FAQ/Walkthrough by Super Slash

Version 1.0, Last Updated 2012-12-07

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Paper Mario: Sticker Star FAQ/Walkthrough

By: Super Slash

Version: 1.0

E-Mail: ganonpuppet(at)yahoo(dot)com

Version History

V1.0: Submitted the guide. Eventually I need to include the Wiggler's diary entries in the walkthrough itself, but aside from that, it's pretty much complete.

Introduction

It's that time again, for the fourth installment in the Paper Mario series, this time for the Nintendo 3DS. Sticker Star attempts to bring the series back to its roots while also changing things up a bit. It retains some RPG elements of the first two games while also adapting a world map system, similar to the Super Mario Bros games. How does it hold up? Well, that's up to you to decide! Let's get down to it.

Story

In the Mushroom Kingdom, there is an annual holiday known as the Sticker Fest. During this holiday, citizens of the kingdom gather around during the night to watch the Sticker Comet in the sky. This comet is said to make any wishes come true. Naturally, Bowser is interested in this sort of object, so he's quick to arrive and crash the party this time around! The Toads attempt to stop him, but fail as he crashes into the comet, causing it to shatter into several pieces and fly off in random directions. One of the pieces lands on Bowser's head, causing his power to increase exponentially. He then creates a tornado which destroys the Sticker Fest and scatters the Toads around the area, sticking them to walls and behind objects. In the process, he kidnaps Princess Peach!

Enter Kersti, the caretaker of the Royal Stickers. Her mission, of course, is to recover the six Royal Stickers to restore the Sticker Comet. After some bickering between Mario and Kersti, Mario sets out on a new adventure with his new partner.

Controls

I'll list the controls of the game here.

Controls
  • Start Button: Sorts the stickers in your Sticker Album, only when viewing the album
  • Select Button: Does nothing
  • Home Button: Suspends the game temporarily and brings you to the Nintendo 3DS Home menu
  • A Button: The button you'll be using the most. Jumps, examines things, peels off stickers, uses stickers in-battle, etc.
  • B Button: Uses your hammer
  • X Button: Uses the Battle Spinner
  • Y Button: Enters Mario into paperizing mode, and shows details for stickers
  • L Button: Calls upon Kersti
  • R Button: Does nothing

Simple enough, right?

Game Basics

I will explain the basics of the gameplay in this section. The game doesn't do a fantastic job of explaining everything, so this is the place to go if you're confused about something.


Fighting with Stickers

The battle system is a bit different from any other Paper Mario game (not including Super Paper Mario, since it was barely an RPG to begin with). Mario gets no partners or badges to assist him in battle whatsoever; instead, he has an album full of stickers (called the Sticker Album) in which he places his stickers. He uses these stickers as attacks, so basically, your attacks in this game are items. Don't worry, though: you get plenty of coins in each level so you can buy some if need be, and there are more than enough scattered throughout each level. You start out with only two pages to your album, but you get more as the game progresses.

Timed Attacks

What would any Mario RPG be without timed attacks? Each sticker has a specific point you're supposed to press A at, and if you do it properly, you'll deal more damage. For Jump-related stickers, you can press A multiple times (to use an example, just as Mario's about to land on the opponent's head) to deal extra damage. You're graded "Nice", "Good", "Great" and "Excellent", depending on how well you perform your timed hits. Similarly, you can also guard against oncoming enemy attacks by holding A shortly before the attack(s) hit you. Unlike previous Paper Mario installments, you have a few seconds to put your guard up from the attack, as opposed to just having to press A at a percise moment.

Battle Spinner

Not too long after starting the game, you'll be granted the ability to use the Battle Spinner. Ordinarily, you can only use a single sticker per turn, but for some of the harder battles, you'll find that one sticker a turn just won't do. That's where the Battle Spinner comes in. By paying an initial fee of 3 coins to activate it, a slot machine starts. If you match up two of the same icon, you get to use an extra sticker on that turn. If you get a perfect match (three of the same icon), you get to use three stickers in that same turn. You lose one sticker slot per turn, so if you have three sticker slots, on your next turn you'll have two, and then the next one you'll be back down to one.

Once you activate the slot machine, you can pay an extra fee of 15 coins to get a guaranteed two-slot match. You can pay 30 more coins to slow the first two slots down so you can land on a specific set of slots you want. Unfortunately, the third slot is always spinning quickly no matter what, so getting a perfect match can be tricky (and it's usually not worth making an effort to do so, and just relying on blind luck instead). You can use the Battle Spinner once per turn, and while the price to activate it does not change, the price to get a two-slot match and slow it down doubles every time. So don't get too crazy with it, or you'll lose your coins quickly!

Finally, you're probably wondering why it matters which slots you get. If you get a perfect three-slot match, it will have a special effect depending on which slots you matched:

  • Coins: Gives Mario a pretty decent coin bonus.
  • Mushroom: Restores Mario's HP.
  • Lightning: Damages all enemies onscreen with lightning bolts.
  • POW Block: Deals damage to all ground-bound enemies and may also crumple them.
  • Poison Mushroom: Takes away Mario's HP.

I'm not sure if I'm missing any or not. Feel free to contact me (by PMing me on the GameFAQs boards or emailing me) if I am.

Perfect Bonus

If you win a battle without taking damage (an enemy getting a First Strike does count), you'll get a Perfect Bonus. This contributes towards one of the Super Flag Achievements, and more importantly, gives you more coins when you win. The easiest way to do this is to use the Battle Spinner and a couple stickers that hit all enemies.

HP-Up Hearts

Throughout the game you'll find these items called HP-Up Hearts, which increases Mario's maximum HP by 5. Since you only get coins for battling, this is the only way to "level up", for lack of a better term. Some of them are hidden, while others are obtained after miniboss fights or lying out in the open. Try to find as many as you can; you're gonna need them! They also increase Mario's First Strike power.

Paperizing

After you defeat Bowser Jr. in World 1-1, you'll get the ability to "paperize" Mario, which involves Kersti lifting him up and basically removing him from the "page", allowing him to float above it. In this mode, you can place objects into boxes shown onscreen to open up certain areas and access certain items, etc.. There are various places where you can do this, and not all of them are required, but you'll be using it a lot throughout your adventure. Paperize yourself in various suspicious-looking areas and see if there's anything there.

Status Effects

Like usual, there are various status effects throughout the game, that can affect both Mario and enemies alike. I will list all of them, and what they do, below.

  • Dizzy: Lowers accuracy.
  • Crumple: In other words, paralysis. Unable to make an action until the effect wears off. Also lowers Defense.
  • Poison: Takes off some HP with each turn until it wears off. Also lowers your accuracy.
  • Soggy: Makes you unable to move. I'm not exactly sure on the specifics of this status effect since I never got it inflicted on me.
  • Tape/Staple: Unable to make an action until the effect wears off. Only enemies can receive this effect, from specific Thing stickers.

If I'm missing any, feel free to contact me and tell me which one(s) it is (send me a PM on GameFAQs or email me).


Item Checklist
  • Action Items
    • Hammer
  • Stickers
    • Eekhammer
    • Jump
    • Hammer
    • Jump (x2)
    • Worn-Out Jump (x2)
    • Jump
    • Hopslipper
    • Hammer
    • Worn-Out Hammer
    • Shiny Hammer
    • Hammer

When the game begins, watch the opening scene where Bowser and his minions crash the Sticker Fest. Eventually you will hear a voice telling you to wake up. Press A three times to unfold Mario completely, and you'll be in control. That same voice is asking you to help it; walk over to the Peach poster directly ahead and the object will tell you to peel it off. Walk up to it and hold down the A button to do so. This crown-looking sticker introduces herself as Kersti and says she has to gather the six Royal Stickers that have scattered throughout the kingdom. Of course, Mario's gonna help her, being the gentleman he is. Our first course of action is to help all of the Toads stuck to the walls around the area, so start by peeling off the Bowser sticker on the northern wall, then peel off the Toad. He'll give you a Hammer, which you'll be needing to find most of these guys. You can also use it to uncover secrets and other things; for example, if you use it on the edge of the lightpost near you, you'll make it stand up. Since this area has a few more Toads in it, I'll just make a list telling you where they are.

Toad Locations (First Screen)
  • In the northeastern corner behind the poster. Smash the ground near it with your hammer to make it fall.
  • In the northwestern part of the area, on a flap of paper hanging down. Jump on the crates nearby to reach him.
  • Hanging on a flag slightly south of the previous one. First peel the sticker on the floor to make a concession stand appear, then jump on the roof of it using the crates and peel him off (get the Eekhammer sticker on the blue crate while you're at it!).
  • On a crate to the south, stuck to two layers of stickers. The first one is on the side of the crate, and the second one is on top.
  • At the east side of the area, running around with a Jump sticker stuck to his head. Run up to him and peel it off, and grab the sticker as well.

That's all for the Toads on this screen. Once you've rescued them all, get the Hammer sticker on the eastern side where the running Toad was, then hit the crate next to it for some coins if you want. Go to where the Toads are gathered up at the end of the screen and destroy the block with your hammer, then peel the sticker off the ground to open the path to the next screen.

On this screen, there are more Toads you have to rescue! Here's another list.

Toad Locations (Second Screen)
  • Right when you enter the area, you'll notice one behind a bush. Jump in the fenced area and smash the backside of the bush to make it fall, revealing the Toad. Hit the Item Block for a coin.
  • In the house with the blue roof. Check the cabinet to find several of them inside!
  • South of that house is a bush. Knock it down and peel the Toad off.
  • In the house with the purple roof; peel the sticker off the door and go inside. First get the Jump sticker off the wall, then hit the trash can with your hammer.
  • By the door leading into the house on the far right is a doormat. Hit the ground near it to flip it over and reveal a Toad stuck to the bottom. Peel him off. Poor thing.
  • Now go inside the house and check the middle "picture". It's actually a group of Toads all hiding behind it! How did they manage that? Well, anything's possible with paper and stickers.
  • In between the last two houses is a small alleyway with a Toad stuck to the western wall. There's also an Item Block containing a Jump sticker and a Worn-Out Jump sticker on the other wall.
  • To the right of that house is a small shed thing. On top of it is a folded up Toad; go under it and hit the top several times until you unfold him.

Now that you have all the Toads rescued, let's get the items before moving on. At the entrance of the screen, stuck on the bush on the right is a Worn-Out Hammer sticker. Stand in the middle of the patch of dirt beside it and jump to hit a hidden block, which contains another Jump sticker. On the house with the blue roof is a Hopslipper sticker in plain sight. On the last house on the far right is another Hammer sticker, and to the north of that is a Worn-Out Hammer sticker stuck to the bush. Now jump on the blocks near that bush (don't break them) and onto the roof of the house, then hit the Item Block for a Shiny Hammer sticker. That's about it for the items, so head southwest and to the next screen. Here you'll see that the town's floor has been rolled up, along with all of the Toads you rescued attempting to push it back to restore it. If you rescued all of them they'll succeed, resulting in a neat pop-up book effect, revealing the rest of the town!

At this point, your game will save for the first time. There's a Recovery Block (which you don't need yet) and a Save Point at the area's entrance, too. Kersti will tell you that you can call upon her any time by pressing the L button, and she'll give you hints on where to go next (but you have this walkthrough, so you don't need her!). There's a shop here, which doesn't sell much just yet (and you can't afford any of it at this point anyway), and a building which is locked. The shop has a Hammer sticker on the left wall. The screen to the left leads to an empty area for now. So, the only solution is to take the southern fork and--oh no, a bundle of Goombas. They threaten you, but they're quite easy, as expected. Time for your first battle!

Kersti will give you a few stickers to defend yourself with, even if you gathered every item possible before this point. Don't waste that Shiny Hammer sticker if you got it earlier; instead, just use normal Jump or Hammer stickers. Be sure to defend yourself from oncoming attacks by holding A just before the attack hits you. Also, each sticker has different effects; be sure to read the details before using them, or check the Stickers section for more information.

Once the battle is over, the Goombas will run off and Kersti will recommend checking out the Sticker Shop whenever you want. For now, though, hit the Recovery Block before you leave and take the southern exit to the world map. You'll see that we have three levels to go to: 1-1, 2-1, and 3-1, as well as an extra area called the Surfshine Harbor. Let's head there first.

Item Checklist
  • Stickers
    • Jump
    • Hopslipper
    • Big Shiny Hammer
    • Shiny Hammer (x2)
    • Hopslipper (x2)
    • Worn-Out Hammer
    • Hammer
    • Jump
    • Hopslipper

On the first screen, head west and peel off the Jump sticker on the crate. There's a Hopslipper sticker in the Item Block near the first warehouse; enter the warehouse and get the Big Shiny Hammer sticker there. Now exit and go right to find a brick. Jump on it, then up to the Item Block containing a Shiny Hammer sticker; there's another one on the wall of the warehouse you just entered. To reach it, jump back on the brick then jump south and move left a little, to edge your way over onto the box where you can reach it. Enter the second warehouse and get the Jump sticker on the ladder or whatever that is. As far as I'm aware, it's not possible to do anything else in this warehouse for now, so head back outside and go east. You'll find a Hopslipper sticker on the wall; from there, go east and under the pier to an area with an Item Block, which contains another Hopslipper sticker. At this point, your Sticker Album is likely nearly full, but I'm gonna show you the locations of the other stickers anyway (feel free to get rid of your Worn Out stickers, since they're not very useful). There's a Worn-Out Hammer sticker on the pier, and on the next screen is a Hammer and Jump sticker in plain sight on the crates. There's also a Recovery Block here. Walk in between the crates to another area to find yet another Hopslipper sticker. That's all there is to do in the harbor for now, so make your way out and then enter World 1-1.


Item Checklist
  • Stickers
    • Shiny Hammer
    • Worn-Out Jump
    • Eekhammer
    • Hammer
    • Jump
    • Scissors (once only)
    • Worn-Out Hammer
    • Baahammer (x3)
    • Worn-Out Hammer (x2)
    • Hammer
    • Slaphammer (x3)
    • Eekhammer
    • Hammer
  • Scraps
    • Wooden Bridge
  • Things
    • Scissors

Upon entering, hit the Item Block to find a Shiny Hammer sticker, then get the Worn-Out Jump sticker if you want. Head along the path and fight the Goomba on the ledge, then get the Eekhammer sticker from the next Item Block. There's also a Hammer sticker on the left side of the northern fence, but it can be hard to notice at first. Keep going and peel the Jump sticker off of the sign, then read it if you want to know about defending yourself against attacks. Peel the Bowser sticker off the walls of the raised ledge ahead, revealing a secret room with lots of coins. Continue on and fight the enemies if you wish. Knock down the bush in between the two fences to reveal a Recovery Heart, which restores Mario's HP by 5 when you grab it.

On the next screen, walk towards the bridge and a Toad will scream for help and run into you, dropping a massive shiny sticker in the process! Once he runs off, make sure to sort your stickers (and drop any unneeded ones). To sort them, open up your album with X and press Start. To drop one, while in your album, select a sticker with A and choose "Toss". Once you have enough room, grab the rare Scissors sticker off the ground and a cutscene will start. Soon enough, you will now enter in a battle against...

BOSS: Bowser Jr.
  • HP: 20

This fight is basically just an excuse to test out your new sticker. He has 20 HP and you can damage him normally, but on each of his turns he'll always heal himself back to full health. So, don't waste your stickers and just use the Scissors. This will end the fight immediately. You'll also get a lot of coins if you got a Perfect Bonus!

Once the fight ends, Bowser Jr. will enter "paperize" mode and rip the bridge out, then crumple it and throw it on an unreachable ledge. Of course, since we're also paper, we'll inevitably find a way to get the bridge back. So let's get to it. Go all the way back to the first screen and you'll see some panicking Toads because of the Bowser Jr. sighting. Check behind the bushes for the bent-up Toad that dropped the Scissors earlier. He and the other Toads will follow you to where the crumpled bridge is to help you get it back. Head back to the bridge area and go north; they'll make a stairway off of each other for you to climb up to, allowing you to pick up the Wooden Bridge from the ledge! Once you get it, drop down and go to where the bridge's shadow is. Kersti will put you into paperize mode, which is where Mario gets suspended above the area and gets to place stickers and scraps in different places throughout the game. For now, select the Wooden Bridge and align it with the shadow, then place it and smooth it out to reform it. You can now enter paperization mode at any time by pressing Y. Head across the bridge and it's time to test it out on a normal sticker. Enter paperization and place any sticker into the box above the stump. It will create an Item Block, but I'm not entirely sure if the item you get is random or what. Head to the next screen.

Here, get the Worn-Out Hammer sticker and peel off the Bowser sticker to reveal an entrance. Head inside and you'll see giant scissors that are, in fact, not made of paper! Walk up to them and pick up the Scissors item, which goes into your "Things" category in your Sticker Album. Leave this small cave and hit the Item Block outside three times to get three Baahammer stickers. Head south and continue along the path two find two Worn-Out Hammer stickers and one Hammer sticker. Hit the Item Block ahead of you three times to get three Slaphammer stickers. Climb up the ledges and hit the next Item Block for an Eekhammer sticker. There's also another Hammer sticker on the sign. Go to the next screen now.

Get the Worn-Out Jump sticker here if you wish, then keep going and Kersti will point out to you the shiny star object on top of a ledge. It's a comet piece, which is part of the Sticker Comet, which we need the Royal Stickers to get, and these comets will help us lead to them. Or, they're just there to trigger the end of the level. Let's go with that. So, keep going and you'll hear a voice telling you to stop. It's those three Goombas you fought in Decalburg, and you have to fight them again, with the added bonus of them folding into cones. So just use Hammer stickers and no Jump ones, and they'll go down pretty fast. Once the battle ends, they'll run off...again. Now simply make your way to the comet piece and grab it to finish the level. Grab the coins that fall, too.

Let's head back to Surfshine Harbor for a moment, now that we can paperize.


Item Checklist
  • Stickers
    • Hammer
    • Shiny Slaphammer
    • Worn-Out Jump
    • Eekhammer
    • Frog Suit
  • Scraps
    • Ship's Wheel
    • Warehouse Door
  • Things
    • Vacuum

The stickers here have respawned since last time if you want to get any of them again. That's not why we're here, though. Go to the right to find a weird-looking warehouse door and paperize yourself. Peel it off to get the Warehouse Door scrap, then place it back on properly and enter. In here, peel off the Hammer sticker and hit the Item Block for a Shiny Slaphammer sticker. Enter the nearby door and get the Worn-Out Jump sticker, then get the Eekhammer sticker from the nearby Item Block. Enter the door in front of you. Climb up the boxes in here to reach the Vacuum Thing, then head through the northeastern door to the other side. Get the Frog Suit sticker from the Item Block, then go into the next room to find an HP-Up Heart. Mario's total HP should now be 25. Now we can leave this place. Before we go on with the game, let's visit Decalburg again.


Item Checklist
  • Stickers
    • Scissors
    • Fan
    • Cat-o-Luck
    • Shiny Leaf
    • Shiny Iron Jump
    • Jump
    • Hammer

Upon entering this place again, you'll notice a Toad pointing towards the western screen. Let's head there first. Speak to the Toad behind the counter, and you'll find out that he can do something with the Things you've been finding. The idea is to choose one of your Things to throw at the board, and it will become a useable sticker. So, you can now get another Scissors sticker, a Fan sticker, and a Cat-o-Luck sticker. Now backtrack to the Sticker Fest area and you'll find four stickers you can get that weren't there last time: a Shiny Leaf, Shiny Iron Jump, Jump, and Hammer. Sell the Shiny Leaf for 50 coins since that's the only thing it's used for. That's all there is to do here for now, so let's continue on with the game.


Item Checklist
  • Stickers
    • Worn-Out Hammer
    • Worn-Out Jump
    • Eekhammer
    • Hopslipper
    • Worn-Out Jump
    • Worn-Out Hammer
    • Hopslipper
    • Jump
    • Slaphammer
    • Iron Jump
    • Shiny Fire Flower
    • Hopslipper
    • Shiny Jump
    • Jump
    • Worn-Out Hammer
    • Hammer
    • Slaphammer
    • Shiny Hopslipper
    • Fire Flower
    • Ice Flower
    • Slaphammer (x3)
    • Worn-Out Hammer
    • Jump
    • Shiny Fire Flower
    • Ice Flower
  • Things
    • Fan
    • Cat-o-Luck

You'll immediately be welcomed to a new (but still common) enemy, the Koopa Troopa. Fight the one in front of you if you wish, then get the Worn-Out Hammer sticker. There's a Worn-Out Jump sticker to the north of that one, and inside the Item Block is an Eekhammer sticker. Jump on the ledge to the right and hit the left corner of it to reveal a hidden block, allowing you to peel off the Hopslipper sticker. Keep going and you'll see a sign. You can either take the path to the gardens, or go southeast and take a small detour. Let's do the latter.

In this area, get the Worn-Out Jump sticker and go east to a Worn-Out Hammer sticker on the bush. Hit the Item Block to find another Hopslipper sticker. Go slightly west and use your hammer to knock the bush down, revealing a Bowser sticker. Peel it off to uncover three steps leading up. Climb them up and get the Jump sticker along the way. At the top, hit the block near the Goomba to get a Slaphammer sticker. Continue along the path and you'll come across an Iron Jump sticker on a bush. Head to the next screen.

You'll immediately see a giant fan blowing wind to the other side of the screen. If you get caught in it, you'll get blown away from this platform and have to backtrack to it. So what do we do? It's simple: walk up to it and examine it and you'll obtain the Fan. Backtrack to the first screen of the level and take the upper path this time, now that the fan is gone. Talk to the crying Toad by the flower bed and he'll mention that his fiery and icey-looking flowers are all gone. Head north and at the top, go west through the bushes to reach a hidden area. This area has lots of coins, and an Item Block containing a Shiny Fire Flower sticker. There's also a Hopslipper sticker here.

Go back to the previous screen and head north. Here, hit the Item Block to get a Shiny Jump sticker, then hit the Recovery Block to heal yourself back to full HP if needed. Head along the path and you'll see a Toad getting picked on by two Goombas. Talk to one of them and they'll ask you to give them 20 coins if you want them to stop. Refuse both times, then you'll enter in a fight against them. They'll combine into a 2-Fold Goomba. Despite their boasting, they're no harder than ordinary Goombas, they just have a bit more HP. One well-timed Shiny sticker will get rid of them. Once they're beaten, the Toad will thank you by showing you a statue he found, but doesn't have any use for. Pick it up to get the Cat-o-Luck, then continue on to the next area.

Go south here and hit the middle of the weird-looking circle to flip over some flowers. Enter paperization mode and place a sticker there, then smooth it out to reveal an Item Block. Hit it to get an upgraded/better version of the sticker you placed. Now go east to another screen. Peel off the Jump sticker here, then the Worn-Out Hammer and Hammer, then the two Bowser stickers on the walls. This will reveal some coins, a Slaphammer sticker, and a Shiny Hopslipper sticker. Now go forward and you'll be stopped by more Goombas. They'll make a dramatic entrance and you'll have to fight five at once. Listen to what Kersti has to say, for you can now use the Battle Spinner! Depending on what kinds of pictures you match up, you'll get to use more stickers in a single turn. In each battle, you can spend coins to use it, and the more coins you spend, the better the chance of getting a jackpot.

After the battle, climb up the ledges and hit the Item Block to get a Recovery Heart. At the end of the path you'll find a Fire Flower sticker and an Ice Flower sticker on the bushes. You need both of them! Grab them, then head back a few screens to the flower garden. Enter paperization mode, and place your three flower stickers in the boxes (I put the Ice Flower in the middle and the two Fire Flowers beside it, but I don't think it matters). This will cause the flowers of the garden to bloom again, and the Toad will reward you with an HP-Up Heart! Some Ice Flower and Fire Flower stickers will also be given to you; be sure to pick up the shiny ones, if nothing else. Go back three screens to the area where you got the Fire and Ice Flowers, then head east to another screen.

Hit the Item Block ahead to get three Slaphammer stickers. There's also a Worn-Out Hammer sticker, and a Jump sticker further ahead. You'll also find an Item Block containing a Shiny Fire Flower sticker, and an Ice Flower sticker on the wall. At the end of the path in this area is the comet piece; touch it to finish the level!


Item Checklist
  • Stickers
    • Fire Flower
    • Jump
    • Worn-Out Hammer
    • Jump
    • Shell
    • Hammer
    • Iron Jump
    • Hurlhammer (x3)
    • POW Block
    • Hammer
    • Hopslipper
    • Shiny Jump
    • Worn-Out Hammer (x2)
    • Line Jump
    • Hammer
    • Worn-Out Jump
    • Shell
    • Jump
    • Fire Flower (x2)
    • Shiny Shell
    • Shiny Mushroom
  • Scraps
    • Comet Piece
  • Things
    • Faucet

Start by going southeast to an Item Block at the end of the path. It contains a Fire Flower sticker. Peel off the Bowser sticker to the left to reveal a bridge, which leads to a platform with two flowers near the center. There's nothing to do there at the moment, so head back and jump up the ledges, getting the Jump sticker from the Item Block on the way up. There's also a Worn-Out Hammer sticker on the wall. On the top ledge on the far left wall, there's a hard-to-see Jump sticker. Go right and watch out for the Koopa Troopa, then get the Shell sticker out of another Item Block. On the ledge below that is a Hammer sticker. Cross the bridge to the right leading to the next screen.

Here, use the Recovery Block if needed and save your game at the Save Block. Continue forward and you'll hear a scream, then a Toad will run into you and say someone "crazy" was chasing him. He'll give you something to take off his hands; it's a third page for your Sticker Album! Continuing on, you'll see another scene introducing you to the wizard Kamek. As you probably expected, you now have to fight her.

BOSS: Kamek
  • HP: 20

Goomba

  • HP: 5 (each)

Save all of your Jump-related stickers for Kamek, since your current hammers cannot reach her. Once they're taken care of, go all out with your Jump attacks. This is a very easy fight and you can probably beat Kamek in one turn with a Shiny Jump sticker.

After the fight, she'll paperize the comet piece and throw it, causing it to fly off somehwere in this level. You didn't think it'd be that easy, did you? Go back and use the Recovery Block and save, then head right and north to two Item Blocks. There's also a hidden one in between them. They contain an Iron Jump, Hurlhammer (x3), and POW Block stickers. Once you get those, proceed to the next screen. Head west here and you'll see a Hammer sticker by the waterfall. Down the ledges to the right is an Item Block containing a Hopslipper sticker. Keep going along the path and hit the next Item Block you come across to get a Jump sticker. Walk behind the waterfall to get a few coins, then head west and get the Shiny Jump sticker. You can now continue going across to the left, or go south and take the left or right paths down some steps. Take the right path and get the Worn-Out Hammer sticker, then hit the Item Block to get a Recovery Heart. Continue down and enter paperization, then place a normal sticker in the box and smooth it down. Hit the Item Block that appears to get a shiny version of the sticker you placed. Now head back up and continue west to the next screen.

Here, get the nearby Worn-Out Hammer sticker, then hit the Item Block for a Line Jump sticker. There's also a Shiny Hammer sticker on the wall ahead. You'll notice a comet sticker perched upon the water spout in the middle. We'll get to it in a minute. Head up the ledges and get the Hammer sticker along the way, then head right and get the Worn-Out Jump sticker. Get the Shell and Jump stickers from the two Item Blocks, as well. Peel off the Bowser sticker on the wall to reveal an opening; head inside and you'll see a water faucet pumping water in the Bowser statue. Head up the steps and jump on the valve, then jump again a few times to turn it, which turns off the water flow. The faucet will then break off and you'll obtain the Faucet Thing for yourself. Now head out of this area and head east to the next screen.

Here, hit the nearby Item Block for a Fire Flower sticker, then continue along the path and get another Fire Flower sticker at the end. Flip the nearby flowers over and stand in the middle, then jump to hit a hidden Item Block containing a Shiny Shell sticker. Now go back to the previous area and make your way down, then drop down either of the holes. Inside the cave, go west and pick up the Comet Piece, then smash the puddle it was next to to flip it over. Peel off the Shiny Mushroom sticker and leave. Now you should head all the way back to the screen where you fought Kamek. There, cross the bridge and enter paperization mode. Place the Comet Piece into the shadow and smooth it out to reform it, then grab it to finish the level. This unlocks World 1-4. But we're not done yet; there's a secret goal somewhere. Read on to discover its location.

World 1-3 Secret Goal

The location of this secret goal is pretty simple. Just head to the area with the waterfall, where the coins are located behind it. Go in front of it and drop down from the bridge to reach a secret room. The goal is in here. This will unlock World 1-5!


Item Checklist
  • Stickers
    • Line Jump
    • Shell
    • Worn-Out Hammer
    • Jump (x2)
    • Hammer
    • Worn-Out Jump
    • POW Block
    • Shiny Line Jump
    • Jump
    • Mushroom (Decalburg, after rescuing the Toad)
    • Flashy Jump
    • Slaphammer
    • Leaf
  • Scraps
    • Green Warp Pipe

When you enter, hit the Item Block north of you to get a Line Jump sticker. Over to the right is another one containing a Shell sticker. Continue along the path and get the Worn-Out Hammer and Jump stickers. Notice the windmill in front of you, and the stump next to it. What you have to do is exchange the Fan Thing you got earlier for a Fan sticker in Decalburg; take it to the Toad on the westernmost screen. If you don't have it, go back and get it! Either way, enter paperization mode and place the Fan sticker there. This will cause it to appear in the background and blow the windmill, unblocking the door leading into it. Head inside and you'll see four blocks with numbers on them. There's a hint to this puzzle in Decalburg, but we might as well solve it ourselves now. The correct combination of numbers is "4123". Once you hit the blocks to make them say that, a pipe will appear. Before entering though, let's explore the rest of the level.

Back outside, head right and to the next screen. Here, get the Jump sticker on the wall ahead, then keep going and get the Hammer and Worn-Out Jump stickers. Before leaving the area, hit the tree in the corner a few times to get some coins from it. There's also a circle of flowers where you can paperize a sticker on to make an Item Block. Back on the previous screen, there are two pipes; enter the one on the right first. In this cave, you'll find a new enemy, the Buzzy Beetle. Defeat it if you wish, then hit the Item Block to get a POW Block sticker. Ignore the pipe shadow for now and keep going, and you'll be back outside. Get the Shiny Line Jump sticker here, then backtrack into the cave and through the pipe again. Now enter the pipe to the left.

In here, simply follow the narrow path to an Item Block containing a Jump sticker, then go through the pipe at the end. The Item Block out here has a Recovery Heart. Get the new Burnhammer sticker, as well as the Hammer, Line Jump, and Slaphammer stickers. Talk to the crying Toad and he'll want you to take him back to Decalburg, and will then join you. Go back through the pipe (don't jump over the fence or you'll have to go back and get him again), and make your way out of the cave. Fight the monsters along the way, because if you don't, he'll get scared and run back to his hiding place. Once you're back outside, take him to Decalburg and he'll tell you to meet him in his house (the center one on the eastern screen). Talk to him to get a Mushroom sticker, and he'll give you the hint to the puzzle we solved earlier. Go back to World 1-4 and enter the windmill. If you haven't yet solved the puzzle, do so now (read the first paragraph), then enter the pipe.

Down in this cave again, jump across the ledges (be careful not to fall!) and hit the Item Block for a Recovery Heart. At the end of the path, pick up the Green Warp Pipe scrap, then drop down and exit through the western pipe. Back outside, take the eastern pipe back into the other part of the cave you were in earlier. Go to the shadow of the pipe and paperize yourself, then place the Green Warp Pipe over it. Now you can enter it. Do so and head right, then a giant Buzzy Beetle will fall from the ceiling and you'll have to fight it.

BOSS: Big Buzzy Beetle
  • HP: 40

Finally a boss battle that can actually qualify as a legitimate boss battle, somewhat. You'll need a lot of Jump stickers for this fight. You'll want to use the Battle Spinner to get a match so you can use more than one sticker at a time. It's impossible to hurt him otherwise, because even if you flip him over, he'll get back up immediately on his turn. So, use two Jump stickers in a row: one to flip him over and one to damage him (use your weakest ones to flip him over, and strongest ones to damage him). He attacks by tackling you with his shell, but that's about it. You can also make quick work of him by using a Hopslipper sticker, since you can get several hits off before the attack ends. Don't forget that you have to use the Battle Spinner once per turn.

After the fight, he'll drop an HP-Up Heart! Go through the red pipe to reach the next area. Out here, hit the Item Block to get a Flashy Jump sticker, then get the Slaphammer sticker. Hit the blocks with your hammer and one of them will contain a Leaf sticker. Head down the steps to the right and you'll find the comet piece and finish the level!


Item Checklist
  • Stickers
    • Worn-Out Hammer
    • POW Block
    • Iron Jump
    • Hammer
    • Shell
    • Worn-Out Hammer
    • Hammer
    • Worn-Out Jump
    • Worn-Out Hammer
    • Shiny Hurlhammer
    • Worn-Out Hammer
    • Hammer
    • Hurlhammer
    • Iron Jump
    • Slaphammer
  • Scraps
    • White Gate
  • NOTE: This level is accessed by finding the secret goal in World 1-3. Check World 1-3 Secret Goal to find out where it is.

There are Spinies in this level, which we haven't seen in the game until now. Start by getting the Worn-Out Hammer off the nearby wall, then hit the two Item Blocks to get a POW Block and Iron Jump sticker. Keep going up the path and up the ledges, then get the Hammer sticker and enter the next screen. Here, head right and get the Shell sticker from the Item Block. Keep going and you'll find a Lakitu enemy along the way; he throws Spinies constantly, so watch out. Get the Worn-Out Hammer, Hammer, and Iron Jump stickers on the way, as well. You'll come across a Power Star; touch it and you'll become temporarily invincible, and will kill any enemy you touch. Continue up the path and use the Recovery Block if needed, then head to the next screen.

Here, get the Worn-Out Jump and Worn-Out Hammer stickers, then hit the backside of the tree a few times to knock it down. Cross it and get the Shiny Hurlhammer sticker off the cloud. Continue and head to another screen. There's a Worn-Out Hammer sticker upon entering here. Go north and get the Hammer sticker, then get the Hurlhammer sticker out of the Item Block. Keep going and take the southern path, then hit another Item Block, which contains an Iron Jump sticker. Head south and peel off the Bowser sticker on the floor to create a shortcut, then keep going and get the Slaphammer sticker from an Item Block. Now hit the backside of the tree at the end until it falls, then watch a really cool scene as several things fall and spin, which ends up tossing a folded gate onto a platform in another area. Head back all the way north. You probably noticed that there are coins on a ledge you can't seem to reach. Head all the way right and jump on the brick, then look north and use your hammer to reveal a block. Jump on it and do the same thing again to create a stairway leading up to the platform.

Get the coins up here and the Shiny Leaf sticker, then go back south and cross the bridge you formed earlier. Head back two screens and go all the way south past the Spinies, then west to a tree. Knock it down and cross it, then pick up the White Gate scrap. Go back north to the previous screen and go to the shadowed gate. Paperize the White Gate onto it and it will open. Pass through and go left, then peel the Bowser sticker off the Toad. He'll thank you and tell you he's opening up a Sticker Shop just ahead. Here is what the shop sells:

ItemPrice
Jump3 Coins
Hammer3 Coins
Poison Mushroom2 Coins
Mushroom15 Coins
Fire Flower20 Coins
Ice Flower20 Coins

Later on he'll sell shiny versions of the flowers, for 30 coins each. Stock up on anything you may want here, then head to the next screen. Touch the comet piece to finish the level.


Item Checklist
  • Stickers
    • Baahammer
    • Shell
    • Fire Flower
    • Ice Flower
    • Spike Helmet
    • Jump (x2)
    • Spike Helmet
    • Line Jump
    • Hopslipper
    • Poison Mushroom
    • Shiny POW Block
    • Fire Flower
    • Hurlhammer
    • Ice Flower
    • Fire Flower
    • Jump
    • Slaphammer
    • Jump
    • Burnhammer
    • Hopslipper
    • Hammer
    • Shiny Jump
  • Scraps
    • Block Switch
  • Things
    • Trumpet

Kersti will say that she senses a Royal Sticker in the fortress. Head right and smash the Goombas with your hammer, then enter the fortress. Hit the yellow block in the middle to rotate the platform, then take the northern exit. Out here, save your game if you wish and peel the Bowser sticker off the floor near the bed of spikes. This uncovers a carpet that covers some of the spikes, but we can't cross just yet. Exit this screen and take the eastern door this time. Out here, you'll be spotted by some Goombas, who will begin launching Bob-ombs down at you. Hit the two Item Blocks for a Baahammer and Shell sticker. Follow along the path and get the Fire Flower and Ice Flower stickers along the way, then enter the next area (as a side note, Bob-ombs frequently drop Bomb stickers). In here, ignore the block for a moment and hit the Item Block to get a Spike Helmet sticker. Now hit the yellow block twice and take the right path, then hit the wall to open up a passage to a room full of coins, and another Item Block. It contains a Shiny Jump sticker. Now go back and take the northern path to the next screen.

Out here, as soon as you attempt to cross the bridge, you'll active some fans which will blow a swarm of Paragoombas your way. You'll also fall off. Down here, get the Jump stickers to the left and right, and the Spike Helmet sticker from the Item Block. Hit the block next to it to get a Line Jump sticker. There's also a Hopslipper sticker on the ledge to the right. Go under the bridge and paperize yourself, then stick any two stickers in the blocks (don't use up any of your more useful ones). This will stop the fans from blowing, allowing you to safely cross, so climb back up and cross the bridge. You have to be quick about it, though, because after around five seconds, the stickers will peel off. When you make it across, head along the path and hit the Item Block at the end to get a Poison Mushroom sticker, then enter the room ahead. Here, go all the way north and face the Item Block on the right. Hit the air to reveal a hidden block, then stand on it and repeat this to reveal more of them, creating a passage to it. It contains a Shiny POW Block sticker. Go back and hit the yellow block to rotate the platform, then go through the western door.

It's raining Bob-ombs again in this area. You have to lure them to the gates and let them explode on them to knock them down. Advance your way through the screen and get the Fire Flower sticker. The Item Block has a Hurlhammer sticker, and as you keep going you'll also find an Ice Flower sticker, along with another Fire Flower sticker. At the end, enter the door. In here, you'll notice the yellow block doesn't respond. Paperize yourself and notice that it's peeling off a bit. Hover over it and hold A to peel it off and get the Block Switch scrap. Paperize yourself again and then place it back on the shadow and smooth it out; now it's in the correct position and you can activate it. Do so and head south to another area.

Hit the Item Block here to get a Spike Helmet sticker, then peel the Bowser sticker off the floor nearby. If you did this at the other side earlier, this will cover the bed of spikes completely, allowing you to go to the Recovery Block and Save Block and cross the bridge. Heal/save, then cross the bridge and enter the next room. In here, you can power up one of your stickers by paperizing yourself and placing it into the block in the center of the room. Head up the spiral stairway in this room, and get the Jump and Slaphammer stickers from the Item Blocks along the way. There's a normal block coming up which contains another Jump sticker, and another Item Block that holds a Burnhammer sticker. Keep going and get the Hopslipper and Hammer stickers. You can also jump through one of the openings to find a Shiny Jump sticker on a wall, if you want to get it.

On the next screen, you'll notice a trumpet on the ground. Examine it to obtain the Trumpet Thing, then hit the Item Block to get a Recovery Heart, which will restore your health to full. Now head west and climb up the steps, then watch the scene. You'll be surrounded by a horde of Goombas and enter a boss fight.

BOSS: Megasparkle Goomba
  • HP: 90
  • Weakness: Fan

This boss has a total of 90 HP, but several different "forms". The HP is shared between each. Starting off, you'll be fighting the horde of Goombas. Unleash your strongest stickers on them, but do not jump on them unless you have the proper stickers. On their next turn, they'll combine into one giant shiny Goomba. In this form, it attacks by rolling itself up and tackling you, which can damage you quite a bit, so be careful (it may also just jump on you). It can also fold itself into a cone, rendering most Jump stickers ineffective. They can also "split" themselves into several square shapes, then hurl themselves at you three times for about 5 damage a pop (unless you guard). Make sure to use the Battle Spinner each turn, because you're gonna need it. Also, I hope you have a few spare Mushroom stickers. As soon as your HP starts to get around critical condition, heal. Overall, this is the hardest boss you've faced so far, but with enough preperation you should do just fine.

After you take off the 90 HP, every Goomba except the one wearing the Royal Sticker will run away. He'll attack you one last time in desperation; simply guard his attack and knock off the 1 HP with a Worn-Out Hammer sticker or something. The battle is then over.

As a side note, if you have the Fan sticker on-hand and use it on the boss, you'll reduce its HP and power by a lot, since it is weak to the fan. Every end-world boss has a weakness to a Thing sticker which I will list each time.

After the fight, the sparkly Goomba will drop the first Royal Sticker. Grab it to finish the level, and complete World 1. Yay! Enjoy the little storybook scene you get, then you'll get a fourth page added to your Sticker Album. Before we go on to the second world, let's head back to Decalburg for a quick visit.


Item Checklist
  • Stickers
    • Jump
    • Hammer
    • Shiny Leaf
    • Ice Flower

Head to the Sticker Fest to find the stickers listed above. You'll also notice it's been remodeled a bit. If you talk to the Toad by the flags, he'll tell you he's recorded certain achievements of yours on them. These are Super Flag Achievements, which I go into more detail about in that section. Aside from that, the shop is now selling Shiny Mushroom stickers, which restore your HP by 40. Now go to the sticker shop and buy the following: one Mushroom, one Hammer, one Jump, one Spike Helmet, and one Fire or Ice Flower. Then stock up on any others you may want, and it's time for World 2.


Item Checklist
  • Stickers
    • Jump
    • Hopslipper
    • Worn-Out Hammer
    • Spike Helmet
    • Slaphammer
    • Worn-Out Jump
    • Jump
    • Shiny Jump
    • Worn-Out Jump
    • Jump
    • Hopslipper
    • Worn-Out Hammer
    • Hammer
    • Jump
    • Worn-Out Jump
    • Hopslipper (x2)
    • Eekhammer
    • Shiny Mushroom
    • Jump
    • Iron Jump
    • Worn-Out Hammer
    • Jump
    • Eekhammer
    • Hammer
    • Shiny Hammer
    • Flashy Hammer
    • Flashy Slaphammer
    • Worn-Out Hammer (x2)
    • Shiny Jump
    • Slaphammer
    • Worn-Out Jump
    • Line Jump
    • Hurlhammer
    • Shiny Hopslipper
    • Worn-Out Hammer
    • Shiny Jump
    • Slaphammer
    • Hammer
    • Jump
    • Hammer
    • Worn-Out Jump
    • Slaphammer
    • Worn-Out Jump
    • Hammer
    • Worn-Out Hammer
    • Hopslipper
    • Worn-Out Hammer
    • Hammer
    • Slaphammer
    • Iron Jump
    • Worn-Out Jump
    • Jump
    • Slaphammer
    • Worn-Out Hammer
  • Scraps
    • Tablet Piece
  • Things
    • Soda

When you enter, get the Jump sticker off the wall, and the Hopslipper sticker from the nearby Item Block. Head along the path and you'll see a big door with sticker symbols on them. First get the nearby Worn-Out Hammer sticker. As I'm sure you've guessed already, you have to fill in the symbols on the door with the stickers representing them. So, make sure you have one Mushroom, one Fire or Ice Flower, one Hammer, one Jump, one Spike Helmet, and one Poison Mushroom (the Mushroom goes on the left one, and the Poison Mushroom on the right). This is why I told you to buy those specific stickers in Decalburg a moment ago. If you don't have a Poison Mushroom, you will unfortunately have to backtrack to World 1-5 and buy one from the Toad. After you correctly place all of the stickers on the door, it will open.

Inside, hit the Item Block to get a Spike Helmet sticker, then get the Slaphammer and Worn-Out Jump stickers off the wall. Go right and get the Jump sticker, then jump on the nearby ledge and fall down the pipe thing. In here, get the Shiny Jump sticker and the coins along the way, and at the end, jump to flip a piece of the floor over. Jump out and use that floor panel to reach the Item Block containing a Worn-Out Jump, Jump, and Hopslipper sticker. Now head right and outside to the next area. You'll see a Recovery Block and Save Block here, as well as a Sombrero Guy (whom I thought was an NPC, but is actually an enemy). Heal and save, then hit the backside of the cactus to get 10 coins from it. Get the Worn-Out Hammer sticker nearby as well. In the Item Block ahead is a Hammer sticker, as well as a Jump sticker on the wall. Keep following the path and get the Worn-Out Jump sticker. On your way down the hill, get the Hopslipper sticker off the wall and in the Item Block.

There's also an Eekhammer sticker on the rock near the end of the area. Climb up the nearby ledges and you'll see a Toad being harrassed by some Paragoombas. Attempt to speak to the Toad, and they'll offer to leave him alone for 25 coins, or you can fight them. If you fight them, they're accompanied by a Sombrero Guy and form into a 5-Fold Paragoomba. They have 40 HP and the Sombrero Guy will double their strength, so it can actually be a somewhat difficult battle. Use the Battle Spinner to make things easier (I used one Iron Jump and two Hopslippers). After the fight, as thanks, the Toad will give you a Shiny Mushroom sticker. Proceed to the next screen. Here, make the bush spin if you want some Recovery Hearts, then follow the path. On the quicksand, you have to continuously jump to avoid being sucked in. There are also some Pokeys here, should you wish to fight them.

Keep going and spin the cactus if you want 10 coins. Get the Jump sticker along the way, and hit the Item Block for an Iron Jump sticker. Now head up the hill nearby and get the Worn-Out Jump and Hammer stickers, then peel off the Bowser sticker to reveal an opening. Get the coins inside and go back east, then get the Eekhammer sticker. Go south and onto the quicksand, then head right to find an Item Block. Inside is a Hammer sticker, a Shiny Hammer sticker, and a Flashy Hammer sticker! Go north to the fallen pillar, and let yourself sink in enough to where you can squeeze through the opening. Hug the wall until you find a spot where you can peel off a Flashy Slaphammer sticker. Now make your way back onto solid ground and proceed to the next area, and get the Worn-Out Hammer sticker along the way.

In this area, go south and get the Worn-Out Hammer sticker, then go north and jump in between the two blocks to find a hidden one containing a Shiny Jump sticker. Head up the sandfall and spin the cactus on the way if you want some Recovery Hearts. Be careful of the Pokeys on the way up. Once you reach the top, get the Slaphammer and Worn-Out Jump stickers, then head directly south and down another side of the sandfall. Hit the Item Block for a Line Jump sticker, then spin the cacti if you want some coins. Go all the way right and hit the Item Block to get a Hurlhammer sticker. The Item Block in the group of blocks ahead contains a Shiny Hopslipper sticker. Head back west and go in between the two cacti, and let Mario sink fully into the quicksand. You'll fall into a hidden room. In here, get the Worn-Out Hammer sticker in front of you, then go right and hit the two Item Blocks for a Shiny Jump and Slaphammer sticker.

Now go back and continue west, then get the Hammer sticker and keep climbing up. Get the Jump sticker on the way, and at the top is another Hammer sticker. Go south and west from here, then paperize yourself and put a random sticker into the box (make sure it's useless, because you can't hit the block). Jump to the block and hit the Item Block in front of it to get a Worn-Out Jump. Now head back up and make your way to the golden chest in here, then open it to receive a Tablet Piece scrap. From here, head to the right and stand on the sand geyser. It will take you out of this secret room. Back outside, head east to a platform with an object stuck in the sand. Pull it out to get the Soda Thing. Now continue east and hit the cactus for a Recovery Heart, then go south and get the Slaphammer sticker. Continue to the next screen.

There are a bunch of stickers on the walls here. Climb up the pyramid and get the Worn-Out Jump and Hammer stickers. Continue climbing and get the Worn-Out Hammer sticker, then get the Hopslipper sticker from the Item Block. Now go under the stairway to the other side of the pyramid and peel off the Worn-Out Hammer sticker. Drop down a few steps and get the coins, as well as the Hammer sticker. Now go back around to another side of the pyramid, and jump to the Item Block by the stairs. It contains a Slaphammer sticker. Make your way westward to yet another side of the pyramid and you'll probably notice the health upgrade in the distance. Jump on the ledge next to the stairway and then on the stairs to slide down, then jump to the platform on the left and grab the HP-Up Heart! Drop down and hit the Item Block in the sand for an Iron Jump sticker, then head around the eastern side of the pyramid. Climb your way up to a Worn-Out Jump sticker, then climb back up and drop down to the left and get the Jump sticker. Head under the stairs to the left and follow the path to an Item Block on the left, containing a Slaphammer sticker.

You can also find a Worn-Out Hammer along the walls of the pyramid, but I didn't get it and I don't feel it's worth guiding you directly to it. Feel free to get it if you wish, however. Now head back to the eastern side of the pyramid and climb your way back up, then collect the comet piece to finish the level. That was long!


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