Girl with a Heart of is an interactive narrative that progresses as Raven converses with the inhabitants of her multi-level city. During these conversations, the player is confronted with choices that influence other characters' reactions and determine the flow of the story. The "correct" choices are not always straightforward; decisions that seem good can actually be detrimental and players must use rationality and logic to succeed. The unfolding narrative is accompanied by stylized graphics that depict a world where darkness, not light, is the primary life source.
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