-------------------------------------------------------------------------------
--------------------------- [DEAD OR ALIVE: DIMENSIONS ]-----------------------
---------------------------------[by Ice Queen Zero]---------------------------
------------------------------------[Nintendo 3DS]-----------------------------
-------------------------------------------------------------------------------

-Introduction
-Overview
-Modes
-Controls
-Options
-Movelist
-Arcade
-Chronicle
-Tag Challenge
-Survival
-Showcase
-Credits
-Future Guides
-Contact Me

o---------------------o
      INTRODUCTION
o---------------------o

OK guys, another fighter that yours truly will be making a guide for. This time
I will cover Dead or Alive Dimensions for the Nintendo 3DS. Let's take a trip
down memory lane. Similar to Mortal Kombat 9, you relive the story of the first
four games in this case, but you are playing the story as it is instead of you
trying to change the story as in MK9. Play as up to 26 characters, 6 of which
must be unlocked through constant gameplay.

o---------------------o
       OVERVIEW
o---------------------o

Fighting franchise Dead or Alive heads to the future by going back, retrofitting
DOA I-IV in 3D to create Dead or Alive Dimensions. Dimensions rolls out the
gameplay that defines the franchise, adding some new features just for this
edition. Experience fierce DOA rivalries and storylines in classic modes like
Survival and Arcade. Team up in the new Tag Challenge Mode, live the entire DOA
history in Chronicle Mode, or pick on anyone of any size in local and online
multiplayer. Triggering combos is easier than ever with the Move List, which
lets you unleash attacks with just a tap of the Touch Screen.

o---------------------o
         MODES
o---------------------o

Chronicle - Experience the entirety of the DOA saga. Learn the ins and outs of
            battle as you go!

Arcade - Fight for the best time against a series of AI-controlled opponents.

Survival - Challenge a non-stop stream of oppoents and see how long you can
           last.

Tag Challenge - Team up with an AI-controlled partner and go to battle against
                powerful opponents.

Free Play - Choose a stage and battle against the computer using your favorite
            characters.

Training - Practice your moves in a training battle against the computer.

Local Play - Engage in competitive play over local wireless.

Internet Play - Compete online over the internet.

Throwdown - Take on fighters that you've encountered using StreetPass.

Showcase - View figurines, create epic diorama scenes, and take 3D photos of
           them.

3D Photo Album - View all of the 3D photo's you've taken in Showcase mode.

Fight Record - View assorted player records.

Options - Adjust various game settings.

o---------------------o
        OPTIONS
o---------------------o

Audio - Sound Related setting.
System Voice: DOA, Kasumi, Ryu Hayabusa
Default Settings

Language - Settings for languages and subtitles

Available languages:
Menus - English, Japanese, French, Italian, German, Spanish
Voices - English, Japanese
Subtitles - English, Japanese, French, Italian, German, Spanish, None
Default Settings.


Controls - Control settings and button assignments. (see Controls)
Type A
Type B
Custom

Nickname - Enter the nickname that you'd like to display to opponents.

Network - Settings for StreetPass and SpotPass.
Turn off or on:
Street Pass - Activating StreetPass will allow you to receive Throwdown
challenges
              from other players.
Costumes - Activating this feature will allow you to receive new costumes
through
           SpotPass
Challengers - Activating this feature will allow you to receive special
challenger
              data for Throwdown mode through Spot Pass.
Notifications - Activating this feature will allow you to receive new
information
                for the game through Spot Pass.

Delete Save Data - Delete all current saved data.

Main Menu - Return to the Main Menu.

o---------------------o
       CONTROLS
o---------------------o

Control A
---------
Y button = Hold (counterattack) when holding a back position/Block if neutral.
B button = Throws which vary by button motion
X button = Punch
A button = Kick
L button = Punch + Kick
R button = Hold + Kick

Control B
---------
Y button = Punch
B button = Hold (counterattack) when holding a back position/Block if neutral.
X button = Kick
A button = Throw
L button = Punch + Kick
R button = Hold + Kick

Note: Hold + Punch funchtion as Throw
Note 2: Hold + Punch + Kick (or simply L + R) does a taunt.
Note 3: All characters have special throw properties depending on the stage
        layout, or if they are behind opponent.

u = up
U = hold Up
uf = up forward
UF = hold up forward
f = forward
F = hold forward
df = down forward
DF = hold down foward
d = down
D = hold Down
db = down back
DB = hold down back
b = back
B = hold back
ub = up back
UB = hold up back

o---------------------o
       MOVELISTS
o---------------------o

Each character has a unique set of moves that can be executed by button mashing
with occasion d-pad motions or utilizing the touch screen to execute the moves
on the spot. This game seems to lack move names so I will divide the moves by
whether they start with a Punch, Kick, Throw, or Hold. Unless stated otherwise,
all moves that show SP on the screen turns your back towards opponent. If it
is a special stance, I will note that by the move and show a movelist section
for it.

Since this is all 90% combos I will only put notes by the ones that require some
extra attention as some combos need special instructions to pull off such as the
Enziguri that Tina Armstrong does. If you are too slow she might do her Death
Valley Driver default throw instead. I do watch wrestling so I do recognize some
of the throws that characters do.

                                   ********************
                                          KASUMI
                                   ********************

Punch
-----

P, P, P, P, P
P, P, P, K, K
P, P, P, K, d + K
P, P, P, d + K
P, P, f + P, P
P, P, f + P, K, K
P, P, f + P, K, d + K
P, P, f + P, f + K, P
P, P, f + P, f + K, K
P, P, f + P, d + K
P, P, K, K
P, P, K, d + K
P, P, K, F + P
P, P, K, F + K, K
P, P, K, F + T (Throws if P, P, K whiffs)
P, P, f + K, K
P, P, f + K, d + K
P, P, F + K, K
P, P, d + K
P, P, ub + K
P, f + P, P
P, f + P, K
P, f + P, F + P
P, f + P, F + K, K
P, f + P, F + T (Throws if P, f + P whiffs)
P, K, K, P
P, K, K, K
P, K, K, f + K
P, K, K, ub + K
P, K, d + K
P, K, df + K
b + P, P, P, P, P
b + P, P, P, K, K
b + P, P, P, K, d + K
b + P, P, P, d + K
b + P, P, f + P, P
b + P, P, f + P, K, K
b + P, P, f + P, K, d + K
b + P, P, f + P, f + K, P
b + P, P, f + P, f + K, K
b + P, P, f + P, d + K
b + P, P, K, K
b + P, P, K, d + K
b + P, P, K, F + P
b + P, P, K, F + K, K
b + P, P, K, F + T (Throws if b + P, P, K whiffs)
b + P, P, f + K, K
b + P, P, f + K, d + K
b + P, P, F + K, K
b + P, P, d + K
b + P, P, ub + K
b + P, f + P, P
b + P, f + P, K
b + P, f + P, F + P
b + P, f + P, F + K, K
b + P, f + P, F + T (Throws if b + P, f + P whiffs)
b + P, K, K, P
b + P, K, K, K
b + P, K, K, f + K
b + P, K, K, ub + K
b + P, K, d + K
b + P, K, df + K
f + P, P
f, P, K, K
f + P, d + K
f, f, P
u + P
d + P
uf + P, K
df + P, P, P
df + P, K, K
df + P, K, d + K
DF + P, K
df, df, P
ub + P
db + P, P
d, df, f + P

Kick
----
K, K, P
K, K, K
K, K, f + K
K, K, ub + K
K, d + K
K, df + K
f + K, P
f + K, K
f, f, K
b + K, P
b + K, K
u + K
d + K, K
uf + K
df + K, K
df, df + K, K
ub + K
db + K

Punch + Kick
------------
P + K, P
P + K, K
P + K, F + P
P + K, F + K, K
P + K, F + T (throws if P + K whiffs)
f + P + K
b + P + K (can hold to delay)

Throw
-----
T (springboard DDT if near wall)
f + T, T
f + T
->d + T
f, f, T
b + T
u + T
->T
d + T
df + T
df, df, T
d, df, f + T
d, db, b + T

Hold
----
ub + H
b + H
db + H
uf +H
->P
->K, K
->T
df + H
->P
->K, K
->T

Misc
----
H + K, K
H + K, d + K
H + K, F + P
H + K, F + K, K
H + K, F + T (Throws if H + K whiffs)
f + H + K, K
f + H + K, d + K
d + H + K
df + H + K
b, f, b + H + P + K

Backturned
----------
P, P, f + P, d + K
P, P, K, K
P, P, K, d + K
P, P, K, F + P
P, P, K, F + K, K
P, P, K, F + T (Throws if P, P, K whiffs)
P, P, f + K, K
P, P, f + K, d + K
P, P, F + K, K
P, P, d + K
P, P, ub + K
P, f + P, P
P, f + P, K
P, f + P, F + P
P, f + P, F + K, K
P, f + P, F + T (Throws if P, f + P whiffs)
P, K, K, P
P, K, K, K
P, K, K, f + K
P, K, K, ub + K
P, K, d + K
P, K, df + K
b + P
d + P
K, K, P
K, K, K
K, K, f + K
K, K, ub + K
b + K
u + K
d + K

                                   ********************
                                         HAYABUSA
                                   ********************

Punch
-----
P, P, P, P
P, P, P, K
P, P, b + P, P
P, P, b + P, d + P
P, P, b + P, K
P, P, K, K, K
P, P, f + K, P
P, P, f + K, K
P, P, d + K, P (can hold P to delay)
P, K, K
f + P, P
f + P, K
f, f, P
b + P, P
b + P, d + P
b + P, K
b, f + P
u + P
d + P
uf + P
df + P, P, P
df, df + P, d + K
ub + P, P
DB + P, K
d, df, f + P

Kick
----
K, P
K, K
f + K, P
f + K, K
f, f, K
b + K
u + K, K
d + K
uf + K
df + K, K
df + K, d + K
DF, b + K, P
DF. b + K, K
df, df + K
ub + K
db + K, P (can hold P to delay)
d, df, f + K

Punch + Kick
------------
P + K, P
f + P + K
b + P + K (can hold to dealy)
d + P + K [Ongyoin]
df + P + K, K
db + P + K

Throw
-----
T
f + T
f, f, T
b + T
b, f + T
u + T
d + T (crouching opponent)
df + T (crouching opponent)
DF, b + T
d, db, b + T
b, db, d, df, f + T,
->d, df, f, uf, u + T,
-->b, ub, u, uf, f, df, d, db, b + T

Hold
----
ub + H,
-> d, db, b, ub, u + H
-->f, uf, u, ub, b, db, d, df, f + H

b + H
-> d, db, b, ub, u + H
-->f, uf, u, ub, b, db, d, df, f + H

db + H
-> d, db, b, ub, u + H
-->f, uf, u, ub, b, db, d, df, f + H

Misc
----
H + K, K
b + H + K
d + H + K
df + H + K
b, f, b + H + P + K
d, d + H + P + K

Backturned
----------
P, P, P, P
P, P, P, K
P, P, b + P, P
P, P, b + P, d + P
P, P, b + P, K
P, P, K, K, K
P, P, f + K, P
P, P, f + K, K
P, P, d + K, P
b + P
d + P
K
b + K
u + K

Ongyoin
-------
P
f + P
u + P
K
f + K
u + K
P + K, P, P, K
P + K, P, P, b, ub, u, uf, f, df, d, db, b + T
P + K, P, K
P + K, K
d + P + K, K
T
H
f, f
u, u

                                   ********************
                                        LA MARIPOSA
                                   ********************

Punch
-----
P, P, P, P + K
P, P, K
P, P, d + K
P, K, K
f + P, P, P
f + P, b + P, P
f + P, K
f + P, u + K, K
f, f, P, P
f, f, P, K
b + P, K, K
b + P, K, d + K
b + P, f + K
u + P
d + P
df + P, P
df, df, P
ub + P
db + P, P
db + P, K, K, K
db + P, K, K, d + K
d, df, f + P
uf + P, P
uf + P, K
uf + P, T

Kick
----
uf + K, P
uf + K, K
uf + K, T
K, K, P, P
K, K, P, K
K, K, K, P
K, K, K, K
K, K, f + K
K, f + K
K, d + K, K, K
K, d + K, d + K
K, d + K, K, T
f + K, K
f + K, d + K
f, f, K
b + K, K, K
b + K, K, d + K
u + K, K
d + K, P, K
d + K, P, f + K
d + K, K
df + K
df, df, K
ub + K, P
ub + K, K
ub + K, T
d + K, K, P
db + K, K, K
db + K, K, T
db + K, d + K

Punch + Kick
------------
P + K
b + P + K (can hold to delay)

Throw
-----
T
f + T
f, f T
f, b + T
b + T
b, b T
u + T
d + T (crouching opponent)
df + T (crouching opponent)
b, db, d, df, f + T
->b, f + T
-->d, df, f, uf, u, ub, b, db, b + T
d, df, f + T
d, db, b + T
->f + T
-->u + T

Hold
----
ub + H
b + H
db + H

Misc
----
H + K
b + H + K
f + H + K
d + H + K
b, f, b + H + P + K
d, d + H + P + K

Backturned
----------
P, P, P, P + K
P, P, K
P, P, d + K
P, K, K
b + P, P, P, P + K
P, P, K
P, P, d + K
P, K, K
b + P
d + P
K, K, P, P
K, K, P, K
K, K, K, P
K, K, K, K
K, K, f + K
K, f + K
K, d + K, K, K
K, d + K, d + K
b + K
d + K
ub + K
P + K
H + K
T
u + T

                                   ********************
                                      TINA ARMSTRONG
                                   ********************

Punch
-----
P, P, P, P
P, P, f + P
P, P, b + P, K
P, P, b + P, d + K
P, P, K, P
P, P, P + K
P, K, P
P, K, K
f + P, P, P
f + P, P, f + P
f + P, P, d + P
f + P, P, K
f + P, P, f + K
f + P, P, d + K
f + P, K
f, f, P, P, P
f, f, P, P, K
f, f, P, P, d + K
b + P
b, b, P, K
b, b, P, d + K
b, f + P (can hold to delay)
u + P
d + P
uf + P, P, P
uf + P, K
df + P, P
DF + P, P
df, df, P
ub + P, P, P
ub + P, P, f + P
ub + P, P, T (throws if ub + P, P whiffs)
db + P
d, df, f + P

Kick
----
K, P
K, K
K
-> T (strict timing which she'll do an Enziguri if done correctly)
f + K
f, f, K
b + K
u + K
u, u, K
d + K, P
D + K, K, K
uf + K
df + K, P
df + K, K
df, df + K, P
db + K
d, df, f + K

Punch + Kick
------------
P + K
f + P + K
f, f, P + K
b + P + K, H
d + P + K, P
d + P + K, K

Throw
-----
T
f + T
Note: (if no input, regualr bodyslam/German Release Suplex if from back)
->d + T
->b, b, T
f, f + T
f, b + T
->f + T
->d + T
-->u + T
b + T
b, b + T
-> T
b, f, T (spear, hold and release for diving spear, full charge for spinebuster)
->b, db, d, df, f + T (minesweeper)
u + T (Frankensteiner if successful)
d + T (crouching opponent)
->d + T
df + T (crouching opponent)
DF, f, b + T
df, df, T (crouching opponent)
->d + T
db + T (crouching opponent)
d, df, f + T (RKO/hold and release for Fisherman Suplex/full charge for tornado
              powerslam)
d, db, b + T
->d, df, f + T
->f + T
-->u + T

Hold
----
ub + H, d + H
b + H, d + H
db + H

Misc
----
H + K
f + H + K
d + H + K
b, f, b + H + P + K
d, d + H + P + K

Backturned
----------
P, P, P, P
P, P, f + P
P, P, b + P, K
P, P, b + P, d + K
P, P, K, P
P, P, P + K
P, K, P
P, K, K
b + P, P
d + P
ub + P, P
K
b + K
d + K, P
D + K, K, K
ub + K
P + K
P + K, H
H + K
d + H + K
T
u + T

                                   ********************
                                          BAYMAN
                                   ********************

Punch
-----
P, P, P
P, P, K
P, P, f + K
P, P, b + P, P
P, P, d + P, P (can hold P to delay)
P, f + P, P
P, f + P, K
P, K, P
P, K, K
f + P, P, P
f + P, P, K
f + P, P, d + K
f + P, K
f, f, P
b + P, K
b + P, f + K, P
b + P, d + K
u + P, P
d + P
uf + P, P
df + P, P, K
df + P, P, f + K, P
df + P, P, d + K
DF + P
df, df, P
ub + P, P
db + P, P
d, df, f + P
d, db, b + P, P

Kick
----
K, P
K, K
f + K, P
f, f, K
b + K
u + K
d + K, K, K
uf + K
ub + K
db + K, K
d, df, f + K

Punch + Kick
------------
P + K
f + P + K
b + P + K (hold to delay)
u + P + K
-> T
-->d + T
df + P + K, P

Throw
-----
T
f + T
f, f, T
b + T
b, b, T

b, f + T
->d + T
-->d, d, T

b, f, + T
->b + T
-->d + T

d + T (crouching opponent)
->d + T
-->d + T
df + T (crouching opponent)
->d + T
df, df, T
->d + T
d, db, b + T
->b + T
-->d + T
b, db, d, df, f + T

Hold
----
ub + H, d + H
b + H, b + H
db + H, d + H
uf + H
df + H
f, ub + H
b, uf + H
f, b + H
b, f + H
f, db + H
b, df + H

Misc
----
H + K
d + H + K
f, b, f + H + P + K
b, f, b + H + P + K
d, d + H + P + K

Backturned
----------
P, P, P
b + P, P
b + P, K
b + P, d + K
d + P, P
K
b + K
d + K
ub + H
db + H

                                   ********************
                                          HELENA
                                   ********************

Punch
-----
P, P, P
P, P, K
P, P, d + K, P (can hold P to delay)
P, P, d + K, K
P, P, B + P, P
P, P, B + P, d + P
P, P, B + K
P, K, K, K
f + P, P
f, f, P
b + P, P, P
b + P, P, K, K
b + P, P, u + K
b + P, d + P
b, b, P, P, P
b, b, P, P, d + P, P, K
u + P, P
d + P
uf + P, P
uf + P, K
uf + P, d + K
df + P, P, P
df + P, b + P
DF + P, P
DF + P, b + P
ub + P, K, K
db + P, P, K
d, df, f + P, K, P
d, db, b + P, P
d, db, b + P, K

Kick
----
K, K, K
f + K, P
f + K, K
f, f, K, P, P
b + K, K
u + K
d + K, K
uf + K
df + K, K, K
ub + K
db + K, P (can hold P to delay)
db + K, K

Punch + Kick
------------
P + K, P
f + P + K
b + P + K (can hold to delay)
df + P + K (Bokuho)
d + P + K (Bokuho)
db + P + K (Bokuho)

Throw
-----
T
f + T
f, f, T
b + T
d + T (crouching opponent)
-> T
df + T (crouching opponent)
d, db, b + T (Bokuho)

Hold
----
ub + H
b + H
db + H

Misc
----
H + K
d + H + K (Bokuho)
b, f, b + H + P + K (Bokuho)

Backturned
----------
P, P, b + P, P, P
P, P, b + P, P, K, K
P, P, b + P, P, u + K
P, P, b + P, d + P
P, P, d + P
P, P, P, P
P, P, K
P, P, b + K
f + P
b + P, P, P
b + P, P, d + P, P, K
b + P, P, K
b + P, K
d + P
ub + P
db + P
K
f + K, P
f + K, K
f, f, K
b + K
d + K
P + K
b + P + K
T

Bokuho
------
P, P, P
P, P, K
P, P, d + K
f + P, P, P
f + P, P, K
f + P, b + P, P, K
f, f, P
b + P, K, P
b + P, K, K
K
f + K, K (Bokuho)
b + K
P + K
b + P + K (can hold to delay)
H + K (Bokuho)
T

                                   ********************
                                           ZACK
                                   ********************

Punch
-----
P, P, P, K
P, P, K, K, K, K
P, P, K, K, K, d + K
P, P, f + P, K
P, P, f + P, d + K
P, P, f + P, P
P, P, f + K, K
P, P, f + K, d + K
P, P, b
P, P, u + P
P, P, u + K
P, P, D + K, K, K, K
P, P, D + K, K, K, df + K
P, P, uf + K
P, K, K, K, K
f + P, P
f + P, K, K, K, K
f + P, K, K, K, d + K
f, f, P, P
b + P
u + P
d + P
uf + P, P
df + P, P, P
df, df, P, P
df, df, P, f + P
ub + P, P
up + P, K
db + P
d, df, f + P, P, P
d, df, f + P, K

Kick
----
K, K, K, K
f + K, K
f + K, d + K
f, f K
b + K
b, f, K
b, b, K, P
b, b, K, K
u + K, K
d + K, P, K, K, K, K
d + K, P, K, K, K, d + K
d + K, P, d + K
d + K, P, D + K, K, K, K
d + K, P, D + K, K, K, df + K
d + K, P, P, K
d + K, P, f + P, P
d + K, P, f + P, K
d + K, P, f + P, d + K
d + K, P, f + K, K
d + K, P, f + K, d + K
d + K, P, u + K
d + K, P, uf + K
d + K, K, K, K
D + K, K, K, K, K
D + K, K, K, K, df + K
uf + K
df + K, K, K, K, K
df + K, K, K, K, d + K
df, df, K, P
ub + K, K
ub + K
->K
d, df, f + K

Punch + Kick
------------
P + K
f + P + K
f, f, P + K
b + P + K (can hold to delay)
b + P + K, H
df + P + K
d + P + K (Ducking)

Throw
-----
T
f + T
f, f, T
d + T (crouching opponent)
df + T (crouching opponent)
df, df, T
d, db, b + T

Hold
----
d, df, f + H, P
d, df, f + H, K
ub + H
b + H
db + H

Misc
----
H + K
f + H + K
b + H + K
d + H + K
f, b, f + H + P + K
b, f, b + H + P + K
b, b + H + P + K
u, u + H + P + K
d, d + H + P + K
P, P, f + K, d + K
P, P, b
P, P, u + P
P, P, u + K
P, P, D + K, K, K, K
P, P, D + K, K, K, df + K
P, P, uf + K

Backturned
----------
P, P, P, K
P, P, K, K, K, K
P, P, K, K, K, d + K
P, P, f + P, K
P, P, f + P, d + K
P, P, f + P, P
P, P, f + K, K
P, K, K, K, K
b + P
d + P
ub + P
K
b + K
d + K
ub + K

Ducking
-------
P, P, P
P, P, F + P, P
P, P, F + P, F + P, P, P
K
f + T
P + K
b
u
u + P
u + K

T
->T
->b + T
-->T
-->K

T
->K
--T
-->K
--->T
--->K

T
->K
-->b + T
--->T
--->K

T
->K
-->K
--->T
--->K
--->b + T
---->T
---->K

                                   ********************
                                           LEON
                                   ********************

Punch
-----
P, P, P
P, P, f + P
P, P, b + P
P, P, K
P, f + P, P (can hold P to delay)
P, f + P, K
P, f + P, d + K
P, K, K
f + P, P, P
f + P, P, K
f + P, P, d + K
f + P, K
f, f, P, P, P
f, f, P, P, K
b + P, K
b + P, f + K
b, f + P
u + P, P, P
d + P
uf + P
df + P, P
df + P, K
DF + P
df, df, P
ub + P
db + P
d, df, f + P (can hold P to delay)
d, db, b + P

Kick
----
K, K
f + K
f, f, K
b + K
u + K
D + K, K
uf + K
df + K
DF, K
db + K

Punch + Kick
------------
P + K
f + P + K
b + P + K, P, P (can hold either P to delay)
d + P + K

Throw
-----
T
f + T
f, f, T
b + T
b, f + T
->b + T
-->d + T
--->b, db, d, df, f + T
d + T (crouching opponent)
->d + T
-->d, d, T
df + T (crouching opponent)
->d + T
df, df, T
->P or d + T
-->d + T
b, db, d, df, f + T

Hold
----
ub + H
b + H
db + H

Misc
----
H + K
d + H + K, K
b, f, b + H + P + K
d, d + H + P + K

Backturned
----------
P, P, P
b + P, P (can hold last P to delay)
b + P, K
b + P, d + K
d + P
K
b + K
d + K


                                   ********************
                                          GEN FU
                                   ********************

Punch
-----
P, P, P
P, P, d + P
P, P, K
P, P, d + K
u + P, P, P
u + P, P, d + P
u + P, P, K
u + P, P, d + K
f + P, P, P
f + P, P, P + K
f, f, P
f, b + P
b + P, P
b + P, f + P, P
b, b, P, P (can hold either P to delay)
d + P
u, u, P
uf + P
df + P, P
DF + P
df, df, P
ub + P
db + P
db, f + P
d, df, f + P
d, db, b + P (can hold P tp delay)
d, db, b + P, H

Kick
----
K
f + K
F + K, K
u + K
d + K
uf + K, K
df + K, P, P
df + K, P, f + P
ub + K
db + K, P
DB + K, K

Punch + Kick
------------
P + K, P, P
P + K, f + P
f + P + K
b + P + K
u + P + K
d + P + K, P
df + P + K, P (can hold P to delay)
db + P + K (can hold to delay)

Throw
-----
T
f + T
->T
f, f, T
b + T
d + T (crouching opponent)
df + T (crouching opponent)
d, df, f + T
d, db, b + T

Hold
----
ub + H
b + H
db + H
uf + H
df + H

Misc
----
H + K
d + H + K
b, f, b + H + P + K

Backturned
----------
P, P, P
P, P, d + P
P, P, K
P, P, d + K
b + P, P, P
b + P, P, P + K
u + P
d + P
K
b + K
d + K
P + K

                                   ********************
                                         JANN LEE
                                   ********************

Punch
-----
P, P, P, P (can hold last P to delay)
P, P, P, K
P, P, P, d + K
P, P, f + P, P (can hold last P to delay)
P, P, b + P, P (can hold last P to delay)
P, P, K
P, P, d + K, K
P, P, D + K, K
P, f + P, K
P, f + P, d + K
P, d + P, P
P, d + P, K
P, D + P, K
P, K
f + P, P
f + P, K
f + P, d + K
f, f, P, K
b + P, P, P
b, f + P (can hold to delay)
b, b, P, P (can hold last P to delay)
u + P, P, P
u + P, P, K
u, u, P
d + P
uf + P
df + P
DF, b, f + P
df, df, P (can hold to delay)
ub + P, P, P, P (can hold last P to delay)
ub + P, P, P, K
ub + P, P, P, d + K
ub + P, P, f + P, P (can hold last P to delay)
ub + P, P, b + P, P (can hold last P to delay)
ub + P, P, K
ub + P, P, d + K, K
ub + P, P, D + K, K
ub + P, f + P, K
ub + P, f + P, d + K
ub + P, d + P, P
ub + P, d + P, K
ub + P, D + P, K
ub + P, K
db + P, P
db + P, K
d, df, f + P
d, db, b + P

Kick
----
K, K, K
K, b + K, P
f + K, K
f, f, K
b + K, K, P
b, f + K
u + K
u, u + K
d + K, K
D + K, K
uf + K, K
df + K, K
df + K, P
df + K, b + K, P
ub + K
db + K
d, df, f + K

Punch + Kick
------------
P + K
f + P + K, P
b + P + K, K
d + P + K
df + P + K
db + P + K, b + P, K

Throw
-----
T
f + T
f, f, T
d + T (crouching opponent)
df + T (crouching opponent)
d, df, f + T
->T
d, db, b + T

Hold
----
ub + H
b + H
db + H

Misc
----
H + K
f + H + K
b + H + K, K
u + H + K
d + H + K
f, b, f + H + P + K
b, f, b + H + P + K
d, d + H + P + K

Backturned
----------
P, P, P, P (can hold last P to delay)
P, P, P, K
P, P, P, d + K
P, P, f + P, P (can hold last P to delay)
P, P, b + P, P (can hold last P to delay)
P, P, K
P, P, d + K, K
P, P, D + K, K
P, f + P, K
P, f + P, d + K
P, d + P, P
P, d + P, K
P, D + P, K
P, K
b + P, P
b + P, K
b + P, d + K
d + P
ub + P
K
b + K
d + K
P + K
                                   ********************
                                          HAYATE
                                   ********************

Punch
-----
P, P, P
P, P, f + P, P
P, P, f + P, K
P, P, b + P, P
P, P, b + P, d + K
P, P, d + P, P
P, P, D + P, K
P, K, K
f + P, P
f + P, K
f, f, P, P
f, f, P, K
f, f, P, d + K
b + P, P
b + P, d + K
u + P, K
U + P, K
d + P
uf + P, P
df + P
DF + P, P
DF + P, K
ub + P
ub + P, f
->f, f
->P
->K
->d + K
->T
db + P, P
DB + P, K
d, df, f + P
d, db, b + P, P, P
d, db, b + P, P, K

Kick
----
K, K
f + K
f, f, K, K, K
b + K, K
B + K, K
u + K
u, u, K
d + K, K
uf + K, K, K
df + K
df, df, K, K
ub + K
db + K, P
DB + K, K
d, df, f + K
d, db, b + K

Punch + Kick
------------
P + K
f + P + K
b + P + K (can hold to delay)
u + P + K, P
db + P + K (can hold to delay)

Throw
-----
T
f + T
f, f, T
b + T
d + T (crouching opponent)
df + T (crouching opponent)
df, df, T
d, df, f + T
b, db, d, df, f + T
->b, b, T
-->b, f, f, T

Hold
----
ub + H
b + H
db + H
d, df, f + H
->f, f
->P
->K
->d + K
->T

Misc
----
H + K, K
H + K, f
->f, f
->P
->K
->d + K
->T
d + H + K
f + H + K, K
b + H + K
df + H + K, K, P
b, f, b + H + P + K
d, d + H + P + K

Backturned
----------
P, P, P
P, P, f + P, P
P, P, f + P, K
P, P, b + P, P
P, P, b + P, d + K
P, P, d + P, P
P, P, D + P, K
P, P, K, K
P, P, d + K, P
P, P, D + K, K
P, K, K
f + P
d + P
K
f + K
d + K
uf + K

                                   ********************
                                          AYANE
                                   ********************

Punch
-----
P, P, P, K, K
P P, P, K, d + K
P, P, f + P, DF + P
P, P, f + P, DF + K, K, K
P, P, f + P, DF + K, K, d + K
P, P, f + P, P
P, P, f + P, K
P, P, b + P
P, P, K, K, K
P, P, K, K, d + K
P, P, f + K, K
P, P, f + K, d + K
P, K, K
f + P, DF + P
f + P, DF + K, K, K
f + P, DF + K, K, d + K
f + P, P
f + P, K
f, f, P, K, K
f, f, P, K, d + K
b + P, K
b + P, d + K
b + P
->K
->d + K
u + P
d + P
uf + P, P
uf + P, K
df + P, P
df + P, K
df, df P, D + K
ub + P
db + P, K
DB + P, K
d, df, f + P
d, db, b + P
db, DB + P
db, db, DF + P

Kick
----
K, F + H + K (can hold F to roll before H + K)
K, F + T (can hold F to roll before T)
K, K, K
K, K, d + K
f + K, K
f  + K, d + K
f, f, K, K, K
b + K
u + K
d + K, K
uf + K, K, K
df + K, K, K, K
df + K, K, K, d + K
ub + K
d, df, f + K
db, DB + K
db, db, DF + K, K, K
db, db, DF + K, K, d + K

Punch + Kick
------------
P + K, P, P
P + K, P, K
P + K, P, d + K
P + K, P, DF + P
P + K, P, DF + K, K, K
P + K, P, DF + K, K, d + K
P + K, P, df, DB + P
P + K, P, df, DB + K
P + K, P, ub + K
P + K, P, DB + P
P + K, P, DB + K
P + K, P, db, DF + P
P + K, P, db, DF + K, K, K
P + K, P, db, DF + K, K, d + K
b + P + K (can hold to delay)

Throw
-----
T
f + T
f, f, T
b + T
u + T
d + T (crouching opponent)
df + T (crouching opponent)
d, df, f + T
d, db, b + T

Hold
----
ub + H
b + H
db + H

Misc
----
H + K
b + H + K
u + H + K, K
u + H + K, d + K
d + H + K
df + H + K
db + H + K
d, df, f + H + K, H
f, f + H + P + K
f, b, f + H + P + K
b, f, b + H + P + K
b, b + H + P + K
u, u + H + P + K
d, d + H + P + K

Backturned
----------
P, P, P, K, K
P P, P, K, d + K
P, P, f + P, K
P, P, f + P, d + K
P, P, f + P
->K
->d + K
P, P, b + P, P, P
P, P, b + P, P, K
P, P, b + P, P, d + K
P, P, b + P, P, DF + P
P, P, b + P, P, DF + K, K, K
P, P, b + P, P, DF + K, K, d + K
P, P, b + P, P, df, DB + P
P, P, b + P, P, df, DB + K
P, P, b + P, P, ub + K
P, P, b + P, P, DB + P
P, P, b + P, P, DB + K
P, P, b + P, P, db, DF + P
P, P, b + P, P, db, DF + K, K, K
P, P, b + P, P, db, DF + K, K, d + K
P, P, d + P, K
P, P, D + P, K
P, P, K, K, K
P, P, f + K, K, K
f + P
b + P, K
d + P
db + P, K
DB + P, K
K
b + K
u + K
d + K
ub + K
P + K, P, P
P + K, P, K
P + K, P, d + K
P + K, P, DF + P
P + K, P, DF + K, K, K
P + K, P, DF + K, K, d + K
P + K, P, df, DB + P
P + K, P, df, DB + K
P + K, P, ub + K
P + K, P, DB + P
P + K, P, DB + K
P + K, P, db, DF + P
P + K, P, db, DF + K, K, K
P + K, P, db, DF + K, K, d + K
H + K, K
d + H + K
T
f + T
d + T (crouching opponent)
uf
f, F, H + K
f, F, T
f, F, F
f, F, F, H + K
f, F, F, T
DF + P
DF + K, K, K
DF + K, K, d + K
df, DB + P
df, DB + K

                                   ********************
                                          HITOMI
                                   ********************

Punch
-----
P, P, P (can hold last P to delay)
P, P, f + P, P, P
P, P, f + P, K
P, P, f + P, d + K
P, P, b + P, P, P (can hold last P to delay)
P, P, b + P, P, K
P, P, K
P, P, f + K, K, K
P, P, d + K, K
P, P, D + K, K
P, f + P, P, P (Can hold last P to delay)
P, f + P, P, K
P, f + P, f + P
P, K, K
f + P, P, P
f + P, P, F + P
f + P, K, K, K
f + P, K, d + K
f, f, P, P, P
f, f, P, K
f, f, P, d + K
b + P, P, P
b + P, P, K
b + P, K, P
b + P, K, K
b, b, P, P, P (Can hold last P to delay)
b, b, P, P, K
b, f + P
u + P
u, u, P, P
d + P
uf + P, K, K
df + P, P
df, df, P
ub + P, P, P (can hold last P to delay)
ub + P, P, K
ub + P, f + P
ub + P, K, d + K
ub + P, K, K, K
db + P
d, df, f + P

Kick
----
K, K
K, d + K, P
f + K, K, K
f + K, d + K
f, f, K, K, P
f, f, K, K, K
f, f, K, d + K
b + K, P, P, P, P (can hold last P to delay)
b + K, K
b, f + K, K, K
b, f + K, K, b + K
u + K
d + K, K, P
D + K, K
uf + K, K
df + K, P, P (can hold last P to delay)
df + K, P, f + P, P, P
df + K, P, f + P, K
df + K, P, f + P, d + K
df + K, P, b + P, P, P (can hold last P to delay)
df + K, P, b + P, P, K
df + K, P, K
df + K, P, f + K, K, K
df + K, P, d + K, K
df + K, P, D + K, K
df + K, K, K
ub + K
d, df, f + K
db + K, P
db + K, K
db + K, f + P, P
db + K, f + P, K
db + K, f + P, d + K

Punch + Kick
------------
P + K, P (can hold P to delay)
P + K, K
f + P + K
b + P + K (can hold to delay)
db + P + K (can hold to delay)

Throw
-----
T
f + T
f, f, T
->T
b + T
d + T (crouching opponent)
df + T (crouching opponent)
df, df, T

Hold
----
ub + H
b + H
db + H
uf + H
Misc
----
H + K
f + H + K, K
f + H + K, d + K
f, f, H + K
b + H + K
u + H + K
d + H + K
df + H + K
b, f, b + H + P + K
d, d + H + P + K

Backturned
----------
P, P, P (can hold last P to delay)
P, P, f + P, P, P
P, P, f + P, K
P, P, f + P, d + K
P, P, b + P, P, P (can hold last P to delay)
P, P, b + P, P, K
P, P, K
P, P, f + K, K, K
P, P, d + K, K
P, P, D + K, K
P, f + P, P, P (Can hold last P to delay)
P, f + P, P, K
P, f + P, f + P
P, K, K
b + P, P (can hold P to delay)
b + P, K
d + P
K
b + K
u + K
d + K, P
d + K, K
d + K, f + P, K
d + K, f + P, d + K

Can wall jump with ub + H + K or ub + P + K in some stages.

                                   ********************
                                          RAIDOU
                                   ********************

Punch
-----
P, P, P
P, P, f + P, P (can hold last P to delay)
P, P, f + P, K
P, P, f + P, K
P, P, b + P, P
P, P, b + P, K
P, P, K
P, K
f + P, P
f, f, P
b + P, P
b + P, K
u + P
d + P
uf + P
df + P
DF + P
df, df, P
ub + P
db + P, P
d, df, f + P
d, db, b + P

Kick
----
K, K
f + K, K
f, f, K
b + K
u + K
d + K
uf + K
df + K, P
df, df, K, P
ub + K
db + K, K
d, df, f + K
d, db, b + K

Punch + Kick
------------
P + K
f + P + K
b + P + K (can hold to delay)
db + P + K (can hold to delay)

Throw
-----
T
f, f, T
f, df, d, db, b + T
->T
->(d, df, f)x2 + T
d, T (crouching opponent)
df + T (crouching opponent)
df, df, T
d, df, f, b, f T
->d, db, b, db, d, df, f, uf, u + T
-->(d, df, f, uf, u, ub, b, db, d)x2 + T

Hold
----
ub + H
b + H
db + H

Misc
----
H + K
f + H + K
b + H + K
d + H + K
b, f, b + H + P + K

Backturned
----------
P, P, P
P, P, f + P, P (can hold last P to delay)
P, P, f + P, K
P, P, f + P, K
P, P, b + P, P
P, P, b + P, K
P, P, K
P, K
b + P
d + P
K
b + K
d + K

                                   ********************
                                          TENGU
                                   ********************

Punch
-----
P, P, P
P, P, f + P, P
P, P, f + P, K
P, P, b + P, K
P, P, d + K, K
P, P, D + K, K
P, P, K, d + K
P, K
f + P, P
f + P, K
f, f, P, P
b + P, K
u + P, P, P
d + P, P
uf + P, P, P
uf + P
->T
->d + T
df + P
ub + P, P
db + P, P, P
db + P, P, K
db + P, K

Kick
----
K, K
f + K
b + K
u + K
d + K, K
D + K, K
df + K, K, K
ub + K, P
d, df, f + K, d + K

Punch + Kick
------------
P + K
f + P + K
b + P + K, P
b + P + K, H
db + P + K (can hold to delay)

Throw
-----
T
f, f, T
b + T
d + T
df + T
b, db, d, df, f + T

Hold
----
ub + H
b + H
db + H

Misc
----
H + K, K, P
b + H + K (can hold to delay)
d + H + K, K, K, P
d + H + K, d + K, K, P
D + H + K, K, K

Backturned
----------
P, P, P
P, P, f + P, P
P, P, f + P, K
P, P, b + P, K
P, P, d + K, K
P, P, D + K, K
P, P, K, d + K
P, K
b + P
d + P
K, K
b + K
u + K, K
d + K
                                   ********************
                                         ALPHA-152
                                   ********************

Punch
-----
P, P, P, P, P, P, P (Floating)
P, P, P, P, K
P, P, K, K, K, K, ub + K (Floating)
P, P, K, K, K, K, d + K
P, P, K, K, K, K, K, K, K
P, P, K, K, K, K, K, K, ub + K (Floating)
P, P, K, K, K, K, K, K, d + K
P, P, K, d + K, d + K, d + K, K (Floating)
P, P, d + K, K, d + K
P, P, d + K, K, K
P, K, K, ub + K (Floating)
P, K, K, d + K
P, K, K, K, K, K
P, K, K, K, K, ub + K (Floating)
P, K, K, K, K, d + K
f + P, P, P, K, K, K, K, ub + K (Floating)
f + P, P, P, K, K, K, K, d + K
f + P, P, P, K, K, K, K, K, K, K
f + P, P, P, K, K, K, K, K, K, ub + K (Floating)
f + P, P, P, K, K, K, K, K, K, d + K
f, f, P (Floating)
b + P
d + P
uf + P, H (Floating)
df + P, P, P, P, P (Floating)
df + P, P, K
ub + P

Kick
----
K, K, ub + K (Floating)
K, K, d + K
K, K, K, K, K
K, K, K, K, ub + K (Floating)
K, K, K, K, d + K
f + K, P (Floating)
f + K, K, P (Floating)
f + K, K, K, P (Floating)
f + K, K, K, K
b + K, b (Floating)
b + K, f + K (Floating)
b + K, K, b (Floating)
b + K, K, f + K (Floating)
b + K, K, K, b (Floating)
b + K, K, K, K (Floating)
u + K, b (Floating)
u + K, f + K (Floating)
u + K, K, b (Floating)
u + K, K, f + K (Floating)
u + K, K, K, b (Floating)
u + K, K, K, K (Floating)
d + K, K, d + K
d + K, K, K
df + K
df, df, K, K
ub + K (Floating)

Punch + Kick
------------
P + K

Throw
-----
T
f, f, T
->d + T
u + T
d + T (crouching opponent) (Floating)
df + T (crouching opponent)
df, df + T (Floating)
(d, df, f)x2 + T
d, db, b + T
d, db, b, db, d, df, f + T

Hold
----
ub + H
b + H
db + H

Misc
----
H + K, K, K, K, ub + K (Floating)
H + K, K, K, K, d + K
H + K, K, K, K, K, K, K
H + K, K, K, K, K, K, ub + K (Floating)
H + K, K, K, K, K, K, d + K
H + K, d + K, d + K, d + K, K (Floating)
d + H + K, b (Floating)
d + H + K, d + K, b (Floating)
d + H + K, d + K, d + K, b (Floating)
d + H + K, d + K, d + K, K (Floating)
df + H + K
b, f, b + H + P + K

Backturned
----------
P, P, P, P, P, P, P (Floating)
P, P, P, P, K
P, P, K, K, K, K, ub + K (Floating)
P, P, K, K, K, K, d + K
P, P, K, K, K, K, K, K, K
P, P, K, K, K, K, K, K, ub + K (Floating)
P, P, K, K, K, K, K, K, d + K
P, P, K, d + K, d + K, d + K, K (Floating)
P, P, d + K, K, d + K
P, K, K, ub + K (Floating)
P, K, K, d + K
P, K, K, K, K, K
P, K, K, K, K, ub + K (Floating)
P, K, K, K, K, d + K
b + P
d + P
K
b + K
u + K
d + K
ub + K
P + K

Floating
--------
P (Floating)
H

                                   ********************
                                      BASS ARMSTRONG
                                   ********************

Punch
-----
P, P, P
P, P, d + P
P, P, K
P, K, P
P, K, K
f + P, P
f + P, K
f, f, P
b + P, P, P
b + P, P, P + K
u + P
d + P, P
uf + P, P
uf + P, K, P
uf + P, K, d + P
UF + P, K
df + P
df, df, P, P
ub + P, P (can hold last P to delay)
ub + P, T
db + P, P
db + P, P + K
b, f + P
d, db, b + P

Kick
----
K
f + K, P
f + K, K
f, f, K
ub + K
u + K
d + K
uf + K
df + K, P
db + K, P

Punch + Kick
------------
P + K
f + P + K, P
f, f, P + K
b + P + K
d + P + K, P
d + P + K, P + K
df + P + K, T
DF + P + K, P
db + P + K (can hold to delay)
d, df, f + P + K

Throw
-----
T
f + T
f, f, T
b + T
b, f + T
u + T
d + T (crouching opponent)
df + T (crouching opponent)
DF, f, b + T
df, df, T
d, df, f + T
->T
d, db, b + T
->f + T
->d + T
-->u + T
b, db, d, df, f + T (powerbomb, hold and release for spinout powerbomb, full
                     charge for double powerbomb)

Hold
----
ub + H
b + H,
db + H

Misc
----
H + K
f + H + K
b + H + K (can hold to delay)
d + H + K
b, f, b + H + P + K
d, d + H + P + K

Backturned
----------
P, P, P
P, P, d + P
P, P, K
P, K, P
P, K, K
b + P
d + P
K
b + K
d + K
ub + K
P + K
b + P + K
T
                                   ********************
                                         CHRISTIE
                                   ********************

Punch
-----
P, P, P, P, P
P, P, P, P, d + P
P, P, P, f + P
P, P, b + P, P, P
P, P, b + P, K, P
P, P, b + P, d + K
P, P, d + P, P
P, P, K, K
P, P, d + K, P
P, P, d + K, T
P, K, K, K
P, K, K, d + K
f + P, P, P, P
f + P, P, u, D
f, f, P, P
b + P, P, P
b + P, K, P
b + P, d + K
b, f + P
u + P, P
d + P, P, P
uf + P
df + P, P, P
DF + P
df, df, P
ub + P, P, P, P, P
ub + P, P, P, P, d + P
ub + P, P, P, f + P
ub + P, P, b + P, P, P
ub + P, P, b + P, K, P
ub + P, P, b + P, d + K
ub + P, P, d + P, P
ub + P, P, K, K
ub + P, P, d + K, P
db + P, K
d, df, f + P
d, db, b + P

Kick
----
K, P
K, K, K
K, K, d + K
f + K, P
f + K, K
f, f, K
b + K, K
b + K, d + K, P, P
b + K, d + K, P, d + P, K
u + K
d + K
uf + K, K
df + K, P
ub + K
db + K, P, P
db + K, P, d + P, K

Punch + Kick
------------
P + K
f + P + K, P, P
f + P + K, K
b + P + K (can hold to delay)
d + P + K
df + P + K
db + P + K

Throw
-----
T
f + T
f, f, T
b + T
d + T
df + T
f, df, d, db, b + T

Hold
----
ub + H
b + H
db + H

Misc
----
H + K, K, K
f + H + K
b + H + K
d + H + K, P
d + H + K, T
b, f, b + H + P + K

Backturned
----------
P, P, P, P, P
P, P, P, P, d + P
P, P, P, f + P
P, P, b + P, P, P
P, P, b + P, K, P
P, P, b + P, d + K
P, P, d + P, P
P, P, K, K
P, P, d + K, P
b + P, P
d + P, P, P, P
K
b + K
d + K
P + K
H + K

                                   ********************
                                          KOKORO
                                   ********************

Punch
-----
P, P, P
P, P, f + P
P, P, K, P
P, P, K, K
P, P, d + K, P
P, P, d + K, K
P, P, T
->T
P, K, P
P, K, d + P
P, K, K
P, K, b + K
P, d + K, P
P, d + K, T
->T
f + P, P, P
f + P, f + P
f, f, P
b, f + P
u, u, P
u + P, P
u + P, f + P
d + P
b + P, P, P, P
b + P, P, f + P
b + P, K, P
b + P, K, T
->T
df + P, P, P
df + P, T
df, df, P, P
db + P, P, P
db + P, P, f + P
db + P, T
uf + P, P, P
uf + P, P, d + K, P
uf + P, P, d + K, K
uf + P, P, T
->T
ub + P
d, df, f + P
d, db, b + P

Kick
----
K
f + K, P
d + K, P
d + K, T
->T
uf + K, P
uf + K, K
df + K, P
df + K, d + P
df + K, K
df + K, b + K
ub + K
db + K, K, P
db + K, K, d + P
db + K, K, K
db + K, K, b + K

Punch + Kick
------------
P + K
f + P + K, P
f, f, P + K
b + P + K
d + P + K
df + P + K, P, P
df + P + K, f + P
df + P + K, P + K
df, df, P + K
db + P + K (can hold to delay)

Throw
-----
T
f + T
f, f, T
b + T
d + T (crouching opponent)
df + T (crouching opponent)
d, db, b + T
->T
-->b, f + T

Hold
----
ub + H
b + H
db + H

Misc
----
H + K
d + H + K, P
d + H + K, K
b, f, b + H + P + K
d, d + H + P + K

Backturned
----------
P, P, P
P, f + P, P
P, f + P, f + P
b + P, K, P
b + P, K, d + P
b + P, K, K
b + P, K, b + K
b + P, T
->T
d + P
K
b + K
d + K, P
d + K, K
P + K
d + P + K

                                   ********************
                                        BRAD WONG
                                   ********************

Punch
-----
P, P, P
P, P, K (Dokuritsu-ho)
P, P, f + K
P, P, b + K (Lying, feet to enemy)
P, P, u (Dokuritsu-ho)
P, P, d + K
P, f + P, P
P, K
f + P, P
f + P, f + P
f + P, K
f, f, P
f, b + P, f + P
f, b + P, b + P
f, b + P, P, P
f, b + P, K, P
f, b + P, K, K
f, b + P, K, d + K (Lying, feet to enemy)
b + P, P
b + P, K (Lying, feet to enemy)
b + P, u + P
b + P, u + K (Lying, feet to enemy)
b, f + P, f + P
b, f + P, b + P
b, f + P, P, P
b, f + P, K, P
b, f + P, K, K
b, f + P, K, d + K
b, b, P
u + P
u, u, P
d + P
uf + P, P, P
df + P, P
DF + P, P (can hold last P to delay)
ub + P
db + P, K
DB + P, K
db + P, P, K
DB + P, P, K
d, df, f + P (Lying, head to enemy)
d, db, b + P

Kick
----
K, K, K
K, K, d + K
f + K, K
f, f, K (Lying, feet to enemy)
b + K (Dokuritsu-ho)
b, b, K (Lying, feet to enemy)
u + K
d + K, P
d + K, K
D + K, K (Lying, feet to enemy)
uf + K (Dokuritsu-ho)
df + K, K (Dokuritsu-ho)
df + K, f + K
df + K, P, P
DF, K, K (Lying, feet to enemy)
df, df, K, K
df, df, K, d + K (Lying, feet to enemy)
ub + K, K
db + K, K, K
db + K, K, d + K (Lying, feet to enemy)
db + K, d + K, d + K

Punch + Kick
------------
P + K
f + P + K, P
b + P + K, P, P (will wall jump if near a wall)
b + P + K, P, u
b + P + K, P, d + K
df + P + K (Lying, head to enemy)
d + P + K (Lying, feet to enemy)

Throw
-----
T
f + T
f, f, T
b + T
d + T (crouching opponent)
df + T (crouching opponent)

Hold
----
ub + H
b + H
db + H

Misc
----
H + K, P
H + K, d + K
H + K, K, P
H + K, K, d + K
H + K, K, K, d + K
f + H + K
u + H + K (Lying, feet to enemy)
d + H + K
db + H + K
f, b, f + H + P + K
b, f, b + H + P + K
d, d, H + P + K

Backturned
----------
P, P, P
P, P, f + P, P
P, P, f + P, d + P
P, P, d + K
P, K
b + P, P
d + P, K
D + P, K
ub + P
K
f + K, P
f + K, K
f + K, B
f + K, B
f + K, F + K
f + K, DF + K
b + K
u + K
d + K
P + K
f + P + K, P
d + P + K (Lying, head to enemy)
db + P + K (Lying, feet to enemy)
H + K
T
->T
d + T (crouching opponent)

Dokuritsu-ho
------------
P, P, P
P, P, K
P, P, f + K
P, P, u
P, P, b + K
P, P, d + K
P, f + P, P
P, K
f + P, P, K
f + P, K
K
f + K
b + K
B + K, K
d + K
->T
H
H + K, P, P
H + K, K
T
d, d
P + K

Lying, feet to enemy
--------------------
P
K
f + K
P + K
H + K
H
->K
H + P + K
T
d + T
DF
b
DB
u

Lying, head to enemy
--------------------
P
K
f + P, P
f + K
P + K
H
H + K
T
d + T
DF
b
DB
u

                                   ********************
                                          ELIOT
                                   ********************

Punch
-----
P, P, P
P, P, K
P, P, d + P
P, b + P, P
f + P, P, P
f + P, P, K
f + P, P, d + P
f, f, P, P, P, P, P
f, f, P, P, P, P, K
f, f, P, P, P, P, d + P
f, f, P, f + P
b + P, P, P, P, P
b + P, P, P, P, K
b + P, P, P, P, d + P
b + P, K
b + P, d + K
b, f + P
u + P
d + P
uf + P, P, P, P
uf + P, P, P, K
uf + P, P, P, d + P
df + P, P, P, P
df + P, P, P, K
df + P, P, P, d + P
df + P, K, P
DF + P
df, df, P, d + P
ub + P
db + P, P, P, P, P, P
db + P, P, P, P, P, K
db + P, P, P, P, P, d + P
db + P, P, K
db + P, P, d + K
d, df, f + P

Kick
----
K, d + P
K, K
f + K, K
f + K, d + K, P
f, f, K
u + K
d + K
uf + K, K
df + K, P
ub + K
db + K, P, P
db + K, P, K
db + K, P, d + P
db + K, b + P, P
d, df, f + K

Punch + Kick
------------
P + K, P, P, P, P, P
P + K, P, P, P, P, K
P + K, P, P, P, P, d + P
P + K, P, f + P
P + K, d + P
f + P + K,
f, f, P + K
b + P + K (hold to delay)
d + P + K, P
d + P + K, P + K
db + P + K, P
db + P + K, K

Throw
-----
T
f + T
->T
f, f, T
b + T
d + T (crouching opponent)
df + T (crouching opponent)
d, df, f + T
d, db, b + T

Hold
----
ub + H
b + H
db + H
uf + H
df + H

Misc
----
H + K
f + H + K
b + H + K (can hold to delay)
d + H + K, P
b, f, b + H + P + K
d, d, H + P + K

Backturned
----------
P, P, P
P, P, K
P, P, d + P
b + P, P
d + P
K
b + K
d + K
P + K, P, P, P, P
P + K, P, P, P, K
P + K, P, P, P, d + P

                                   ********************
                                         LEIFANG
                                   ********************

Punch
-----
P, P, P
P, P, f + P, P
P, P, f + P, K, f + P
P, P, b + P, P, P (can hold last P to delay)
P, P, K, K
P, P, K, d + K
P, P, d + K
P, d + P, P
P, d + P, d + K
P, d + P, P + K
P, K, K, K
f + P, P
f + P, K, f + P
f, f, P
f, b + P
b + P, P, P (can hold last P to delay)
b, f + P
b, b, P
u + P
d + P
uf + P, P
df + P, P, P
df + P, P, f + P, P
df + P, P, f + P, K, f + P
df + P, P, b + P, P, P (can hold last P to delay)
df + P, P, K, K
df + P, P, K, d + K
df + P, P, d + K
df + P, d + P, P
df + P, d + P, d + K
df + P, d + P, P + K
df + P, K, K, K
DF + P
df, df, P, P
df, df, P, K, K, K
ub + P, P, P
ub + P, P, f + P, P
ub + P, P, f + P, K, f + P
ub + P, P, b + P, P, P, P (can hold last P to delay)
ub + P, P, K, K
ub + P, P, K, d + K
ub + P, P, d + K
ub + P, d + P, P
ub + P, d + P, d + K
ub + P, d + P, P + K
ub + P, K, K, K
db + P, P
d, df, f + P
d, db, b + P, K

Kick
----
K, K
K, d + K
f + K
f, f, K, K
b + k, K, K
u + K, K, P
d + K
uf + K, K, K
df + K, P
df + K, b + P
ub + K
db + K, P
DB + K, K

Punch + Kick
------------
P + K, f + P
f + P + K
b + P + K (can hold to delay)
d + P + K, P
df + P + K
db + P + K (can hold to delay)

Throw
-----
T
->T
f, f, T
f + T
b + T
b, f + T
d + T (crouching opponent)
df + T (crouching opponent)
d, df, f + T
->b + T
-->f, f, T
-->b, f + T
d, db, b + T

Hold
----
ub + H
b + H
db + H
uf + H
df + H
f, ub + H
b, uf + H
f, b + H
b, f + H
f, db + H
b, df + H

Misc
----
H + K
f + H + K, P
d + H + K
f, b, f + H + P + K
b, f, b + H + P + K
b, b, H + P + K
d, d, H + P + K

Backturned
----------
P, P, P
P, P, f + P
P, P, f + P, K, f + P
P, P, b + P, P, P (can hold last P to delay)
P, P, K, K
P, P, K, d + K
P, P, d + K
P, d + P, P
P, d + P, d + K
P, d + P, P + K
P, K, K, K
b + P
d + P, P, P
d + P, P, d + K
d + P, P, P + K
K
b + K
d + K
P + K (can hold to delay)
ub + H
db + H

                                   ********************
                                            EIN
                                   ********************

Punch
-----
P, P, P (can hold last P to delay)
P, P, f + P, P
P, P, f + P, K
P, P, f + P, d + K
P, P, K, K
P, P, d + K, K
P, P, D + K, K
P, K, K
u + P
d + P
f + P
f, f, P, P
f, f, P, K
f, f, P, d + K
b + P, d + K, P
b + P, P, P
b + P, P, d + K
b, f + P
uf + P, K
df + P
ub + P
d, df, f + P

Kick
----
K, K
f + K, K
f, f, K, K, K
b + K
b, f + K
u + K
d + K, K
D + K, K
uf + K, K
df + K, K, K
DF, K
df, df, K
ub + K
db + K, P
db + K, K
db + K, f + P, P
db + K, f + P, K
db + K, f + P, d + K
d, df, f + K

Punch + Kick
------------
P + K, P (can hold P to delay)
f + P + K
b + P + K (can hold to delay)

Throw
-----
T
f + T
f, f, T
d + T (crouching opponent)
df + T (crouching opponent)
df, df, T
d, db, b + T

Hold
----
ub + H
b + H
db + H

Misc
----
H + K, K
H + K, d + K
f + H + K, K, K
f + H + K, K, b + K
b + H + K
d + H + K
df + H + K
b, f, b + H + P + K
d, d, H + P + K

Backturned
----------
P
b + P
d + P
K
b + K
u + K
d + K, P
d + K, K
d + K, f + P, P
d + K, f + P, K
d + K, f + P, d + K


                                   ********************
                                       KASUMI ALPHA
                                   ********************

Punch
-----
P, P, P, P
P, P, K, K, K
P, P, K, df + K
P, P, K, d + K
P, P, f + P, K, K
P, P, f + P, K, d + K
P, P, f + P, f + K
P, P, ub + K
P, K, K, K
P, K, d + K
P, K, df + K
f + P, K, K
f + P, K, d + K
f + P, f + K
f + P, d + K
f, f, P, d + K
b + P, P, P, P
b + P, P, K, K, K
b + P, P, K, df + K
b + P, P, K, d + K
b + P, P, f + P, K, K
b + P, P, f + P, K, d + K
b + P, P, f + P, f + K
b + P, P, f + P, d + K
b + P, P, f + K, K
b + P, P, f + K, d + K
b + P, P, ub + K
b + P, K, K, K
b + P, K, d + K
b + P, K, df + K
u + P, P, P, P
u + P, P, K, K, K
u + P, P, K, df + K
u + P, P, K, d + K
u + P, P, f + P, K, K
u + P, P, f + P, K, d + K
u + P, P, f + P, f + K
u + P, P, f + P, d + K
u + P, P, f + K, K
u + P, P, f + K, d + K
u + P, P, ub + K
u + P, K, K, K
u + P, K, d + K
u + P, K, df + K
d + P
uf + P, K
df + P, P
df + P, d + K
df, df, P
ub + P

Kick
----
K, K, K
K, df + K
K, d + K
f + K, K
f, f, K
b + K, K
u + K
d + K
uf + K
df + K
df, df, K
ub + K

Punch + Kick
------------
P + K

Throw
-----
T
f + T
->d + T
f, f, T
b + T
u + T, b + T
d + T (crouching opponent)
df + T (crouching opponent)
df, df, T
d, df, f + T
d, db, b + T

Hold
----
ub + H
b + H
db + H
uf + H
df + H

Misc
----
H + K, K
H + K, d + K
b + H + K
d + H + K
df + H + K
b, f, b + H + P + K

Backturned
----------
P, P, P, P
P, P, K, K, K
P, P, K, df + K
P, P, K, d + K
P, P, f + P, K, K
P, P, f + P, K, d + K
P, P, f + P, f + K
P, P, f + P, d + K
P, P, f + K, K
P, P, f + K, d + K
P, P, ub + K
P, K, K, K
P, K, d + K
P, K, df + K
b + P
d + P
K, K
b + K
u + K
d + K

                                   ********************
                                          GENRA
                                   ********************

Punch
-----
P, P, P
P, P, d + P
P, P, K
P, K, P
P, K, K
f + P, P
f, f, P
b + P
u + P
d + P
uf + P
df + P
db + P

Kick
----
K, K
f + K, P
f + K, K
b + K
u + K
d + K
uf + K
df + K

Punch + Kick
------------
P + K, P, P
f + P + K
b + P + K (Tyrant)
d + P + K

Throw
-----
T
f, f, T
b + T
d + T (crouching opponent)
df + T (crouching opponent)
b, db, d, df, f + T

Hold
----
ub + H
b + H
db + H

Misc
----
H + K
d + H + K
b, f, b + H + P + K

Backturned
----------
P, P, P
P, P, d + P
P, P, K
P, K, P
P, K, K
b + P
d + P
K
b + K
d + K

Tyrant
------
H
P, P, P, P, P
f + P
b + P
df + P
d + P
K
P + K, P

                                   ********************
                                          SHIDEN
                                   ********************

Punch
-----
P, P, P
P, P, f + P, P
P, P, f + P, K
P, P, b + P, P
P, P, b + P, d + K
P, P, d + P, P
P, P, D + P, K
P, P, K, K
P, P, f + K
P, P, d + K
P, K, K
f + P, P
f + P, K
f, f, P, P
f, f, P, K
f, f, P, d + K
b + P, P
b + P, d + K
u + P, K
d + P
uf + P, P
df + P
DF + P, P
DF + P, K
db + P, P
DB + P, K

Kick
----
K, K
f + K
f, f, K, K, K
f, f, K, d + K, K
b + K, K
B + K, K
u + K
d + K, K
uf + K
df + K
db + K

Punch + Kick
------------
P + K
f + P + K
b + P + K (can hold to delay)
u + P + K, P
db + P + K (can hold to delay)

Throw
-----
T
f + T
f, f, T
b + T
d + T (crouching opponent)
df + T (crouching opponent)
d, df, f + T
d, df, f, uf, u, ub, b, db, d + T, b, f,u, d, T, uf, db, ub, df, T (does two
dashing strikes if near wall)

Hold
----
ub + H
b + H
db + H

Misc
----
H + K, K
d + H + K
b, f, b + H + P + K
d, d, H + P + K

Backturned
----------
P, P, P
P, P, f + P, P
P, P, f + P, K
P, P, b + P, P
P, P, b + P, d + K
P, P, d + P, P
P, P, D + P, K
P, P, K, K
P, P, f + K
P, P, d + K
P, K, K
b + P
d + P
K
b + K
d + K

o---------------------o
        ARCADE
o---------------------o

There are six courses where you try to get the best time.Each opponent is in a
fixed order. Thus follow the table to know who you'll be fighting.

Course 1 - Easy
Zack
Bass Armstrong
Leon
Brad Wong
Bayman

Course 2 - Easy
Kasumi
Jann Lee
Tina
Bayman
LeiFang
Zack
Gen Fu
Raidou

Course 3 - Easy
Ein
Ryu Hayabusa
Helena Douglas
Kasumi Alpha
Ayane
Leon
Bass Armstrong
Tengu

Course 4 - Normal
Christie
Hayate
Hitomi
Brad Wong
Bayman
Jann Lee
Ayane
Genra

Course 5 - Normal
Kokoro
Helena Douglas
La Mariposa
Eliot
Christie
Hayate
Kasumi
Alpha 152

Course 6 - Hard
Kasumi Alpha
Raidou
Tengu
Genra
Alpha 152
Shiden

o---------------------o
       CHRONICLE
o---------------------o

This is a good mode for those who love following storylines in games as a whole
like myself. You get to play through all the events that took place during the
DOA series. You will also be given a lesson in Fighting 101 throughout the mode.

Prologue

Chapter 1: Resolve

Chapter 2: Rise of the Tengu

Chapter 3: Puppets

Chapter 4: The Fall of DOATEC

Final: Helena.

Rather than bore you will all the plotlines, you can read upon what goes on in
Chronicle mode at the Dead or Alive Wikia.

o---------------------o
     TAG CHALLENGE
o---------------------o

Mission 01: Leon

Mission 02: La Mariposa

Mission 03: Bass & Tina Armstrong

Mission 04: Kokoro

Mission 05: Brad Wong

Mission 06: Gen Fu & Eliot

Mission 07: Zack

Mission 08: Helena Douglas

Mission 09: Jann Lee & Leifang

Mission 10: Bayman

Mission 11: Christie

Mission 12: Ein & Hitomi

Mission 13: Kasumi

Mission 14: Ayane

Mission 15: Hayate & Ryu Hayabusa

Mission 16: Kasumi Alpha

Mission 17: Tengu

Mission 18: Genra

Mission 19: Alpha 152

Mission 20: Raidou & Shiden

o---------------------o
       SHOWCASE
o---------------------o

Throughout the gameplay you will unlock 1 of 1000 figurines for the showcase.
You can view characters in different positions and different backgrounds. You
can snap photos of them and save them to the 3D Photo Album.

This is probably the feature that DOA: Dimension banned in Australia as they
made a big fuss of being able to look under women's  dresses with some of them
being underage. Namely Ayane, Kasumi, and Kokoro and some of ya'll know of that
law against pedo/satutory innuendo that includes fictional characters. That's
real fuq'd up I know. Glad I'm not in Australia. KRIKEY!!

Update: The game ended up being reclassified later on. Though it's banned in
Sweden for same reason.

000 - 044: Kasumi
045 - 081: Hayabusa
082 - 119: Tina
120 - 171: Zack
172 - 211: Jann Lee
212 - 247: Leifang
248 - 289: Bayman
290 - 329: Gen Fu
330 - 368: Raido
369 - 411: Ayane
412 - 449: Bass Armstrong
450 - 489: Helena Douglas
490 - 534: Ein
535 - 575: Leon
576 - 615: Tengu
616 - 655: Christine
656 - 698: Hayate
699 - 740: Hitomi
741 - 778: Brad Wong
779 - 817: Genra
818 - 851: Kokoro
852 - 890: La Mariposa
891 - 929: Eliot
930 - 968: Alpha-152
969 - 999: Others

o---------------------o
       SURVIVAL
o---------------------o

Depending on the number of fights yo chose, that's how many people you will be
fighting in a row.

Completing one series unlocks the next. You fight each course in multiples of
10. Each fight and mode gets harder. Every tenth fight includes a boss. Choose
between 10, 20, 30 or 50 fights. 10 & 20 are easy, 30 is normal and 50 is hard.

Raidou is last fight for 10, Tengu for 20, Genra for 30, Shiden for 50. 40th
opponent in 50 is Alpha 152.

o---------------------o
        CREDITS
o---------------------o

GameFAQs and other sites for hosting
GameFly for renting this out game out to me and the overview.
Tecmo for making this game.
You for reading. See you again in my FAQ for Pilotwings 3D.

o---------------------o
     FUTURE GUIDES
o---------------------o

BlazBlue CS2 - 3DS
Super Street Fighter 4: Arcade Edition - PS3/Xbox 360
Catherine - PS3/Xbox360
Resident Evil Mercenaries - 3DS
Pilotwings 3D - 3DS
Street Fighter X Tekken - PS3/Xbox 360
Megaman 9 - PS3/Wii/Xbox 360
Megaman 10 - PS3/Wii/Xbox 360

Check out my other guides at:
http://www.gamefaqs.com/features/recognition/74803.html

o---------------------o
      CONTACT ME
o---------------------o

azulfria[at]hotmail[dot]com
[at] = @ and [dot] = .
Don't want any email bots.

Thank you for reading

-Ice Queen Zero