hide results

    Game Script by MHamlin

    Version: 1.60 | Updated: 02/27/06 | Printable Version | Search Guide | Bookmark Guide

    Metal Gear Solid 3: Snake Eater
    Game Script
    Version 1.60 completed 02/27/06
    By MHamlin - cmhamlin@mchsi.com 
    Table of Contents
    1. Version History
    2. Script - Virtuous Mission
    3. Script - Operation Snake Eater
    4. Additional Scripts
       -The Tuxedo
       -Major Tom on Sneaking Missions
       -Sokolov Won't Like It
       -Snake Doesn't Listen
       -Naked Snake
       -Snake is Cute
       -Afternoon Tea
       -Swamp Traps
       -Ocelot's Past
       -The Patriot
       -Snake vs. James Bond
       -Inner Peace
       -It's Obvious
       -Para-Medic Lies
       -Life Medicine
       -Snake the Zombie
       -Forgetful Snake
       -Snake is Raikov
       -Raikov's that Kind of Guy
       -Sigint's Nightmare
       -Eva's a Thief
       -Snake's a Bully
       -Snake's a Bully 2
       -The Mask
       -Gullible Snake
       -Croc Cap
       -Croc Cap 2
       -Sneaking Suit
       -Snake Vs. Monkey
       -Advising the Enemy
       -EZ Gun
       -The Placebo
       -I Can't Smell
       -The Other Side
    5. Equipment Scripts
       -Motion Detector
       -Active Sonar
       -Directional Microphone
       -Stun Grenade
       -Anti-personnel Sensor
       -Smoke Grenade
       -Thermal Goggles
       -Bug Juice
       -M1911A1 (follow-up)
       -Chaff Grenade
       -White Phosphorous Grenade
       -Night Vision Goggles
       -Mine Detector
       -Mosin Nagant
    6. Credits and Copyright Notice
    1. Version History
    v0.75 - Initial version. Script for Virtuous Mission and Operation Snake Eater 
    complete. Additional Scripts section forthcoming. 01/17/05
    v0.79 - Added three scripts to the Additional Scripts section. 01/26/05
    v0.85 - Got some corrections from Chris Patti and thagen and added more to the 
    Additional Scripts section. 01/30/05
    v0.90 - Added more to Additional Scripts. 02/03/05
    v0.95 - There was a small section in the Operation Snake Eater script that I 
    had accidentally left out. It is now added along with some more Additional 
    Scripts. 02/07/05
    v1.00 - Added what's left to Additional Scripts. 02/12/05
    v1.05 - Added to Additional Scripts, thanks to DracoLord Haven X. 02/23/05
    v1.06 - Upon request, the Snake vs. Monkey transcript between Snake and 
    Colonel Campbell has been added. 03/14/05
    v1.07 - Added more to Additional Scripts. 06/26/05
    v1.08 - I'm finding more interesting stuff to put in the script all the time. 
    Which is good. 08/02/05
    v1.09 - Alright, here we have new submission from Jayson619. Hats off to him. 
    v1.50 - Upon several requests, I have created a new section containing 
    (hopefully) all of Sigint's comments about the equipment in the game. I'm open 
    to submissions if you know of something I didn't cover. 10/02/05
    v1.52 - Two new submissions from AuFox80 (Edward Kang). Thanks a million. 
    v1.60 - Upon request, I added some more to Additional Scripts and fixed a 
    minor error. 02/27/06
    2. Script - Virtuous Mission
    This section will cover all of the dialogue and cut scenes for the Virtuous 
    Mission. There are several optional and hidden cut scenes that can be viewed 
    as well; they are all covered in the following.
    That said, on with the script.
                       "After the end of World War II,
                 the world was split into two - East and West.
            This marked the beginning of the era called the Cold War."
    (shot of a large plane flying through the clouds)
    5:30 AM August 24, 1964 Pakistani airspace
    Pilot: Flying over Pakistan, altitude 30,000 feet. Approaching Soviet 
    (shot of Jack in a flight suit smoking a cigar in the cargo hold)
    Pilot: Twenty minutes to dropoff... Commencing internal depressurization.
    (shot of Major Zero and Para-Medic on the bridge)
    Pilot: Equipment check... arm main parachute.
    Zero: All right. You ready to go?
    Pilot: Drop zone still showing a high pressure mass. CAVOK. (Cloud and 
    Visibility OK)
    Zero: Good, we've got high visibility.
    Pilot (to Jack): Put out that cigar. (Jack does not respond) Connecting oxygen 
    hose to interior connector. Put on your mask. (Jack does not respond) Does 
    this pantywaist know what he's doing?
    (shot of the plane's cockpit)
    Pilot: Approaching release point... Ten minutes to dropoff. (Jack does not 
    Zero: Hey! Are you deaf? He said put out the cigar and put on your mask. (Jack 
    does so)
    Pilot: Depressurization complete. Checking oxygen supply. Six minutes to 
    dropoff. Opening rear hatch. (the hatch opens and Jack looks out) Sunrise... 
    External temperature minus 46 degrees Celsius. Two minutes to dropoff. Stand 
    up. (Jack stands up and moves to the open hatch)
    Zero: You'll be falling at 130 miles per hour. Try not to get frostbite from 
    the wind chill.
    Pilot: One minute to dropoff. Move to the rear. Activate bailout bottle.
    Zero: This is one for the history books; the world's first HALO jump.
    (Jack steps on his cigar as he moves into position)
    Pilot: Ten seconds to dropoff. Standby... Status OK, all green. Prepare for 
    dropoff... Countdown, 5, 4, 3, 2, 1.
    Zero: Spread your wings and fly! God be with you!
    (Jack jumps out of the hatch and plummets to the ground below)
    (the scene switches to a short flashback in which Major Zero briefs Jack on 
    the current situation)
    Zero: Jack, I've got some important news. The head of the CIA has finally 
    given us the green light for the Virtuous mission.
    Jack: Virtual mission?
    Zero: No, the Virtuous mission. The future of our FOX unit depends on it. If 
    it succeeds, we'll be officially organized into a unit.
    Jack: Virtuous mission? Sounds like some kind initiation ritual.
    Zero: Don't get cocky. This isn't a training a op.
    Jack: Right. So what exactly is this wonderful mission?
    Zero: Well... About two years ago, a certain Soviet scientist requested asylum 
    in the West through one of our moles. His name is Nikolai Stepanovich Sokolov. 
    He's head of the OKB-754 Design Bureau, one of the Soviet's top-secret weapon 
    research facilities, and the East's foremost expert on weapons development.
    Jack: Sokolov... isn't he that famous rocket scientist?
    Zero: The very same. On April 12, 1961, the Soviets achieved the first manned 
    space flight in history.
    Jack: The Earth was blue, but there was no God.
    Zero: Well spoken. The rocket that carried Yuri Gagarin into orbit was the A1, 
    known as the Vostok rocket. Sokolov is said to be the man most responsible for 
    the multi-engine cluster used in that rocket. After Gagarin's flight, Sokolov 
    left rocket development to become the head of the newly established Design 
    Jack: From a lowly technician to the head of a Design Bureau, that's quite a 
    success story. So why'd he want to defect?
    Zero: It seems he'd become afraid of his own creations.
    Jack: Afraid?
    Zero: Call it a crisis of conscience.
    Jack: And for that, he left his country and his family behind and went over 
    the fence?
    Zero: Not exactly. One of his conditions was that his family was also to be 
    taken safely to the West. We used a mole to get the family out first and 
    succeeded in sneaking Sokolov over the Berlin Wall shortly afterwards. I was 
    the one who conducted the operation.
    Jack: The security on the Eastern side was still full of holes back then. Then 
    Zero: We got Sokolov over in one piece but the whole ordeal had left him 
    exhausted, and we checked him into a hospital in West Berlin. It took him two 
    weeks and over 600 miles to get from the research facility in the Soviet Union 
    to Berlin. He was in no condition to say anything coherent. And it was only a 
    week later that we had something much bigger on our hands.
    Jack: The Cuban Missile Crisis.
    Zero: October 16, 1962. President Kennedy received word that the Soviets were 
    in the process of deploying intermediate-range ballistic missiles in Cuba. The 
    president demanded that the Soviets dismantle and remove the missiles. At the 
    same time, he announced a naval blockade to prevent further missile shipments 
    from reaching Cuba. But the Soviets didn't back down, instead placing their 
    armed forces on secondary alert. Soviet transport ships carrying missiles 
    continued on course toward Cuba. US and Soviet forces went on alert for an 
    all-out nuclear war. Frantic negotiations were conducted through the UN's 
    Emergency Security Council and unofficial channels to end the hair-trigger 
    standoff. Finally, on October 28, the Soviet Union agreed to remove its 
    missiles from Cuba. And so the world avoided a nuclear holocaust. But in order 
    to get the Soviets to pull their missiles out, we had to make a deal.
    Jack: You mean the one where the US agreed to remove its IRBMs from Turkey?
    Zero: No. The Jupiter IRBMs deployed in Turkey were obsolete and we were going 
    to get rid of them anyway. They had no strategic value whatsoever to either 
    the US or the Russians. The Turkey deal was a ruse - a cover story that was 
    fed to the other intelligence agencies around the world.
    Jack: So what did the Russians really want?
    Zero: Sokolov. They wanted us to return Sokolov.
    Jack: You mean the Soviets pulled out of Cuba just to get their hands on 
    Zero: That's right.
    Jack: What the hell was he working on?
    Zero: At the time we had no idea. We were running out of time. It was either 
    give up Sokolov or risk full-scale nuclear war. In the end, we had no choice. 
    President Kennedy gave into Khrushchev's demand. The next day, I got Sokolov 
    out of the hospital and handed him over to agents on the eastern side. Sokolov 
    kept on screaming "Save me!" until he disappeared from my sight. Then, a month 
    ago, we received some new information from one of our moles.
    Jack: About Sokolov?
    Zero: Yes. He was taken back to the research facility and forced to continue 
    working on the weapon in question under KGB supervision. What's more, it's on 
    the verge of completion.
    Jack: So? What kind of weapon is it? Something to do with space rockets?
    Zero: No, missiles.
    Jack: Same technology.
    Zero: I guess you're right. We don't know the details but it appears to be a 
    new kind of nuclear device. For a year now the Soviets have been conducting 
    frequent nuclear tests at Semipaiatinsk.
    Jack: Something to do with the weapon I assume.
    Zero: We're talking about a secret weapon so big that Khrushchev was ready to 
    pull out of Cuba to get it back.
    Jack: Is Sokolov still in the facility?
    Zero: According to our intelligence, he's in Tselinoyarsk, a place in the 
    mountains about 3 miles to the west that's known as the Virgin Cliffs.
    Jack: The Virgin Cliffs. Nice name for a Virtuous mission.
    Zero: They moved him there just recently.
    Jack: Why?
    Zero: Apparently they're conducting a field test of the weapon. But it's our 
    best chance to get him back. This mission would never have been possible if he 
    were still in the research facility. This is our last chance. Sokolov must 
    have known that, too, when he contacted us.
    (scene switches back to Jack in his HALO jump)
    Zero: Listen up, Jack. Your mission is to infiltrate Tselinoyarsk in the 
    Soviet mountains, ensure the safety of Sokolov, and bring him back to the 
    West. If we don't get Sokolov back before that weapon is complete, we'll be 
    facing a major crisis. The clock is ticking.
    (Jack pulls the cord and the parachute opens up)
    Zero: Once we've confirmed the rescue of Sokolov, stand by at the recovery 
    point. A recovery balloon will be dropped at that point. Helium will be pumped 
    into the balloon to inflate it. The process takes about 20 minutes. Once it's 
    complete, the gunship's arm will latch onto the balloon and pull it up.
    Jack: The Fulton Surface-to-Air Recovery System. I'm familiar with the theory.
    Zero: Take it easy, it has been combat-proven.
    Jack: Do you think Sokolov's up to it?
    Zero: The shock will be less than during a parachute jump. And the arm can 
    handle up to 500 pounds.
    Jack: So you're planning to go over the border in a single Combat Talon?
    Zero: She's equipped with two 6-barrel 20 millimeter Vulcan cannons as well as 
    two 40 millimeter machine guns.
    Jack: Sounds like she could hold her own against a battalion of tanks.
    Zero: Even with the fuel in the reserve tank, we're facing a 4-hour time 
    limit. If all goes well, it shouldn't take more than a few hours.
    Jack: Home in time for dinner.
    Zero: But if anything goes wrong, you'll be eating dinner, breakfast, and all 
    the rest of your meals in the jungle.
    (Jack falls into the forest canopy. His backpack snags on a branch as he falls 
    to the ground. He releases his parachute just in time to avoid going over the 
    edge of a cliff. Jack then begins to remove some of the equipment from his 
    flight suit. If you chose "I like MGS2" at the beginning of the game, Jack 
    takes off his flight mask to reveal that he looks almost exactly like Raiden 
    from MGS2. If not, we see Jack's real face and he immediately calls Major 
    Zero: Do you copy? You're already in enemy territory, and somebody might be 
    listening in. From here on out, we'll be using codenames to refer to each 
    other. Your codename for this mission will be Naked Snake. I'll be referring 
    to you as Snake from now on. You are not to mention your real name.
    Snake: "Snake"?
    Zero: You don't like snakes?
    Snake: What do you mean?
    Zero: You've eaten on before, haven't you?
    Snake: In survival training.
    Zero: I'm glad to hear that.
    Snake: I don't know if I'd ever order one in a restaurant, but...
    Zero: Be careful, you might not have a choice.
    Snake: What about you, Major? What should I call you?
    Zero: Hmm, let's see... I'll be... I'll be Tom. Call me Major Tom.
    (this next section only occurs if you chose "I like MGS2")
    Tom: Oh, and Snake...
    Snake: Yeah?
    Tom: The crew isn't watching anymore. You can take off the disguise now.
    Snake: Good idea. This isn't right. Time for the snake to shed his skin.
    (Snake removes a face mask and reveals his real face. He then calls Major Tom)
    Snake: Can you hear me, Major Tom? This is Snake. Kept you waiting, huh?
    Tom: This will be a sneaking mission. You must not be seen by the enemy. You 
    must leave no trace of your presence. Is that clear? This kind of infiltration 
    is the FOX unit's specialty. In other words, weapons and equipment are procure 
    on-site... that goes for food as well. You're completely naked, just as your 
    name implies.
    Snake: Great. Now I see why you asked me if I like snakes. I suppose calling 
    me "snake" was your idea of a joke, too?
    Tom: No, there's a good reason for that. I'll tell you later, when the time is 
    Snake: Gotcha. Getting back to the subject, how exactly am I supposed to feed 
    Tom: You've been issued a knife and a tranquilizer gun. Use them to hunt for 
    food. You'll also find some medical supplies in your backpack.
    Snake: Yeah, about the backpack... I lost it in a tree on the way down.
    Tom: I see. Well, you'd better go back and get it, then. Do you know where it 
    Snake: No problem, I can see it from here. It's stuck on a branch.
    Tom: To climb a tree, stand in front of a tree that's covered in ivy and press 
    the action button. I'll be monitoring your progress over the radio. We can't 
    risk violating Soviet airspace, but I'll be in the gunship. My frequency is 
    140.85. I'll give you a CALL if I need to talk to you. If you need to talk to 
    me, use the SEND function. OK, Snake, go get your backpack.
    (after Snake gets his backpack, Tom calls him)
    Tom: I see you've retrieved your backpack, Snake. To equip a weapon, it is 
    necessary to take it out of your backpack. In the Survival Viewer, choose 
    "WEAPON" from the "BACKPACK." Your available weapons will be displayed in a 
    window in the upper-left. From that list, choose the weapon you want to equip 
    and press the Enter button. For other equipped items, just do the same thing 
    from "ITEM."
    Snake: Got it! Use the Survival Viewer, "BACKPACK."
    Tom: Yep, that's right. Survival is fundamental to this mission. After you've 
    been out in the field for a while, your stamina will start to drop. If your 
    stamina gets too low, it'll affect your performance. You won't be able to 
    shoot accurately, for example, or your wounds won't heal as smoothly. Keep an 
    eye on your stamina so you don't run out. To recover lost stamina, you can 
    hunt for local flora and fauna. You can use either your tranquilizer gun or 
    your knife to hunt.
    Snake: My only weapon is an Mk22 Hush Puppy tranquilizer gun?
    Tom: That's right. It's been fitted with it's own suppressor. However, the 
    suppressor will deteriorate every time you fire. Once its durability reaches 
    zero, the noise suppression effect will be gone. So don't get too trigger 
    happy with it. The suppressor's durability is shown in the icon. Any weapons 
    and equipment beyond what you're carrying now, you'll have to find as you go.
    Snake: I have to find my own weapons and equipment? Whose crazy idea was this 
    Tom: Solo covert actions are standard FOX operating procedure. You can't leave 
    any traces of your presence. No weapons, equipment, footprints, sweat, or 
    bodily fluids - the same goes for bullets and cartridges, too. Your presence 
    in enemy territory is already a violation of international conventions of 
    warfare. There aren't supposed to be any American soldiers in Russia. It could 
    spark an international incident. You can't let the enemy see you. You can't 
    let the enemy know you're there. This is a stealth mission. You're a ghost, 
    Snake, in every sense of the word. There'll be no rescue if you're captured. 
    The military and the US government will deny any involvement in the affair.
    Snake: Then I'll just have to take care of myself, huh.
    Tom: I'm afraid so. You've been given a "fake death" pill for that purpose. 
    SIS guidelines stipulate that soldiers on covert ops like this one be issued a 
    potassium cyanide capsule. Tape it to your body so you can take it when you 
    need to.
    Snake: How generous of you.
    Tom: Use it if you're taken prisoner by the enemy. It'll send you into a state 
    of false death for a short time.
    Snake: ...fooling them into thinking I'm really dead. So how do I come back to 
    life again?
    Tom: Just take the revival pill.
    Snake: You mean that thing they put in my tooth before the mission?
    Tom: That's the one. But be careful. If you remain in a state of false death 
    for too long, nothing will be able to bring you back. Remember that.
    Snake: I'll keep it in mind. You said this was a solo mission, right?
    Tom: Right.
    Snake: I guess that means I can't count on any reinforcements.
    Tom: Correct. The mission rests entirely in your hands.
    Snake: A real one-man army.
    Tom: Relax, there's a support team ready to back you up over the radio.
    Snake: Who?
    Tom: I'll introduce them to you. This time, survival is of the utmost 
    importance. The first member of the support team will be in charge of 
    monitoring your physical condition - acting a medic, so to speak - as well as 
    recording your mission data. She's a member of FOX as well and she's here on 
    the gunship with me.
    Snake: "She"?
    Para-Medic: Hello, Snake. I'm Para-Medic. Nice to meet you.
    Snake: Para...Medic?
    Para-Medic: As in a medic who comes in by parachute.
    Snake: Aren't you going to tell me your real name?
    Para-Medic: Are you going to tell me yours, Mr. Snake?
    Snake: My name, huh... It's John Doe.
    Para-Medic: And they call you Jack for short? You're a regular Captain Nemo.
    Snake: A name means nothing on the battlefield. After a week, no one has a 
    name. What's your name?
    Para-Medic: Jane Doe.
    Snake: Very funny.
    Para-Medic: I wasn't joking but I'll tell you my name only if you manage to 
    make it back alive. My frequency is 145.73.
    Tom: She's also in charge of recording your mission data. Whenever you want to 
    SAVE, SEND a message over the reserved SAVE frequency, 140.96.
    Snake: So saving lets me record my mission data?
    Para-Medic: That's right. It also records your state of health.
    Snake: Good to know.
    Tom: There's one more person I want to introduce you to, Snake.
    Snake: ?
    Tom: Speaking of snakes, you remember The Boss, don't you? A legendary soldier 
    and your mentor. Actually, it was The Boss that got the DCI's authorization in 
    the first place. She's going to be serving as FOX's mission advisor.
    Snake: The Boss is?
    Tom: She also helped me plan this mission. She and I were at SAS together.
    Boss: Jack, is that you? How many years has it been?
    Snake: Boss??
    Boss: That's right, it's me.
    Snake: ...
    Boss: Talk to me. Let me hear your voice.
    Snake: It's been 5 years, 72 days, and 18 hours.
    Boss: You've lost weight.
    Snake: You can tell just by the sound of my voice?
    Boss: Of course I can. I know all about you.
    Snake: Really. Well, I don't know anything about you.
    Boss: What's that supposed to mean?
    Snake: ...Why'd you disappear on me all of a sudden?
    Boss: I was on a top-secret mission.
    Snake: ...
    Boss: You didn't need me anymore.
    Snake: But there were still so many things I wanted you to teach me.
    Boss: No. I taught you everything you needed to know about fighting 
    techniques. I taught you all I could. The rest you needed to learn on your 
    Snake: Techniques, sure. But what about how to think like a soldier?
    Boss: How to think like a soldier? I can't teach you that. A soldier needs to 
    be strong in spirit, body, and technique - and the only thing you can learn 
    from someone else is technique. In fact, technique doesn't even matter. What's 
    most important is spirit. Spirit and body are like two sides of a single coin. 
    They're the same thing. I can't teach you how to think. You'll just have to 
    figure it out for yourself. Listen to me, Jack. Just because soldiers are on 
    the same side right now doesn't mean they always will be. Having personal 
    feelings about your comrades is one the worst sins you can commit. Politics 
    determine who you face on the battlefield. And politics are a living thing. 
    They change along with the times. Yesterday's good might be tomorrow's evil.
    Snake: Is that why you abandoned me?
    Boss: No. It had nothing to do with you. I already told you, Jack. I was on a 
    top-secret mission. A soldier has to follow whatever orders he's given. It's 
    not his place to question why. But you're looking for a reason to fight. 
    You're a natural born fighter, but you're not quite a soldier. A solider is a 
    political tool, nothing more. That's doubly true if he's a career soldier. 
    Right and wrong have no place in his mission. He has no enemies and no 
    friends. Only the mission. You follow the orders you're given. That's what 
    being a soldier is all about.
    Snake: I do whatever I have to do to get the job done. I don't think about 
    Boss: That's not the same thing. Sooner or later, your conscience is going to 
    bother you. In the end, you have to choose whether you're going to live as a 
    soldier, or just another man with a gun. There's a saying in the Orient; 
    "Loyalty to the end." Do you know what it means?
    Snake: Being... Patriotic?
    Boss: It means devoting yourself to your country.
    Snake: I follow the President and the top brass. I'm ready to die for them if 
    Boss: The President and the top brass won't be there forever. Once their terms 
    are up, others will take their place.
    Snake: I follow the will of the leader, no matter who's in charge.
    Boss: People aren't the ones who dictate the missions.
    Snake: Then who does?
    Boss: The times. People's values change over time. And so do the leaders of a 
    country. So there's no such thing as an enemy in absolute terms. The enemies 
    we fight are only in relative terms, constantly changing with the times.
    Snake: ...
    Boss: As long as we have "loyalty to the end," there's no point in believing 
    in anything... even in those we love.
    Snake: And that's the way a soldier is supposed to think?
    Boss: The only thing we can believe in with absolute certainty is the mission, 
    Snake: All right. But do me a favor.
    Boss: What is it?
    Snake: Call me Snake.
    Boss: Snake? Oh, right, your codename is Snake. It suits you well.
    Tom: That's right. The legendary unit that The Boss put together during World 
    War II was a snake. The Cobra Unit... a group of heroes that brought the war 
    to an end and saved the world. As long as you've got a legendary hero backing 
    you up, you'll be fine. Isn't that right, Snake?
    Snake: Yeah, I can't think of anyone else I'd rather have with me. Oh, and one 
    more thing, Boss...
    Boss: Yes?
    Snake: It's good to hear your voice again.
    Boss: Same here. After all, who knows if either of us will make it out 
    alive... Snake, you were always best at urban warfare and infiltrating 
    buildings. But this is the jungle. Survival is going to be key. Those CQC 
    techniques I taught you are sure to come in handy.
    Snake: CQC - close quarters combat, huh. I've been in the Green Berets for the 
    past few years. I'm probably pretty rusty.
    Boss: Not to worry. I'll be here to help you remember. After all, this is your 
    first actual survival mission. I'll be supporting you over the radio.
    Snake: Where are you, Boss? Next to the Major?
    Tom: The Boss is communicating with us by radio from aboard a Permit-class 
    submarine in the Artic Ocean.
    Boss: My frequency is 141.80. Call me if you need my advice on battle 
    Snake: Gotcha.
    Tom: Your mission is to retrieve Dr. Sokolov. Dr. Sokolov is being held in an 
    abandoned factory located to the north of your current position. Avoid heavy 
    combat and don't let anyone see you. Don't forget that this is a stealth 
    (Snake stands up and draws his gun and knife)
    Boss: Snake, try to remember some of the basics of CQC.
    Snake: Commencing Virtuous mission... now.
    (Snake enters Dremuchij North and spots an enemy sentry)
    Snake: Major, I've spotted two enemy soldiers.
    Tom: They're probably KGB troops sent to guard Sokolov.
    Snakes: AK-47's and grenades...
    (Tom calls Snake on the radio)
    Tom: Snake, your presence in Soviet territory is already a violation of 
    international law. We can't let the Kremlin find out that the CIA and the 
    American government are involved. Contact with the enemy is strictly 
    prohibited. Don't engage them in battle either. This is a stealth mission. Got 
    Boss: The Major is right. The point of this mission is to sneak through the 
    jungle without being seen. The success of the mission depends on how well you 
    use your camouflage. Change your camouflage by selecting "CAMOUFLAGE" from the 
    Survival Viewer. The "UNIFORM" option lets you pick your uniform, while the 
    "FACE" option lets you change your face paint. Choosing camouflage that blends 
    in with your surroundings will help you conceal yourself more effectively. 
    Also, don't forget that anything that moves will stand out in the jungle. If 
    you just stand up and run around like an idiot, you're bound to be spotted. 
    But if you crawl instead, you should be able to sneak by without being 
    noticed. You can see how effective your camouflage is by looking at the Camo 
    Index. The Camo Index shows how well your current camouflage blends in with 
    the surrounding area. The higher the value, the harder you are to spot, and 
    vice versa. The key is to make yourself one with nature. Keep that in mind as 
    you go along, OK?
    (Snake enters Dolinovodno and spots another soldier, but uses his binoculars 
    to find a hornet's nest hanging directly above the soldier. Snake smiles as he 
    gets the idea to shoot it)
    (Snake enters Rassvet and surveys the area)
    Snake: Major, I've reached the abandoned factory where Sokolov is supposedly 
    being held. This place is a dump. I can't see Sokolov from here... The 
    security here is pretty tight. There are sentries posted around the 
    perimeter... I wonder how many are inside.
    (Tom calls Snake)
    Tom: Your objective - Sokolov - is inside the factory... they should be 
    holding him in a room in the northeast sector.
    Snake: The northeast section. Got it.
    Tom: Be careful. Your mission is to bring Sokolov back alive. He must not be 
    exposed to any kind of danger. Do not approach Sokolov while in the alert 
    Snake: Right.
    Tom: ...Oh, and one more thing, Snake.
    Snake: You mean there's more?
    Tom: No... it's just... when you get to Sokolov, I want you to tell him 
    something from me.
    Snake: And that is?
    Tom: "Sorry for being so late."
    Snake: Is that all?
    Tom: Yes.
    Snake: Understood. Beginning my approach to the target.
    (Snake enters Sokolov's room to find him burning some papers)
    Snake: You must be Sokolov.
    Sokolov: Are you one of Volgin's men? (he throws the rest of the papers in the 
    fire) You'll never get it from me!
    Snake: No. I'm a CIA agent. I've come to escort you back to the other side of 
    the Iron Curtain.
    Sokolov: You're CIA?
    Snake: Yeah. I was sent by Major Zero, the man who got you out two years ago.
    Sokolov: Zero...
    Snake: I have a message from him.
    Sokolov: What is it?
    Snake: He said to tell you "sorry for being so late."
    Sokolov: Did he now?
    Snake: What does it mean?
    Sokolov: It means he's a man of his word. But we've got no time for this. You 
    have to get me out of here before they arrive.
    Snake: Who's "they?"
    Sokolov: Colonel Volgin of GRU. You in the West know him as Thunderbolt.
    Snake: Thunderbolt?... Never heard of him.
    Sokolov: He's a member of the army's extremist faction. A man who seeks to 
    seize control of the motherland. Ever since the Cuban Missile Crisis two years 
    ago, Khrushchev has been pursuing a policy of peaceful coexistence with the 
    West. Despite resistance and criticism from hawks in the army, and the 
    provincial authorities, Khrushchev has managed to suppress the opposition so 
    far. But the failure of his agricultural policies has put him in a precarious 
    position. And on top of that... the tragedy last November.
    Snake: President Kennedy's assassination.
    Sokolov: Precisely. In a sense, Khrushchev has lost his biggest partner, and 
    his power base is rapidly crumbling away. A certain group is plotting to use 
    this opportunity to seize power by rallying the anti-government forces, 
    overthrowing Khrushchev, and installing Brezhnev and Kosygin in his place. The 
    mastermind behind this plot is Colonel Volgin of the GRU. He has control over 
    another secret weapons research facility much like this one - OKB-812, known 
    as the Granin Design Bureau - and is using it to further his plans. But that 
    is not enough to satisfy him. Now he is plotting to seize the secret weapon I 
    have been developing here and use it as leverage in his bid for power.
    Sokolov: The intelligence says that they are going to make their move during 
    the test.
    Snake: Then the soldiers outside...
    Sokolov: Exactly. They wouldn't need that many men just to keep me inside. 
    Their orders were to prevent Colonel Volgin from capturing me. Even if it 
    meant killing me in the process, or so it would seem. Volgin will come, I'm 
    sure of it. You must get me out of here before then.
    Snake: Leave it to me.
    Sokolov: By the way, your Russian is superb. Where did you learn to speak it?
    Snake: From my mentor.
    Sokolov: Is that so? America is truly a frightening country.
    Snake: Having second thoughts?
    Sokolov: No. I have no love for this place. Let's go.
    (Snake calls Tom)
    Snake: Major, this is Snake. Sokolov is safe with me. He's doing fine. No 
    Tom: Good work, Snake. Now hurry up and get Sokolov to the recovery point! 
    We'll rendezvous with you there.
    Snake: Roger.
    Tom: What about the sentries?
    (Snake's response to this question differs depending on your performance. If 
    you killed the guards:)
    Snake: I had to kill them... there was no other way. But no one will know we 
    were involved.
    (If you were in Alert mode:)
    Snake: I managed to get past them.
    (If you reached Sokolov undetected:)
    Snake: No one spotted me.
    Tom: I see.
    Snake: What about The Boss?
    Tom: We lost contact with The Boss some time ago.
    Snake: What happened?
    Tom: It's probably just a weak signal. Just hurry and get Sokolov out of 
    (Snake and Sokolov begin to sneak out of the building. However, they are being 
    watched by several enemy soldiers)
    Soldier: Freeze!
    (The two are surrounded. Then, a young Major Ocelot walks up, twirling a 
    Makarov pistol in his hand)
    Ocelot: So this is the legendary Boss? We meet at last.
    Soldier: You... You're from the Ocelot unit of Spetsnaz! What's a GRU soldier 
    doing here?
    Ocelot: Soldier?
    Soldier: He's the Ocelot commander!
    Ocelot: That's Major Ocelot to you. And don't you forget it.
    Soldier: Sokolov is ours. Now get out of here.
    Ocelot: An ocelot never lets his prey escape.
    Soldier: What!?
    (Ocelot proceeds to shoot all of the soldiers with some fancy gunplay. One 
    soldier hiding on the roof tries to take cover, but Ocelot fires and ricochets 
    a bullet off a beam to hit the soldier. Ocelot then kills another soldier 
    writhing on the ground and retrieves his beret from underneath the corpse.)
    Ocelot: I can't say it feels good to kill a comrade, even if it is for the 
    Snake: Sokolov, take cover.
    Ocelot: Hmm... You're not The Boss, are you?
    (Ocelot makes some sort of wild cat noise and several soldiers clad in black 
    arrive and surround Snake. They are part of the Ocelot unit)
    Sokolov: GRU operatives...
    Ocelot: What is that stance? That gun?
    (Ocelot starts laughing and the others join in)
    Ocelot: If you're not The Boss, then die!
    (Ocelot tries to shoot Snake but his gun jams. Snake grabs Ocelot and throws 
    him to the ground. Sokolov screams and runs off)
    GRU Soldier: Major!
    Ocelot: Leave him! Shoot the other one!
    (Snake uses his CQC techniques to defeat all of the other soldiers. Ocelot 
    recovers his gun and tries to attack but Snake throws him to the ground again, 
    causing Ocelot to lose his gun. The gun hits the ground and the jammed round 
    is ejected)
    Ocelot: Impossible...
    Snake: You ejected the first bullet by hand, didn't you? I see what you were 
    trying to do. But testing a technique you only heard about in the middle of 
    battle wasn't very smart. You were asking to have your gun jam on you. 
    Besides, I don't think you're cut out for an automatic in the first place. You 
    tend to twist your elbow to absorb the recoil. That's more of a revolver 
    Ocelot: You filthy American dog!
    (Ocelot draws a knife and attacks but Snake floors him again)
    Snake: But that was some fancy shooting... you're pretty good.
    Ocelot: Pretty good... 
    (Ocelot goes unconscious. Snake calls Tom)
    Snake: Major, do you read me?
    Tom: I read you. Snake, are you alright?
    Snake: I've run into a few snags. These guys were after Sokolov, too. 
    Apparently, they were taking orders from a GRU colonel named Volgin.
    Tom: A GRU colonel?
    Snake: Part of an internal Soviet power struggle, according to Sokolov. 
    Something between the KGB and the GRU, between Khrushchev's supporters and 
    Tom: Sokolov was being guarded by the KGB and hunted by the GRU? Snake, it 
    sounds like this could be even hotter than Cuba.
    Snake: I don't like it. Something about this whole thing stinks.
    Tom: I agree. You'd better hurry.
    Snake: Sokolov ran off by himself, but I'll catch up to him.
    Tom: We're counting on you.
    (Snake enters Dolinovodno and finds Sokolov standing before the bridge)
    Snake: You OK?
    Sokolov: Those men were from the Ocelot unit.
    Snake: Spetsnaz?
    Sokolov: Yes. The best GRU has to offer. They're coming for me. I'm finished!
    Snake: Calm down. I'll get you out of here. I promise. And we've got some of 
    the best backup we could ask for.
    (A cannon shell fires)
    Sokolov: Look!
    (Snake looks up to a cliff to see a large tank)
    Snake: That's what they were making you build?
    Sokolov: Yes. The Shagohod - "The Treading Behemoth" - a tank capable of 
    launching nuclear IRBMs.
    Snake: It can launch nuclear missiles from that kind of terrain?
    Sokolov: Oh yes. And without support from friendly units.
    Snake: A nuclear-equipped tank capable of operating solo. Is that thing 
    Sokolov: No. This is only the end of Phase 1. It won't be truly finished until 
    we complete Phase 2.
    Snake: Phase 2?
    Sokolov: The weapon's true form. If it is completed and the colonel gets his 
    hands on it, it will mean the end of the Cold War.
    Snake: The end of the Cold War?
    Sokolov: Yes. And then the age of fear will truly begin...
    Snake: A world war?
    Sokolov: I had no choice but to cooperate! I didn't want to die. I wanted to 
    see my wife and child again in America... Please, take me to America quickly. 
    They cannot complete it without my help.
    Snake: Got it. Let's go!
    (Snake and Sokolov begin to cross the bridge. However, a woman comes from the 
    other side, carrying two large cases)
    Snake: Boss?
    (The Boss drops the cases, causing the bridge to go unstable)
    Boss: Good work, Jack.
    Snake: What are you doing here?
    Boss: Sokolov comes with me.
    (A swarm of hornets then appears)
    Snake: Hornets!?
    (In the confusion, The Fear descends down, grabs Sokolov, and pulls him up to 
    a helicopter)
    Boss: My friends... let us fight together again!
    Fear: I have waited long for this day.
    (The Pain, The End, and The Fury are also in the helicopter)
    Pain: We will fight with you once more.
    End: Welcome back, Boss.
    Boss: Now that the five of us are together, it's time we go to the depths of 
    hell itself...
    (It begins raining)
    Boss: It's raining blood...
    (A ghost of The Sorrow walks up behind The Boss)
    Boss: ...is he crying?
    (Colonel Volgin walks up and joins The Boss)
    Volgin: Kuwabara, Kuwabara... Ah... What a joyful scene.
    Boss: Colonel Volgin...
    Volgin: Welcome to my country... and to my unit.
    Snake: Boss? What is this?
    Boss: I'm defecting to the Soviet Union. Sokolov is a little gift for my new 
    (Volgin picks up the two cases)
    Volgin: Recoilless nuclear warheads... these will make a fine gift for me...
    Snake: This can't be happening!
    Volgin: Who is he? Another one of your disciples? Are we taking him with us?
    Boss: No. This is one is still just a child. Too pure for us Cobras. He has 
    not yet found an emotion to carry into battle.
    Snake: (aiming his gun) What are you talking about!?
    Boss: Think you can pull the trigger?
    (The Boss grabs Snake's gun and dismantles it with her bare hands. Snake tries 
    to attack but The Boss grabs him and breaks his arm)
    Volgin: He's seen my face. We can't let him live. If Khrushchev finds out 
    about this, we're finished. He must die.
    Boss: Wait. He's my apprentice. I'll take care of him. Jack, you can't come 
    with us.
    (She holds out her hand. Snake takes it and The Boss rams her elbow into his 
    ribs. Snake grabs hold of her bandana as The Boss throws him off the bridge 
    into the river below)
    Pain: The new blood has been rejected...
    Volgin: Are we done here?
    Boss: Now... on to Sokolov's research facility.
    Volgin: Shagohod is ours!
    Boss: Drift away. My place is with them now.
    (Snake washes up on a riverbank. He receives a call from Tom)
    Tom: Snake! Can you hear me?
    Snake: Yeah, just barely...
    Tom: Snake, listen to me! You need emergency medical treatment. Can you move? 
    You've got to get those wounds treated. Hang in there! All right, let's get 
    you fixed up... Para-Medic?
    Para-Medic: OK, Snake. Just relax and it'll all be over before you know it.
    Snake: ...
    Para-Medic: Stay with me! I've seen people in worse shape before. Think you 
    can handle it?
    Snake: Major? The Boss... she's defected.
    Tom: We'll talk about that later. First we've got to get you patched up.
    Para-Medic: OK, here we go! First, open the Survival Viewer with the START 
    button. If you select "CURE" you can start the treatment. Healing is divided 
    into treatment using the medicine with the Item Window Button and surgical 
    treatment using the Weapon Window Button. Your injuries include a fractured 
    left elbow and rib bone, and lacerations on your upper arms, right elbow, and 
    abdomen. They need to be fixed using surgical treatment. Move the healing 
    cursor with the left analog stick to the affected part of your body. Once 
    you've selected the affected area, hold the Weapon Window Button and use the 
    left analog stick to select the medical item, and then press the Enter button. 
    With this method, you can use items to help your recovery process. To treat a 
    bone fracture, first secure the affected area with a fastener and then wrap it 
    in bandages. That should do it. For lacerations, you'll need disinfectant to 
    clean the wound, sutures to stitch it up, styptic to slow the flow of blood, 
    and bandages to wrap the wound. If you do everything I mentioned, the wound 
    should heal completely. Understood?
    Snake: Yeah...
    Para-Medic: Stay with me! Go into the Survival Viewer and treat those wounds!
    (Snake treats his wounds and snaps his broken bone back into place)
    Para-Medic: Good job, Snake!
    Tom: We're coming to get you now. Just stay where you are... we'll drop a 
    recovery balloon. Can you set it up?
    (Snake is resting against a tree. He looks up and sees several helicopters 
    airlifting the Shagohod. The Boss is on board one of the helicopters as it 
    passes over the riverbank. She holds out her hand and Snake returns the 
    gesture. On another helicopter, we see Volgin, Ocelot, and a young woman. 
    Volgin opens the two cases to reveal a small nuclear missile and what appears 
    to be a cannon)
    Volgin: Excellent. A great success, thanks to The Boss and her Cobras. I have 
    both Sokolov and the Shagohod.
    (Ocelot stands up and suspiciously eyes the woman)
    Ocelot: What are we going to with the girl?
    Volgin: Who is she?
    Ocelot: Apparently she's Sokolov's woman.
    (Volgin approaches and looks into her face)
    Volgin: She's a nice catch. I'll take her.
    (The woman beings to reach for something in her pocket. Volgin snatches away 
    what she was trying to get; a tube of lipstick)
    Volgin: Not so fast, my dear. (he inspects the tube) A Kiss of Death?
    Ocelot: Are you KGB?
    Volgin: We might be able to use her. She has spunk. (he gives the lipstick 
    back to her)
    Ocelot: Shall we take her back to the base?
    Volgin: Perhaps we should... we have no further use for Sokolov's research 
    (Volgin picks up the cannon, called a Davy Crockett, loaded with a nuclear 
    Volgin: I think it's time I gave this marvelous new toy a try. (he aims the 
    Davy Crockett)
    Ocelot: Colonel! Even if they are our enemies, they're still our countrymen!
    Volgin: But it won't be me that pulled the trigger. It will be our friend, the 
    American defector.
    Ocelot: You're going to nuke your fellow Russians!?
    Volgin: Remember the Alamo.
    Ocelot: Colonel!!!
    (Volgin fires the Davy Crockett and the missile streaks towards the facility. 
    A blinding white light ensues. Back on the riverbank, Snake watches the 
    recovery balloon fall, closely followed by a brilliant light and the familiar 
    mushroom cloud of a nuclear explosion)
    3. Script - Operation Snake Eater
    This section will cover all of the dialogue and cut scenes for Operation Snake 
    Eater. There are several optional and hidden cut scenes that can be viewed as 
    well; they are all covered in the following.
    (We first see the intro movie accompanied with the Snake Eater theme. Then cut 
    to a shot of a futuristic-looking plane flying through the night sky)
    One week later:
    11:30 PM August 30, 1964 Arctic Ocean airspace
    Pilot: Currently flying over the Arctic Ocean. Altitude 30,000 feet. 
    Approaching Soviet airspace. Arriving at the designated drone launch point. 
    Drone oil pressure and voltage are nominal. Payload oxygen supply is nominal. 
    Power supply to payload antifreeze system shows no problems. No gusts. All 
    systems go for drone detachment.
    Zero: Snake, we can't risk a HALO jump this time around. Airspace Security has 
    gotten tighter since we were last here. We can't get as close to the ground as 
    we did during the Virtuous mission. So instead we'll be using one of our 
    newest weapons. Snake, you're being given an honor on par with Alan Shepard. 
    This is our last chance. Show your patriotism. If you fail, you'll be back in 
    a hospital bed again waiting for the firing squad.
    (The scene switches to a briefing section)
    Zero: So, how does it feel to be a patient in one of the most advanced ICUs in 
    the world?
    Snake: Would you do me a favor and tell the suits about visiting hours? I'll 
    never get better with them assaulting me day and night with their questions.
    Zero: Must be part of the top brass' inquiry.
    Snake: More like an interrogation. According to them, I'm a traitor and an 
    accomplice to The Boss' defection.
    Zero: They're just looking for a scapegoat.
    Snake: Does that mean they're after you too?
    Zero: Let's just say neither one of us is going to be made a national hero out 
    of this.
    Snake: Does this mean FOX is going to die?
    Zero: No. This fox is still one step ahead of the hounds. The reason I came to 
    see you today... Jack, it's time for FOX to clear its name.
    Snake: What are you talking about?
    Zero: The situation has changed. We've still got a chance to come out of this 
    one alive.
    Snake: Yeah? What kind of chance?
    Zero: Don't get too excited. Here, have a cigar... it's Cuban. This morning I 
    had a meeting with the CIA.
    Snake: They decided when they're going to execute us?
    Zero: No. Something even bigger. Yesterday, the White House received an 
    unexpected call.
    Chairman: President Johnson?
    Johnson: Yes, I hear you Mr. Chairman.
    Zero: It was a hotline call from Khrushchev to President Johnson.
    Snake: From the head of the Soviet Union?
    Zero: That's right.
    Khrushchev: A few days ago one of our country's main Design Bureaus, OKB-754, 
    was destroyed in a nuclear explosion. At about the same time our anti-aircraft 
    radar picked up a signature that appeared to come from one of your military 
    aircraft. Does any of this sound familiar to you? In retaliation, I have 
    placed our armed forces on secondary alert. Depending on your response, I may 
    be left with no choice but to order the military to maximum alert and unleash 
    Armageddon. With the help of your predecessor I was able to survive the Cuban 
    incident. But my power is not as great as it once was. If I am to survive this 
    crisis, I must have your full cooperation.
    Johnson: I should have contacted you myself. Did you know that one of our 
    soldiers defected to your country a week ago?
    Khrushchev: No.
    Johnson: So you haven't heard then... The man who arranged the defection was a 
    GRU colonel by the name of Yevgeny Borisovitch Volgin. 
    Khrushchev: Volgin? Of the extremist faction? Go on. Who was this soldier?
    Johnson: Her name is The Boss. She's a living legend. During World War II, she 
    was the one who led us to victory in that war. In Russia, you know her as 
    Khrushchev: You mean... THE Boss? The mother of your Special Forces?
    Johnson: Yes, that's the one. And she took two miniature nuclear shells along 
    with her.
    Khrushchev: The Boss took two miniature nuclear shells?
    Johnson: I'm afraid so... I believe they were a gift for her new hosts. The 
    "Davy Crockett" Atomic Battle Group Delivery System was completed two years 
    ago. But serious problems were found with the launcher's range and precision. 
    Although they were mass-produced they've never been deployed in battle.
    Khrushchev: But Sokolov's research facility was completely wiped out! The 
    whole area is polluted!
    Johnson: I can only offer you my deepest condolences over this terrible 
    Khrushchev: So The Boss with Colonel Volgin's help stole two experimental 
    nuclear shells and took them with her as a gift when she defected. Then, 
    shortly thereafter, Sokolov's design lab, a top-secret military research 
    facility, was destroyed by one of these weapons. Am I right so far?
    Johnson: Yes, that's correct.
    Khrushchev: And the American government denies any involvement in the affair, 
    is that right as well?
    Johnson: That's correct. We were not involved in any way.
    Khrushchev: Then what was a US military aircraft doing on our radar screen? It 
    was clearly in violation of our airspace. And yet you say it was not acting 
    under your orders?
    Johnson: That's correct.
    Khrushchev: You expect me to believe that this was all the work of a single 
    Johnson: I don't know what else to tell you.
    Khrushchev: The army insists that this is all a ploy on your part.
    Johnson: I've said it once and I'll say it again. Our government had nothing 
    to do with it.
    Khrushchev: And I would like dearly to believe you. However, I'm afraid my 
    power over the military has weakened since the Cuban incident. I will need 
    some kind of proof that was not the action of the American government. You 
    have one week. You must catch The Boss yourselves and recover the remaining 
    nuclear device. Then, you must find some way to prove your innocence.
    Johnson: Prove our innocence?
    Khrushchev: Yes. Preferably with something... painful. Prove to me that this 
    is not merely another one of your tricks.
    Johnson: The Boss should be close to Colonel Volgin. How about a little 
    Khrushchev: I would not expect too much if I were you. The political situation 
    here in unstable. And Colonel Volgin is a member of the Brezhnev faction which 
    seeks to topple my government. One week. You have only one week... and if it 
    is not too much to ask, do something about Volgin as well.
    Johnson: What is that supposed to mean?
    Khrushchev: Nothing... it means nothing. Call it a modest gentleman's 
    agreement to ensure our continued relationship.
    Johnson: What if we can't "prove our innocence?"
    Khrushchev: Then I will be unable to restrain the military. I will be ousted 
    and they will seek their revenge.
    Johnson: A nuclear attack on the United States?
    Khrushchev: I leave the disposal of this situation entirely to your 
    discretion, Mr. President.
    Johnson: Disposal, huh...
    Khrushchev: If you fail, it will mean the beginning of a new world war.
    Zero: To put it simply, in order to avoid a full-scale nuclear conflict, we 
    have to prove that America was not involved in that explosion.
    Snake: And eliminating The Boss ourselves will prove America's innocence?
    Zero: Right. The higher-ups have decided that you're the only one capable of 
    pulling this off. You were her last apprentice. Screw this one up, and we'll 
    both be six feet under. There's no choice.
    (scene returns to the jet plane)
    Snake: Are the Russians going to be helping us?
    Zero: The KGB has promised to lend us one of their communications satellites 
    so that you and I can talk to each other.
    Snake: That's it?
    Zero: They've also put us in touch with a couple of insiders.
    Snake: Insiders?
    Zero: There was a defection in September 1960... do you remember it?
    Snake: You mean the two NSA code breakers who went over to the Soviet Union?
    Zero: Precisely. Since then, they've apparently been training with the KGB for 
    exactly this kind of situation. Their code names are ADAM and EVA. I've been 
    told that ADAM has infiltrated Volgin's ranks.
    (The jet flips upside-down and a delivery pod containing Snake is detached)
    Zero: We've also arranged for him to provide you with an escape route. You'll 
    need to rendezvous with him when you get there.
    (The jet shoots off. Two Russian jets detect it)
    Russian pilot: Control unidentified aircraft detected. Altitude 30,000 feet. 
    It's fast! Estimated air speed exceeding Mach 3. Bearing south... I'm about to 
    lose it.
    (The jets break off. Snake's pod descends to the ground and beings to slow. 
    Snake is ejected from the pod; it crashes to the ground while Snake falls with 
    a parachute. The parachute detaches and Snake hits the ground, rolling to a 
    stop. He dusts himself off and calls Major Zero)
    Snake: This is Snake. Do you read?
    Zero: Loud and clear. Glad to see you landed safely.
    Snake: I got blown pretty far off target.
    Zero: Snake, let's go over your mission objectives one more time. Rescue 
    Sokolov. Find out what's happened to the Shagohod - then destroy it. And 
    finally, eliminate The Boss.
    Snake: Eliminate The Boss...
    Zero: This mission will be code-named "Operation Snake Eater."
    Snake: Because I'll be taking on The Boss and her COBRA unit, right?
    Zero: Don't forget about Colonel Volgin.
    Snake: I'm not a hired killer.
    Zero: I know. But that was the Kremlin's demand.
    Snake: Demand? You mean it wasn't just a request? What's it to us if the 
    Khrushchev regime is threatened by the colonel and his faction?
    Zero: If supporting the current regime helps avoid a nuclear exchange, then 
    that's what we'll do.
    Snake: And what are the CIA's demands?
    Zero: Our priorities are the rescue of Sokolov and the destruction of the 
    Snake: Roger that, Major Tom.
    Zero: Hold on, Snake.
    Snake: What now?
    Zero: I'm changing my code name. It turns out "Tom" wasn't the most auspicious 
    Snake: What do you mean?
    Zero: Well, the truth is, when I chose my code name... I picked the wrong one.
    Snake: The wrong one?
    Zero: Did you ever see the movie "The Great Escape?" It came out last year.
    Snake: Must have missed that one.
    Zero: Anyway, it's based on a true story about prisoners who escaped from a 
    POW camp in Nazi Germany. The prisoners dig three tunnels as part of their 
    plan. But the Nazis find two of the tunnels before they're finished. The 
    prisoners succeeded in escaping by using the last remaining tunnel. The names 
    of those three tunnels were Dick, Harry, and Tom.
    Snake: I get it. You used the name of the tunnel they escaped in as your code 
    name because you thought it would bring you good luck.
    Zero: Yes, that's exactly right. At least that was the plan...
    Snake: ...But?
    Zero: But I got the name wrong. The one they escaped in was Harry. Tom was one 
    of the unlucky tunnels - it was discovered by the Nazis before it was 
    finished. I watched the movie again just to make sure. In fact, I even ordered 
    the actual film from the movie company.
    Snake: Yeah, it doesn't sound like the greatest name to use. So, what should I 
    call you instead?
    Zero: Hmm. You know, let's just use Zero, like we've been doing all along.
    Snake: All right, then, Major Zero it is. We'll start over from square one.
    Zero: From square zero. My frequency is 140.85. Oh, I almost forgot. Para-
    Medic is with is again on this mission.
    Snake: Is this her last chance, too?
    Zero: If we fail, she'll have her medical license revoked. It's more or less 
    the same kind of fate... Her frequency is the same as during the Virtuous 
    Mission, 145.73. She'll be recording your mission data, as well, just like 
    last time. That frequency is also the same: 140.96. And there's one more 
    person on your support team. His name is Mr. Sigint. He's an expert on the 
    latest in weapons and equipment technology. You'll be going up against some 
    the world's most advanced weaponry when you infiltrate the research facility. 
    If you have any questions, just ask him. His frequency is 148.41.
    Snake: Mr. Sigint. Got it.
    Zero: ADAM, your KGB contact, is waiting for you at the abandoned factory up 
    Snake: The same factory Sokolov was being held in last week?
    Zero: Yes. Meet up with ADAM first. He's cleared the way for you to rescue 
    Snake: How will I know this ADAM guy when I see him?
    Zero: You'll know once you reach the factory. The whole area's been polluted 
    by the fallout from that nuclear blast. No one else would dare come close. The 
    password is... "Who are the Patriots?" and "La-Li-Lu-Le-Lo."
    Snake: "La-Li-Lu-Le-Lo." Gotcha.
    Zero: You've been equipped with a .45 for this mission. Be careful... it's 
    Snake: I thought standard FOX procedure was procure on site weapons 
    Zero: The circumstances are different this time. You're now on an official 
    mission for the United States government. It will be necessary to make your 
    presence known to a certain extent. To the Khrushchev regime at the very 
    least. But remember - this is still a sneaking mission. Snake, if you fail 
    this mission, it will mean an all-out nuclear war. Keep that in mind and 
    proceed with extreme caution.
    Snake: Understood. Commencing Operation Snake Eater.
    (Snake enters Dremujich north and finds a white horse.)
    Boss: Looks like death wasn't ready for you yet.
    (The Boss is standing behind Snake wearing a cloak. Snake draws his gun)
    Snake: Boss?
    Boss: That arm still hurt?
    Snake: What are you doing here?
    (Before Snake can react, The Boss pulls off the cloak, revealing a white 
    battle suit. She dashes forward and disarms Snake before breaking his gun into 
    pieces with her bare hands)
    Boss: Go home!
    (Snake tries to attack, but The Boss flips him to the ground)
    Boss: Go home! GRU and my sons are waiting up ahead. You don't have a prayer 
    of finishing your mission - you're not even armed. (walks away)
    Snake: Boss!!
    (Snake tries to attack, but again, he is floored by The Boss' superior CQC 
    Boss: I'm not your boss anymore. There's nothing for you here. Go home. Go 
    back to your boss. (draws Patriot machine gun) There's no need to prove that 
    you are virtuous here. This isn't America.
    (The Boss fires on the wreckage of Snake's landing pod, causing it to explode)
    Boss: That should stir things up a bit. You'd better hurry. (it begins to 
    rain) The Border is 60 miles south of here. You ought to be able to run that 
    Snake: Why'd you defect?
    Boss: I didn't. I'm loyal... to the "end." To my purpose. What about you, 
    Jack? What's it going to be? Loyalty to your country, or loyalty to me? Your 
    country, or your mentor? Your mission, or your beliefs? Your duty to your 
    unit? Or your personal feelings? You don't know the truth yet. But sooner or 
    later, you'll have to choose. I don't expect you to forgive me. But you can't 
    defeat me, either. You know me too well. Just look at that bandanna. If you 
    can't put the past behind you, you won't survive long. If we meet again, I'll 
    kill you.
    (the horse rears up and stomps Snake's hand)
    Boss: Now, go home!
    (The Boss rides off. Snake calls Zero)
    Snake: This is Snake. Major Zero?
    Zero: I read you, Snake.
    Snake: I was ambushed by The Boss.
    Zero: You were what!?
    Snake: The drone's been shot to hell. It's up in flames.
    Zero: That's not good. Enemy scouts are going to come looking for you.
    Snake: Yeah, I know. But what was The Boss doing here in the first place? 
    There's got to be a leak somewhere.
    Zero: No, that's impossible. The man The Boss is working with, Colonel Volgin, 
    isn't exactly on speaking terms with Khrushchev.
    Snake: I lost my gun... The Boss destroyed it.
    Zero: Snake, I know how you're feeling. It's hard for me to believe, too - 
    that a legendary hero like The Boss would go over to the Russians, that she'd 
    double cross us like this... But that's how it is, and if you don't accept it, 
    you'll never be able to beat her.
    Snake: That's not the problem. In terms of sheer technique, I'll never be able 
    to beat her. I know that all too well.
    Zero: You've got to do it, Snake. She's your enemy and your objective.
    Snake: Enemy!? We were together for 10 years. And now you tell me she's my 
    Zero: Enough. Hurry to the factory where ADAM is waiting. Scouts have probably 
    already been sent out to investigate the explosion. You've lost your weapon, 
    right? That means you've got no chance of winning in a battle situation. 
    Whatever you do, don't let them see you.
    ((After Snake leaves Sokolov's previous holding chamber, he heads out into the 
    complex. A blinding light form a motorcycle issues from his left)
    Woman: Sorry I'm late.
    Snake: Cut the engine, they'll hear us.
    Woman: Are you the agent they sent?
    Snake: Are you ADAM? I thought you were supposed to be a man.
    Woman: ADAM couldn't make it.
    Snake: All right, say the password. Who are the Patriots? (no answer) Who are 
    the Patriots? (no answer) Answer me!
    (soldiers suddenly appear and surround Snake)
    Snake: Trapped?
    Woman: Get down!
    (The woman pulls out a Chinese Mauser 17 pistol and lets loose, killing all of 
    the soldiers)
    Woman: There... is your answer.
    (She gets off the bike, removes her helmet, and approaches Snake, unzipping 
    the front part of her suit)
    Eva: The name's EVA.
    (We next see Snake and Eva in Sokolov's room, Snake smoking a cigar)
    Snake: This wasn't part of the plan. What happened to ADAM?
    Eva: What's your code name?
    Snake: It's... Snake.
    Eva: Snake, huh. Well, I'm EVA... are you here to tempt me?
    (She sits next to Snake, but he turns away)
    Snake: What happened to ADAM?
    Eva: Colonel Volgin is a very suspicious man. He decided ADAM wasn't the right 
    person for this mission.
    Snake: And you were?
    Eva: Yes.
    Snake: Why?
    Eva: Because I can do things he can't.
    Snake: I heard you used to be a code breaker for the NSA.
    Eva: I was. 4 years ago I defected to the Soviet Union with ADAM.
    Snake: (eyeing Eva's gun) Mauser Military... the "Broomhandle."
    Eva: It packs quite a punch. Nice to have when you're on a bike.
    Snake: You held it sideways, and used the muzzle jump to create a horizontal 
    sweep; that was impressive.
    Eva: Bet you've never seen that technique in the West.
    Snake: It's imitation, isn't it?
    Eva: Yeah. It's a Chinese Type 17 pistol. Around here, even that's hard to 
    come by. Don't worry, though. The one I've got for you is American made. (hand 
    Snake a gun)
    Snake: .45, huh. (stomps out his cigar) Incredible...
    Eva: Do you like it?
    Snake: The feeding ramp is polished to a mirror sheen. The slide's been 
    reinforced. And the interlock with the frame is tightened for added precision. 
    The sight system is original, too. The thumb safety is extended to make it 
    easier on the finger. A long-type trigger with non-slip grooves. A ring 
    hammer... The base of the trigger guard's been filed down for a higher grip. 
    And not only that, nearly every part of this gun has been expertly crafted and 
    customized. Where'd you get something like this?
    Eva: I grabbed it from a Western munitions armory. It probably used to belong 
    to one of your officers... and there are more where that came from. You had 
    this with you, didn't you? (holds up Snake's Mk22) Better take this, too. 
    (shows Snake the scientist outfit)
    Snake: What's this?
    Eva: A disguise to make you look like a scientist.
    Snake: A disguise?
    Eva: Yes. You're here to rescue Sokolov, right?
    Snake: Sokolov's still safe, then.
    Eva: Yes. He's being forced to continue his work on the Shagohod.
    Snake: Where?
    Eva: At the lab. They've got a whole army of scientists there developing new 
    weapons. Security is tight, but if you disguise yourself as a scientist you 
    might be able to sneak in.
    Snake: Can we get Sokolov out of there?
    Eva: We'll see, won't we.
    Snake: Tell how to get to the lab. (begins whittling the grip of his .45 with 
    his knife)
    Eva: The safest way in is from the rear. First, you'll have to head north 
    through the jungle. You'll come to a heliport used for shipping materials. 
    Pass the heliport and continue north, and there will be a large crevice. 
    Descend into that area and you'll reach a cave. Move through the cave and you 
    will arrive at a mangrove swamp. After the swamp, there'll be a warehouse. 
    Make your way through the warehouse and you'll come out just south of the lab.
    Snake: Got it.
    Eva: And just what are you doing there?
    Snake: In close range combat, a knife can sometimes be more useful than a gun. 
    By doing this, I'll be able to hold a knife at the same time and still keep 
    the gun steady. That way, I can instantly switch between a gun battle and a 
    knife fight. Right. Let's get going.
    Eva: Wait a minute.
    Snake: What now?
    Eva: You must be tired. Why don't you take a little rest?
    Snake: I'll be fine. (walks away but staggers)
    Eva: You'll never make it in your condition. It's a jungle out there. There's 
    still an hour before dawn. It's dangerous to be out in the jungle at night 
    without a guide.
    Snake: What about you?
    Eva: I have to get back. I can't be gone for too long. They'll start to 
    suspect something. Don't worry, I'll keep you updated over the radio.
    Snake: That's it?
    Eva: My orders are to provide you with information. Nothing more... You look 
    disappointed. All right then... I'll do something special for you. I'll stand 
    watch until dawn. Now be a good boy and lie down. (Snake turns away) What's 
    the matter?
    Snake: I don't know you well enough to trust you.
    Eva: How well do you have to know me to trust me?
    Snake: I don't know if I can trust anybody. (his radio beeps)
    Eva: Gonna get that?
    (Para-Medic calls Snake)
    Para-Medic: She's right Snake. You should get some sleep. Although in your 
    condition, you really ought to be back in the ICU... Whenever you save the 
    game and quit, you'll go to sleep. Sleeping allows you to gain back stamina 
    naturally. Depending on how long you sleep, you may also recover naturally 
    from sickness and injury. When you're tired or hurt, the best thing to do is 
    just get some sleep. So do yourself a favor and take a nap. Doctor's orders, 
    Snake: Yeah, OK.
    (We next see a shot of Eva using a radio in briefcase while Snake is sleeping. 
    An hour passes and dawn arrives. Snake wakes up to Eva dressing right in front 
    of him. He hears a noise)
    Snake: !
    Eva: What's the matter?
    Snake: We're surrounded. I see... 4 of them.
    Eva: We've got company. It's the Ocelot unit. Let's get out of here. Hurry! 
    Don't forget your gear. Here, give me a hand. (they move the bed away to 
    reveal a trapdoor) We can use this to get to the basement. (she crawls down 
    and peeks through the grating) Dammit! Ocelot! I'll get past them on my bike. 
    I'll call you later.
    Snake: Okay, I'll keep them busy. (Eva kisses Snake on the cheek) !
    Eva: Don't go dying on me now.
    (Eva crawls away. Snake closes the trapdoor and then draws his knife and gun)
    (After defeating the Ocelot unit and heading north, Snake hears several 
    gunshots back at the factory. He goes back to find Ocelot holding Eva hostage 
    on a platform)
    Ocelot: I've been waiting for this moment...
    (Ocelot has the ejected bullet from his Makarov hanging from his neck)
    Ocelot: That's it! That's the stance! (Eva tries to escape) I don't think so! 
    (he fondles her chest) Wha...? A female spy? This bitch is wearing perfume... 
    (to Snake) Stay where you are! I've had enough of your judo!
    Snake: I see you've got yourself a single action army.
    Ocelot: That's right. There'll be no accidents this time.
    Snake: You call that an accident? Well... it wouldn't have happened if you 
    hadn't been showing off.
    Ocelot: What did you say!?
    Snake: It's a nice gun, I'll give you that. But the engraving gives you no 
    tactical advantage whatsoever. Unless you were planning to auction it off as a 
    collector's item. And you're forgetting one more very basic thing... You don't 
    have what it takes to kill me.
    Ocelot: We'll see!! (he pulls the trigger but nothing happens. He is out of 
    ammo) !
    (Eva frees herself and roundhouse kicks him, sending him flying off the 
    platform. She jumps off and lands on her motorcycle. Ocelot tries to stop her 
    but Eva does a back flip on her bike, hitting Ocelot squarely in the face and 
    flooring him. Eva catches his knife on its way down)
    Snake: 6 shots...
    Ocelot: ?
    Snake: That thing only carries 6 shots. The Makarov carries 8. You have to get 
    a feel for how many you have left. (Ocelot recovers his gun) This is a high 
    class weapon. It's not meant for shooting people.
    Ocelot: Damn! This isn't over yet! (he runs off)
    (Eva tries to shoot him but Snake stops her)
    Snake: Don't!
    Eva: Why?
    Snake: He's still young.
    Eva: You'll regret stopping me. Dammit! I've got to get back before he does.
    (Eva revs up her bike and goes up the stairs. She ramps off and flies over the 
    rooftop before landing and riding off through a gate)
    (while traveling through Chynoryj Prud, Eva calls Snake)
    Eva: Snake, are you there?
    Snake: Eva?
    Eva: Did you miss me?
    Snake: Did you make it without any trouble?
    Eva: No one saw me.
    Snake: So you're back with Volgin?
    Eva: In a matter of speaking.
    Snake: What about The Boss?
    Eva: Yeah, she's here too.
    Snake: Better be careful.
    Eva: Thanks, I will. The Boss and I get along pretty well, though. I guess we 
    traitors have a lot in common.
    Snake: Why would anyone want to defect? Betraying your country like... I... I 
    just don't get it.
    Eva: Are you talking about The Boss?
    Snake: Why'd you do it? Weren't you born and raised in America?
    Eva: Yes, in a small rural town. I never even knew there were other countries, 
    other cultures, other ways of thinking. Until I went to work for the NSA. 
    Then, one day, I'd found I'd lost faith in the things I'd been taking for 
    Snake: What did you see? What was it that made you want to change sides?
    Eva: You wouldn't believe me if I told you.
    Snake: Try me.
    Eva: I saw the universe.
    Snake: The universe?
    Eva: Not the actual universe. The universe as the intelligence community sees 
    it. I realized that the gravity in this universe was holding me back. That's 
    all. People and their countries are both changed by the environment. And by 
    the times.
    Snake: That sounds like what The Boss was saying.
    Eva: There's a world of difference between this country and America. But it's 
    only a difference of position. A difference of perspective. Coming here made 
    me realize something. Half of what I'd been told was a complete and utter 
    lie... the other half was a conveniently constructed lie.
    Snake: Where's the truth then?
    Eva: It's hidden in the lies.
    Snake: Are you lying, too?
    Eva: Who knows? I've been trained to make even the most severe falsehood sound 
    like the honest truth. Weren't you?
    Snake: No. I... believe because I have to. Even if it is a lie. That's part of 
    my mission.
    Eva: I'll have to remember that. If you need to give me a call on the radio, 
    my frequency is 142.52. See ya.
    (Snake finds the Bolshaya Past Crevice and meets Ocelot)
    Ocelot: Ah, you're here at last. Looks like The Boss' info was right. (draws 
    gun) Twice now you've made me taste bitter defeat.
    (Ocelot gives that strange animal call and more Ocelot unit soldiers, as well 
    as regular soldiers, appear behind Snake) 
    Ocelot: I hate to disappoint the Cobras but you're mine now. All of you, leave 
    us! (the others lower their weapons) It's just you and me. No one to get in 
    our way. Ocelots are proud creatures. They prefer to hunt alone. (he shows off 
    by twirling two revolvers) 12 shots... (twirls some more) This time, I've got 
    12 shots. Okay... Draw!
    (Snake and Ocelot hold each other at gunpoint after the battle. Before they 
    can shoot, swarms of hornets appear)
    Ocelot: Damn! He found us!!
    (The hornets attack everyone in the area. Ocelot is able to fend them off by 
    twirling his revolvers. The other soldiers are not so lucky; all are stung to 
    death. Ocelot hides behind a tree)
    Ocelot: You were lucky. We'll meet again! (the same line from MGS1)
    (Ocelot runs off. Snake cannot hold off the hornets, so he jumps down into the 
    (Snake enters a cave and a swarm of hornets appear. Snake dives into the water 
    to avoid the hornets and surfaces to find The Pain standing on a small island)
    Pain: I've caught you at last. We are the sons of The Boss. I am The Pain. I 
    will guide you to a world of anguish beyond your imagination. Let's get 
    (after taking down about half of The Pain's life, he pulls off his mask to 
    reveal a horribly scarred face from hornet stings. He begins to shoot his 
    "bullet bees" out of his mouth)
    (When The Pain dies, he falls to the floor. Hornets begin to swarm around him)
    The Pain: The pain... the pain... the pain! (he explodes) The pain!! (echoing)
    (Snake enters the Chonarya Peschera Cave Entrance and sees several soldiers on 
    patrol riding what appears to be flying vehicles)
    (Snake enters Ponizovje Warehouse Exterior and takes a look with his 
    binoculars. A guard is pushing Sokolov around)
    Sokolov: Get your hands off me! I'm not going anywhere!
    (Volgin and the woman from before appear)
    Volgin: Really now. How many times must I tell you?
    (Volgin places a hand on the woman's shoulder and gives her an electric shock, 
    sending her tumbling down the stairs(
    Sokolov: Tanya!
    Volgin: Each time you resist, your lover will suffer the consequences. Is that 
    Sokolov: Volgin...!! (he tries to move forward but the guard pushes him back) 
    Damn you!
    (Volgin picks up Tanya and gives her another electric shock. The guard begins 
    to push Sokolov into the warehouse when Ocelot shows up)
    Ocelot: Hold it right there, traitor. Let's find out just how lucky you are.
    (Ocelot reveals a bullet for his revolver. He loads the bullet)
    Ocelot: Watch closely. (takes out three revolvers)
    Ocelot: One of these three guns has a single bullet in it. I'm going to pull 
    the trigger six times in a row. Are you ready?
    (Ocelot juggles the three guns. Each time he pulls a trigger, Sokolov winces. 
    The fifth time a trigger is pulled, Sokolov pisses his pants)
    Ocelot: Looks like your luck hasn't run out yet.
    (Ocelot is about to pull a trigger the sixth time when The Boss intervenes and 
    grabs the gun. She pulls the trigger and the bullet is fired into the water)
    Boss: There's no such thing as luck on the battlefield.
    (Volgin signals to the guard and takes him into the warehouse)
    Boss: You'd better stay in line from now on. The Cobras will take care of him.
    (The Boss hands the gun back to Ocelot, but he is surprised to see that The 
    Boss has dismantled it with her bare hands. He angrily stomps off)
    Volgin: Has the CIA dog been disposed of yet?
    Boss: The Pain is dead.
    Volgin: What!? (he punches the wall several times) He may be a child but he's 
    definitely one of yours! (several bullets wedged in between his knuckles fall 
    to the ground) I fear Khrushchev may have a hand in this. We have no time to 
    lose. You must eliminate him before the final test.
    Boss: Don't worry. They'll be bale to handle it.
    (An old man in a wheelchair comes out of the warehouse)
    Boss: I'm leaving him to you, The Fear.
    (The Fear appears and runs across the water, jumping away from scene)
    Volgin: The old man is always sleeping. Is he all right?
    Boss: The End is saving what life he has left in him for battle. Normally, 
    he's dead. But he'll wake up when the time is right. (it begins to rain) And 
    when he does, it will The End for the boy.
    (Volgin goes to Tanya)
    Volgin: Sokolov isn't worth your love. You can entertain me until the rain 
    stops. (walking away) Kuwabara... Kuwabara...
    (Tanya leaves. The Boss looks up into the sky)
    Boss: The Sorrow? Is that you? (leaves)
    (Snake enters Granin's office in the Graniny Gorki Lab)
    Granin: If you're looking for Sokolov, he's not here anymore.
    Snake: (draws gun) !
    Granin: Put that thing away. You'll spoil my drink. So, you're the intruder 
    everyone's talking about. Typical capitalist dog - no manners. (takes a swig 
    form his flask)
    Snake: And who are you?
    Granin: You mean you've never heard of me? And you call yourself an agent. 
    Very well, then. Aleksandr Leonovitch Granin. A man of some importance if I do 
    say so myself. I am the foremost weapons scientist in the Soviet Union and the 
    head of the glorious Granin Design Bureau. This is the Order of Lenin. It is 
    an honor of the greatest magnitude given along with the title of "hero of 
    socialism," to only the finest workers. It was awarded to me in recognition of 
    my brilliant contributions to society. Since the Great Patriotic War, I have 
    created countless weapons in the service of our great communist society. It 
    was thanks to me that we were able to stamp out the Nazi scum. It was I who 
    created the basic design for the mobile ballistic system you know and fear as 
    SS-1C. (takes another swig)
    Snake: You're crocked, aren't you?
    Granin: I am merely drowning my sorrow. Because of him, I've got nothing to do 
    but sit here and drink this crap.
    Snake: Him?
    Granin: Sokolov! It's him you're looking for, isn't it? Because of him, I have 
    been stripped of my authority. My research has come to nothing. Look! (pulls 
    out some schematics and hands them to Snake) It is a revolutionary mobile 
    nuclear missile system, a bipedal tank.
    Snake: A bipedal tank?
    Granin: Yes, a walking tank - a robot! Are you familiar with the theory of the 
    missing link between apes and humans? Well, this technology will be the 
    missing link between infantry and artillery. A kind of metal gear, if you 
    well. And this magnificent metal gear will make a revolutionary step forward 
    in weapons development.
    Snake: Metal Gear...
    Granin: But I won't be used so easily. No, no crying myself to sleep. For you 
    see, I'm going to send these documents to my friend in the United States. (we 
    see a picture of this person who looks a lot like Otacon from MGS1)
    Snake: What!?
    Granin: These bastards will live to regret this. And when they themselves 
    become the targets of my creation, they will know my true greatness. Yes! 
    Sokolov's pathetic Shagohod pales in comparison to my work! What are you going 
    to do with a rocket engine on a tank?
    Snake: About Sokolov...
    Granin: A tank does not need a rocket! It needs something else. Look at these 
    (motions to his legs).
    Snake: Nice shoes.
    Granin: No. Legs!! Legs that allow it to go anywhere!! Just as when humans 
    learned to walk upright! THAT is the real evolution in weaponry! Don't you 
    agree? But... the fools in charge choose Sokolov.
    Snake: And where is Sokolov?
    Granin: My project has been terminated. The Philosopher's Legacy has been 
    handed over to him.
    Snake: What the hell are you talking about?
    Granin: The Philosopher's Legacy. Haven't you heard of the Philosophers? The 
    colonel has inherited their immense legacy. Volgin's father was in charge of 
    the Philosopher's money laundering activities. In the confusion of the war, he 
    somehow ended up with their treasure. And Volgin inherited that treasure 
    illegally. We never need to worry about the military budget. The development 
    costs at our facility are all paid out of the colonel's deep pockets. The 
    weapons born here will be the genes for creating an entirely new form of 
    warfare! The funding for my research came out of that legacy. CAME out of it. 
    Now, my money, my men - all have been diverted to the Shagohod project. 
    Tomorrow they will be conducting the final test. While Sokolov is making the 
    final preparations in the weapons factory, at Volgin's main base, the great 
    fortress of Groznyj Grad, here I am playing host to an enemy spy and drinking 
    myself into a stupor.
    Snake: That's where they moved Sokolov?
    Granin: Yes.
    Snake: And the Shagohod is there, too?
    Granin: Of course. (Snake starts to leave) Hey! You're not thinking of going 
    to Groznyj Grad? Are you mad? It's an impenetrable fortress!
    Snake: I'm sure it is.
    Granin: You'll be killed!
    Snake: I'll take my chances.
    Granin: Wait!
    Snake: What?
    Granin: Listen to me, you fool! I want to help you.
    Snake: Help me?
    Granin: To thank you for your compliment.
    Snake: What compliment?
    Granin: My shoes. Tatyana gave them to me. I wanted to thank you for 
    complimenting me on them. I'll tell you how to get into the fortress. In 
    return, I ask only that you get that idiot out of there and destroy the 
    Shagohod. There is an underground tunnel that runs around the perimeter of the 
    base. You should be able to use it to sneak into the base. Head for the 
    mountains. The entrance to the tunnel is located there. Take this. (hands over 
    a keycard) You passed through a warehouse on your way here, didn't you?
    Snake: Yeah.
    Granin: There should have been a locked door inside of it. Do you remember it?
    Snake: ...
    Granin: This key... will open that door. Beyond that door lies a vast jungle. 
    You climb up into the mountains from the far end of the jungle. Go back to the 
    warehouse. Use the key to open the locked door and head for the mountains. Got 
    Snake: Why are you helping me?
    Granin: Unlike Sokolov, the thought of defecting has never once crossed my 
    mind. I love... my country. I love this land. I cannot even imagine living 
    anywhere else. I wish to remain a hero... of the great motherland. I cannot 
    bear the thought of being hounded into a corner and left to waste away. It is 
    already dawn. You must hurry. I will remain here and nurse my troubles for a 
    little longer. (Snake starts to leave) To capitalism! (takes another swig)
    (Snake is walking through Graniny Gorki South but is ambushed by The Fear. A 
    bolt from a crossbow flies down and hits Snake in the leg. He takes cover 
    behind a tree as The Fear, clad is some sort of stealth camouflage uniform,  
    jumps down to the ground)
    Fear: I am The Fear... That bolt is coated with the venom of the Brazilian 
    Wandering Spider. Soon a most exquisite pain will engulf your entire body. 
    Your limbs will be paralyzed, your lungs cease to draw breath, eventually your 
    heart will stop beating. Ah, but what fun would that be? Not a fitting death 
    at all. The Boss' apprentice... I will give you fear such as you've never 
    experienced before. Come into my web... It is time... (he dislocated his arms) 
    for you to feel the fear!
    (Snake defeats The Fear. The Fear is suspended in the air by several ropes, 
    like a spider web)
    Fear: The fear! The fear!! I see it! The fear!
    (The Fear explodes, sending hundreds of bolts every which way. Snake dives out 
    of the way just in time)
    (When Snake enters Svyatogornyj South, Eva calls him)
    Eva: Snake, are you there?
    Snake: Eva? Where are you?
    Eva: In the fortress - in Groznyj Grad. Dr. Sokolov is here, too.
    Snake: Is he all right?
    Eva: He's fine. Right now he's busy putting the finishing touches on the 
    Snake: Good. That's means they haven't killed him.
    Eva: Not yet anyway. But you better hurry. They've already finished the Phase 
    2 tests. Once the final preparations are complete, they'll have no more use 
    for him. The colonel won't have any qualms about killing him if he thinks the 
    CIA is closing in.
    Snake: Eva, you can't let Sokolov out of your sight.
    Eva: I know. Snake, do you know where Groznyj Grad is?
    Snake: Granin told me that I should be able to get there from the mountains to 
    the north through an underground tunnel.
    Eva: Granin told you?
    Snake: Yeah. He even gave me the key to the warehouse.
    Eva: Why?
    Snake: Because he was drunk, I guess.
    Eva: You've got to be kidding.
    Snake: Hell if I know.
    Eva: Snake, there's one problem with that route.
    Snake: What problem?
    Eva: The mountain entrance to the underground tunnel that leads to the 
    fortress is sealed. You need a key to get in.
    Snake: A key... what about the key Granin gave me?
    Eva: That key won't work. But don't worry. I'll figure something out. I have 
    an idea. There are some ruins at the top of the mountains. Meet me there.
    Snake: The top of the mountains. Got it.
    Eva: Wait. There's something else I've got to tell you.
    Snake: Now what?
    Eva: I heard that one of the Cobras is waiting for you in the jungle at the 
    foot of the mountains. He's a legendary sniper call The End.
    Snake: Yeah, I've seen him before. That ridiculously old guy, right?
    Eva: Don't underestimate him. He's known as the father of modern sniping.
    Snake: Is he alone? No spotter?
    Eva: None. He's all by himself. Apparently he doesn't need a spotter.
    Snake: You can't be serious.
    Eva: The entire forest is on his side.
    Snake: The forest...
    Eva: Stay alert.
    Snake: Yeah. I'd hate to have it be the end for me.
    (Snake enters Sokrovenno South and hears a noise. From far away, The End lies 
    motionless on the ground. His parrot wakes him up)
    End: I beg of you, grant me the strength to take this final prey. Let me 
    linger in the world just a little longer. I have already slept enough for one 
    lifetime... enough for an eternity. You have my thanks. I have to thank you 
    for waking me. If you hadn't shown up... my sleep... would have been eternal. 
    Do you hear me, Snake? I am The End. I am here to send you to your ultimate 
    fate. You'll make a fine quarry for my final hunt.
    (Snake takes cover and calls Eva)
    Snake: Eva, I found that sniper you were talking about.
    Eva: That's The End. He's a legend, known as the "Father of Sniping."
    Snake: I've got experience sniping in urban and marine environments.
    Eva: What about the forest?
    Snake: Never.
    Eva: I see... well, that forest is divided into three areas: a river, a 
    plateau, and a clearing. He should be lying in wait for you in one of those 
    Snake: Sounds like this may take a while.
    Eva: It'll be a test of endurance. Be careful, though. From what I've heard, 
    The End has an almost supernatural knack for camouflaging himself.
    Snake: So whoever moves first, loses... This guys' over a hundred years old, 
    though, so I should have the advantage in terms of stamina.
    Eva: I wouldn't be so sure if I were you.
    Snake: Why's that?
    Eva: I've heard that his body is photosynthetic, like a plant.
    Snake: What is he, some kind of monster?
    Eva: On top of that, he can speak to the forest, too.
    Snake: So in other words, he knows it inside out?
    Eva: Uh huh. But he doesn't know you. I'm sure you can beat him.
    Snake: Don't worry. I intend to.
    (If you save the game and quit, Snake will go to sleep. After 3-5 days, 
    loading up the game will cause this scene to occur. Snake is resting against a 
    tree. He wakes up but is shot in the head with a tranquilizer dart. The End 
    has outwitted Snake)
    End: You disappoint me, young Snake... The moment you close your eyes on the 
    battlefield is the moment you never open them again. That's why I don't sleep 
    (He carries Snake off to the Graniny Gorki Lab)
    (If you save, quit, and then load the game up after about a week, another 
    scene will occur. Snake spots The End with his back turned and slowly sneaks 
    up on him)
    Snake: Drop your weapon. (no response) Drop your weapon!
    (The End topples forward. He is dead. Snake calls Zero)
    Snake: Major, I found The End. He's dead. What the hell happened?
    Para-Medic: Maybe it was from old age.
    Zero: You mean he kicked the bucket in the middle of a battle?
    Para-Medic: Maybe.
    Zero: Well, Snake, the victory is yours.
    Snake: No, I don't think so.
    Zero: What do you mean?
    Snake: It was his dying wish to fight me. But I disappointed him.
    Zero: Snake, listen to yourself. This is a mission. It's not a game; it's not 
    a sport. You think you're competing for the gold at Tokyo or something?
    Snake: ...I guess you're right...
    Zero: Just focus on completing the mission.
    Snake: Yes, sir...
    (Snake rings off and walks away at The End's corpse explodes)
    (Snake wins the battle and The End collapses to the ground)
    End: Spirits of the forest... I thank you. The Boss would be proud of you. The 
    time has come for a younger generation to rise. I've been wandering for more 
    than a century and now my journey comes to a close. What a splendid way... to 
    end it all. I have no regrets... I can return to the forest at last...
    (The End's uniform slowly turns brown. His dentures fly up in the air and he 
    explodes, like all the other Cobra unit members)
    (Snake walks into the ruins at the top of the mountains. He sneaks upstairs to 
    find a half-naked Eva getting dressed)
    Eva: Well, that was quick.
    Snake: You look like you could use some rest.
    Eva: I'll be fine. It's just that playing these two roles hasn't left me much 
    time to sleep.
    Snake: Where'd you get those cuts?
    Eva: The colonel.
    Snake: He found out?
    Eva: If he knew, I'd be dead already. No, this is his "hobby." He's a sadist. 
    He gets pleasure out of making people suffer. He's scum... (Snake touches the 
    scars on her back) Does it look that strange to you?
    Snake: No. I'm the same way, scars all over.
    Eva: Can I see?
    Snake: No. (indicates the scar on her abdomen) Where'd you get this one?
    Eva: I got it after defecting to the Soviet Union.
    Snake: I don't think so. It's older than that. Code breaking is a desk job. 
    Where'd you get this kind of scar?
    Eva: You really want to know? Well, too bad.
    Snake: ...
    Eva: A girl's got to have some secrets, you know. But enough about that. 
    You've got to get going. The Phase 2 trial of the Shagohod is about to start. 
    And it looks like someone might be coming to spoil the party.
    Snake: Khrushchev?
    Eva: His forces are on their way here. The colonel is gathering his troops 
    together to meet them. If we don't get a move on the security will be even 
    tighter than it is now. You'll need this key. (hands it to Snake) It unlocks 
    the door to the underground tunnel. Once you're in there, you can follow the 
    tunnel to get inside Groznyj Grad. And take this, too. (pulls out two packages 
    of instant noodles)
    Snake: What is it?
    Eva: The food of the future. A well-balanced meal for the space age. It's good 
    to eat some real food once in a while. I'll bet if I kissed you, you'd taste 
    like a wild animal.
    (we some shots of the Groznyj Grad)
    Snake: Do you know where exactly in Groznyj Grad Sokolov is located?
    Eva: He's in the heart of the fortress, the weapons lab. The weapons lab is 
    divided into three wings. There's the east wing which houses the research 
    facilities. Then there's the main wing where the weapons are assembled. That's 
    where the Shagohod is. Finally, there's the west wing which is connected via a 
    passageway to the main building. That's where Sokolov is. To get in, you'll 
    have to enter the main wing from the east wing. Then, go through the 
    passageway on the second floor of the main wing.
    Snake: The west wing of the weapons lab. Got it.
    Eva: There's just one problem.
    Snake: Not again...
    Eva: The west wing is protected by the highest level of security. You need to 
    be colonel class to get in.
    Snake: Colonel class?
    Eva: Here, look at this picture. (The picture is of Volgin and another man) 
    Major Ivan Raidenovitch Raikov. Pretend you're him.
    Snake: How do I do that?
    (we see Raikov, who looks just like Raiden from MGS2, walking in the east 
    Eva: Steal his clothes. You look similar from behind so they won't know the 
    difference. Your face might be a problem so you'll just have to figure 
    something out. He should be somewhere in the east wing.
    (the scene returns to Snake and Eva)
    Snake: All right. But how am I supposed to escape once I get Sokolov out of 
    there? Command said you're supposed to have something ready for me.
    Eva: And I do. There's a lake 30 miles north of here. I hid a WIG there.
    Snake: A WIG?
    Eva: It's a state-of-art ground effect vehicle.
    Snake: A ground effect vehicle. I can't fly one of those!
    Eva: That's okay. I happen to be an excellent pilot.
    Snake: Taking off from a lake is trickier than it looks. It's not like riding 
    a motorcycle. You've got to be delicate.
    Eva: Of course I will. You've seen how good I am with the bike, right?
    (Snake looks down and notices some dirt on one of Eva's boots)
    Snake: Right. You handle the escape, then. I'll head for Groznyj Grad.
    Eva: Wait a minute. There's something I wanted to ask you.
    Snake: What?
    Eva: What's the story between you and The Boss?
    Snake: She was like a mother... and my master.
    Eva: And your lover?
    Snake: It went deeper than that.
    Eva: Deeper?
    Snake: Half of me belongs to The Boss.
    Eva: Do you love her?
    Snake: No, nothing like that.
    Eva: Do you hate her?
    Snake: Does it have to be one or the other - love or hate?
    Eva: Between a man and a woman. You bet.
    Snake: For ten years, we lived and died together. You couldn't possibly 
    Eva: And you think you can kill her now? That's your mission, isn't it? 
    Assassinating The Boss.
    (Snake moves away and lowers his head)
    Eva: Snake, is there anyone you like? Someone special?
    Snake: I've never been interested in other people's lives. (These lines are an 
    obvious reference to the same conversation Snake and Meryl had in MGS1)
    Eva: You were interested in The Boss.
    Snake: She was different.
    Eva: Really? How do you feel about me?
    Snake: I should be asking you the same question.
    Eva: Me? I can fall in love - if it's part of the mission. (unzips the front 
    part of her suit) Even with you... (she kisses him several times, but he 
    doesn't move) Snake? What's wrong?
    (Snake turns to leave but they hear a crashing noise. The two head outside to 
    a cliff overlooking Groznyj Grad. Eva gets on her bike)
    Eva: See you 'round, Snake. Take care of yourself.
    Snake: What about you?
    Eva: I've got to hurry back and play my... other part.
    Snake: Are you going to be OK?
    Eva: Not sure... they're not stupid and they know there's a spy. There's no 
    way you could have gotten this far all by yourself.
    (Eva revs up the bike and flies off the cliff. Snake uses his binoculars and 
    watches her go. Then, he focuses inside the base and sees Volgin punching a 
    steel barrel. The barrel begins to leak blood. Volgin delivers a powerful 
    punch and barrel flies into several more barrels. The charred body of Granin 
    is ejected from the barrel.)
    Ocelot: Colonel, did he talk?
    Volgin: No. He died before I could get it out of him.
    Ocelot: He wasn't the spy, then?
    (Volgin removes the sole of Granin's shoe and pulls out a small electronic 
    Volgin: Look at this.
    Ocelot: A transmitter?
    Volgin: Exactly. Planted to keep someone informed of his location. (he sends 
    an electrical current through his hand and destroys the transmitter)
    Ocelot: But... does this mean Granin was the spy?
    Volgin: Perhaps he was being used by someone else.
    Ocelot: Perhaps? This man was our comrade!
    Volgin: Comrade or not, he is of no use to us now.
    Ocelot: I don't approve of your methods!
    Volgin: I don't need your approval. I'm in command here.
    Ocelot: ...and that nuclear shell.
    Volgin: Still feeling sore about that, are you? What are you going to do, 
    report it to the authorities? This is war, Major. A Cold War, fought with 
    information and espionage. We must root out spies wherever they hide. It is 
    kill or be killed. Potential threats must be weeded out. Your feelings are a 
    menace to the unity of our organization. Someone is guiding the enemy's hand. 
    A single man can only accomplish so much. Make no mistake, there is a spy 
    among us.
    Ocelot: But casting suspicion on our own comrades...
    Volgin: The C3 explosives have been stolen.
    Ocelot: You think it was the American?
    Volgin: No. He could not have reached this fortress yet.
    Ocelot: Then who?
    Boss: I'd be careful about suspecting your own men.
    Volgin: Boss?
    (Tatyana shows up as well)
    Ocelot: Where have you been?
    Boss: The Fear and The End have fallen. (throws The Fear's crossbow on the 
    ground. Ocelot picks it up)
    Volgin: (punching a barrel) Damn it! CIA dog! That leaves only The Fury. How 
    can the legendary Cobras be beaten so easily?
    Ocelot: He's good...
    Volgin: Fallen for him?
    Boss: Don't worry. I'll take care of him.
    Volgin: What is he after? It must be more than just Sokolov.
    Boss: America is out to destroy the Shagohod and get its hands on your 
    inheritance... the Philosopher's Legacy.
    Volgin: Impossible! The Legacy... it...
    Boss: And they're out to kill me as well. Colonel, tighten the security on 
    this place. He's coming here - I'm sure of it! I'm going to get the Davy 
    (She leaves, as does Volgin. Ocelot is about to leave when he smells 
    Ocelot: Mm? Perfume? Hmm... (points the crossbow at Tatyana) Nice boots. (they 
    are the same boots Eva was wearing) Make sure you polish them up properly.
    (Snake walks through the underground tunnel and encounters The Fury)
    Fury: I am The Fury! The flames of my rage will incinerate you! I came back 
    form space. As I returned, I had one vision - the world set ablaze. And do you 
    know what I saw there? Fury! (flies up in the air with jet pack) A great and 
    terrible fury at being alive. Now - you're going to feel the scorching of that 
    terrible blackness!
    (Snake defeats The Fury)
    Fury: Boss... this is the end of the Cobras. You've got to live on... you're 
    the only one left. I'm off... to join The Sorrow. (he removes his helmet and 
    begins to suck in all the flames) Behold the flames of fury! The fires of Hell 
    will purge me clean! I can see it! Mission control, do you read me? (fires up 
    jet pack) I'm coming home!! I can see the earth...
    (He changes into a giant flaming face, flying around the room. Snake dodges 
    some debris and barely manages to make it through a door before the face 
    crashes and explodes)
    (Snake enters Groznyj Grad. We see several shots of the base and the 
    patrolling guards. Snake takes cover behind some boxes and prepares for the 
    (After taking out Raikov, Snake drags his body to the locker room and removes 
    his clothes. Snake stuffs the Major into a locker)
    (Snake arrives at Sokolov's room and takes off his hat and mask. He is about 
    to enter)
    Sokolov: Here it is. (hands some film to Tatyana)
    Tatyana: You can count on me. What about the Philosopher's Legacy?
    Sokolov: I don't know anything about that. (Tatyana pulls out her tube of 
    lipstick) What are you...! Are you trying to kill me?
    Tatyana: What's the matter?
    Sokolov: I know nothing. I swear it! No one but the colonel knows of the 
    Tatyana: I see. (holding the tube in his face)
    Sokolov: No, don't...!
    (Tatyana reveals that the tube really is just lipstick. She puts some on and 
    leaves, not noticing Snake hiding behind some boxes. Snake enters the room)
    Sokolov: Who's there? You're the man from the CIA. What are you doing here?
    Snake: I told you before, didn't I? I'm going to get you out of here.
    Sokolov: Hmph... a man of honor, just like your commander. But I'm afraid 
    you're too late.
    Snake: Too late? Don't tell me... the Shagohod's...?
    Sokolov: Exactly. The final preparations for Phase 2 are complete.
    Snake: Sokolov, what exactly is Phase 2?
    Sokolov: To put it in technical terms, it is a composite range extension 
    system for medium-range ballistic missiles. The Shagohod was originally 
    designed as a tank that could launch nuclear missiles from any type of 
    terrain. There was just one problem we couldn't figure out how to solve. ICBMs 
    we have today are simply too big for the Shagohod to carry. But the military 
    would not hear of it. They demanded a weapon that could launch a nuclear 
    missile directly into the American homeland. That is when I came up with the 
    idea for Phase 2.
    Snake: But there's no way you could load an ICBM onto the Shagohod. So how'd 
    you do it?
    Sokolov: By accelerating the Shagohod itself.
    Snake: Accelerating it?
    Sokolov: In Phase 2, a rocket booster engine is attached to the frame of the 
    Shagohod. The unit incorporates the same technology used in the Vostok rocket 
    that sent Major Gagarin into space. Using this booster, the Shagohod can 
    achieve a land speed of over 300 miles per hour.
    Snake: That monster can go more than 300 miles per hour?
    Sokolov: Yes. And from this state of accelerated motion, it launches a nuclear 
    Snake: So the Shagohod acts like the first stage of a rocket.
    Sokolov: Yes, precisely. The range of the missile launched by the Shagohod 
    thus increases from 2500 miles to 6000 miles.
    Snake: 6000 miles... that's enough to strike anywhere in the United States.
    Sokolov: Not only that, with the Shagohod there is no need to construct giant 
    silos like the ones used to house ICBMs. All you need is a runway about 3 
    miles in length, or its equivalent, and you can launch a thermonuclear strike 
    against any location in the United States from anywhere in the Soviet Union. 
    It cannot be detected by spy planes or satellites. It's a mobile fortress, 
    capable of deploying in secret and launching its payload at any time.
    Snake: A weapon from hell...
    Sokolov: A completed prototype now sits in the hangar. At present, it is the 
    only one of its kind. But Volgin is planning to mass-produce them based on 
    that prototype.
    Snake: And deploy them all over the Soviet Union?
    Sokolov: Yes. And that's not the end of it. He's going to ship them to Eastern 
    Europe, to Asia... to all the countries of the Eastern bloc. Even worse, he 
    intends to use the Shagohod as bait to foment armed uprisings against 
    dictators, ethnic insurgents, and revolutionary groups throughout the Third 
    World. His funds are nearly limitless. He could start mass production tomorrow 
    if he wanted. The reason that tensions between the East and West have settled 
    into a Cold War is because each side fears the other's power. "Deterrence" - 
    the idea of using threats to keep one's enemy in check - is the perfect word 
    to sum up the state of affairs. But the Shagohod goes far beyond the level of 
    "threat." It will render the concept of "deterrence" utterly meaningless. If 
    such a weapon is unleashed on the world, it will not be long before all 
    nations are engulfed in conflict. The Cold War will end and the entire planet 
    will be consumed by the fires of war. Volgin and the Shagohod will be the 
    center of it all. So you see, it is already too late.
    Snake: No, it's not too late.
    Sokolov: What do you mean?
    Snake: We've still got a chance. All we have to do is destroy the prototype 
    and the whole facility before they can mass-produce it.
    Sokolov: But...
    Snake: Just tell me what I need to do to destroy this place.
    Sokolov: All right. The liquid fuel used in the rocket engine is stored in a 
    tank. If you can blow it up somehow. Some C3 ought to be enough to blow the 
    entire hangar to smithereens.
    Snake: C3? You mean that cutting-edge plastic explosive?
    Sokolov: It can be molded into any shape. The bomb of the future.
    Snake: Where can I get it?
    Sokolov: There was some in the armory here but now it's gone. It was stolen by 
    a female spy who was here a minute ago.
    Snake: Eva?
    Sokolov: No, that's not her name. Her name is Tatyana. She made her way in 
    here by becoming Volgin's lover.
    Snake: I thought she was your lover.
    Sokolov: Mine? Oh, no, she is Volgin's lover. This is my lover. (hands over a 
    Snake: Who are they?
    Sokolov: My wife and daughter. They're in America.
    Snake: Now I remember. Your family is in the custody of the CIA. How long has 
    Tatyana been here?
    Sokolov: Only a few weeks.
    Snake: A few days before the Virtuous Mission, then.
    Sokolov: She said that Khrushchev sent her.
    Snake: What did you just give her?
    Sokolov: All of the experimental data for the Shagohod. Please, it is 
    essential that you destroy the Shagohod.
    Snake: I will. But first, I've got to get you to safety.
    Sokolov: No... I'm not going.
    Snake: My mission is to rescue you!
    Sokolov: Leave me.
    Snake: Sokolov!
    Sokolov: Khrushchev has abandoned me. I cannot return to my country. I would 
    most certainly be sent to the gulags.
    Snake: What about the US?
    Sokolov: Yes. I once thought of that. My family is waiting for me there. But 
    even if I fled to the United States, I would once again find myself creating 
    weapons of mass murder. In the end, it doesn't matter where I go. I am still a 
    weapons scientist. To be honest with you, I am tired. Every day, I help create 
    things that should never be used - things that should never have existed in 
    the first place. Every day, without sleep. Without a word of praise from 
    others. And my creations do not even benefit mankind. They are merely the 
    tools of politicians. All I wanted to do was build space rockets. But it was 
    not to be. The space race between America and Russia became the prey the of 
    politicians. The space race and the arms race are one and the same. Missiles, 
    rockets... what's the difference? Scientists are always being used. Please 
    watch over my family.
    (Snake and Sokolov hear Volgin coming. Snake quickly dons his disguise as 
    Volgin walks in)
    Volgin: Major, what are you doing here? I've been waiting for you in my room.
    (Snake does not respond. Volgin suddenly grabs Snake's groin. Snake pushes him 
    away but Volgin does it again. He senses something isn't quite right)
    Volgin: Who are you!? Don't play dumb with me. If you think you can fool me, 
    you are sorely mistaken. I know the major better than anyone else. I come here 
    looking for Tatyana, and what should I find... but a greasy freebooter!
    (Volgin pulls a gun and aims it at Snake. He then targets Sokolov and shoots 
    both of his kneecaps. Volgin aims back at Snake, but Snake turns the tables 
    and throws Volgin to the ground with lightning speed. Snake is now aiming 
    Volgin's gun at him but The Boss walks in. Snake and The Boss fight each other 
    but as always, The Boss manages to subdue Snake)
    Boss: What is this fairy disguise? It's gonna rub off on you. And then you'll 
    lose sight of who you really are.
    (The Boss pulls off the mask. Volgin recovers his gun and is about to shoot 
    Boss: Stay out of this! (throws Volgin to the ground)
    Volgin: I see why they call you The Boss. What was that, some kind of judo?
    Boss: No, it's called CQC, a basic form of close-quarters combat. He and I 
    developed it together.
    Volgin: Splendid! I will take it from here.
    Boss: Are you going to kill him?
    Volgin: Of course. But first, I will make him pay for hurting Ivan!
    (The Boss leaves, passing by Ocelot in the corridor. Volgin proceeds to beat 
    the crap out of Snake, who is too weak to fight back. Volgin sends a final 
    punch, which knocks Snake cold)
    (Snake awakens in the Groznyj Grad torture room. There is a bag over his head, 
    so he cannot see anything. However, he can hear Sokolov undergoing an 
    Volgin: Tell me!!
    Tatyana: Stop it!
    Volgin: Who have you been talking to!?
    Tatyana: He doesn't know what you're talking about!
    Volgin: You'd better start talking!!
    Tatyana: Please, stop this!
    Volgin: Who is Khrushchev's lapdog!?
    Tatyana: How can you do this to him?
    Volgin: I know you gave the data to someone!!
    Tatyana: He'd never do a thing like! You monster.
    (we hear a loud crashing noise)
    Volgin: ...I guess he's dead. (goes to Snake) Now then... I hope you'll prove 
    more entertaining then he was. But first, let's take a look at your body, 
    shall we?
    (Volgin's comments are based on how many serious wounds you've had. If you've 
    had a lot:)
    Volgin: You're a tough one my friend, a lesser man would be dead by now.
    (If you've had not quite as many:)
    Volgin: Hmm... you've certainly seen your share of battles. Consider yourself 
    lucky. I am about to show you what hell is really like.
    (If you've had very little:)
    Volgin: What a beautiful body you have, like a newborn baby. But not for 
    Volgin: (he starts hitting Snake while asking questions) Well, then, let's get 
    started. What is your target? Is it the Shagohod!? Or Sokolov!? Or maybe it's 
    the Legacy!? Answer me! Who is helping you!? Who let you in here!? You're a 
    tough one. But even you must have your limits. And I am a patient man.
    (We see Snake hanging in a torture room. Volgin throws some water on Snake. 
    Ocelot is silently watching)
    Volgin: This is where the fun really begins! My body carries an electric 
    charge of 10 million volts. Let's see how you like this! (he begins to 
    electrocute Snake) Now, answer me! How much does the CIA know? They're after 
    my Legacy, aren't they? Your real target is the Philosopher's Legacy, isn't 
    it? Yes, yes! Let yourself go! That is what I want to see.
    (The Boss and Tatyana enter)
    Boss: It's no use. He's not going to talk. He's been trained not to break. 
    Trained by me.
    Volgin: Admit it! You're after the location of the Legacy! The secret fund 
    established by the three Great Powers during the two World Wars. That's what 
    you're looking for isn't it? One hundred billion dollars. Divided up and 
    hidden all over the world. And you're looking for a record of where all that 
    money is hidden, right? No matter. The Philosopher's Legacy is safely in my 
    possession, in the underground vault of Groznyj Grad. You will never lay a 
    finger on it! (he punches Snake again and small object falls to the floor) 
    What's this? A transmitter. Who is responsible for this?
    Boss: I am. I planted it on him to keep track of his movements.
    (Volgin throws the transmitter away but Ocelot catches it)
    Volgin: Why?
    Boss: So the Cobras could ambush him.
    Volgin: If they knew where he was going to be they wouldn't have gotten 
    themselves slaughtered. It pains me to do this, Boss, but under the 
    circumstances I'm afraid I must ask you to show me some proof. That you and he 
    were not in collusion.
    Boss: You don't trust me, is that it?
    Volgin: Not that... But he is your apprentice.
    Boss: What do you want me to do?
    Volgin: Let's see... Cut out his eyes! I don't like those blue eyes of his. 
    There is nothing more important to a soldier than his eyes. You made him a 
    soldier... and now you will unmake him! Yes, it will make for a touching 
    display. He's all yours. Do it! Ruin him. Just as he did the Cobras.
    (The Boss draws a knife and approaches Snake. She removes the bag and is 
    poised to cut out his left eye, when Tatyana intervenes)
    Tatyana: Stop!
    Volgin: What is it, Tatyana?
    Tatyana: He's suffered enough.
    Ocelot: Well, well... why are you protecting him? (smells something) That 
    smell... Tatyana! You're the spy!
    Tatyana: What are you talking about?
    Ocelot: I know that smell. (he grabs her chest)
    Tatyana: Stop it! (slaps him)
    Volgin: Taken a fancy to her, eh, Ocelot?
    Ocelot: No, I have no interest in this woman. I want to test her. (pulls out a 
    revolver and loads it with a single bullet) I'll let this be the judge.
    Volgin: Do as you like.
    Ocelot: Here we go.
    (Ocelot begins to juggle three revolvers, one of them loaded with one bullet. 
    Each time he pulls the trigger, Tatyana winces. However, Snake has kept an eye 
    on which revolver is loaded. When he sees it come down into Ocelot's hand, he 
    backs up and swings into Ocelot. Ocelot's aim is thrown off and the revolver 
    fires, the bullet grazing Snake's right eye. The Boss grabs the revolver from 
    Ocelot and slaps him)
    Boss: There. Satisfied now?
    Volgin: Well, that was refreshing. Come... we're going to my room.
    (Volgin leaves. Ocelot takes the transmitter and jams it into a wound on 
    Snake's right shoulder blade)
    Ocelot: So you survived the colonel's torture, eh? (he applauds) Watching this 
    has made me realize something... it's really not that bad. It's the ultimate 
    form of expression. (retrieves his revolver) You got lucky this time, Tatyana.
    (The Boss picks up the third revolver and loads it with a single bullet. She 
    shoots Snake in the leg and then places the revolver in his belt.)
    Boss: Run!
    (She leaves. Tatyana, who is really Eva, approaches Snake)
    Eva: I've prepared an escape route for us. Go out and head west. Pass 
    underneath the connect passageway and go north. You'll find an open manhole 
    Snake: You're...
    Eva: Quiet. (several guards approach) Go through the manhole down into the 
    sewers. The door at the north end of the sewers is unlocked - you can use it 
    to get outside the fortress. I've got your equipment. We'll meet up later.
    Snake: Eva...
    Eva: But I can't get too close to your cell. You'll have to figure a way out 
    of there yourself... I'll be in touch.
    (She leaves. The guards enter the room and drag Snake away to his cell)
    (While in the cell, a hidden cut scene will be triggered if you throw the food 
    given to you back out of the cell three times)
    Guard: Hey, you're not such a bad guy after all. I... I guess not all 
    Americans are dogs.
    Snake: You mean it?
    Guard: Yeah. You know, before the war started, I used to live in America. I 
    even had a wife and a kid.
    Snake: You must be pretty lonely.
    Guard: Yeah. I am pretty lonely... REALLY lonely.
    Snake: What's your kid's name?
    Guard: Johnny.
    Snake: Johnny, nice ring to it.
    Guard: Really? You like it? Well, if you say so, I'll believe you. Actually, 
    my name is Johnny, too. (This guard is Johnny Sasaki's father. He pulls out a 
    picture) All the first-born sons in my family are called Johnny. My dad's a 
    Johnny, and my son's son will probably be a Johnny, too. (Snake looks on the 
    back side of the photo and sees the frequency to open the door)
    Snake: A whole clan of Johnnies.
    Johnny: Why do we have a Cold War anyway...? Our two countries used to be such 
    good friends.
    Snake: Yeah, I hear ya.
    Johnny: I just want to see my family again.
    Snake: Must be rough.
    Johnny: Yeah... but not as rough as you have it, though. Here. (hands over 
    what he thinks is a pack of cigars. It is really the Cigar-Gas Spray) I 
    filched them from your equipment when the colonel wasn't looking. It's the 
    least I can do. (Snake beckons Johnny closer) ?
    Snake: Don't suppose you could let me out of here?
    Johnny: Huh? I can't do that. Hey, don't you go getting any funny ideas. If 
    you try to escape, I'll have to shoot you. I've said too much. I gotta go.
    (Johnny leaves. Snake snaps his fingers in dismay)
    (After leaving the cell, Zero calls Snake)
    Zero: Did you manage to escape?
    Snake: Yeah, I'm out.
    Zero: Be careful. In your present state, you're practically naked. You don't 
    have a single decent weapon and you'll never survive in a battle. Take some 
    time and pull yourself together. Eva says she's recovered your equipment, so 
    rendezvous with her as soon as possible to get your gear back. Use the escape 
    route Eva set up for you. Go down into the sewers through the manhole in the 
    northwest section of Groznyj Grad. Start out by exiting the holding cells and 
    heading northwest.
    (Snake enters the Groznyj Grad sewers and gets a call from Eva)
    Eva: Snake? You're already in the sewers?
    Snake: Eva? Yeah, I just got down here.
    Eva: ...
    Snake: I'm coming to meet you now. The door at the north end is open, right?
    Eva: Uh, Snake...
    Snake: Let me guess - there's a problem.
    Eva: Yeah.
    Snake: What is it this time?
    Eva: The colonel found out you escaped.
    Snake: He did, huh. Figured as much.
    Eva: Yeah. And now all of Groznyj Grad is on red alert.
    Snake: Just my luck. But once I'm out of the fortress...
    Eva: You can't get out.
    Snake: I can't?
    Eva: When the fortress went on red alert, they sealed off the sewers.
    Snake: You've got to be kidding me.
    Eva: I'm serious. And that means the escape route I laid out...
    Snake: ...is sealed off, too.
    Eva: Right. And they just sent a unit out looking for you.
    Snake: Down here?
    Eva: Uh huh. They'll be there any minute. You've got to get out, quick!
    Snake: But isn't the exit sealed off?
    Eva: You should be able to get out by heading straight north. Book it Snake! 
    If they find you, you're dead!
    (Snake is running through the sewers, pursued by several soldiers and hounds. 
    He reaches the end, only to find a waterfall. He is trapped. Ocelot shows up)
    Ocelot: I've been waiting for this! Nobody interfere! (he takes the bullet 
    from his necklace and loads it into a revolver and spins the chamber) This is 
    where it ends...
    (Ocelot pulls the trigger but nothing happens; the bullet is in the wrong 
    chamber. Snake takes the opportunity to jump off ledge to the water below. 
    Ocelot tries to fire again, but he gets nothing when he pulls the trigger.)
    Ocelot: Snake!
    (Snake is carried away by the current)
    Ocelot: Don't die on me yet...
    (Snake is walking through a waist-deep river. The trees around him are ablaze 
    but it begins to rain. A figure emerges from the water)
    Snake: Are you one of the Cobras?
    Sorrow: Sad... so sad... a host of sorrows. And you are one of them. I am The 
    Sorrow. Like you, I, too, am filled with sadness. This world is one of 
    sadness. Battle brings death. Death brings sorrow. The living... may not hear 
    them. Their voices... may fall upon deaf ears. But make no mistake... the 
    dead... are not silent. Now you will know the sorrow of those whose lives you 
    have ended. (he begins to cry blood)
    (Snake is floating underwater, hearing the voices of The Boss and The Sorrow)
    Sorrow: Boss, you have to shoot me.
    Boss: I can't!
    Sorrow: Shoot me! You want to finish your mission, don't you? Then... you'll 
    have to shoot me. The spirit of the warrior... will always be with you. Don't 
    be sad... we'll meet again someday.
    (Snake wakes up and realizes he is drowning. He quickly surfaces and climbs 
    out on a riverbank. He calls Major Zero)
    Zero: Snake, are you all right? That was a close one!
    Snake: What the hell happened to me?
    Zero: You were halfway drowned at the bottom of the river. Almost crossed over 
    to the other side...
    Snake: Other side... so that really was...
    Zero: Something on your mind, Snake?
    Snake: Major, was there a man in the Cobra unit called The Sorrow?
    Zero: Yes, I've heard of him. He was an uncanny soldier who fought alongside 
    The Boss.
    Snake: What kind of man was he?
    Zero: The Sorrow was a man with, well... special powers. He had ESP, which was 
    the subject of extensive research in the Soviet Union at the time. He was 
    especially gifted as a medium.
    Snake: A medium?
    Zero: Someone who can communicate with the spirit world, and evoke the spirits 
    of the dead. In other words, he could talk to ghosts. They say he could find 
    out what was going on in a battle by talking to dead soldiers.
    Snake: What about him and The Boss? What was the story between them?
    Zero: I don't know the details. Why don't we ask Sigint?
    Sigint: Yo. I finished checking up on this Sorrow guy a while ago. Thought you 
    guys already knew, though.
    Snake: Knew what?
    Sigint: That he's dead. He's been dead for two years now.
    Snake: He died two years ago?
    Sigint: At Tselinoyarsk... you know, those cliffs you were at. And The Boss 
    was the one who did him in.
    Snake: The Boss?
    Sigint: Yup. Two years ago, The Boss was sent by the CIA on a secret mission 
    to Tselinoyarsk. That's when she met The Sorrow, who'd gone back to the Soviet 
    Union after the Cobras broke up at the end of the war. Except this time, they 
    were enemies.
    Snake: And then what?
    Sigint: The Boss killed The Sorrow herself and accomplished her mission. At 
    least, that's what the records say.
    Snake: So he was never there in the first place... he just couldn't let go of 
    The Boss...
    Sigint: You OK, Snake?
    Snake: Yeah, I'm fine. It looks like it's not time for me to die yet.
    Sigint: I sure hope not. Otherwise the whole mission is shot. We're counting 
    on you, pal.
    Snake: Roger that.
    (Snake calls Eva)
    Snake: Eva?
    Eva: Snake!? You didn't call... I was worried! Are you all right?
    Snake: Yeah. I took a pretty freaky detour.
    Eva: What are you talking about?
    Snake: Nothing, forget it. Let's just say I'm back.
    Eva: Good. But how did you escape from the sewers?
    Snake: I jumped into the river.
    Eva: From all the way up there? You're out of control.
    Snake: Yeah. I got carried away by the current and almost drowned.
    Eva: Great! That's perfect!
    Snake: What do you mean, that's perfect?
    Eva: I mean, if you ended up in the river, then I know a good spot nearby. 
    Let's meet up there.
    Snake: Where is it?
    Eva: Keep going upstream until you get to a waterfall.
    Snake: A waterfall, huh.
    Eva: Right. Behind that waterfall there's a cave. We'll meet in there.
    Snake: The cave behind the waterfall upstream. Got it.
    Eva: See you there.
    (Snake enters the cave behind the waterfall and find signs of a camp. 
    Suddenly, he hears gunfire behind him and Eva, on her motorcycle, jumps 
    through the water)
    Eva: Nice to meet you, Snake. I'm Tatyana. Here's your equipment.
    Snake: Eva, you could use a towel.
    Eva: So could you.
    (Later, a fire is roaring, and Snake is eating some animals. He is now wearing 
    a patch over his right eye. He bites into a snake when he notices Eva watching 
    Snake: Want some?
    Eva: No thanks...
    Snake: Don't like snakes?
    Eva: Not for dinner.
    Snake: Didn't you have to eat them at the KGB?
    Eva: In my training we always got the good stuff. French, Italian... that kind 
    of thing...
    Snake: A regular Mata Hari.
    Eva: The least you could do is call me Cynthia.
    Snake: Tell me something. How does it feel to spy on your own country?
    Eva: I can't say it feels good. But it's my job.
    Snake: Can't even eat a snake during a mission, huh.
    Eva: I wouldn't mind eating you. (she crawls over to Snake) When this mission 
    is over, you'll have to treat me to a nice dinner.
    Snake: What do you want to eat?
    Eva: Let's see... how about sushi?
    Snake: Sushi?
    Eva: It's Japanese. I hear it's all the rage now. Supposedly, it's made from 
    raw fish.
    Snake: Raw fish? Just the place for my survival techniques.
    (A butterfly is fluttering overhead. Snake tries to catch it but fails)
    Eva: (puts her arms around Snake) Snake? Thank you, Snake. I'll be your eyes 
    from now on. (kisses him) Thank you, Snake...
    (Eva kisses him passionately but Snake pushes her away) 
    Snake: Don't worry about it.
    Eva: Are you all right?
    Snake: It's not like I can't see. I've still got one good eye, and can still 
    fire a gun.
    Eva: Really? Good.
    (This is a hidden scene that only triggers if you didn't remove the 
    Eva: Snake, come here for a minute. (inspects his back) There's something in 
    here. It's so hard.
    (During the scene, we see the shadows of Eva and Snake on the wall engaged in 
    a wrestling match)
    Snake: When did it get like that?
    Eva: Hold still. Let me do it.
    Snake: You know, I've been trained to do this kind of thing myself.
    Eva: Just relax and lat me handle it.
    Snake: OK...
    Eva: I can't believe how small it is.
    Snake: Yeah, but it gets the job done.
    Eva: Really? Here, lift up your hips.
    Snake: Like this?
    Eva: Yeah. (a sickening crunching noise) How's that?
    Snake: You're pretty good at that.
    Eva: Yeah, everybody tells me that. Hold steady. I'm not done yet. There! A 
    Snake: Is that how they do it in the KGB?
    Eva: Sometimes. Would you rather I do it American style?
    Snake: Mmm... but how did you know there was a transmitter lodged in there? 
    That's some female intuition you've got. (throws the transmitter in the fire)
    (Snake is now dressed in a battle fatigue and he has all of his equipment)
    Snake: Eva, didn't you steal some explosives out of the fortress?
    Eva: (holds up a block of C3) C3, a highly potent explosive from the West. It 
    can be molded into any shape, like clay. With just this much, you could blow 
    up the Shagohod and the lab along with it.
    Snake: Is that right?
    Eva: Yeah, but there's a trick to using it.
    Snake: Tell me about it.
    (Eva divides the block in half and gives one half to Snake. She molds some of 
    her own into the shape of a heart and gives it to Snake)
    Eva: Well, what do you think? The Shagohod's booster unit uses liquid fuel. 
    The fuel tanks are in the main wing of the weapons lab, in the hangar housing 
    the Shagohod itself.
    Snake: So I should blow up the tanks?
    Eva: That's the basic idea. It should be enough to blow up the entire hangar. 
    There are four fuel tanks. In order to destroy the hangar, you'll have to set 
    explosives on each of those tanks.
    Snake: All four of them?
    Eva: It should be no sweat for you. Besides, the scientists have the day off 
    Snake: So the hangar's completely deserted?
    Eva: Not quite. They've still got guards posted there.
    Snake: Hmm... so what do I do after I set the C3?
    Eva: The bombs run off a timer. Once the timer has been set the countdown will 
    begin. When the timer reaches zero the bombs will all go off at once.
    Snake: How long do I have?
    Eva: 20 minutes. Once the Phase 2 trials are finished I wouldn't be surprised 
    if they kill all the scientists to prevent them from talking. So you've got to 
    act fast!
    Snake: I'll take care of it. Eva, did you get the data on the Shagohod from 
    Eva: Yeah. That's the mission I was given.
    Snake: By Khrushchev?
    Eva: Uh huh. American doesn't have any use for it, does it? But I haven't 
    forgotten my other mission, either. Helping you out. Follow this cave and go 
    up the ladder at the end. You'll come out inside Groznyj Grad, just southwest 
    of the weapons lab. Do you remember when you went to rescue Sokolov? Remember 
    there was a locked door when you entered the main wing from the 2nd floor of 
    the east wing?
    Snake: Yeah.
    Eva: That's the entrance to the Shagohod's hangar. Use this key to open that 
    door. (hands over a key)
    Snake: The door right when I entered the main wing. Got it. What about you?
    Eva; I'll get things ready for our escape. There's a rail bridge to the north. 
    I'm going to set a bomb there, so I'm taking half of the C3 with me.
    Snake: Right. I'll set off the weapons lab, then. Try not to be in the 
    neighborhood when it happens.
    Eva: Gotcha.
    Snake: And watch out for Ocelot. He suspects you're not who you say you are.
    Eva: Don't worry. The Colonel still trusts me. And I have my ways. There's not 
    a man alive who can resist my charms. Besides you, of course.
    Snake: I'm just warning you, Eva, that's all.
    Eva: I know. OK, let's go. (gets on motorcycle)
    Snake: You seem like you were born on one of those.
    Eva: If I don't ride everyday I couldn't go on living.
    Snake: ?
    Eva: When I'm riding, the wind hits me so hard that it hurts. That pain keeps 
    my mind off the pain of having to be someone else. It's not easy always 
    fooling myself like this. It's only when I'm on the bike... that I'm free to 
    be the real me. I only get off my bike when I fall in love... or fall dead.
    Snake: What's your name?
    Eva: Tatyana.
    Snake: No, your real name.
    Eva: What's wrong with Tanya?
    Snake: OK, Tanya. Don't let anyone see you. (sees something on Eva's shirt) ?
    Eva: Oh, this? It's a button camera. (snaps a picture of Snake)
    Snake: What did you do that for?
    Eva: Insurance. To make sure you don't double cross me. (she prepares to 
    Snake: Hey!
    Eva: What!?
    Snake: You're gonna get wet again!
    (She revs up and blasts out from behind the waterfall)
    (Snake returns to Groznyj Grad through a manhole. However, he takes cover and 
    a truck drives up and parks with its back wheel covering the manhole. The 
    front gates are also closed. Snake sighs as he realizes he's trapped inside 
    the fortress.)
    (Snake enters the hangar and receives a call from Major Zero)
    Zero: Snake, I see you've managed to sneak into the hangar.
    Snake: Yeah, the Shagohod's in here.
    Zero: The completed Phase 2 Shagohod represents a grave threat to the West. We 
    can't allow it to be mass-produced. You've got to destroy it.
    Snake: Eva's got the data on the Shagohod. Do you think that's safe?
    Zero: I wouldn't exactly say it's safe. But Khrushchev is a shrewd leader. I 
    can't imagine he'd use it for anything other than deterrence. Volgin, however, 
    is a different story. He's planning to use the Shagohod to turn the Cold War 
    into a blazing hot one. We can't let him have it.
    Snake: Agreed.
    Zero: That leaves just one more mission for you to carry out...
    Snake: The Boss...?
    Zero: Exactly.
    Snake: ...
    Zero: For now, just focus on destroying the Shagohod.
    Snake: ...Yes, sir.
    Zero: I'll let Sigint fill you in on how to destroy it.
    Sigint: Yo. Like Eva was saying, if you're looking to blow the whole place sky 
    high, the best way it to take out those fuel tanks with the C3. You know 
    there's four tanks in there, right? You have to put C3 on all four of them. To 
    plant a C3 charge, all you gotta do is equip the C3 and press the weapon 
    button while standing in front of a tank.
    Snake: Just like TNT.
    Sigint: But, uh, make sure you don't plant it in the wrong place. You've 
    barely got enough C3 as it is, right?
    Snake: Good point. I'll make sure not to plant it anywhere else.
    Sigint: Good man. And be careful, liquid fuel has a nasty habit of going off 
    at the slightest shock. So don't go using any heavy firepower near the tanks 
    unless you're aiming to get yourself barbecued.
    Snake: I'll keep that in mind.
    Sigint: The C3 charges all have to go off at once if you want to bring down 
    the hangar in one fell swoop. So if I were you, I'd wait until after you plant 
    the last charge to start the timer mechanism.
    Snake: All right. I'll make sure I finish planting all 4 charges before I 
    start the timer.
    Sigint: Once the timer's set, you've got 20 minutes until it explodes, right? 
    So make sure you get your ass out that place by then. I think that's about all 
    I've got. The rest up to you. Good luck, pal.
    Zero: We're counting on you, Snake.
    (After planting the second C3 charge, Eva calls Snake)
    Eva: Snake?
    Snake: Eva...
    Eva: I've finished planting the bomb on the rail bridge. If we get rid of the 
    bridge, the enemy won't be able to follow us. That should at least buy us some 
    time. I've also set up the escape route. How are things on your end?
    Snake: I just finished planting the second charge. Give me a little more time.
    Eva: OK, I'll be waiting for you at the bridge.
    (Snake plants the last C3 charge. He takes out the heart-shaped piece of C3 
    Eva gave him and sculpts it into a butterfly. He tosses it in the air a couple 
    of times before mashing it to the side of the fuel tank)
    Snake: Gotcha this time.
    (Snake calls Major Zero)
    Snake: Major, I've finished planting the C3. I'm on my way out now.
    Zero: Hurry Snake! Is Eva taking care of the escape route?
    Snake: Yeah.
    Zero: Are you sure?
    Snake: She can handle it.
    Zero: All right, then. Well, hurry up and get out of there.
    (Snake is leaving the hangar)
    Volgin: Snake!!
    (Snake sees Eva lying on the ground next to Volgin and Ocelot. Out of no 
    where, The Boss shows up and disarms Snake. As usual, Snake is schooled in the 
    art of CQC but he seems to fare better against The Boss this time)
    Boss: Why'd you come back?
    (The Boss throws Snake to the ground. He is then brought before Volgin)
    Volgin: This woman was found snooping around my underground vault. When she 
    was captured, look what we found on her. (takes out some film) The 
    Philosopher's Legacy. This microfilm contains all of the information regarding 
    the Legacy. You might say that this film itself is the Philosopher's Legacy.
    Ocelot: It was the smell that gave her away. No, not the perfume. It was 
    gasoline... Motorcycle gasoline. She reeked of it.
    Volgin: To think that lovely Tatyana was a spy. We found this radio along with 
    her, too. (destroys it with an electric shock) Such a fine woman, she was. It 
    almost pains me to have to kill her. Yes, she was an obedient one. My precious 
    little pet. (kicks her) Isn't that right? (Eva says something under her 
    breath) What was that? Do you have something to say to me?
    (Eva is readying her tube of lipstick behind her back. She swings it forward)
    Eva: Go to hell!!
    (Volgin catches her hand and lifts her up)
    Volgin: You dirty whore! (throws her on the ground) I've had enough kisses 
    from you! (kicks her) I should have known. Sokolov wasn't man enough to have a 
    lover like that. Just like the KGB to send something so beautiful, yet so 
    Snake: What is the Philosopher's Legacy?
    Volgin: Very well. I'll explain it before I kill you. During the last Great 
    War, the most powerful men in America, China, and the Soviet Union had a 
    secret pact. The pact was a blueprint for defeating the Axis Powers and 
    creating a new world order. To secure victory in the war, the three countries 
    pooled their resources to conduct the most covert types of operations and 
    research - the atomic bomb, rocket technology, and the Cobra unit... And they 
    amassed an enormous sum of money to fund these projects. Enough to fight the 
    war five times over. That wealth is the Philosopher's Legacy. After the war 
    was won, the three countries were to divide the Philosopher's Legacy amongst 
    themselves. This explains why the United States and the Soviet Union were able 
    to steal away the best scientific minds in Germany as soon as the war ended. 
    But our great Motherland has far surpassed its pathetic rivals. We possess 
    enormous wealth, the most advanced technology, and overwhelming power. Assets 
    fitting of our great country. My father was one of the men in charge of 
    managing the Philosopher's Legacy. In the confusion that ensued after the war 
    ended he devised a series of ingenious plots to ensure that the Soviet Union 
    would have total control over the Legacy. The money was divided up and 
    laundered through banks all over the world - Switzerland, Australia, and Hong 
    Kong... This microfilm contains a record of all those transactions. After my 
    father's death, I learned of this secret and obtained the microfilm. With this 
    money and the support of Brezhnev and his allies I built this fortress of 
    Groznyj Grad and Granin's research facility. But that worthless fool Granin 
    failed to produce results and I was forced to turn to Khrushchev's dog Sokolov 
    and his invention - the Shagohod. My position in GRU made it too troublesome 
    to attack Sokolov's facility directly. But the spy network established by the 
    secret pact still existed. I used it to contact The Boss and suggested she 
    defect. The Boss was conniving enough to see things my way. The world was once 
    one but the conflict between the Philosophers has torn it in two. We will use 
    the Legacy to heal that rift and make the world whole again. To do this, we 
    need strength. An unstoppable trump card with enough power to bring order to 
    the world. That trump card was to be the Shagohod... and the Cobra unit. I 
    have lost the Cobras but I still have the Shagohod and the Legacy. There is 
    nothing America can do to stop us! Boss, take this someplace safe. (hesitantly 
    hands over the microfilm) Take good care of it.
    Boss: (talking about Snake) He wouldn't have come waltzing back in here unless 
    he had a reason. The C3's been stolen. He must be planning some sort of 
    sabotage. I'll go see if there are any surprises waiting for us. I'll dispose 
    of her as well. (picks up Eva and whispers) Leave everything to me. Fight like 
    a warrior, Volgin.
    Volgin: But of course.
    (The Boss and Eva leave. Ocelot trains his gun on Snake)
    Ocelot: Let me face him. I've been waiting for this moment... time to get 
    even! (twirls revolvers and aims at Snake. Snake goes into a fighting stance) 
    Ah ah ah... No more judo and no more field strips. (twirls revolvers)
    Volgin: Enough of this! (removes gloves) He's mine! You will stand right there 
    and watch. Got it?
    Ocelot: Please, Colonel, let me...!
    Volgin: Silence!
    (Ocelot pulls out his revolvers and points one at Snake and one at Volgin. 
    Volgin holds a bullet in his hand and uses an electrical charge to fire it. It 
    strikes the ground between Ocelot's feet. He backs off)
    Volgin: Sorry for the delay. Let's get started, shall we? (sends an electrical 
    charge to a control panel which causes the floor to descend) This is a once-
    in-a-lifetime battle! Let's make it a good one! (Volgin burns off his uniform 
    and jumps down) It's just you and me now. And I'm going to enjoy this.
    Ocelot: Snake! (He looks a Volgin and nods. Ocelot tosses Snake his gun and 
    Volgin: You're mine! Son of The Boss!
    (After losing half of his life or stamina, Volgin begins to visibly weaken. He 
    looks up at Ocelot, who is standing with his arms folded)
    Volgin: Shoot him! (no response) Do you hear me! I said shoot him!!
    Ocelot: Sorry Colonel. I'm afraid I can't do that.
    Volgin: What do you mean, you can't?
    Ocelot: I made a promise to The Boss.
    Volgin: Silence! I am your commanding officer!
    (Ocelot fires at Volgin, but Volgin creates an electromagnetic field, 
    deflecting the bullets)
    Volgin: Are you questioning my authority?
    Ocelot: Fight like a man, Volgin.
    Volgin: Volgin...?
    Announcer: Emergency! Explosives have been detected. All non-EOD personnel 
    must evacuate immediately.
    Volgin: Ocelot, find those bombs!
    Announcer: Repeat. Explosives have been detected. All non-EOD personnel must 
    evacuate immediately.
    Volgin: Move it!
    (Ocelot leaves, giving Snake his signature two hand gesture)
    Volgin: Ready for some more, Snake!?
    (Snake defeats Volgin, leaving him behind.)
    Announcer: All personnel evacuate! Repeat! All personnel evacuate!!
    (The soldiers are in chaos, trying to get out of the hangar. Amid the 
    confusion, Ocelot sees Snake escaping. Snake gets outside and Eva pulls up, a 
    sidecar attached to her bike)
    Eva: Hop in!
    Snake: Step on it!
    (They ride off as the hangar explodes. Eva stops a safe distance away)
    Snake: Eva... how did you...?
    Eva: The Boss let me go.
    Snake: The Boss...? But why?
    Eva: I'll tell you later. Right now we've got to get to the lake and escape!
    Snake: We can't leave yet! I've still got one last job to do...
    Eva: The Boss is already at the lake.
    Snake: Huh?
    Eva: She's at the lake. She's waiting for you there.
    Snake: Waiting for me?
    Eva: I was hoping I wouldn't have to tell you... I don't want you to fight 
    her. But... I... I've come to realize that there's a special relationship 
    between you two. Something I can't understand... something that goes beyond a 
    man and woman. I envy you. Really, I do. But... I guess I just can't 
    understand it. She asked me to tell you something. I've never seen someone 
    with such clear eyes. There... I said it. Ready to go?
    Snake: Yeah.
    (The Shagohod crashes through the roof of the hangar and approaches. Volgin is 
    at the controls)
    Volgin: Snake! It's not over yet!! There is no escape!!
    Eva: We failed!
    Snake: Not good!
    Eva: Hold on tight!
    (They ride off with the Shagohod in pursuit)
    (Snake and Eve are under fire from soldiers in the connecting passageway. The 
    Shagohod begins to break through it)
    Eva: I can't shake him!
    Snake: The RPG can't put a dent in that armor.
    Eva: Let's head for the rail bridge!
    Snake: The bridge? I thought you rigged it with C3.
    Eva: I did. We'll lure him onto the bridge...
    Snake: ...then blow him up along with it. Good plan.
    Eva: The bridge is on the other side of the runway. We'll have to cut through 
    the middle of the base. You ready?
    Snake: Step on it!! If he catches up to us, we're done for!
    (Two shots hit the ground near them. Ocelot is standing nearby, revolver in 
    Eva: OK, here we go!
    (They take off. Ocelot attaches an aiming module to his revolver. He takes aim 
    and fires but misses. He gets on his own bike and gives chase, jumping over 
    the barriers. He pulls up next to them and rams them. Eva and Ocelot pull out 
    their guns but Eva gets the first shot, knocking Ocelot off balance. Eva takes 
    a tight turn and Ocelot follows. He tries to shoot Snake and Eva from behind 
    but misses. He pulls up again and swings his revolver, knocking Eva's gun from 
    her hands. She turns again and enters the burning hangar. Ocelot follows them 
    (In the hangar, Ocelot pulls up to Snake and Eva and swings his revolver 
    again. He misses and Eva pulls off to the left. Ocelot is not watching the 
    road and some debris begins to fall. Snake uses his RPG-7 to blow up the 
    debris before it hits the ground, saving Ocelot form certain death. Snake and 
    Eva manage to ride right past Ocelot as he comes to stop.
    (On the runway, a helicopter drops several soldiers to the ground, who open 
    fire on Snake and Eva as they pass by. Meanwhile, the Shagohod busts out of 
    the hangar in pursuit)
    Volgin: Damn it!!
    (He fires his machine guns, killing the soldiers and destroying the helicopter 
    as more soldiers on motorcycles begin to chase Snake and Eva. Volgin laughs 
    maniacally as he activates the propulsion system on the Shagohod, causing it 
    shoot down the runway)
    (Snake and Eva drive by a plane getting ready for takeoff. Volgin rams the 
    Shagohod right into it, flipping the plane over. Meanwhile, Ocelot is starting 
    to catch up)
    Volgin: I've got a surprise for you! You won't be getting away this time!
    (Ocelot pulls up next to the Shagohod just as Volgin activates a booster 
    rocket. The force of the propulsion knocks Ocelot off balance and he is forced 
    to stop)
    Ocelot: Son of a BITCH!!!
    (Volgin begins to catch up to Eva but she turns sharply to the right, aiming 
    for the rail bridge. Volgin flies past them and stops to turn around)
    Eva: Snake, we've only got one chance. We'll try to lure him over towards the 
    other side. When the Shagohod is on the bridge, shoot the explosives. The bomb 
    is planted on the strut of the bridge.
    (Volgin has turned around and more soldiers are approaching)
    Eva: Let's go!
    (They ride off and cross the bridge. Volgin starts across just as Snake and 
    Eva get into the position. Snake pulls out his SVD sniper rifle and prepares 
    to shoot the explosives)
    (Snake succeeds in the destroying the bridge. It collapses, sending the 
    soldiers and the Shagohod into the water below. Ocelot reaches the bridge but 
    stops just in time to avoid going over the edge)
    Eva: We did it!
    Snake: It's over.
    Eva: Look!
    (Somehow, the Shagohod comes shooting up out of the water, landing near Snake 
    and Eva)
    Volgin: I'm not finished yet!
    (Snake and Eva hop on the motorcycle and face the Shagohod)
    Snake: Eva, you take care of the driving.
    Eva: Yeah?
    Snake: Yeah, I trust you. On one condition, though. Leave the fighting to me.
    Eva: You got it. I was getting tired of running away anyway.
    Snake: Eva... let's do it.
    Eva: (kisses Snake) For luck!
    Snake: (pulls out RPG-7) Here goes!
    (They race towards the Shagohod)
    (The Shagohod has taken substantial damage and the treads grind to a stop. Eva 
    stops the motorcycle)
    Eva: Did we beat him?
    Snake: No.
    (Snake and Eva watch as Volgin climbs out on top of the Shagohod and punches 
    two holes in the armor. He rips out several cords and cables and uses his own 
    electrical charge to power the Shagohod. It races towards Snake and Eva)
    Eva: Get off!
    Snake: What!?
    Eva: I'm going to lure it back here.
    Snake: You're going to use yourself as bait? Are you insane!?
    Eva: I'm used to this guy - I know how to handle him!
    (Snake jumps off the bike as the Shagohod rolls past)
    Eva: Come on, you blockhead!
    (Volgin hears the comment and turns to chase Eva, leaving Snake the 
    opportunity to attack)
    (Snake has defeated Volgin. Eva pulls up and stands next to Snake)
    Volgin: Snake!!
    (It begins to storm)
    Volgin: Who's afraid of a little thunder?
    (Before Volgin can act, he is struck by a bolt of lightning. He catches fire 
    as the bullets strapped around his body go off. He finally falls dead)
    Snake: Fried by a bolt of lightning... a fitting end. It's finally over.
    (Snake and Eva hug as Volgin's body continues to snap and crackle. However, 
    soldiers on those hovering vehicles show up as well as more soldiers on 
    Eva: No time for this now. The escape craft is just up ahead. Let's get going.
    (Snake jumps aboard the motorcycle and they take off)
    (Snake and Eva are riding along a dirt path)
    Snake: Looks like they finally gave up.
    Eva: Don't start celebrating yet... We're leaking fuel.
    Snake: Damn it! The tank's shot up.
    (Eva checks out the tank. However, she isn't watching road and they ram into a 
    Snake: Crap!
    (They both fly through the air as the motorcycle crashes and explodes. Snake 
    is okay but Eva is no where to be seen)
    Snake: Eva!
    Eva: I'm over here...
    (Snake goes over to Eva, who is sitting against a log. A sharp tree branch has 
    gone right through the side of her abdomen)
    Eva: Snake... how's it look?
    Snake: ...Pretty bad.
    Eva: Not a sensitive bone in your body.
    Snake: Eva...
    Eva: What about you, Snake?
    Snake: I'm fine.
    Eva: That's good to hear.
    (Snake looks up and realizes the soldiers are still following them)
    Snake: We have to get away form here, Eva. Let's go.
    Eva: Leave me.
    Snake: Eva!
    Eva: The Boss is waiting for you. You have to go. Give me a gun...
    Snake: No! We're getting out of here!
    Eva: We're still far away from the lake. I'll never make it.
    Snake: I can't believe this.
    Eva: Huh?
    Snake: I never thought I'd see you act this weak.
    Eva: What do you mean?
    Snake: Listen to me, Eva. We're doing this together.
    Eva: No, you...
    Snake: Eva... I need you.
    Eva: Say that one more time.
    Snake: I need you. I can't fly the WIG by myself.
    Eva: (laughing) All right, then. I guess I'd better help you out. (She stands 
    up, pulling herself off of the branch) You're lucky to have me. (she faints)
    (Snake calls Para-Medic)
    Para-Medic: Snake! Can you hear me?
    Snake: Para-Medic!? Thank God. Eva's been hurt seriously!
    Para-Medic: So have you!
    Snake: Luckily, I think her organs are all intact, but...
    Para-Medic: Calm down, Snake.
    Snake: Calm down?
    Para-Medic: You'll both be fine as long as you get proper emergency treatment. 
    But you're the only one who can do this. Understand? So you've got to calm 
    Snake: Right. OK...
    Para-Medic: OK. Now, let's open up the Survival Viewer and treat the injury. 
    Do you have supplies with you?
    Snake: I'm running kind of short.
    Para-Medic: Then, by switching the Survival Viewer over to Eva you can treat 
    her wounds, too. Now get to work. Oh, and Snake... I'm pretty sure you know 
    this already but if you don't have enough supplies for the both of you, your 
    wounds come first.
    Snake: ...
    Para-Medic: Do you get my meaning, Snake? You've still got a mission to 
    Snake: Yeah, I know what I have to do.
    Para-Medic: Snake? Like this.
    (Snake treats Eva's wounds. He helps her to her feet)
    Snake: Can you walk?
    Eva: Yeah. I think so... (takes a step and staggers)
    Snake: (taking out a revolver) Here. It's different from the Mauser. When 
    you're using a two-hand grip, you have to be careful where you put your hands 
    or your fingers will get burned by the exhaust gas from the cylinder gap.
    (He puts the gun in her holster)
    (Major Zero calls Snake)
    Zero: Snake, are you all right?
    Snake: I've been better.
    Para-Medic: What about Eva?
    Snake: I healed her up. She can manage.
    Para-Medic: Good...
    Zero: Snake, you'll take the lead break through the enemy's line of defense. 
    Eva will ordinarily be following behind you. If you lie on your belly, she 
    will lie down as well. If you slip and fall off a cliff, she'll follow right 
    behind you. You can call out to Eva by pressing the Action Button. Head to the 
    lake along with Eva.
    (When you come to cliff that needs to be climbed over, Zero calls Snake)
    Zero: Snake, the lake is just over that cliff. Eva should be able to climb it 
    if you help her. Keep her close to you.
    (Snake and Eva enter Rokovoj Bereg. Eva spots the WIG and runs forward)
    Eva: Come on, Snake! We made it. Over there!
    (Snake looks away)
    Eva: It's The Boss, isn't it? I'll go get the WIG ready to take off.
    Snake: Right.
    Eva: I'll leave you two alone. But come back in one piece, OK? (she runs off 
    but turns around) Promise me!
    (Snake heads toward a field of white flowers. Suddenly, a distant nuclear 
    blast goes off)
    Boss: Life's end... (drops the Davy Crockett) Isn't it beautiful? It's almost 
    tragic. When life ends, it gives off a final lingering aroma. Light is but a 
    farewell gift from the darkness to those on their way to die. I've been 
    waiting, Snake, for a long time. Waiting for your birth, your growth, and the 
    finality of today.
    Snake: Boss, why are you doing this?
    Boss: Why? To make the world one again. The world used to be whole. But with 
    the end of the Second World War, the Philosophers began to fight amongst 
    themselves and the world was torn apart. The Cobras, my comrades who trained 
    and fought alongside me, were torn apart as well. The foibles of politics and 
    the march of time can turn friends into enemies just as easily as the wind 
    changes. Ridiculous, isn't it? Yesterday's ally becomes today's opposition. 
    And this Cold War? Think back... When I was leading the Cobras, America and 
    Russia were fighting together. Now consider whether America and Russia will 
    still be enemies in the 21st century. Somehow, I doubt it. Enemies change 
    along with the times, and the flow of the ages. And we soldiers are forced to 
    play along. I didn't raise you and shape you into the man you are today just 
    so we could face each other in battle. A soldier's skills aren't meant to be 
    used to hurt friends. So then what is an enemy? Is there such thing as an 
    absolute timeless enemy? There is no such thing and never has been. And the 
    reason is that our enemies are human beings like us. They can only be our 
    enemies in relative terms. The world must be made whole again. The 
    Philosophers must be reunited. I will devote my skills to that purpose. And 
    with the Colonel's money, I will achieve that end. Just as I once created the 
    Cobras. They are my family. I may no longer be able to bear children but I 
    still have a family.
    Boss: It was November 1st, 1951. I was in the Nevada desert participating in 
    atomic testing. The name "Nevada" is derived from Spanish... "covered in 
    snow"... "white as snow"...  And snow is exactly what I saw in the that Nevada 
    desert. It froze my blood white. Snake, you were an atomic test subject, 
    weren't you? On Bikini Atoll. That's part of the reason I was drawn to you. 
    You and I are alike. We're both slowly being eaten away by the karma of 
    others. We'll never have the chance to die peacefully of old age. We have no 
    tomorrow. But we can still have hope for the future. In 1960 I saw a vision of 
    the ideal future from space. Three years earlier the Soviet Union had 
    succeeded in launching Sputnik, the first manmade satellite in history, into 
    orbit. This came as a huge shock to the United States. In response, America 
    threw everything it had into its own manned space flight project, the Mercury 
    project. Even as the Soviets seemed poised to send their first man into space 
    America was still experimenting with chimpanzees in rockets. The government 
    wanted human data. So they secretly decided to send a human being into space. 
    I was the one they chose. At the time they didn't have the technology to block 
    out cosmic rays and whoever they sent up would inevitably be exposed to heavy 
    radiation. That's why they chose me. After all, I had already been irradiated 
    once. Of course, you won't find any of this in the history books. I could see 
    the planet as it appeared form space. That's when it finally hit me. Space 
    exploration is nothing but another game in the power struggle between the US 
    and USSR. Politics, economics, the arms race - they're all just arenas for 
    meaningless competition. I'm sure you can see that. But the Earth itself has 
    no boundaries. No East, no West, no Cold War. And the irony of it is, the 
    United States and the Soviet Union are spending billions on their space 
    programs and the missile race only to arrive at the same conclusion. In the 
    21st century everyone will be able to see that we are all just inhabitants of 
    a little celestial body called Earth. A world without communism and 
    capitalism... that is the world I wanted to see. But reality continued to 
    betray me.
    Boss: In 1961, I was sent to Cuba to Bahia de Cochinos. It was part of a CIA-
    sponsored invasion under the guise of taking Cuban exiles back to their 
    country. But the US government betrayed them. Our weak-kneed President held 
    back their air support. Defenseless, the exiles were annihilated by the Cuban 
    army. All I could do was watch in silence. I was set up by the very country 
    I'd sacrificed so much for, by the very government I'd dedicated my life to 
    defending. I was driven form the surface world and I went underground. Then 
    two years ago, I faced The Sorrow -  my old comrade - in battle. He was my 
    friend. But one of us had to die. I was left with no choice. The Sorrow gave 
    his life for me. There is no enmity between us. One must die, and one must 
    live. That was the mission. The ones who gave me that mission were the 
    Philosophers. Early in the twentieth century the true holders of power in the 
    United States, the Republic of China, and the newly-formed Soviet Union, 
    gathered together in a secret meeting that would later be known as the 
    Wiseman's Committee. The secret pact they formed there marked the beginning of 
    the Philosophers. But the last of the original members died in the 1930's. 
    After that, the organization began to run out of control and the Wiseman's 
    Committee degenerated into a mere shell of its former self. The Philosophers 
    of today have no sense of good or evil. Their influence extends to countries 
    and organizations involved in every aspect of every war. They have become war 
    itself. That's how they operate. The sacrifices of war cause a shift in the 
    times. This shift leads to renewed conflict and in turn triggers the next war. 
    Like a nuclear chain reaction, each conflict sparks countless others, forming 
    an endless spiral of war that will continue on for eternity. Do you understand 
    what I'm saying, "Snake?" By consuming me and you the Philosophers intend to 
    keep their cycle going forever. It was my father who explained all of this to 
    me. He was one of them. You see, I am the last remaining child of the 
    Philosophers. But after he revealed the truth my father was killed by that 
    same shapeless, formless organization. And my father isn't the only thing the 
    Philosophers have taken from me. In June of 1944, the Cobras and I took part 
    in the landing at Normandy. We'd been given a top secret mission to locate and 
    destroy enemy V2 rocket installations. I was pregnant at the time. The Sorrow 
    was the father. I gave birth on the field of battle. A beautiful baby boy... 
    but my child was snatched away from me by the Philosophers.
    (The Boss pulls off her cloak and opens the front part of her suit)
    Boss: Look at this scar. This is proof that I was once a mother. I gave up my 
    body and my child for my country. There is nothing left inside me now. Nothing 
    at all. No hatred, not even regret. And yet sometimes at night I can still 
    feel the pain creeping up inside me. Slithering through my body like a snake. 
    I've never talked this much about myself before. Thanks... thanks for 
    listening to me. I feel... content. Snake... (pulls out a radio) Commence the 
    operation. (puts radio away) I raised you. I loved you. I've given you 
    weapons, taught you techniques, endowed you with knowledge. There is nothing 
    more for me to give you. All that's left for you to take is my life, by your 
    own hand. One must die and one must live. No victory, no defeat. The survivor 
    will carry on the fight. It is our destiny... The one who survives will 
    inherit the title of Boss. And the one who inherits the title of Boss will 
    face an existence of endless battle. I'll give you 10 minutes. In 10 minutes, 
    MiGs will come and bomb the hell out of this place. If you can beat me in less 
    than 10 minutes, you'll be able to escape in time. (loads Patriot) Let's make 
    this the greatest 10 minutes of our lives, Jack.
    Snake: Boss!
    Boss: You're a soldier! Finish your mission! Prove your loyalty!
    (Snake draws his gun and knife)
    Boss: Face me!
    (Snake has beaten The Boss. He approaches her and she gives him the microfilm)
    Boss: Take this... keep it safe. It's our only hope. (hands him the Patriot)
    Snake: A Patriot... why are you giving me this?
    Boss: Jack... Or should I say... Snake... You're a wonderful man. Kill me. 
    Kill me now. Do it. There's only room for one Boss... and one Snake...
    (Snake shoots and kills her. The flowers turn red and The Boss' horse comes 
    by. The scar on The Boss' body turns into a silvery white snake and slithers 
    away. One red petal falls into Snake's hand; he clutches it)
    (Snake has boarded the WIG)
    Eva: Ready to go, Snake?
    (She fires up the engines but Snake does not respond)
    Eva: Are you OK? Snake?
    Snake: Yeah... (he opens his hand and the red petal flies away, turning white)
    (Snake closes the hatch)
    Eva: I told you, you could trust me.
    (Snake smiles and removes the belt with his equipment. However, one of the 
    engines is hit by a gunshot. Ocelot flies by in one of the hovering vehicles)
    Ocelot: Snake!
    Snake: Ocelot!
    Ocelot: We're not done yet!
    (Ocelot pulls up to the side and busts the hatch open. He jumps inside as his 
    vehicle crashes into the ground. Ocelot picks up Snake's belt and throws it 
    out the hatch. Ocelot and Snake fight but Ocelot has learned form his past 
    mistakes; neither of the two are able to get the better of the other)
    Eva: We're too heavy!
    (Snake and Ocelot prepare to fight again)
    Boss: (voice) Snake, try to remember some of the basics of CQC...
    (Snake lowers his stance)
    Eva: Not good! (the WIG is approaching some mountains)
    (Snake and Ocelot continue fighting. Again, neither can best the other)
    Ocelot: I've picked up a few new moves!
    (He pulls out a revolver)
    Ocelot: It doesn't feel right to shoot an unarmed man... but I'll get over it.
    Snake: Eva!!
    (Eva throws Snake her revolver. Snake and Ocelot aim at each other, pulling 
    their triggers. Neither of them have a loaded revolver. They circle each 
    other. Ocelot pull off his necklace with the single bullet)
    Ocelot: What do you say to one last showdown?
    Snake: Yeah... all right.
    (Snake hands his revolver to Ocelot. Ocelot loads the bullet into one of the 
    revolvers and then mixes them up. He places them on the ground, side-by-side)
    Ocelot: What's your name?
    Snake: Snake.
    Ocelot: No, not that name. You're not a snake and I'm not an ocelot. We're men 
    with names. My name is Adamska. What's yours?
    Snake: John.
    Ocelot: Very well, John... Plain name, but I won't forget it. C'mon!
    (At this point, the player can choose between the left revolver or right. 
    Ocelot and Snake take several paces and then turn and fire. The gun you choose  
    affects the next sequence of events. If you choose the one on the right, you 
    will not have the loaded revolver. Ocelot fires but it turns out to be a 
    Ocelot: (laughing) It was a blank! That was fun.
    (Snake hands over the revolver but Ocelot lets him keep it. He pats Snake on 
    the shoulder)
    Ocelot: Till we meet again... John! (jumps out of the plane)
    (If you chose the revolver on the left, you will have the loaded gun. However, 
    you don't have to shoot Ocelot. If you don't shoot him:)
    Ocelot: It looks like your luck has beat mine again. But why didn't you pull 
    the trigger? (no response) ...Ah, well. Till we meet again... John! (jumps out 
    of the plane)
    (If you chose the left revolver and you do elect to shoot Ocelot:)
    (Snake fires and Ocelot is hit. However, Ocelot appears to be unhurt)
    Ocelot: (laughing) It's a blank. That was fun. (punches Snake lightly on the 
    chest) Till we meet again... John! (jumps out of the plane)
    (If you chose the left revolver but fire the shot and miss:)
    (Snake fires and misses)
    Ocelot: It looks like my luck has finally changed. Till we meet again... John! 
    (jumps out of plane)
    (After Ocelot leaves)
    Eva: Snake! Give me a hand!
    (Snake grabs the flight stick)
    Snake: Pull!
    Eva: C'mon! Pull up!
    (WIG grazes the water and then barely manages to clear the mountains. Snake 
    and Eva laugh)
    Eva: We made it.
    Snake: Yeah, we sure did.
    (Snake looks down as they fly over The Boss' final resting place. The radar on 
    board picks up other planes)
    Eva: Oh no! MiGs! There's no way out! What are we going to do?
    Snake: We've come too far to let them stop us now. Those things have got to be 
    Eva: It's no use! There's no way we can outmaneuver them! They're going to 
    shoot us down! We were so close...
    Pilot: Weapons systems on. Locked on target. I got tone.
    Snake: You were great Eva.
    Eva: Huh?
    Snake: Thanks.
    Control: Volk-19, this is Control. Stand by for a direct order from the 
    Chairman. Volk-19 return to base immediately. Do you read me? This is a direct 
    order from Comrade Khrushchev! Return to base immediately. Volk-19! Do you 
    Pilot: Understood. Aborting mission. RTB.
    Eva: Look! The MiGs are turning back!
    (Snake and Eva are about to kiss when Snake's radio goes off. It's Major Zero)
    Zero: Well done, Snake!
    Snake: The MiGs disengaged...
    Zero: Most likely under orders from Khrushchev.
    Snake: Was this his way of helping us?
    Zero: Who knows? Maybe he didn't want things to get messier than they already 
    are. Or maybe he just wanted us to owe him one. The important things is, you 
    made it out alive. As long as Khrushchev is with us, I don't think they'll be 
    coming after you. It should be smooth sailing all the way to Alaska. I'm 
    sending someone out to Galena Base to meet you.
    Snake: To meet me?
    Zero: The DCI and the President himself are waiting at Langley. Don't keep 
    them waiting.
    (Zero rings off and the WIG flies off in the distance)
    (Snake and Eva are drinking wine in a private room. A fire blazes behind them)
    Snake: So what are you going to do now? Go back to the KGB?
    Eva: What do you want me to do?
    Snake: Did you ever think about coming back to America?
    Eva: I can't go back. I've left America behind me.
    Snake: But you saved this country.
    Eva: I didn't do it alone.
    Snake: And I still owe you a dinner.
    Eva: Is that part of your mission, too? Or is it an order? Or is it an 
    invitation? Mmm... or a proposal? I don't take orders from anyone now.
    (Snake won't hear of it. He grabs her and they kiss by the fire. Snake's radio 
    goes off but Eva takes it and throws it in the fire)
    (Sometime later, Snake wakes up and finds the room deserted. We hear Eva's 
    Eva: Scholars tell us that the first spy in history was the snake in the Book 
    of Genesis. In that story it was Eve who was tempted by the snake in the 
    garden of Eden. But this time around it was I who tempted the snake and got 
    away with the forbidden fruit of knowledge. Forgive me, Snake.
    (Snake finds the picture Eva took of him in the cave. On the back are the 
    words "Good-bye." Snake finds a reel of magnetic tape and places it in the 
    player. A message from Eva begins)
    Eva: Good morning, Snake. I hope you slept well. First of all, I have to 
    apologize. I wasn't sent by Khrushchev. I'm not a KGB spy and I never worked 
    for the NSA. I am an agent of the People's Republic of China... For the 
    General HQ Second Department of the People's Liberation Army. It was all a 
    lie. I tricked you... and I'm sorry. (We see Eva getting a motorcycle ready) 
    The Philosophers still exist in China, too. You see, my mission was to find 
    out where Volgin was hiding the Philosopher's Legacy and steal it. So I 
    infiltrated his base as a KGB spy. The two NSA code breakers who defected in 
    1960 were actually both men. The real ADAM never showed up at the meeting 
    place, saving me the trouble of having to eliminate him. I sneaked in by 
    pretending I was EVA. And you and Sokolov and Volgin... You all believed me. 
    The Philosopher's Legacy was originally held in common between the US, Soviet 
    Union, and China. We couldn't let the Russians and the Americans take it all 
    for themselves. The Chinese government had its eye on the Legacy, too. I got 
    the film containing the Legacy. And also the nuclear missile launch from the 
    Shagohod. Five years ago, the Soviet Union stopped supplying us with nuclear 
    weapons technology. Since then, China's "Liangdan yixing" - hydrogen bomb and 
    space rocket projects - have fallen behind. But with this data, our country 
    will be able to develop its own nukes. We'll create a deterrent force to rival 
    those of the US and Soviet Union. Everything has gone according to plan, 
    thanks to your help. I, too, am one of the Philosophers. I am an agent of the 
    Philosophers, a graduate of one of their "charm schools." I was raised in a 
    joint US-Soviet-Chinese facility to become a sleeper agent. That was before 
    the war. Back then, they were collecting children from all over the world. As 
    a result, I'm indistinguishable from a native-born American. So it didn't 
    surprise me when you and Volgin couldn't tell the difference. But she knew 
    right from the beginning. She knew because before the war she was at one of 
    the Philosopher's schools, too - as an instructor. The Boss was the only one I 
    couldn't fool. She was the only one who knew I was a fake. She told me 
    everything. Why did she open her heart to me like that? At the time, I 
    couldn't understand it. But now I think I do. Snake, she wanted you to know 
    the truth. She chose me to tell you. That's why she saved my life. I've lied 
    to you so many times, but not this time. My orders from the government were to 
    obtain the Legacy and to eliminate everyone who knew the truth about what 
    happened. In other words, I'm supposed to kill you. But I can't do it. Not 
    because we loved each other. And not because you saved my life. But because I 
    made a promise to The Boss... And I intend to keep it. I just wanted you to 
    know. And... you have to live.
    (Eva rides off and the magnetic tape self-destructs. We next see Snake clad in 
    a formal military uniform on his way to meet the president)
    Eva: (voice) Snake, listen to me. She didn't betray the United States. No... 
    far from it. She was a hero who died for her country. She carried out her 
    mission knowing full well what was going to happen.
    (The doors open and Snake is greeted with applause. Major Zero, Para-Medic, 
    and Sigint are there as well)
    Eva: Self-sacrifice... because that was her duty.
    (Snake stands before the president. A woman brings a medal to the president. 
    He picks it up)
    President: You are above even The Boss. I hereby award you the title of Big 
    Boss. (pins the medal to his shirt)
    (Snake, or more appropriately, Big Boss, salutes the president)
    President: You are a true patriot.
    (The president and Big Boss shake hands. The player can also hold R1 and see 
    Ocelot staring at you through the window. Big Boss turns around and stands 
    with the president for pictures. The CIA director approaches and offers his 
    hand but Big Boss walks right past him)
    Executive: You know, we could use an infiltration unit like FOX in the army. 
    Someone like him to handle our top-secret sneaking missions for us. A man who 
    combines the qualities of a soldier and an agent.
    Eva: The Boss' defection was a ruse set up by the US government. It was all a 
    big drama staged by Washington so they could get their hands on the 
    Philosopher's Legacy.
    (Big Boss is greeted by Major Zero, Para-Medic, and Sigint but he coldly walks 
    past them and leaves)
    Eva: And The Boss was the star of the show. They planned it so that they could 
    get the Legacy that Colonel Volgin inherited... and destroy the Shagohod at 
    the same time. Only a legendary hero like The Boss could have earned Volgin's 
    trust. Finding out where the Philosopher's Legacy was hidden was to be her 
    greatest mission. Everything was going according to plan. But then something 
    happened that no one could have predicted. Colonel Volgin fired an American-
    made nuclear warhead at Sokolov's research facility. Khrushchev demanded that 
    the US government provide proof that it wasn't involved. They couldn't just 
    abort the operation to steal the Legacy. So the operation itself was greatly 
    expanded and revised. The authorities in Washington knew that in order to 
    prove its innocence they'd have to get rid of The Boss... and that one of 
    their own would have to do the job. The public couldn't be allowed to find out 
    about it... not ever. This, they concluded, would be the best way to keep the 
    whole thing under wraps. The Boss wouldn't be allowed to come back home alive. 
    And she wouldn't be allowed to kill herself. Her life would be ended by her 
    most beloved disciple... That was the way the government wanted it. That was 
    the mission she was given. And she had no choice but to carry it out. Her 
    death at your hands was duty she had to fulfill. Out of duty, she turned her 
    back on her own comrades. A lesser woman would have been crushed by such a 
    (Big Boss is walking through a cemetery with a suitcase)
    Eva: The taint of disgrace will follow her to her grave. Future generations 
    will revile her. In America, as a despicable traitor with no sense of honor. 
    And in Russia, as a monster who unleashed a nuclear catastrophe. She will go 
    down in official history as a war criminal. And no one will ever understand 
    her. That... was her final mission. And like a true soldier, she saw it 
    through the end.
    (Big Boss arrives at The Boss' grave)
    Eva: But I think she wanted you of all people to know the truth. She wanted to 
    live on in your memory. Not as a soldier, but as a woman. But she was 
    forbidden to tell you herself. And that's why she told me.
    (Big Boss places the Patriot and some flowers on the grave)
    Eva: Snake, history will never know what she did. No one will ever learn the 
    truth. Her story... her debriefing... will endure only in your heart. 
    Everything she did, she did for her country. She sacrificed her life and her 
    honor for her native land. She was a real hero.
    (The Boss' tombstone reads: "In Memory of a Patriot who Saved the World")
    Eva: She was a true patriot.
    (Big Boss salutes)
    October 15, 1964
    Khrushchev is ousted from power.
    Brezhnev becomes the First Secretary of the Communist Party, with Kosygin as 
    October 16, 1964
    China conducts its first successful nuclear test in the Takia Makan desert.
    Sigint joins ARPA.
    He takes part in the development of the ARPAnet, which would go online in 
    The US government conducts a study on emergency medical treatment. The 
    Department of Transportation lays the groundwork for the creation of the EMT 
    Eva disappears without a trace in Hanoi.
    Para-Medic establishes the nation's first paramedic system in Seattle, 
    Major Zero disbands FOX.
    The United States accumulates the remainder of the Legacy. The US branch of 
    "Philosophers" changes its name to the "Patriots."
    Carrying on the traditions of Major Zero and his FOX unit, Big Boss 
    establishes FOXHOUND.
    The "Les Enfants Terribles" project.
    The Sons of Big Boss are born.
    (We see the Metal Gear Solid title. Ocelot is speaking to someone on the 
    Ocelot: Yes. Groznyj Grad and the Granin research facility have both been 
    wiped out without a trace. I understand, sir. But they were necessary 
    sacrifices. Yes, the CIA has taken care of The Boss themselves. I believe the 
    White House will be satisfied. Khrushchev is finished. Your time has finally 
    arrived. Yes. The American president is relying on us to keep a lid on the 
    whole affair. We've got him by the balls. It should make a valuable trump card 
    in future negotiations. Yes, Chief Director. Of course. I'll keep the KGB 
    (He hangs up and dials another number)
    Ocelot: Yes, it's me. The Boss has accomplished her mission. The Philosopher's 
    Legacy is now safely with us... in America's hands. With this money... yes, 
    the Philosophers can finally be revived. The film we handed the Chinese was a 
    fake. Peking must be in an uproar right about now. I'm afraid so. Only half of 
    the money has made it back to the United States. The KGB must still have part 
    of the Legacy. Yes, the weapon has been reduced to ashes. That's right. 
    Groznyj Grad has been obliterated by the Davy Crockett we brought in as well. 
    Yes, that was The Boss' work, too. Speaking of which, I've obtained something 
    from Granin that you might find interesting. It's a revolutionary new nuclear 
    attack system. Perhaps it might just come in handy some day. Yes, we have John 
    - I mean Snake - to thank for that. Khrushchev believed it as well. Yes, they 
    bought our story. I don't think they'll be making a fuss. The secondary alert 
    has been lifted as well. And the Soviets still haven't discovered my true 
    identity. They have no idea that I've been triple-crossing them. I will 
    continue my activities as a contact for the new government. Yes, it appears 
    that no one knew that I was ADAM. Of course. I'm always at the CIA's 
    ...Mr. Director.
    4. Additional Scripts
    This section will cover any extra cut scenes or radio conservations that are 
    either optional, hidden, or just plain amusing. For most of them, you will 
    need to do certain actions or call people at certain times and so I've 
    highlighted where and when you can view these conversations. If there are any 
    transcripts of particular events you want to see covered, tell me and I will 
    cover it. Or if you already have a full transcript of an event, send it to me 
    and I will add it (with your name on it, of course).
    -The Tuxedo (call The Boss while wearing the Tuxedo)
    Boss: Snake...
    Snake: What's up, Boss?
    Boss: Don't you "what's up" me. Just what do you think you're doing?
    Snake: What do you mean?
    Boss: "What do I mean"... What is that camouflage you're wearing?
    Snake: Oh, this. What do you think?
    Boss: Of all the...
    Snake: Looks pretty good on me, doesn't it?
    Boss: Are you out of your mind? You can't wear that in battle! It's like 
    saying to the enemy "Hey! Here I am! Shoot me!"
    Snake: Well, I'll admit, it is a little on the flashy side...
    Boss: Then why don't you...
    Snake: But it does look good on me, doesn't it?
    Boss: ...
    Snake: You don't think so?
    Boss: Listen, wise ass! Camouflage isn't going to do jack if it doesn't help 
    you blend in with your surroundings!
    Snake: Well, I think it looks good on me...
    Boss: Fine! Wear whatever you want!
    Snake: ...I thought you'd like it...
    -Major Tom on Sneaking Missions (you receive a call if your health is low)
    Tom: Snake, do you read!? Snake!!
    Snake: ...Major...
    Tom: Snake, are you alright!?
    Snake: Yeah... I'm okay...
    Para-Medic: You're far from okay!! Look at your Life Gauge! You're on your 
    last leg!
    Snake: No. I can still...
    Para-Medic: See!?
    Tom: Snake, this is a solo sneaking mission. Do you know what that means?
    Snake: Yeah.
    Tom: No you don't.
    Snake: ?
    Tom: It means there's no backup. No cavalry. If you're taken out, nobody is 
    there to take your place.
    Snake: ...
    Tom: Pull out for now and recuperate.
    Para-Medic: Find a hiding place and get some rest. Your Life Gauge will 
    gradually recover with time. But the speed of your Life Gauge recovery depends 
    on the level of your Stamina Gauge, so get plenty to eat, then get some rest! 
    You hear me?
    Snake: ...
    Para-Medic: Do you hear me?
    Snake: I hear you...
    -Sokolov Won't Like It (try to open Sokolov's door with the Mask on)
    Tom: Snake, when you meet Sokolov, don't go in wearing that mask.
    Snake: Why?
    Tom: He won't like it.
    Snake: Won't like it?
    Tom: No.
    Snake: Why not?
    Tom: Just trust me. He won't.
    Snake: ...?
    Tom: You'll need Sokolov's full cooperation to complete this mission 
    successfully. Don't do anything to make him lose confidence in you. When you 
    go to meet Sokolov, make sure you remove your disguise. Got it?
    -Snake Doesn't Listen (try to open Sokolov's door in Alert or Evasion)
    Snake: Major, I'm in front of Sokolov's cell but... the door won't open.
    Tom: Hold on, Snake. What's the current condition?
    Snake: Condition?
    Tom: Yeah, what phase is it now?
    Snake: Alert... (or he says "Evasion..." if in Evasion)
    Tom: Exactly. I already said you can't contact Sokolov during battle. Don't 
    you listen to people when they're talking?
    Snake: ...
    Tom: Well, anyway, the reason that door won't open is probably because Sokolov 
    is blocking it himself. He's scared. And no wonder. In order to break Sokolov 
    out of there you'll need his cooperation as well. So stop scaring him! Contact 
    Sokolov later after you've disengaged the enemy. Once things have stabilized, 
    try it again. Got it?
    -Naked Snake (call Sigint without a shirt on)
    Sigint: Snake, what's up? Why are you naked? I know there's a "NAKED" option 
    under "UNIFORM" that lets you take off the upper part of your uniform. But 
    without a shirt on, your camouflage sucks, and your stamina goes down faster. 
    You don't get any advantages whatsoever.
    Snake: Sure there are.
    Sigint: Like what?
    Snake: It feels good.
    Sigint: ...Man, you do whatever you want.
    Snake: I will, thanks. Just one question, though.
    Sigint: What?
    Snake: Is there a way to take off my pants?
    Sigint: Say WHAT!?
    Snake: My pants, can I...
    Sigint: Ah, hell no! This FOX unit is a nut fest!
    -Snake is Cute (call Sigint while wearing GA-KO camouflage)
    Sigint: Snake, what is that stuff you're wearing?
    Snake: I dunno. It's called GA-KO camo, whatever that means...
    Para-Medic: What!?
    Sigint: Para-Medic...?
    Para-Medic: You've never heard of GA-KO?
    Snake: Nope.
    Sigint: Never.
    Para-Medic: You must live in a cave or something.
    Sigint: Well, excuse me. By the way, Snake, that outfit is really killing your 
    Camo Index. Unless you want the enemy to see you, I'd suggest you change your 
    clothes as...
    Para-Medic: Why?
    Sigint: Why? Because his Camo Index is...
    Para-Medic: Camo Index, shmamo Index.
    Sigint: Hold on now...
    Para-Medic: He's wearing the GA-KO suit.
    Sigint: Why?
    Para-Medic: Because it looks cute.
    Sigint: Snake, talk some sense into her!
    Snake: What's wrong with being cute?
    Sigint: ...am I only normal person around here...?
    -Afternoon Tea (call Sigint while wearing Chocolate Chip camo)
    Sigint: Ah, you're wearing the chocolate chip pattern.
    Snake: Chocolate chip? You mean this camouflage?
    Sigint: Yeah.
    Snake: I've never heard of a camo pattern called that before...
    Sigint: Yeah, I know. I just thought it up right now. The chocolate chip 
    pattern is probably designed to provide cover in a desert environment. It 
    should work best against a sandy or rocky background.
    Snake: Makes sense. But why'd you call it chocolate chip?
    Sigint: 'Cause that's what it reminds me of.
    Snake: What?
    Sigint: Those little round cookies the major is always snackin' on.
    Zero: They're not cookies. They're scones.
    Sigint: Major!
    Zero: And it's not a snack. It's afternoon tea.
    Sigint: Snack, tea, same thing.
    Zero: No, it's not! Look here, afternoon tea is a fine old English tradition.
    Sigint: Uh oh. Here we go again. Talk to you later, Snake.
    Zero: The origins of afternoon tea go back to the Victorian Era. Anna Maria, 
    the seventh Duchess of Bedford, was...
    -Swamp Traps (call Eva in Chyornyj Prud after getting hit by a trap)
    Eva: Snake, be careful. I might not have told you this yet, but that swamp is 
    rigged with traps.
    Snake: Tell me about it.
    Eva: So you know already?
    Snake: Yeah.
    Eva: Well, then, you're all set. The traps in that area are set to go off when 
    a rope stretched along the ground is disturbed. Keep a close eye on the ground 
    and make sure you don't trip over a rope. I mean, far be it for me to call you 
    an idiot who can't avoid even the simplest of traps. But you know.
    Snake: Rrgh...
    Eva: What's the matter?
    Snake: Nothing... never mind...
    Eva: ???
    -Ocelot's Past (call Eva after fighting Ocelot)
    Snake: Eva, I wanted to ask you about Ocelot...
    Eva: Yeah, I know. He's pretty infatuated with you, isn't he?
    Snake: That's not what I meant. Aren't the Ocelots an elite unit?
    Eva: Yeah.
    Snake: So how'd he get to be their commander? He can't be any older than 18 or 
    19. I can't believe he's already a major...
    Eva: I heard from the Colonel that he's been given... special treatment.
    Snake: Special treatment?
    Eva: Yeah. He's the son of some legendary hero or something.
    Snake: No wonder he seems to have the right stuff... So who is this legendary 
    hero anyway?
    Eva: Beats me.
    Snake: ...
    Eva: The Colonel never told me. All I heard was that his mother was supposedly 
    shot in the gut during battle and that he was born right there with bullets 
    whizzing past them.
    Snake: A pregnant woman in the middle of a battle?
    Eva: That's what I heard. They say that when they stitched her up, the scar 
    was shaped like a snake.
    Snake: Well, that's battlefield medicine for you. What about his father, this 
    legendary hero?
    Eva: He didn't tell me. I don't think Ocelot's ever met his parents.
    Snake: Are they dead?
    Eva: Maybe. I don't know. There were a lot of MIA's back then, during the last 
    days of the war. Ocelot probably would have ended up the same way. But he was 
    taken in and raised by GRU and Volgin.
    Snake: Because he was special?
    Eva: That's my guess.
    -The Patriot (call Sigint with the Patriot equipped)
    Sigint: Using the Patriot, eh?
    Snake: Yeah. It's the same one The Boss was using.
    Sigint: Where'd you get it?
    Snake: Hmm?
    Sigint: I said, where'd you get it?
    Snake: Sigint, don't get worked up over the details.
    Sigint: ??? Whatever. Anyway, the Patriot is a one-of-a-kind sidearm made 
    especially for The Boss. It's basically an XM16E1 with the barrel cut short 
    and the stock taken off. The idea was to create a large pistol that combined 
    the feel and quick handling of a handgun with the force of a rifle. But with a 
    barrel that short, the recoil is unbelievable. It's tough to aim, but it more 
    than makes up for it in firepower. From the looks of it, it's fitted with a 
    100-round drum magazine... and it never runs out of ammo?
    Snake: Never.
    Sigint: Why's that?
    Snake: Because the internal feed mechanism is shaped like an infinity symbol.
    Sigint: Ah, I get it. Yep, that'll give you unlimited ammo.
    -Snake vs. James Bond (save in the Chyonara Peschera cave)
    Para-Medic: Snake, have you ever seen "007: From Russia with Love?"
    Snake: I don't like those movies. Real spies are nothing like James Bond. It's 
    pure fantasy.
    Para-Medic: Snake, I don't think the Major's going to like you saying that.
    Snake: And even though it's fiction, I can't help but comparing myself to 
    Zero: What exactly don't you like about James Bond? Is it the fantastic 
    gadgets? The cars? The guns?
    Snake: Major...!
    Zero: Snake, wouldn't you like to have a gun shaped like a pen?
    Snake: What good is a pen going to do me in the jungle? I'd look like a fool.
    Zero: Then what about a snake-shaped gun? You could make it look like you're 
    grappling with a giant snake and then get a shot in on the enemy while they're 
    Snake: OK, now you're being ridiculous.
    Zero: We'll make you a snake-shaped gun that folds up and fits into an attache 
    Snake: Will you give it rest?
    Zero: Oh, I get it. You're worried about how to handle the ladies, aren't you?
    Snake: No...
    Zero: I knew it. Hmm... to tell you the truth, I don't like the idea of 
    playing hanky-panky with enemy femme fatales, either. But that's part of 
    Bond's appeal. You could learn a thing or two from him. What about this Eva? 
    What are you planning to do with her?
    Snake: I... I don't even trust her yet.
    Zero: That's what I mean. You can't let yourself get involved. This is a game 
    of spy versus spy. She's using you just as much as you're using her.
    Snake: I realize that.
    Zero: You've got to grab the initiative. And to do that, you've got to get the 
    upper hand in the relationship. That's what a spy is supposed to do.
    Snake: Get the upper hand... I don't think I'm cut out for that mission.
    Zero: Maybe if you changed your code name to Double-O-Snake?
    Snake: Major...
    Zero: 007 is the biggest thing to come out of England since the Mayflower. I 
    wouldn't be surprised if they made 20 more of those movies.
    Para-Medic: Didn't you know? The Major is a huge James Bond fan. Don't get him 
    worked up like this.
    Snake: Worked up?
    Para-Medic: Maybe you don't realize this, but now that you've got him started 
    talking about Bond, I'm going to have to listen to him lecture for a whole 
    hour after he gets off the radio.
    Snake: You have my sympathy.
    Para-Medic: It's too bad you can't enjoy such a great movie, though.
    Snake: I guess I'm just one of those people who can't enjoy spy flicks.
    -Inner Peace (call Sigint with a cardboard box equipped)
    Sigint: Uh, Snake... What are you doing?
    Snake: I'm in a box.
    Sigint: A cardboard box? Why are you...?
    Snake: I dunno. I was just looking at it and I suddenly got this urge to get 
    inside. No, not just an urge - more than that. It was my destiny to be here; 
    in the box.
    Sigint: Destiny...?
    Snake: Yeah. And then when I put it on, I suddenly got this feeling of inner 
    peace. I can't put it into words. I feel... safe. Like this is where I was 
    meant to be. Like I'd found the key to true happiness.
    Sigint: ...
    Snake: Does any of that make sense?
    Sigint: Not even a little.
    Snake: You should come inside the box... Then you'll know what I mean.
    Sigint: Man, I don't wanna know what you mean! Between you and Para-Medic, is 
    everyone but me that is hooked up with the Major strange!?
    Snake: ...
    Sigint: Yeah, well, anyway, I suppose even that dumbass box might make a 
    decent disguise if you wear it inside a building.
    -It's Obvious (get caught in a snare trap and call the Major)
    Zero: Snake, have you been caught in a snare trap?
    Snake: Yeah.
    Zero: If you don't get down from there soon, the enemy might spot you.
    Snake: I know that.
    Zero: Then why don't you get yourself down?
    Snake: How am I supposed to do that?
    Zero: It should be obvious. If you get caught in a snare trap, press the 
    Action Button. That will allow you to cut the rope. Hurry and free yourself 
    before the enemy comes around.
    -Para-Medic Lies (call Para-Medic after getting a Ural Luminescent)
    Para-Medic: I see you've found some Ural Luminescent mushrooms. The Ural 
    Luminescent mushroom is a mushroom found only in Tselinoyarsk. It looks like a 
    shiitake mushroom, and it's often found growing on the trunks of trees.
    Snake: If it looks like a shiitake mushroom, then it must be edible, right?
    Para-Medic: Yep. I can't guarantee that it'll taste like a shiitake mushroom, 
    (eat the Ural Luminescent and call Para-Medic)
    Snake: By the way, Para-Medic...
    Para-Medic: What?
    Snake: I tried that Ural Luminescent mushroom you were talking about.
    Para-Medic: So how did it taste?
    Snake: It was poisonous.
    Para-Medic: What?
    Snake: It was a poison mushroom.
    Para-Medic: Really?
    Snake: Yeah.
    Para-Medic: That's weird... the guide says it's...
    Snake: Are you sure that guide is reliable?
    Para-Medic: Don't worry, it's fine. It just happened to be wrong this one 
    Snake: ...
    -Life Medicine (call Sigint with Life Medicine equipped)
    Sigint: Got some LIFE Medicine, huh? LIFE Medicine is...
    Para-Medic: LIFE Medicine is a drug recently developed by the Soviet Union for 
    use in battle.
    Sigint: The com...
    Para-Medic: The components are still a mystery, but it seems to activate the 
    body's regenerative process and make injuries heal faster.
    Sigint: Well, open th...
    Para-Medic: Open the window and press the Enter Button to instantly replenish 
    your LIFE. Useful, huh?
    Sigint: ...
    Para-Medic: Huh? What's wrong, Sigint?
    Sigint: Nevermind...
    -Snake the Zombie (call Sigint with Zombie face paint equipped)
    Sigint: Snake, your face paint, it's...
    Snake: I know. It's called zombie.
    Sigint: Zombie? What does that mean?
    Snake: Beats me.
    Para-Medic: Are you serious?
    Sigint: Hello, Para-Medic...
    Para-Medic: You mean you've never heard of zombies?
    Snake: Nope.
    Sigint: Never.
    Para-Medic: You guys don't know anything. A zombie is a dead body that's been 
    cursed and brought back to life by a master of black magic. Supposedly, they 
    revive the dead and use them as slaves. It's also seen as a kind of punishment 
    - people who commit terrible crimes can be forced to labor even after they're 
    Snake: Interesting... How do you know all this stuff?
    Para-Medic: I saw it in movies. Like "White Zombie." Never seen it?
    Snake: Nope.
    Sigint: Can't say I have.
    Para-Medic: How about "Plan 9 from Outer Space?"
    Snake: No.
    Sigint: Missed it.
    Para-Medic: You can't just focus on the things you like all the time. You have 
    to expand your horizons and try new things. You guys need to get out more.
    Snake: ...
    Sigint: Yeah, well, anyway, that face paint doesn't look all that useful. Go 
    ahead and wear it if you want but I think you should change to...
    Para-Medic: You don't need to change anything.
    Sigint: Why not?
    Para-Medic: It makes him look awesome.
    Sigint: ...
    Para-Medic: Doesn't it?
    Sigint: Look, arguing isn't going to get us anywhere. Snake, you do whatever 
    you want.
    Para-Medic: It does make you look cool!
    -Forgetful Snake (try to leave the east wing before hiding Raikov's body)
    Zero: Snake, where are you going? Are you planning to just leave Raikov's 
    corpse there? If anyone discovers his body, you won't be able to disguise 
    yourself as him anymore. You won't be able to get into the west wing either, 
    and your mission will fail. Hurry up and get back to Raikov's body.
    -Snake is Raikov (call Zero while disguised as Raikov)
    Zero: Ah, your Raikov disguise turned out nicely.
    Snake: Yeah, not even his own mother could tell the difference.
    Zero: Indeed. You're starting to irritate me already.
    Snake: Why? This should make me more popular.
    Zero: I wouldn't bet on it... but, whatever. Now that you're indistinguishable 
    from the real Raikov, you'll be able to get into the west wing, to which only 
    Volgin and Raikov have access. Head for the west wing of the weapons lab. 
    That's where Sokolov is being held. Enter the main wing from the second floor 
    of the east wing. Pass west through the main wing and you'll come to a 
    connecting passageway. The west wing is at the other end of that passageway. 
    Infiltrate the west wing and rescue Sokolov.
    -Raikov's that Kind of Guy (call Eva while disguised as Raikov)
    Eva: OK, your Raikov disguise is complete. Now they won't stop you no matter 
    what you do.
    Snake: Even if I punch someone in the face?
    Eva: Right.
    Snake: Really?
    Eva: Really.
    Snake: Why?
    Eva: Raikov's just that kind of guy.
    Snake: ...
    Eva: Once you're disguised as Raikov you can get into the west wing where 
    Sokolov is being held. To get to the entrance of the west wing, pass west 
    through the main wing of the weapons lab and go through the connecting 
    passageway. You can get into the main wing of the weapons lab from the 
    southwest side of the second floor. Head for the main wing.
    -Sigint's Nightmare (call Sigint after experiencing Snake's nightmare)
    Sigint: Snake, you OK?
    Snake: Yeah. I had a terrible dream.
    Sigint: No kidding. What happened?
    Snake: I don't want to think about it. I was being attacked by monsters that 
    looked human. And I'm... not even sure if I was really me.
    Sigint: At least it was just a dream. It's all over when you wake up.
    Snake: True.
    Sigint: When you think about it, the fact that you can imagine a situation 
    worse than the one you're in now means life can't be all that bad.
    Snake: I sure hope so.
    Sigint: Well, let me tell you about the absolute worst, most sickening 
    nightmare I ever had. This isn't one for the kids. OK, so there's this big 
    pile of crap, right? It's shaped like a giant tank and it's walking around on 
    two legs, goin' on a rampage and stompin' on people and houses and stuff. And 
    this giant turd is carrying the nastiest missiles you ever saw. Like, whenever 
    it launches one of its turd missiles... whatever it hits - people, trees, 
    buildings - turns into shit. My hometown, my old school, my family, my 
    girlfriend, old man John... Everything in that turd's path turned into shit.
    Snake: That's pretty sick, man.
    Sigint: Good thing it was just a dream, huh?
    Snake: Yes, that's a good thing.
    Sigint: You feeling better now?
    Snake: Yeah.
    Sigint: Good. Then let's get down to business. You see, Snake, people are just 
    sacks of shit and they're full of holes. Fill 'em up with water and it's gotta 
    come out from somewhere... OK, maybe that was a bad example. What I'm trying 
    to say is, no matter what the situation, there's always a way out. Don't throw 
    in the towel yet. Clear your mind. Think it through. Assess the situation. 
    You'll find a way to escape.
    Snake: Got it.
    Sigint: Don't let my nightmare come true.
    Snake: Right.
    -Eva's a Thief (call Eva after getting your equipment back)
    Snake: Eva, about the contents of the backpack you got for me...
    Eva: Is there something missing?
    Snake: Yeah, all of my food.
    Eva: Well, how strange...
    Snake: You didn't...
    Eva: It wasn't me!
    Snake: ...
    Eva: All those snakes and crocodiles and suspicious-looking mushrooms... I 
    wouldn't eat that stuff even if you paid me!
    Snake: What about the instant noodles?
    Eva: ...
    Snake: Eva...
    Eva: I was hungry, OK!? Give me a break! It was just a little packet of 
    Snake: It wasn't just noodles. All those animals I worked so hard to 
    Eva: That wasn't me.
    Snake: So who was it?
    Eva: It was Ocelot.
    Snake: Ocelot?
    Eva: He said he wanted to eat the same things you did.
    Snake: Why would he do that?
    Eva: You haven't figured it out?
    Snake: No.
    Eva: You are dense.
    Snake: ...???
    -Snake's a Bully (attack Eva and call Sigint)
    Sigint: What the hell, man...!!
    Para-Medic: I can't believe you!!
    Zero: Of all the - I can see now I chose the wrong man for this mission...!
    -Snake's a Bully 2 (attack Eva and call Zero)
    Zero: Snake, why are you attacking Eva!?
    Para-Medic: What were you thinking!? I thought you were better than that!
    Sigint: I can't believe you, man!! You got a lot of nerve pulling something 
    like that!
    Zero: Pull yourself together and focus on the enemy! That's an order!!
    -The Mask (equip the mask and call Tom, during Virtuous Mission)
    Tom: Snake, are you wearing that mask again?
    Snake: Yeah. For some reason is feels kind of... nostalgic.
    Tom: Yeah well... for some reason I don't like it.
    Snake: Why not?
    Tom: Something about that face just rubs me the wrong way.
    Snake: It looks fine to me... but if you hate it that much, why did you give 
    it to me in the first place?
    Tom: Well... that mask was originally created for use in another mission. An 
    agent was supposed to disguise himself as a Soviet officer and sneak into an 
    enemy installation. We had it all set to go, but certain circumstances forced 
    us to abort the mission. With the mission cancelled, the mask was going to be 
    thrown away... but the guy at the CIA's tech division who created it pitched a 
    Snake: Why'd he do that?
    Tom: He said it was too good to throw away.
    Snake: ...
    Tom: According to him, that mask is a revolutionary new design that lets the 
    wearer blink, something that wasn't possible up until now.
    Snake: I'd think you'd want to make the lips move before bothering with the 
    Tom: Yeah, I thought so too, but for some reason he's obsessed with making it 
    Snake: Whoever he is, he sounds like a crackpot.
    Tom: Mmm. Well, he does good work. But I spend three days a month just dealing 
    with the complaints we get about him... ah, well, never mind... Anyway, I 
    decided to put this mask we had in storage to good use by hiding your identity 
    from the gunship crew.
    Snake: I get it... so this mask is based on a model somewhere.
    Tom: That's right.
    Snake: What do I do if I meet that guy?
    Tom: That's not going to be a problem.
    Snake: Why not?
    Tom: The man the mask is based on is a GRU officer. You're in the KGB's sphere 
    of influence. Chances are you won't run into him.
    Snake: If I do?
    Tom: Beat the crap out of him.
    -Gullible Snake (call Para-Medic with the cigar equipped)
    Para-Medic: Snake!
    Snake: What?
    Para-Medic: Are you smoking a cigarette?
    Snake: Nope.
    Para-Medic: Yes you are.
    Snake: It's not a cigarette, it's a cigar.
    Para-Medic: Same thing.
    Snake: Not at all. In fact, there's a world of difference. There's nothing 
    quite like the rich smell and mellow flavor of a cigar. And that thick, 
    luxurious smoke is almost sensual when it...
    Para-Medic: Yeah, yeah, yeah. Whatever. You know something?
    Snake: Probably not, but I don't want to hear it.
    Para-Medic: Well, you don't have a choice.
    Snake: ...
    Para-Medic: Cigarettes are bad for you.
    Snake: It's not a cigarette, it's a...
    Para-Medic: Quiet, you!
    Snake: ...
    Para-Medic: Smoking is bad for you. In a recent study, scientists found that 
    tobacco smoke is full of carcinogenic substances, like nitrosamines. You know 
    what that means? It means you're going to give yourself lung cancer if you 
    keep on smoking.
    Snake: But that's just what some scientists think, right?
    Para-Medic: Oh, give me a break.
    Snake: I heard it was just a bunch of hu-hah.
    Para-Medic: Do you really believe that?
    Snake: Sure.
    Para-Medic: God, you're gullible. You ought to read this year's report from 
    the Surgeon General. It proves, beyond the shadow of a doubt, that smoking 
    causes lung cancer. Pretty soon the whole world will know that smoking is bad 
    for you. Better quit now before it's too late.
    Snake: But...
    Para-Medic: And don't tell me cigar smoke is harmless because it doesn't go 
    down into your lungs. It just means the cancer shows up in a different place.
    Snake: ...
    Para-Medic: Got it?
    Snake: Yeah, yeah...
    -Croc Cap (call Zero with the Croc Cap equipped)
    Zero: Snake, what in God's name...
    Snake: How does it look?
    Para-Medic: It looks cool!
    Snake: Huh?
    Para-Medic: It looks cool on you.
    Snake: It does?
    Para-Medic: Yeah!
    Snake: I don't think "cool" is the right word.
    Para-Medic: Why? What's wrong with it?
    Snake: What's wrong... Don't you think it looks silly? Doesn't it make you 
    laugh? Aren't you going to ask me what the hell I was thinking?
    Para-Medic: No.
    Snake: ...
    Para-Medic: I think it really does look good. It reminds me of "The Alligator 
    Snake: Oh... the what?
    Para-Medic: "The Alligator People." It's a science fiction movie. You've never 
    heard of it?
    Snake: No.
    Para-Medic: Oh... well you should see it sometime. It's about this guy who 
    gets hurt in a car accident and tries to heal his wounds by injecting himself 
    with a crocodile serum, but then his head turns into a crocodile head. You 
    look just like him with that mask on. That's awesome.
    Snake: Right...
    Para-Medic: ???
    Zero: Ah, never mind. I suppose you might be able to disguise yourself as a 
    crocodile by wearing that cap and sticking your head out of the water.
    -Croc Cap 2 (call Sigint with Croc Cap equipped)
    Sigint: A cap shaped like a crocodile head, you say?
    Snake: Yeah. What do you think?
    Sigint: I think it's a great idea! You know, animal disguises are one
    of the oldest tricks in the book in the intelligence world. I don't
    know whether it's true or not, but I've heard that during World War
    II, the OSS used to use cow suits. Supposedly they'd send agents out
    to hide in herds of real cows so they could spy on enemy units as they
    passed by. Nowadays, I guess most people wouldn't even give a
    crocodile-shaped cap a second look. They'd think it was just a gag
    item. But if you use it the right way, it can be an effective weapon
    for spying. I gotta hand it to you, Snake, you're one sharp guy.
    Snake: ...
    Sigint: You OK, Snake?
    Snake: Forget it...
    Sigint: ???
    (Thanks to DracoLord Haven X for this script)
    -Sneaking Suit (call Sigint with Sneaking Suit equipped)
    Sigint: Those are some funky clothes you're wearing.
    Snake: Yeah. It's called a sneaking suit.
    Sigint: Sneaking Suit? What's that all about?
    Snake: I'm not sure, but it looks like what The Boss was wearing...
    Sigint: Huh. Well, whatever it is, it's a fine piece of work. The suit
    seems to be made of some kind of special bulletproof fiber. Wearing it
    should reduce all the damage you take by half. The waterproofing and
    heat and moisture insulation are top-notch. Just having it on will
    reduce the stamina you burn. It even increases your overall Camo
    Index. You got yourself a keeper, Snake.
    Snake: Yeah. Maybe we should make it the official uniform of FOX.
    (Thanks to DracoLord Haven X for this script)
    -Snake Vs. Monkey (start up a new game of Snake Vs. Monkey)
    Snake: This is Snake. I've made it to the sneaking point.
    Campbell: You're right on time, Snake.
    Snake: For being dragged out of the sack at two in the morning, I did my best.
    Campbell: Rise and shine. Don't you love mornings!
    Snake: Colonel... Nobody loves being dragged away from their vacation.
    Campbell: I'm sorry but we needed you. Something big is going down... very 
    big. That's why...
    Snake: Alright, so what is this important mission? I'll say it once and only 
    once... I'm not taking out any Metal Gears.
    Campbell: Don't worry.
    Snake: And no saving some VIP or old man.
    Campbell: It's nothing like that.
    Snake: If it's a hot damsel in distress, I'll think about it.
    Campbell: Well, it's not quite a... hot damsel in distress... but it is a 
    rescue mission.
    Snake: Rescuing who?
    Campbell: Apes.
    Snake: ...
    Campbell: ...
    Snake: What!?
    Campbell: Monkeys! But not just any monkeys.
    Snake: You said monkeys?
    Campbell: Just listen. Your mission is to infiltrate the jungle and capture 
    all of the monkeys.
    Snake: Again, you said monkeys?
    Campbell: Yes, monkeys.
    Snake: This isn't really my thing... If you want your monkeys, you better ask 
    Spike or Jimmy.
    Campbell: Unfortunately, they weren't available.
    Snake: What about me!? I was on vacation!
    Campbell: Snake, we need you. If you don't do this, who will?
    Snake: It's not like someone else couldn't handle a stealth mission.
    Campbell: Don't say that. This is the genre we turned over every leaf in.
    Snake: Why don't you make Sam or Gabe do the job?
    Campbell: Snake...
    Snake: Isn't this just some monkey catching action?
    Campbell: Snake, I'm asking you. It's a request from the Professor himself.
    Snake: THE Professor...? Natalie's grandfather?
    Campbell: That's the one.
    Snake: The one who came up with the monkey helmet?
    Campbell: Well, that was the Professor's classmate.
    Snake: His classmate?
    Campbell: From high school. Not only that, but the Professor is a friend of 
    Snake: He's Otacon's friend, too?
    Campbell: It's because of the Professor that Otacon has been able to come up 
    with some of his inventions.
    Snake: ...Alright... what are the details?
    Campbell: So you'll do it, great!
    Snake: I'm not against some "monkey catching." But I'd rather be collecting 
    Campbell: Snake, the monkeys have fled into the jungle. When you find them, 
    knock them out for capture.
    Snake: Right. I'm not going to be able to grab them when they are jumping all 
    around the place.
    Campbell: Right. When you've grabbed all of the monkeys, your mission is 
    Snake: Gotcha. Commencing Operation Ape Snake.
    Campbell: Snake, when you capture a monkey, yell out the password. With the 
    password, a warp device will activate.
    Snake: Understood.
    Campbell: Good. I'm counting on you, Snake.
    -Advising the Enemy (call Para-Medic after your first meeting with Ocelot)
    Para-Medic: By the way, Snake.
    Snake: What?
    Para-Medic: What was that little lecture back there?
    Snake: Lecture?
    Para-Medic: You were instructing the GRU commander, weren't you? Something 
    about the first round, or his hand.
    Snake: Yeah...
    Para-Medic: What was that supposed to mean?
    Snake: Mmm... Whenever he put a new clip in his gun he'd always load the first 
    round by hand, whether there was a round left in the chamber or not. It's a 
    technique they teach in the Middle East. By making sure there's always a round 
    in the chamber, you eliminate the risk of pulling the trigger with nothing to 
    fire. He must have heard about it from someone, or read it somewhere... in any 
    case, he probably wanted to try it out for himself. And he was obviously 
    motivated by vanity to show off his new technique. That's when you make 
    mistakes. The battlefield is an unforgiving place. The only techniques you can 
    rely on are the ones you've mastered through experience and practice.
    Para-Medic: Uh huh. And what were you saying about him being more suited to 
    Snake: When he fired, he was bending his elbow sharply to avoid the recoil. It 
    looked like he wasn't aware he was doing it, but that habit can be either a 
    fatal flaw or a gift.
    Para-Medic: What do you mean?
    Snake: Automatic weapons use recoil to operate, so if you don't let the recoil 
    hit you, it interferes with the operating cycle of the gun. Basically, he 
    shouldn't be trying to avoid the impact like that. But with a revolver, 
    there's no need to let the recoil hit you. Just the opposite - avoiding the 
    recoil lets you reduce the strain on your hand and arm. That kid might just be 
    handy with a high-caliber revolver.
    Para-Medic: Handy...? Are you listening to yourself?
    Snake: What do you mean?
    Para-Medic: He's the enemy! Why are you giving him advice?
    Snake: I...
    Para-Medic: Snake?
    Snake: ...I don't know. For some reason, I couldn't help but point it out to 
    Snake: ...Snake, are you alright?
    Snake: ...Yeah...
    -EZ Gun (call The Boss with the EZ Gun equipped)
    Boss: I see you're using the EZ GUN. The EZ GUN is a silenced tranquilizer gun 
    for special-ops use developed for FOX by CIA's technology division.
    Snake: A silenced tranquilizer gun? I don't see a suppressor on here...
    Boss: Apparently, the tranquilizer rounds themselves are designed to suppress 
    the sound.
    Snake: Interesting. In other words, I won't have to worry about the suppressor 
    wearing out on me, right?
    Boss: That's right. It's also equipped with a laser sight so that you can make 
    accurate shots even at a distance. In addition, merely equipping the EZ GUN 
    should have a positive effect on your Camo Index. I've even heard helps you 
    recover your stamina. Put it to good use. 
    -Tsuchinoko (Capture a Tsuchinoko and call Para-Medic) 
    Para-Medic: Snake, you've captured a Tsuchinoko.
    Zero: What?! Really?! Is that true Snake? 
    Snake: ...yeah. 
    Sigint: All right Snake! You really are The Boss' apprentice! 
    Zero: Good work Snake! Now hurry up and finish this mission! Under no 
    circumstances are you to eat it. Understood? 
    Snake: ...
    (Thanks to Jayson619 for this script)
    -The Placebo (eat a Russian Glowcap and call Para-Medic)
    Para-Medic: I see you've found some Russian glowcaps. The Russian glowcap is 
    kind of luminescent fungus - a mushroom that glows in the dark.
    Snake: Why would a mushroom glow in the dark?
    Para-Medic: It's bioluminescent, just like a firefly. It uses the so called 
    luciferin-luciferase reaction. To put it simply, luciferin reacts with 
    luciferase in the presence of magnesium two plus ions, breaking it down into 
    oxyluciferin and carbon dioxide. The carbonyl groups in the oxyluciferin are 
    initially in an electrically excited state. When they return to their base 
    state, they give off light. Did you get all that?
    Snake: Not really.
    Para-Medic: Oh.
    Snake: I ate one and it recharged my batteries!
    Para-Medic: Huh!?
    Snake: I thought a mushroom that glows that bright was bound to charge up my 
    batteries if I ate it. And I was right.
    Para-Medic: Y...you're serious...??
    Snake: What's wrong?
    Para-Medic: N...nothing... Um, Snake, can you excuse me for a second?
    Snake: Sure.
    Para-Medic: Did you just hear that?
    Sigint: Yeah. There's no way eating a bioluminescent mushroom would cause your 
    batteries to recharge.
    Para-Medic: What do you think it means?
    Sigint: Beats me... maybe it's all in his mind.
    Para-Medic: You mean like a placebo effect?
    Sigint: Why not? You've seen how gullible he is.
    Para-Medic: I guess there's no harm done. Should we let him keep believing it?
    Sigint: Sounds good to me.
    Para-Medic: OK, Snake, I'm back. Yes, the Russian glowcap is a glowing 
    mushroom, so it'll recharge your batteries when you eat it.
    Snake: ???
    -I Can't Smell (call The Boss during Virtuous Mission)
    Boss: If you want to survive in the jungle, you're going to need to hone all 
    of your senses.  An unnatural movement in the undergrowth, a tiny shadow 
    peeking out through the trees in the distance - always keep an eye out for any 
    signs of the enemy's presence. Your sense of hearing is equally important.  
    Visibility is poor in the jungle, so you've got to learn to pick up the 
    enemy's presence from the sounds you hear around you.   Always be listening 
    for that one snap of a twig among the chirping of the birds and the babbling 
    of the brooks. Your sense of smell is also important.  Body odor, sweat, 
    gunpowder, food... these faint smells wafting in the wind will tell you where 
    the enemy...
    Snake: Uh, no.
    Boss: No? 
    Snake: I can't smell. 
    Boss: You... what now? 
    Snake: I can't smell. 
    Boss: Not at all?
    Snake: Nope. 
    Boss: Not even a little bit?
    Snake: Not a thing.
    Boss: Oh... well, then, you'll just have to trust in your instincts as a 
    (Thanks to AuFox80 (Edward Kang) for this script)
    -Quack (call Para-Medic during Virtuous Mission)
    Snake: Para-Medic.
    Para-Medic: What's up?
    Snake: Are you a medic, or a doctor?
    Para-Medic: I'm a well-respected physician. Or I was, until I joined the CIA.
    Snake: How was your reputation?
    Para-Medic: My what?
    Snake: Your reputation.
    Para-Medic: Oh, that.
    Snake: How was it?
    Para-Medic: Why? Don't you trust me?
    Snake: That's not what I meant.
    Para-Medic: Fine, then.
    Snake: Mm-hmm... So?
    Para-Medic: So what?
    Snake: Your reputation - how was it?
    Para-Medic: My! You're relentless!
    Snake: Hey, I'm a snake. So?
    Para-Medic: My reputation was spotless. I'm highly skilled, patient, and good-
    looking to boot. Everybody wanted to see me.  What else would you expect?
    Snake: ...
    Para-Medic: No, seriously.
    Zero: Incidentally, her nickname back then was "Quack."
    Para-Medic: Major!
    Snake: ...Is that true?
    Para-Medic: Mm? Is what true?
    Snake: About your nickname. 
    Para-Medic: No! ...Well, maybe a few people did call me that...
    Snake: So you were a quack?
    Para-Medic: No! ...Well, yes and no. I mean, in a sense I was, but then again 
    I wasn't...
    Snake: ??? 
    Zero: Snake, her skills as a doctor are beyond reproach. You have my word on 
    Para-Medic: Yes! That's exactly what I was trying to say, Snake.
    Snake: Then why did they call her "Quack"?
    Zero: It's because she...
    Para-Medic: Never mind that! It doesn't matter. We've got a job to do, and we 
    have to stay focused. Besides, my past doesn't have anything to do with the 
    mission and...
    Snake: Because she never shuts up?
    Zero: Yes, that's it.
    Para-Medic: No, that's not it! Snake, tell him that's not true!
    Snake: ...
    Para-Medic: Say something!
    Snake: I'd better get back to the mission.
    Zero: Yes, you do that.
    Para-Medic: Just a minute! Snake! Don't you hang up on me!
    (Thanks to AuFox80 (Edward Kang) for this script)
    -UMA (call Para-Medic when you reach Graniny Gorki South)
    Para-Medic: Snake, there's supposed to be a tsuchinoko in that area.
    Snake: Tsuchinoko?
    Para-Medic: You've never heard of it? It's a mysterious snake that's found all 
    over Japan.
    Snake: If it lives all over Japan, then why is it so mysterious?
    Para-Medic: Many people have seen them, but no one's ever caught one. If you 
    do manage to catch one, it'll be a major historic discovery. I think you 
    should look for it!
    Snake: If I have time. So what kind of snake is this "tsuchinoko?"
    Para-Medic: The body is about as tick as a beer bottle, and the tail tapers 
    off to a point. It doesn't slither around like other snakes, but rather goes 
    in a straight line like an inchworm. Sometimes it even jumps several yards at 
    a time. It's got sinister looking eyes, and it can even blink and move its 
    eyes around. It's also been known to snore, cry, and stand straight up on its 
    Snake: And this is an actual snake?
    Para-Medic: Of course.
    Snake: Uh huh. Then how come you seem to know so much about them? Is it in 
    that guide of yours?
    Para-Medic: No.
    Snake: Then maybe you saw it in a movie, like "Curse of the 50-Foot 
    Tsuchinoko" or something.
    Para-Medic: There's no such movie. I heard about it from Sigint.
    Snake: Sigint?
    Para-Medic: He's an expert on UMAs.
    Snake: UMAs?
    Para-Medic: Unidentified Mysterious Animals, dummy.
    Snake: Oh, excuse my ignorance... Why does he know so much about them?
    Para-Medic: Probably because he likes them. At the CIA, he was the vice 
    president of an unofficial group called the "UMA Watcher Club."
    Snake: The UMA Watcher Club?
    Para-Medic: Yeah. Just the other day he was working on a newsletter at his 
    Snake: At the office? How does he get away with that...?
    Para-Medic: Well, the major is the chairman of the club.
    Snake: ...
    -The Other Side (call Zero after defeating The Sorrow)
    Zero: Snake.
    Snake: ...
    Zero: Snake!
    Snake: Wh-what... oh, Major... What do you want?
    Zero: What happened? You've been acting strangely ever since you were washed 
    down the river.
    Snake: I'm fine.
    Zero: I disagree.
    Snake: Really?
    Zero: Yes.
    Snake: ...
    Zero: Did something happen to you in that river?
    Snake: No...
    Zero: Don't lie, Snake. I'm trying to help you.
    Snake: ...All right. But you might not believe me when I tell you.
    Zero: I'll believe you. I trust you.
    Snake: Okay, then. When I was in that river...
    Zero: Yes?
    Snake: I saw... the other side.
    Zero: The other side?
    Snake: Yeah.
    Zero: ...And by the other side, you mean...?
    Snake: Well, the world of the dead... I guess.
    Zero: ...
    Snake: And The Sorrow was there. He was sad... No, more than that. He said 
    that I was a part of his sorrow...
    Zero: I...see... um, Snake, would you excuse me for a moment?
    Snake: Huh? Sure...
    Zero: Para-Medic, what in the hell is wrong with Snake?
    Para-Medic: Beats me... Maybe he got a nasty bump on the head.
    Zero: ...You really think that's all?
    Para-Medic: What are you implying?
    Snake: Major?
    Para-Medic: I mean, he's always been a little bit... different... I thought 
    Zero: Good point... I was just thinking that myself.
    Snake: MAJOR!
    Zero: Wh-what is it, Snake?
    Snake: I can hear you.
    Zero: !! W... well, in any case, I'm glad you're all right.
    Para-Medic: Y...yeah. Me, too. It's good to see you're back to ah... normal.
    Snake: ...
    -Spirit (call Sigint while wearing Spirit camo)
    Sigint: Eh? That's some bizarre camo you've got on, Snake...
    Snake: It's spirit camo... I think it was a gift from The Sorrow.
    Sigint: The Sorrow? But he's been... Man, I don't even want to know. Anyway, 
    that camouflage seems to have some kind of special power. While you're wearing 
    it and grab an enemy during CQC, you can drain stamina out of the enemy while 
    choking him. And you won't make a sound when you move around.
    Snake: Sounds good.
    Sigint: ...Tell me the truth. Did you really get that from The Sorrow?
    Snake: Yeah.
    Sigint: ...Hell, the major says he's been abducted by a UFO, so why not...?
    Snake: ???
    5. Equipment Scripts
    Following are transcriptions of Sigint's comments about your equipment. To 
    hear any one in particular, equip that piece of equipment and give Sigint a 
    call. It may take a few tries depending on what's going on. If it won't work, 
    try un-equipping everything else.
    -Motion Detector
    Sigint: The motion detector will display any moving objects in your vicinity. 
    But the enemy isn't the only thing that's moving around in the jungle. If 
    there are animals nearby, the sensor will pick up those animals, too. And 
    remember, there's a limit to how sensitive is it. Enemies and animals that 
    don't move around very much won't get picked up.
    -Active Sonar
    Sigint: Active sonar sends out a special type of sound wave whenever press the 
    L3 button. It uses the echo from those waves to calculate and display the 
    position of nearby objects. Unlike the motion detector, it'll show you objects 
    that  aren't moving. But because you're blasting out sound waves, there's a 
    risk that the noise will alert enemies and animals to your presence. Be 
    careful about when and where you use it.
    Sigint: Ah, you're using the survival knife.
    Snake: Yeah. This thing provides me with all the bare essentials I need to 
    survive in the field.
    Sigint: Hey, wait. What'd you do with the knife I made you? That was a work of 
    art. It had matches and fishhooks and thread and stuff in the grip.
    Snake: Sorry to have to tell you this, but that thing is useless in a fight.
    Sigint: No way! Really?
    Snake: Yeah. When the grip is hollowed out like that, there's not as much 
    space to stabilize the blade. So the joint between the blade and the grip is 
    weaker. That makes it easier to break.
    Sigint: I get it. You're right - with your knife, you don't have to worry 
    about it breaking no matter how much you swing it around. So the important 
    thing is durability... Man, I gotta write this stuff down. Next time, I'll 
    make the it so the matches and fishhooks go in the sheath instead.
    Snake: ...
    -Directional Microphone
    Sigint: I see you've picked up a directional microphone. The directional 
    microphone is exactly what it looks like - a listening device. When you equip 
    it, you'll go into First Person View and the mike will pick up sounds in 
    whatever direction you point it in. The directional microphone will let you 
    hear a lot of things you couldn't hear otherwise, like really soft noises and 
    the footsteps of faraway enemy soldier. You ought to find it useful when you 
    want to know whether there's an enemy on the other side of the woods or 
    something. Try it out!!
    Sigint: Hey, you've got an M1911A1.
    Snake: Yeah, a .45. Fifty years since the Army adopted the first model, and 
    they're still using them. It's a real gem of an automatic pistol.
    Sigint: But aren't you going to need more than just one little handgun?
    Snake: Not at all. When you're in a tight spot or fighting in close quarters, 
    sometimes a handgun is better than a rifle. And if I equip a knife at the same 
    time, I can instantaneously switch over to hand-to-hand combat.
    Sigint: I see.
    Sigint: The weapon you've got equipped now is a prototype model of the Mk22, a 
    suppressor-equipped pistol currently in development by the Navy. It's been 
    modified to act as a tranquilizer gun. The Mk22 is a heavily modified special 
    ops version of the M39 pistol used as a sidearm by the SEALS. Probably the 
    biggest change from the M39 is that it's got a longer barrel, which allows it 
    to be equipped with a suppressor. And it uses a slide-lock mechanism. That 
    makes it a lot quieter, but is also means you have to load a new round into 
    the chamber by hand every time you fire. It's also fitted with tall adjustable 
    sights, so you can use the front and rear sights to line up your shot even 
    with a suppressor attached.
    Snake: Looks like they got rid of the magazine safety, too.
    Sigint: Good eye. That feature wasn't too popular with guys like you who know 
    their guns. The shear release lever's been taken off as well, meaning the 
    hammer won't fall even with the safety on.
    Snake: So I can just cock and lock?
    Sigint: That and you get the added bonus of not having any mechanical noise 
    from decocking, even with the safety on.
    Snake: The perfect pistol for a sneaking mission, huh.
    Sigint: You say you're using a single action army? The single action army was 
    first manufactured in 1873. It's been in production ever since then, except 
    for a short hiatus. People started calling it the "single action army" after 
    the Army adopted it as their official sidearm in 1875. It's also sometimes 
    called the "Peacemaker," owing to the fact that a lot of sheriffs use it to 
    keep law and order in the old West. There are a lot of different models. The 
    one you've got is probably the "Black Powder" model. The single action army 
    uses .45 Long Colt rounds. It's powerful enough to fire a 255-grain bullet at 
    an initial velocity of 800 feet per second. The muzzle energy is almost 10% 
    higher than the .45ACP bullets the M1911A1 uses. You want stopping power, you 
    got it. The only thing is, it takes a while to reload. This is a gun with 
    history. You can do all sorts of tricks with it. Why don't you practice with 
    it for a while? Go into First Person View and use the right analog stick.
    -Stun Grenade
    Sigint: Hmm, I've never seen a grenade like that one before. There are two 
    basic types of grenades: fragmentation grenades, which use shrapnel to kill or 
    maim the target, and explosive grenades, which use the blast from the 
    explosion as the offensive means. But the grenade you've got there isn't 
    either of those. My best guess is that it's meant to knock the enemy out 
    without hurting them. Most likely it's an entirely new kind of weapon 
    developed exclusively at Groznjy Grad. I've heard that the SAS is working on a 
    low-impact grenade for training purposes... but I never thought they'd be used 
    in an actual battle... The flash of light that occurs when the grenade 
    explodes is probably produced by magnesium. It's the same stuff that's used in 
    camera flashes. I'm thinking they cut down on killing power by reducing the 
    amount of explosives and made up for it by making the flash and bang so strong 
    that it overwhelms the enemy's senses. I guess you could call it a "stun 
    Snake: If I'm going to be stunned, I'd rather it be by a woman.
    Sigint: Snap out of it. Anyone around when that thing goes off'll be laid out. 
    It ought to come in handy when you're trying to storm a room, or when you 
    don't want to kill the enemy.
    Sigint: I see you're using the binoculars. Those are high-performance 
    binoculars made especially for the military. They're completely waterproof and 
    are filled with nitrogen gas to prevent lens fog. The eyepiece, objective 
    lenses, and the prism have been coated to reduce glare. They ought to work 
    plenty well even in dark places. And they're equipped with auto-focus and zoom 
    functions. Won't find a better pair of binoculars than that.
    Snake: What are you, a binocular salesman?
    Sigint: Hey, I know a good product when I see one, that's all.
    Snake: ...?
    Sigint: Snake, you smoking a cigarette?
    Snake: It's not a cigarette. It's a cigar.
    Sigint: Ah, same thing.
    Snake: It's not the same thing.
    Sigint: Doesn't matter to me. What I want to know is, why'd you take it with 
    Snake: Because I need it.
    Sigint: For what?
    Snake: I can't smoke a cigar if I don't have one, can I?
    Sigint: So you just wanted to smoke it?
    Snake: Yeah.
    Sigint: ...Man, you got problems. Do you what you want. Just keep in mind that 
    your LIFE goes down when you're smoking it.
    -Anti-personnel Sensor
    Sigint: Using the anti-personnel sensor, I see. The sensor vibrates when it 
    detects organic reactions from human targets. It's been adjusted to respond 
    only to humans, so unlike other sensors, it'll let you ignore animals and 
    focus only on the enemy. It'll even detect enemies that aren't moving and you 
    won't have to worry about it giving away your position. But on the flip side, 
    it won't tell you the exact location of the target. Keep that in mind when 
    you're using it. Also, remember that when you use it in First Person View, 
    it'll only scan in the direction you're facing.
    -Smoke Grenade
    Sigint: Thinking of using a smoke grenade, huh? As you might expect, smoke 
    grenades can be used to create a smoke screen. The combustion agent is a 
    mixture of zinc oxide, ammonium chloride, aluminum, and some other stuff. When 
    it explodes, it releases a thick cloud of grayish-white smoke that resists 
    dispersion. That should provide some nice cover. The smoke will confuse the 
    enemy by blocking their field of vision. That'll help you out when you're 
    trying to make a quick getaway. It also works the other way around - you can 
    use it as cover to sneak up on an enemy position. The smoke screen should work 
    just as well when you're being chased by dogs, too.
    -Thermal Goggles
    Sigint: Hey... what's that you've got there?
    Snake: Thermal goggles. From what I can tell, they detect and display sources 
    of heat.
    Sigint: You're kiddin' me! They actually made a passive infrared night-vision 
    device small enough to carry around with you...
    Snake: What, is that special or something?
    Sigint: Is it special? Here in the West, we've just barely got the technology 
    to install it on aircraft.
    Snake: So that's what the thing is they put on the gunship... But doesn't the 
    Army have something like that for driving vehicles at night? I thought I 
    Sigint: You mean the AN-PAS-5. That's an active infrared night-vision device. 
    It fires infrared beams from an infrared projector, and uses the reflections 
    to build an image. Those goggles you've got there are completely different. 
    Basically, when you've got those equipped, you'll be able to spot enemy 
    soldiers in the jungle with ease, even if they're camouflaged. They might even 
    help you find traps. Ah, but you won't be able to see the terrain as well, so 
    watch your step.
    -Bug Juice
    Sigint: I see you have the bug juice equipped. It's useful for keeping the 
    bugs away. If you open the Item Window and press the Enter Button, you'll be 
    to keep the nasty critters like hornets and leeches at bay for a brief period 
    of time. Use it well!
    -M1911A1 (follow-up)
    Sigint: Hey, you've got an M1911A1.
    Snake: Yeah, a .45. Fifty years since the Army adopted the first model, and 
    they're still using them. It's a real gem of an automatic pistol.
    Sigint: But aren't you going to need more than just one little handgun?
    Snake: Not at all. When you're in a tight spot or fighting in close quarters, 
    sometimes a handgun is better than a rifle. And if I equip a knife at the same 
    time, I can instantaneously switch over to hand-to-hand combat.
    Sigint: I see. That .45 you've got there is a lot different from the original, 
    though. Looks like someone did some serious work on it.
    Snake: It's more than a little. First of all, the feeding ramp is polished to 
    a mirror sheen. It's not going to have any feeding problems. The slide's been 
    replaced with a reinforced version. And it meshes perfectly with the frame. 
    The frame itself has been iron-welded and scraped down multiple times for 
    maximum precision. The front strap part of the frame has been checkered to 
    make it dig into the hand. That prevents any slipping. The sight system's 
    original, too. It's a 3-dot type. It's got an enlarged front sight, giving it 
    superior target sighting capability. The regular hammer's been replaced with a 
    ring hammer. That enhances the cocking control and increases the hammer-down 
    speed. They also reworked the grip safety to accommodate the ring hammer. 
    Looks like they eliminated it altogether. This is a tool for pros. The thumb 
    safety and the slide stop are extended to allow for more precise handling. The 
    base of the trigger guard is whittled down, so you can use a high grip. And 
    the trigger itself is a long type for easy finger access. The trigger pull is 
    about 3.5 pounds. That's about a pound and a half lighter than normal. The 
    magazine well has been widened to make it easier to put in a new magazine. The 
    magazine catch button has been cut down low to make it harder to hit by 
    accident. The mainspring housing has been changed to a flat type to increase 
    grip. And it's even been fitted with stepping so that it doesn't slip from the 
    recoil when firing. On top of that, they added cocking serrations to the front 
    part of the slide. That lets you load and eject cartridges faster in an 
    emergency. Whoever did this is a professional. No question - this thing could 
    shoot a one-hole at 25 yards in a machine rest.
    Sigint: Well, I'll be damned. That's some gun.
    Snake: Yeah. I've never used a weapon this fine in my life.
    Sigint: You say you're using an empty magazine? A magazine is what's left when 
    you empty the clip of a gun. But what do you plan to do with it?
    Snake: I'm going to throw it.
    Sigint: Throw it?
    Snake: Yeah. The sound it makes when it hits the ground will distract the 
    enemy's attention.
    Sigint: Ah... a diversion! Guess state-of-the-art weapons aren't the only 
    things that determine victory or defeat.
    Sigint: Ah, you got yourself some Claymores. The M18A1 Claymore is a new type 
    of anti-personnel directional mine developed in the US after the Korean War. 
    The gently curved casing is packed with a pound and a half of high-grade 
    explosives. The side facing the enemy is lined with 700 steel ball bearings. 
    So when the mine explodes, the ball bearings simultaneously burst out of the 
    casing. Anyone in the kill zone, be he friend or foe, is instant Swiss cheese. 
    The mine is triggered by an electric detonator.
    Snake: Apparently, the detonator's got some kind of special motion detector 
    built in.
    Sigint: Yeah. When the mine is planted, it reacts to anything that comes close 
    and automatically explodes. Just make sure you don't trip your own mine or 
    something stupid like that.
    Snake: I'll be careful.
    Sigint: You can pick up a planted Claymore by crawling over it. Mines planted 
    by the enemy can also be picked up in this way, so if you come across a 
    minefield, it's a good idea to crawl through it and pick up the mines.
    Snake: What are they doing making minefields out of Western mines, anyway?
    Sigint: They're probably doing field performance evaluations on mines they 
    either captured or stole from the West. The structure of the Claymore isn't 
    actually all that complicated. They must be learning a lot about them. It 
    might not be long before we start seeing "Claymorasky" mines.
    -Chaff Grenade
    Sigint: That's a weird grenade you got there. From what I can tell, it's an 
    anti-electronics weapons that works by scattering a bunch of metal foil in the 
    air to interfere with radio signals. Call it a chaff grenade, if you will. By 
    using chaff, you can disrupt the function of enemy radios and electronic 
    devices for a short period of time. But keep in mind that as long as the chaff 
    is in effect, you won't be able to use your motion detector or active sonar, 
    Sigint: Gonna use a grenade, huh? That's an RGD-5, the standard blast-
    fragmentation grenade of the Soviet army. The grenade itself is composed of 
    two steel-plated casings. Each of those casings has an inner fragment liner 
    that causes it burst into over 300 shards when the grenade explodes. The 
    grenade will deliver heavy damage to any enemies within its blast area. The 
    safety pin is on the opposite side relative to the M26, so be sure to hold the 
    safety lever down with your finger when you grip it. The safety is released 
    when you actually throw the grenade, and it'll explode about three seconds 
    Snake: So what you're saying is, it won't explode in my hand while I'm holding 
    Sigint: Of course not!
    Snake: Oh...
    Sigint: To throw a grenade, press and release the Weapon Button. Remember that 
    how far you throw it depends on how hard it's pressed. Press lightly if you 
    want to drop it close to you, and press harder if you want to lob it away. 
    It'll probably be easier to control your throw if you do it in First Person 
    Sigint: Hey, you got a mousetrap! That mousetrap is a portable tool for 
    capturing small animals alive. Press the Weapon Button to place it on the 
    ground. Come back a little bit later, and there might be a frog or a snake 
    caught in there. Whether or not you actually catch anything, though, is all a 
    matter of luck. Don't get all down if there's nothing in the trap. Try, try 
    again. Also, don't forget that you need some bait in the trap or nothing's 
    gonna come crawling in there. If you capture an animal with a trap, it won't 
    have any bait left. Just crawl to pick it up. Then put some more bait back in 
    and set it down again. You can use the "MAP" in the Survival Viewer to see 
    where you've placed traps. If you forget where you put a trap, just look at 
    the "MAP."
    -White Phosphorous Grenade
    Sigint: You're thinking of using a white phosphorous grenade? Like the name 
    says, a white phosphorous grenade is one that uses white phosphorous to create 
    an incendiary effect. White phosphorous grenades were used by the US military 
    during World War II. Back then, they were known as "Willy Petes," after the 
    first two letters of "white phosphorous." The one you've got there is probably 
    the exact same thing. White phosphorous is a white, waxy substance that 
    spontaneously combusts when it reacts with oxygen. The combustion temperature 
    is over 5,000 degrees Fahrenheit. Any human targets within the area of effect 
    when it explodes are going to get seriously burned. Just make sure you don't 
    accidentally set yourself on fire. If your body does catch fire, either plunge 
    into some water or take off the burning clothes and put on new ones. Rolling 
    repeatedly should put the flames out pretty quick, too.
    Sigint: Looks like you've got some TNT. TNT is short for trinitrotoluene, a 
    pale yellow crystalline compound made from a tri-nitrated mix of nitric acid 
    and sulfuric acid. It's used throughout the world as a military explosive. It 
    has a low sensitivity and is chemically stable, making it easy to handle. It's 
    also got a low melting point, and can easily be shaped by boiling or steaming 
    it. But because the sensitivity is so low, you need a booster to actually get 
    it to explode.
    Snake: No problem. It came with its own remote detonator.
    Sigint: Good. Then all you have to do is press the Weapon Button to place the 
    TNT and then press the CQC button to set it off. The "MAP" screen in the 
    Survival Viewer will display the locations where you've planted TNT. Take 
    warning, though - the radio signal for the detonator is pretty weak. Don't 
    forget that pressing the CQC button will only set off the TNT that's planted 
    in the same area.
    Sigint: Got yourself an AK-47, huh? The AK-47 is the official assault rifle 
    for the Soviet army. The first model was completed in 1946, and in '49 it beat 
    out all its competitors to become the standard assault rifle of the Soviet 
    military. It uses 7.62mm x 39 rounds, developed in 1943, and a 30-round box 
    magazine originally designed for a different assault rifle. You can aim it 
    from the shoulder by equipping it in First Person View and holding down the 
    Aim Button. It's sturdy and extremely reliable, with high power and precision. 
    There's no better assault rifle in the world.
    Sigint: A torch? A little primitive but, a light's a light. From what I can 
    tell, that torch is made of white birch dipped in turpentine. It burns long, 
    so I don't think you'll have a problem with it burnin' out on you. If you 
    equip it and press the CQC Button, you can use it to smack the enemy. You can 
    also swing it around by pressing that button repeatedly. Useful when you need 
    to clear the room of bats and stuff. With the Weapon Button, you can light and 
    extinguish the torch, so make sure that thing is out if an enemy is closing 
    in. Get used to it. The light from the torch is visible from a long way off, 
    though. It probably goes without saying, but marching into battle with a torch 
    in your hand is not the sanest course of action. You should only light a torch 
    when you're someplace like a cave where you can't find your way around without 
    a light.
    Snake: Yeah, I hear you.
    -Night Vision Goggles
    Sigint: Hey, what's that you're wearing...?
    Snake: Night-vision goggles. This gadget lets me see in the dark by amplifying 
    light and displaying it as images.
    Sigint: Amplifying light?
    Snake: That's what it looks like to me.
    Sigint: Well, I'll be damned. They're working on something like that here in 
    the States, but so far it's not viable unless it's coupled with an infrared 
    searchlight. And now the Russians have something you can carry with you... 
    Anyway, those goggles should give you decent visual range even in dark places. 
    But don't look at anything too bright, like fire, or it'll get burned into 
    your eyes and you won't be able to see for a while. Be careful.
    Sigint: Ah, I see you got yourself an M37. The M37 is a 12-guage pump-action 
    shotgun. Don't expect any kind of accuracy from a distance, but one blast will 
    send the enemy flying, and it's got some serious firepower, too. Good thing to 
    have with you in close-range combat. It takes a while to reload, though, so 
    plan accordingly. The thing that distinguishes the M37 is that it's light 
    weight. It's about 2 pounds lighter than other shotguns. In fact, it's so 
    light that it's been nicknamed the "Featherlight."
    Snake: Yeah, and to top it off, this one's had it's barrel and stock sawed 
    Sigint: That's probably a modification to make is easier to wield in the 
    jungle. Those Soviet boys know what they're doing. I guess the other 
    distinguishing feature would be the lack of an ejection port on the side of 
    the receiver.
    Snake: Ambidextrous, huh.
    Sigint: Exactly. It's been designed so you can use it left-handed or right-
    handed with equal ease. But that's not all. The low number of apertures means 
    that it won't get jammed up as much with mud and dirt when you use it out in 
    the field. This weapon is made for the jungle.
    Snake: Good to know. But what are they doing with an American-made shotgun?
    Sigint: Good question. I guess they could be doing research on Western 
    weapons, but... Did you ever hear about the SAS using shotguns in jungle 
    combat in Malaysia?
    Snake: Just stories.
    Sigint: In the jungle, you're always running into the enemy when you least 
    expect it. The SAS found the shotgun to be extremely effective delivering 
    massive firepower in a short period of time. Because of that, lately a lot of 
    point men are starting to use shotguns as their weapon of choice. Volgin's men 
    might be trying that tactic out for themselves.
    -Mine Detector
    Sigint: Using the mine detector, huh? When you equip the mine detector, it 
    lets you know with a sound if there are any Claymore mines nearby. A mine 
    detector is basically a metal detector, so ordinarily it reacts to scrap iron 
    in the same way it reacts to mines. They say that only about one out of every 
    100 objects it responds to is an actual mine. Not exactly what you'd call 
    reliable. So they're researching other ways to detect mines, like sniffing for 
    molecules given off by explosives and using a kind of underground radar. One 
    of these days, they might actually make something that works. But the one 
    you're using is apparently set up so that it only reacts when it finds a 
    Claymore on the ground. No need to worry about it being fooled by anything 
    other than a mine.
    Sigint: Ah, you've got an SVD. That's the Soviet's top-of-the-line semi-
    automatic sniper rifle, adopted just last year. SVD stands for the Russian 
    words that mean "Dragunov semi-automatic sniper rifle." For a long time, the 
    standard Russian sniper rifle was the Mosin Nagant. But at the beginning of 
    the 1950's, when Soviet troops started carrying automatic rifles and assault 
    rifles, the need for an automatic sniper rifle increased. The SVD was 
    developed to fulfill that need. It can use the same ammo as the Mosin Nagant, 
    7.62mm x 54 rimmed cartridges, but they developed a new type of ammo with a 
    tighter firing pattern to go along with it. I heard these new rounds have a 
    steel core and 2.5 times more precise than regular rifle bullets. Nothing can 
    match that thing in terms of precision. Try it out for yourself and see how 
    powerful it is. When you equip a sniper rifle, you'll go straight into First 
    Person View. Once you're in position, press the Aim Button to look through the 
    scope. The trigger is the Weapon Button, as usual. You can change the 
    magnification on the scope by pressing the Action Button. You can fire from a 
    standing position, but your aim will be a heck of a lot steadier if you're 
    lying down. Try it out.
    Sigint: Ah, a handkerchief soaked with a knockout drug, you say? With that 
    thing, I'll bet you could put the enemy asleep just by grabbing them in CQC. 
    You could also press the Weapon Button to wave the hanky around and spread the 
    knockout drug that way. But there's only enough drug for one use, so you'll 
    have to go soak it if you want to use it again. You should be able to find 
    some sort of anesthetic around there.
    Sigint: Snake, you've got a...
    Snake: I know. It's some kind of new rifle out of the West. It looks kind of 
    like a "black rifle"...
    Sigint: No, it's not an AR-15. It's an XM16E1, a top-of-the-line rifle that 
    the Army adopted recently on a trial basis. The US military was working on a 
    new concept for a light infantry weapon from the late 40's through the mid 
    50's. In the end, they decided they wanted a .22-caliber, high muzzle velocity 
    rifle with a full-auto capability. What they came up with was the AR-15, the 
    so-called "black rifle." The one you've got there, the XM16E1, is a modified 
    AR-15 that's been fitted with a bolt forward assist. I heard they're 
    performance evaluations in down in Southeast Asia.
    Snake: So they captured one in Vietnam and brought it here?
    Sigint: That's my guess. But that thing looks a lot different from a regular 
    XM16E1. There must have been a gunsmith present at the field tests who made 
    all these modifications on the spot. The fact that it's painted in camouflage 
    colors shows that more and more people these days are starting to realize the 
    importance of camouflage. 
    Snake: They made it so it takes a suppressor, too.
    Sigint: Yep. That's a nice feature to have for a recon unit on a sneaking 
    mission deep in enemy territory. You can attach and detach the suppressor by 
    opening the Weapon Window and pressing the Enter Button. Oh, and the firing 
    mechanism's been modified to enable three-shot bursts.
    Snake: Why the hell would they do that?
    Sigint: These days, a lot of new recruits aren't used to firing in full-auto 
    mode. They have no trigger control and end up emptying a whole clip at once. 
    Maybe they were experimenting with ways to prevent that and came up with the 
    burst mechanism as a possible solution.
    Snake: Stupid idea if you ask me.
    Sigint: Hey, give it a chance, it might come in handy. Open the Weapon Window 
    and press the Action Button to switch between semi-auto, full-auto, and 3-shot 
    burst modes. Have fun with that.
    Sigint: I see you got yourself an M63. The M63 is an American-made system 
    Snake: Yeah, I've heard of it before, but...
    Sigint: ...But you've never got your hands on one? Doesn't surprise me - it's 
    brand new. They only developed it last year. I'm thinking they probably 
    captured some in Southeast Asia and sent them back for research. The term 
    "system weapon" refers to a design where most of the parts are 
    interchangeable, allowing you to create a lot of different variations from a 
    single original model. Using a basic set of components as the core, you can 
    mix and match parts to create any number of different weapons. It's like a 
    convertible rifle. By switching barrels and magazines around, you can make 
    everything from an assault rifle to a carbine, to a light machine gun and even 
    a belt-feeding medium machine gun. Not only does this save the trouble of 
    having to organize a bunch of different weapons on different lines, but it 
    also has the added benefit of cutting down on the amount of training needed 
    for each soldier. Most of the parts are made by press work and lost-wax 
    casting so they can be manufactured in countries that lack a developed 
    technological base.
    Snake: Nice touch.
    Sigint: The variation you've got there is the belt-fed light machine gun. It 
    was originally designed for use in squad support missions.
    Snake: It's a lot lighter than the M60.
    Sigint: Yeah. You won't find a lighter-weight light machine gun than that. It 
    ought to be pretty easy to handle in the jungle. Make good use of it.
    -Mosin Nagant
    Sigint: You're using a Mosin Nagant?
    Snake: Yeah. It's what The End was using.
    Sigint: I see. The M1891/30 Mosin Nagant is a real beauty of a bolt-action 
    sniper rifle. It's been in use since World War II. Mosin Nagants are created 
    by selecting the best-made weapons out of the regular M1891/30 rifle 
    production line for their high precision and upgrading them to sniper rifles. 
    They add an optical sight, make the trigger pull lighter, bend the charging 
    handle underneath - that kind of stuff. The Mosin Nagant has been known far 
    and wide since the war for its superior capabilities. They were so highly 
    valued that a lot of German snipers on the eastern front preferred to use 
    captured Mosin Nagants instead of their own rifles. It looks like The End took 
    the one he'd been using since the war and modified it to fire tranquilizer 
    Snake: Yeah. It's also been fitted with a folding stock and pistol grip. Maybe 
    for parachute jumps?
    Sigint: Well, I dunno why he did it, but that's a tool of a legendary sniper. 
    It's got to be a fine piece of work. But remember - the Mosin Nagant is a 
    bolt-action rifle, so you'll have to load a new tranquilizer round into the 
    chamber by hand every time you fire. That means no repeat firing. One shot, 
    one kill.
    Sigint: You're using an RPG-7, huh? The RPG-7 is a state-of-the-art portable 
    anti-tank weapon developed as a successor to the RPG-2. It first saw active 
    deployment in 1962 the year before last. Actually, maybe portable's not the 
    right. The launcher and grenade together weigh over 20 pounds. It's not 
    something you can use on the move. When you equip it, make sure you use First 
    Person View to aim.
    Snake: Got it.
    Sigint: You can fire it as soon as you're in position but if you use the Aim 
    Button to look through the scope, you should be able to get a pretty accurate 
    shot. Then just use the Weapon Button to pull the trigger and the propellant 
    will shoot the grenade out of the launcher. Immediately after that, stabilizer 
    fins will deploy from the back of the grenade. After it travels about 35 feet, 
    the rocket fuel inside the grenade will ignite, accelerating the grenade 
    towards its target. Even if it doesn't hit the target, the safety mechanism 
    will kick in and cause it to self-destruct when it exceeds the target range or 
    after a few seconds of flight. The warhead is made of the plastic explosive 
    HEAT. It's capable of penetrating up to 13 inches of armor. That should be 
    enough to shoot down a heavily-armored attack chopper. Oh, one more thing - 
    the rocket fires when the grenade first starts its descent. So don't try to 
    fire it real close to the ground.
    Snake: So you can't use it from a lying position?
    Sigint: Right. Don't forget that.
    Snake: I won't.
    Sigint: I see you're equipped with a Scorpion. The Scorpion is a new type of 
    small submachine gun made in Czechoslovakia.
    Snake: I've heard of it, but...
    Sigint: ...But you've never used one, right? Well, they only started making it 
    three years ago, after all. There are a bunch of different models of 
    Scorpion... what kind of rounds does that one take?
    Snake: .32ACP.
    Sigint: Then it's gotta be the Vz-61. The Scorpion is different from a lot of 
    other submachine guns in that it operates on a closed bolt system. So you get 
    a high degree of precision even when firing in semi-auto mode. Another special 
    feature on the Scorpion is the rate reducer, a mechanism that also functions 
    as a shock absorber. What it does is lock the bolt in place for a split second 
    when it's in the rearward position. That keeps the firing rate down to a 
    reasonable level, and also helps make the gun easier to control when firing in 
    full-auto mode. The Scorpion's firing rate is 750 rounds per minute. It ought 
    to be a heck of a lot easier to control than the MAC-11, which has a rate of 
    1200 rounds per minute. You should be able to handle it with one hand no 
    problem in semi-auto mode. In full-auto mode, you could probably manage short 
    bursts. And it looks like that one's fitted with a laser sight, too. The 
    Soviets probably developed this one on their own. You can't use the Aim Button 
    to aim from the shoulder, but with the laser sight accuracy it shouldn't be 
    that big of a problem.
    Sigint: Snake, what do you have in your hand?
    Snake: A fork. Why?
    Sigint: A fork? What'd you do with your knife? It ain't dinnertime yet!
    Snake: Sigint, you have to think bigger than that. A fork's good for more than 
    just eating dinner.
    Sigint: Oh yeah? Like what?
    Snake: It's a weapon.
    Sigint: A weapon?
    Snake: Yeah. I can use it with the Weapon Button the same way I use the 
    survival knife. Of course, it's not going to be much use for CQC. This mission 
    is all about procuring on site. I have to use whatever limited equipment I can 
    find any way I can to achieve my objective. So, I have to make the most out of 
    every item by adapting them to different situations. Take this fork, for 
    instance. At first glance, it looks useless, but it can be an effective weapon 
    is used the right way. You have to learn to think flexibly and see all the 
    different possibilities.
    Sigint: Think flexibly, huh... Thanks for the advice, man.
    Snake: No problem. And the best part is, if I use this to spear a snack, I can 
    eat it right there without having to put it in my backpack first.
    Sigint: ...I knew it! You ARE using it to eat!
    6. Credits and Copyright Notice
    This document is protected by copyright, Mike Hamlin 2005. There is no illegal 
    reproduction or distribution of this document. Ever. You may not tell people 
    you wrote this document because you didn't. Duplicating this document and 
    slapping your name at the top of it will constitute a violation of copyright 
    law. The material covered in this script is the same no matter who writes it 
    but the format in which it is presented is also protected by copyright. So if 
    you think you can get away with it, you're wrong. This document may, in no 
    way, be used to make money.  So there.
    Now on a lighter side, I will have a thanks section here. I'd really 
    appreciate it if you could e-mail me any mistakes or typos in the guide. I'm 
    not asking you to read the entire script but if you spot any mistakes through 
    a casual perusal, please tell me. If you do, I will gladly add your name or 
    alias to the list. You can reach me at cmhamlin@mchsi.com.
    Also, if you have a full transcript of an event those goes under the 
    Additional Scripts section, you can send it to me and I will add with your 
    name. Note that I will not check these for accuracy; that is up to you, so 
    please be as accurate as possible.
    Of course, my biggest thanks goes to gamefaqs.com for hosting this script in 
    the first place. Others who have contributed to the guide:
    Chris Patti, thagen, DracoLord Haven X, Jayson619, AuFox80 (Edward Kang)
    I'd also like to thank myself because this thing was bitch to write. I'm 
    giving myself a pat on the back and hearty handshake.