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    Venom/Carnage by EvilVenom

    Version: 2.2 | Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

    Evil Venom's guide to the symbiotes
    version 2.2!:
    What's new!:
    	-Some more reader combos! Both from goutetsu@aol.com
    	-Added the recommended Helpers section....
    	Like it or not, Capcom decided to put both Symbiotes in the game, due 
    to popular demmand. Sadly, it's quite hard to find decent/good Venom/Red 
    Venom users nowadays (in my arcades, almost everbody suck with Venom/Red 
    Venom!) So, I've decided to step up and give ya a basic strat. guide on both 
    dudes. Note: This FAQ assumes that you know basic gameplay engine. SO QUIT 
    ASKING ME HOW TO DO A 2-IN-1! If you don't, go back to Mig's page and look 
    for it yerself!
    Legends and def.
    	O	(1)	(2)	(3)
    	I	(4)	(5)	(6)
    1 =jp
    2 =sp
    3 =fp
    4 =sk
    5 =fk
    6 =rk
    s =standing
    c =crouching
    j =jumping
    sj =super jumpin'
    d =dashing
    a =can be done in the air
    Now on to the strats!
    Recommended helpers (for both guys, against Onslaught or not...)
    For offensive gameplay
    -US Agent
    For defensive gameplay
    -Pure and Fur (anti air)
    -Unknown Soldier
    -Michelle Heart
    launcher: ssp	
    ground chains: Punch to Kick
    Jump in chains: Punch to kick
    SJ chains: zigzag
    Lunge Bite: sfp or cfp
    	Not a special move.....but it's one of Venom's best moves! Lacks 
    recovery time. Reaches almost the whole screen. And if it connects, it 
    knocks them off their feet! Useful for playing keep away, countering missed 
    supers or if timed correctly, keeping dashers away from your face! You can 
    even chain the crouching version after a Venom Web if you're close and fast 
    venom fang (a): d,df,f+p
    	Great for countering fireball pests! Just use the correct punch button 
    and you'll nail them in their stun! Also great for "traveling" if you're 
    opponent plans to nail you with a jump-in. If timed correctly, the Fierce 
    version can also be a good defense against kangaroos. This move has noooooo 
    lag time...unless if it misses! So use the corrct button to avoid those 
    nasty counters!
    venom bite: d,df,f+k
    	Venom sends his Symbiote to the ground to nail his opponent, similar 
    like the ground wave of Hulk, only if you use the wrong button, it won't 
    nail the opponent (it travels too far!). Use the wrong button, and you'll 
    eat 2 Venom Webs and a Senretsu Kyaku before you can even say "ooops!"!! I 
    dunno.....I don't use this move very much! I mean, how on earth can you nail 
    you opponent with this move!? Anyways, the short version seems to combo well 
    in a ground chain and also a great defense for jump in-ers.
    Web slam: f,df,d,db,b+p 
    	A cool move! Venom shoots out a webbing and slams them on the ground, 
    2-4 times! It's lack of recovery time makes it a good move to pull out every 
    now and then! What's better, it comes out faster than Spiderman's web throw, 
    and it does more damage! Kewl! You must not be tooo far, or else it'll just 
    nail them, without slamming 'em. If you do catch them though, wiggle the 
    joystick and ram on the buttons to get up to 4 additional slams. Jab has him 
    shoot straight, strong goes 45 degrees up, and fierce straight up!
    Venom Web: d,df,f+3p
    	Awright! My fave super in the game! It puts the wimpy Weapon X to 
    shame, only rivaled by Chun Li's air demon in terms of flashiness and 
    damage! Venom shines a bit, jumps to the middle of the screen and releases a 
    big web that coovers the entire screen. If you're opponent is hit,  he'll 
    wrap 'em , and then combo the hell out of him, ending in a Venom Fang, doing 
    tremendous damage!! Oh, if timed right, you can OTG them with a cfp! It 
    doesn't hurt to throw this now and then, 'coz it lacks recovery time! Still, 
    best used:
    	-after a GOOD helper attack (e.g., Sentinel, Psylocke, Juggernaut, US  
             Agent, Shadow, Ton Pooh I guess, Colossus)
    	-countering missed supers
    	-punishing sissy fireballers
    Death Bite: d,df,f+3k
    	Venom screams "HAHAHA!", and then sends his Symbiote to the ground and 
    "surfs" the opponent for a good ride! Combos off his srk I am told and the 
    damage is just insane! Even if blocked, you'll do insanne chipping damage! 
    This is one of the greatest chippers, rivaled by Onslaught's supers! If 
    their down to a few pixels, it's time for a DEATHBITE! HAHAHA! DIE 
    SPIERMAN!....oh, watch out for the recovery time!
    General Strategy:
    	-This guy ain't no jet. He's a hovertank!..:)
    	-Use his dash to duck fireballs...I have yet to test it on Ryu's!
    	-His punch throw can perfectly setup any of his
             aircombos! Just ram on the sp as soon as he webs em!
    	-He's tough and strong! Think of a Hulk with no super armor...with a  
    	-Don't rely on his ground combos! They have a weird chain!
    	-Time his Venom fang to nail fireballers in their stun!
    	-His fp, air or ground, has high hitting priority! It will beat all or  
             at least trade hits with his enemies. 
    	-His srk is also a good air-defense. So is his fierce Venom Fang.
    	-He is also one of the best characters! He can play keep away, or  
             kick-your-butt-till-it-hurts-and-I'll-give-it-to-you style! You 
             make the choice!
    	-If your opponent's team are down to a few pixels, and you have a 
             super level or two, think! If you're opponent plans to just sit  
             there, Death bite him! The chipping damage is just insane! If he 
             tags, block the attack and do a Venom Web! 	
    	-As mentioned earlier, be relentless with those jfps and Punch throws!
    	-If you wish to play defensive, just stay in one spot.Srk keeps jumper  
             away, sfps/cfps/sfks keep dashers away, and Venom Web does great for 
             missed supers. 
    	-Those kewl to tha max Venom Fangs! Anytime, anywhere! If someboody 
             does an unfinished AC, punish with a jab VF! When things are getting 
             ugly, jump back...they tend to follow you..then do a jab/string 
             Venom Fang..you'll be right back! If a fireballer is near you, 
             jab/strong VF them! If they are far away, use the Fierce VF! Fierce 
             VF them too for a missed super! Use your imagination!
    	Capcom -this guy has all the moves which can keep poor 'ol Venom away. 
    If Venom does get close though, his air-throw priority beats his! 
    	    Gambit -his fp's are a pain
    	    Venom -if he does his stuff first, you're dead for sure!
    To beat: 
    	 Wolverine -this poor sucker always has to go up close for a good 
                fight, where Venom is better at! Just do your thing and you'll 
                come up on top! Watch out for his supers! If he does miss a 
                super, make him pay with your own! Although I'd recommend Venom  
                Web. Does Good damage. Looks good. :) Be relentless with those 
    	Spiderman -pretty much the same with Wolvie, only with web balls 
                or two! Watch out for those jrks' though....if you play 
                defensively, you'll win...if you play offensivelly, you still 
                win...take a pick...
    	Hulk -you're faster. You're better. His fp is not match for 
                yours! Do I have to tell you more?
    	Chun Li -tsk!tsk! She's such a cinch to me. I still have to tell 
    you how to beat her? Just watch her launcher and stay defensive.She really 
    has a poor jump in. If she does a jump in, bitch her with srk/well timed 
    Fierce Venom Fang. She dashes? Snap her with sfp/cfp/a well timed jab Venom 
    	Red Venom(?)- if you can't beat Red Venom, I have every right to 
                say that you suck with Venom! HE'S A COMPLETE WUSS! JUST GO OUT 
                THERE AND KICK HIS BUTT!
    	Jin - are you making me laugh!?
    	Ryu - they are always asking..Hadoken!? Hadoken!? Answer back with 
    Venom Fang! Venom Web! If they switch to Crazy Ryu (Ken), corner them! Don't 
    let up! And when you see a crouching Crazy Ryu, walk up and throw! Or go for a
    jumping Venom Fang. If they switch to Evil Ryu, they're asking for
    suicide....fireball lag time like normal Ryu, and a health of a 
    granny.....just give them what they want!
    	CapCom -  there are two words why CapCom can be a pain to your 
    ass.....Captain Corridor. Simply fake a jump in...chances are, they'll do 
    the CapCorr (believe me....I'm a CC user myself, and I do this!..but don't 
    tell any Venoom players!)..if they don't, they're dumb...if they do, do a 
    jab VF to snap them as you land! Otherwise, against CF happy guys, jump and 
    do a strong/Fierce VF to snap them.......against the coommando happy guys, 
    Death Bites keep them away...otherwise, just kick his butt with throws!
    	Strider Hiryu - Hmmmmmmm.....watch out for the Ourborus and 
    Legion....other wise, nail him first with those jfps...he takes hits like a 
    sissy, so he should be dead in no time!
    	Megaman - hehehehehehehehhehehehehehehehheheheheheheheheh!	
    	Morrigan - to take care of this slut, VF if she's doing those 
    fireballs! She takes hits like a wimp.....she should be kept away from 
    screwing your ass with the Eternal Slumber! You'll encounter those numerous 
    Air fireballers...simply air VF! Easy!......AND STOP STARING AT HER 
    	Gambit - ooooooooh boy! His fps are a pure pain......but your 
            throws are alsoo a puuuuuuuure pain! Do you throws!
    	CapA - same with Gambit...only you can also go offensive with him!
    	War Machine - Dominate the air! VF's are useless against his 
            cannons...but he's a wuss if you corner him with consistent 
            jfps...oh watch out for his launcher->WD combo!	
    	Zangief - You can keep him away from you ALL day....if he 
            switches to Mega Zan mode, resort to aggresive hit and run 
    	O. Hulk - shux.....the worst secret character ever (sorry 
            Migs....:P..).....just kick his orange butt
    	Gold War Machine - forget AC's....they don't work.
    ....go for hit and run tactics since he is like Mega Zangief, only worse 
    because of his War Destroyer!
    	Shadow Lady - Uh oh! I have a VERY tough time with this 
    lady......mainly because Venom is big and her missiles can keep him 
    away!!....what you can do, is to jump in, block those missiles, and do a jab 
    VF, hoping to nail, or at least chip some life. Otherwise, don't let her 
    supers connect, but let yours connect! 
    The best team mates:
    	Zangief -cool dfab animation! Good power team!
    	Hulk -the ultimate power team!
    	Red Venom -Good team! Red Venom wears them down, while Venom moves in 
    for the kill. Or is it the other way around? Also awesome crossover/Two-on-
    one supers! Doesn't it also make you tingle inside that two symbiotes, side-
    by-side kicking Wolverine and Spiderman's asses all over?
    	Chun Li -this is my bread and butter! Venom has the raw power, Chun Li 
            has the speed and finesse.
    	Anna Williams -THE BEST!!! Anna does her linker from Tek.....oops! 
            Wrong FAQ! Sorry! Hehehe!		
    	War Machine -Good tactic switch up! He can also help in getting rid of 
            those pesky fireballers and cheapos as well.
    	Jin Saotome -Same with Hulk, only better!
    	Shadow lady -same as War Machine, only better!
    	Roll -also one of the best! See my 2-on-1 combos for details!...also 
    good tactic switch up, and also a great confusion for inexperienced players 
    (Roll is an itsy bitsy spider, while Venom is the big bad wulf!)
    	Strider Hiryu -one fast bastard!...but are you sure you wanna get 
            bored of tha game easily!?
    	Captain America -they just compliment each other.....ie, 
    	Capt. Com. -Same with Cap.
    The worst teammates:
          Ryu -danmit! They don't compliment each other! Venom relies on a fast, 
          tough and reliable backup! Somehow, I don't find these in Ryu!
          Wolverine -makes the game boring. And if the game is boring, you won't 
          play the game anymore! Only faggots pick him if you're that desperate 
          to win! That's what I hate about him! He's a "desperation"  
          character!......if your feeble excuse is speed backup, pick Chun Li! 
          She's megatons better, if you have the brains and guts!
          Thing -heck, just pick Chun Li/Red Venom if you want strong fast 
          combos! Thing's wimpier than Red Venom!(Though not wussier!)
    Onslaught strategy
    	First form
    		As soon as the fight begins, get up close and smack him with a 
    Fierce Venom Fang. Chances are, you'll end up behind him while he's doing a 
    super (usually, the Mega Optic Blast). Sic in a helper, preferably, Sentinel, 
    Juggernaut, Psylocke ('coz they do multiple hits and do good damage!) or 
    Magneto ('coz if he's hit by the EM disruptor, he'll freeze for a while. Now, 
    while your helper is nailing him, you can go happy by ramming those sfps or 
    cfps, or you could just do a Death Bite, just be careful with the Death Bite 
    'coz Onslaught is likely to counter attack when you're done. Now, when you and
    your helper are done nailing him, block whatever attack he'll give you, and 
    counter with a Fierce Venom Fang and repeat the process. You can do whatever 
    you want with him, just don't get nailed by those Hyper Gravs! They're 
    unblockably, so forget about blocking. Just avoid them 'coz the hyper-gravs 
    actually have some sort of lag time.
    	Too complicated? It basically goes like this: Block/Avoid, Fierce 
            Venom Fang, Helper Attack, sfp/cfp/Death Bite, repeat.
    	Best Helpers:
    	Magneto-he sorta freezes Onslaught if he nails him
    	Sentinel-if you screw up and eat super, Sentinel will lessen 60% of 
            the damage you will get. 
    	Psylocke-she is just sooooo fast! If there wasn't a thing called Block 
            damage, I would've gotten perfect four times in a row! As soon as she 
          nails Onslaught, nail him with the Fierce Venom Fang!
    	Second form
        Just whack his big ugly mutherfukin face with those jrks. If he touches 
    the ground, Death Bite with care. Again, don't get nailed by those hyper 
    gravs, 'coz the damage he is capable of doing is worse than what his first 
    form can do. 
        Again, too complicated to you? Here's a pattern: Block/Avoid, jrks, 
    	Best helpers:
    	Magneto-Same as above
    	Sentinel-if Onslaught reaches your level but in "jumping" range, 
            Sentinel is big enough to nail him, unlike Colossus/Psylocke.
    	Michelle Heart-she actually goes where Onslaught goes. Just call her 
            when you feel too lazy to do sjrks.
    Ground combos:
    	1) jfp, sfp or cfp
    	2) Helper attack, Venom Web
    	3) Helper attack, Venom Web, dcfp (OTG)
    	4) Any combo that ends with a Venom Web, dcfp or dcrk (both OTG if 
               timed right)	
    	5) jfp, srk, Deathbite or Team Super
    	6) Fierce throw, sfk, Death Bite/Teamsuper	
    	7) Roundhouse throw, Death Bite/Team Super
    	    *Don't believe this combo works eh!? The computer just did this 
    combo twice!!.....just have to watch out for rollers...otherwise, you're in 
    for a big ouch!
    Air combos:
    	1) jfp, ssp, sjjp, sjsp, sjfp
    	2) fierce throw, ssp, sjjp, sjsp, sjfp
    	3) jfp, ssp, sjjp, sjsk, sjsp, sjfk, Fierce Venom Fang
    	4) Fierce throw, ssp, sjjp, sjsk, sjsp, sjfk, Fierce Venom Fang
           *5) Fierce throw, ssp, sjjp, sjsk, sjsp, Strong-airthrow!
    		*My favourite!
    	6) jfp, ssp, sjjp, sjsk, sjsp, strong airthrow
    	7) Fierce throw, ssp, sjjp, sjsk, sjsp, sjfk, sjrk, Fierce Venom Fang
    		*The Venom Fang MAY not connect if done in the corner! Still 
                     useful for surprise.
    Theoretical Combos:( I need verif on the ff.!)
    	1) In the corner, Fierce throw, ssp, sjjp, sjsk, sjsp, Strong-Air 
    throw, Helper Attack (preferably, a charging one like Sentinel or Psylocke), 
    Venom Web, cfp(OTG).
    	2) In the corner, Fierce throw, ssp, Venom Web, csk (OTG) ssp, Venom 
    ****Cheap combos: I got this one from GPOW!
    "Hey gouki... 
    got some combos and CHEAP strategies for Venom players. 
    Launch them into the air (MP); 
    against middle size to big size characters, do LP, LK, MP, HK. Against small 
    size characters, exclude the MP. The HK should do 3 hits, which add to a 
    total of 7 hits. You'll definitely land first, and from here u can choose to 
    A) a MP again to launch them. Works against those who tries to counter 
    B) dash behind them, and psych them out with whatever u have, or do a low 
    LK, and then throw them. Cheesy, rite? Then u can launch them with MP 
    again..." ****
    Two-on-one mode combos: Just do the motion, then:
    	1) With Red Venom as a teammate, Venom Web, Venom Web, Venom Web, 
    Venom Web, Venom Web.......repeat until satisfied!
    		*one evil combo! Just make sure they don't do it at the same 
    time, or else the combo will fail 'coz they'll both finish at the same time! 
    A good way to do this is to immediately motion the Venom Web as soon as Reed 
    Venom comes in.....70:30 chance, Venom will Venom Web first, while Red Venom 
    recovers from his taunt,  he can do a follow up Venom Web. Another good way, 
    is to position one at the other side, and then......Venom Web away!
    	2)  With Red Venom as a teammate, position one opposite the opponent, 
    Death Bite, Death Bite, Death Bite, Death Bite, Death Bite......repeat until 
    you get bored!
    		*Oh boy! it's best to do this when they are a few pixels left!
    	3) With Roll as the teammate, both of you do your d,df,f+3p supers. 
    	1) It connects:
    	2) If it doesn't:
    		While ROll is still Hyper Rolling, position Venom to the other 
                    side and do whatever you want!
    Red Venom
    	code: do this with out stopping!
    	highlight Chunli, r,dx4, l, ux4, rx2, dx2, lx2, dx2, rx2, ux4, lx2, 
            u (his box appears), any button.
    Launcher: sfp
    Chains: All of his chains are zigzag, execpt for his air series, which is
    Venom Lunge (a): d,df,f+p or cfp(ground only!)
    	He does Venom's Lunge bite, only it does more damage, moves faster, 
    hits multiple times and does good chipping damage! The air version has him 
    diving like Akuma's dive kick in MSF.
    Venom Combustion: d,df,f+k
    	Instead of doing a normal Venom Bite, his Symbiote comes out wildly, 
          acting like Necro (from SF32IGA)'s shocker move! Great anti air 
    Web throw: same as Venom's
    Supers: Same as Venom's.......
    General strategy:
    	Unlike his regular counterpart, Red Venom takes hits worse than my 
    granny! One/Two Venom Webs can kill him! Anyways, there are other advantages 
    he has:
    1) He's on permament berserker rage...quite obvious...
    2) Is it me or the machine? Anyways, his Venom Web seems stronger than 
    Venom's. I tested this with both dudes and compared the damage done: 
    (target: Chun Li)
    Red Venom: 50% damage
    Venom: 40% damage
    3) And definitely DON'T TURTLE! Always be on the offensive and don't give 
    'em a chance to counter attack! Or else, you're good as dead.....
    To beat:
    Jin -all his moves leave him WIDE open. COUNTER ATTACK!
    Hulk -hehe!, just dial him! And DON'T get hit!
    Wolverine -hehehe! You're faster! Be relentless! Don't let up! If he screws 
    up, make him pay for his mistake! If he does the Berserker rage though, be 
    careful! He's tougher than you are in this mode!....or is he? I fought a 
    Wolverine player who just did the Berserkeer rage, thinking he can outspeed 
    Red Venom.....after a few AC's, his Wolverine was dead.....and he only did 
    chipping damage! Whoa!
    Spiderman -pretty much the same with Wolverine, just watch out for web balls 
    and max spiders. In other words, don't get hit!
    Chun Li -her throw range, impenetrable launcher, painful-to-the-ass super 
    combos explain them all!...but wait!...she has a poor jump in! And VERY few 
    Chun playeers know this!...use this for your advantage! Set her up with your 
    fierce throw, then dish out any combo you want!
    Venom -the guy whom Red Venom ripped off. Hell, he can wupp 
    Wolverine/Spiderman's asses all day, anytime......what more with wimpy Red 
    Venom? I won't even recommend fighting Venom at all! Just switch out! 
    Provided, he didn't kill your partner. If he did,...byebye!!!!
    Cap. Com. - this wimp has all the hands he need to just beat 
    you.....but.....you have the speed to back you up! Basically, it's just like 
    fighting Wolverine/ Chun Li combined!
    Ryu - I do have a tough time with this shotokan...becausee he lost his kewl 
    Venom Fang!...bu hey! Be patient.....you still havee your Venom Web, only it 
    hurts more!
    War Machine - basically the sameee as Ryu.......
    The best teammates! 
    Chun Li -fast. deadly. Tough! If you feel that Wolverine is too much for Red 
    Venom, switch to Chun li. He'll wimper like the animal he is!
    Venom -it doesn't hurt to have the "original" Venom as a partner. Besides, 
    he's a "Hulk with no super armor"! Switch to him if you feel Red Venom is 
    wimpering...:) Awesome team/two-on-one supers too!
    Hulk -Same with Venom. Although I'll pick Venom over Hulk anytime of the 
    Jin Saotome -Same as Hulk, although a little better, I guess....
    Strider Hiryu -hey! What's he doing here!?.......anyways, both of their 
    speed and insne priotities compliment each other...absolutely a good team 
    mate for Red Venom.....next to Venom that is!
    Worst teammates 
    	-same with Venom, plus......
            Zangief -No! You won't be as effective as Venom/Zangief. Both of 
            these guys are wusses in taking damage!
    Onslaught Strategy
    	First form
    	Well. From what I know after playing against him, you must 
    always be dashing in front of him, so whenever he does the Mega Optic Blast, 
    you can safely duch the beam and pummel him with jp-sps repeatedly...Take 
    note that you must ALWAYS be right in front of him to safely duck the 
    beam...toher wise, you'll take block damage 'coz he's big. And don't forget 
    your helpers!....a safer way still, is to switch out and let regular Venom 
    do the dirty trick....
    	Second form
    	Ah.....piece of cake! Suprisingly, the almighty Onslaught is no 
    match for...a wimp!? Anyways, he moves faster than Venom so you can safely 
    avoid all those moves he gives you and slap his ugly face with jrks, since 
    they sorta hit more and do more damage.
    	Best helpers: (both forms) Same as Venom's.
    Ground combos
    	1) jrk, crk
    	2) dsjp, dssk, dssp, dsfk, crk
    	3) Helper Attack, Venom Web
    	4) dsjp, ssk, ssp, sfk, srk, Death Bite/Team Super
    	5) Any combo that ends with a Venom Web, dcrk(OTG)
    	6) Fierce throw, srk, Death Bite/Team Super
    		*Ohhhhh...this is just soooooooo painful!
    	7) Roundhouse throw, Death Bite/Team Super
    Air combos:
    	1) jrk, sfp, sjjp, sjsp, sjfp	
             Fierce Venom dive (d,df,f+p).
    	3) Fierce throw, SSP, SFK, SFP, SJJP, SJSK, SJSP, SJFK, SJFP, SJRK
    	4) fierce throw, ssp, sfk, sfp, sjjp, sjsk, sjsp, Strong-air throw
    ****Cheap combos!
    	Fierce throw, sjp, ssk, ssp, sfk, sfp, sjjp, sjsk, sjsp, sjfk, sjrk, 
    land, Fierce throw, repeat.........
    	*Yep....I tried it myself and it worx!...the timing on the ground 
    fierce throw while the opponent is falling is tad tricky though...other than 
    that, you can safely combo 'em! The ground combo may not work on some 
    characters (eg., Chun Li), to remedy this, just skip the sjp-ssk part and 
    proceed with ssp, sfk, sfp. It's still best done on the corner....I hate to 
    say this...but this is the combo you shouold be getting used to! Hyper-
    Venom's speed helps a lot here....and since he's faster than the opponent, 
    you can throw them from anywhere!
    Theoretical: Again, I need verification on this combo! Sabretooth players 
    will quickly recognize this!
    1) In the corner, Fierce throw, ssjp, ssk, ssp, sfk, sfp, sjjp, sjsk, sjsp, 
    strong-air throw, Helper Attack, Venom Web, dcrk(OTG).
    	*Use your imagination! Thinking about this reminds me of XSF days with 
    2-on-1 mode combos: Activate, then...
    1) With Venom as a teammate, Venom Web, Venom Web, Venom 
       Web.....repeat until you get bored..
    		*Just make sure they don't do it at the same time, or else, the 
    other Symbiote's Venom Web won't connect after the other's Venom Web....may 
    help if one is on the other side!
    2) With Venom as a teammate, position one behind the opponent, Death 
       Bite, Death Bite, Death Bite....repeat until satisfied..:)
    		*Ohhhh boy.....the insane chipping duo attack!
    	3) With Roll as the teammate, both of you do your d,df,f+3p supers. 
    	1) It connects:
    	2) If it doesn't:
    		While ROll is still Hyper Rolling, position Venom to the other 
                side and do whatever you want!
    Reader's combos!
    Have a favourite combo? Send 'em in! I'll gladly put 'em here! 
    	1)jrk, crk or cfk, Death Bite
    		*Make sure they don't roll if you want to do a crk! 
    		**Courtesy of Scrub (cklcjjjm@cyberway.com.sg)
    	2)jfp, jrk, ssp, sjjp, sjsk, sjsp, sjfk, sjrk(only a couple of 
            hits...),Fierce venom fang
    		*This combo is similar to combo#7, although the jump-in reminds 
                     me of Sabretooth....(sniff)
    		**Courtesy of Gustavo (a9472111@palas.pucp.edu.pe). 
    	3) Fierce throw them while you are in your corner........  So it ends 
    up you are still in the corner but they are on your other side then sjp, sfk 
    let it hit twice then Death Bite
    Red Venom
    	1) Fierce throw, sjp, ssk, ssp, sfk, Death Bite
    		**Kei Aenslaed (http://waveworld.simplenet.com)
    	2) While they are in the corner.......  Charging helper (Specially 
    someone like Psye or Colossus) before it starts hitting sjp, ssp, VenomWeb 
    when they hit the floor csk, ssp, sfp and I do not know if you can air combo 
    them afterwards but I did do up to that point at which point they were dead
    	I recently got em@il from Miguel Raya (foreignermiguel@hotmail.com) 
    and I decided to put in his views in fighting Onslaught, since I know 
    perhaps many of you find it hard to fight this baddass!
    hello! got some more stuff for ya   thought you could
    >update it over the weekend or something
    >supers that work against onslaught
    >megaman:beat plane works wonders on first form if you
    >can stun him  hyper megaman on second form
    >wolverine:weapon x on 2nd and berzerker barrage on first
    >(reason is it won't leave you as open and it does more
    >damage if you are close)
    Raul here: Huh? Weapon X? I may not be a Wolvie cheap lowlife....but the 
    Venom Web and the Final Justice won't connect on Onslaught, what more a 
    wimpon X? Maybe he meant "Fatal Claw".....although I think Berserker Rage 
    can be reasonable for both forms....
    >warmachine:on 2nd form get under head use war destroyer (good damage)
    >capcom:supers won't do crap damage on 2nd form
    Raul here: Try the Capt. Sword
    >chun:haven't really tried but the bubble super could protect you
    >from hits like in previous games(use vs. hand etc.)
    Raul here: It does! It is the best (and only!) super you should use on 
    >jin:same as capcom
    >morrigan:soul eraser works pretty good on both forms
    >strider:never tried legion pretty sure uroboros is all you need
    >for protection and aggressive combat
    >zangief:yeah right!!!!! would be cool to see him dbl. final atomic
    >buster him though
    Raul here:Forget it......just stick to air lariats!
    >captain america:on second form charging star vs. the drill hand
    >you will be safe and inflict damage not sure about stars and
    >gambit:royal flush is pretty good and cajun explosion if you
    >need to get behind him
    >hulk:same as capcom or jin think gamma quake does more damage
    >than the other two though
    >spider:crawler assault is the only one that could possibly work
    >venom:not sure if death bite would be worth the super meter
    Raul here: Deathbites are okay against both ONslaughts! Provided not TOO 
    near him, as he will counter! Then again, Venom's tough and will not die 
    >ryu:hadoken blast works wonders especially on head of second form
    >hurricane kick super did work on apocalypse not sure about onslaught
    >haven't tried shin shroyuken stay in ryu mode as you lose the least
    >amount of life
    	>ken mode: shinryuken should work wonders on 2nd form
    >other two look doubtful
    	>akuma mode:stay with ryu if you want to use shin hadoken
    >i'm thinking that the fireball aerial super should do
    >some good damage 
    >so basically no auto combos or throw combos will work on him
    >well got to go to class now have fun and keep the kick ass 
    >the foreigner
    Send any combos I didn't mention, suggestions, comments, praises, flames to: 
    Available at
    Carnage's Web
    Capcom Crossovers: The Site!
    Shinji's Street Fighter Battleground
    Jedah's Dominion
    	James Chen -hey! I would have never learned how to do an air-combo or 
    a two without this dude's help! His FAQ gave me the tips on how to do air 
    combos. B4, I can only do a measly 2-hit air combo (That's right! Just TWO 
    HITS! It's just a launcher to a fp! That's it!). Now, I'm doing 20+hit 
    	Capcom Crossovers:The Site! (maintained by Migs Rustia)-this is where 
            the FAQ first appeared!
    	Banshee -for helping me in a few of the combos....
    	Jedah -suggested that I put my FAQ in my Homepage as well, aside from  
            Migs'! Doing so, I attracted a bunch of crowd in reading my FAQ!
    	Orochi Herman -gave me enough facts and proof that Jin Saotome is also
            a good partner for Venom.....BTW, thanx for the Hentai! Hehehehehehe!
    	Silver Sage -a guy whom I forgot to thank...really pathetic of 
            me...anyways, he has the prototype of this great FAQ!
    	Jim N -for submitting my FAQ to www.gamefaqs.com!
    	Kray Kat - for maing me envious of her flatmate, who has the complete 
            series of the first two years of the Venom comix!
    		 - My inspiration (SHUT UP GUYS!!!!!!!!!!!)
    	Kitana - also my inspiration (HEY!!!!!! SHUT UP!!!!)
    	To the cheapasses at thee local arcade - they don't realize that I get 
            better as they beat me more....=)
    	Morrigan and Michellee Heart- for distracting me during a game
    *DId I forget anybody? Just tell me! K?
    *Useless information
    	Wish list: I wish that.........
    	1) Evil Venom is playable!
    	2) Red Venom is not a wuss!
    	3) Wolverine and Spiderman die!
    	4) Cammy is playable, in a two-piece bikini!hehehe!	
    	5) Chun li wears her Alpha outfit	
    	6) Blackheart is there!
    	7) Dan is there!	
    	8) Akuma is there, make sure he's got white hair, just like SF3:2I!
    	9) Shadow Nash is there!(Hell, if he were playable, I can kick any ass 
               all day! I can beat both Onslaughts with him alone.......with only 
               chipping damage taken!!)
           10) Capcom decided to make a tournament on underdog characters and 
    award US$999,999,999,999,999,999,999,999,999,999,999,999,999,999,.99 to the 
    top 1,000 winners!
    Disclaimer: All characters mentioned here are trademarks of their respective 
    companies/individuals....Evil Venom is my handle, so don't confuse it with 
    Marvel's Venom and Carnage!
    Notice: This FAQ is made for the MvC gamers community. You can distribute it 
    if you want, as long you don't modify the content and you don't charge money 
    for this.....And oh yeah, (ehemEGM!) RIPOFFS NOT ALLOWED!
    This FAQ took a lot of my effort, which I intend to be free to the public 
    and it really pisses me off if I see somebody making money out of my FAQ!