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    FAQ/Move List by IceQueenZer0

    Updated: 06/29/11 | Search Guide | Bookmark Guide

    -------------------------------------------------------------------------------
    --------------------------- [DEAD OR ALIVE: DIMENSIONS ]-----------------------
    ---------------------------------[by Ice Queen Zero]---------------------------
    ------------------------------------[Nintendo 3DS]-----------------------------
    -------------------------------------------------------------------------------
    
    -Introduction
    -Overview
    -Modes
    -Controls
    -Options
    -Movelist
    -Arcade
    -Chronicle
    -Tag Challenge
    -Survival
    -Showcase
    -Credits
    -Future Guides
    -Contact Me
    
    o---------------------o
          INTRODUCTION
    o---------------------o
    
    OK guys, another fighter that yours truly will be making a guide for. This time
    I will cover Dead or Alive Dimensions for the Nintendo 3DS. Let's take a trip
    down memory lane. Similar to Mortal Kombat 9, you relive the story of the first
    four games in this case, but you are playing the story as it is instead of you
    trying to change the story as in MK9. Play as up to 26 characters, 6 of which
    must be unlocked through constant gameplay.
    
    o---------------------o
           OVERVIEW
    o---------------------o
    
    Fighting franchise Dead or Alive heads to the future by going back, retrofitting
    DOA I-IV in 3D to create Dead or Alive Dimensions. Dimensions rolls out the
    gameplay that defines the franchise, adding some new features just for this
    edition. Experience fierce DOA rivalries and storylines in classic modes like
    Survival and Arcade. Team up in the new Tag Challenge Mode, live the entire DOA
    history in Chronicle Mode, or pick on anyone of any size in local and online
    multiplayer. Triggering combos is easier than ever with the Move List, which
    lets you unleash attacks with just a tap of the Touch Screen.
    
    o---------------------o
             MODES
    o---------------------o
    
    Chronicle - Experience the entirety of the DOA saga. Learn the ins and outs of
                battle as you go!
    
    Arcade - Fight for the best time against a series of AI-controlled opponents.
    
    Survival - Challenge a non-stop stream of oppoents and see how long you can
               last.
    
    Tag Challenge - Team up with an AI-controlled partner and go to battle against
                    powerful opponents.
    
    Free Play - Choose a stage and battle against the computer using your favorite
                characters.
    
    Training - Practice your moves in a training battle against the computer.
    
    Local Play - Engage in competitive play over local wireless.
    
    Internet Play - Compete online over the internet.
    
    Throwdown - Take on fighters that you've encountered using StreetPass.
    
    Showcase - View figurines, create epic diorama scenes, and take 3D photos of
               them.
    
    3D Photo Album - View all of the 3D photo's you've taken in Showcase mode.
    
    Fight Record - View assorted player records.
    
    Options - Adjust various game settings.
    
    o---------------------o
            OPTIONS
    o---------------------o
    
    Audio - Sound Related setting.
    System Voice: DOA, Kasumi, Ryu Hayabusa
    Default Settings
    
    Language - Settings for languages and subtitles
    
    Available languages:
    Menus - English, Japanese, French, Italian, German, Spanish
    Voices - English, Japanese
    Subtitles - English, Japanese, French, Italian, German, Spanish, None
    Default Settings.
    
    
    Controls - Control settings and button assignments. (see Controls)
    Type A
    Type B
    Custom
    
    Nickname - Enter the nickname that you'd like to display to opponents.
    
    Network - Settings for StreetPass and SpotPass.
    Turn off or on:
    Street Pass - Activating StreetPass will allow you to receive Throwdown
    challenges
                  from other players.
    Costumes - Activating this feature will allow you to receive new costumes
    through
               SpotPass
    Challengers - Activating this feature will allow you to receive special
    challenger
                  data for Throwdown mode through Spot Pass.
    Notifications - Activating this feature will allow you to receive new
    information
                    for the game through Spot Pass.
    
    Delete Save Data - Delete all current saved data.
    
    Main Menu - Return to the Main Menu.
    
    o---------------------o
           CONTROLS
    o---------------------o
    
    Control A
    ---------
    Y button = Hold (counterattack) when holding a back position/Block if neutral.
    B button = Throws which vary by button motion
    X button = Punch
    A button = Kick
    L button = Punch + Kick
    R button = Hold + Kick
    
    Control B
    ---------
    Y button = Punch
    B button = Hold (counterattack) when holding a back position/Block if neutral.
    X button = Kick
    A button = Throw
    L button = Punch + Kick
    R button = Hold + Kick
    
    Note: Hold + Punch funchtion as Throw
    Note 2: Hold + Punch + Kick (or simply L + R) does a taunt.
    Note 3: All characters have special throw properties depending on the stage
            layout, or if they are behind opponent.
    
    u = up
    U = hold Up
    uf = up forward
    UF = hold up forward
    f = forward
    F = hold forward
    df = down forward
    DF = hold down foward
    d = down
    D = hold Down
    db = down back
    DB = hold down back
    b = back
    B = hold back
    ub = up back
    UB = hold up back
    
    o---------------------o
           MOVELISTS
    o---------------------o
    
    Each character has a unique set of moves that can be executed by button mashing
    with occasion d-pad motions or utilizing the touch screen to execute the moves
    on the spot. This game seems to lack move names so I will divide the moves by
    whether they start with a Punch, Kick, Throw, or Hold. Unless stated otherwise,
    all moves that show SP on the screen turns your back towards opponent. If it
    is a special stance, I will note that by the move and show a movelist section
    for it.
    
    Since this is all 90% combos I will only put notes by the ones that require some
    extra attention as some combos need special instructions to pull off such as the
    Enziguri that Tina Armstrong does. If you are too slow she might do her Death
    Valley Driver default throw instead. I do watch wrestling so I do recognize some
    of the throws that characters do.
    
                                       ********************
                                              KASUMI
                                       ********************
    
    Punch
    -----
    
    P, P, P, P, P
    P, P, P, K, K
    P, P, P, K, d + K
    P, P, P, d + K
    P, P, f + P, P
    P, P, f + P, K, K
    P, P, f + P, K, d + K
    P, P, f + P, f + K, P
    P, P, f + P, f + K, K
    P, P, f + P, d + K
    P, P, K, K
    P, P, K, d + K
    P, P, K, F + P
    P, P, K, F + K, K
    P, P, K, F + T (Throws if P, P, K whiffs)
    P, P, f + K, K
    P, P, f + K, d + K
    P, P, F + K, K
    P, P, d + K
    P, P, ub + K
    P, f + P, P
    P, f + P, K
    P, f + P, F + P
    P, f + P, F + K, K
    P, f + P, F + T (Throws if P, f + P whiffs)
    P, K, K, P
    P, K, K, K
    P, K, K, f + K
    P, K, K, ub + K
    P, K, d + K
    P, K, df + K
    b + P, P, P, P, P
    b + P, P, P, K, K
    b + P, P, P, K, d + K
    b + P, P, P, d + K
    b + P, P, f + P, P
    b + P, P, f + P, K, K
    b + P, P, f + P, K, d + K
    b + P, P, f + P, f + K, P
    b + P, P, f + P, f + K, K
    b + P, P, f + P, d + K
    b + P, P, K, K
    b + P, P, K, d + K
    b + P, P, K, F + P
    b + P, P, K, F + K, K
    b + P, P, K, F + T (Throws if b + P, P, K whiffs)
    b + P, P, f + K, K
    b + P, P, f + K, d + K
    b + P, P, F + K, K
    b + P, P, d + K
    b + P, P, ub + K
    b + P, f + P, P
    b + P, f + P, K
    b + P, f + P, F + P
    b + P, f + P, F + K, K
    b + P, f + P, F + T (Throws if b + P, f + P whiffs)
    b + P, K, K, P
    b + P, K, K, K
    b + P, K, K, f + K
    b + P, K, K, ub + K
    b + P, K, d + K
    b + P, K, df + K
    f + P, P
    f, P, K, K
    f + P, d + K
    f, f, P
    u + P
    d + P
    uf + P, K
    df + P, P, P
    df + P, K, K
    df + P, K, d + K
    DF + P, K
    df, df, P
    ub + P
    db + P, P
    d, df, f + P
    
    Kick
    ----
    K, K, P
    K, K, K
    K, K, f + K
    K, K, ub + K
    K, d + K
    K, df + K
    f + K, P
    f + K, K
    f, f, K
    b + K, P
    b + K, K
    u + K
    d + K, K
    uf + K
    df + K, K
    df, df + K, K
    ub + K
    db + K
    
    Punch + Kick
    ------------
    P + K, P
    P + K, K
    P + K, F + P
    P + K, F + K, K
    P + K, F + T (throws if P + K whiffs)
    f + P + K
    b + P + K (can hold to delay)
    
    Throw
    -----
    T (springboard DDT if near wall)
    f + T, T
    f + T
    ->d + T
    f, f, T
    b + T
    u + T
    ->T
    d + T
    df + T
    df, df, T
    d, df, f + T
    d, db, b + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    uf +H
    ->P
    ->K, K
    ->T
    df + H
    ->P
    ->K, K
    ->T
    
    Misc
    ----
    H + K, K
    H + K, d + K
    H + K, F + P
    H + K, F + K, K
    H + K, F + T (Throws if H + K whiffs)
    f + H + K, K
    f + H + K, d + K
    d + H + K
    df + H + K
    b, f, b + H + P + K
    
    Backturned
    ----------
    P, P, f + P, d + K
    P, P, K, K
    P, P, K, d + K
    P, P, K, F + P
    P, P, K, F + K, K
    P, P, K, F + T (Throws if P, P, K whiffs)
    P, P, f + K, K
    P, P, f + K, d + K
    P, P, F + K, K
    P, P, d + K
    P, P, ub + K
    P, f + P, P
    P, f + P, K
    P, f + P, F + P
    P, f + P, F + K, K
    P, f + P, F + T (Throws if P, f + P whiffs)
    P, K, K, P
    P, K, K, K
    P, K, K, f + K
    P, K, K, ub + K
    P, K, d + K
    P, K, df + K
    b + P
    d + P
    K, K, P
    K, K, K
    K, K, f + K
    K, K, ub + K
    b + K
    u + K
    d + K
    
                                       ********************
                                             HAYABUSA
                                       ********************
    
    Punch
    -----
    P, P, P, P
    P, P, P, K
    P, P, b + P, P
    P, P, b + P, d + P
    P, P, b + P, K
    P, P, K, K, K
    P, P, f + K, P
    P, P, f + K, K
    P, P, d + K, P (can hold P to delay)
    P, K, K
    f + P, P
    f + P, K
    f, f, P
    b + P, P
    b + P, d + P
    b + P, K
    b, f + P
    u + P
    d + P
    uf + P
    df + P, P, P
    df, df + P, d + K
    ub + P, P
    DB + P, K
    d, df, f + P
    
    Kick
    ----
    K, P
    K, K
    f + K, P
    f + K, K
    f, f, K
    b + K
    u + K, K
    d + K
    uf + K
    df + K, K
    df + K, d + K
    DF, b + K, P
    DF. b + K, K
    df, df + K
    ub + K
    db + K, P (can hold P to delay)
    d, df, f + K
    
    Punch + Kick
    ------------
    P + K, P
    f + P + K
    b + P + K (can hold to dealy)
    d + P + K [Ongyoin]
    df + P + K, K
    db + P + K
    
    Throw
    -----
    T
    f + T
    f, f, T
    b + T
    b, f + T
    u + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    DF, b + T
    d, db, b + T
    b, db, d, df, f + T,
    ->d, df, f, uf, u + T,
    -->b, ub, u, uf, f, df, d, db, b + T
    
    Hold
    ----
    ub + H,
    -> d, db, b, ub, u + H
    -->f, uf, u, ub, b, db, d, df, f + H
    
    b + H
    -> d, db, b, ub, u + H
    -->f, uf, u, ub, b, db, d, df, f + H
    
    db + H
    -> d, db, b, ub, u + H
    -->f, uf, u, ub, b, db, d, df, f + H
    
    Misc
    ----
    H + K, K
    b + H + K
    d + H + K
    df + H + K
    b, f, b + H + P + K
    d, d + H + P + K
    
    Backturned
    ----------
    P, P, P, P
    P, P, P, K
    P, P, b + P, P
    P, P, b + P, d + P
    P, P, b + P, K
    P, P, K, K, K
    P, P, f + K, P
    P, P, f + K, K
    P, P, d + K, P
    b + P
    d + P
    K
    b + K
    u + K
    
    Ongyoin
    -------
    P
    f + P
    u + P
    K
    f + K
    u + K
    P + K, P, P, K
    P + K, P, P, b, ub, u, uf, f, df, d, db, b + T
    P + K, P, K
    P + K, K
    d + P + K, K
    T
    H
    f, f
    u, u
    
                                       ********************
                                            LA MARIPOSA
                                       ********************
    
    Punch
    -----
    P, P, P, P + K
    P, P, K
    P, P, d + K
    P, K, K
    f + P, P, P
    f + P, b + P, P
    f + P, K
    f + P, u + K, K
    f, f, P, P
    f, f, P, K
    b + P, K, K
    b + P, K, d + K
    b + P, f + K
    u + P
    d + P
    df + P, P
    df, df, P
    ub + P
    db + P, P
    db + P, K, K, K
    db + P, K, K, d + K
    d, df, f + P
    uf + P, P
    uf + P, K
    uf + P, T
    
    Kick
    ----
    uf + K, P
    uf + K, K
    uf + K, T
    K, K, P, P
    K, K, P, K
    K, K, K, P
    K, K, K, K
    K, K, f + K
    K, f + K
    K, d + K, K, K
    K, d + K, d + K
    K, d + K, K, T
    f + K, K
    f + K, d + K
    f, f, K
    b + K, K, K
    b + K, K, d + K
    u + K, K
    d + K, P, K
    d + K, P, f + K
    d + K, K
    df + K
    df, df, K
    ub + K, P
    ub + K, K
    ub + K, T
    d + K, K, P
    db + K, K, K
    db + K, K, T
    db + K, d + K
    
    Punch + Kick
    ------------
    P + K
    b + P + K (can hold to delay)
    
    Throw
    -----
    T
    f + T
    f, f T
    f, b + T
    b + T
    b, b T
    u + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    b, db, d, df, f + T
    ->b, f + T
    -->d, df, f, uf, u, ub, b, db, b + T
    d, df, f + T
    d, db, b + T
    ->f + T
    -->u + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K
    b + H + K
    f + H + K
    d + H + K
    b, f, b + H + P + K
    d, d + H + P + K
    
    Backturned
    ----------
    P, P, P, P + K
    P, P, K
    P, P, d + K
    P, K, K
    b + P, P, P, P + K
    P, P, K
    P, P, d + K
    P, K, K
    b + P
    d + P
    K, K, P, P
    K, K, P, K
    K, K, K, P
    K, K, K, K
    K, K, f + K
    K, f + K
    K, d + K, K, K
    K, d + K, d + K
    b + K
    d + K
    ub + K
    P + K
    H + K
    T
    u + T
    
                                       ********************
                                          TINA ARMSTRONG
                                       ********************
    
    Punch
    -----
    P, P, P, P
    P, P, f + P
    P, P, b + P, K
    P, P, b + P, d + K
    P, P, K, P
    P, P, P + K
    P, K, P
    P, K, K
    f + P, P, P
    f + P, P, f + P
    f + P, P, d + P
    f + P, P, K
    f + P, P, f + K
    f + P, P, d + K
    f + P, K
    f, f, P, P, P
    f, f, P, P, K
    f, f, P, P, d + K
    b + P
    b, b, P, K
    b, b, P, d + K
    b, f + P (can hold to delay)
    u + P
    d + P
    uf + P, P, P
    uf + P, K
    df + P, P
    DF + P, P
    df, df, P
    ub + P, P, P
    ub + P, P, f + P
    ub + P, P, T (throws if ub + P, P whiffs)
    db + P
    d, df, f + P
    
    Kick
    ----
    K, P
    K, K
    K
    -> T (strict timing which she'll do an Enziguri if done correctly)
    f + K
    f, f, K
    b + K
    u + K
    u, u, K
    d + K, P
    D + K, K, K
    uf + K
    df + K, P
    df + K, K
    df, df + K, P
    db + K
    d, df, f + K
    
    Punch + Kick
    ------------
    P + K
    f + P + K
    f, f, P + K
    b + P + K, H
    d + P + K, P
    d + P + K, K
    
    Throw
    -----
    T
    f + T
    Note: (if no input, regualr bodyslam/German Release Suplex if from back)
    ->d + T
    ->b, b, T
    f, f + T
    f, b + T
    ->f + T
    ->d + T
    -->u + T
    b + T
    b, b + T
    -> T
    b, f, T (spear, hold and release for diving spear, full charge for spinebuster)
    ->b, db, d, df, f + T (minesweeper)
    u + T (Frankensteiner if successful)
    d + T (crouching opponent)
    ->d + T
    df + T (crouching opponent)
    DF, f, b + T
    df, df, T (crouching opponent)
    ->d + T
    db + T (crouching opponent)
    d, df, f + T (RKO/hold and release for Fisherman Suplex/full charge for tornado
                  powerslam)
    d, db, b + T
    ->d, df, f + T
    ->f + T
    -->u + T
    
    Hold
    ----
    ub + H, d + H
    b + H, d + H
    db + H
    
    Misc
    ----
    H + K
    f + H + K
    d + H + K
    b, f, b + H + P + K
    d, d + H + P + K
    
    Backturned
    ----------
    P, P, P, P
    P, P, f + P
    P, P, b + P, K
    P, P, b + P, d + K
    P, P, K, P
    P, P, P + K
    P, K, P
    P, K, K
    b + P, P
    d + P
    ub + P, P
    K
    b + K
    d + K, P
    D + K, K, K
    ub + K
    P + K
    P + K, H
    H + K
    d + H + K
    T
    u + T
    
                                       ********************
                                              BAYMAN
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, K
    P, P, f + K
    P, P, b + P, P
    P, P, d + P, P (can hold P to delay)
    P, f + P, P
    P, f + P, K
    P, K, P
    P, K, K
    f + P, P, P
    f + P, P, K
    f + P, P, d + K
    f + P, K
    f, f, P
    b + P, K
    b + P, f + K, P
    b + P, d + K
    u + P, P
    d + P
    uf + P, P
    df + P, P, K
    df + P, P, f + K, P
    df + P, P, d + K
    DF + P
    df, df, P
    ub + P, P
    db + P, P
    d, df, f + P
    d, db, b + P, P
    
    Kick
    ----
    K, P
    K, K
    f + K, P
    f, f, K
    b + K
    u + K
    d + K, K, K
    uf + K
    ub + K
    db + K, K
    d, df, f + K
    
    Punch + Kick
    ------------
    P + K
    f + P + K
    b + P + K (hold to delay)
    u + P + K
    -> T
    -->d + T
    df + P + K, P
    
    Throw
    -----
    T
    f + T
    f, f, T
    b + T
    b, b, T
    
    b, f + T
    ->d + T
    -->d, d, T
    
    b, f, + T
    ->b + T
    -->d + T
    
    d + T (crouching opponent)
    ->d + T
    -->d + T
    df + T (crouching opponent)
    ->d + T
    df, df, T
    ->d + T
    d, db, b + T
    ->b + T
    -->d + T
    b, db, d, df, f + T
    
    Hold
    ----
    ub + H, d + H
    b + H, b + H
    db + H, d + H
    uf + H
    df + H
    f, ub + H
    b, uf + H
    f, b + H
    b, f + H
    f, db + H
    b, df + H
    
    Misc
    ----
    H + K
    d + H + K
    f, b, f + H + P + K
    b, f, b + H + P + K
    d, d + H + P + K
    
    Backturned
    ----------
    P, P, P
    b + P, P
    b + P, K
    b + P, d + K
    d + P, P
    K
    b + K
    d + K
    ub + H
    db + H
    
                                       ********************
                                              HELENA
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, K
    P, P, d + K, P (can hold P to delay)
    P, P, d + K, K
    P, P, B + P, P
    P, P, B + P, d + P
    P, P, B + K
    P, K, K, K
    f + P, P
    f, f, P
    b + P, P, P
    b + P, P, K, K
    b + P, P, u + K
    b + P, d + P
    b, b, P, P, P
    b, b, P, P, d + P, P, K
    u + P, P
    d + P
    uf + P, P
    uf + P, K
    uf + P, d + K
    df + P, P, P
    df + P, b + P
    DF + P, P
    DF + P, b + P
    ub + P, K, K
    db + P, P, K
    d, df, f + P, K, P
    d, db, b + P, P
    d, db, b + P, K
    
    Kick
    ----
    K, K, K
    f + K, P
    f + K, K
    f, f, K, P, P
    b + K, K
    u + K
    d + K, K
    uf + K
    df + K, K, K
    ub + K
    db + K, P (can hold P to delay)
    db + K, K
    
    Punch + Kick
    ------------
    P + K, P
    f + P + K
    b + P + K (can hold to delay)
    df + P + K (Bokuho)
    d + P + K (Bokuho)
    db + P + K (Bokuho)
    
    Throw
    -----
    T
    f + T
    f, f, T
    b + T
    d + T (crouching opponent)
    -> T
    df + T (crouching opponent)
    d, db, b + T (Bokuho)
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K
    d + H + K (Bokuho)
    b, f, b + H + P + K (Bokuho)
    
    Backturned
    ----------
    P, P, b + P, P, P
    P, P, b + P, P, K, K
    P, P, b + P, P, u + K
    P, P, b + P, d + P
    P, P, d + P
    P, P, P, P
    P, P, K
    P, P, b + K
    f + P
    b + P, P, P
    b + P, P, d + P, P, K
    b + P, P, K
    b + P, K
    d + P
    ub + P
    db + P
    K
    f + K, P
    f + K, K
    f, f, K
    b + K
    d + K
    P + K
    b + P + K
    T
    
    Bokuho
    ------
    P, P, P
    P, P, K
    P, P, d + K
    f + P, P, P
    f + P, P, K
    f + P, b + P, P, K
    f, f, P
    b + P, K, P
    b + P, K, K
    K
    f + K, K (Bokuho)
    b + K
    P + K
    b + P + K (can hold to delay)
    H + K (Bokuho)
    T
    
                                       ********************
                                               ZACK
                                       ********************
    
    Punch
    -----
    P, P, P, K
    P, P, K, K, K, K
    P, P, K, K, K, d + K
    P, P, f + P, K
    P, P, f + P, d + K
    P, P, f + P, P
    P, P, f + K, K
    P, P, f + K, d + K
    P, P, b
    P, P, u + P
    P, P, u + K
    P, P, D + K, K, K, K
    P, P, D + K, K, K, df + K
    P, P, uf + K
    P, K, K, K, K
    f + P, P
    f + P, K, K, K, K
    f + P, K, K, K, d + K
    f, f, P, P
    b + P
    u + P
    d + P
    uf + P, P
    df + P, P, P
    df, df, P, P
    df, df, P, f + P
    ub + P, P
    up + P, K
    db + P
    d, df, f + P, P, P
    d, df, f + P, K
    
    Kick
    ----
    K, K, K, K
    f + K, K
    f + K, d + K
    f, f K
    b + K
    b, f, K
    b, b, K, P
    b, b, K, K
    u + K, K
    d + K, P, K, K, K, K
    d + K, P, K, K, K, d + K
    d + K, P, d + K
    d + K, P, D + K, K, K, K
    d + K, P, D + K, K, K, df + K
    d + K, P, P, K
    d + K, P, f + P, P
    d + K, P, f + P, K
    d + K, P, f + P, d + K
    d + K, P, f + K, K
    d + K, P, f + K, d + K
    d + K, P, u + K
    d + K, P, uf + K
    d + K, K, K, K
    D + K, K, K, K, K
    D + K, K, K, K, df + K
    uf + K
    df + K, K, K, K, K
    df + K, K, K, K, d + K
    df, df, K, P
    ub + K, K
    ub + K
    ->K
    d, df, f + K
    
    Punch + Kick
    ------------
    P + K
    f + P + K
    f, f, P + K
    b + P + K (can hold to delay)
    b + P + K, H
    df + P + K
    d + P + K (Ducking)
    
    Throw
    -----
    T
    f + T
    f, f, T
    d + T (crouching opponent)
    df + T (crouching opponent)
    df, df, T
    d, db, b + T
    
    Hold
    ----
    d, df, f + H, P
    d, df, f + H, K
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K
    f + H + K
    b + H + K
    d + H + K
    f, b, f + H + P + K
    b, f, b + H + P + K
    b, b + H + P + K
    u, u + H + P + K
    d, d + H + P + K
    P, P, f + K, d + K
    P, P, b
    P, P, u + P
    P, P, u + K
    P, P, D + K, K, K, K
    P, P, D + K, K, K, df + K
    P, P, uf + K
    
    Backturned
    ----------
    P, P, P, K
    P, P, K, K, K, K
    P, P, K, K, K, d + K
    P, P, f + P, K
    P, P, f + P, d + K
    P, P, f + P, P
    P, P, f + K, K
    P, K, K, K, K
    b + P
    d + P
    ub + P
    K
    b + K
    d + K
    ub + K
    
    Ducking
    -------
    P, P, P
    P, P, F + P, P
    P, P, F + P, F + P, P, P
    K
    f + T
    P + K
    b
    u
    u + P
    u + K
    
    T
    ->T
    ->b + T
    -->T
    -->K
    
    T
    ->K
    --T
    -->K
    --->T
    --->K
    
    T
    ->K
    -->b + T
    --->T
    --->K
    
    T
    ->K
    -->K
    --->T
    --->K
    --->b + T
    ---->T
    ---->K
    
                                       ********************
                                               LEON
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, f + P
    P, P, b + P
    P, P, K
    P, f + P, P (can hold P to delay)
    P, f + P, K
    P, f + P, d + K
    P, K, K
    f + P, P, P
    f + P, P, K
    f + P, P, d + K
    f + P, K
    f, f, P, P, P
    f, f, P, P, K
    b + P, K
    b + P, f + K
    b, f + P
    u + P, P, P
    d + P
    uf + P
    df + P, P
    df + P, K
    DF + P
    df, df, P
    ub + P
    db + P
    d, df, f + P (can hold P to delay)
    d, db, b + P
    
    Kick
    ----
    K, K
    f + K
    f, f, K
    b + K
    u + K
    D + K, K
    uf + K
    df + K
    DF, K
    db + K
    
    Punch + Kick
    ------------
    P + K
    f + P + K
    b + P + K, P, P (can hold either P to delay)
    d + P + K
    
    Throw
    -----
    T
    f + T
    f, f, T
    b + T
    b, f + T
    ->b + T
    -->d + T
    --->b, db, d, df, f + T
    d + T (crouching opponent)
    ->d + T
    -->d, d, T
    df + T (crouching opponent)
    ->d + T
    df, df, T
    ->P or d + T
    -->d + T
    b, db, d, df, f + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K
    d + H + K, K
    b, f, b + H + P + K
    d, d + H + P + K
    
    Backturned
    ----------
    P, P, P
    b + P, P (can hold last P to delay)
    b + P, K
    b + P, d + K
    d + P
    K
    b + K
    d + K
    
    
                                       ********************
                                              GEN FU
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, d + P
    P, P, K
    P, P, d + K
    u + P, P, P
    u + P, P, d + P
    u + P, P, K
    u + P, P, d + K
    f + P, P, P
    f + P, P, P + K
    f, f, P
    f, b + P
    b + P, P
    b + P, f + P, P
    b, b, P, P (can hold either P to delay)
    d + P
    u, u, P
    uf + P
    df + P, P
    DF + P
    df, df, P
    ub + P
    db + P
    db, f + P
    d, df, f + P
    d, db, b + P (can hold P tp delay)
    d, db, b + P, H
    
    Kick
    ----
    K
    f + K
    F + K, K
    u + K
    d + K
    uf + K, K
    df + K, P, P
    df + K, P, f + P
    ub + K
    db + K, P
    DB + K, K
    
    Punch + Kick
    ------------
    P + K, P, P
    P + K, f + P
    f + P + K
    b + P + K
    u + P + K
    d + P + K, P
    df + P + K, P (can hold P to delay)
    db + P + K (can hold to delay)
    
    Throw
    -----
    T
    f + T
    ->T
    f, f, T
    b + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    d, df, f + T
    d, db, b + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    uf + H
    df + H
    
    Misc
    ----
    H + K
    d + H + K
    b, f, b + H + P + K
    
    Backturned
    ----------
    P, P, P
    P, P, d + P
    P, P, K
    P, P, d + K
    b + P, P, P
    b + P, P, P + K
    u + P
    d + P
    K
    b + K
    d + K
    P + K
    
                                       ********************
                                             JANN LEE
                                       ********************
    
    Punch
    -----
    P, P, P, P (can hold last P to delay)
    P, P, P, K
    P, P, P, d + K
    P, P, f + P, P (can hold last P to delay)
    P, P, b + P, P (can hold last P to delay)
    P, P, K
    P, P, d + K, K
    P, P, D + K, K
    P, f + P, K
    P, f + P, d + K
    P, d + P, P
    P, d + P, K
    P, D + P, K
    P, K
    f + P, P
    f + P, K
    f + P, d + K
    f, f, P, K
    b + P, P, P
    b, f + P (can hold to delay)
    b, b, P, P (can hold last P to delay)
    u + P, P, P
    u + P, P, K
    u, u, P
    d + P
    uf + P
    df + P
    DF, b, f + P
    df, df, P (can hold to delay)
    ub + P, P, P, P (can hold last P to delay)
    ub + P, P, P, K
    ub + P, P, P, d + K
    ub + P, P, f + P, P (can hold last P to delay)
    ub + P, P, b + P, P (can hold last P to delay)
    ub + P, P, K
    ub + P, P, d + K, K
    ub + P, P, D + K, K
    ub + P, f + P, K
    ub + P, f + P, d + K
    ub + P, d + P, P
    ub + P, d + P, K
    ub + P, D + P, K
    ub + P, K
    db + P, P
    db + P, K
    d, df, f + P
    d, db, b + P
    
    Kick
    ----
    K, K, K
    K, b + K, P
    f + K, K
    f, f, K
    b + K, K, P
    b, f + K
    u + K
    u, u + K
    d + K, K
    D + K, K
    uf + K, K
    df + K, K
    df + K, P
    df + K, b + K, P
    ub + K
    db + K
    d, df, f + K
    
    Punch + Kick
    ------------
    P + K
    f + P + K, P
    b + P + K, K
    d + P + K
    df + P + K
    db + P + K, b + P, K
    
    Throw
    -----
    T
    f + T
    f, f, T
    d + T (crouching opponent)
    df + T (crouching opponent)
    d, df, f + T
    ->T
    d, db, b + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K
    f + H + K
    b + H + K, K
    u + H + K
    d + H + K
    f, b, f + H + P + K
    b, f, b + H + P + K
    d, d + H + P + K
    
    Backturned
    ----------
    P, P, P, P (can hold last P to delay)
    P, P, P, K
    P, P, P, d + K
    P, P, f + P, P (can hold last P to delay)
    P, P, b + P, P (can hold last P to delay)
    P, P, K
    P, P, d + K, K
    P, P, D + K, K
    P, f + P, K
    P, f + P, d + K
    P, d + P, P
    P, d + P, K
    P, D + P, K
    P, K
    b + P, P
    b + P, K
    b + P, d + K
    d + P
    ub + P
    K
    b + K
    d + K
    P + K
                                       ********************
                                              HAYATE
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, f + P, P
    P, P, f + P, K
    P, P, b + P, P
    P, P, b + P, d + K
    P, P, d + P, P
    P, P, D + P, K
    P, K, K
    f + P, P
    f + P, K
    f, f, P, P
    f, f, P, K
    f, f, P, d + K
    b + P, P
    b + P, d + K
    u + P, K
    U + P, K
    d + P
    uf + P, P
    df + P
    DF + P, P
    DF + P, K
    ub + P
    ub + P, f
    ->f, f
    ->P
    ->K
    ->d + K
    ->T
    db + P, P
    DB + P, K
    d, df, f + P
    d, db, b + P, P, P
    d, db, b + P, P, K
    
    Kick
    ----
    K, K
    f + K
    f, f, K, K, K
    b + K, K
    B + K, K
    u + K
    u, u, K
    d + K, K
    uf + K, K, K
    df + K
    df, df, K, K
    ub + K
    db + K, P
    DB + K, K
    d, df, f + K
    d, db, b + K
    
    Punch + Kick
    ------------
    P + K
    f + P + K
    b + P + K (can hold to delay)
    u + P + K, P
    db + P + K (can hold to delay)
    
    Throw
    -----
    T
    f + T
    f, f, T
    b + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    df, df, T
    d, df, f + T
    b, db, d, df, f + T
    ->b, b, T
    -->b, f, f, T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    d, df, f + H
    ->f, f
    ->P
    ->K
    ->d + K
    ->T
    
    Misc
    ----
    H + K, K
    H + K, f
    ->f, f
    ->P
    ->K
    ->d + K
    ->T
    d + H + K
    f + H + K, K
    b + H + K
    df + H + K, K, P
    b, f, b + H + P + K
    d, d + H + P + K
    
    Backturned
    ----------
    P, P, P
    P, P, f + P, P
    P, P, f + P, K
    P, P, b + P, P
    P, P, b + P, d + K
    P, P, d + P, P
    P, P, D + P, K
    P, P, K, K
    P, P, d + K, P
    P, P, D + K, K
    P, K, K
    f + P
    d + P
    K
    f + K
    d + K
    uf + K
    
                                       ********************
                                              AYANE
                                       ********************
    
    Punch
    -----
    P, P, P, K, K
    P P, P, K, d + K
    P, P, f + P, DF + P
    P, P, f + P, DF + K, K, K
    P, P, f + P, DF + K, K, d + K
    P, P, f + P, P
    P, P, f + P, K
    P, P, b + P
    P, P, K, K, K
    P, P, K, K, d + K
    P, P, f + K, K
    P, P, f + K, d + K
    P, K, K
    f + P, DF + P
    f + P, DF + K, K, K
    f + P, DF + K, K, d + K
    f + P, P
    f + P, K
    f, f, P, K, K
    f, f, P, K, d + K
    b + P, K
    b + P, d + K
    b + P
    ->K
    ->d + K
    u + P
    d + P
    uf + P, P
    uf + P, K
    df + P, P
    df + P, K
    df, df P, D + K
    ub + P
    db + P, K
    DB + P, K
    d, df, f + P
    d, db, b + P
    db, DB + P
    db, db, DF + P
    
    Kick
    ----
    K, F + H + K (can hold F to roll before H + K)
    K, F + T (can hold F to roll before T)
    K, K, K
    K, K, d + K
    f + K, K
    f  + K, d + K
    f, f, K, K, K
    b + K
    u + K
    d + K, K
    uf + K, K, K
    df + K, K, K, K
    df + K, K, K, d + K
    ub + K
    d, df, f + K
    db, DB + K
    db, db, DF + K, K, K
    db, db, DF + K, K, d + K
    
    Punch + Kick
    ------------
    P + K, P, P
    P + K, P, K
    P + K, P, d + K
    P + K, P, DF + P
    P + K, P, DF + K, K, K
    P + K, P, DF + K, K, d + K
    P + K, P, df, DB + P
    P + K, P, df, DB + K
    P + K, P, ub + K
    P + K, P, DB + P
    P + K, P, DB + K
    P + K, P, db, DF + P
    P + K, P, db, DF + K, K, K
    P + K, P, db, DF + K, K, d + K
    b + P + K (can hold to delay)
    
    Throw
    -----
    T
    f + T
    f, f, T
    b + T
    u + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    d, df, f + T
    d, db, b + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K
    b + H + K
    u + H + K, K
    u + H + K, d + K
    d + H + K
    df + H + K
    db + H + K
    d, df, f + H + K, H
    f, f + H + P + K
    f, b, f + H + P + K
    b, f, b + H + P + K
    b, b + H + P + K
    u, u + H + P + K
    d, d + H + P + K
    
    Backturned
    ----------
    P, P, P, K, K
    P P, P, K, d + K
    P, P, f + P, K
    P, P, f + P, d + K
    P, P, f + P
    ->K
    ->d + K
    P, P, b + P, P, P
    P, P, b + P, P, K
    P, P, b + P, P, d + K
    P, P, b + P, P, DF + P
    P, P, b + P, P, DF + K, K, K
    P, P, b + P, P, DF + K, K, d + K
    P, P, b + P, P, df, DB + P
    P, P, b + P, P, df, DB + K
    P, P, b + P, P, ub + K
    P, P, b + P, P, DB + P
    P, P, b + P, P, DB + K
    P, P, b + P, P, db, DF + P
    P, P, b + P, P, db, DF + K, K, K
    P, P, b + P, P, db, DF + K, K, d + K
    P, P, d + P, K
    P, P, D + P, K
    P, P, K, K, K
    P, P, f + K, K, K
    f + P
    b + P, K
    d + P
    db + P, K
    DB + P, K
    K
    b + K
    u + K
    d + K
    ub + K
    P + K, P, P
    P + K, P, K
    P + K, P, d + K
    P + K, P, DF + P
    P + K, P, DF + K, K, K
    P + K, P, DF + K, K, d + K
    P + K, P, df, DB + P
    P + K, P, df, DB + K
    P + K, P, ub + K
    P + K, P, DB + P
    P + K, P, DB + K
    P + K, P, db, DF + P
    P + K, P, db, DF + K, K, K
    P + K, P, db, DF + K, K, d + K
    H + K, K
    d + H + K
    T
    f + T
    d + T (crouching opponent)
    uf
    f, F, H + K
    f, F, T
    f, F, F
    f, F, F, H + K
    f, F, F, T
    DF + P
    DF + K, K, K
    DF + K, K, d + K
    df, DB + P
    df, DB + K
    
                                       ********************
                                              HITOMI
                                       ********************
    
    Punch
    -----
    P, P, P (can hold last P to delay)
    P, P, f + P, P, P
    P, P, f + P, K
    P, P, f + P, d + K
    P, P, b + P, P, P (can hold last P to delay)
    P, P, b + P, P, K
    P, P, K
    P, P, f + K, K, K
    P, P, d + K, K
    P, P, D + K, K
    P, f + P, P, P (Can hold last P to delay)
    P, f + P, P, K
    P, f + P, f + P
    P, K, K
    f + P, P, P
    f + P, P, F + P
    f + P, K, K, K
    f + P, K, d + K
    f, f, P, P, P
    f, f, P, K
    f, f, P, d + K
    b + P, P, P
    b + P, P, K
    b + P, K, P
    b + P, K, K
    b, b, P, P, P (Can hold last P to delay)
    b, b, P, P, K
    b, f + P
    u + P
    u, u, P, P
    d + P
    uf + P, K, K
    df + P, P
    df, df, P
    ub + P, P, P (can hold last P to delay)
    ub + P, P, K
    ub + P, f + P
    ub + P, K, d + K
    ub + P, K, K, K
    db + P
    d, df, f + P
    
    Kick
    ----
    K, K
    K, d + K, P
    f + K, K, K
    f + K, d + K
    f, f, K, K, P
    f, f, K, K, K
    f, f, K, d + K
    b + K, P, P, P, P (can hold last P to delay)
    b + K, K
    b, f + K, K, K
    b, f + K, K, b + K
    u + K
    d + K, K, P
    D + K, K
    uf + K, K
    df + K, P, P (can hold last P to delay)
    df + K, P, f + P, P, P
    df + K, P, f + P, K
    df + K, P, f + P, d + K
    df + K, P, b + P, P, P (can hold last P to delay)
    df + K, P, b + P, P, K
    df + K, P, K
    df + K, P, f + K, K, K
    df + K, P, d + K, K
    df + K, P, D + K, K
    df + K, K, K
    ub + K
    d, df, f + K
    db + K, P
    db + K, K
    db + K, f + P, P
    db + K, f + P, K
    db + K, f + P, d + K
    
    Punch + Kick
    ------------
    P + K, P (can hold P to delay)
    P + K, K
    f + P + K
    b + P + K (can hold to delay)
    db + P + K (can hold to delay)
    
    Throw
    -----
    T
    f + T
    f, f, T
    ->T
    b + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    df, df, T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    uf + H
    Misc
    ----
    H + K
    f + H + K, K
    f + H + K, d + K
    f, f, H + K
    b + H + K
    u + H + K
    d + H + K
    df + H + K
    b, f, b + H + P + K
    d, d + H + P + K
    
    Backturned
    ----------
    P, P, P (can hold last P to delay)
    P, P, f + P, P, P
    P, P, f + P, K
    P, P, f + P, d + K
    P, P, b + P, P, P (can hold last P to delay)
    P, P, b + P, P, K
    P, P, K
    P, P, f + K, K, K
    P, P, d + K, K
    P, P, D + K, K
    P, f + P, P, P (Can hold last P to delay)
    P, f + P, P, K
    P, f + P, f + P
    P, K, K
    b + P, P (can hold P to delay)
    b + P, K
    d + P
    K
    b + K
    u + K
    d + K, P
    d + K, K
    d + K, f + P, K
    d + K, f + P, d + K
    
    Can wall jump with ub + H + K or ub + P + K in some stages.
    
                                       ********************
                                              RAIDOU
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, f + P, P (can hold last P to delay)
    P, P, f + P, K
    P, P, f + P, K
    P, P, b + P, P
    P, P, b + P, K
    P, P, K
    P, K
    f + P, P
    f, f, P
    b + P, P
    b + P, K
    u + P
    d + P
    uf + P
    df + P
    DF + P
    df, df, P
    ub + P
    db + P, P
    d, df, f + P
    d, db, b + P
    
    Kick
    ----
    K, K
    f + K, K
    f, f, K
    b + K
    u + K
    d + K
    uf + K
    df + K, P
    df, df, K, P
    ub + K
    db + K, K
    d, df, f + K
    d, db, b + K
    
    Punch + Kick
    ------------
    P + K
    f + P + K
    b + P + K (can hold to delay)
    db + P + K (can hold to delay)
    
    Throw
    -----
    T
    f, f, T
    f, df, d, db, b + T
    ->T
    ->(d, df, f)x2 + T
    d, T (crouching opponent)
    df + T (crouching opponent)
    df, df, T
    d, df, f, b, f T
    ->d, db, b, db, d, df, f, uf, u + T
    -->(d, df, f, uf, u, ub, b, db, d)x2 + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K
    f + H + K
    b + H + K
    d + H + K
    b, f, b + H + P + K
    
    Backturned
    ----------
    P, P, P
    P, P, f + P, P (can hold last P to delay)
    P, P, f + P, K
    P, P, f + P, K
    P, P, b + P, P
    P, P, b + P, K
    P, P, K
    P, K
    b + P
    d + P
    K
    b + K
    d + K
    
                                       ********************
                                              TENGU
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, f + P, P
    P, P, f + P, K
    P, P, b + P, K
    P, P, d + K, K
    P, P, D + K, K
    P, P, K, d + K
    P, K
    f + P, P
    f + P, K
    f, f, P, P
    b + P, K
    u + P, P, P
    d + P, P
    uf + P, P, P
    uf + P
    ->T
    ->d + T
    df + P
    ub + P, P
    db + P, P, P
    db + P, P, K
    db + P, K
    
    Kick
    ----
    K, K
    f + K
    b + K
    u + K
    d + K, K
    D + K, K
    df + K, K, K
    ub + K, P
    d, df, f + K, d + K
    
    Punch + Kick
    ------------
    P + K
    f + P + K
    b + P + K, P
    b + P + K, H
    db + P + K (can hold to delay)
    
    Throw
    -----
    T
    f, f, T
    b + T
    d + T
    df + T
    b, db, d, df, f + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K, K, P
    b + H + K (can hold to delay)
    d + H + K, K, K, P
    d + H + K, d + K, K, P
    D + H + K, K, K
    
    Backturned
    ----------
    P, P, P
    P, P, f + P, P
    P, P, f + P, K
    P, P, b + P, K
    P, P, d + K, K
    P, P, D + K, K
    P, P, K, d + K
    P, K
    b + P
    d + P
    K, K
    b + K
    u + K, K
    d + K
                                       ********************
                                             ALPHA-152
                                       ********************
    
    Punch
    -----
    P, P, P, P, P, P, P (Floating)
    P, P, P, P, K
    P, P, K, K, K, K, ub + K (Floating)
    P, P, K, K, K, K, d + K
    P, P, K, K, K, K, K, K, K
    P, P, K, K, K, K, K, K, ub + K (Floating)
    P, P, K, K, K, K, K, K, d + K
    P, P, K, d + K, d + K, d + K, K (Floating)
    P, P, d + K, K, d + K
    P, P, d + K, K, K
    P, K, K, ub + K (Floating)
    P, K, K, d + K
    P, K, K, K, K, K
    P, K, K, K, K, ub + K (Floating)
    P, K, K, K, K, d + K
    f + P, P, P, K, K, K, K, ub + K (Floating)
    f + P, P, P, K, K, K, K, d + K
    f + P, P, P, K, K, K, K, K, K, K
    f + P, P, P, K, K, K, K, K, K, ub + K (Floating)
    f + P, P, P, K, K, K, K, K, K, d + K
    f, f, P (Floating)
    b + P
    d + P
    uf + P, H (Floating)
    df + P, P, P, P, P (Floating)
    df + P, P, K
    ub + P
    
    Kick
    ----
    K, K, ub + K (Floating)
    K, K, d + K
    K, K, K, K, K
    K, K, K, K, ub + K (Floating)
    K, K, K, K, d + K
    f + K, P (Floating)
    f + K, K, P (Floating)
    f + K, K, K, P (Floating)
    f + K, K, K, K
    b + K, b (Floating)
    b + K, f + K (Floating)
    b + K, K, b (Floating)
    b + K, K, f + K (Floating)
    b + K, K, K, b (Floating)
    b + K, K, K, K (Floating)
    u + K, b (Floating)
    u + K, f + K (Floating)
    u + K, K, b (Floating)
    u + K, K, f + K (Floating)
    u + K, K, K, b (Floating)
    u + K, K, K, K (Floating)
    d + K, K, d + K
    d + K, K, K
    df + K
    df, df, K, K
    ub + K (Floating)
    
    Punch + Kick
    ------------
    P + K
    
    Throw
    -----
    T
    f, f, T
    ->d + T
    u + T
    d + T (crouching opponent) (Floating)
    df + T (crouching opponent)
    df, df + T (Floating)
    (d, df, f)x2 + T
    d, db, b + T
    d, db, b, db, d, df, f + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K, K, K, K, ub + K (Floating)
    H + K, K, K, K, d + K
    H + K, K, K, K, K, K, K
    H + K, K, K, K, K, K, ub + K (Floating)
    H + K, K, K, K, K, K, d + K
    H + K, d + K, d + K, d + K, K (Floating)
    d + H + K, b (Floating)
    d + H + K, d + K, b (Floating)
    d + H + K, d + K, d + K, b (Floating)
    d + H + K, d + K, d + K, K (Floating)
    df + H + K
    b, f, b + H + P + K
    
    Backturned
    ----------
    P, P, P, P, P, P, P (Floating)
    P, P, P, P, K
    P, P, K, K, K, K, ub + K (Floating)
    P, P, K, K, K, K, d + K
    P, P, K, K, K, K, K, K, K
    P, P, K, K, K, K, K, K, ub + K (Floating)
    P, P, K, K, K, K, K, K, d + K
    P, P, K, d + K, d + K, d + K, K (Floating)
    P, P, d + K, K, d + K
    P, K, K, ub + K (Floating)
    P, K, K, d + K
    P, K, K, K, K, K
    P, K, K, K, K, ub + K (Floating)
    P, K, K, K, K, d + K
    b + P
    d + P
    K
    b + K
    u + K
    d + K
    ub + K
    P + K
    
    Floating
    --------
    P (Floating)
    H
    
                                       ********************
                                          BASS ARMSTRONG
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, d + P
    P, P, K
    P, K, P
    P, K, K
    f + P, P
    f + P, K
    f, f, P
    b + P, P, P
    b + P, P, P + K
    u + P
    d + P, P
    uf + P, P
    uf + P, K, P
    uf + P, K, d + P
    UF + P, K
    df + P
    df, df, P, P
    ub + P, P (can hold last P to delay)
    ub + P, T
    db + P, P
    db + P, P + K
    b, f + P
    d, db, b + P
    
    Kick
    ----
    K
    f + K, P
    f + K, K
    f, f, K
    ub + K
    u + K
    d + K
    uf + K
    df + K, P
    db + K, P
    
    Punch + Kick
    ------------
    P + K
    f + P + K, P
    f, f, P + K
    b + P + K
    d + P + K, P
    d + P + K, P + K
    df + P + K, T
    DF + P + K, P
    db + P + K (can hold to delay)
    d, df, f + P + K
    
    Throw
    -----
    T
    f + T
    f, f, T
    b + T
    b, f + T
    u + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    DF, f, b + T
    df, df, T
    d, df, f + T
    ->T
    d, db, b + T
    ->f + T
    ->d + T
    -->u + T
    b, db, d, df, f + T (powerbomb, hold and release for spinout powerbomb, full
                         charge for double powerbomb)
    
    Hold
    ----
    ub + H
    b + H,
    db + H
    
    Misc
    ----
    H + K
    f + H + K
    b + H + K (can hold to delay)
    d + H + K
    b, f, b + H + P + K
    d, d + H + P + K
    
    Backturned
    ----------
    P, P, P
    P, P, d + P
    P, P, K
    P, K, P
    P, K, K
    b + P
    d + P
    K
    b + K
    d + K
    ub + K
    P + K
    b + P + K
    T
                                       ********************
                                             CHRISTIE
                                       ********************
    
    Punch
    -----
    P, P, P, P, P
    P, P, P, P, d + P
    P, P, P, f + P
    P, P, b + P, P, P
    P, P, b + P, K, P
    P, P, b + P, d + K
    P, P, d + P, P
    P, P, K, K
    P, P, d + K, P
    P, P, d + K, T
    P, K, K, K
    P, K, K, d + K
    f + P, P, P, P
    f + P, P, u, D
    f, f, P, P
    b + P, P, P
    b + P, K, P
    b + P, d + K
    b, f + P
    u + P, P
    d + P, P, P
    uf + P
    df + P, P, P
    DF + P
    df, df, P
    ub + P, P, P, P, P
    ub + P, P, P, P, d + P
    ub + P, P, P, f + P
    ub + P, P, b + P, P, P
    ub + P, P, b + P, K, P
    ub + P, P, b + P, d + K
    ub + P, P, d + P, P
    ub + P, P, K, K
    ub + P, P, d + K, P
    db + P, K
    d, df, f + P
    d, db, b + P
    
    Kick
    ----
    K, P
    K, K, K
    K, K, d + K
    f + K, P
    f + K, K
    f, f, K
    b + K, K
    b + K, d + K, P, P
    b + K, d + K, P, d + P, K
    u + K
    d + K
    uf + K, K
    df + K, P
    ub + K
    db + K, P, P
    db + K, P, d + P, K
    
    Punch + Kick
    ------------
    P + K
    f + P + K, P, P
    f + P + K, K
    b + P + K (can hold to delay)
    d + P + K
    df + P + K
    db + P + K
    
    Throw
    -----
    T
    f + T
    f, f, T
    b + T
    d + T
    df + T
    f, df, d, db, b + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K, K, K
    f + H + K
    b + H + K
    d + H + K, P
    d + H + K, T
    b, f, b + H + P + K
    
    Backturned
    ----------
    P, P, P, P, P
    P, P, P, P, d + P
    P, P, P, f + P
    P, P, b + P, P, P
    P, P, b + P, K, P
    P, P, b + P, d + K
    P, P, d + P, P
    P, P, K, K
    P, P, d + K, P
    b + P, P
    d + P, P, P, P
    K
    b + K
    d + K
    P + K
    H + K
    
                                       ********************
                                              KOKORO
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, f + P
    P, P, K, P
    P, P, K, K
    P, P, d + K, P
    P, P, d + K, K
    P, P, T
    ->T
    P, K, P
    P, K, d + P
    P, K, K
    P, K, b + K
    P, d + K, P
    P, d + K, T
    ->T
    f + P, P, P
    f + P, f + P
    f, f, P
    b, f + P
    u, u, P
    u + P, P
    u + P, f + P
    d + P
    b + P, P, P, P
    b + P, P, f + P
    b + P, K, P
    b + P, K, T
    ->T
    df + P, P, P
    df + P, T
    df, df, P, P
    db + P, P, P
    db + P, P, f + P
    db + P, T
    uf + P, P, P
    uf + P, P, d + K, P
    uf + P, P, d + K, K
    uf + P, P, T
    ->T
    ub + P
    d, df, f + P
    d, db, b + P
    
    Kick
    ----
    K
    f + K, P
    d + K, P
    d + K, T
    ->T
    uf + K, P
    uf + K, K
    df + K, P
    df + K, d + P
    df + K, K
    df + K, b + K
    ub + K
    db + K, K, P
    db + K, K, d + P
    db + K, K, K
    db + K, K, b + K
    
    Punch + Kick
    ------------
    P + K
    f + P + K, P
    f, f, P + K
    b + P + K
    d + P + K
    df + P + K, P, P
    df + P + K, f + P
    df + P + K, P + K
    df, df, P + K
    db + P + K (can hold to delay)
    
    Throw
    -----
    T
    f + T
    f, f, T
    b + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    d, db, b + T
    ->T
    -->b, f + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K
    d + H + K, P
    d + H + K, K
    b, f, b + H + P + K
    d, d + H + P + K
    
    Backturned
    ----------
    P, P, P
    P, f + P, P
    P, f + P, f + P
    b + P, K, P
    b + P, K, d + P
    b + P, K, K
    b + P, K, b + K
    b + P, T
    ->T
    d + P
    K
    b + K
    d + K, P
    d + K, K
    P + K
    d + P + K
    
                                       ********************
                                            BRAD WONG
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, K (Dokuritsu-ho)
    P, P, f + K
    P, P, b + K (Lying, feet to enemy)
    P, P, u (Dokuritsu-ho)
    P, P, d + K
    P, f + P, P
    P, K
    f + P, P
    f + P, f + P
    f + P, K
    f, f, P
    f, b + P, f + P
    f, b + P, b + P
    f, b + P, P, P
    f, b + P, K, P
    f, b + P, K, K
    f, b + P, K, d + K (Lying, feet to enemy)
    b + P, P
    b + P, K (Lying, feet to enemy)
    b + P, u + P
    b + P, u + K (Lying, feet to enemy)
    b, f + P, f + P
    b, f + P, b + P
    b, f + P, P, P
    b, f + P, K, P
    b, f + P, K, K
    b, f + P, K, d + K
    b, b, P
    u + P
    u, u, P
    d + P
    uf + P, P, P
    df + P, P
    DF + P, P (can hold last P to delay)
    ub + P
    db + P, K
    DB + P, K
    db + P, P, K
    DB + P, P, K
    d, df, f + P (Lying, head to enemy)
    d, db, b + P
    
    Kick
    ----
    K, K, K
    K, K, d + K
    f + K, K
    f, f, K (Lying, feet to enemy)
    b + K (Dokuritsu-ho)
    b, b, K (Lying, feet to enemy)
    u + K
    d + K, P
    d + K, K
    D + K, K (Lying, feet to enemy)
    uf + K (Dokuritsu-ho)
    df + K, K (Dokuritsu-ho)
    df + K, f + K
    df + K, P, P
    DF, K, K (Lying, feet to enemy)
    df, df, K, K
    df, df, K, d + K (Lying, feet to enemy)
    ub + K, K
    db + K, K, K
    db + K, K, d + K (Lying, feet to enemy)
    db + K, d + K, d + K
    
    Punch + Kick
    ------------
    P + K
    f + P + K, P
    b + P + K, P, P (will wall jump if near a wall)
    b + P + K, P, u
    b + P + K, P, d + K
    df + P + K (Lying, head to enemy)
    d + P + K (Lying, feet to enemy)
    
    Throw
    -----
    T
    f + T
    f, f, T
    b + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K, P
    H + K, d + K
    H + K, K, P
    H + K, K, d + K
    H + K, K, K, d + K
    f + H + K
    u + H + K (Lying, feet to enemy)
    d + H + K
    db + H + K
    f, b, f + H + P + K
    b, f, b + H + P + K
    d, d, H + P + K
    
    Backturned
    ----------
    P, P, P
    P, P, f + P, P
    P, P, f + P, d + P
    P, P, d + K
    P, K
    b + P, P
    d + P, K
    D + P, K
    ub + P
    K
    f + K, P
    f + K, K
    f + K, B
    f + K, B
    f + K, F + K
    f + K, DF + K
    b + K
    u + K
    d + K
    P + K
    f + P + K, P
    d + P + K (Lying, head to enemy)
    db + P + K (Lying, feet to enemy)
    H + K
    T
    ->T
    d + T (crouching opponent)
    
    Dokuritsu-ho
    ------------
    P, P, P
    P, P, K
    P, P, f + K
    P, P, u
    P, P, b + K
    P, P, d + K
    P, f + P, P
    P, K
    f + P, P, K
    f + P, K
    K
    f + K
    b + K
    B + K, K
    d + K
    ->T
    H
    H + K, P, P
    H + K, K
    T
    d, d
    P + K
    
    Lying, feet to enemy
    --------------------
    P
    K
    f + K
    P + K
    H + K
    H
    ->K
    H + P + K
    T
    d + T
    DF
    b
    DB
    u
    
    Lying, head to enemy
    --------------------
    P
    K
    f + P, P
    f + K
    P + K
    H
    H + K
    T
    d + T
    DF
    b
    DB
    u
    
                                       ********************
                                              ELIOT
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, K
    P, P, d + P
    P, b + P, P
    f + P, P, P
    f + P, P, K
    f + P, P, d + P
    f, f, P, P, P, P, P
    f, f, P, P, P, P, K
    f, f, P, P, P, P, d + P
    f, f, P, f + P
    b + P, P, P, P, P
    b + P, P, P, P, K
    b + P, P, P, P, d + P
    b + P, K
    b + P, d + K
    b, f + P
    u + P
    d + P
    uf + P, P, P, P
    uf + P, P, P, K
    uf + P, P, P, d + P
    df + P, P, P, P
    df + P, P, P, K
    df + P, P, P, d + P
    df + P, K, P
    DF + P
    df, df, P, d + P
    ub + P
    db + P, P, P, P, P, P
    db + P, P, P, P, P, K
    db + P, P, P, P, P, d + P
    db + P, P, K
    db + P, P, d + K
    d, df, f + P
    
    Kick
    ----
    K, d + P
    K, K
    f + K, K
    f + K, d + K, P
    f, f, K
    u + K
    d + K
    uf + K, K
    df + K, P
    ub + K
    db + K, P, P
    db + K, P, K
    db + K, P, d + P
    db + K, b + P, P
    d, df, f + K
    
    Punch + Kick
    ------------
    P + K, P, P, P, P, P
    P + K, P, P, P, P, K
    P + K, P, P, P, P, d + P
    P + K, P, f + P
    P + K, d + P
    f + P + K,
    f, f, P + K
    b + P + K (hold to delay)
    d + P + K, P
    d + P + K, P + K
    db + P + K, P
    db + P + K, K
    
    Throw
    -----
    T
    f + T
    ->T
    f, f, T
    b + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    d, df, f + T
    d, db, b + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    uf + H
    df + H
    
    Misc
    ----
    H + K
    f + H + K
    b + H + K (can hold to delay)
    d + H + K, P
    b, f, b + H + P + K
    d, d, H + P + K
    
    Backturned
    ----------
    P, P, P
    P, P, K
    P, P, d + P
    b + P, P
    d + P
    K
    b + K
    d + K
    P + K, P, P, P, P
    P + K, P, P, P, K
    P + K, P, P, P, d + P
    
                                       ********************
                                             LEIFANG
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, f + P, P
    P, P, f + P, K, f + P
    P, P, b + P, P, P (can hold last P to delay)
    P, P, K, K
    P, P, K, d + K
    P, P, d + K
    P, d + P, P
    P, d + P, d + K
    P, d + P, P + K
    P, K, K, K
    f + P, P
    f + P, K, f + P
    f, f, P
    f, b + P
    b + P, P, P (can hold last P to delay)
    b, f + P
    b, b, P
    u + P
    d + P
    uf + P, P
    df + P, P, P
    df + P, P, f + P, P
    df + P, P, f + P, K, f + P
    df + P, P, b + P, P, P (can hold last P to delay)
    df + P, P, K, K
    df + P, P, K, d + K
    df + P, P, d + K
    df + P, d + P, P
    df + P, d + P, d + K
    df + P, d + P, P + K
    df + P, K, K, K
    DF + P
    df, df, P, P
    df, df, P, K, K, K
    ub + P, P, P
    ub + P, P, f + P, P
    ub + P, P, f + P, K, f + P
    ub + P, P, b + P, P, P, P (can hold last P to delay)
    ub + P, P, K, K
    ub + P, P, K, d + K
    ub + P, P, d + K
    ub + P, d + P, P
    ub + P, d + P, d + K
    ub + P, d + P, P + K
    ub + P, K, K, K
    db + P, P
    d, df, f + P
    d, db, b + P, K
    
    Kick
    ----
    K, K
    K, d + K
    f + K
    f, f, K, K
    b + k, K, K
    u + K, K, P
    d + K
    uf + K, K, K
    df + K, P
    df + K, b + P
    ub + K
    db + K, P
    DB + K, K
    
    Punch + Kick
    ------------
    P + K, f + P
    f + P + K
    b + P + K (can hold to delay)
    d + P + K, P
    df + P + K
    db + P + K (can hold to delay)
    
    Throw
    -----
    T
    ->T
    f, f, T
    f + T
    b + T
    b, f + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    d, df, f + T
    ->b + T
    -->f, f, T
    -->b, f + T
    d, db, b + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    uf + H
    df + H
    f, ub + H
    b, uf + H
    f, b + H
    b, f + H
    f, db + H
    b, df + H
    
    Misc
    ----
    H + K
    f + H + K, P
    d + H + K
    f, b, f + H + P + K
    b, f, b + H + P + K
    b, b, H + P + K
    d, d, H + P + K
    
    Backturned
    ----------
    P, P, P
    P, P, f + P
    P, P, f + P, K, f + P
    P, P, b + P, P, P (can hold last P to delay)
    P, P, K, K
    P, P, K, d + K
    P, P, d + K
    P, d + P, P
    P, d + P, d + K
    P, d + P, P + K
    P, K, K, K
    b + P
    d + P, P, P
    d + P, P, d + K
    d + P, P, P + K
    K
    b + K
    d + K
    P + K (can hold to delay)
    ub + H
    db + H
    
                                       ********************
                                                EIN
                                       ********************
    
    Punch
    -----
    P, P, P (can hold last P to delay)
    P, P, f + P, P
    P, P, f + P, K
    P, P, f + P, d + K
    P, P, K, K
    P, P, d + K, K
    P, P, D + K, K
    P, K, K
    u + P
    d + P
    f + P
    f, f, P, P
    f, f, P, K
    f, f, P, d + K
    b + P, d + K, P
    b + P, P, P
    b + P, P, d + K
    b, f + P
    uf + P, K
    df + P
    ub + P
    d, df, f + P
    
    Kick
    ----
    K, K
    f + K, K
    f, f, K, K, K
    b + K
    b, f + K
    u + K
    d + K, K
    D + K, K
    uf + K, K
    df + K, K, K
    DF, K
    df, df, K
    ub + K
    db + K, P
    db + K, K
    db + K, f + P, P
    db + K, f + P, K
    db + K, f + P, d + K
    d, df, f + K
    
    Punch + Kick
    ------------
    P + K, P (can hold P to delay)
    f + P + K
    b + P + K (can hold to delay)
    
    Throw
    -----
    T
    f + T
    f, f, T
    d + T (crouching opponent)
    df + T (crouching opponent)
    df, df, T
    d, db, b + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K, K
    H + K, d + K
    f + H + K, K, K
    f + H + K, K, b + K
    b + H + K
    d + H + K
    df + H + K
    b, f, b + H + P + K
    d, d, H + P + K
    
    Backturned
    ----------
    P
    b + P
    d + P
    K
    b + K
    u + K
    d + K, P
    d + K, K
    d + K, f + P, P
    d + K, f + P, K
    d + K, f + P, d + K
    
    
                                       ********************
                                           KASUMI ALPHA
                                       ********************
    
    Punch
    -----
    P, P, P, P
    P, P, K, K, K
    P, P, K, df + K
    P, P, K, d + K
    P, P, f + P, K, K
    P, P, f + P, K, d + K
    P, P, f + P, f + K
    P, P, ub + K
    P, K, K, K
    P, K, d + K
    P, K, df + K
    f + P, K, K
    f + P, K, d + K
    f + P, f + K
    f + P, d + K
    f, f, P, d + K
    b + P, P, P, P
    b + P, P, K, K, K
    b + P, P, K, df + K
    b + P, P, K, d + K
    b + P, P, f + P, K, K
    b + P, P, f + P, K, d + K
    b + P, P, f + P, f + K
    b + P, P, f + P, d + K
    b + P, P, f + K, K
    b + P, P, f + K, d + K
    b + P, P, ub + K
    b + P, K, K, K
    b + P, K, d + K
    b + P, K, df + K
    u + P, P, P, P
    u + P, P, K, K, K
    u + P, P, K, df + K
    u + P, P, K, d + K
    u + P, P, f + P, K, K
    u + P, P, f + P, K, d + K
    u + P, P, f + P, f + K
    u + P, P, f + P, d + K
    u + P, P, f + K, K
    u + P, P, f + K, d + K
    u + P, P, ub + K
    u + P, K, K, K
    u + P, K, d + K
    u + P, K, df + K
    d + P
    uf + P, K
    df + P, P
    df + P, d + K
    df, df, P
    ub + P
    
    Kick
    ----
    K, K, K
    K, df + K
    K, d + K
    f + K, K
    f, f, K
    b + K, K
    u + K
    d + K
    uf + K
    df + K
    df, df, K
    ub + K
    
    Punch + Kick
    ------------
    P + K
    
    Throw
    -----
    T
    f + T
    ->d + T
    f, f, T
    b + T
    u + T, b + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    df, df, T
    d, df, f + T
    d, db, b + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    uf + H
    df + H
    
    Misc
    ----
    H + K, K
    H + K, d + K
    b + H + K
    d + H + K
    df + H + K
    b, f, b + H + P + K
    
    Backturned
    ----------
    P, P, P, P
    P, P, K, K, K
    P, P, K, df + K
    P, P, K, d + K
    P, P, f + P, K, K
    P, P, f + P, K, d + K
    P, P, f + P, f + K
    P, P, f + P, d + K
    P, P, f + K, K
    P, P, f + K, d + K
    P, P, ub + K
    P, K, K, K
    P, K, d + K
    P, K, df + K
    b + P
    d + P
    K, K
    b + K
    u + K
    d + K
    
                                       ********************
                                              GENRA
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, d + P
    P, P, K
    P, K, P
    P, K, K
    f + P, P
    f, f, P
    b + P
    u + P
    d + P
    uf + P
    df + P
    db + P
    
    Kick
    ----
    K, K
    f + K, P
    f + K, K
    b + K
    u + K
    d + K
    uf + K
    df + K
    
    Punch + Kick
    ------------
    P + K, P, P
    f + P + K
    b + P + K (Tyrant)
    d + P + K
    
    Throw
    -----
    T
    f, f, T
    b + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    b, db, d, df, f + T
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K
    d + H + K
    b, f, b + H + P + K
    
    Backturned
    ----------
    P, P, P
    P, P, d + P
    P, P, K
    P, K, P
    P, K, K
    b + P
    d + P
    K
    b + K
    d + K
    
    Tyrant
    ------
    H
    P, P, P, P, P
    f + P
    b + P
    df + P
    d + P
    K
    P + K, P
    
                                       ********************
                                              SHIDEN
                                       ********************
    
    Punch
    -----
    P, P, P
    P, P, f + P, P
    P, P, f + P, K
    P, P, b + P, P
    P, P, b + P, d + K
    P, P, d + P, P
    P, P, D + P, K
    P, P, K, K
    P, P, f + K
    P, P, d + K
    P, K, K
    f + P, P
    f + P, K
    f, f, P, P
    f, f, P, K
    f, f, P, d + K
    b + P, P
    b + P, d + K
    u + P, K
    d + P
    uf + P, P
    df + P
    DF + P, P
    DF + P, K
    db + P, P
    DB + P, K
    
    Kick
    ----
    K, K
    f + K
    f, f, K, K, K
    f, f, K, d + K, K
    b + K, K
    B + K, K
    u + K
    d + K, K
    uf + K
    df + K
    db + K
    
    Punch + Kick
    ------------
    P + K
    f + P + K
    b + P + K (can hold to delay)
    u + P + K, P
    db + P + K (can hold to delay)
    
    Throw
    -----
    T
    f + T
    f, f, T
    b + T
    d + T (crouching opponent)
    df + T (crouching opponent)
    d, df, f + T
    d, df, f, uf, u, ub, b, db, d + T, b, f,u, d, T, uf, db, ub, df, T (does two
    dashing strikes if near wall)
    
    Hold
    ----
    ub + H
    b + H
    db + H
    
    Misc
    ----
    H + K, K
    d + H + K
    b, f, b + H + P + K
    d, d, H + P + K
    
    Backturned
    ----------
    P, P, P
    P, P, f + P, P
    P, P, f + P, K
    P, P, b + P, P
    P, P, b + P, d + K
    P, P, d + P, P
    P, P, D + P, K
    P, P, K, K
    P, P, f + K
    P, P, d + K
    P, K, K
    b + P
    d + P
    K
    b + K
    d + K
    
    o---------------------o
            ARCADE
    o---------------------o
    
    There are six courses where you try to get the best time.Each opponent is in a
    fixed order. Thus follow the table to know who you'll be fighting.
    
    Course 1 - Easy
    Zack
    Bass Armstrong
    Leon
    Brad Wong
    Bayman
    
    Course 2 - Easy
    Kasumi
    Jann Lee
    Tina
    Bayman
    LeiFang
    Zack
    Gen Fu
    Raidou
    
    Course 3 - Easy
    Ein
    Ryu Hayabusa
    Helena Douglas
    Kasumi Alpha
    Ayane
    Leon
    Bass Armstrong
    Tengu
    
    Course 4 - Normal
    Christie
    Hayate
    Hitomi
    Brad Wong
    Bayman
    Jann Lee
    Ayane
    Genra
    
    Course 5 - Normal
    Kokoro
    Helena Douglas
    La Mariposa
    Eliot
    Christie
    Hayate
    Kasumi
    Alpha 152
    
    Course 6 - Hard
    Kasumi Alpha
    Raidou
    Tengu
    Genra
    Alpha 152
    Shiden
    
    o---------------------o
           CHRONICLE
    o---------------------o
    
    This is a good mode for those who love following storylines in games as a whole
    like myself. You get to play through all the events that took place during the
    DOA series. You will also be given a lesson in Fighting 101 throughout the mode.
    
    Prologue
    
    Chapter 1: Resolve
    
    Chapter 2: Rise of the Tengu
    
    Chapter 3: Puppets
    
    Chapter 4: The Fall of DOATEC
    
    Final: Helena.
    
    Rather than bore you will all the plotlines, you can read upon what goes on in
    Chronicle mode at the Dead or Alive Wikia.
    
    o---------------------o
         TAG CHALLENGE
    o---------------------o
    
    Mission 01: Leon
    
    Mission 02: La Mariposa
    
    Mission 03: Bass & Tina Armstrong
    
    Mission 04: Kokoro
    
    Mission 05: Brad Wong
    
    Mission 06: Gen Fu & Eliot
    
    Mission 07: Zack
    
    Mission 08: Helena Douglas
    
    Mission 09: Jann Lee & Leifang
    
    Mission 10: Bayman
    
    Mission 11: Christie
    
    Mission 12: Ein & Hitomi
    
    Mission 13: Kasumi
    
    Mission 14: Ayane
    
    Mission 15: Hayate & Ryu Hayabusa
    
    Mission 16: Kasumi Alpha
    
    Mission 17: Tengu
    
    Mission 18: Genra
    
    Mission 19: Alpha 152
    
    Mission 20: Raidou & Shiden
    
    o---------------------o
           SHOWCASE
    o---------------------o
    
    Throughout the gameplay you will unlock 1 of 1000 figurines for the showcase.
    You can view characters in different positions and different backgrounds. You
    can snap photos of them and save them to the 3D Photo Album.
    
    This is probably the feature that DOA: Dimension banned in Australia as they
    made a big fuss of being able to look under women's  dresses with some of them
    being underage. Namely Ayane, Kasumi, and Kokoro and some of ya'll know of that
    law against pedo/satutory innuendo that includes fictional characters. That's
    real fuq'd up I know. Glad I'm not in Australia. KRIKEY!!
    
    Update: The game ended up being reclassified later on. Though it's banned in
    Sweden for same reason.
    
    000 - 044: Kasumi
    045 - 081: Hayabusa
    082 - 119: Tina
    120 - 171: Zack
    172 - 211: Jann Lee
    212 - 247: Leifang
    248 - 289: Bayman
    290 - 329: Gen Fu
    330 - 368: Raido
    369 - 411: Ayane
    412 - 449: Bass Armstrong
    450 - 489: Helena Douglas
    490 - 534: Ein
    535 - 575: Leon
    576 - 615: Tengu
    616 - 655: Christine
    656 - 698: Hayate
    699 - 740: Hitomi
    741 - 778: Brad Wong
    779 - 817: Genra
    818 - 851: Kokoro
    852 - 890: La Mariposa
    891 - 929: Eliot
    930 - 968: Alpha-152
    969 - 999: Others
    
    o---------------------o
           SURVIVAL
    o---------------------o
    
    Depending on the number of fights yo chose, that's how many people you will be
    fighting in a row.
    
    Completing one series unlocks the next. You fight each course in multiples of
    10. Each fight and mode gets harder. Every tenth fight includes a boss. Choose
    between 10, 20, 30 or 50 fights. 10 & 20 are easy, 30 is normal and 50 is hard.
    
    Raidou is last fight for 10, Tengu for 20, Genra for 30, Shiden for 50. 40th
    opponent in 50 is Alpha 152.
    
    o---------------------o
            CREDITS
    o---------------------o
    
    GameFAQs and other sites for hosting
    GameFly for renting this out game out to me and the overview.
    Tecmo for making this game.
    You for reading. See you again in my FAQ for Pilotwings 3D.
    
    o---------------------o
         FUTURE GUIDES
    o---------------------o
    
    BlazBlue CS2 - 3DS
    Super Street Fighter 4: Arcade Edition - PS3/Xbox 360
    Catherine - PS3/Xbox360
    Resident Evil Mercenaries - 3DS
    Pilotwings 3D - 3DS
    Street Fighter X Tekken - PS3/Xbox 360
    Megaman 9 - PS3/Wii/Xbox 360
    Megaman 10 - PS3/Wii/Xbox 360
    
    Check out my other guides at:
    http://www.gamefaqs.com/features/recognition/74803.html
    
    o---------------------o
          CONTACT ME
    o---------------------o
    
    azulfria[at]hotmail[dot]com
    [at] = @ and [dot] = .
    Don't want any email bots.
    
    Thank you for reading
    
    -Ice Queen Zero
    

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