hide results

    FAQ/Walkthrough by Accrovideogames

    Version: 1.0 | Updated: 09/24/11 | Search Guide | Bookmark Guide

    .------------------------------------.
    | Super Monkey Ball 3D               |
    | FAQ/Walkthrough by accrovideogames |
    | Version 1.01                       |
    '------------------------------------'
    
    .----------------------------------------------------------------------------.
    |                              TABLE OF CONTENTS                             |
    '----------------------------------------------------------------------------'
    
    To skip directly to the section you want, please use Ctrl+F or Cmd+F and 
    insert in the search box the code in brackets.
    
    1. Introduction..........................................................[IN1]
    2. Getting Started.......................................................[GS2]
        2.1 Characters.......................................................[CH2]
    3. Monkey Ball...........................................................[MB3]
        3.1 Walkthrough......................................................[WT3]
        3.2 Medals and Collectibles..........................................[MC3]
    4. Monkey Race...........................................................[MR4]
        4.1 Tracks Strategy..................................................[TS4]
        4.2 Vehicle Attributes...............................................[VA4]
        4.3 Secret Characters and Vehicles...................................[CV4]
    5. Monkey Fight..........................................................[MF5]
        5.1 Game Rules Strategy..............................................[GR5]
        5.2 Character Attributes.............................................[CA5]
        5.3 Secret Characters................................................[SC5]
    6. Frequently Asked Questions............................................[FA6]
    7. About this FAQ........................................................[AF7]
        7.1 About Me.........................................................[AM7]
        7.2 Contact Info.....................................................[CI7]
        7.3 Legal............................................................[LE7]
        7.4 Credits..........................................................[CR7]
        7.5 Version History..................................................[VH7]
    
    .============================================================================.
    |                                INTRODUCTION                          [IN1] |
    '============================================================================'
    
    Welcome to the first available FAQ/Walkthrough on GameFAQs! I am 
    accrovideogames and I hope that you will find it useful. Super Monkey Ball 3D 
    was released on March 27th 2011. As with most of the launch titles for the 
    Nintendo 3DS, the game received mostly negative reviews. However, it's still 
    quite enjoyable and does add new features never before seen in precedent 
    games in the series. Unlike most other Super Monkey Ball games, this one is 
    actually pretty easy and should please to casual gamers. As a hardcore gamer 
    myself, I was quite disappointed with the difficulty but still enjoyed the 
    game enough to write a FAQ.
    
    .============================================================================.
    |                               GETTING STARTED                        [GS2] |
    '============================================================================'
    
    Use the following buttons to control the menu screens:
    
    Circle Pad....Make selection
    Control Pad...Same as Circle Pad
    A Button......Enter selected item
    B Button......Cancel/Return to previous screen
    
    You can also select items from the Touch Screen by touching them with the 
    stylus, and then touching Confirm, or pressing the A Button.
    
      .-----------.
     / MAIN MENU /
    '-----------'
    
    Tap the Touch Screen or press the A Button to bring up the Main Menu. Here 
    you can select from the following:
    
    Single....Play the game alone, or against AI players depending on the game 
              mode.
    Vs Mode...Play against a combination of human and Ai players via wireless 
              communication.
    
      .--------.
     / SINGLE /
    '--------'
    
    Choose one of the following game modes:
    
    Monkey Ball....Choose a monkey and navigate your way to the goal to progress 
                   to the next stage.
    Monkey Race....Choose from one of three racing modes and race your way to the 
                   finish line.
    Monkey Fight...Battle it out with other monkeys as you win to be the monkey 
                   with the most bananas when the time runs out.
    
      .---------.
     / VS MODE /
    '---------'
    
    Monkey Race and Monkey Fight can be played by up to 4 human players. A Vs 
    Mode game requires one host player and up to three guests - select as follows:
    
    Host a Vs match...Host a multiplayer game; the host chooses the game to play 
                      and other game options and then waits for guests to join. 
                      Press the A Button when you're ready to begin.
    Join a Vs match...Select a host and wait for the host to start the game. The 
                      host will start the game when all guests are assembled.
    
    .----------------------------------------------------------------------------.
    |                                 CHARACTERS                           [CH2] |
    '----------------------------------------------------------------------------'
    
      .------.
     / AIAI /
    '------'
    
    A beloved lover of bananas, he leads a laid-back life while dreaming of the 
    yellow fruit. He is not afraid of any adventure if bananas are involved.
    
      .--------.
     / MEEMEE /
    '--------'
    
    A cutie who always wears a flower in her hair, she is much more practical 
    than AiAi. She adores AiAi, but feels a little neglected by his obsession 
    with bananas.
    
      .------.
     / BABY /
    '------'
    
    AiAi and MeeMee's baby who traveled back from the future. When he cries 
    (which is quite rare), only MeeMee can calm him.
    
      .--------.
     / GONGON /
    '--------'
    
    Was once a terrible ruffian and rival to AiAi, but now a close friend. He 
    trains intensely in hopes of becoming the strongest monkey and is incredibly 
    powerful.
    
      .--------.
     / YANYAN /
    '--------'
    
    A young, energetic girl monkey who moved into AiAi's neighborhood. A student 
    of the most powerful monkey martial art, she knows no fear. But, she is also 
    shy.
    
      .--------.
     / DOCTOR /
    '--------'
    
    A mysterious, elderly monkey with amnesia. Though he can't recall his name, 
    he is very smart. He constantly invents new tools and items for everyone.
    
      .-----.
     / JAM /
    '-----'
    
    An always energetic, all-around athlete with a zest for adventure. Although 
    he isn't the brightest of sparks, he is always rooting for AiAi and friends.
    
      .-----.
     / JET /
    '-----'
    
    A kung fu master monkey fighting his way around the world, he has chosen AiAi 
    as his archrival. Despite his tough act, he is romantic, and a lover of 
    bananas.
    
      .--------------.
     / CAPTAIN AIAI /
    '--------------'
    
    A pirate captain on an epic journey for the world's bananas. He is a hardy 
    monkey who rallies his mates in the face of peril. His love for bananas knows 
    no bounds.
    
      .--------------.
     / WITCH MEEMEE /
    '--------------'
    
    A magician in training who has just enrolled in a school of wizardry. She 
    hopes to one day charm AiAi into noticing her. Her magical wand smells of 
    flowers.
    
      .------------.
     / AGENT BABY /
    '------------'
    
    The top agent of a secret organization. The red flower on his chest is the 
    source of his power. It helps him walk or run to wherever he is needed.
    
      .---------------------.
     / FRANKENSTEIN GONGON /
    '---------------------'
    
    A mechanically modified monkey awoken from deep within an ancient castle. He 
    is so strong, he has trouble eating bananas. He finds it slightly frustrating.
    
      .----------------.
     / PSYCHIC YANYAN /
    '----------------'
    
    An enchanting princess who loves to dance above all. She dreams of going on a 
    date with AiAi on a flying carpet someday.
    
      .--------------.
     / ROBOT DOCTOR /
    '--------------'
    
    A full-metal, all-purpose robot fitted with rollers on its feet. It is 
    perfect for space exploration, but freezes up from time to time.
    
      .-----------.
     / NINJA JAM /
    '-----------'
    
    A ninja master with many disciples. Being a ninja, he must be sneaky and 
    silent. However, he can't help striking grandiose poses that give him away.
    
      .----------.
     / BONE JET /
    '----------'
    
    A direct descendant of monkeys from a primitive era. Others avoid him for his 
    reckless, all-out nature. But he means no harm, he is really just clumsy.
    
    Note: YanYan, Doctor, Jam and Jet can only be selected in Monkey Race and 
    Monkey Fight. The remaining last 8 characters have to be unlocked and can 
    only be selected in Monkey Race and Monkey Fight.
    
    .============================================================================.
    |                                 MONKEY BALL                          [MB3] |
    '============================================================================'
    
    Please select from one of the following modes:
    
    Challenge......Play your way through all stages of a selected world aiming 
                   for the highest score.
    Practice.......Practice a single stage as many times as you like.
    Replay.........View and manage your saved gameplay replays.
    High Scores....Select a world to see the top three scores.
    Collectibles...A total of 16 unlockable special items can be viewed here.
    Credits........Play your way through the credits, collecting bananas and 
                   avoiding letters. This mode is unlocked after clearing seven 
                   worlds.
    
      .-----------.
     / CHALLENGE /
    '-----------'
    
    In Challenge mode, select a character, then you will be transported to the 
    World Map where you can select a world to play through. Information on 
    characters and worlds will be displayed on the top screen. Please note that 
    all monkeys have equal abilities in this mode.
    
    Before you begin to play, select a control type between Circle Pad and Motion 
    Sensor. A summary of the game rules will then be displayed. When you're 
    ready, press the A Button to proceed to the game.
    
      .-------------------.
     / WORLDS AND STAGES /
    '-------------------'
    
    The first time you play, 4 worlds will be available at the World Map. Each 
    world is made up of 9 stages which are cleared by successfully navigating 
    your way to the Goal Mark and 1 bonus stage which is cleared by collecting 
    all bananas or letting the time runs out. On clearing a stage, a breakdown of 
    your scores will be displayed on the Touch Screen together with a Save Replay 
    button - tap the on-screen button or press the X Button to save the Replay 
    data for later viewing.
    
    Clearing all 10 stages completes the world, and you will be given an 
    opportunity to record your name together with your high score before 
    returning to the Monkey Ball menu. Clearing certain worlds for the first time 
    will also open up new worlds, accessible via the World Map.
    
      .----------.
     / CONTROLS /
    '----------'
    
    Tilt the game field to navigate your monkey ball towards the goal. Tilt a 
    little to move slowly, or further to move faster. Tilt in the opposite 
    direction to slow down. The precise controls will vary depending on the 
    control type selected:
    
    Circle Pad......Push the Circle Pad to tilt the game field.
    Motion Sensor...Tilt the Nintendo 3DS system to tilt the game field.
    
    Press the X Button during gameplay or tap the button at the bottom of the 
    Touch Screen to pause the game and display an overview of the Stage. Use the 
    Circle Pad to rotate the view and better grasp what waits ahead.
    
      .------------.
     / GAME RULES /
    '------------'
    
    1. You begin the game with three monkeys (tries).
    2. The time limit per stage is 60 seconds.
    3. Running out of time, or falling off the course will cost you 1 monkey. If 
       you have any monkeys remaining, you will restart from the beginning of the 
       current stage. This rule doesn't apply to bonus stages.
    4. Collect thirty bananas to earn an extra monkey. Bananas are found in 
       singles and bunches of ten.
    
      .--------------------.
     / GAME OVER/CONTINUE /
    '--------------------'
    
    If you fail and have no monkeys remaining, you will be given the opportunity 
    to end the game and return to the Title Screen, or Continue from the 
    beginning of the last played stage. You can select Continue as many times as 
    you like, but your score for the world will be reset to zero and you will 
    lose all your bananas.
    
      .------------.
     / PAUSE MENU /
    '------------'
    
    Press START during gameplay to display the Pause Menu as follows:
    
    Continue......Return to the game.
    How to Play...Check the gameplay instructions and continue.
    Give Up.......Restart the current stage, losing a monkey in the process.
    Quit Game.....Quit the game in progress and return to the Mode Select Screen.
    
    .----------------------------------------------------------------------------.
    |                                 WALKTHROUGH                          [WT3] |
    '----------------------------------------------------------------------------'
    
    This walkthrough only applies to Circle Pad controls. Playing with the Motion 
    Sensor may make some stages easier or harder depending on two factors. First, 
    controlling your monkey ball is much harder with the Motion Sensor than the 
    Circle Pad. Second, with Motion Sensor selected, some stages will have more 
    walls to balance the difficulty.
    
    It's also possible to finish stages differently than the methods I give you. 
    The strategies listed show how stages are meant to be completed. It's 
    possible to go out of the way and beat some stages in ways not meant to be 
    and get really high scores in the process.
    
      .------------------------.
     / WORLD 1  MONKEY ISLAND /
    '------------------------'
    
    Difficulty....01/10
    Bananas.......153
    Collectible...Jungle Banana
    
    A mystical forest where ancient ruins sleep. Let your banana-happy adventure 
    begin!
    
    STAGE 01  SUPER SIMPLE
    
    Difficulty....01/10
    Bananas.......04
    
    STAGE 02  TURN RIGHT
    
    Difficulty....01/10
    Bananas.......06
    
    STAGE 03  TURN LEFT
    
    Difficulty....01/10
    Bananas.......07
    
    STAGE 04  GRAND CURVE
    
    Difficulty....01/10
    Bananas.......22
    
    STAGE 05  SHELL (BONUS)
    
    Difficulty....01/10
    Bananas.......50
    
    Even though it's extremely easy, you should take care not to move too fast so 
    the ball doesn't go off track.
    
    STAGE 06  MINI SPOT
    
    Difficulty....01/10
    Bananas.......07
    
    STAGE 07  BANANA ROUTE
    
    Difficulty....01/10
    Bananas.......11
    
    STAGE 08  RICE TERRACE
    
    Difficulty....01/10
    Bananas.......14
    Collectible...Jungle Banana
    
    The Jungle Banana is in plain sight and is extremely easy to grab. However, if 
    you move too fast, you may end up passing by and unable to backtrack to it.
    
    STAGE 09  HIKING
    
    Difficulty....01/10
    Bananas.......15
    
    STAGE 10  ZIGZAG
    
    Difficulty....01/10
    Bananas.......17
    
      .---------------------------.
     / WORLD 2  ALADDIN'S CASTLE /
    '---------------------------'
    
    Difficulty....02/10
    Bananas.......160
    Collectible...Arabian Banana
    
    Explore a mystifying Arabian palace! Flying carpets and a genie in a lamp 
    await your arrival!
    
    STAGE 01  GARDEN
    
    Difficulty....02/10
    Bananas.......10
    
    STAGE 02  APPROACH
    
    Difficulty....02/10
    Bananas.......11
    
    There's a new obstacle presented in this stage: the bumper. Avoid hitting 
    them or you'll be bumped aside.
    
    STAGE 03  ZERO G
    
    Difficulty....02/10
    Bananas.......13
    
    You may have trouble with one or two bananas. Make sure to go fast enough in 
    order to reach the bananas on the slopes, especially the last one.
    
    STAGE 04  LARGE SQUARE
    
    Difficulty....02/10
    Bananas.......11
    Collectible...Arabian Banana
    
    The Arabian Banana is the easiest collectible to get. There are two bumpers 
    near the end of the stage that may trouble you. Start slowing down when you 
    see the first one.
    
    STAGE 05  MAGIC LAMP (BONUS)
    
    Difficulty....01/10
    Bananas.......50
    
    Be careful when reaching the 15th banana as it is right in front of a hole.
    
    STAGE 06  SQUARE WHEEL
    
    Difficulty....02/10
    Bananas.......09
    
    There's a new obstacle presented in this stage: the bump. Bumps are little 
    protuberances on the road that make your ride bumpy when rolling over them. 
    The bumps in this stage shouldn't cause you any problem however.
    
    STAGE 07  NINE CIRCLES
    
    Difficulty....02/10
    Bananas.......10
    
    One banana is on a higher level than the road you are on. To grab it, you 
    must move fast enough to jump over the ledge but not too fast to go flying 
    into the hole. Except for when you want to collect that banana, you should 
    move slowly on this stage in order to avoid the bumpers.
    
    STAGE 08  MINI SLIDER
    
    Difficulty....02/10
    Bananas.......13
    
    STAGE 09  LEAF
    
    Difficulty....02/10
    Bananas.......20
    
    STAGE 10  ARABIAN HILLS
    
    Difficulty....02/10
    Bananas.......13
    
      .-------------------------.
     / WORLD 3  SWEET FOUNTAIN /
    '-------------------------'
    
    Difficulty....03/10
    Bananas.......160
    Collectible...Sticky Banana
    
    A mouth-watering place made of cookies, cakes, and fruits! It's always filled 
    with sweet fragrances!
    
    STAGE 01  CHOCOLATE BAR
    
    Difficulty....02/10
    Bananas.......11
    
    If you do it slowly, this stage shouldn't cause any problem.
    
    STAGE 02  MILKY BUTTERFLY
    
    Difficulty....02/10
    Bananas.......09
    
    There's some kind of obstacle halfway through the stage that need to be 
    rolled over. You need to move fast in order to do so. Also be careful of the 
    bumper near the end.
    
    STAGE 03  SWITCH BRIDGE
    
    Difficulty....03/10
    Bananas.......11
    
    There's a new feature presented in this stage: the switch. The two switches 
    in this stage each lower a bridge that allows you to continue. Be cautious 
    because this stage has some pretty narrow paths with no wall.
    
    STAGE 04  SMOOTH WHIP
    
    Difficulty....02/10
    Bananas.......12
    
    This level isn't too difficult but is longer than previous stages.
    
    STAGE 05  BANANA LOVE (BONUS)
    
    Difficulty....02/10
    Bananas.......50
    
    Although a bit more tricky than previous bonus stages, it's still pretty easy.
    
    STAGE 06  CAKE DIVE
    
    Difficulty....02/10
    Bananas.......17
    
    There's a new obstacle presented in this stage: dirt. Dirt roads drastically 
    slow you down. If you're collecting all the bananas, hold forward as soon as 
    the stage begins so that you move in a straight line. This will make you roll 
    down the slide at very high speed and allow you to reach the higher ledge 
    where hard to reach bananas are waiting.
    
    STAGE 07  KNIFE & FORK
    
    Difficulty....03/10
    Bananas.......14
    Collectible...Sticky Banana
    
    The Sticky Banana is in plain sight and shouldn't cause you any trouble.
    
    STAGE 08  FLOWER
    
    Difficulty....02/10
    Bananas.......10
    
    There's a tricky bumper placed right before the goal.
    
    STAGE 09  BUMPING SAUCER
    
    Difficulty....03/10
    Bananas.......06
    
    There are a lot of bumpers in this stage and some of them are placed right in 
    the middle of narrow paths. Take extra care not to hit them.
    
    STAGE 10  SAFE SUGAR
    
    Difficulty....03/10
    Bananas.......10
    
    This stage's real difficulty is that it is long. If you're going for the 
    bananas, take the path forward when reaching a fork. The path on the left is 
    a shortcut with no banana.
    
      .------------------------.
     / WORLD 4  BANANIGHTMARE /
    '------------------------'
    
    Difficulty....04/10
    Bananas.......160
    Collectible...Haunted Banana
    
    Scary ghosts float through the air. Maybe they're after the bananas!
    
    STAGE 01  JITTERBUG
    
    Difficulty....03/10
    Bananas.......08
    
    STAGE 02  LONELY DRAIN
    
    Difficulty....02/10
    Bananas.......10
    Collectible...Haunted Banana
    
    The Haunted Banana is easy to miss. It's on the left slope of the last corner.
    
    STAGE 03  DARK FOREST
    
    Difficulty....03/10
    Bananas.......12
    
    Some bumpers in this stage are tricky, so take it slowly.
    
    STAGE 04  POISON BUBBLE
    
    Difficulty....03/10
    Bananas.......15
    
    STAGE 05  LANTERN (BONUS)
    
    Difficulty....02/10
    Bananas.......50
    
    This is the first bonus stage to not have a linear path.
    
    STAGE 06  VAMPIRE
    
    Difficulty....04/10
    Bananas.......13
    
    This stage has a lot of bumpers and nearly all of them are trickily placed. 
    Be extra cautious.
    
    STAGE 07  CROSS FIELD
    
    Difficulty....03/10
    Bananas.......21
    
    You may not make it in time to the goal with all bananas. It's okay if you 
    lose a monkey and need to restart, you won't have to collect the bananas you 
    already grabbed again.
    
    STAGE 08  LABYRINTH
    
    Difficulty....04/10
    Bananas.......07
    
    If you're stuck in the low path at the beginning, try moving fast to get 
    free. Take note that there's a bumper nearby though. When reaching the end, 
    roll around the spiral in a linear path, don't take the shortcuts on the 
    right unless you don't care about the bananas.
    
    STAGE 09  GO HOME
    
    Difficulty....04/10
    Bananas.......07
    
    You will need to roll fast if you want to make it to the goal in time and/or 
    collect all the bananas.
    
    STAGE 10  KILLER SLIDE
    
    Difficulty....04/10
    Bananas.......17
    
    There's a new feature presented in this stage: moving platforms. This stage 
    is bit long so don't waste too much time.
    
      .---------------------------.
     / WORLD 5  DRAGON'S JOURNEY /
    '---------------------------'
    
    (To unlock this World, you must complete Worlds 1 to 4)
    
    Difficulty....05/10
    Bananas.......175
    Collectible...Red Hot Banana
    
    It's decorated with gigantic dragons and fancy lanterns. Maybe it's a 
    festival tonight!
    
    STAGE 01  DRAGON COIL
    
    Difficulty....04/10
    Bananas.......09
    
    STAGE 02  EXPANDER
    
    Difficulty....04/10
    Bananas.......11
    
    For once, the bumps on the road may cause you problems. If you go too fast 
    when rolling over them, they may send you flying into a hole. If you're 
    collecting all the bananas, you should start moving faster after hitting the 
    second switch or the expanding bridge will go too far and you won't be able 
    to grab some bananas. If you do make it too late, you can still wait there 
    and the bridge will eventually retract and allow you to reach the higher 
    ledge.
    
    STAGE 03  ACTION STAR
    
    Difficulty....04/10
    Bananas.......18
    
    There's a new obstacle presented in this stage: the super bumper. This new 
    kind of bumper is much stronger than regular ones and will send you flying at 
    sonic speed if you touch one. If you don't care about collecting bananas, 
    there's absolutely no need to hit the switches. Once you reach the part after 
    the third switch, you must simply fall down if you didn't it the switch; 
    otherwise, slowly move forward and let the ball drop down the slopes and grab 
    the bananas by itself. Make sure however to take control as soon as you hit 
    the floor below or you will hit the super bumper. The latter can actually be 
    put to good use for speed runners who want to hit it and speed to the goal. 
    This trick can be tricky because you need to hit the super bumper at a 
    perpendicular angle.
    
    STAGE 04  THUNDER GATE
    
    Difficulty....04/10
    Bananas.......14
    
    Be careful not to fall into the lower ledges when reaching the two narrow
    bridge-like paths or you will waste valuable time backtracking.
    
    STAGE 05  THE DRAGON (BONUS)
    
    Difficulty....04/10
    Bananas.......50
    
    Despite being linear, the irregular path make this bonus stage the first one 
    to actually pose a challenge. You must constantly and carefully try to stay 
    in the middle of the path.
    
    STAGE 06  PINWHEEL
    
    Difficulty....04/10
    Bananas.......16
    
    It can be a bit hard to collect all the bananas and arrive in time to the 
    goal. The two pinwheels each have 4 bananas on them so there's no need to 
    keep wasting time looking for more.
    
    STAGE 07  DESERT
    
    Difficulty....03/10
    Bananas.......19
    
    Don't go in the middle of the dirt area, go around it instead. If you're 
    collecting bananas, there are 1 banana before reaching the dirt area, 3 if 
    you go left around it and the remaining 15 are all to the right. Take either 
    route and backtrack to grab the bananas on the other one.
    
    STAGE 08  DEEP MARKET
    
    Difficulty....03/10
    Bananas.......10
    
    It can be difficult to reach the goal in time with all bananas. There are 2 
    bananas on the left path after the fork and 5 on the right one.
    
    STAGE 09  FIRE MOUNTAIN
    
    Difficulty....05/10
    Bananas.......19
    
    If you want all the bananas, go right and drop down into the lower path to 
    grab the bananas sitting there then backtrack to take the other route around. 
    When you see a slope, climb it to reach the higher ledge and continue to the 
    right. The second slope to climb can be a real pain because there are bumpers 
    impeding your movement. If you don't want the bananas, follow my directions 
    but go right when its says left and vice versa. It's also possible to take a 
    shortcut where the zigzagging lower path is but you have to roll really fast 
    in order to reach the other side.
    
    STAGE 10  GREAT WALL
    
    Difficulty....04/10
    Bananas.......09
    Collectible...Red Hot Banana
    
    It's extremely hard to grab the Red Hot Banana and make it in time to the 
    goal because you must drop down in order to get it and thus forcing you to 
    redo most of the stage. A trick to go faster when reaching the dirt is to go 
    on the edge around it.
    
      .-------------------.
     / WORLD 6  SKYPOLIS /
    '-------------------'
    
    (To unlock this World, you must complete Worlds 1 to 4)
    
    Difficulty....06/10
    Bananas.......206
    Collectible...Holy Banana
    
    A huge temple floating in the clouds! A monkey goddess wouldn't look out of 
    place here.
    
    STAGE 01  TWIN LOOPS
    
    Difficulty....05/10
    Bananas.......15
    
    STAGE 02  BRAIN
    
    Difficulty....04/10
    Bananas.......19
    
    Make sure to take the right path at the beginning if you want to grab all the 
    bananas.
    
    STAGE 03  THUNDER
    
    Difficulty....06/10
    Bananas.......14
    
    Although it's possible to do so without, you may want to hit one of the 
    bumpers in order to climb the slope at the end. Be careful not to hit the 
    super bumper instead.
    
    STAGE 04  BREAKTHROUGH
    
    Difficulty....04/10
    Bananas.......15
    Collectible...Holy Banana
    
    Although the stage isn't too difficult itself, getting the Holy Banana is 
    very hard and I suggest to attempt it in Practice mode. To grab it, you must 
    start rolling really fast after the slope and hit one of the bumps to make 
    you jump on the higher ledge where the collectible is waiting.
    
    STAGE 05  AIAI (BONUS)
    
    Difficulty....01/10
    Bananas.......50
    
    This bonus stage is ridiculously easy to be part of this world and shouldn't 
    cause you any problem.
    
    STAGE 06  BANANA DROP
    
    Difficulty....05/10
    Bananas.......13
    
    When reaching the part where you need to drop down, roll fast enough to reach 
    the banana sitting at the top of the first slope. There's also a second 
    banana on the second slope where there isn't dirt. Be careful because the 
    third slope has a bumper on it, go right when dropping from the second slope 
    in order to avoid it.
    
    STAGE 07  MYSTERY CIRCLE
    
    Difficulty....05/10
    Bananas.......26
    
    Wait until you hit the switch in the middle of the circle maze before taking 
    the bananas. After pressing that switch, the ledges will lower and you will be 
    able to go over them. Be careful when grabbing the banana bunches because 
    there's a super bumper right behind them that will send you flying right into 
    the goal. This can be useful for speed runners though. For the shortest path 
    possible to the middle of the circle maze, take the route behind you when the 
    stage begins because it doesn't have any dirt to impede your movement. After 
    hitting the mandatory switch, go left or right and continue until you reach 
    the opposite side of where the switch was. There will be an opening for you 
    to enter the circle maze. When inside, go left or right and continue to the 
    opposite side again and enter yet another opening. This time however, go left 
    because the opening is right there. Once you're in the middle of the circle 
    maze with dirt all over, go right to find a small opening that will allow you 
    to hit the switch.
    
    STAGE 08  HOP STEP KEEP
    
    Difficulty....06/10
    Bananas.......08
    
    The only hard part is at the end. You need to roll into big bumps without 
    falling into the lower path. You can do it fast or slowly, all you need to do 
    is stay in the middle.
    
    STAGE 09  GO ROUND
    
    Difficulty....06/10
    Bananas.......16
    
    Avoid taking the paths with dirt in order to complete the stage faster. After 
    hitting the third and last switch, the platform will move back and forth to 
    allow access to two different paths. One is a dead end with bananas and the 
    other is the goal.
    
    STAGE 10  SLIT CHANGER
    
    Difficulty....06/10
    Bananas.......30
    
    It's extremely hard to grab all bananas and reach the goal in time. You may 
    have to lose one or two lives before succeeding. Do not take the middle lower 
    path at the beginning because there's a bumper waiting at the end of it.
    
      .------------------------.
     / WORLD 7  SPACE FACTORY /
    '------------------------'
    
    (To unlock this World, you must complete Worlds 1 to 4)
    
    Difficulty....07/10
    Bananas.......205
    Collectible...Space Banana
    
    Massive robots and mechanical arms are hard at work, creating robots that 
    seem oddly familiar.
    
    STAGE 01  GUTTER CIRCUIT
    
    Difficulty....06/10
    Bananas.......26
    
    If you want all bananas, take the path forward when reaching a fork. You will 
    still need to backtrack a little and get the bananas that were on the left 
    path. There's a banana bunch right in the middle of four bumpers, be extra 
    careful when reaching that part. There are holes on the second and third low 
    paths. Slow down when reaching the last banana because the hole beside it 
    makes the path extremely narrow.
    
    STAGE 02  COSMIC WAVE
    
    Difficulty....06/10
    Bananas.......14
    
    Be careful when rolling down the slope covered in bumps because there's a 
    bumper waiting for you in the middle.
    
    STAGE 03  SUPER SLIDER
    
    Difficulty....06/10
    Bananas.......15
    Collectible...Space Banana
    
    Try not to go too fast or you might fall down into the hole. However, you do 
    want to go fast if you want to grab the banana bunch sitting at the top of a 
    steep slope. It's also possible to take advantage of the bumper on the 
    opposite side in order to reach the banana bunch. The Space Banana is 
    extremely hard to get and should only be attempted in Practice mode. It's 
    located outside the half-pipe at the corner before the banana bunch. You need 
    to move fast enough to get out of the half-pipe and grab it while flying in 
    the air. It's really hard to aim and may take several tries to perform the 
    task. It's possible to fall back into the half-pipe below and finish the 
    stage, but it's impossible to get the collectible and all the bananas with 
    only one life.
    
    STAGE 04  BANANA CAIRO
    
    Difficulty....05/10
    Bananas.......25
    
    This stage can be a little tough to get all the bananas and reach the goal in 
    time. For those who don't care about bananas, the dirt path on the left 
    before the banana bunch is actually a shortcut.
    
    STAGE 05  GALAXY (BONUS)
    
    Difficulty....03/10
    Bananas.......50
    
    The easiest way to complete this bonus stage is to follow the linear path 
    without going over the ledges.
    
    STAGE 06  DANGEROUS BOARD
    
    Difficulty....06/10
    Bananas.......17
    
    There's a new feature presented in this stage: tilting platforms. It's not 
    necessary to take the paths with the tilting platforms, especially if you 
    want to grab all bananas. Otherwise, it's faster but harder to take this 
    route.
    
    STAGE 07  BUMPER HOUSE
    
    Difficulty....07/10
    Bananas.......20
    
    There's a new obstacle presented in this stage: moving bumpers. There are two 
    pink floors that act as some sort of conveyor belt for bumpers. Wait until 
    the moving bumpers pass by you before going to the other side as fast as 
    possible. The second set of moving bumpers can be a bit tricky, especially if 
    you're trying to get the banana on the other side. You can either quickly do 
    a 180 degree turn or go to the other side. If you choose the latter because 
    you want that banana, you don't need to worry about the moving bumpers as 
    long as you aren't touching the pink floor. It can be tricky to go around the 
    stationary bumper blocking the banana without falling into the hole. Once you 
    grab it, wait for the right moment to go through the pink floor again and 
    finish the stage as normal.
    
    STAGE 08  SLOPE MANIA
    
    Difficulty....06/10
    Bananas.......13
    
    There's a new feature presented in this stage: large tilting platforms. 
    Unlike the smaller ones which served as some kind of bridge two stages ago, 
    the large version is actually part of the floor. Except for two trickily 
    placed bumpers at the end, this stage is easy.
    
    STAGE 09  AERO PIPE
    
    Difficulty....07/10
    Bananas.......15
    
    The whole stage consists of one long half-pipe. You have to be fast in order 
    to reach the goal in time but slow enough to not fall into the hole. Green 
    sections are harder and should be tackled slowly, not only do they have lower 
    slopes but some parts are covered in bumps. You should also slow down when 
    reaching the second blue section because there's a sharp turn that will make 
    you fly into the hole if you go too fast.
    
    STAGE 10  TIME LAG
    
    Difficulty....06/10
    Bananas.......10
    
    Don't go too fast on the spiral part, there are many bumps and two bumpers 
    that may pose a threat.
    
      .----------------------.
     / WORLD 8  MYSTIC DOME /
    '----------------------'
    
    (To unlock this World, you must complete Worlds 4 to 7)
    
    Difficulty....09/10
    Bananas.......198
    Collectible...Giga Banana
    
    A towering ruin deep in the jungle. Inside, computers remain eerily active. 
    What could they be doing?
    
    STAGE 01  NEEDLE
    
    Difficulty....06/10
    Bananas.......17
    
    STAGE 02  BIGFOOT
    
    Difficulty....07/10
    Bananas.......20
    
    It's harder to get to the goal in time than circumventing obstacles. The only 
    real challenge is climbing some steep slopes. You have to be careful not to 
    fall off and waste time.
    
    STAGE 03  REMEMBER ZIPANG
    
    Difficulty....07/10
    Bananas.......24
    
    When reaching a fork, take the path forward if you're collecting bananas or 
    the shortcut to the left. You'll still need to backtrack in order to grab the 
    banana bunch standing in the middle of that shortcut if you picked the longer 
    path for the bananas. Slow down when reaching the end, the slopes are covered 
    in bumps and going too fast will make you fall.
    
    STAGE 04  BODY TO BODY
    
    Difficulty....07/10
    Bananas.......11
    Collectible...Giga Banana
    
    The Giga Banana is in plain sight but you have to drop down in order to grab 
    it. Doing so forces you to redo part of the stage. It's extremely hard to 
    complete the stage and collect the Giga Banana in one go. There's no need to 
    rush unless you want to attempt that challenge.
    
    STAGE 05  SMART BALL (BONUS)
    
    Difficulty....10/10
    Bananas.......50
    
    The hardest stage in the whole game is this bonus stage. Although you don't 
    need to complete it to proceed, it is necessary for the Medals. I made a 
    Youtube video that shows you how to get a perfect.
    
    http://www.youtube.com/watch?v=N9QHX9UuKWU
    
    STAGE 06  SHOOTING STAR
    
    Difficulty....07/10
    Bananas.......20
    
    This stage isn't really hard unless you want to grab all the bananas. There's 
    a hole right in the middle of the floor at the beginning that you may want to 
    note. You need to take last slope, or tip of the star, fast in order to go 
    over it and reach a hidden platform with bananas. You will need to redo most 
    of the stage again after grabbing them though.
    
    STAGE 07  HUSH FLOOR
    
    Difficulty....07/10
    Bananas.......12
    
    Be careful of the hole behind the first banana, it can be hard to see. You 
    must go around it by heading right. There are two forks in this stage and you 
    can take any path without having to backtrack for bananas. Be extra careful 
    when nearing the goal because there's a hole right in front of it. Circumvent 
    it from the left or right.
    
    STAGE 08  COBRA
    
    Difficulty....08/10
    Bananas.......12
    
    There are holes everywhere in this stage so go slowly. You really don't need 
    to rush here.
    
    STAGE 09  STRANGE ROAD
    
    Difficulty....08/10
    Bananas.......15
    
    This stage consists of a linear path that looks like a reversed half-pipe. It 
    can be hard to stay on top without falling. The trick is to always keep 
    moving without slowing down, but there's no need to go really fast.
    
    STAGE 10  KEEP YOUR LINE
    
    Difficulty....09/10
    Bananas.......17
    
    The last stage is also the hardest if you don't count this world's bonus 
    stage. The best strategy here is to move really fast because there are two 
    slopes that need to be moved on in order to circumvent the hole in the middle 
    of the path. Once you reach some kind of half-pipe followed by a hole, use 
    the half-pipe to boost you up to the upper ledge on the right. Be careful 
    because there's a bumper waiting for you right after that. In order to avoid 
    it, slow down as soon as you leave the half-pipe. The rest of the stage is 
    easier.
    
    .----------------------------------------------------------------------------.
    |                           MEDALS AND COLLECTIBLES                    [MC3] |
    '----------------------------------------------------------------------------'
    
    Medals and Collectibles are achievements you can earn in Challenge mode. 
    Medals are earned when completing a world in a specific way. As for 
    Collectibles, there are two types, the first one being in the form of special 
    bananas hidden in each world. You will need to look at the walkthrough for 
    details on how to get them. The second type of Collectibles are hidden tasks 
    that you must perform. Luckily for you, I will post exactly what you need to 
    do in order to earn them.
    
      .--------.
     / MEDALS /
    '--------'
    
    Circle Medal...Complete a world and its bonus stage with the Circle Pad.
    Motion Medal...Complete a world and its bonus stage with the Motion Sensor.
    Banana Medal...Complete a world with all bananas without using a Continue.
    
      .--------------.
     / COLLECTIBLES /
    '--------------'
    
    Jungle Banana......Found in World 1-8.
    Arabian Banana.....Found in World 2-4.
    Sticky Banana......Found in World 3-7.
    Haunted Banana.....Found in World 4-2.
    Red Hot Banana.....Found in World 5-10.
    Holy Banana........Found in World 6-4.
    Space Banana.......Found in World 7-3.
    Giga Banana........Found in World 8-4.
    Buzzer Beater......Complete a stage with 00:00 time remaining.
    Timekeeper.........Complete a world in which each stages were completed with 
                       the same amount of seconds remaining on the timer 
                       (decimals don't count).
    Banana-phile.......Earn Banana Medals for Worlds 1 to 7.
    Banana-phobe.......Complete a stage without collecting a single banana.
    Cliffhanger........Complete a stage after wasting approximatively 25 seconds 
                       hanging close to an edge.
    Untouchable........Complete a world without making a single shocking crash 
                       against a wall.
    World Challenger...Play Worlds 1 to 7.
    World Master.......Earn Circle and Motion Medals for Worlds 1 to 7.
    
    .============================================================================.
    |                                 MONKEY RACE                          [MR4] |
    '============================================================================'
    
    Race against AI players in Single player, or a combination of AI and human 
    players via wireless communication and be the first to complete 3 laps.
    
    Please select from one of the following modes:
    
    Grand Prix...Race through a series of 3 tracks earning points for placement. 
                 Compete for the best overall score.
    Quick Race...Choose a single track and compete for 1st place.
    Time Trial...A single player race against time.
    Records......See the best times for each track.
    
      .---------.
     / PLAYERS /
    '---------'
    
    With the exception of Time Trial, all games are played with 8 racers. In 
    Single mode, you will choose your character and vehicle, and race against 7 
    AI opponents. In Vs Mode, the host and up to three guests each select their 
    character and vehicle, the remaining player slots will be filled by AI 
    controlled racers.
    
    Vehicle selection will have an effect on speed and controllability. See the 
    top screen for vehicle attributes.
    
      .-------------------.
     / SERIES AND TRACKS /
    '-------------------'
    
    There are three series to choose from with three tracks in each. In Grand 
    Prix Mode, select a series to play all three tracks in succession. In Quick 
    Race and Time Trial, select a series and then a track to play.
    
    In Vs Mode, series and track settings are made by the host.
    
      .----------.
     / CONTROLS /
    '----------'
    
    Circle Pad....Steer left and right
    Control Pad...Same as Circle Pad
    A Button......Throttle
    B Button......Brake/Reverse
    R Button......Spin & Dash
    L Button......Use item
    
      .-------------------.
     / ADVANCED CONTROLS /
    '-------------------'
    
    Slipstream....Approach the rear of another player to get a speed boost from 
                  their slipstream. For a short amount of time, it will be easier 
                  to speed up and overtake!
    Drift.........Hit the brakes (B Button) while taking a corner to enter drift 
                  and slide a little. This helps you take sharper corners at 
                  higher speeds. Release the brakes to stop sliding and return to 
                  normal.
    Spin & Dash...When turning at high speed, press and hold the R Button to 
                  charge power. When power is charged, the aura will turn orange 
                  then red. Release the button for a sudden burst of speed! 
                  Waiting for the aura to turn red instead of orange will give 
                  you a stronger boost. A strategy used by experts is to spin & 
                  dash to make sharp turns instead of steering or drifting 
                  normally.
    Turbo Start...As soon as the countdown reaches "1", hold down the A Button to 
                  get a boost when the race starts.
    
      .------------.
     / PAUSE MENU /
    '------------'
    
    Press START during gameplay to display the Pause Menu as follows:
    
    Continue......Return to the game.
    How to Play...Check the gameplay instructions and controls.
    Retry.........Start the race again from the beginning (not available in Grand 
                  Prix).
    Quit Game.....Quit the game in progress and return to the Mode Select screen.
    
      .-------.
     / ITEMS /
    '-------'
    
    Drive through an item gate to collect an item. Press the L Button to use the 
    item. The user cannot be harmed by its own items except the Banana Peel. 
    Depending on your position in the race, you have varying chances to get each 
    items. The more you are behind, the more chance you have of getting better 
    items. If you're leading, you will usually get less useful items.
    
    Coconut Bomb........Throw it in front of you. Every opponents hit by its 
                        blast will slip.
    Banana Peel.........Place it behind you. Whoever hits it will slip.
    Ice Cube............Shoot it in front of you. Three chunks are shot at once, 
                        they will ricochet upon hitting a wall and disappear 
                        after a while. Players hit by one will be frozen and 
                        unable to move for a few seconds.
    Gravity Shot........Throw it in front of you. It has homing capabilities and 
                        can also ricochet. A player hit by it will have their 
                        movements stopped for a few seconds. It will disappear if 
                        it takes too much time to find its target.
    3D Glasses..........Opponents will have their vision obscured for a few 
                        seconds.
    Disco Ball..........Every opponents leading in front of you will be unable to 
                        move for a few seconds.
    Power Boost.........Gives you a boost of speed that lasts for several seconds.
    Super Bumper........Prevents speed loss after hitting walls or obstacles. Its 
                        effect lasts for several seconds.
    Typhoon.............Will repel items and shots and also knock out opponents 
                        when hit. Most hazardous roads like sand won't slow you 
                        down while in effect. It lasts for several seconds.
    Super Monkey Ball...Makes you invincible for several seconds. You move at 
                        maximum speed and can't control your vehicle during its 
                        effect and every opponent hit by you will slip.
    
      .---------.
     / RANKING /
    '---------'
    
    Each time you finish a track in Grand Prix, you get points determined by the 
    position you finished in. The player with the highest total points after 
    finishing all three tracks is the grand winner. Ranking is as follows: 
    
    1st Place...50 Points
    2nd Place...45 Points
    3rd Place...40 Points
    4th Place...35 Points
    5th Place...30 Points
    6th Place...20 Points
    7th Place...10 Points
    8th Place...00 Point
    
    .----------------------------------------------------------------------------.
    |                               TRACKS STRATEGY                        [TS4] |
    '----------------------------------------------------------------------------'
    
      .-------------.
     / MONKEY PARK /
    '-------------'
    
    Difficulty...2/5
    Length.......3.3 Miles
    
    An amusement park with all kinds of fun and exciting rides. Keep your eyes on 
    where you're going!
    
    TRACK 1
    
    Difficulty...1/5
    Length.......1.0 Mile
    
    This first track is really easy. It's worth mentioning that pink floors on 
    the edges of the road slow you down. You will notice a rectangular shape on 
    the road map, there are two water puddles there. You can easily corner them 
    by staying in the middle of the road while turning. Near the end of the 
    track are areas on the floor covered with multicolored circles. Running over 
    them will drastically impede your movements and speed. There are also slopes 
    with boost panels in the middle of these areas. Unless you're power boosting, 
    it's not a good idea to use them. By the way, the Typhoon won't protect you 
    from this kind of floor.
    
    TRACK 2
    
    Difficulty...1/5
    Length.......1.1 Miles
    
    Use the slopes with boost panels in order to jump over the hazardous floors. 
    Shortly after this, there will be two rotating circles on the floor with cups 
    on them. You should run over the first one from the left and the second one 
    from the right to take advantage of the clockwise and counterclockwise 
    rotations. The last set of obstacles consists of two giant palm trees with 
    some sorts of sliced coconuts going up and down rapidly. The best route to 
    take is to follow the white lines on the road and go right of the first 
    coconut shell and tree, then go right of the second tree.
    
    TRACK 3
    
    Difficulty...2/5
    Length.......1.2 Miles
    
    One really annoying area is the one with the circus tents. Avoid climbing the 
    roof slopes too much or you might find yourself going backwards and/or 
    crashing into a wall. The best route to take is right then left. You may want 
    to pay attention for a waterfall after passing by a water fountain. You will 
    need to take a turn with a stream passing through the road. You can't avoid 
    it but you can perform a spin & dash or use a Typhoon, a Power Boost or a 
    Super Monkey Ball in order to not sustain a speed loss.
    
      .------------.
     / MT. TYRANO /
    '------------'
    
    Difficulty...3/5
    Length.......4.1 Miles
    
    A track built on a rugged mountain. Watch out for the narrow winding paths!
    
    TRACK 1
    
    Difficulty...2/5
    Length.......1.1 Miles
    
    Not long after starting the race, there will be fossils on the ground. You 
    will lose speed if you run over them. There's a quicksand area with three 
    floor levels. You should stay on the upper level at all time. There's no way 
    to avoid losing speed here unless you have a Typhoon, a Power Boost or a 
    Super Monkey Ball. You can't spin & dash when you're on the sand unless you 
    are power boosting.
    
    TRACK 2
    
    Difficulty...3/5
    Length.......1.4 Miles
    
    After passing through a series of rocky gates, there will be a fork. The 
    right path is easier despite having no walls. There's an oasis area on this 
    track where you should avoid water and grass if you don't want to lose speed. 
    Right after this oasis area, you will come across a mountain. There's a hard 
    to see shortcut on the right. You should brake before taking a sharp corner 
    or you will fall down the cliff. If you don't take the shortcut, you will be 
    climbing the mountain. The falling boulders are easy to avoid but the three 
    sharp turns along the road may pose a problem. It's possible to take a 
    shortcut right after the second corner by continuing onto the rocky mountain 
    and skipping the third section of the route. You will need to spin & dash or 
    use a Typhoon or Power Boost to achieve this.
    
    TRACK 3
    
    Difficulty...3/5
    Length.......1.6 Miles
    
    At the beginning of the track is a stream. You can either take the normal 
    route or take a shortcut on the left by going against the stream. You 
    obviously need a Typhoon, a Power Boost or a Super Monkey Ball to do so. Stay 
    close to the right wall and do go in the middle of that pond. Once you're 
    back on the road, you may cut through the new pond ahead if your item is 
    still in effect. If you take the normal route instead, stay on the road at 
    all time and don't wander in the middle of the pond. Shortly after this you 
    will find a fork. The left path has water and two item gates while the right 
    one has nothing. You will then see a waterfall, it's actually a good idea to 
    go straight at it and run over the resulting stream since it will make you go 
    faster. However, you shouldn't stay on it for too long or you will be sent 
    straight down the cliff. One really annoying section consists of a dinosaur's 
    spinal column that you must use as a bridge. If you fall off, you will be 
    respawned at the beginning of the spinal column. It's very important to avoid 
    other players or you will be knocked down bridge. It's a very good idea to 
    use a Super Monkey Ball here if you have one. After that, you will find 
    yourself two large rocky walls. Pay close attention here to notice sand on 
    the left, it's important to avoid it when taking the turn. There are two 
    quicksands right before the finish line. In order to circumvent them, you 
    must go left of the first then right of the second one. It's also possible to 
    stay left all the way through if you're power boosting or have a Typhoon, but 
    you will still need to go fast with the latter.
    
      .---------.
     / SKY-WAY /
    '---------'
    
    Difficulty...5/5
    Length.......5.4 Miles
    
    A highway above a bustling city. It's still under construction, so proceed 
    with caution!
    
    TRACK 1
    
    Difficulty...3/5
    Length.......1.8 Miles
    
    Traffic cones indicate that there's a hazard behind so make sure to avoid 
    them. There are three shortcuts on this track. The first one is soon after 
    you start. Right after going through a guide sign, you should notice two 
    poles with red lights on them and barricades between them. Go through these 
    barricades to fall on a lower road. Stay on the left side of that road and 
    every subsequent ones until you drop back on the highway. The second shortcut 
    can be seen where there's a skyscraper with some kind of tunnel in it. You 
    will notice yet another set of poles and barricades to pass through. Slow 
    down and go left as you reach the end of the tunnel so that you don't fall 
    into the hole instead of the road below. Be careful when falling back onto 
    the highway because there are two oil puddles here that will make you slip if 
    you run over them. You need to pass in between them in order to proceed 
    safely. Shortly after, you will reach a fork. The path on the left is the 
    third shortcut but there's a slight chance that it won't help you at all. The 
    reason why is because a train sometimes passes there, blocking the path for 
    several seconds. If you're lucky, you can see the train passing before having 
    to decide which path to take, take this opportunity for a guaranteed safe 
    passage. The end of the track consists of a long spiral road heading up. You 
    shouldn't need to drift here if your steering is good enough, but experts may 
    want to risk spamming spin & dash techniques to quickly ride up. Be careful 
    when taking the boost panels or you might crash into the wall.
    
    TRACK 2
    
    Difficulty...4/5
    Length.......1.5 Miles
    
    Soon after you start, you will reach a dead end with traffic cones with a 
    sign behind them telling you to go right. Make sure to follow that direction 
    after passing by the pole with the red light. There's an extremely hard but 
    useful shortcut to take on the left. If you want to risk taking it, I suggest 
    you slow down and take extra care not to fall off because the path is very 
    narrow. If you don't take it, you will come across two rotating steel ropes. 
    You can get around them from the left or right but it's easier from the left. 
    There's another shortcut right before the second steel rope, turn left to 
    take it. No matter which of the three routes you take, you will end up in a 
    wide area with heaps of sand and steel pipes. There will be sand on the floor 
    after the third sand heap. You should head right of this heap and go between 
    the two steel pipe heaps behind in order to circumvent the sand on the floor. 
    Keep going left, staying close to the sand, and take the path at the left of 
    the next sand heap in order to avoid the large water puddles. The rest of the 
    track should be easy, just make sure to avoid the traffic cones because they 
    indicate a hazard behind them.
    
    TRACK 3
    
    Difficulty...5/5
    Length.......2.1 Miles
    
    The longest and hardest track in the game. Experts may even consider 
    sacrificing speed for better handling. The major pain here is to not fall 
    off-track. Most corners are sharp and there aren't many walls to protect you 
    from falling. After a painful series of sharp turns, you will come across a 
    fork. Although you may want to take the left path, you can't really decide 
    which one to take because barricades alternatively block one path or the 
    other, forcing you to take the one that isn't currently blocked. If you take 
    the left path, you will encounter a rotating steel rope. To avoid it, stay 
    close to the edge on the left. You will soon reach a gigantic half-pipe with 
    many boost panels and two oil puddles, you obviously want to use the first 
    and avoid the latter. The second oil puddle can be tricky to circumvent, the 
    easiest way to avoid it is staying on the left slope. Be careful not to climb 
    the slopes too much or you might find yourself going backwards. Try keeping 
    yourself parallel to the middle of the half-pipe in order to avoid this 
    problem.
    
    .----------------------------------------------------------------------------.
    |                             VEHICLE ATTRIBUTES                       [VA4] |
    '----------------------------------------------------------------------------'
    
    Speed determines the vehicle's top speed. Acceleration determines how much 
    time it takes to reach the vehicle's top speed. Steering determines how 
    responsive the steering wheel is, the higher it is, the easier it will be to 
    make sharp turns. Drift is like Steering but only applies to when you are 
    holding the B Button while taking a turn. Turbo determines how strong the 
    boost is when performing a spin & dash with the R Button, running over a 
    boost panel, using a Power Boost item or doing a Turbo Start.
    
    Beginners may prefer handling (Steering and Drift) while experts only swear 
    by Speed and Acceleration. Turbo is usually not that important but is often a 
    good bonus.
    
      .-----------.
     / BANANA SP /
    '-----------'
    
    Speed..........06/10
    Acceleration...06/10
    Steering.......06/10
    Drift..........05/10
    Turbo..........05/10
    
    This is an all-round vehicle, it doesn't have any downsides but doesn't have 
    good ones either. This is an excellent vehicle for intermediate players.
    
      .---------------.
     / FLOWER ENGINE /
    '---------------'
    
    Speed..........04/10
    Acceleration...07/10
    Steering.......07/10
    Drift..........03/10
    Turbo..........04/10
    
    Not as good as the Banana SP, it may have slightly better steering and 
    acceleration but the lack of speed and drift makes it useless for the most 
    part.
    
      .-----------.
     / MINI KART /
    '-----------'
    
    Speed..........01/10
    Acceleration...04/10
    Steering.......09/10
    Drift..........10/10
    Turbo..........07/10
    
    Only good for beginners. This kart has very good handling but lacks speed. 
    You won't be breaking records with it.
    
      .---------------.
     / G CATERPILLAR /
    '---------------'
    
    Speed..........07/10
    Acceleration...01/10
    Steering.......06/10
    Drift..........06/10
    Turbo..........03/10
    
    Not a very good vehicle, its acceleration is way too low. Beginners may still 
    find it useful but the Great Skull does a better job except for one less 
    point in Steering.
    
      .---------.
     / SKIPPER /
    '---------'
    
    Speed..........03/10
    Acceleration...08/10
    Steering.......03/10
    Drift..........04/10
    Turbo..........08/10
    
    This vehicle has some weird stat combinations. It's only good for turbos and 
    acceleration. It has very poor handling and cannot go really fast. Skip the 
    Skipper altogether.
    
      .-----------.
     / MR. MAGIC /
    '-----------'
    
    Speed..........10/10
    Acceleration...10/10
    Steering.......02/10
    Drift..........01/10
    Turbo..........01/10
    
    This vehicle is the speed demon and is perfect for experts. You don't need 
    good steering when you know how to exploit the spin & dash during sharp turns.
    
      .--------------.
     / MUSCLE MOTOR /
    '--------------'
    
    Speed..........08/10
    Acceleration...03/10
    Steering.......07/10
    Drift..........02/10
    Turbo..........03/10
    
    Despite its excellent steering, it can be hard to tackle really sharp turns 
    due to its low drift. The low acceleration doesn't help either if you hit the 
    wall while trying to take a sharp corner. Don't use this one.
    
      .--------.
     / DRAGON /
    '--------'
    
    Speed..........05/10
    Acceleration...06/10
    Steering.......06/10
    Drift..........09/10
    Turbo..........04/10
    
    Combined with decent steering, this vehicle is the best drifter. Unless you 
    are a master drifter, the Banana SP is a better choice.
    
      .-------------.
     / GREAT SKULL /
    '-------------'
    
    Speed..........07/10
    Acceleration...04/10
    Steering.......05/10
    Drift..........06/10
    Turbo..........04/10
    
    This vehicle is a variation of the Banana SP. It has better top speed and 
    drift but its overall stats are a little under par.
    
      .--------------.
     / MAGIC ENGINE /
    '--------------'
    
    Speed..........02/10
    Acceleration...06/10
    Steering.......07/10
    Drift..........04/10
    Turbo..........07/10
    
    This useless vehicle is a downgrade to the Flower Engine. The only thing it 
    does better is drifting but the difference is small.
    
      .--------------.
     / MINI SHOOTER /
    '--------------'
    
    Speed..........03/10
    Acceleration...03/10
    Steering.......08/10
    Drift..........08/10
    Turbo..........08/10
    
    This vehicle is very similar to the Mini Kart, it's a little bit faster but 
    is not nearly as good in handling. It's a good transition between the Mini 
    Kart and the Banana SP.
    
      .-------.
     / FRNKN /
    '-------'
    
    Speed..........09/10
    Acceleration...06/10
    Steering.......03/10
    Drift..........01/10
    Turbo..........02/10
    
    This vehicle is a weaker but easier to handle version of Mr. Magic. Less 
    experienced players who are finding the other vehicle too hard to handle may 
    prefer using this one instead.
    
      .-------------.
     / CARPET RIDE /
    '-------------'
    
    Speed..........04/10
    Acceleration...09/10
    Steering.......05/10
    Drift..........04/10
    Turbo..........05/10
    
    A somewhat improved version of the Skipper with less turbo. It's still 
    garbage though.
    
      .----------.
     / ROBOTRON /
    '----------'
    
    Speed..........02/10
    Acceleration...03/10
    Steering.......06/10
    Drift..........06/10
    Turbo..........09/10
    
    It may have more turbo but the Mini Kart does a better job than this vehicle.
    
      .--------.
     / KATANA /
    '--------'
    
    Speed..........06/10
    Acceleration...03/10
    Steering.......07/10
    Drift..........07/10
    Turbo..........05/10
    
    The Katana is a major improvement to the Muscle Motor and is an excellent 
    transition between the Mini Shooter and the Banana SP.
    
      .------------.
     / SUPER TOPS /
    '------------'
    
    Speed..........08/10
    Acceleration...04/10
    Steering.......03/10
    Drift..........05/10
    Turbo..........10/10
    
    Turbo lovers will love this vehicle. It has great speed and low steering, but 
    the spin & dash, which is greatly enhanced by the Turbo stat, can always be 
    an alternative for turning. It can be hard to maneuver this vehicle but its 
    speed can even surpass Mr. Magic's when boosting.
    
    .----------------------------------------------------------------------------.
    |                       SECRET CHARACTERS AND VEHICLES                 [CV4] |
    '----------------------------------------------------------------------------'
    
    Characters are unlocked in Grand Prix while Vehicles are unlocked in Time 
    Trial with only one exception. It's impossible to unlock more than one 
    character at a time. If you met the requirements for unlocking more than one 
    character, you will only unlock the one with the highest requirement.
    
      .------------.
     / CHARACTERS /
    '------------'
    
    Captain AiAi..........Finish Monkey Park in 1st Place.
    Witch MeeMee..........Finish Monkey Park in 2nd Place.
    Bone Jet..............Finish Mt. Tyrano in 1st Place.
    Princess YanYan.......Finish Mt. Tyrano in 2nd Place.
    Frankenstein GonGon...Finish Mt. Tyrano in 3rd Place.
    Ninja Jam.............Finish Sky-Way in 1st Place.
    Agent Baby............Finish Sky-Way in 2nd Place.
    Robot Doctor..........Finish Sky-Way in 3rd Place.
    
      .----------.
     / VEHICLES /
    '----------'
    
    Mr. Magic.............Spend 20 Play Coins.
    Dragon................Finish Monkey Park: Track 1 in under 2:05.
    Magic Engine..........Finish Monkey Park: Track 2 in under 2:20.
    Great Skull...........Finish Monkey Park: Track 3 in under 2:55.
    G Caterpillar.........Finish Mt. Tyrano: Track 1 in under 2:55.
    Carpet Ride...........Finish Mt. Tyrano: Track 2 in under 3:35.
    Super Tops............Finish Mt. Tyrano: Track 3 in under 3:50.
    Robotron..............Finish Sky-Way: Track 1 in under 4:05.
    Mini Shooter..........Finish Sky-Way: Track 2 in under 3:50.
    Katana................Finish Sky-Way: Track 3 in under 4:35.
    
    .============================================================================.
    |                                MONKEY FIGHT                          [MF5] |
    '============================================================================'
    
    Fight other monkeys to collect and hold the most bananas. Fight against AI 
    players in Single player, or a combination of AI and human players via 
    wireless communication in Vs Mode. Select from the following modes:
    
    Quick Match...Choose a single Match and other game settings and compete for 
                  first place.
    Series........Choose a rule set to begin a series of 3 matches to play 
                  through, earning points for placement; compete for the best 
                  overall score. Rule sets are detailed as follows:
    Basic.........The monkey with the most bananas at the end is the winner.
    Countdown.....Start with 100 bananas. Fight to keep them away from your 
                  rivals!
    Hidden........There's no telling how many bananas your rivals are holding. 
                  Watch what they're doing and guess how they rank!
    Super Fight...Everyone has their attack power cranked way up! Send your 
                  rivals flying!
    Bomb Rush.....All the ship-launched barrels become bombs!
    Mashup........The rules change every stage! Who knows what will happen?
    
      .---------------------.
     / CHARACTER SELECTION /
    '---------------------'
    
    All games are played with 4 monkeys. In Single mode, you will choose your 
    character, and play against 3 AI opponents. In Vs Mode, the host selects his 
    character first, followed by up to three guests; any remaining player slots 
    will be filled by AI players. 
    
    In Quick Match, you also choose the characters for AI players.
    
    Gameplay abilities vary depending on the character you choose.
    
      .---------------------.
     / REGULATION SETTINGS /
    '---------------------'
    
    Additional settings are available in Quick Match games as follows:
    
    Time....Set a gameplay time limit from 90, 120, 150 or 180 seconds.
    Rules...Choose a rule set to play by.
    
      .------------------.
     / PLAYING THE GAME /
    '------------------'
    
    Gather bananas and attack rivals to make them drop theirs, all while avoiding 
    holes and obstacles. The player with the most bananas when time runs out wins 
    the Match.
    
    If you fall off a stage or are blown away, you will be returned to the game 
    field in a barrel and lose half of your bananas. Its arrival will either 
    fresh banana supplies or an explosive blast. Your rivals must choose whether 
    to head for the barrel or run away fast!
    
      .----------.
     / CONTROLS /
    '----------'
    
    Circle Pad....Move left and right across the game field
    A Button......Attack
    X Button......Heavy Attack
    Y Button......Grab opponent
    B Button......Jump (tap again for a midair jump) or climb down from a 
                  platform while holding the Circle Pad down
    L Button......Dash (with Circle Pad left or right)
    R Button......Guard
    L+R Buttons...Banana Barrier (uses 10 bananas)
    Control Pad...Taunt
    
      .-------------------.
     / ADVANCED CONTROLS /
    '-------------------'
    
    Combo...........Press the A Button repeatedly for a combo attack! You can 
                    also hold the Circle Pad left, right, up or down to perform 
                    different attacks. Try out many different combinations! The 
                    number of attacks possible vary from monkey to monkey. 
    Blast Attacks...Hold the the R and X Buttons to charge and unleash a powerful 
                    Blast Attack. Note that you will be vulnerable while the 
                    attack charges. Stronger attacks cause opponents to drop more 
                    bananas.
    Grab & Shake....Press the Y Button to grab an opponent, and then push the A 
                    Button repeatedly. If you shake your opponent stronger than 
                    he/she can struggle, your opponent will drop lots of bananas!
    Special Moves...Smash the golden barrel to get access to your special move. 
                    Tap the glowing barrel icon on the Touch Screen or press the 
                    L and R Buttons to let it go!
    
      .------------.
     / PAUSE MENU /
    '------------'
    
    Press START during gameplay to display the Pause Menu as follows:
    
    Continue......Return to the game.
    How to Play...Check the gameplay instructions and controls.
    Quit Game.....Quit the game in progress and return to the Mode Select screen.
    
      .---------.
     / RANKING /
    '---------'
    
    Each time you finish a stage in a Series, you get points determined by the 
    position you ranked. The player with the highest total points after finishing 
    all three stages is the grand winner. Ranking is as follows: 
    
    1st Place...10 Points
    2nd Place...06 Points
    3rd Place...02 Points
    4th Place...00 Point
    
    .----------------------------------------------------------------------------.
    |                             GAME RULES STRATEGY                      [GR5] |
    '----------------------------------------------------------------------------'
    
      .-------.
     / BASIC /
    '-------'
    
    Your top priority here is to hurry up and grab all the banana bunches you 
    see. Concentrate your attacks on the leading monkey. If you're in the lead, 
    you may want to play more defensively by avoiding combat and collecting all 
    the bananas you see. Monkeys with high Power and Speed are useful here.
    
      .-----------.
     / COUNTDOWN /
    '-----------'
    
    Your top priority is to avoid falling into holes because they will make you 
    lose a lot of bananas. A good strategy is to bring a high Speed character and 
    play defensively. Avoid unnecessary combat and let the other monkeys fight 
    each other and lose bananas. You may still want to attack leading players and 
    steal their bananas.
    
      .--------.
     / HIDDEN /
    '--------'
    
    The strategy for Basic also works here but with one exception: you can't tell 
    who is leading. Concentrate on collecting banana bunches and attacking your 
    opponents indiscriminately.
    
      .-------------.
     / SUPER FIGHT /
    '-------------'
    
    Power is useless here, only Speed will give you the upper edge. Only physical  
    blast attacks should be used as they are guaranteed to send your rivals 
    flying out of bounds. You don't even need to charge them up.
    
      .-----------.
     / BOMB RUSH /
    '-----------'
    
    You may need to use a monkey with high enough Speed if you want to have a 
    better chance of avoiding bomb blasts. Keep your eyes on the background and 
    look out for incoming barrels.
    
      .--------.
     / MASHUP /
    '--------'
    
    Rule sets are randomly picked at the beginning of each stage. Adapt your 
    strategy for every situation and hope for the best.
    
    .----------------------------------------------------------------------------.
    |                            CHARACTER ATTRIBUTES                      [CA5] |
    '----------------------------------------------------------------------------'
    
    Power determines how powerful a monkey's attacks are. The higher it is, the 
    more recoil the opponent will receive and the more bananas he will drop. 
    Speed determines how fast the character can move while on the ground and how 
    fast the monkey's attacks are. Being faster means you can grab bananas and 
    run away from opponents more easily and also perform better combos. Jump 
    determines how many jumps you can perform before having to fall on the ground 
    to recharge. Power is usually the most useful attribute, followed by Speed 
    then Jump.
    
    Characters with high Power should use heavy and blast attacks most of the 
    time while high Speed characters should emphasize on their quick regular 
    attacks.
    
      .------.
     / AIAI /
    '------'
    
    Power............4/5
    Speed............3/5
    Jump.............2/5
    Special Attack...Comet Punch
    
    An all-round close range fighter. He has good power and speed but lacks long 
    range attacks. His special attack is the worst due to its very low range.
    
      .--------.
     / MEEMEE /
    '--------'
    
    Power............3/5
    Speed............4/5
    Jump.............2/5
    Special Attack...Pink Volcano
    
    She's not as strong as AiAi but she can attack more quickly. Her special 
    attack hits all rivals around her. She lacks long-range attacks.
    
      .------.
     / BABY /
    '------'
    
    Power............2/5
    Speed............4/5
    Jump.............4/5
    Special Attack...Sonic Wave
    
    A very weak but fast character. Some of his heavy attacks can hit pretty far. 
    Sonic Wave consists of a large circle around the user that hits anyone 
    touching it.
    
      .--------.
     / GONGON /
    '--------'
    
    Power............5/5
    Speed............1/5
    Jump.............2/5
    Special Attack...Green Cyclone
    
    A slow but powerful monkey, he's the strongest of all fighters along with  
    Frankenstein GonGon. His blast attack creates a tiny cyclone which disappears 
    after a few seconds. Any rivals who touch it while it's sitting there will 
    get hurt. When using his special attack, GonGon turns into a cyclone and 
    starts to move forward, hitting all opponents on his path.
    
      .--------.
     / YANYAN /
    '--------'
    
    Power............1/5
    Speed............5/5
    Jump.............3/5
    Special Attack...Whirl Hammer
    
    Along with Princess YanYan, she is the weakest character. Her combo attacks 
    are excellent and that's exactly what you should do when using her. She can 
    destroy the golden barrel rather quickly. The Whirl Hammer is among the best 
    special attacks and can easily hit every opponents on the screen. It's highly 
    recommended to use it in the middle of the stage.
    
      .--------.
     / DOCTOR /
    '--------'
    
    Power............4/5
    Speed............3/5
    Jump.............2/5
    Special Attack...Magnetic Banana
    
    He shares AiAi's stats but looks more like a stronger and slower version of 
    YanYan. His special attack is the same as Baby's Sonic Wave.
    
      .-----.
     / JAM /
    '-----'
    
    Power............3/5
    Speed............4/5
    Jump.............2/5
    Special Attack...Mad Jam Dash
    
    This clumsy monkey is the worst character in the game. He has the bad habit 
    of striking a pose or tripping after dashing or attacking. He does have an 
    interesting special attack though. After striking a pose that will send 
    flying any rivals right beside you, you will actually gain control of him 
    play tag with your opponents. Touching them while you're running will knock 
    them off-screen. This effect lasts for several seconds.
    
      .-----.
     / JET /
    '-----'
    
    Power............3/5
    Speed............3/5
    Jump.............3/5
    Special Attack...Kung Fu Laser
    
    This all-round character is pretty good. His special attack hits everyone in 
    a forward path.
    
      .--------------.
     / CAPTAIN AIAI /
    '--------------'
    
    Power............4/5
    Speed............3/5
    Jump.............2/5
    Special Attack...Bombardment
    
    A long-range version of AiAi. Bombardment makes the ship rapidly fires its 
    cannons all over the stage. The pattern is random but you can still tell 
    where the barrels will blast by looking at the background.
    
      .--------------.
     / WITCH MEEMEE /
    '--------------'
    
    Power............3/5
    Speed............4/5
    Jump.............2/5
    Special Attack...Double Volcano
    
    She's almost the exact same as MeeMee. Her special attack doesn't go as far 
    as MeeMee's but can hit rivals directly above you.
    
      .------------.
     / AGENT BABY /
    '------------'
    
    Power............2/5
    Speed............4/5
    Jump.............4/5
    Special Attack...UFO Beam
    
    An improved version of Baby, almost all of his attacks are the same but his 
    UFO Beam has a wider range than Baby's Sonic Wave.
    
      .---------------------.
     / FRANKENSTEIN GONGON /
    '---------------------'
    
    Power............5/5
    Speed............1/5
    Jump.............2/5
    Special Attack...Barbell of Thunder
    
    He's the same as GonGon except for one thing: his special attack. It creates 
    a vertical thunder bolt that hits everyone above and under the user.
    
      .-----------------.
     / PRINCESS YANYAN /
    '-----------------'
    
    Power............1/5
    Speed............5/5
    Jump.............3/5
    Special Attack...Spirit Hammer
    
    She resembles YanYan a lot. The main difference is her special attack. 
    Hammers will randomly pop out of nowhere and hit the ground below. It's 
    impossible to tell where the hammer will hit so just hope for the best. Its 
    unpredictable pattern makes the Spirit Hammer one of the best special attacks.
    
      .--------------.
     / ROBOT DOCTOR /
    '--------------'
    
    Power............4/5
    Speed............3/5
    Jump.............5/5
    Special Attack...Space Laser
    
    Despite having the highest Jump stat and thus being the only character able 
    to do 5 consecutive jumps, his midair jumps are very weak and don't go high 
    at all. Some of his attacks are better than Doctor's. His special attack's 
    pattern is random and impossible to dodge when you happen to be where it 
    decided to it. It consists of lasers hitting in all directions.
    
      .-----------.
     / NINJA JAM /
    '-----------'
    
    Power............4/5
    Speed............5/5
    Jump.............3/5
    Special Attack...Pyrotechnics
    
    Although an improvement over Jam because of his high stats, he still has the 
    same problems. He can now throw shurikens and his special attack consists of 
    a long-range fire breath. He also suffers from the same jumping problems as 
    Robot Doctor.
    
      .----------.
     / BONE JET /
    '----------'
    
    Power............3/5
    Speed............4/5
    Jump.............2/5
    Special Attack...Primeval Might
    
    A faster version of Jet with long-range attacks. His special attack consists 
    of a series of bones thrown forward at varying angles. It can also hit rivals 
    located on a lower platform.
    
    .----------------------------------------------------------------------------.
    |                              SECRET CHARACTERS                       [SC5] |
    '----------------------------------------------------------------------------'
    
    With the exception of two, Characters are unlocked by winning Series.
    
    Captain AiAi..........Spend 20 Play Coins.
    Witch MeeMee..........Win the Basic Series.
    Agent Baby............Win the Countdown Series.
    Frankenstein GonGon...Win the Hidden Series.
    Princess YanYan.......Win the Super Fight Series.
    Robot Doctor..........Win the Bomb Rush Series
    Ninja Jam.............Win the Mashup Series.
    Bone Jet..............Win all 3 Stages in Quick Match.
    
    .============================================================================.
    |                         FREQUENTLY ASKED QUESTIONS                   [FA6] |
    '============================================================================'
    
    Q1. What are Play Coins?
    A1. They are the coins you get when walking with your Nintendo 3DS in sleep 
        mode.
    
    Q2. How do you get the Cliffhanger collectible?
    A2. You need to stay approximatively 25 seconds close to an edge without 
        falling and moving. Your monkey must be making sounds out of panic and 
        agitating his/her limbs. When you're done, you must successfully complete 
        the stage.
    
    Q3. Why didn't I get the Circle/Motion Medal after completing a world?
    A3. Because you also need to get all the bananas in the bonus stage.
    
    Q4. Do you get anything for earning all three Medals for World 8?
    A4. Sadly, no.
    
    Q5. What's the purpose of the Credits game?
    A5. It's only there for fun, you don't get anything for collecting many 
        bananas and avoiding letters.
    
    Q6. What is the best vehicle in Monkey Race?
    A6. This really depends on your skills and preferences, but beginners will 
        find the Mini Kart to be the easiest to use while intermediate players 
        may prefer the Banana SP. Experts will find the Mr. Magic to be the best 
        of the bunch despite being the hardest to master.
    
    Q7. Who is the best character in Monkey Fight?
    A7. This really depends on the situation and your preferences, but GonGon, 
        YanYan and Jet, as well as their counterpart, are very good choices.
    
    Q8. Why didn't I get a critical hit after using a blast attack in Super Fight?
    A8. Because it wasn't a physical blast attack. Characters who don't have one 
        are GonGon, Captain AiAi and Frankenstein GonGon.
    
    Q9. Can you delete your save file and high scores?
    A9. No, you can't. SEGA was dumb enough to not include this option.
    
    .============================================================================.
    |                               ABOUT THIS FAQ                         [AF7] |
    '============================================================================'
    
    This FAQ was written and completed in four days. I didn't finish the game yet 
    when I first started writing.
    
    .----------------------------------------------------------------------------.
    |                                  ABOUT ME                            [AM7] |
    '----------------------------------------------------------------------------'
    
    I hope that you've been enjoying reading my first FAQ ever! My name's Simon 
    (AKA accrovideogames) and I was born on April 2nd 1990. I'm French speaking 
    but I'm also very fluent in English as you can see. I hate it when people 
    pronounce my name in English instead of French. The "Si" is pronounced "See" 
    but there is sadly no equivalent sound in English for "Mon". Look for an 
    audio pronunciation online. I've been a member of GameFAQs, which is my 
    favorite website, since February 7th 2005, but it has been my homepage since 
    late 2001. I don't have any regular message boards and usually post messages 
    in boards about games I'm currently playing, looking forward to play or 
    simply have something in mind about the game that I want to talk about.
    
    By the way, "accro" is a French word meaning "addicted to". In other words, 
    I really love video games. However, the term "addiction" is only a metaphor, 
    playing video games is just my favorite activity. It doesn't restrain me from 
    leading a normal life. I like most genres of games, from casual games 
    suitable for children to violent survival horror games. I usually don't like 
    licensed sports game, for example anything from EA Sports and 2K Sports. 
    Other hobbies I like are watching television, reading and writing.
    
    .----------------------------------------------------------------------------.
    |                                CONTACT INFO                          [CI7] |
    '----------------------------------------------------------------------------'
    
    If you have any questions unanswered in this FAQ. Feel free to send me a 
    private message on GameFAQs. This obviously only apply to registered members 
    on that website. I am not posting my e-mail address for reasons concerning 
    spam. Even if I did give it, you would be better off sending me a private 
    message instead because GameFAQs in my homepage so you'll most likely receive 
    a faster reply that way. If you don't have a registered account, you can 
    easily make one for free. If you're not allowed to register an account 
    because you are under 13 years old, either ask a parent or an older friend to 
    send your question to me. If you happen to be someone I blocked for being a 
    jerk with me, then I can't help you.
    
    I don't recommend sending me a private message on my Youtube account because 
    I rarely check my inbox there.
    
    I won't answer questions about stuff clearly answered in this FAQ. I will 
    also ignore any message that aren't written in coherent French or English. 
    If you have trouble spelling, use a spell checker. I will also ignore and 
    block any user who is rude and plain mean.
    
    I will also gladly accept reports about mistakes I made, spelling errors 
    included. You may even get your name in the credits. Below is the link for 
    sending a new private message. Make sure to send it to accrovideogames.
    
    http://www.gamefaqs.com/pm/new
    
    .----------------------------------------------------------------------------.
    |                                    LEGAL                             [LE7] |
    '----------------------------------------------------------------------------'
    
    This FAQ is copyrighted 2011 accrovideogames and should only appear on 
    GameFAQs. No other sites are allowed to host this document. Legal action will 
    be taken against perpetrators. This document is for personal use only and 
    cannot be distributed in any form.
    
    .----------------------------------------------------------------------------.
    |                                   CREDITS                            [CR7] |
    '----------------------------------------------------------------------------'
    
    Almost everything was written by me, accrovideogames. The Youtube video 
    showing how to get all bananas in the last bonus stage is also by me. Some 
    sections in this FAQ are taken directly from the instruction booklet. I also 
    edited these sections by adding or removing contents in order to improve it. 
    Some descriptions are also found in-game.
    
    .----------------------------------------------------------------------------.
    |                               VERSION HISTORY                        [VH7] |
    '----------------------------------------------------------------------------'
    
    The date format used is MM/DD/YYYY.
    
    Version 1.00 - 09/24/2011 - Publication
    
    .--------------------------------.
    | Copyright 2011 accrovideogames |
    '--------------------------------'
    

    FAQ Display Options: Printable Version