FAQ/Walkthrough by super_luigi16

Version 2.11, Last Updated 2013-09-12

Would you recommend this FAQ? Yes No You must register to leave a comment.
Submit Recommendation

Table of Contents

  1. Introduction
    1. Author Intro
    2. About the Guide
    3. Abbreviations and Slang
  2. Version History
  3. Controls
    1. Combat Controls
    2. Menu Controls
  4. Walkthrough
    1. Introduction (S)
    2. Traverse Town #1 (S)
    3. Traverse Town #1 (R)
    4. Traverse Town #2 (S)
    5. Traverse Town #2 (R)
    6. La Cite des Cloches (S)
    7. La Cite des Cloches (R)
    8. The Grid (S)
    9. The Grid (R)
    10. Prankster's Paradise (S)
    11. Prankster's Paradise (R)
    12. Traverse Town #3 (S)
    13. Traverse Town #3 (R)
    14. Country of the Musketeers (S)
    15. Country of the Musketeers (R)
    16. Symphony of Sorcery (S)
    17. Symphony of Sorcery (R)
    18. The World That Never Was (S)
    19. The World That Never Was (R)
    20. Post-Game
  5. Appendix A: Dream Eaters
    1. An Introduction to Appendix A
    2. Spirt Care 101
    3. Meow Wow
    4. Tama Sheep
    5. Yoggy Ram
    6. Komory Bat
    7. Pricklemane
    8. Hebby Repp
    9. Sir Kyroo
    10. Toximander
    11. Fin Fatale
    12. Tatsu Steed
    13. Necho Cat
    14. Thunderaffe
    15. Kooma Panda
    16. Pegaslick
    17. Iceguin Ace
    18. Peepsta Hoo
    19. Escarglow
    20. KO Kabuto
    21. Wheeflower
    22. Ghostabocky
    23. Zolephant
    24. Juggle Pup
    25. Halbird
    26. Staggerceps
    27. Fishboné
    28. Flowbermeow
    29. Cyber Yog
    30. Chef Kyroo
    31. Tatsu Blaze
    32. Electricorn
    33. Woeflower
    34. Jestabocky
    35. Eaglider
    36. Me Me Bunny
    37. Drill Sye
    38. Tyranto Rex
    39. Majik Lapin
    40. Cera Terror
    41. Skelterwild
    42. Ducky Goose
    43. Aura Lion
    44. Ryu Dragon
    45. Drak Quack
    46. Keeba Tiger
  6. Appendix B: Items
    1. Keyblades
    2. Key Items
    3. Dream Pieces
    4. Training Toys
  7. Appendix C: Commands
    1. Attack Commands
    2. Magic Commands
    3. Item Commands
    4. Movement Commands
    5. Defensive Commands
    6. Reprisal Commands
    7. Flowmotion Commands
  8. Appendix D: Abilities
    1. Stats Abilities
    2. Support Abilities
    3. Spirits Abilities
  9. Appendix E: Mementos
    1. Tutorials
    2. Flashbacks
    3. Game Help
  10. Appendix F: Flick Rush
    1. Flick Rush Combat
    2. The Medal Shop
  11. Appendix G: Experience
  12. Appendix H: Trophies
  13. FAQ
  14. Legal Info
  15. Contributing
    1. Contact Info
  16. Credits

Appendix A: Dream Eaters (Continued)

Nightmare: Staggerceps

The Staggerceps is pretty much a reincarnation of the KO Kabuto; it has the same offensive strategy, defensive capabilities, and lack of mobility. Frankly, they look the same too. Their attacks are slightly stronger, but their defense is just as easy to foil; you shouldn't have any more problem with the Staggerceps than you did with the Kabuto.

Encountered

Items Dropped

Strategy

You should not attempt to defeat the Staggerceps with physical commands or combos; it will simply deflect these off after defending, and you'll be left open to other attacks. Use Flowmotion like Shock Dive or Kick Dive as these penetrate the Staggerceps' defense, and deal area damage to all surrounding foes. Area commands--like Sparkra and Balloonra--also work well. Furthermore, the Staggerceps should not be the recipient of your attacks unless there is really no other threat; it's a time-consuming enemy to defeat, and one that doesn't deserve your attention until there's literally nothing else to attend to.

Spirit: Staggerceps

CategoryStrengthDefenseMagicVersatilityAbilities
Rank*************

The Staggerceps is a solid artillery Spirit--a much improved version of the KO Kabuto. Nevertheless, it still has its drawbacks; firstly, its attacks aren't all that stronger, and its defense is largely the same as the KO Kabuto. Secondly, its magic is still weak. Thirdly, its abilities, while loads more useful, are still focusing on aspects like increasing light or dark resistance. However, the Staggerceps shows marked improvement with its abilities otherwise, and it is a solid artillery unit otherwise.

Synthesis

Needed MaterialNeeded Amount
Staggerceps Recipe1
Grim Fancy3
Fleeting Figment4

*-Ranked

Needed MaterialNeeded Amount
Grim Fantasy9
Fleeting Figment12

Strategy & Purpose

The Staggerceps compliments practically any Dream Eater, barring the KO Kabuto. However, a Dream Eater that focuses on the core elements (blizzard, thunder, and fire) would likely be better as a partner due to the Staggerceps focus on dark and light. Furthermore, an aerial unit that has significant mobility to attack fleeing or peripheral targets would likely be the best partner for the stationary and immotile Staggerceps. The Staggerceps itself should focus on defense and attack.

Ability Link

      t ** s
           *
 a -- b -- c
 |         |
 d    h -- g    o -- p
 |         |    |
 e         i -- n
 |         |    |
 f         j    q -- r
           |
           k -- l -- m
KeyAbility LinkLink Points NeededTypeDescription
aLink Block10CommandBlock attacks with a link bonus
bAttack Boost100AbilityIncreases attack
cCollision Magnet150CommandUse "Collision Magnet" attack
dHP Boost30AbilityBoosts HP
eCheckpointLink TwiceCheckpointCannot Proceed
fDefender150AbilitySee link
gDark Screen20AbilityIncreases dark resistance
hLight Screen20AbilityIncreases light resistance
iDark Screen40AbilityIncreases dark resistance
jSecret10SecretUnlocks k, l, and m
kLight Screen60AbilityIncreases light resistance
lCheckpointLevel 25CheckpointCannot Proceed
mZantetsuken400CommandUse "Zantetsuken" attack
nSecret10SecretUnlock o, p, q, and r
oLight Screen40AbilityIncreases light resistance
pDefense Boost100AbilityIncreases defense
qHP Boost50AbilityBoosts HP
rBlizzara100CommandCast "Blizzara" magic
sDark Screen60AbilityIncreases dark resistance
tCombo Plus200AbilityIncreases ground combo length

Fishboné

Description: "When this fish falls apart, it's only just getting started. It can disassemble itself to dodge and launch laser from afar."

Appearance: If you've ever played a Mario Bros. game, this fish certainly looks like one of the skeletal fish you'd find on the lava-ridden level. It has sharp teeth, frayed fins (in addition to its frayed body), and a few horns for show.


This fish relies on poison and dark to deal damage.

Nightmare: Fishboné

The Fishboné is one of the most annoying Dream Eaters you'll encounter after the first set of worlds; it's surprisingly hardy and its attacks lock-on to you from afar. However, it primarily relies on dark attacks so a few Dark Screens should lower its damage output. Nevertheless, a dedicated offense will largely deal with this undead fish.

Encountered

Items Dropped

Strategy

The Fishboné is not an immediate threat, though it can get in the way of defeating other enemies. I recommend using Light attacks--like Sparkra--to shut it out and prevent it from garnering traction. However, if magic isn't a viable option due to a crowded battle, use Flowmotion or Links. Fishbonés should not be spared your strongest attacks especially when acting in conjunction with other Dream Eaters.

Spirit: Fishboné

CategoryStrengthDefenseMagicVersatilityAbilities
Rank*************

The Fishboné is not all that great in combat, and its abilities are really only good in terms of commands. Otherwise, it is mediocre with abilities that don't really accomplish much. Furthermore, its poison/water theming is problematic; it doesn't offer much in combat. The Fishboné is simply outclassed.

Synthesis

Needed MaterialNeeded Amount
Fishboné Recipe1
Wondrous Fancy3
Rampant Figment6

*-Ranking

Risky Winds 40%
Needed MaterialNeeded Amount
Wondrous Fancy8
Noble Figment8

Strategy & Purpose

The Fishboné generally tends to serve as an all-around Spirit, though it would probably work best as a third wheel. Nevertheless, the Fishboné is simply not good in any category, so attempting to train it up in any stat is problematic. Dream Eaters that compliment the Fishboné include most anything that isn't water-elemental.

Ability Link

 a -- b -- c -- d -- e
           |
      g -- f ## p
           |
 j -- i -- h ## q
 |         |
 k         l
           |
      r ++ m -- n
      +         |
      s         o
KeyAbility LinkLink Points NeededTypeDescription
aPoison Dive10CommandUse "Poison Dive" attack
bMagic Haste30AbilityQuicken magic reload time
cPoison Block30AbilityPrevents poison status
dCheckpointLink TwiceCheckpointCannot Proceed
eDark Break200CommandUse "Dark Break" attack
fHP Boost30AbilityBoosts HP
gAttack Boost100AbilityIncreases attack
hAttack Haste30AbilityQuickens attack reload time
iWater Boost30AbilityIncreases water power
jCheckpointLink TwiceCheckpointCannot Proceed
kLeaf Bracer300AbilityAllows Cure to be used in transit
lDark Screen20AbilityIncreases dark resistance
mHP Boost50AbilityBoosts HP
nCheckpointLevel 25CheckpointCannot Proceed
oZero Graviga150CommandCast "Zero Graviga" magic
pDark Screen40AbilityIncreases dark resistance
qWater Boost50AbilityIncreases water power
rAttack Haste50AbilityQuickens attack reload time
sDefense Boost100AbilityIncreases defense

Flowbermeow

Description: "It's fast...it's floral...and unlike Meow Wow, fire wont' faze it! Only problem: along with being part dog and cat, this one seems to be part chicken. Beat it and luck might favor you!

Appearance: It's almost identical to a Meow Wow, barring coloring and patterns. Usually it's gray and black.


An evasive carbon copy of the Meow Wow.

Nightmare: Flowbermeow

You rarely face Flowbermeows (only in Secret Portals, if I remember correctly), so you don't need to worry about them really at all. Nevertheless, they tend to be very agile and evasive during battles, so it is recommended that you use homing attacks--generally magic. Flowbermeows rarely attack; you should save them for last in larger battles.

Encountered

Items Dropped

Strategy

As I mentioned in the introductory paragraph, the Flowbermeow is evasive and the use of homing attacks is highly recommended. Triple Plasma and Dark Firaga are good choices. Nevertheless, defeating Flowbermeows should be your last priority in battle due to their impotence--save them for last.

Spirit: Flowbermeow

CategoryStrengthDefenseMagicVersatilityAbilities
Rank**************

The Flowbermeow is a strong choice, but those Dream Pieces could easily be used on a better Dream Eater, though. Seriously, the Flowbermeow is a speed-oriented Dream Eater that is outclassed by the Halbird in terms of speed and the Pegaslick in terms of magic, but it is a good combination of both if you want the light-based magic in conjunction with the speed-boosting abilities.

Synthesis

*-Ranked

Needed MaterialNeeded Amount
Malleable Fantasy3
Brilliant Fantasy2

Strategy & Purpose

The Flowbermeow can fluorish if you strengthen its attacks and unlock the speed-boosting abilities early on. Furthermore, the Flowbermeow relaly compliments any other Spirit, barring the Ability Link-similar Halbird, given the rarity of the speed-oriented Spirits. Regardless, the Flowbermeow is not too synergetic with its evasiveness.

Ability Link

      p -- q
      |    |
 n -- j -- i -- r
 |    |    |    |
 o -- k -- h -- s
      |    |
      l -- g
      |    |
      m    f
           |
      a -- b -- c -- d -- e
KeyAbility LinkLink Points NeededTypeDescription
aSparkra10CommandCast "Sparkra" magic
bLight Screen20AbilityIncrease light resistance
cReload Boost150AbilitySee link
dCheckpointLevel 25CheckpointCannot Proceed
eFaith300CommandUse "Faith" attack
fAttack Haste30AbilityQuickens attack reload time
gMagic Haste30AbilityQuickens magic reload time
hMagic Haste50AbilityQuickens magic reload time
iMagic Haste100AbilityQuickens magic reload time
jSecret10SecretUnlocks ???
kLight Screen40AbilityIncreases light resistance
lCheckpointLink ThriceCheckpointCannot Proceed
mSparkga150CommandCast "Sparkga" magic
nAttack Haste100AbilityQuickens attack reload time
oAttack Haste150AbilityQuickens attack reload time
pMagic Haste150AbilityQuickens magic reload time
qAttack Haste50AbilityQuickens attack reload time
rOnce More300AbilitySee link
sLight Screen60AbilityIncreases resistance to light

Cyber Yog

Description: "Here's a hircine hazard that shoots lasers from its horns. Once the blast-a-thon subsides, though, it's open season.

Appearance: Digitalize a Yoggy Ram, and you have a Cyber Yog! It's that simple.


Its a Yoggy Ram with thunder-elemental lasers.

Nightmare: Cyber Yog

This Nightmare is much like a Yoggy Ram, but much more of a threat due to its powerful attacks that include laser beams from the eye, and huge shockwaves of light that implode to create a punishing vertical beam of energy. The Cyber Yogs aren't as slow as their brethren, but they still pull up the back of the pack. On top of that, Cyber Yogs can endure a few attacks, but will fall to a dedicated offense.

Encountered

Items Dropped

Strategy

Use your strongest commands available when you encounter a Cyber Yog; it has punishing attacks, though they shouldn't be able to connect if you simply keep it on the defense, in the air, or off balance. Give the Cyber Yogs your all, and you should escape unscathed.

Spirit: Cyber Yog

CategoryStrengthDefenseMagicVersatilityAbilities
Rank************

The Cyber Yog is a decent thunder-elemental Dream Eater; however, it is unlikely that you would choose the Cyber Yog over the Thunderaffe and Electricorn. The Cyber Yog's abilities simply do not compare to those two thunder-elemental Spirits, and the Cyber Yog's combat prowess is much less than those two, as well. Nevertheless, the Cyber Yog is still respectable early in the game until you have access to the Thunderaffe or Electricorn.

Synthesis

Needed MaterialNeeded Amount
Cyber Yog Recipe1
Noble Fancy3
Grim Figment4

*-Ranked

Risky Wind 30%
Needed MaterialNeeded Amount
Grim Figment10
Dulcet Fancy6

Strategy & Purpsoe

Use the Cyber Yog as a thunder-elemental Dream Eater--train up its Thunder boosting abilities and take advantage of these abilities with the corresponding thunder attacks. Hence, you want to have Dream Eaters of a different element; also, defensive Dream Eaters are also better due to the Cyber Yogs offensive-oriented Ability Link.

Ability Link

                m -- n    o
                |         |
 a -- b -- c -- d -- e -- f -- g -- h
      |    |    #         +
      i -- j    p         r
      |         #         +
      k         q         s
      |
      l
KeyAbility LinkLink Points NeededTypeDescription
aThunder10CommandCast "Thunder" magic
bThunder Boost30AbilityIncreases thunder power
cThunder Dash150CommandUse "Thunder Dash" attack
dAttack Haste30AbilityQuickens attack reload time
eConfusion Block30AbilityPrevents confusion status
fThunder Boost50AbilityIncreases thunder power
gCheckpointLevel 25CheckpointCannot Proceed
hThundaga150CommandCast "Thundaga" magic
iThunder Screen20AbilityIncreases thunder resistance
jAttack Boost100AbilityIncreases attack power
kCheckpointLink OnceCheckpointCannot Proceed
lTreasure Magnet50AbilityDraws treasures in
mCheckpointLevel 10CheckpointCannot Proceed
nThundara100CommandCast "Thundara" magic
oAttack Boost200AbilityIncreases attack power
pThunder Screen40AbilityIncreases thunder resistance
qThunder Boost100AbilityIncreases thunder power
rAttack Haste50AbilityQuickens attack reload time
sHP Boost30AbilityBoosts HP

Chef Kyroo

Description: "Frogs' legs are definitely not on this foodmeister's menu. He's skilled with a skillet and ready to serve up all kinds of surprises."

Appearance: Take your quintessential bipedal frog, and don him an apron. Adorn him with a frying pan and chef's hat, and you've got a Chef Kyroo!


A Sir Kyroo with more bravery, more fire, and more pastries.

Nightmare: Chef Kyroo

Chef Kyroo seems much less initmidating than its immediate relative--Sir Kyroo--but is in all reality a much more retaliatory enemy. It is a serious threat for its size, and can get annoying if you don't put it down quickly. It tends to defend with its stainless steel frying pan, and use that same frying pan to cook up some blazes that can be quite punishing. However, the Chef is easily shut down with aptly-used Flowmotion, links, and piercing commands.

Encountered

Items Dropped

Strategy

Chef Kyroos can get annoying when there are multiple incarnations of them to deal with; they like to hop around, and, when you least expect it, neutralize your attack either with defensive posturing or an offense of their own. For this reason, you'll want to use whatever Flowmotion is available; Flowmotion is free, easy to use, and can tear right through Chef Kyroos. Furthermore, you'll likely damage many of the enemies.

Spirit: Chef Kyroo

CategoryStrengthDefenseMagicVersatilityAbilities
Rank*************

The Chef Kyroo is a very good combat annoyance, as demonstrated by its Nightmare (see above). However, the Chef Kyroo is handily outclassed by other fire-elemental Spirits, such as the Ryu Dragon. Furthermore, the Chef Kyroos abilities are subpar and it only offers commands that are not all that useful (see Appendix C: Commands or the links given).

Synthesis

Needed MaterialNeeded Amount
Chef Kyroo Recipe1
Wondrous Fancy3
Noble Fancy3

*-Ranked

Needed MaterialNeeded Amount
Wondrous Fancy6
Intrepid Fancy8

Strategy & Purpose

The Chef Kyroo will likely serve as an all-around fire magnate; it offers decent boosts to fire resistance and power, and it unlocks practically the entire "Fire" family line. Hence, any Dream Eater that isn't fire-based works well with Chef Kyroo--the Fin Fatale, the Cyber Yog, the Pegaslick, and so on. The Chef Kyroo's in-battle annoyances should disqualify it from being relegated as a third wheel; keeping it in the fray is teh only way to get your money back with the Chef Kyroo.

Ability Link

      b -- a -- h
      |         |
 d -- c         i
 |              |
 e -- f         j
      |         |
      g    q ++ k ++ r
                |
 p -- o -- n -- l -- m
           #
           s
           #
           t
KeyAbility LinkLink Points NeededTypeDescription
aCura10CommandCast "Cura" magic
bCheckpointLink ThriceCheckpointCannot Proceed
cAir Combo Plus200AbilityIncreases aerial combo length
dSecret10SecretUnlocks e, f, and g
eFira100CommandCast "Fira" magic
fCheckpointLevel 20CheckpointCannot Proceed
gFiraga150CommandCast "Firaga" magic
hFire Boost30AbilityIncreases fire power
iAerial Slam100CommandUse "Aerial Slam" attack
jItem Boost30AbilityIncreases items' potency
kMagic Boost100AbilityIncreases magic power
lItem Boost30AbilityIncreases items' potency
mAttack Boost100AbilityIncreases attack power
nFire Screen20AbilityIncreases fire resistance
oCheckpointLevel 20CheckpointCannot Proceed
pBlitz150CommandUse "Blitz" attack
qDefense Boost100AbilityIncreases defense
rFire Screen40AbilityIncreases fire resistance
sFire Boost50AbilityIncreases fire power
tItem Boost100AbilityIncreases items' potency

Tatsu Blaze

Description: "Prepare for burnination and other horrible punishments at the hands fo this fireball-spouting multitalent."

Appearance: It's basically a seahorse with longer, wavier fins (like the Leafy seadragon; Phycodurus eques for your own reference). Its fins are largely a burgandy to denote its, er, flaming attributes.


Just as docile as a Tatsu Blaze--just add flame bubbles.

Nightmare: Tatsu Blaze

Tatsu Blazes are not the non-threats like their brethren--Tatsu Steeds--are. Tatsu Blazes have attacks that will literally stop you in your tracks, and can inflict burn. Furthermore, these attacks can basically paralyze you if you suffer a constant barrage of spitfire. However, Tatsu Blazes are just as frail as the Steeds, and can be easily felled with a dedicated offense.

Encountered

Item Dropped

Strategy

Tatsu Blazes often seem non-threatening, but, in reality, they can cause problems if you let them develop their offense. For this reason, if you see Tatsu Blazes in conjunction with other Dream Eaters, you'll want to use attacks that harm and defeat nearly all of the enemies in the battle--Shock Dive, Balloonga, etc. Otherwise, Tatsu Blazes can easily be defeated with a few combos.

Spirit: Tatsu Blaze

CategoryStrengthDefenseMagicVersatilityAbilities
Rank***********

The Tatsu Blaze is wholly unimpressive. Its abilities are nothing great or praiseworthy it neither trains up fire abilities to their full power, nor does it offer profound commands that you absolutely need to have. Furthermore, in battle, the Tatsu Blaze is an absolute waste of space. It does not attack all that often, and, when it does, its attacks are simply underwhelming. Try a Ryu Dragon if you're looking for fire.

Synthesis

Needed MaterialNeeded Amount
Tatsu Blaze Recipe1
Grim Fancy3
Rampant Fancy3

*-Ranked

Needed MaterialNeeded Amount
Grim Fantasy5
Rampant Fancy12

Strategy & Purpose

The Tatsu Blaze can work well as a third wheel fire Dream Eater; considering its attacks are practically useless, it becomes more of a liability in battle than anything. Use its fire abilities to power-up your character, but don't let it near battle at all. Use two other Dream Eaters that are more synergetic (and not fire-based!) to do your bidding in battle.

Ability Link

           a -- b -- c -- D -- e
           |                   |
           g                   f
           |
      l -- h -- m
           |
      n -- i -- o
      =    |    +
 q == p    j    r
           |    +
           k    s
KeyAbility LinkLink Points NeededTypeDescription
aFira10CommandCast "Fira" magic
bFire Boost30AbilityIncreases fire power
cCheckpointLevel 20CheckpointCannot Proceed
dFiraga/Meteor Crash150CommandCast the respective commands
eCheckpointLevel 30CheckpointCannot Proceed
fSecret250SecretUnlocks d
gMagic Haste30AbilityQuickens magic reload time
hAttack Boost100AbilityIncreases attack power
iSecret10SecretUnlocks j, k, n, and o
jBind Block30AbilityPrevents bind status
kMagic Haste50AbilityQuickens magic reload time
lFire Screen40AbilityIncreases fire resistance
mFire Screen20AbilityIncreases fire resistance
nAttack Haste30AbilityQuickens attack reload time
oFire Boost50AbilityIncreases fire power
pAttack Haste50AbilityQuickens attack reload time
qSupport Boost200AbilitySee link
rAttack Haste100AbilityQuickens attack reload time
sMagic Haste100AbilityQuickens magic reload time

Electricorn

Description: "Do electric unicorns dream of androids? More importantly, can you stop this thunderslinger before it's done gathering juice?"

Appearance: The Electricorn looks like your quintessential unicorn with thunderous coloring and lightning-bolt accentuations on the tail and head.


The Electricorn is rather rare, but that's a good thing!

Nightmare: Electricorn

The Electricorn is one of the last Dream Eaters that you will encounter, and, hence, it is one of the hardest Dream Eaters to beat. It's, in all reality, basically a Thunderaffe with wings. The Electricorn thus has far greater mobility than even the mobile Thunderaffe. Hence, your best will be needed for this thunder-spamming Electricorn.

Encountered

Item Dropped

Strategy

When the Electricorn is all by itself, it isn't too much of a threat. You can easily chase it or send homing attacks like Firaga Burst after it. However, when the Electricorn is coupled with other Dream Eaters, you'll want to make sure to use your strongest attacks--e.g., Sparkga, Balloonga, and so on. You have to get that Electricorn without outright chasing after it, so use strong attacks that either home after individual enemies or have an enormous range to hit the evasive Electricorn. Otherwise, you should be fine.

Spirit: Electricorn

CategoryStrengthDefenseMagicVersatilityAbilities
Rank*****************

The Electricorn is more of an everything Dream Eater. Seriously--the Electricorn offers support boosts to Cure and the complimenting abilities; it offers thunder boosting abilities to supplement its element; it offers time-manipulating abilities that quicken reload times; it flies in combat, allowing aerial attacks; it is a large Dream Eater with loads of defense; it offers a few stat-boosting abilities. While its abilities are not overwhelming in any one area, it could certainly compliment two other Spirits that do emphasize and specialize in one area.

Synthesis

Needed MaterialNeeded Amount
Electricorn Recipe1
Fleeting Fantasy2
Lofty Fancy4

Strategy & Purpose

The Electricorn should be one of your primary Dream Eaters due to its large attack power and great evasion powers. However, its abilities are rather lackluster in terms of elements; hence, another Dream Eater that works in another element would likely be a good compliment. Furthermore, any ground offensive Spirit would work well, barring Thunderaffe.

Ability Link

                     i -- j ** o
                     |         *
                g -- h         p
                |
 a -- b -- c -- d -- e -- f
                |
                k -- l         r
                     |         #
                     m -- n ## q
KeyAbility LinkLink Points NeededTypeDescription
aRapid Descent10CommandSee link
bThunder Boost30AbilityIncreases thunder power
cAttack Boost100AbilityIncreases attack power
dSecret10SecretUnlocks g, h, i, j, k, l, m, and n
eCheckpointLink TwiceCheckpointCannot Proceed
fSpark Raid300CommandUse "Spark Raid" attack
gConfusion Block30AbilityPrevents confusion status
hAttack Haste50AbilityQuickens attack reload time
iTriple Plasma200CommandUse "Triple Plasma" attack
jSupport Boost200AbilitySee link
kAttack Haste30AbilityQuickens attack reload time
lAttack Haste100AbilityQuickens attack reload time
mDefense Boost100AbilityIncreases defense
nCuraga150CommandCast "Curaga" magic
oMagic Boost100AbilityIncreases magic power
pAttack Haste150AbilityQuickens attack reload time
qLeaf Bracer300AbilityAllows Cure use in transit
rCure Boost50AbilityIncreases Cure's power

Woeflower

Description: "This Dream Eater is a total downer, inflicting negative status effects left and right and getting pouty when companions leave it behind."

Appearance: See the Wheeflower description; basically, there is no way to describe this amazingly unique Dream Eater.


The Woeflower uses nature's power to inflict more statuses.

Nightmare: Woeflower

Woeflowers are much like Wheeflowers; they tend to sit around and dish out magic attacks. However, Woeflowers are much more likely than Wheeflowers to use status-inducing attacks, and tend to be a bit more annoying in this respect. Yet, what the Woeflower gains in status-inducement, it loses in damage-dealing; hence, you don't have to deal with getting pummeled by long-range magic attacks.

Encountered

Item Dropped

Strategy

Woeflowers should be one of the first enemies that you go after once you eliminate the larger (literally) threats that Kooma Pandas, Zolephants, and Drill Syes pose. This is because Woeflowers are easily defeated (they are extremely frail), and can be rather annoying if you let them be. Defeating them early will ensure that they don't cause poison problems or the like.

Spirit: Woeflower

CategoryStrengthDefenseMagicVersatilityAbilities
Rank*********

While the Woeflower is slightly better than the Wheeflower, it still suffers from the fact that it's practically irrelevant in battle. Its attacks are very weak, and its defense is practically nonexistant; in battle, the Woeflower simply acts as an impedediment that poisons enemies. Otherwise, it doesn't do much of anything! All of the Woeflowers commands can easily be obtained otherwise, and the only one worth getting is Poison Dive. Skip on Woeflower--it's a waste of your late-game time.

Synthesis

Needed MaterialNeeded Amount
Woeflower Recipe1
Troubling Fancy3
Lofty Fancy3

*-Ranked

Needed MaterialNeeded Amount
Troubling Fancy8
Wondrous Figment8

Strategy & Purpose

The Woeflower really doesn't have a home. As a third wheel, you can't take advantage of its status-inducing spells--a primary reason to use the Woeflower in the first place. However, in battle, the Woeflower is so underwhelming that practically any Dream Eater--even the Meow Wow--would outclass it. Hence, the dilemma. Either scenario is viable, but they're not good in any way. In terms of compliments, basically any non-support Spirit works well with the Woeflower. Avoid dark-based Dream Eaters, as well.

Ability Link

 h -- i -- j
 |
 g              m == o == p
 |              |
 a -- b -- c -- d -- e -- f
 |              |
 k              n ** q ** r
 |
 l
KeyAbility LinkLink Points NeededTypeDescription
aPoison10CommandCast "Poison" magic
bAttack Haste30AbilityQuickens attack reload time
cDrain Dive50CommandUse "Drain Dive" attack
dAttack Haste50AbilityQuickens attack reload time
eMagic Haste50AbilityQuickens magic reload time
fPoison Dive200CommandUse "Poison Dive" attack
gMagic Haste30AbilityQuickens attack reload time
hSleepra100CommandCast "Sleepra" magic
iCheckpointLevel 20CheckpointCannot Proceed
jSleepga150CommandCast "Sleepga" magic
kCheckpointLink OnceCheckpointCannot Proceed
lTreasure Magnet50AbilityDraws treasures in
mMagic Boost100AbilityIncreases magic power
nDark Screen20AbilityIncreases dark resistance
oMagic Haste100AbilityQuickens magic reload time
pDark Screen40AbilityIncreases dark resistance
qAttack Haste100AbilityQuickens attack reload time
rBlindness Block30AbilityPrevents blind status

Jestabocky

Description: "When this soofy spook isn't pretending to be prizes, it's trying to nab the real ones...and there's your opportunity to strike."

Appearance: Take Lubba from Super Mario Galaxy 2, dress him up in a jester unifrom, and give him King Boo's tongue. What you're left with is a Jestabocky.


The Jestabocky pales in comparsion to the Ghostabocky.

Nightmare: Jestabocky

The Jestabocky is 10% bite, 10% bark, and 81% annoying--it basically doesn't conform to the basic rules of battle where you don't attack if you're being attacked yourself. The Jestabocky doesn't care if you're beating the #$%& out of it; it will attack back, though this attack isn't exactly powerful. Furthermore, the Jestabocky has made me compile a list of grievances that this devil has caused:

  • It likes to pose as a treasure chest
  • It likes to move underground and ignore the fighting
  • It likes to hit you while it is being hit itself
  • It likes to prevent you from finishing your magic
  • It likes to nab prizes on the ground
  • It likes to be Pinocchio

Seriously, this thing is a menace!

Encountered

Item Dropped

Strategy

The Jestabocky is largely a non-threat; as annoying as it is, it frankly shouldn't pose much of a problem for you. Deal with other enemies first, and keep on the move; this ghost will likely recede underground until the fighting's done, and, even if it doesn't, you should be able to fell it in a few easy swings. Area commands will decimate this spook.

Spirit: Jestabocky

CategoryStrengthDefenseMagicVersatilityAbilities
Rank***********

Unfortunately, the Jestabocky's annoyingness in battle does not translate into a usefulness as a Spirit. Its abilities are mostly subpar, and its attacking patterns are just pitiful. There are far better options--namely, the comparable Ghostabocky--and those should be explored before resorting to the Jestabocky. Simply put, the Jestabocky does not have to much to offer in any department.

Synthesis

Needed MaterialNeeded Amount
Jestabocky Recipe1
Vibrant Fancy3
Rampant Figment4

*-Ranked

Risky Winds 30%
Needed MaterialNeeded Amount
Fleeting Figment4
Vibrant Figment22

Strategy & Purpose

The Jestabocky would probably work best as a third wheel Dream Eater, given its impotency in battle. Considering it can't really inflict much damage, it would be a waste of a spot to place it in battle. Realistically, you should only extort a Jestabocky for whatever abilities it has to offer. Other Dream Eaters that work well in conjunction with the Jestabocky include most core elemental Spirits as they can cover other weaknesses. Furthermore, focus on the synergetic relationship between the two other Dream Eaters rather than between the Jestabocky and the other Dream Eaters.

Ability Link

  a -- b -- c -- d -- p -- q
  |
  e -- f -- g
  |         |
  h         i
  |         |
  j         k    u
  |         |    #
  l    r ++ m ## t
  |    +
  n    s
  |
  o
KeyAbility LinkLink Points NeededTypeDescription
aBalloon10CommandCast "Balloon" magic
bCheckpointLink OnceCheckpointCannot Proceed
cTreasure Magnet50AbilityDraws treasures in
dSecret10SecretUnlocks p and q
eMagic Boost100AbilityIncreases magic stat
fThunder Screen20AbilityIncreases resistance to thunder
gMagic Haste30AbilityRestores magic commands quicker
hSpark50CommandCast "Spark" magic
iAttack Haste30AbilityRestores attack commands quicker
jCheckpointLevel 10CheckpointCannot Proceed
kMagic Boost200AbilityIncreases magic stat
lBind50CommandCast "Bind" magic
mBlindness Block30AbilityPrevents blindness
nCheckpointLevel 15CheckpointCannot Proceed
oBalloonra150CommandCast "Balloonra" magic
pCheckpointLevel 20CheckpointCannot Proceed
qCollision Magnet150CommandUse enemies as an damaging scepter
rThunder Screen40AbilityIncreases thunder resistance
sMagic Haste50AbilityQuickens magic reload time
tAttack Haste50AbilityQuickens attack reload time
uThunder Screen60AbilityIncreases thunder resistance

Eaglider

Description: "A total natural in the sky, this super-sniper has the very unfortunate habit of gloating when it lands a shot."

Appearance: Take an oversized falcon, make it black, and digitalize it. What you end up with is the all-so-familiar Eaglider; it's generally black and purple with some pink lights and yellow highlights.


The Eaglider is a huge threat from the sky with its swooping attacks.

Nightmare: Eaglider

The Eaglider is one of the most punishing Nightmares you'll encounter; it soars above you, and can inflict all sorts of pain in different ways. It can shoot lasers at you, dive-bomb you, along with other attacks that are just as annoying and/or painful. Furthermore, the Eaglider is not frail; it'll take a few hits to fell it, and it tends to move around extensively. All in all, the Eaglider is one of the most serious threats you'll encounter.

Encountered

Items Dropped

Strategy

Using leaping attacks or thunder-elemental attacks are your best bet--combine both elements with Spark Dive! Regardless, powerful commands are your friend; you may even consider a Link with your Spirits just to gain the invincibility and high attack that a Link affords. Eagliders should always be your first target as they can prevent you from focusing on any other target with their quick and powerful dives.

Spirit: Eaglider

CategoryStrengthDefenseMagicVersatilityAbilities
Rank***************

Three stars all the way across. The Eaglider is one of the most well-rounded Dream Eaters you will come across; it has the strong attack power of a large bird/flying Dream Eater; it has the large defense and evasion skills of a flying Dream Eater; it has the magic skills and the access to magic that will significantly help your protagonist; it has the versatility to use any of the above; and, it has abilities that supplement both your protagonist's fire wielding and your protagonist's attack power. All in all, the Eaglider is great Dream Eater if you're looking for a little of everything.

Synthesis

Needed MaterialNeeded Amount
Eaglider Recipe1
Prickly Fantasy1
Grim Fancy3

*-Ranked

Risky Winds 30%
Needed MaterialNeeded Amount
Noble Fantasy4
Grim Fancy8

Strategy & Purpose

The Eaglider works well with practically any non-fire elemental Dream Eater--basically, anything but the Ryu Dragon. The Eaglider should obviously be used in combat, given its evasion, attack, and bulky defense. However, the Eaglider alsohas some serious drawbacks when compared to the hyperoffensive Ryu Dragon; it simply does not have the attack power to match the Ryu Dragon. Nevertheless, the Eaglider's more balanced approach is something you should build upon so that it can fluorish with any Dream Eater partner.

Ability Link

      c -- d -- e ** o ** p
           |
 a         f -- g -- h ## q ## r
 |              |
 b              i -- j -- k -- l
                     |
                     m
                     |
                     n
KeyAbility LinkLink Points NeededTypeDescription
aCheckpointLink TwiceCheckpointCannot Proceed
bAir Combo Plus200AbilityIncreases aerial combo length
cFiraga10CommandCast "Firaga" magic
dAttack Haste20AbilityQuickens attack reload time
eHP Boost30AbilityBoosts HP
fSlow Block30AbilityPrevents slow status
gAerial Slam100AbilityUse "Aerial Slam" attack
hAttack Boost100AbilityIncrease attack power
iFire Screen20AbilityIncreases fire resistance
jBind Block30AbilityPrevents bind status
kFire Boost30AbilityBoosts fire power
lAttack Boost50AbilityIncreases attack power
mCheckpointLevel 30CheckpointCannot Proceed
nFiraga Burst300CommandCast "Firaga Burst" magic
oFire Screen40AbilityIncreases fire resistance
pAttack Haste150AbilityQuickens attack reload time
qHP Boost50AbilityBoosts HP
rAttack Haste100AbilityQuickens attack reload time

Me Me Bunny

Description: "This cutie may play the darling, but watch out: it knows 'bun fu.' Back away and pick these fluffy pests off from a distance."

Appearance: This poor deformed bunny has ears that are about twice the length of its body. As such, it uses these ears to hold itself up. Otherwise, it looks like a normal bunny.


The cuteness actually is reflective of its weak attacks.

Nightmare: Me Me Bunny

The Me Me Bunny is the peon of the final worlds--it does not deal measurable damage and is easy to defeat. They're usually rather abundant, so you'll have to deal with plenty of them. Fortunately, the only attack they like to use is marginal. Hence, Me Me Bunnies are not your problems. Deal with them last, and ignore them in vice of larger threats. They are like the Meow Wows simply at the end of the game.

Encountered

Items Dropped

Strategy

Me Me Bunnies are mostly peripheral; focus on the larger enemies, and the Me Me Bunnies should be defeated in the cross-fire. Seriously, spells like Sparkga that can tackle enemies like the Ryu Dragon can also knock out Me Me Bunnies in one hit. If there are really only Me Me Bunnies, then you should tone it down a bit, unless they're overly abundant/annoying. Flowmotion is a good option otherwise, given its weaker attack but larger attack radius.

Spirit: Me Me Bunny

CategoryStrengthDefenseMagicVersatilityAbilities
Rank**********

The Me Me Bunny is supposed to be a combination of both dark- and light-oriented Spirits, but it ends up being outclassed by both. For instance, the Ghostabocky on the dark side and the Pegaslick on the light side can individually run circles around the Me Me Bunny's laissez-faire battling style. Both far usurp the Me Me Bunny in terms of abilities, as well; it would be a far better idea to simply use both of the aforementioned Dream Eaters, taking up two slots, rather than use one Me Me Bunny to "combine" them both.

Synthesis

Needed MaterialNeeded Amount
Me Me Bunny Recipe1
Intrepid Fancy3
Rampant Figment6
Needed MaterialNeeded Amount
Intrepid Fantasy3
Rampant Figment12

Strategy & Purpose

The Me Me Bunny can be easily complimented by any Dream Eater that specializes in the core elements--fire, thunder, blizzard, and even water. Furthermore, the Me Me Bunny works best as a third wheel, given its impotency in battle. Otehr Dream Eaters can work far better together in battle than the Me Me Bunny can with any other Dream Eater. I would leave the Me Me Bunny in the third spot perpetually, if you really want to use it; I would even go so far as to suggest that you use different Dream Eaters in vice of the Me Me Bunny.

Ability Link

 a -- b -- c -- d
      |
 g -- e -- f
 |         |
 h -- j -- i
      |    +
 q ** k    o ++ p
 *    |
 r    l
      |
      m -- n
KeyAbility LinkLink Points NeededTypeDescription
aDark Barrier10CommandBlock with dark aura
bHP Boost30AbilityBoosts HP
cCheckpointLink ThriceCheckpointCannot Proceed
dDefender150AbilitySee link
eLight Screen20AbilityIncreases resistance to light
fAttack Boost100AbilityIncreases attack power
gDark Screen20AbilityIncreases resistance to dark
hDefense Boost100AbilityIncreases defense
iAttack Haste30AbilityQuickens attack reload time
jPrism Windmill150CommandUse "Prism Windmill" attack
kSlow Block30AbilityPrevents slow status
lAttack Haste50AbilityQuickens attack reload time
mCheckpointLink TwiceCheckpointCannot Proceed
nBreak Time200CommandUse "Break Time" attack
oAttack Haste100AbilityQuickens attack reload time
pDefense Boost200AbilityIncreases defense
qHP Boost50AbilityIncreases HP
rCombo Plus200AbilityIncreases ground combo length

Drill Sye

Description: "Once upon a time, there was a powerful rhino that could transform into a ball of spikes but hated magic... Well, you probably know where this is going."

Appearance: Just as the description implies, this Dream Eater is a huge green rhino with large horns and all sorts of rainbow colors to make it stand out. Well, you know, if being a huge rhino didn't make it stand out already.


The Drill Sye can curl up into a spiky ball to roll and deal damage.

Nightmare: Drill Sye

The Drill Sye is a huge rhino, and, as a rhino, it likes to attack. A lot. They tend to like charging attacks along with curling up into a spiked ball to ram you with, though they only attack every so often. Most of the time, they're repositioning or slowly mustering their strength to attack. For this reason, you can often defeat a Drill Sye (which is no easy feat with their high defense, mind you) without incurring any damage whatsoever.

Encountered

Items Dropped

Strategy

You should defeat Drill Syes first with large area spells (Sparkra, Balloon, etc.), and then mop up what's rest, not the other way around. If you'd rather use offensive attacks rather than magic, try Flowmotion either against the rhino itself (Blow-off) or against a wall (Kick Dive). All of these options are viable; after a few hits, the Drill Sye should be gone.

Spirit: Drill Sye

CategoryStrengthDefenseMagicVersatilityAbilities
Rank**********

The Drill Sye is a pitiful large Dream Eater; it simply does not have any magical prowess and any abilities to offer (all of them are semi-desirable commands or status-blocking abilities), and this means that practically every other large Dream Eater outclasses it. Nevertheless, the Drill Sye does have some meager offensive and defensive capabilities to offer; regardless, the Cera Terror is still a far better choice.

Synthesis

Needed MaterialNeeded Amount
Drill Sye Recipe1
Noble Fantasy2
Intrepid Fancy5

*-Ranked

Needed MaterialNeeded Amount
Noble Fantasy6
Fleeting Fancy8

Strategy & Purpose

The Drill Sye learns a lot of blocking abilities, so you want to take advantage of those if that's your primary motivation for using the Drill Sye. Otherwise, work on salvaging the commands for later use (especially Sonic Blade). Furthermore, the Drill Sye's battling capabilities should be taken advantage of in conjunction with another large Dream Eater or another, more mobile, Dream Eater.

Ability Link

a -- b -- c -- d ++ p ++ q

e j -- i -- g -- h

f k -- l -- m -- n -- o

r ** s

KeyAbility LinkLink Points NeededTypeDescription
aCircle Raid10CommandUse "Circle Raid" attack
bAttack Boost100AbilityIncreases attack power
cPoison Block30AbilityPrevents poison status
dBlitz150CommandUse "Blitz" attack
eCheckpointLink Five TimesCheckpointCannot Proceed
fEXP Boost300AbilityBoosts experience gained
gHP Boost30AbilityBoosts HP
hDefense Boost100AbilityIncreases defense
iMini Block30AbilityPrevents mini status
jItem Block30AbilityPrevents item use
kSecret10SecretUnlocks l, m, n, and o
lStop Block30AbilityPrevents stop status
mHP Boost50AbilityBoosts HP
nCheckpointLevel 30CheckpointCannot Proceed
oSonic Blade250CommandUse "Sonic Blade" command
pSlow Block30AbilityPrevents slow status
qDefense Boost200AbilityIncreases defense
rAttack Haste30AbilityQuickens attack reload time
sAttack Haste50AbilityQuickens attack reload time

Tyranto Rex

Description: "The second-or-possibly-first most vicious Dream Eater out there. Put it on ice before it puts you in a tough spot."

Appearance: Its name holds true for the most part--it looks like a T-Rex with a few flaring embroideries to make it stand out.


The Tyranto Rex is MASSIVE! With such size comes great power.