FAQ/Walkthrough by super_luigi16

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    FAQ/Walkthrough by super_luigi16

    Version: 2.11 | Updated: 09/12/13 | Search This Guide

    Table of Contents

    1. Introduction
      1. Author Intro
      2. About the Guide
      3. Abbreviations and Slang
    2. Version History
    3. Controls
      1. Combat Controls
      2. Menu Controls
    4. Walkthrough
      1. Introduction (S)
      2. Traverse Town #1 (S)
      3. Traverse Town #1 (R)
      4. Traverse Town #2 (S)
      5. Traverse Town #2 (R)
      6. La Cite des Cloches (S)
      7. La Cite des Cloches (R)
      8. The Grid (S)
      9. The Grid (R)
      10. Prankster's Paradise (S)
      11. Prankster's Paradise (R)
      12. Traverse Town #3 (S)
      13. Traverse Town #3 (R)
      14. Country of the Musketeers (S)
      15. Country of the Musketeers (R)
      16. Symphony of Sorcery (S)
      17. Symphony of Sorcery (R)
      18. The World That Never Was (S)
      19. The World That Never Was (R)
      20. Post-Game
    5. Appendix A: Dream Eaters
      1. An Introduction to Appendix A
      2. Spirt Care 101
      3. Meow Wow
      4. Tama Sheep
      5. Yoggy Ram
      6. Komory Bat
      7. Pricklemane
      8. Hebby Repp
      9. Sir Kyroo
      10. Toximander
      11. Fin Fatale
      12. Tatsu Steed
      13. Necho Cat
      14. Thunderaffe
      15. Kooma Panda
      16. Pegaslick
      17. Iceguin Ace
      18. Peepsta Hoo
      19. Escarglow
      20. KO Kabuto
      21. Wheeflower
      22. Ghostabocky
      23. Zolephant
      24. Juggle Pup
      25. Halbird
      26. Staggerceps
      27. Fishboné
      28. Flowbermeow
      29. Cyber Yog
      30. Chef Kyroo
      31. Tatsu Blaze
      32. Electricorn
      33. Woeflower
      34. Jestabocky
      35. Eaglider
      36. Me Me Bunny
      37. Drill Sye
      38. Tyranto Rex
      39. Majik Lapin
      40. Cera Terror
      41. Skelterwild
      42. Ducky Goose
      43. Aura Lion
      44. Ryu Dragon
      45. Drak Quack
      46. Keeba Tiger
    6. Appendix B: Items
      1. Keyblades
      2. Key Items
      3. Dream Pieces
      4. Training Toys
    7. Appendix C: Commands
      1. Attack Commands
      2. Magic Commands
      3. Item Commands
      4. Movement Commands
      5. Defensive Commands
      6. Reprisal Commands
      7. Flowmotion Commands
    8. Appendix D: Abilities
      1. Stats Abilities
      2. Support Abilities
      3. Spirits Abilities
    9. Appendix E: Mementos
      1. Tutorials
      2. Flashbacks
      3. Game Help
    10. Appendix F: Flick Rush
      1. Flick Rush Combat
      2. The Medal Shop
    11. Appendix G: Experience
    12. Appendix H: Trophies
    13. FAQ
    14. Legal Info
    15. Contributing
      1. Contact Info
    16. Credits

    Appendix A: Dream Eaters (Continued)

    Spirit: Thunderaffe

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank******************

    The Thunderaffe is a formidable thunder Dream Eater--only the Electricorn parralels and surpasses it in power. Hence, you should get a Thunderaffe immediately, unless you already have an Electricorn. Regardless, the Thunderaffe has a great deal of attack power, defensive girth, and magic capability, so it is the perfect large melee unit. Even its mobility and evasiveness are high! On top of that, the thunder-centric Ability Link is amazing at this point of the game.

    Synthesis

    Needed MaterialNeeded Amount
    Thunderaffe Recipe1
    Fleeting Figment5
    Noble Fancy7

    *-Ranked

    Needed MaterialNeeded Amount
    Fleeting Fantasy4
    Lofty Fancy6

    Strategy & Purpose

    The Thunderaffe is a good anchor unit that works well with either (a) a support Dream Eater, or (b) another large Dream Eater of a different element. For instance, a Ryu Dragon qualifies for the latter and the Sudo Neku qualifies for the former. Regardless, the Thunderaffe is going to be a Spirit that you want to take care of as it can solve a lot of your problems in combat.

    Ability Link

     h -- i    l -- m    r == s
     |         |         =
     a -- b -- c -- d -- e -- f -- g
     |    #         |
     j    p ## q    n -- o
     |
     k
    KeyAbility LinkLink Points NeededTypeDescription
    aThundara10CommandCast "Thundara" magic
    bThunder Boost30AbilityIncreases thunder strength
    cThundaga/Triple Plasma150CommandCasts the respective command
    dAttack Haste50AbilityQuickens attack reload
    eAttack Haste100AbilityQuickens attack reload
    fCheckpointLevel 25CheckpointCannot Proceed
    gZantetsuken400CommandUse "Zantetsuken" command
    hThunder Screen20AbilityIncreases thunder resistance
    iAttack Haste30AbilityQuickens attack reload
    jCheckpointLink ThriceCheckpointCannot Proceed
    kDamage Syphon300Ability???
    lCheckpointLink ThriceCheckpointCannot Proceed
    mSecret10SecretUnlocks Nothing
    nSlow Block30AbilityPrevents slow status
    oThunder Boost50AbilityIncreases thunder strength
    pThunder Screen60AbilityIncreases thunder resistance
    qThunder Boost100AbilityIncreases thunder strength
    rAttack Haste150AbilityQuickens attack reload
    sAttack Haste200AbilityQuickens attack reload

    Kooma Panda

    Description: "The bigger they are, the harder they claw...It'll take more than a few punches to the paunch to make this lumbering panda see stars."

    Appearance: The description had it right; this Dream Eater is basically a huge walking panda. The Nightmare is black and blue with colored claws, while the Spirit is mostly blue and white.


    It's a huge bipedal panda with a temper tantrum that gets very physical!

    Nightmare: Kooma Panda

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank******************

    The Kooma Panda is the most intimidating enemy you'll face in Traverse Town, and there are plenty of them to go around. They have a lot of HP, strong attacks, but are exceedingly slow. It takes them a while to get their powerful attacks going, though these attacks are no joke. They often involve sliding so they have long ranges that can be a serious problem. However, you have one major advantage when it comes to these adversaries: Flowmotion.

    Encountered

    Items Dropped

    Strategy

    Kooma Pandas are ordinarily very annoying, and should be your first target no matter what. Your best strategy for minimizing the pain and maximizing the gain is to use Flowmotion; Kooma Pandas have large bellies that you can "Blow-Off" (literally). I find that it's easiest just to dodge-roll into the Kooma Panda's front side, trigger the Flowmotion, then use whatever commands pop up to deal massive area damage to everything around the Kooma Panda and the bear itself. If you'd rather not use Flowmotion, Reality Shifts and Links are good substitutes, though Flowmotion doesn't cost a thing!

    Spirit: Kooma Panda

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank*************

    To be frank, while the Kooma Panda is a great offensive and combat threat, it simply does not boost Sora or Riku as well as it should. Seriously--it's abilities Suck with a capital "S." The Kooma Panda's melee offerings do not make up for its supportive shortcomings--I would bypass the Kooma Panda in vice of more apt large Dream Eaters.

    Synthesis

    Needed MaterialNeeded Amount
    Kooma Panda Recipe1
    Vibrant Fancy3
    Intrepid Figment5

    *-Ranked

    Non-Risky Winds 60%
    Needed MaterialNeeded Amount
    Vibrant Fantasy3
    Intrepid Figment8

    Strategy & Purpose

    The Kooma Panda--as a hyperoffensive unit--should be complimented by a more support-like Spirit. For example, the easily attainable Tama Sheep is a good, early choice for a Kooma Panda's companion. However, the Kooma Panda doesn't have much purpose beyond leveling up; it's abilities are simply not up to par like other Dream Eaters.

    Ability Link

      b -- a -- j -- k -- l
      |    |              |
      c    e              m
      |    |              |
      d    f              n -- o
           |
      p ## g ## q
           |
      r ++ h ++ s
           |
           i
    KeyAbility LinkLink Points NeededTypeDescription
    aCircle Raid10CommandSpin the Keyblade around you to deal damage
    bBind Block30AbilityPrevents bind status
    cCheckpointLink TwiceCheckpointCannot Proceed
    dAerial Slam100CommandPropel enemies upward and spike them down w/ the Keyblade
    eAttack Boost100AbilityIncreases attack stat
    fBlindness Block30AbilityPrevents blind status
    gItem Boost30AbilityIncreases effectiveness of items
    hMini Block30AbilityPrevents mini status
    iAttack Boost200AbilityIncreases attack stat
    jHP Boost30AbilityIncreases HP stat
    kSecret10SecretUnlocks l, m, n, o
    lBind50CommandCasts "Bind" magic
    mItem Boost50AbilityIncreases effectiveness of items
    nCheckpointLevel 20CheckpointCannot Proceed
    oCombo Plus200AbilityIncreases ground combo length
    pConfusion Block30AbilityPrevents confusion status
    qHP Boost50AbilityIncreases HP
    rDefense Boost100AbilityIncreases defense
    sAttack Haste30AbilityQuickens attack reload

    Pegaslick

    Description: "While this winged, gale-force menace is trying to tether the weather, you should be taking it down before it's too late."

    Appearance: Imagine a unicorn. Now imagine a unicorn tricked out with the latest and greatest, uh, horns, wings, hooves, tails, and locks. That's a Pegaslick!


    The Pegaslicks uses the air to its advantage.

    Nightmare: Pegaslick

    The Pegaslick can get annoying with their large swooping attacks. Their flying attributes tend to make them evasive, and their light attributes gives them access to spells like Sparkra. Hence, there's the uptmost need to deal with Pegaslicks as early as possible; otherwise, you'll be hurting in no time.

    Encountered

    Items Dropped

    Strategy

    Luckily, Pegaslicks appear late in the game; hence, you'll have ample commands and abilities to work with their combative explosiveness. Generally, for Riku, I would recommend something along the lines of Dark Firaga. This attack homes in on the Pegaslicks, and one use of this command should be enough to defeat them completely. For Sora, Zero Graviza followed by Sparkga absolutely decimates these Pegaslicks; unfortunately, they do have resistance to light attacks, so you may want to consider something of another element like Triple Plasma. Regardless, use your strongest attacks and try to draw them towards you rather than letting them get away!

    Spirit: Pegaslick

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank***************

    The Pegaslick is a formidable Dream Eater, and the fact that it can fly only adds to its significant potency. Its a light-elemental Spirit that focuses on raising your defense and increasing the potency of your magic; its access to Sparkra and Sparkga only increase Pegaslick's usefulness. In battle, the Pegaslick is very powerful with magic. Furthermore, its ability to fly simply makes it one of the best Dream Eaters to have.

    Synthesis

    Needed MaterialNeeded Amount
    Pegaslick Recipe1
    Lofty Fancy3
    Dulcet Fancy4

    *-Ranked

    Risky Winds 40%
    Needed MaterialNeeded Amount
    Fleeting Fantasy3
    Lofty Fancy5

    Strategy & Purpose

    As an aerial offensive unit, the Pegaslick can work well with almost anything. Another flying unit, such as the Electricorn, can create a decimation duo. Furthermore, another hyperoffensive unit, such as the Tyranto Rex, can create a land and air attack. Support and defensive units can simply compliment the Pegaslick's offensive mastermind. The Pegaslick itself should focus on developing its abilities and offensive capabilities quickly so as to increases its potency.

    Ability Link

               o == p
               =
          h -- i
          |
     a -- b -- c -- d -- e -- f -- g
     |    |
     j    m -- n
     |         +
     k         q ++ r
     |
     l
    KeyAbility LinkLink Points NeededTypeDescription
    aPrism Windmill10CommandUse "Prism Windmill" attack
    bLight Screen20AbilityIncreases light resistance
    cMagic Haste50AbilityQuickens magic reload time
    dSparkra250CommandCast "Sparkra" magic
    eMagic Haste100AbilityQuickens magic reload time
    fCheckpointLevel 30CheckpointCannot Proceed
    gSparkga250CommandCast "Sparkga" magic
    hLight Screen60AbilityIncreases light resistance
    iMagic Haste30AbilityQuickens magic reload time
    jDefense Boost100AbilityIncreases defense
    kCheckpointLink ThriceCheckpointCannot Proceed
    lAir Combo Plus200AbilityIncreases length of aerial combo
    mLight Screen40AbilityIncreases light resistance
    nHP Boost30AbilityIncreases HP
    oLight Screen80AbilityIncreases light resistance
    pHP Boost50AbilityIncreases HP
    qLight Screen100AbilityIncreases light resistance
    rMagic Haste150AbilityQuickens magic reload time

    Iceguin Ace

    Description: "These chill customers will slip in for the attack and slide out to hit opponents with a blast of cold. To them, fire is most dire."

    Appearance: Thse guys are basically emperor penguins with a huge pearl necklace around their neck--almost like a water float.


    The Iceguin Ace summons ice from the ground to ride as a chute.

    Nightmare: Iceguin Ace

    Iceguin Aces like to use--you guessed it--ice! It will create ice chutes and shard to ride and attack with; these attacks can be ranged and painful. Furthermore, multiple Iceguin Aces can gang up on you to cause some serious problems. Iceguin Aces can lock you in a bout of never-ending damage that can get troublesome quickly. Furthermore, Iceguin Aces gracefully move from one side of the battle to the other, making it hard to whittle down their nothing-to-sneeze-at health.

    Encountered

    Items Dropped

    Strategy

    Iceguin Aces deserve your strongest attacks--Links, Flowmotion, area commands like Thundaga and Sparkra. If you have any of these attacks readily available to you, employ their use on the Iceguin Aces; if you do otherwise, you'll regret the ensuing assault. Also, Iceguin Aces are right up there with Kooma Pandas in terms of threat-level. Take them out quickly before they overrun you!

    Spirit: Iceguin Ace

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank*************

    The Iceguin Ace is a formidable Dream Eater for the beginning of the game--however, as the game progresses, it is easily outclassed by the Skelterwild and other large, annoying Spirits. However, the Iceguin Ace is still a threat; it has a balanced stat layout along with great versatility and abilities to back it up. Though its abilities are all over the place, they adequately boost blizzard and give accompanying commands to support the boost. Altogether, the Iceguin Ace is a solid asset.

    Synthesis

    Needed MaterialNeeded Amount
    Iceguin Ace Recipe1
    Rampant Fantasy2
    Lofty Fancy4

    *-Ranked

    Risky Winds 40%
    Needed MaterialNeeded Amount
    Vibrant Fantasy3
    Intrepid Fancy8

    Strategy & Purpose

    The Iceguin is a great blizzard Spirit--until you get the Skelterwild, that is. Regardless, the Iceguin Ace is solid backup to nearly any Spirit due to its well-roundedness. However, do not place it with any other blizzard-elemental Spirit, or you will simply overload the blizzard abilities.

    Ability Link

     a -- b -- c -- d
               |    |
     o ## n ## e    i ++ p ++ q
               |    |
               f -- j
               |    |
               g    k
               |    |
               h -- l -- m
    KeyAbility LinkLink Points NeededTypeDescription
    aIcicle Splitter10CommandUse "Icicle Splitter" attack
    bMagic Haste30AbilityQuickens magic reload time
    cMagic Boost100AbilityIncreases magic power
    dBlizzard Boost30AbilityIncreases blizzard power
    eHP Boost30AbilityBoosts HP
    fStop Block30AbilityPrevents stop status
    gBlizzard Boost50AbilityIncreases blizzard power
    hMagic Boost100AbilityIncreases magic power
    iBlizzard Screen20AbilityIncreases blizzard resistance
    jBlizzaga150CommandCast "Blizzaga" magic
    kCure Boost50AbilityBoosts Cure's power
    lCheckpointLevel 30CheckpointCannot Proceed
    mIce Barrage300CommandUse "Ice Barrage" command
    nBlindness Block30AbilityPrevents blind status
    oHP Boost50AbilityBoosts HP
    pBlizzard Screen40AbilityIncreases blizzard resistance
    qBlizzard Boost100AbilityBoosts blizzard power

    Peepsta Hoo

    Description: "This wise guy uses Scan to find weaknesses and attacks accordingly. But completing the Scan takes time...Isn't that a weakness, too?"

    Appearance: It looks a lot like a feral owl with oversized ears and a horn--and I'm serious. The color scheme follows the normal Nightmare colors (purple and black) with gaudy ears and blood-red eyes.


    The Peepsta Hoo is not all that keen as it spends way too much time scanning.

    Nightmare: Peepsta Hoo

    The Peepsta Hoo is unremarkable if you kill it off early; it tries to scan you first which takes quite a bit of time. However, once it's done with its Scan, you may find it very annoying due to its constant barrage of 4-5 homing lasers. These can get quite painful if coupled with other enemies joining in on the pain fest; nevertheless, Peepsta Hoos can still be easily defeated even after they've scanned. Simply put, defeat them early to avoid the problems these owls try to pass on to you.

    Encountered

    Items Dropped

    Strategy

    A leaping dive--like Spark Dive--is usually a good start. Other attacks like Sparkra and Thundara are effective due to their large range, and the delayed attack that the Peepsta Hoos have. However, an aerial combo works just as well against these minor threats.

    Spirit: Peepsta Hoo

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank**********

    The Peepsta Hoo is deceitfully useful; while it tends to spend quite a bit of time scanning your foes, it is certainly feral when it attacks. It has homing laser, swooping dives, and can throw a bit of magic in if necessary. Furthermore, the Peepsta Hoo allows you to boost all of your core elements with Fire Boost, Blizzard Boost, and Thunder Boost. All of these separate elemental boosts allow the Peepsta Hoo to both tailor to your specific need, and foment an across-the-board increase.

    Synthesis

    Needed MaterialNeeded Amount
    Peepsta Hoo Recipe1
    Wondrous Figment3
    Dulcet Figment3

    *-Ranked

    Risky Winds 30%
    Needed MaterialNeeded Amount
    Intrepid Figment8
    Troubling Fantasy3

    Strategy & Purpose

    Peepsta Hoos offer a significant boost to all of your elemental stats, which is quite notable given that many Spirits simply focus on one aspect of your stats. Furthermore, the Peepsta Hoo is a formidable offensive unit when it is attacking (which isn't as often as you would like), and can help wreak havoc on your enemies. Hence, your Peepsta Hoo doesn't work too well with other close combat Spirits, and tends to do better with ranged Spirits. The Peepsta Hoo offers an all-around boost to compliment its all-around attacking style.

    Ability Link

      a -- b -- c -- d
           |         |
           i -- j    e -- f
                |         |
                k -- l    g -- h
                |    |
                m    n -- o
                          |
                          p -- q
    KeyAbility LinkLink Points NeededTypeDescription
    aBlackout10CommandCasts "Blackout" magic
    bFire Boost30AbilityBoosts power of fire
    cCheckpointItem: Paint Gun: Red x10CheckpointCannot Proceed
    dFira100CommandCasts "Fira" magic
    eCheckpointItem: Paint Gun: Blue x20CheckpointCannot Proceed
    fBlizzara100CommandCasts "Blizzara" magic
    gCheckpointItem: Paint Gun: Yellow x30CheckpointCannot Proceed
    hThundara100CommandCasts "Thundara" magic
    iFire Boost50AbilityBoosts power of fire
    jBlizzard Boost30AbilityBoosts power of blizzard
    kBlizzard Boost50AbilityBoosts power of blizzard
    lThunder Boost30AbilityBoosts power of thunder
    mPoison Block30AbilityPrevents poison status
    nThunder Boost50AbilityBoosts power of thunder
    oMagic Boost100AbilityBoosts magic stat
    pCheckpointLevel 20CheckpointCannot Proceed
    qSupport Boost200Ability???

    Escarglow

    Description: "Homebodies who like to hide in invincible shells. Only problem: too many attacks will cause the shell to pop right off, leading to blushing and potential bruises."

    Appearance: The Escarglow is basically a snail with some minor adjustments; firstly, it has a few horns. Secondly, it has a few Dream Eater-like revisions that make it look more floaty (e.g. slimmer eye stalks). Nevertheless, it employsa black-purple color scheme with a blue glowing shell.


    The hard shell on its back can offer total protection.

    Nightmare: Escarglow

    The Escarglow is largely a non-threat; it realistically only has one attack, and mainly focuses on defending rather than dealing damage. Furthermore, this emphasis on defense should guide you to defeat other targets before dealing with an Escarglow. The defenses that an Escarglow has available are more than enough to make your offensive might cringe; nevertheless, I wouldn't worry about Escarglows, well, ever!

    Encountered

    Items Dropped

    Strategy

    As I mentioned earlier, save Escarglows for last. They have one attack that will may cause some headaches--they like to curl up into their shells and come flying at you much like Jigglypuff would in Brawl--but they're largely a non-threat. On top of that, Escarglows like to become temporarily invincible by receding into their shells, so what's the point on focusing on these Nightmares if they're simply going to avoid you? Go after the actual threats instead. However, when you do finally focus on the Escarglows, use magic to penetrate their high defense.

    Spirit: Escarglow

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank***********

    The Escarglow has sky-high defense; unfortunately, this is the only thing the Escarglow has going for it. Its magic usage is fairly erratic and weak and its attacks are even weaker. While its abilities are not altogether useful, they do offer across-the-board defense increases which can be useful from time-to-time. Nevertheless, the Escarglow is simply not a good Spirit.

    Synthesis

    Needed MaterialNeeded Amount
    Escarglow Recipe1
    Fleeting Figment3
    Grim Figment4

    *-Ranked

    Risky Winds 40%
    Needed MaterialNeeded Amount
    Troubling Fancy5
    Rampant Fantasy2

    Strategy & Purpose

    As a defensive-oriented Dream Eater, the Escarglow simply begs to be with a hyperoffensive Dream Eater. For instance, the Pricklemane and later the Tyranto Rex and Skelterwild perfectly compliment the Escarglow's hyperdefensive approach. Any elemental Spirit will be fine, given the Escarglow's mixed-bag approach.

    Ability Link

      o
      *
      n    k -- j -- i
      *    |         |
      e    l -- m    h    q
      |              |    #
      a -- b -- c -- d ## p
      |
      f
      |
      g

    As a rather random note, Escarglow's Abilty Link looks like a bit like a snail climbing a building.

    KeyAbility LinkLink Points NeededTypeDescription
    aSlow10CommandCast "slow" magic
    bDefense Boost100AbilityIncreases defense stat
    cFire Screen20CommandIncreases resistance to fire
    dLight Screen20CommandIncreases resistance to light
    eDefender150Ability???
    fCheckpointLink ThriceCheckpointCannot Proceed
    gSecond Chance200Ability???
    hItem Boost30AbilityBoosts the effect of items
    iBlizzard Screen20AbilityIncreases resistance to blizzard
    jWater Screen20AbilityIncreases resistance to water
    kThunder Screen20AbilityIncreases resistance to thunder
    lWater Screen20AbilityIncreases resistance to water
    mDefense Boost100AbilityIncreases defense stat
    nBlizzard Screen40AbilityIncreases blizzard resistance
    oFire Screen40AbilityIncreases fire resistance
    pDark Screen20AbilityIncreases dark resistance
    qItem Boost50AbilityBoosts items' potency

    KO Kabuto

    Description: "With a cannon for a horn and an ironclad frontal defense, this sharpshooting beetle battler will be tough to dent unless you can get behind it."

    Appearance: Wow, there really is no way to describe this Dream Eater. Er, it's a large central oval figure with four arthropod-like segmented legs supporting it. It's horn is huge and pink, and acts like a cannon. On top of that, it has two large anthropomorphic-like arms. The KO Kabuto is mostly red-brown with some green and pink thrown in for highlights.


    The snout acts as a cannon.

    Nightmare: KO Kabuto

    KO Kabutos blend defense with offense, and their only detracting quality is their lack of speed, agility, and evasion. KO Kabutos have the ability to launch punishing mortars that deal swaths of damage, block and deflect all incoming attacks with bouts of invincibility, and fire away from afar. Simply put, they are all-around menacing, yet, you still have a chance. KO Kabutos are noticeably slow, and it takes a while to manifest any attack (though, their defensive reaction is a reflex). These threats should be taken out once the biggest threats are out of the way.

    Encountered

    Items Dropped

    Strategy

    When you encounter a KO Kabuto, start off with your strongest attacks. You want to try to KO the Kabuto before it can defend or launch a counter-offensive. However, other threats may be more pressing (e.g. Eagliders), in which case you'll want to keep moving to avoid the mortars raining down on you because of the KO Kabuto. Also, magic is much more effective than physical attacks when dealing with the KO Kabuto.

    Spirit: KO Kabuto

    CategoryAttackDefenseMagicVersatilityAbilities
    Rank*************

    The KO Kabuto is one of the earlier Artillery units you'll encounter, and, as an artillery unit, it serves a special purpose. The KO Kabuto will largely take a defensive/offensive role where it sits in one spot and lobs shells at your enemies; when it is attacked, it'll defend itself with an impenetrable guard. However, the Kabuto isn't an offensive powerhouse like the Cera Terror, and its outclassed by its ancient brother, the Staggerceps.

    Synthesis

    Needed MaterialNeeded Amount
    KO Kabuto Recipe1
    Noble Fancy3
    Rampant Figment6

    *-Ranked

    Needed MaterialNeeded Amount
    Noble Fantasy2
    Troubling Fantasy2

    Strategy & Purpose

    Your KO Kabuto best compliments a melee fighter with another support unit in the third slot to give you a complete set of long-ranged fighter, all-out brawler, and help-me-out support. The KO Kabuto allows you to get support from the back as you enter the fray; however, you shouldn't expect it to jump in and supplement your attack. Its abilities are useful (increasing each main elemental defense by 30%), but it could easily be replaced by another Spirit.

    Ability Link

      k -- j -- a
      |         |
      l -- m    b -- f
           |    |    |
      s ## n    c    g ++ r
           |    |    |
           o    d    h
           |    |    |
           p    e    i
           |
           q
    KeyAbility LinkLink Points NeededTypeDescription
    aLink Block10CommandCharge the Link Gauge with Blocks
    bFire Screen20AbilityIncreases resistance to fire
    cFire Screen40AbilityIncreases resistance to fire
    dDefense Boost100AbilityIncreases defense stat
    eCircle Raid100CommandThrow the Keyblade around you
    fFira100CommandCast "Fira" magic
    gBlizzard Screen20AbilityIncreases resistance to blizzard
    hBlizzard Screen40AbilityIncreases resistance to blizzard
    iBlizzard Screen60AbilityIncreases resistance to blizzard
    jCheckpointLink ThriceCheckpointCannot Proceed
    kReload Boost150Ability???
    lSecret10SecretUnlocks m, n, o, p, q
    mThunder Screen20AbilityIncreases resistance to thunder
    nThunder Screen40AbilityIncreases resistance to thunder
    oThunder Screen60AbilityIncreases resistance to thunder
    pCheckpointLevel 20CheckpointCannot Proceed
    qIcebreaker100CommandUse "Icebreaker" attack
    rDefense Boost200AbilityIncreases defense
    sDefense Boost200AbilityIncreases defense

    Wheeflower

    Description: "These Dream Eaters stick by their friends, dishing out flower power to keep their HP in the green."

    Appearance: It kinda looks like a, er, flower? I really have no way to describe this Dream Eater. Sorry.


    This flower uses nature's powers to inflict damage and statuses.

    Nightmare: Wheeflower

    Wheeflowers are frail enemies that are easy to defeat, but annoying if you let them stick around; they can inflict statuses from afar with their dandelion-like sprouts, and have ranged attacks. However, they are sitting glass ducks if you take the time to go after them; with practically no defense or HP, these guys are gone in one combo (if you're decently leveled, of course).

    Encountered

    Items Dropped

    Strategy

    Wheeflowers are gone with two weak commands, one strong command, or one combo; for this reason, get rid of them while you're sweeping through a cadre of enemies. These Nightmares can only cause problems, and it's wise to just dispatch them while moving through the middle of a melee rather than leaving them for last.

    Spirit: Wheeflower

    CategoryStrengthDefenseMagicVersatilityAbilities
    Rank**********

    The Wheeflower is a stronger (for the period that you first receive it) magic-user; it tends to sit in one place and fire spells that deal damage and inflict statuses upon its targets. Most of its attacks are ranged. However, the Wheeflower is somewhat frail, and doesn't have much in the way of direct attacks for closer enemy units. Nevertheless, the Wheeflower has plenty of abilities and commands that make up for it (early Blizzara) that mostly supplement your magical capabilities.

    Synthesis

    Needed MaterialNeeded Amount
    Wheeflower Recipe1
    Lofty Figment3
    Rampant Figment4

    *-Ranked

    Needed MaterialNeeded Amount
    Lofty Figment12
    Dulcet Figment6

    Strategy & Purpose

    The Wheeflower acts as a good early magic caster who will tend to stick near Sora/Riku rather than roam the field in search of enemies. This can be useful for links that need to be launched on-the-spot. Anyways, Wheeflowers are good compliments to melee-offensive Spirits like the Pricklemane, Kooma Panda, and others; while it isn't necessarily a full-fledged support unit (see Meow Wow, Tama Sheep), it has plenty of spells for you take advantage of in the ability link.

    Ability Link:

                     a
                     |
      r ## q ## c -- b
                     |
                     d -- e ++ f ++ g
                     |
           j -- i -- h
                     |
                     k -- l -- m
                     |
                o -- n -- p
    KeyAbility LinkLink Points NeededTypeDescription
    aBlizzard10CommandCast "Blizzard" magic
    bMagic Haste30AbilityRestores magic commands faster
    cMagic Boost100AbilityIncreases magic stat
    dWater Screen20AbilityIncreases resistance to water
    eBind Block30AbilityPrevents bind status
    fCure Boost100AbilityIncreases power of Cure
    gMagic Boost200AbilityIncreases magic stat
    hEsuna50CommandCast "Esuna" magic
    iCheckpointLevel 10CheckpointCannot Proceed
    jBlizzara100CommandCast "Blizzara" magic
    kSleep Block30AbilityPrevents sleep status
    lCheckpointLevel 20CheckpointCannot Proceed
    mBlizzaga150CommandCast "Blizzaga" magic
    nWater Screen40AbilityIncreases resistance to water
    oCure Boost50AbilityIncreases power of Cure
    pHP Boost30AbilityIncreases HP stat
    qCure Boost100AbilityBoosts Cure's power
    rMagic Boost200AbilityIncreases magic power

    Ghostabocky

    Description: "A wight that can blink out of sight and fight with sprite-height firghts is tight... but smite it with light and it's nighty-nite, aight?"

    Appearance: Best. Description. Ever. Anyways, imagine a Jestabocky that's been colored gray and given a fork/spoon set.


    The Ghostabocky is the perfect compliment to Riku.

    Nightmare: Ghostabocky

    Ghostabockies are actually a lot easier to deal with than Jestabockies. This is simply because they appear later in the game; Jestabockies, which appear in Prankster's Paradise, can attack whilst being attacked. This is a huge problem early in the game. However, later in the game, you can deal with most enemies with ranged attacks like Dark Firaga and such, so Ghostabockies' threats are mitigated.

    Encountered

    Items Dropped

    Strategy

    Treat the Ghostabocky as you would any other enemy. Defeat it with whatever attacks are available, preferrably ranged, and clean up the mess. Ghostabockies are rather easy to deal with in this respect, so long as you don't completely ignore them in battle. They can start interrupting your battles with other enemies, if you let them.

    Spirit: Ghostabocky

    CategoryStrengthDefenseMagicVersatilityAbilities
    Rank************

    The Ghostabocky is just made for Riku. Seriously, its emphasis on dark-based attacks and magic, as well as abilities and Riku-exclusive attacks, makes it the best option for Riku. While it may not be the best in combat, it plays into Riku's other attacks masterfully, and that alone can be a major asset.

    Synthesis

    Needed MaterialNeeded Amount
    Ghostabocky Recipe1
    Wondrous Fantasy3
    Dulcet Figment5

    *-Ranked

    Non-Risky Winds 60%
    Needed MaterialNeeded Amount
    Wondrous Fantasy12
    Troubling Fantasy4

    Strategy & Purpose

    The Ghostabocky really isn't strong in any aspect--other than dark-based attacks, so any non-dark-based Spirit with emphasis in any of the above stats would be a great compliment to the Ghostabocky. To be honest, the Ghostabocky should likely remain as an unused third Spirit while two other more synergetic and powerful Dream Eaters take the primary spots.

    Ability Link:

     a -- b -- c -- d == o
          |    |    |    =
          e    h    k    p
          |    |    |
          f    i    l
          |         |
          g -- j -- m
          #         |
          q ## r    n
    KeyAbility LinkLink Points NeededTypeDescription
    aZero Gravira10CommandCast "Zero Gravira" magic
    bAttack Boost100AbilityIncreases attack power
    cMagic Haste30AbilityQuickens magic reload time
    dDark Screen40AbilityIncreases dark resistance
    eDark Screen20AbilityIncreases dark resistance
    fMagic Haste50AbilityQuickens magic reload time
    gMagic Boost100AbilityIncreases magic power
    hCheckpointLink OnceCheckpointCannot Proceed
    iTreasure Magnet50AbilityDraws treasures in
    jBlindness Block30AbilityPrevents blind status
    kSlow Block30AbilityPrevents slow status
    lDark Screen60AbilityIncreases dark resistance
    mCheckpointLevel 20CheckpointCannot Proceed
    nDark Aura400CommandUse "Dark Aura" attack
    oDark Screen80AbilityIncreases dark resistance
    pVanish300Command???
    qDark Screen100AbilityIncreases dark resistance
    rMagic Haste100AbilityQuickens magic reload time

    Zolephant

    Description: "Throw this titan into a tizzy and you had better take cover. But once the tantrum tapers off, it's wide open."

    Appearance: The Zolephant is just that--an elephant. It has a longer more uniform snout and more accentuated horns, but it's just a huge purple elephant.


    It uses its brute strength and girth to deal massive damage.

    Nightmare: Zolephant

    The Zolephant is a huge target. It is likely the first enemy you'll notice in a battle, and it should be the first enemy you dispatch in a battle even though it isn't THAT much of a threat. The Zolephant relies on large physical attacks, but is extremely slow. It tends to enrage at certain points, and that is a good sign that it is going to attack with vigor. Like most other larger Dream Eaters, the Zolephant has a good amount of HP and high defenses. Don't take it lightly.

    Encountered

    Items Dropped

    Strategy

    When you encounter a Zolephant in any situation, you should focus on Flowmotion attacks. Preferably, Flowmotion against a wall (hence, using Kick Dive) will yield an area damage attack that will defeat a lot of enemies that Zolephants tend to appear with. After a few Flowmotions, most of the Nightmares should be gone.

    Spirit: Zolephant

    CategoryStrengthDefenseMagicVersatilityAbilities
    Rank**************

    The Zolephant is one of the earlier large Dream Eaters available; hence, it is outclassed in the latter game when you are more likely to have the required materials. Nevertheless, the Zolephant offers plenty of stat boosting abilities and profoundly high strength and defense. Its magic is rather low, but, again, that is compensated by its strength and defense. However, the Zolephant is largely lazy in combat, so it works better as a third wheel rather than a primary Spirit.

    Synthesis

    Needed MaterialNeeded Amount
    Zolephant Recipe1
    Malleable Fantasy1
    Dulcet Fancy4

    *-Ranked

    Needed MaterialNeeded Amount
    Troubling Fantasy3
    Dulcet Fantasy3

    Strategy & Purpose

    Despite being such a large Dream Eater, the Zolephant works well as a supplementary Dream Eater in the third position. Its abilities are where it really shines; having five HP Boosts and multiple water blocking/enhancing abilities underscore its abilities' potency. However, in combat, the Zolephant is underwhelming. It simply does not match the dynamic nature of other large Dream Eaters; leave the fighting to said other Dream Eaters.

    Ability Link

     i              r
     |              #
     h              q
     |              #
     g         j -- k
     |         |
     a -- b -- c -- d -- e -- f
          *    |
          o    l -- m
          *         |
          p         n
    KeyAbility LinkLink Points NeededTypeDescription
    aCollision Magnet/Magnet Spiral10CommandUse the respective attack
    bWater Screen20AbilityIncreases water resistance
    cWater Screen40AbilityIncreases water resistance
    dDefense Boost100AbilityIncreases defense
    eCheckpointLevel 20CheckpointCannot Proceed
    fSecret150SecretUnlocks a
    gHP Boost30AbilityIncreases HP stat
    hCheckpointLink ThriceCheckpointCannot Proceed
    iSecond Chance300AbilityAllows a second chance
    jWater Boost30AbilityBoosts water power
    kHP Boost100AbilityBoosts HP
    lHP Boost50AbilityBoosts HP
    mWater Screen60AbilityIncreases water resistance
    nCure Boost50AbilityBoosts Cure's power
    oHP Boost150AbilityBoosts HP
    pHP Boost200AbilityBoosts HP
    qWater Boost50AbilityBoosts water power
    rDefense Boost200AbilityBoosts defense

    Juggle Pup

    Description: "Their poker faces are hard to read, and every attack is a gamble, but on a good day these Dream Eaters will 'seal' the deal."

    Appearance: The Juggle Pup looks somewhat like those anthropomorphic circus seals you see in cartoons; he stands upright, wears a bow-tie, and trots with a small outfit to compliment his seal form.


    The Juggle Pup is a gambler, and this can hurt or help.

    Nightmare: Juggle Pup

    Juggle Pups roll the dice--take a chance--when it comes to battling. They attempt to inflict all sorts of statuses on you with their reckless gambling, and this can really get in the way: battling while you're frozen is simply impossible. Yet, this gamble comes with a price: Juggle Pups can inflict these statuses upon their own comrades, and this can be a major help in long battles. Regardless, when you finally want to shut down these hustlers, they should fall and fold easily.

    Encountered

    Items Dropped

    Strategy

    Juggle Pups are moderate threats because of the statuses they can induce (and these status-inducing attacks are hard, may I say impossible, to dodge); yet, they don't attack that often. They are largely support for the enemies. If you encounter Juggle Pups among other enemies, use your strongest attacks so that you can avoid the statuses that will likely hurt, if not spell your doom.

    Spirit: Juggle Pup

    CategoryStrengthDefenseMagicVersatilityAbilities
    Rank*********

    The Juggle Pup is largely a liability on the battle field. While it can be practically whatever you want it to be, it can never be as good at said stat as other Spirits who specialize in that stat. Its Ability Link is a mess, and it simply does not have the abilities that warrant it being placed in your party; however, the commands that you can get from the Juggle Pup are top-notch, so you should unlock those, then move on to a better Spirit.

    Synthesis

    Needed MaterialNeeded Amount
    Juggle Pup Recipe1
    Vibrant Fantasy2
    Wondrous Fancy4

    *-Ranked

    Needed MaterialNeeded Amount
    Vibrant Fantasy3
    Intrepid Fancy8

    Strategy & Purpose

    The Juggle Pup is largely a transient Dream Eater--you only want it for its commands, and you'll dump it once you get these commands. In this case, the Juggle Pup offers Balloonra, Balloonga, and Blizzaga; these are more than enough to warrant just working through the Ability Link. The former two are far worth the effort. Otherwise, other blizzard Spirits outclass the Juggle Pup handily: the Iceguin Ace is the most notable and comparable.

    Ability Link

    a j -- k

    b f -- g -- h -- i

    c -- e m -- l s -- 1 -- 2

    d q -- n w -- t -- 3

    r o -- x -- u 4 -- 5

    p y -- v -- 6

    z

    Author's Note: Due to the large nature of this Ability Link, only spots with commands/abilities/checkpoints are listed.

    KeyAbility LinkLink Points NeededTypeDescription
    cBalloonra10CommandCast "Balloonra" magic
    fBlizzard Boost30AbilityIncreases blizzard power
    hAttack Haste30AbilityQuickens attack reload time
    jAttack Boost100AbilityIncreases attack
    mBlizzard Screen20AbilityIncreases blizzard resistance
    oSlot Edge200CommandUse "Slot Edge" attack
    qBlizzaga150CommandUse "Blizzaga" magic
    sItem Boost30AbilityIncreases items' effectiveness
    uHP Boost30AbilityBoosts HP
    vCheckpointLevel 20CheckpointCannot Proceed
    wBlizzard Screen40AbilityIncreases blizzard resistance
    yMagic Haste30AbilityQuickens magic reload time
    zMagic Boost100AbilityIncreases magic power
    2Blizzard Screen60AbilityIncreases blizzard resistance
    3Item Boost50AbilityIncreases items' potency
    5[[Leaf Bracer300AbilityAllows cure to be used without taking damage
    6Balloonga150CommandCast "Balloonga" magic

    Halbird

    Description: "Hit-and-run air strikers that pester their prey. While their tactics are sound, why do they stop to gloat every time they land a hit?"

    Appearance: It looks very much like miniature falcon. However, its wings are perforated, and it has a colored body.


    The Halbird can teleport in the air to continue a combo.

    Nightmare: Halbird

    The Halbird is essentially a cross between the kooky battling style of the Peepsta Hoo, and the aerial acrobatics and slams of the Eaglider. It's basically a middle-of-the-road bird when compared to these two; its attack is respectable, its stamina and endurance are mediocre, but its speed is blazing. Moreover, the attacks it does tend to launch are very much a hybrid of the Eagliders large swoops and dive bombs and the Peepsta Hoos small flips--the Halbird uses short-range tackles...an intermediate.

    Encountered

    Items Dropped

    Strategy

    The Halbird isn't necessarily a large threat per se, but it can be a fervent annoyance. You should certainly go after a Halbird over a weaker enemy--a Me Me Bunny, for instance--but it is not the powerhouse that the Tyranto Rex is. Use targeted Flowmotion attacks like Buzz Saw and Kick Dive to defeat the Halbird handily; area commands work well in cramped battles, but they can be hard to execute if the Halbird is in your face.

    Spirit: Halbird

    CategoryStrengthDefenseMagicVersatilityAbilities
    Rank**************

    The Halbird is all about speed; every single one of its abilities and commands focus on manipulating time to your advantage, and this is wonderful asset in battle. Furthermore, the Halbird is aptly suited to battling with its consistently feral attacks to its air warfare and the accompanying mobility. The Halbird is a menace, and, hence, its a great asset on your side.

    Synthesis

    Needed MaterialNeeded Amount
    Halbird Recipe1
    Epic Fantasy1
    Lofty Fancy4

    *-Ranked

    Risky Winds 40%
    Needed MaterialNeeded Amount
    Rampant Fancy15
    Lofty Fancy9

    Strategy & Purpose

    The Halbird is a grea unit to build up in battle. Not only does it launch devastating hit-and-run attacks, but it also has a wide array of useful time-manipulating attacks and abilities and a great variety of aerial combo boosts. The Halbird is greatly complimented by an elementally neutral Dream Eater like the Escarglow (or comparable/contemporary) that can establish a solid defense in all other stats. Furthermore, another aerial unit can create a solid party of air-focused units. Practically any Spirit works well with the Halbird.

    Ability Link

                    q
                    #
     i -- h    p ## #         n -- o
          |         #         |
          g -- f    a    l -- m
               |    |    |
               e -- b    k
                    |    |
                    c -- j
                    |
                    d ** r
                         *
                         s
    KeyAbility LinkLink Points NeededTypeDescription
    aSteep Climb10AbilitySee link
    bAttack Haste30AbilityQuickens attack reload time
    cAir Combo Plus200AbilityIncreases aerial combo length
    dMagic Haste100AbilityQuickens attack reload time
    eStop Block30AbilityPrevents "stop" status
    fMagic Haste30AbilityQuickens magic reload time
    gMagic Haste50AbilityQuickens magic reload time
    hCheckpointLevel 25CheckpointCannot Proceed
    iTornado400CommandUse "Tornado" attack
    jSecret10SecretUnlocks k, l, m, n, and o
    kAttack Boost100AbilityIncreases attack
    lAttack Haste50AbilityQuickens attack reload time
    mAttack Haste100AbilityQuickens attack reload time
    nCheckpointLink TwiceCheckpointCannot Proceed
    oBreak Time200CommandUse "Break Time" attack
    pMagic Haste150AbilityQuicken magic reload time
    qAttack Haste150AbilityQuicken attack reload time
    rTimestorm100CommandUse "Timestorm" attack
    sAir Combo Plus200AbilityIncreases aerial combo length

    Staggerceps

    Description: "This distance fighter has a chest-mounted cannon and ammo that can lock down movements and commands."

    Appearance: It looks a lot like an arthropod using four legs to stand upright. As the description suggests, its body has a cannon for launching mortars, and it has large pincers and arms largely to defend itself.


    This Dream Eater also uses its snout as a cannon.