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    FAQ by War Doc

    Version: 1.01 | Updated: 09/21/03 | Search Guide | Bookmark Guide

                          | E L E V A T O R   A C T I O N |
                  GAME:  ELEVATOR ACTION
              PLATFORM:  ARCADE
                 GENRE:  ARCADE SHOOTER
               CREATOR:  TAITO Copyright 1981
    AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
                E-MAIL:  kevinb(at)technologist(dot)com
           FAQ VERSION:  1.01
                                  TABLE OF CONTENTS
    1.  Legal Stuff
    2.  Version Information
    3.  Acknowledgements
    4.  Welcome
    5.  Overview
    6.  The Game
        6.1  The Controls
        6.2  The Playing Field
        6.3  Scoring
        6.4  The Levels
    7.  Playing the Game
    8.  Conclusion
    To find a particular chapter or subchapter do the following:
    1.  Highlight the chapter or subchapter name you wish to find.
    2.  Press CTRL-C
    3.  Press CTRL-F
    4.  Press CTRL-V
    5.  Press CTRL-F
    5.  You will arrive at the desired chapter or subchapter.
    ********************************* U N I T  I **********************************
    | 1.  LEGAL STUFF |============================================================
    This guide may not be reproduced under any circumstances except for personal
    private use.  It may not be placed on any web site or otherwise distributed
    publicly without advanced permission from the author.  Use of this guide on
    any other web sit or as part of any public display is strictly prohibited, and
    a violation of copyright.  All content in this guide is Copyright 2003 by
    Kevin Butler.  Only the sites listed below have permission to publish this
    work or to display it:
    If you wish to put this guide on your site, e-mail me and ask.  Save yourself
    the headache of putting up with lawsuits and whatnot because you failed to ask
    a simple "Can I post your guide on <insert site>?".  If you wish to use info
    in this guide, please acknowledge that you have done so.
    If you see this guide on any other site then the one listed above, please
    e-mail me.  If you wish to ask questions or give input to this guide, please
    e-mail me.  Just have Elevator Action as the subject so I know it isn't another
    kooky vendor trying to sell me hair gel or another XXX site telling me I have
    new friends.
    | 2.  VERSION INFORMATION |====================================================
    Version 1.0   9/18/03:  A guide is born.
    Version 1.01  9/21/03:  Fixed some typos.
    | 3.  ACKNOWLEDGEMENTS |=======================================================
    The following are a list of people or organizations that have made this FAQ
    My wonderful family (who has had to put up with the tapping on the keyboard)
    Taito for making a great arcade game
    GameFAQ's for putting up this FAQ
    | 4.  WELCOME |================================================================
    Welcome to my FAQ for Elevator Action.  Since the game has you continuously
    playing through buildings until all your men are killed, there is no walk-
    through per se.  Instead it will be broken up into the game itself and
    strategies for survival.  Input is appreciated along with constructive
    criticism.  If you wish to e-mail me thoughts on this FAQ, better ways of doing
    things, other strategies, etc., feel free.  Make sure you put Elevator Action
    as the subject.  If you don't, I'm liable to discard the e-mail as spam.
    | 5.  OVERVIEW |===============================================================
    Taito is a company that has been around a long time.  They were around when the
    first arcade games started to make an appearance in the early 70's.  They
    brought the world the first video game craze in Space Invaders.  They managed
    to weather out the video game crash of the 80's.  Today, they are still making
    arcade games.  Elevator Action came out during a time when the arcade market
    was basically saturated with space shooters.  Although a platform game,
    Elevator Action took a different route and cast the player in the role of a
    secret agent.  The agent's job was to gather secret documents in a never-ending
    series of buildings.  To further complicate things, enemy agents made every
    attempt to stop your agent from accomplishing his mission.  Good luck in
    gathering the secrets for your organization.
    ******************************** U N I T  II **********************************
    | 6.  THE GAME |===============================================================
    Elevator Action is a two-dimensional, platform shooter.  You get to play the
    part of Agent 17 with the codename of "Otto".  Your assignment, if you choose
    to accept it, is to infiltrate a 30 story building and retrieve a set number
    of documents from it.  After you have successfully retrieved the documents, you
    must make it to your car so you can get those documents to the right people.
    Of course, you know that your mission would have a few wrinkles in it.  You
    will be hounded by enemy agents whose only purpose is to ensure that you, Agent
    17, is terminated before you can complete your mission.  When you signed up,
    you thought being a secret agent was long walks on the beach and beautiful
    women every day.
    / 6.1  The Controls /__________________________________________________________
    The controls on this game are very easy.  It may, though, take just a little
    bit of time to get used to them.
    -  A four-way joystick for up, down, left, and right
    -  A fire button
    -  A jump button
    / 6.2  The Playing Field /_____________________________________________________
    Elevator Action actually consists of one playing field.  You have to make your
    way down from the 30th floor to the basement level.  You will be using
    elevators and escalators to aid in your descent.  I have included an example of
    what these fields look like:
        |            |  | |   |  |   |          |   |  |   | |  |           |
        |            |  | |   |  |   |          |   |  |   | |  |           |
        |            |  | |   |  |   |          |   |  |   | |  |           |
        |            |  +---------------+    +---------------+  |           |
        |            |  +---------------+    +-----------+---+  |           |
        |            |  |                +--+            |29 |<-FLOOR       |
        |            |  |                |  |<-ELEVATOR  +---+ NUMBER       |
        |            |  |                |  |                |  |           |
        |            |  | +---+  +---+   |  |   +---+  +---+ |  |           |
        |            |  | | ( )  |   |   +--+   |   |  |   | |  |           |
        |            |  | |  | /<-YOUR CHARACTER|   |  |   | |  |           |
        |            |  | | / \  |   |          |   |  |   | |  |           |
        |            |  +---------------+    +---------------+  |           |
        |            |  +---------------+    +------+----+---+  |           |
        |            |  |                   LIGHT->/_\   |28 |  |           |
        |            |  |                                +---+  |           |
        |            |  |                                    |  |           |
        |            |  | +---+  +---+          +---+  +---+ |  |           |
        |            |  | |   |  |   |          |  ( ) |   | |  |           |
        |            |  | |   |  |   |      ENEMY->\|  |   | |  |           |
        |            |  | |   |  |   |      AGENT  / \ |   | |  |           |
        |            |  +---------------+    +---------------+  |           |
        |            |  +---------------+    +-----------+---+  |           |
        |            |  |                                |27 |  |           |
        |            |  |                                +---+  |           |
        |            |  |                                    |  |           |
    You control your agent through this screen.
    / 6.3  Scoring /_______________________________________________________________
    Scoring is pretty easy in this game:
    Shooting an enemy agent           :  100 points
    Jumping on an enemy agent         :  150 points
    Dropping a light on an enemy agent:  300 points
    Getting a secret document         :  500 points
    The bonus is 1,000 points x the level you are on.  After 10th level, you will
    get 10,000 points per level completed.
    You start the game with three to six men.  You get a bonus man at 10,000,
    15,000, 20,000, or 25,000 points
    / 6.4  The Levels /____________________________________________________________
    Elevator Action uses the same 30 story building for each level.  It is the
    placement of the red doors that changes on each level.  For the first level,
    you must clear five red doors, for the second six red doors, etc.  The maximum
    number of red doors you must clear is ten per level after level 7.  Another
    feature is with the building itself.  The exit elevator is randomly placed so
    you may need to get to the third or second floor to find out which elevator is
    the exit elevator to the B1 floor.  The last feature is the double elevator.
    These elevators have a car, then a one floor gap, then another car underneath.
                           The legend for the building is:
                             D = Door       E = Elevator
                             S = Escalator  F = Floor
                           30     | D   D  -- E --  D   D |
                           29     | D   D  -- E --  D   D |
                           28     | D   D  -- E --  D   D |
                           27     | D   D  -- E --  D   D |
                           26     | D   D  -- E --  D   D |
                           25     | D   D  -- E --  D   D |
                           24     | D   D  -- E --  D   D |
                           23     | D   D  -- E --  D   D |
                           22     | D   D  -- E --  D   D |
                           21     | D   D  -- E --  D   D |
                           20 | S   D   D  -- E --  D   D   S |
                           19 | S   D   D  -- E --  D   D   S |
                           18 | S   D   D   D | D   D   D   S |
                           17 | S   D   D  -- E --  D   D   S |
                           16 | D   D   D  -- E --  D   D   S | 
                           15 | E   D   D  -- E --  D   D   D | 
                           14 | E   D   D   D       D   D   D | 
                           13 | E   D   D   D       D   D   E | 
                           12 | D   D   D  -- E --      D   E |     
                           11 | E   D   D  -- E --  D   D   E | 
                           10 | E   D   D  -- E --  D   D   E | 
                            9 | E   D   D   D   D   D   D   E |
                            8 | E   D   D   D   D   D   D   E |
                            7 | E       E           E   E   E | 
                            6 | D   E   E           E   E   D | 
                            5 | D   E   E  -- E --  E   E   D | 
                            4 | D   E   E  -- E --  E   E   D | 
                            3 | D   E   E  -- E --  E   E   D | 
                            2 | D   E   E  -- E --  E   E   D |
                            1 | D   E   E  -- E --  E   E   D | 
                           B1  YOUR CAR
    Floors 11 through 15 are the permanently dark floors.
    Each level takes place in the same 30 story building.  It's the placement of
    the red doors that changes per building.  This placement is random from
    building to building.
    ******************************** U N I T  III *********************************
    | 7.  PLAYING THE GAME |=======================================================
    When you start the game, a quick animation will show a hook with a line
    connecting to the top of the elevator.  Then your character will slide down the
    line to the roof.  Then he will enter the building, in the elevator, at the
    30th floor.  It is now up to you to get all the secrets and make it to your
    -  The first thing you must know, obviously, is how to eliminate the enemy
       agents that are after you.  There are a few ways you can do this:
       -  Just shoot them.  Of course, especially in the later levels, enemy agents
          make themselves an impossible target by lying down.  You can only take
          them out by riding an elevator down.
       -  Jumping on them will take care of them.  In addition, you may avoid some
          of their fire.
       -  On the non-dark floors, shoot the light down on top of an enemy agent.
          You must do this from the elevator.  This also has the added effect of
          causing temporary darkness in the building, making enemy agents harder to
       -  Crush an enemy agent using the elevator.  This is hard to do since they
          move around.  You may get lucky, however, and get one under or on top of
          the elevator you are on.
       -  This way is pretty hard.  You might be able to get an enemy agent to
          follow you and fall down the hole created by the missing elevator.
    -  You must know how to use the escalators and open the red doors:
       -  To use the escalators, just stand on the little rectangle.  Then push the
          joystick up or down depending on which direction you need the escalator
          to take you.
       -  To open the red doors, stand on the little rectangle.  Face the doorknob
          and press right on the joystick.
    -  You have full control over any elevator you enter.  This means you can move
       up and down on a dime to keep your character safe.  This works until the
       alarm goes off.
    -  Speaking of elevators, your character cannot duck while in an elevator.
       Also, while riding the escalators, your character cannot duck, jump, or fire
       his weapon.
    -  Also on elevators, you do not have control when you are riding on top of
       them.  This means you are at the mercy of the elevator or the enemy agent
       controlling it.  Be very careful if you ride on top of the elevator.  You
       also cannot go past the bar on the top of the elevator.
    -  Enemy agents usually come out of the doors on the current floor or the floor
       above and below.  A lot of times it is good to lay a wall of fire down a
       hallway.  This way, you can pick off any enemy agents that happen to come
       out of one of the doors.
    -  When you enter through one of the red doors, the enemy agents will lose
       track of your character but will have a general idea of where your character
       is.  When you exit the room, crouch and lay down fire both left and right to
       clear off the floor.
    -  As the levels progress, the enemy agents get better at their tactics.  They
       start to crouch more to mess up your fire.  They also may lay down which
       makes it impossible to hit them unless you are on an elevator and can shoot
       along the floor.
    -  As you move up in levels, there will be red doors in odd areas.  Areas such
       as on the lower five floors where only elevators can take you across.  Of
       course, if you get good with the jump button, you can jump those gaps to get
       to either side quicker.  The downside is that enemy agents will usually
       flood the area and lay down a lot of fire.
    -  If you happen to get to the B1 floor and you have forgotten to get a red
       door, the game will automatically put your agent at the door you missed.  If
       it is multiple doors, then you will be placed at the highest floor first.
    -  There is an internal time limit on how long you can take to get everything
       out of the building.  If you take too much time, an alarm sounds and the
       following things occur:
       -  Although you still have control over the elevators, it is much harder to
          get them to respond to your commands.  If you are in a tight situation
          that requires a little bit of time, don't wait till the last minute or
          you may be an ex-agent.
       -  The enemy agents move much quicker and their shots move faster.  Plus,
          additional enemy agents will start appearing to really make your life
       -  If your character happens to die, the next man will still be facing the
          same alarm situation.  The only way to resolve the situation is to get
          all of the secrets and make it out of the building.
    -  Watch out for the double elevator.  If you are in the top car, it will stop
       two floors short of the bottom since there is a one floor gap, and the
       bottom car.  Try to always get into the bottom car of a double elevator so
       that you can make a hasty exit and not be trapped with enemy agents firing
       on you.
    ********************************  U N I T  IV *********************************
    | 8.  CONCLUSION |=============================================================
    Elevator Action was a welcome break from most of the standard arcade machines.
    The action was fast paced and it seemed that no matter how many times you
    played, things were never the same.  True, you still had to go through the same
    doors to get the secrets, but it was the enemy agents constantly hounding your
    character that made the difference.  One had to develop techniques for dealing
    with the enemy agents while, at the same time, also trying to safely get
    through all the red doors and ultimately to their car to make a perfect escape
    from the building.  I know I spent a lot of quarters on this game and even
    after that, was never fully satisfied of progress I happened to make.  Un-
    fortunately,  it is very rare to find this machine anywhere.  However, through
    the miracle of emulation, a whole new generation is realizing what we "old"
    folks enjoyed those many years ago.  In addition, www.shockwave.com is bringing
    many of these classic games back.  Check out their site to see what ones are
    there.  I hope this guide helps you in being able to get the most amount of
    gameplay for this game.  If you do have other ideas or thoughts, please e-mail
    me and share them.  Who knows, maybe I'll start a Q&A Chapter in this guide if
    enough people ask the same questions.  Anyway, thank you again for reading this
    To see other FAQ's I have written please go to:
               ~~~  No trees were harmed in the making of this FAQ ~~~

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