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    FAQ/Hints and Tips by SLawrence

    Updated: 01/01/70 | Printable Version | Search This Guide

    
    		   Jerry's favorite patterns for Tron (arcade)
    			    
    		   Scott "Jerry" Lawrence (jerry@mail.csh.rit.edu)
    		         Rob Reay (grendel@mail.csh.rit.edu)
    		            Tim Oertel (toertel@rpa.net)
    
                             These are for default settings.  
    
    Note: buy-in is disabled -- after "Basic", it is useless anyway.
    
    These are not the only ways to solve the puzzles... just the way 
    I do it... unless I screw something up...  My current high score is 
    136,000+
    
    reference the other pages from Joystik magazine for what some things mean,
    like the "backwards p"
    
    General:
       Cycles:	"diagonals" (zig-zags) and notches with space for only
       		one cycle will invariably trap enemy cycles.  When all
    		else fails, trap yourself in a fairly large area - this
    		will keep enemies from getting to you.  remember to let
    		go of the trigger!
       Gridbugs:	Leaving 15 or less on the timer will give better odds
       		on getting Bit on the later levels. (maybe?)  Always clear
    		out an opening to the exit, and hang out by it.  Shoot at
    		clumps or lines of gridbugs for better chance of hitting 
    		more of them.
       MCP Cone:	a width of 2 blocks, 3 if its rotating very fast is all 
       		you need to get through to the cone.
       Tanks:	As long as your tank is not covering the blue trace
       		perpendicular to it, in front of it, tanks on that trace 
    		cannot see you... but they can crash into you.  Hanging
    		out by the transporter, half into it is a decent safe
    		spot to hang out in...
    
    Level 01: "RPG"
       Cycles:    1 cycle
    		Backwards p
       Gridbugs:  1 top, 1 on each side
    		Take out 4 on either side, run in
       MCP Cone:  3 rows, rotates to right, slow (possible to get all blocks)
    		take it all out
       Tanks:     1 tank
                    go to top of transporter, shoot down through it
    		
    Level 02: "Cobol"
       Cycles:    3 cycles
    		go up 2 squares, then left 1 square
    		then to top of screen, over to right
    		cut down, then cut off the 1 remaining cycle 
    		then just weave back and forth until he dies
       Gridbugs:  3 on each side
    		take out bottom while moving to one side.
    		take out that side & top
    		go to other side, and clear a path to the circle
       MCP Cone:  4 rows, rotates to right, slow (possible to get all blocks)
                    take out a big chunk, move into it, and weave
    		up & down to take out the rest of the cone
       Tanks:     3 tanks 
    		move to left then up. move 1/2 into notch there.
    		take out top tank.  rotate around block.  take out
    		right tank. rotate around block. take out bottom tank.
    		
    Level 03: "Basic"
       Cycles:    3 cycles faster
       		go up 2.5 squares.  cut to right.  go until room for 1
    		cycle to fit between your traces and the right wall and
    		cut down.  go to bottom row. cut to left.
    		once you pass the cycle right above you (coming towards
    		player) slow down so you dont' crash into the sipralling
    		guy. he dies, you pass through the space.  weave until 
    		the other guys die.  If spiralling guy does not spiral, 
    		cut up right to inside the box you're making, and the
    		"spiralling guy" to the left will trap himself in.
       Gridbugs:  Lots (2 rows)
    		shoot up to right, contiuously firing.  clear an opening
    		on the right side to get through.  use it.  shoot them 
    		below you until you're happy.
       MCP Cone:  4-5 rows, To left, fast, non-repeating!
    		clear a notch/hole in the blocks.  shoot out top 2 rows
    		and move into it.  shoot as many pieces out of the cone 
    		until time runs out, or you flubble and trip on a block.
       Tanks:     5 tanks 
    		start (before the screen appears) moving upwards.  take
    		first right, then first up. shoot as much as possible.
    		make first right. rotate turret down.  shoot as much as
    		possible.  shoot to left as much as possible.  move to
    		right side.  get the remaining tanks
    
    Level 04: "Fortran"
       Cycles:    3 cycles fast
    		start (before screen appears) moving fast to right.
    		move to just to the right of the rightmost cycle.
    		move up.  go up until top edge.  hang left. trap in
    		the remaining guy by cutting down just to the left
    		of the leftmost trail.
       Gridbugs:  "Z" of bugs, optional "Bit" dropped off by solar sailer
    		move out of the bottom section of the Z.  (while shooting
    		of course).  clear a path to bit if it exists.  take out 
    		bugs near circle exit, and optionally top of screen
       MCP Cone:  6 rows, slowish (possible to get all blocks... maybe?)
    		clear out a notch to go into. 
       Tanks:     5 tanks
    		move a little to below where you start.  aim diagonally
    		south-east.  take out that tank, and occupy its space.
    		move to right. take out as much as possible
    
    Level 05: "Snobol"
       Cycles: 
    		start (before screen appears) moving fast to right.
    		move to just to the right of the rightmost cycle.
    		move up.  go up until 2/3 up.  (when upper right
    		cycle is starting to cut across to the right) and go 
    		to the right until you get to the wall.  cut down.
    		slow down.  he'll trap himself in.
    		as you are moving down, do a quick jog to the left
    		to trap in any other cycles that did not get killed
    		already. (quick to left, then back down)
       Gridbugs:  Criss-cross "Z"'s (optional "Bit" as above)
    		bugs hesitate to form.  take out the ones next to you
    		on the right.  there is not really enough time to take
    		out the ones on the other side. run though that hole QUICKLY.
    		collision detection seems to be loose here, but be
    		careful anyway.  clear pathways and use them.
       MCP Cone:  rotating to left slow, moving down really fast
                    run up and take out rightmost blocks and very very
    		quickly, make a hole and go through it
       Tanks:     Many Recognizers, not tanks
                    start moving up.  the closer they are, the more shots
    		you can fire at them - 3 shots on screen maximum.
    		they will not fire at you. take out the ones closest 
    		to you first.  duh.
    		Go up to top, cut over to right. take out that recognizer.
    		spin turret to left, take out those 3 recognizers. then move
    		as right as you can, aim down and take out the remaining
    		recognizer.... or just wing it.  it's a rush!
       
    Level 06: "PL1"
       Cycles:    3 cycles very fast
    		start (before screen appears) moving fast to right.
    		move to just to the right of the rightmost cycle.
    		move up.  go up until 2/3 up.  (when upper right
    		cycle is starting to cut across to the right) and go 
    		to the right until you get to the wall.  cut down.
    		As you are moving down, do a quick jog to the left
    		to trap in any other cycles that did not get killed
    		already. (quick to left, then back down)
       Gridbugs:  H-like pattern
    		just clear a path to an entrance.
       MCP Cone:  rotating to right slow, moving down really fast
                    run up and take out leftmost blocks and very very
    		quickly, make a hole and go through it
       Tanks:     5 blue tanks. 
    		go down, and to the right a little.  shoot the pillar
    		below and to the right - rebound will hit tank below
    		you.  take his place, then shoot the other 2 in that 
    		area.  move up into the notch you just came down in,
    		and shoot the guy who just went below that pillar.
    
    Level 07: "Pascal"
       Cycles: 
       		Same as 6/5
       Gridbugs: 
       MCP Cone:
       Tanks:   
       		recognizers again
       
    Level 08: "Algol"
       Cycles: 
       		Same as 6/5
       Gridbugs: 
       MCP Cone:
       Tanks:   
       
    Level 09: "Assembly"
       Cycles: 
       		go up 2 lines, cut LEFT, to edge of board, then down, then
    		right (box yourself in)
       Gridbugs: 
       MCP Cone:
       Tanks:   
       		?
       
    Level 10: "OS"
       Cycles: 
       Gridbugs: 
       MCP Cone:
       Tanks:   
       
    Level 11: "JCL"
       Cycles: 
       Gridbugs: 
       MCP Cone:
       Tanks:   
       
    Level 12: "User"
       Cycles: 
       Gridbugs: 
       MCP Cone:
       Tanks: