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    Ken by RAW64life

    Version: 1.6 | Updated: 05/21/00 | Search Guide | Bookmark Guide

    Marvel vs Capcom 2: New Age of Heroes
    by: Raw64life@aol.com
    Character FAQ/Move List for Ken Version 1.6
    
    I.     Introduction
    II.    Version History
    III.   Legend
    IV.    Character Information      
          -Biography      
          -Outfits
          -Character Description
    V.     Rating
    VI.    Moves
          -Special Moves     
          -Hyper Combos / Supers
          -Assists
          -Combos
    VII.   Coming Soon
    VIII.  Credits
    IX.    Legal Stuff
    
    
    --------------------------------------------------------------
    I. Introduction
    --------------------------------------------------------------
    
    
      Over the past couple of months I've become a complete Marvel vs Capcom 
    2 maniac. I've searched far and wide for any news what so ever on Marvel vs 
    Capcom 2. I've seen a million screen shots, about 30 movies, a few wallpapers 
    (I have an awesome one on my comp now) and have read as many previews and 
    reviews and other stuff. I've even read all the other character FAQ's on this 
    site before I even thought of making my own. But I just felt I needed to 
    contribute to the greatness of M vs C 2. So I did it through GameFAQ's with a 
    few character FAQs. The first two people I did character FAQ's on were Thanos 
    and Cable. Now for the next character. Like I mentioned in the Thanos FAQ I 
    always thought that the genetic freaks were the coolest and one of the only 
    people that weren't freaks that I thought were cool was Cable. But everyone 
    has a favorite Shotokan. Whether it's Ryu, Ken, Akuma, Dan, even Sakura, you 
    must have a favorite Shotokan (I know there not all Shotokans but im basing 
    it on there type of moves). Now I know a lot of people don't like Ken and a 
    lot of people describe Ken as "just another Ryu clone" but the way I look at 
    it, Ken is an underdog. He's been through it all, and he has managed to 
    follow Ryu every step of the way and develop his own move set. So that's why 
    (along with the fact that Ken, Cable and Thanos is my team) for my next 
    character FAQ 
    I will be doing Ken.
    
    
    --------------------------------------------------------------
    II. Version History
    --------------------------------------------------------------
    
    
    4/30/00 - 1.0 - Everything is new
    5/2/00  - 1.1 - Made it legible
                  - Finished Moves section
                  - Updated Legal Stuff section
    5/3/00  - 1.2 - Updated Combo section
    5/5/00  - 1.3 - Updated Character Information section
    5/6/00  - 1.4 - Updated Table of Contents
                  - Updated Character Information section
    5/19/00 - 1.5 - Updated Moves section
    5/21/00 - 1.6 - Updated Moves section
    
    
    --------------------------------------------------------------
    III. Legend
    --------------------------------------------------------------
    
    
      My legend is a bit different from most other FAQ's but I find it a lot 
    easier. Some other FAQ's that I read and printed out had the legend take 
    up an entire page so I'm trying to keep it as simple as possible. I don't 
    use QCF, QCB, etc. for down forward moves. I doubt anyone is actually goona 
    press down, take a 1 second pause and then press forward and a punch/kick. 
    
    Up - Up
    Down - Down
    Forward - Forward
    Backward - Backward
    (air) - can be done in air
    Punch - Any Punch
    PP - Both Punches
    LP - Low Punch
    HP - High Punch
    Kick - Any Kick
    KK - Both Kicks
    LK - Low Kick
    HK - High Kick
    A1 - Assist 1
    A2 - Assist 2
    
    On to the character info.............
    
    
    --------------------------------------------------------------
    IV. Character Information
    --------------------------------------------------------------
    
    
    -----------------------------
    Biography
    -----------------------------
    
    Real Name - Ken Masters
    Alias - None
    Birthdate - 2/14/65
    Height - 5 foot 11
    Weight - 180 lbs.
    Hair - Blond
    Eyes - ???
    Outfit - Gi
    Fighting Style - Shotokan Karate
    Blood Type - B
    Strength - 8.5 (opinion)
    Defense - 7.5 (opinion)
    Power - 7.5 (opinion)
    Speed - 8.5 (opinion)
    Recovery - 7 (opinion)
    Comboability - 8 (opinion)
    Overall - 8 (opinion)
    Known Allies - Ryu
    Known Major Enemies - Akuma, M. Bison
    First Appearance - Street Fighter (Arcade)
    Previous Appearances - Street Fighter 
                           Street Fighter 2010: The Final Battle (questionable)
                           Street Fighter II: The World Warrior
                           Street Fighter II: Champion Edition 
                           Street Fighter II Turbo: Hyper Fighting
                           Super Street Fighter II: The New Challengers
                           Super Street Fighter II Turbo: Grandmaster's Challenge 
                           Super Puzzle Fighter II
                           Super Puzzle Fighter II Turbo
                           Super Puzzle Fighter II X 
                           Street Fighter Collection
                           Street Fighter Collection 2
                           Street Fighter: The Movie 
                           Street Fighter Alpha
                           Street Fighter Alpha 2
                           Street Fighter Alpha 2 Gold
                           Street Fighter Alpha 3
                           Street Fighter EX 
                           Street Fighter EX Plus 
                           Street Fighter EX Plus Alpha
                           Street Fighter EX 2
                           Street Fighter EX 2 Plus
                           Street Fighter EX 3
                           Street Fighter III: The New Generation
                           Street Fighter III: 2nd Impact
                           Street Fighter III: 3rd Strike
                           Gem Fighters: Mini Max
                           X-Men vs Street Fighter 
                           Marvel Superheroes Vs. Street Fighter
                           Marvel vs Capcom (as Ryu transformation)
                           Marvel vs Capcom: EX Edition (as Ryu transformation)   
               
     
       Brief History - Born on Valentine's Day of 1965, Ken Masters entered
                       planet Earth. Luckily for him, he was born into an
                       extremely rich family, and got whatever he wanted. But
                       as he got older, he became spoiled and abused his money.
                       He would cut school and spend all his money, buying 
                       whatever he wanted to. So his father decided to send him 
                       to Japan to a man named Gouken, who would put Ken in his 
                       place. Ken was given strict rules, and was punished if he 
                       didn't obey them which he was not used to. But along the 
                       way he met his future best friend and rival, Ryu. Ryu and 
                       Ken trained together in the art of Shotokan and fought 
                       each other to test there skills. Then one day they were 
                       invited to a "King of Street Fighter's Tournament" to see 
                       who the best fighter in the world was. Both did well, and 
                       Ken was convinced that he could win but his bragging and 
                       taunting didn't pay off when Ryu beat him and then 
                       continued on to beat Sagat for the title (im way too much 
                       into wrestling). Ken couldn't understand why he was 
                       beaten, but urged him to train even harder for the battles 
                       to come. During his training, he met his future wife, 
                       Eliza. Ken, still pissed about his loss at the tournament, 
                       felt ready to challenge Ryu and did so. In the end, it 
                       turned out that Ken (controversially) beat Ryu after he 
                       fell down a hill during the fight. To heal the cut on his 
                       forehead, Ken took a ribbon from his ponytail and wrapped 
                       it around Ryu's forehead, which Ryu still wears to this 
                       day. Obviously, Ken was cocky from his victory over Ryu 
                       and decided to get married to Eliza. But the next time Ryu
                       and Ken fought it would be along side each other fighting 
                       arch enemies such as M. Bison (Vega for the Japanese) and 
                       Akuma (Gouki for the Japanese)..... OK so it's not so 
                       brief but who cares?
    
    
    -----------------------------
    Character Description
    -----------------------------
    
    - I know that 99 percent of all people who visit this site know exactly
      what Ken looks like but im doing a character description anyway. Anyone
      who dies, gets sick or is seriously offended by this can e-mail me with
      a reason why. Being that said on to the character description......
    
    Real Name - Ken Masters
    Alias - None
    Height - 5 foot 11
    Weight - 180 lbs.
    Hair - Blond
    Eyes - ??? 
         - Im not really sure about this one. In all the games they make his
           eyes black, but they're obviously not. While im at it there's another
           thing I wanted to point out. Ken's eyebrows are black as well. This
           either means Ken dyed his hair blond, dyed his eyebrows black, or
           that Capcom just wanted it that way. Im guessing it's the third one.
    Clothing - Ken wears the typical Shotokan Karate gi (That's not a typo it
               is indeed spelt "gi") with along with Ryu has made a fashion
               trend among the Street Fighter world. Characters wearing the
               gi besides Ryu and Ken are Akuma, Dan and the pathetic Sean.
               Ken's gi is red with a black belt (The highest karate honor.
    Body - 1. Play any wrestling game with a create a player mode
           2. Add a red karate outfit with a black belt
           3. Add long blond hair
           4. There you have it
    
                   
    -----------------------------
    Outfits
    -----------------------------
    
    LP - Red Uniform / Black Belt / Blonde Hair / Peach Skin
    HP - White Uniform / Black Belt / Blonde Hair / Peach Skin
    LK - Yellow Uniform / Black Belt / Blonde Hair / Peach Skin
    HK - Maroon Uniform / Black Belt / Blonde Hair / Peach Skin
    A1 - Purple Uniform / Black Belt / Blonde Hair / Tan Skin
    A2 - Green Uniform / Black Belt / Blonde Hair / Peach Skin
    
    
    --------------------------------------------------------------
    V. Rating
    --------------------------------------------------------------
    
    
    This is pretty much a review of Ken. I will go through the six deciding 
    factors that make up a character (offense, defense, power, speed, recovery 
    and comboability) and give them each a score from 1 to 10 (1 being the lowest 
    and 10 being the highest) followed by an overall score.
    
    
    Offense - 8.5 - Although Ken isn't the master of disaster, his offense is
                    good and in my opinion better than Ryu's because Ken's
                    Hurricane Kick and Dragon Punch is better than Ryu's where
                    as Ryu only has a better Fireball. Anyway, Ken's fireball
                    could use some work but this Hurricane Kick and Dragon Punch
                    attacks and hyper combos totally make up for his lack of
                    a good projectile. In conclusion, Ken takes home an 8.5.
    
    
    Defense - 7.5 - Average. Apparently Gouken was a lot more focused on 
                    offense when he trained the Shotokan's. Not to say that 
                    Ken's defense is bad but it could use some improvement. 
                    A lot of his moves leave him wide open (his Triple Dragon
                    Punch when blocked is a perfect setup for a vertical super
                    (Jin, Hulk, Amingo) and his Super Dragon Punch if missed 
                    is a good setup for an air beam super. In conclusion his
                    defense is good but nothing special.... 7.5.
                      
    
    Power - 7.5 - Just in case there's any confusion over power and offense, 
                  power is the strength and damage done by the moves and offense 
                  is the arsenal of moves you have (Ex: Spider-Man and Wolverine
                  have good offense but not so great power). Anyway, this is 
                  another average for Ken. He's pretty strong considering his 
                  size but he isn't any Juggernaut and really doesn't have any 
                  good power moves. In conclusion, average. 7.5.
    
      
    Speed - 8.5 - Ryu maybe just a little stronger than Ken, but Ken definitely
                  has speed and the most blatant form of it is through his 
                  Hurricane Kick attacks and supers. Besides that, he walks
                  and dashes slightly faster than Ryu and does the Dragon Punch
                  quicker as well. In conclusion, Ken is pretty much the fastest
                  Shotokan and is also faster than most people is Marvel vs
                  Capcom 2 and takes home an 8.5.
    
                  
    Recovery - 7 - Im being really generous with a 7. For the most part, most
                   of his moves have recovery time. When he does a fireball
                   he holds his hand out for 2 seconds after the fireball is
                   thrown. When he does a Dragon Punch it can be easily set
                   up into a vertical super. Ditto for the Triple Dragon
                   Punch. In conclusion, Ken barely escapes with a 7.
    
    
    Comboability - 8 - Pretty combo friendly in my opinion. Pretty much all
                       of his supers are great combo finishers and all of
                       his regular moves are great assists if you're trying
                       link your own supers. He can also pull off some pretty 
                       damn good exhibition combos thanks to James Chen and Mike 
                       Z. In conclusion, Ken Masters takes home his second 
                       highest score, 8.
    
                      
    Overall - 8 - In a final conclusion, Ken is for the most part average.
                  His power is average, his defense is average, his combo-
                  ability is average, his recovery s average and his offense
                  and speed are above average. In my opinion, a totally 
                  average fighter is a 7 so that's why I gave him an 8 (Ok
                  im pushing it a little but it's still a pretty decent score.
                  Ken gets an 8 as a final score.
    
    
    --------------------------------------------------------------
    VI. Moves
    --------------------------------------------------------------
    
    
    -----------------------------
    Moves     
    -----------------------------
    
    - This is just so anyone who just wants to know the moves without 
      a detailed move analysis doesn't have to look through the entire 
      moves section to find them out.
    
    
        Fireball              - Down, Forward, Punch (air)
        Hurricane Kick        - Down, Back, Kick (air)
        Dragon Punch          - Forward, Down, Forward, Punch (air)
    
      ---------------------------------------------------------------
    
        Triple Dragon Punch   - Down, Forward, PP
        Super Dragon Punch    - Down, Forward, KK
        Super Hurricane Kick  - Down, Back, KK
    
      ---------------------------------------------------------------
    
        Alpha - Dragon Punch / Super Dragon Punch
        Beta - Fireball / Triple Dragon Punch
        Gamma - Hurricane Kick / Triple Dragon Punch 
    
      ---------------------------------------------------------------
    
       Hurricane Infinite   - (In corner) Jumping LP, LP, Hurricane Kick, 
                              Jumping LP, LP, Hurricane Kick, Jumping LP, 
                              LP, Hurricane Kick, Jumping LP, LP, Hurricane 
                              Kick, Jumping LP, LP, Hurricane Kick, Jumping 
                              LP, LP, Hurricane Kick, Jumping LP, LP, Hurricane 
                              Kick, Jumping LP, LP, Hurricane Kick, Jumping 
                              LP, LP, Hurricane Kick...........
        
        Basic Air combo    - Dashing ducking LK, ducking HP, Super Jump, LP, 
                             LK, LP, LK, HP
    
        Basic Air combo    - Dashing ducking LK, ducking HP, Super Jump, LP, 
      (different version)    LK, LP, LK, HK
    
        Basic Air combo    - Dashing ducking LK, ducking HP, Super Jump, LP, 
      (different version)    LK, LP, LK, HP, HK
    
        Basic Air combo    - Dashing ducking LK, ducking HP, Super Jump, LP, 
      (different version)    LK, LP, LK, Hurricane Kick
    
        Basic Air combo    - Dashing ducking LK, ducking HP, Super Jump, LP,
      (different version)    LK, LP, LK, LP, Dragon Punch (Using HP) (You have
                             to slow down the last couple of hits. Don't speed
                             dial other wise you'll screw up)
    
        Basic Air combo    - Dashing ducking LK, ducking HP, Super Jump, LP, 
      (different version)    LK, LP, LK, HK
    
       1, 2, Shin-ru       - Dashing ducking LK, ducking HP, Shinryuuken 
                 
       Hurricane Combo     - Dashing LP or LK, LK or LK, HP, Super Hurricane 
                              Kick
    
       Shouryuureppa       - Dashing LP or LK, LK or LK, HP, Super Hurricane 
                              Kick
    
       Dragon Combo        - (Really fast) Jumping LP, Jumping LP, Jumping HK,
                             (When I say jumping I mean do LP, LP, HK in one 
                             jump) LP, Ducking LK, Ducking LK, Fireball, 
                             Triple Dragon Punch, Super Dragon Punch, Jumping
                             LP, Jumping LP, Jumping HP, Jumping LK, (by now 
                             you should have landed) Jumping HP, Jumping LP,
                             Jumping LP, Jumping HK
    
    
    -----------------------------
    Basic Moves     
    -----------------------------
    
    - Even a person who wants to become the ultimate mega Ken player in Marvel 
      vs Capcom 2 and does nothing but play with Ken in Marvel vs Capcom 2 24 
      hours a day, 7 days a week will not need a detailed description of his 
      regular moves but everyone else is doing it so I am too.
    
    --------------------
    LP / Jab
    --------------------
    
    - Standing - The classic useless button actually has a use in this game
                 thanks to the addition of combos being the deciding factor 
                 of every battle and even more use in Marvel vs Capcom 2 thanks
                 to the deduction of the MP / Strong punch. Anyway, it's
                 manditory for non-super combos and is as always good for
                 mind games (Short Dragon Punches and slow Fireballs) but 
                 other-wise a wussy punch.
    
    - Jumping - The classic useless button actually has a use in this game
                thanks to the addition of combos being the deciding factor 
                of every battle and even more use in Marvel vs Capcom 2 thanks
                to the deduction of the MP / Strong punch. Anyway, it's
                manditory for non-super combos and is as always good for
                mind games (Short Dragon Punches and slow Fireballs) but 
                other-wise a wussy punch.
    
    - Ducking - Pretty much the same thing as standing and jumping except
                worse because you can't do ducking specials. Ken's jab
                is stupid, has absolutely no reach, and is stupid.
    
    --------------------
    LK / Short
    --------------------
    
    - Standing - The classic useless button actually has a use in this game
                 thanks to the addition of combos being the deciding factor 
                 of every battle and even more use in Marvel vs Capcom 2 
                 thanks to the deduction of the SK / strong kick. Anyway, 
                 it's manditory for non-super combos and is as always good for
                 mind games (Slow Hurricane Kicks) but other-wise a wussy punch.
     
    - Jumping - The classic useless button actually has a use in this game
                thanks to the addition of combos being the deciding factor 
                of every battle and even more use in Marvel vs Capcom 2 
                thanks to the deduction of the SK / strong kick. Anyway, 
                it's manditory for non-super combos and is as always good for
                mind games (Slow Hurricane Kicks) but other-wise a wussy punch.
    
    - Ducking - Pretty much the same thing as standing and jumping except
                worse because you can't do ducking specials. Ken's short
                is stupid, has absolutely no reach, and is stupid.
    
    --------------------
    HP / Fierce
    --------------------
    
    - Standing - The driving force of all fighting games, the almighty fierce
                 button makes it's 178th appearance in Marvel vs Capcom 2. As
                 usual, an extremely useful move, responsible for the flaming
                 Dragon Punch, the fast fireball, and the Triple Dragon Punch.
                 The only thing holding back Ken's fierce is his lack of reach.
    
    - Jumping - The driving force of all fighting games, the almighty fierce
                button makes it's 178th appearance in Marvel vs Capcom 2. As
                usual, an extremely useful move, responsible for the flaming
                Dragon Punch, the fast fireball, and the Triple Dragon Punch.
                The only thing holding back Ken's fierce is his lack of reach.
    
    - Ducking - Always the oddball being less useful than it's standing and
                jumping counterparts can't seem to get it right. Tends to
                bully the jab button for being more useless than he is until
                Gouken breaks them up. I dont know why I just thought of that.
    
    --------------------
    HK / Roundhouse
    --------------------
    
    - Standing - Also a driving force of all fighting games, the almighty fierce
                 button makes it's 178th appearance in Marvel vs Capcom 2. As
                 usual, an extremely useful move, responsible for the Hurricane
                 Kick, the Super Dragon Punch and the Super Hurricane Kick.
                 Even better is that is does not lack in reach and is good
                 for stopping dashes. 
    
    - Jumping - Also a driving force of all fighting games, the almighty fierce
                button makes it's 178th appearance in Marvel vs Capcom 2. As
                usual, an extremely useful move, responsible for the Hurricane
                Kick, the Super Dragon Punch and the Super Hurricane Kick.
                Even better is that it does not lack in reach and is good for
                stopping jump-ins. I can still remember playing Super Street
                Fighter II and always countering Dee Jay's slow jumping kick
                with a quick jumping roundhouse.
         
    - Ducking - The classic Shotokan sweep breaks away from it's punching
                counterparts by actually, although not as useful as it's
                standing and jumping counterparts, is useful. How? For
                sweeping of course.
    
    
    -----------------------------
    Special Moves     
    -----------------------------
    
        Fireball          - Down, Forward, Punch (air)
       (Hadouken)         - The classic fireball makes a triumphant return in
                            Marvel vs Capcom 2. Although it's not as good as 
                            Ryu's, it's still a decent projectile. It's does
                            about 7% damage on the average fighter but barely 
                            makes it across the screen. It's a pretty good helper
                            assist and like all projectiles can sometimes stop 
                            a cornering or jump in. Come to think of it this
                            the first projectile ever made in the history of 
                            fighting games and Ken has it. That has to be a 
                            plus in some way.
        
         Hurricane Kick       - Down, Back, Kick (air)
    (Tatsumaki Senpuu Kyaku)  - Arguably the best Hurricane Kick in the game.     
                               
                                Definitely the fastest and stronger than Ryu's,
                                only Akuma's Lighting Hurricane Kick is even
                                a challenge to Ken's. The LK version of it can
                                go up to three hits and the HK version can go 
                                up to 5 hits. But that's not all, the Hurricane
                                Kick rises as you get more hits. But that's not
                                all, call within the next five minutes and get
                                some genuine LAABG (Lard and Artificial Bacon
                                Grease)......... That wasn't funny at all was
                                it. Didn't think so. Anyway the only downside 
                                to this is that it has a pretty decent recovery
                                time and if you do this move accidentally when
                                the opponent is at the other side of the screen,
                                prepare to get beamed. Big time.
    
        Dragon Punch          - Forward, Down, Forward, Punch (air)
       (Shouryuuken)          - Talk about classic. Pretty much the first move
                                along with the fireball to be invented and put
                                into a fighting game ever. Anyway, Ken without
                                a single doubt contains the best Dragon Punch
                                in the game. Why you ask? Lets see:
                              1. The LP version is quicker than Ryu and Akuma's
                              2. The HP version is the strongest one out of all
                                 the Shotokan's
                              3. It can be done in the air
                              4. It can do multiple hits, and most importantly....
                              5. It's on fire
    
    
    -----------------------------
    Hyper Combos
    -----------------------------
    
       Triple Dragon Punch   - Down, Forward, PP
         (Shouryuureppa)     - This move was actually first invented in Super
                               Street Fighter II, when they didn't even have
                               supers yet. I clearly remember always playing
                               as Ken and my toughest opponent not counting
                               bosses was none other than Ken. He'd be totally
                               cheap and sometimes he would do a jab Dragon
                               Punch immediately followed by a strong Dragon 
                               Punch immediately followed by a fierce Dragon
                               Punch. Anyway, this move is quite effective
                               if you land the whole thing but chances of that
                               are quite low. This is a very good move when
                               you're linking combos but if blocked, get ready
                               for a vertical super.
     
       Super Dragon Punch    - Down, Forward, KK
          (Shinryuuken)      - Ken sets up for a super like he usually does,
                               then rises up with a huge Dragon Punch with
                               the entire vertical column he's in on fire.
                               Awesome looking and effecting move and great
                               for combo finishers. But then you take the 
                               good with the bad. Well, the only thing
                               really bad with this move like most of his
                               moves is the recovery time. Anyone with an
                               air beam super can totally waste you if you
                               don't connect.
    
       Super Hurricane Kick  - Down, Back, KK
      (Shippu Jinrai Kyaku)  - Ken sets up for a super like he usually does,
                               and then like the move says, does a super
                               hurricane kick. He moves across the screen doing 
                               a series of spinning standing kicks followed 
                               by a regular hurricane kick. This move is most 
                               effective when done right next to the person, 
                               and looks really stupid when it totally misses. 
                               Awesome looking and effecting move and great for 
                               combo finishers. But then you take the good with 
                               the bad. Well, the only thing really bad with 
                               this move like most of his moves is the recovery 
                               time. Anyone with a vertical super can totally 
                               waste you if you don't connect. 
    
    
    -----------------------------
    Assists
    -----------------------------
    
    Alpha - Dragon Punch (Shouryuuken) / Super Dragon Punch (Shinryuuken)
                                                   (see above)
    
    Beta - Fireball (Hadouken) / Triple Dragon Punch (Shouryuureppa) (see above) 
    
    Gamma - Hurricane Kick (Tatsumaki Senpuu Kyaku) / Triple Dragon Punch 
                                                     (Shouryuureppa) (see above)
    
    
    -----------------------------
    Combos   
    -----------------------------
    
       Hurricane Infinite   - (In corner) Jumping LP, LP, Hurricane Kick, 
                              Jumping LP, LP, Hurricane Kick, Jumping LP, 
                              LP, Hurricane Kick, Jumping LP, LP, Hurricane 
                              Kick, Jumping LP, LP, Hurricane Kick, Jumping 
                              LP, LP, Hurricane Kick, Jumping LP, LP, Hurricane 
                              Kick, Jumping LP, LP, Hurricane Kick, Jumping 
                              LP, LP, Hurricane Kick...........
                            - Before I go any further the Hurricane Kick must
                              be used with LK other wise it wont work. Anyway,
                              as you have realized by now this is an infinite, 
                              and your friends will most likely punch you if
                              you do this too many times so my advice is to
                              only do this to the CPU. Also make sure you have
                              cornered your opponent and that he's not Kobun.
                              As for how it looks it two air punches followed 
                              by a Hurricane Kick followed by....... (I might
                              as well stop now)
    
    - Thanks to Piccolo_0223 for the following combos
    
        Basic Air combo    - Dashing ducking LK, ducking HP, Super Jump, LP, 
                             LK, LP, LK, HP
                           - Like the name of the combo it is pretty much a 
                             basic air combo. Ken rushes in with ducking punch
                             kick combination followed by a short and sweet air
                             combo. Nothing special but effective and easy to
                             do. Read on.....
    
    - The following combos are just variations of the Basic Air combo so im not
      goona give a detailed explanation on the combos because it's the same thing
      with one or two different moves.
    
    
        Basic Air combo    - Dashing ducking LK, ducking HP, Super Jump, LP, 
      (different version)    LK, LP, LK, HK
    
    
        Basic Air combo    - Dashing ducking LK, ducking HP, Super Jump, LP, 
      (different version)    LK, LP, LK, HP, HK
    
    
        Basic Air combo    - Dashing ducking LK, ducking HP, Super Jump, LP, 
      (different version)    LK, LP, LK, Hurricane Kick
    
    
        Basic Air combo    - Dashing ducking LK, ducking HP, Super Jump, LP,
      (different version)    LK, LP, LK, LP, Dragon Punch (Using HP) (You have
                             to slow down the last couple of hits. Don't speed
                             dial other wise you'll screw up)
    
    
        Basic Air combo    - Dashing ducking LK, ducking HP, Super Jump, LP, 
      (different version)    LK, LP, LK, HK
    
        1, 2, Shin-ru       - Dashing ducking LK, ducking HP, Shinryuuken 
                            - It rhymes............ Anyway, nothing special like
                              most of the combos on this Ken FAQ but contains a
                              super so gets it's own description. Just like the
                              name it's a 1, 2 combo. A ducking punch kick combo
                              followed by a Super Dragon Punch.
    
    
        Basic Ground Combo  - Dashing LP or LK, LK or LK, HP, Fireball (using HP) 
                            - Just like most of the above combo it's a basic
                              combo. A simple 1, 2 punch / kick combo followed
                              by a HP and a HP Hadouken. One thing you need to
                              know is that this will not work on extremely short
                              characters because the fierce won't connect. Also,
                              if you use LP the first time you have to use LK the
                              second time and vice verse.
    
    
        Hurricane Combo     - Dashing LP or LK, LK or LK, HP, Super Hurricane 
                              Kick
                            - Just like most of the above combo it's a basic
                              combo. A simple 1, 2 punch / kick combo followed
                              by a HP and a Super Hurricane Kick. One thing you
                              need to know is that this will not work on extremely
                              short characters because the fierce won't connect. 
                              Also, if you use LP the first time you have to use
                              LK the second time and vice verse. 
    
    
        Shouryuureppa       - Dashing LP or LK, LK or LK, HP, Super Hurricane 
                              Kick
                            - Just like most of the above combo it's a basic
                              combo. A simple 1, 2 punch / kick combo followed
                              by a HP and a Triple Dragon Punch. One thing you
                              need to know is that this will not work on extremely
                              short characters because the fierce won't connect. 
                              Also, if you use LP the first time you have to use
                              LK the second time and vice verse. 
    
    
       Dragon Combo         - (Really fast) Jumping LP, Jumping LP, Jumping HK,
                              (When I say jumping I mean do LP, LP, HK in one 
                              jump) LP, Ducking LK, Ducking LK, Fireball, 
                              Triple Dragon Punch, Super Dragon Punch, Jumping
                              LP, Jumping LP, Jumping HP, Jumping LK, (by now 
                              you should have landed) Jumping HP, Jumping LP,
                              Jumping LP, Jumping HK, 
                            - I did this combo in my sleep...... Anyway, this
                              is by far the best and hardest Ken combo I have 
                              ever seen and is obviously only for experts. Also 
                              Obviously, James Chen was the only person who 
                              managed to pull this off so let me run it down. 
                              Ken first leaps into action with 2 jumping punches 
                              and a jumping kick followed by two ducking kicks 
                              and a fireball. Then Ken really deals out the 
                              damage with a Triple Dragon Punch into a Super 
                              Dragon Punch followed by a similar quick combo. 
    
    
    --------------------------------------------------------------
    VII. Coming Soon
    --------------------------------------------------------------
    
    
     - More combos (if necessary)
    
     - Vs. Computer and / or Abyss FAQ 
    
     - More Character FAQs/Move lists
    
    
    --------------------------------------------------------------
    VIII. Credits
    --------------------------------------------------------------
    
    
     - MadManCafe, IGNDC, Segadojo, GamingAge, Fighters.net and 
       Shoryuken.com for providing me with the most up to date 
       Marvel Vs Capcom 2 news, reviews, combo movies, previews, 
       FAQ's, move lists and codes
    
     - GameFAQs for making one hell of a site
    
     - Capcom for making one hell of a game 
    
     - Mike Z. for the Hurricane Kick infinite combo
    
     - Piccolo_0223 for basically the combo section of the Moves section
    
     - James Chen for the Dragon Combo
    
     - Fighters.net (http://www.fighters.net) for the character information
    
     - Street Fighter: The Animated Movie for the character information
    
     - Me for writing this character FAQ
    
    
    --------------------------------------------------------------
    IX. Legal Stuff
    --------------------------------------------------------------
    
    
    - This document Copyright John Pantozzi (RAW64life) 2000
    
    - If you don't find this FAQ on one of the following sites, it's illegal:
    
    - http://www.gamefaqs.com
    - http://www.fighters.net
    - http://www.gamewinners.com
    - http://www.mvsc2.com
    
    --------------------------------------------------------------
    
    
    Questions, comments, submissions, hate mail, anything? Send it in. I 
    love getting mail. Send to RAW64life@aol.com
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    

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