Review by Stabbersis
"Gorgeous, with entertaining characters, but fails to meet par"
If nothing else, this game uses an amazing use of cell-shading on characters to give them a really great polish, and the world as a whole is fairly developed, while completely seamless, so much so that you don't even need to. The sound was unremarkable, but not bad, it didn't take away from anything.
However, this is, ultimately, the extent of the game's upsides, even though they are fairly remarkable.
Cons are as follows:
-Combat is somewhat interesting, but ultimately is less involved than Sands of Time, and makes far too much use of the Simon-says "see button, press button" game play. Not very rewarding, even when you perform well.
-Time-reversal system is still implemented, but has been dumbed down simply so that you can never die under any circumstance. Also, this feature is used in places that makes no sense, a 10 ft fall will sometimes trigger it, while other times a 20 foot fall wont, causing are navigation to be too linear.
-The story ends abruptly and without any kind of resolution. Made worse by the fact the characters were actually developed. There's no epilogue or any kind of information to close up lose ends or satiate the hunger for the whole story.
And the worst...
-Platforming is repetitive, not only in implementation, but in the fact that each area must essentially be played twice. There's very little involvement in the platforming, you simply are required to press one of four buttons and it's otherwise fairly automated.
Further, the world is constructed in such a way that it comes off as such that only the main characters as a pair could have traversed them, not that it is a location that the Prince uses his "unique" skill set, which makes the whole thing seem significantly more forced than the previous games.
Further yet, the fact that you can air jump allows you to bypass having to navigate the world is a bit of a detraction.
The PC Version has a memory leak that will cause the game to have to be restarted or frame rate will maintain itself at a level too low to win in any button mash event.
Aside from the annoyance of the "time reverse", the game is otherwise stable.
-The Story: just so it's said, almost same world, just replace sand with darkness. Kind of ham fisted design approach
The graphics are better, but the game is inferior to all of the predecessors in almost every other aspect. Unfortunately, this serves as a step back from Assassin's Creed, which, while repetitive, was far more free interaction with environment and faster paced combat that doesn't default to shoving guys off ledges (though, you can if you want).
It's somewhat disheartening to have played the game, as it serves to remove some of the prestige of game play that Ubisoft has otherwise given to the series.
Reviewer's Score: 6/10 | Originally Posted: 12/18/08
Game Release: Prince of Persia (US, 12/02/08)
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