FAQ/Walkthrough by super_luigi16

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    FAQ/Walkthrough by super_luigi16

    Version: 2.11 | Updated: 09/12/13 | Search Guide | Bookmark Guide

    Table of Contents

    1. Introduction
      1. Author Intro
      2. About the Guide
      3. Abbreviations and Slang
    2. Version History
    3. Controls
      1. Combat Controls
      2. Menu Controls
    4. Walkthrough
      1. Introduction (S)
      2. Traverse Town #1 (S)
      3. Traverse Town #1 (R)
      4. Traverse Town #2 (S)
      5. Traverse Town #2 (R)
      6. La Cite des Cloches (S)
      7. La Cite des Cloches (R)
      8. The Grid (S)
      9. The Grid (R)
      10. Prankster's Paradise (S)
      11. Prankster's Paradise (R)
      12. Traverse Town #3 (S)
      13. Traverse Town #3 (R)
      14. Country of the Musketeers (S)
      15. Country of the Musketeers (R)
      16. Symphony of Sorcery (S)
      17. Symphony of Sorcery (R)
      18. The World That Never Was (S)
      19. The World That Never Was (R)
      20. Post-Game
    5. Appendix A: Dream Eaters
      1. An Introduction to Appendix A
      2. Spirt Care 101
      3. Meow Wow
      4. Tama Sheep
      5. Yoggy Ram
      6. Komory Bat
      7. Pricklemane
      8. Hebby Repp
      9. Sir Kyroo
      10. Toximander
      11. Fin Fatale
      12. Tatsu Steed
      13. Necho Cat
      14. Thunderaffe
      15. Kooma Panda
      16. Pegaslick
      17. Iceguin Ace
      18. Peepsta Hoo
      19. Escarglow
      20. KO Kabuto
      21. Wheeflower
      22. Ghostabocky
      23. Zolephant
      24. Juggle Pup
      25. Halbird
      26. Staggerceps
      27. Fishboné
      28. Flowbermeow
      29. Cyber Yog
      30. Chef Kyroo
      31. Tatsu Blaze
      32. Electricorn
      33. Woeflower
      34. Jestabocky
      35. Eaglider
      36. Me Me Bunny
      37. Drill Sye
      38. Tyranto Rex
      39. Majik Lapin
      40. Cera Terror
      41. Skelterwild
      42. Ducky Goose
      43. Aura Lion
      44. Ryu Dragon
      45. Drak Quack
      46. Keeba Tiger
    6. Appendix B: Items
      1. Keyblades
      2. Key Items
      3. Dream Pieces
      4. Training Toys
    7. Appendix C: Commands
      1. Attack Commands
      2. Magic Commands
      3. Item Commands
      4. Movement Commands
      5. Defensive Commands
      6. Reprisal Commands
      7. Flowmotion Commands
    8. Appendix D: Abilities
      1. Stats Abilities
      2. Support Abilities
      3. Spirits Abilities
    9. Appendix E: Mementos
      1. Tutorials
      2. Flashbacks
      3. Game Help
    10. Appendix F: Flick Rush
      1. Flick Rush Combat
      2. The Medal Shop
    11. Appendix G: Experience
    12. Appendix H: Trophies
    13. FAQ
    14. Legal Info
    15. Contributing
      1. Contact Info
    16. Credits

    Appendix A: Dream Eaters (Continued)

    Nightmare: Meow Wow

    As the first Dream Eater you'll encounter, it is also the weakest Dream Eater you'll encounter. While it does have attacks, I frankly wouldn't be worried about them. If you're stuck in a battle with Kooma Pandas and Tama Sheep, go after those first, and save these guys for last.

    Encountered

    Items Dropped

    Strategy

    Practically any attack will do; Meow Wows are both frail and weak, so you shouldn't worry about being defensive, quick, or tactical about defeating them. A complete combo will serve you well. Meow Wows are also weak to all elements, so magic is a viable alternative. However, I wouldn't waste a Dream Eater Link or Reality Shift on a Meow Wow--it simply is a waste of that resource that could be employed on a more serious enemy.

    Spirit: Meow Wow

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank**********

    You're required to get a Meow Wow as Sora, and, don't get me wrong, just getting a Dream Eater is a huge help. However, Meow Wows are frankly terrible in every aspect except for the fact that it allows a few powerful magics that are amazingly useful: Curaga, Cura, and, to a much lesser extent, Spark. The abilities Leaf Bracer and Magic Boost are also immensely useful. However, other than that, Meow Wow simply isn't that useful or versatile. I would whole-heartedly switch Meow Wow out with a better Dream Eater later in the game.

    Synthesis

    Needed MaterialNeeded Amount
    Meow Wow Recipe1
    Rampant Figment3
    Vibrant Figment2

    *-Ranked

    Needed MaterialNeeded Amount
    Vibrant Figment9
    Vibrant Fancy3

    Strategy & Purpose

    Your Meow Wow has a mix of offensive moves with a set of ranged attacks as well. For this reason, a Meow Wow can serve as a good partner for a hyper-offensive Dream Eater, or an otherwise oddball Dream Eater that isn't very conventional. However, your Meow Wow definitely will not be the dominant Dream Eater of your team, and it shouldn't be treated as such unless you seriously train it up.

    Nevertheless, a Meow Wow can act well as a third wheel in the beginning portions of the game because of its healing commands--Cure, Cura, and Curaga--and its amazing ability--Leaf Bracer. Until you come across another Dream Eater that can learn those commands and abiliteis, your Meow Wow will serve as your designated healer.

    Ability Link

           h -- i -- j ** q ** r
           |
      a -- b -- c -- d -- e -- f -- g
           |
           k -- l -- m ++ o ++ p
                     |
                     n
    KeyAbility LinkLink Points NeededTypeDescription
    aLink Critical10AbilityJoint attacks deal more damage
    bCure50CommandCast "Cure" command magic
    cCheckpointLevel 10CheckpointCannot Proceed
    dCura100CommandCast "Cura" command magic
    eLeaf Bracer300AbilityAllows healing while moving
    fCheckpointLevel 25CheckpointCannot Proceed
    gCuraga150CommandCast "Curaga" command magic
    hMagic Haste30AbilityRestore magic commands faster
    iLight Screen20AbilityIncreases resistance to light attacks
    jDefense Boost100AbilityIncreases defense stat
    kItem Boost30AbilityIncreases the effect of items
    lSlow50CommandCast "Slow" command magic
    mPoison Block30AbilityPrevents poisoning
    nSpark50CommandCast "Spark" command magic
    oAttack Haste30AbilityRestore attack commands faster
    pMagic Boost100AbilityIncrease magic stat
    qConfusion Block30AbilityPrevents confusion
    HP Boost30AbilityIncrease max HP

    Tama Sheep

    Description: "This roly-poly Dream Eater loves to sleep, and so will opponents it gets its lamb chops on. At least its defenses are, uh, 'mutton' to worry about..."

    Appearance: It's like a spherical plushie with bighorns on the side, and four small legs closely bunched holding it up. The Nightmare form follows a purple color scheme.


    The Tama Sheep specializes in sleeping spells, following the counting sheep doctrine.

    Nightmare: Tama Sheep

    This Nightmare is rather docile in that it attempts to be supportive, but you often defeat it before it can do much. It has some basic attacks, but it certainly doesn't specialize in offensive attacks nor devastating magic. Add on top of this that the Tama Sheep is rather frail (one chained combo will do it in), and you have one of the easiest Nightmares to get rid of.

    Encountered

    Items Dropped

    Strategy

    If you have a Tama Sheep that you can easily lock-on to, go after it and hack-and-slash it with a combo or two, and it should be gone. Frankly, it's that easy. Tama Sheep really aren't much of a threat. My only suggestion is that you get Tama Sheep early before they can start healing the other enemies in the area or put you to sleep; other than that, you don't have much to worry about.

    Spirit: Tama Sheep

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank************

    The Tama Sheep is rather balanced; it has decent attack, decent defense, formidable magical prowess, and decent abilities that afford it an all-around appeal. It isn't particularly strong in any one area, and can be used to simply compliment a more erratic Dream Eater (e.g. an R & R Seal). Hence, the Tama Sheep is high in versatility; it can induce statuses (namely sleep), slam into enemies with its rolling attack, and allow you to learn crippling spells like Sleepga.

    Synthesis

    Needed MaterialNeeded Amount
    Tama Sheep Recipe1
    Vibrant Figment3
    Troubling Figment2

    *-Ranked

    Needed MaterialNeeded Amount
    Vibrant Figment8
    Intrepid Figmentc10

    Strategy & Purpose

    Tama Sheep are immensely useful for simply waltzing into the middle of a cluster of Nightmares, and putting them all to sleep; this saves you from having to equip something like Sleep or Sleepra, and allows you put a strong area spell to compliment the Tama Sheep--something like Sparkra or Thundara. Furthermore, Tama Sheep tend to be able to handle themselves well in all-out brawls as they have no major detracting weakness (unlike the Escarglow which you can create at around the same time).

    Ability Link

      a -- d -- e -- f    o -- p -- q
      |              |    |    +
      b              m -- n    r ++ s
      |
      c -- g -- h -- i -- j -- k -- l
    KeyAbility LinkLink Points NeededTypeDescription
    aSleep10CommandCast "Sleep" magic
    bMagic Boost100AbilityIncreases magic stat
    cSleep Block30AbilityPrevents sleep status
    dMagic Haste30AbilityMagic commands reload faster
    eWater Screen20AbilityLowers damage done by water
    fSecret10SecretUnlocks m, n, o, p, q
    gDefense Boost100AbilityIncreases defense stat
    hSlow Block30AbilityPrevents slow status
    iCheckpointLink OnceCheckpointCannot Proceed
    jSleepra100CommandCast "Sleepra" magic
    kCheckpointLink TwiceCheckpointCannot Proceed
    lSleepga150CommandCast "Sleepga" magic
    mBalloon50CommandCast "Balloon" magic
    nHP Boost30AbilityIncreases HP stat
    oStop Block30AbilityPrevents stop status
    pMagic Haste50AbilityMagic commands reload faster
    qMagic Haste100AbilityMagic commands reload faster
    Water Screen40AbilityRaises water resistance
    sSupport Boost200AbilityRaises support abilities' effectiveness

    Yoggy Ram

    Description: "What do rams do? They ram you. Real talk: nobody rams like a ram does. Better wait for an opening!"

    Appearance: It looks more like a scraggly mountain goat with tuber horns than a ram. Nevertheless, it is predominantly black with some purple thrown in; however, it has gaudy orange horns and hooves to stand out in its Nightmare form.


    The Yoggy Ram uses mostly physical attacks, but its outclassed early.

    Nightmare: Yoggy Ram

    The Yoggy Ram pops up later in Traverse Town, but it is still relatively weak. While it may have decent defense and somewhat powerful attacks, it is by no means annoying; this is largely because the Yoggy Ram is hideously slow. You can seriously avoid half of this guy's attacks just by walking away--no dodge rolls required. Nevertheless, Yoggy Rams can cause problems if there are many of them trying to ram you at once.

    Encountered

    Items Dropped

    Strategy

    Focus on one at a time; trying to take out multiple without some sort of supplementary aid is suicidal unless you manage to dodge their attacks. Also, ranged attacks work well against these guys since their attacks are predominantly slow and physical. If you're stuck in a battle with a lot of enemies, don't be stingy--use Flowmotion, Reality Shifts, Links--whatever it takes to win the battles. These guys are no jokes, but they're not serious threats.

    Spirit: Yoggy Ram

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank**********

    The Yoggy Ram is an early offensive-based Spirit that you can obtain to try to lead off as an offensive component of your team. The Yoggy Ram also has a fire emphasis so that you can both limit fire damage taken and maximize fire damage dealt--important for Prankster's Paradise. However, the Yoggy Ram is outclassed shortly after the first few opening worlds--the Cyber Yog is a souped-up version of the Yoggy Ram and should replace the Yoggy Ram (if you liked it in the first place).

    Synthesis

    Needed MaterialNeeded Amount
    Grim Figment3
    Dulcet Fancy2

    *-Ranked

    Needed MaterialNeeded Amount
    Grim Figment12
    Rampant Fancy4

    Strategy & Purpose

    The Yoggy Ram works well as an early-game offensive powerhouse. It also tends to work well with ice/water-based Dream Eaters like the Fishbonés and the Iceguin Aces. Both of these are more offensive Dream Eaters, but the hyperoffensive team can work well with these bulkier Dream Eaters. Regardless, the Yoggy Ram should simply be used to gain access to the Fire commands then replace it with a more suitable/powerful Dream Eater.

    Ability Link

                p ** q
                *
           ---- a -- b -- c -- d -- e -- f
           |    |
      r ## g -- h -- i
      #    |    |
      s    k    j
           |
           l
           |
           m
           |
           n
           |
           o
    KeyAbility LinkLink Points NeededTypeDescription
    aFire10CommandCast "Fire" magic
    bFire Boost30AbilityBoosts fire attacks
    cCheckpointLevel 10CheckpointCannot Proceed
    dFira100CommandCast "Fira" magic
    eCheckpointLevel 20CheckpointCannot Proceed
    fFiraga150CommandCast "Firaga" magic
    gEsuna10CommandCast "Esuna" magic
    hCheckpointLink Four TimesCheckpointCannot Proceed
    iFire Windmill150CommandUse "Fire Windmill" command
    jTreasure Magnet50AbilityDraw treasures in
    kFire Screen20AbilityIncreases resistance to fire
    lBind Block30AbilityPrevents blocked status
    mFire Screen40AbilityIncreases resistance to fire
    nFire Screen60AbilityIncreases resistance to fire
    oDefense Boost100AbilityIncreases defense stat
    pHP Boost30AbilityIncreases HP stat
    qFire Screen100AbilityIncreases resistance to fire
    rFire Screen80AbilityIncreases resistance to fire
    sDefense Boost200AbilityIncreases defense stat

    Komory Bat

    Description: "These noctilionine nuisances boast quite the repertoire. Supersonic confusion waves? Yep. Vampiric drain attack? Just vunderful..."

    Appearance: Take your quintessential fruit bat, and fluff it up somewhat, and you have a Komory Bat. The Nightmare form is mostly black and purple, though the Spirit form is a flying rainbow.


    The other grunt of KH3D, the bat does not do much of anything.

    Nightmare: Komory Bat

    These Komory Bats can be annoying when they pop up in Traverse Town because of their ranged supersonic attacks. While the attacks themselves aren't powerful, they can disrupt any combo or command you're trying to accomplish, and can get in the way of your battling. But Komory Bats are nothing more than a nuisance; they are frail, have poor attack, defense, and magic, and are just easy to get rid of. While they are quick, that doesn't matter much when you're locked-on to one of these pests.

    Encountered

    Items Dropped

    Strategy

    When you see a Komory Bat in a larger battle, ignore it. Since you'll likely be moving around defeating other enemies in the cluster, you won't have to worry about the Komory Bat's attacks. There are much more menacing enemies to be found (the Kooma Panda among others). When you do finally get around to the Komory Bat, a connected combo will dispatch it rather easily. There's really no need for finesse with these guys.

    Spirit: Komory Bat

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank*********

    You're also required to get a Komory Bat as Riku right as you start out in Traverse Town. And, because the Komory Bat is one of the first spirits you can get, it is predictably weak, and generally a waste of space in your party when you move on to later parts of the game. Regardless, the Komory Bat does have some utility with the powrful commands--like Zero Gravira--that it affords you. However, I wouldn't hesitate to move on to greener pastures when you get the chance.

    Synthesis

    Needed MaterialNeeded Amount
    Komory Bat Recipe1
    Rampant Figment2
    Troubling Figment3

    *-Ranked

    Needed MaterialNeeded Amount
    Troubling Figment10
    Intrepid Figment4

    Strategy & Purpose

    The Komory Bat is frankly a waste of space; it's attacks are poor (the occasional confusion can be nice), it's magic is worse, and it really just serves no purpose in your party. The Komory Bat is at its best when its linked with Riku, though it can act as support for another more powerful Dream Eater. However, there are better support Dream Eaters (the Tama Sheep), and better offensive Dream Eaters (the Kooma Panda) to be found.

    Ability Link

           k -- l
           |
           h -- i    j
           |    |    |
      a -- b -- c -- d -- e -- f -- g
           |    |
           m -- n ** q ** r
           |
           o ++ p
    KeyAbility LinkLink Points NeededTypeDescription
    aWaking Dream10AbilityEnsures Spirit will endure one fatal attack
    bConfuse50CommandCast "Confuse" magic
    cDrain Dive50CommandUse "Drain Dive" command attack
    dMagic Haste30AbilityRestore magic commands quicker
    eDark Screen40AbilityIncrease resistance to dark attacks
    fCheckpointLink Three TimesCheckpointCannot Proceed
    gConfusing Strike100CommandUse "Confusing Stike" command attack
    hZero Gravity50CommandCast "Zero Gravity" magic
    iConfusion Block30Ability
    jAttack Boost100AbilityIncrease attack stat
    lCheckpointLink Three TimesCheckpointCannot Proceed
    kZero Gravira100CommandCast "Zero Gravira" magic
    mDark Screen20AbilityIncrease resistance to dark attacks
    nMagic Boost100AbilityIncrease magic stat
    oMagic Haste50AbilityRestore magic commands quicker
    pMagic Haste100AbilityRestore magic commands quicker
    qAttack Haste30AbilityQuickens attack reload time
    Attack Haste30AbilityQuickens attack reload time

    Pricklemane

    Description: "These bouncy pincushions take 'stick and move' to a whole new level. Look out when they turn red with rage!"

    Appearance: It looks like a...yeah, I have no idea. It's a walking spiky puffball with a clubbed wavy tail. The Nightmare color scheme is a devilish black-and-purple with a yellow tail.


    Despite its fluffball appearance, it has some nasty claws that it LOVES to use.

    Nightmare: Pricklemane

    This Nightmare can actually be a pain if you let it be; it has the tendency to rage after being attacked once. When enraged, it attacks quickly and strongly, so you need to get rid of it before it rages. Nevertheless, these guys are actually quite strong in their own right, and they also aren't extremely frail as you would expect. Pricklemanes also tend to get fast--all these pros compensate for the time wasted raging at you. These are quite possibly the most annoying Nightmares you'll encounter in Traverse Town.

    Encountered

    Items Dropped

    Strategy

    The overarching principle with Pricklemanes is that they need to be taken care of one at a time. If you try to defeat one, then move over to another enemy, you'll let it rage. And, if you let it rage, you'll likely suffer a lot of damage trying to clean up the mess. For that reason, I recommend that you chain two full combos together to defeat a Pricklemane; usually, this'll be enough to get rid of it before it starts attacking back at you. I wouldn't bother with commands as those aren't powerful enough, and tend to be finite. Reality Shifts, and Flowmotion are good substitutes, though. Just make sure you finish the Pricklemane off.

    Spirit: Pricklemane

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank*********

    Pricklemanes are good attack-oriented Dream Eaters for the first parts of the game, thought they are easily outclassed by larger Spirits like the Kooma Panda and Drill Sye. However, it is unlikely you'll have the option to choose between the two until you progress a decent amount into the game. Nevertheless, certain support Dream Eaters can be more useful than Pricklemane due to its underwhelming abilities.

    Synthesis

    Needed MaterialNeeded Amount
    Pricklemane Recipe1
    Rampant Figment2
    Intrepid Figment3

    *-Ranked

    Needed MaterialNeeded Amount
    Intrepid Figment15
    Rampant Figment10

    Strategy & Purpose

    Pricklemanes serve as early offensive units that can deal a decent amount of damage, but don't offer much in the realm of magic, defense, or abilities. For this reason, if you do decide to build up a Pricklemane, you should certainly accompany it with two more supportive units that offer more magical and ranged attacks and more effective abilities. However, you'll likely replace your Pricklemane with a better (and bigger) Dream Eater later, so don't get too attached to him (it?).

    Ability Link

           a    r ++ s
           |    +
      c -- b -- d -- e -- f
           |
           g -- h -- i
           |
      k -- j -- l
           |
      n -- m -- o
           |
           p
           |
           q
    KeyAbility LinkLink Points NeededTypeDescription
    aStrike Raid10CommandThrow Keyblade
    bItem Boost30AbilityIncreases the effect of items
    cHP Boost30AbilityHP Increased
    dSleep Block30AbilityPrevents sleep status
    eCheckpointLink 5 timesCheckpointCannot Proceed
    fCombo Plus200AbilityAdds a strike to your ground combo
    gTime Bomb100CommandCasts "Time Bomb" magic
    hCheckpointLink 5 timesCheckpointCannot Proceed
    iDefense Boost100AbilityIncreases defense stat
    jAttack Haste30AbilityRestores attack commands faster
    kAttack Boost100AbilityIncreases attack stat
    lFire Screen20AbilityIncreases resistance to fire
    mSecret10SecretUnlocks n, o, p, q
    nHP Boost50AbilityIncrease HP stat
    oAttack Haste50AbilityRestores attack commands faster
    pPoison Block30AbilityPrevents poison
    qCircle Raid100CommandExecutes "Circle Raid" command
    Stop Block30AbilityPrevents stop
    sAttack Haste100AbilityRestores attack commands faster

    Hebby Repp

    Description: "Hyperactive and a real handful, these reptiles rock it hard when they roll. Dodge their attack and then counter!"

    Appearance: Okay, take a snake, add some spikes and horns, and some stubby legs and shoes, and you have a Hebby Repp! The Nightmare is purple and pink with some yellow highlights.


    A snake with shoes that uses its body as a rolling tire.

    Nightmare: Hebby Repp

    The Hebby Repp has decent defense and endurance against your strongest attacks, but is also quite weak in the attacking department. Its attacks take a while to get going, and you can usually defeat it before it even gets close to being a serious threat. Regardless, the Hebby Repp is still much more of a Nightmare than a Komory Bat or Meow Wow will ever be.

    Encountered

    Items Dropped

    Strategy

    Commands work well on these guys as their attacks are largely physical, and their defenses are high. Specifically, any form of magic will drastically help with defeating these snakes. If you want, you could try to chain a few combos together, but it will take a lot of attacks to put these Hebby Repps down. Furthermore, if there are other enemies to take care of, leave these guys for last. Their attacks require a lot of set-up and don't have much effect, so Kooma Pandas and Pricklemanes are far larger threats (in the case of the former, literally).

    Spirit: Hebby Repp

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank********

    The Hebby Repp is rather elemental; it focuses on fire, and has a lot to offer in that department. With abilities like Fire Boost, Fire Screen, and Magic Haste, the Hebby Repp supplements commands like Fira and Fire Windmill. However, the Hebby Repp itself is rather useless with its limited attacking capabilities, and slow attacks in general. It seems that the Hebby Repp's ineptness as a Nightmare carry over into the Spirit realm.

    Synthesis

    Needed MaterialNeeded Amount
    Hebby Repp Recipe1
    Intrepid Figment3
    Noble Figment2

    *-Ranked

    Needed MaterialNeeded Amount
    Intrepid Figment12
    Fleeting Figment6

    Strategy & Purpose

    The Hebby Repp seems to compliment ranged attackers best; regardless the Hebby Repp just doesn't have much to offer when attacking. It could easily be substituted for another Dream Eater like a Kooma Panda, and you would see much better results--even a Pricklemane is far better than a Hebby Repp! Perhaps the best strategy is to simply retire the snake in lieu of a better Spirit.

    Ability Link

      a -- b -- c
                |
                d
                |
      g -- f -- e
      |
      h         l
      |         |
      i -- j -- k
                |
                m
    KeyAbility LinkLink Points NeededTypeDescription
    aFire10CommandCast "Fire" magic
    bHP Boost30AbilityIncreases HP stat
    cFire Boost30AbilityIncreases power of fire attacks
    dSlow Block30AbilityPrevents slow status
    eMagic Haste30AbilityRestores magic commands faster
    fMagic Boost100AbilityIncreases magic stat
    gFire Screen20AbilityIncreases resistance to fire
    hFire Boost50AbilityIncreases power of fire attacks
    iFire Screen40AbilityIncreases resistance to fire
    jFire Boost100AbilityIncreases power of fire attacks
    kCheckpointLink ThriceCheckpointCannot Proceed
    lFira100CommandCast "Fira" magic
    mFire Windmill150CommandUse "Fire Windmill" command

    Sir Kyroo

    Description: "Count on these little guy sto stand by your side. They've got the swords and sorcery down, but a dose of fire will melt their courage."

    Appearance: Sir Kyroo is basically a pot-bellied frog with a sword; really, there's not much else to him. He satisfies all the looks of a poison dart frog.


    Despite its collected appearance, the Sir Kyroo really doesn't know what it's doing.

    Nightmare: Sir Kyroo

    Sir Kyroo tries to be a mixed melee fighter; he attempts to defend his compatriots, and attack his foes, yet he fails in both aspects. His defensive actions are simply frail, and easy to circumbent...his offensive capabilities fall short of annoying, and do not have the power to warrant your unfiltered attention. Furthermore, Sir Kyroos are frail. There's frankly not much to worry about here.

    Encountered

    Items Dropped

    Strategy

    When you encounter a Sir Kyroo, don't worry about him. He's the smallest threat you'll likely have to deal with, and general area spells directed at other enemies should take care of this guy. Furthermore, Flowmotion attacks like Shock Dive will rid you of the Sir Kyroos rather quickly. If they're are larger threats in the area--Iceguin Aces or Kooma Pandas--deal with those first.

    Spirit: Sir Kyroo

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank*********

    The Sir Kyroo Dream Eater is simply not a good Spirit for your team--it is far overshadowed by its brethren, Chef Kyroo and Lord Kyroo. Sir Kyroo simply does not have the offensive power, nor the defensive prowess to match other Dream Eaters that can be obtained cotemporaneously. The versatility is a plus, but the abilities are those that can be easily found among other Spirits--water-based Spirits are rather common.

    Synthesis

    Needed MaterialNeeded Amount
    Noble Fancy3
    Grim Figment4

    *-Ranked

    Needed MaterialNeeded Amount
    Noble Fantasy3
    Grim Figment9

    Strategy & Purpose

    If you do decide to use Sir Kyroo--which I would advise you to strongly reconsider--you need to choose a more hyperoffensive partner to compliment Sir Kyroo's mixed-approach. Something like the Pricklemane early or the Eaglider/Halbird later can compliment the Sir Kyroo's ground level melee combat. On top of that, those types of Dream Eaters have a great complimentary selection of links, commands, and abilities. Nevertheless, you would want to rely on Sir Kyroo as your all-around Dream Eater rather than trying to push toward one certain aspect of the Sir Kyroo's rounded stats.

    Ability Link

                         g
                        |
         a -- b -- c -- d -- e -- f
         |         +    |
         i         o    h
         |         +
         j         p
         |
         k
         |
    q ** l ** r
         |
         m
         |
         n
    KeyAbility LinkLink Points NeededTypeDescription
    aStrike Raid10CommandUse the command "Strike Raid"
    bWater Boost30AbilityBoosts the power of water attacks
    cAttack Boost100AbilityBoosts attack power
    dWater Screen20AbilityIncreases water resistance
    eCheckpointLink ThriceCheckpointCannot Proceed
    fCombo Plus200AbilityIncreases combo length
    gMagic Boost100AbilityBoosts magic power
    hCure Boost100AbilityIncreases Cure's power
    iCure Boost50AbilityIncreases Cure's power
    jWater Boost50AbilityBoosts the power of water attacks
    kAttack Haste30AbilityQuickens attack reload time
    lWater Screen40AbilityIncreases water resistance
    mCheckpointLevel 20CheckpointCannot Proceed
    nBlitz100CommandUse the command "Blitz"
    oStop Block30AbilityPrevents Stop status
    pCure Boost100AbilityIncreases Cure's power
    qWater Screen60AbilityIncreases water resistance
    HP Boost30AbilityBoosts max HP

    Toximander

    Description: "These easygoing Dream Eaters still know how to play hardball. While you're snoozin', it's poison and confusion they're oozin'. Approach with caution!"

    Appearance: It basically looks like one of a cross between a hippo and a salamander/newt. Though, you still do have to add in teeth, and a floaty tail. Its color scheme is mostly purple with some green highlights.


    The Toximander likes to duck underground.

    Nightmare: Toximander

    Toximanders don't attack often, and you shouldn't worry about them knocking you out--directly, at least. Indirectly, they can poison you among inflicting other statuses. For this reason, you shouldn't dismiss them as totally inept at causing any sort of problem; nevertheless, their attacks take a while to execute (if they attack in the first place), and they have the overwhelming tendency to skate around the ground mostly avoiding rather than attacking.

    Encountered

    Items Dropped

    Strategy

    If you come across isolated Toximanders, be sure to lock-on to them and take them on one at a time. Trying to dispatch multiple will only lead to one of them getting behind you and unleashing a poison-laced attack which is exactly what you don't want. However, if you're in a large melee with all sorts of other more dangerous Nightmares, focus on those, but keep moving. If you stand still, you'll allow the Toximanders to get their attacks in. Toximanders are low-threat when it comes to the tiers of Dream Eaters to defeat first.

    Spirit: Toximander

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank*********

    The Toximander is a decent support unit, though he is easily outclassed by the Tama Sheep which is available at about the same time. Your Toximander can inflict the poison status--which is useful, to be sure--but again is outclassed by the Tama Sheep's ability to inflict the sleep status. The Toximander allows you to learn Poison, but that is usurped by Tama Sheep's Sleepra and Sleepga. Frankly, I'd choose the lamb over the salamander.

    Synthesis

    Needed MaterialNeeded Amount
    Toximander Recipe1
    Troubling Figment5
    Vibrant Figment6

    *-Ranked

    Needed MaterialNeeded Amount
    Troubling Figment10
    Intrepid Figment8

    Strategy

    Your Toximander compliments most other Spirits due to its largely support-offense oriented strategy. It doesn't attempt to defend, or support other units, so much as inflict statuses and deal minor damage. For this reason, a hyper-offensive Spirit would work best in conjunction with your Toximander; however, a largely defensive unit will also work well depending on what you're going for. Furthermore, Toximander's attack commands should be the first bubbles you unlock on the Ability Link.

    Ability Link:

           j
           |
      d    e    f -- g -- h -- i
      |    |    |
      a -- b -- c
      |    |    |
      k    l    m -- n -- o
           |
           p
    KeyAbility LinkLink Points NeededTypeDescription
    aPoison10CommandCast "Poison" magic
    bBlindness Block30AbilityPrevents blind status
    cPoison Block30AbilityPrevents poison status
    dBind Block30AbilityPrevents bind status
    eCheckpointLink TwiceCheckpointCannot Proceed
    fHP Boost30AbilityIncreases HP stat
    gDark Screen40AbilityIncreases resistance to dark
    hCheckpointLevel 15CheckpointCannot Proceed
    iPoison Dive200Command???
    jTreasure Magnet50AbilityDraws treasures in
    kConfusion Block30AbilityPrevents confusion status
    lAttack Haste30AbilityShortens attack reload time
    mDark Screen20AbilityIncreases resistance to dark
    nGravity Strike100Command???
    oMini Block30AbilityPrevents mini status
    pAttack Boost100AbilityIncreases attack stat

    Fin Fatale

    Description: "Who ordered fish with lasers? Before you get blasted, bring the thunder, and you might just shock their gills off.

    Appearance: The Fin Fatale resembles an oversized piranha with a large tail and horns thrown on for exaggerated toughness. It is mostly red with a few other colors thrown in to accentuate its features.


    Reflective of a piranha's attack power, the Fin Fatale actually isn't all that physical.

    Nightmare: Fin Fatale

    The Fin Fatale shouldn't casue too many problems; its attack is rather fixed, and it only tends to employ it every once in a while. Nevertheless, the Fin Fatale's laser beam will stun you, and allows other enemies to damage you whilst you are under attack. This laser beam will continue to fire and deal damage; your best bet is simply to escape it. Nevertheless, the Fin Fatale is frail, and will fall to some dedicated attacks rather easily.

    Encountered

    Items Dropped

    Strategy

    When you encounter a cluster of enemies where one such enemy is a Fin Fatale, you'll want to keep on the move if you don't have the time to deal with the Fin Fatale. Its attack is fixed, so as long as you remain out of the firing range, you should be fine. However, once you get the time to focus on the Fin Fatale, unleash all your fury upon it with strong thunder commands or plain combos if you don't want to waste your commands on such a non-threat.

    Spirit: Fin Fatale

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank*********

    While the Fin Fatale certainly offers formidable commands--like Zero Graviga--it simply cannot back up its Ability Link with the appropriate combat merits. It is largely frail, immotile, and weak; ergo, it is not a good choice for realistically any battle. There are many Dream Eaters that would work better--furthermore, Fin Fatale's water elemental abilities can be mimicked by other, more usable Dream Eaters.

    Synthesis

    Needed MaterialNeeded Amount
    Fin Fatale Recipe1
    Rampant Fancy3
    Noble Figment3

    *-Ranked

    Needed MaterialNeeded Amount
    Rampant Fantasy3
    Noble Fancy5

    Strategy & Purpose

    The Fin Fatale is an annoying Spirit, to be sure. Its laser can stun targets, and having that on your side is a major plus. However, its weak attack power and abundance of single-target attacks simply make it impotent. Hence, it needs either a support Spirit or a more offensive Spirit to compliment the Fin Fatale's crippling offensive status. Either of these types of Spirits--a Tama Sheep or an Eaglider, for instance--will help the Fin Fatale immensely.

    Ability Link

       a              s
       |              =
       b -- e -- l == r
       |    |    |
       c    f    m
       |    |    |
       d    g    n
       *    |    |
       p    h    o
       *    |
       q    i
            |
            j -- k
    KeyAbility LinkLink Points NeededTypeDescription
    aZero Gravity10CommandCast "Zero Gravity" magic
    bAttack Haste30AbilityRestores attack commands quicker
    cWater Boost30AbilityBoosts water attacks
    dGravity Strike100CommandUse "Gravity Strike"
    eWater Screen20AbilityIncreases resistance to water
    fAttack Haste50AbilityRestores attack commands quicker
    gSecret10SecretOpens h, i, j, and k
    hCheckpointLevel 20CheckpointCannot Proceed
    iZero Gravira100CommandCast "Zero Gravira" magic
    jCheckpointLevel 25CheckpointCannot Proceed
    kZero Graviga150CommandCast "Zero Graviga" magic
    lSleep Block30AbilityPrevents sleep status
    mWater Boost50AbilityBoosts water attacks
    nSlow Block30AbilityPrevents slow status
    oAttack Boost100AbilityBoosts attack stat
    pWater Boost100AbilityBoosts water attacks
    qAttack Haste100AbilityQuickens attack reload time
    rHP Boost30AbilityIncreases HP
    sSupport Boost200AbilityBoosts support

    Tatsu Steed

    Description: "These bubble-blowers are deadeyes at long range and punching bags up close. Now where would you rather be?"

    Appearance: It's basically a seahorse with a few more wavy fins and amazing Dream Eater designs. The Tatsu Steed is mostly black and purple with pink and yellow rims on its fins.


    Yep, it's as docile as a seahorse in combat.

    Nightmare: Tatsu Steed

    Tatsu Steeds are largely sedentary, and this neutralizes their offensive capabilities in its near entirety. Their favorite attacks mostly involve bubbles, but the bubbles themselves are not much to worry about; as long as you keep moving, they shouldn't harm you. Nevertheless, these Tatsu Steeds can be annoying when you have to deal with multiple other threats, though this is not unlike other non-threats; any enemy you don't focus on will likely metastasize into a larger problem.

    Encountered

    Items Dropped

    Strategy

    Try and put some distance between yourself and a Tatsu Steed that you're not quite ready to deal with; also, in place of distance, a wall will cricumvent the Nightmare's attacks as well. Once you can deal with the Tatsu Steeds, try to use thunder elemental attacks: Spark Dive is notable in that it allows you to leap up to the Tatsu Steed and deal a decent amount of damage upon landing. The Thunder line is also noteworthy in that it allows you to deal damage to multiple units easily.

    Spirit: Tatsu Steed

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank*********

    The Tatsu Steed's abilities are rather strong blizzard commands, but the Steed is dragged down by its poor combat abilities. Frankly, the only thing the Steed has in combat is its bubbles--everything else is mediocre. The Tatsu Steed is largely immotile, frail, and weak; its abilities can save it, but many other Dream Eaters have both the abilities and the combat prowess to back it up. For instance, try the Iceguin Ace. Its ice can immobilize your enemies while you set up combos or recharge.

    Synthesis

    Needed MaterialNeeded Amount
    Tatsu Steed Recipe1
    Lofty Figment3
    Wondrous Figment3

    *-Ranking

    Needed MaterialNeeded Amount
    Lofty Figment15
    Wondrous Figment15

    Strategy & Purpose

    The Tatsu Steed is more of a laissez-faire offensive threat. It frankly does not get in the way in battle, and it has more potency as a support unit than it does as an offensive or defensive unit. Hence, the complimentary Dream Eater to the Tatsu Steed would be a strong hyperoffensive Dream Eater that can go all-out while the Steed sits back and bubbles away. Something like the Tyranto Rex, Cera Terror, or Drill Sye is suitable.

    Ability Link

     a -- b -- c -- d
     |
     e
     |
     f -- g -- h
               |
          m -- i -- n
          +    |    =
     p ++ o    j    q == r
               |
               k
               |
               l
    KeyAbility LinkLink Points NeededTypeDescription
    aBind10CommandCast "Bind" magic
    bCheckpointLink OnceCheckpointCannot Proceed
    cBlizzard Screen20AbilityIncreases blizzard resistance
    dBlizzara100CommandCast "Blizzara" magic
    eMagic Boost100AbilityIncreases magic power
    fMini100CommandCast "Mini" magic
    gBlizzard Boost30AbilityIncreases blizzard power
    hMagic Haste30AbilityIncreases magic reload speed
    iMagic Boost200AbilityIncrease magic power
    jBlizzard Screen40AbilityIncreases blizzard resistance
    kCheckpointLevel 25CheckpointCannot Proceed
    lBlizzaga150CommandCast "Blizzaga" magic
    mConfusion Block30AbilityPrevents confusion status
    nBind Block30AbilityPrevents bind status
    oBlizzard Screen60AbilityIncreases blizzard resistance
    pMagic Haste100AbilityIncreases magic reload speed
    qMagic Haste50AbilityIncreases magic reload speed
    rBlizzard Boost50AbilityIncreases magic power

    Necho Cat

    Description: "This feline knows it's better than you. It doesn't walk; it 'dances.' It doesn't use magic; it 'hits you with magical awesome.' Close the distance and put this cat on the mat."

    Appearance: It's your basic cat with a slightly longer neck and slimmer legs to compliment. It also has a musical note tail which is a gaudy yellow. However, the remainder of its body is purple and blue.


    This cat is very skittish as it likes to hop around incessantly.

    Nightmare: Necho Cat

    The Necho Cat is very skittish and does not tend to engage in full brawls, well, ever! It will run away and attempt to launch magical spells at you from afar without endangering itself; for this reason, you really need to focus on these guys if you want to defeat them. As I mentioned earlier, they tend to use magic rather than pure offense, and, while they do tend to run away, they have a great deal of defense. All of this put together makes the Necho Cat one of the most annoying Dream Eaters you'll have to face not because of its difficulty, but because of the tedious battles that ensue.

    Encountered

    Items Dropped

    Strategy

    When you encounter multiple Necho Cats, you need to lock-on one, and focus on it relentlessly. Trying to cram them all into a corner, use area spells/commands/Flowmotion, or stay where you are expecting them to come to you is naive and will not succeed. You need to chase after them because it is unlikely you'll disable them with some sort of status, or that you'll be able to get one with magic fired from afar. Hence, the need to just combo through their immense defense. However, in larger battles, Necho Cats should be the Dream Eaters you go after once you defeat the immediate threats (Kooma Pandas, Drill Syes, etc.). These cats aren't weak, and can cause serious headaches if you don't eliminate them early.

    Spirit: Necho Cat

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank************

    The Necho Cat is a formidable magic wielder in the early game. While its combat style is awkward--prancing around til it finds a good spot to attack--its attacks are top-notch magic. Their physical strength and defense are respectable, but Necho Cats' magic is where they shine. This is reflected in their magic-oriented Ability Link below; they will boost your magic to new levels. I recommend you get a Necho Cat early in the game.

    Synthesis

    Needed MaterialNeeded Amount
    Necho Cat Recipe1
    Dulcet Fancy3
    Rampant Figment6

    *-Ranked

    Needed MaterialNeeded Amount
    Dulcet Fantasy2
    Rampant Figment12

    Strategy & Purpose

    The Necho Cat, as a magic-wielder, would be easily complimented by any competent offensive Spirit. Seriously, any sort of finnicky/annoying/powerful offensive Spirit would be a great asset to the Necho Cat's whimsical magic. Halbirds, Eagliders, Staggerceps, and other Spirits offer profound combinations that will allow both of your Dream Eaters to shine and team up well.

    Ability Link

          m -- l
               |
               k == p == q
               |
          j -- i -- h
               |    |
     o ++ n ++ f -- g
               |
          c -- d -- e
          |    |
          b -- a
    KeyAbility LinkLink Points NeededTypeDescription
    aThunder10CommandCast "Thunder" magic
    bMagic Haste30AbilityQuicken magic reload
    cThunder Boost50AbilityIncreases thunder strength
    dThunder Boost30AbilityIncreases thunder strength
    eSleep Block30AbilityPrevents sleep status
    fMagic Haste50AbilityQuicken magic reload
    gTime Bomb50CommandCast "Time Bomb" magic
    hMagic Haste100AbilityQuicken magic reload
    iSleepra100CommandCast "Sleepra" magic
    j[HP Boost]]30AbilityIncreases HP
    kMagic Boost100AbilityBoosts magic
    lCheckpointLink ThriceCheckpointCannot Proceed
    mSupport Boost200AbilityBoosts support
    nConfusion Block30AbilityPrevents confusion
    oMagic boost200AbilityBoosts magic
    pThunder Boost100AbilityIncreases thunder strength
    qMagic Haste150AbilityQuickens magic reload

    Thunderaffe

    Description: "You know how fast lightning is? Well, these Dream Eaters don't...because they leave it in the dust every time. They move in straight lines, though, so just make sure you stay out of their way."

    Appearance: To scale, it's a miniature giraffe. In terms of shading, take away the quintessential giraffe spots, and put in a mix of purple, pink, and other colors.


    Very much like a giraffe--just add the static powers.

    Nightmare: Thunderaffe

    The Thunderaffe isn't as bad as the other so-called "big" Dream Eaters (the Kooma Panda, Cera Terror, etc.), but he is certainly more of a threat than your average Dream Eater. It can deal large swaths of damage, and that is only complimented by its hardy defenses and high HP. However, its attacks are not some of the most annoying ones you will face--for instance, the Fishboné and Iceguin Ace, both of which are found at the same time, have much more intimidating offenses. Nevertheless, you should never let a Thunderaffe roam free; otherwise, its feet will roam into your body.

    Encountered

    Items Dropped

    Strategy

    Perhaps one of the Thunderaffe's greatest advantages is its mobility and size when compared to other large Dream Eaters; the Thunderaffe is able to relocate easily, and isn't a huge immobile target. You really have to hack at the Thunderaffe specifically to deal comparable damage, whereas, with the Cera Terror for example, you can literally land a blow on this Dream Eater just by being in the general vicinity of it. However, the Thunderaffe requires your complete attention; lock-on to it and use Flowmotion and commands to defeat it aptly. You'll likely also deal damage to surrounding enemy units, as well.