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    Ken by TBui

    Version: 1.0 | Updated: 11/05/00 | Printable Version | Search This Guide

    MARVEL VS CAPCOM 2: NEW AGE OF HEROES
    CHARACTER GUIDE: KEN MASTERS
    11/5/00
    
    By Trung Bui
    
    Copyright  2000
    
    THIS FAQ IS THE PROPERTY OF ONE, TRUNG BUI, AND MAY NOT BE USED BY 
    ANYONE WITHOUT CONSENT FROM THE OWNER.
    
    Version History: 
    Ver. 1.0: First edition
    
    
    
    TABLE OF CONTENTS:
    
    1) COPYRIGHT
    
    2) KEN MASTERS EXPLAINED
    
    3) MOVE LIST
    
    4) ASSISTS
    
    5) STRATEGIES
    
    6) COMBOS
    
    7) THANKS
    
    
    
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    1) COPYRIGHT 
    
    THIS FAQ AND/OR GUIDE IS PROPERTY OF TRUNG BUI AND MAY NOT BE 
    DISTRIBUTED WITHOUT MY PERMISSION OR CONSENT. DOING SO WOULD BE A MAJOR 
    COPYRIGHT INFRINGEMENT AND WOULD HURT MY FEELINGS. THIS IS MY WORK AND 
    YOU SHOULD NOT TAKE IT, PERIOD. THANKS FOR AGREEING AND ENJOY THE FAQ!
    
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    2) KEN MASTERS EXPLAINED
    
    Who is Ken Masters? He's the US Martial Arts Champion, husband of 
    Eliza, and rival of Ryu. Ken Masters is the favorite of almost every 
    Shotokan character, before Akuma was discovered :) If you've played Ken 
    before, you'll know that he faster than Ryu and as fast as Akuma, which 
    is good for combos. You'll also notice some differences between him and 
    the other Shotokans, as I'll explain later. 
    
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    3) MOVE LIST
    
    Launcher: c. HP 
    S.: Standing
    J.: Jumping
    C.: Crouching
    D.: Dash in
    SJ: Superjump
    QCF: Down, Down-Forward, Forward
    QCB: Down, Down-Back, Back
    HCF: Back, Down-Back, Down, Down-Forward, Forward
    HCB: Forward, Down-Forward, Down, Down-Back, Back
    DP: Forward, Down, Down-Forward
    LP: Low Punch
    HP: High Punch
    LK: Low Kick
    HK: High Kick
    XX: Cancel
    P: Punch
    2P: 2 Punches
    K: Kick
    2K: 2 Kicks
    A1: Assist 1
    A2: Assist 2
    DHC: Dual Hyper Combo
    THC: Triple Hyper Combo
    	
    THROWS:
    
    SPECIAL ATTACKS:
    
    Hadouken: QCF + P 	Ground or Air
    
    This is the basic Shotokan fireball. The difference between Ken's and 
    the other Shotokans is that his fireball is the puniest; it sucks even 
    more than Sakura's! It's only best when ending combos, either ground or 
    air. Here's the giant difference that you'll notice in his fireball, it 
    fizzles out! So be careful! 
    
    Shoryuken: DP + P		Ground or Air
    
    This is the move that makes Ken so popular, the famed Dragon Punch. The 
    best thing about Ken's Dragon Punch is that he goes up invincible; he's 
    engulfed in flames!  Which makes it a HIGH priority move and it's very 
    powerful and hits multiple times, excellent for ending ground combos 
    and such. Use this move a lot; it makes a great assist as well. 
    
    Tatsumaki Senpuu Kyaku: QCB + K	Ground or Air
    
    The Hurricane Kick, one of the most innovative moves I've ever seen. 
    The move basically looks like this, Ken jumps in mid air and, depending 
    on the kick strength used, he'll travel a ways across the screen with 
    one foot out. If you assist, it's great for setting up ground combos, 
    which means good priority. 
    
    
    HYPER COMBOS:
    
    Shoryureppa: QCF + PP	Ground
    
    This is Ken's Dragon Punch super. It's basically consists of Ken 
    performing 3 Dragon Punches in this order, Jab Shoryuken, Strong 
    Shoryuken, and Fierce Shoryuken. It's great, is an EXCELLENT combo 
    ender, and can also set up a corner combo.
    
    Shinryuken: QCF + KK	Ground
    
    This is Ken's Super Dragon Punch. This is a very visually appealing 
    Hyper Combo, Ken sets up for a regular Dragon Punch, but instead of 
    progressing, he stays put and jumps straight up, engulfed in flames and 
    protected by the Dragon that he is. You can link into this very easily. 
    
    Shinpuu-Jinrai Kyaku: QCB + KK
    
    This is Ken's Hurricane Kick Super, and by far, it's the best one I've 
    seen so far. It's not an auto combo, so if the opponent blocks, you 
    will perform the move nonetheless, but you might be punished if the 
    opponent blocks. Like the other Ken Hyper Combos, he will be covered in 
    fire, which is pretty cool. It's easy to combo into. 
    
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    4) ASSISTS
    
    Here are the assists for Ken, which most are pretty good. 
    
    ALPHA: Shoryuken/Shinryuken
    
    This assist will perform a Fierce Shoryuken and will perform Shinryuken 
    for a DHC or THC. Note that Ken cannot be touched when he comes out 
    because he's invincible. 
    
    BETA: Hadouken/Shoryureppa
    
    This assist will perform a Fierce Hadouken and will perform Shoryureppa 
    for a DHC or THC. I wouldn't recommend using this assist because his 
    Hadouken is pretty bad.
    
    GAMMA: Tatsumaki Senpuu Kyaku/Shoryureppa
    
    This assist will perform a Roundhouse Tatsumaki Senpuu Kyaku and will 
    perform Shoryureppa for a DHC or THC. This is a good assist for 
    starting ground combos or for bailing you out of trouble. 
    
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    5) STRATEGIES
    
    When playing Ken, you should take advantage of his speed, hit and run. 
    Also, he's got combos that are very damaging and almost all can link 
    into either an air combo or Hyper Combo. 
    
    VS. ABYSS: 
    
    1st form: Do simple combos, such as his Hurricane infinite, which is 
    explained later, until he dies. 
    
    2nd form: This form is a little tricky. Basically Superjump, keep-firing 
    Hadoukens until he dies, and Hurricane Kick when the bubbles come out. 
    
    3rd form: DHC or THC when he comes out and he'll probably die, or be 
    close to it. 
    
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    6) COMBOS
    
    1. (With Bison Beta assist), Bison assist, dash in, C. LK, C. HP, SJ, 
    LP, LK, LP, LK, HP. 
    
    2. C. LK, C. HP, SJ, LP, LK, LP, LK, HK.
    
    3. C. LK, C. HP, SJ, LP, LK, Hurricane Kick. 
    
    4. (In Corner) Jump in, LP, LP, LK Hurricane Kick, repeat. INFINITE!!
    
    More coming soon
    
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    7) THANKS
    
    GameFAQs: For having my FAQs there 
    
    CJayC: For hosting my FAQs
    
    My Friends: You know who you are
     
    Capcom: For making such an addicting game
    
    God: Duh!
    
    Life, Liberty, and the Pursuit of Happiness: I need that!