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    FAQ/Move List by IceQueenZer0

    Version: 1.0 | Updated: 05/04/11 | Search Guide | Bookmark Guide

    -------------------------------------------------------------------------------
    ----------------------------- [SUPER STREET FIGHTER IV ]-----------------------
    ---------------------------------[by Ice Queen Zero]---------------------------
    ------------------------------------[Nintendo 3DS]-----------------------------
    -------------------------------------------------------------------------------
    
    o--------------------o
          INTRODUCTION
    o--------------------o
    
    I guess I'll be breaking the ice by being the first to FAQ a 3DS game. Although
    I'm recycling my SSF4 FAQ, I'm gonna put more work into this one as soon as the
    US version is released. I did import the JP version and have the JP 3DS so for
    now what you see here aside from the recycled stuff is based on JP version.
    
    Much like the first very Street Fighter was the first game for the Turbo CD in
    the name of Fighting Street, Super Street Fighter 4 3D follows suit somewhat on
    the newly released Nintendo 3DS (successor to the Nintendo DS). However, it is
    not a pack-in game like its earliest ancestor. It is only a launch game. If you
    have played Super Street Fighter 4 for the PS3, XBox 360 or the recent Arcade
    edition, then you have an idea of what to expect from this game and then some.
    That's right... SSF4 3D has its own unique features. More on that later.
    
    o---------------------o
           DISCLAIMER
    o---------------------o
    
    Super Street Fighter 4 3D and its characters are trademarks of Capcom and all 
    of its copyrights belong to them.
    
    This FAQ/Movelist is the sole copyright of Andrea "Azul Fria" Castillo and 
    cannot be put on other sites or posted without given permission nor can it be 
    reproduced w/o proper consent.
    
    o--------------------o
         CONTROLS
    o--------------------o
    
    u = up
    uf = up/forward
    ub = up/back
    b = back
    f = forward
    d = down
    df = down/forward
    db = down/back
    ~ = charge the direction before it.
    
    Press u, uf, or ub to jump
    Press d, df, or db to crouch
    Press b to move backwards (away from opponent)
    Press f to move forwards (towards opponent)
    Press b to block attacks that aren't low
    Press db to block low, non-air attacks
    
    +3DS Defaults+
    
    Y = Light Punch
    B = Light Kick
    X = Medium Punch
    A = Medium Kick
    L = Hard Punch
    R = Hard Kick
    
    Light Punch + Light Kick = Throw
    b + Light Punch + Light Kick = Alternate Throw
    Medium Punch + Medium Kick = Focus Attack
    Hard Punch + Hard Kick = Personal Action aka Taunt
    
    o--------------------o
            SYSTEM
    o--------------------o
    
    During the normal acade game, you fight a total of 8 opponents. The first 6
    opponents are fought at random then your 7th opponent is against a character
    rival then the last boss is against Seth. There is also a potential 9th match
    against Gouki/Akuma or Gouken depending on how you met certain conditions.
    
    o--------------------o
            MODES
    o--------------------o
    
    This is based on the Japanese version Main Menu for now.
    
    Arcade
    Versus
    3D Versus
    Internet Mpde
    Challenge
    Training
    Player Data
    Figure Collection
    Option
    
    o--------------------o
        ADDED FEATURES
    o--------------------o
    
    You can program 4 moves on the touch pad screeen to instantly do a move while
    using Simple Mode. For the the advanced players, you can still use the touch
    pads to perform set macros so you can program a super move with set motions in
    the macros.
    
    The ability to play in over the shoulder view and set it into 3D mode. It is 
    labeled as 3D versus
    
    Download Play - you can download the game without a cartridge from someone wuth
    a cartridge and play. 2 players can fight each other like that but can only use
    Ryu.
    
    Figure Collection gives you the option to collect trophies and battle local
    players with them.
    
    There won't be a language option in this one. You are either gonna play the
    game in English or Japanese depending on the region. Sorry!!
    
    Network Mode loses Team Battle, Endless Battle, Tournament and Replay Channel.
    
    The 10 colors for each charcter available at start.
    
    o--------------------o
           MOVELIST
    o--------------------o
    
    Each character has a set of special moves in addition to the normal attacks
    given to them. They are executed by moving the joystick in a certain sequence
    and pressing the appropiate attack button. Sometimes, a character can perform
    an extra move by doing a normal attack at close range.
    
    * indicates EX capable
    
    +---------------------+
             Ryu  
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Seoi Nage: close, Light Punch + Light Kick
    Tomoe Nage: close, b  + Light Punch or Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Sakotsu Kiri: f + Medium Punch
    -Sakotsu Kiri is a 2 hit overhead punch
    
    Mizuochi Saiki: f + Hard Punch
    -Mizuochi Saiki is a 2 hit punch to the gut
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Fireball (Hadouken)*: d, df, f + Punch [Faster than Ken's]
    -Ryu lunges forward and throws a fireball out of his hands.
    -EX version fires a red fireball.
    
    Dragon Punch (Shoryuken)*: f, d, df + Punch 
    -Ryu will execute a jumping uppercut that hits airborne foes easily.
    -EX version hits twice.
    
    Hurricane Kick (Tatsumaki Senpuu Kyaku)*: d, db, b + Kick
    Air Hurricane Kick: d, db, b + Kick in air
    -Hurricane Kick knocks down on impact
    -The Air Hurricane Kick's angle can be altered by jump properties.
    -EX versions knocks the opponent away.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Shinku Hadouken: (d,df,f)x2 + Punch
    -Multihit fireball that can eat other fireballs but loses strength if it does.
    
    ++Metsu Hadouken: (d,df,f)x2 + All Punches
    -More powerful Shinku Hadouken.
    
    ++Metsu Shoryuken: (d, df, f)x2 + All Kicks
    -Metsu Shoryuken is more effective when hit up close but it can still multi-hit
    if used as an anti-air but does less damage. Up close, it hits 2 twice in the
    gut then a powerful uppercut.
    
    +---------------------+
          Edmond Honda
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Sabaori: close, Light Punch + Light Kick
    Hyounage: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Shiko Fumi: df + Hard Kick
    -Shiko Fumi is somewhat like a sumo stomp.
    
    Flying Sumo Press: Jump foward, d + Medium Punch
    -Honda will do an air belly flop.
    
    Target Combo: close, Medium Punch (1st hit) then df + Hard Kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Hundred Hand Slap (Hyakuretsu Harite)*: Punch button rapidly
    -Attacks with mulithands that hit multiple times and E. Honda can move while
    performing this move.
    
    Sumo Headbutt (Super Zutsuki)*: b~f + Punch
    -E. Honda lunges forward headfirst and heabutts opponent in the gut.
    
    Sumo Smash (Super Hyakkan Otoshi)*: d~u + Kick
    -E. Honda leaps into the air then crashes down in a seated position and crushes
    the opponent.
    
    Orochi Nage*: close, f, df, d, db, b + Punch
    -Grabs opponent then sits on them.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Kinashi Futa: b~f, b, f + Punch
    -Multiple Sumo Headbutts.
    
    ++Super Kinashi Futa: b~f, b, f + All Punches
    -Sumo Heabutts opponent into the corner and beats then beats them down.
    
    ++Shin Orochi Sai: 720 + All Punches
    -Shin Orochi Sai is a more powerful version of his Orochi Nage
    
    +---------------------+
         Jimmy Blanka
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Wild Fang: close, Light Punch + Light Kick
    Jungle Wheel: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    					  
    Rock Crush: close, b or f + Medium Punch
    -Double-hit headbutt
    
    Amazon River Run: df + Hard Punch
    -Amazon River Run is a backslide punch.
    
    Surprise Forward: f + All Kicks
    Surprise Back: b + All Kicks
    -Surprise Forward and Back have Blanka leap in that direction quickly
    
    Fear Down: d + All Punches
    -Fear Down has him crouch to avoid projectiles.
    
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Electric Attack*: Punch button rapidly
    -Blanka will shock his opponent.
    
    Rolling Attack*: b~f + Punch
    -Blanka launches himself at the opponent in a rolling ball form.
    
    Vertical Rolling Attack*: d~u + Kick
    -Vertical Rolling Attack does a kick at its apex
    
    Backstep Rolling*: b~f + Kick
    -Backstep Rolling Arches over fireballs and can come up with some good crossups.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Grand Shave Rolling: b~f, b, f + Punch
    ++Lightning Cannon Ball: b~f, b, f + All Punches
    -Grand Shave Rolling and Lightning Cannon Ball can be delayed by holding down
    the punch button(s)
    
    ++Shout of Earth: db~df, db, uf + All Punches (anti-air) or Kicks (anti-ground)
    
    -Shout of Earth can be used nail attacks coming in from the air but can also be
    used to harm anyone on the ground. 
    
    +---------------------+
            Guile
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Dragon Suplex: close, Light Punch + Light Kick
    Judo Throw: close, b + Light Punch + Light Kick
    Flying Mayor: close, b or f + Light Punch + Light Kick in air
    Flying Buster Drop: close, b or f + Light Punch + Light Kick in air
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Chopping Straight: f + Medium Punch
    Spinning Back Knuckle: f + Hard Punch
    Knee Berserker: b or f + Light Kick
    Rolling Sobat: b or f + Medium Kick
    Reverse Spin Kick: close, b or f + Hard Kick
    Guile High Kick: df + Hard Kick
    -The above four moves are self-explanatory as to what he does.
    
    Shades of Glory: d + Hard Punch + Hard Kick
    -Shades of Glory is only a special taunt that does no damage.
    
    Target Combo: d + Medium Kick then, f + Hard Kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Sonic Boom*: b~f + Punch
    -Guile sends out two blades that circle each other.  EX versions sends out 2.
    
    Flash Kick*: d~u + Kick
    Guile does a Somersault Kick with an invisible sound barrier attached to it.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Double Somersault Kick: db~df, db, uf + Kick
    -Guile does 2 Flash Kicks that hit multiple times.
    
    ++Somersault Explosion: db~df, db, uf + All Kicks
    -Guile does 3 Flash Kicks
    
    ++Sonic Hurricane: b~f, b, f + All Punches
    -Sonic Hurricane is the same as it was in previous games.
    
    +---------------------+
          Ken Masters
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Seoi Nage: close, Light Punch + Light Kick
    Tsukami Hiza Kiri: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Inazuma Kakato Waru: b + Medium Kick
    Fumikomisen Kyaku: f + Medium Kick
    Shiden Kakato Otoshi: f + Hard Kick
    Target Combo: close, Medium Punch then Hard Punch
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Fireball (Hadouken)*: d, df, f + Punch
    -Ken launches a fireball. Though not as fast as Ryu's.
    
    Dragon Punch (Shoryuken)*: f, d, df + Punch [Hard version burns]
    -Dragon Punch Hard burns the opponent. You can use df, df + Punch to do a DP.
    
    Hurricane Kick (Tatsumaki Senpuu Kyaku)*: d, db, b + Kick
    Air Hurricane Kick: d, db, b + Kick in air
    -Hurricane Kicks hits multiple times.
    -Air Hurricane Kick velocity can vary by jump properties.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Shoryureppa: (d, df, f)x2 + Punch
    -Ken will do 3 uppercuts for each strength.
    
    ++Shinryuuken: (d, df, f)x2 + All Punches
    -Ken will rise straight up with a flaming uppercut from afar but beat up the
    opponent first if close.
    
    ++Guren Shippukyaku: (d, df, f)x2 + All Kicks
    -Guren Shippukyaku cannot hit crouchers.
    
    +---------------------+
          Chun Li
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Tora Kasane Tou: close, Light Punch + Light Kick
    Kirin Kyaku: close, b + Light Punch + Light Kick
    Ryuusei Ochi: close, Light Punch + Light Kick in air
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Tsuru Kyaku Ochi: df + Hard Kick
    Kouhou Kaiten Kyaku: df + Light Kick
    Chest Flip Kick: f + Medium Kick
    -Chun Li does a front kick and flips back.
    
    Kinteki Kyaku: b + Medium Kick
    Tenkuu Kyaku: Kinteki Kyaku, Kick
    Tenshou Kyaku: Tenkuu Kyaku, d,u + Kick
    -Three Kick combo
    
    Heel Stomp: d + Medium Kick in air
    -Chun Li bounces off opponents head like a pogo stick on impact and it can be
    repeated twice.
    
    Target Combo: forward jump, Hard Kick then Hard Kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Lightning Kick (Hyakurestu Kyaku)*: Kick button rapidly
    -Chunli attacks with multiple kicks.
    
    Spinning Bird Kick*: b~f + Kick
    -Chun Li spins upsidedown and spins at the opponent for multiple hits. The EX 
    version of it juggles opponents and knocks them away.
    
    Kikouken*: b~f + Punch
    -Kikouken is a fireball that can dissipate if Light one is done from too far
    out. EX version eats fireballs and can travel full screen.
    
    Haruyama Kyaku*: f, df, d, db, b + Kick
    -Haruyama Kyaku is something like a flipping axe kick.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Senretsu Kyaku: b~f, b, f + Kick
    ++Senretsu Kyaku: b~f, b, f + All Kicks
    -Rushing version of Lightning Kick, Ultra version adds a spinning bird kick
    cyclone into a double kick smash.
    
    ++Kikoshou: (d, df, f)x2 + All Punches
    -Kikoshou does not have a special animation like other Ultras, it only zooms
    in on start up.
    
    +---------------------+
            Zangief
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Body Slam: close, Light Punch + Light Kick 
    Brain Buster: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Flying Body Attack: jump at opponent, d + Hard Punch
    Double Knee Drop: jump at opponent, d + Light Kick
    Kuuchuu Headbutt: in air, u + Medium or Hard Punch
    Long Kick: df + Hard Kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Screw Piledriver*: close, 360 + Punch
    -Zangief takes his opponents for a spin into the air and comes crashing down.
    
    Banishing Flat*: f, d, df + Punch
    -Zangief spins backwards with a glowing green hand that nullies fireballs.
    
    Double Lariat: All three Punch buttons simultaneously
    -Zangief spins around with his arms out and it has high priority and goes past
    fireballs.
    
    Quick Double Lariat: All three Kick buttons simulatneously
    -Same as above but faster and ends quicker.
    
    Atomic Suplex*: close, 360 + Kick
    -Zangief grabs opponent and does a Double German suplex.
    
    Flying Powerbomb*: afar, 360 + Kick
    -Zangief runs at opponent and will do a jumping powerbomb if he catches them.
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Final Atomic Buster: 720 + Punch
    -Zangief does 2 German Suplexes followed by a Screw Pildriver.
    
    ++Ultimate Atomic Buster: 720 + All Punches
    -Zangief does some bone crushing moves that ends in him tossing up the opponent
    and giving them a Screw Piledriver
    
    ++Siberian Blizzard: 720 + All Kicks in air
    -Siberian Blizzard is an anti-air Ultra that will beat any other air attacks and
    that includes Dragon Punches and Flash Kicks
    
    +---------------------+
           Dhalsim
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Yoga Noogie: close, Light Punch + Light Kick 
    Yoga Throw: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Yoga Spear: in air, d + Kick
    -Dhalsim dives feet first at sharp angle.
    
    Yoga Mummy: in air, d + Hard Punch
    -Dhalsim spirals headfirsts at opponent on way down from jump.
    
    Yoga Tower: d + All Punches
    -Yoga Tower has Dhalsim standing tall on one extended leg and posing.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Yoga Fire*: d, df, f + Punch
    -Dhalsim uses his breath to blow a fireball at opponent. It can disappate if it
    is done from too far out. EX version travels full screen.
    
    Yoga Flame*: f, df, d, db, b + Punch
    -Close range flame blast.
    
    YOga Blast*: f, df, d, db, b + Kick
    -Anti-air version of Yoga Flame
    
    Yoga Teleport: f, d, df or b, d, db + all three Punches or Kicks
    -Dhalsim vanishes then reappears in radom spot depending on motions used.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Yoga Inferno: (d, df, f)x2 + Punch
    -Multi-hit Yoga Flame
    
    ++Yoga Catastrophy: (d, df, f)x2 + All Punches
    -Dhalsim blows one huge fireball that if used with Yoga Teleport can be made to
    be unblockable.
    
    ++Yoga Shangri-La: (d, df, f)x2 + All Punches in air
    -Yoga Shangri-La takes Dhalsim to the sky and dish out damage to anyone he gets
    with his extended arms with headbutts and a head to head noogie.
    
    +---------------------+
        Balrog/M. Bison
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Headbutt: close, Light Punch + Light Kick
    Lever Break: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Dash Straight*: b~f + Punch
    -Lunges forward with a straight punch. Can't hit crouchers.
    
    Dash Upper*: b~f + Kick
    -Lunges forward with an uppercut. Can hit jumpers easily.
    
    Dash Ground Straight*: b~df + Punch
    Dash Ground Upper*: b~df + Kick
    -Both are designed to hit crouchers easily.
    
    Dash Swing Blow*: b~df + hold Punch
    -A wicked overhand that knocks opponents out the park.
    
    Buffalo Headbutt*: d~u + Punch
    -Made to be an anti-air headbutt that can jump over fireballs.
    
    Turn Punch: Hold all three Punches or Kicks for at least 2 secs then release
    -A spin punch that can deliver more damage the longer buttons are held.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Crazy Buffalo: b~f, b, f + Punch or Kick
    -Executes 5 Dash Straights and can end with a straight or upper (if kick is
    used).
    
    ++Violence Buffalo: b~f, b, f + All Punches
    -As with Chun Li's Kikoshou, the Violence Buffalo has no special hit animations.
    
    ++Dirty Buffalo: close, 720 + All Kicks
    Dirty Buffalo has him grabbing the opponent, headbutt them, stepping on their 
    toes and a mean forearm shot.
    
    +---------------------+
         Vega/Balrog
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Rainbow Suplex: close, Light Punch + Light Kick
    Cresent Rain: close, b + Light Punch + Light Kick
    Stardust Drop: close, Light Punch + Light Kick in air
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Piece of Mercury: df + Medium Kick
    Cosmic Smart: df + Hard Kick
    Backslash: All three Punches
    Short Backslash: All three Kicks
    
    Backslash does 2 backflip to avoid damage
    Short Backslash does 1.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Rolling Crystal Flash*: b~f + Punch
    -Vega/Balrog rolls up to 4 times and ends with a claw thrust.
    
    Scarlet Terror*: db~f + Kick
    -Performs a backflip kick forwards
    
    Sky High Claw*: d~u + Punch
    -Vega/Balrog hops on wall then lunches forward clawfirst.
    
    Wall Jump: d~u + Kick
    -Hops on wall then hops off and...
    
    Dive Claw*: Wall Jump, Punch
    -Does a swan dive, with claws out.
    
    Izuna Drop*: f + Light Punch + Light Kick when close
    -Does a German Suplex in the air.
    
    Tsume Hokashi: f, d, df + Punch
    Kamen Hokashi: f, d, df + 2 Punches
    
    Tsume Hokashi removes his claw
    Kamen Hokashi removes his mask
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Flying Barcelona Special: db~df, db, uf + Kick then Punch
    -Deadlier Dive Claw
    
    +Rolling Izuna Drop: db~df, db, uf + Kick then f + Light Punch + Light Kick 
    when close.
    -Rolling Izuna Drop does 2 German Suplexes.
    
    ++Bloody High Claw: db~df, db, uf + All Kicks
    -Bloody High Claw can hit opponent when jumping towards wall for a guaranteed
    hit.
    
    ++Splendid Claw: db~f, b, f + All Kicks
    -Splendid Claw attacks low starting with a slide kick, knocks them into the air
    and and a swipe.
    
    +---------------------+
         Victor Sagat
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Tiger Rage: close, Light Punch + Light Kick
    Tiger Carry: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Heavy Tiger Elbow: f + Hard Punch
    -Poweful elbow to the midsection.
    
    Step Low Kick: f + Light Kick
    -Step Low Kick has Sagat kick low from a standing position
    
    Step High Kick: f + Hard Kick
    -High kick to the face that juggles.
    
    Fake Kick: Hard Kick then Hard Kick while it is coming out.
    -Fake Kick is hard to pull off but it stops Sagat from doing a Hard Kick.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Tiger Shot*: d, df, f + Punch
    -Straight Shot that can be ducked.
    
    Ground Tiger Shot*: d, df, f + Kick
    -Tiger shot that attacks low.
    
    Tiger Uppercut*: f, d, df + Punch
    -Very powerful uppercut with high priority.
    
    Tiger Crush*: d, df, f, uf + Kick
    -A lunging knee sometimes known as the Tiger Knee.
    
    Angry Charge (d, db, b)x2 + Punch
    
    Angry Charge powers next Tiger Uppercut but uses 1/4 of the super bar.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Tiger Genocide: (d, df, f)x2 + Kick
    ++Tiger Destruction: (d, df, f)x2 + All Kicks
    -Tiger Genocide and Destruction is a Tiger Knee followed by a Tiger Uppercut.
    The latter is more powerful.
    
    ++Tiger Cannon: (d, df, f)x2 + All Punches
    -Tiger Cannon is a more powerful Tiger Shot. No special hit animations.
    
    +---------------------+
         M.Bison/Vega
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Deadly Throw: close, Light Punch + Light Kick
    Death Tower: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVE
                          o----------------------o
    
    Hell Attack: f + Medium Punch, Medium Punch
    -2 hit combo.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Psycho Crusher*: b~f + Punch
    -Launches across the screen like a torpedo.
    
    Double Knee Press*: b~f + Kick
    -A scissor kick that knocks down on impact.
    
    Head Press*:d~u + Kick
    -Flies through the air and stomps on opponent's head.
    
    Somersault Skull Driver*: Head Press, Punch
    -Followup to Head Press that involves superman double punch.
    
    Devil Reverse*: d~u + Punch then Punch again to attack
    -Flies through the air then reverses direction to punch.
    
    Vega Warp/Bison Warp: f, d, df or b, d, db  + All Punches or Kicks
    -Appears in one of four random spots on screen but leaves him vulnerable.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Knee Press Nightmare: b~f, b, f + Kick
    -Multiple Double Knee Presses.
    
    ++Nightmare Buster: b~f, b, f + All Kicks
    -Psycho Crushes opponents into the corner then pummels them.
    
    ++Psycho Punisher: (d, df, f)x2 + All Kicks
    -Psycho Punisher is a Head Press to the ground. If the shockwave hits then Bison
    proceeds to pummel the opponent.
    
    +---------------------+
         Crimson Viper
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Ab Fitness: close, Light Punch + Light Kick
    Temple Massage: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Viper Elbow: f + Medium Punch
    -Elbow smash that works as an overhead.
    
    Double Kick: f + Hard Kick
    -2 hit kick combo.
    
    High Jump: d, u
    -Jump way in the air.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Thunder Knuckle: d, db, b + Punch
    -Lunging fist full of electricity, looks similar to Terry's Burn Knuckle from
    Fatal Fury.
    
    Burning Kick: d, db, b + Kick
    -C. Viper does the splits in the air and emits flames. Good for hitting people
    who attack low.
    
    Seismic Hammer: f, d, df + Punch
    -Smashes the ground and knocks the opponent upwards.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Emergency Combination: (d, df, f)x2 + Punch
    -Thunder Knuckle into flipping Burning Kick.
    
    ++Burst Time: (d, df, f)x2 + All Punches
    -Seismic Hammer into multiple flipping Burning Kicks.
    
    ++Burning Dance: (d, db, b)x2 + Kicks in air
    -Burning Dance takeS C. Viper to the sky where she proceeds to kick the opponent
    in the face and slide them along the ground, take them in the air and shock 
    them silly.
    
    +---------------------+
             Rufus
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Head Bazooka: close, Light Punch + Light Kick
    Hand Machine Gun: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Virtua Kick: f + Medium Kick
    -Looks like a field goal kick.
    
    Glory Kick: df + Medium Kick
    -Hits low. Looks like it's an overhead based on animation.
    
    Fragrance Palm: f + Hard Punch
    -Spreads arms and hits opponet in face with palm.
    
    Falcon Kick: df + Medium Kick in air
    -Diving Kick
    
    Target Combo: Light Kick then Hard Kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Kyuuseishuu Kick/Messiah Kick*: d, df, f + Kick, Kick
    -Spin kick that can be followed with a backflip, sweep, or overhead.
    
    Ginga Tornado [Galaxy Tornado]*: d, df, f + Punch
    -Rufus will spin and hit many times. Strength determines the amount of damage
    done and Medium and Hard make it possible to move. Can absorb fireballs.
    
    Hebi Tatsu Nature*: f, d, df + Punch
    -Leaping attack with Rufus doing several hand strikes in the air.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Spectacle Romance: (d, df, f)x2 + Punch
    -3 hit combo super.
    
    ++Space Opera Symphony: (d, df, f)x2 + All Punches
    -Beats down on the opponent.
    
    ++Big Bang Typhoon: (d, db, b)x2 + All Punches
    -Big Bang Typhoon engulf opponent in a tornado as Rufus beats them with punches.
    
    +---------------------+
            El Fuerte
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Tepache Bomb: close, Light Punch + Light Kick
    Chile Mexicano: close, b + Light Punch + Light Kick
    Sky Solpresa Trap: close, Light Punch + Light Kick in air
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Abise Keri (shadow kick): f + Medium Kick
    -Overhead kick.
    
    Tostada Press: Triangle Jump, Medium Punch
    -Flying Body Press.
    
    Fajita Buster: Triangle Jump, Hard Punch
    -Tornado DDT.
    
    Target Combo: close, Medium Kick then Medium Kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Habanero Dash*: d, df, f + Punch
    -El Fuerte runs foward and...
    
    Kyuuteishi: Habanero Dash, Light Punch
    -Stops on a dime.
    
    Tostada Press: Habanero Dash, Medium Punch
    -Flying Body Press that's an overhead.
    
    Fajita Buster: Habanero Dash, Hard Punch
    -Diving grab that can't work on crouchers. Does a Tornado DDT.
    
    Back Step: Habanero Dash, Light Kick
    -Hops back 
    
    Gordita Sobat: Habanero Dash, Medium Kick
    -Short jumping kick.
    
    Karamale Sliding: Habanero Dash, Hard Kick
    -Sliding kick that his low.
    
    Habanero Back Dash*: d, db, b + Punch
    -El Fuerte runs backwards and...
    
    Kyuuteishi: Habanero Back Dash, Light Punch
    -Stops on a dime.
    
    Tostada Press: Habanero Back Dash, Medium Punch
    -Overhead flying body press.
    
    Propella Tortilla: Habanero Back Dash, Hard Punch
    -Dashing grab slam.
    
    Picadillo Jump: Habanero Back Dash, Kick
    -Runs to wall and dive attacks opponent.
    
    Quesadilla Bomb*: Hold Kick and release
    -Dashing powerslam. Longer the buttons are held, the more powerful.
    
    Guacamole Leg Throw*: f, d, df + Kick
    -Anti-air leg throw good for catching jump-in attacks.
    
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +El Fuerte Dynamite: (d, df, f)x2 + Kick
    -Flipping kicks into a diving head stomp.
    
    ++El Fuerte Flying Giga Buster: (d, df, f)x2 + All Kicks
    -Dives on top of enemy and does a rolling body slam.
    
    ++El Fuerte Ultra Spark: (d, db, b)x2 + All Kicks
    -El Fuerte Ultra Spark attacks the opponent low.
    
    +---------------------+
              Abel
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Tai Otoshi Nage: close, Light Punch + Light Kick
    Uchimata: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVE
                          o----------------------o
    
    Senkeri: f + Medium Kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Change of Direction(COD)*: d, df, f + Punch
    -A overhand punch followed by...
    
    Second Middle: COD, f + Punch
    -Ducking backfirst
    
    Second Low: COD, f + Kick
    
    Finish Middle: Second Low, f + Punch
    -Throw to the ground.
    
    Finish Low: Second Low, f + Kick
    
    Wheel Kick*: d, db, b + Kick
    -Leaping spinning overhead kick.
    
    Marseilles Roll*: d, df, f + Kick
    -Abel is invicible to many attacks but not throws.
    
    Sky Fall*: f, d, df + Punch
    -Anti-air grab that catches airborne opponents by the leg and throws them down.
    
    Tornado Throw*: close, f, df, d, db, b + Punch
    -Abel grabs opponent, spins them around and slams them to the ground.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Mushin/Heartless: (d, df, f)x2 + Punch
    -Pounds the opponent then thows them down to the ground.
    
    ++Muga/Soulless: (d, df, f)x2 + All Punches
    -Similar to Heartless except he ends it with tossing them up and crashing down.
    
    ++Mukuu/Breathless: (d, df, f)x2 + All Kicks (delayable) (Punch to cancel)
    
    Breathless can be held to delay the rush into throw. It is unblockable and can
    take one hit without interruption unless the move is an Armor Breaker.
    
    +---------------------+
           Akuma/Gouki
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Gou Shou Hazaki: close, Light Punch + Light Kick
    Age Retsu Katana: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Zugai Hazaki Satsu: f + Medium Punch
    -Overhead karate chop
    
    Tenma Soraha: angled jump, d + Medium Kick
    -Sharp downard angle kick.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Gou Hadouken*: d, df, f + Punch
    -Akuma throws a fireball.
    
    Shakunetsu Hadouken*: f, df, d, db, b + Punch
    -Deadly red fireball that burns.
    
    Zansora Hadouken*: d, df, f + Punch in air
    -Downward angle fireball. The strength of button determine sharpness of angle.
    
    Gou Shoryuken*: f, d, df + Punch
    -An uppercut of darkness. The Hard version burns.
    
    Tatsumaki Sansora Kyaku*: d, db, b + Kick
    Kuuchuu Tatsumaki Sansora Kyaku*: d, db, b + Kick in air
    -Juggling tornado spin kick. Can follow up with Gou Shoryuuken if timed right.
    
    Hyakki Kasane*: f, d, df + Kick
    -Akuma does a somersault into the air and...
    
    Hyakki Gou Zen: Hyakki Kasane, do nothing
    -Does a slide kick.
    
    Hyakki Gou Shou: Hyakki Kasane, Punch
    -Does a midair palm thrust.
    
    Hyakki Gou Ha: Hyakki Kasane, Kick
    -Sharp angle downward kick.
    
    Hyakki Gou Sai: Hyakki Kasane, close, Light Punch + Light Kick
    -Air throw.
    
    
    Asura Sensora: f, d, df or b, d, db + all three Punches or Kicks
    -Akuma will teleport to random spots on the screen depending on motions used.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Raging Demon: (Light Punch)x2, f, Light Kick, Hard Punch
    -Akuma dashes in and the screen goes black as he pummels the opponent. A "ten"
    symbol will form when opponent is defeated.
    
    ++Wrath of the Raging Demon: (Light Punch)x2, b, Light Kick, Hard Punch
    -Akuma does a deadlier Raging Demon with extra special effects.
    
    ++Demon Armaggedon: u, u + All Kicks
    Demon Armageddon cannot hit crouchers and if it kills the opponent, it will
    show the black sunny background like the Raging Demons.
    
    +---------------------+
           Gouken
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Raikou Na Kyaku: close, Light Punch + Light Kick
    Tenoroshi: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Sakotsu Saiki: f + Medium Punch
    -overhead karate chop.
    
    Tenma Karaha Kyaku: forward jump, d + Medium Kick
    -sharp downward angle kick.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Gou Hadouken*: d, df, f + Punch
    -Fireball that can be thrown at different upward angles depending on strength.
    
    Sensora Gou Shounami*: f, d, df + Punch
    -Lunging palm thrust.
    
    Tatsumaki Gou Rasen*: d, db, b + Kick
    -Hurricane kick that travel vertivally.
    
    Kuuchuu Tatsumaki Gou Rasen*: in air, d, db, b + Kick
    -Hurricane kick in the air that travels horizontally.
    
    Hyakki Kasane*: f, d, df + Kick
    -Front flip forward followed by...
    
    Hyakki Gou Zan: Hyakki Kasane, do nothing
    -Sliding kick.
    
    Hyakki Gou Kabe: Hyakki Kasane, Punch
    -Diving palm thrust.
    
    Hyakki Gou Yaiba: Hyakki Kasane, Kick
    -Downward angle kick.
    
    Hyakki Gou Sai: Hyakki Kasane, close, Light Punch + Light Kick
    -Air throw.
    
    Kongou Mukuro*: b, d, db + Punch or Kick
    -Parries attacks. Punches for high and middle attacks. Kick for low attacks.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Kinjinte Shouryuuken: (d, df, f)x2 + P
    -A powerful Shoryuuken attack.
    
    ++Shin Shoryuuken: (d, df, f)x2 + all three Punches
    -Shin Shoryuken is the same as Ryu's Metsu Shoryuken. It's very deadly when it
    is performed after his back throw and opponent is falling down.
    
    ++Denjin Hadoken: (d, df, f)x2 + all Kicks (chargleable)
    Denjin Hadoken is chargeable and does some stun damage as well.
    
    +---------------------+
           Sakura
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Sailor Shoot: close, Light Punch + Light Kick
    Chouba Nage: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Flower Kick: f + Medium Kick
    -an overhead kick attack.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Hadouken*: d, df, f + Punch
    -Can hold punch to make it bigger but has lesser range.
    
    Sakura Ken*: f, d, df + Punch
    -Running Shoryuken that hits multiple times. EX version does more hits.
    
    Shunpuu Kyaku (Chijou)*: d, db, b + Kick (also in air)
    -Sakura does a spinning kick that arcs. EX version kicks opponent into the air
    at the end.
    
    Sakura Otoshi*: f, d, df + Kick, Punch
    -Sakura takes to the sky and is vulnerable if she doesn't attack. She can punch
    opponent up to 3 times.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Haruichiban: (d, db, b)x2 + Kick
    -This attack hits low and Sakura does spin kicks to the legs then kicks them
    high.
    
    ++Haru Ranman: (d, db, b)x2 + All three Kicks
    -This attack hits low and just like the Haruichiban, it attacks the legs but it
    takes it further by stomping the opponent at the end.
    
    ++Shinkuu Hadouken: (d, df, f)x2 + All Punches
    ++Shinkuu Tengyo Hadouken: (d, df, f)x2 + All Kicks
    -Shinkuu Hadouken is just like Ryu's Shinkuu Hadouken. The Tengyo version works
    as an anti-air.
    
    +---------------------+
            Dan
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Ware Michi Tsuki: close, Light Punch + Light Kick
    Saikyo Haraigoshi: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Jumping Taunt: Hard Punch + Hard Kick in air
    Crouching Taunt: d + Hard Punch + Hard Kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Ware Michiken*: d, df, f + Punch
    -Ware Michiken disipates in mid-flight and is useless for the most part but can
    be goof in stopping pokes.
    
    Koutatsuken*: f, d, df + Punch
    -Koutatsuken is a high priority Dragon Punch that catches opponents slipping.
    
    Dansora Kyaku*: d, db, b + Kick
    -Dansora Kyaku can hit up to two times with Medium and three times with Hard.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Hisshou Buraiken: (d, df, f)x2 + Punch
    +Super Taunt: (d, df, f)x2 + Hard Punch + Hard Kick
    ++Shissou Buraiken: (d, df, f)x2 + All three Punches
    ++Haoh Gadouken: (d, df, f)x2 + All Kicks
    
    Hisshou and Shissou Buraiken are a rip off the Ryuuko Ranbu from KOF and AOF.
    
    Haoh Gadouken is a rip off of the Haoh Shoukoken from Art of Fighting and to an
    extent, King of Fighters series.
    
    +---------------------+
            Rose
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Soul Fall: close, Light Punch + Light Kick
    Soul Loop: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Sliding: df + Medium Kick
    Soul Piade: f + Hard Kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Soul Spark*: b, db, d, df, f + Punch
    -A simple projectile
    
    Soul Spiral*: d, df, f + Kick
    -Lunging spiral fist
    
    Soul Reflect*: d, db, b + Punch
    -Reflects fireballs
    
    Soul Throw*: f, d, df + Punch
    -Works as an anti-air throw that tosses opponents to the ground.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Aura Soul Spark: (d, df, f)x2 + Punch
    
    ++Illusion Spark: (d, df, f)x2 + All three Punches
    -Grabs opponent with scarf and sends voltage through their body.
    
    ++Soul Satellite: (d, db, b)x2 + All Punches
    Soul Satellite surrounds Rose with two orbs that disappear on contact.
    
    +---------------------+
             Gen
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Shuuryou: close, Light Punch + Light Kick
    Fuusen: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Ryuuha Kirikae: All three Kicks (muryuu)
    -Stance change (Crane)
    
    Ryuuha Kirikae: All three Punches (imaryuu)
    -Stance change (Mantis)
    
    Sedan: Hard Kick after nailing a jumping Hard Kick
    -Extra hard kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Hyakkuren Kou*: Punch rapidly (imaryuu)
    -Multihand attacks.
    
    Gekiro*: f, d, df + Kick (imaryuu)
    -Knock opponent upward with a high kick then can add more kicks to juggle.
    
    Hebi Ugatsu*: b~f + Punch (muryuu)
    -Rolling karate chop.
    
    Kou Kiba*: d~u + Kick (muryuu)
    -Hops off wall and dive kicks.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Zan'ei: (d, df, f)x2 + Punch (imaryuu)
    -Rushing attack that knocks opponent upwards.
    
    +Jyakoha: (d, df, f)x2 + Kick (muryuu)
    -Anti-air super grab that spirals them to the ground. Similar to the Shermie
    Clutch from King of Fighters series.
    
    ++Zetsuei: (d, df, f)x2 + All Punches (imaryuu)
    -Rushes back and forth with hand strikes.
    
    ++Shitenketsu: (d, db, b)x2 + All Punches (muryuu)
    -Pokes opponent in several spots then ends with a poke to the eyes. Will make
    part of opponent's lifebar go clear.
    
    ++Ryukoha: (d, df, f)x2 + All Kicks (imaryuu)
    -Slams opponent to the ground and does a tornado afterwards.
    
    ++Teiga: (d, db, b)x2 + All Kicks (muryuu)
    -Kicks opponents everywhere from all angles.
    
    
    +---------------------+
            Cammy
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Hooligan Suplex: close, Light Punch + Light Kick
    Frankensteiner: close, b + Light Punch + Light Kick
    Flying Neck Hand: close, Light Punch + Light Kick in air
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Cannon Spike*: f, d, df + Kick
    -Backflip kick in uppercut fashion.
    
    Spiral Arrow*: d, df, f + Kick
    -Spirals forward feetfirst. Quick recovery time.
    
    Axel Spin Knuckle*: f, df, d, db, b + Punch
    -Jumping spin forward that ends with a backfist. Can pass through fireballs.
    
    Hooligan Combination*: db, d, df, f, uf + Punch
    -Front flip forward followed by...
    
    Razor Edge Slicer: Hooligan Combination, do nothing
    -Sliding kick
    
    Fatal Leg Twister: Hooligan Combination, Light Punch + Light Kick (lower)
    -Rolling body slam
    
    Cross Scissor Press: Hooligan Combination, Light Punch + Light Kick (middle)
    -Frankensteiner
    
    Cannon Strike*: forward jump, d, db, b + Kick
    -sharp angle downard kick.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Spin Drive Smasher: (d, df, f)x2 + Kick
    ++Gyro Drive Smasher: (d, df, f)x2 + All three Kicks
    -Spin Drive Smasher is a Spiral Arrow into Canon Spike. Gyro Drive Smasher is
    the same except it adds a spinebuster at the end.
    
    ++Cammy Quick Combination (CQC): (d, db, b)x2 + All Punches
    CQC is a counter-super that will have Cammy breaking the opponents limbs and
    then their neck.
    
    +---------------------+
           Fei Long
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Kasane Kubikari: close, Light Punch + Light Kick
    Tenshou Tousai Kyaku: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Choukka Ochi Kakato: f + Medium Kick
    -Overhead kick
    
    Onogeki Kiri: f + Hard Kick
    -Lunging double kick.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Rekkaken* d, df, f + Punch (up to 3 times)
    -Lunging fist. 2nd time is a lunging fist with opposite hand. 3rd time is a
    lunging uppercut.
    
    Oki Honoo*: b, d, db + Kick
    -Flaming Uppercut Kick
    
    Retsusora Kyaku*: db, d, df, f, uf + Kick
    -Flying spinning kick
    
    Tenshin*: close, f, df, d, db, b + Kick
    -Grabs opponent and flips over them.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Rekka Shinken : (d, df, f)x2 + Punch
    ++Rekka Shingeki: (d, df, f)x2 + All Punches
    -Rekka Shinken does more Rekkakens without multiple input. The Rekka Shingeki
    is more powerful.
    
    ++Geki Renken: (d, df, f)x2 + All Kicks
    Geki Renken is a counter-attack that lets him break opponets knee with kick and
    does the Shingeki.
    
    +---------------------+
             Seth
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Genocide Shoot: close, Light Punch + Light Kick
    Death Throw: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Taka Tsume Kyaku: d + Medium Kick in air
    -Chun Li's Heel Stomp which he can perform up to 3 times in a row.
    
    Tenma Kara Yaibakyaku: forward jump, d + Hard Kick
    -Akuma's Tenma Soraha
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Sonic Boom*: d, df, f + Punch
    -Guile's Sonic Boom. EX version throws 2.
    
    Shoryuken*: f, d, df + Punch (up to 3 times)
    -Rising uppercut, repeat motion up to 2 times for extra hits.
    
    Hyakuretsukyaku*: d, db, b + Kick
    -Unlike Chun-Li's move, Seth will kick the opponent and additiaonal invisible 
    kicks will damage the opponent. EX version adds an extra kick.
    
    Tandem Engine*: d, db, b + Punch
    -Sucks the opponent towards Seth and leaves them vulnerable for attack. Doesn't
    work on jumpers.
    
    Yoga Teleport: f, d, df or b, d, db + All Punches or kicks
    -Dhalsim's Youga Teleport.
    
    Spinning Piledriver*: 360 + Punch
    -Knocks opponent into the sky then jumps and grabs them and spirals down to the
    ground.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Tandem Storm: (d, df, f)x2 + Punch
    ++Tandem Stream: (d, df, f)x2 + All Punches
    -Seth throws a forceball that will suck the opponent into his belly and he will
    shoot them out and they bounce around the screen and end up hitting the front
    screen. Almost "breaking the fourth wall" literally.
    
    ++Tandem Typhoon: (d, db, b)x2 + All Punches
    -Tandem Typhoon has Seth attack with a typhoon that can hit people in the air.
    
    +---------------------+
         Thunder Hawk
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Neck Hanging Tree: close, Light Punch + Light Kick
    Mexican Throw: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Heavy Body Press: angled jump, d + Hard Punch
    Heavy Shoulder: angled jump, d + Medium Punch
    Thrust Beak: df + Light Punch
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Mexican Typhoon*: close, 360 + Punch
    -Grabs opponent by the fast and takes them to the sky and swings them around 
    like a windmill and slams the ground.
    
    Tomahawk Buster*: f, d, df + Punch
    -T.Hawk will soar to the sky with a hawk-like pose uppercut.
    
    Condor Dive: jump, all 3 Punches (EX possible after EX Tomahawk Buster)
    -T.Hawk will dive down like a condor swooping in for the kill.
    
    Condor Spire: b, d, db + Punch
    -Condor Spire is a forward Tomahawk Buster
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Double Typhoon: close, 720 + Punch
    -Double Typhoon does two Mexican Typhoons in a row.
    
    ++Raging Typhoon: close, 720 + All Punches
    -Raging Typhoon does a Mexican Typhoon then sits on them Indian style.
    
    ++Raging Slash: (f, df, d, db, b)x2 + All Punches
    -Raging Slash is a anti-air counter moves that starts like a Tomahawk Buster.
    
    +---------------------+
        Deejay Maximum
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Swing Over Launch: close, Light Punch + Light Kick
    Flip Throw: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Knee Shot: angled jump, d + Light Kick
    -Dee Jay comes down with a knree strike.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Air Slasher/Max Out*:  b~f + Punch
    -Deejay will do an uppercut that sends out a projectile.
    
    Double Rolling Sobat*: b~f + Kick
    -Spin kick that hits twice.
    
    Jacknife Maximum*: d~u + K
    -Looks like a vertical Doulbe Rolling Sobat except it hits up to 3 times.
    
    Machine Gun Upper*: d~u + Punch rapidly
    -Deejay will shake his for multiple hits as he raises his fist up.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Sobat Carnival: b~f, b, f + K
    -Multiple Rolling Sobats.
    
    ++Sobat Festival: b~f, b, f + All Kicks
    -Multiple Rolling Sobats that ends with a Air Slash Uppercut minus the 
    projectile.
    
    ++Climax Beat: db~df, db, uf + All Punches
    -Machine Gun Upper-like super which ends with Deejay knocking them up into the
    air and beating them up with both  fist while they are falling.
    
    Climax Beat is a super version of the Machine Gun Upper.
    
    +---------------------+
             Adon
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Jaguar Carry: close, Light Punch + Light Kick
    Jaguar Slam: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                 COMMAND MOVE
                          o----------------------o
    
    Jaguar Launch: f + Medium Punch
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Jaguar Kick: b, d, db + Kick
    Kuuchuu Jaguar Kick: d, db, b + Kick in air
    -Leaping(if not in the air already) Axe Kick.
    
    Rising Jaguar: f, d, df + Kick
    -Rising knee strike for anti-airs.
    
    Jaguar Tooth: f, df, d, db, b + Kick
    -Jumps off wall and does a flying downward kick.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Jaguar Varied Assault: (d, df, f)x2 + P
    -Starts off with Jaguar Kicks then it changes up with...
    
    Thousand Jaguars*: Jaguar Varied Assault, Punch
    Jaguar Assassin: Jaguar Varied Assault, Kick
    
    ++Jaguar Revolver: (d, db, b)x2 + All Kicks
    -Multiple Jaguar Kicks.
    
    ++Jaguar Avalanche: (d, df, f)x2 + All Kicks
    -Starts beating the opponent with kicks then elbows.
    
    +---------------------+
              Guy
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Tsukami Nage: close, Light Punch + Light Kick
    Seoi Nage: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Hiji Otoshi: d + Medium Punch
    Kamaitachi: df + Hard Kick
    Kubisaiki: f + Medium Punch
    Bushin Dake Kusari Ken: Light Punch, Medium Punch, Hard Punch, (d) + Hard Kick
    Target Combo: Medium Punch, Hard Punch
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Hozanto*: d, db, b + Punch
    -spinning elbow smash
    
    Bushin Senpuukyaku*: d, db, b + Kick
    -arcing spinning kick
    
    Bushin Izuna Otoshi*: d, df, f + Punch, Punch
    -Guy flips throw the air, time the punch ride for a flipping throw.
    
    Hayagake: d, df, f + Kick
    -Guy will run forward and...
    
    Kyuuteishi: Hayagake, Light Kick
    -Stop on a dime.
    
    Kage Sukui: Hayagake, Medium Kick
    -Slide Kick.
    
    Kubikari: Hayagake, Hard Kick
    -Arching Kick.
    
    Kaiten Izuna Otoshi: d, df, f + Punch in air
    -Catch them opponents in the air with it and it will spiral them down.
    
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Bushin Hasoken: (d, df, f)x2 + Punch
    -Guy will jump forward and perform a series of attacks.
    
    ++Bushin Goraisenpujin: (d, df, f)x2 + All Kicks
    -Guy will go all out and then body slam the opponent to the ground.
    
    ++Bushin Muso Renge: (f, df, d, db, b)x2 + All Punches
    -Command grab super. He grabs opponent, knocks them back and forth with kicks
    and ends with Raging Demon like effects (black screen part)
    
    
    +---------------------+
             Cody
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Prisoner Throw: close, Light Punch + Light Kick
    Bad Stomp: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Fake Throw: d + Hard Punch + Hard Kick
    -Cody pretends to throw a rock.
    
    Knife Hiroi: d + All Punches (stand over knife)
    -Pick up knife.
    
    Knife Nage: Holding Knife, d, df, f + P
    -Knife throw.
    
    Bad Stray: standing up from being knocked down, u + P
    -Wake up attack. Throw dust at opponent
    
    Stomach Blow: f + Medium Punch
    -Moves forward with a punch to the gut.
    
    Crack Kick: f + Hard Kick
    -Leaping back kick.
    
    Jaw Crush: b + Medium Punch
    -standing anti-air uppercut
    
    
    Hammer Hook: f + Hard Kick
    -Overhead hook shot.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Bad Stone*: d, df, f + P
    -Throws a stone at opponent.
    
    Criminal Upper*: d, db, b + P
    -Uppercut with a tornado.
    
    Ruffian Kick*: d, df, f + K
    -Sliding front kick
    
    Zonk Knuckle*: Hold Punch and release
    -Knockdown punch that is more powerful the longer you hold it.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Dead End Irony: (d, df, f)x2 + K
    -Cody does a Ruffian kick low (LK), midlevel (MK), or high (HK) followed by a
    series of kicks.
    
    ++Final Destruction: (d, df, f)x2 + All Punches
    -Starts with a spin punch then does more punches that knock opponent away at
    the end.
    
    ++Last Dread Dust: (d, db, b)x2 + All Punches
    Last Dread Dust can damage the opponent either near or far with a command grab
    attack or the dust from the kick.
    
    +---------------------+
            Dudley
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Lever Crusher: close, Light Punch + Light Kick
    Dynamite Throw: close, Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Slipping Jab: f + Light Punch
    Stomach Blow: f + Medium Punch
    Lever Blow: f + Medium Kick
    Step Straight: f + Hard Punch
    Dart Shot: f + Hard Kick
    
    -All of the above are what they say they are in boxing terms.
    
    Target Combo 1: f + Light Punch, Medium Punch
    Target Combo 2: d + Hard Kick, Medium Kick
    Target Combo 3: f + Hard Kick, Medium Kick
    Target Combo 4: Light Punch, Medium Punch, Medium Kick
    Target Combo 5: Medium Punch or f + Medium Kick, Medium Kick, Hard Punch
    Target Combo 6: d + Light Kick, d + Medium Punch, d + Hard Punch
    Target Combo 7: Meidum Kick, Hard Kick, Hard Punch
    Target Combo 8: Light Kick, Medium Kick, Medium Punch, Hard Punch\
    
    Victory Rose/Shouri no Bara: d + Hard Punch + Hard Kick
    -Victory Rose is a special taunt that throws a rose for no damage.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Jet Upper*: f, d, df + Punch
    -Leaping Uppercut than can be juggled with another.
    
    Machinegun Blow*: b, db, d, df, f + Punch
    -Rushing attack that ends with multiple punches and a swing.
    
    Cross Counter*: f, df, d, db, b + Punch
    -Cross Counter will make Dudley spark then attack with a straight punch.
    
    Short Swing Blow*: f, df, d, db, b + Kick
    -Rears back and punches opponent in the gut.
    
    Ducking: b, db, d, df, f + Kick
    Straight: Ducking, Punch
    Upper: Ducking, Kick
    
    Thunderbolt*: d~u + Kick
    -Thunderbolt makes Dudley jump into the air and crash down onto the opponent.
    If you are familiar with J. Maximum from World Heroes series, then you know
    what I'm talking about.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Rocket Upper: (d, df, f)x2 + Punch
    -3 Jet Uppers in a row. Last one goes high.
    
    ++Rolling Thunder: (d, df, f)x2 + All Kicks
    -Punches opponent silly.
    
    ++Corkscrew Cross: (d, df, f)x2 + All Punches
    -Dudley catches his opponent with a winding straight punch that spins thens
    them around like a windmill in the corner of the screen.
    
    +---------------------+
            Ibuki
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Yami Kudzu: close, Light Punch + Light Kick
    Uki Yami: close, b + Light Punch + Light Kick
    Shoubi Saru: close, Light Punch + Light Kick in air
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Agemen: b + Medium Punch
    Anti-air palm thrust
    
    Oisaki Uraken: Afar, Hard Punch, Hard Punch
    -Backhand Punch.
    
    Maki Kyaku: f + Light Kick
    -Spin Kick.
    
    Ura Maki Kyaku: b + Medium Kick
    -Reverse Spin Kick
    
    Atemaki Sai: f + Medium Kick
    -Overhead kick that hit crouch blockers.
    
    Sazan: df + Medium Kick
    -Sliding low kick
    
    Banshou Kyaku: f + Hard Kick
    -Split kick in the air than can beat low attacks and some lunging attacks.
    
    High Jump: d, u
    -High jump in the air.
    
    Target Combo 1: Hard Punch in air, f + Medium Kick
    Target Combo 2: forward jump, Light Punch, f + Hard Punch
    Target Combo 3: forward jump, Light Kick, f + Medium Kick
    Target Combo 4: close, Light Punch, Medium Punch, Hard Punch
    Target Combo 5: Afar, Light Punch, Medium Punch, f + Light Kick
    Target Combo 6: cloase, Light Punch, Medium Punch, d + Hard Kick, Hard Kick
    Target Combo 7: b + Medium Kick, f + Medium Kick
    Target Combo 8: close, Hard Punch, d + Hard Kick, Hard Kick
    Target Combo 9: Light Kick, Medium Kick, Hard Kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Kunai*: d, df, f + Punch in air
    -Throws a kunai at opponent.
    
    Tsujigoe: f, d, df + Punch
    -Does a flip that can be followed with a Kunai or Kasumi Shojaku.
    
    Kubi Oru*: b, db, d, df, f + Punch
    Sliding neckbreak that must be blocked low.
    
    Raida*: f, df, d, db, b + Punch
    -Blockable grab but it if it connects it hits opponent with an orb of light.
    
    Kasumigake: d, df, f + Kick
    -Dashing teleport that moves as far as the strength button allows.
    
    Kazekiru*: f, d, df + Kick
    -Rising Uppercut Kick. Can follow up with Kunai after EX version.
    
    Sen*: d, db, b + Kick
    -A series of kicks to the gut with a slash added to it.
    
    Hien*: b, d, db + Kick
    -Leaps through the air and tap dances on opponents face. Can do a Kunai or
    Kasumi Shojaku afterwards.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Kasumi Shojaku: (d, df, f)x2 + Punch in air
    -Throws several Kunai downwards.
    
    
    ++Yoroi Tooshi: (f, df, d, db, b)x2 + All Punches
    -Yoroi Tooshi can do damage with a fireball or up close and act like a command
    grab followed by a ki blast through the gut.
    
    ++Hashinshou: (d, df, f)x2 + All Kicks
    
    Kasumi Shojaku throws multiple kunai at the opponet
    -does several of her special moves then ends with multiple kunai raining down.
    
    
    +---------------------+
            Makoto
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Hikiyose Zutsuki Tacchou: close, Light Punch + Light Kick
    Hiji Otoshi Sanren Tsuki Araiso: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Fumikomi Shouken Sanren Tsuki Yamase: f + Hard Punch, Hard Punch
    -Hopping punch followed by more if you press Hard Punch again.
    
    Target Combo 1: Light Kick, Medium Kick
    Target Combo 2: f + Medium Kick, Hard Kick
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Chokujoku Shouken Tsuki Fukiage*: f, d, df + Punch
    -Punches upward into the air to catch jumps. Useless against people standing
    or crouching.
    
    Tosshin Shouken Tsuki Shippu*: d, df, f + Punch
    -Dashes forward with a punch
    
    Uchioroshi Shutou Oroshi*: d, db, b + Punch
    -Overhand chop.
    
    Tsurushi Nodowa Karakusa*: close, f, df, d, db, b + Kick
    -Grabs opponent and stuns them.
    
    Senkuu Kakato Otoshi Ken*: d, db, b + Kick in air
    -Makoto will perform an axe kick.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Tanden Kitauki Semu no Kata: (d, df, f)x2 + Punch
    -Tanden Kitatuki Semu no Kata turns Makoto red and more powerful.
    
    ++Seichuusen Godan Tsuki: (d, df, f)x2 + All Punches
    ++Abare Tosa Nami Saiki: (d, df, f)x2 + All Kicks
    -Abare Tosa Nami Saiki makes Makoto do a wall jump into a flying kick then a
    combo
    
    +---------------------+
            Hakan
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Hakan Throw: close, Light Punch + Light Kick
    Hakan Reverse: close, b + Light Punch + Light Kick
    Hakan Stomp: close, Light Punch + Light Kick in air
    
                          o----------------------o
                                COMMAND MOVES
                          o----------------------o
    
    Guard Position: d + All Punches
    Hakan Smash: f + Light Punch
    Hakan Tackle: f + Medium Punch
    Hakan Spear: f + Hard Punch
    Step Low: f + Light Kick
    Front Kick: f + Medium Kick
    Step Knee: f + Hard Kick
    
    -They are all what the name describes.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Oil Shower*: f, d, df + Kick
    -Oil Shower lets Hakan drench himself with oil and make him more powerful
    
    Oil Sliding*: d, df, f + Punch
    Body Press, Oil Sliding (hit), Punch
    -Oil Slide hits low and can be followed up with a Body Press after a hit
    
    Oil Rocket*: close, 360 + Punch
    -Oil Rocket grabs the opponent and shoots them into the air by squeezing them.
    
    Oil Dive*: 360 + Kick
    -Oil Dive is a delayable jumping grab into a throw
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Flying Oil Spin: (d, df, f)x2 + Kick
    -Hakan dives and if he connects, it grabs opponent and spin around the floor
    with them.
    
    ++Oil Coaster: close, 720 + All Punches
    -Command grab super where Hakan treats his opponent like a basketball minus the
    dribbling part. In other word, he does basketball tricks.
    
    ++Oil Combination Hold: d, d, d + All Kick (hits when opponent lands on you)
    -Oil Combination has Hakan lay down and any airbone opponent either via hit or
    from landing from a jump will be damaged.
    
    +---------------------+
             Juri
    +---------------------+
    
                          o----------------------o
                                    THROWS
                          o----------------------o
    
    Karen Kyaku: close, Light Punch + Light Kick
    Assatsu Kyaku: close, b + Light Punch + Light Kick
    
                          o----------------------o
                                COMMAND MOVE
                          o----------------------o
    
    Satsukuu: f + Medium Kick
    -Overhead kick.
    
                          o----------------------o
                                SPECIAL MOVES
                          o----------------------o
    
    Kazeha Yaiba*: d, df, f + Kick
    Juri will kick into the air and release a purple flame. Hold it to delay then
    release to shoot it. Strength determines the angle of flame.
    
    Tsugio Kuusen*: d, db, b + Kick in air
    Ni no Sen: Tsugio Kuusen, Kick
    San no Sen: Ni no Sen, Kick
    -Juri does a downward kick which can be followed up twice. EX version will take
    away the need to do followups as she'll do all three kicks anyway.
    
    
    Ugatsu Kazaguruma*: d, db, b + Kick
    -Kartwheel kick. EX version knocks opponent away.
    
    Kasatsushi*: d, db, b + Punch
    -When hit Juri teleports.
    
                          o----------------------o
                              SUPER/ULTRA MOVE
                          o----------------------o
    
    +Kazeharen Yaiba: (d, db, b)x2 + Kick
    -Kazeha Yaiba's everywhere.
    
    ++Fuusui Engine: (d, df, f)x2 + All Punches
    -Fuusui Engine is timed and can let Juri perform otherwise impossible combos.
    
    ++Kaisendan Kai Ochi: (d, df, f)x2 + All Kicks
    -Spin kicks opponent crazy and knocks them to the air, she'll taunt opponent
    as her left eye shines then she'll smash them into the ground.
    
    o--------------------o
            TITLES
    o--------------------o
    
    Theare are over 600 titles to collect. What I listed is from what I got from
    the PS3/XBOX360 version.
    
    SF IV Logo
    Fledgling Fighter      
    Bottom Feeder
    Chump Fighter
    Mercenary Fighter
    Decent Fighter
    Magician
    Well Known Fighter
    My Way
    Deep Fighter
    Absolute Perfection
    Perfectionist
    Merciless
    Ultra!
    Super!
    Normal Fighter
    Bitter Victor
    Technician
    Not On My Watch
    Saw That Coming
    1st Come 1st Served
    Dizzy Chicks
    Chick Pea
    Chick'n Noggin
    Legendary Chick
    Buster Jack            
    Buster Queen           
    Buster King            
    Buster Ace             
    Smash Jack             
    Smash Queen            
    Smash King             
    Smash Ace              
    Rush Jack              
    Rush Queen             
    Rush King              
    Rush Ace              
    Brave Jack             
    Brave Queen            
    Brave King             
    Brave Ace              
    Pinch Jack             
    Pinch Queen            
    Pinch King             
    Pinch Ace              
    Crisis Jack            
    Crisis Queen           
    Crisis King            
    Crisis Ace             
    Go Easy On Me
    Lil' Ol' Me
    In Training
    Chicken
    Relentless
    Slayer
    Sheltered
    Dog Wagger
    Late Bloomer
    Average Joe 
    Movin' On Up
    Elite
    Disciple
    Dirty Dawg
    Timekeeper
    Chillaxin'
    Bad Karma 
    Madman
    Self-Reliant
    Middle Management
    Undecided
    Super Genius
    Assistant Instructor
    Half Baked
    Provocateur
    Big Hearted
    Not The Face
    One With Nature
    Wilted Flower
    Assistant Manager
    Don't Hold Back
    Brave Warrior          
    Instructor            
    Full Of Beans          
    Teacher                
    Lovesick              
    Tit For Tat            
    Samurai Spirit       
    Reckless               
    Chief                  
    Feinter
    Hero                   
    Master                 
    No Crybaby            
    Solid As A Rock        
    Moe                    
    Moth To A Flame        
    King Of The Hill       
    Out Of Control         
    Executive              
    Self Proclaimed Best
    Messiah                
    Eternal Challenger     
    No Problem!            
    The Artiste            
    Devilish               
    Knowledge Is Power     
    Peacenik               
    Once In A Lifetime     
    Managing Director      
    Victory Declaration
    Deity
    Fist Crosser
    Gotcha
    Grab King
    The Natural
    The Fool
    Sudden Anger
    Head Of The Class
    President
    Wine & Diner
    Fist King              
    A Breed Apart          
    Quarter Man            
    Acrobat                
    Maiden                 
    Surprise Surprise      
    Demon King             
    Battle Hardened        
    Chairman               
    Aesthetitian
    Emperor                
    True Warriror          
    Too Cool For You       
    Master Of Timing       
    Charmer                
    Complete Package       
    Living Large          
    Machine Gunner         
    Top Chairman           
    So Serious
    Cream Of The Crop      
    Legendary Fighter      
    Legendary Loser        
    Genocider              
    Love Missionary        
    Early Bird             
    Bourgeois              
    One Deadly Blow        
    Retiree 
    I'll Do My Best
    Daily Duty
    One Track Mind
    15 Minutes Of Fame
    One Hit Wonder
    Universalist
    Rags To Riches
    Waxing And Waning
    Hard Worker
    Close Call
    Infalliable
    Mighty Warrior
    One Fell Swoop
    Sink Or Swim
    Hair Trigger
    Gordian Knot
    Trial By Fire
    Haste Makes Waste
    Better Safe
    The Past Is Over
    Calm Before Storm
    Blessing In Disguise
    Lady Luck Smiles
    Devil May Care
    Conspicuous Consumer
    Out Of The Blue
    Rob Peter For Paul
    Sleep On It
    Fight Fire With Fire
    Opportunity Knocks        
    Experience Counts         
    Reuse Recycle             
    Nice and Easy
    Tireless Wanderer     
    Sleeps Anywhere 
    Karateman
    I Like Bean Jam
    No Home No Job
    Samurai Fighter
    Hungry Fighter
    Heart of Battle
    Satsui Ryu
    Fists of Wind
    Scarlet Warrior
    Fighting Playboy
    My Darling Eliza
    Masters Scion
    Shoryureppa!
    I'm Ready For Ya!
    Bring It On!
    Flaming Dragon
    Aim For The Top
    Fists Of Fire
    Heavenly Kicks
    Hair Buns
    Chinese Dress
    Strongest Woman
    Regular Girl
    Hope You're Ready!
    Sorry!
    Thighs of Steel
    Beautiful Detective
    Legs of Legend
    Hot Blooded Sumo
    Heavy Hitter
    Off The Wall Sumo
    Sumo Wrestler
    Chanko Stew
    Bath Time
    Ozeki
    Love The Chanko
    Red Fundoshi
    Sumo Slammer
    Jungle Warrior
    Ankle Bearer
    Electric Man
    Feral Child
    High Voltage
    Jungle Boy
    Like My Shorts?
    I Love Pirarucu
    Samantha's Boy 
    Jimmy
    Hardbody
    Cossak Dancer
    Check Out My Muscles
    Mohawked Wrestler
    Give Is A Whirl
    Spin It Again
    Iron Muscles
    Muscles Forever
    I Hate Projectiles
    Red Cyclone
    Air Slicer 
    Out For Revenge 
    Gotta Love The Hair
    Looking for Charlie
    Decisions Decisions
    Rightous Avenger
    Hard boiled 
    Sonic Flash
    You Lose, You Leave
    Family Man
    Man of Meditation
    Flaming Yogi
    Stretch
    For My Son
    Man of Compassion
    Ultimate Yogi
    Victory Is Destiny
    Unlimited Reach 
    Above It All 
    Hot Stuff
    Arms of Steel
    Punch Drunk
    Can't Kick
    Rabid Dog
    Once a Champ
    Victory by Fist
    Get Rich Quick
    One Arm Behind Back
    Raging Buffalo
    I'm the Champ!
    Bloody Claw
    Beauty Is Everything
    Narcissist
    Self Lover 
    Spanish Ninja
    Masked Nobleman
    Spanish Snake
    Acrobatic Dancer
    Snake Tattoo
    Mask and Claw
    Tenacious King
    Password Is 'Tiger'
    Eyepatch
    King of Muay Thai
    Comeback King
    Anti-Shoryuken
    Tiger
    One Eyed Warrior
    Scarred Chest
    Invincible Tiger
    Demon From Hell
    Psycho Power
    Seeking New Body
    Slicked Back Hair
    Super Psycho
    You Are Beneath Me
    Ruler of Shadaloo
    King of Darkness
    Now Hiring Henchmen
    Ruler of Darkness
    Miss Perfect
    No More Games
    Stylish
    Gadget User
    Business Woman
    Gotta Quit Smoking
    Lightning And Fire
    I Love Lauren
    Nice Shades
    Deadly Beauty
    Giant Glam
    Dig My Hairstyle
    Roly-Poly
    Mad Biker
    Skintight Suit
    Working Up A Sweat
    I Love Candy
    Doofus
    Kung Food
    I'm Number One
    Hurricane
    Flavor is Power
    Masked Man
    Spicy Fighter
    Lucha!
    Amigo
    Tastes Great!
    Double Life
    Run! Run! Run!
    Viva Mexico!
    Man With No Past
    Mix Up Master 
    Changing Eye Colour
    Sewing Hobbiest
    Stranger
    Seriously Emo
    Gi And Shorts
    Lonely
    I Like Dogs
    Wish I Had A Family
    Ultimate Demon
    Ready For Pain?
    Instant Death
    Fool
    Satsui No Hado
    Messatsu!
    Evil Eye
    I Am Supreme
    Shin Gouki/Shin Akuma (depends on version you got)
    Heavenly Sky 
    Wise Teacher
    AKA Shen Long
    Give It Your All
    Pointless!
    Back In The Fray
    Not Really Dead
    Eyebrow Man
    Furious Death
    Long Time No See
    Above All Others
    Puppet Master
    Master of All Moves
    Tanden Engine Rules
    No Stomach For Me
    Self Improver
    CEO
    Nude and Rude
    Prepare For Doom!
    Ultimate Bio Weapon
    Ruler of Death 
    Killer Bee
    Buns Out
    Pigtailed
    I Like Cats
    Espionage Agent
    Delta Red
    Target Aquired
    Mission Start
    Not Alone
    Blonde Arrow 
    Achachachacha!
    Rising Star
    Daredevil
    Fighting Spirit
    Action Star
    Hitenryu Kung Fu
    Disciplined
    Feel, Don't Think
    Be Yourself 
    Flashy Fighter
    Cherry Blossom
    Heart Professor 
    Tokyo Native
    In A Class By Myself
    Imitator
    Rice For The Win
    No Good at Games
    Late Again
    Not Much Of A Cook
    High School Girl
    Card Of Destiny 
    Soul Power 
    Low Blood Pressure
    Elaborate Hairdo
    Long Scarl
    Scent Of Poison
    Tease
    Sexy
    Psychic Goddess
    Arcane Fox 
    Silent Assassin
    Fight To The Death
    Tricky
    I Like Meat Buns
    Two Styles
    Death's Fangs
    Cannot Fight Death
    Deadly Kicks
    Strike From Darkness
    Blood Feud
    The Road To Saikyo
    Baseless Pride
    Sakura's Teacher
    Saikyo!
    Jimmy's Pal
    Taunt Master
    Lame Duck
    In The Pink!
    Half Baked
    Third Rate Fighter
    Proud Fighter
    Giant Fighter
    Thunderfoot Chief
    Hair Ornament
    Spirit Walker
    Got A Girlfriend
    Sacred Prayer
    One With The Earth
    Silent One
    Mexican Typhoon
    Maracas Fighter
    Cheerful Kicker
    Beat Fighter 
    Musical Kicker
    Relaxation Master
    Music Master
    No Worries!
    Everything's Great!
    Rhythm Master
    parkly Teeth
    Red Ninja
    Swift Fighter
    Metro City Ninja
    Sneaker Ninja
    Silent Attacker
    Master Of Bushinryu
    Ninja Philosopher
    More Tea, Please!
    Bushinryu Fighter
    Silent Stalker
    Nobody Knows
    Wall Buster
    Lonely Prisoner
    Sad Sack
    Emo Brooder
    Dark Hero
    Buzz Off
    Try An' Catch Me
    Imprisoned Hero
    Metro City Brawler
    Ninja Dreamer
    Looking For Love
    Friend Seeker
    School Daze
    Big Appetite
    Fans Of Don-Chan
    Forest Ninja
    Training Again?
    Fast Eater
    Kunoichi
    Take This!
    Tosa Girl
    Black Belt Girl
    Hard Trainer
    Karate Girl
    Family Girl
    Headband Girl
    Weekend Carpenter
    Poor Girl
    No Rest!
    Dandy Puncher 
    Polite Gentleman
    Handlebar Moustache
    Pride Of England
    Millionaire
    Car Lover
    Suspender Wearer
    Rich Playboy
    Mr. Gotch's Boss
    Thorny Rose
    Hungry Jaguar
    Muay Thai Legend
    New King
    His Majesty
    Jaguar Tooth
    Jaguar Fang
    Apprentice Of Sagat
    Usurper
    Heir To The Throne 
    I'll Show You All
    Oil Man
    Inescapable Grip
    Turkish Mountain
    Pride Of Turkey
    No Open Flames
    Slippery When Wet
    Proud Father 
    Oily Wrestler
    Warrior Of Turkey 
    Turkish Wrestler
    Crazy Girl
    Murderer
    Out Of Control 
    Korean Fighter
    Tae Kwon Do Fighter
    You're Dead
    Get Bent
    The End!
    Crazy Eye
    Magic Eye
    Sleeps In Gi
    Flashy Fighter
    I Did It!
    Take A Peek
    I Love Mama
    Magnificent Muscles
    Hairspray User
    Curry Flavored
    Money Grubber
    Prince Of Beauty
    Ultimate Enemy
    Lover Of Evil
    Mom's Day Out
    Broken Zipper
    No Recipe
    No Mistake
    Only Human?
    Indestructible
    Finer Things
    Eyes On The Prize
    Kung Fu Action
    Greetings, Ryu!
    UV Blocker
    Daily Trainer
    Come One, Come All!
    Friend Of Animals
    Maracas Forever
    Sneaker Man
    No Rules
    Ninja In Training 
    Pride Of Tosa
    Gloved Driver
    Bangkok Brawler
    Oil Power!
    Evil Girl
    Legendary Fighter
    Legendary Shoryuken
    Legendary Legs
    Legendary Sumo
    Legendary Russian
    Legendary Flash
    Legendary Yoga
    Legendary Buffalo
    Legendary Claw
    Legendary King
    Legendary Tyrant
    Legendary Agent
    Legendary Belly
    Legendary Luchadore
    Legendary Mercenary
    Legendary CEO
    Legendary Warrior
    Legendary Teacher
    Legendary Killer Bee
    Legendary Dragon
    Legendary Schoolgirl
    Legendary Psychic
    Legendary Assassin
    Legendary Joke
    Legendary Tomahawk
    Legendary Musician
    Legendary Ninja
    Legendary Outlaw
    Legendary Kuniochi
    Legendary Karate Gal
    Legendary Boxer
    Legendary Jaguar 
    Legendary Oil Man
    Legendary Eye
    Gouki Killer/Akuma Killer (depending on version you got)
    Gouken Killer
    6 Button Warrior
    Joystick Jockey
    Need More Coins
    Combo King
    Focus Master
    The One
    Arcade Aristocrat
    Warrior's Dreams
    Ultra Champion
    Super Slugger
    Say Goodnight
    
    o--------------------o
            CREDITS
    o--------------------o
    
    Capcom - made the game
    GameFAQs - hosting this FAQ
    You - reading it.
    My sisters Renea (Roja Calor) and Chigura (Kage Negra) Castillo for helping me
    out in the making of this FAQ and many other ones.
    
    o---------------------o
         FUTURE GUIDES
    o---------------------o
    
    Mario Galaxy 2
    Trauma Team
    Toki (Wiiware)
    Salamander Rebirth
    Jackal Rebirth
    Bonk Brink of Extinction
    God of War 3
    New Super Mario Bros Wii
    Megaman 10
    
    Check out my other guides at:
    http://www.gamefaqs.com/features/recognition/74803.html
    
    o--------------------o
          CONTACT ME
    o--------------------o
    azulfria[at]hotmail[dot]com 
    [at] = @ and [dot] = .
    Don't want any email bots.
    
    Thank you for reading
    
    -Ice Queen Zero

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