___             _        _   __  __        _              _       
  / __|_ _ _  _ __| |_ __ _| | |  \/  |___ __| |_  __ _ _ _ (_)__ ___
 | (__| '_| || (_-|  _/ _` | | | |\/| / -_/ _| ' \/ _` | ' \| / _(_-<
  \___|_|  \_, /__/\__\__,_|_| |_|  |_\___\__|_||_\__,_|_||_|_\__/__/
   ___     |__/  _                                                   
  / __|_  _(_)__| |___                                               
 | (_ | || | / _` / -_)                                              
  \___|\_,_|_\__,_\___|                                              
                           
                         
Crystal Mechanics Guide
for
Blood Brothers RPG (Android)

=================
Table of contents
=================

1.     Introduction............................[int]
2.     The Crystals ...........................[crz]
2.1    50 Crystals............................[c050]
2.2    100 Crystals...........................[c100]
2.3    150 Crystals...........................[c150]
2.4    200 Crystals...........................[c200]
2.5    250 Crystals...........................[c250]
2.6    300 Crystals...........................[c300]
2.7    350 Crystals...........................[c350]
2.8    400 Crystals...........................[c400]
3.     Conclusion..............................[con]
4.     Copyright...............................[cop]
5.     Contact / version history / credits.....[cnt]


===========================================================================
1.     Introduction                                                   [int]
===========================================================================

WARNING: This guide is NOT BEGINNER FRIENDLY. I AM NOT RESPONSIBLE
         FOR ANY (BEGINNERS) MISTAKES/ERRORS.

This guide will teach you the basic and advanced concepts of using crystals
in different scenarios.

===========================================================================
2.     The Crystals                                                   [crz]
===========================================================================

Before we start, I want to make sure you know how to evolve properly so
here’s something I copied from my evolution guide. 

*********************************
THE MOST IMPORTANT EVOLUTION RULE
*********************************
I hope you are smart enough to realize that the SPAWN should ALWAYS be the
strongest familiar when evolving. NEVER use the strongest as SEED.
Example: familiar #1 has 10000 HP and familiar #2 has 9000 HP due coffin
or/and no crystal bonuses. We put #1 as SPAWN and #2 as SEED. This will
result 10000 + 900 (10% of #2) total stats of 10900. If done wrong, it will
result in 9000 + 1000 (10% of #1) = 10000

Some common terms that I will be using from now on:
R1    – The rarity of the familiar, R1 means rare 1/4 star
R2    – The rarity of the familiar, R2 means rare 2/4 star
EP3   – The rarity of the familiar, EP3 means epic 3/4 star
EP4   – The rarity of the familiar, EP4 means epic 4/4 star
R2s   - The seeded R2. Meaning this familiar is evolved using 2x R1
        at level 70, which means it’s a perfect R2 familiar
ATT   - Attribute, aka HP/ATK/DEF/WIS/AGI
ST    - Stats of a certain attribute, like 5500 ATK
TOT   - The combined stats of all attributes (HP+ATK+DEF+WIS+AGI)

Please refer to the game manual for how to obtain crystals in-game.

===========================================================================
2.1    50 Crystals                                                   [c050]
===========================================================================

o-----------------------------------------------------------o
|Crystals  ATT       TOT         Pct   Stat gain per crystal|
o-----------------------------------------------------------o
|50        500       2500              50                   |
o-----------------------------------------------------------o

- 50 crystals to the final form (EP4) or the dedicated spawn


===========================================================================
2.2    100 Crystals                                                  [c100]
===========================================================================

o-----------------------------------------------------------o
|Crystals  ATT       TOT         Pct   Stat gain per crystal|
o-----------------------------------------------------------o
|50        500       2500              50                   |
|100       550(+50)  2750(+250)  +10%  27.50                |
o-----------------------------------------------------------o

- 50 crystals to the final form (EP4) or the dedicated spawn
- 50 crystals on any seed that the dedicated spawn will evolve from

Dedicated spawn = the spawn that will be your final product (EP4)


===========================================================================
2.3    150 Crystals                                                  [c150]
===========================================================================

o-----------------------------------------------------------o
|Crystals  ATT       TOT         Pct   Stat gain per crystal|
o-----------------------------------------------------------o
|50        500       2500              50                   |
|100       550(+50)  2750(+250)  +10%  27.50                |
|150       600(+100) 3000(+500)  +20%  20                   |
o-----------------------------------------------------------o

- 50 crystals to the final form (EP4) or the dedicated spawn
- 50 crystals on any seed that the dedicated spawn will evolve from 
- 50 crystals on any seed that the dedicated spawn will evolve from


===========================================================================
2.4    200 Crystals                                                  [c200]
===========================================================================

o-----------------------------------------------------------o
|Crystals  ATT       TOT         Pct   Stat gain per crystal|
o-----------------------------------------------------------o
|50        500       2500              50                   |
|100       550(+50)  2750(+250)  +10%  27.50                |
|150       600(+100) 3000(+500)  +20%  20                   |
|200       650(+150) 3250(+750)  +30%  16.25                |
o-----------------------------------------------------------o

- 50 crystals to the final form (EP4) or the dedicated spawn
- 50 crystals on first  seed (when our dedicated spawn goes from R1->R2)
- 50 crystals on second seed (when our dedicated spawn goes from R2->EP3)
- 50 crystals on third  seed (when our dedicated spawn goes from EP3->EP4)


===========================================================================
2.5    250 Crystals                                                  [c250]
===========================================================================

This method requires at least a 5-card evolution method.

o-----------------------------------------------------------o
|Crystals  ATT       TOT         Pct   Stat gain per crystal|
o-----------------------------------------------------------o
|50        500       2500              50                   |
|100       550(+50)  2750(+250)  +10%  27.50                |
|150       600(+100) 3000(+500)  +20%  20                   |
|200       650(+150) 3250(+750)  +30%  16.25                |
|250       655(+155) 3275(+725)  +31%  13.10                |
o-----------------------------------------------------------o

- 50 crystals to the final form (EP4) or the dedicated spawn
- 50 crystals on first  seed (when our dedicated spawn goes from R1->R2)
- 50 crystals on second seed (when our dedicated spawn goes from R2->EP3)
- 50 crystals on third  seed (when our dedicated spawn goes from EP3->EP4)
- 50 EXTRA crystals on second or third seed. So this second or third seed
     will have a total of 100 crystals used: R2(100) = R1(50)+R1(50)


===========================================================================
2.6    300 Crystals                                                  [c300]
===========================================================================

This method requires at least a 6-card evolution method.

o-----------------------------------------------------------o
|Crystals  ATT       TOT         Pct   Stat gain per crystal|
o-----------------------------------------------------------o
|50        500       2500              50                   |
|100       550(+50)  2750(+250)  +10%  27.50                |
|150       600(+100) 3000(+500)  +20%  20                   |
|200       650(+150) 3250(+750)  +30%  16.25                |
|250       655(+155) 3275(+775)  +31%  13.10                |
|300       660(+160) 3300(+800)  +32%  11                   |
o-----------------------------------------------------------o

- 50 crystals to the final form (EP4) or the dedicated spawn
- 50 crystals on first  seed (when our dedicated spawn goes from R1->R2)
- 50 crystals on second seed (when our dedicated spawn goes from R2->EP3)
- 50 crystals on third  seed (when our dedicated spawn goes from EP3->EP4)
- 50 EXTRA crystals on second seed. So this second seed will have a total
     of 100 crystals used: R2(100) = R1(50)+R1(50)
- 50 EXTRA crystals on third  seed. So this third  seed will have a total
     of 100 crystals used: EP3(100) = R2(50)+R2(50)


===========================================================================
2.7    350 Crystals                                                  [c350]
===========================================================================

This method requires at least a 7-card evolution method.

o-----------------------------------------------------------o
|Crystals  ATT       TOT         Pct   Stat gain per crystal|
o-----------------------------------------------------------o
|50        500       2500              50                   |
|100       550(+50)  2750(+250)  +10%  27.50                |
|150       600(+100) 3000(+500)  +20%  20                   |
|200       650(+150) 3250(+750)  +30%  16.25                |
|250       655(+155) 3275(+775)  +31%  13.10                |
|300       660(+160) 3300(+800)  +32%  11                   |
|350       665(+165) 3325(+825)  +33%  9.50                 |
o-----------------------------------------------------------o

- 50 crystals to the final form (EP4) or the dedicated spawn
- 50 crystals on first  seed (when our dedicated spawn goes from R1->R2)
- 50 crystals on second seed (when our dedicated spawn goes from R2->EP3)
- 50 crystals on third  seed (when our dedicated spawn goes from EP3->EP4)
- 50 EXTRA crystals on second seed. So this second seed will have a total
     of 100 crystals used: R2(100) = R1(50)+R1(50)
- 100 EXTRA crystals on third  seed. So this third  seed will have a total
      of 150 crystals used: EP3(150) = R1(50)+R1(50)+R2(50)


===========================================================================
2.8    400 Crystals                                                  [c400]
===========================================================================

This method requires the perfect evolution method, aka 8-cards evolution.

o-----------------------------------------------------------o
|Crystals  ATT       TOT         Pct   Stat gain per crystal|
o-----------------------------------------------------------o
|50        500       2500              50                   |
|100       550(+50)  2750(+250)  +10%  27.50                |
|150       600(+100) 3000(+500)  +20%  20                   |
|200       650(+150) 3250(+750)  +30%  16.25                |
|250       655(+155) 3275(+775)  +31%  13.10                |
|300       660(+160) 3300(+800)  +32%  11                   |
|350       665(+165) 3325(+825)  +33%  9.50                 |
|400     665.5(+165) 3328(+828)  +33%  8.32                 |
o-----------------------------------------------------------o

- 50 crystals to the final form (EP4) or the dedicated spawn
- 50 crystals on first  seed (when our dedicated spawn goes from R1->R2)
- 50 crystals on second seed (when our dedicated spawn goes from R2->EP3)
- 50 crystals on third  seed (when our dedicated spawn goes from EP3->EP4)
- 50 EXTRA crystals on second seed. So this second seed will have a total
     of 100 crystals used: R2(100) = R1(50)+R1(50)
- 150 EXTRA crystals on third  seed. So this third  seed will have a total
      of 200 crystals used: EP3(200) = R1(50)+R1(50)+R1(50)+R1(50)


===========================================================================
3      Conclusion                                                     [con]
===========================================================================

The overview:

o-----------------------------------------------------------o
|Crystals  ATT       TOT         Pct   ST Gain  Efficiency  |
o-----------------------------------------------------------o
|50        500       2500              50       100%        |
|100       550(+50)  2750(+250)  +10%  27.50    55%         |
o-----------------------------------------------------------o
|150       600(+100) 3000(+500)  +20%  20       40%         |
|200       650(+150) 3250(+750)  +30%  16.25    32.50%      |
o-----------------------------------------------------------o
|250       655(+155) 3275(+775)  +31%  13.10    26.20%      |
|300       660(+160) 3300(+800)  +32%  11       22%         |
o-----------------------------------------------------------o
|350       665(+165) 3325(+825)  +33%  9.50     19%         |
|400     665.5(+165) 3328(+828)  +33%  8.32     16.64%      |
o-----------------------------------------------------------o

The recommended crystal usage depends on how many crystals you have.
Needless to say, crystals don’t fall from the air in blood brothers. For
your average familiars 50 crystals is enough. For the stronger familiars,
I’d take the 150 crystals just the fact that it gives 100 more AGI than the
enemy’s familiar which granting you first strike in PvP.

As you can see, it is not recommended to ever use more than 200 crystals,
due the fact that 400 crystals only give 15 more stats per attribute.

===========================================================================
4      Copyright                                                      [cop]
===========================================================================

This document is Copyright © 2012 Da-Wen Wu
This guide may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without my permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

Currently, the following sites have permission to post my FAQ:
www.gamefaqs.com
www.neoseeker.com

I'm not going to allow people with small personal sites to post this FAQ. 
Just use the GameFAQS link instead. If you really want to post it on your
site, ask me politely and if I like your site, you will definitely have the
luck of getting it up there.


===========================================================================
5      Contact / version history / credits                            [cnt]
===========================================================================

Please E-mail me and correct any errors I have made. Also, suggestions,
questions and compliments are appreciated as well.
My E-mail is dw.wu888@gmail.com


o-------o
|Credits|
o-------o
This guide was made by me through self-research with Excel.


o---------------o
|Version History| 
o---------------o
v1.0 03/11/2012
- Crystal mechanics explained