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                               Nikojokes Strider Hiryu Combo FAQ V.1.6
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                                      =--------------------=
                                        SZRIDER    COMBOFAQ
                                                FOR
                                       MARVEL  Vs.  CAPCOM 2
                                            DC  VERSION
                                     =-----------------------=
________
CONTAINS

1.Updates
2.Conventions
3.MoveList
4.ComboLIST
5.Beat Abyss

1. UPDATES
-----------
_________  _________________________________________________________
19.4.2000  first work on that Faq
---------  ---------------------------------------------------------
20.4.2000  Add all combos I found ( i donŽt think that i fogot some)
---------  ---------------------------------------------------------
20.4.2000  (some hours later) add the Strategy part
---------  ---------------------------------------------------------


2. CONVENTIONS
--------------

ub   u   uf    X=lp-mp  A=lk-mk ap=any punch  D=hold down
   \ I /       Y=hp     B=hk    ak=any kick   rd=release down
 b - N - f      
   / I \       J=jump or jump in for the combo  
db   d   df    G=Ground or after a jump-in-combo


3. SPECIAL MOVES
----------------

Ameno Murakumo     : d,df,f,ap

Excalibur          : mid air-d,df,f,ap or ak

Gram               : f,d,df,ap or ak ( also works in mid air with punch )

Formation A        : d,df,f,k

Formation B        : hold b,f,p (prform again to launch)

Formation C        : hold b,f,k

Warp               : d,db,b,k
 
Heki Hari Tsuki    : d,db,b,p

Double Jump        : in mid air u

Wall Bounce        : near a wall f

Rolling Slide Kick : df+hk

Teleport           : b,d,db,p


  HYPER COMBOS
----------------

Ragnarok           : f,d,df,pp

Legion             : d,df,f,kk

Ouroborus          : d,df,f,pp

  Assists
----------------

Alpha: Sweep Attack       Ameno Murakumo / Legion
Beta:  Irregular Attack   Warp / Legion
Gamma: Shooting Attack    Formation A / Legion

4. COMBOS
----------

Ground Combos

Start             Continue                                                            Hit
===============   =================================================================== =====
x                 x,y                                                                   03
                  x,b                                                                   03
                  a,y                                                                   03
                  a,b                                                                   03
                  a,x,y                                                                 04
                  a,x,b                                                                 04
                  a,x,a,y                                                               05
                  a,x,a,b                                                               05
                  x,a,y                                                                 04
                  x,a,b                                                                 04
===============   =================================================================== =====
a                 a,y                                                                   03
                  a,b                                                                   03
                  x,y                                                                   03
                  x,b                                                                   03
                  x,a,y                                                                 04
                  x,a,b                                                                 04
===============   =================================================================== =====

1=Jumping attack (after the Jumping attacks every ground combo works)
2=on ground      (just to hit up your oponnent)
3=Aerial combos  (push up to follow your oponnent after you launch him in air)

=--------=1=---------=   =-------2-------=  =----------3-----------=  =---------3---------=  
=--------------------=   =---------------=  =----------------------=  =-------------------=
 x,x                      x,x,d+y            x,x,y                     a,x,b
 x,a                      x,a,d+y            x,x,b                     x,x,a,y
 a,a                      a,a,d+y            x,a,y                     x,x,a,b
 a,x                      a,x,d+y            x,a,b                     x,a,x,a,y
 a,y                      x,a,x,d+y          a,a,y                     x,a,x,a,b
 a,b                                         a,a,b                     x,Excalibur
 a,x,a                                       a,x,y                     a,Excalibur
=--------------------=   =---------------=  =----------------------=  =-------------------=



5. Beat Abyss
-------------

1st With Armor

To beat the firts Abyss you have to go before the fight beginn close to him and when the the 
FIGHT apears start with your combos. Block if he try to make a hit and make a combo again. And
if he start with the big moves, jump behind him and make a combo again. Belive it or not but..
thatŽs the best way to beat the first Abyss. :-)

2nd Abyss (The green one ;) )

Is just like the first Abyss all you have to do is to go near him and when the FIGHT apears
DUCk and make a combo and if he shot still duck. Or you can jump behind him before he shoots
so youŽll be able to hit him as long he makes the long shot. And if he starts with the reen "BALOONS" make the Ouroborus so the ballons wonŽt be able to catch and youŽll be able to hit 
him again.

3th Abyss (The big red dog)

OK start with jumping combos and everytime heŽs ner you jump and give him a combo. If he is running away  use your teleport and then use the Ouroborus then jump and do some combos again.
So youŽll be able to beat him.








                          This document is copyrighted (c) 2000
                           Niko Komninos, all rights reserved.
                       ------------------------------------------
                  Capcom characters are Copyright 2000 Capcom Co., LTD 
                Marvel Characters TM and Copyright 2000 Marvel Characters, Inc.
             -------------------------------------------------------------------
                                Niko Komninos (Nikojoke)
                            nikojoke@hotmail.com Icq:61923723

                            Never do a loose, all I do is win
                            _________________________________