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                        Robot no. 003 Roll users' manual
                Produced by the Midare no Chi fukkyuu-chuushin
                   Compatible with Megaman BIOS rev. 345522

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Yeah. This the MvC: Roll Users' manual. Hehe, hello. This is Strider (Orochi)
Herman, the maker of The Jin Saotome Survival FAQ. This is a FAQ specifically
for the cutie of the Megaman (or Rockman) series, who also joined in the MvC
war. Cool isn't it???

Like in my other FAQs, this is best seen on MS-DOS editors, but for
clarity, pls go to it's online version, which will be up soon!

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                                                     Table of Contents
----------------------------------------------------------------------------
Intro................................................have a look at it first
Disclaimer...............................What you should know before reading
History.........................What happened before you got this great info
About the housekeeping robot Roll............................get to know her
The MvC basics..................................Know how the game is played!
Special Info.............................Roll-specific info and vital stuff!
Roll's roster of moves.................................You know this do you?
Poses and quotes.....................Feel like a Roll-wannabe? DO her stuff!
Partners...................................What company shoud she join with?
Helpers....................Other characters to help her take out more trash!
Strategies.......................................To prevent Roll from crying
The thanx page...........................................You know this too..
----------------------------------------------------------------------------
                                                   How this came to be
----------------------------------------------------------------------------
Roll is a charming robot who joined Marvel VS Capcom to help Megaman,
her non-biological brother in the war against Onslaught. But the hell!
Why doesn't ever anyone make a Roll FAQ?! Oh well, this may help.

About her moves and some parts of the FAQ, it will be narrated by Roll
herself. ^_^ You will know it as it is covered with quotation marks.
----------------------------------------------------------------------------
                                                            Disclaimer
----------------------------------------------------------------------------
Ahem. Well to put it simply, please don't rip off from this FAQ and act
as if you did it! Also do NOT, I MEAN IT DUDE, DO NOT use this FAQ for
profitable purpose! You CANNOT publish this too without my PERMISSION!!
Why? Err, because I did the work, and many guys (Like my buddy, Kao
Megura) had their works sacrileged. I don't want this and so, please
cooperate!
----------------------------------------------------------------------------
                                            About the kawaii Roll-chan
----------------------------------------------------------------------------
This is Roll, according to DOgshell (dogshell@yahoo.com)

       Name: Robot no. 002 "Roll"               Handle: Roll
     Gender: Programmed as FEMALE             Religion: N/A
        Age: 3+ years of uptime.      Date of creation: unknown
  Residence: Futuristic Japan?              Blood type: N/A
Nationality: Japanese                            Likes: Friends and cleaning
   Function: Housekeeping                     Dislikes: Unknown
       Hair: Blonde                               Eyes: Blue
  Weapon(s): Rock's old Plasma Cannon.         Creator: Dr. Light
             Various housekeeping tools.           Pet: Tango
    Creator: Dr. Light                         Friends: Beat, Rush, Eddie
  Relations: Rock (Megaman), Blues              Auto, Dr. Cossack, Kalinka
(Protoman), Cutsman, Gutsman, Bombman,     Appearances: Mega Man 1, 3,
Fireman, Iceman, Elecman.                           4, 7, 8, V(at gameboy),
        Pet: Tango.                          Mega Man Soccer, The Wily Wars
                                               Power Battle, and Marvel VS.
                                                        Capcom

----------------------------------------------------------------------------
                                                Marve VS Capcom Basics
----------------------------------------------------------------------------
The thing here is to beat up two characters that are against your team
with Roll.

There are buttons here, where you can use to control Roll! Here's a layout!


           Jump
  Backward   U     Advancing
  Jump   \   |   / Jump
           \ | /                 ( LP )      ( MP )      ( HP )
  Block/L--- O ---R/Advance
  Backward / | \                 ( LK )      ( MK )      ( HK )
         /   |   \
  Defensive  D     Advancing
  Crouch   Crouch  Crouch


Low Punch             |Medium Punch             |High Punch
------------------------------------------------------------------------
J  - A punch          |Another punch            |A downward punch
ST - A punch          |Another punch            |A downward punch
CR - A punch          |Another punch            |A backhand

Low Kick              |Medium Kick              |High Kick
------------------------------------------------------------------------
J  - A kick           |Forward kick             |A downward kick
ST - A kick           |An extended kick         |Upward Kick
CR - A kick           |Short Kick               |Slide kick
                      |                         |

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                                                   Roll's Special Info
----------------------------------------------------------------------------
When she is with Zangief, and Zangief is the active player, their Double
Team super is a Double Final Atomic Buster!

Her Double team super is the Hyper Roll. When she's with Chun-Li, and
Roll leads, Chun does the Sen Retsu Kyaku. If Chun-Li leads, she does
the KiKoSho.

Unique to the game, like her brother, she can call Eddie to send her
items. This can be stolen by other Megaman/Roll players too.

Also, to use Roll in MvC:
1. Start a game.
2. From Zangief, Tap Leftx2, Downx2, Rightx2, Downx2, Leftx2, Up, Right,
Upx2, Rightx3.
3. Roll's icon cannot be seen, but she is next to Megaman.

Diagram:        2 < 1
                    9|  |10
                3 Ŀ  4
                7 8
                6 
                         5
----------------------------------------------------------------------------
                                                          Roll's Moves
----------------------------------------------------------------------------

Mega Buster     |  QCF (\) any punch  |  Button determines speed and
                |                       |  strength. Can be done on the
                |                       |  air.
----------------------------------------------------------------------------
Roll pulls out a cannon, mimicing her brother's mega buster. This has a
lag time, and is quite useful to dodge horizontal streaming projectiles.
This has block damage unlike Megaman's.

Exploding       |  QCB (/) any punch  |  Button determines range. Can
Boquet          |                       |  be done on the air.
----------------------------------------------------------------------------
Roll pulls out flowers. Not that damaging, and has a lag time. A LARGE
one.

Special Items;  |  QCB (/) LK, MK or  |  Button determines items.
                |  HK.                  |
----------------------------------------------------------------------------
Eddie drops down, and releases items. By the buttons used, either of
this will appear:

a)Rockball,     |  QCB (/) LK         |  Button used to lauch
                |  QCF (\) any kick to|  determines range.
                |  release. Repeat to   |
                |  launch the ball.     |
----------------------------------------------------------------------------
Probably the useless attack in the game, except for turtlers.

b)Tornado Hold  |  QCB (/) MK         |  Button determines range of
                |  QCF (\) any kick   |  propeller. LK Nearest. HK
                |                       |  farthest.
----------------------------------------------------------------------------
A great item and does a good keep-away tool.

c)Leaf Shield   |  QCB (/) HK         |  Button used determines
                |  QCF (\) any kick   |  strength.
                |  to initialize. Repeat|
                |  to launch.           |
----------------------------------------------------------------------------
A great item, with a plagued lag time, but this will give you time to
retaliate, when the leaf shield takes its toll.

Hyper Roll      |  QCF (\) all punch  |  Her electrodes does the most
                |                       |  damage. Nudge the joystick
                |                       |  and tap all buttons for more
                |                       |  hits.
----------------------------------------------------------------------------
Roll will morph into a bigger robot. Her morphing animation does damage,
like her brother's. It is best incorporated into combos, or when you hit
an enemy jumping in.

Beat Plane      |  QCB (/) all kick   |  The plane can be controlled
                |                       |  by the joystick. Tap all punch for
                |                       |  bullets and tap kick for bombs.
----------------------------------------------------------------------------
Biito! AFter that, you can shoot! Unlike her bro's, this inflicts 
damage! Sheesh!

Rush Drill      |  QCF (\) all kick   |  The direction can be
                |                       |  controlled.
----------------------------------------------------------------------------
Unlike her bro's this contains small damage, but the invincibility from
any attack is there!

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                                                        Roll's Actions
----------------------------------------------------------------------------
Move quotes:
Plasma Cannon-(Unknown)
Beat Plane-Biito! (Beat!)
Rush Drill-Rashi! (Rush!)

The rest are expressions!

Startup:
A) Roll is lifted by Beat and goes down.
B) Roll kicks Eddie and fixes her ribbon.
C) Roll drops from Rush.

Say, doesn't her into look like Strider's?


Taunt:
Roll fixes her ribbon that is holding her hair.

Win:
A) Eddie apporaches Roll, gives her a bunch of flowers that she stares at.
B) Rush drops, a hologram of Dr. Light appears with Rush acting as
projector. Roll speaks to dr. Light.
C) Megaman on a Beat Plane drops. Because of the wind the aircraft
creates, Roll puts her hands to prevent her skirt from flying off.
D) Roll turns into a schoolgirl!
E) Megaman approaches Roll, irritates her, and then Roll cries.
F) Roll poses.

Time over Win:
Eddie approaches Roll, gives her a bunch of flowers that she stares at.

Time over Loss:
Roll cries, and sobs hysterically.

Round 1 loss:
She screams. After a few seconds, she explodes.
----------------------------------------------------------------------------
                                                            Strategies
----------------------------------------------------------------------------
Under construction as I'm finding some weaknesses Roll can take
advantage of!
----------------------------------------------------------------------------
                                                               Credits
----------------------------------------------------------------------------
Thanks to:
Migs-The keepr of MvC the site!
Dogshell-Maker of Roll shrine, where I based her bio!
Kao Megura-Inspiration to make FAQs!
Raul-And why not? He's a great pal...

END OF FAQ. PLEASE PRESS ANY BUTTON TO INITIALIZE ROLL BIOS REV. 17724