-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

________   _______ ______ _____ ________
\   ____\ /       \\     \\    \\   ____\
 \  \  ___\   /_\  \\  \\ \\ \\ \\  \_____
  \  \ \_ \\   ___  \\  \\___/ \ \\   ____/
   \  \__\ \\  \  \  \\  \      \ \\  \_____
    \_______\\__\  \__\\__\      \_\\_______\


             ________ ________ ___  __
             \    __ \\   ____\\  \ \ \
              \   \ \ \\  \_____\  \ \ \
               \   \ \ \\   ____\\  \ \ \
                \   \_\ \\  \_____\  \/  \
                 \______/ \_______\\_____/


                          ________ _________ _______ ________ __  __
                          \   ____\\___   __\\   __ \\   __  \\ \_\ \
                           \  \____    \  \   \  \ \ \\  \_\  \\__  _\
                            \_____ \    \  \   \  \ \ \\      /   \ \
                              ____\ \    \  \   \  \_\ \\  \\ \    \ \
                              \______\    \__\   \______\\__\\_\    \_\


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
CONTENTS
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

     I) INTRODUCTION

    II) UPDATES
        ~ 1.0
        ~ 1.5
        ~ 2.0
        ~ 2.7
        ~ 2.8
        ~ 3.0
        ~ 3.2
        ~ 3.5
        ~ 4.0
        ~ 4.4
        ~ 4.5

   III) GETTING STARTED
        ~ Main Objective

    IV) THE MENUS
        ~ Main Menu
        ~ In-game Menu

     V) GAME MECHANICS
        ~ Stats
        ~ Office Level
        ~ Hiring Staffs
        ~ Training
        ~ Developing Games
        ~ Developing Consoles
        ~ Advertising
        ~ Items
          - Boosters
          - Replenishable Items
        ~ Gamedex

    VI) CAREERS
        ~ Coder
        ~ Writer
        ~ Designer
        ~ Sound Engineer
        ~ Producer
        ~ Director
        ~ Hardware Engineer
        ~ Hacker

   VII) STAFF LIST
        ~ In-house
          - Coder
          - Writer
          - Designer
          - Sound Engineer
          - Producer
          - Director
          - Hacker
          - Special Characters
        ~ Outsource
          - Game Proposal Writers
          - Graphics Designers
          - Sound Engineers

  VIII) CONSOLES

    IX) ACHIEVEMENTS

     X) TRIVIA
        ~ Character's name
          - In-house
          - Outsource
        ~ Console
        ~ Company
        ~ Games

    XI) FAQS

   XII) CREDITS AND DISCLAIMERS

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                              I) INTRODUCTION
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Hallo and welcome to the Game Dev Story guide. The purpose of this guide is to
assist you in understanding this game's features and functionality, to enable
you to create games that can sell and profit so you can beat your high score!
Well, kinda.

This guide is a joint effort by many wondrous users at the GameFAQs message
board, in no order, here are the authors:
pillarofautumn, climhazzard99, WasabiLinus, Crack Addict, Chanthas and me.

I would like to take this opportunity to thank everyone at the Game Dev Story
message board and being able to provide helpful answers and hints whenever
asked. This guide is written by gamers for gamers!

Should I have left out any vital information, correct any errors or lack
any information that you think I should have included, please e-mail me at:

wongyeangchiong (at) hotmail (dot) com

Do put in a relevant subject title or "Game Dev Story" so that I know it isn't
a junk mail or someone saying claiming they need my help to get some funds
out of some bogus bank. This is to ensure I won't delete your mail by accident
as I tend to clear my e-mail frequently.

This guide is about Game Dev Story, a game by Kairosoft. Sit back, relax
yourself with a hot cup of coffee as you absorb whatever details and knowledge
that can be imparted to you in this guide.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                               II) UPDATES
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

1.0 - Raw version of the guide

1.5 - Super Cheats has been given permission to upload this guide

2.0 - Added several information and corrected some thanks to the contributors
      who mailed me, Aaron Evans (chylde_roland); Darren Tan (phazer); 
      Edward Zhang; Justin Mosovsky; Kevin (Gnoll Guy) and Mike Flynn. Thank
      you all so much for the feedback, additional information, correction and
      the time you guys took to write the e-mail. I really appreciate it

2.7 - Would like to take this chance to thank HarunaAkatsuki for writing in
      and assist in correcting some of my information and also adding more
      information for y'all! Thanks so much, HarunaAkatsuki! I have also added
      a slightly new question for the FAQs section

2.8 - Updated the guide with an information provided by Piers. The Trivia
      section has been changed

3.0 - I have removed any "verified" or "confirmed" puns and etc from the
      Trivia section as there are too many possible puns since there is not
      really any way to confirm of its absolute existence. I will however put
      in a "suggested by" tag next to any that bears a resemblance to the puns
      involved. I would also like to thank contributors Bryan "BMW" and Freddie
      who e-mailed me to add information and correct some stuff that has been
      written on this guide. Bryan also added information regarding the usage
      of the Boosters which I will add on the Boosters section of this guide

3.2 - Made some minor changes to the Trivia section and added some info that
      I found along the way

3.5 - Game Dev Story has a recent update for the iPhone and they have added
      Game Center support. This news was brought to me by Darren Tan (phazer).
      Also Jake K have added an observation on getting 40/40; Iain Hewitt
      and Stuart Mckenzie have contributed to the Trivia section and this
      update will include these informations. With the help of Darren, I have
      updated this guide with an Achievement section. phazer has also brought
      up an issue with the new Game Center support which I will include in
      the FAQS section

4.0 - I have decided to group all the contributors together because there is
      going to be a really long list (thanks so much for everyone who sent me
      e-mails to give me feedbacks and stuff, I really appreciate it!) Taking
      this opportunity, the Trivia section has got some update with thanks to
      the following contributors, Pasha Kagan; Stuart Fryd; Duc-Nhi;
      TelegraphRevolution; Dan Amrich; Adam Shive; Shivam Josho and
      Zachary Phillipps (Zack) for all the e-mails with all the information!
      Thanks so much! I apologise for the late updates. If I've missed out on
      anything or had forgotten to thank you, please send me an e-mail, thanks
      so much!

4.4 - Patrick (Coroloro) and Justin has sent me an e-mail with some feedbacks
      and comments. Their information will be added on the Trivia section and
      FAQS' gameplay tips

4.5 - Drizzt has sent me some observation for seating arrangements which I
      will be adding into the "FAQs" section. Thank you Drizzt!

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                          III) GETTING STARTED
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

We will not go through how to unlock genres and types or the combination as
there is already a fabulous guide on that by Hello_Ma which you can refer to
should you need any information regarding the above-mentioned. We will talk
about the various options and the things you see on your game screen. How to
get things started and what you should do to enjoy this game.

Now that you got your own office, you must take note that your very first
office allows you to have up to 4 staffs. You will start out with 2 staffs;
S. Presso, Writer; and Newb Ownerton, Coder. Both of which are Level 1. I
would suggest you keep the two of them until you get your new office, which can
hold up to 6 staffs before switching them out. So you got your office, your
coffee, your personal sexy secretary and your 2 staffs. What's next? Read on.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                                THE MENUS
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

In this section, we will proceed to explain what are some of the options that
will be available to you and what each of them does. They are very basic so
there is not going to be much elaboration made.

-------------------------------------------------------------------------------
MAIN MENU
-------------------------------------------------------------------------------

New Game
~ Start a new game

Continue
~ Continue your game via auto-save
~ Continue your game from the last time you manually saved

High Scores
~ Display the highest number of units you’ve sold for
- Display the highest amount of money you’ve earned by Year 20

-------------------------------------------------------------------------------
IN-GAME MENU
-------------------------------------------------------------------------------

*Develop
~ New Game: Create a new game
Description:
Platform is the platform which by you are developing your game for. Genre
and Type determines how popular your game will be. Direction allows you to
dedicate your resources towards a specific goal to increase your game's
popularity.

~ Contract: Take up contract jobs
Description:
Take up contract job to earn Research Data and quick cash. The risk comes
from failing to complete your contract job as it will decrease your
company's reputation.

~ Sequel: Create a sequel for your games
Description:
Sequel can only be created if and only if, your game has been awarded
32 points and above by the reviewers.

~ Console: Create a new console
Description:
Create your own console by selecting the CPU, Media and Type. This is
only opened when you get the largest office (up to 8 staffs). To be able
to create your own console, you need at least one Hardware Engineer.

*Staff
~ Train: Train your staffs (increase their stats)
Description:
Train your staffs with a variety of methods to increase their
stats. The list of activity will be mentioned in the "Training"
section of this guide. Training certain job classes with a specific method
will allow you to unlock more genre and type, allowing you to create a
greater variety of games.

~ Level Up: Use Research Data to level up your staffs
Description:
This levels up a staff of your choice. Leveling up your staffs does not
only make them more expensive, but it also allows you to unlock more career
paths. Refer to this in the "Career" section of this guide.

~ Hire: Hire new staffs
Description:
Hire new staffs via a variety of methods. The higher level your office is,
the better staffs you unlock.

~ Fire: Fire staffs
Description:
Fire your current staff of choice.

*Action
~ Advertising: Advertise your company / game
Description:
Advertising will earn you fans, the more fans you have, the better the game
will sell. It also increases fame. Increasing the fame of your game would mean
that more people would end up buying your game...profit! Increase fame while
you are developing your game so it will sell better.

~ Use Item: Use a variety of items
Description:
Items can be bought from the salesman. Items will provide certain benefits
and have certain use such as changing your staff's career, increasing
Creativity and etc while you are creating your game, or to restore your
staff's power meter.

~ Move Seats: Move seats
Description:
I don't know what this does at the moment but I like to assign them to
different seats to place certain careers together, like making a team.
However, a user named Drizzt e-mail me some information about the seat options
that you should read about that's in the FAQs section.

*Info
~ Products: List the games you have sold (last 32 games)
Description:
This will display the title of all the last 32 games which you have sold
and the number of units shipped. Double tapping on the title will allow you
to view the Type, Genre, Review Points awarded, Cost, Sales, the year it is
released and the ranking of the game. Useful for keeping track of a certain
genre / type popularity and to check your highscore for highest unit shipped.

~ Staff List: List your staffs
Description:
This has 2 sections. One which displays their job, level and salary.
The other which display their stats and energy. Tapping on them will allow you
to select them for leveling up. Scrolling down will show you their careers
and the levels attained.

~ Research: List relevant company information
Description:
This is split into 3 sections. The first will show you an overall information
about your company such as the number of fans you have, the number of games
which you have released and the number of Hall of Fames you earned.

Page 2 will show you your fans information. Age group, gender and the number
of increasing fans since last year (in percentage). This can be increased when
you advertise.

Page 3 will display all the current consoles and their market share. This is
useful for you to keep track of which console you want to develop for and how
much profit you'll be raking in.

~ Trophies: Show the awards which you earned
Description:
Split into 5 pages; Best Design, Best Music, Worst Game, Runner Up and Grand
Prize. It will display the year which you earned the award and the title of the
game that got it.

*System
~ Save: Save your game
Description:
Save your game...you only have 1 save slot. Usually, if you wanna exploit
then you can save before your staff wants to attempt a boost (you can see
when one of your staff is walking towards you) and reload if it fails.

~ Options: Change the options
Description:
In this screen, you can toggle the pace of the game between Normal and Fast.
Also to adjust the volume for your Music and SFX (Sound Effects).

~ Manual: A 29 page in-game manual!
Description:
This awesome in-game manual will tell you about the game, what you're supposed
to do and how to play the game, summarised to ensure that you enjoy the game
without reading too much wall of text.

~ Hi-Scores: Display the high score for Sales and Capital Until Year 20
Description:
"Sales" will show you the name of the game and the high number of units it sold
for. "Capital Until Year 20" will show you the highest amount of money you have
earned until year 20 and the name of the company who managed to nab the high
score for highest capital.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                            V) GAME MECHANICS
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

What this section does would be to help you in understanding what each of the
little things in this game does. Understanding most, if not all of it, will
grant you the ability to create better games and to increase your scores and
units that you will be able to sell. Each time you play this game, you might
have a mixed perception on how it should be played. I tend to entertain myself
by creating games with really ridiculous names to win "Game of the Year" or
the other various awards. I also aim to create the worst possible game ever
and try to get as many "Worst Game" award as possible when I get bored because
I'd think this is even harder to get than "Game of the Year".

-------------------------------------------------------------------------------
STATS
-------------------------------------------------------------------------------

Stats are what makes a game better and throwing in all the necessary little
bits and pieces for you to make a game with lots of hypes. Most of what you
read here can be found inside the in-game manual. But in case you don't want
to scroll through the manual while playing the game and want something to
refer to.

Programming
- All-around stat that affects development points and add bonuses to Proposal
  and Game Art. The higher this is, the better your staff will contribute when
  selected to write the game proposal and the overall development points.

Scenario
- Allows you to make creative games and get more Research Data. Creative
  games will earn you a hit.

Graphics
- Affects the number of development points staff contributes. I would think
  this would contribute to the graphics portion during development.

Sound
- Affects the number of development points staff contributes. This would
  affect the sound development in the midst of the game production.

Energy
- Development work and staff training decreases energy. Staff that runs out of
  energy will go home to rest. It can be restored if you have Dead Bull.

-------------------------------------------------------------------------------
OFFICE LEVEL
-------------------------------------------------------------------------------

Initially, your office can only hold up to 4 staffs. That's very little when
you progress further into the game and the better consoles that you develop
would require a lot more manpower to ensure that your game is a hit.

When your money reaches a certain point, your sexy secretary will prompt you
and ask if you would like to upgrade your office. Here is a small list or
your reference:

OL | SCap  |     CTU    |  Target
---|-------|------------|------------
 1 |   4   |   Default  |    Default
 2 |   6   |   $600.0k  |    $800.0k
 3 |   8   | $2,500.0k  |  $5,000.0k

Legends:
    OL = Office Level
  SCap = Staff Capacity, the amount of staffs you can have in your office
   CTU = Cost To Upgrade, the amount you would need to spend to upgrade your
         office
Target = The amount of money you have to have in order for your secretary to
         give you the option to switching to a bigger office

Upgrade your office as soon as possible, the more staffs you have, the better
it will serve you in your quest to creating the ultimate game. The more
workers you have would also mean more contribution to development points and
to hasten the completion of contract jobs.

I'm assuming that the option of upgrading your office also comes with the
amount of games that your company have created.

-------------------------------------------------------------------------------
HIRING STAFFS
-------------------------------------------------------------------------------

There are many methods that can be used to hire more staffs. Each one allowing
you to get more interviewees. The more you invest, the more choices of
potential employees you can get.

Here's a breakdown of how many interviewees your secretary will be able to get
and how much the method cost.

Method:           | Cost:      | Number of possible
                  |            | interviewees:
------------------|------------|--------------------
------------------Office Level 1--------------------
Word of Mouth     | $50.0k     | 2 - 3
Magazine Ad       | $120.0k    | 4 - 5
Online Ad         | $550.0k    | 4 - 5
------------------Office Level 2--------------------
Vocational School | $800.0k    | 6 - 7
Open House        | $1,800.0k  | 8 - 10
------------------Office Level 3--------------------
Hollywood Agent   | $3,5000.0k | 12 - 14

The test is done with only 1 staff left in the office. One difference between
the Magazine Ad and Online Ad that I observed is that Online Ad has a slightly
better staff for selection.

-------------------------------------------------------------------------------
TRAINING
-------------------------------------------------------------------------------

Training increases your staff's stats, but they also decreases them. Training
is useful when you want to increase game development points. Training also
consumes energy. Training is essential not only because it increases your
staff's stats, but it also unlocks game Types and Genres. These 2 are
extremely important when you want to create a greater variety of games. Genres
and Types are not simply unlocked via training but also when your staff meets
a certain level requirement. Example, you may need a Level 2 Writer who goes
for a "Reading" training to unlock the "Fantasy" genre.

Method:    | Cost:     | P:  | Sc: | G:  | So: | PC:
-----------|-----------|-----|-----|-----|-----|-----
--------------------Office Level 1-------------------
Stroll     |    $30.0k |     | +   | +   |     | -2
Reading    |    $30.0k | +   | +   |     |     | -2
Movie      |    $50.0k |     |     | +   | +   | -2
Anime      |    $70.0k | +   | +   | +   | +   | -3
Game       |   $100.0k | ++  |     | +   |     | -3
--------------------Office Level 2-------------------
Jogging    |   $120.0k | +   |     |     | +   | -4
Pinball    |    $80.0k | -   | -   | -   | -   | -5
Meditate   |    $90.0k | +   | +   | +   | +   | -5
Concert    |   $160.0k | +   |     |     | +   | -3
Net Surf   |   $280.0k | ++  | +   | --  |     | -4
Museum     |   $300.0k | +   | ++  | ++  | --  | -4
--------------------Office Level 3-------------------
College    |   $550,0k | --  | +   |     |     | -6
Lab Study  |   $800.0k | ++  | --  | +   | +   | -7
Short Trip | $1,050.0k | ++  | ++  | +   | +   | -9
Long Trip  | $2,500.0k | +   | ++  | ++  | ++  | -11

Legends:
P  = Programming
Sc = Scenario
G  = Graphics
So = Sound
PC = Power Cost
+  = Increases stat
-  = Decreases stat
++ = Further increases stat
-- = Further decreases stat

-------------------------------------------------------------------------------
DEVELOPING GAMES
-------------------------------------------------------------------------------

Developing games is as easy as selecting the option, "New Game"! Viola!
Then...comes the complication of actually creating a game that sells.
Developing a game would mean you have to first choose the genre and type.
A good combination would allow your staffs to feel inspired and contribute
more, which simply means that your game is going to sell better!

We do not have much to offer when it comes to developing games, although we
do have a couple of game-play strategies contributed by a couple of users.

Initially, you will only have a few genre and types. Genre can be unlocked when
you level up your staff's job classes and earning or unlocking new job
classes. Upon discovery of genres and types, you will be able to create a
wider variety of games. Each game combination will result in whether or not
the game will be sold successfully, but advertising also comes into play.

To determine if your game will sell well, look at the Hype and Fame located on
the bottom of your game screen when you are developing a game. Fame and Hype
can be increased (till a certain limit) with advertisement.

Another factor that will determine if your game will sell well is when your
secretary tells you that your game is being chosen as a top title for a certain
console or when fans start writing mails to you telling you they love your
game.

-------------------------------------------------------------------------------
DEVELOPING CONSOLES
-------------------------------------------------------------------------------

The option to develop consoles will not be unlocked until your office is at
level 3. After which you have to have AT LEAST ONE HARDWARE ENGINEER, in order
for you to be able to make your own console. Creating consoles is a very time
consuming thing, you will lose a bit of your fan base but when you are done
with it. You can earn a lot more selling games on your console. Below is a list
of components:

     CPU      |   Cost
--------------|------------
16-bit Chip   |  $1,000.0k
32-bit Chip   | $10,000.0k
64-bit Chip   | $50,000.0k
Potato Chip*  | $90,000.0k


     Media    |   Cost
--------------|------------
Cartridge     |  $3,000.0k
CD-ROM        |  $5,000.0k
DVD-ROM       | $15,000.0k
DB-ROM        | $35,000.0k
Punch Cards** | $93,999.9k


     Type     |   Cost
--------------|------------
Console       |  $6,000.0k
Portable      |  $4,000.0k

 *Potato chip is unlocked when you have 4 Hardware Engineers
**Punch Cards is unlocked when you have 6 Hardware Engineers

-------------------------------------------------------------------------------
ADVERTISING
-------------------------------------------------------------------------------

Advertising increases the fame of the game you are currently developing as well
as increasing your overall fan-base population. The more you advertise, the
more fans you have and the more income you will be raking in. The more fans,
the better.

Advertising Method:  | Cost: 
---------------------|----------
---------Office Level 1---------
Magazine Ads         |    30.0k
Online Ads           |    50.0k
Radio Ads            |    80.0k
Demo Distribution    |   150.0k
Marching Band        |   250.0k
---------Office Level 2---------
TV Ads               |   350.0k
Animal Costumes      |   500.0k
TV Sponsorship       |   650.0k
Racecar Sponsorship  | 1,200.0k
---------Office Level 3---------
Card Game Contest    | 3,300.0k
Blimp Sponsorship    | 5,500.0k
Lunar Writing        | 9,900.0k

Certain advertising methods will lose its effect when your office levels up,
which would mean you have to invest more on better methods to advertise your
company. The more you invest, the more fans you would garner.

-------------------------------------------------------------------------------
ITEMS
-------------------------------------------------------------------------------

Every 1st week of the 5th Month (May), the Salesman will visit your office and
sell you some items. At first, you may not be able to afford much of anything
but I would recommend if this is your first time playing through to have at
least a booster and to have multiple "Career Change Manual". The Career Change
Manual is important no matter how many times you have played this game because
this item will allow you to change your staff to other career classes.

###############################################################################
BOOSTERS
###############################################################################

Boosters are great when you're starting out because they will increase certain
development points contribution which will make your game sell better, get rid
of bugs or motivate your staff to contribute more overall

       Fun Boost - "Use Research Data to boost Fun."
Creativity Boost - "Use Research Data to boost Creativity."
  Graphics Boost - "Use Research Data to boost Graphics."
     Sound Boost - "Use Research Data to boost Sound."
       Bug Spray - "Use Research Data to find bugs."
  Self-Help Book - "Use Research Data to help motivate."

With each purchase made, boosters are going to get more and more expensive.
Here is a compilation of how much they'd cost with each purchase.

 Office |         |         |         |           |           |
 Level  |   1st   |   2nd   |   3rd   |    4th    |    5th    |    6th
--------|---------|---------|---------|-----------|-----------|-----------
    1   | $200.0k | $300.0k | $400.0k |   $800.0k | $2,200.0k | $5,000.0k  
    2   | $350.0k | $450.0k | $550.0k |   $950.0k | $2,350.0k | $5,150.0k
    3   | $700.0k | $800.0k | $900.0k | $1,300.0k | $2,700.0k | $5,500.0k


I'd recommend buying only 1 or 2 of these boosters, my favourite would be
Creativity Boost and Self-Help Book.

Added information with special thanks to Bryan "BMW":
In order for boosters to be used efficiently, they should be used by staff
with relevant career classes rather than relevant stats. Based on Bryan's
observations, a "Key Job" (the relevant career class) will net you 18-22 points
while other jobs will give about 8-11 even if the relevant stat is higher than
the Key Job. Using it twice on a Key Job would net you 8-11 while 1-5 for
other jobs. A third time would give you 0 points regardless of whoever is using
the boost. Using the same person in one development cycle or from the last
development cycle will have no impact. It is adviced that you do not stack
your staff with just a few types of jobs for them to be used properly.

       Fun Boost - Key Job: Coder
Creativity Boost - Key Job: Writer
  Graphics Boost - Key Job: Designer
     Sound Boost - Key Job: Sound Engineer

Bug Spray and Self Help Books have yet to be discovered if they have a Key Job
for them to be used effectively.

###############################################################################
REPLENISHABLE ITEMS
###############################################################################

These items are bought and used, you would need to restock if you want to use
them again. I would ignore Dead Bull but some would disagree saying it will
help to increase your overall development points contributed by your staffs.
Stock up on the Career Change Manual, lots of it.

           Dead Bull - "Recharges staff & boosts research."
Career Change Manual - "Change one staff member's job."

 Office |
 Level  |  Price
--------|---------
    1   |  $50.0k
    2   | $200.0k
    3   | $550.0k

-------------------------------------------------------------------------------
GAMEDEX
-------------------------------------------------------------------------------

Gamedex takes place every 7th Month (July). It's an event that you can spend
money on to gain extra fame, except it isn't calculated and added to your
current number of fans. Supposedly the more you splurge on this event, the
better your next game sells. Here is a break down of the cost:

Method:             | Cost:
--------------------|----------
Don't attend show   |    -
Don't hire anyone   |   150.0k
Use costumes        |   600.0k
Hire booth babes    | 2,500.0k
Hire a guest star   | 7,000.0k

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                              VI) CAREERS
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Changing career for your staff is extremely important. Each job will allow you
to undertake certain task when developing a game. The key factor is that no
staff should take on the same job more than two times in a row. An example
would be if Mister X is writing the game proposal for Game #99, he should not
be given the job of writing the game proposal again for Game #100. Rotate
the tasks around.

If you are questioning the reason why it is necessary to rotate tasks and to
ensure that the same job is not given to the same person each time. Lets
see...If you notice each time your staff is contributing to her or his task,
it comments each time she or he performs the task. The number of times it
contributes to the game depends on the stats as well as the repetitiveness of
the task that is being assigned. To ensure that your staff give it their all,
their stats for the assigned task must be high and the job must not have been
assigned to them for the previous game that you developed. You may take note
of the exploit used in this case.

For each time you level up, the staff will have an increment of 20% for their
salary. A heavy price to pay when they reach high level, especially when you
unlock the Hacker class.

Legends:
PR = Research Data Required
P  = Programming
Sc = Scenario
G  = Graphics
So = Sound

-------------------------------------------------------------------------------
CODER
-------------------------------------------------------------------------------

Description:
This is just to up your programming when you level up and also to meet the
prerequisites to unlock the director class.

Level Up Stats Increment:

 Level: | PR: | P:  | Sc: | G:  | So:
--------|-----|-----|-----|-----|-----
   2    |  15 |  8  |  0  |  3  |  0 
   3    |  25 |  9  |  3  |  0  |  0
   4    |  40 | 10  |  0  |  1  |  3
   5    |  55 | 12  |  4  |  3  |  4
--------|-----|-----|-----|-----|-----
  Total | 135 | 39  |  7  |  7  |  7

-------------------------------------------------------------------------------
WRITER
-------------------------------------------------------------------------------

Description:
You need staff with at least a Level 1 in Writer to be able to write
Game Proposals, or you would have to end up outsourcing. This is important
to throw in the "Fun" factor into the game and to get more people to buy
your game.

Level Up Stats Increment:

 Level: | PR: | P:  | Sc: | G:  | So:
--------|-----|-----|-----|-----|-----
   2    |  15 |  0  | 12  |  0  |  5
   3    |  20 |  0  | 10  |  3  |  6
   4    |  30 |  7  |  8  |  3  |  0
   5    |  50 |  3  | 12  |  4  |  3
--------|-----|-----|-----|-----|-----
  Total | 115 | 10  | 42  | 10  | 14

-------------------------------------------------------------------------------
DESIGNER
-------------------------------------------------------------------------------

Description:
You need designers to do the graphics for the game portion during
development. That is pretty much what they do in this game. Also to
boost the graphics during development.

Level Up Stats Increment:

 Level: | PR: | P:  | Sc: | G:  | So:
--------|-----|-----|-----|-----|-----
   2    |  15 |  0  |  2  |  6  |  0
   3    |  25 |  3  |  1  | 10  |  0
   4    |  28 |  0  |  3  |  6  |  0
   5    |  45 |  4  |  2  | 12  |  4
--------|-----|-----|-----|-----|-----
  Total | 113 |  7  |  8  | 34  |  4

-------------------------------------------------------------------------------
SOUND ENGINEER
-------------------------------------------------------------------------------

Description:
They are necessary for you to cover the sound development portion when
you are developing a game, to boost the sound portion and to unlock the
Producer career class.

Level Up Stats Increment:

 Level: | PR: | P:  | Sc: | G:  | So:
--------|-----|-----|-----|-----|-----
   2    |  15 |  2  |  1  |  0  |  6
   3    |  25 |  1  |  0  |  3  | 10
   4    |  35 |  2  |  0  |  2  |  6
   5    |  50 |  6  |  3  |  5  | 14
--------|-----|-----|-----|-----|-----
  Total | 125 | 11  |  4  | 10  | 36

-------------------------------------------------------------------------------
DIRECTOR
-------------------------------------------------------------------------------

Prerequisites:
Writer Level 5, Coder Level 5

Description:
Director serves as a powerful game proposal writer and coder. They
also help to unlock other genres and types which you would need to create
a whole lot of other games.

Level Up Stats Increment:

 Level: | PR: | P:  | Sc: | G:  | So:
--------|-----|-----|-----|-----|-----
   2    |  30 | 10  | 12  |  0  |  1
   3    |  40 |  8  | 10  |  2  |  2
   4    |  60 |  9  | 11  |  1  |  4
   5    |  88 | 15  | 14  |  3  |  2
--------|-----|-----|-----|-----|-----
  Total | 218 | 42  | 47  |  6  |  9

-------------------------------------------------------------------------------
PRODUCER
-------------------------------------------------------------------------------

Prerequisites:
Designer Level 5, Sound Engineer Level 5

Description:
Producers are capable of designing and sound engineer, also contributing
a lot to the overall development work. Takes a bit of work to unlock but
you are going to have to if you want to unlock much better careers.

Level Up Stats Increment:

 Level: | PR: | P:  | Sc: | G:  | So:
--------|-----|-----|-----|-----|-----
   2    |  35 | 10  | 10  | 12  |  6
   3    |  50 | 10  |  5  | 10  |  8
   4    |  77 |  8  | 10  | 12  |  0
   5    | 108 | 14  | 15  | 12  | 18
--------|-----|-----|-----|-----|-----
  Total | 270 | 42  | 40  | 46  | 32

-------------------------------------------------------------------------------
HARDWARE ENGINEER
-------------------------------------------------------------------------------

Prerequisites:
Level 5 Director and Level 5 Producer

Description:
Hardware Engineers are very important when you reach your 3rd level of
your office. The only way you can ever create a console is when you
have at least one hardware engineer. They take a lot of work to train
but it is well worth the effort. Your own console will never die out
like the others and you can gain so much more profit than to make games
for another console.

Level Up Stats Increment:

 Level: | PR: | P:  | Sc: | G:  | So: 
--------|-----|-----|-----|-----|-----
   2    |  40 | 11  | 11  |  0  | 11
   3    |  60 | 11  | 11  |  5  |  3
   4    |  90 | 11  | 11  |  0  |  5
   5    | 135 | 20  | 18  | 12  |  0
--------|-----|-----|-----|-----|-----
  Total | 325 | 53  | 51  | 17  | 19

-------------------------------------------------------------------------------
HACKER
-------------------------------------------------------------------------------

Prerequisite:
Hardware Engineer Level 5

Description:
Basically when you unlock the Hacker, you would have mastered every skills and
this is definitely worth all your hard work. Hackers are the most capable of
all the other career classes for obvious reasons, not only will you get a very
good stat boost when you change to this job but they usually contribute a lot
more in development work. However, HACKERS CANNOT CREATE A CONSOLE. Creation
of consoles are solely the work of a Hardware Engineer or a team of Hardware
Engineers. Having a party of Hackers does not allow you to create consoles of
any sort.

Level Up Stats Increment:

 Level: | PR: | P:  | Sc: | G:  | So:
--------|-----|-----|-----|-----|-----
   2    |  32 |  1  |  1  |  1  |  1
   3    |  64 | 12  | 12  | 12  | 10
   4    | 128 | 15  | 15  | 15  | 15
   5    | 256 | 40  | 30  | 30  | 30
--------|-----|-----|-----|-----|-----
  Total | 480 | 68  | 58  | 58  | 56

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                             VII) STAFF LIST
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Here are the list of staffs whom you will encounter in your play through. You
may browse through the list and see whom you can pick as a potential employee
because you are going to need the best to create the best games.

The difference between In-house and Outsource employees are that In-house are
the staffs which you have hired and Outsource are employed only to do a
specific task and that's it. You do not need to pay any money (other than the
usual salary every start of April) for In-house, but you do have to pay if
you choose to Outsource your task to a freelancer.

Special characters are unlocked after a period of time (or by meeting a
certain requirement which I have yet to uncover). Only they have an additional
description called "Default Career".

I have repeatedly tried to hire new employees in order to create this list so
do let me know if I have missed out on anyone. Thanks much!

Characters are sorted based on their default career.

Legends:
(In-house)
               Name = Name of character
              Stats = Default stats of character
                      (Programming / Scenario / Graphics / Sound)
     Default Career = A special character's default career (only for special
                      characters!)
      Default Level = Default level of the staff
Additional Career/s = Any additional / learnt careers and levels (if any)
                    - C = Coder, W = Writer, De = Designer,
                    - SE = Sound Engineer, Di = Director, P = Producer,
                    - HE = Hardware Engineer, H = Hacker
       Energy Level = Energy level of character, the more, the better!
       Contract Fee = Basic cost needed to hire potential staff
              Quote = A brief description by your secretary (?) about potential
                      staff

Example:

               Name: Chuck Norris
              Stats: 9,001 / 9,001 / 9,001 / 9,001
     Default Career: Martial Artist
      Default Level: 5
Additional Career/s: C-5, W-5, De-5, SE-5, Di-5, P-5, SE-5, HE-5
       Energy Level: Godly
       Contract Fee: $9001.0k
              Quote: "It's over 9000!"

It means that the potential employee Chuck Norris has a stat of 9,001 to each
of his attributes. Start out as a Level 5 Martial Artist. He also has a
Level 5 in each of his other careers and has a Godly Energy Level, allowing
him to put in more effort for development points and to be able to earn more
training before he has to rest. His contract fee is $9,001.0k, the amount of
which you must have on hand before you can hire him, followed by the quote your
secretary will mention.

(Outsource)
 Name = Name of freelancer
Stats = Default stats of character
        (Programming / Scenario / Graphics / Sound)
  Fee = Fee required to enlist freelancer's help
Quote = A brief description by your secretary (?) about potential
        staff

-------------------------------------------------------------------------------
IN-HOUSE
-------------------------------------------------------------------------------

Without further ado, here is the list of all the hire-able characters!

###############################################################################
CODER
###############################################################################

               Name: Newb Ownerton
              Stats: 18 / 8 / 8 / 3
      Default Level: 1
       Energy Level: Low
       Contract Fee: $40.0k
              Quote: "Previously designed mini-games."

               Name: Biggs Porkins
              Stats: 15 / 6 / 3 / 7
      Default Level: 1
Additional Career/s: SE - 3
       Energy Level: Low
       Contract Fee: $50.0k
              Quote: "Loves donuts for dessert."

               Name: Sam Ulation
              Stats: 24 / 4 / 2 / 2
      Default Level: 1
       Energy Level: Low
       Contract Fee: $50.0k
              Quote: "An old hand at system design."

               Name: Cokie Bottleson
              Stats: 120 / 180 / 140 / 78
      Default Level: 1
Additional Career/s: W-5, De-1, Di-3, HE-2
       Energy Level: High
       Contract Fee: $8500.0k
              Quote: "Is useless without morning coffee."

               Name: Gilly Bates
              Stats: 24 / 26 / 4 / 6
      Default Level:- 2
Additional Career/s: D-2
       Energy Level: Low
       Contract Fee: $60.0k
              Quote: "Was a valedictorian at Harvard."

               Name: Lady Googoo
              Stats: 24 / 18 / 4 / 15
      Default Level: 2
Additional Career/s: W-3, D-3
       Energy Level: Low
       Contract Fee: $130.0k
              Quote:"Has played piano since childhood."

###############################################################################
WRITER
###############################################################################

               Name: S. Presso
              Stats: 2 / 14 / 15 / 6
      Default Level: 1
       Energy Level: Low
       Contract Fee: $40.0k
              Quote: "Can draw with either hand."

               Name: John Gameson
              Stats: 3 / 24 / 3 / 6
      Default Level: 1
       Energy Level: Low
       Contract Fee: $40.0k
              Quote: "Tends to get absorbed in work."

               Name: Amy Less
              Stats: 7 / 19 / 2 / 10
      Default Level: 1
Additional Career/s: SE-2
       Energy Level: Medium
       Contract Fee: $60.0k
              Quote: "Was second in class at MIT."

               Name: Sandy Claus
              Stats: 80 / 40 / 92 / 54
      Default Level: 2
Additional Career/s: C-5, De-1, SE-3, Di-2
       Energy Level: Medium
       Contract Fee: $1000.0k
              Quote: "Loves giving presents to kids."

               Name: Chuck Shultz
              Stats: 10 / 18 / 23 / 6
      Default Level: 3
Additional Career/s: SE-2
       Energy Level: Medium
       Contract Fee: $130.0k
              Quote: "Used to be a comic book artist."

               Name: Jane Dough
              Stats: 84 / 60 / 15 / 12
      Default Level: 3
Additional Career/s: C-5, De-1, SE-2, Di-3, P-1
       Energy Level: Medium
       Contract Fee: $800.0k
              Quote: "An aspiring actor but loves games."

               Name: Dave Lightman
              Stats: 32 / 85 / 9 / 19
      Default Level: 4
Additional Career/s: C-5, SE-5, Di-2
       Energy Level: Medium
       Contract Fee: $250.0k
              Quote: "Used to be a chef."

###############################################################################
DESIGNER
###############################################################################

               Name: Dee Coder
              Stats: 1 / 1 / 36 / 3
      Default Level: 1
Additional Career/s: W-1
       Energy Level: Low
       Contract Fee: $40.0k
              Quote: "Game design school graduate."

               Name: Bob Clockwatcher
              Stats: 47 / 14 / 21 / 88
      Default Level: 2
Additional Career/s: W-2, SE-3
       Energy Level: Medium
       Contract Fee: $150.0k
              Quote: "Quit tech college to make games."

               Name: Vincent Vangoo
              Stats: 8 / 8 / 30 / 25
      Default Level: 3
Additional Career/s: W-2
       Energy Level: Low
       Contract Fee: $240.0k
              Quote: "Uses German-style programming."

               Name: Bubbles Morgan
              Stats: 59 / 64 / 120 / 120
      Default Level: 3
Additional Career/s: W-5, SE-5
       Energy Level: High
       Contract Fee: $420.0k
              Quote: "Worked in the game industry for ages"

###############################################################################
SOUND ENGINEER
###############################################################################

               Name: Ann Deroid
              Stats: 3 / 12 / 18 / 26
      Default Level: 1
       Energy Level: Low
       Contract Fee: $50.0k
              Quote:"Has perfect pitch."

               Name: Callie Fornia
              Stats: 15 / 8 / 10 / 13
      Default Level: 3
Additional Career/s: C-2
       Energy Level: Low
       Contract Fee: $60.0k
              Quote: "In a band since high school."

               Name: Holly Cow
              Stats: 13 / 20 / 6 / 14
      Default Level: 1
Additional Career/s: C-5, De-2
       Energy Level: Low
       Contract Fee: $130.0k
              Quote: "Often reads high-brow literature."

               Name: Abraham Malcolm
              Stats: 9 / 20 / 30 / 20
      Default Level: 3
Additional Career/s: W-5
       Energy Level: Low
       Contract Fee: $180.0k
              Quote: "Often gets lost in a story."

               Name: Kitty Pawson
              Stats: 7 / 16 / 40 / 104
      Default Level: 3
Additional Career/s: W-3, De-3
       Energy Level: Medium
       Contract Fee: $260.0k
              Quote: "Also works as a dancer."

               Name: John Dough
              Stats: 35 / 16 / 30 / 156
      Default Level: 3
Additional Career/s: De-5, Di-2, P-2
       Energy Level: Medium
       Contract Fee: $300.0k
              Quote: "Works as a 3D designers."

###############################################################################
DIRECTOR
###############################################################################

               Name: Shigeto Minamoto
              Stats: 24 / 48 / 25 / 10
      Default Level: 1
Additional Career/s: C-5, W-2
       Energy Level: Medium
       Contract Fee: $200.0k
              Quote: "A game industry newcomer."

               Name: George Marlin
              Stats: 36 / 120 / 50 / 20
      Default Level: 1
Additional Career/s: C-5, W-3, De-3, SE-5
       Energy Level: Medium
       Contract Fee: $300.0k
              Quote: "Loves literature on programming."

               Name: Clementine Jones
              Stats: 36 / 36 / 15 / 5
      Default Level: 1
Additional Career/s: C-4, W-3
       Energy Level: Medium
       Contract Fee: $400.0k
              Quote: "Loves music. Used to be a singer."

               Name: Charlize Theory
              Stats: 36 / 120 / 30 / 50
      Default Level: 1
Additional Career/s: C-3, W-2, SE-5, P-1
       Energy Level: Medium
       Contract Fee: $840.0k
              Quote: "Not really interested in games."

               Name: Mindy Crawford
              Stats: 72 / 120 / 50 / 120
      Default Level: 1
Additional Career/s: W-4, De-3, P-2
       Energy Level: High
       Contract Fee: $1500.0k
              Quote: "Once worked as a fashion model."

               Name: Sophie Kairo
              Stats: 144 / 96 / 170 / 180
      Default Level:  1
Additional Career/s: C-3, De-4, SE-5, P-2
       Energy Level: High
       Contract Fee: $5500.0k
              Quote: "Worked at a famous studio."

               Name: Charles Royal
              Stats: 96 / 72 / 50 / 108
      Default Level: 2
Additional Career/s: C-2, W-1, SE-4
       Energy Level: Medium
       Contract Fee: $380.0k
              Quote: "Has good instincts and experience."

               Name: Frank Biller
              Stats: 60 / 24 / 50 / 10
      Default Level: 2
Additional Career/s: C-5, W-4, De-3
       Energy Level: Medium
       Contract Fee: $500.0k
              Quote: "Draws 600 comic pages a month."

               Name: Donny Jepp
              Stats: 120 / 132 / 30 / 30
      Default Level: 2
Additional Career/s: W-5, De-3, P-1
       Energy Level: Medium
       Contract Fee: $700.0k
              Quote: "Competes in Iron Man races."

###############################################################################
PRODUCER
###############################################################################

               Name: Max Torque
              Stats: 28 / 84 / 32 / 32
      Default Level: 1
Additional Career/s: W-3, De-5, SE-5
       Energy Level: Medium
       Contract Fee: $270.0k
              Quote: "A well-qualified secretary."

               Name: Honey Sweety
              Stats: 24 / 56 / 91 / 16
      Default Level: 1
Additional Career/s: C-5, W-2, De-3, SE-4, Di-3
       Energy Level: Medium
       Contract Fee: $580.0k
              Quote: "Has worked in games for years."

               Name: Stephen Jobson
              Stats: 112 / 168 / 130 / 104
      Default Level: 1
Additional Career/s: C-5, W-3, De-2, SE-5
       Energy Level: High
       Contract Fee: $2000.0k
              Quote: "Worked at a computer company."

               Name: Marla Sharpovich
              Stats: 24 / 7 / 39 / 8
      Default Level: 2
Additional Career/s: W-2, De-5, Di-2
       Energy Level: Medium
       Contract Fee: $200.0k
              Quote: "Loves to play tennis games."

               Name: Shirley Ugest
              Stats: 28 / 49 / 6 / 32
      Default Level: 4
Additional Career/s: C-3, De-5
       Energy Level: Medium
       Contract Fee: $300.0k
              Quote: "Used to be a customs inspector."

###############################################################################
HACKER
###############################################################################

               Name: Walt Sidney
              Stats: 288 / 225 / 234 / 130
      Default Level: 1
Additional Career/s: W-2, SE-3, Di-1, HE-5
       Energy Level: High
       Contract Fee: $4500.0k
              Quote: "Has competed in Iron Man races."

               Name: Dexter McPhee
              Stats: 48 / 270 / 260 / 195
      Default Level: 1
Additional Career/s: W-4, De-5, Di-2, P-3, HE-1
       Energy Level: Medium
       Contract Fee: $7500.0k
              Quote: "A skilled pop music composer."

               Name: Francoise Bloom
              Stats: 357 / 336 / 224 / 168
      Default Level: 1
Additional Career/s: C-5, De-3, SE-4, P-2
       Energy Level: High
       Contract Fee: $8888.8k
              Quote: "1/4 French. Strong-willed."

###############################################################################
SPECIAL CHARACTERS
###############################################################################

               Name: Mister X
              Stats: 48 / 25 / 4 / 7
     Default Career: Coder
      Default Level: 5
Additional Career/s: W-5, De-2
       Energy Level: High
       Contract Fee: $500.0k
              Quote: "A figure shrouded in mystery."

               Name: King Ackbar
              Stats: 36 / 61 / 47 / 52
     Default Career: Director
      Default Level: 2
Additional Career/s: C-2, W-5, De-5
       Energy Level: High
       Contract Fee: $1500.0k
              Quote: "A Middle Eastern oil baron."

               Name: Grizzly Bearington*
              Stats: 64 / 112 / 104 / 64
     Default Career: Producer
      Default Level: 1
Additional Career/s: W-1, De-5, SE-5
       Energy Level: High
       Contract Fee: $4444.4k
              Quote: "Left the woods looking for honey."

               Name: Chimpan Z-Force**
              Stats: 182 / 182 / 39 / 39
     Default Career: Hardware Engineer
      Default Level: 1
Additional Career/s: C-2, De-2, SE-4, Di-5
       Energy Level: High
       Contract Fee: $6553.5k
              Quote: "Eats bananas peels and all."

               Name: Kairobot***
              Stats: 320 / 300 / 260 / 260
     Default Career: Hacker
      Default Level: 5
Additional Career/s: C-3, W-3, De-5, SE-2, Di-2, P-2, HE-5
       Energy Level: High
       Contract Fee: $6553.6k
              Quote: "Thanks for finding me!"


  *Unlocked when you earn your 1st "Game of the Year" Award
 **Unlocked when you earn your 3rd "Game of the Year" Award
***Unlocked when you earn your 5th "Game of the Year" Award
-------------------------------------------------------------------------------
OUTSOURCE
-------------------------------------------------------------------------------

My advice would be to spend some money on outsourcing when you are at the
beginning of the game to ensure that the staffs / freelancers give it their
all. As assigning them the same job twice in a row (or more) would only make
them contribute less.

Some of them are unlocked only when your office reaches a certain level
requirement.

###############################################################################
GAME PROPOSAL WRITERS
###############################################################################

- Office Level 1 -

 Name: Josh Slackerville
Stats: 15 / 24 / 3 / 6
  Fee: $10.0k
Quote: "A new vocational school graduate."

 Name: Mark Jersey
Stats: 16 / 48 / 7 / 7
  Fee: $100.0k
Quote: "Their games haven't sold well."

 Name: Sid Hightower
Stats: 24 / 78 / 17 / 9
  Fee: $350.0k
Quote: "Specializes in well made games."

- Office Level 2 -

 Name: Hugh Jative
Stats: 45 / 158 / 26 / 4
  Fee: $770.0k
Quote: "A famous creator with many hits."

 Name: Ima Gamer
Stats: 108 / 234 / 46 / 39
  Fee: $1,000.0k
Quote: "Worked at a major game company."

- Office Level 3 -

 Name: William Tomato
Stats: 120 / 282 / 75 / 24
  Fee: $2,400.0k
Quote: "Created many global hits."

###############################################################################
GRAPHICS DESIGNERS
###############################################################################

- Office Level 1 -

 Name: Steve Kingly
Stats: 2 / 4 / 24 / 12
  Fee: $10.0k
Quote: "Lively characters are a specialty."

 Name: Jake Kirby
Stats: 7 / 9 / 48 / 25
  Fee: $95.0k
Quote: "A new face, but very talented."

 Name: Quinn Harley
Stats: 35 / 32 / 69 / 32
  Fee: $320.0k
Quote: "Has sold millions of comics."

- Office Level 2 -

 Name: Pablo Piccolo
Stats: 44 / 20 / 172 / 4
  Fee: $640.0k
Quote: "Was an artist in Paris for 30 years."

 Name: Art Major
Stats: 30 / 80 / 246 / 52
  Fee: $950.0k
Quote: "Also works for kids magazines."

- Office Level 3 -

 Name: Kim Poster
Stats: 19 / 33 / 282 / 65
  Fee: $2,050.0k
Quote: "Specializes in cute characters."

###############################################################################
SOUND ENGINEERS
###############################################################################

- Office Level 1 -

 Name: B. Toven
Stats: 14 / 16 / 8 / 28
  Fee: $10.0k
Quote: "Can hum or even whistle."

 Name: Moe Zart
Stats: 28 / 16 / 21 / 54
  Fee: $90.0k
Quote: "Little experience with game music."

 Name: Wolfgang Smith
Stats: 43 / 20 / 24 / 78
  Fee: $300.0k
Quote: "Mostly works in classical music."

- Office Level 2 -

 Name: Armadeus Rhodes
Stats: 45 / 28 / 80 / 195
  Fee: $550.0k
Quote: "Made many million-selling hits."

 Name: Muse Icalgenious
Stats: 84 / 52 / 54 / 244
  Fee: $1,100.0k
Quote: "A famed musician and game fan."

- Office Level 3 -

 Name: Milk Puddingsky
Stats: 178 / 168 / 65 / 301
  Fee: $2,800.0k
Quote: "Sold more than 2 million albums."

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                            VIII) CONSOLES
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Here are all the basic consoles (other than your own created one) that is
opened for you to develop your games. This portion is for you to plan your
finances and get ready to purchase a license for you to start developing your
game.

 Console Name: PC Game
 Company Name: None
Released Date: Y1 M1 W1
     Dev Cost: $10.0k

 Console Name: Microx SX
 Company Name: Nipon
Released Date: Y1 M1 W1
 License Cost: $200.0k
     Dev Cost: $50.0k

 Console Name: Exodus
 Company Name: Senga
Released Date: Y1 M11 W1
 License Cost: $400.0k
     Dev Cost: $180.0k

 Console Name: IES
 Company Name: Intendro
Released Date: Y3 M2 W1
 License Cost: $800.0k
     Dev Cost: $300.0k

 Console Name: Game Kid
 Company Name: Intendro
Released Date: Y3 M11 W1
 License Cost: $550.0k
     Dev Cost: $250.0k

 Console Name: Play Gear
 Company Name: Senga
Released Date: Y5 M6 W1
 License Cost: $1,050.0k
     Dev Cost: $450.0k

 Console Name: PCC-FQX
 Company Name: Nipon
Released Date: Y6 M2 W1
 License Cost: $680.0k
     Dev Cost: $300.0k

 Console Name: NEONGEON
 Company Name: Nipon
Released Date: Y7 M2 W1
 License Cost: $2,200.0k
     Dev Cost: $400.0k

 Console Name: Game Swan
 Company Name: Microx
Released Date: Y7 M6 W1
 License Cost: $4,500.0k
     Dev Cost: $550.0k

 Console Name: Super IES
 Company Name: Intendro
Released Date: Y7 M8 W1
 License Cost: $5,000.0k
     Dev Cost: $600.0k

 Console Name: Virtual Kid
 Company Name: Intendro
Released Date: Y8 M8 W1
 License Cost: $1,800.0k
     Dev Cost: $400.0k

 Console Name: PlayStatus
 Company Name: Sonny
Released Date: Y10 M6 W1
 License Cost: $10,000.0k
     Dev Cost: $650.0k

 Console Name: Playdion
 Company Name: Nipon
Released Date: Y10 M8 W1
 License Cost: $15,000.0k
     Dev Cost: $850.0k

 Console Name: Uranus
 Company Name: Senga
Released Date: Y10 M11 W1
 License Cost: $12,000.0k
     Dev Cost: $650.0k

 Console Name: Game-Box
 Company Name: Intendro
Released Date: Y11 M2 W1
 License Cost: $25,000.0k
     Dev Cost: $850.0k

 Console Name: Mini Status
 Company Name: Sonny
Released Date: Y12 M6 W1
 License Cost: $20,000.0k
     Dev Cost: $950.0k

 Console Name: Intendro DM
 Company Name: Intendro
Released Date: Y16 M2 W1
 License Cost: $35,000.0k
     Dev Cost: $1,000.0k

 Console Name: PlayStatus 2
 Company Name: Sonny
Released Date: Y17 M6 W1
 License Cost: $40,000.0k
     Dev Cost: $1,000.0k

 Console Name: Microx 480
 Company Name: Microx
Released Date: Y17 M9 W1
 License Cost: $50,000.0k
     Dev Cost: $1,200.0k

 Console Name: Whoops
 Company Name: Intendro
Released Date: Y18 M5 W1
 License Cost: $80,000.0k
     Dev Cost: $1,600.0k

 Console Name: Harpo Drive
 Company Name: Senga
Released Date: Y19 M7 W1
 License Cost: $90,000.0k
     Dev Cost: $1,300.0k

 Console Name: Play Popo X
 Company Name: Nipon
Released Date: Y19 M11 W1
 License Cost: $99,999.9k
     Dev Cost: $1,500.0k

 Console Name: Jupiter 512*
 Company Name: Karoisoft
 License Cost: $64,000.0k
     Dev Cost: $350.0k

 Console Name: GameJohn**
 Company Name: Karoisoft
 License Cost: $64,000.0k
     Dev Cost: $350.0k

 *Unlocked when you earned your 2nd "Game of the Year" Award
**Unlocked when you earned your 4th "Game of the Year" Award

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                            IX) ACHIEVEMENTS
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

With the recent update, Game Dev Story now has Game Center support. More
points for us! Achievements can be unlocked when you successfully accomplish
the task/s required. With the help of Darren, compiled below is a list of all
the requirements you can unlocked. There are a total of 32 achievements.

       Name: Sell 100K
     Points: 10
Description: Make a hit game that sells 100k units.

       Name: Sell 500K
     Points: 10
Description: Make a hit game that sells 500K units.

       Name: Sell 1 Million
     Points: 20
Description: Make a hit game that sells 1 million units.

       Name: Sell 5 Million
     Points: 20
Description: Make a hit game that sells 5 million units.

       Name: Sell 10 Million
     Points: 30
Description: Make a hit game that sells 10 million units.

       Name: Sell 20 Million
     Points: 30
Description: Make a hit game that sells 20 million units.

       Name: Sell 50 Million
     Points: 40
Description: Make a hit game that sells 50 million units.

       Name: Sell 100 Million
     Points: 50
Description: Make a hit game that sells 100 million units.

       Name: Movin' On Up
     Points: 10
Description: Grow to an even bigger office.

       Name: Hittin' the Big Time
     Points: 20
Description: Move to an even bigger office.

       Name: The Big Show
     Points: 10
Description: Make a name for yourself at Gamedex.

       Name: Hall of Hamer
     Points: 50
Description: Get a game into the Hall of Fame.

       Name: Fanboy Letter
     Points: 10
Description: Get a letter from a male fan.

       Name: Fangirl Letter
     Points: 10
Description: Get a letter from a female fan.

       Name: Generate Some...
     Points: 10
Description: Generate some buzz by building your fan base.

       Name: Idiot Box
     Points: 20
Description: Have a game introduced on TV.

       Name: Line Starts Here
     Points: 10
Description: Make a game that everyone can't wait to buy.

       Name: Game Expert
     Points: 30
Description: Train your employees to unlock every type of game.

       Name: Genre King
     Points: 30
Description: Have your employees master their jobs and unlock every game genre.

       Name: Design God
     Points: 10
Description: Win the Best Design Award.

       Name: Music Man
     Points: 10
Description: Win the Best Music Award.

       Name: Worst of the Worst
     Points: 10
Description: Win the Worst Game Award.

       Name: Close But No Cigar
     Points: 30
Description: Win Runner Up.

       Name: Grand Prize Win...
     Points: 50
Description: Win the Grand Prize.

       Name: Mystery Staffer X
     Points: 10
Description: Hire a mysterious masked staff member.

       Name: Mystery Staffer A
     Points: 10
Description: Hire a king with a penchant for gaming.

       Name: Mystery Staffer B
     Points: 10
Description: A ferocious bear has been spotted around town...

       Name: Mystery Staffer C
     Points: 20
Description: Find a genius who'll work for bananas.

       Name: Mystery Staffer K
     Points: 100
Description: Find a mysterious super robot.

       Name: Hardcore Hardw...
     Points: 40
Description: Make your own game console.

       Name: Mystery Console
     Points: 40
Description: A game console so awesome, it's like a spaceship or something.

       Name: Holy Grail
     Points: 60
Description: Could the rumors be true? A toilet AND a game console?

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                             X) TRIVIA
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

When you play the game, you might have noticed a lot of little puns or
references the developers added. Names, consoles, company and etc. I would
like to take this opportunity to thank carbon210 for providing the full
list on the message board. Those that ends with a '*' are the ones which
will require your delicate contribution!

-------------------------------------------------------------------------------
CHARACTER'S NAME
-------------------------------------------------------------------------------

###############################################################################
IN-HOUSE
###############################################################################

Newb Ownerton
- Newb owned (Newbies getting owned)
- Newb owner (Someone who owns Newbies)
- New Business Owner (suggested by Bryan)

Biggs Porkins
- A combination of Biggs Darklighter and Jek Porkins', fans of Star Wars
  universe should recognise this

Sam Ulation
- Simulation

Cokie Bottleson
- Coke Bottle

Gilly Bates
- Bill Gates

Lady Googoo
- Lady Gaga

S. Presso
- Espresso

John Gameson
- A wordplay on "Gamejohn"
- John Jameson, a brand of Irish whiskey. Whiskey is very popular in
  Japan (suggested by Freddie)

Amy Less
- Aimless (suggested by several contributors)

Sandy Claus
- Female Santa Claus

Chuck Shultz
- Charles Schulz (suggested by several contributors)

Jane Dough
- A wordplay on "Jane Doe"

Dave Lightman
- David Letterman
- David Lightman from the movie WarGames (suggested by Dan Amrich)

Dee Coder
- Decoder

Bob Clockwatcher
- Likely a Mario reference (suggested by Darren as there is a character
  named Bob in Mario Tennis for GBC and a mini-game in Mario Party 7 called
  "Clock Watchers")
- A pun on "Clockwatcher" (suggested by Mike Flynn as "Clockwatcher" is a
  negative term for lazy and / or uncommitted employees looking forward to
  leaving)

Vincent Vangoo
- Vincent van Gogh

Bubbles Morgan
- Michael Jackson's chimp (suggested by zeroexe93)

Ann Deroid
- Android

Callie Fornia
- California

Holly Cow
- Holy Cow

Abraham Malcolm
- Abraham Lincoln

Kitty Pawson
- A wordplay on "Kitty Paws" (suggested by Darren)

John Dough
- A worldplay on "John Doe"

Shigeto Minamoto
- Shigeru Miyamoto

George Marlin
- George Martin?
- George Carlin (suggested by several contributors)

Clementine Jones
- Clementine Johnson (Reno911!)

Charlize Theory
- Charlize Theron

Mindy Crawford
- Cindy Crawford

Sophie Kairo
- A wordplay on "Kairosoft" (suggested by Darren)

Charles Royal
- Princes Charles of the Royal Family (suggested by Crack Addict)
- Gregory Charles Royal (suggested by climhazzard99)

Frank Biller
- Frank Miller

Donny Jepp
- Johnny Depp

Max Torque
- Maximum Torque (suggested by Time_Child)

Honey Sweety
- A wordplay on "Sweet Honey" (suggested by Darren)
- A reference to manga "Cutie Honey" (suggested by Zack)

Stephen Jobson
- Steve Jobs

Marla Sharpovich
- Maria Sharapova

Shirley Ugest
- A wordplay on "Surely You Jest" (suggested by Time_Child)

Walt Sidney
- Walt Disney

Dexter McPhee
- Dr. McPhee and a monkey named Dexter from Night in the Museum (suggested by
  Darren)

Francoise Bloom
- Unknown*

Mister X
- Professor X
- Possible reference to Doctor X (wrestler) or an iconic masked wrestler
  in Japan (suggested by Bryan)

King Ackbar
- Admiral Ackbar (suggested by Chanthas)
- "Akbar" means "The Greatest" (suggested by Bryan)

Grizzly Bearington
- Grizzly Bear

Chimpan Z-Force
- A recurring secret character created by Kairosoft (suggested by Darren)

Kairobot
- A mascot of Kairosoft

###############################################################################
OUTSOURCE
###############################################################################

Josh Slackerville
- A pun on "Slacker" (suggested by Mike Flynn)

Mark Jersey
- A reference to New Jersey (suggested by Darren)

Sid Hightower
- Cid Highwind
- Sid Meier (suggested by Bryan)

Hugh Jative
- Hugh Jackman
- John Hugo Jarvis
- A wordplay on "purjative" (suggested by Adam Shive)
- A worldplay on "fugitive" (suggested by Zack)

Ima Gamer
- A wordplay on "I'm a gamer'

William Tomato
- Reference to herbalist William Salmon who first reported sightings of
  Tomato (suggested by Darren)
- Reference to John Romero (suggested by Bryan)

Steve Kingly
- Stephen King

Jake Kirby
- Jack Kirby (suggested by several contributors)

Quinn Harley
- A wordplay on "Harley Quinn"

Pablo Piccolo
- Pablo Picasso (suggested by several contributors)

Art Major
- Art Major

Kim Poster
- A wordplay on "Imposter"

B. Toven
- Beethoven

Moe Zart
- Wolfgang Amadeus Mozart

Wolfgang Smith
- Wolfgang Amadeus Mozart
- Wolfgang Puck (suggested by Kevin)

Armadeus Rhodes
- Wolfgang Amadeus Mozart

Muse Icalgenious
- Musical Genius

Milk Puddingsky
- Milk Pudding

-------------------------------------------------------------------------------
CONSOLE
-------------------------------------------------------------------------------

PC Game
- PC game!

Microx SX
- MSX

Exodus
- Genesis

IES
- NES

Super IES
- SNES

PlayStatus
- PlayStation

Uranus
- Saturn

Playdion
- Playdia

PlayStatus 2
- PlayStation 2

Game-Box
- GameCube

Microx 480
- Xbox 360 (suggested by Darren)

Whoops
- Wii

Play Popo X
- PSX (suggested by Patrick 'Coroloro' as PSX is a DVR with a fully integrated
  PS and PS2 video game consoles)

Harpo Drive
- A wordplay on "Hyper Drive" (suggested by Darren)
- HyperScan (suggested by Patrick 'Coroloro')

PCC-FQX
- PC-FX

Admiral 64
- Commodore 64 (suggested by Piers)

NEONGEON
- NEOGEO

Virtual Kid
- Virtual Boy

Game Kid
- GameBoy

Play Gear
- GameGear

Game Swan
- WonderSwan

Mini Status
- PlayStation Portable

Intendro DM
- Nintendo DS

GameJohn
- A pun about gamers playing handheld consoles in the restroom

Jupiter 512
- A pun on Jupiter 64 GameStation, a joke console on the Fox Trot comic
  (suggested by HarunaAkatsuki)

-------------------------------------------------------------------------------
COMPANY
-------------------------------------------------------------------------------

Round Phoenix
- A reference to Kadokawa (suggested by HarunaAkatsuki)
- A reference to SquareEnix (suggested by Bryan)

Karoi Soft
- Wordplay of "Kairo Soft"

Campcon
- Capcom

Heart Dink
- ArtDink (suggested by HarunaAkatsuki)

Muxxis
- Maxis (suggested by several contributors)

Chimpan Games
- Probably a reference to Chimpan Z (suggested by Darren)

Hurricane Games
- Tornado Games (suggested by Aaron)

Lame-o Games
- Probably about lame games

Cornami Games
- Konami

Intendro
- Nintendo

Senga
- Sega

Sonny
- Sony

Budson
- Hudson

Microx
- Microsoft

Nipon
- NEC, Nippon Electric Company (suggested by HarunaAkatsuki)

-------------------------------------------------------------------------------
GAMES
-------------------------------------------------------------------------------

Dragon Crest
- Dragon Quest

Last Fantasy
- Final Fantasy

Ninja Hidin'
- Ninja Gaiden

Medical Gear
- Metal Gear

Hot Dog Time
- Burger Time (suggested by several contributors)

Hack Man
- Pacman

Big Bug
- Dig Dug (suggested by Mike Flynn)

Donkey King
- Donkey Kong

Buck Hunt
- Duck Hunt

Street Cleaner II
- Street Fighter II

Resident Neutrality
- Resident Evil

Hack & Field
- Track & Field

Omega Man
- Mega Man

Train-X
- Rally-X (suggested by Darren)
- A Train (suggested by Bryan)

Goon Patrol
- Moon Patrol (suggested by several contributors)

Ms. Hack Man
- Ms Pacman

Mole Position
- Pole Position (suggested by several contributors)

Z-Bert
- Q*Bert

SimuVillage 3000DX
- SimCity 3000

Rolling Lightning
- Rolling Thunder (suggested by several contributors)

Solomon's Lock
- Solomon's Key (suggested by Bryan)

Dragon Ace
- Dragon Age
- Combination of Dragon's Lair and Space Ace (suggested by Bryan)

Lace Invaders
- Space Invaders

Spitball
- Speedball (suggested by Darren)
- Pitfall (suggested by Mike Flynn)

Space Lair
- Dragon Lair

Jungle Bunt
- Jungle Hunt (suggested by Bryan)

Cheetah Women
-  Cheetah Girls (suggested by Darren)

Double Lizard
- Double Dragon

Goggle 13
- Golgo 13 (suggested by Darren and Aaron)

Somberman
- Bomberman

Adventure Peninsula
- Adventure Island (suggested by several contributors)

Dr. Sergio
- Dr. Mario

Hunch Out
- Punch Out

Battlefrogs
-Battletoads

Alpha Man
- Vectorman
- Mega Man (suggested by Duc-Nhi)

Towervania
- Castlevania

Bronze Sword
- Golden Axe (suggested by Kevin)

Culturia
- Unknown*

Phantastic Star
- Phantasy Star

Sky Tower G+
- Unknown*

Waterbound
- Earthbound

Super Sergio Bros.
- Super Mario Bros

Super Mash Sisters
- Super Smash Bros

Brain Strainer DX
- Brain Age DS (suggested by Mike Flynn)

The Legend of Helga
- The Legend of Zelda

Packet Monster Blue
- Pocket Monster Blue (Pokemon)

Virtua Negotiator
- Virtua Fighter (suggested by several contributors)
- Virtua Cop (suggested by several contributors)

Space Barrier
- Space Harrier (suggested by Aaron and Mike Flynn)

Panic the Prairie Dog
- Courage the Cowardly Dog
- Sonic the Hedgehog (suggested by Stuart Fryd and Duc-Nhi)

Fontana USA
- Daytona USA

Bunyon Bunyon
- Puyo Puyo (suggested by Mike Flynn and Darren)

Parracka the Hacker
- Parappa the Rapper

Hot Shots Gorilla
- Hot Shots Golf (suggested by Mike Flynn and Darren)

Tagamochi
- Tamagotchi

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                               XI) FAQS
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

All questions pertaining to this game or this guide will be answered in this
section. Feel free to e-mail me questions and I could add them to this
section and share it with everyone, proper credits will be given. Have
fun reading!

Q. Do you have any gameplay tips?
A. Nope, but WasabiLinus, pillerofautumn and Mike Flynn has some tips for
   this. Also added would be some tips from Adam Shive.

WasabiLinus's suggestion:
Start off by taking contract jobs until you have a team consist of a coder,
a writer, a designer and a sound engineer. Train them (preferably using Anime)
to level up their skills. It is advisable to train them once / twice in the
other catergories to unlock new genres. Timing of your game release to match
up with the GameDex (every July!) can boost your sales by 100%.

pillerofautumn's suggestion:
Do contract jobs for the first year, hire the cheapest staffs until all 4
positions are filled. When enough money is made, hire better staffs and get
more expensive help. Level them up but do not train them (except Coder and
Writer to unlock more game types). Create something with a good combination
like RPG and Fantasy. It should get 5 from the reviewers and should be in
Top 10 for sales. Repeat until you upgrade to a new office and buy cheap help
using "Word of Mouth" to fill the seats and then move to hiring the more
expensive staffs. Start training your staffs to create higher quality games
and earn a lot more money.

Mike Flynn's suggestion: (this is due to the recent update for the game)
As the recent update was created to prevent you from abusing the known
glitch. Which is to hire staffs for free when you have all the seats filled
up. It is best that you hire them right before releasing a game as this
will help you in regaining your losses immediately.

Adam Shive's suggestion:
Francoise Bloom is noticed to be the worst, laziest and most unreliable
character as she'll often write proposals with a single-digit stat even
though her stats are in the 800 range. Adam Shive does not recommend
out sourcing jobs for the first few months as in the second year, the
government will pay for the salaries of your staffs. Use this to your
advantage. "Amazing!" pairing is important when you first start out.
Also note that "Anime" is the best training early and late game.
Adam also notes that sequels are automatically given 50 "Fun" points.
Also during a console development phase, you can switch out your Hardware
Engineer to another job class as they are only needed to initiate the
console and need not stay the same class throughout the process. More fans
can be gained after year 15 by pairing unexpected genres and types. Adam
also suggest not always hiring celebrities during GameDex as the use of
celebrity option makes the fans bored so switch around each time you
choose to attend GameDex.

Justin's suggestion:
Justin observed that the reason perhaps Francoise Bloom wasn't doing as good as
she is supposed to is because Adam probably used her too much. The best way to
get her to be good again is to give her a break from doing the writing, music
and graphics. After Francoise rested enough, she should be able to churn out
great stats for the games. Justin mentioned that the best way to get good
stats would be to train your next worker a lot. Always train your workers so
that each of them would contribute good stats.

Q. Why do we have to move the seats? How relevant is it?
A. Drizzt was nice enough to e-mail me his observation. Drizzt noticed that
   often enough, employees will get up to talk to one another. This will
   generate research points. Right? Right. But Drizzt also noticed that
   only specific people will talk to specific people, they don't talk to
   everyone. Thus you should observe who talks to who most and place them
   close to each other. This will save time for them to walk and generate
   research points. Thank you Drizzt for this awesome observation! This is
   a useful way to optimize your office.

Q. Any exploits?
A. Yup, you may refer to the Cheats section of GameFAQs for the exploits.
   However, I was alerted by Mike Flynn that a recent update was made to
   the Android version of Game Dev Story. The update prevents you from
   abusing the glitch of hiring staffs for free.

Q. Is it recommended?
A. WasabiLinus and pillerofautumn did mention using the glitch / exploit to
   make the game a tad easier. I use it unintendedly (while hiring staffs).

Q. What's the best way to unlock game types?
A. A tip would be to make one character your "main" character that will be
   used to unlock the game types. Lets say we take Mister X, since he is a
   level 5 Coder. Have Mister X go through each type of training at least
   once. Then use the Career Change Manual, change him to another class and
   have him go through each type of training again. Keep doing this for each
   of the classes but ensure that he is level 5 as some of the game types will
   only be unlocked when you surpassed a certain level requirement. Since
   level 5 is the maximum level per class, it is the best time for you to let
   your character go through with the training.

Q. How do I get Hardware Engineer? Or Director? Or Producer? I mean, my
   characters have level 5!
A. Your one character must have mastered the required classes. Meaning say
   Mister X has a level 5 in Coder and Designer and Grizzly Bearington has a
   level 5 in Writing and Designer. The Director class won't be unlocked. It
   will only be unlocked when Mister X achieved a level 5 as Writer AND Coder
   before Mister X can change into a Director.

Q. There are a couple of things missing from your guide?
A. I know there are some information missing and our guide can be further
   improved. Please feel free to e-mail your queries and suggestions or any
   information that I might have missed out because we will add them into this
   guide, whether it be credits, game-play or stats correction. Thank you!

Q. You said the salesman arrives on the first week of Month 5 (May). But he
   arrived at week 2, could you explain?
A. For some reason, it takes a week for him to walk from the entrance to your
   desk.

Q. I got a hacker and a writer, and a director. But why can I only select my
   writer and director for Game Proposal?
A. Your hacker is probably hired directly than trained properly. A classic
   example would be Francoise Bloom. Francoise Bloom may be a hacker but
   unfortunately does not have at least a Level 1 as Writer, which means that
   Francoise Bloom cannot be involved in writing a Game Proposal unless
   trained in that specific area via Career Change Manual.

Q. How do you get 40/40 or Game of the Year?
A. I have nooo idea, but if you do, please send me an e-mail and let me know.
   I got like 500 for Fun, 300 Creativity, 250 for Graphics and 250 for Sound
   but I didn't get 40/40 nor Game of the Year while my other games which have
   a lower attribute got GOTY and 40/40. So I really don't know what causes it
   or if it is completely random.

Jake's observation:
Jake has observed that this could be a completely random thing as his
example states that he created a game, saved it and got his rating. After
which he would quit and reload the save file only to get a different
rating.

Q. I heard that the new Game Center features got some problems! What are
   they?
A. It seems that some of the achievements are not updated if you continue your
   game after the update. Instead, you need to restart your game from Year 1
   for the achievements to unlock properly. Otherwise your game will crash
   usually after the Game Awards as it is trying to update your achievements
   into your Game Center account. Thanks to phazer for this information. He
   had also adviced that you re-fulfill the criteria to unlock the
   achievements as they are not backwards compatible.

Q. Wait, what company is what? What? What are the puns and wordplay, dude?
A. Do a search on Google, Yahoo or Wikipedia for the company names with the
   suggestions or verified conclusion that is on the Trivia section. It will
   then assist you in identifying the puns and etc. Hope this helps! It has
   been a lot of fun trying to figure out what are the puns and the real life
   equivalence of the consoles. A lot of thanks to the contributors to have
   sent me e-mails regarding their observation and findings of the puns too!
   This guide is nothing without all the contributions. I'm merely compiling
   them.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                       XII) CREDITS AND DISCLAIMER
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This guide is made possible with special thanks to:

                              ==Company==
                         (in alphabetical order)

   Kairosoft - For creating this addictive game

                              ==Website==
                         (in alphabetical order)

    GameFAQs - For hosting this guide

Super Cheats - For hosting this guide

   Wikipedia - For the ability to read up on old news / game consoles

               ==Main Contributing Authors & Proof Readers==
                         (in alphabetical order)

*Blazing_Paladin              *Chanthas                 *climhazzard99

*Crack Addict                 *pillerofautumn           *Time_Child

*WasabiLinus                  *zeroexe93

                            ==Contributors==
                         (in alphabetical order)

 *Aaron Evans                 *Adam Shive               *Bryan "BMW"
(chylde_roland)

*Dan Amrich                   *Darren Tan (phazer)      *Drizzt

*Duc-Nhi                      *Edward Zhang             *Freddie

*HarunaAkatsuki               *Iain Hewitt              *Jake K

*Justin                       *Justin Mosovsky          *Kevin (Gnoll Guy)

*Mike Flynn                   *Pasha Kagan              *Patrick (Coroloro)

*Piers McCarney               *Shivam Josho             *Stuart Fryd

*Stuart Mckenzie              *TelegraphRevolution      *Zachary Phillipps
                                                        (Zack)

                            ==Special Thanks==
                         (in alphabetical order)

                 carbon210 - For taking the time to uncover the list of
                             everything

Goldfinger_Z and SubArbore - For mentioning how to unlock Potato Chip
                             and Punch Card

                  ipwnu713 - Identifying the consoles equivalents

                               ==People==

              My family - For the Yays! in life

             Tracy Choo - For being a wonderful girlfriend

        Jeffrey Laderas - For sending me your copy of Romancing SaGa for the
                          PS2! You are awesome!

            Misty Lopez - For the birthday present last year that was awesome
                          *winks*

         Kaoru Watanabe - For being such a great friend

             Lai Shuhui - For being a great friend, thanks so much

             Glenn Seet - For being such an awesome friend

              Josephine - For being such an awesome friend

Orlock & Cyndi Sizemore - For being such awesome friends

          Uncle Jonalex - For being an awesome uncle

             Sunny Hong - For getting me out of a hell hole

         Brossard Picks - For making awesome guitar picks and great customer
                          service

  My colleagues at work - For making my life and job awesome as hell

 GameFAQs Message Board - For helping me out when I first played the game

This guide is Copyright 2011 by Wong Yeang Chiong and the list of contributing
authors. If you'd like this guide to be on your website, please kindly e-mail
me and let me know. Thank you very much!

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