| T U R B O |

              GAME:  TURBO
           CREATOR:  SEGA 1981
AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
            E-MAIL:  kevinb(at)technologist(dot)com
       FAQ VERSION:  1.01


                              TABLE OF CONTENTS


1.  Legal Stuff
2.  Version Information
3.  Acknowledgements
4.  Welcome
5.  Overview


6.  The Game

    6.1  The Controls
    6.2  The Playing Field
    6.3  Scoring and Sectors
    6.4  The Different Roads


7.  Playing the Game


8.  Conclusion


To find a particular chapter or subchapter do the following:

1.  Highlight the chapter or subchapter name you wish to find.
2.  Press CTRL-C
3.  Press CTRL-F
4.  Press CTRL-V
5.  Press CTRL-F
5.  You will arrive at the desired chapter or subchapter.


********************************* U N I T  I **********************************
| 1.  LEGAL STUFF |============================================================

This guide may not be reproduced under any circumstances except for personal
private use.  It may not be placed on any web site or otherwise distributed
publicly without advanced permission from the author.  Use of this guide on
any other web sit or as part of any public display is strictly prohibited, and
a violation of copyright.  All content in this guide is Copyright 2003 by
Kevin Butler.  Only the sites listed below have permission to publish this
work or to display it:


If you wish to put this guide on your site, e-mail me and ask.  Save yourself
the headache of putting up with lawsuits and whatnot because you failed to ask
a simple "Can I post your guide on <insert site>?".  If you wish to use info
in this guide, please acknowledge that you have done so.

If you see this guide on any other site then the one listed above, please
e-mail me.  If you wish to ask questions or give input to this guide, please
e-mail me.  Just have Turbo as the subject so I know it isn't another kooky
vendor trying to sell me hair gel or another XXX site telling me I have new

| 2.  VERSION INFORMATION |====================================================

Version 1.0   8/11/03:  A guide is born.

Version 1.01  8/28/03:  Fixed a couple of errors.

| 3.  ACKNOWLEDGEMENTS |=======================================================

The following are a list of people or organizations that have made this FAQ

My wonderful family (who has had to put up with the tapping on the keyboard)
Sega for making a great arcade game
GameFAQ's for putting up this FAQ

| 4.  WELCOME |================================================================

Welcome to my FAQ for Turbo.  Since the game is just a driving game that goes
until all of your cars are destroyed or you don't gain the required amount of
points in a certain time, there is no walkthrough per se.  Instead it will be
broken up into the game itself and strategies for making the game last for a
while.  Input is appreciated along with constructive criticism.  If you wish
to e-mail me thoughts on this FAQ, better ways of doing things, other
strategies, etc., feel free.  Make sure you put Turbo as the subject.  If you
don't, I'm liable to discard the e-mail as spam.

| 5.  OVERVIEW |===============================================================

Turbo is Sega's contribution to the racing games.  Simplistic in its approach,
Turbo allowed the player to drive through different environments and conditions
in order to continue playing the game.  Avoiding hazards such as other cars,
ambulances, water puddles, and ice make this game more of a challenge.  Un-
ortunately, the game really never got a big following due to the fact that
Atari released Pole Position the next year.  Although Pole Position was just on
a racetrack while Turbo gave you scenery, more people seemed to be attracted to
Pole Position.  Good luck on your drive through the area.

******************************** U N I T  II **********************************

| 6.  THE GAME |===============================================================

Turbo is a two-dimensional driving game that puts the player behind the action
(so to speak).  You have a camera angle which is behind and slightly elevated
over your car.  There are actually two goals in this game.  The first goal is
to pass the required number of cars in 90 seconds to achieve extended play.
The second goal is to keep getting extended plays using the same criteria as
the first goal.  This would be easy except for the fact you don't lose cars
when racing during the first goal.  Unfortunately, you only get two cars for
the second goal and if you lose them your game is over.  You will be racing
over different highways and passing different sights on your road trip.  Of
course, the usual hazard of other drivers and driving conditions attempt to de-
rail your attempt at making the game last a long time.  It's just your skill
and fast reflexes that spell the difference between a successful drive or a
very short game.

/ 6.1  The Controls /__________________________________________________________

The controls on this game are pretty easy.  They are set up with a driver in
mind.  Unfortunately, if you are left-handed, the controls (especially the
gearshift) may prove to be a challenge).

-  A steering wheel

-  A gearshift with just H and L

-  A gas pedal at the bottom of the machine

/ 6.2  The Playing Field /_____________________________________________________

The playing field of Turbo is pretty simple.  On the left are your score and
tachometer.  The main screen shows your car (and all others) along with what-
ever scenery you happen to be passing by at the moment.  The screen looks like

    |            |                     CARS  PASSED                     |
    |            |            _________________________________________ |
    |            | RD #       ||||||||||||||||||||||||||||||||||||||||| |
    |   ######   |  ^                   |         |         |           |
    |            |  | ROUND #                                           |
    |        0   |______________________________________________________|
    |            |               /---/              \---\               |
    |        0   |              /   /                \   \              |
    |            |             /   /                  \   \             |
    |        0   |            /   /                    \   \            |
    |            |           /   /                      \   \           |
    |        0   |          /---/                        \---\          |
    | YOUR SCORE |         /   /                          \   \         |
    | |          |        /   /                  o_o       \   \        |
    | +->######  |       /   /        COMPUTER ->/_\        \   \       |
    |            |      /   /            CAR    o   o        \   \      |
    |            |     /---/                                  \---\     |
    |            |    /   /                                    \   \    |
    |            |   /   /                                      \   \   |
    | TACHOMETER |  /   /                                        \   \  |
    |    |       | /   /                                          \   \ |
    |    V .|    |/---/                 __                         \---\|
    |    .|||    |   /                [/  \]                        \   |
    |  .|||||    |  /                 /____\ <- YOUR CAR             \  |
    |            | /                 []    []                         \ |
    |    HI      |/                                                    \|
    | GEAR^      |                                                      |

You control your car to avoid all obstacles and pass as many computer cars as

/ 6.3  Scoring and Sectors /___________________________________________________

Scoring in this game is combination of things.  Your score is tied to distance
traveled so obviously you want to cover the most amount of distance in the
shortest period of time.  You also get a bonus at the end of any time cycle of:

Cars Passed x 50

There are two ways that you can extend your game time.

The initial way is that you have to pass 39 cars in 95 seconds, if you achieve
this then you go to the second way to extend your driving time.

The second way gives you two cars.  You have 99 seconds to pass 39 cars.  If,
however, you lose your two cars or fail to pass the required number of cars in
the time allotted, your game is over.  If you do pass the 39 cars in the
allotted time, then you will get another 99 seconds and so on.

/ 6.4  The Different Roads /___________________________________________________

As you drive along, you will notice that the roads and scenery change.  If you
go through a couple of extended plays, the cycle repeats itself.  Here are the
roads in order of appearance:

Starting City--Open highway with hills*--Seashore left side--Right curve--Oil

tank right curve--Road toward city--Tunnel--Icy road--Tunnel--Open highway--

Left curve--Oil tank left curve--Highway with street lights--Open high with

hills*--Bridge--City--Open highway--Right curve--Left curve--Right curve--

Highway with street lights going over water--Bridge(span)--Open highway--

Open highway with hills*--Open highway--Right curve--Oil tank right curve--

Open highway--Tunnel--Icy road--Tunnel--Highway with street lights going

over water--Open highway--Left curve--Oil tank left curve--Open highway--

Open highway with hills*--Narrow highway--City on right--Open highway with

hills*--Seashore right side--Right curve--Oil tank right curve--Seashore left

side--Tunnel--Icy roads with city on right--Tunnel--Open highway--Left curve--

Oil tank left curve--Open highway--Open highway with hills*--Open highway--

Bridge--Starting City

*  It's actually one hill.  The computer cars disappear briefly from in front
of your car to reappear rather close giving the illusion of a hill in front of

******************************** U N I T  III *********************************

| 7.  PLAYING THE GAME |=======================================================

When you start the game, your car will be among other racers at the starting
line.  There will be both the graphic and sound for the countdown to start
racing.  Once the countdown is up, put it in gear and start driving.

-  Get into high gear as quickly as possible.  Not only will your score go up
   faster, you will pass the required number of cars quicker.

-  A note about passing.  You can pass all the cars you want, but, if a
   computer car passes you, your passed car counter goes down.  The best thing
   to do is to maintain a steady speed since passing more cars then 40 doesn't
   add up more cars then can pass you.

-  The steering wheel is very responsive on the game.  Learn how to, in a
   controlled fashion, spin the wheel from side to side.  It makes it a whole
   lot easier to maneuver your car around the other cars and you also have
   better control on the curves.  On the icy roads, just maintain your di-
   rection and slow down if you have to.  Remember, keep a light touch on the
   wheel and it will be easier to control your car then if you are clenching

-  In order to drive effectively, you must know what you will be encountering
   next highway-wise.  Look at Chapter 6.4 to see the sequence of highways you
   must drive on.  Forewarned is forearmed.

-  When you see the yellow flag waving right under the Cars Passed display,
   that means an ambulance is coming.  You can use the ambulance to your ad-
   vantage for a couple of seconds.  The computer cars will clear a path so the
   ambulance can pass.  Let the ambulance you and immediately get behind it.
   This should give you a couple of seconds of clear driving.

-  Obviously, you can afford to be a little careless in the first part when
   your car just bounces off other cars and objects.  You can still get the
   required cars for extended play.  In extended play, however, you don't have
   this luxury anymore.  Any contact with any object makes your car go up in a
   big puff of smoke.

-  Be prepared for hazards in the road such as ice and puddles.  Both of these
   can quickly cause your car to spin out thereby causing you to lose complete
   control of your vehicle.

-  Drive on the shoulder if you have to but quickly get back on the main road.
   Also, downshift and upshift quickly if you slow down too much.  It takes
   much longer to get back to speed if you are in constant HI gear then if you
   downshifted briefly to LO and then upshifted again.

-  Since you don't have brakes, per se, on your car, just take your foot off
   the accelerator or downshift to LO to achieve the same effect.  This is
   especially useful when you are approaching a pack of computer cars or are
   going around a blind curve (such as the oil tank).  You may get passed by a
   couple of cars but it's better then trying to ram your way through and
   losing a car.

********************************  U N I T  IV *********************************

| 8.  CONCLUSION |=============================================================

This was a fun game when it came out.  The fun was in the fact of what kinds of
scenery one would see while driving along.  The scenery itself became a goal
since you knew your time depending on the scenery you were passing.  The
controls were very responsive so it was easy navigating the car around.  The
computer cars sometimes, though, caused trouble when there were a lot of them.
It was a grand contest when everybody tried to claim the title of high score.
Even when Pole Position came out, I still played this game a lot.  To me, it
had more character.  Unfortunately, it is very rare to find this machine any-
where.  However, through the miracle of emulation, a whole new generation is
realizing what we "old" folks enjoyed those many years ago.  In addition,
www.shockwave.com is bringing many of these classic games back.  Check out
their site to see what ones are there.  I hope this guide helps you in being
able to get the most amount of gameplay for this game.  If you do have other
ideas or thoughts, please e-mail me and share them.  Who knows, maybe I'll
start a Q&A Chapter in this guide if enough people ask the same questions.
Anyway, thank you again for reading this guide.

To see other FAQ's I have written please go to:


           ~~~  No trees were harmed in the making of this FAQ ~~~