FAQ/Walkthrough by super_luigi16

Version 2.11, Last Updated 2013-09-12

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Table of Contents

  1. Introduction
    1. Author Intro
    2. About the Guide
    3. Abbreviations and Slang
  2. Version History
  3. Controls
    1. Combat Controls
    2. Menu Controls
  4. Walkthrough
    1. Introduction (S)
    2. Traverse Town #1 (S)
    3. Traverse Town #1 (R)
    4. Traverse Town #2 (S)
    5. Traverse Town #2 (R)
    6. La Cite des Cloches (S)
    7. La Cite des Cloches (R)
    8. The Grid (S)
    9. The Grid (R)
    10. Prankster's Paradise (S)
    11. Prankster's Paradise (R)
    12. Traverse Town #3 (S)
    13. Traverse Town #3 (R)
    14. Country of the Musketeers (S)
    15. Country of the Musketeers (R)
    16. Symphony of Sorcery (S)
    17. Symphony of Sorcery (R)
    18. The World That Never Was (S)
    19. The World That Never Was (R)
    20. Post-Game
  5. Appendix A: Dream Eaters
    1. An Introduction to Appendix A
    2. Spirt Care 101
    3. Meow Wow
    4. Tama Sheep
    5. Yoggy Ram
    6. Komory Bat
    7. Pricklemane
    8. Hebby Repp
    9. Sir Kyroo
    10. Toximander
    11. Fin Fatale
    12. Tatsu Steed
    13. Necho Cat
    14. Thunderaffe
    15. Kooma Panda
    16. Pegaslick
    17. Iceguin Ace
    18. Peepsta Hoo
    19. Escarglow
    20. KO Kabuto
    21. Wheeflower
    22. Ghostabocky
    23. Zolephant
    24. Juggle Pup
    25. Halbird
    26. Staggerceps
    27. Fishboné
    28. Flowbermeow
    29. Cyber Yog
    30. Chef Kyroo
    31. Tatsu Blaze
    32. Electricorn
    33. Woeflower
    34. Jestabocky
    35. Eaglider
    36. Me Me Bunny
    37. Drill Sye
    38. Tyranto Rex
    39. Majik Lapin
    40. Cera Terror
    41. Skelterwild
    42. Ducky Goose
    43. Aura Lion
    44. Ryu Dragon
    45. Drak Quack
    46. Keeba Tiger
  6. Appendix B: Items
    1. Keyblades
    2. Key Items
    3. Dream Pieces
    4. Training Toys
  7. Appendix C: Commands
    1. Attack Commands
    2. Magic Commands
    3. Item Commands
    4. Movement Commands
    5. Defensive Commands
    6. Reprisal Commands
    7. Flowmotion Commands
  8. Appendix D: Abilities
    1. Stats Abilities
    2. Support Abilities
    3. Spirits Abilities
  9. Appendix E: Mementos
    1. Tutorials
    2. Flashbacks
    3. Game Help
  10. Appendix F: Flick Rush
    1. Flick Rush Combat
    2. The Medal Shop
  11. Appendix G: Experience
  12. Appendix H: Trophies
  13. FAQ
  14. Legal Info
  15. Contributing
    1. Contact Info
  16. Credits

Appendix A: Dream Eaters (Continued)

Spirit: Thunderaffe

CategoryAttackDefenseMagicVersatilityAbilities
Rank******************

The Thunderaffe is a formidable thunder Dream Eater--only the Electricorn parralels and surpasses it in power. Hence, you should get a Thunderaffe immediately, unless you already have an Electricorn. Regardless, the Thunderaffe has a great deal of attack power, defensive girth, and magic capability, so it is the perfect large melee unit. Even its mobility and evasiveness are high! On top of that, the thunder-centric Ability Link is amazing at this point of the game.

Synthesis

Needed MaterialNeeded Amount
Thunderaffe Recipe1
Fleeting Figment5
Noble Fancy7

*-Ranked

Needed MaterialNeeded Amount
Fleeting Fantasy4
Lofty Fancy6

Strategy & Purpose

The Thunderaffe is a good anchor unit that works well with either (a) a support Dream Eater, or (b) another large Dream Eater of a different element. For instance, a Ryu Dragon qualifies for the latter and the Sudo Neku qualifies for the former. Regardless, the Thunderaffe is going to be a Spirit that you want to take care of as it can solve a lot of your problems in combat.

Ability Link

 h -- i    l -- m    r == s
 |         |         =
 a -- b -- c -- d -- e -- f -- g
 |    #         |
 j    p ## q    n -- o
 |
 k
KeyAbility LinkLink Points NeededTypeDescription
aThundara10CommandCast "Thundara" magic
bThunder Boost30AbilityIncreases thunder strength
cThundaga/Triple Plasma150CommandCasts the respective command
dAttack Haste50AbilityQuickens attack reload
eAttack Haste100AbilityQuickens attack reload
fCheckpointLevel 25CheckpointCannot Proceed
gZantetsuken400CommandUse "Zantetsuken" command
hThunder Screen20AbilityIncreases thunder resistance
iAttack Haste30AbilityQuickens attack reload
jCheckpointLink ThriceCheckpointCannot Proceed
kDamage Syphon300Ability???
lCheckpointLink ThriceCheckpointCannot Proceed
mSecret10SecretUnlocks Nothing
nSlow Block30AbilityPrevents slow status
oThunder Boost50AbilityIncreases thunder strength
pThunder Screen60AbilityIncreases thunder resistance
qThunder Boost100AbilityIncreases thunder strength
rAttack Haste150AbilityQuickens attack reload
sAttack Haste200AbilityQuickens attack reload

Kooma Panda

Description: "The bigger they are, the harder they claw...It'll take more than a few punches to the paunch to make this lumbering panda see stars."

Appearance: The description had it right; this Dream Eater is basically a huge walking panda. The Nightmare is black and blue with colored claws, while the Spirit is mostly blue and white.


It's a huge bipedal panda with a temper tantrum that gets very physical!

Nightmare: Kooma Panda

CategoryAttackDefenseMagicVersatilityAbilities
Rank******************

The Kooma Panda is the most intimidating enemy you'll face in Traverse Town, and there are plenty of them to go around. They have a lot of HP, strong attacks, but are exceedingly slow. It takes them a while to get their powerful attacks going, though these attacks are no joke. They often involve sliding so they have long ranges that can be a serious problem. However, you have one major advantage when it comes to these adversaries: Flowmotion.

Encountered

Items Dropped

Strategy

Kooma Pandas are ordinarily very annoying, and should be your first target no matter what. Your best strategy for minimizing the pain and maximizing the gain is to use Flowmotion; Kooma Pandas have large bellies that you can "Blow-Off" (literally). I find that it's easiest just to dodge-roll into the Kooma Panda's front side, trigger the Flowmotion, then use whatever commands pop up to deal massive area damage to everything around the Kooma Panda and the bear itself. If you'd rather not use Flowmotion, Reality Shifts and Links are good substitutes, though Flowmotion doesn't cost a thing!

Spirit: Kooma Panda

CategoryAttackDefenseMagicVersatilityAbilities
Rank*************

To be frank, while the Kooma Panda is a great offensive and combat threat, it simply does not boost Sora or Riku as well as it should. Seriously--it's abilities Suck with a capital "S." The Kooma Panda's melee offerings do not make up for its supportive shortcomings--I would bypass the Kooma Panda in vice of more apt large Dream Eaters.

Synthesis

Needed MaterialNeeded Amount
Kooma Panda Recipe1
Vibrant Fancy3
Intrepid Figment5

*-Ranked

Non-Risky Winds 60%
Needed MaterialNeeded Amount
Vibrant Fantasy3
Intrepid Figment8

Strategy & Purpose

The Kooma Panda--as a hyperoffensive unit--should be complimented by a more support-like Spirit. For example, the easily attainable Tama Sheep is a good, early choice for a Kooma Panda's companion. However, the Kooma Panda doesn't have much purpose beyond leveling up; it's abilities are simply not up to par like other Dream Eaters.

Ability Link

  b -- a -- j -- k -- l
  |    |              |
  c    e              m
  |    |              |
  d    f              n -- o
       |
  p ## g ## q
       |
  r ++ h ++ s
       |
       i
KeyAbility LinkLink Points NeededTypeDescription
aCircle Raid10CommandSpin the Keyblade around you to deal damage
bBind Block30AbilityPrevents bind status
cCheckpointLink TwiceCheckpointCannot Proceed
dAerial Slam100CommandPropel enemies upward and spike them down w/ the Keyblade
eAttack Boost100AbilityIncreases attack stat
fBlindness Block30AbilityPrevents blind status
gItem Boost30AbilityIncreases effectiveness of items
hMini Block30AbilityPrevents mini status
iAttack Boost200AbilityIncreases attack stat
jHP Boost30AbilityIncreases HP stat
kSecret10SecretUnlocks l, m, n, o
lBind50CommandCasts "Bind" magic
mItem Boost50AbilityIncreases effectiveness of items
nCheckpointLevel 20CheckpointCannot Proceed
oCombo Plus200AbilityIncreases ground combo length
pConfusion Block30AbilityPrevents confusion status
qHP Boost50AbilityIncreases HP
rDefense Boost100AbilityIncreases defense
sAttack Haste30AbilityQuickens attack reload

Pegaslick

Description: "While this winged, gale-force menace is trying to tether the weather, you should be taking it down before it's too late."

Appearance: Imagine a unicorn. Now imagine a unicorn tricked out with the latest and greatest, uh, horns, wings, hooves, tails, and locks. That's a Pegaslick!


The Pegaslicks uses the air to its advantage.

Nightmare: Pegaslick

The Pegaslick can get annoying with their large swooping attacks. Their flying attributes tend to make them evasive, and their light attributes gives them access to spells like Sparkra. Hence, there's the uptmost need to deal with Pegaslicks as early as possible; otherwise, you'll be hurting in no time.

Encountered

Items Dropped

Strategy

Luckily, Pegaslicks appear late in the game; hence, you'll have ample commands and abilities to work with their combative explosiveness. Generally, for Riku, I would recommend something along the lines of Dark Firaga. This attack homes in on the Pegaslicks, and one use of this command should be enough to defeat them completely. For Sora, Zero Graviza followed by Sparkga absolutely decimates these Pegaslicks; unfortunately, they do have resistance to light attacks, so you may want to consider something of another element like Triple Plasma. Regardless, use your strongest attacks and try to draw them towards you rather than letting them get away!

Spirit: Pegaslick

CategoryAttackDefenseMagicVersatilityAbilities
Rank***************

The Pegaslick is a formidable Dream Eater, and the fact that it can fly only adds to its significant potency. Its a light-elemental Spirit that focuses on raising your defense and increasing the potency of your magic; its access to Sparkra and Sparkga only increase Pegaslick's usefulness. In battle, the Pegaslick is very powerful with magic. Furthermore, its ability to fly simply makes it one of the best Dream Eaters to have.

Synthesis

Needed MaterialNeeded Amount
Pegaslick Recipe1
Lofty Fancy3
Dulcet Fancy4

*-Ranked

Risky Winds 40%
Needed MaterialNeeded Amount
Fleeting Fantasy3
Lofty Fancy5

Strategy & Purpose

As an aerial offensive unit, the Pegaslick can work well with almost anything. Another flying unit, such as the Electricorn, can create a decimation duo. Furthermore, another hyperoffensive unit, such as the Tyranto Rex, can create a land and air attack. Support and defensive units can simply compliment the Pegaslick's offensive mastermind. The Pegaslick itself should focus on developing its abilities and offensive capabilities quickly so as to increases its potency.

Ability Link

           o == p
           =
      h -- i
      |
 a -- b -- c -- d -- e -- f -- g
 |    |
 j    m -- n
 |         +
 k         q ++ r
 |
 l
KeyAbility LinkLink Points NeededTypeDescription
aPrism Windmill10CommandUse "Prism Windmill" attack
bLight Screen20AbilityIncreases light resistance
cMagic Haste50AbilityQuickens magic reload time
dSparkra250CommandCast "Sparkra" magic
eMagic Haste100AbilityQuickens magic reload time
fCheckpointLevel 30CheckpointCannot Proceed
gSparkga250CommandCast "Sparkga" magic
hLight Screen60AbilityIncreases light resistance
iMagic Haste30AbilityQuickens magic reload time
jDefense Boost100AbilityIncreases defense
kCheckpointLink ThriceCheckpointCannot Proceed
lAir Combo Plus200AbilityIncreases length of aerial combo
mLight Screen40AbilityIncreases light resistance
nHP Boost30AbilityIncreases HP
oLight Screen80AbilityIncreases light resistance
pHP Boost50AbilityIncreases HP
qLight Screen100AbilityIncreases light resistance
rMagic Haste150AbilityQuickens magic reload time

Iceguin Ace

Description: "These chill customers will slip in for the attack and slide out to hit opponents with a blast of cold. To them, fire is most dire."

Appearance: Thse guys are basically emperor penguins with a huge pearl necklace around their neck--almost like a water float.


The Iceguin Ace summons ice from the ground to ride as a chute.

Nightmare: Iceguin Ace

Iceguin Aces like to use--you guessed it--ice! It will create ice chutes and shard to ride and attack with; these attacks can be ranged and painful. Furthermore, multiple Iceguin Aces can gang up on you to cause some serious problems. Iceguin Aces can lock you in a bout of never-ending damage that can get troublesome quickly. Furthermore, Iceguin Aces gracefully move from one side of the battle to the other, making it hard to whittle down their nothing-to-sneeze-at health.

Encountered

Items Dropped

Strategy

Iceguin Aces deserve your strongest attacks--Links, Flowmotion, area commands like Thundaga and Sparkra. If you have any of these attacks readily available to you, employ their use on the Iceguin Aces; if you do otherwise, you'll regret the ensuing assault. Also, Iceguin Aces are right up there with Kooma Pandas in terms of threat-level. Take them out quickly before they overrun you!

Spirit: Iceguin Ace

CategoryAttackDefenseMagicVersatilityAbilities
Rank*************

The Iceguin Ace is a formidable Dream Eater for the beginning of the game--however, as the game progresses, it is easily outclassed by the Skelterwild and other large, annoying Spirits. However, the Iceguin Ace is still a threat; it has a balanced stat layout along with great versatility and abilities to back it up. Though its abilities are all over the place, they adequately boost blizzard and give accompanying commands to support the boost. Altogether, the Iceguin Ace is a solid asset.

Synthesis

Needed MaterialNeeded Amount
Iceguin Ace Recipe1
Rampant Fantasy2
Lofty Fancy4

*-Ranked

Risky Winds 40%
Needed MaterialNeeded Amount
Vibrant Fantasy3
Intrepid Fancy8

Strategy & Purpose

The Iceguin is a great blizzard Spirit--until you get the Skelterwild, that is. Regardless, the Iceguin Ace is solid backup to nearly any Spirit due to its well-roundedness. However, do not place it with any other blizzard-elemental Spirit, or you will simply overload the blizzard abilities.

Ability Link

 a -- b -- c -- d
           |    |
 o ## n ## e    i ++ p ++ q
           |    |
           f -- j
           |    |
           g    k
           |    |
           h -- l -- m
KeyAbility LinkLink Points NeededTypeDescription
aIcicle Splitter10CommandUse "Icicle Splitter" attack
bMagic Haste30AbilityQuickens magic reload time
cMagic Boost100AbilityIncreases magic power
dBlizzard Boost30AbilityIncreases blizzard power
eHP Boost30AbilityBoosts HP
fStop Block30AbilityPrevents stop status
gBlizzard Boost50AbilityIncreases blizzard power
hMagic Boost100AbilityIncreases magic power
iBlizzard Screen20AbilityIncreases blizzard resistance
jBlizzaga150CommandCast "Blizzaga" magic
kCure Boost50AbilityBoosts Cure's power
lCheckpointLevel 30CheckpointCannot Proceed
mIce Barrage300CommandUse "Ice Barrage" command
nBlindness Block30AbilityPrevents blind status
oHP Boost50AbilityBoosts HP
pBlizzard Screen40AbilityIncreases blizzard resistance
qBlizzard Boost100AbilityBoosts blizzard power

Peepsta Hoo

Description: "This wise guy uses Scan to find weaknesses and attacks accordingly. But completing the Scan takes time...Isn't that a weakness, too?"

Appearance: It looks a lot like a feral owl with oversized ears and a horn--and I'm serious. The color scheme follows the normal Nightmare colors (purple and black) with gaudy ears and blood-red eyes.


The Peepsta Hoo is not all that keen as it spends way too much time scanning.

Nightmare: Peepsta Hoo

The Peepsta Hoo is unremarkable if you kill it off early; it tries to scan you first which takes quite a bit of time. However, once it's done with its Scan, you may find it very annoying due to its constant barrage of 4-5 homing lasers. These can get quite painful if coupled with other enemies joining in on the pain fest; nevertheless, Peepsta Hoos can still be easily defeated even after they've scanned. Simply put, defeat them early to avoid the problems these owls try to pass on to you.

Encountered

Items Dropped

Strategy

A leaping dive--like Spark Dive--is usually a good start. Other attacks like Sparkra and Thundara are effective due to their large range, and the delayed attack that the Peepsta Hoos have. However, an aerial combo works just as well against these minor threats.

Spirit: Peepsta Hoo

CategoryAttackDefenseMagicVersatilityAbilities
Rank**********

The Peepsta Hoo is deceitfully useful; while it tends to spend quite a bit of time scanning your foes, it is certainly feral when it attacks. It has homing laser, swooping dives, and can throw a bit of magic in if necessary. Furthermore, the Peepsta Hoo allows you to boost all of your core elements with Fire Boost, Blizzard Boost, and Thunder Boost. All of these separate elemental boosts allow the Peepsta Hoo to both tailor to your specific need, and foment an across-the-board increase.

Synthesis

Needed MaterialNeeded Amount
Peepsta Hoo Recipe1
Wondrous Figment3
Dulcet Figment3

*-Ranked

Risky Winds 30%
Needed MaterialNeeded Amount
Intrepid Figment8
Troubling Fantasy3

Strategy & Purpose

Peepsta Hoos offer a significant boost to all of your elemental stats, which is quite notable given that many Spirits simply focus on one aspect of your stats. Furthermore, the Peepsta Hoo is a formidable offensive unit when it is attacking (which isn't as often as you would like), and can help wreak havoc on your enemies. Hence, your Peepsta Hoo doesn't work too well with other close combat Spirits, and tends to do better with ranged Spirits. The Peepsta Hoo offers an all-around boost to compliment its all-around attacking style.

Ability Link

  a -- b -- c -- d
       |         |
       i -- j    e -- f
            |         |
            k -- l    g -- h
            |    |
            m    n -- o
                      |
                      p -- q
KeyAbility LinkLink Points NeededTypeDescription
aBlackout10CommandCasts "Blackout" magic
bFire Boost30AbilityBoosts power of fire
cCheckpointItem: Paint Gun: Red x10CheckpointCannot Proceed
dFira100CommandCasts "Fira" magic
eCheckpointItem: Paint Gun: Blue x20CheckpointCannot Proceed
fBlizzara100CommandCasts "Blizzara" magic
gCheckpointItem: Paint Gun: Yellow x30CheckpointCannot Proceed
hThundara100CommandCasts "Thundara" magic
iFire Boost50AbilityBoosts power of fire
jBlizzard Boost30AbilityBoosts power of blizzard
kBlizzard Boost50AbilityBoosts power of blizzard
lThunder Boost30AbilityBoosts power of thunder
mPoison Block30AbilityPrevents poison status
nThunder Boost50AbilityBoosts power of thunder
oMagic Boost100AbilityBoosts magic stat
pCheckpointLevel 20CheckpointCannot Proceed
qSupport Boost200Ability???

Escarglow

Description: "Homebodies who like to hide in invincible shells. Only problem: too many attacks will cause the shell to pop right off, leading to blushing and potential bruises."

Appearance: The Escarglow is basically a snail with some minor adjustments; firstly, it has a few horns. Secondly, it has a few Dream Eater-like revisions that make it look more floaty (e.g. slimmer eye stalks). Nevertheless, it employsa black-purple color scheme with a blue glowing shell.


The hard shell on its back can offer total protection.

Nightmare: Escarglow

The Escarglow is largely a non-threat; it realistically only has one attack, and mainly focuses on defending rather than dealing damage. Furthermore, this emphasis on defense should guide you to defeat other targets before dealing with an Escarglow. The defenses that an Escarglow has available are more than enough to make your offensive might cringe; nevertheless, I wouldn't worry about Escarglows, well, ever!

Encountered

Items Dropped

Strategy

As I mentioned earlier, save Escarglows for last. They have one attack that will may cause some headaches--they like to curl up into their shells and come flying at you much like Jigglypuff would in Brawl--but they're largely a non-threat. On top of that, Escarglows like to become temporarily invincible by receding into their shells, so what's the point on focusing on these Nightmares if they're simply going to avoid you? Go after the actual threats instead. However, when you do finally focus on the Escarglows, use magic to penetrate their high defense.

Spirit: Escarglow

CategoryAttackDefenseMagicVersatilityAbilities
Rank***********

The Escarglow has sky-high defense; unfortunately, this is the only thing the Escarglow has going for it. Its magic usage is fairly erratic and weak and its attacks are even weaker. While its abilities are not altogether useful, they do offer across-the-board defense increases which can be useful from time-to-time. Nevertheless, the Escarglow is simply not a good Spirit.

Synthesis

Needed MaterialNeeded Amount
Escarglow Recipe1
Fleeting Figment3
Grim Figment4

*-Ranked

Risky Winds 40%
Needed MaterialNeeded Amount
Troubling Fancy5
Rampant Fantasy2

Strategy & Purpose

As a defensive-oriented Dream Eater, the Escarglow simply begs to be with a hyperoffensive Dream Eater. For instance, the Pricklemane and later the Tyranto Rex and Skelterwild perfectly compliment the Escarglow's hyperdefensive approach. Any elemental Spirit will be fine, given the Escarglow's mixed-bag approach.

Ability Link

  o
  *
  n    k -- j -- i
  *    |         |
  e    l -- m    h    q
  |              |    #
  a -- b -- c -- d ## p
  |
  f
  |
  g

As a rather random note, Escarglow's Abilty Link looks like a bit like a snail climbing a building.

KeyAbility LinkLink Points NeededTypeDescription
aSlow10CommandCast "slow" magic
bDefense Boost100AbilityIncreases defense stat
cFire Screen20CommandIncreases resistance to fire
dLight Screen20CommandIncreases resistance to light
eDefender150Ability???
fCheckpointLink ThriceCheckpointCannot Proceed
gSecond Chance200Ability???
hItem Boost30AbilityBoosts the effect of items
iBlizzard Screen20AbilityIncreases resistance to blizzard
jWater Screen20AbilityIncreases resistance to water
kThunder Screen20AbilityIncreases resistance to thunder
lWater Screen20AbilityIncreases resistance to water
mDefense Boost100AbilityIncreases defense stat
nBlizzard Screen40AbilityIncreases blizzard resistance
oFire Screen40AbilityIncreases fire resistance
pDark Screen20AbilityIncreases dark resistance
qItem Boost50AbilityBoosts items' potency

KO Kabuto

Description: "With a cannon for a horn and an ironclad frontal defense, this sharpshooting beetle battler will be tough to dent unless you can get behind it."

Appearance: Wow, there really is no way to describe this Dream Eater. Er, it's a large central oval figure with four arthropod-like segmented legs supporting it. It's horn is huge and pink, and acts like a cannon. On top of that, it has two large anthropomorphic-like arms. The KO Kabuto is mostly red-brown with some green and pink thrown in for highlights.


The snout acts as a cannon.

Nightmare: KO Kabuto

KO Kabutos blend defense with offense, and their only detracting quality is their lack of speed, agility, and evasion. KO Kabutos have the ability to launch punishing mortars that deal swaths of damage, block and deflect all incoming attacks with bouts of invincibility, and fire away from afar. Simply put, they are all-around menacing, yet, you still have a chance. KO Kabutos are noticeably slow, and it takes a while to manifest any attack (though, their defensive reaction is a reflex). These threats should be taken out once the biggest threats are out of the way.

Encountered

Items Dropped

Strategy

When you encounter a KO Kabuto, start off with your strongest attacks. You want to try to KO the Kabuto before it can defend or launch a counter-offensive. However, other threats may be more pressing (e.g. Eagliders), in which case you'll want to keep moving to avoid the mortars raining down on you because of the KO Kabuto. Also, magic is much more effective than physical attacks when dealing with the KO Kabuto.

Spirit: KO Kabuto

CategoryAttackDefenseMagicVersatilityAbilities
Rank*************

The KO Kabuto is one of the earlier Artillery units you'll encounter, and, as an artillery unit, it serves a special purpose. The KO Kabuto will largely take a defensive/offensive role where it sits in one spot and lobs shells at your enemies; when it is attacked, it'll defend itself with an impenetrable guard. However, the Kabuto isn't an offensive powerhouse like the Cera Terror, and its outclassed by its ancient brother, the Staggerceps.

Synthesis

Needed MaterialNeeded Amount
KO Kabuto Recipe1
Noble Fancy3
Rampant Figment6

*-Ranked

Needed MaterialNeeded Amount
Noble Fantasy2
Troubling Fantasy2

Strategy & Purpose

Your KO Kabuto best compliments a melee fighter with another support unit in the third slot to give you a complete set of long-ranged fighter, all-out brawler, and help-me-out support. The KO Kabuto allows you to get support from the back as you enter the fray; however, you shouldn't expect it to jump in and supplement your attack. Its abilities are useful (increasing each main elemental defense by 30%), but it could easily be replaced by another Spirit.

Ability Link

  k -- j -- a
  |         |
  l -- m    b -- f
       |    |    |
  s ## n    c    g ++ r
       |    |    |
       o    d    h
       |    |    |
       p    e    i
       |
       q
KeyAbility LinkLink Points NeededTypeDescription
aLink Block10CommandCharge the Link Gauge with Blocks
bFire Screen20AbilityIncreases resistance to fire
cFire Screen40AbilityIncreases resistance to fire
dDefense Boost100AbilityIncreases defense stat
eCircle Raid100CommandThrow the Keyblade around you
fFira100CommandCast "Fira" magic
gBlizzard Screen20AbilityIncreases resistance to blizzard
hBlizzard Screen40AbilityIncreases resistance to blizzard
iBlizzard Screen60AbilityIncreases resistance to blizzard
jCheckpointLink ThriceCheckpointCannot Proceed
kReload Boost150Ability???
lSecret10SecretUnlocks m, n, o, p, q
mThunder Screen20AbilityIncreases resistance to thunder
nThunder Screen40AbilityIncreases resistance to thunder
oThunder Screen60AbilityIncreases resistance to thunder
pCheckpointLevel 20CheckpointCannot Proceed
qIcebreaker100CommandUse "Icebreaker" attack
rDefense Boost200AbilityIncreases defense
sDefense Boost200AbilityIncreases defense

Wheeflower

Description: "These Dream Eaters stick by their friends, dishing out flower power to keep their HP in the green."

Appearance: It kinda looks like a, er, flower? I really have no way to describe this Dream Eater. Sorry.


This flower uses nature's powers to inflict damage and statuses.

Nightmare: Wheeflower

Wheeflowers are frail enemies that are easy to defeat, but annoying if you let them stick around; they can inflict statuses from afar with their dandelion-like sprouts, and have ranged attacks. However, they are sitting glass ducks if you take the time to go after them; with practically no defense or HP, these guys are gone in one combo (if you're decently leveled, of course).

Encountered

Items Dropped

Strategy

Wheeflowers are gone with two weak commands, one strong command, or one combo; for this reason, get rid of them while you're sweeping through a cadre of enemies. These Nightmares can only cause problems, and it's wise to just dispatch them while moving through the middle of a melee rather than leaving them for last.

Spirit: Wheeflower

CategoryStrengthDefenseMagicVersatilityAbilities
Rank**********

The Wheeflower is a stronger (for the period that you first receive it) magic-user; it tends to sit in one place and fire spells that deal damage and inflict statuses upon its targets. Most of its attacks are ranged. However, the Wheeflower is somewhat frail, and doesn't have much in the way of direct attacks for closer enemy units. Nevertheless, the Wheeflower has plenty of abilities and commands that make up for it (early Blizzara) that mostly supplement your magical capabilities.

Synthesis

Needed MaterialNeeded Amount
Wheeflower Recipe1
Lofty Figment3
Rampant Figment4

*-Ranked

Needed MaterialNeeded Amount
Lofty Figment12
Dulcet Figment6

Strategy & Purpose

The Wheeflower acts as a good early magic caster who will tend to stick near Sora/Riku rather than roam the field in search of enemies. This can be useful for links that need to be launched on-the-spot. Anyways, Wheeflowers are good compliments to melee-offensive Spirits like the Pricklemane, Kooma Panda, and others; while it isn't necessarily a full-fledged support unit (see Meow Wow, Tama Sheep), it has plenty of spells for you take advantage of in the ability link.

Ability Link:

                 a
                 |
  r ## q ## c -- b
                 |
                 d -- e ++ f ++ g
                 |
       j -- i -- h
                 |
                 k -- l -- m
                 |
            o -- n -- p
KeyAbility LinkLink Points NeededTypeDescription
aBlizzard10CommandCast "Blizzard" magic
bMagic Haste30AbilityRestores magic commands faster
cMagic Boost100AbilityIncreases magic stat
dWater Screen20AbilityIncreases resistance to water
eBind Block30AbilityPrevents bind status
fCure Boost100AbilityIncreases power of Cure
gMagic Boost200AbilityIncreases magic stat
hEsuna50CommandCast "Esuna" magic
iCheckpointLevel 10CheckpointCannot Proceed
jBlizzara100CommandCast "Blizzara" magic
kSleep Block30AbilityPrevents sleep status
lCheckpointLevel 20CheckpointCannot Proceed
mBlizzaga150CommandCast "Blizzaga" magic
nWater Screen40AbilityIncreases resistance to water
oCure Boost50AbilityIncreases power of Cure
pHP Boost30AbilityIncreases HP stat
qCure Boost100AbilityBoosts Cure's power
rMagic Boost200AbilityIncreases magic power

Ghostabocky

Description: "A wight that can blink out of sight and fight with sprite-height firghts is tight... but smite it with light and it's nighty-nite, aight?"

Appearance: Best. Description. Ever. Anyways, imagine a Jestabocky that's been colored gray and given a fork/spoon set.


The Ghostabocky is the perfect compliment to Riku.

Nightmare: Ghostabocky

Ghostabockies are actually a lot easier to deal with than Jestabockies. This is simply because they appear later in the game; Jestabockies, which appear in Prankster's Paradise, can attack whilst being attacked. This is a huge problem early in the game. However, later in the game, you can deal with most enemies with ranged attacks like Dark Firaga and such, so Ghostabockies' threats are mitigated.

Encountered

Items Dropped

Strategy

Treat the Ghostabocky as you would any other enemy. Defeat it with whatever attacks are available, preferrably ranged, and clean up the mess. Ghostabockies are rather easy to deal with in this respect, so long as you don't completely ignore them in battle. They can start interrupting your battles with other enemies, if you let them.

Spirit: Ghostabocky

CategoryStrengthDefenseMagicVersatilityAbilities
Rank************

The Ghostabocky is just made for Riku. Seriously, its emphasis on dark-based attacks and magic, as well as abilities and Riku-exclusive attacks, makes it the best option for Riku. While it may not be the best in combat, it plays into Riku's other attacks masterfully, and that alone can be a major asset.

Synthesis

Needed MaterialNeeded Amount
Ghostabocky Recipe1
Wondrous Fantasy3
Dulcet Figment5

*-Ranked

Non-Risky Winds 60%
Needed MaterialNeeded Amount
Wondrous Fantasy12
Troubling Fantasy4

Strategy & Purpose

The Ghostabocky really isn't strong in any aspect--other than dark-based attacks, so any non-dark-based Spirit with emphasis in any of the above stats would be a great compliment to the Ghostabocky. To be honest, the Ghostabocky should likely remain as an unused third Spirit while two other more synergetic and powerful Dream Eaters take the primary spots.

Ability Link:

 a -- b -- c -- d == o
      |    |    |    =
      e    h    k    p
      |    |    |
      f    i    l
      |         |
      g -- j -- m
      #         |
      q ## r    n
KeyAbility LinkLink Points NeededTypeDescription
aZero Gravira10CommandCast "Zero Gravira" magic
bAttack Boost100AbilityIncreases attack power
cMagic Haste30AbilityQuickens magic reload time
dDark Screen40AbilityIncreases dark resistance
eDark Screen20AbilityIncreases dark resistance
fMagic Haste50AbilityQuickens magic reload time
gMagic Boost100AbilityIncreases magic power
hCheckpointLink OnceCheckpointCannot Proceed
iTreasure Magnet50AbilityDraws treasures in
jBlindness Block30AbilityPrevents blind status
kSlow Block30AbilityPrevents slow status
lDark Screen60AbilityIncreases dark resistance
mCheckpointLevel 20CheckpointCannot Proceed
nDark Aura400CommandUse "Dark Aura" attack
oDark Screen80AbilityIncreases dark resistance
pVanish300Command???
qDark Screen100AbilityIncreases dark resistance
rMagic Haste100AbilityQuickens magic reload time

Zolephant

Description: "Throw this titan into a tizzy and you had better take cover. But once the tantrum tapers off, it's wide open."

Appearance: The Zolephant is just that--an elephant. It has a longer more uniform snout and more accentuated horns, but it's just a huge purple elephant.


It uses its brute strength and girth to deal massive damage.

Nightmare: Zolephant

The Zolephant is a huge target. It is likely the first enemy you'll notice in a battle, and it should be the first enemy you dispatch in a battle even though it isn't THAT much of a threat. The Zolephant relies on large physical attacks, but is extremely slow. It tends to enrage at certain points, and that is a good sign that it is going to attack with vigor. Like most other larger Dream Eaters, the Zolephant has a good amount of HP and high defenses. Don't take it lightly.

Encountered

Items Dropped

Strategy

When you encounter a Zolephant in any situation, you should focus on Flowmotion attacks. Preferably, Flowmotion against a wall (hence, using Kick Dive) will yield an area damage attack that will defeat a lot of enemies that Zolephants tend to appear with. After a few Flowmotions, most of the Nightmares should be gone.

Spirit: Zolephant

CategoryStrengthDefenseMagicVersatilityAbilities
Rank**************

The Zolephant is one of the earlier large Dream Eaters available; hence, it is outclassed in the latter game when you are more likely to have the required materials. Nevertheless, the Zolephant offers plenty of stat boosting abilities and profoundly high strength and defense. Its magic is rather low, but, again, that is compensated by its strength and defense. However, the Zolephant is largely lazy in combat, so it works better as a third wheel rather than a primary Spirit.

Synthesis

Needed MaterialNeeded Amount
Zolephant Recipe1
Malleable Fantasy1
Dulcet Fancy4

*-Ranked

Needed MaterialNeeded Amount
Troubling Fantasy3
Dulcet Fantasy3

Strategy & Purpose

Despite being such a large Dream Eater, the Zolephant works well as a supplementary Dream Eater in the third position. Its abilities are where it really shines; having five HP Boosts and multiple water blocking/enhancing abilities underscore its abilities' potency. However, in combat, the Zolephant is underwhelming. It simply does not match the dynamic nature of other large Dream Eaters; leave the fighting to said other Dream Eaters.

Ability Link

 i              r
 |              #
 h              q
 |              #
 g         j -- k
 |         |
 a -- b -- c -- d -- e -- f
      *    |
      o    l -- m
      *         |
      p         n
KeyAbility LinkLink Points NeededTypeDescription
aCollision Magnet/Magnet Spiral10CommandUse the respective attack
bWater Screen20AbilityIncreases water resistance
cWater Screen40AbilityIncreases water resistance
dDefense Boost100AbilityIncreases defense
eCheckpointLevel 20CheckpointCannot Proceed
fSecret150SecretUnlocks a
gHP Boost30AbilityIncreases HP stat
hCheckpointLink ThriceCheckpointCannot Proceed
iSecond Chance300AbilityAllows a second chance
jWater Boost30AbilityBoosts water power
kHP Boost100AbilityBoosts HP
lHP Boost50AbilityBoosts HP
mWater Screen60AbilityIncreases water resistance
nCure Boost50AbilityBoosts Cure's power
oHP Boost150AbilityBoosts HP
pHP Boost200AbilityBoosts HP
qWater Boost50AbilityBoosts water power
rDefense Boost200AbilityBoosts defense

Juggle Pup

Description: "Their poker faces are hard to read, and every attack is a gamble, but on a good day these Dream Eaters will 'seal' the deal."

Appearance: The Juggle Pup looks somewhat like those anthropomorphic circus seals you see in cartoons; he stands upright, wears a bow-tie, and trots with a small outfit to compliment his seal form.


The Juggle Pup is a gambler, and this can hurt or help.

Nightmare: Juggle Pup

Juggle Pups roll the dice--take a chance--when it comes to battling. They attempt to inflict all sorts of statuses on you with their reckless gambling, and this can really get in the way: battling while you're frozen is simply impossible. Yet, this gamble comes with a price: Juggle Pups can inflict these statuses upon their own comrades, and this can be a major help in long battles. Regardless, when you finally want to shut down these hustlers, they should fall and fold easily.

Encountered

Items Dropped

Strategy

Juggle Pups are moderate threats because of the statuses they can induce (and these status-inducing attacks are hard, may I say impossible, to dodge); yet, they don't attack that often. They are largely support for the enemies. If you encounter Juggle Pups among other enemies, use your strongest attacks so that you can avoid the statuses that will likely hurt, if not spell your doom.

Spirit: Juggle Pup

CategoryStrengthDefenseMagicVersatilityAbilities
Rank*********

The Juggle Pup is largely a liability on the battle field. While it can be practically whatever you want it to be, it can never be as good at said stat as other Spirits who specialize in that stat. Its Ability Link is a mess, and it simply does not have the abilities that warrant it being placed in your party; however, the commands that you can get from the Juggle Pup are top-notch, so you should unlock those, then move on to a better Spirit.

Synthesis

Needed MaterialNeeded Amount
Juggle Pup Recipe1
Vibrant Fantasy2
Wondrous Fancy4

*-Ranked

Needed MaterialNeeded Amount
Vibrant Fantasy3
Intrepid Fancy8

Strategy & Purpose

The Juggle Pup is largely a transient Dream Eater--you only want it for its commands, and you'll dump it once you get these commands. In this case, the Juggle Pup offers Balloonra, Balloonga, and Blizzaga; these are more than enough to warrant just working through the Ability Link. The former two are far worth the effort. Otherwise, other blizzard Spirits outclass the Juggle Pup handily: the Iceguin Ace is the most notable and comparable.

Ability Link

a j -- k

b f -- g -- h -- i

c -- e m -- l s -- 1 -- 2

d q -- n w -- t -- 3

r o -- x -- u 4 -- 5

p y -- v -- 6

z

Author's Note: Due to the large nature of this Ability Link, only spots with commands/abilities/checkpoints are listed.

KeyAbility LinkLink Points NeededTypeDescription
cBalloonra10CommandCast "Balloonra" magic
fBlizzard Boost30AbilityIncreases blizzard power
hAttack Haste30AbilityQuickens attack reload time
jAttack Boost100AbilityIncreases attack
mBlizzard Screen20AbilityIncreases blizzard resistance
oSlot Edge200CommandUse "Slot Edge" attack
qBlizzaga150CommandUse "Blizzaga" magic
sItem Boost30AbilityIncreases items' effectiveness
uHP Boost30AbilityBoosts HP
vCheckpointLevel 20CheckpointCannot Proceed
wBlizzard Screen40AbilityIncreases blizzard resistance
yMagic Haste30AbilityQuickens magic reload time
zMagic Boost100AbilityIncreases magic power
2Blizzard Screen60AbilityIncreases blizzard resistance
3Item Boost50AbilityIncreases items' potency
5[[Leaf Bracer300AbilityAllows cure to be used without taking damage
6Balloonga150CommandCast "Balloonga" magic

Halbird

Description: "Hit-and-run air strikers that pester their prey. While their tactics are sound, why do they stop to gloat every time they land a hit?"

Appearance: It looks very much like miniature falcon. However, its wings are perforated, and it has a colored body.


The Halbird can teleport in the air to continue a combo.

Nightmare: Halbird

The Halbird is essentially a cross between the kooky battling style of the Peepsta Hoo, and the aerial acrobatics and slams of the Eaglider. It's basically a middle-of-the-road bird when compared to these two; its attack is respectable, its stamina and endurance are mediocre, but its speed is blazing. Moreover, the attacks it does tend to launch are very much a hybrid of the Eagliders large swoops and dive bombs and the Peepsta Hoos small flips--the Halbird uses short-range tackles...an intermediate.

Encountered

Items Dropped

Strategy

The Halbird isn't necessarily a large threat per se, but it can be a fervent annoyance. You should certainly go after a Halbird over a weaker enemy--a Me Me Bunny, for instance--but it is not the powerhouse that the Tyranto Rex is. Use targeted Flowmotion attacks like Buzz Saw and Kick Dive to defeat the Halbird handily; area commands work well in cramped battles, but they can be hard to execute if the Halbird is in your face.

Spirit: Halbird

CategoryStrengthDefenseMagicVersatilityAbilities
Rank**************

The Halbird is all about speed; every single one of its abilities and commands focus on manipulating time to your advantage, and this is wonderful asset in battle. Furthermore, the Halbird is aptly suited to battling with its consistently feral attacks to its air warfare and the accompanying mobility. The Halbird is a menace, and, hence, its a great asset on your side.

Synthesis

Needed MaterialNeeded Amount
Halbird Recipe1
Epic Fantasy1
Lofty Fancy4

*-Ranked

Risky Winds 40%
Needed MaterialNeeded Amount
Rampant Fancy15
Lofty Fancy9

Strategy & Purpose

The Halbird is a grea unit to build up in battle. Not only does it launch devastating hit-and-run attacks, but it also has a wide array of useful time-manipulating attacks and abilities and a great variety of aerial combo boosts. The Halbird is greatly complimented by an elementally neutral Dream Eater like the Escarglow (or comparable/contemporary) that can establish a solid defense in all other stats. Furthermore, another aerial unit can create a solid party of air-focused units. Practically any Spirit works well with the Halbird.

Ability Link

                q
                #
 i -- h    p ## #         n -- o
      |         #         |
      g -- f    a    l -- m
           |    |    |
           e -- b    k
                |    |
                c -- j
                |
                d ** r
                     *
                     s
KeyAbility LinkLink Points NeededTypeDescription
aSteep Climb10AbilitySee link
bAttack Haste30AbilityQuickens attack reload time
cAir Combo Plus200AbilityIncreases aerial combo length
dMagic Haste100AbilityQuickens attack reload time
eStop Block30AbilityPrevents "stop" status
fMagic Haste30AbilityQuickens magic reload time
gMagic Haste50AbilityQuickens magic reload time
hCheckpointLevel 25CheckpointCannot Proceed
iTornado400CommandUse "Tornado" attack
jSecret10SecretUnlocks k, l, m, n, and o
kAttack Boost100AbilityIncreases attack
lAttack Haste50AbilityQuickens attack reload time
mAttack Haste100AbilityQuickens attack reload time
nCheckpointLink TwiceCheckpointCannot Proceed
oBreak Time200CommandUse "Break Time" attack
pMagic Haste150AbilityQuicken magic reload time
qAttack Haste150AbilityQuicken attack reload time
rTimestorm100CommandUse "Timestorm" attack
sAir Combo Plus200AbilityIncreases aerial combo length

Staggerceps

Description: "This distance fighter has a chest-mounted cannon and ammo that can lock down movements and commands."

Appearance: It looks a lot like an arthropod using four legs to stand upright. As the description suggests, its body has a cannon for launching mortars, and it has large pincers and arms largely to defend itself.


This Dream Eater also uses its snout as a cannon.

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