hide results

    Advanced Combo FAQ by Gen2000

    Updated: 10/24/01 | Printable Version | Search This Guide

    
    
    
    
                                             Advanced 
                                  Marvel Vs. Capcom 2 Combo FAQ: 
                                        Created By: Gen2000
                                   Email: gen2000__@hotmail.com
    
    -----------------------------------------------------------------------------
    Contents:
    -----------------------------------------------------------------------------
    I.Update History
     - 10/24/01
    II.Introduction
    III.Basics
     - Legend
     - Triangle Jumping
     - Super Jump Cancel
    IV.Characters
     - Cable
     - Cammy
     - Charlie
     - Blackheart
     - Dhalsim
     - Gambit
     - Jin
     - Magneto
     - Omega Red
     - Psylocke
     - Sentinel
     - Spider-man
     - Spiral
     - Storm
     - Wolverine (Bone Claw)
     - Zangief
    V. Credits 
    
    -----------------------------------------------------------------------------
    I. Update History
    -----------------------------------------------------------------------------
     - 10/24/01: First version of the FAQ.
    
    -----------------------------------------------------------------------------
    II. Introduction
    -----------------------------------------------------------------------------
         Hi, welcome to the Advance Marvel Vs. Capcom 2 Combo FAQ. Here you find 
    some complex and long combos for certain characters that either involve assist, 
    throws, sometimes both, or just combos you wouldn't expect from certain characters.
    Take note that some of these combos are kinda long and confusing to look at it. 
    I won't go into the basics of doing combos, there are other FAQs out there that 
    explains that, if you need help on just normal combos, then read the other FAQs.
    In this FAQ, I take it you already know the basics, such ground chain into 
    launcher, LP, LK, LP, LK, AC ender type combos. I hope you enjoy these flashy 
    and damaging combos.
    
    -----------------------------------------------------------------------------
    III. Basics
    -----------------------------------------------------------------------------
    Legend:
    P=Any Punch
    
    K=Any Kick
    
    PP=Two Punches
    
    LP=Light Punch (Jab)
    
    LK=Light Kick (Short)
    
    MP=Medium Punch (Strong), is done from pressing LP the second time in a combo.
    
    MK=Medium Kick (Foward), is done from pressing LK the second time in a combo.
    
    HP=Hard Punch (Fierce)
    
    HK=Hard Kick (Roundhouse)
    
    st.=standing type attack
    
    cr.=crouching type attack
    
    j.=jumping type attack
    
    sj.=super jumping type attack
    
    D/F=Down-Foward
    
    U/F=Up-Foward
    
    /=either one command or another, i.e. HP/HK is either a HP or HK
    
    AC=Air Combo, do a Launcher move to start it.
    
    ^=Press UP after a launcher to start the AC.
    
    XX=Hypercancel, canceling a special move into a super move.
    
    OTG=Off the Ground, or On the Ground, hitting an opponent on the ground with 
    a low attack.
    
    TK=Tiger Knee motion, Down, Down-Foward, Foward, Up-Foward
    
    AHVB=Air Hyper Viper Beam, Cable's air super
    
    HoD=Heart of Darkness, Blackheart's super
    
    KBA=Killer Bee Assault
    
    HSF=Hyper Sentinel Force, Sentinel's super
    
    SPD=Spinning Pile Driver, Zangief's special move
    
    FAB=Final Atomic Buster, Zangief's super
    
    UFAB=Ultimate Final Atomic Buster, Zangief's super
    
    AAA=Anti-Air-Attack assist type
    
    Projectile=Projectile assist type
    
    Variety=Variety assist type
    
    Capture=Capture assist type
    
    Triangle Jumping:
    Some of the Magneto and Storm combos might include the use of triangle jumping.
    To Triangle Jump, either jump or super jump, then quickly cancel into their Air
    Dash Down-Foward with any attack, i.e. HP/HK. Triangle Jumping is used as a quick 
    overhead attack when playing rushdown.
    
    Super Jump Cancel:
    Some combos here might also include the use of Super Jump Cancel, or just Jump 
    Cancel if you want to kept it short. When doing a normal attack, just quickly 
    press Down, then Up to cancel the normal attack into a super jump. This can be 
    used to add more pressure to your opponent and cover the lag on some characters 
    moves.
    
    -----------------------------------------------------------------------------
    VI. Character Combos
    -----------------------------------------------------------------------------
    Cable
    ----------
    1) LK, LK+Cammy AAA, st.HP, sj. cancel, sj.HP, AHVB
    - metrock1
    
    Cammy
    ----------
    1) Call Spiral's Projectile, cr.LK, cr.HP, ^, sj.LP/LK, (HK) Cannon Drill, dash
    in, (the opponent should fall on the Projectile), st.HK, ^, slowly, sj.LP, sj.LK,
    pause, Air Throw (Foward+HP), sj. LP, sj.LP, (HK) Cannon Drill, dash in, OTG with
    cr.LK, cr.HP, sj.LP, sj.LK, sj.LP, sj.LK, (HK) Cannon Drill, XX, KBA
    - Gen2000
    
    2) In corner: cr.LK, cr.HP, ^, sj.HK, (LK) Cannon Strike, OTG with cr.LK, st.LK,
    B+HK
    - Gen2000
    
    3) cr.LK, cr.HP, ^, sj.LP, sj.LK, sj.LP, pause, Air Throw, sj.LP, sj.LP, (HK) 
    Cannon Drill, XX KBA
    - metrock1
    
    Charlie
    ----------
    1) In corner, HK Grab, Sonic Break (mash), Somersault Justice/Crossfire Blitz
    - Nyu Bomber
    
    Blackheart
    ----------
    1) cr.LK+Cyclops AAA, cr.LK, sj., sj.HK, Air Dash backwards, sj.HK, land, jump 
    again, sj.HK, Air Dash backwards, sj.HK, repeat (this is BH's infintie btw), when
     you get to about 40 hits while they are still bouncing up, walk up and do cr.HP 
    (his launcher),^, sj.LP, sj.LK, sj.LP, Air Dash fowards, sj.LP, sj.LK, sj.LP.
    - ph34r my ski11z
    
    2) cr.HP, ^, sj.LP, sj.LK, sj.LP, Air Dash foward, sj.LP, sj.LK, sj.LP, HK Throw
    - Dr.Who
    
    Dhalsim
    ----------
    1) LP, LP, ^, sj.LP, sj.LK, sj.LP, sj.LK, Air Dash U/F, sj.LP, sj.LK, sj.LP, 
    sj.D+LK, Yoga Fire
    - The Great Sephiroth
    
    2) LP, LP+Storm's Variety, ^, sj.LP, sj.LK, sj.LP, sj.LK, (Vertical Typhoon 
    hits), Yoga Inferno and aim up
    - The Great Sephiroth
    
    Gambit
    ----------
    1) LP, LK, LP+Cyclops AAA, LK, st.HP, delay, (HP) Trick Card, (LP) Trick Card, 
    (HP) Trick Card, (LP) Trick Card, Cajun Explosion/Royal Flush
    - Marek 21
    
    Jin
    ----------
    1) In corner: j.HP, LK, st.HP, (HP) Typhoon, after 2 hits, XX, Saotome Cyclone,
    OTG with Saotome Dynamite, XX, Saotome Cyclone
    - Gen2000
    
    2)In corner: j.HP, LK, Blodia Punch, OTG with cr.LK, st.HP, Blodia Punch
    - Gen2000
    
    Juggernaut
    ----------
    1) j.HP, cr.HP, ^, sj.LP, sj.LK, sj.LP, sj.HP, sj.HK, land, cr.LK, cr.HP
    - Zantetsuken
    
    Magneto
    ----------
    1) In corner: c.LK, Launcher, ^, sj.HK, Air Dash D/F, sj.HP, sj. HK, land, c.LP, 
    normal jump U/F, j.LK, j.LK, j.HP, j.HK, land, normal jump back up, HK Throw, 
    j.LK before landing, land, normal jump back up, HK Throw, j.LP before landing, 
    land, HK Throw (yes, a third a throw; it works since you opponent won't have the
    time and height to pull out a jab before he hits the ground) c.LK, c.HK, sj. cancel, 
    Air Dash Down, j.LK, j.LK, land, normal jump up+call Psylocke AAA, j.LK, j.LK, 
    Psylocke AAA hits, land, cr.LK, cr.HK, XX Hyper Grav, Launcher, pause, ^ , HP Throw
    back into corner, j.LP before landing, land, normal jump back up+call Psylocke AAA, 
    j.LK, j.LK, Psylocke AAA hits, land, cr.LK, cr.HK, XX,  Hyper Grav, Launcher, ^, 
    normal AC
    - dragonkahn
    
    2) cr.LK, cr.HP+Storm Projectile, ^, sj.HK, Air Dash D/F, sj.HP, sj.HK, land 
    (opponent should be getting hit by the Projectile), cr.LK, cr.HP, You know the 
    rest...
    - Marek 21
    
    3) cr.LK, cr.HP, ^, sj.LP, sj.LK, sj.LP, sj.LK, Air Dash D/F, sj.LK, sj.LK, 
    land, either stay on the same side or dash to the other side, cr.HP, You know 
    the rest...
    - Marek 21
    
    4) cr.LK, cr.HP, ^, sj.LP, delay, sj.LK, sj.LP, delay, Air Throw (F+HP), Hyper 
    Grav, XX, Magnetic Tempest
    - Marek 21
    
    5) cr.LK, cr.HP, ^, sj.HK, Air Dash D/F, delay, Air Throw (F+HK), You know the 
    rest.....
    - Marek 21 
    
    Omega Red
    ----------
    1) In corner: j.HP, LP, st.LP, ^, slowly, sj.LP, sj.LK, sj.LP, sj.HP, land then 
    jump foward, slowly, j.LP, j.LP, j.HP, land, D+HP, ^, sj.LP, sj.LK, sj.LP, sj.HP,
    land then jump foward, j.LP, j.LP, j.HP, land, D+HP+Doom's AAA, ^, sj.LP, sj.LK, 
    sj.LP, sj.HK,  Carbonadium Smasher
    - gutabo 
    
    Psylocke
    ----------
    1) j.LP, j.LK, j.LP, dash in, LP, LK, LP+Spiral's Ground, LP, LK, (LK) Psyblade, 
    (press LK for more hits), XX, Butterfly Super (QCF+KK), OTG with cr.LK, cr.HP, ^,
    sj.LP, sj.LK, sj.LP, sj.LK, UF+HK, double jump with sj.LK, sj.LK, UF+HK, triple 
    jump with sj.LK, Psyblade (press LK for more hits), XX, Psi-Thrust, aim D/F 
    then U/F
    - The Great Sephiroth
    
    Sentinel
    ----------
    1) In corner: j.HP, st.HK, ^, sj.LK, Rocket Punch, sj.HP, sj.HK, land, j.LK, j.LP
    - FecalPenance
    
    2) In corner: HP Throw, dash in, c.LP, LP, Rocket Punch, XX, HSF, dash in, st.LK,
    st.HK, sj.LP, sj.LK, sj.LP, sj.LK, Air Throw (F+HP), sj.LK, sj.LP, Hard Drive
    - FecalPenance
    
    3) In corner: cr.LK, LP, Rocket Punch, XX, HSF, dash in, st.HK, ^, sj.LP, sj.LP, 
    Cancel into Flight Mode, Fly in, Air Throw, sj.LK, sj.LK, XX, Upwards Rocket Punch,
    Fly in, Air Throw, sj.LK, sj.LK, Upwards Rocket Punch
    - dragonkahn
    
    4) In corner: st.HK, ^, sj.LP, sj.LK, sj.LP, sj.LK, Upwards Rocket Punch, sj.HP,
    sj.HK
    - Gen2000
    
    Storm
    ----------
    1) j.HP, dash in, cr.LK, cr.LP, LK, Launcher, ^, HP, Air Dash D/F, sj.LK, sj.LK, 
    Lighting Attack, XX, Lighting Storm
    - dragonkahn
    
    2) LP, LK, LP, st.HK+Thanos Capture, ^, sj.HP, Air Dash D/F, dash in, LP, LK, 
    LP, st.HK, ^, sj.LP, sj.LK, sj.LP, sj.LK, Air Dash U/F, sj.LP, sj.LK, sj.LP, 
    sj.LP, Lighting Attack, XX, Lighting Storm
    - Dr. Who
    
    Wolverine (Bone Claw)
    --------- 
    1) j.LK, j.LK, dash in, LP, LK, LP, st.HK, ^, sj.LP, sj.LK, sj.LP, sj.LK, Drill
    Claw (aim U/F), sj.LP, sj.LK, Torando Claw (mash for more hits)
    - The Great Sephiroth
    
    Zangief
    ---------
    1) j.D+HK, cr.LP, cr.LP, ^, sj.LP, sj.LK, sj.HP, land, FAB/UFAB/SPD/Running Pile 
    Driver
    - BristalC
    
    2) j.D+HK, cr.LP, cr.LP, ^, sj.LP, sj.LK, slight pause, SPD
    - BristalC
    
    -----------------------------------------------------------------------------
    Credits
    -----------------------------------------------------------------------------
    Capcom - For making this awesome game
    
    CJAYC - For giving me the idea to write this FAQ and hosting it.
    
    metrock1, dragonkahn, FecalPenance, Marek 21, Nyu Bomber, BristalC, gutabo, 
    Zantetsuken, The Great Sephiroth, and Dr. Who - For some of the combos 
    you see here in the FAQ.
    
    All those on the Arcade MvC2 Board who sumbit combos. 
    
    This document is Copyright 2001, Gen2000.
    This FAQ should ONLY appear at GameFAQs and the Saotome Hangout, it should not 
    appear anywhere else.