


    Tower


    Out here, quite a few enemies will appear: Electricorns, Thunderaffes, Peepsta Hoos, and Komory Bats. The former two are the largest threats and should be the first to be defeated. The latter two can be dealt with as you please. Whilst the other three are already well-known to you, the Electricorn is brand new; it likes to charge around much like the Thunderaffe, but it tends to be more acrobatic and graceful in its attacks. It can still be painful, but it tends to focus on gracility rather than ferality. Anyways, you can net an Elixir [2/22] after the battle with the chest in the northeastern corner.

    SPECIAL Link Portal #1

    Forecast: Overcast

    Difficulty: 5/10

    Ryu Dragons are potent threats; luckily, there are only three here. Just use strong commands to get rid of these flying menaces, and you should be fine. Heal as necessary.

    Rewards: Intrepid


    Now turn around; head out to the end of the peninsula. Two Pegaslicks will spawn, and these, like the Electricorns, are no joke. They tend to fly around the battlefield, attacking very little, but dodging very often. You really need to hone in on them with targeted commands, or you'll be flailing around with few hits landing. After the battle, pick up the chest at land's end for a Block-it Chocolate 3 [3/22]. Head back inside.


    Tower Entrance


    Go up stairs to the Chamber.


    Chamber


    Save. Check out the sheet music to enter the land of musical stuffs.


    Cloudwalk


    Woo, clouds! Head down and grab the Spirits from the Friendship Portal. Continue to your first high-altitude battle--against Pegaslicks no less! Of course, the Pegaslicks are just what you'll likely notice first; there are also Iceguin Aces, Fishbonés, and Ryu Dragons. The latter is the greatest threat, but the sheer problems that all of these Nightmares can cause should stress the urgency of the situation. Start off by using your strongest commands--Sparkga, Sonic Blade, etc. Once you're about to lose your borrowed Spirits, pull off a Dual Spirit Link. This should take care of most of what's remaining.


    One of the Cloudwalk's many enemy clusters.

    Once these enemies have been defeated, check out the pedestal to the north. There is a catalyst for a Reality Shift up here. If you complete the Reality Shift acceptably (press on the single musical notes right as the circle zeroes in on them, and hold your stylus on the double notes as it crosses across your screen), a few clouds should be made accessible by way of rainbow rails. Take the first rail up to the first cloud, and continue up to the left. Open the chest up on this cloud for Glide [4/22]. Equip that command immediately. Jump across to the rocky butte interceding the clouds.

    SPECIAL Link Portal #1

    Forecast: Overcast

    Difficulty: 5/10

    This battle isn't that difficult; just don't get caught in the Pegaslick's attacks. Use Flowmotion between the rocky crags and blast down with commands and/or Spirit Links. This combination should allow you to deal with these pesky Pegaslicks in no time.

    Rewards: Savage Fantasy


    Continue through this canyon to the next set of clouds. Head left upon entering the open area, and jump up the wall to reach an upper cloud (use Flowmotion + Super Jumps). The chest on this platform contains some Treasure Goggles [5/22]. Drop down. A few powerful enemies will spawn, but your commands are up to par so that you shouldn't get killed. The Ryu Dragons are the largest menace, though the other enemies can get to be real drags as well (Iceguin Aces, I'm looking at you). Once you defeat these enemies, you should notice the rather obvious chest on the other side. This one has an Ice Dream Cone 3 [6/22]. Keep going up the clouds. While you may think that there is no way to proceed, keep following the opening. Eventually it will transition into a rail that you can slide on. Keep going until you reach the next area (aka, the treasure hoard).

    Press forward. A few Fishbonés should appear, along with some Iceguin Aces. Easy fodder for your Dream Eaters :) However, if you head left (cue for you should head left), you'll encounter some Pegaslicks coupled with a Ryu Dragon. Defeat them using the same methods you've been utilizing this entire world. Afterwards, head through the canyon in between the rocky outcroppings to the southeast. Keep pressing ahead. Open the chest to the left for a Mega-Potion [7/22], and defeat the Yoggy Rams that appear. Jump up to the top of this rock; complete the Reality Shift to open a few clouds above. Go forward to the pedestal where the Ryu Dragon appeared, and ride the rails to the clouds. Head left and drop down the hole in the clouds. A few Iceguin Aces will appear, but they'll likely just walk right off the cloud, so you should be fine. Open the chest for an Intrepid Fantasy [8/22]. Jump back up through the gap using Flowmotion. Return to the main cloud, and look southeast through the aforementioned canyon. Flowmotion against one of the walls to make it to the noticeable cloud. There are two chests over here: the one on the left contains a Paint Gun: Whitex10 [9/22], and the other one has an Elixir [10/22]. Flowmotion back to the hub cloud, jump up to the next cloud up, and ride the rainbow over to the final chest for this area. This one contains Prism Windmill [11/22]. Go back to the cloud you were just at; run to the next area to the north.

    SPECIAL Link Portal #6

    Forecast: Bargain Flurry

    Difficulty: 7/10

    This is a difficult Link Portal, but it is not the most difficult Link Portal out there. Just lob constant flurries of commands, Flowmotion, and Spirit Links, and you should be fine. Don't get caught in the middle of the Nightmares, either.

    Rewards: Wild Fantasy


    Glen


    Okay, this area is confusing to say the least. That wind that you notice is strong enough to propel you upwards. While that's fun and all, it can get annoying to try to do anything from the very top of the map. Oh well.

    Start off by walking off the edge of the cliff (something I never thought I'd tell you to do), and breaking right. Continue flying upwards until you notice (or crash into) a platform. Head above the platform to cease the upward gust; defeat the five Ghostabocky Nightmares that spawn. After defeating them, open the huge chest around the corner for Tornado [12/22] (fitting for the area, huh?). Now fly west all the way to a platform that has a Reality Shift catalyst. Defeat the Pegaslicks and Peepsta Hoos up here with powerful area spells and proceed to complete the Reality Shift. This will make the area much more hospitable by killing the winds off.

    Drop down. You'll find the same enemies down here that you found up there. Defeat them--check the westernmost edge of the map for another chest. This one has an Ice Dream Cone 3 [13/22]. Now head east. Continue to the right once you reach the pink area, and you should be able to find a chest. This one contains a Mega-Potion [14/22]. Keep pressing eastward; of course, more enemies will appear, but you should be able to deal with them as you go. Make your way to the cyclone along the wall and propel yourself upwards. Proceed through this tunnel and open the Link Portal.

    SPECIAL Link Portal #3

    Difficulty: 3/10

    I'm sorry, but these enemies are supposed to be hard, yet there's an easy combo to absolutely decimate this battle. Start out with Sleepga, cast Sparkga shortly thereafter, and you've won the battle. It's that simple!


    Drop down into the waterfall--defeat the Fishbonés that appear. They aren't much of a problem...just annoyign with their incessant flailing. Head down the road. As you walk, you should be able to notice a ledge to the left in the distance that houses a chest. Make your way there with Flowmotion. Ignore the enemies up there and open the chest. It contains a Royal Cake [15/22]. You can deal with the Nightmares as you wish, but I personally find their flying too annoying to deal with. Drop down and continue along the path. After a fair bit of walking, Flowmotion up the wall on the right. You should be able to locate a ledge with a chest containing an Intrepid Fantasy [16/22]. Drop down and save. Jump up the ledges to the next area.


    Fields


    Do note that the storms here can send damaging thunderbolts down on you.

    Head forwards a bit...the peaceful fields transition into a thunderstorming abyss of rain. Moreover, a great deal of enemies will spawn--Tama Sheep, Escarglows, and Thunderaffes. They shouldn't be all that difficult if you rely on commands. Continue forward; pass the central structure in the fields. Break left shortly thereafter. You should encounter a great deal of enemies (same breeds as before), and you should also notice an obvious chest. Defeat the enemies and open the chest for a Block-it Chocolate 3 [17/22]. Now let's make a 180 (turn around) and head towards the musical note in the distance. As you make your way there, you'll likely encounter a few Chef Kyroos and Tama Sheep. Just make sure the Sheep don't put you to sleep, and you should be fine. Make your way around the rock, defeat the continual flow of Tama Sheep, and get up close to the Reality Shift catalyst. Deal with the Thunderaffes (Shock Dive) and complete the Reality Shift. The clouds will clear, and the Fields should return to the joy they once were (you know, when you first entered).

    Trun left towards the southern rock wall. Flowmotion up it and locate a ledge with a large chest; open the chest for an Electricorn Recipe [18/22]. Head back out to the center. Continue south towards the entrance. You should be able to notice a path to the east that leads up in its own crevice. Head up it, defeat the Electricorn at the end, and open the chest for an Epic Fantasy [19/22]. Return to the central hub, continue past the citadel in the center, and take the orange path to the left. Follow it up into the next rainy area. Oh joy.

    SPECIAL Link Portal #5

    Forecast: Overcast

    Difficulty: 6/10

    Pegaslicks are major threats. No joke. You need to be constantly using aerial commands and Spirit Links to deal measurable damage. Just keep hitting them and heal often; their attacks will hurt.

    Rewards: Prickly Fantasy


    Head right. Locate the chest along the wall for a Mega-Potion [20/22]. Continue east--you should be able to notice the chest up on the ledge. However, you'll have to deal with the Thunderaffes and Tama Sheep below. Again, they're no big deal, just don't fall asleep. Flowmotion up the wall to reach the chest for a Panacea [21/22]. Flowmotion up again to reach the upper level with none other than another Reality Shift. Complete it to stem the storm. Once it's all sunny and hospitable again, head west. Take the path to the northwestern corner, and it should bend around and start heading a bit south. Defeat the Electricorn and Chef Kyroos however you please and open the chest for Triple Plasma [22/22]. I recommend that you equip it right away. Now you can return ot the central area and take the norhtern path. The Sound Idea is located at the very end. Approach it to launch a cutscene.

    Reward: Double Impact


    Chamber


    Save. Shuffle your deck. For this boss specifically, I recommend you stock up on strong single-target commands that will home in on the boss. Attacks like Sonic Blade, Ice Barrage, Balloonga, Sparkga, and Triple Plasma fit this niche nicely. However, attacks like Zero Graviza and Sleepga will have no effect on this boss, so do NOT equip them. Check out the sheet music when you're ready.

    Spellican

    Difficulty: 5/10

    Finally, the battle that has been alluded to since the end of Traverse Town #3 (R)--the Spellican! Despite all of the foreshadowing, this boss isn't that tough, especially if you followed the pre-battle preparations outlined above. The Spellican's attacks, while nothing to sneeze at, are not too punishing, and they shouldn't cause you too many problems. Nevertheless, give it your all!

    This first part is basically surfing on a comet's tail. Spam the "Y" button until the Spellican starts throwing attacks at you. Rocks can be dodged by jumping over them (use an Air Slide if you want while in midair), and bubbles can also be dodged with late jumping. Keep sliding until you catch up to the Spellican where you should use any attack avaiable to you. Please note that you need to spam the "Y" button to catch up, but the usage of the "Y" button should not be so liberal so that you're getting pushed back constantly.

    Once you land that first blow, the Spellican will begin the actual battle. The Spellican has a few predictable attacks, and this predictability will be your savior. Firstly, the Spellican likes to create a light saber of sorts--I'd simply ignore this attack as it is not all that damaging and you have just as good a chance of dodging it inadvertantly as you would trying to dodge it. The Spellican also likes to create mystical ninja stars to fling at you for continual and repetitive damamge. These can be effectively avoided with Flowmotion; the Spellican has a tendency to move away and start sending these homing stars after you, so you can avoid his attack, get up near him, and deal damage by Flowmotioning your way there. Finally, the Spellican likes to spawn small purple dudes. These guys are frankly annoying in that they rain lightning bolts down on you that can interrupt commands and deal considerable damage. However, it's not like you can go out of your way to defeat five of these minions as they are not exactly frail, and they will distract you from your main target--the Spellican. Just try to move away from the minions so you have a realistic shot of dealing damage.

    Your offensive plan is rather simple--commands. The short version is that Sonic Blade will save your ass. I'm sorry, but nothing can possibly go wrong when you have Sonic Blade equipped because it will deal nearly a full bar of health's worth of damage. Other commands--like Balloonga and Sparkga--require you to get up near the Spellican to deal the respective damage. There's not necessarily a problem with that; whenever the Spellican moves, you can use Flowmotion off of the asteroids in the area to catch right back up whilst dealing damage with Shock Dive or Kick Dive. Use a Dual Link when you have the chance, but that should be your general strategy for this battle. It's not all that difficult if you are well-prepared.

    Do note that if you are taking a while to kill off the Spellican, it will re-launch the opening segment where you are riding the comet. This can get annoying especially if you are low on health when this happens. If that's the case, be smart about you're movements. Don't take risks.

    Of course, heal as necessary. You shouldn't get interrupted if you move away from the battle as the Spellican isn't really chasing you so much as you are chasing it.

    BONUS LEVEL UP: Max HP Up, New Drop Bonuses Unlocked!

    Rewards: Counterpoint

    Symphony of Sorcery (R)


    Riku's Symphony of Sorcery.

    Items

    ItemArea EncounteredGot It?ItemArea EncounteredGot It?
    Zero GravizaMoonlight WoodsIce BarrageSnowgleam Wood
    Mega-PotionMoonlight WoodsMega-PotionGolden Wood
    ElixirGolden WoodDrop-Me-NotMoonlight Woods
    Dream CandyTowerRyu Dragon RecipeGolden Wood
    Intrepid FancyMoonlight WoodsIntrepid FantasyGolden Wood
    Dulcet FancySnowgleam WoodConfetti Candy 3Moonlight Woods
    Confetti Candy 3Snowgleam WoodShield Cookie 3Moonlight Woods
    Block-it Chocolate 3Snowgleam WoodIce Dream Cone 3Snowgleam Wood
    Royal CakeTowerWater BarrelTower Entrance
    Treasure GogglesSnowgleam WoodPaint Gun: Greenx10Moonlight Woods
    Paint Gun: Redx10Golden WoodCounterpointHell

    Enemies

    EnemyFrequency
    Sir KyrooRare
    Necho CatRare
    Kooma PandaUncommon
    PegaslickCommon
    Iceguin AceUncommon
    Peepsta HooCommon
    Juggle PupUncommon
    StaggercepsRare
    WoeflowerRare
    ElectricornUncommon
    Ryu DragonUncommon
    ChernabogBoss
    Dive Mode

    Goal: Defeat 30 enemies before time runs out!

    Difficulty: 2/10

    Your number one goal should be to get farther in the dive. Focusing on defeating every single enemy at the beginning and securing every single prize point will cost you the Gold Rank. When you first start, there'll be a few Komory Bats, and you can easily defeat these foes by spamming the "A" button. Later, a few more obstacles come up, but these can easily be avoided with common sense. What you really want to make it to is the special attack, Mega Flare. Shortly after grabbing it, you'll encounter a ton of enemies--use your Special Attack and that in of itself should be 20 enemies. If you keep dashing, you should reach the goal at around 1:15.

    Multiplier

    • 1:25:00 or less - x1000
    • 1:25:01-1:40:00 - x500
    • 1:40:01-2:10:00 - x100
    • 2:10:01-2:55:00 - x50
    • 2:55:01 or more - x1

    Ranks

    • 339,999 or less - Bronze Rank
    • 340,000-799,999 - Silver Rank
    • 800,000+ - Gold Rank

    A-Rank Reward: Fleeting Fantasy


    Tower Entrance


    Well, I usually find it odd when waters is simply gushing down stairs, but that can wait for now. Check underneath the staircase for a chest. This one contains a Water Barrel [1/21] (fitting). Head outside.


    Tower


    Defeat the Electricorns and Peepsta Hoos. The former is a massive threat with its thunder elemental attacks. It also requires a dedicated effort to fell, so you need invest a lot of your strength into defeating them. The latter can get annoying with its laser attacks, but area commands should take care of everything around here. Open the chest along the back wall for some Dream Candy [2/21]. Head out towards the peninsula along the back end. Defeat the Pegaslicks using aerial commands. Grab the chest to the west for a Royal Cake [3/21]. Return back inside and head upstairs this time.

    SPECIAL Link Portal #1

    Forecast: Munnystorm

    Difficulty: 5/10

    Ryu Dragons are potent threats; luckily, there are only three here. Just use strong commands to get rid of these flying menaces, and you should be fine. Heal as necessary.

    Rewards: Grim Fantasy


    Chamber


    We encounter Mickey and his sorcery much like we did (or are going to) find in Sora's world.

    Reward: Flashback: A Magical Mishap

    Check out the shop. Pick up whatever you need (including the Recipe if you haven't already done so in Sora's world), and then check your deck. Update it using Appendix C: Commands as a guide. Work on your Spirits' Ability Links, shuffle around and synthesize as need be (see Appendix A: Dream Eaters), and save when you're finished. Let's enter the musical realm now--examine the sheet of music.

    WarePrice
    Quick Blitz100
    Blizzard Edge400
    Blitz1000
    Spark Dive200
    Strike Raid200
    Aerial Slam800
    Gravity Strike600
    Confusing Strike400
    Tornado Strike1500
    Timestorm800
    Collision Magnet1000
    Fire100
    Fira400
    Firaga1000
    Blizzard100
    Blizzara400
    Blizzaga1000
    Cure100
    Cura800
    Esuna200
    Zero Gravity200
    Zero Gravira600
    Spark200
    Sparkra800
    Confuse200
    Bind400
    Poison400
    Slow200
    Sleep100
    Sleepra300
    Potion20
    Hi-Potion40
    Mega-Potion100
    Drop-Me-Not40
    Panacea50
    Wake-up Block400
    Counter Aura400
    Payback Raid400
    Payback Blast400
    Aerial Recovery400
    Sliding Sidewinder400
    Sliding Crescent400
    Fleeting Figment150
    Fleeting Fancy300
    Lofty Figment100
    Rampant Figment50
    Rampant Fancy200
    Dulcet Figment100
    Intrepid Figment50
    Noble Figment100
    Noble Fancy200
    Grim Figment50
    Grim Fancy300
    Grim Fantasy300
    Vibrant Figment50
    Vibrant Fancy200
    Troubling Figment50
    Troubling Fancy100
    Wondrous Figment150
    Wondrous Fancy300
    Confetti Candy30
    Shield Cookie30
    Block-it Chocolate30
    Ice Dream Cone30
    Confetti Candy 2120
    Shield Cookie 2120
    Block-it Chocolate 2120
    Ice Dream Cone 2120
    Balloon80
    Water Barrel80
    Paint Gun (Any Color)10

    Moonlight Woods


    Head forward into the next clearing. Once you make it here, a few familiar faces will appear--some Woeflowers, Peepsta Hoos, and the new Electricorn. I recommend Flowmotion and powerful area commands with this opening battle. Also, do note that battles in this area will tend to be more poetic and acrobatic (e.g. more floaty--gravity is reduced); moreover, there will not be a lot of audible sound coming from your character.


    Welcome to the Moonlight Woods!

    Once you finish up that battle, check out the chest to the right (from the perspective through which you entered) for a Shield Cookie 3 [4/21]. Behind you will be a rock; in front of this rock is another chest containing a Mega-Potion [5/21]. Now jump up on top of the rock; use a Reality Shift on that musical note there. Tap the standard musical notes, and follow the double notes down the line of music. If you complete most of the Reality Shift acceptably, the flowers above you will bloom, serving as platforms. Jump up and reach the next area up top.

    SPECIAL Link Portal #5

    Forecast: Overcast

    Difficulty: 5/10

    These Pegaslicks are formidable, but not major problems. Just deal with them as you would regular Pegaslicks (perhaps more emphasis on commands and Flowmotion), and they should be defeated in no time.

    Rewards: Savage Fantasy


    Head left along the bark-like platforms. Once you make it to the greener pastures, a few Kooma Pandas and Peepsta Hoos will spawn; obviously the former are the greater threat here. Use Flowmotion against the Panda itself (Blow-off), and follow that up with Shock Dive. This battle isn't all that difficult. Once you finish them up, Flowmotion up the tree in front of you. You'll want to start slightly to the left as there is a platform above you. Make it to that platform and check out the large chest--it contains Zero Graviza [6/21]. Yes, this is your first "za" spell, so you should equip it immediately.

    A Note About Spell Levels

    If you haven't already figured this out, spells follow "lines" of sorts--they act in families. For instance, you have the Blizzard line:

    Blizzard --> Blizzara --> Blizzaga

    You've also likely noticed that these spells increase in power as you move along the line. Blizzaga is much more powerful than Blizzard. Moreover, what denotes their power is their suffix. Here's an example with the spell you just found:

    Zero Gravity --> Zero Gravira --> Zero Graviga --> Zero Graviza

    The basic idea is that "za" is better than "ga" which is better than "ra" which is better than the stem. Glad to finally clear that up!


    Now let's try out the Special Portal adjacent to the chest!

    SPECIAL Link Portal #2

    Difficulty: 5/10

    Ghostabocky Nightmares are no jokes. They are like Jestabockies that attack! The annoyingness coupled with the offensive prowess! My general suggestion is to use very powerful area commands to hit them regardless of their hiding; spells like the Zero Graviza you just picked up should absolutely decimate these Nightmares. Nevertheless, don't let them hit you--one complete combo can be fatal.

    Reward: Ghostabocky Recipe


    Since you likely migrated in some direction or another because of that battle, make your way back to where the Kooma Panda was. Head right towards the next area, but be sure to check out the chest around the corner on the left. It contains a Confetti Candy 3 [7/21]. Now Flowmotion up the wall to another platform. Deal with the Peepsta Hoos as you wish (or ignore them) and open the chest for an Intrepid Fancy [8/21]. Return to the ground level--continue through the tunnel.

    Towards the end of the tunnel, a few Ghostabockies will appear. These are no big deal, but can get annoying much like they did in the Special Portal. Just deal with them as you would any other menial enemy. Keep going for a Drop-Me-Not [9/21] (see, Obvious Chests 101). Head left and jump up the ledge near the tree. You should notice your favorite Nightmare--Lord Kyroo. See his entry for more on him. Keep hopping up ledges to the top regardless. Once you make it to the top, a few Woeflowers should spawn. Again, no problems here. The upper platform on the left has a chest that contains a Paint Gun: Greenx10 [10/21] and a Reality Shift catalyst. Complete the Reality Shift to open the next area, and defeat the Electricorns afterwards. Proceed to the next area.


    Golden Wood


    Let's start off by saving. Next head under the big tree stump in front of you. Use area spells to deal with the Staggerceps that appear; otherwise, you'll have a very slow battle where you continually thwart their defenses by walking around them and hitting them at the correct angle. Anyways, continue forwards and use the bouncy mushroom to make it to the top of the stump we were just under. Open the chest up here for an Elixir [11/21]. Jump back down to the trampoline and make it to the other side. There are plenty of enemies up here--Ryu Dragons, Peepsta Hoos, and Staggerceps. I'd almost recommend using a Dual Link just to create strong area commands consistently. Once you've defeated all of the enemies up here, open up the Reality Shift. Before you go wandering off on those leaves in front of you, head back and to the northeastern corner. Take the mushroom up to a higher ledge with a chest. Open it for an Intrepid Fantasy [12/21]. Drop down to the leaves below. Continue west across these piles of leaves until you make it to the northwestern corner. Use the horizontal branch above you to Super Jump to the ledge with a large chest. Open it for a Ryu Dragon Recipe [13/21]. Drop down to the lowest level now. Defeat the Necho Cats--among other enemies--in the center, and proceed back up to the Reality Shift catalyst only after finding the chest in the northeastern corner containing a Paint Gun: Redx10 [14/21].

    SPECIAL Link Portal #4

    Forecast: Treasure Front

    Difficulty: 4/10

    This battle starts off difficult but gets easier. You'll likely want to drop below to deal with the battle more capably.

    Rewards: Epic Fantasy


    Make your way across the leaves again: your goal is to make it to the rail of leaves in the southwestern corner. Take this rail to the southeastern corner; open the chest for a Mega-Potion [15/21]. Proceed to the next area.


    Snowgleam Wood


    Head forward into this section of the woods. You should come across a group of Sir Kyroos and Juggle Pups; these guys are no big deals, so you should have no problems defeating them. Continue out to the, er, pond. Swim to the central island and complete the Reality Shift. Make your way to the new island that just cropped up; defeat the Iceguin Aces. Continue to the new railing that appeared to the North. Ride it--however, watch for a clearing about midway through your ride. Jump off of the rails and defeat the many Sir Kyroos that appear. Open the chest for a Block-it Chocolate 3 [16/21]. Continue on the railing.

    SPECIAL Link Portal #3

    Forecast: HP Showers

    Difficulty: 4/10

    At this point in the game, this Link Portal is a joke. Just use commands and you should be fine.

    Rewards: Fleeting Fantasy


    You should land near a Pegaslick; however, it's solitary, so no major problems here. Open the chest in this area for a Dulcet Fancy [17/21]. Drop down to the area in the distance (east if it isn't blatantly obvious). Run down to the lake below and defeat the Juggle Pups loafing around near the shores. Swim out to this all-too-familiar island; complete the Reality Shift. This new area has plenty of snowballs to crush your enemies (jump on top of them, roll to satisfaction) and Iceguin Aces to crush! Er, I think you can catch my drift here. Once you defeat these enemies, latch onto the icicle pole farthest west. Super Jump off of it, Air Slide over to the island in the southwest, and grab the chest for some Treasure Goggles [18/21]. Return to the island hub. Flowmotion up the eastern wall to a very high ledge. There are a few Pegaslicks up here, but nothing too serious. Defeat them, then open the chest for Ice Barrage [19/21]. Notice the snowflakes floating in mid-air? Cross them. Don't get too gutsy and attempt to slide across them, but don't be docile. Ride the rails to the next area where there are a few Nightmares waiting.

    SPECIAL Link Portal #6

    Forecast: Risky Winds

    Difficulty: 7/10

    Considering these are tough Nightmares, you may actually want to just spam the rail Flowmotion attack. You don't have many options in terms of hiding unless you take one of the rails out of the snow pack. Heal as necessary.

    Rewards: Brilliant Fantasy


    The Sir Kyroos here are no major problem; deal with them as you would any other Nightmare. Open the chest along the southern snow-pack for an Ice Dream Cone 3 [20/21]. Return back to the snow rail. Flowmotion over to the northern ledge and save. I'd recommend you shuffle your commands and Spirits at this point accordingly. Continue up the path, grab the chest for a Confetti Candy 3 [21/21], and make it to the shining musical note at the end. This cutscene will launch you straight into a boss battle, so be sure you're ready.

    Chernabog

    Difficulty: 4/10

    I'm really starting to wonder when these Boss Battles are going to get tough. Anyways, this battle against Chernabog is largely unconventional--it's actually like a dive. Basically, you can dash/attack, dodge/deflect, and decelerate (you'll never need to decelerate, though). Three hits will defeat Chernabog, so this battle is largely structured. Rather than saying, "Chernabog will do this, this, and this," I'm simply going to walk you through scoring each of the hits and hence winning the battle.

    The first hit should be pretty easy to land. You don't start that far back, and you simply have to get within range to score the hit. The basic idea for this hit, and for all of the hits, is to dash, dodge, and repeat. When there's nothing coming at you, you should dash--like now. However, shortly after you start dashing, Chernabog will spawn a few lava geysers to impede your progress--the general idea of his attacks are to prevent you from making it to him. Now, when you come across these lava geysers, I recommend you stay to one side where it's nearly completely open. After a while, Chernabog will send some rocks flying at you. These will actually home in on you a bit, so you need to keep moving. You can either move simply by using the circle pad, or you can move by using dodge and tilting the circle pad. This latter movement will allow you deflect whilst moving across the center of the screen, and I would recommend that over simply flailing around. Keep on dodging the Chernabog's geysers and rocks--they will get progressively harder to avoid--until you get close enough to attack. Launch your attack to take away one bar of his health.

    You should have nearly all of your health remaining, if not all.

    Chernabog will strike you farther back than where you started. You can dash a bit more this time, so feel free to spam the "A" button. Once the Chernabog starts to use his geysers, slow down. Dash at your own discretion (e.g., if the coast is clear), but I would recommend against it unless you are extremely confident in your dodging abilities. Anyways, so Chernabog will inherit a new attack--he'll send black coated figures after you which will latch onto you and steal your health. These things can hurt if you let all of them grab onto you. However, you can dodge them if you deflect and move across the stage at the correct time--usually a second before they reach you. This timing can be hard to master, and if they do manage to grab onto you, you need to deflect to get them off. However, it's better to be early in your deflection rather than late; if you're late, all of the hooded figrues will grab onto you, costing you a severe amount of health (I'm sorry, but these totally remind me of the Dementors from Harry Potter). With these added dangers, you'll likely want to maintain yourself in a constant state of dodge-flux. The rocks can be a bit trickier to dodge, but it's nothing a few deflections shouldn't be able to handle. Land your second blow--only one more to go!

    You should have at least three-quarters of your health remaining.

    Chernabog will strike you back even farther. This dive won't be much different than the one before in terms of attacks utilized, but can get annoying by the, er, new hooded figures. These ones are white, and they'll home in on you with precision; they also manage to deal more damage somehow. You'll want to be deflecting with precise accuracy if you want to minimize the damage; however, this can be hard...hence, I want you to have three-quarters of your health remaining. That leaves a great deal of leeway when dealing with these hooded figures. The rest of the Chernabog's attack pattern doesn't really change, so you should be able to handle that capably. Make it to the Chernabog, and land your final blow to win the battle.

    Do note that there is no way to really heal in this battle; there are a few health spheres, but these will not save you by any means. You have to limit the damage intake rather than relying on healing.

    BONUS LEVEL UP: Max HP Up, Deck Capacity Up!

    Rewards: Counterpoint, Listening to "Dearly Beloved" in the cutscene

    KEYHOLE COMPLETE!

    The World That Never Was (S)

    Author's Note: This section is going to have super-massive-ultra SPOILERS that are not going to be censured like they were in other sections. It simply goes hand-in-hand with this world--there are spoilers for practically everything you do here, and there's not much I can do about it.


    Sora's The World That Never Was.

    Items

    ItemArea EncounteredGot It?ItemArea EncounteredGot It?
    Ars ArcanumContorted CitySalvationAvenue to Dreams
    ElixirAvenue to DreamsElixirContorted City
    Dream CandyAvenue to DreamsDrak Quack RecipeAvenue to Dreams
    Dulcet FantasyAvenue to DreamsSavage FantasyAvenue to Dreams
    Wondrous FantasyContorted CityConfetti Candy 3Contorted City
    Block-it Chocolate 3Contorted CityShield Cookie 3Contorted City
    Shield Cookie 3Avenue to DreamsWater BarrelAvenue to Dreams
    Ice Dream Cone 3Contorted City

    Enemies

    EnemyFrequency
    EagliderRare
    Majik LapinCommon
    Cera TerrorRare
    SkelterwildUncommon
    Drak QuackCommon
    Keeba TigerCommon
    XemnasBoss
    Dive Mode

    Goal: Defeat Queen Buzzerfly!

    Difficulty: 3/10

    This dive really isn't that difficult at all; it's the Queen Buzzerfly battle from before all over again with another layer added on top of it. Basically, the little worker bees come flying at you with their lasers while the queen sends her poison stingers at you. Simply use dodge ("Y") while moving across the stage (circle pad). Keep this up until the minions start flying back; try to predict where they will be coming back from, and strike as many as you can. If you don't manage to get all of them, you'll have to repeat this part again. Otherwise, keep reading.

    Queen Buzzerfly will then fly up near you and send pollen at you--don't worry about this. Strike her head with a combo to frazzle her; she'll flail around, exposing her weak points on her back. However, her flailing will actually prevent you from attacking her, so you need to have precision. Your best bet is likely to choose a side and wait until you have a clear shot to get some attacks in. Being on the side simply makes it easier to anticipate where she's going to be and time the attack.

    Rinse and repeat until you finish her off.

    Multiplier

    • 2:00:00 or less - x1000
    • 2:00:01-3:00:00 - x500
    • 3:00:01-4:00:00 - x100
    • 4:00:01-5:00:00 - x50
    • 5:00:01 or more - x1

    Ranks

    • 89,999 or less - Bronze Rank
    • 90,000-139,999 - Silver Rank
    • 140,000+ - Gold Rank

    A-Rank Reward: Meteor


    Welcome to The World That Never Was! It's been a while, hasn't it? Anyways, Xigbar (from the Organization) appears and explains the ruse behind this Mark of Mastery Exam that has dictated Sora's progression throughout the worlds. This cutscene shows a lot about what's been going on if you haven't really been clued in. You'll be forced to drop after this cutscene--move to The World That Never Was (R).



    After the Dive --- Avenue to Dreams



    After you've gone and been Riku for a while, you return as Sora. At first, Sora is in his KHII clothing, but that doesn't spill over into the actual play. Awww...I really wanted drives and Dream Eaters. Anyways, check out the shop's wares. Pick up some Dream Pieces to make some better Spirits if you want (see Appendix A: Dream Eaters and Appendix B: Items), update your deck (see Appendix C: Commands), and switch your Keyblade over to the Counterpoint.

    WarePrice
    Quick Blitz100
    Blizzard Edge400
    Blitz1000
    Spark Dive200
    Sliding Dash150
    Thunder Dash600
    Sonic Blade2200
    Strike Raid200
    Circle Raid1200
    Aerial Slam800
    Gravity Strike600
    Confusing Strike400
    Tornado Strike1500
    Prism Windmill1500
    Timestorm800
    Icebreaker1000
    Magnet Spiral1800
    Collision Magnet1000
    Fire100
    Fira400
    Firaga1000
    Blizzard100
    Blizzara400
    Blizzaga1000
    Thunder150
    Thundara600
    Thundaga1500
    Cure100
    Cura600
    Curaga1000
    Esuna200
    Zero Gravity200
    Zero Gravira600
    Zero Graviga1000
    Zero Graviza1800
    Spark200
    Sparkra800
    Sparkga2000
    Confuse200
    Bind400
    Poison400
    Slow200
    Sleep100
    Sleepra300
    Potion20
    Hi-Potion40
    Mega-Potion100
    Drop-Me-Not40
    Panacea50
    Elixir3000
    Wake-up Block400
    Counter Aura400
    Payback Raid400
    Payback Blast400
    Aerial Recovery400
    Sliding Sidewinder400
    Sliding Crescent400
    Fleeting Figment150
    Fleeting Fancy300
    Fleeting Fantasy1000
    Lofty Figment100
    Lofty Fancy400
    Rampant Figment50
    Rampant Fancy200
    Rampant Fantasy500
    Dulcet Figment100
    Dulcet Fancy400
    Dulcet Fantasy1000
    Intrepid Figment50
    Intrepid Fancy400
    Intrepid Fantasy1000
    Savage Fantasy2000
    Noble Figment100
    Noble Fancy200
    Noble Fantasy800
    Grim Figment50
    Grim Fancy300
    Grim Fantasy300
    Vibrant Figment50
    Vibrant Fancy200
    Vibrant Fantasy500
    Troubling Figment50
    Troubling Fancy100
    Troubling Fantasy500
    Wondrous Figment150
    Wondrous Fancy300
    Wondrous Fantasy400
    Confetti Candy30
    Shield Cookie30
    Block-it Chocolate30
    Ice Dream Cone30
    Confetti Candy 2120
    Shield Cookie 2120
    Block-it Chocolate 2120
    Ice Dream Cone 2120
    Confetti Candy 3250
    Shield Cookie 3250
    Block-it Chocolate 3250
    Ice Dream Cone 3250
    Balloon80
    Water Barrel80
    Paint Gun (Any Color)10

    Head north down the corridor. You should come across a few Keeba Tigers and Drak Quacks. The former are major threats and are similar to the Aura Lions of the Country of the Musketeers (S). The latter are like the Ducky Goose Nightmares of the same world, but they tend to have a significantly more potent offense. Use commands like Sparkga and Zero Graviza to obliterate this cluster. After that battle, Flowmotion up the building to the southwest. It's a very long climb, but a Dulcet Fantasy [1/15] lies at the top. Okay, now let's move left a bit. You should drop down slighly; use the side of the building to Flowmotion off of, and use an Air Slide to make it to the northern building across the road below. Flowmotion up to the top of this building. Defeat the Eagliders with homing commands like Sonic Blade or Zero Graviza, and you should be set. Open the chest for Salvation [2/15]. Head south and drop down to the road below.

    SPECIAL Link Portal #1

    Forecast: Risky Winds

    Difficulty: 7/10

    This is a very tough non-Secret Link Portal. Seriously. This battle will likey move off of this skyscraper (and it should, giving you more options to hide, if necessary). Once down below, start unleashing commands. Use Spirit Links. If you have to reacharge/are on low on health, use Flowmotion. You will need to heal a lot. Try to take one Aura Lion at a time, and utilize blocks, if you are proficient.

    Rewards: Intrepid Fantasy


    Use a Reality Shift on the patched building in your path (to the west). This should slice it in too a climbable piece; jump up on top of it and head north. Note that the building with the blue stripes will rise out of the ground to propel you upwards...move left if you land there. Continue north. This battle will be the toughest one yet--Keeba Tigers, Majik Lapins, and even a Skelterwild. The Skelterwild is massively annoying; it will detach its head (which is invincible) and use both to launch a punishing assault. Focus on its body, and try to get it with either a powerful command or some punishing Flowmotion. Next, go after the Keeba Tigers; any commands will work on them. The Majik Lapins should be saved for last as they like to defend a lot. Flowmotion pierces their defense, though, so utilize the Flow.

    I've got another building for you to Flowmotion; head west from where your battle was and into the little inlet. Flowmotion up the western building until you reach the top. Up here, there's a chest that contains a Savage Fantasy [3/15]. Now let's drop down and head east. Continue down this corridor, following the water stream as your guide (well, I hope that's water). Flowmotion up the building right in front of you to reach the top. The Keeba Tigers up here are numerous, but you can easily group them all together with any of the Zero Gravity spells and pummel them with whatever attacks you please afterwards. Open the chest at the very edge of the building for a Shield Cookie 3 [4/15]. Drop down again.

    You should've noticed the chest on the upper portion of the road above during your drop. Make your way up there; however, you'll have to deal with a few Drak Quacks and an Eaglider. These shouldn't cause too many problems, but you should deal with the Eaglider last as it usually flies in a spot where you have to jump to it, fall down, and ascend again. It can be annoying, but it's what you have to do. Grab the chest for a Water Barrel [5/15]. Now go north. Destroy the skyscrapers in your way. Hop up the buildings to make your way to the northernmost building where a few Keeba Tigers and a lot of Majik Lapins will spawn. Zero Graviza followed by Sparkga will help a lot here. Afterwards, head west. These blue buildings will help you scale to the top of the northwesternmost building. Now, it's wonderful that we're up here and all, but let's drop down to the east. You should land right next to a large chest and a few Skelterwilds. A Spirit Link would be appropriate, as would extensive Shock Dives. Open the chest for a Drak Quack Recipe [6/15]. Ascend the western building to make it back to where you just were (sorry). Drop down to the west to keep going.

    SPECIAL Link Portal #3

    Forecast: Risky Winds

    Difficulty: 8/10

    Riku has a comparable Link Portal with the exact same enemies in his The World That Never Was (R); however, our battle is easier because (a) it is easier to escape and heal, and (b) Sora has better commands at his disposal. Whereas Riku has Dark Firaga, Sora has Sparkga. Rely heavily on your best commands, use Spirit Links when the enemies bunch up together, and move to Flowmotion when you're low on health. Try to get out of there when you need to heal so that you don't get hit while healing (this isn't an issue with Leaf Bracer equipped).

    Rewards: Wild Fantasy


    As you make your way to through this open-ish area, you'll come across a few Majik Lapins. After you defeat a few of these, two Keeba Tigers will join the fray. This battle isn't too difficult when juxtaposed with those you've just had. Open the chest to the north for an Elixir [7/15]. Now let's keep pressing ahead to the west. This next open area won't spawn any challenges right away, so you should head right to pick up the chest at the end for a Dream Candy [8/15]. More than half of the chests done, and we're not even out of the first area--that should give you an idea of how this world is going to be. Anyways, head north. Quite a few Eagliders and Drak Quacks will appear, but nothing you can't handle. A Zero Graviza + Sparkga combo right in the middle will pretty much end this battle in its entirety. Let's head to the next area!


    Contorted City


    SPOILER! Highlight to View

    Roxas! As you've probably noticed, Sora keeps on switching on over to his KHII clothing in these cutscenes. Anyways, Sora earns Roxas' memories, and he starts to lose it (not the memories, his sanity). A prelude of what's to come?


    Head up and grab the chest on the left for a Block-it Chocolate 3 [9/15]. As you start to head right, a short cutscene will show you the movements of the buildings ahead. Get on these buildings and just loaf around on the bottom for a bit. The upward motion should instill upon you enough momentum to reach the upper area to the east. This next section in front of you forces you to cut down these buildings. Easy enough, right? After destroying those buildings, however, quite a few Drak Quacks spawn. Those Quacks give way to Cera Terrors and Skelterwilds. Start with commands and move to Spirit Links if those are available. After you defeat those enemies, return back to where the skyscrapers once stood. Head north towards the rocky formation and ascend it to the chest above. This one contains Ars Arcanum [10/15]. Continue down the eastern path now. On the second steppe up, check the area to the left that recedes lower rather than continuing up; you should be able to find a chest that contains an Elixir [11/15]. You have another building in your way that you can destroy easily. Jump up on top of it to proceed.

    Once up here, head right. There's a small depression with a chest containing a Shield Cookie 3 [12/15]. Now run east. Ride the rails to the other side. Here, a bunch of enemies start to appear; however, that isn't the real issue: the real issue is the building hurtling at you in the corner of your screen. When it gets close enough, a Reality Shift will start--complete this. Defeat the enemies in this area (mostly Keeba Tigers and Majik Lapins) with commands. The next set of enemies farther up is a bunch of Cera Terrors; these guys can be defeated with a quick Sparkga. The chest right next to them contains a Confetti Candy 3 [13/15]. As you continue making your way up, you'll notice another set of rails on the right--ride them to continue making your way through the Contorted City.

    Now head north. This next battle is a dozey, and that's mostly because of the Keeba Tigers coupled with the Cera Terrors--individually, they're no big deal; together, they can cause problems. Zero Graviza followed by Sparkga is a good setup to have; otherwise, you'll likely want to use a Dual Link. Continue forward. At the fork in the road, take the lower path on the right. As you make your way to the open area, a few Drak Quacks and Majik Lapins will spawn--no problems here. The chest in the corner contains a Wondrous Fantasy [14/15]. Flowmotion up the wall next to you to keep going. The Majik Lapins and Drak Quacks up here are much like the ones before--just watch for the building flying at you.

    Continue south now. The next set of Nightmares are an absolute nightmare--Skelterwilds coupled with Majik Lapins. Again, Zero Graviza followed by Sparkga will absolute decimate; the only hitch you have to worry about is the Skelterwild's head. After that battle, head southwest to find another chest--your last chest. It contains an Ice Dream Cone [15/15]. Sora's chests should now be complete in their entirety. Continue heading south. Proceed to the next area (unless the Special Portal is there).

    SPECIAL Link Portal #2

    Forecast: Overcast

    Difficulty: 6/10

    This Link Portal isn't the hardest per se, but Pegaslicks and Halbrids are not easy to deal with. Use aerial attacks to deal with them, and you should heal as necessary.

    Rewards: Savage Fantasy


    Nightmarish Abyss


    Save and shop as necessary. However, before we proceed, let's get some business done. Firstly, your Dream Eaters. If you've nailed down which Dream Eaters you plan on using, increase their Link Points artificially by feeding them, playing with them, or training them. All of these are acceptable modes of bolstering your Spirits' Link Points, and hence their Ability Links. After that, focus on your commands. Remove all hints of status-inducing commands (Zero Graviza) and replace them with strong single-target commands like Ars Arcanum, Sonic Blade, and the like. For example, here's my deck:

    It's a balanced deck with emphasis on single-target attacks. After that, proceed forward. Keep going across the skyscrapers until the cutscene triggers.

    Xemnas

    Difficulty: 9/10

    Yes, this is the hardest battle you have faced, thus far. It is extremely hard. Xemnas will not hold back. After the first few minutes of battling, you may feel you have this down, you may feel that there's no way you could lose, you may feel that Xemnas is a joke--you would be wrong. Anything can happen in the last three bars of health to completely screw your chance of winning and flush it down the toilet. Xemnas is the real deal, and you need to be on your A-game. This battle will likely take multiple tries.

    Xemnas' attacks are numerous, so I'll go through the usual routine:

    1. The first attack you'll come across is one you usually don't encounter everyday: the quintuple double-decker skyscraper toss. Xemnas manipulates these buildings to deal comparatively low damage. There really isn't a reliable way to dodge these skyscrapers, so dodge-roll. If you're lucky, you'll dodge-roll right out of the way!
    2. Xemnas likes his light-saber. Often, he'll pull out his saber and simply start unloading. He has all sorts of Riku-like combos that will absolutely decimate you if you don't get out of there quickly. Basically, Xemnas will utilize his teleportation powers to locate near you and unleash his fury. He'll keep on chaining combos; if you run away, he'll start either firing bursts of energy at you, or he'll teleport near you in an attempt to maintain the combo. You likely won't get a break for a while--if it's later in the battle, Xemnas will not cease his attack for a long while. For this reason, you really need to dodge-roll/Air Slide your way the hell out of there. Keep going until Xemnas stops his attack, then heal.
    3. Xemnas also likes to use barriers. Some barriers are strictly for defense, others are to box you in. In the case of the former, heal and walk around him to attack. In the case of the latter, jump out, watch out for the incoming bursts of energy, and start attacking. These usually aren't that big of a deal, so you should be fine.
    4. Xemnas has one instant-KO attack; this one involves Xemnas flying around you in a circle and creating bursts of energy like you've seen before. If you stay in the center of this circle and take the attack, you will die. However, if you move or attack even a little bit, you'll make it. Just don't sit there fiddling with your command wheel when you see Xemnas launching this attack. Either use a Raid or Sonic Blade, or jump out of there.
    5. About two-thirds of the way through the battle, Xemnas will start throwing skyscrapers at you again. Do your best to dodge; however, this attack is actually a blessing. Shortly after hurling the skyscrapers, Xemnas will use another building to get you off your footing. After that, he'll send a skyscraper right at you; use a Reality Shift as it approaches. If completed correctly, the skyscraper will fracture, Xemnas will be stunned, and you can approach him (follow the rails) to deal damage. This is a major help, and you can easily get a few attacks. Remember to start with quick attacks--Balloonga--and end with slow attacks--Ars Arcanum.

    His attacks will largely dictate the battle. In the early stages of the brawl, Xemnas won't be much of a problem. Your commands will overpower his attacks; for instance, Sonic Blade will simply pierce right through most of his saber strikes. At the beginning, you really need to drive in as much damamge as you can. However, don't go overboard; if you're getting pummeled, don't be afraid to get away and heal.

    After you stun Xemnas, the battle ramps up. Xemnas will start using endless combos that will absolutely destroy you. This is where I recommend you use your Spirit Links, and this is where I recommend you runneth awayeth. There's no shame in it here--Xemnas is one tough cookie. When you get a reprieve, heal, and launch a few counterattacks. However, don't get greedy; if you do, Xemnas will start wailing on you again, and you're life will be in danger. Don't be afraid to be conservative in the end of the battle: it's better to be conservative and living than be liberal and dead. And, no, that has no political meaning whatsoever. It's simply the fact with this battle; you cannot be too agressive at the end, or you'll get steamrolled.

    Heal as necessary. Learn from your mistakes. You should win eventually.

    BONUS LEVEL UP: Max HP Up!

    Rewards: Glossary: Recusant's Sigil, Glossary: Hearts Tied to Sora


    You'll be forced to drop after this. See you on the other side!