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    Cable by RAW64life

    Version: 2.1 | Updated: 07/27/00 | Printable Version | Search This Guide

    Marvel vs Capcom 2: New Age of Heroes
    by: RAW64life@aol.com
    Character FAQ/Move List for Cable Version 2.1
    
    --------------------------------------------------------------
    0. Table of Contents
    --------------------------------------------------------------
    
    I.     Introduction
    II.    Version History
    III.   Legend
    IV.    Character Information      
          -Biography      
          -Outfits
          -Character Description
    V.     Rating
    VI.    Moves
          -Special Moves     
          -Hyper Combos / Supers
          -Assists
          -Combos
    VII.   Strategy
          -General
          -Vs. Abyss
          -Vs. Computer
    VIII.  Miscellaneous
          -Opening Animation
          -Ending Animation
          -Other Animations
    IX.    Coming Soon
    X.     Credits
    XI.    Legal Stuff
    
    
    --------------------------------------------------------------
    I. Introduction
    --------------------------------------------------------------
    
    
      Over the past couple of months I've become a complete Marvel vs Capcom 2 
    maniac. I've searched far and wide for any news what so ever on Marvel vs 
    Capcom 2. I've seen a million screen shots, about 30 movies, a few wallpapers 
    (I have an awesome one on my comp now) and have read as many previews and 
    reviews and other stuff. I've even read all the other character FAQ's on this 
    site before I even thought of making my own. But I just felt I needed to 
    contribute to the greatness of M vs C 2. So I did it through GameFAQ's with a 
    character FAQ and my first one was Thanos. Now for the next character. Like I 
    mentioned in the Thanos FAQ I always thought that the genetic freaks were the 
    coolest but out of the very few non-freaks that I thought were cool one of 
    them was Cable. For some reason I liked him. I never really liked the 8 
    million wat BFG hyper blast machine gun guys but he just was, ya know. It's 
    hard to explain. Anyway I was surprised not to see a character FAQ of him on 
    GameFAQ's so I decided to write a FAQ on him. 
    
    *7/24/00* Believe it or not, my long absence has been due to an addiction
              of Wacky Races, a cart game that totally blew me away. It's
              unquestionably the best DC cart game (dominating SP Rally and
              the Disney racing game) and in my opinion is better than Crash
              team Racing and almost as good as Mario Kart. I will try to
              continue to update as much as possible. I think it's safe to
              say that this FAQ will be finished once the strategy section
              has been completed.
    
    *7/3/00* Many people don't know this but I never had a home version of 
             Marvel vs Capcom 2. I was too lazy to actually go out and buy 
             a mod chip and then get the game. So I just played it in the 
             arcade a few times and found as much information as possible 
             on it and wrote a few FAQs. But on 6/29/00 the home version 
             came out and I immediately bought it and played it to all hell.
             It is currently 2 AM on 7/3/00 and I have all the characters, 
             and 25 hours of gameplay. Now that im more experienced I'm 
             totally revising my FAQ and yes I will deliver the individual 
             strategy section as promised in the coming soon section.
    
    
    --------------------------------------------------------------
    II. Version History
    --------------------------------------------------------------
    
    
    4/21/00 - 1.0 - Everything is new
    4/22/00 - 1.1 - Fixed a few bugs 
                  - Updated Credits section
    4/22/00 - 1.2 - Updated Character Information section
                  - Updated Moves section
    4/23/00 - 1.3 - Updated Moves section
    4/26/00 - 1.4 - Added Rating section 
                  - Cleared up Cable's time super name
    7/03/00 - 1.5 - Updated Table of Contents
                  - Updated Introduction
                  - Updated Character Information section
                  - Updated Moves section
                  - Added Strategy section
                  - Added Miscellaneous section
                  - Updated Legal Stuff section
    7/04/00 - 1.6 - Fixed a few bugs
                  - Updated Strategy section
                  - Updated Miscellaneous section
    7/05/00 - 1.7 - Updated Strategy section
                  - Updated Miscellaneous section
    7/07/00 - 1.8 - Updated Strategy section
    7/08/00 - 1.9 - Updated Legend
                  - Updated Moves section
                  - Updated Strategy section
                  - Updated Miscellaneous section
                  - Updated Coming Soon section
    7/09/00 - 2.0 - Updated Moves section
                  - Updated Strategy section
    7/24/00 - 2.1 - Updated Strategy section
    
    
    --------------------------------------------------------------
    III. Legend
    --------------------------------------------------------------
    
    
    - My legend is a bit different from most other FAQ's but I find it a lot 
      easier. Some other FAQ's that I read and printed out had the legend take
      up an entire page so I'm trying to keep it as simple as possible. I don't
      use QCF, QCB, etc. for down forward moves. I doubt anyone is actually 
      goona press down, take a 5 second pause and then press forward and a 
      punch/kick. 
    
    Up - Up
    Down - Down
    Forward - Forward
    Backward - Backward
    (air) - can be done in air
    Punch - Any Punch
    PP - Both Punches
    LP - Low Punch
    HP - High Punch
    Kick - Any Kick
    KK - Both Kicks
    LK - Low Kick
    HK - High Kick
    A1 - Assist 1
    A2 - Assist 2
    (air) - can be done in air
    into - cancel into
    Standing - while standing
    Ducking - while standing
    Jumping - while jumping
    
    
    On to the character info.............
    
    
    --------------------------------------------------------------
    IV. Character Information
    --------------------------------------------------------------
    
    
    -----------------------------
    Biography
    -----------------------------
    
    Real Name - Nathan Summers
    Alias - Nathan Dayspring Askani'son
    Birthdate - ???
    Height - 6 foot 8
    Weight - 350 lbs.
    Hair - White
    Eyes - One Blue, One Red
    Outfit - X-Men
    Fighting Style - Various forms of future military combat
    Blood Type - ???
    Strength - 9 (opinion)
    Defense - 7.5 (opinion)
    Power - 9 (opinion)
    Speed - 7.5 (opinion)
    Recovery - 6 (opinion)
    Comboability - 10 (opinion)
    Overall - 8.5 (opinion)
    Known Allies - Storm, Wolverine, Rouge, Gambit, Colossus, Shadowcat, 
                   Nightcrawler, Marrow, Cyclops, Jean Grey, Archangel, 
                   Beast, Iceman, Mimic, Havok, Polaris, Banshee, Sunfire, 
                   Thunderbird, Rachel Summers, Dazzler, Longshot, Jubilee, 
                   Forge, Bishop, Psylocke, Cannonball, Cecilia Reyes, Joseph, 
                   Maggot, Irene, Blaquesmith, Professor X
    Known Major Enemies - Apocalypse, Mr. Sinister, Deadpool, Madeline 
                          Pryor, Stryfe, Marrow
    First Appearance - New Mutants #87
    Previous Appearances - None
     
       Brief History     - Cable is a former government agent who came from 
                           the future and fought along side the X-Men and 
                           eventually came one. He has a wide variety of 
                           military and hand-to-hand combat skills as well 
                           as techno-organic (?) powers. He first got his 
                           techno-organic powers when Apocalypse infected
                           him with a virus while he was still a baby.
                           The virus infected him eye as well as his arm. 
                           The reason he came from the future is to stop the 
                           mistakes made by the X-Men in the past. He is the 
                           son of Scott Summers and Madeline Pryor (Cyclops 
                           and Jean Grey Clone created by Mr. Sinister) 
                           For some reason he seems to be the main character 
                           of the Marvel side in this game.
                           
    
    -----------------------------
    Outfits
    -----------------------------
    
    LP - Blue Uniform
    HP - Light Green Uniform
    LK - Purple Uniform 
    HK - Weird Color Uniform
    A1 - Dark Green Uniform
    A2 - Dark Blue Uniform 
    
    
    --------------------------------------------------------------
    V. Rating
    --------------------------------------------------------------
    
    
    - This is pretty much a review of Cable. I will go through the six deciding 
      factors that make up a character (offense, defense, power, speed, recovery
      and comboability) and give them each a score from 1 to 10 (1 being the 
      lowest and 10 being the highest) followed by an overall score.
    
    Offense - 9 - An arsenal of mega powered beams, guns, electric grenades,
                  toasters and just about every futuristic version of a gun
                  imaginable is what Cable brings to the table. Almost every
                  move this guy does almost twice as much as the normal 
                  fighter. All his special moves do at least 10% damage and
                  pretty much all his moves are combo friendly. In conclusion,
                  A combination of power, speed (for a guy his size) and huge 
                  machine guns = good offense.
    
    Defense - 7.5 - An arsenal of mega powered beams, guns, electric grenades,
                    toasters and just about every futuristic version of a gun
                    imaginable equals great offense, but not great defense. 
                    Although he's far from weak, he's not too strong in this
                    department either making him an average defensive player,
                    but usually when your playing with a guy like Cable you're
                    thinking machine guns and combos.
    
    Power - 9 - Just in case there's any confusion over power and offense, power
                is the strength and damage done by the moves and offense is the
                arsenal of moves you have (Ex: Spider-Man and Wolverine have
                good offense but not so great power). Anyway, the reason I typed
                that last sentence is because Cable's offense is mainly due to
                his power moves which cancel out the first sentence. So if you
                want a detailed explanation, read the offense part.
    
    Speed - 7.5 - Cable isn't any Wolverine or Spider-Man but considering his 
                  size, he's pretty fast. He moves at a normal pace but the 
                  thing that really adds on the speed points are his moves. 
                  There's almost no delay on almost every one of his moves. 
                  You can barely even see his Viper Beam until he's shooting at 
                  you and his Psimitar and Psy-Charge moves are almost instant.
                  In conclusion, walking / running wise he's not that fast but
                  government training sure paid off for him in the moves dept.
    
    Recovery - 6 - Cable is in the middle when it comes to recovery. His Viper
                   Beam and Hyper Viper Beam have normal recovery. His Psimitar
                   also has normal recovery but is an easy setup for a vertical 
                   super. Electro Trap has normal recovery but people of Mega
                   Man height and under can easily walk under it and do what
                   ever they want to you which is usually bad. So in conclusion,
                   most of his move have normal recovery time but can lead to a 
                   lot of pain for Cable.
    
    Comboability - 10 - Without a doubt the most combo friendly person in the
                        game. Let's see:
                      1. Viper Beam - does good damage for just a special move
                         and holds the victim in place for another super unlike
                         most supers which end in the guy flying across the 
                         screen (how can you combo Jin's tornado move into 
                         anything?) (Jin experts don't reply)
                      2. Electro Trap - holds the person in place. What more
                         could you ask for?
                      3. Hyper Viper Beam - read Viper Beam
                      4. Time Flip - read Viper Beam
                      
                      - Want more reasons? Read the combo section.
                      
    Overall - 8.5 - In a final conclusion, Cable's offense and comboability is
                    almost unmatched, his power is great, and his defense, speed,
                    and recovery could use some work. But 8.5 is far from bad.
                    It's great and that's the reason Cable is one of my favorite 
                    guys to use. If you got an 85 on a test wouldn't you be happy?
    
    
    --------------------------------------------------------------
    VI. Moves
    --------------------------------------------------------------
    
    
    -----------------------------
    Basic Moves     
    -----------------------------
    
    - Even a person who wants to become the ultimate mega Cable player in Marvel 
      vs Capcom 2 and does nothing but play with Cable in Marvel vs Capcom 2 24 
      hours a day, 7 days a week will not need a detailed description of his 
      regular moves but everyone else is doing it so I am too.
    
    --------------------
    LP / Jab
    --------------------
    
    - Standing - The classic useless button actually has a use in this game
                 thanks to the addition of combos being the deciding factor 
                 of every battle and even more use in Marvel vs Capcom 2 thanks
                 to the deduction of the MP / Strong punch. Anyway, it's
                 manditory for non-super combos and is as always good for
                 mind games but other-wise a wussy punch.
    
    - Jumping - The classic useless button actually has a use in this game
                thanks to the addition of combos being the deciding factor 
                of every battle and even more use in Marvel vs Capcom 2 thanks
                to the deduction of the MP / Strong punch. Anyway, it's
                manditory for non-super combos and is as always good for
                mind games but other-wise a wussy punch.
    
    - Ducking - Pretty much the same thing as standing and jumping except
                worse because you can't do ducking specials. It's good
                for hiding a charge for a move where you have to hold
                a button back for two seconds, etc. but since Cable doesn't
                have any moves like that it's completely useless. In
                conclusion, Cable's short is stupid, has absolutely no reach, 
                and is stupid.
    
    --------------------
    LK / Short
    --------------------
    
    - Standing - The other classic useless button actually has a use in this game
                 thanks to the addition of combos being the deciding factor 
                 of every battle and even more use in Marvel vs Capcom 2 
                 thanks to the deduction of the SK / strong kick. Anyway, 
                 it's manditory for non-super combos and is as always good for
                 mind games (Low Electro Traps) but other-wise a wussy punch.
     
    - Jumping - The other classic useless button actually has a use in this game
                thanks to the addition of combos being the deciding factor 
                of every battle and even more use in Marvel vs Capcom 2 
                thanks to the deduction of the SK / strong kick. Anyway, 
                it's manditory for non-super combos and is as always good for
                mind games (Low Electro Traps) but other-wise a wussy punch.
    
    - Ducking - Pretty much the same thing as standing and jumping except
                worse because you can't do ducking specials. It's good
                for hiding a charge for a move where you have to hold
                a button back for two seconds, etc. but since Cable doesn't
                have any moves like that it's completely useless. In
                conclusion, Cable's short is stupid, has absolutely no reach, 
                and is stupid.
    
    --------------------
    HP / Fierce
    --------------------
    
    - Standing - The driving force of all fighting games, the almighty fierce
                 button makes it's 178th appearance in Marvel vs Capcom 2. As
                 usual, an extremely useful move, responsible for the Viper Beam,
                 the Hyper Viper Beam, the Psimitar, and the Psy-Charge. But this
                 doesn't explain why Cable WITHOUT A DOUBT has the best fierce 
                 punch in the game. Lets see shall we. First, his fierce is a 
                 gun shot to begin with. Second, it can be a 5-hit combo, and 
                 third it can be canceled into anything. It might as well be
                 a special move.
    
    - Jumping - The driving force of all fighting games, the almighty fierce
                 button makes it's 178th appearance in Marvel vs Capcom 2. As
                 usual, an extremely useful move, responsible for the Viper Beam,
                 the Hyper Viper Beam, the Psimitar, and the Psy-Charge. It's
                 also a gun shot which is a projectile all by itself.
    
    - Ducking - Always the oddball being less useful than it's standing and
                jumping counterparts can't seem to get it right. Tends to
                bully the jab button for being more useless than he is until
                Cable gets knocked out. I don't know why I just thought of that.
                Cable's is pretty cool though because it's sort of like an
                anti-air move.
    
    --------------------
    HK / Roundhouse
    --------------------
    
    - Standing - Also a driving force of all fighting games, the mighty roundhouse
                 button makes it's 178th appearance in Marvel vs Capcom 2. As
                 usual, an extremely useful move, responsible for the Electro
                 Trap, the Glow Punch and the Time Flip. By itself it still packs 
                 quite a punch though. Wait I mean kick. Hohohohoho!!. That was 
                 really gay.... Even better is that is does not lack in reach and 
                 is good for stopping dashes. 
    
    - Jumping - Also a driving force of all fighting games, the mighty roundhouse
                button makes it's 178th appearance in Marvel vs Capcom 2. As
                usual, an extremely useful move, responsible for the Electro
                Trap, the Glow Punch and the Time Flip. By itself it still packs 
                quite a punch though. Wait I mean kick. Hohohohoho!!. That was 
                really gay.... Even better is that is does not lack in reach and 
                is good for stopping jump-ins. (I said jump-ins instead of dashes 
                so technically it is different)
    
    - Ducking - A pretty good sweep that breaks away from it's punching
                counterparts by actually, although not as useful as it's
                standing and jumping counterparts, is useful. How? For
                sweeping of course.
    
    
    -----------------------------
    Special Moves     
    -----------------------------
    
        Viper Beam        - Down, Forward, Punch (air)
                          - Cable somehow manages to pull out a huge machine
                            from either behind him or in his pocket and 
                            blasts the opposition with a quick blast of viper
                            (sounds weird). He can do it in the air so that's 
                            a plus, but it has normal recovery time so people 
                            like Spider-Man might be able to get that one jab 
                            in before you recover. Takes anywhere from 5 to 
                            10% percent damage off. Can mash for extra damage.
    
        Psimitar           - Down, Forward, Down, Punch
                           - Isn't a psimitar a sword? Anyway, Cable uses his 
                             magic lighting feet to deliver a quick 5-10 lightning
                             kicks to the face going in a diagonal direction. 
                             This reminds me of one of Chun-li's moves for some 
                             reason. Moving on, it does about 10% damage on the 
                             average fighter but if you miss and your fighting 
                             against someone with a vertical super (Jin, Ken, 
                             Amingo, Hulk) your pretty much screwed. 
    
        Glow Punch         - Down, Foward, Kick
                           - Pretty much self-explanatory. Cable simply dashes
                             in and delivers a glowing haymaker to the opponent
                             (like he was goona do it on the clown in the fair
                             stage if I didn't say to the opponent). This is an
                             OK offensive move and is good for getting yourself
                             out of a corner if your keep away tactics fail you
                             and is good for nailing an assist person if you
                             manage to block his / her attack.
                             
        Electro Trap       - Down, Back, Kick (air)
                           - The first time I saw this move it hit me. Cable has 
                             got to be a future version of Stryker from Mortal 
                             Kombat 3. For people who don't know who he is, he's 
                             a cop who's horrible and has moves like Cable only 
                             stupid. Anyway, Cable, in a Stryker-like motion, 
                             whips out a small electric ball. When it hits the 
                             middle of the screen it grows a little and flashes. 
                             It the opponent hits it, he's trapped. You can also
                             hold any kick button when you do the move and it 
                             will go all the way down and bounce across the 
                             screen. The perfect keep away move from the perfect 
                             keep away character. Makes it almost impossible for 
                             a character to jump at you.
    
        Psy-Charge         - Forward, Down, Back, Punch
                           - Yet another Stryker-like move. Cable simply reaches 
                             out and grabs you. If he misses, he grabs the air. 
                             If he hits, he grabs you and gives you an electric
                             shock for about 2 seconds. Takes about 15% of your 
                             average guy/girl with barely any recover time. 
                             Unless you try to do the move 5 times in a row a
                             human opponent won't realize your doing it. Barely
                             any recovery time for the reason above. Great if 
                             your cornered and yet another keep away move.
    
                             
    -----------------------------
    Hyper Combos
    -----------------------------
    
       Hyper Viper Beam      - Down, Forward, PP (air)                         
                             - Cable once again magically whips out a huge 
                               machine gun either from behind him or out of 
                               his pocket. Then, right before he blasts his 
                               opponent, poses and says hyper followed by a 
                               picture of him taking up half the screen. Then 
                               Cable unleashes a super charged viper beam doing 
                               anywhere from 25 to 35 hits and a good 35 to 30 
                               percent damage. This is also the ideal combo 
                               linker because it holds the guy in place while 
                               taking off massive damage, and then easily link 
                               into another super. Most supers end in the guy 
                               flying across the stage so it's usually hard to 
                               pull one off. You can also button mash to get
                               even more hits if your that greedy. Real power 
                               move.                 
    
       Time Flip            - Down, Forward, KK
    
                            - I had no idea what this move is called so I decided
                              to call it Time Warp. Then I looked on CJayC's FAQ
                              and it said Time Flip. Then I got two e-mails from
                              two different people, one saying Time Rip, and the
                              other saying Time Slip. Then I got 5 e-mails saying
                              Time Flip so the final verdict is Time Flip.
    
                            - This super is awesome and shows that Capcom did 
                              their homework. Cable looks like he's about to 
                              throw another Electro Trap but instead the usual    
                          
                              picture pops up and then Cable unleashes his 
                              past self on you and does a 15-hit combo if it 
                              connects. This super actually makes sense because 
                              Cable came from the future and can call on 
                              Greymalkin, his computer system to send himself 
                              back in time for a few seconds. But that's not all, 
                              while the future Cable is doing his 15-hit combo, 
                              you can add to the insanity by doing your own combo 
                              for extra damage.
    
     
    -----------------------------
    Assists
    -----------------------------
    
    Alpha - Viper Beam / Hyper Viper Beam (see above)
    
    Beta - Psimitar / Hyper Viper Beam (see above) 
    
    Gamma - Electro Trap / Hyper Viper Beam (see above)
    
    
    -----------------------------
    Combos   
    -----------------------------
    
       Viper Cancel         - HP, HP into Viper Beam into Hyper Viper Beam
                            - One of the great advantages of Cable is that
                              his regular move can cancel into a special move 
                              which cancels into a super which I don't think 
                              anyone else in the game has. Just shoot your 
                              opponent twice, then cancel into the Viper Beam 
                              and then cancel again into the Hyper Viper Beam.
                              Can do anywhere from 30 to 50 hits. Cable really 
                              gets the numbers up there.
    
    
       Time Flip Combo      - Time Flip, Jumping HK (just as Time Flip Stops),
                              Ducking HP, LP, LK, HP, HP, HP
                            - Cable starts off with a devastating Time Flip.
                              As his future counterpart takes care of business
                              you can add in a few boots here or there. But
                              just as he fades out jump in with the above combo
                              for even extra damage. A nice solid 20 hit combo
                              doing 20% percent damage on your average fighter.
    
    
       Hyper Viper Flip     - Time Flip, Jumping HK (just as Time Flip Stops),
                              Ducking HP, LP, LK, HP, HP into Viper
                              Beam into Hyper Viper Beam
                            - Pretty much a combination of the first two combos.
                              First start off with the Time Flip. As the future
                              Cable fades out, jump in with the combo until right 
                              at the end where he shoots twice. Then cancel the 
                              shots into a regular Viper Beam and then cancel 
                              again into the Hyper Viper Beam. Pretty cool name 
                              too, I thought of it myself. 
    
    
      Hyper Viper Flip      - Time Flip, LK, LK, Ducking HK, Electro Trap (using 
     (different version)      LK), Jumping Hyper Viper Beam, Jumping Hyper Viper 
                              Beam (Mash Up)
                            - Thanks to Fireball 13 for this combo. Cable calls
                              upon himself to kick the crap out of his opponent
                              followed by a by a three kick combo. Now this is
                              the science bit, pay attention (had to get that
                              out. From some hair spray commercial). You have
                              to do the low version of the Electro Trap other-
                              wise it will usually go over the guy unless your
                              fighting a huge guy. Then do two Hyper Viper Beams,
                              one normally and one mashing the up button until
                              your finger melts (or until it stops) for serious
                              damage. Take a guess on how much this does.
                              
    
      Dual Hyper Viper Flip - Time Flip, Jumping HK (just as Time Flip Stops),
                              Ducking HP, LP, LK, HP, HP, Spider-Man assist A,
                              Time Flip, Jumping HK (just as Time Flip Stops),
                              Ducking HP, LP, LK, HP, HP, into Hyper 
                              Viper Beam
                            - I made this one up. I swear.... Only saw this in 
                              a combo movie. Wow was just about all I could say. 
                              It's one of those combos you think you will 
                              never..... EVER do. Anyway, Cable does the Time 
                              Flip followed by the 5-hit punch / kick combo 
                              followed by Spider-Man with web action followed 
                              by the Time Flip followed by the 5-hit punch / 
                              kick combo and then an immediate cancel into the 
                              Hyper Viper Beam.
    
      - Note: All the following combos are done when next to the opponent
      - Note: Viper Beam has been abbreviated (VB)
      - Note: Hyper Viper Beam has been abbreviated (HVB)
    
      Basic Combos  - Standing LP, Psimitar
                    - Standing LP into VB
                    - Standing LP into HVB
                    - Standing LP into VB into HVB
                    - Standing LP, LP
                    - Standing LP, LP, Psimitar
                    - Standing LP, LP into VB
                    - Standing LP, LP into HVB
                    - Standing LP, LP into VB into HVB
                    - Standing LP, LP, HP
                    - Standing LP, LP, HP, Psimitar
                    - Standing LP, LP, HP into VB
                    - Standing LP, LP, HP into HVB
                    - Standing LP, LP, HP into VB into HVB
                    - Standing LP, LP, HP, HP
                    - Standing LP, LP, HP, HP into VB
                    - Standing LP, LP, HP, HP into VB into HVB
                    - Standing LP, LP, HP, HP into HVB
                    - Standing LP, LP, HP, HP, HP
                    - Standing LP, LP, HP, HP, HP into VB
                    - Standing LP, LP, HP, HP, HP into HVB
                    - Standing LP, LP, HP, HP, HP into VB into HVB
                    - Standing LP, LP, HP, HP, HP, HP
                    - Standing LP, LP, HP, HP, HP, HP into VB                     
       
                    - Standing LP, LP, HP, HP, HP, HP into HVB
                    - Standing LP, LP, HP, HP, HP, HP into VB into HVB
                    - Standing LP, HP
                    - Standing LP, HP, Psimitar
                    - Standing LP, HP into VB
                    - Standing LP, HP into HVB
                    - Standing LP, HP into VB into HVB
                    - Standing LP, HP, HP
                    - Standing LP, HP, HP into VB
                    - Standing LP, HP, HP into HVB
                    - Standing LP, HP, HP into VB into HVB
                    - Standing LP, HP, HP, HP
                    - Standing LP, HP, HP, HP into VB
                    - Standing LP, HP, HP, HP into HVB
                    - Standing LP, HP, HP, HP into VB into HVB
                    - Standing LP, HP, HP, HP, HP
                    - Standing LP, HP, HP, HP, HP into VB
                    - Standing LP, HP, HP, HP, HP into HVB
                    - Standing LP, HP, HP, HP, HP into VB into HVB
                    - Standing LP, LK
                    - Standing LP, LK, Psimitar
                    - Standing LP, LK into VB
                    - Standing LP, LK into HVB
                    - Standing LP, LK into VB into HVB
                    - Standing LP, LK, HP
                    - Standing LP, LK, HP, Psimitar
                    - Standing LP, LK, HP into VB
                    - Standing LP, LK, HP into HVB
                    - Standing LP, LK, HP into VB into HVB
                    - Standing LP, LK, HP, HP into VB
                    - Standing LP, LK, HP, HP into HVB
                    - Standing LP, LK, HP, HP into VB into HVB
                    - Standing LP, LK, HP, HP, HP into
                    - Standing LP, LK, HP, HP, HP into HVB
                    - Standing LP, LK, HP, HP, HP into VB into HVB
                    - Standing LP, LK, HP, HP, HP, HP
                    - Standing LP, LK, HP, HP, HP, HP into VB
                    - Standing LP, LK, HP, HP, HP, HP into HVB
                    - Standing LP, LK, HP, HP, HP into VB into HVB
                    - Standing LP, HK
                    - Standing LP, HK, Psimitar
                    - Standing LP, Ducking LP
                    - Standing LP, Ducking LP, Psimitar
                    - Standing LP, Ducking LP, Standing HP
                    - Standing LP, Ducking LP, Standing HP into VB
                    - Standing LP, Ducking LP, Standing HP into VB
                    - Standing LP, Ducking LP, Standing HP
                                                into VB into HVB
                    - Standing LP, Ducking LP, Standing HP, HP
                    - Standing LP, Ducking LP, Standing HP, HP into VB
                    - Standing LP, Ducking LP, Standing HP, HP into HVB
                    - Standing LP, Ducking LP, Standing HP, HP
                                                into VB into HVB
                    - Standing LP, Ducking LP, Standing HP, HP, HP
                    - Standing LP, Ducking LP, Standing HP, HP, HP into VB
                    - Standing LP, Ducking LP, Standing HP, HP, HP into HVB
                    - Standing LP, Ducking LP, Standing HP, HP, HP
                                                into VB into HVB
                    - Standing LP, Ducking LP, Standing HP, HP, HP, HP
                    - Standing LP, Ducking LP, Standing HP, HP, HP, HP into VB
                    - Standing LP, Ducking LP, Standing HP, HP, HP, HP into HVB
                    - Standing LP, Ducking LP, Standing HP, HP, HP, HP
                                                into VB into HVB
                    - Standing LP, Ducking HP
                    - Standing LP, Ducking HP, Psimitar
                    - Standing LP, Ducking LK, Standing HP
                    - Standing LP, Ducking LK, Standing HP into VB
                    - Standing LP, Ducking LK, Standing HP into VB
                    - Standing LP, Ducking LK, Standing HP
                                                into VB into HVB
                    - Standing LP, Ducking LK, Standing HP, HP
                    - Standing LP, Ducking LK, Standing HP, HP into VB
                    - Standing LP, Ducking LK, Standing HP, HP into HVB
                    - Standing LP, Ducking LK, Standing HP, HP
                                                into VB into HVB
                    - Standing LP, Ducking LK, Standing HP, HP, HP
                    - Standing LP, Ducking LK, Standing HP, HP, HP into VB
                    - Standing LP, Ducking LK, Standing HP, HP, HP into HVB
                    - Standing LP, Ducking LK, Standing HP, HP, HP
                                                into VB into HVB
                    - Standing LP, Ducking LK, Standing HP, HP, HP, HP
                    - Standing LP, Ducking LK, Standing HP, HP, HP, HP into VB
                    - Standing LP, Ducking LK, Standing HP, HP, HP, HP into HVB
                    - Standing LP, Ducking LK, Standing HP, HP, HP, HP
                                                into VB into HVB
                    - Standing LP, Ducking LK, Standing HK
                    - Standing LP, Ducking LK, Standing HK, Psimitar
                    - Standing LP, Ducking HK
                    - Standing HP, Psimitar
                    - Standing HP into VB
                    - Standing HP into HVB
                    - Standing HP into VB into HVB
                    - Standing HP, HP
                    - Standing HP, HP, Psimitar
                    - Standing HP, HP into VB
                    - Standing HP, HP into HVB
                    - Standing HP, HP into VB into HVB
                    - Standing HP, HP, HP
                    - Standing HP, HP, HP into VB
                    - Standing HP, HP, HP into HVB
                    - Standing HP, HP, HP into VB into HVB
                    - Standing HP, HP, HP, HP
                    - Standing HP, HP, HP, HP into VB
                    - Standing HP, HP, HP, HP into HVB
                    - Standing HP, HP, HP, HP into VB into HVB
                    - Standing LK, LP
                    - Standing LK, LP, Psimitar
                    - Standing LK, LP, HK
                    - Standing LK, HP
                    - Standing LK, HP, Psimitar
                    - Standing LK, HP into VB
                    - Standing LK, HP into HVB
                    - Standing LK, HP into VB into HVB
                    - Standing LK, HP, HP
                    - Standing LK, HP, HP into VB
                    - Standing LK, HP, HP into VB into HVB
                    - Standing LK, HP, HP into HVB
                    - Standing LK, HP, HP, HP
                    - Standing LK, HP, HP, HP into VB
                    - Standing LK, HP, HP, HP into HVB
                    - Standing LK, HP, HP, HP into VB into HVB
                    - Standing LK, HP, HP, HP, HP
                    - Standing LK, HP, HP, HP, HP into VB                        
                    - Standing LK, HP, HP, HP, HP into HVB                        
                    - Standing LK, HP, HP, HP, HP into VB into HVB
                    - Standing LK, LK, HK, Psimitar
                    - Standing LK, LK, HP
                    - Standing LK, LK, HP, Psimitar
                    - Standing LK, LK, HP into VB
                    - Standing LK, LK, HP into HVB
                    - Standing LK, LK, HP into VB into HVB
                    - Standing LK, LK, HP, HP
                    - Standing LK, LK, HP, HP into VB
                    - Standing LK, LK, HP, HP into VB into HVB
                    - Standing LK, LK, HP, HP into HVB
                    - Standing LK, LK, HP, HP, HP
                    - Standing LK, LK, HP, HP, HP into VB
                    - Standing LK, LK, HP, HP, HP into HVB
                    - Standing LK, LK, HP, HP, HP into VB into HVB
                    - Standing LK, LK, HP, HP, HP, HP
                    - Standing LK, LK, HP, HP, HP, HP into VB
                    - Standing LK, LK, HP, HP, HP, HP into HVB
                    - Standing LK, LK, HP, HP, HP, HP into VB into HVB
                    - Standing LK, LK, HK, Psimitar
                    - Standing LK, HK
                    - Standing LK, HK, Psimitar
                    - Standing LK, Ducking LP
                    - Standing LK, Ducking LP, Psimitar
                    - Standing LK, Ducking LP, Standing HP
                    - Standing LK, Ducking LP, Standing HP into VB
                    - Standing LK, Ducking LP, Standing HP into VB
                    - Standing LK, Ducking LP, Standing HP
                                                into VB into HVB
                    - Standing LK, Ducking LP, Standing HP, HP
                    - Standing LK, Ducking LP, Standing HP, HP into VB
                    - Standing LK, Ducking LP, Standing HP, HP into HVB
                    - Standing LK, Ducking LP, Standing HP, HP
                                                into VB into HVB
                    - Standing LK, Ducking LP, Standing HP, HP, HP
                    - Standing LK, Ducking LP, Standing HP, HP, HP into VB
                    - Standing LK, Ducking LP, Standing HP, HP, HP into HVB
                    - Standing LK, Ducking LP, Standing HP, HP, HP
                                                into VB into HVB
                    - Standing LK, Ducking LP, Standing HP, HP, HP, HP
                    - Standing LK, Ducking LP, Standing HP, HP, HP, HP into VB
                    - Standing LK, Ducking LP, Standing HP, HP, HP, HP into HVB
                    - Standing LK, Ducking LP, Standing HP, HP, HP, HP
                                                into VB into HVB
                    - Standing LK, Ducking HP
                    - Standing LK, Ducking HP, Psimitar
                    - Standing LK, Ducking LK, Standing HP
                    - Standing LK, Ducking LK, Standing HP into VB
                    - Standing LK, Ducking LK, Standing HP into VB
                    - Standing LK, Ducking LK, Standing HP
                                                into VB into HVB
                    - Standing LK, Ducking LK, Standing HP, HP
                    - Standing LK, Ducking LK, Standing HP, HP into VB
                    - Standing LK, Ducking LK, Standing HP, HP into HVB
                    - Standing LK, Ducking LK, Standing HP, HP
                                                into VB into HVB
                    - Standing LK, Ducking LK, Standing HP, HP, HP
                    - Standing LK, Ducking LK, Standing HP, HP, HP into VB
                    - Standing LK, Ducking LK, Standing HP, HP, HP into HVB
                    - Standing LK, Ducking LK, Standing HP, HP, HP
                                                into VB into HVB
                    - Standing LK, Ducking LK, Standing HP, HP, HP, HP
                    - Standing LK, Ducking LK, Standing HP, HP, HP, HP into VB
                    - Standing LK, Ducking LK, Standing HP, HP, HP, HP into HVB
                    - Standing LK, Ducking LK, Standing HP, HP, HP, HP
                                                into VB into HVB
                    - Standing LK, Ducking LK, Standing HK
                    - Standing LK, Ducking LK, Standing HK, Psimitar
                    - Standing LK, Ducking HK
                    - Standing HK, Psimitar
                    - Ducking LP, Psimitar
                    - Ducking LP into VB
                    - Ducking LP into HVB
                    - Ducking LP into VB into HVB
                    - Ducking LP, LP
                    - Ducking LP, LP, Psimitar
                    - Ducking LP, LP into VB
                    - Ducking LP, LP into HVB
                    - Ducking LP, LP into VB into HVB
                    - Ducking LP, LP, HP
                    - Ducking LP, LP, HP, Psimitar
                    - Ducking LP, LP, HP into VB
                    - Ducking LP, LP, HP into HVB
                    - Ducking LP, LP, HP into VB into HVB
                    - Ducking LP, HP
                    - Ducking LP, HP, Psimitar
                    - Ducking LP, HP into VB
                    - Ducking LP, HP into HVB
                    - Ducking LP, HP into VB into HVB
                    - Ducking LP, HP, HP
                    - Ducking LP, HP, HP into VB
                    - Ducking LP, HP, HP into HVB
                    - Ducking LP, HP, HP into VB into HVB
                    - Ducking LP, HP, HP, HP
                    - Ducking LP, HP, HP, HP into VB
                    - Ducking LP, HP, HP, HP into HVB
                    - Ducking LP, HP, HP, HP into VB into HVB
                    - Ducking LP, HP, HP, HP, HP
                    - Ducking LP, HP, HP, HP, HP into VB
                    - Ducking LP, HP, HP, HP, HP into HVB
                    - Ducking LP, HP, HP, HP, HP into VB into HVB
                    - Ducking LP, LK
                    - Ducking LP, LK, Psimitar
                    - Ducking LP, LK into VB
                    - Ducking LP, LK into HVB
                    - Ducking LP, LK into VB into HVB
                    - Ducking LP, LK, HP
                    - Ducking LP, LK, HP, Psimitar
                    - Ducking LP, LK, HP into VB
                    - Ducking LP, LK, HP into HVB
                    - Ducking LP, LK, HP into VB into HVB
                    - Ducking LP, LK, HP, HP into VB
                    - Ducking LP, LK, HP, HP into HVB
                    - Ducking LP, LK, HP, HP into VB into HVB
                    - Ducking LP, LK, HP, HP, HP into
                    - Ducking LP, LK, HP, HP, HP into HVB
                    - Ducking LP, LK, HP, HP, HP into VB into HVB
                    - Ducking LP, LK, HP, HP, HP, HP
                    - Ducking LP, LK, HP, HP, HP, HP into VB
                    - Ducking LP, LK, HP, HP, HP, HP into HVB
                    - Ducking LP, LK, HP, HP, HP into VB into HVB
                    - Ducking LP, HK
                    - Ducking LP, HK, Psimitar
                    - Ducking LP, Ducking LP
                    - Ducking LP, Ducking LP, Psimitar
                    - Ducking LP, Ducking LP, Standing HP
                    - Ducking LP, Ducking LP, Standing HP into VB
                    - Ducking LP, Ducking LP, Standing HP into VB
                    - Ducking LP, Ducking LP, Standing HP
                                                into VB into HVB
                    - Ducking LP, Ducking LP, Standing HP, HP
                    - Ducking LP, Ducking LP, Standing HP, HP into VB
                    - Ducking LP, Ducking LP, Standing HP, HP into HVB
                    - Ducking LP, Ducking LP, Standing HP, HP
                                                into VB into HVB
                    - Ducking LP, Ducking LP, Standing HP, HP, HP
                    - Ducking LP, Ducking LP, Standing HP, HP, HP into VB
                    - Ducking LP, Ducking LP, Standing HP, HP, HP into HVB
                    - Ducking LP, Ducking LP, Standing HP, HP, HP
                                                into VB into HVB
                    - Ducking LP, Ducking LP, Standing HP, HP, HP, HP
                    - Ducking LP, Ducking LP, Standing HP, HP, HP, HP into VB
                    - Ducking LP, Ducking LP, Standing HP, HP, HP, HP into HVB
                    - Ducking LP, Ducking LP, Standing HP, HP, HP, HP
                                                into VB into HVB
                    - Ducking LP, Ducking HP
                    - Ducking LP, Ducking HP, Psimitar
                    - Ducking LP, Ducking LK, Standing HP
                    - Ducking LP, Ducking LK, Standing HP into VB
                    - Ducking LP, Ducking LK, Standing HP into VB
                    - Ducking LP, Ducking LK, Standing HP
                                                into VB into HVB
                    - Ducking LP, Ducking LK, Standing HP, HP
                    - Ducking LP, Ducking LK, Standing HP, HP into VB
                    - Ducking LP, Ducking LK, Standing HP, HP into HVB
                    - Ducking LP, Ducking LK, Standing HP, HP
                                                into VB into HVB
                    - Ducking LP, Ducking LK, Standing HP, HP, HP
                    - Ducking LP, Ducking LK, Standing HP, HP, HP into VB
                    - Ducking LP, Ducking LK, Standing HP, HP, HP into HVB
                    - Ducking LP, Ducking LK, Standing HP, HP, HP
                                                into VB into HVB
                    - Ducking LP, Ducking LK, Standing HP, HP, HP, HP
                    - Ducking LP, Ducking LK, Standing HP, HP, HP, HP into VB
                    - Ducking LP, Ducking LK, Standing HP, HP, HP, HP into HVB
                    - Ducking LP, Ducking LK, Standing HP, HP, HP, HP
                                                into VB into HVB
                    - Ducking LP, Ducking LK, Standing HK
                    - Ducking LP, Ducking LK, Standing HK, Psimitar
                    - Ducking LP, Ducking HK
    
    
    - 200 combos isn't too bad for starters......
    
    
    --------------------------------------------------------------
    VII. Strategy
    --------------------------------------------------------------
    
    
    --------------------------------
    General                      
    --------------------------------
    
    - Obviously this is the general strategy section. Here I will
      show you basic strategy to use with Cable on most occasions.
      This strategy may not work for you but this is simply the
      way I play Cable divided into sections.
      
    ---------------------
    1. Keep Away!!!
    ---------------------
    
    - A must learn strategy for Cable users. For people who don't know 
      what the keep away technique, it's just like it sounds. Keep away
      from the opponent at all costs. If your opponent jumps, throw an
      Electro Trap at him/her. If he/she walks or dashes towards you, 
      Viper, or Hyper Viper Beam him/her. If he/she manages to penetrate 
      any of those moves and is right up in your face you can either use
      your Time Flip super, Glow Punch, or Psy-charge him. If you 
      don't want to take .15 seconds to do that, or are already in the 
      process of being beaten to death, use an assist, preferably someone
      with an anti-air move considering the person doing the anti-air move
      pops up right behind you before doing the move so if the person is 
      right next to you he/she will hit him. 
    
    ---------------------
    2. Be Combo Friendly
    ---------------------
    
    - Cable himself has absolutely nothing to worry about when it comes
      to being combo friendly, but sometimes is partners can be a bit
      of a problem when a comes to team supers and delayed hyper combos.
      If you definitely have your three guys and don't want to change them
      under any circumstances, that's fine. But if Cable's your man and 
      you in the need for two other people to be good with, read on. My 
      team as some as you know is Cable, Thanos and Ken. While Cable, 
      Thanos, and Ken all work great together with delayed hyper combos, 
      team supers are a different story. Thanos' ball takes up some of the
      Hyper Viper Beam hits and Ken's super doesn't even hit the opponent.
      So if your looking for more people to go with Cable, I suggest trying    
      Cyclops, Iron Man, War Machine, Mega Man, Iceman, Doctor Doom, and 
      Sentinel unless your already satisfied with your team.
    
    --------------------
    3. Play With Guns
    --------------------
    
    - Always take full advantage of having the best fierce punch in the
      game. His regular fierce is practically a special move, his ducking 
      fierce is an anti-air move and his jumping fierce like the others,
      is a projectile. If you need some serious damage, use the Hyper
      Viper Beam. Always remember while playing with Cable that your gun
      is your best friend (please don't commit suicide and blame it on 
      this FAQ). You should also use Cable's assists to your advantage
      as they are all useful. His Viper Beam can stop dashes, and his
      Electro Trap and Psimitar moves can stop jump-ins (I was goona put
      "Use Assists!" into a separate section but it was too short so im
      just adding it to this one).
    
    --------------------
    4. Cancel!
    --------------------
    
    - Probably my most frequently used set of moves using Cable is the
      fierce punch canceled into Viper Beam canceled into Hyper
      Viper Beam. This move easily gets 30-45 hits and does about 30-
      50 percent damage, depending on who you're fighting. I always
      get really mad when I miss a Hyper Viper Beam, so to make sure
      I connect, I hit the opponent with a few shots first and then
      a Viper Beam before doing it so I ensure that I will land it. 
      This is especially using against Iceman because he doesn't take
      any damage at all from blocking projectile attacks.
    
    --------------------
    5. Dont be Cheap!
    --------------------
    
    - Also a must learn strategy by not only Cable users, but by all
      users. Do not be cheap! Especially with Cable. And that's pretty
      damn hard. The most important thing you need to do is not to
      abuse the guns. An expierienced player will sow no mercy to you
      both during the match and after the match if you abuse the
      almighty punch button, the Viper Beam, or the Hyper Viper Beam.
      And yes that does go for the 4 fierce punch, cancel into Viper
      Beam, cancel into Hyper Viper Beam move too. There are only two
      times when you can just let al the cheapness out. Those are when
      either the person you are facing is also extremely cheap, or if
      it's a super scrub that's not giving you any problem. Also make 
      sure your stornger than him so you can beat him to death in real
      life if he gets pissed.
    
    --------------------
    6. Secret Weapon...
    --------------------
    
    - The secret weapon... Known to few, used by few (that would make
      sense) but now will be revealed to the public. It is indeed the
      AHVBx3. The AHVBx3? The AHVBx3!!! What is the AHVBx3 anyway? That
      would translate into the Air Hyper Viper Beam times 3. Yes, you
      can indeed catch someone in mid-air with not 1, not 2, but three
      devastating Air Hyper Viper Beams. That could be anywhere from 1
      to 90 percent damage. But beware as the secret weapon is also
      linked to number 5 in the general strategy section. If you even
      think about using this move more than once, not only will your
      opponent beat you to death, but I will send attack dogs after you
      and you will die a horrid and embarresing death. Again, feel free
      to do this as much as you wan't to other cheapos and super scrubs.
    
    
    
    --------------------------------
    Vs. Abyss                             
    --------------------------------
    
    - If you need to use this section let me tell you now to find
      another Cable FAQ because obviously this one isn't helping 
      you that much. Ask anybody who has ever played against Abyss
      will most likely tell you that he is one of the easiest if
      not the easiest end-boss ever especially with Cable. I
      rarely beat him with only having 2 people at the end. Let's
      break down the three forms of this pathetic boss.
    
    --------------------
    1st Form
    --------------------
    
    - What a joke. He's slow, he can't block, he takes damage
      like a schoolgirl, he looks like a knight and he charges 
      up for his supers about five seconds before doing them. 
      His normal moves are slow too like when he throws one of
      is horns at you he actually has to rip it out of his face
      first before throwing it at you. Simply block his moves
      and Hyper Viper Beam the hell out of him.
      
    --------------------
    2nd Form
    --------------------
    
    - The gayest, yet hardest of the three forms. He's a green
      blob who has a really annoying laugh. His moves and supers
      are quick but ineffective and like the 1st form, he can't
      block. The only moves you really need to worry about at all
      are the bubbles which you can just shoot away, and the beam 
      that goes across the whole screen. Other than that basically 
      use the same strategy as you did for the first form.
    
    --------------------
    3rd Form
    --------------------
    
    - A horribly pixelated huge red man beast with devastating 
      attacks that can be easily blocked and followed up with
      a Hyper Viper Beam to the face. In conclusion, Considering 
      that there's a black ball that floats around that you can 
      also hit, and a huge red blob on the screen both which 
      can't block and take damage like an old game show host,
      you should be done with this trash in no time.
    
    
    
    --------------------------------
    Vs. Computer                 
    --------------------------------
    
    - Remember this is the Vs. Computer section, not the Vs. Friend
      section. If you need help fighting fellow humans, go to the
      general strategy section. While Im at it, I might as well post
      my current Marvel vs Capcom 2 status. It's 4:30 PM EST, I have
      55 hours, 56 characters, 7 stages, and 21 colors (Note: Don't
      think I spent all 55 hours trying to get points. About 40 of
      those hours is playing with friends or in training mode, where
      I have spent countless hours trying to make this FAQ worth
      something, and where you get a point every minute. Believe it
      or not, the reason for my recent lack of MvsC2 gaming is because
      I picked up Wacky Races and ever seince I got it I've been
      barely playing MvsC2. Anybody looking for a cart game on DC
      should stay away from Mickey and Cartman and pick this one up.
    
    --------------------
    Amingo
    --------------------
    
    - Can be annoying as hell if you give him the chance. Numbers
      1 and 3 in the general strategy section are big helps to
      fighting him. Keep Away! is mandatory, as you not only have
      to keep away Amingo from getting to you, but those damned 
      plants as well. Amingo frequently plants and deploys little
      cactuses at you as well as a Super Mario Brothers-like parana
      plant for his maraca super. What do you do when you see either
      of these two spawns of Amingo? Melt them. Use the almighty 
      fierce punch to stop the flying onion attack and remember, 
      Keep away! If Amingo gets close if enough to you, hell most
      likely either use the spinning plant super, or air combo you
      to death.
    
    --------------------
    Cable
    --------------------
    
    - When you fight yourself and your Cable get ready for some long
      range military combat. The harder difficulty levels use the
      Keep Away! strategy to some extent, but obviously, two keep
      away characters fighting each other will eventually wind up
      in a stale mate so I suggest you don't use the Keep Away!
      strategy too much but to frequently use number 3 in the general
      strategy section. If all else fails you're goona have to use
      some basic training and go full contact with your clone and 
      make some use of the 150 combos I have posted up above. I
      just realized that Cable is the only person who would make
      sense fighting himself considering that he can send himself
      back in time and do whatever he wants.
    
    --------------------
    Dan
    --------------------
    
    - Even Abyss can make fun of this guy. Use the Keep Away!
      Strategy if you're a beginner, but if you're more experienced
      I would try fighting him with no hands. His triple kick takes
      him 5 seconds to get across the screen with so you can just
      Viper or Hyper Viper Beam him, his autograph thing takes him
      30 seconds to do so you can go to bathroom, come back and
      then still have enough time to Viper or Hyper Viper Beam him,
      and his pathetic Gadoken and imitation Dragon Punch moves
      don't even make it half way across the screen. And don't 
      forget his devastating taunt which is soooo useful and does 
      so much damage. The only thing you're even have to think about
      is his combo super which he can only do if he gets to you.
    
    --------------------
    Iceman
    --------------------
    
    - As usual, use the Keep Away! Strategy while fighting Iceman.
      The only major problem is that damn Ice Beam of his. He
      frequently uses that hated move which has given himself quite
      a name for being "cheap" among Marvel vs Capcom 2 experts. 
      Anyway, Iceman sometimes will use this move as a keep away
      tactic, but of course that won't affect you at all since you're
      already using keep away tactics yourself. His giant ice ball
      thing can't reach any further than a little over half way across
      the screen and you'll have plenty of time to block his Arctic 
      Attack. One thing that really pisses me off though is that he
      doesn't chip. When you use for Hyper Viper Beam be positive
      that you will connect because if he blocks it he wont take any
      damage at all.
    
    --------------------
    Iron Man
    --------------------
    
    - One of the more annoying characters in the game, in which he
      not only annoys you with his moves but with his voice tracks
      too. He frequently uses the Unibeam and Proton Cannon, so in
      this case you should use the Keep Away! strategy not really to
      keep him away from you, but so that you can easily block his
      attacks and follow it up with a nice Hyper Viper Beam to the
      face. Also, if he gets in too close, don't try to jump towards
      him because 9 out of 10 times he will Repulsor Blast you, and
      sometimes even air combo you. And to make matters worse, he 
      has one of the most irritating voices in the game, especially
      when he does the Unibeam. Superior Attack!!!
    
    --------------------
    Kobun / Servbot
    --------------------
    
    - As easy as he looks he could be a real pain for Cable. You're
      goona have to rely heavily on number 3 in the general strategy
      section if you want to beat this guy. This is also one of the
      few characters I don't play keep away against unless he starts
      to get really annoying around the sixth and seventh stages. 
      While playing against Kobun (I like that name a lot better than
      Servbot), you're Electro Trap, Psimitar, Psy-Charge, 9 out of
      10 assist moves and even the almighty fierce punch buttons are
      rendered useless and your Time Flip does about 1 hit to 5 hits.
      So try to jump in with a lot of jumping HK, ducking HK combos
      and use a lot of low-directed Viper and Hyper Viper Beams.
      Obviously, he's goona take damage pretty badly so three Hyper
      Viper Beams are most likely going to kill him.
    
    --------------------
    Megaman
    --------------------
    
    - You're goona simply have to fight cheap with cheap against this
      midget. Rivaling the fierce punch priority of Cable himself, 
      he uses it a lot more than the computer Cable does his, and can
      charge his up. Make sure to especially use the Keep Away! strategy
      when he's charged up because he only uses it as part of an air 
      combo. Thankfully, his supers are no match for Cables keep away
      strategy as his Hyper Megaman can only work if either your next
      to him or your block button is broken and the Rush Drill and
      Beat Plane moves have to be moved towards you. In that case, you
      can just block, and follow up with a nice fierce punch, cancel
      into Viper Beam, cancel into Hyper Viper beam.
    
    --------------------
    Omega Red
    --------------------
    
    - Rivaling the keep away skills of Cable himself, fortunately,
      the CPU opponent doesn't take advantage of it, unless the
      difficulty is on MAX. Omega Red can play a monstrous game of
      keep away considering he has a coil that can go in every
      direction and a super that you can only escape by blocking
      and taking the chip damage. Just thank God that you're Cable
      and not someone like Wolverine otherwise you'd be begging
      the Dreamcast not to have you face Omega Red. Anyway number
      3 in the general strategy section is the definite strategy
      to use. Who do you thinks goona have the upper hand in a
      coil versus Hyper Viper Beam. In conclusion, Cable remains
      the undisputed, undefeated, keep away king.
    
    --------------------
    Roll
    --------------------
    
    - Basically Megaman only even weaker, less cheap, and will less
      affective supers. Unfortunately your almighty fierce punch
      has been thwarted by those damn midgets, but thanks to the
      ability to control which direction your Viper, and Hyper Viper
      Beams go, you can direct them low and still do a lot of damage.
      Like Megaman, unless either your standing right next her, which
      you wont because you're using the Keep Away! strategy, or if the
      block button has been broken which I doubt, all her supers are 
      useless. Her hyper Roll takes too long, and her Rush Drill and
      Beat Plane moves take too long to get across the screen. Even
      worse for Roll, they can all be countered with a fierce punch
      cancel into Viper beam cancel into Hyper Viper Beam.
    
    
    --------------------
    Sakura
    --------------------
    
    - The female Ryu clone makes her second appearance in the versus
      series, and still remains extremely annoying. She uses almost
      every one of her moves frequently, especially that cheap fire
      ball wannabe. She even uses her Evil Sakura mode which is sort
      of like an annoyance enhancer. Anyway, im goona have to go with
      the Keep Away! strategy on this one, which in turn renders her
      "Hurricane Kick" and "Hadouken" moves and supers useless. Just
      make sure to watch out for that rushing imitation Dragon Punch
      she does and return the favor with a nice Hyper Viper Beam. A
      great way to counter a totally missed "Hurricane Kick" super
      is by using the secret weapon as told in the general strategy
      section. That's right I said the secret weapon. Go check it out!
      
    --------------------
    Venom
    --------------------
    
    - Two words. Block fiend. You throw an Electro Trap, he blocks it.
      You give him a Viper or Hyper Viper Beam, he blocks it. You
      breath near him, he blocks it. You make an apple sandwich, he
      blcoks it. Ok you get the point. Venom plays a very odd keep
      away game. He will always block attacks instead of using attacks
      to keep you at bay, and will always use his HK to stop jumping
      attacks. Even weirder, he will usually move in to attack, which
      doesn't make sense if you were just playing keep away. His Death
      Bite and Venom Web are both fearful supers if connected but take
      too much time to charge up for, so just be lucky you're a keep
      away king. As for strategy I would say use number 3 in the 
      general strategy section mainly due to the great chip damage
      that Cable does since that's the only thing you're usually
      going to get out of Venom.
    
    --------------------
    War Machine
    --------------------
    
    - One of the more annoying characters in the game, in which he
      not only annoys you with his moves but with his voice tracks
      too. He frequently uses the Shoulder Cannon and Proton Cannon,
      so in this case you should use the Keep Away! strategy not 
      really to keep him away from you, but so that you can easily
      block his attacks and follow it up with a nice Hyper Viper Beam
      to the face. Also, if he gets in too close, don't try to jump
      towards him because 9 out of 10 times he will Repulsor Blast
      you, and sometimes even air combo you, or even worse, throw you
      or even worse, give you a nice War Destroyer. And to make matters
      worse, he has one of the most irritating voices in the game,
      especially when he does the Shoulder Cannon a million times. 
      Here's my Sundays best!!! (Note: The reason im using similar
      strategies for Iron Man and War Machine is because they basically
      play the same way)
    
    --------------------
    Wolverine
    --------------------
    
    - Just as frantic as in Marvel vs Capcom 1, Wolverine, which was
      my favorite character in Marvel vs Capcom 1 returns to be one
      of only 4 people (Wolverine, Ryu, Chun-Li and Zangeif) to be 
      a playable character in all 4 Vs. series games. Anyway, he's
      probably the most keep away friendly person in the game
      considering he's totally useless from full screen distance.
      You have to be careful because you're dead, previously
      fondled man flesh if he gets to you. He frequently blocks and
      then will dash in and air combo and Tornado Claw you to death.
      If you keep him away long enough he will eventually get mad
      and do Beserker Barrage X a million times. Counter all his
      dashes with Viper or Hyper Viper Beam.
    
    --------------------
    Wolverine (Bone)
    --------------------
    
    - Just as frantic as in Marvel vs Capcom 1, Wolverine, which was
      my favorite character in Marvel vs Capcom 1 returns to be one
      of only 4 people (Wolverine, Ryu, Chun-Li and Zangeif) to be 
      a playable character in all 4 Vs. series games. Anyway, he's
      probably the most keep away friendly person in the game
      considering he's totally useless from full screen distance.
      You have to be careful because you're dead, previously
      fondled man flesh if he gets to you. He frequently blocks and
      then will dash in and air combo and Tornado Claw you to death.
      If you keep him away long enough he will eventually get mad
      and do Beserker Barrage X a million times. Counter all his
      dashes with Viper or Hyper Viper Beam. (Note: The reason im
      using similar strategies for both Wolverines is because they
      basically play the same way)
    
    --------------------
    Zangeif
    --------------------
    
    - The original blocking king returns in Marvel vs Capcom 2, and
      also returns to be one of only 4 people (Wolverine, Ryu,
      Chun-Li and Zangeif) to be a playable character in all 4 Vs.
      series games. Definitely use the Keep Away! strategy as he is
      completely useless from full screen distance and is extremely
      slow. Shouldn't be a problem at all with Cable unless he either
      gets to you and then proceeds to suplex and piledrive you to
      death or even worse, turn into Mech-Zangeif early in his life
      span. In this case you would have to Hyper Viper Beam him to 
      death and throw as many projectiles as possible before he can 
      get to you considering he can't block, but isn't phased by
      Hyper Viper Beam (not damage wise, but he will just keep walking
      towards you even if he is getting hit)
    
    - 13 down, 43 to go.......
    
    
    --------------------------------------------------------------
    VIII. Miscellaneous
    --------------------------------------------------------------
    
    
    -----------------------------
    Opening Animation            
    -----------------------------
    
    1. Something sort of like an Electro Trap appears on the upper-
       left corner of the screen and then Cable pops out of it and 
       prepares to fight. I guess he's supposed to be coming from a
       different point of time.   
    
    2. He's automatically on the screen. He just poses with his gun and
       says "Time to get rough" and then prepares to battle holding his
       gun in the same position that cops and spies are in when they're 
       posing or against a wall waiting to turn and shoot.
    
    3. He's automatically on the screen. He loads his gun and then I
       think he says "Too far" but I doubt it considering it makes
       absolutely no sense.
    
    
    -----------------------------
    Ending Animation            
    -----------------------------
    
    1. Wow..... After pummeling his opponent, the tape on his arm falls 
       off and his arm turns into a giant grayish gooey thing. He says
       "That's enough for now" and breaths heavy. I'm guessing either
       it was an injury from the fight or that his techno-organic
       virus is getting to him.
    
    2. He just poses with his gun and I think he says "Too far" but
       I doubt it considering it makes no sense.
    
    
    -----------------------------
    Other Animations
    -----------------------------
    
    1. After you press HP making Cable shoot his gun, if you don't
       press anything after that he will just stand there with
       his back turned and his gun up.
    
    2. Pressing start and LK will make Cable do his taunt. He flips
       his gun in a Big Bossman like fashion and says "Im ready"
    
    3. When you call for an assist with Cable he will point with 
       his thumb to the opponent and say "Cover Me" which I guess 
       is due to the future police training he went through.
    
    4. When you switch to another person he will say "It's your
       job" and then jump off the screen like everyone else does. 
    
    5. If you don't press anything with Cable, he will breath in
       and out normally twice and the third time electricity will
       flow through his arm and hell sort of twitch a little bit.
    
    6. If you don't press anything after you connect with Cable's
       Psy-Charge, he will pose with his gun while looking at you
       while electricity flows through his arm with the tape on it.
    
    7. If Cable loses a match as a result of time being over, he
       will kneel down sort of like his ducking position and
       clutch his fist in disappointment.
    
    
    --------------------------------------------------------------
    IX. Coming Soon
    --------------------------------------------------------------
    
    
     - More combos (if necessary. If you have a combo send it in 
                    and I will give you full credit)
    
     - More Character FAQs
    
    
    --------------------------------------------------------------
    X. Credits
    --------------------------------------------------------------
    
    
     - MadManCafe, IGNDC, Segadojo, GamingAge, Fighters.net and 
       Shoryuken.com for providing me with the most up to date 
       Marvel Vs Capcom 2 news, reviews, combo movies, previews, 
       FAQ's, move lists and codes 
    
     - GameFAQs for making one hell of a site
     
     - Mike Z. for the combos
    
     - Justumaru for help on the moves section
    
     - Mayhewc for help on the biography section
    
     - Fireball 13 for help on the moves and combo sections
    
     - All of the above for confusing me on the name of Cable's super
    
     - Capcom for making one hell of a game  
     
     - Cable: Destiny's Hero (http://www.geocities.com/Area51/Hollow/5116/) 
       for the character information 
    
     - Me for writing this character FAQ
    
    
    --------------------------------------------------------------
    XI. Legal Stuff
    --------------------------------------------------------------
    
    
    - This document Copyright John Pantozzi (Raw64life) 2000
    
    - If you don't find this FAQ on one of the following sites, it's illegal:
    - If you find such a site please immediately stab / tranquilize it and
      send it to me
    
    - http://www.gamefaqs.com
    
    - http://www.fighters.net
    
    - http;//www.gamewinners.com
    
    - http://www.mvsc2.com
    
    Questions, comments, submissions, hate mail, anything? Send it in. I 
    love getting mail. Send to RAW64life@aol.com
    
    --------------------------------------------------------------