FAQ/Walkthrough by Super Slash

Version 1.0, Last Updated 2012-12-07

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Walkthrough (Continued)

Item Checklist
  • New Stickers
    • Shiny Iron Jump
    • Shiny Hopslipper
    • Shiny Line Jump
    • Shell
    • Shiny Shell
    • Flashy Shell
  • Things
    • Bowling Ball

I'm not gonna bother listing the stickers you got here the first time again. Head to the screen where the maze starts, then go northeast one screen, northwest another, and northeast three screens. You'll spot the Wiggler segment here. It will get startled and run towards the northern fence, bumping into it and knocking over a bush, which reveals a new path. Walk up to it and it will fight you, and this time it's accompanied by two Piranha Plants, but otherwise is the same as the others. Once you win the battle, it will follow you again. Go north to the next screen. Here, there are two Item Blocks, but they're both being guarded by Piranha Plants, so you'll have to defeat them in order to get the items. They contain Shiny Iron Jump, Shiny Hopslipper, Shiny Line Jump stickers, and the Shell, Shiny Shell, and Flashy Shell stickers. Now go north two screens and take the Bowling Ball Thing from the stump! Now go south three screens, southwest two screens, north one screen, west one screen, and north another. Hit the comet piece to finish the level. Now take the Wiggler segment back to the Wiggler's home, finally.

Before we move on, make sure you turn the Bowling Ball you just got into a sticker. With that done, we need to get a secret goal in 3-4.


Item Checklist

None

With the Bowling Ball sticker, head all the way to the second and at the end, you can take the northern or eastern exits. Head north this time. Here, paperize yourself and place the Bowling Ball sticker onto the big box. It will roll down the path and knock over giant bowling pins that look like trees, allowing you to access the comet piece behind it. Pick up the Bowling Ball Thing again once the scene is over, then touch the comet piece to unlock World 3-11!


Item Checklist
  • Stickers
    • Iron Jump
    • Shell
    • Hammer
    • Iron Jump
    • Shiny Jump
    • Eekhammer
    • Shiny Hammer
    • Jump
    • Hammer
  • Scraps
    • Bowser Tape
  • NOTE: To unlock this level, you need to find the secret goal in World 3-4. See World 3-4 Secret Goal to find out where it is.

When you enter, head east and you'll probably see a Poison Blooper hidden behind the bushes. At the end of the screen, go around the bushes (you'll likely fall into a poisonous pond on the way), to where the Blooper is. Two of them will then fly off, holding the last Wiggler segment. Go back around and to the next screen. Here, head all the way to the east and you'll see a shadow where you can place a sticker. Ignore it for now and get the Iron Jump sticker on the wall, then go west and peel off the first Bowser sticker you see. To the left, near the Item Block is another one. Peel that off to flip the ledge over, which also has a sticker on it. Peel that one off to make a platform, allowing you to reach the block containing a Shell sticker. Now head west to the next area. Ignore the Bowser sticker here; under it is just a pool of poison. Follow the path and peel off the Hammer sticker, as well as the Bowser sticker on the bush. To the left of that is an Iron Jump sticker. Continue west and get the Shiny Jump sticker from the Item Block, and the Eekhammer sticker on another bush. Peel yet another Bowser sticker off the floor (the one on the bush doesn't do anything) and you'll fall down a hole to an underground cave.

In the cave, look for the gray patch on the ground and stand on it, then jump to find a hidden block with a Shiny Hammer sticker inside. Follow the path to the end of the cave and head up to get back outside, where you'll see a Bowser sticker in a tree. Hit the three to make it fall, then pick up the Bowser Tape scrap! Jump down off this platform and go back east to the previous screen. Head to where you saw the tape silhouette on the wall earlier and paperize the Bowser Tape there, then peel it off to reveal a staircase leading to the comet piece. First get the Jump and Hammer stickers, then finish the level. However, this doesn't actually do anything, so let's go back in and get the "secret" goal (also, you'll see the Bloopers take the Wiggler segment to the stage ahead).

Item Checklist
  • Stickers
    • Hammer
    • Jump
    • Shiny Mushroom
    • Iron Jump
    • Hurlhammer
    • POW Block
    • Shiny POW Block
    • Shiny Fire Flower
    • Shiny Ice Flower
    • Iron Jump
    • Baahammer
    • Shell
    • Burnhammer

Go to where the first comet piece is, then simply continue east to another screen. Here, get the nearby Hammer and Jump stickers first. You'll see the Toad that you've rescued twice already being bullied again, this time by a pair of Bloopers. Talk to them and you can either pay 50 coins to get them to leave, or fight them. I chose the latter of course. Unlike the other two fights, there's nothing special about this one, so just kill the two Poison Bloopers like you normally would. The Toad will thank you for rescuing him, and give you a Shiny Mushroom sticker before leaving. Now head right, and get the Iron Jump sticker. It's a dead end! Or is it? Go to the puddle of poison to the left. Look in the center and you'll just barely see a hole; jump into it and you'll be in a cave. Here, head up the steps and through the exit leading back outside. Go west here and up the ledges, then get the Hurlhammer sticker, and the POW Block sticker from the Item Block. Now head west to the next screen, and hit the Item Block three times to get a Shiny POW Block, Shiny Fire Flower, and Shiny Ice Flower sticker. Go back to the previous screen.

Head back towards the east and get the Iron Jump sticker to the north, as well as the Baahammer sticker out of the Item Block. All the way to the right is another Item Block with a Shell sticker inside. On the ledge with the Boomerang Bro on it is a Burnhammer sticker. There's a cave entrance in the middle of the poison on the wall; go through. There, simply head west to the exit on the other side. Go south out here and touch the comet piece to end the level! This unlocks World 3-12, the last level of this world. Finally.


Item Checklist
  • Stickers
    • Line Jump
    • Worn-Out Jump
    • Line Jump (x2)
    • Shiny Line Jump
    • Hopslipper
    • Jump
    • Hammer
    • Shiny Eekhammer
  • Things
    • Pocket Watch
  • NOTE: To unlock this level, you must find the secret goal in World 3-11. See World 3-11 Secret Goal to find out its location. Also, make sure you turn your Sponge Thing into a sticker before entering here.

Begin by heading south and dropping off the ledge. On the shoreline, you'll see an object stuck in the ground; pull it out to get the Pocket Watch Thing, then go right and you'll see the Bloopers with the Wiggler segment. Approach them and you'll have to fight all three! The Wiggler segment is covered in poison this time, but the fight isn't really any different from the other segments. After you win the battle, it will attempt to flee towards the ship in the water, but it can't cross, so it runs back and out of this level. Leave and go to Surfshine Harbor, then go to the dock and you'll find it trying to use the boat. The Toad won't allow it, then it will give up and start following you. Take it back to the Wiggler's home in 3-3, and you will have to reassemble his segments through paperization. Once you do so, he'll help you cross the poisonous waters to reach the island, and runs off to Whitecap Beach. Follow him there and head to the dock, then speak to him and tell him you're ready to go! After the scene, you'll be on the island.

Head right and you'll find some Cheep Cheeps hopping in and out of the water. Keep going and get the Line Jump sticker, then jump your way across the barrels to reach the other side. Jump to the ledge ahead and get the Worn-Out Jump sticker, then head west and make your way to the Item Block containing two Line Jump stickers, and one Shiny Line Jump sticker. Also get the Hopslipper sticker off the wall. Now head back south and walk the plank (sorry, I couldn't resist), then keep going east and watch out for the giant Blooper tentacles that will try to smack you from afar! Keep going along the path and peel off the Jump and Hammer stickers, and before entering the ship, go south to an Item Block containing a Shiny Eekhammer sticker. Now go back and enter the ship this time. Use the Recovery Block inside and save your game at the Save Block, then head to the next screen.

You can power up one of your stickers above the flower nearby if you wish. In any case, simply follow the path to the end of the screen, where you'll find a giant Blooper, the cause of this whole mess! Time to fight.

BOSS: Gooper Blooper
  • HP: 300
  • Weakness: Sponge

This is an interesting boss, to say the least. Start by using the Battle Spinner and using normal stickers against it. It will attack by swinging its tentacles at Mario, but I couldn't get the timing down to block them. It will do this three times, and then it will turn purple and have all four tentacles making rhythm with the music. At this point, you need the Sponge sticker! If you don't use it, he'll spit poison at you, in addition to making it where you can't see anything for a few turns. So, use the Sponge and the poison will be reflected back at him, blinding and poisoning him for four turns. The poison will deal about 30 damage for those turns, too! Also, the music gets a drastic change at this point, to something classic. Cool.

All of his attacks will miss until the poison fades. Use the Battle Spinner and unleash your best stickers at him. By the time the poison wears off, he should be nearly, if not dead, so simply finish him off with whatever you need. If you somehow don't manage to finish him off, he'll shoot more poison at you. Needless to say, you don't want this to happen. With the Sponge, this is a really easy fight.

You'll obtain the third Royal Sticker after the battle. We're half way there! You'll also get a page added to your Sticker Album, making that the sixth one. Now the poison has been cleared from all the levels in this world, and we have some things we can get as a result. Skip to Surfshine Harbor Revisited if you don't care, but I do suggest you take a look.


Item Checklist

None

This HP-Up Heart is very simple to find. Simply head through the level normally and you'll find it behind the second Hammer Bro, just before the comet piece.


Item Checklist
  • Things
    • Trophy

Head to the area where you found the Bowling Ball. To get there, go to the second screen and head northeast, northwest, northeast three times, then jump over the fence to the next screen, then north two more screens. Here's where you'll find the Trophy Thing; take it and press Start to go back to the world map.


Item Checklist
  • Things
    • Watch Battery

From the entrance, head right and drop into the trench, then pick up the Watch Battery Thing. That's all for this level.


Item Checklist

None

Go east to the second screen. There, in the dried up trench, you'll see an arrow pointing towards the wall. Go there to find a hidden room containing some coins and an HP-Up Heart.


Item Checklist

None

Go back in the hole and play the Snifit or Whiffit games again. Win the first three (you don't get anything for taking the special challenge a second time) and in the storage room, you'll find an HP-Up Heart waiting for you to take it.

That's it for the extra stuff. World 3 is finally finished. Let's pay a visit to Surfshine Harbor again.


Item Checklist
  • Stickers
    • Eekhammer
  • NOTE: Before we continue, make sure you re-buy the Scissors Thing and turn it into a sticker, and turn your Fishhook Thing into a sticker as well.

When you enter, go east one screen and you'll be at the harbor. There, go behind the stack of crates to the back area. Go west and paperize the Scissors sticker onto the big box to cut the rope holding the boat. Now go back around and enter it from the front door. Inside, paperize the Ship's Wheel scrap onto it (which you should've gotten much earlier in the game, it's in one of the warehouses in the first area). When the Toad enters, talk to him and tell him you want to set sail. The ship will be stopped by a giant Cheep Cheep! Head outside to check it out, hit the Recovery Block, and go southeast to the docks (get the Eekhammer sticker along the way). Head to the end of the path and the Cheep Cheep will jump on you, initiating a battle.

BOSS: Big Cheep Cheep
  • HP: 88
  • Weakness: Fishhook

Start by attacking it with your weakest stickers. After a couple turns or so, it will jump into the water and restore all of its HP. At this point it will stay underwater. Now use the Fishhook sticker to pull it out. Once you do this, it will be too afraid to jump back in the water, so you can safely take off all its HP. Utilize the Battle Spinner well, because after this, its body will expand with each turn. After a few turns of this, it will explode and kill you in the process, so you'll want to defeat it before this happens. As for attacks, it will jump on Mario, and will get stronger each time it expands. It will also shoot water at Mario when it jumps into the water. Just use your strongest stickers on it to make quick work of it.

With the Cheep Cheep gone, head back to the boat and heal yourself with the block along the way. Speak to the Toad inside and he'll appoint you captain, so take to the wheel and it's off to the northern half of the world map! You can do the three worlds in any order you wish, of course, but let's start with World 4.


Item Checklist
  • Stickers
    • Shiny Hammer
    • Shiny Ice Flower
    • Shiny Jump
    • Shiny Eekhammer
    • Shiny Jump (x3)
    • Shiny Spike Helmet
    • Shiny Hopslipper
    • Shiny Slaphammer
    • Shiny Jump
    • Shiny Hammer
    • Shiny Jump
    • Shiny Hammer
    • Shiny POW Block
    • Shiny Hammer
  • Scraps
    • Pipe in a Cave
  • Things
    • Goat
  • NOTE: You need the Radiator Thing to finish this level properly. Turn it into a sticker before you enter.

Head right and up the ledges, then get the Shiny Hammer sticker off the wall to the north. Hit the Item Block for a Shiny Ice Flower sticker, as well. You've probably also noticed the shiny Goomba enemy nearby, which is pretty much just a stronger version of a normal Goomba. Anyway, keep following the path and get the Shiny Jump and Shiny Eekhammer stickers, then go north and hit the Item Block to get three Shiny Jump stickers. If you didn't notice, this level loves the word shiny. Continue east to the next screen. Here, you'll see four penguins that slide down a slope ahead. Hit the nearby Item Block to get a Shiny Spike Helmet, then get the Shiny Hopslipper sticker off the wall. There are many paths you can take at this point. For now, keep going east until you reach the next screen.

You can paperize a sticker onto the block in the middle of the flipped over flowers to the right, to power up one of your stickers. Do so if you wish, then keep going and hammer the two snowballs out of the way. Walk to the end of the path to find a Shiny Slaphammer sticker in the Item Block. Now head up the first slope and watch out for the snowball the Snow Spike will throw your way. Defeat it and head right, to two more slopes. Go up and make your way to the top to reach a cave leading to another screen. Climb to the top of the mountain and hit the tree in the corner three times. This causes a Birdo to appear (for the first time in the Paper Mario series!) and swing by, throwing a Goat Thing your way! Now leave this area and go back down the slope I told you to go up earlier, then head west and up that slope, defeating the Snow Spike there as well. Enter the small cave opening at the top and get the Shiny Jump and Shiny Hammer stickers out of there, then go west and use the Recovery Block and save your game at the Save Block, then go west to the next screen.

Here, paperize yourself and place the Radiator sticker on the box on the brick structure. This will melt the snow in the area, revealing a cave that you can go through. First go west across the slope and get the Shiny Jump and Shiny Hammer stickers, then continue to the next screen. In this area, you'll come to a dead end. What you have to do is melt the snow blocking your way. Paperize a Fire Flower or Burnhammer onto it and it will melt, revealing a Pipe in a Cave scrap. Take it and go back one screen and enter the cave. Here, hit the Item Block for a Shiny POW Block sticker, then heal yourself at the Recovery Block and head up the slope nearby. Take cover in the second hole as you see a snowball roll down with a Goomba riding it. Head east quickly and defeat the Snow Spike to stop this. When it's defeated, take the Shiny Hammer sticker and continue up the next slope.

Hug the northern wall to avoid the Snow Spike throwing snowballs, then get the Shiny Jump sticker and head up some more. Avoid the snowballs and you'll reach the top, where you'll find your comet piece. Touch it to finish the level!

Item Checklist
  • Stickers
    • Shiny Eekhammer
    • Shiny Shell
  • NOTE: You need the Pipe in a Cave scrap to find this goal. You can get it by going to the top of the giant hill, then entering the northwestern screen and paperizing a fire sticker onto the big mound of snow.

Start by heading to the screen with all the slopes going up and down. Head up the first slope, then east and down the next one. Jump where the flower is to reveal an Item Block containing a Shiny Eekhammer sticker, then go back west and head up the slope you just ignroed. Head east and into the mound of snow to fall down to the ledge you couldn't reach. Jump from the brick block to the hidden block you revealed, then get the Shiny Shel sticker from that Item Block. Now jump back and paperize the Pipe in a Cave scrap onto the silhouette, then go through it to reach the background. Head west and touch the comet piece. This unlocks World 4-5!


Item Checklist
  • Stickers
    • Shiny Hopslipper
    • Shiny Hammer
    • Flashy Line Jump
    • Shiny Jump
    • Shiny Spike Helmet
    • Shiny POW Block
    • Shiny Leaf
    • Burnhammer
    • Shiny Iron Jump
    • Flashy Slaphammer (x2)
    • Secret Door
  • Things
    • Curling Stone

Begin by heading right and dropping onto the sheet of ice. It's very slippery here, and you'll have to avoid the oncoming Cooligans. First just dodge the Cooligans for a bit, until eventually you'll see a black object between them. Grab it to get the Curling Stone Thing, then head north and west into the opening in the wall you'll come to. Hit the Item Block for a Shiny Hopslipper sticker, then go to the opposite side and get the Recovery Heart that restores your HP by 30. Now continue heading north and enter the cave at the end of the path. Inside, go east and get the Shiny Hammer sticker, then continue up the steps and fight the Ice Bro, because he will make quick work of you if you don't. After that, hit the nearby Item Block for a Flashy Line Jump sticker. Go southwest and head up the ledges, then all the way north to a Shiny Jump sticker. Head eastward and you'll see another Item Block in the distance; it contains a Shiny Spike Helmet, Shiny POW Block, and Shiny Leaf sticker. Get them and continue up the ledges to reach the exit of this cave.

Out here, go west and drop onto the sheet of ice. Head north along the path and hit the Item Block you'll come across for a Recovery Heart. There's an HP-Up Heart on a ledge you can't reach from here; to get it, go north a bit more until you see a ledge you can jump to on the right. Do so and the screen will turn, showing you a Recovery Block that you can use if need be. Regardless, keep going right and pick up the HP-Up Heart. Go to the flower near the Recovery Block and jump above it to find a Burnhammer sticker. Now jump back down and continue up the icy path to the next area. There, pick up the Recovery Heart in plain sight to restore 30 HP (I have no idea why there's so much health restoration in this level). Also get the Shiny Iron Jump sticker, then head east and watch out for the Ice Bro. Head up the ledges and hit the Item Block in the corner to receive a Flashy Slaphammer sticker.

Go west from that and jump under the three flowers to reveal three hidden blocks. For now, continue heading west and take a turn southward to reach an area with four stumps. Paperize a sticker above each to power them up, and when you're done, go back north and up the ledges. There's another annoying Ice Bro here, so take care of it if you wish and jump one ledge above it. Stand on the edge of the platform and use your hammer to reveal a hidden block. Get on it and do it again to reveal another one, then keep doing this to create a path. Stand on the highest block and jump to the right, then peel off the Flashy Slaphammmer and Secret Door stickers. Drop down and make your way back up, then touch the comet piece to finish the level.


Item Checklist
  • Stickers
    • Shiny Hammer
    • Shiny Hopslipper
    • Shiny Fire Flower
    • Shiny Jump (x3)
    • Shiny Hopslipper
    • Flashy Infinijump (x2)
    • Shiny Hammer
    • Shiny Hopslipper
    • Shiny Eekhammer
    • Shiny Ice Flower
    • Shiny Jump
    • Shiny Hopslipper
    • Shiny Iron Jump
    • Shiny Hopslipper (x2)
    • Shiny Mushroom
  • Scraps
    • Steward's Portrait
    • Mansion Safe
    • Mansion Wall
    • Mansion Door
    • Mansion Bookcase
    • Mansion Door
    • Big Bookcase
    • Forebear's Portrait
  • Things
    • Oven
    • Stapler
    • Cake
  • Other
    • Book of Sealing
  • NOTE: Be sure to take some Spike Helmet stickers with you, and turn your Vacuum Thing into a sticker as well before entering this level. You will likely be attacked by Bowser Jr. on your way back to Decalburg, so head to Bowser Jr. Rematch to see how to beat him.

This is an interesting level, different from the usual. Go to the mansion's entrance and speak to the Toad. He'll tell you that a special book that had terrible monsters or something inside of it have been released into the mansion, and he wants you to go and seal them all back. He'll give you the Book of Sealing, so enter the mansion once he's done talking. Inside, start by heading up the stairs in the middle and getting the Shiny Hammer sticker. To the left and right are Item Blocks containing a Shiny Hopslipper and Shiny Fire Flower sticker, then go to the middle and paperize the Steward's Portrait scrap off. Now head back down and get the Shiny Jump sticker off the northwestern wall, then go through the door there. In this room, go north and a scene will occur where you'll see several Boos appearing in the room! These are the creatures we have to seal up. Peel off the Shiny Jump sticker to the north, then fight the Scaredy Rat nearby. Examine the oven at the northwestern corner to get the Oven Thing, then head directly east of that and examine the refrigerator. Inside is a Boo, which will attack you. It's easy to defeat; just use a Shiny sticker to take care of it.

Once you defeat it, you'll seal it up in the Book of Sealing. Leave this room and you'll notice a Boo go behind the staircase. Follow it and defeat it, then you'll seal it up. Now recover and save your game to the right if you wish, then enter the western door. In here, go west and peel off the Shiny Jump sticker, then jump on the fireplace and hit the sparkling portrait to make a piece of paper fall out. Drop down and pick it up to get the Mansion Safe scrap. Now go through the door to the north. In this hallway, go up to the third window and hammer it to make it fall, then jump through. Out here, go east and hit the Item Block to get a Shiny Hopslipper sticker, then jump at the Boo when it's low enough for you to reach to enter in a battle with it. Defeat it to seal it up, then go back inside. In the hallway again, head through the door in front of you and take the western door in there. You'll see a shiny sticker on the wall that you can't reach.

Paperize yourself and peel it off to get the Mansion Wall scrap, then go south through the door leading outside again. Fight the Scaredy Rat here, then hit the Item Block to get a Shiny POW Block sticker. Head back two rooms and paperize yourself, then peel off the Mansion Door scrap. So what do we do now? Paperize the Mansion Wall onto the place where the door used to be, and now you can access that sticker! It's a Flashy Infinijump sticker. Nice. Go back west to where you peeled off the wall and place the door there instead, then go through. In here, you'll find a Boo hiding in a corner. Defeat it to add the fourth Boo to your Book of Sealing, then go back to the hallway you were in earlier. Head through the eastern corridor and enter the door near the silhouette. Inside, peel off the Mansion Bookcase scrap in paperization, then place the Mansion Safe there and open it to encounter a shiny Boo! Aside from being shiny, there's no in-battle difference, so defeat it like you always would. It will drop many coins and get sealed, so pick up the coins and leave the room.

Back here, go west and paperize the Mansion Bookcase onto the silhouette, then peel off the Flashy Infinijump sticker and head right. Peel off the Shiny Hammer sticker, then turn north down that hallway to another screen. Get the Shiny Hopslipper sticker and the Shiny Eekhammer sticker, then go east past the stairs to a Boo being picked on by two Scaredy Rats. "Talk" to them to fight them, as well as the Boo. Once you defeat them, you'll add the Boo to your book. Go back to the staircase and climb it up, getting the Shiny Ice Flower from the Item Block half way up. On the railings is a Shiny Jump sticker, and at the top is a Shiny Hopslipper sticker in another Item Block. There's also a spot for a Secret Door here. Head back down the stairs and to the previous screen. Go south down that hallway and the middle window will open, blowing in a stapler. Pick it up to get the Stapler Thing, then keep going south and to another room.

Jump on the box here and peel off the Shiny Iron Jump sticker, then jump to the flying table when it comes near you. It will take you to the northwestern corner; jump there and hit the underside of the torch to darken the room, revealing Boos carrying each piece of furniture. Touch the one holding the table when you can reach it and you'll have to fight them all at once. Defeat them and you'll get three more Boos added to your Book of Sealing! They'll also drop the furniture in the corner of the room, allowing you to access the Mansion Door on top of the bookcase. Once you have it, go through the door to the left. Back in the main room, use the Recovery Block and save your game at the Save Block, then head up the staircase and paperize the Mansion Door onto the silhouette where you took the portrait earlier. Go through it.

Now we're on the upper floors of the mansion. Go east and take the Shiny Hopslipper sticker, then follow the path north until you see an opening to the left. Jump down and land on the table, then stand on the easternmost flower and jump to reveal a hidden Item Block. It contains another Shiny Hopslipper sticker. Take the Cake Thing off the table, then go south through the door back to the main area. Head back up the stairs and onto the balcony again, then head east and all the way north. You'll see a sparkling rug by the easternmost door. Flip it over with your hammer and peel off the Shiny Mushroom sticker, then enter the door. Inside, examine the middle portrait and a Boo will emerge from it, which splits into five. Enjoy your cool battle music as you fight all five Boos. Upon defeating them, you'll capture them as usual, so leave the room and enter the middle door next. Knock over the trash can in here with your hammer and a weird-looking crumpled piece of paper will start moving, revealing itself to be a Boo.

This one can't move and only has 1 HP, so use your weakest sticker on it to defeat and capture it. Now paperize the Steward's Portrait onto the middle wall and go to the exit of the room, but not out just yet. Wait until the portrait's face turns into a Boo, then jump in front of it to battle it. Defeat it to capture it, then leave the room and enter the western door. In here, open the cupboard to spill out a bunch of Boos, then jump to enter in a battle with them. They're the Boo Stack, and they have 82 HP! Use multi-hitting stickers, preferably Hopslippers, until you finally take them all out. You'll then seal up all 82 Boos! Hit the clock in the room with your hammer to find another one, then defeat it to seal it up. Examine the shining object on the ground to get the Big Bookcase scrap, then leave this room and head back to the main lobby. Go south through the door leading out of the mansion. Out there, talk to the steward if you want, then knock over the fireplace with your hammer to reveal a Boo behind him.

Defeat it and you'll capture it. You finally have all the Boos. Yay! Go back inside the mansion and recover/save, then go through the door on the right. Back in this room, paperize the Big Bookcase onto the silhouette and it will move aside, revealing a secret room. Go in there and peel off the Bowser sticker to reveal a staircase leading to the basement; enter it. Inside, head all the way down and into a room with a pedestal. Examine it and place the Book of Sealing there, then Kamek will enter the room and use a spell on the book, causing all of the Boos we just sealed to combine into one giant Boo. Time for a boss battle!

BOSS: Big Boo
  • HP: 100
  • Weakness: Vacuum, Upright Vacuum

Simply put, you need one of the two vacuum stickers to win this battle. Start by using your strongest stickers on it (such as Flashy ones) to deal massive damage. On the Big Boo's turn, it will attack you and then vanish. When this happens, use the vacuum to blow out the lights and suck in the Boo, causing a good amount of damage and darkening the room as well. From there, just keep pounding at it until it's dead, though it should be very close at this point anyway. It attacks the same way normal Boos do, and by folding itself up over Mario and dealing damage several times. This fight is very easy, however, and its attacks are hardly a cause for concern.

After the battle, the book will return to normal, and the steward will thank you for helping clear the mansion of the ghosts, and tells you to come to the room to the left of the lobby. Head out of the basement and back to the lobby, then recover/save and head through the western door. Inside, talk to the steward by jumping in the chair, then go west and examine the record player in the corner of the room. Finally, examine the portrait to the north and the steward will let you take it. You'll get the Forebear's Portrait scrap. Now go through the northern door and out of the window again. Outside, go south and touch the comet piece that's there now to finally end this level.


Item Checklist

None

There's nothing here except a Toad frozen in ice, who sells you stickers at his shop. They're all shiny, and some are even new. Stock up on stickers because you probably need them at this point. If you scroll to the left, you'll find some Big Shiny stickers for sale! Buy a few Big Shiny Burnhammers while you're here; you're gonna need 'em soon. When you're ready, exit and head to world 4-5.


Item Checklist
  • Stickers
    • Shiny Hammer
    • Shiny Line Jump
    • Shiny Jump
    • Shiny Ice Flower
    • Shiny Hopslipper
  • NOTE: This level is accessed by finding the secret goal in World 4-1. Check World 4-1 Secret Goal to find out where it is.

When you enter here, get the Shiny Hammer and Shiny Line Jump stickers, then head right and get the Shiny Jump sticker. Further ahead you'll find a Shiny Ice Flower and Shiny Hopslipper sticker, as well as a place to heal and save. Do so, then head to the end of the path and paperize the Forebear's Portrait scrap onto the silhouette. You'll get a neat fade-in effect and can access the rest of the area! Talk to him twice and he'll let you ride the White Valley Lift. Jump onto any of them to start the ride up. On your way up, you can swing back and forth using the Circle Pad, as well as jump using A and swinging your hammer with B. Watch out for the Fuzzies on the way up the first screen; try avoiding them by swinging. If they touch you, you have to battle. There will also be Ice Bros in the background throwing snowballs at you, so watch out for that. On the second screen, there are a lot more Fuzzies. On the third screen, there will be Paragoombas on the lifts in front of and behind you. You'll eventually see Luigi riding one of the lifts in the background; paperize him off of it if you want to.

Once you get past the three screens, the ride is over, so head east and up the stairs to find the comet piece. Touch it to end the level. Well, that was short. First let's go back to the mansion to get a few things.

Item Checklist
  • Things
    • Refrigerator
    • Watering Can

After you finish Whiteout Valley, return to the mansion and go to the dining room. Examine the refrigerator in the northeastern corner to get the Refrigerator Thing, then leave and go through the western door. Speak to the steward to get an HP-Up Heart! Now go north two rooms, west one, and north another. Hammer the bookshelf in the corner a few times to knock off a Watering Can Thing. That's all there is to do here, so leave when you're ready.


Item Checklist
  • Stickers
    • Shiny Hopslipper
    • Shiny Hammer
    • Shiny Jump
    • Shiny Shell
    • Shiny Hopslipper
    • Secret Door
    • Shiny Hammer
    • Shiny Jump
    • Shiny Slaphammer
    • Megaflash Chillhammer
    • Flashy Fire Flower
    • Shiny Fire Flower
  • Scraps
    • Mine-Cart Rail
    • Diagonal Rail
    • Mine-Cart Exit
  • Things
    • Sewing Scissors
  • NOTE: Before entering here, make sure you turn your Radiator and/or Oven Things into stickers. Also, have a few Big Shiny Burnhammers on hand...err, in your album.

Start by heading right and getting the Shiny Hopslipper sticker, then head up the ledges and get the Shiny Hammer sticker. You will see a bunch of Shy Guys lined up to the door here. Head west and get the Shiny Jump sticker, then go in between the two platforms to the north and jump above the flower to get a Shiny Shell sticker. Jump to the left and either fight the Shy Guy or wait for it to move, then get the Shiny Hopslipper sticker on the wall. Make your way up to the door either by jumping across the hidden block or just slowly making your way up. I suggest the former though. In the next room, jump left past the crowd and talk to the Shy Guys picking on our dear Toad friend. Choose not to buy their premium ticket and, as usual, you'll have to fight. They'll use some sort of spell to give themselves 120 HP each! They also attack by splitting into multiple and diving at Mario, which deals about 7 damage unguarded. Use stickers that hit multiple times to take care of them. Once they're defeated, you'll get a Secret Door sticker and the Toad will run off, as per usual. Now head into the crowd of Shy Guys where a Shiny Hammer sticker is once there's an opening, then stay in line and slowly edge your way through the crowd. It takes awhile, but it's better than wasting stickers fighting the Shy Guys/Snifits.

Eventually you'll see a Shiny Jump sticker on the western wall, so jump across to it and get it when you can. Make your way over to the right side and head south, then get the Sewing Scissors Thing off the crates. Drop off and peel off the Shiny Slaphammer sticker, then go back north and speak to the Shy Guy behind the counter. He'll have Mario wait for a Shy Guy cart to arrive, then you'll jump in and off you go. In this mine cart course, press A to jump and grab coins/jump over spike traps and pits. You'll probably notice sooner or later that you're going in a circle, and that there's a silhouette where you can paperize something. You'll also notice a Shy Guy riding by with a scrap hanging on the bottom of the cart. When it makes the turn to go upwards, paperize a sticker of your choice into the block and it will run into it, dropping the scrap. You'll collect the upgraded sticker along the way, as well as the Mine-Cart Rail scrap! Now when you make the turn back to the silhouette, paperize the railing onto it and you can jump across (it may take a couple tries).

When you make it across, you'll reach the second screen of the ride. There are Bob-ombs here, which will cause you to take damage if you run into them, so try to jump over/on them and avoid the spikes if you can. Eventually you should notice that there's a track bent downwards that you can't reach. Quickly paperize and peel off the bottom rail to get the Diagonal Rail scrap, then paperize again and place it back on properly. You will come to a wide platform and an opening in the bars, so jump when you reach it to get on land. Here, watch out for the Shy Guys and Ice Bros. There are also Shiny Bob-ombs running about that can blow up in your face. Hit the Item Blocks to get a Megaflash Chillhammer sticker, a Flashy Fire Flower sticker, and a Shiny Fire Flower sticker. Now use the Recovery Block and save your game at the Save Block, then go all the way west and examine the blue thing in the wall to get the Mine-Cart Exit scrap.

Jump back into the mine cart and after you turn the second corner, jump across the gap and paperize yourself. Place the Mine-Cart Exit onto the silhouette, and at the end of the track, jump and you'll go through it. Jump at the end of this track's path and you'll launch yourself out of a Bowser statue's mouth and crash to the ground. The statue will come to life at this point and attack you!

BOSS: Bowser Snow Statue/Mizzter Blizzard
  • HP: 400
  • Weakness: Radiator, Oven, Fire Stickers

The statue will start by covering itself in snow. Use a fire-based sticker to melt it off, then use the Radiator or Oven sticker to crack it, causing it to fall apart and reveal a smaller version of the statue, dealing around 60 damage in the process. The giant statue attacks by breathing icy breath onto you, and it's not too hard to defend against. It can also stomp you with its foot. Once it has shrunk a bit, use your Big Shiny Burnhammer stickers to deal even more damage and make it crack even more. You basically just keep repeating this (I had three Big Shiny Burnhammers) until you break a total of four layers of the statue. This will reveal a snowman called Mizzter Blizzard, and at this point the fight is almost over! He will attack by throwing snowballs at you; that's literally its only attack. Just go at it with everything you've got to finish it off.

After the battle, the snowman will melt away and the fourth Royal Sticker is yours to take! You'll, of course, get the seventh page of the Sticker Album added as well. Only two worlds left to go! Also if you haven't rematched Bowser Jr. yet, be prepared to fight him as soon as you exit this world.


Bowser Jr. Rematch

After you finish one level in either world 4 or 5, and if you have the first three Royal Stickers, you will be attacked by Bowser Jr. on your way back to the Surfshine Harbor boat.

BOSS: Bowser Jr.
  • HP: 100

This fight can be hard if you don't know the secret to beating him. He has a lot of HP compared to last time. He will attack you by swooping down at you, which can be guarded pretty easily. After you damage him a bit, he'll take out three Bob-ombs and toss them back and forth in his hands. At this point, you'll want to either use a Fire Flower or a perfectly timed Hurlhammer. This will cause the bombs to explode in his hands, dealing around 20-30 damage each time he does it. On the other hand, you'll take a lot of damage if he throws them at you. He'll also randomly heal himself for 20 HP, but he doesn't seem to do this very often at all. Keep exploding the bombs in his hands and he'll be done for in no time flat.


Item Checklist
  • Stickers
    • Flashy Slaphammer
    • Jump
    • Baahammer
    • Shell
    • Shiny Eekhammer
    • Flashy Fire Flower
    • Iron Jump (x2)
    • Flashy Jump
    • Flashy Hammer
    • Baahammer
    • Burnhammer
    • Slaphammer
    • Jump
    • Shiny Iron Jump
    • Shiny Shell
    • Shiny Iron Jump
    • Iron Jump
    • Megaflash Hurlhammer
    • Shiny Shell
    • Jump
    • Iron Jump
    • Hammer
    • Slaphammer
    • Iron Jump
    • POW Block (x3)
    • Flashy Clone Jump
  • Scraps
    • Bridge Part (x3)
  • Things
    • Toy Bat
    • Powder Puff
  • NOTE: Make sure you have the Goat Thing, then turn it into a sticker before you enter this level.

When you enter, hit the nearby Piranha Plant with your hammer and defeat it, then hit the Item Block to get a Flashy Slaphammer sticker. Go right and up the ledges, then flip the flowers over on the top ledge and paperize yourself. Place a sticker of your choice into the box and hit it to get three stickers out of it! Now head south and drop down, then go west and get the Jump sticker, as well as the Baahammer sticker from the Item Block. Go directly east of that (watch out for the Piranha Plant) to two Item Blocks. They contain a Shell and Shiny Eekhammer sticker. Now head back west and walk up to the flower in the middle. Hit the stem to stun it, then quickly jump up the platforms and across the flower to reach the next ledge. Paperize yourself and upgrade a sticker in the box above the flower, then hit the block to get the sticker and continue eastward. Watch out for the Hammer Bro and Boomerang Bro along the way, then jump up the ledges leading west, and across to the block you just created. Hit the Item Block under it to get a Flashy Fire Flower sticker. Now keep following the path east to an Iron Jump sticker on a rock, then head to the next screen.

There's another Iron Jump sticker on a bush here. Get it and head east into the grass. Hit the Item Block to get a Flashy Jump sticker; keep going and you'll come to another Item Block to the north with a Flashy Hammer sticker inside. Go behind the tree east of that and wiggle your way north to another area. Here, take the Toy Bat Thing from the ledge and go back to the previous screen. Head east and you'll find two more Item Blocks; these hold the Baahammer and Burnhammer stickers. Go into the little alcove if you want some hearts/coins, then continue east and get the Slaphammer and Jump stickers nearby. Hit the Item Block at the end for a Shiny Iron Jump sticker, then head back west and to the next area.

Here, go northeast and flip over the circle of flowers. Stand in the middle of them and jump to find a Shiny Shell sticker. Head north and you'll see three Spear Guys holding scraps. As you approach them, two will run away to the left and right and another will go south. Follow the one that went south and fight all the Spear Guys in the grass. Chase the one with the scrap to the northwestern corner until it's up against the wall, then attack it. Upon defeating it, you'll receive one of the three Bridge Part scraps. Now head back up the steps and go east. Hit the Item Block for a Shiny Iron Jump sticker, then peel off the normal Iron Jump sticker and continue onto the next screen. Follow the path east and head up the stone structure to two Item Blocks; they contain the Megaflash Hurlhammer and Shiny Shell stickers. Drop down and head south down some ledges to a Jump sticker, then hammer away the big bush to reveal a Bowser sticker. Peel it off to reveal a ledge, which you'll need. Jump back up and head right to find the Shy Guy with the second scrap.

He'll throw it to the Shy Guy across from him and they'll both run off. Drop down and peel off the Iron Jump sticker behind the flower, then hug the wall and head east to find a secret cave. Inside is an HP-Up Heart. Exit and go back to the flower, then go east and hammer the shadow under the Item Block to find a hidden Piranha Plant. Defeat it and hit the block to get a POW Block sticker. Go back and hit the stem of the flower to stun it, then quickly climb up and cross it. You'll make it if you use the ledge the Bowser sticker was holding. On the other side, continue to the next screen. Here, you'll see a bunch of Spear Guys, as well as the one with the scrap, in the bushes. Go north and get the Hammer sticker, as well as the Slaphammer sticker directly east of it. Further to the right is an Iron Jump sticker in the corner. Go to where the blue flower is and hammer in between the two branches to find a hidden block. From there, look for the Spear Guy with the scrap and lure him up the southwestern path. Keep going and he'll jump into the red flower and get eaten.

The scrap is on the platform across from us now. Go west and hit the Item Block to get three POW Block stickers, then go back east and jump behind the bushes. Go west to reach a secret area with a Powder Puff Thing inside. Get it and then exit, then drop down the ledge and hit the stem to stun the flower. Now go southwest and jump to the block you revealed earlier to get up the ledge faster, then jump across the flower to the second Bridge Part scrap. Go east a bit more and get the Flashy Clone Jump from the Item Block, then go back two screens. Back in this area, head all the way west and use the Recovery Block to heal and save at the Save Block, then keep going west to the next area. You're in some sort of junkyard now. Go to the center and paperize yourself, then place the Goat sticker onto the big block. The goat will eat all of the garbage, revealing the last Spear Guy in the corner. Defeat it to get the third and final Bridge Part scrap!

Leave this area and go to the center. Paperize the bridge parts to connect them together; you can see the outlines of the three parts to know which ones go where. When you're finished, go and touch the comet piece to finish this level off!


Item Checklist
  • Stickers
    • Jump
    • Flashy Clone Jump
  • Things
    • Rubber Ducky

Head east and enter the small building. Jump across the raft inside and get the Jump sticker, then get back on the raft and hammer the block that's blocking the raft's path. Stay on it and it will carry you down the rapids. To move the raft, go to the left or right edges of it and run, and it will move in that direction. Collect the coins as you go along, and soon you'll see some Spear Guys throwing spears at you from a distance. Be sure to avoid those, then you'll come to some Shy Guys swinging on a vine and dropping barrels into the water. If you hit one of these barrels, a log will break off of your log. If you lose all five logs, it's game over. Avoid the giant barrel by going left as much as needed, then you'll fall down to the second screen. In this section, collect more coins. You'll notice our Toad friend being harrassed by Spear Guys, but right at this moment we can't do anything about it. You'll fall down to the next section soon after.

Here, as you go down the rapids, you'll see skeletal fish jumping out of the water. When they jump on your raft, dodge them and give them a whack with your Hammer to knock them off. Soon a Rubber Ducky Thing will land on your raft along with two more fish. Grab it and continue knocking off the fish until you reach the final area. You'll automatically get off the raft and see the comet piece surrounded by several Spear Guys. Ignore it for the moment and head west to a cave, which you should enter. Inside, head through the pipe to reach the upper level outside. Head west along the path and hit the Item Block for a Flashy Clone Jump sticker, then keep going and you'll find the Toad you saw earlier. Talk to the Spear Guys and refuse to pay the hefty fee, then you'll have to fight five of them. One Shiny Shell sticker should take care of them.

The Toad will thank you yet again, and this time says he's going back to Decalburg. Go back to where the comet piece was now, then touch it to finish the level. Before we go to the next level, go to Decalburg and enter the rightmost house on the eastern side of the town. The Toad lives here, but he's not home right now. Examine the painting on the right and you'll get an HP-Up Heart from the Toad watching over the house! Now head to 5-3 when you're ready.


Item Checklist
  • Stickers
    • Big Shiny Infinijump

When you start this level, you'll almost immediately start being chased by a giant mecha Cheep Cheep! It will attack you in various ways as you cross the rapids, and each time it hits you, you'll lose a log off your raft. It has three attacks. One attack involves it diving under the water, then leaping into the air. Just watch its shadow and move your raft accordingly to avoid it. For another one of its attacks, it will dash at you. Again, just move in the opposite direction to avoid it. For its last attack, it will dive back out of the water after jumping at you, which can catch you off guard. Also, if he manages to eat you, it's an instant game over. Simply do your best to dodge its attacks and after a few minutes, you'll fall down the rapids and the mecha Cheep Cheep will fly off.

On the next screen, you'll come to a split path, one going left and the other going straight. Keep going straight and you'll crash into a dock, where the comet piece is located. Head behind it first and jump behind the fence, then hit the Item Block in the corner to get a Big Shiny Infinijump sticker. Now touch the comet piece to end the level, and unlock...nothing! Go back in.

Item Checklist
  • Stickers
    • Megaflash Infinijump
  • Scraps
    • Jungle Floodgate

After the area with the giant Cheep Cheep, when you come to the split path on the raft, head west this time. As you turn north, paperize yourself and peel off the Jungle Floodgate scrap, then paperize again and stick it back on properly to reveal an entrance, so ride directly into it. Inside you'll crash onto a floor, where the comet piece awaits you! Head east of it and you'll find a room with an Item Block; inside is a Megaflash Infinijump sticker. Get it, then go back and touch the comet piece to unlock World 5-4.


Item Checklist
  • Stickers
    • Megaflash Eekhammer
    • Shiny Hammer
    • Big Shiny Clone Jump
    • Flashy Jump
    • Baahammer (x2)
    • Chillhammer
    • Fire Flower
    • Shiny POW Block
    • Iron Jump (x2)
    • Shiny Iron Jump
    • Baahammer (x2)
    • Chillhammer
    • Flashy Shell
    • Megaflash Baahammer
    • Megaflash Hurlhammer
    • Megaflash Hopslipper
    • Shiny Jump
    • Fire Flower
    • Big Shiny Baahammer
    • Flashy Infinijump
  • Scraps
    • Ruin Slope
    • Bomp
    • Ruin Floor
  • Things
    • D-Cell Battery
    • Teapot

You'll arrive on a dock. Start by heading east along the path, but not on the temple itself. There's a Spear Guy here, and at the end of the path is a raft tied to a stake. Get on the raft and hit the stake while you're on it to set it afloat, carrying you to the east. Jump to the platform and hit the Item Block to get a Megaflash Eekhammer sticker, then head north up the ledges towards the entrance of the ruins. There will be a Bomp that will jut out of the wall and knock you off balance, so just wait until it goes back into the wall and then proceed onward, past the door and up the steps. Hit the Recovery Block if you need to heal, then go through that door. Inside, head down the slope and hit the Item Block to get a Shiny Hammer sticker. Paperize yourself and peel off the Ruin Slope scrap, then paperize it back to place it on the opposite side, allowing you to access the northeastern door. Go through it.

In the following room, head down the hallway and you'll notice a sticker on the wall. If you try to get it, you'll fall down a trap door! On the lower level, take the northeastern exit to another screen. Here, hit the Item Block for a Big Shiny Clone Jump sticker, then leave the room. Head back up the steps and go to the eastern edge of the trapdoor. You can reach the Flashy Jump sticker from this position. Once you have it, head right and you'll see a moving blade that will damage you if you touch it. Once it moves, go across and you'll come to a stake holding three spike traps. Release the traps by hammering the stake and drop down into the hole once they move away. Then, once they move back to their initial positions, continue eastward to another set of spike traps. Do the same thing to get past those, then drop down the ledges in the corner and enter the room there. Inside, get the Recovery Hearts and hit the Item Block three times to get two Baahammer stickers and one Chillhammer sticker. Leave the room and head back up, then defeat the Spear Guy on the nearby ledge and get the Fire Flower sticker from the Item Block. Jump to the ledge in front of you and hit the edge with your hammer to reveal a hidden block.

Jump to it and keep hammering the edges to reveal a path of blocks, allowing you to peel off the Shiny POW Block sticker as well. Wait until the spike traps move near you, then jump on the top and it will take you across to a platform. Get the Recovery Heart along the wya. This level's Secret Door is here. Wait for the next set of traps and jump to those as well, and you'll be taken to a door leading outside. Jump there and go through. Back outside, head south and peel off the Bowser sticker to release a bridge. Hit the first Item Block three times for two Iron Jump stickers and one Shiny Iron Jump sticker. The second one contains two Baahammer stickers and one Chillhammer sticker. Now head right and you'll bump into a wall; hit it with your hammer to make a shortcut to the Recovery Block. Use it if you need to, then head back west and up the platform. Go left and you'll see a bunch of Bomps coming out of the waterfall. You have to study their pattern and make it across, but it's pretty simple to learn.

Once you make it, turn around and hit the ground nearby until you reveal a hidden block. Jump to it, then jump on the Bomp when you can and hit the Item Block for a Flashy Shell sticker. Continue west and at the top, jump above and around the flower to reveal three hidden blocks. Now go through the door in front of you. In this area, go east and drop down the ledge, then head to the northeastern section and go under the platform. Head through the northwestern wall to find a secret pipe leading to a secret room. Inside are three Item Blocks containing a Megaflash Baahammer sticker, a Megaflash Hurlhammer sticker, and a Megaflash Hopslipper sticker. Now leave this room and head back west. Peel off the Bowser sticker to make some stairs appear; climb them up and jump across the Bomps on the right to reach the platform ahead. Go on the southern edge or you'll fall down more trapdoors. Enter the door you come to.

In the next room, hit the Item Block in front of you for a Shiny Jump sticker, then hit the one in the air for a Fire Flower sticker when you can. Now paperize yourself and peel off the Bomp scrap on the wall, then paperize it back and it will create another Bomp, allowing you to jump your way up to the door at the top; go through it. Out here, go to the end of the path and pick up the Ruin Floor scrap, then hammer the odd-looking part of the northern wall to make it fall, revealing the D-Cell Battery Thing. Pick it up, then drop down to where the Big Shiny Baahammer sticker is. You can get it if you revealed the hidden blocks earlier. Continue back through the door below you, then go left and paperize the Ruin Floor scrap onto the silhouette. When the blades move to the left, hammer the floor you just placed and drop through. Down here, go left and up the ledges. Defeat the first Hammer Bro, then jump across the Bomps the moment each of them pop out of the wall to make it across. On this platform, wait for the spike trap to move towards you, then jump on it.

It will take you across to a Flashy Infinijump sticker; get it, then let it take you back across. Continue west and up the ledges this time and go through the door. Out here, go east to a waterfall. Hammer the northern-ish edge of the platform to reveal a block, then get on it and do this two more times to create a path. On the third block, go north and through the waterfall. In this hidden room, pick up the Teapot Thing and exit. Go back west and get the Recovery Heart to restore your HP by 30, then save your game at the Save Block. Hit the stake in the ground to create a bridge, then cross it and jump up the ledges to a chained up Chain Chomp. Hit the stake to release it and then touch it to enter battle against the Big Chain Chomp. It's immune to all of your stickers and is asleep for three turns. Once the three turns are up, it will charge at you and take 10 HP off, then the battle ends. It will go on a frenzy and knock over the northern wall, revealing the comet piece. Touch it and the level is over!