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    FAQ/Move List by CJayC

    Version: 1.00 | Updated: 04/14/00 | Printable Version | Search Guide | Bookmark Guide

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       M A R V E L   V S .   C A P C O M   2   N E W   A G E   O F   H E R O E S
    =--------------------------------------=---------------------------------------=
                                 For the Sega Dreamcast
                               Japan/Asia Region Release
                            FAQ and Move List 1.00 (4/14/00)
    =--------------------------------------=---------------------------------------=
         Logo, design, and Capcom characters are Copyright 2000 Capcom Co., LTD 
            Marvel Characters TM and Copyright 2000 Marvel Characters, Inc.
                          Strider Hiryu Copyright Moto Kikaku
    
                   FAQ/Move List Copyright 2000 Jeff "CJayC" Veasey
      
         The latest version of this document may always be found at GameFAQs:
                             http://www.gamefaqs.com
    
    THIS DOCUMENT MAY NOT BE REPRODUCED WITHOUT FOLLOWING THE SPECIFIED GUIDELINES.
                  SEE THE FINAL SECTION OF THIS DOCUMENT FOR DETAILS.
    =--------------------------------------=---------------------------------------=
    
    -- C O N T E N T S--
    
    I.    Introduction and Version History
    II.   Game System
    III.  Character Move Lists
    IV.   Secret Factor
    V.    How to Hack the VMU Save Game
    VI.   Administrivia
    
    -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    I.    Introduction and Version History
    
    3-on-3 battles.  56 characters.  3D backgrounds.  'Nuff said.  
    
    Version History:
    V0.10 (03/30/2000): First Release.  Game System, Move Lists for the first 24
                        playable characters, VMU Save Game hacking guide.
    V0.15 (03/30/2000): Added nine additional characters to make 31/56.
    V0.20 (03/30/2000): Added nine more to make 40/56.
    V0.25 (03/31/2000): Added five more to make 45/56, Biography.
    V0.50 (03/31/2000): Added move lists to make 56/56, VMS file memory map.
    V0.55 (03/31/2000): Expanded the Biography section.
    V0.60 (04/01/2000): Added additional moves for characters 1-5.
    V0.65 (04/01/2000): Added additional moves for characters 6-15.
    V0.70 (04/09/2000): Added additional moves for characters 6-15, Secret Factor.
    V0.75 (04/09/2000): Added additional moves for characters 25-32. 
    V0.80 (04/10/2000): Added additional moves for characters 33-40. 
    V0.85 (04/10/2000): Added additional moves for characters 41-56. 
    V0.90 (04/11/2000): Additional corrections and additions.
    V0.95 (04/13/2000): Greatly expanded Game System. 
    V1.00 (04/14/2000): Added damage percentage and Power Drain notations for all
                        characters.  Added info about Zangief's two spin throws,
                        S.Samurai's dash, Omega Red's Slam & Double-Slam.  Released
                        the guide for free distribution.
    
    =--------------------------------------=---------------------------------------=
    
    II.   Game System
    
    =-------------------------=
    =Abbreviations and Symbols=
    =-------------------------=
       P: Any Punch button
       LP: Light Punch button
       HP: Heavy Punch button
       PP: Both Punch buttons
    
       K: Any Kick button
       LK: Light Kick button
       HK: Heavy Kick button
       KK: Both Kick buttons 
    
       PA: Partner A (the higher partner)
       PB: Partner B (the lower partner)
    
       ST: Start
    
       F: Forward (Towards the opponent)
       B: Backward (Away from the opponent)
       D: Down
       U: Up
    
       1 , 2 , 3: Perform action 1, then 2, then 3 in very quick succession
       1 -> 2 -> 3: Perform actions 1, then 2, then 3 in quick succession
       1 + 2: Perform actions 1 and 2 at the same time
    
       *: Undocumented move (not in the game booklet or Capcom's web site)
       +: "Awesome" Assist Type
    
    =--------=
    =Controls=
    =--------=
    In the Arcade, MvC2's controls have a six-button layout, with the Start
    button having additional functions once the game begins:
    
         O                       ST
         |       LP  HP  PA  
         |       LK  HK  PB
        ---
    
    This is a radical change from the layout of the other three games in the
    series which had three punch and three kick buttons.  The "medium" punch
    and kick buttons have disappeared, and have been replaced by buttons for
    Partner A and Partner B.  During gameplay, the Start button is used to taunt,
    and after a round can be used to break the win animation of a character (see
    below for more details).
    
    For the Dreamcast and Arcade, the default commands are as follows:
    
    Command           Arcade     Std. DC Pad   Arcade Stick
    -------------------------------------------------------
    Movement          Joystick   Digital Pad   Joystick
    Light Punch       LP         X Button      X Button
    Heavy Punch       HP         Y Button      Y Button
    Partner A         PA         L Trigger     Z Button
    Light Kick        LK         A Button      A Button
    Heavy Kick        HK         B Button      B Button
    Partner B         PB         R Trigger     C Button
    Pause             --N/A--    Start         Start
    Taunt (Chouhatsu) Start      A + Start     A + Start
    Win Pose Break    Start      Start         Start
    
    On the Dreamcast, in the game's pause menu there are options for changing the
    game controls to your own configuration, such as assigning LP + HP to a single
    button or even assigning the Taunt to a button.  Of course, with only six 
    buttons, this means giving up one of the standard buttons to play with.
    
    =------------=
    =Assist Types=
    =------------=
    When selecting your characters from the opening screen, you will need to select
    an Assist Type for each character.  The Alpha, Beta, and Gamma Assist Types
    are unique to each character, and the selected type determines the Variable
    Assist and Variable Combination moves that the selected character will perform.
    
    For each character's Assist Types, one is noted as "Awesome" on the character
    select screen.  While this type doesn't appear to be necessarily better than
    the other two, it's the recommended type to choose until you have decided on
    the best set of types to mix and match.
    
    The Assist Type listed on the character selection screen will tell you 
    generally about that character's Variable Assist and Variable Combination moves,
    although characters with limited or unique Hyper Combos may not necessarily 
    conform to the description given.  Each character's Assist Type is one of the 
    following:
      Shooting Attack:  Character launches a projectile attack
                        Example: Ryu's Hadouken
      Air Attack:       Character launches a primarily anti-air attack
                        Example: Ryu's Shoryuuken
      Irregular Attack: Character launches a non-traditional attack
                        Example: Iceman's Ice Avalanche
      Movement Attack:  Character launches a moving melee attack that begins
                        from the current character's location
                        Example: Ryu's Tatsumaki Senpuu Kyaku
      Balance Assist:   Character's Variable Attack and Variable Combination moves
                        compliment one another
                        Example: Psylocke's Psy-Blast (Shooting) and Psy-Thrust
                                 (Rush)
      Rush Attack:      Character launches a moving melee attack that begins
                        from the edge of the screen
                        Example: Rogue's Repeating Punch
      Throw:            Character attempts to throw the opponent
                        Example: Zangief's Flying Power Bomb
      Recovery:         Character gives the current character a life-up item.
                        Example: Jill's Red + Green Herb
      Sweep Attack:     Character launches a melee attack that spans almost all or
                        the entire screen, usually hitting low
                        Example: Blackheart's Dark Thunder
      Launch Attack:    Character attacks with a Aerial Rave Launch move.
                        Example: Gambit's Crouching HP
      Attack Assist:    Character launches a trap/grab projectile or attack
                        Example: Spider-Man's Web Ball
      Ability Assist:   Character gives the current character a power-up item.
                        Example: Ruby Heart's Power Up
    
    =-----------------=
    =Hyper Combo Gauge=
    =-----------------=
    The Hyper Combo gauge, located at the bottom of the screen for each team, 
    displays the current number of Hyper Combo levels available for that team. When
    empty, the bar is empty, but with each non-Hyper Combo attack (hit or miss, 
    regular or special) or received hit, the bar fills with color (from center to 
    side) until an additional level is gained.  Up to 5 Hyper Combo levels can be
    stored for a team, and this level is denoted by "MAX".  
    
    Hyper Combo levels are used to perform Hyper Combos, most of which use up one
    Hyper Combo level.  Some other types of moves use up the levels as well; these
    are outlined in detail below.
    
    =-----------=
    =Hyper Combo=
    =-----------=
    The Hyper Combo is a special move that, when successful, can do a large amount
    of damage to a single opponent.  Each character has one or more unique Hyper
    Combos that can be performed against the opponent.  Most Hyper Combos require
    and use one Hyper Combo level, although their are some that require and use
    three levels.  Each character has their own unique commands that initiate a
    Hyper Combo, so see the Character Move Lists below for details.
    
    Before a Hyper Combo, there is a slight pause where the screen darkens and the
    character performing the move gathers energy.  During this pause, the opponent
    cannot move, although if the Hyper Combo is one that does not connect instantly,
    this does give them a short period in which to prepare a guard.
    
    =-------------------=
    =Delayed Hyper Combo=
    =-------------------=
    The Delayed Hyper Combo allows up to all three characters on a team to perform
    Hyper Combos against a single opponent in quick succession.  Once the first
    character is currently performing a Hyper Combo, if you perform any of the 
    Hyper Combo commands for Partner A (the one listed first below the current
    character), the current character's Hyper Combo will immediately stop, and 
    Partner A will jump in and immediately begin the Hyper Combo that was chosen.
    The current character becomes Partner B, and the character that was Partner B
    then becomes Partner A.  During normal game play, you can perform this a 
    second time, allowing all three of your characters to perform a Hyper Combo
    against the opponent.
    
    During a Delayed Hyper Combo, Hyper Combo levels are used up as if each 
    character had independently performed a Hyper Combo.
    
    Take note that if the Hyper Combo used is one that does not strike immediately, 
    then the opponent may either fall to the ground unharmed by the second combo or
    even be able to block it.
    
    =--------------------=
    =Variable Combination=
    =--------------------=
    The Variable Combination has up to all three partners attack the opponent at
    once with a simultaneous Hyper Combo.  By pressing the Partner A and Partner B
    buttons at the same time, a number of characters equal to the number of Hyper
    Combo levels available (up to 3, naturally) will perform a set Hyper Combo at 
    the same time.  Each character's Variable Combination depends on the Assist
    Type chosen at the time of character selection.  Full details on each Hyper 
    Combo used are given in the Character Move List below.
    
    The Variable Combination can only be performed while the character is standing
    or crouching on the ground and not performing an attack or actively guarding.
    
    If you have only one Hyper Combo level, only your current character will 
    perform their set Hyper Combo.  If you have two Hyper Combo levels, your
    current character and Partner A will perform Hyper Combos.  If you have three
    or more Hyper Combo levels, both Partners will attack along with you.
    
    =--------=
    =Snapback=
    =--------=
    The Snapback move allows you to knock the current opponent out of play for 
    several seconds and force in the opponent's partner of your choice.  With
    a motion of D, DF, F + either of the Partner buttons, the screen will pause
    briefly (as it would for a Super Combo) and your character will launch a short
    punch or kick.  If it connects and is not blocked, it will knock the current
    opponent out of the field of play.  D, DF, F + PA replaces the current opponent
    with Partner A, D, DF, F + PB replaces the current opponent with Partner B.
    
    The Snapback does have a high price, however.  One Hyper Combo level is used
    upon each execution, whether it is successful or not.
    
    =---------------=
    =Variable Assist=
    =---------------=
    The Variable Assist allows you to call in one of your Partners for a Special
    Move or normal attack against the opponent.  The Variable Assist of each 
    character is determined by their Assist Type (see above for more information,
    and see the Character Move List for information on exactly which moves are 
    performed).
    
    By pressing either of the Partner buttons, the corresponding Partner (A or B) 
    will jump onto the screen, perform their Variable Assist attack, taunt, and
    then jump off screen.  During this time, the newly arrived partner is 
    vulnerable to attacks from the opponent, and they can take damage.  However,
    all damage an assisting character takes is recoverable.
    
    =----------------=
    =Variable Counter=
    =----------------=
    While actively guarding from an attack, you can call in one of your partners
    to counterattack the opponent.  B, DB, D + either Partner button calls in the
    respective Partner to counter the opponent with a special move or normal
    attack.  A Variable Counter uses up one Hyper Combo level per use.
    
    =---------------=
    =Variable Attack=
    =---------------=
    To tag out to another Partner, you can use the Variable Attack.  By pressing
    LP + LK for Partner A or HP + HK for Partner B, your Partner will fly onto the
    screen with an attack, and your current character will leave.  
    
    If your Variable Attack strikes, the opponent will be thrown spinning into the 
    air, unable to block or attack.  During this time, you can follow up with an
    attack or combo.
    
    =-----------=
    =Aerial Rave=
    =-----------=
    An Aerial Rave occurs when you launch an opponent into the air with an attack
    and follow them upwards with a combo.  To perform an Aerial Rave launch, each
    character has one or more commands that will cause a red circular flash around
    the opponent, sending them into the air.  Immediately upon a successful launch,
    hold the Joystick or D-Pad up to perform a Super Jump that matches the 
    opponent's trajectory.  This allows you to follow up with additional hits and
    perform an Aerial Rave combo.
    
    Each character has at least one launch move that is either DF + HP or DF + HK.
    All available launch moves are listed below in the Character Move List.
    
    =----=
    =Dash=
    =----=
    Dashing allows you character to cover ground towards or away from the opponent
    more quickly.  For larger, slower characters, this is an essential ingredient
    to their attacks.  During a dash, you are vulnerable to attacks, but you can
    attack at any time.
    
    To dash forward, push the joystick towards the opponent twice quickly or press
    both punch buttons together.  To dash backward, push the joystick away from
    the opponent twice quickly or hold backward and press both punch buttons.
    
    =----------=
    =Super Jump=
    =----------=
    To perform a Super Jump that is much higher than your character's normal jump,
    just move the joystick to any up position from any down position, such as 
    D, U or DB, UF.  
    
    =-----------------=
    =Guard / Air Guard=
    =-----------------=
    To guard against an attack, hold back on the joystick.  While standing, holding
    back guards from jumping and high attacks, but you can still be hit by a low
    attack.  While crouching, holding back guards from high and low attacks, but
    you can still be hit by a jumping or overhead attack.  While in Mid-Air,
    holding back protects you from all attacks that come at you from the front.
    
    =-----=
    =Throw=
    =-----=
    In order to throw an opponent, you must be standing right next to them, and then
    press forward or backward on the joystick while pressing HP or HK. 
    
    =---------=
    =Air Throw=
    =---------=
    In order to throw an airborne opponent, you must be also be in mid-air while
    right next to them, and then press up on the joystick while pressing HP or HK. 
    
    =-------------=
    =Down Recovery=
    =-------------=
    To quickly roll and recover after being knocked down by an opponent, perform
    a B, DB, D + punch or kick motion.  
    
    =---------------=
    =Advancing Guard=
    =---------------=
    While actively guarding an attack, you can press both punch buttons at the same
    time to perform an Advancing Guard.  A blue circular flash will appear in 
    front of your character, knocking your opponent backwards.
    
    =-----------=
    =Chain Combo=
    =-----------=
    Every character in the game has the ability to perform simple chain combos
    consisting of three hits: light, light, heavy.  Whether the attacks are punches
    or kicks, crouching or standing, every character has this combo set available.
    Note that some character's second hit will drive the opponent backwards, 
    leaving the third hit to be a guaranteed miss.
    
    =-----------------=
    =Taunt (Chouhatsu)=
    =-----------------=
    In the Arcade, a Taunt can be performed at any time simply by pressing the
    Start button.  On the Dreamcast, pressing LK + Start at the same time will 
    perform a Taunt, as just pressing Start alone will pause the game.  Every
    character has their own unique taunt, and one character (Dan) has multiple
    taunts and even a Hyper Combo taunt.
    
    =--------------=
    =Win Pose Break=
    =--------------=
    After winning a battle, your character will normally go into their win pose.
    You can break from this pose by pressing the Start button, which will allow
    you to freely control you character for a few seconds until the between-battle
    screen pops up.
    
    =----------------------=
    =Character Order Change=
    =----------------------=
    Between battles, you can change the lead character of your team by pressing
    and holding either the Partner A or Partner B button, depending on which 
    character you want to use.
    
    
    =--------------------------------------=---------------------------------------=
    
    III.  Character Move Lists
    
    =---------------=
    =Move List Notes=
    =---------------=
    All characters are listed under their Japanese names.
    
    "Biography" gives the team of the character (Marvel or Capcom), their alias 
    (for Marvel characters) or American name (for Capcom characters), first 
    appearance in a Marvel comic and/or Capcom game, and their previous appearances
    in the VS. series.
    
    "Character Data" gives the approximate percentage of damage that character will
    take from enemy attacks (the median characters are 100%), and the ability that
    Rogue gains from her Power Drain or Goodnight, Sugar moves.
    
    "Extra Moves" are ones that are not considered Special Moves, but are still
    moves unique to that character.  They are additional non-attack skills or 
    slightly changed or enhanced versions of their normal attacks.
    
    "Special Moves" are performed with a joystick motion and/or button press and
    launch an attack against the opponent.
    
    "Hyper Combos" are performed with a joystick motion and/or button press and
    use up one or more Hyper Combo levels.
    
    "Assist Type" lists for each type the type description, Variable Assist, and
    Variable Combination moves.
    
    "Aerial Rave Launchers" list the moves that will begin an Aerial Rave against
    an opponent.
    
    =-------------------=
    =Universal Move List=
    =-------------------=
    
      Hyper Combo
       - Unique to Each Character - See Move Lists
     
      Snapback
       - D, DF, F + PA or PB
       Knocks the current opponent out of play for several seconds
    
      Variable Assist
       - PA or PB
       Calls in Partner A or B for a quick attack
    
      Variable Counter
       - While Blocking, B, DB, D + PA or PB
       Calls in Partner A or B for a counterattack
    
      Variable Attack
       - LP + LK (for Partner A) or HP + HK (for Partner B)
       Tags out with Partner A or B who flies in with an attack
    
      Aerial Rave Launch
       - DF + HP or HK -> U
       Launches an opponent into the air, followed by your character
    
      Forward Dash
       - F, F or PP
    
      Backward Dash
       - B, B or PP + B
    
      Super Jump
       - D, U
       A very high jump
    
      Throw
       - F + HP or HK
    
      Throw Escape
       - When being thrown, U + HP or HK
    
      Down Recovery
       - After being downed, B, DB, D + P or K
       Allows you to roll away from your downed location
    
      Advancing Guard
       - While guarding an attack, PP
    
      Taunt
       - LK + Start
    
      Delayed Hyper Combo
       - During a Hyper Combo, initiate the move of one Partner A's Hyper Combo.
         Can be chained together for three Hyper Combos in a row.
     
      Instant/Double/Triple Variable Combination
       - PA + PB
    
    
    =-------------=
    =No.  1  Cable=
    =-------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Nathan Summers
      First Appearance:  New Mutants #87 / Marvel vs. Capcom 2
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
     *Hop Kick
       - F + HK
    
    Special Moves
    -------------
      Viper Beam
       - D, DF, F + P
         Can be performed in Mid-Air
    
      Scimitar
       - F, D, DF + P
    
      Elec-Trap
       - D, DB, B + K
         Can be performed in Mid-Air
    
      Sightage
       - F, DF, D, DB, B + P
    
     *Rushing Punch
       - D, DF, F + K
    
    Hyper Combos
    ------------
      Hyper Viper Beam
       - D, DF, F + PP
         Can be performed in Mid-Air
    
      Time Flip
       - D, DF, F + KK
    
    Assist Type
    -----------
      +Alpha: Shooting Attack - Viper Beam / Hyper Viper Beam
       Beta:  Air Attack - Scimitar / Hyper Viper Beam
       Gamma: Irregular Attack - Elec-Trap / Hyper Viper Beam
    
    Aerial Rave Launchers
    ---------------------
       - DF + HP
       - LP -> LP
        
    
    =--------------=
    =No.  2  Marrow=
    =--------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Sarah
      First Appearance:  Cable #15 / Marvel vs. Capcom 2
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    115%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
     *Double Jump
       - During a jump, U
    
    Special Moves
    -------------
      Bone-A-Rang
       - D, DF, F + P
         Can be performed in Mid-Air
    
      Tearing Spine
       - F, D, DF + P
    
      Ricochet Slash
       - D, DB, B + K
    
      Ride & Slash
       - F, DF, D, DB, B + P
         Can be performed in Mid-Air
    
    Hyper Combos
    ------------
      Stinger Bones
       - D, DF, F + PP
    
      Bone Baste
       - D, DB, B + PP
         Can be performed in Mid-Air
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Bone-A-Rang / Bone Baste
       Beta:  Air Attack - Tearing Spine / Bone Baste
      +Gamma: Movement Attack - Ricochet Slash / Stinger Bones
    
    Aerial Rave Launchers
    ---------------------
       - D + HP
    
    
    =---------------=
    =No.  3  Cyclops=
    =---------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Scott Summers
      First Appearance:  Uncanny X-Men #1 / X-Men: Children of the Atom
      Previous VS Games: XMvSF, MSHvSF, MvC (Helper Only)
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
     *Double Jump
       - During a jump, U
    
    Special Moves
    -------------
      Optic Blast
       - D, DF, F + P
         Can be performed in Mid-Air
    
      Rising Uppercut (Gene Splice)
       - F, D, DF + P
    
      Cyclone Kick
       - D, DB, B + K
    
      Optic Sweep
       - F, DF, D + P
    
     *Throw & Beam 
       - Next to enemy, F, DF, D, DB, B + P
    
     *Running Neck Breaker Drop
       - Charge B, F + K
    
     *Rapid Punch
       - Charge B, F + P
         Tap P to add more hits
    
    Hyper Combos
    ------------
      Mega Optic Blast
       - D, DF, F + PP
         Can be performed in Mid-Air
    
      Super Optic Blast
       - D, DF, F + KK
         Can be performed in Mid-Air
         Control direction with Joystick
    
    Assist Type
    -----------
      +Alpha: Shooting Attack - Optic Blast / Mega Optic Blast
       Beta:  Air Attack - Rising Uppercut / Mega Optic Blast
       Gamma: Movement Attack - Cyclone Kick / Mega Optic Blast
    
    Aerial Rave Launchers
    ---------------------
       - LP -> LP
       - DF + HP
       - DF + HK
    
    =-----------------------=
    =No.  4  Captain America=
    =-----------------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Steven Rogers
      First Appearance:  Captain America Comics #1 / Marvel Super Heroes
      Previous VS Games: MSHvSF, MvC
    
    Character Data
    --------------
      Damage Setting:    90%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
     *Cartwheel
       - F, DF, D, DB, B + P
    
     *Double Jump
       - During a jump, U
    
    Special Moves
    -------------  
      Shield Slash
       - D, DF, F + P
         Can be performed in Mid-Air
    
      Stars & Stripes
       - F, D, DF + P
    
      Charging Star
       - D, DF, F + K
    
    Hyper Combos
    ------------
      Final Justice
       - D, DF, F + PP
    
      Hyper Charging Star
       - D, DF, F + KK
    
      Hyper Stars & Stripes
       - F, D, DF + PP
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Shield Slash / Hyper Charging Star
       Beta:  Air Attack - Stars & Stripes / Hyper Stars & Stripes
      +Gamma: Rush Attack - Charging Star / Hyper Charging Star
    
    Aerial Rave Launchers
    ---------------------
       - D + HP
    
    
    =----------------=
    =No.  5  Psylocke=
    =----------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Elizabeth Braddock
      First Appearance:  New Mutants Annual #2 / X-Men: Children of the Atom
      Previous VS Games: MvC (Helper Only)
    
    Character Data
    --------------
      Damage Setting:    110%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
     *Double Jump
       - During a jump, U
    
     *Triple Jump
       - After a Double Jump, U
    
     *Flip Kick
       - F + HK
    
     *Hop Back Kick
       - B + HK
    
    Special Moves
    -------------  
      Psy-Blast
       - D, DF, F + P
         Can be performed in Mid-Air
    
      Psy-Blade Spin
       - D, DF, F + K
         Can be performed in Mid-Air
    
      Ninjutsu 
       - F, DF, D, DB, B + Any P or K
         Can be performed in Mid-Air
         Button pressed determines position
         Direction + P or K to attack upon reappearing
    
    Hyper Combos
    ------------
      Kochou Gakure
       - D, DB, B + KK
         Can be performed in Mid-Air
    
      Psy-Maelstorm
       - D, DF, F + KK
    
      Psy-Thrust
       - D, DF, F + PP
         Can be performed in Mid-Air
         Change direction with Joystick + P
    
    Assist Type
    -----------
       Alpha: Air Attack - Psy-Blade Spin / Psy-Maelstorm
       Beta:  Shooting Attack - Psy-Blast / Kochou Gakure
      +Gamma: Balance Assist - Psy-Blast / Psy-Thrust
    
    Aerial Rave Launchers
    ---------------------
       - D + HP
    
    
    =-------------=
    =No.  6  Rogue=
    =-------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Unknown
      First Appearance:  Avengers Annual #10
      Previous VS Games: XMvSF, MvC (Helper Only)
    
    Character Data
    --------------
      Damage Setting:    90%
      Power Drain:       None
    
    Extra Moves
    -----------
     *Diving Kick
       - In Mid-Air, D + HK
    
     *Air Dash
       - In Mid-Air, F, F or PP
    
    Special Moves
    -------------  
      Repeating Punch
       - D, DF, F + P
         Can be performed in Mid-Air
    
      Rising Repeating Punch
       - F, D, DF + P
    
      Power Dive Punch
       - F, D, DF + K
    
      Power Drain
       - D, DB, B + K
         Can be performed in Mid-Air
    
    Hyper Combos
    ------------
      Good Night, Sugar
       - D, DF, F + PP
    
    Assist Type
    -----------
       Alpha: Air Attack - Rising Repeating Punch / Good Night, Sugar (shortened)
      +Beta:  Rush Attack - Repeating Punch / Good Night, Sugar (shortened)
       Gamma: Throw - Power Drain / Good Night, Sugar (shortened)
    
    Aerial Rave Launchers
    ---------------------
       - HK
       - DF + HK
       - D + HP
    
    
    =-------------------=
    =No.  7  Doctor Doom=
    =-------------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Victor Von Doom
      First Appearance:  Fantastic Four #5 / Marvel Super Heroes
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    90%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Side Drill Kick
       - In Mid-Air, HK
    
     *Downward Drill Kick
       - In Mid-Air, D + HK
    
    Special Moves
    -------------  
      Plasma Beam
       - D, DF, F + P
         Can be performed in Mid-Air
    
      Molecular Shield
       - F, DF, D, DB, B + K
    
      Photon Shot
       - F, DF, D, DB, B + P
         Can be performed in Mid-Air
    
    Hyper Combos
    ------------
      Electric Cage
       - D, DF, F + PP
    
      Photon Array
       - F, DF, D, DB, B + PP
         Can be performed in Mid-Air
    
      Sphere Flame
       - D, DF, F + KK
    
    Assist Type
    -----------
       Alpha: Irregular Attack - Photon Shot / Photon Area
       Beta:  Air Attack - Molecular Shield / Sphere Flame
      +Gamma: Shooting Attack - Plasma Beam / Electric Cage
    
    Aerial Rave Launchers
    ---------------------
       - D + HP
       - LK -> LK
       - DF + HK
    
    
    =--------------------------------=
    =No.  8  Lost Admantium Wolverine=
    =--------------------------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Logan
      First Appearance:  Incredible Hulk #180 / X-Men: Children of the Atom
      Previous VS Games: XMvSF, MSHvSF, MvC
    
    Character Data
    --------------
      Damage Setting:    135%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
     *Claw Slide
       - DF + HP
    
     *Knee Dive
       - In Mid-Air, D + HK
    
    Special Moves
    -------------  
      Berserker Barrage
       - D, DF, F + P
    
      Tornado Claw
       - F, D, DF + P
         Can be performed in Mid-Air
    
      Drill Claw
       - LK + HP
         Can be performed in Mid-Air
         Direction can be controlled with joystick
    
    Hyper Combos
    ------------
      Berserker Barrage X
       - D, DF, F + PP
    
      Weapon X
       - F, D, DF + PP
    
    Assist Type
    -----------
       Alpha: Sweep Attack - Standing HP / Berserker Barrage X
       Beta:  Launch Attack - Standing HK / Berserker Barrage X
      +Gamma: Irregular Attack - Claw Slide / Berserker Barrage X
    
    Aerial Rave Launchers
    ---------------------
       - HK
    
    =--------------=
    =No.  9  Iceman=
    =--------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Robert Drake
      First Appearance:  Uncanny X-Men #1 / X-Men: Children of the Atom
      Previous VS Games: MvC (Helper Only)
    
    Character Data
    --------------
      Damage Setting:    110%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Cartwheel Kick
       - In Mid-Air, D + HK
     
     *Snowball Throw
       - In Mid-Air, D + HP
    
    Special Moves
    -------------  
      Ice Beam
       - D, DF, F + P
         Can be performed in Mid-Air
    
      Ice Avalanche
       - D, DF, F + K
         Can be performed in Mid-Air
    
      Ice Fist
       - D, DB, B + P
    
    Hyper Combos
    ------------
      Arctic Attack
       - D, DF, F + PP
         Can be performed in Mid-Air
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Ice Beam / Arctic Attack
       Beta:  Irregular Attack - Ice Avalanche / Arctic Attack
      +Gamma: Balance Assist - Ice Beam / Arctic Attack
    
    Aerial Rave Launchers
    ---------------------
       - D + HK
    
    
    =------------------=
    =No. 10  Spider-Man=
    =------------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Peter Parker
      First Appearance:  Amazing Fantasy #15 / Marvel Super Heroes
      Previous VS Games: MSHvSF, MvC
    
    Character Data
    --------------
      Damage Setting:    125%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
     *Wall Bounce
       - In Mid-Air near a wall, F
    
     *Air Dash
       - In Mid-Air, F, F or PP
    
    Special Moves
    -------------  
      Web Ball
       - D, DF, F + P
         Can be performed in Mid-Air
    
      Web Swing
       - D, DB, B + K
         Can be performed in Mid-Air
    
      Spider Sting
       - F, D, DF + P
         Follow-Up with P
    
      Web Throw
       - F, DF, D, DB, B + P
    
    Hyper Combos
    ------------
      Maximum Spider
       - D, DF, F + PP
         Can be performed in Mid-Air
    
      Crawler Assault
       - D, DF, F + KK
    
      Ultimate Web Throw
       - D, DB, B + PP
    
    Assist Type
    -----------
      +Alpha: Attack Assist - Web Ball / Crawler Assault
       Beta:  Movement Attack - Web Swing / Crawler Assault
       Gamma: Air Attack - Spider Sting / Crawler Assault
    
    Aerial Rave Launchers
    ---------------------
       - D + HP
       - D + HK
       - LP -> LP
    
    
    =------------=
    =No. 11  Hulk=
    =------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Robert Bruce Banner
      First Appearance:  Incredible Hulk #1 / Marvel Super Heroes
      Previous VS Games: MSHvSF, MvC
    
    Character Data
    --------------
      Damage Setting:    85%
      Power Drain:       Super Armor
    
    Extra Moves
    -----------
      None Known
    
    Special Moves
    -------------  
      Gamma Tornado
       - F, DF, D, DB, B + P
    
      Gamma Slam
       - D, DF, F + P
    
      Gamma Charge
       - Charge B, F + K
    
      Anti-Air Gamma Charge
       - Charge D, U + K
    
    Hyper Combos
    ------------
      Gamma Wave
       - D, DF, F + PP
    
      Gamma Crush
       - D, DB, B + PP
    
      Gamma Quake
       - D, DF, F + KK
    
    Assist Type
    -----------
       Alpha: Sweep Attack - Gamma Slam / Gamma Wave
      +Beta:  Rush Attack - Gamma Charge / Gamma Crush
       Gamma: Air Attack - Anti-Air Gamma Charge / Gamma Quake
    
    Aerial Rave Launchers
    ---------------------
       - D + HP
       - DF + HK
    
    
    =-------------=
    =No. 12  Venom=
    =-------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Eddie Brock
      First Appearance:  Amazing Spider-Man #300
      Previous VS Games: MvC
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
      None Known
    
    Special Moves
    -------------  
      Venom Fang
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Web Throw
       - F, DF, D, DB, B + P
    
      Venom Rush
       - D, DF, F + K
    
    Hyper Combos
    ------------
      Venom Wave
       - D, DF, F + PP
    
      Death Bite
       - D, DF, F + KK
    
    Assist Type
    -----------
      +Alpha: Movement Attack - Venom Fang / Death Bite
       Beta:  Irregular Attack - Venom Rush / Death Bite
       Gamma: Launch Attack - DF + P / Death Bite
    
    Aerial Rave Launchers
    ---------------------
      - LP -> LP
      - DF + HP
    
    
    =------------=
    =No. 13  Jill=
    =------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Resident Evil
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    105%
      Power Drain:       None
    
    Extra Moves
    -----------
      None Known 
    
    Special Moves
    -------------  
      Kinsetsu Sentou A
       - D, DF, F + P
       Can be performed in Mid-Air
       Hold P to store move, release to attack
    
      Grenade Launcher
       - F, D, DF + P
       Hold P for longer launch
    
      Ousen Shageki
       - F, DF, D, DB, B + P
    
      Kinkyuu Kaihi A  
       - D, DB, B + K
    
      Kinkyuu Kaihi B
       - D, DF, F + LK
    
      Kinkyuu Kaihi C
       - D, DF, F + HK
    
    Hyper Combos
    ------------
      Kinsetsu Sentou A+
       - D, DF, F + PP
       Can be performed in Mid-Air
    
      CODE:T-002
       - D, DB, B + KK
       Follow-up with Rocket Launcher after third hit
    
      Rocket Launcher
       - D, DF, F + KK
    
    Assist Type
    -----------
      +Alpha: Recovery - Green + Red Herb / Rocket Launcher
       Beta:  Rush Attack - Kinsetsu Sentou A / Kinsetsu Sentou A+
       Gamma: Shooting Attack - Grenade Launcher / Rocket Launcher
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =------------=
    =No. 14  Tron=
    =------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               Tron Bonne
      First Appearance:  RockMan Dash (MegaMan Legends)
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    90%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Rock Throw
       - Hold HK, release to throw
    
    Special Moves
    -------------  
      Bonne Strike
       - D, DF, F + K
       Can be performed in Mid-Air
    
      Shikidan
       - D, DF, F + P
    
      Kobun Launch
       - F, D, DF + P
    
    Hyper Combos
    ------------
      King Kobun
       - D, DB, B + PP
    
      Chuushoku Rush
       - D, DF, F + PP
    
    Assist Type
    -----------
      +Alpha: Throw - HP Throw / Chuushoku Rush
       Beta:  Air Attack - Flamethrower / King Kobun
       Gamma: Shooting Attack - Radar Shot (?) / King Kobun
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =------------------=
    =No. 15  Ruby Heart=
    =------------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Marvel Vs. Capcom 2
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
      None Known 
    
    Special Moves
    -------------  
      Shovel Shell
       - D, DF, F + P
       Can be performed in Mid-Air
       Change direction with Joystick + P
    
      Phantom
       - D, DB, B + K
    
      Supremation
       - D, DF, F + K
    
     *Anchor Grab
       - F, DF, D, DB, B + HP
    
     *Anchor Throw
       - F, DF, D, DB, B + LP
    
    Hyper Combos
    ------------
      Mille Phantom
       - D, DB, B + KK
    
      Pirate Knell
       - D, DF, F + KK
    
      Tour-Do-Mage
       - HK -> LP -> D -> LK -> HP
       Follow-Ups: Hold F, Press LP or LK, Repeat
    
     *Hyper Shovel Shell
       - D, DF, F + PP
    
    Assist Type
    -----------
       Alpha: Air Attack - Supremation / Pirate Knell
      +Beta:  Attack Assist - Anchor Grab / Mille Phantom
       Gamma: Ability Assist - Power Up / Hyper Shovel Shell
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
      - DF + HK
    
    
    =--------------=
    =No. 16  SonSon=
    =--------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  SonSon
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    115%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
     *Staff Thrust
       - F + HP 
    
     *Forward Crawl
       - B, DB, D, DF, F + K
    
    Special Moves
    ------------- 
      Fuusetsujin
       - P Repeatedly
       Can be performed in Mid-Air
    
      Shienbu
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Seiten Rengeki
       - F, D, DF + P
       Can be performed in Mid-Air
    
     *Wall Runaround
       - D, DB, B + K
       Follow-up with K to attack or P to stop
    
     *Bottle Cook
       - F, DF, D, DB, B + P
    
    Hyper Combos
    ------------
      Tenchi Tsuukan
       - D, DF, F + PP
       Can be performed in Mid-Air
    
      POW
       - D, DF, F + KK
    
      En Ou
       - D, DB, B + PP
       P and K to attack after transformation
    
    Assist Type
    -----------
      +Alpha: Recovery - Mini-POW / En Ou + Auto-Attack
       Beta:  Shooting Attack - Shienbu / En Ou + Auto-Attack
       Gamma: Air Attack - Seiten Rengeki / Tenchi Tsuukan
    
    Aerial Rave Launchers
    ---------------------
      - DF + HP
      - D + HK
    
    
    =--------------=
    =No. 17  Amingo=
    =--------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Marvel Vs. Capcom 2
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
      None Known 
    
    Special Moves
    -------------
      Daichi no Kodoma (Grab)
       - D, DB, B + K
    
      Daichi no Kodoma (Punch)
       - D, DF, F + LK
    
      Daichi no Kodoma (Kick)
       - D, DF, F + HK
    
      Kaze no Sakebi
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Midori no Kanki
       - D, DB, B + P
    
    Hyper Combos
    ------------
      Shokubutsu no Okite
       - D, DB, B + PP
    
      Taiyou no Megumi
       - D, DF, F + KK
    
    Assist Type
    -----------
      +Alpha: Recovery - Life Up / Taiyou no Megumi
       Beta:  Ability Assist - Defence Up / Taiyou no Megumi
       Gamma: Balance Assist - Kaze no Sakebi / Taiyou no Megumi
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
      - D + HK
      - D + LK -> D + LK
      - D + LP -> D + LP
    
    
    =--------------=
    =No. 18  Hayato=
    =--------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Star Gladiator
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    105%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
      Plasma Combo Starter
       - B + P
       Plasma Combos: B + LP -> LP -> LP -> LP
                      B + LP -> LP -> HP -> HK -> HP
                      B + LP -> LP -> HP -> HK -> LP -> LP
                      B + HP -> LP -> HP -> HP -> HP
                      B + HP -> LP -> HP -> LK -> HP
                      B + HP -> LP -> LP -> HP -> HP
                      B + HP -> LP -> LP -> LP -> HK -> LP -> LP
                      B + HP -> LP -> LP -> HP -> HK -> LP -> LP
                      B + HP -> HP
     
     *Dashing Strike
       - While Dashing Forward, HP, HP
      
     *Spinning Slice
       - F + HP
    
     *Downward Thrust
       - In Mid-Air, D + HK
    
    Special Moves
    -------------
      Shiden
       - D, DF, F + P
    
      Guren
       - F, D, DF + P
       Can be performed in Mid-Air
    
      Shirotora Hou
       - B, F + PP
    
    Hyper Combos
    ------------
      Rasetsu Zan
       - D, DF, F + PP
    
      Engetsu
       - D, DF, F + KK
    
      Plasma Field
       - D, DB, B + KK
       Can be performed in Mid-Air
       If it connects, allows unlimited supers for duration
     
     *B.Hayato Attack
       - LP -> HP -> B -> LK -> HK
       Requires and uses 3 Hyper Combo Levels 
      
    Assist Type
    -----------
      +Alpha: Movement Attack - Shiden / Rasetsu Zan
       Beta:  Air Attack - Guren / Engetsu
       Gamma: Balance Assist - Shiden / Engetsu
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =--------------=
    =No. 19  Sakura=
    =--------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Street Fighter Alpha
      Previous VS Games: MSHvSF
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Flower Kick
       - F + HK
    
     *Teleport Forward
       - As Dark Sakura, F, D, DF + KK or PP
    
     *Teleport Backward
       - As Dark Sakura, B, D, DB + KK or PP
    
    Special Moves
    -------------
      Shououken
       - As Normal Sakura, D, DF, F + P
       - As Normal Sakura, F, D, DF + P
       Can be performed in Mid-Air
    
      Hadouken
       - As Normal Sakura, D, DB, B + P
       - As Dark Sakura, D, DF, F + P
       Can be performed in Mid-Air
    
      Shunpuu Kyaku
       - D, DB, B + K
       Can be performed in Mid-Air
       
    Hyper Combos
    ------------
      Midare Zakura
       - As Normal Sakura, D, DF, F + PP
       - As Dark Sakura, D, DF, F + KK
    
      Shinkuu Hadouken
       - As Normal Sakura, D, DB, B + PP
       - As Dark Sakura, D, DF, F + PP
    
      Haru Ichiban
       - D, DB, B + KK
    
     *Dark Sakura Transformation
       - B, D, DB + LK
       Requires and uses 3 Hyper Combo levels
    
     *Normal Sakura Transformation
       - As Dark Sakura, B, D, DB + LK
       Requires and uses 3 Hyper Combo levels
    
     *Shun Goku Satsu
       - As Dark Sakura, LP -> LP -> F -> LK -> HP
       Requires and uses 3 Hyper Combo levels
    
    Assist Type
    -----------
      +Alpha: Rush Attack - Shououken / Haru Ichiban
       Beta:  Shooting Attack - Hadouken / Shinkuu Hadouken
       Gamma: Movement Attack - Shunpuu Kyaku / Midare Zakura
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
      - DF + HK
      - LK -> LK
    
    
    =---------------------=
    =No. 20  Strider Hiryu=
    =---------------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Strider
      Previous VS Games: MvC
    
    Character Data
    --------------
      Damage Setting:    125%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
     *Double Jump
       - During a jump, U
    
     *Wall Bounce
       - During a jump near a wall, F
    
     *Rolling Slide Kick
       - DF + HK
    
     *Teleport
       - B, D, DB + P or K
       Button pressed determines location
    
    Special Moves
    -------------
      Ameno Murakumo
       - D, DF, F + P
    
      Excalibur
       - In Mid-Air, D, DF, F + P or K
    
      Gram
       - F, D, DF + P or K
       Can be performed in Mid-Air with P
    
      Formation A
       - D, DF, F + K  
    
      Formation B
       - Charge B, F + P
       Perform again to launch
    
      Formation C
       - Charge B, F + K
    
      Warp
       - D, DB, B + K
    
     *Heki Hari Tsuki
       - D, DB, B + P
       Follow-up with: U or D to move
                       P to slash
                       K to dive kick
                       F to release
                       B, F to change sides
    
    Hyper Combos
    ------------
      Ragnarok
       - F, D, DF + PP
    
      Legion
       - D, DF, F + KK
    
      Ouroborus
       - D, DF, F + PP
    
    Assist Type
    -----------
      +Alpha: Sweep Attack - Ameno Murakumo / Legion
       Beta:  Irregular Attack - Warp / Legion
       Gamma: Shooting Attack - Formation A / Legion
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =-------------=
    =No. 21  Guile=
    =-------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Street Fighter II
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Spinning Back Knuckle
       - F + HP
    
     *Straight Punch
       - B + HP
    
     *Upside-Down Kick
       - F + HK
    
     *Hop Kick
       - B + HK
    
    Special Moves
    -------------
      Sonic Boom
       - Charge B, F + P
    
      Somersault Kick
       - Charge D, U + K
    
      Anti-Air Somersault Kick
       - In Mid-Air, D, U + K
    
    Hyper Combos
    ------------
      Sonic Hurricane
       - D, DF, F + PP
    
      Somersault Strike
       - D, DB, B + KK
    
      Crossfire Assault
       - In Mid-Air, D, DF, F + KK
    
    Assist Type
    -----------
       Alpha: Air Attack - Somersault Kick / Somersault Strike
       Beta:  Shooting Attack - Sonic Boom / Sonic Hurricane
      +Gamma: Balance Assist - Sonic Boom / Sonic Hurricane
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =-----------=
    =No. 22  Ryu=
    =-----------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Street Fighter
      Previous VS Games: XMvSF, MSHvSF, MvC
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
     *Sakotsu Wari
       - F + HP
    
     *Senpuu Kyaku
       - F + HK
    
     *L-Kick
       - In Mid-Air, U _ HK
    
    Special Moves
    -------------
      Hadouken
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Shouryuuken
       - F, D, DF + P
    
      Tatsumaki Senpuu Kyaku
       - D, DB, B + K
       Can be performed in Mid-Air
    
    Hyper Combos
    ------------
      Shinkuu Hadouken
       - D, DF, F + PP
       Can be performed in Mid-Air
    
      Shinkuu Tatsumaki Senpuu Kyaku
       - D, DB, B + KK
    
      Shin Shouryuuken
       - F, D, DF + PP
       Requires and uses 3 Hyper Combo Levels
    
    Assist Type
    -----------
       Alpha: Air Attack - Shouryuuken / Shinkuu Hadouken
      +Beta:  Shooting Attack - Hadouken / Shinkuu Hadouken
       Gamma: Movement Attack - Tatsumaki Senpuu Kyaku / Shinkuu Tatsumaki Senpuu 
              Kyaku
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =---------------=
    =No. 23  Zangief=
    =---------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Street Fighter II
      Previous VS Games: XMvSF, MSHvSF, MvC
    
    Character Data
    --------------
      Damage Setting:    85%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Elbow Drop
       - B + LP
    
     *Air Elbow Drop
       - In Mid-Air, D + LP
    
     *Long Punch
       - In Mid-Air, F + HP
     
     *Flying Body Press
       - In Mid-Air, D + HP
    
     *Double Knee
       - In Mid-Air, D + LK
    
     *Dash Grab
       - F, F
       Follow-Up with P to throw or K to bite
    
    Special Moves
    -------------
      Double Lariat
       - PP
       Can be performed in Mid-Air
       
     *Quick Double Lariat
       - KK
       Can be performed in Mid-Air
    
      Banishing Flat
       - F, D, DF + P
    
      Aerial Russian Slam
       - F, D, DF + K
    
      Screw Pile Driver 
       - F, DF, D, DB, B, UB + P or B, DB, D, DF, F, UF + P
       Can be performed in Mid-Air
       Rotate the Joystick during the move to add damage
    
      Flying Power Bomb
       - B, DB, D, DF, F + K
    
     *Vodka Fire
       - While Iron Body, D, DF, F + P
    
    Hyper Combos
    ------------
      Final Atomic Buster
       - F, DF, D, DB, B, UB + PP
    
      Iron Body
       - B, D, DB + LK
    
      Normal Body
       - While Iron Body, B, D, DB + LK
    
      Ultra Final Atomic Buster
       - While Normal Body, F, DF, D, DB, B, UB + KK
        Requires and uses 3 Hyper Combo Levels
        Rotate the Joystick during the move to add damage
    
      Siberian Blizzard
       - While Iron Body, F, DF, D, DB, B, UB + KK
    
    Assist Type
    -----------
       Alpha: Sweep Attack -  Double Lariat / Super Double Lariat
      +Beta:  Throw - Flying Power Bomb / Super Double Lariat
       Gamma: Air Attack - Aerial Russian Slam / Super Double Lariat
    
    Aerial Rave Launchers
    ---------------------
      - DF + HP
      - D + LP -> D + LP
    
    
    =----------------=
    =No. 24  Anakaris=
    =----------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Vampire (DarkStalkers)
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    125%
      Power Drain:       None
    
    Extra Moves
    -----------
     *High Kick
       - B + LK
    
     *Pyramid Drop
       - D + K or DF + K
    
    Special Moves
    -------------
      Hitsugi no Mai
       - D, D + P or K
       Can be performed in Mid-Air
       Button pressed determines locaion (close) LP - HP - LK - HK (far)
    
      Cobra Blow
       - B, F + P
       Can be performed in Mid-Air
    
      Mirror Drop
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Ouke no Sabaki
       - D, DF, F + K     
       Must be performed in Mid-Air
    
    Hyper Combos
    ------------
      Pharaoh Magic
       - HK -> LP -> D -> LK -> HP
       Can be performed in Mid-Air
    
      Pharoah Cobra Blow
       - B, F + PP 
       P repeatedly to attack
       Can be performed in Mid-Air
    
      Pharoah Illusion
       - LP -> LP -> F -> LK -> HP
       Use joystick to move, buttons to attack
    
     *Hyper Hitsugi no Mai
       - D, D + PP
    
    Assist Type
    -----------
      +Alpha: Sweep Attack - Cobra Blow / Pharoah Cobra Blow + Auto Attack
       Beta:  Throw - Mirror Drop / Pharoah Illusion + Auto Attack
       Gamma: Irregular Attack - Hitsugi no Mai / Hyper Hitsugi no Mai
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =----------------------=
    =No. 25  Silver Samurai=
    =----------------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Kenuichio Harada
      First Appearance:  Daredevil #111 / X-Men: Children of the Atom
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    90%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
      None Known
    
    Special Moves
    -------------
      Shuriken
       - D, DF, F + P
       Can be performed in Mid-Air
       Control direction with U or D
    
      Hyaku Sakuchi
       - P repeatedly or F, D, DF + P
       Dash forward with F, F
    
    Hyper Combos
    ------------
      Chou Shuriken
       - D, DF, F + PP
       Can be performed in Mid-Air during Touki [Ikazuchi]
    
      RaiMenKen
       - D, DF, F + KK
       Move is altered depending on the Touki mode   
    
      Touki [Ikazuchi]
       - D, DB, B + P
    
      Touki [Mizu]
       - D, DB, B + LK
    
      Touki [Honoo]
       - D, DB, B + HK
    
    Assist Type
    -----------
      +Alpha: Sweep Attack - Hyaku Sakuchi / Hyper Hyaku Sakuchi 
       Beta:  Shooting Attack - Shuriken / Chou Shuriken
       Gamma: Launch Attack - Crouching HP / RaiMenKen
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =--------------=
    =No. 26  Gambit=
    =--------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Jean Luc "Remy" LeBeau
      First Appearance:  Uncanny X-Men #266
      Previous VS Games: XMvSF, MvC
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
      None Known
    
    Special Moves
    -------------
      Kinetic Card
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Trick Card
       - D, DB, B + P
    
      Cajun Slash
       - F, D, DF + P
    
      Cajun Strike
       - Charge D, U + K
    
     *Cajun Escape
       - Charge D, U + P
         F or B to bounce off wall
    
    Hyper Combos
    ------------
      Royal Flush
       - D, DF, F + PP
    
      Cajun Explosion (Forward)
       - D, DF, F + KK
    
      Cajun Explosion (Backward)
       - D, DB, B + KK
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Kinetic Card / Royal Flush
      +Beta:  Movement Attack - LP Cajun Slash / Royal Flush
       Gamma: Launch Attack - Crouching HP / Royal Flush
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =------------------=
    =No. 27  Juggernaut=
    =------------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Cain Marko
      First Appearance:  Uncanny X-Men #12 / X-Men: Children of the Atom
      Previous VS Games: XMvSF, MvC (Helper Only)
    
    Character Data
    --------------
      Damage Setting:    85%
      Power Drain:       Super Armor
    
    Extra Moves
    -----------
     *Double Fist
       - F + HP
    
    Special Moves
    -------------
      Earthquake Punch
       - F, DF, D + P
    
      Juggernaut Punch
       - B, DB, D, DF, F + P
    
      Juggernaut Body Press  
       - B, DB, D, DF, F + K
       Can be performed in Mid-Air
    
      Cytorak Power-Up
       - F, D, DF + PP
    
    Hyper Combos
    ------------
      Juggernaut Headcrush
       - D, DF, F + PP
    
    Assist Type
    -----------
       Alpha: Sweep Attack - Earthquake Punch / Juggernaut Headcrush
      +Beta:  Rush Attack - Juggernaut Punch / Juggernaut Headcrush
       Gamma: Irregular Attack - Juggernaut Body Press / Juggernaut Headcrush
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =---------------=
    =No. 28  Magneto=
    =---------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Eric "Magnus" Lensherr
      First Appearance:  Uncanny X-Men #1 / X-Men: Children of the Atom
      Previous VS Games: XMvSF, MvC (Helper Only)
    
    Character Data
    --------------
      Damage Setting:    105%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Flight  
       - D, DB, B + KK
       Perform a second time to end
    
     *Air Dash
       - In Mid-Air, PP
       Hold Joystick for direction
    
    Special Moves
    -------------
      E.M. Disruptor
       - B, DB, D, DF, F + P
       Can be performed in Mid-Air
    
      Magnetic Blast
       - In Mid-Air, U, UF, F + P
    
      Hyper Gravitation
       - F, DF, D, DB, B + K
       Can be performed in Mid-Air
    
      Magnetic Force Field
       - B, DB, D, DF, F + K
    
    Hyper Combos
    ------------
      Magnetic Shockwave
       - D, DF, F + PP
    
      Magnetic Tempest
       - D, DF, F + KK
       Can be performed in Mid-Air
    
    Assist Type
    -----------
       Alpha: Shooting Attack - E.M. Disruptor / Magnetic Shockwave
      +Beta:  Attack Assist - Hyper Gravitation / Magnetic Tempest
       Gamma: Launch Attack - Crouching HP / Magnetic Tempest
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
      - LP -> LP
    
    
    =--------------------=
    =No. 29  Shuma-Gorath=
    =--------------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               N/A
      First Appearance:  Marvel Premiere #6 / Marvel Super Heroes
      Previous VS Games: MSHvSF
    
    Character Data
    --------------
      Damage Setting:    110%
      Power Drain:       None
    
    Extra Moves
    -----------
     *Stone Drop
       - In Mid-Air, D + HK
    
     *Upward Stare
       - In Mid-Air, U + HP
    
    Special Moves
    -------------
      Mystic Stare
       - Charge B, F + P
    
      Mystic Smash
       - Charge B, F + K
    
      Devitilization
       - F, DF, D, DB, B + K
    
    Hyper Combos
    ------------
      Chaos Dimension
       - D, DF, F + PP, Attack with HP or LP
       Requires and uses 3 Hyper Combo levels
    
      Chaos Split
       - D, DF, F + KK
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Mystic Stare / Chaos Split
       Beta:  Movement Attack - Mystic Smash / Chaos Split
      +Gamma: Balance Assist -  Mystic Stare / Chaos Split
    
    Aerial Rave Launchers
    ---------------------
      - DF + HK
    
    
    =-------------=
    =No. 30  Storm=
    =-------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Ororo Munroe
      First Appearance:  Giant-Size X-Men #1 / X-Men: Children of the Atom
      Previous VS Games: XMvSF, MvC (Helper Only)
    
    Character Data
    --------------
      Damage Setting:    105%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
     *Flight
       - D, DB, B + KK
       Perform a second time to Land
    
     *Air Dash
       - In Mid-Air, PP
       Use Joystick to determine direction
    
     *Slow Decent
       - In Mid-Air, Hold U
    
    Special Moves
    -------------
      Whirlwind
       - D, DF, F + K
       Can be performed in Mid-Air
    
      Double Typhoon
       - F, DF, D, DB, B + K
       Can be performed in Mid-Air
    
      Lightning Attack
       - HP + LK 
       Can be performed in Mid-Air
       Use Joystick to determine attack direction
       Can be performed three times in succession
    
      Lightning Sphere
       - During a Jump, D, DB, B + P
    
    Hyper Combos
    ------------
      Lightning Storm
       - B, DB, D, DF, F + PP
       Can be performed in Mid-Air
    
      Ice Storm
       - D, DB, B + PP
    
    Assist Type
    -----------
      +Alpha: Shooting Attack - Whirlwind / Lightning Storm
       Beta:  Movement Attack - Lightning Attack / Lightning Storm
       Gamma: Irregular Attack - Double Typhoon / Ice Storm
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
      - D + HK
    
    
    =-----------------=
    =No. 31  Wolverine=
    =-----------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Logan
      First Appearance:  Incredible Hulk #180 / X-Men: Children of the Atom
      Previous VS Games: XMvSF, MSHvSF, MvC
    
    Character Data
    --------------
      Damage Setting:    125%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
     *Claw Slide
       - DF + HP
    
     *Knee Dive
       - In Mid-Air, D + HK
    
    Special Moves
    -------------  
      Berserker Barrage
       - D, DF, F + P
       P repeatedly to add more hits
    
      Berserker Slash
       - D, DB, B + P
    
      Tornado Claw
       - F, D, DF + P
    
      Drill Claw
       - LK + HP
         Can be performed in Mid-Air
         Direction can be controlled with joystick
    
    Hyper Combos
    ------------
      Berserker Barrage X
       - D, DF, F + PP
    
      Weapon X
       - F, D, DF + PP
    
      Fatal Claw
       - F, D, DF + KK
         Can be performed in Mid-Air
    
     *Speed Up
       - D, DF, F + KK
    
    Assist Type
    -----------
      +Alpha: Movement Attack - Berserker Barrage / Berserker Barrage X
       Beta:  Air Attack - Tornado Claw / Fatal Claw
       Gamma:  Rushing Attack - Drill Claw / Fatal Claw
    
    Aerial Rave Launchers
    ---------------------
      - DF + HK
    
    
    =-----------------=
    =No. 32  Omega Red=
    =-----------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Arkady Rossovich
      First Appearance:  X-Men #4 / X-Men: Children of the Atom
      Previous VS Games: MSHvSF
    
    Character Data
    --------------
      Damage Setting:    90%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Underground Strike
       - [close]  - DB + HK
       - [medium] - D + HK
       - [far]    - DF + HK
    
    Special Moves
    -------------
      Carbonadium Coil 
       -[Straight]      - D, DF, F + LP
                        - In Mid-Air, D, DF, F + LK
       -[Diagonal Up]   - D, DF, F + HP
       -[Up]            - D, DF, F + PP
       -[Diagonal Down] - In Mid-Air, D, DF, F + HK
       -[Down]          - In Mid-Air, D, DF, F + KK
       Follow-Up With:  P - Energy Drain (Life Drain)
                        K - Death Factor (Hyper Combo Drain)
                        Joystick + K - Throw
                        B + P or K - Return
                        D + P - Slam
                        D + P, D + P - Double Slam
       Can be performed in Mid-Air
     
      Omega Strike 
       -[Low]           - D, DF, F + LK
       -[Diagonal Up]   - D, DF, F + HK
       -[Up]            - D, DF, F + KK
       Follow-Up With:  D + K - Cancel
                        B + K - Return
    
    Hyper Combos
    ------------
      Omega Destroyer
       - D, DB, B + PP
    
      Omega Smasher
       - In Mid-Air, D, DB, B + PP
    
    Assist Type
    -----------
      +Alpha: Throw Attack - Carbonadium Coil -> Throw / Omega Destroyer
       Beta:  Air Attack - Diagonal Up Omega Strike / Omega Destroyer
       Gamma: Sweep Attack - Close Underground Strike / Omega Destroyer
    
    Aerial Rave Launchers
    ---------------------
      - DF + HP
      - LP -> LP
    
    
    =---------------=
    =No. 33  Bulleta=
    =---------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               Baby Bonnie Hood
      First Appearance:  Vampire Savior (DarkStalkers 3)
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    105%
      Power Drain:       None
    
    Extra Moves
    -----------
     *Basket Swing
       - F + HP or B + HP
    
     *Groundhog Knee 
       - F + HK
    
     *Stumble & Blade
       - During Dash, HP
    
    Special Moves
    -------------
      Smile & Missile
       - Charge B, F + P
    
     *Smile & Missile [low]
       - Charge B, F + K
    
      Hop & Missile
       - Charge D, U + P
    
      Shyness & Strike
       - D, DB, B + P
    
      Cheer & Fire
       - F, D, DF + P
    
     *Cheer & Fire [straight]
       - F, D, DF + K
    
    Hyper Combos
    ------------
      Cool Hunting
       - D, DF, F + PP
    
      Beautiful Memory
       - B, DB, D, DF, F + KK
    
      Hyper Apple For You
       - F, DF, D, DB, B + KK  
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Smile & Missile / Cool Hunting
      +Beta:  Air Attack - Cheer & Fire / Cool Hunting
       Gamma: Irregular Attack - Shyness & Strike / Cool Hunting
    
    Aerial Rave Launchers
    ---------------------
      - DF + HK
      - LK -> LK
    
    
    =-------------=
    =No. 34  Gouki=
    =-------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               Akuma
      First Appearance:  Super Street Fighter II Turbo
      Previous VS Games: XMvSF, MSHvSF
    
    Character Data
    --------------
      Damage Setting:    135%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
     *Teleport Forward
       - F, D, DF + KK or PP
    
     *Teleport Backward
       - B, D, DB + KK or PP
    
     *Zugai Hasatsu
       - F + HP
    
     *Sunpuu Kyaku
       - F + HK
    
     *L-Kick
       - In Mid-Air, U + HK
      
    Special Moves
    -------------
      Gou Hadouken
       - D, DF, F + P   
    
      Gou Shouryuken
       - F, D, DF + P
    
      Tatsumaki Zankuu Kyaku
       - D, DB, B + K
       Can be performed in Mid-Air
    
      Tenma Kuujin Kyaku
       - In Mid-Air, D, DF, F + K
    
     *Zankuu Hadouken
       - In Mid-Air, D, DF, F + P   
    
    Hyper Combos
    ------------
      Messatsu Gou Hadou
       - D, DB, B + PP
    
      Messatsu Gou Shouryuu
       - D, DF, F + PP
    
      Messatsu Gou Rasen
       - D, DF, F + KK
    
     *Messatsu Zankuu Hadou
       - In Mid-Air, D, DF, F + PP
    
     *Shun Goku Satsu
       - LP -> LP -> F -> LK -> HK
       Requires and uses 3 Hyper Combo levels 
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Gou Hadouken / Messatsu Gou Hadou
       Beta:  Air Attack - Gou Shouryuken / Messatsu Gou Shouryuu
      +Gamma: Movement Attack - Tatsumaki Zankuu Kyaku / Messatsu Gou Rasen
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =-----------=
    =No. 35  Jin=
    =-----------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               Jin Saotome
      First Appearance:  Cyberbots
      Previous VS Games: MvC
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Diving Cyclone
       - In Mid-Air, D + HK
    
     *Saotome Fire
       - Taunt, then tap P repeatedly
    
    Special Moves
    -------------
      Saotome Typhoon
       - Charge B, F + P
    
      Saotome Crush
       - F, DF, D, DB, B + K
    
      Saotome Dynamite
       - Charge D, U + P
    
    Hyper Combos
    ------------
      Blodia Punch
       - D, DF, F + PP
    
      Blodia Vulcan
       - D, DB, B + PP
    
      Saotome Cyclone
       - D, DF, F + KK
    
    Assist Type
    -----------
      +Alpha: Movement Attack - Saotome Typhoon / Saotome Cyclone
       Beta:  Air Attack - Saotome Dynamite / Blodia Punch
       Gamma: Launch Attack - DF + HP / Blodia Punch
    
    Aerial Rave Launchers
    ---------------------
      - DF + HP
      - LP -> LP
    
    
    =----------------=
    =No. 36  Morrigan=
    =----------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Vampire (DarkStalkers)
      Previous VS Games: MvC
    
    Character Data
    --------------
      Damage Setting:    115%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
     *Shell Pierce
       - In Mid-Air, D + HK
    
     *Necro Desire
       - F + HK
    
     *Air Dash
       - In Mid-Air, PP or F, F
    
     *Vernier Dash Up
       - In Mid-Air, U + PP or UF, UF
    
     *Vernier Dash Down
       - In Mid-Air, D + PP or DF, DF
    
     *Mysterious Arc
       - DB + HP
    
    Special Moves
    -------------
      Soul Fist
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Shadow Blade
       - F, D, DF + P
       Can be performed in Mid-Air
    
      Vector Drain
       - F, DF, D, DB, B + P
    
      Shell Kick
       - In mid-air, D, DB, B + K
       
    Hyper Combos
    ------------
      Soul Eraser
       - D, DF, F + PP
    
      Silhouette Blade
       - F, D, DF + PP
    
      Darkness Illusion
       - D, DF, F + KK
       Can be performed in Mid-Air
    
    Assist Type
    -----------
       Alpha: Air Attack - Shadow Blade / Silhouette Blade
       Beta:  Shooting Attack - Soul Fist / Soul Eraser
      +Gamma: Balance Assist - Soul Fist / Silhouette Blade
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
       
    
    =---------------=
    =No. 37  RockMan=
    =---------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               MegaMan
      First Appearance:  RockMan (MegaMan)
      Previous VS Games: MvC
    
    Character Data
    --------------
      Damage Setting:    105%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
     *Rock Buster
       - Hold HP, release to fire
       Can be performed in Mid-Air
    
     *Wall Bounce
       - Next to a wall in Mid-Air, F
    
    Special Moves
    -------------
      Rock Upper
       - F, D, DF + P
       Can be performed in Mid-Air
    
      Item Attack
       - D, DF, F +P
       Change Items with "Item:" Moves below
    
      Item: Rock Ball
       - D, DF, F + K
       Crouching K to launch after use
    
      Item: Tornado Hold
       - F, D, DF + K
    
      Item: Leaf Shield
       - D, DB, B + K
       Use Item Attack once to create, again to launch
    
    Hyper Combos
    ------------
      Hyper RockMan
       - D, DF, F + PP
    
      Rush Drill
       - D, DF, F + KK
       Control with Joystick, P or K to dash
    
      Beat Plane
       - D, DB, B + PP
       Control with Joystick, P or K to fire
    
    Assist Type
    -----------
       Alpha: Shooting Attack -  Mega Buster / Hyper RockMan
       Beta:  Air Attack - Rock Upper / Hyper RockMan
      +Gamma: Balance Assist - Mega Buster / Hyper RockMan
    
    Aerial Rave Launchers
    ---------------------
      - HK
      - DF + HK
    
    
    =------------=
    =No. 38  Roll=
    =------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  RockMan (MegaMan)
      Previous VS Games: MvC
    
    Character Data
    --------------
      Damage Setting:    135%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Wall Bounce
       - Next to a wall in Mid-Air, F
    
     *Slice Kick
       - In Mid-Air, U + HK
    
     *Double Jump
       - In Mid-Air, U 
    
    Special Moves
    -------------
      Fireball
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Hanataba Bakudan
       - F, D, DF + P
       Can be performed in Mid-Air
    
      Item Attack
       - D, DB, B + P
       Change Items with "Item:" Moves below
    
      Item: Rock Ball
       - D, DF, F + K
       Crouching K to launch after use
    
      Item: Tornado Hold
       - F, D, DF + K
    
      Item: Leaf Shield
       - D, DB, B + K
       Use Item Attack once to create, again to launch
    
    Hyper Combos
    ------------
      Hyper Roll
       - D, DF, F + PP
       Hit P Repeatedly for more hits
     
      Rush Drill
       - D, DF, F + KK
       Control with Joystick, P or K to dash
    
      Beat Plane
       - D, DB, B + PP
       Control with Joystick, P or K to fire
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Roll Buster / Hyper Roll
       Beta:  Irregular Attack - Hanataba Bakudan / Hyper Roll
      +Gamma: Balance Assist - Hanataba Bakudan / Hyper Roll
    
    Aerial Rave Launchers
    ---------------------
      - HK
      - DF + HK
    
    
    =------------------------=
    =No. 39  Captain Commando=
    =------------------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Captain Commando
      Previous VS Games: MvC
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
      None Known
    
    Special Moves
    -------------
      Captain Fire
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Captain Corridor
       - D, DB, B + P
    
      Commando Strike: Kakeru
       - D, DF, F + LK
    
      Commando Strike: Genity
       - D, DF, F + HK
    
      Commando Strike: Hoober
       - D, DF, F + LK + HP
    
      Captain Kick
       - D, DB, B + K
    
    Hyper Combos
    ------------
      Captain Sword
       - D, DF, F + PP
    
      Captain Storm
       - D, DF, F + KK
    
    Assist Type
    -----------
       Alpha: Sweep Attack - Captain Fire / Captain Sword
      +Beta:  Air Attack - Captain Corridor / Captain Sword
       Gamma: Movement Attack - Captain Kick / Captain Sword
    
    Aerial Rave Launchers
    ---------------------
      - DF + HP
      - DF + LP -> DF + LP
      - HK
    
    
    =---------------=
    =No. 40  Chun-Li=
    =---------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Street Fighter II
      Previous VS Games: XMvSF, MSHvSF, MvC
    
    Character Data
    --------------
      Damage Setting:    105%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
     *Reishiki Kikou Ken
       - F + HP
    
     *Double Jump
       - In Mid-Air, U
    
     *Triple Jump
       - After Double Jump, U
    
     *Wall Bounce
       - In Mid-Air next to a wall, F
    
     *Kaku Kyaku Raku
       - DB + HK
    
     *Yousou Kyaku
       - In Mid-Air, D + HK
    
     *Air Dash
       - In Mid-Air, PP or F, F
    
    Special Moves
    -------------
      Kikouken
       - B, DB, D, DF, F + P
    
      Tenshou Kyaku
       - F, D, DF + K
    
      Hyakuretsu Kyaku
       - K Repeatedly
       Can be performed in Mid-Air
    
      Hyenshuu
       - F, DF, D, DB, B + K
    
    Hyper Combos
    ------------
      Kikoushou
       - D, DF, F + PP
    
      Senretsu Kyaku
       - D, DF, F + KK
      
      Hazantenshou Kyaku
       - F, D, DF + KK
    
    Assist Type
    -----------
      +Alpha: Shooting Attack - Kikouken / Kikoushou
       Beta:  Air Attack - Tenshou Kyaku / Hazantenshou Kyaku
       Gamma: Movement Attack - Hyenshuu / Senretsu Kyaku
    
    Aerial Rave Launchers
    ---------------------
      - DF + HK
      - HK
    
    
    =------------------=
    =No. 41  Sabretooth=
    =------------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Victor Creed
      First Appearance:  Iron Fist #14
      Previous VS Games: XMvSF
    
    Character Data
    --------------
      Damage Setting:    105%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
     *Wall Bounce
       - In Mid-Air next to a wall, F
    
    Special Moves
    -------------
      Berserker Claw
       - D, DF, F + P
    
      Wild Fang
       - F, DF, D, DB, B + P
    
      Armed Birdie
       - F, DF, D, DB, B + K
    
    Hyper Combos
    ------------
      Berserker Claw X
       - D, DF, F + PP
    
      Heavy Armed Birdie
       - F, DF, D, DB, B + KK
    
      Weapon X Dash
       - F, D, DF + PP
    
    Assist Type
    -----------
      +Alpha: Movement Attack - Berserker Claw / Berserker Claw X
       Beta:  Shooting Attack - Armed Birdie / Heavy Armed Birdie
       Gamma: Launch Attack - 2nd half of Standing HP / Heavy Armed Birdie
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =------------------=
    =No. 42  Blackheart=
    =------------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               N/A
      First Appearance:  Daredevil #270 / Marvel Super Heroes
      Previous VS Games: MSHvSF
    
    Character Data
    --------------
      Damage Setting:    85%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
     *Long Forward Dash
       - F, Hold F
    
     *Long Backward Dash
       - B, Hold B
    
     *Air Dash
       - In Mid-Air, F, F or PP
    
     *Air Backward Dash
       - In Mid-Air, B, B or B + PP
    
    Special Moves
    -------------
      Dark Thunder
       - B, DB, D, DF, F + P
    
      Inferno
       - F, DF, D, DB, B + P
    
    Hyper Combos
    ------------
      Armageddon
       - D, DF, F + PP
    
      Judgement Day
       - D, DB, B + PP
    
      Heart of Darkness
       - D, DF, F + KK
    
    Assist Type
    -----------
      +Alpha: Sweep Attack - LP Dark Thunder / Judgement Day
       Beta:  Air Attack - Inferno / Heart of Darkness
       Gamma: Launch Attack - DF + HP / Armageddon
    
    Aerial Rave Launchers
    ---------------------
      - DF + HP
      - LP -> LP
    
    
    =--------------=
    =No. 43  Spiral=
    =--------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               N/A
      First Appearance:  Longshot #1 / X-Men: Children of the Atom
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    105%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Flip Punch
       - In Mid-Air, D + HP  
    
    Special Moves
    -------------
      Dancing Sword
       - F, DF, D, DB, B + P
       LP to throw single swords
       Can be performed in Mid-Air
    
      Kentobashi: Front
       - During Dancing Sword, D, DF, F + LP
       Can be performed in Mid-Air
    
      Kentobashi: Up
       - During Dancing Sword, D, DF, F + HP
       Can be performed in Mid-Air
    
      Kentobashi: Circle
       - During Dancing Sword, D, DF, F + LK
       Can be performed in Mid-Air
    
      Kentobashi: 6-Way
       - During Dancing Sword, D, DF, F + HK
       Can be performed in Mid-Air
         
      Six-Hand Grapple
       - F, D, DF + P
     
    Hyper Combos
    ------------
      Stampede Sword
       - D, DF, F + PP
       Can be performed in Mid-Air
    
      Metamorphosis
       - D, DB, B + PP, P to attack
       Requires and uses 3 Hyper Combo Levels
    
      Speed Dance
       - D, DB, B + KK  
    
      Strength Dance
       - D, DF, F + KK
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Kentobashi: Front / Stampede Sword
       Beta:  Irregular Attack - Kentobashi: Up / Stampede Sword
      +Gamma: Sweep Attack - Standing HP / Metamorphosis + Auto-Attack
    
    Aerial Rave Launchers
    ---------------------
      - D + HK
    
    
    =----------------=
    =No. 44  Colossus=
    =----------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Piotr Rasputin Nikovalitch
      First Appearance:  Giant-Size X-Men #1 / X-Men: Children of the Atom
      Previous VS Games: MvC (Helper Only)
    
    Character Data
    --------------
      Damage Setting:    80%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Flying Strike
       - In Mid-Air, F + HP 
    
    Special Moves
    -------------
      Giant Swing
       - D, DF, F + P  
       Can be performed in Mid-Air
       Rotate Joystick to increase damage
    
      Power Tackle: Straight
       - D, DF, F + LK
       Can be performed in Mid-Air
    
      Power Tackle: Diagonal
       - D, DF, F + HK
       Can be performed in Mid-Air
    
    Hyper Combos
    ------------
      Super Dive
       - D, DF, F + PP
       Can be performed in Mid-Air
    
      Super Armor
       - D, DB, B + PP
    
    Assist Type
    -----------
      +Alpha: Rush Attack - Power Tackle: Straight / Super Dive
       Beta:  Air Attack - Power Tackle: Diagonal / Super Dive
       Gamma: Launch Attack - DF + HK / Super Dive
    
    Aerial Rave Launchers
    ---------------------
      - DF + HK
      - HK
    
    
    =-------------------=
    =No. 45  War Machine=
    =-------------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               James Rhodes
      First Appearance:  Iron Man #281
      Previous VS Games: MvC
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Flight
       - D, DB, B + KK
       Repeat to end
    
     *Upward Kick
       - In Mid-Air, U + HK
    
     *Upward Laser Blast
       - In Mid-Air, U + HP
    
     *Downward Laser Blast
       - In Mid-Air, D + HP
    
     *Knee Dive
       - In Mid-Air, D + HK
    
    Special Moves
    -------------
      Shoulder Cannon
       - D, DF, F + P or K
       Can be performed in Mid-Air with P
    
      Repulsor Blast  
       - F, DF, D, DB, B + P
    
      Smart Bomb
       - HP + LK
       Can be performed in Mid-Air
    
    Hyper Combos
    ------------
      Proton Cannon
       - D, DF, F + PP
    
      War Destroyer
       - D, DF, F + KK
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Shoulder Cannon / Proton Cannon
       Beta:  Air Attack - Repulsor Blast / War Destroyer
       Gamma: Irregular Attack - Smart Bomb / War Destroyer
    
    Aerial Rave Launchers
    ---------------------
      - DF + HK
      - HK
    
    
    =----------------=
    =No. 46  Iron Man=
    =----------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               Tony Stark
      First Appearance:  Tales of Suspense #39 / Marvel Super Heroes
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Defense Up
    
    Extra Moves
    -----------
     *Flight
       - D, DB, B + KK
       Repeat to end
    
     *Upward Kick
       - In Mid-Air, U + HK
    
     *Upward Laser Blast
       - In Mid-Air, U + HP
    
     *Downward Laser Blast
       - In Mid-Air, D + HP
    
     *Knee Dive
       - In Mid-Air, D + HK
    
    Special Moves
    -------------
      Unibeam
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Repulsor Blast
       - F, DF, D, DB, B + P
    
      Smart Bomb
       - HP + LK
       Can be performed in Mid-Air
    
    Hyper Combos
    ------------
      Proton Cannon
       - D, DF, F + PP
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Unibeam / Proton Cannon
       Beta:  Air Attack - Repulsor Blast / Proton Cannon
       Gamma: Launch Attack - Standing HK / Proton Cannon
    
    Aerial Rave Launchers
    ---------------------
      - DF + HK
      - HK
    
    
    =--------------=
    =No. 47  Thanos=
    =--------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               N/A
      First Appearance:  Iron Man #55 / Marvel Super Heroes
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    90%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
     *Knee Dive
       - In Mid-Air, D + HK
    
    Special Moves
    -------------
      Titan Crash
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Death Sphere
       - D, DF, F + K
    
    Hyper Combos
    ------------
      Gauntlet Power
       - D, DF, F + PP
    
      Gauntlet Reality
       - D, DB, B + PP
    
      Gauntlet Space
       - D, DF, F + KK
    
      Gauntlet Soul
       - D, DB, B + KK
    
    Assist Type
    -----------
      +Alpha: Attack Assist -  Death Sphere / Gauntlet Power
       Beta:  Rush Attack - Titan Crash / Gauntlet Reality
       Gamma: Launch Attack - 2nd D + LP / Gauntlet Space
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =----------------=
    =No. 48  Sentinel=
    =----------------=
    
    Biography
    ---------
      Team:              Marvel
      AKA:               N/A
      First Appearance:  Uncanny X-Men #14 / X-Men: Children of the Atom
      Previous VS Games: MvC (Helper Only)
    
    Character Data
    --------------
      Damage Setting:    75%
      Power Drain:       Super Armor
    
    Extra Moves
    -----------
     *Flight
       - D, DB, B + KK
       Perform again to cancel
       Can be performed in Mid-Air
    
    Special Moves
    -------------
      Rocket Punch Low
       - D, DF, F + LP
       Can be performed in Mid-Air
    
      Rocket Punch Straight
       - D, DF, F + MP
       Can be performed in Mid-Air
    
      Rocket Punch Diagonal
       - F, D, DF + P
       Can be performed in Mid-Air
    
      Sentinel Force
       - D, DF, F + K
    
    Hyper Combos
    ------------
      Plasma Storm
       - D, DF, F + PP
    
      Hard Drive
       - In Mid-Air, D, DF, F + PP
    
      Hyper Sentinel Force
       - D, DF, F + KK
    
    Assist Type
    -----------
      +Alpha: Shooting Attack - / Hyper Sentinel Force
       Beta:  Launch Attack - Quick DF + HK / Hyper Sentinel Force
       Gamma: Sweep Attack - LP Sentinel Force / Hyper Sentinel Force
    
    Aerial Rave Launchers
    ---------------------
      - DF + HK
      - HK
    
    
    =-----------=
    =No. 49  Ken=
    =-----------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Street Fighter
      Previous VS Games: XMvSF, MSHvSF
    
    Character Data
    --------------
      Damage Setting:    105%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
     *Forward Roll
       - D, DB, B + P
    
     *Inazuma Kakato Wari
       - F + HK
    
     *L-Kick
       - In Mid-Air, U + HK
    
    Special Moves
    -------------
      Hadouken
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Shouryuuken
       - F, D, DF + P
       Can be performed in Mid-Air
    
      Tatsumaki Senpuu Kyaku
       - D, DB, B + K
       Can be performed in Mid-Air
    
    Hyper Combos
    ------------
      Shouryuureppa  
       - D, DF, F + PP
      
      Shinryuuken
       - D, DF, F + KK
      
      Shippu Jinrai Kyaku
       - D, DB, B + KK
    
    Assist Type
    -----------
      +Alpha: Air Attack - Shouryuuken / Shinryuuken
       Beta:  Shooting Attack - Hadouken / Shouryuureppa
       Gamma: Movement Attack - Tatsumaki Senpuu Kyaku / Shouryuureppa
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =------------=
    =No. 50  Nash=
    =------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               Charlie
      First Appearance:  Street Fighter Alpha
      Previous VS Games: XMvSF, MvC (as Shadow, Helper Only)
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
     *Spinning Knuckle
       - F + HP
    
     *Step Kick
       - F + HK
    
     *Spin Kick
       - B + HK
    
    Special Moves
    -------------
      Sonic Boom
       - Charge B, F + P
    
      Somersault Kick
       - Charge D, U + K
    
      Moon-sault Slash
       - In Mid-Air, U, UF, F + K
    
    Hyper Combos
    ------------
      Crossfire Blitz
       - D, DF, F + KK
    
      Sonic Break
       - D, DF, F + PP
    
      Somersault Justice
       - D, DB, B + KK
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Sonic Boom / Sonic Break
       Beta:  Air Attack - Somersault Kick / Somersault Justice
      +Gamma: Balance Assist - Sonic Boom / Sonic Break
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =---------------=
    =No. 51  Dhalsim=
    =---------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Street Fighter II
      Previous VS Games: XMvSF, MSHvSF
    
    Character Data
    --------------
      Damage Setting:    110%
      Power Drain:       None
    
    Extra Moves
    -----------
      Yoga Teleport Forward
       - F, D, DF + PP or KK
       Can be performed in Mid-Air
    
      Yoga Teleport Backward
       - B, D, DB + PP or KK
       Can be performed in Mid-Air
    
     *Levitate
       - D, DB, B + KK
       Can be performed in Mid-Air
       Perform a second time to end
    
     *Drill Kick
       - In Mid-Air, D + K
    
     *Drill Head
       - In Mid-Air, D + HP
    
    Special Moves
    -------------
      Yoga Fire
       - D, DF, F + P
       Can be performed in Mid-Air
    
      Yoga Blast
       - F, DF, D, DB, B + K
    
      Yoga Flame
       - F, DF, D, DB, B + P
    
    Hyper Combos
    ------------
      Yoga Inferno
       - D, DF, F + PP
       Can be performed in Mid-Air
    
      Yoga Strike
       - D, DF, F + KK
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Yoga Fire / Yoga Inferno
      +Beta:  Sweep Attack - Yoga Flame / Yoga Inferno
       Gamma: Air Attack - Yoga Blast / Yoga Inferno
    
    Aerial Rave Launchers
    ---------------------
      - DF + HP
      - LP -> LP
    
    =------------=
    =No. 52  Vega=
    =------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               M. Bison
      First Appearance:  Street Fighter II
      Previous VS Games: XMvSF, MSHvSF
    
    Character Data
    --------------
      Damage Setting:    100%
      Power Drain:       Power Up
    
    Extra Moves
    -----------
      Vega Warp
       - F, D, DF + P or K
       Can be performed in Mid-Air
    
     *Flight
       - D, DB, B + KK
       Can be performed in Mid-Air
       Perform a second time to end
    
    Special Moves
    -------------
      Psycho Shot
       - B, DB, D, DF, F + P
    
      Double Knee Press  
       - B, DB, D, DF, F + K
       Can be performed in Mid-Air
    
      Psycho Field
       - F, DF, D, DB, B + P
    
      Head Press
       - Charge D, U + K
    
      Somersault Skull Dive
       - Charge D, U + P or after Head Press, P
    
    Hyper Combos
    ------------
      Psycho Crusher
       - D, DF, F + PP
       Can be performed in Mid-Air
    
      Psycho Explosion
       - F, DF, D, DB, B + PP
    
      Knee Press Nightmare
       - D, DF, F + KK
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Psycho Shot / Psycho Crusher
      +Beta:  Irregular Attack - Psycho Field / Psycho Crusher
       Gamma: Movement Attack - Double Knee Press / Knee Press Nightmare
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =-----------=
    =No. 53  Dan=
    =-----------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Street Fighter Alpha
      Previous VS Games: MSHvSF
    
    Character Data
    --------------
      Damage Setting:    110%
      Power Drain:       None
    
    Extra Moves
    -----------
     *Zenten Chouhatsu
       - D, DF, F + Taunt
    
     *Kouten Chouhatsu
       - D, DB, B + Taunt
    
     *Air Chouhatsu
       - In Mid-Air, Taunt
    
    Special Moves
    -------------
      Gadouken
       - D, DF, F + P
    
      Kouryuuken
       - F, D, DF + P
    
      Dankuu Kyaku
       - D, DB, B + K
    
      Premium Sign
       - D, DF, F + K
    
    Hyper Combos
    ------------
      Shinkuu Gadouken
       - D, DF, F + PP
    
      Kouryuu Rekka
       - D, DF, F + KK
    
      Hisshou Buraiken
       - D, DB, B + KK
    
     *Chouhatsu Densetsu (Super Taunt)
       - D, DF, F, D, DF, F + LK + START
      
     *Otoko Michi
       - HP -> LK -> B -> LP -> LP
       Requires and uses 3 Hyper Combo Levels 
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Gadouken / Shinkuu Gadouken
       Beta:  Air Attack - Kouryuuken / Kouryuu Rekka
      +Gamma: Irregular Attack - Premium Sign / Hisshou Buraiken
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
    
    
    =-------------=
    =No. 54  Cammy=
    =-------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Super Street Fighter II
      Previous VS Games: XMvSF
    
    Character Data
    --------------
      Damage Setting:    110%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
     *Double Jump
       - In Mid-Air, U
    
     *Low Kick
       - B + HK
    
    Special Moves
    -------------
      Cannon Drill
       - D, DF, F + K
       Can be performed in Mid-Air
    
      Cannon Spike
       - F, D, DF + K
    
      Cannon Strike
       - In Mid-Air, D, DB, B + K
    
      Cannon Revenge
       - F, DF, D, DB, B + P
    
      Hooligan Combination
       - D, DB, B + K
       Follow up with P or K
    
      Axle Spin Knuckle
       - D, DF, F + P
    
    Hyper Combos
    ------------
      Spin Drive Smasher
       - D, DF, F + KK
    
     *Hyper Cannon Spike
       - D, DB, B + KK
    
      Killer Bee Assault
       - D, DB, B + PP
       Can be performed in Mid-Air
    
    Assist Type
    -----------
      +Alpha: Air Attack - Cannon Spike / Spin Drive Smasher
       Beta:  Rush Attack - Cannon Drill / Spin Drive Smasher 
       Gamma: Movement Attack - Axle Spin Knuckle / Killer Bee Assault
    
    Aerial Rave Launchers
    ---------------------
      - D + HP
      - HK
    
    
    =---------------=
    =No. 55  Felicia=
    =---------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               N/A
      First Appearance:  Vampire (DarkStalkers)
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    110%
      Power Drain:       Speed Up
    
    Extra Moves
    -----------
     *Tail Kick
      - B + HK
    
    Special Moves
    -------------
      Delta Kick
       - F, D, DF + K
       Can be performed in Mid-Air
    
      Rolling Buckler
       - D, DF, F + P
       Follow up with P or K
    
      Sand Splash
       - D, DF, F + K
    
      Cat Spike
       - F, D, DF + P
    
     *Hell Cat
       - F, DF, D, DB, B + K
    
    Hyper Combos
    ------------
      Dancing Flash
       - D, DF, F + PP
    
      Please Help Me
       - D, DB, B + KK
    
      Super Sand Splash
       - D, DF, F + KK
    
    Assist Type
    -----------
       Alpha: Movement Attack - Delta Kick / Super Sand Splash
      +Beta:  Sweep Attack - Sand Splash / Super Sand Splash
       Gamma: Irregular Attack - Cat Spike / Super Sand Splash
    
    Aerial Rave Launchers
    ---------------------
      - DF + HK
      - HK
    
    
    =-------------=
    =No. 56  Kobun=
    =-------------=
    
    Biography
    ---------
      Team:              Capcom
      AKA:               ServBot
      First Appearance:  RockMan Dash (MegaMan Legends)
      Previous VS Games: NONE
    
    Character Data
    --------------
      Damage Setting:    135%
      Power Drain:       None
    
    Extra Moves
    -----------
      None
    
    Special Moves
    -------------
      Kobun Fire
       - D, DF, F + Hold P, Release to attack
       Can be performed in Mid-Air
       Automatically launches for one hit if you hold too long
    
      Call for Help (Rush!)
       - D, DB, B + LP 
    
      Call for Help (Seize!)
       - D, DB, B + HP 
    
      Call for Help (Air!)
       - D, DB, B + K
    
      Robot Attack
       - D, DF, F + K
    
    Hyper Combos
    ------------
      Chuushoku Rush
       - D, DF, F + PP
       Move changes depending on Assist Type
       Alpha - Low Rush
       Beta - Air Strike
       Gamma - High Rush
    
      King Kobun
       - D, DF, F + KK
       Joystick to Move, P and K to attack
    
    Assist Type
    -----------
       Alpha: Shooting Attack - Call for Help (Rush!) / Chuushoku Rush
       Beta:  Air Attack - Kobun Fire / King Kobun + Auto Attack
      +Gamma: Balance Assist - Kobun Fire / Chuushoku Rush
    
    Aerial Rave Launchers
    ---------------------
      - DF + HP
      - HP
      - HK
    
    
    =--------------------------------------=---------------------------------------=
    
    IV.   Secret Factor
    
    ==========================
    =What is "Secret Factor"?=
    ==========================
    Like many of Capcom's Dreamcast games, different secrets and options can be 
    unlocked by earning points through various means.  In this case, by earning 
    three types of points (D-Points, N-Points, and V-Points), you can "buy" extra
    characters, unlock secret stages, and add an additional costume to each of the
    characters.
    
    The screen is laid out as follows:
                          Level __
                          Experience
    *VS Shop*             Play Time
     
                          D-Points
    *Character List*      N-Points
                          V-Points
    
    *Character Trade*     Net Wins
                          Net Losses   Rank
                          Net Draws
    *VS. COM*     
                          Description
    
    *Exit*
    
    
    The VS Shop is where you use your points to buy characters.  The Character
    List shows which characters and stages you have currently unlocked, the
    Character Trade option describes how to trade characters, and VS. COM
    downloads the character-trading Mini-Game to your VMU.  Since it is highly 
    unlikely that if you actually have the change to use the VS COM you can't read
    the directions on how to do it, I'm not going to go into that section for now.
    
    ===================
    =The Points System=
    ===================
    You earn the three types of points as follows:
     - D-Points are earned playing Marvel vs. Capcom 2 on your Dreamcast in any 
       mode.  Even playing in Training Mode earns you points.
     - N-Points are earned playing Network Battles.  If you are not currently 
       living in Japan or own an Asian Dreamcast with no modem, you're out of 
       luck.
     - V-Points are earned by taking your VMU to a Japanese MvC2 arcade machine
       and playing the arcade game.  If you don't live in Japan, again, you're
       out of luck.
    
    =========
    =VS Shop=
    =========
    In the VS Shop, there are three blocks of items for sale.  The list of 
    available items changes with each level (as shown on the main screen of
    Secret Factor), so once you buy all of the items you can at a certain 
    level, you'll need to keep playing until you've bumped yourself up to the
    next level.
    
    The three blocks of items are always:
     - Left Block: This contains alternate uniforms and the additional seven
                   stages, which can always be purchased with D-Points.
     - Middle Block: This contains hidden characters which can initially be 
                     purchased with D-Points, although later on you must also
                     use N and V-Points.
     - Right Block: This contains hidden characters which must be purchased
                    with a combination of D, N, and V-Points.
    
    I'm not up to it, but if someone would like to send a list of which 
    items can be bought from which blocks and at which levels, I'd be 
    happy to include it here.
    
    ========================
    =Secrets to be Unlocked=
    ========================
     - Seven Stages - Purchased through the VS shop
     - 32 Hidden Characters - Purchased through the VS shop or downloaded
       from Capcom of Japan's web site
     - 56 Alternate Colors - One for each character, purchased through the 
       VS shop
     - Select same character multiple times - Unknown, automatically 
       appeared on a save file at Level 99 with all options unlocked.      
    
    ================================
    =What if I don't live in Japan?=
    ================================
    How can you unlock all those lovely secrets with N and V-Points?  You have two
    options:
     - Hack the save file (see the below section for details)
     - Download a pre-hacked save file (from GameFAQs at
       http://www.gamefaqs.com/mvc2vms.html )
    
    =--------------------------------------=---------------------------------------=
    
    V.    How to Hack the VMU Save Game
    
    If you're reading this, there's a good chance you don't live in Japan.  This 
    makes it very hard to earn the N-Points and V-Points required to unlock 
    additional characters and stages.
    
    So, what can you do?  Hop a quick flight to Japan?  Scour the net for VMU saves
    that kind souls have dropped off for you?
    
    Or, you could do like I did, and hack the VMU save.  Evil, cheap, and the 
    only currently known way to open up characters for those of you without a
    modem or access to a Japanese MvC2 Arcade game.
    
    Please note that you are assuming all responsibility and risk for any actions 
    you perform by following the instructions below.  It's your fault if you mess
    up your game save, not mine, so keep a backup of your originals!  
    
    I WILL NOT GIVE E-MAIL SUPPORT ON HACKING THE VMU SAVES.  If there's something
    you don't understand in this file, please ask someone else who knows.  There are
    literally thousands of resources on the net about hacking Hex files, and I am
    not one of them.
    
    If, on the other hand, you have corrections or additions on hacking, please
    send them along.
    
    Of course, if you don't want to hack it yourself, just come by my site, 
    GameFAQs, and download a hacked save from the home page:
       http://www.gamefaqs.com
    
    =----------------=
    =What You'll Need=
    =----------------=
    * An Innovation 200X4 Memory card and PC Link cable.  Available at Electronics
      Boutique or many online and mail-order stores.  Nexus also makes a similar
      card and software, but I'm unfamiliar with the details.
    * The PC Link software, available from Innovation's web site, the URL of which
      I can't remember right now (although it's listed on the back of the memory
      card package)
    * Alessandro Sansai's VMU tools.  Specifically, the VMU Checksum Calculator and
      the DCI to VMS converter.  Get them from:
              http://www.franken.de/users/deco/myfiles/myfiles.html
    * A hex editor.  I use Hex Workshop from Breakpoint Software, your mileage may 
      vary. 
    * A degree in Astrophysics.
    
    =--------------------------=
    =Getting the MvC2 Save File=
    =--------------------------=
    First of all, play a game or two of MvC2 and save the data to your Innovation
    card.  For some reason, a virgin file (i.e. one you haven't played with) will
    not work properly.  Get to the Game Over screen on Arcade Mode, and you're
    ready to go.  In the PC Link program, connect to the card and double-click
    on the MvC2 save file.  Export it to a file you can get to easily, and we're
    ready to go!
    
    =--------------------=
    =Hex-Editing the File=
    =--------------------=
    Once you've got the game save in DCI format, load it up into your Hex Editor.
    In order to follow me here, you'll need to pull it up in hex address format.
    
    Within the file are THREE checksums that you'll need to recalculate in order
    to get the save to be accepted by the game once you're done mucking about
    with it.  All the numbers in a DCI file are big-endian, so it's pretty easy
    to navigate through if you've done Hex before.
    
    So, what should you look out for?
    
    0064: Checksum 1 - Two bytes, the "standard" VMU checksum
    02AC: D Points - Two bytes
    02B0: V Points - Two bytes
    02B2: N Points - Two Bytes
    02B4: Hidden Character Unlocks! - Eight Bytes
    02C4: Time Played - Three Bytes, Hours, Minutes, Seconds
    02C7: Hidden Stage Unlocks - One Byte
    09C4: Checksum 2 - Two Bytes, Checksum-16 from 02A0-09C3
    09C6: Checksum 3 - Two Bytes, Sum of 02A0-09C3 (unsure, see below for details)
    
    =------------------------------=
    =Giving Yourself V and N Points=
    =------------------------------=
    So, want to boost up your V and N point totals?  Point the Hex Editor to 02B0 
    and have a look.  You'll most likely see:
    000002C0 0000 0000 ...
    
    So, let's give ourselves 1000 V points and 1000 N points (1000 Dec = 3E8 Hex). 
    So, just edit the file as follows:
    000002C0 03E8 03E8
    
    Easy.  Just keep track of how much you've added (see the Checksum section for
    details), and you've got the points in the bag.  The same can be done for D 
    Points if you're in a hurry by editing 02AC.
    
    =-------------------------------=
    =Unlocking The Hidden Characters=
    =-------------------------------=
    All the hidden characters are contained within eight bytes from 02B4 to 02BB.
    Each character will be activated when the bit they represent is flipped from
    zero to one.  
    
    When you begin, the bytes look like this: 00FF FF77 0200 0004, or:
    
      02B4      02B5      02B6      02B7      02B8      02B9      02BA      02BB
     0    0    F    F    F    F    7    7    0    2    0    0    0    0    0    4
    ---- ---- ++++ ++++ ++++ ++++ -+++ -+++ ---- --+- ---- ---- ---- ---- ---- -+--
    
    Since 24 bits are turned on, we know those are the 24 starting characters.  No,
    I haven't gone through and figured out which are which, as I don't care.
    
    So, which characters are activated by which bits?  
    
    02B4: 8 - Bulleta
          7 - Gouki
          6 - Roll
          5 - RockMan
          4 - Chun-Li
          3 - ?
          2 - ?
          1 - ?
    02B5: 8 - STARTER
          7 - STARTER
          6 - STARTER
          5 - STARTER
          4 - STARTER
          3 - STARTER
          2 - STARTER
          1 - STARTER
    02B6: 8 - STARTER
          7 - STARTER
          6 - STARTER
          5 - STARTER
          4 - STARTER
          3 - STARTER
          2 - STARTER
          1 - STARTER
    02B7: 8 - Wolverine
          7 - STARTER
          6 - STARTER
          5 - STARTER
          4 - Morrigan
          3 - STARTER
          2 - STARTER
          1 - STARTER
    02B8: 8 - ?
          7 - ?
          6 - ?
          5 - ?
          4 - ?
          3 - Kobun
          2 - STARTER
          1 - Captain Commando
    02B9: 8 - Jin
          7 - Thanos
          6 - Blackheart
          5 - Sentinel
          4 - Iron Man
          3 - Colossus
          2 - Spiral
          1 - Omega Red
    02BA: 8 - Silver Samurai
          7 - War Machine
          6 - Shuma-Gorath
          5 - Magneto
          4 - Sabretooth
          3 - Storm
          2 - Juggernaut
          1 - Gambit
    02BB: 8 - Ken
          7 - Vega
          6 - Dhalsim
          5 - Cammy
          4 - Dan
          3 - STARTER
          2 - Nash
          1 - Felicia
    
    So, if you want to activate all 56 characters, the bytes will look like this: 
    F8FF FFFF 07FF FFFF, or:
    
      02B4      02B5      02B6      02B7      02B8      02B9      02BA      02BB
     F    8    F    F    F    F    F    F    0    7    F    F    F    F    F    F
    ++++ +--- ++++ ++++ ++++ ++++ ++++ ++++ ---- -+++ ++++ ++++ ++++ ++++ ++++ ++++
    
    Easy.  
    
    In other words, just replace the bytes at 02B4 with "F8FF FFFF 07FF FFFF".
    That is, as long as you keep track of your math.
    
    =--------------------=
    =Fixing the Checksums=
    =--------------------=
    There are three checksums in the file you'll need to adjust after adding in
    all the characters: 09C4, 09C6, and 0064.  Two are easy, and the third isn't
    too bad.  Just make sure you correct them in this order:
    
    09C4: Checksum 2 - Two Bytes, Checksum-16 from 02A0-09C3
    
    If you're using Hex Workshop, just highlight 02A0 to 09C3 (right before the
    checksum) and press F12.  You'll need to get the Checksum-16 value from the
    selected area and replace the two bytes at 09C4 with it.
    
    09C6: Checksum 3 - Two Bytes, Sum of 02A0-09C3 (unsure)
    
    The Checksum at 09C6 appears to be merely the two lowest bytes of the sum of
    all 16-bit words from 02A0 to 09C3.  Hex Workshop doesn't have an addition
    checksum, however, but it's just as easy to keep track of how much you've added.
    
    Say you added 1000 points to your V Points (i.e. from 0000 to 03E8).  Well,
    just take out your hex calculator (the standard Windows calculator in Scientific
    mode works just fine) and add 3E8 to the current checksum at 09C6.  The result
    is your new checksum, so fill it back into the file.
    
    0064: Checksum 1 - Two bytes, the "standard" VMU checksum
    
    Once you have checksums 2 and 3 calculated, save your file (make a backup if
    you're unsure of yourself).  
    
    Take your saved DCI file and run the DCI to VMS converter on it.  You'll
    still have your DCI file, but there will also be a new VMS file.  Now, just
    run the VMU Checksum Calculator on your VMS file.  The standard output from
    the program shows both the old and new checksum, so take the new checksum
    and stick it back into the DCI file at 0064.
    
    =-------------=
    =Trying it Out=
    =-------------=
    Assuming you've done everything right so far, you can now import the DCI file
    back into your memory card and load it up in MvC2.  If you got the checksums
    wrong in any way, you'll get an error message and the game WILL NOT LOAD.
    This is why you MUST keep a backup of your original file.  
    
    =-------------------=
    =VMS File Memory Map=
    =-------------------=
    (NOTE: This map is in DCI format, not the original VMS format.)
    
    0000-009F: Standard VMU Header
               0064: Standard VMU Checksum
    00A0-029F: Save Icon
    02A0-02AB: UNKNOWN
    02AC-02AD: D Points
    02AE     : % of Current Level
    02AF     : Current Level (Maxes at 99 naturally)
    02B0-02B1: V Points
    02B2-02B3: N Points
    02B4-02BB: Available Characters (Bit setting, all = F8FF FFFF 07FF FFFF)
    02BC-02C3: Available Costumes (Bit setting, all = F8FF FFFF 07FF FFFF)
    02C4-02C6: Time Played
    02C7     : Hidden Stages Available (Maxes at 7 naturally)
    02C8-02D3: UNKNOWN
    02D4-04B3: Arcade Mode High Scores (24 Bytes X 20)
    04B4-0553: UNKNOWN
    0554-0733: Score Attack Mode High Scores (24 Bytes X 20)
    0734-0735: Number of times Versus Mode played
    0736-0737: Number of characters picked in Arcade Mode
    0738-0739: Number of times Training Mode played
    073A-073B: Number of times Score Attack Mode played
    073C-098F: Number of times character selected
               08A0-0917: Number of times selected in Training Mode
    0990-09C3: Game Options
    09C4-09C5: Checksum-16 of 02A0-09C3
    09C6-09C7: Additive Checksum of 02A0-09C3
    09C8-09FF: UNKNOWN, Most Likely Blank Padding
    
    =------------------------------=
    =One Last Very Interesting Note=
    =------------------------------=
    I went through and played Training Mode several times, selecting each charcter
    once.  The results?  As expected, the low bytes from 08A0 to 0917 all increased
    by one.  Except for four of them.  Does this mean that there are still four
    hidden characters left in the game somewhere?  
    
    From Marvel vs. Capcom, the "missing" characters are five variations: Carnage-
    style Venom, Hyper War Machine, Lilith-style Morrigan, Orange Hulk, and 
    Shadow Lady.  Hmmm...  Could they be in there somewhere?  In case you're 
    wondering, no, setting all bits on at 02B4 doesn't open up anything else.  But
    it's something to ponder.  
    
    Then again, maybe 56 characters is enough...
    
    =--------------------------------------=---------------------------------------=
    
    VI.   Administrivia
    
    Since I'm not about to go back and re-translate every single move lifted
    from all the other games in this series, I've used quite a few sources in
    simply gathering ideas and names of the moves of each of the characters.
    These include:
      Kao Megura's Star Gladiator 2, Marvel vs. Capcom, Marvel vs. Street Fighter,
      Vampire Savior, and probably a few other FAQs I've forgotten here.  Whew!
      John Culbert's X-Men: Children of the Atom FAQ
      My own Street Fighter EX 3 FAQ
      Everett Littles' Marvel Super Heroes Dr. Doom FAQ
      The MvC2 Game Manual
      Capcom's Web Site
    Other Sources:
      Martin Phipps and Mike Caprio's X-Men Characters Guide 
      A huge number of Marvel fan sites  
    People who sent in undocumented moves and move fixes, in no particular order:
      Sailor Bacon                 Kevin Eav
      Orochi Jin                   Chris Camareno
      Dorral                       Dan Betts
      Robert Iu                    Haohmaru
      George Kokoris               Fillerbuny
      Justin "J-Boogie" Golden     LOrtiz
    
    A great big THANK YOU goes out to the original creators of the resources I've 
    used in making this guide, and an even bigger one to all the folks who have 
    helped out by sending in additional information.
    
    Contacting Me:
      If you have stuff to add or correct, please do send it along to 
    faqs@gamefaqs.com for inclusion in the next revision.  
    
    Distributing this Guide:
      This guide may be freely distributed electronically under the following
    conditions:
      This file may ONLY be distributed in one of two ways: via a World Wide
    Web site or via an FTP archive.  You may NOT change the content of this guide 
    in any way.  You may not add additional information to this file, nor are
    you allowed to make any formatting changes to it.  
      The guide must be available as a complete ASCII text file.  For the purposes
    of fitting into the design of a site, it may be converted to an HTML page, but 
    the whole of the file must be displayed in fixed-width font with NO ADVERTISING 
    displayed on the same page. The file may not be displayed in a frameset that 
    contains advertising.  No revenue may be earned directly off the viewing of 
    this guide.  The guide may be available for download in a compressed archive, 
    but again, it must remain as a whole document with no changes made to it in any 
    way.  No fee may be charged to any person to see this site.
      If you choose to distribute this guide on a web site or FTP site that you
    own or control, you do not need to ask permission.  However, it is your duty
    as a site operator to ensure that you are using the latest version of this
    file.  Updates to this guide will always be made available on GameFAQs 
    (www.gamefaqs.com), but they will not be mailed out by the author due to time
    constraints.
      If you do not feel that you can follow the above restrictions, please feel
    free to place a link to the following URL which will contain a link to the
    guide at all times:
      http://www.gamefaqs.com/console/dreamcast/game/26105.html
    
    Copyright Notice:
      This document is Copyright 2000 Jeff "CJayC" Veasey.  It may be not be
    reproduced under any circumstances except for personal, private use, except
    as noted in the "Distributing this Guide" section.  The author reserves ALL
    RIGHTS to the use and distribution of this document.
     
    -EOF-