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    Iceman by TBui

    Version: 1.0 | Updated: 11/07/00 | Printable Version | Search Guide | Bookmark Guide

    MARVEL VS CAPCOM 2: NEW AGE OF HEROES
    CHARACTER GUIDE: ICEMAN
    11/7/00
    
    By Trung Bui
    
    
    
    VERSION HISTORY:
    VER. 1.0: First edition
    
    
    
    TABLE OF CONTENTS:
    
    1) Copyright
    
    2) Iceman Explained
    
    3) Move List
    
    4) Assists
    
    5) Strategies
    
    6) Combos
    
    7) Thanks
    
    
    
    
    1) COPYRIGHT 
    
    THIS FAQ AND/OR GUIDE IS PROPERTY OF TRUNG BUI AND MAY NOT BE 
    DISTRIBUTED WITHOUT MY PERMISSION OR CONSENT. DOING SO WOULD BE A MAJOR 
    COPYRIGHT INFRINGEMENT AND WOULD HURT MY FEELINGS. THIS IS MY WORK AND 
    YOU SHOULD NOT TAKE IT, PERIOD. THANKS FOR AGREEING AND ENJOY THE FAQ!
    
    
    
    
    
    2) ICEMAN EXPLAINED
    
    Who is Iceman? Iceman is Robert "Bobby" Drake. Obviously from his name, 
    his powers have something to do with ice. Drake can lower his body 
    temperature to 107 degrees Celsius and sustain himself without any 
    trouble. Iceman is one of the 'cheap' characters in the game, he can 
    take zero block damage, and his Ice Beam, if blocked, causes massive 
    block damage. Using Iceman efficiently is very hard, his combos are 
    hard to perform and he only has one super. 
    
    
    
    
    
    
    3) MOVE LIST 
    
    Launcher: c. HK
    S.: Standing
    J.: Jumping
    C.: Crouching
    D.: Dash in
    SJ: Superjump
    QCF: Down, Down-Forward, Forward
    QCB: Down, Down-Back, Back
    HCF: Back, Down-Back, Down, Down-Forward, Forward
    HCB: Forward, Down-Forward, Down, Down-Back, Back
    DP: Forward, Down, Down-Forward
    LP: Low Punch
    HP: High Punch
    LK: Low Kick
    HK: High Kick
    XX: Cancel
    P: Punch
    2P: 2 Punches
    K: Kick
    2K: 2 Kicks
    A1: Assist 1
    A2: Assist 2
    DHC: Dual Hyper Combo
    THC: Triple Hyper Combo
    
    THROWS:
     
    SPECIAL ATTACKS:
    
    Ice Beam: QCF + P
    
    This is Iceman's main projectile. It causes massive block damage and 
    can negate fireballs. It's a great combo ender and is useful in air 
    combos as a delay. Iceman basically puts his hands together, hand yells 
    "ICE BEAM", and a beam of ice energy comes out of the palms of his 
    hands. It's a really great fireball. 
    
    Ice Avalanche: QCF + K
    
    This is Iceman's 'anti-air' attack, which is pretty pitiful. Iceman 
    summons his ice powers and conjures a snowball, and depending on the 
    strength of the Kick button used, will travel either close or far from 
    Iceman. It's okay as a combo ender and is useful for taking out people 
    below you. 
    
    Ice Fist: QCB + P
    
    This attack is pretty useless. Iceman forms a snowball in his right 
    hand and it will power up his punches for three hits, after that it 
    'melts'. Not very useful, I scarcely use it.
    
    HYPER COMBOS:
    
    Arctic Attack: QCF + PP
    
    This is Iceman's only super. Iceman holds still and yells "ARCTIC 
    ATTACK!" and bits of ice chunks come out of his body. Like Magneto's 
    Magnetic Tempest, you get more hits the closer you are to the opponent. 
    It's a good air combo ender. 
    
    
    
    
    
    4) ASSISTS
    
    Alpha: Ice Beam/Arctic Attack
    
    This assist performs a Jab Ice Beam and performs an Arctic Attack in a 
    THC or DHC.
    
    Beta: Ice Avalanche/Arctic Attack
    
    This assist performs a Short Ice Avalanche and Arctic Attack in a THC 
    or DHC.
    
    Gamma: Ice Avalanche/Arctic Attack
    
    This assist performs a Roundhouse Ice Avalanche and Arctic Attack in a 
    THC or DHC. 
    
    
    
    
    
    5) COMBOS
    
    1. LK, LK, C. HK, HP Ice Beam
    
    2. LK, LK, C. HK, SJ, LP, LK, LP, LK, LP Ice Beam XX Arctic Attack
    
    More to come
    
    
    
    
    
    6) STRATEGIES
    
    To play Iceman most effectively is to play keep away. Also, you have to 
    play him with surprises, doing Ice Beam over and over again is a little 
    predictable. I'd suggest using Iceman as an assistor, his Ice Beam 
    assist is very valuable. There isn't a lot to say about Iceman except 
    "ICE BEAM! YEAH!"
    
    VS. Abyss:
    
    1st form: Jump in, LP, LP, C. LK, C. LK, LP Ice Beam. Then continue to 
    Ice Beam him until dead. 
    
    2nd form: Ice Beam until dead.
    
    3rd form: As soon as the match starts, jump up and do an Arctic Attack, 
    if you did close, you should rack close to 50 hits or so. If you have 
    the bars for it, do a DHC or THC. 
    
    
    
    
    
    
    7) THANKS
    
    GameFAQs: For hosting
    
    CjayC: For posting
    
    My Friends: You know who you are
    
    Parents: Moolah
     
    Capcom: For making a tight game
    
    Life, Liberty, and the Pursuit of Happiness