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                    Kingdom Hearts : Dream Drop Distance
                               Guide to Julius
                                Version 1.0.0
                               By : Amplifier92

==============================================================================
                           1.Legals & Introduction
==============================================================================

Ok guys, first things first, this is my first ever guide so please understand.
This guide is composed solely to help all of you KH fans and is made by yours
truly, me of course. If any of you actually have any comment about this guide
then feel free to contact me at apajalahah@hotmail.com and if you have any
question (concerning this Julius stuff) i will gladly answer up to my current
knowledge.

And also, if any of you have any relevant information regarding battling
Julius that i think will go well in accordance to what i have written then
also feel free to tell me. Donít worry because you will be rightfully
credited for your contribution.

Lastly, anyone who wants to post this guide to their websites would have to
ask me for it and wait for my confirmation, beacuse any act of posting
without permission would be categorized as stealing, now we donít want
that right? This guide is not to be used for personal profits, and the act
of selling it for profit would be illegal.

Trademarks including everything in this game is copyright to their respective
owners, and i do not own any part of it.

==============================================================================
                             2.Table of contents
==============================================================================

   1. Legals & Introduction
   2. Table of Contents
   3. A little Sneak Peek Into the Target : Julius
            i. Who on earth is he?
            ii. Why should we fight him?
            iii. Where can we find him?
   4. Getting Started
   5. Battle Strategy
            i. Boss' in depth explanation
            ii. Fighting back
            iii. If all else fails
   6. End credit


==============================================================================
                3.A little sneak peek into the target : Julius
==============================================================================

3.i. Who on earth is he?

  When you first heard the name Julius, you would probably have no idea who he
  was and why you should know about him. Well guess what, he is actually the
  secret boss in this game. He has this Franken-Pete look if you know what i
  mean. And as we all know, secret bosses in the KH series screams a must.

3.ii. Why should we fight him?

  Now why should we even bother fighting this handful boss while he is strong
  and hard to beat? Well let me give you a reason to fight here fellas;
         - First of all by beating him, a.k.a the secret boss in this game,
           you will get an extra feel of accomplishment.
         - If the first reason doesn't push you that much then this second
           one definitely will. After you beat Julius, you will have the right
           to wield the best keyblade in the entire game which is............
           (wait for it) THE ULTIMA WEAPON! Now that's more like it, huh?

3.iii. Where can we find him?

  To find Julius, you have to beat the game first (sorry but that's just how
  it is). After the credit screen rolls, load up your end game save file
  and head towards traverse town. Land on the fourth district, then go up the
  stairs and head towards fountain plaza. Be warned, cause the hard part is
  just starting.


==============================================================================
                               4.Getting Started
==============================================================================

Ok, here comes the important part. Before you even think about fighting
Julius, you have to make sure you are well prepared for it. Here is the list
of what you'll need to have:
        - A level 40++ character (the more the better, you'll need it)
        - A decent keyblade with high magic boost (End of Pain/Dive wing)
          Counterpoint is ok but try getting the other two.
        - Level 3 drop bonuses (deaccelerator, defense and magic boost)
        - As many magic haste you can get (max it out if you can)
        - As many HP boost you can get (max it out if you can)
        - As many thunder screen you can get
        - As many fire boost you can get (more important than thunder screen
          and you'll see why)
        - Confusion block, poison block and blindness block
        - Leaf bracer (this is a must, no option)
        - Max defense boost
        - Max magic boost
        - Reload boost (not necessary but helps you big time)
        - Defender (same as the latter)
        - And the 2 most IMPORTANT and NECESSARY ability; second chance and
          once more, without this two, there's almost no hope to win.

and other important stuff like scan, which you will have all the time in
your equipped ability list.

Optional : Cure boost can help but won't do much so yeah...

And now for the commands, we are going to utilize one magic command which is
totally brilliant that is Firaga Burst.
The layout of the deck would be:
           1 Balloonga/Curaga
           2 Firaga burst
           3 (Firaga Burst second slot)
           4 Curaga ------> shortcut set to this curaga
           5 Curaga
           6 curaga
           7 Curaga
           8 Curaga
Note : You can have either balloonga to fill in the attack while firaga burst
       is reloading or you can have curaga instead to have the extra "oomph"
       in healing. Your choice. This arrangement and shortcut placing is
       also counted in the battle plan, because putting firaga burst next
       to the curaga spell shortcut would ease you in both attacking needs
       and defending needs.

You can find curaga and balloonga easily available in shops by this point of
the game and as for firaga burst you can find it in Tyranto Rex's or Ryu
Dragon's ability link, or grab it in flick rush shop for 2000 medals.
After seeing this set up you would probably understand why there is the need
of putting fire boost in, and why there is no mention of attack boost or
attack haste. Yes, it is because we are going to use only magic commands
against this guy. And why thunder screen and those 3 blocks you say? I'll go
to it in the next section so be patient.

For the action commands, you will need:

                  Sora                               Riku

- Slide roll (upgraded dodge roll)         - Dark roll ( buy it in flick rush
  get it from a chest in musketeer world     shop for 700 medals).
  in the dungeon area, its hard to miss.   - Dark Barrier (750 medals)
- super glide (from ryu dragon's ability)  - High jump
- High jump                                - Air slide
- Air slide                                - Double impact
- Double impact                            - Aerial recovery
- Aerial recovery                          - Doubleflight (Get in a chest in
                                             TWTNW first riku area in the
                                             middle of the area protected
                                             by the barrier)

and others such as counter aura and stuff because you will already have them
equipped anyway.

Dark roll and super glide is really needed even though you can still dodge
with the usual dodge roll but it's going to be painful. Get them, you won't
regret it.

**A little extra tip; bring toximander as it has the 3 necessary blocks you
  need, or a halbird as it has both attack and magic haste (x4). Handy.


==============================================================================
                                5.Battle Strategy
==============================================================================

Alas, it's the main part of the guide. The battle strategy.
Okay then, first things first.


5.i. Boss' in depth explanation

 ___________________________________________________________________________
|Name         : Julius                                                      |
|Location     : Fountain Plaza                                              |
|HP           : 12 bars (oh yeah, that's a lot of hp to deplet)             |
|Level needed : 40++                                                        |
|Element used : Thunder (that's why we need thunder screen)                 |
|Strength     : ???                                                         |
|Defense      : ???                                                         |
|___________________________________________________________________________|

Julius has a few attack movements. Here they are:

 1.Low punch : He'd spin his right hand and swing it heavily towards you, and
               thus punching you once with his hand.
               Blockable, easily dodged.
               Strength : medium low, inflicts about a 1/4 to 1/3 of
                          your hp bar (assuming you play in proud or critical
                          mode with a character at level 40-45).

 2.Uppercut : One nasty move, may seem harmless in damage view but he would
              chain it into many uppercuts. this time he uses his left hand
              so you can tell which punch he is doing by looking at which
              hand he is going to use.
              Better to dodge away.
              Strength : medium low

 3.Elbow slam : He will jump and try to slam you down with his elbow. It is
                unblockable so the moment you see him jump, dodge away.
                Strength : medium high, inflicts around half of your hp bar
                           so evade the moment he uses it.

 4.Body slam : Usually, this is a follow up attack he uses once he is able to
               trap you with his uppercut combo, and once you are down on the
               ground with low hp, BAM! He'll drop his body and slamming you
               into smithereens.
               It is unblockable but still dodgable.
               Strength : medium high.

 5.Rushing tackle : He will rush towards you in high speed and tackle you
                    with his huge body.
                    Better dodge than sorry.
                    Strength : medium high, especially if he manage to hit
                               you the second time with his after move in
                               which he faces backwards from the direction
                               he rushed and tries to brake.

 6.Spinning punch : Okay here is one of the most annoying move he uses. First
            combo   he claps his hands and then he'll begin to launch a storm
                    of jabs and spinning punches. And to top it off, he can
                    do this many times in a row to his heart's content.
                    Blockable, but don't! Don't hesitate to dodge.
                    Strength : high!! (may reduce your hp to 1 considering
                               you equipped once more, or else it would be
                               game over screen flash for you).

 7.Climb & stomp : Okay, honestly i've got no other way to think of a name to
                   describe this move but keep reading. This move sends the
                   word annoying to a whole new level. He will start jumping
                   high towards the top of the tower and then jumps down and
                   starts butt-stomping you continuously.
                   Unblockable obviously, so dodge like crazy.
                   Strength : high (if he manages to get you with all the
                              stomping he's doing).

 8.Toxic grab : Okay, now forget what i said about the previous move. This
                move is a one way ticket to the game over screen. he will
                swing his right arm at a high speed towards you and grab you,
                then lift you up to the level of his face, and without any
                hesitation, he will start blowing poisonous breath towards
                your character. Once he releases you, you will either be
                poisoned, blinded, or confused, and that's not the worst part.
                the status effect your character is experiencing will have
                2 possibilities when it ends; either it stops and your
                character turns normal, or you will be afflicted with the
                other ones of the two other possible status condition.
                For example, your character gets blinded and after it ends
                he may be back to normal or he may as well be inflicted with
                either poison or confusion. And say he got confused next.
                After the confusion ends he may be back to normal or poisoned.
                Now this is what i call genocide.
                Don't even think about blocking. Dodge!
                Strength : Almost no direct damage but what it can do to you
                           can not be measured. It helps him land all of his
                           other attacks. A lot.

 9.Thunder rage : Okay now when you manage to deplet his health down to half
                  or less, he will then start summoning thunder which will
                  almost definitely hit you. And when it ends, he will get
                  his attack damage upgraded and his punches will now raise
                  the gound in front of him with the chance of hitting you
                  with it. And another annoyance in his arsenal is that when
                  he is in rage mode, his attack has a chance of ultimately
                  slowing down the reload time of one of your commands so be
                  really careful not to let him hit you even once. This is
                  the reason why you need loads of curagas (5 minimum).
                  When he does slow one of your commands down, it will
                  be indicated with a red color in the reload gauge.
                  Nearly impossible to not hit you even if you dodge.
                  Strength : high, considering it's continual damage.

Fortunately for you, he has no means to heal himself so as long as you have
that lvl 3 deaccelerator with you, you can take your time.


5.ii. Fighting back

After reading all that stuff above, you will now definitely wonder, "how am i
going to beat this guy?" Well fear not, that is why i'm here.

Before you even go into his place, makes sure you have all those drop bonuses
i mentioned in the previous chapter, and also make sure your drop gauge is
at max (blue in color) and has the number 0.4 on it (lvl 3 drop deaccel).
Now take a look at your command deck. If you follow exactly what i wrote, you
will always have to be prepared to press the shortcut button (which is the
left directional button for those who didn't know) as it helps you to quickly
heal and attack when needed.

When you first enter the battle field, you will automatically be taken into
a cutscene. After the cutscene ends you will notice that YOUR SPIRIT IS NOT
THERE, so forget thinking about link-attacking or auto-healing. But don't
worry, because their ability is still with you during the battle.


#Playing as Sora

when you choose to beat this guy with Sora, you have to be prepared to accept
that he has a much lamer dodge and blocking mechanism than Riku's
(no offense there). So in other words, dodge rolling and blocking with Sora
would be a total hassle but he totally makes up for it with one of his
signature move called "super glide". If you don't have super glide, then you
can manage with slide roll but it will be a lot tougher because that means
you will need to mash that Y button big time.

 - Defending : 

   Well the ideal way to play against this monster is not to block, but
   to dodge and find an opening, and once the opportunity rises, do not
   hesitate to use firaga burst or balloonga, which ever is ready.

          
   In order to evade properly, i would explain in detail how to dodge
   each and every move he does.
     
1.Low punch : easy. Just dodge away from where he is attacking with Y button.

2.Uppercut : double dodge away using double impact (pressing the Y button
              twice) because it can be really dangerous if it hits and chains.

3.Elbow slam : the moment you see him jumping towards you, double dodge away
               to the side and not opposite of where he is coming from. So
               either double dodge right or left when this happens.

4.Body slam : first jump, and then slide away with the Y button pressed twice.
              normal dodge on the ground would not have that much of chance
              of escaping.

5.Rushing tackle : double dodge towards the side just like elbow slam but
                   keep your distance because it has this after attack i
                   previously mentioned.

6.Spinning punch : now this is the tricky bit. when he starts clapping his
           combo   hands, run to the opposite direction and when he starts
                   to get near, dodge/super glide out of harms way.

7.Climb & stomp : when you see him jumping to the tower, start super-gliding
                  and just spin around the battle field while locking on to
                  him during your flight so you can see where he lands.

8.Toxic grab : just dodge because it has the range of a low punch, but if you
               bring those 3 blocks (toximander) then have nothing to fear.
               He uses his right hand just like low punch but you can see that
               in low punch, he spins his hand near his head a bit but in
               toxic grab, he directly swing his hand with no hesitation.

9.Thunder rage : stay put. Trust me, i'll explain later. Just make sure you
                 are as far away from him as possible when this happens, as
                 you can see the animation when he is about to start. It's
                 hard to miss. Do not worry about him slowing down your reload
                 as it only happens if his other attacks in rage mode hits
                 you afterwards.

Note: when he is attacking in rage mode, use super glide instead because
      his attacks will raise the ground you're standing on. Just glide around
      the battle field. DO NOT go up to high grounds because it will only
      trigger his climb & stomp attack. IF he manages to slow your firaga
      burst's reload time then don't attempt to attack until it turns normal.
      Relying solely on balloonga is totally risky.


 - Attacking : 

   Now the fun part. After running away from his relentless attacks,
   i can't blame you for wanting to have revenge on him. It's time to
   give this beast the lesson that he deserves.

   First of all, there is rarely an opening for you to cast that burst to
   damage him. The best time to attack him is after his elbow slam attack,
   rushing tackle attack, and right after you manage to get away from his
   spinning combo and climb & stomp. Fortunately for you, he does the elbow
   slam and the spinning combo LOADS of time. Most of the time you will be
   able to dodge the elbow, but as for the spin, you will mostly get hit and
   be sent flying behind him, and when you do, quickly land and cast, but
   take precaution of your hp because you can still be saved by once more
   and second chance only if you have more than 1 hp. A firaga burst with
   full fire boost and magic boost can deplet a single bar of his health
   (or more), while balloonga gives around 1/3 hp damage if it all hits.
   Pretty neat huh?


   By the time you decrease his bar to 6 he starts thunder raging. Dodge
   his thunder imbued attacks until the rage stops and continue the routine.

   Once he has only 2 bar or less of hp, he will stay almost forever in his
   rage mode now this is where it gets tricky. Not only he stays long in rage
   mode, he will often use the climb & stomp attack making it hard to attack.
   If this happens, wait until he is above the tower, then cast.


 - Healing :

   Last but not least, the healing mechanism. The trickiest part of this
   whole strategy is how to heal properly without wasting curagas. Everytime
   your hp deplets, you will obviously have the urge to heal immediately.
   Now i'm here to tell you to hold your horses. I will remind you that you
   have the 3 great abilities that will help you through this, they are
   second chance, once more and leaf bracer. With second chance and once more,
   if you happen to have more than 1 hp left, say 2, you will still be able
   to withstand even the strongest move Julius has in store for you, as long
   as you DO NOT try to push any button when you are down to 1 hp and he is
   still pummeling you. Be patient, wait for his attacks to stop, then you
   press X. If you do it correctly you will survive.

   Now why am i telling you this? It is simply because when you cast firaga
   burst, you CAN NOT move at all. This ultimately means in the middle of
   your cast, he will hit you around. But fear not, your firaga burst will
   still be active and while he is busy hitting you, he will be hit back
   at the same time. After he has had enough hitting you at that moment,
   he will stop into a delay for a while in which you can heal.
   Then if you'll get hit anyway, why should you find an opening to cast?
   Good question! The answer is because with no opening, there's no chance
   your spell will come out because he will cancel your cast whe you try
   to use it in the middle of his attacks. As simple as that.

   One more interesting thing about healing is your other ability, the
   leaf bracer. Using the leaf bracer, you will be temporarily immune to
   any attack while you heal (for about 0.5 second) and you can use this to
   your advantage. Not only curaga heals, it protects you from seemingly
   tight situation where dodging/blocking is futile. The best example will be
   when he uses his finisher (a.k.a body slam) after his uppercut combos.
   The moment he stops uppercutting you, he will most likely slam you down,
   and when you're about to land after being pummelled by uppercuts, be
   ready to touch the X button (curaga) and directly press it when you
   touch the ground.This will heal you + protect you from his finishing slam.
   This is a very important technique and thus you have to practice to
   master the timing and with a few tries you'll get it eventually.

   To summarize how the curaga technique work, here's a simple chart
   to illustrate:


   get hit --(if hp is still more than 1)--> continue dodging/attacking
         |
         '--(if hp goes down to 1 point)--> HEAL!! (mash the X button until
                                                    you successfully heal)
                                                              |
     immediately dodge to regain control of the situation <---'
           |
           '---> once back on you're feet, find an opening and cast away


   Rinse lather repeat. Simple right? With a little few tries you'll master
   this in no time and you'll beat this guy down. I know getting hit on
   purpose sounds weird, but hey, it'll work if you know how to do it right.


#Playing as Riku

While playing as Riku, we will use the exact same strategy but instead of
slide rolls and super glides, we use dark rolls instead. It's fast, long
distanced, and higher immunity (longer and faster movement). Just mash the Y
button when you need to dodge and you'll be fine. Doubleflight helps evade
loads off low attacks as well, just don't forget to dodge when you're
already airborne. When he starts summoning thunder to hit you, you can try
blocking with Riku's dark barrier but if it fails just stay put until it's
over and like before, stay as far away from him as possible.


5.iii. If all else fails

OKay, i really hate going into this section, but it does happen sometime.
If you have tried this and fails, i suggest you train your caharacter's
level a bit until you feel it to be adequate, and don't forget to keep
trying because maybe you just need to practice on your timing and reflexes.
Trust me, with a little hard work and determination, you are bound to
succeed.


Once you are done beating the life out of him, he will escape in agony back
to where he belongs, and tadaaaa, you have obtained the Ultima Weapon.
Congratulations!


==============================================================================
                                  6.End Credit
==============================================================================

In the end of this guide i would like to thank:
  - God
  - Mr.Nomura for making such a great game
  - Square enix and Disney interactive
  - And of course all of you in GameFaqs

Once again, any question or comment is welcomed at apajalahah@hotmail.com

Thank you for reading; Amplifier92