------------------------------------------------------------------------
 KOF' 2002                      Sie Kensou
 ------------------------------------------------------------------------
 Changes from kof'2001 to kof'2002

 1. His Rapid Dragon Fangs (hcf + P) has slower start up so you cannot
    chain it from a light attack.

 2. His Dragon Jaw Smash (rdp + K) has lower piority              

 3. He got his Eat-a-Bun back (qcb x 2 + P)
    
 4. He has the Hidden SDM which powers him up (details below).

 --------------------------------------------------------------------------
                                  Impression
 --------------------------------------------------------------------------

   So much for having the "Dragon Spirit". I thought he would be much 
 stronger or maybe he'll become the new lead of kof'2002. Kensou has
 weaken considerably.
   
 --------------------------------------------------------------------------
                                   Profiles
 --------------------------------------------------------------------------

 Fighting Style   :    Psychic Power and Chinese Kung Fu
 Birthdate        :    Sep. 23rd
 Age              :    19
 Nationality      :    China
 Blood Type       :    B
 Height           :    172cm
 Weight           :    61kg
 Likes            :    Comics
 Favorite Food    :    Meat buns
 Strong Sport     :    Soccer
 Important Things :    Debut album of Yu Hayami
 Dislikes         :    Training
 Voice
 Actor/Actress    :    -
 
 --------------------------------------------------------------------------
      
 [ Joystick Layout ]  -----------------------------------------------------

   ub   u   uf    Jump Backward         Jump Up      Jump Forward
     \  |  /        (up-back)             (up)         (up-forward)
   b -- n -- f    Retreat / Block       Neutral      Approach
     /  |  \        (back)                             (forward)
   db   d   df    Crouch Block          Crouch       Offensive Crouch
                    (down-back)           (down)       (down forward)

 [ Button Layout ]  -------------------------------------------------------
                        
   A   B  C  D     Light Punch   Light Kick    Heavy Punch    Heavy Kick
                  
   QCF = quarter circle forward (d, df, f)
    
   HCB = half circle back (f, df, d, db, d)
   
   DP = dragon punch (f, d, df)

 --------------------------------------------------------------------------
 Special Moves
 --------------------------------------------------------------------------

 Measured Strike                When close, b / f + C
 (throws forward)
  
 Overhead Throw                 When close, b / f + D
 (throws to the other side) 

 Tiger Smack                    f + A
 (overhead unless chained)

 Reverse Kick                   f + B
 (overhead unless chained)

 Psycho Ball                    qcb + P
 (typical full screen air projectile)

 Rapid Dragon Fangs
 -Earth Dragon                  hcf + A
 (ground style)

 -Sky Dragon                    hcf + C
 (air style)

 Dragon Claws                   qcb + P (in air)

 Dragon Jaw Smash               rdp + K
 (scissor like action by both his legs)
 - D version is super cancel special into S(DM)
 - can hit opponent trying to cross-over
 - trade blows with opponent often 

 Piercing Kick                  qcf + K
 (auto guard)
 - juggles
 - super cancel special
  
 -------------------------------------------------------------------------------------
 DM
 -------------------------------------------------------------------------------------

 Divine Dragon Terrible Rending Kick    	qcf, hcb + B
 - over-head for second part

 Divine Dragon Heavenly Kick Dance      	qcf, hcb + D
 - anti-air style

 Eat-a-Bun					    	qcb x 2 + P
 - eats a bun and recovers some health	

 -------------------------------------------------------------------------------------
 SDM
 -------------------------------------------------------------------------------------
 
 Heavenly Blast                 qcf x 2  + AC (when close)
 (Kensou releases a few blast of power from his palms)
 - unblockable
 - opponent can escape by rolling backwards, jumping away or trading blows

 -------------------------------------------------------------------------------------
 Hidden SDM
 -------------------------------------------------------------------------------------

 ???					qcf x 2 + BD
 (Kensou fires a very fast Psycho Ball that flys across the screen. The Psycho Ball
  returns smaller in size and if Kensou accepts it, his moves does more damage)

 In order to accept the returning Psycho Ball
 - Kensou must not be blocking
 - Kensou must not be hit
 - Kensou must not negate it with his own fireball

 You are invincible for a moment when you have your "powering up" animation.

 Rumors has it that if you perform his DM when powered up, you'll see a dragon, but
 that remains still a rumor. I tried it and haven't seen any dragon.

 ---------------------------------------------------------------------------------------
 Basic Combos
 ---------------------------------------------------------------------------------------
 (1) far standing C (2 hits) -> (S)DM

 (2) close standing C/D -> Rapid Dragon Fangs (hcf + P)

 (3) close standing B ->  Dragon Jaw Smash (1~2 hits) -> DM/SDM 

 -------------------------------------------------------------------------------------
 Playing with Kensou
 ------------------------------------------------------------------------------------- 
 (1) His Psycho Ball can be used as anti-air even but must not be abused against
     certain characters. And since his bun DM is back, you had better not turn your
     controller for your fireball too many times as you may accidentally do IT.

 (2) Abuse his far standing D and down D, they have a lot of piority
 
 ---------------------------------------------------------------------------------------
 Team Ending
 ---------------------------------------------------------------------------------------

 No team ending this year, only a few spoofs that is pretty entertaining until the 
 novelty wears off.

 ----------------------------------------------------------------------------------------
 Copyrights (?)
 ----------------------------------------------------------------------------------------

 Well, there's not much to steal from here anyway. Most of the stuff here can be gotten 
 just about anywhere and can be learnt through experiences. This faq can ONLY be found on
 www.gamefaqs.com so please visit it to get the latest up-date. Oh, pls give credits for
 whatever you decided to cut and paste and post it on any kof forum or refer them to this
 faq which I slogged all day to produce.

 Another mental note, if you didn't discover the combo and you saw it on some video clip,
 pls give them credit too. It's pretty obvious when you can't do simple chain combos and
 yet you post something obnoxiously difficult.

 ----------------------------------------------------------------------------------------
 Credits
 ----------------------------------------------------------------------------------------
 Eolith and SNK, the people who took the pain to create kof'2002.

 www.gamefaqs.com for hosting my faq
  
 My e-mail weis@pacific.net.sg

 Version 1.0

 You guys read all that? You guys rock, man!