FAQ/Walkthrough by super_luigi16

Version 2.11, Last Updated 2013-09-12

Would you recommend this FAQ? Yes No You must register to leave a comment.
Submit Recommendation

Table of Contents

  1. Introduction
    1. Author Intro
    2. About the Guide
    3. Abbreviations and Slang
  2. Version History
  3. Controls
    1. Combat Controls
    2. Menu Controls
  4. Walkthrough
    1. Introduction (S)
    2. Traverse Town #1 (S)
    3. Traverse Town #1 (R)
    4. Traverse Town #2 (S)
    5. Traverse Town #2 (R)
    6. La Cite des Cloches (S)
    7. La Cite des Cloches (R)
    8. The Grid (S)
    9. The Grid (R)
    10. Prankster's Paradise (S)
    11. Prankster's Paradise (R)
    12. Traverse Town #3 (S)
    13. Traverse Town #3 (R)
    14. Country of the Musketeers (S)
    15. Country of the Musketeers (R)
    16. Symphony of Sorcery (S)
    17. Symphony of Sorcery (R)
    18. The World That Never Was (S)
    19. The World That Never Was (R)
    20. Post-Game
  5. Appendix A: Dream Eaters
    1. An Introduction to Appendix A
    2. Spirt Care 101
    3. Meow Wow
    4. Tama Sheep
    5. Yoggy Ram
    6. Komory Bat
    7. Pricklemane
    8. Hebby Repp
    9. Sir Kyroo
    10. Toximander
    11. Fin Fatale
    12. Tatsu Steed
    13. Necho Cat
    14. Thunderaffe
    15. Kooma Panda
    16. Pegaslick
    17. Iceguin Ace
    18. Peepsta Hoo
    19. Escarglow
    20. KO Kabuto
    21. Wheeflower
    22. Ghostabocky
    23. Zolephant
    24. Juggle Pup
    25. Halbird
    26. Staggerceps
    27. Fishboné
    28. Flowbermeow
    29. Cyber Yog
    30. Chef Kyroo
    31. Tatsu Blaze
    32. Electricorn
    33. Woeflower
    34. Jestabocky
    35. Eaglider
    36. Me Me Bunny
    37. Drill Sye
    38. Tyranto Rex
    39. Majik Lapin
    40. Cera Terror
    41. Skelterwild
    42. Ducky Goose
    43. Aura Lion
    44. Ryu Dragon
    45. Drak Quack
    46. Keeba Tiger
  6. Appendix B: Items
    1. Keyblades
    2. Key Items
    3. Dream Pieces
    4. Training Toys
  7. Appendix C: Commands
    1. Attack Commands
    2. Magic Commands
    3. Item Commands
    4. Movement Commands
    5. Defensive Commands
    6. Reprisal Commands
    7. Flowmotion Commands
  8. Appendix D: Abilities
    1. Stats Abilities
    2. Support Abilities
    3. Spirits Abilities
  9. Appendix E: Mementos
    1. Tutorials
    2. Flashbacks
    3. Game Help
  10. Appendix F: Flick Rush
    1. Flick Rush Combat
    2. The Medal Shop
  11. Appendix G: Experience
  12. Appendix H: Trophies
  13. FAQ
  14. Legal Info
  15. Contributing
    1. Contact Info
  16. Credits

Appendix A: Dream Eaters (Continued)

Nightmare: Meow Wow

As the first Dream Eater you'll encounter, it is also the weakest Dream Eater you'll encounter. While it does have attacks, I frankly wouldn't be worried about them. If you're stuck in a battle with Kooma Pandas and Tama Sheep, go after those first, and save these guys for last.

Encountered

Items Dropped

Strategy

Practically any attack will do; Meow Wows are both frail and weak, so you shouldn't worry about being defensive, quick, or tactical about defeating them. A complete combo will serve you well. Meow Wows are also weak to all elements, so magic is a viable alternative. However, I wouldn't waste a Dream Eater Link or Reality Shift on a Meow Wow--it simply is a waste of that resource that could be employed on a more serious enemy.

Spirit: Meow Wow

CategoryAttackDefenseMagicVersatilityAbilities
Rank**********

You're required to get a Meow Wow as Sora, and, don't get me wrong, just getting a Dream Eater is a huge help. However, Meow Wows are frankly terrible in every aspect except for the fact that it allows a few powerful magics that are amazingly useful: Curaga, Cura, and, to a much lesser extent, Spark. The abilities Leaf Bracer and Magic Boost are also immensely useful. However, other than that, Meow Wow simply isn't that useful or versatile. I would whole-heartedly switch Meow Wow out with a better Dream Eater later in the game.

Synthesis

Needed MaterialNeeded Amount
Meow Wow Recipe1
Rampant Figment3
Vibrant Figment2

*-Ranked

Needed MaterialNeeded Amount
Vibrant Figment9
Vibrant Fancy3

Strategy & Purpose

Your Meow Wow has a mix of offensive moves with a set of ranged attacks as well. For this reason, a Meow Wow can serve as a good partner for a hyper-offensive Dream Eater, or an otherwise oddball Dream Eater that isn't very conventional. However, your Meow Wow definitely will not be the dominant Dream Eater of your team, and it shouldn't be treated as such unless you seriously train it up.

Nevertheless, a Meow Wow can act well as a third wheel in the beginning portions of the game because of its healing commands--Cure, Cura, and Curaga--and its amazing ability--Leaf Bracer. Until you come across another Dream Eater that can learn those commands and abiliteis, your Meow Wow will serve as your designated healer.

Ability Link

       h -- i -- j ** q ** r
       |
  a -- b -- c -- d -- e -- f -- g
       |
       k -- l -- m ++ o ++ p
                 |
                 n
KeyAbility LinkLink Points NeededTypeDescription
aLink Critical10AbilityJoint attacks deal more damage
bCure50CommandCast "Cure" command magic
cCheckpointLevel 10CheckpointCannot Proceed
dCura100CommandCast "Cura" command magic
eLeaf Bracer300AbilityAllows healing while moving
fCheckpointLevel 25CheckpointCannot Proceed
gCuraga150CommandCast "Curaga" command magic
hMagic Haste30AbilityRestore magic commands faster
iLight Screen20AbilityIncreases resistance to light attacks
jDefense Boost100AbilityIncreases defense stat
kItem Boost30AbilityIncreases the effect of items
lSlow50CommandCast "Slow" command magic
mPoison Block30AbilityPrevents poisoning
nSpark50CommandCast "Spark" command magic
oAttack Haste30AbilityRestore attack commands faster
pMagic Boost100AbilityIncrease magic stat
qConfusion Block30AbilityPrevents confusion
HP Boost30AbilityIncrease max HP

Tama Sheep

Description: "This roly-poly Dream Eater loves to sleep, and so will opponents it gets its lamb chops on. At least its defenses are, uh, 'mutton' to worry about..."

Appearance: It's like a spherical plushie with bighorns on the side, and four small legs closely bunched holding it up. The Nightmare form follows a purple color scheme.


The Tama Sheep specializes in sleeping spells, following the counting sheep doctrine.

Nightmare: Tama Sheep

This Nightmare is rather docile in that it attempts to be supportive, but you often defeat it before it can do much. It has some basic attacks, but it certainly doesn't specialize in offensive attacks nor devastating magic. Add on top of this that the Tama Sheep is rather frail (one chained combo will do it in), and you have one of the easiest Nightmares to get rid of.

Encountered

Items Dropped

Strategy

If you have a Tama Sheep that you can easily lock-on to, go after it and hack-and-slash it with a combo or two, and it should be gone. Frankly, it's that easy. Tama Sheep really aren't much of a threat. My only suggestion is that you get Tama Sheep early before they can start healing the other enemies in the area or put you to sleep; other than that, you don't have much to worry about.

Spirit: Tama Sheep

CategoryAttackDefenseMagicVersatilityAbilities
Rank************

The Tama Sheep is rather balanced; it has decent attack, decent defense, formidable magical prowess, and decent abilities that afford it an all-around appeal. It isn't particularly strong in any one area, and can be used to simply compliment a more erratic Dream Eater (e.g. an R & R Seal). Hence, the Tama Sheep is high in versatility; it can induce statuses (namely sleep), slam into enemies with its rolling attack, and allow you to learn crippling spells like Sleepga.

Synthesis

Needed MaterialNeeded Amount
Tama Sheep Recipe1
Vibrant Figment3
Troubling Figment2

*-Ranked

Needed MaterialNeeded Amount
Vibrant Figment8
Intrepid Figmentc10

Strategy & Purpose

Tama Sheep are immensely useful for simply waltzing into the middle of a cluster of Nightmares, and putting them all to sleep; this saves you from having to equip something like Sleep or Sleepra, and allows you put a strong area spell to compliment the Tama Sheep--something like Sparkra or Thundara. Furthermore, Tama Sheep tend to be able to handle themselves well in all-out brawls as they have no major detracting weakness (unlike the Escarglow which you can create at around the same time).

Ability Link

  a -- d -- e -- f    o -- p -- q
  |              |    |    +
  b              m -- n    r ++ s
  |
  c -- g -- h -- i -- j -- k -- l
KeyAbility LinkLink Points NeededTypeDescription
aSleep10CommandCast "Sleep" magic
bMagic Boost100AbilityIncreases magic stat
cSleep Block30AbilityPrevents sleep status
dMagic Haste30AbilityMagic commands reload faster
eWater Screen20AbilityLowers damage done by water
fSecret10SecretUnlocks m, n, o, p, q
gDefense Boost100AbilityIncreases defense stat
hSlow Block30AbilityPrevents slow status
iCheckpointLink OnceCheckpointCannot Proceed
jSleepra100CommandCast "Sleepra" magic
kCheckpointLink TwiceCheckpointCannot Proceed
lSleepga150CommandCast "Sleepga" magic
mBalloon50CommandCast "Balloon" magic
nHP Boost30AbilityIncreases HP stat
oStop Block30AbilityPrevents stop status
pMagic Haste50AbilityMagic commands reload faster
qMagic Haste100AbilityMagic commands reload faster
Water Screen40AbilityRaises water resistance
sSupport Boost200AbilityRaises support abilities' effectiveness

Yoggy Ram

Description: "What do rams do? They ram you. Real talk: nobody rams like a ram does. Better wait for an opening!"

Appearance: It looks more like a scraggly mountain goat with tuber horns than a ram. Nevertheless, it is predominantly black with some purple thrown in; however, it has gaudy orange horns and hooves to stand out in its Nightmare form.


The Yoggy Ram uses mostly physical attacks, but its outclassed early.

Nightmare: Yoggy Ram

The Yoggy Ram pops up later in Traverse Town, but it is still relatively weak. While it may have decent defense and somewhat powerful attacks, it is by no means annoying; this is largely because the Yoggy Ram is hideously slow. You can seriously avoid half of this guy's attacks just by walking away--no dodge rolls required. Nevertheless, Yoggy Rams can cause problems if there are many of them trying to ram you at once.

Encountered

Items Dropped

Strategy

Focus on one at a time; trying to take out multiple without some sort of supplementary aid is suicidal unless you manage to dodge their attacks. Also, ranged attacks work well against these guys since their attacks are predominantly slow and physical. If you're stuck in a battle with a lot of enemies, don't be stingy--use Flowmotion, Reality Shifts, Links--whatever it takes to win the battles. These guys are no jokes, but they're not serious threats.

Spirit: Yoggy Ram

CategoryAttackDefenseMagicVersatilityAbilities
Rank**********

The Yoggy Ram is an early offensive-based Spirit that you can obtain to try to lead off as an offensive component of your team. The Yoggy Ram also has a fire emphasis so that you can both limit fire damage taken and maximize fire damage dealt--important for Prankster's Paradise. However, the Yoggy Ram is outclassed shortly after the first few opening worlds--the Cyber Yog is a souped-up version of the Yoggy Ram and should replace the Yoggy Ram (if you liked it in the first place).

Synthesis

Needed MaterialNeeded Amount
Grim Figment3
Dulcet Fancy2

*-Ranked

Needed MaterialNeeded Amount
Grim Figment12
Rampant Fancy4

Strategy & Purpose

The Yoggy Ram works well as an early-game offensive powerhouse. It also tends to work well with ice/water-based Dream Eaters like the Fishbonés and the Iceguin Aces. Both of these are more offensive Dream Eaters, but the hyperoffensive team can work well with these bulkier Dream Eaters. Regardless, the Yoggy Ram should simply be used to gain access to the Fire commands then replace it with a more suitable/powerful Dream Eater.

Ability Link

            p ** q
            *
       ---- a -- b -- c -- d -- e -- f
       |    |
  r ## g -- h -- i
  #    |    |
  s    k    j
       |
       l
       |
       m
       |
       n
       |
       o
KeyAbility LinkLink Points NeededTypeDescription
aFire10CommandCast "Fire" magic
bFire Boost30AbilityBoosts fire attacks
cCheckpointLevel 10CheckpointCannot Proceed
dFira100CommandCast "Fira" magic
eCheckpointLevel 20CheckpointCannot Proceed
fFiraga150CommandCast "Firaga" magic
gEsuna10CommandCast "Esuna" magic
hCheckpointLink Four TimesCheckpointCannot Proceed
iFire Windmill150CommandUse "Fire Windmill" command
jTreasure Magnet50AbilityDraw treasures in
kFire Screen20AbilityIncreases resistance to fire
lBind Block30AbilityPrevents blocked status
mFire Screen40AbilityIncreases resistance to fire
nFire Screen60AbilityIncreases resistance to fire
oDefense Boost100AbilityIncreases defense stat
pHP Boost30AbilityIncreases HP stat
qFire Screen100AbilityIncreases resistance to fire
rFire Screen80AbilityIncreases resistance to fire
sDefense Boost200AbilityIncreases defense stat

Komory Bat

Description: "These noctilionine nuisances boast quite the repertoire. Supersonic confusion waves? Yep. Vampiric drain attack? Just vunderful..."

Appearance: Take your quintessential fruit bat, and fluff it up somewhat, and you have a Komory Bat. The Nightmare form is mostly black and purple, though the Spirit form is a flying rainbow.


The other grunt of KH3D, the bat does not do much of anything.

Nightmare: Komory Bat

These Komory Bats can be annoying when they pop up in Traverse Town because of their ranged supersonic attacks. While the attacks themselves aren't powerful, they can disrupt any combo or command you're trying to accomplish, and can get in the way of your battling. But Komory Bats are nothing more than a nuisance; they are frail, have poor attack, defense, and magic, and are just easy to get rid of. While they are quick, that doesn't matter much when you're locked-on to one of these pests.

Encountered

Items Dropped

Strategy

When you see a Komory Bat in a larger battle, ignore it. Since you'll likely be moving around defeating other enemies in the cluster, you won't have to worry about the Komory Bat's attacks. There are much more menacing enemies to be found (the Kooma Panda among others). When you do finally get around to the Komory Bat, a connected combo will dispatch it rather easily. There's really no need for finesse with these guys.

Spirit: Komory Bat

CategoryAttackDefenseMagicVersatilityAbilities
Rank*********

You're also required to get a Komory Bat as Riku right as you start out in Traverse Town. And, because the Komory Bat is one of the first spirits you can get, it is predictably weak, and generally a waste of space in your party when you move on to later parts of the game. Regardless, the Komory Bat does have some utility with the powrful commands--like Zero Gravira--that it affords you. However, I wouldn't hesitate to move on to greener pastures when you get the chance.

Synthesis

Needed MaterialNeeded Amount
Komory Bat Recipe1
Rampant Figment2
Troubling Figment3

*-Ranked

Needed MaterialNeeded Amount
Troubling Figment10
Intrepid Figment4

Strategy & Purpose

The Komory Bat is frankly a waste of space; it's attacks are poor (the occasional confusion can be nice), it's magic is worse, and it really just serves no purpose in your party. The Komory Bat is at its best when its linked with Riku, though it can act as support for another more powerful Dream Eater. However, there are better support Dream Eaters (the Tama Sheep), and better offensive Dream Eaters (the Kooma Panda) to be found.

Ability Link

       k -- l
       |
       h -- i    j
       |    |    |
  a -- b -- c -- d -- e -- f -- g
       |    |
       m -- n ** q ** r
       |
       o ++ p
KeyAbility LinkLink Points NeededTypeDescription
aWaking Dream10AbilityEnsures Spirit will endure one fatal attack
bConfuse50CommandCast "Confuse" magic
cDrain Dive50CommandUse "Drain Dive" command attack
dMagic Haste30AbilityRestore magic commands quicker
eDark Screen40AbilityIncrease resistance to dark attacks
fCheckpointLink Three TimesCheckpointCannot Proceed
gConfusing Strike100CommandUse "Confusing Stike" command attack
hZero Gravity50CommandCast "Zero Gravity" magic
iConfusion Block30Ability
jAttack Boost100AbilityIncrease attack stat
lCheckpointLink Three TimesCheckpointCannot Proceed
kZero Gravira100CommandCast "Zero Gravira" magic
mDark Screen20AbilityIncrease resistance to dark attacks
nMagic Boost100AbilityIncrease magic stat
oMagic Haste50AbilityRestore magic commands quicker
pMagic Haste100AbilityRestore magic commands quicker
qAttack Haste30AbilityQuickens attack reload time
Attack Haste30AbilityQuickens attack reload time

Pricklemane

Description: "These bouncy pincushions take 'stick and move' to a whole new level. Look out when they turn red with rage!"

Appearance: It looks like a...yeah, I have no idea. It's a walking spiky puffball with a clubbed wavy tail. The Nightmare color scheme is a devilish black-and-purple with a yellow tail.


Despite its fluffball appearance, it has some nasty claws that it LOVES to use.

Nightmare: Pricklemane

This Nightmare can actually be a pain if you let it be; it has the tendency to rage after being attacked once. When enraged, it attacks quickly and strongly, so you need to get rid of it before it rages. Nevertheless, these guys are actually quite strong in their own right, and they also aren't extremely frail as you would expect. Pricklemanes also tend to get fast--all these pros compensate for the time wasted raging at you. These are quite possibly the most annoying Nightmares you'll encounter in Traverse Town.

Encountered

Items Dropped

Strategy

The overarching principle with Pricklemanes is that they need to be taken care of one at a time. If you try to defeat one, then move over to another enemy, you'll let it rage. And, if you let it rage, you'll likely suffer a lot of damage trying to clean up the mess. For that reason, I recommend that you chain two full combos together to defeat a Pricklemane; usually, this'll be enough to get rid of it before it starts attacking back at you. I wouldn't bother with commands as those aren't powerful enough, and tend to be finite. Reality Shifts, and Flowmotion are good substitutes, though. Just make sure you finish the Pricklemane off.

Spirit: Pricklemane

CategoryAttackDefenseMagicVersatilityAbilities
Rank*********

Pricklemanes are good attack-oriented Dream Eaters for the first parts of the game, thought they are easily outclassed by larger Spirits like the Kooma Panda and Drill Sye. However, it is unlikely you'll have the option to choose between the two until you progress a decent amount into the game. Nevertheless, certain support Dream Eaters can be more useful than Pricklemane due to its underwhelming abilities.

Synthesis

Needed MaterialNeeded Amount
Pricklemane Recipe1
Rampant Figment2
Intrepid Figment3

*-Ranked

Needed MaterialNeeded Amount
Intrepid Figment15
Rampant Figment10

Strategy & Purpose

Pricklemanes serve as early offensive units that can deal a decent amount of damage, but don't offer much in the realm of magic, defense, or abilities. For this reason, if you do decide to build up a Pricklemane, you should certainly accompany it with two more supportive units that offer more magical and ranged attacks and more effective abilities. However, you'll likely replace your Pricklemane with a better (and bigger) Dream Eater later, so don't get too attached to him (it?).

Ability Link

       a    r ++ s
       |    +
  c -- b -- d -- e -- f
       |
       g -- h -- i
       |
  k -- j -- l
       |
  n -- m -- o
       |
       p
       |
       q
KeyAbility LinkLink Points NeededTypeDescription
aStrike Raid10CommandThrow Keyblade
bItem Boost30AbilityIncreases the effect of items
cHP Boost30AbilityHP Increased
dSleep Block30AbilityPrevents sleep status
eCheckpointLink 5 timesCheckpointCannot Proceed
fCombo Plus200AbilityAdds a strike to your ground combo
gTime Bomb100CommandCasts "Time Bomb" magic
hCheckpointLink 5 timesCheckpointCannot Proceed
iDefense Boost100AbilityIncreases defense stat
jAttack Haste30AbilityRestores attack commands faster
kAttack Boost100AbilityIncreases attack stat
lFire Screen20AbilityIncreases resistance to fire
mSecret10SecretUnlocks n, o, p, q
nHP Boost50AbilityIncrease HP stat
oAttack Haste50AbilityRestores attack commands faster
pPoison Block30AbilityPrevents poison
qCircle Raid100CommandExecutes "Circle Raid" command
Stop Block30AbilityPrevents stop
sAttack Haste100AbilityRestores attack commands faster

Hebby Repp

Description: "Hyperactive and a real handful, these reptiles rock it hard when they roll. Dodge their attack and then counter!"

Appearance: Okay, take a snake, add some spikes and horns, and some stubby legs and shoes, and you have a Hebby Repp! The Nightmare is purple and pink with some yellow highlights.


A snake with shoes that uses its body as a rolling tire.

Nightmare: Hebby Repp

The Hebby Repp has decent defense and endurance against your strongest attacks, but is also quite weak in the attacking department. Its attacks take a while to get going, and you can usually defeat it before it even gets close to being a serious threat. Regardless, the Hebby Repp is still much more of a Nightmare than a Komory Bat or Meow Wow will ever be.

Encountered

Items Dropped

Strategy

Commands work well on these guys as their attacks are largely physical, and their defenses are high. Specifically, any form of magic will drastically help with defeating these snakes. If you want, you could try to chain a few combos together, but it will take a lot of attacks to put these Hebby Repps down. Furthermore, if there are other enemies to take care of, leave these guys for last. Their attacks require a lot of set-up and don't have much effect, so Kooma Pandas and Pricklemanes are far larger threats (in the case of the former, literally).

Spirit: Hebby Repp

CategoryAttackDefenseMagicVersatilityAbilities
Rank********

The Hebby Repp is rather elemental; it focuses on fire, and has a lot to offer in that department. With abilities like Fire Boost, Fire Screen, and Magic Haste, the Hebby Repp supplements commands like Fira and Fire Windmill. However, the Hebby Repp itself is rather useless with its limited attacking capabilities, and slow attacks in general. It seems that the Hebby Repp's ineptness as a Nightmare carry over into the Spirit realm.

Synthesis

Needed MaterialNeeded Amount
Hebby Repp Recipe1
Intrepid Figment3
Noble Figment2

*-Ranked

Needed MaterialNeeded Amount
Intrepid Figment12
Fleeting Figment6

Strategy & Purpose

The Hebby Repp seems to compliment ranged attackers best; regardless the Hebby Repp just doesn't have much to offer when attacking. It could easily be substituted for another Dream Eater like a Kooma Panda, and you would see much better results--even a Pricklemane is far better than a Hebby Repp! Perhaps the best strategy is to simply retire the snake in lieu of a better Spirit.

Ability Link

  a -- b -- c
            |
            d
            |
  g -- f -- e
  |
  h         l
  |         |
  i -- j -- k
            |
            m
KeyAbility LinkLink Points NeededTypeDescription
aFire10CommandCast "Fire" magic
bHP Boost30AbilityIncreases HP stat
cFire Boost30AbilityIncreases power of fire attacks
dSlow Block30AbilityPrevents slow status
eMagic Haste30AbilityRestores magic commands faster
fMagic Boost100AbilityIncreases magic stat
gFire Screen20AbilityIncreases resistance to fire
hFire Boost50AbilityIncreases power of fire attacks
iFire Screen40AbilityIncreases resistance to fire
jFire Boost100AbilityIncreases power of fire attacks
kCheckpointLink ThriceCheckpointCannot Proceed
lFira100CommandCast "Fira" magic
mFire Windmill150CommandUse "Fire Windmill" command

Sir Kyroo

Description: "Count on these little guy sto stand by your side. They've got the swords and sorcery down, but a dose of fire will melt their courage."

Appearance: Sir Kyroo is basically a pot-bellied frog with a sword; really, there's not much else to him. He satisfies all the looks of a poison dart frog.


Despite its collected appearance, the Sir Kyroo really doesn't know what it's doing.

Nightmare: Sir Kyroo

Sir Kyroo tries to be a mixed melee fighter; he attempts to defend his compatriots, and attack his foes, yet he fails in both aspects. His defensive actions are simply frail, and easy to circumbent...his offensive capabilities fall short of annoying, and do not have the power to warrant your unfiltered attention. Furthermore, Sir Kyroos are frail. There's frankly not much to worry about here.

Encountered

Items Dropped

Strategy

When you encounter a Sir Kyroo, don't worry about him. He's the smallest threat you'll likely have to deal with, and general area spells directed at other enemies should take care of this guy. Furthermore, Flowmotion attacks like Shock Dive will rid you of the Sir Kyroos rather quickly. If they're are larger threats in the area--Iceguin Aces or Kooma Pandas--deal with those first.

Spirit: Sir Kyroo

CategoryAttackDefenseMagicVersatilityAbilities
Rank*********

The Sir Kyroo Dream Eater is simply not a good Spirit for your team--it is far overshadowed by its brethren, Chef Kyroo and Lord Kyroo. Sir Kyroo simply does not have the offensive power, nor the defensive prowess to match other Dream Eaters that can be obtained cotemporaneously. The versatility is a plus, but the abilities are those that can be easily found among other Spirits--water-based Spirits are rather common.

Synthesis

Needed MaterialNeeded Amount
Noble Fancy3
Grim Figment4

*-Ranked

Needed MaterialNeeded Amount
Noble Fantasy3
Grim Figment9

Strategy & Purpose

If you do decide to use Sir Kyroo--which I would advise you to strongly reconsider--you need to choose a more hyperoffensive partner to compliment Sir Kyroo's mixed-approach. Something like the Pricklemane early or the Eaglider/Halbird later can compliment the Sir Kyroo's ground level melee combat. On top of that, those types of Dream Eaters have a great complimentary selection of links, commands, and abilities. Nevertheless, you would want to rely on Sir Kyroo as your all-around Dream Eater rather than trying to push toward one certain aspect of the Sir Kyroo's rounded stats.

Ability Link

                     g
                    |
     a -- b -- c -- d -- e -- f
     |         +    |
     i         o    h
     |         +
     j         p
     |
     k
     |
q ** l ** r
     |
     m
     |
     n
KeyAbility LinkLink Points NeededTypeDescription
aStrike Raid10CommandUse the command "Strike Raid"
bWater Boost30AbilityBoosts the power of water attacks
cAttack Boost100AbilityBoosts attack power
dWater Screen20AbilityIncreases water resistance
eCheckpointLink ThriceCheckpointCannot Proceed
fCombo Plus200AbilityIncreases combo length
gMagic Boost100AbilityBoosts magic power
hCure Boost100AbilityIncreases Cure's power
iCure Boost50AbilityIncreases Cure's power
jWater Boost50AbilityBoosts the power of water attacks
kAttack Haste30AbilityQuickens attack reload time
lWater Screen40AbilityIncreases water resistance
mCheckpointLevel 20CheckpointCannot Proceed
nBlitz100CommandUse the command "Blitz"
oStop Block30AbilityPrevents Stop status
pCure Boost100AbilityIncreases Cure's power
qWater Screen60AbilityIncreases water resistance
HP Boost30AbilityBoosts max HP

Toximander

Description: "These easygoing Dream Eaters still know how to play hardball. While you're snoozin', it's poison and confusion they're oozin'. Approach with caution!"

Appearance: It basically looks like one of a cross between a hippo and a salamander/newt. Though, you still do have to add in teeth, and a floaty tail. Its color scheme is mostly purple with some green highlights.


The Toximander likes to duck underground.

Nightmare: Toximander

Toximanders don't attack often, and you shouldn't worry about them knocking you out--directly, at least. Indirectly, they can poison you among inflicting other statuses. For this reason, you shouldn't dismiss them as totally inept at causing any sort of problem; nevertheless, their attacks take a while to execute (if they attack in the first place), and they have the overwhelming tendency to skate around the ground mostly avoiding rather than attacking.

Encountered

Items Dropped

Strategy

If you come across isolated Toximanders, be sure to lock-on to them and take them on one at a time. Trying to dispatch multiple will only lead to one of them getting behind you and unleashing a poison-laced attack which is exactly what you don't want. However, if you're in a large melee with all sorts of other more dangerous Nightmares, focus on those, but keep moving. If you stand still, you'll allow the Toximanders to get their attacks in. Toximanders are low-threat when it comes to the tiers of Dream Eaters to defeat first.

Spirit: Toximander

CategoryAttackDefenseMagicVersatilityAbilities
Rank*********

The Toximander is a decent support unit, though he is easily outclassed by the Tama Sheep which is available at about the same time. Your Toximander can inflict the poison status--which is useful, to be sure--but again is outclassed by the Tama Sheep's ability to inflict the sleep status. The Toximander allows you to learn Poison, but that is usurped by Tama Sheep's Sleepra and Sleepga. Frankly, I'd choose the lamb over the salamander.

Synthesis

Needed MaterialNeeded Amount
Toximander Recipe1
Troubling Figment5
Vibrant Figment6

*-Ranked

Needed MaterialNeeded Amount
Troubling Figment10
Intrepid Figment8

Strategy

Your Toximander compliments most other Spirits due to its largely support-offense oriented strategy. It doesn't attempt to defend, or support other units, so much as inflict statuses and deal minor damage. For this reason, a hyper-offensive Spirit would work best in conjunction with your Toximander; however, a largely defensive unit will also work well depending on what you're going for. Furthermore, Toximander's attack commands should be the first bubbles you unlock on the Ability Link.

Ability Link:

       j
       |
  d    e    f -- g -- h -- i
  |    |    |
  a -- b -- c
  |    |    |
  k    l    m -- n -- o
       |
       p
KeyAbility LinkLink Points NeededTypeDescription
aPoison10CommandCast "Poison" magic
bBlindness Block30AbilityPrevents blind status
cPoison Block30AbilityPrevents poison status
dBind Block30AbilityPrevents bind status
eCheckpointLink TwiceCheckpointCannot Proceed
fHP Boost30AbilityIncreases HP stat
gDark Screen40AbilityIncreases resistance to dark
hCheckpointLevel 15CheckpointCannot Proceed
iPoison Dive200Command???
jTreasure Magnet50AbilityDraws treasures in
kConfusion Block30AbilityPrevents confusion status
lAttack Haste30AbilityShortens attack reload time
mDark Screen20AbilityIncreases resistance to dark
nGravity Strike100Command???
oMini Block30AbilityPrevents mini status
pAttack Boost100AbilityIncreases attack stat

Fin Fatale

Description: "Who ordered fish with lasers? Before you get blasted, bring the thunder, and you might just shock their gills off.

Appearance: The Fin Fatale resembles an oversized piranha with a large tail and horns thrown on for exaggerated toughness. It is mostly red with a few other colors thrown in to accentuate its features.


Reflective of a piranha's attack power, the Fin Fatale actually isn't all that physical.

Nightmare: Fin Fatale

The Fin Fatale shouldn't casue too many problems; its attack is rather fixed, and it only tends to employ it every once in a while. Nevertheless, the Fin Fatale's laser beam will stun you, and allows other enemies to damage you whilst you are under attack. This laser beam will continue to fire and deal damage; your best bet is simply to escape it. Nevertheless, the Fin Fatale is frail, and will fall to some dedicated attacks rather easily.

Encountered

Items Dropped

Strategy

When you encounter a cluster of enemies where one such enemy is a Fin Fatale, you'll want to keep on the move if you don't have the time to deal with the Fin Fatale. Its attack is fixed, so as long as you remain out of the firing range, you should be fine. However, once you get the time to focus on the Fin Fatale, unleash all your fury upon it with strong thunder commands or plain combos if you don't want to waste your commands on such a non-threat.

Spirit: Fin Fatale

CategoryAttackDefenseMagicVersatilityAbilities
Rank*********

While the Fin Fatale certainly offers formidable commands--like Zero Graviga--it simply cannot back up its Ability Link with the appropriate combat merits. It is largely frail, immotile, and weak; ergo, it is not a good choice for realistically any battle. There are many Dream Eaters that would work better--furthermore, Fin Fatale's water elemental abilities can be mimicked by other, more usable Dream Eaters.

Synthesis

Needed MaterialNeeded Amount
Fin Fatale Recipe1
Rampant Fancy3
Noble Figment3

*-Ranked

Needed MaterialNeeded Amount
Rampant Fantasy3
Noble Fancy5

Strategy & Purpose

The Fin Fatale is an annoying Spirit, to be sure. Its laser can stun targets, and having that on your side is a major plus. However, its weak attack power and abundance of single-target attacks simply make it impotent. Hence, it needs either a support Spirit or a more offensive Spirit to compliment the Fin Fatale's crippling offensive status. Either of these types of Spirits--a Tama Sheep or an Eaglider, for instance--will help the Fin Fatale immensely.

Ability Link

   a              s
   |              =
   b -- e -- l == r
   |    |    |
   c    f    m
   |    |    |
   d    g    n
   *    |    |
   p    h    o
   *    |
   q    i
        |
        j -- k
KeyAbility LinkLink Points NeededTypeDescription
aZero Gravity10CommandCast "Zero Gravity" magic
bAttack Haste30AbilityRestores attack commands quicker
cWater Boost30AbilityBoosts water attacks
dGravity Strike100CommandUse "Gravity Strike"
eWater Screen20AbilityIncreases resistance to water
fAttack Haste50AbilityRestores attack commands quicker
gSecret10SecretOpens h, i, j, and k
hCheckpointLevel 20CheckpointCannot Proceed
iZero Gravira100CommandCast "Zero Gravira" magic
jCheckpointLevel 25CheckpointCannot Proceed
kZero Graviga150CommandCast "Zero Graviga" magic
lSleep Block30AbilityPrevents sleep status
mWater Boost50AbilityBoosts water attacks
nSlow Block30AbilityPrevents slow status
oAttack Boost100AbilityBoosts attack stat
pWater Boost100AbilityBoosts water attacks
qAttack Haste100AbilityQuickens attack reload time
rHP Boost30AbilityIncreases HP
sSupport Boost200AbilityBoosts support

Tatsu Steed

Description: "These bubble-blowers are deadeyes at long range and punching bags up close. Now where would you rather be?"

Appearance: It's basically a seahorse with a few more wavy fins and amazing Dream Eater designs. The Tatsu Steed is mostly black and purple with pink and yellow rims on its fins.


Yep, it's as docile as a seahorse in combat.

Nightmare: Tatsu Steed

Tatsu Steeds are largely sedentary, and this neutralizes their offensive capabilities in its near entirety. Their favorite attacks mostly involve bubbles, but the bubbles themselves are not much to worry about; as long as you keep moving, they shouldn't harm you. Nevertheless, these Tatsu Steeds can be annoying when you have to deal with multiple other threats, though this is not unlike other non-threats; any enemy you don't focus on will likely metastasize into a larger problem.

Encountered

Items Dropped

Strategy

Try and put some distance between yourself and a Tatsu Steed that you're not quite ready to deal with; also, in place of distance, a wall will cricumvent the Nightmare's attacks as well. Once you can deal with the Tatsu Steeds, try to use thunder elemental attacks: Spark Dive is notable in that it allows you to leap up to the Tatsu Steed and deal a decent amount of damage upon landing. The Thunder line is also noteworthy in that it allows you to deal damage to multiple units easily.

Spirit: Tatsu Steed

CategoryAttackDefenseMagicVersatilityAbilities
Rank*********

The Tatsu Steed's abilities are rather strong blizzard commands, but the Steed is dragged down by its poor combat abilities. Frankly, the only thing the Steed has in combat is its bubbles--everything else is mediocre. The Tatsu Steed is largely immotile, frail, and weak; its abilities can save it, but many other Dream Eaters have both the abilities and the combat prowess to back it up. For instance, try the Iceguin Ace. Its ice can immobilize your enemies while you set up combos or recharge.

Synthesis

Needed MaterialNeeded Amount
Tatsu Steed Recipe1
Lofty Figment3
Wondrous Figment3

*-Ranking

Needed MaterialNeeded Amount
Lofty Figment15
Wondrous Figment15

Strategy & Purpose

The Tatsu Steed is more of a laissez-faire offensive threat. It frankly does not get in the way in battle, and it has more potency as a support unit than it does as an offensive or defensive unit. Hence, the complimentary Dream Eater to the Tatsu Steed would be a strong hyperoffensive Dream Eater that can go all-out while the Steed sits back and bubbles away. Something like the Tyranto Rex, Cera Terror, or Drill Sye is suitable.

Ability Link

 a -- b -- c -- d
 |
 e
 |
 f -- g -- h
           |
      m -- i -- n
      +    |    =
 p ++ o    j    q == r
           |
           k
           |
           l
KeyAbility LinkLink Points NeededTypeDescription
aBind10CommandCast "Bind" magic
bCheckpointLink OnceCheckpointCannot Proceed
cBlizzard Screen20AbilityIncreases blizzard resistance
dBlizzara100CommandCast "Blizzara" magic
eMagic Boost100AbilityIncreases magic power
fMini100CommandCast "Mini" magic
gBlizzard Boost30AbilityIncreases blizzard power
hMagic Haste30AbilityIncreases magic reload speed
iMagic Boost200AbilityIncrease magic power
jBlizzard Screen40AbilityIncreases blizzard resistance
kCheckpointLevel 25CheckpointCannot Proceed
lBlizzaga150CommandCast "Blizzaga" magic
mConfusion Block30AbilityPrevents confusion status
nBind Block30AbilityPrevents bind status
oBlizzard Screen60AbilityIncreases blizzard resistance
pMagic Haste100AbilityIncreases magic reload speed
qMagic Haste50AbilityIncreases magic reload speed
rBlizzard Boost50AbilityIncreases magic power

Necho Cat

Description: "This feline knows it's better than you. It doesn't walk; it 'dances.' It doesn't use magic; it 'hits you with magical awesome.' Close the distance and put this cat on the mat."

Appearance: It's your basic cat with a slightly longer neck and slimmer legs to compliment. It also has a musical note tail which is a gaudy yellow. However, the remainder of its body is purple and blue.


This cat is very skittish as it likes to hop around incessantly.

Nightmare: Necho Cat

The Necho Cat is very skittish and does not tend to engage in full brawls, well, ever! It will run away and attempt to launch magical spells at you from afar without endangering itself; for this reason, you really need to focus on these guys if you want to defeat them. As I mentioned earlier, they tend to use magic rather than pure offense, and, while they do tend to run away, they have a great deal of defense. All of this put together makes the Necho Cat one of the most annoying Dream Eaters you'll have to face not because of its difficulty, but because of the tedious battles that ensue.

Encountered

Items Dropped

Strategy

When you encounter multiple Necho Cats, you need to lock-on one, and focus on it relentlessly. Trying to cram them all into a corner, use area spells/commands/Flowmotion, or stay where you are expecting them to come to you is naive and will not succeed. You need to chase after them because it is unlikely you'll disable them with some sort of status, or that you'll be able to get one with magic fired from afar. Hence, the need to just combo through their immense defense. However, in larger battles, Necho Cats should be the Dream Eaters you go after once you defeat the immediate threats (Kooma Pandas, Drill Syes, etc.). These cats aren't weak, and can cause serious headaches if you don't eliminate them early.

Spirit: Necho Cat

CategoryAttackDefenseMagicVersatilityAbilities
Rank************

The Necho Cat is a formidable magic wielder in the early game. While its combat style is awkward--prancing around til it finds a good spot to attack--its attacks are top-notch magic. Their physical strength and defense are respectable, but Necho Cats' magic is where they shine. This is reflected in their magic-oriented Ability Link below; they will boost your magic to new levels. I recommend you get a Necho Cat early in the game.

Synthesis

Needed MaterialNeeded Amount
Necho Cat Recipe1
Dulcet Fancy3
Rampant Figment6

*-Ranked

Needed MaterialNeeded Amount
Dulcet Fantasy2
Rampant Figment12

Strategy & Purpose

The Necho Cat, as a magic-wielder, would be easily complimented by any competent offensive Spirit. Seriously, any sort of finnicky/annoying/powerful offensive Spirit would be a great asset to the Necho Cat's whimsical magic. Halbirds, Eagliders, Staggerceps, and other Spirits offer profound combinations that will allow both of your Dream Eaters to shine and team up well.

Ability Link

      m -- l
           |
           k == p == q
           |
      j -- i -- h
           |    |
 o ++ n ++ f -- g
           |
      c -- d -- e
      |    |
      b -- a
KeyAbility LinkLink Points NeededTypeDescription
aThunder10CommandCast "Thunder" magic
bMagic Haste30AbilityQuicken magic reload
cThunder Boost50AbilityIncreases thunder strength
dThunder Boost30AbilityIncreases thunder strength
eSleep Block30AbilityPrevents sleep status
fMagic Haste50AbilityQuicken magic reload
gTime Bomb50CommandCast "Time Bomb" magic
hMagic Haste100AbilityQuicken magic reload
iSleepra100CommandCast "Sleepra" magic
j[HP Boost]]30AbilityIncreases HP
kMagic Boost100AbilityBoosts magic
lCheckpointLink ThriceCheckpointCannot Proceed
mSupport Boost200AbilityBoosts support
nConfusion Block30AbilityPrevents confusion
oMagic boost200AbilityBoosts magic
pThunder Boost100AbilityIncreases thunder strength
qMagic Haste150AbilityQuickens magic reload

Thunderaffe

Description: "You know how fast lightning is? Well, these Dream Eaters don't...because they leave it in the dust every time. They move in straight lines, though, so just make sure you stay out of their way."

Appearance: To scale, it's a miniature giraffe. In terms of shading, take away the quintessential giraffe spots, and put in a mix of purple, pink, and other colors.


Very much like a giraffe--just add the static powers.

Nightmare: Thunderaffe

The Thunderaffe isn't as bad as the other so-called "big" Dream Eaters (the Kooma Panda, Cera Terror, etc.), but he is certainly more of a threat than your average Dream Eater. It can deal large swaths of damage, and that is only complimented by its hardy defenses and high HP. However, its attacks are not some of the most annoying ones you will face--for instance, the Fishboné and Iceguin Ace, both of which are found at the same time, have much more intimidating offenses. Nevertheless, you should never let a Thunderaffe roam free; otherwise, its feet will roam into your body.

Encountered

Items Dropped

Strategy

Perhaps one of the Thunderaffe's greatest advantages is its mobility and size when compared to other large Dream Eaters; the Thunderaffe is able to relocate easily, and isn't a huge immobile target. You really have to hack at the Thunderaffe specifically to deal comparable damage, whereas, with the Cera Terror for example, you can literally land a blow on this Dream Eater just by being in the general vicinity of it. However, the Thunderaffe requires your complete attention; lock-on to it and use Flowmotion and commands to defeat it aptly. You'll likely also deal damage to surrounding enemy units, as well.

View as a single printable page: Variable | Fixed-Width | Source Code