hide results

    Advanced Evolution Guide by Mdawen

    Version: 1.11 | Updated: 11/18/12 | Printable Version | Search This Guide

        _      _                         _   ___         _      _   _          
       /_\  __| |_ ____ _ _ _  __ ___ __| | | __|_ _____| |_  _| |_(_)___ _ _  
      / _ \/ _` \ V / _` | ' \/ _/ -_) _` | | _|\ V / _ \ | || |  _| / _ \ ' \ 
     /_/_\_\__,_|\_/\__,_|_||_\__\___\__,_| |___|\_/\___/_|\_,_|\__|_\___/_||_|
      / __|_  _(_)__| |___                                                     
     | (_ | || | / _` / -_)                                                    
      \___|\_,_|_\__,_\___|                                                    
                                     
    
    Advanced Evolution Guide
    for
    Blood Brothers RPG (Android)
    
    =================
    Table of contents
    =================
    
    1.     Introduction............................[int]
    2.     The Evolution...........................[evo]
    2.1    8-Card evolution........................[ev8]
    2.2    7-Card evolution........................[ev7]
    2.3    6-Card evolution........................[ev6]
    2.4    5-Card evolution........................[ev5]
    2.5    4-Card evolution........................[ev4]
    2.6    3-Card evolution........................[ev3]
    2.7    2-Card evolution........................[ev2]
    3.     Conclusion..............................[con]
    4.     Copyright...............................[cop]
    5.     Contact / version history / credits.....[cnt]
    
    
    ===========================================================================
    1.     Introduction                                                   [int]
    ===========================================================================
    
    WARNING: This guide is NOT BEGINNER FRIENDLY. I AM NOT RESPONSIBLE
             FOR ANY (BEGINNERS) MISTAKES/ERRORS.
    
    If youíre like me and many other users that canít get a hold of 8x 1-star 
    familiars to get a 100% perfect evolution but still want to evolve the most
    efficient way, then this guide is for you.
    
    ===========================================================================
    2.     The Evolution                                                  [evo]
    ===========================================================================
    
    *********************************
    THE MOST IMPORTANT EVOLUTION RULE
    *********************************
    I hope you are smart enough to realize that the SPAWN should ALWAYS be the 
    strongest familiar when evolving. NEVER use the strongest as SEED.
    Example: familiar #1 has 10000 HP and familiar #2 has 9000 HP due coffin 
    or/and no crystal bonuses. We put #1 as SPAWN and #2 as SEED. This will 
    result 10000 + 900 (10% of #2) total stats of 10900. If done wrong, it will 
    result in 9000 + 1000 (10% of #1) = 10000
    
    Q: Does my spawn has to be level 70 to evolve?
    A: No, the level of spawn doesn't matter when evolving. Important is that
       the seed is level 70/99. But make sure you're not using a seed that is
       stronger than the spawn (if both were level 70/99).
    
    Q: But I negative stats on evolution!
    A: Its because of the level and stats cap. Especially on late bloomer fams
       you often see negative stats on evolution. Its because with a level 70
       cap your "slow bloom" is somewhere between level 1-50 while with a
       level cap of 99 your "slow boom" is somewhere between level 1-70.
    
    Some common terms that I will be using from now on:
    R1    Ė The rarity of the familiar, R1 means rare 1/4 star
    R2    Ė The rarity of the familiar, R2 means rare 2/4 star
    EP3   Ė The rarity of the familiar, EP3 means epic 3/4 star
    EP4   Ė The rarity of the familiar, EP4 means epic 4/4 star
    R2s   - The seeded R2. Meaning this familiar is evolved using 2x R1
            at level 70, which means itís a perfect R2 familiar
    ATT   - Attribute, aka HP/ATK/DEF/WIS/AGI
    ST    - Stats of a certain attribute, like 5500 ATK
    TOT   - Total stats of all attributes (HP/ATK/DEF/WIS/AGI)
    
    There are many ways to evolve your familiar to a fully evolved familiar.
    You can obtain a fully evolved familiar in 8 ways:
    - Using 8-cards evolution (100% perfect)
    - Using 7-cards evolution
    - Using 6-cards evolution 
    - Using 5-cards evolution 
    - Using 4-cards evolution 
    - Using 3-cards evolution 
    - Using 2-cards evolution 
    - Coffin
    
    I will be using the following coffin stats on L70/L99 familiars with no 
    bonus gain from evolution (no +5% or +10% gains). The actual stat doesnít
    matter but the % increment later on.
    
         R1     R2           EP3          EP4  
         -----  -----------  -----------  -----------
    HP   5000   6000 (+20%)  7500 (+25%)  9000 (+20%)
    ATK  5000   6000 (+20%)  7500 (+25%)  9000 (+20%)
    DEF  5000   6000 (+20%)  7500 (+25%)  9000 (+20%)
    WIS  5000   6000 (+20%)  7500 (+25%)  9000 (+20%)
    AGI  5000   6000 (+20%)  7500 (+25%)  9000 (+20%)
    TOT  25000  30000(+20%)  37500(+25%)  45000(+20%)
    
    After checking these on 5 different familiars Iíve concluded the 
    following during evolution:
    R1  + R1  = R2  gives 20% base ATT growth, plus 10% of the seed
    EP3 + EP3 = EP4 gives 20% base ATT growth, plus 10% of the seed
    R2  + R2  = EP3 varies depending on familiar, the growth seems to vary
                    from 30% to 20% per ATT. For this guide Iím using 25%
                    as avg. There are some exception like Manticore but it
                    wonít affect the thing we are looking for.
    
    
    ===========================================================================
    2.1    8-Card evolution                                               [ev8]
    ===========================================================================
    
    Available methods: 1) 8x R1
    
    1) R1 + R1 = R2s  / R2s + R2s = EP3 / EP3 + EP3 = EP4
    
             ATT           TOT            Pct
    Coffin   9000          45000          ~82%
    Perfect  11015 (+2015) 55075 (+10075) 100%
    
    
    ===========================================================================
    2.2    7-Card evolution                                               [ev7]
    ===========================================================================
    
    **NOTE**  
    From now on I will be using the 8-card perfect evolution as base stats to 
    compare from. Iíll also be using shorter terms to keep things clearer.
    
             ATT          TOT           Pct      Cards
    Perfect  11015        55075         100%     
    7-c m.1  11010 (-5)   55050 (-25)   ~99.95%  6x R1|1x R2|
    7-c m.2  11000 (-15)  55000 (-75)   ~99.86%  7x R1|     |
    
    m1) R2s + R2s / R2s + R2 / EP3 + EP3
    m2) R2s + R2s / R2s + R1 / EP3 + EP3
    
    
    ===========================================================================
    2.3    6-Card evolution                                               [ev6]
    ===========================================================================
    
             ATT          TOT           Pct      Cards
    Perfect  11015        55075         100%     
    6-c m.1  10960 (-55)  54800 (-275)  ~99.50%  4x R1|2x R2|
    6-c m.2  10950 (-65)  54750 (-325)  ~99.41%  5x R1|1x R2|
    6-c m.3  10850 (-165) 54250 (-825)  ~98.50%  6x R1|     |
    
    m1) R2s + R2s / R2 + R2 / EP3 + EP3
    m2) R2s + R2s / R2 + R1 / EP3 + EP3
    m3) R2s + R1 (2x)       / EP3 + EP3
    
    
    ===========================================================================
    2.4    5-Card evolution                                               [ev5]
    ===========================================================================
    
             ATT          TOT           Pct      Cards
    Perfect  11015        55075         100%
    5-c m.1  10910 (-105) 54550 (-525)  ~99.05%  2x R1|3x R2|
    5-c m.2  10900 (-115) 54500 (-575)  ~98.96%  3x R1|2x R2|
    5-c m.3  10900 (-115) 54500 (-575)  ~98.96%  4x R1|     |1x EP3
    5-c m.4  10800 (-215) 54000 (-1075) ~98.05%  4x R1|1x R2|
    5-c m.5  10650 (-365) 53250 (-1825) ~96.69%  5x R1|     |
    
    m1) R2s + R2 / R2 + R2 / EP3 + EP3
    m2) R2s + R2 / R2 + R1 / EP3 + EP3
    m3) R2s + R2s          / EP3 + EP3
    m4) R2s + R1 / R2 + R1 / EP3 + EP3
    m5) R2s + R2s          / EP3 + R1
    
    
    ===========================================================================
    2.5    4-Card evolution                                               [ev4]
    ===========================================================================
    
             ATT          TOT           Pct      Cards
    Perfect  11015        55075         100%     
    4-c m.1  10850 (-165) 54550 (-825)  ~98.50%  2x R1|1x R2|1x EP3
    4-c m.2  10700 (-315) 53500 (-1575) ~97.14%  2x R1|2x R2|
    4-c m.3  10750 (-265) 53750 (-1325) ~97.59%  3x R1|     |1x EP3
    4-c m.4  10600 (-415) 53000 (-2075) ~96.23%  3x R1|1x R2|
    4-c m.5  10500 (-515) 52500 (-2575) ~95.32%  4x R1|     |
    4-c m.6  10410 (-605) 52050 (-3025) ~94.51%       |4x R2|
    4-c m.7  10400 (-615) 52000 (-3075) ~94.42%  1x R1|3x R2|
    
    m1) R2s + R2 / EP3 + EP3
    m2) R2s + R2 / EP3 + R2
    m3) R2s + R1 / EP3 + EP3
    m4) R2s + R1 / EP3 + R2
    m5) R2s + R1 / EP3 + R1
    m6) R2 + R2  / EP3 + EP3
    m7) R2 + R2  / R2 + R1 / EP3 + EP3
    
    ===========================================================================
    2.6    3-Card evolution                                               [ev3]
    ===========================================================================
    
             ATT          TOT           Pct      Cards
    Perfect  11015        55075         100%     
    3-c m.1  10350 (-665) 51750 (-3325) ~93.96%       |2x R2|1x EP3
    3-c m.2  10250 (-765) 51250 (-3825) ~93.05%  1x R1|1x R2|1x EP3
    3-c m.3  10200 (-815) 51000 (-4075) ~92.60%       |3x R2|
    3-c m.4  10100 (-915) 50500 (-4575) ~91.69%  1x R1|2x R2|
    3-c m.5  10000 (-1015)50000 (-5075) ~90.79%  2x R1|1x R2|
    
    m1) R2 + R2 / EP3 + EP3
    m2) R2 + R1 / EP3 + EP3
    m3) R2 + R2 / EP3 + R2
    m4) R2 + R2 / EP3 + R1
    m5) R2 + R1 / EP3 + R1
    
    
    ===========================================================================
    2.7    2-Card evolution                                               [ev2]
    ===========================================================================
    
             ATT         TOT           Pct      Cards
    Perfect  11015       55075         100%
    2-c m.1  9750 (-1265)48750 (-6325) ~88.52%       |     |2x EP3
    2-c m.2  9600 (-1415)48000 (-7075) ~87.15%       |1x R2|1x EP3
    2-c m.3  9500 (-1435)47900 (-7175) ~86.97%  1x R1|     |1x EP3
    
    m1) EP3 + EP3
    m2) EP3 + R2
    m3) EP3 + R1
    
    
    ===========================================================================
    3      Conclusion                                                     [con]
    ===========================================================================
    
    The overview:
    
    o---------------------------------------------------------------o
    |         ATT          TOT           Pct      Cards             |
    |Perfect  11015        55075         100%                       | 
    o---------------------------------------------------------------o
    |7-c m.1  11010 (-5)   55050 (-25)   ~99.95%  6x R1|1x R2|      |
    |7-c m.2  11000 (-15)  55000 (-75)   ~99.86%  7x R1|     |      |
    o---------------------------------------------------------------o
    |6-c m.1  10960 (-55)  54800 (-275)  ~99.50%  4x R1|2x R2|      |
    |6-c m.2  10950 (-65)  54750 (-325)  ~99.41%  5x R1|1x R2|      |
    |6-c m.3  10850 (-165) 54250 (-825)  ~98.50%  6x R1|     |      |
    o---------------------------------------------------------------o
    |5-c m.1  10910 (-105) 54550 (-525)  ~99.05%  2x R1|3x R2|      |
    |5-c m.2  10900 (-115) 54500 (-575)  ~98.96%  3x R1|2x R2|      |
    |5-c m.3  10900 (-115) 54500 (-575)  ~98.96%  4x R1|     |1x EP3|
    |5-c m.4  10800 (-215) 54000 (-1075) ~98.05%  4x R1|1x R2|      |
    |5-c m.5  10650 (-365) 53250 (-1825) ~96.69%  5x R1|     |      |
    o---------------------------------------------------------------o
    |4-c m.1  10850 (-165) 54550 (-825)  ~98.50%  2x R1|1x R2|1x EP3|
    |4-c m.2  10700 (-315) 53500 (-1575) ~97.14%  2x R1|2x R2|      |
    |4-c m.3  10750 (-265) 53750 (-1325) ~97.59%  3x R1|     |1x EP3|
    |4-c m.4  10600 (-415) 53000 (-2075) ~96.23%  3x R1|1x R2|      |
    |4-c m.5  10500 (-515) 52500 (-2575) ~95.32%  4x R1|     |      |
    |4-c m.6  10410 (-605) 52050 (-3025) ~94.51%       |4x R2|      |
    |4-c m.7  10400 (-615) 52000 (-3075) ~94.42%  1x R1|3x R2|      |
    o---------------------------------------------------------------o
    |3-c m.1  10350 (-665) 51750 (-3325) ~93.96%       |2x R2|1x EP3|
    |3-c m.2  10250 (-765) 51250 (-3825) ~93.05%  1x R1|1x R2|1x EP3|
    |3-c m.3  10200 (-815) 51000 (-4075) ~92.60%       |3x R2|      |
    |3-c m.4  10100 (-915) 50500 (-4575) ~91.69%  1x R1|2x R2|      |
    |3-c m.5  10000 (-1015)50000 (-5075) ~90.79%  2x R1|1x R2|      |
    o---------------------------------------------------------------o
    |2-c m.1  9750  (-1265)48750 (-6325) ~88.52%       |     |2x EP3|
    |2-c m.2  9600  (-1415)48000 (-7075) ~87.15%       |1x R2|1x EP3|
    |2-c m.3  9500  (-1435)47900 (-7175) ~86.97%  1x R1|     |1x EP3|
    o---------------------------------------------------------------o
    |Coffin   9000  (-2015)45000 (-10075)~81.71%       |     |      |
    o---------------------------------------------------------------o
    
    The best and most efficient way to get a 98-99% perfect familiar can be
    done with the 4, 5 or 6 evolution if you canít get more than 7 of the same
    familiar. The R1+R1+R2+EP3 and R1+R1+R2+(R2+R2) will be your best friend.
    
    I understand that even the best method, ďR1+R1+R2+EP3Ē can be hard to
    obtain, especially with event/exclusive cards. For those Iíd suggest get a
    familiar somewhere around 95%, its stats loss compared to perfect can be
    almost fully recovered with 10x crystals on each attribute.
    
    ===========================================================================
    4      Copyright                                                      [cop]
    ===========================================================================
    
    This document is Copyright © 2012 Da-Wen Wu
    This guide may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without my permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    Currently, the following sites have permission to post my FAQ:
    www.gamefaqs.com
    www.neoseeker.com
    
    I'm not going to allow people with small personal sites to post this FAQ.
    Just use the GameFAQS link instead. If you really want to post it on your
    site, ask me politely and if I like your site, you will definitely have the
    luck of getting it up there.
    
    
    ===========================================================================
    5      Contact / version history / credits                            [cnt]
    ===========================================================================
    
    Please E-mail me and correct any errors I have made. Also, suggestions,
    questions and compliments are appreciated as well. My E-mail is
    dw.wu888@gmail.com
    
    
    o-------o
    |Credits|
    o-------o
    This guide was made through self-research mainly with Excel, message me for
    a look in spreadsheet on google docs (message with a valid reason please).
    
    Special thanks to the following users:
    hypadragon2; another 3-c evolution method possibility 
    
    
    o---------------o
    |Version History| 
    o---------------o
    v1.11 18/11/2012
    - Fixed calculation mistake on 5-c m.4 , there is a better evolution way
    - Added more basic information about evolution
    
    v1.1 01/11/2012
    - Added two more evolution possibilities (3-c and 5-c)
    - Slightly updated section 4 & 5
    - Minor (grammar) fixes 
    
    v1.0 24/10/2012
    - Evolution system explained