hide results

    FAQ/Move List by Darklancer

    Version: 1.0 | Updated: 02/09/98 | Printable Version | Search This Guide

              
    
             R I V A L   S C H O O L S      - UNITED     BY      FATE -
    
    
                 SHIRITSU  JUSTICE  GAKKO  - LEGION OF HEROES - 
                 MOVELIST / FAQ              VERSION       1.0
    
    
             3 D    F i G t h I n G    G a M e   B y   C A P C O M 
                                
                    T E A M    P R O J E C T    J U S T I C E              
                
    
    Created on 9 Feb 98   
    
    Warning : Copyright (c) 1998 by Lancer
              This FAQ is NOT for sale nor for any profit purpose.
    	  Please ask the permission before distribute it on the internet.
    
              This FAQ is solely made for personal interest of the game.
              None any part of this FAQ is to be published on profit purpose
              articles like : Game magazine, hint books, ...etc. 
              without the approve or credit of the author !!!
    
         
         Rival Schools, a 3D game created by Capcom. Featuring students from 
    different schools, they gathers to solve the mysterious incidents that 
    occured in their schools. 
    
    ---------------------------\\\ Keys \\\ -------------------------------  
    
    
    LP = Light Punch
    HP = Heavy Punch
    LK = Light Kick
    HK = Heavy Kick
    
    
    QCF=QUARTER CIRCLE FORWARD       
    QCB=QUARTER CIRCLE BACK           
    HCF=HALF CIRCLE FORWARD
    HCB=HALF CIRCLE BACK
    360=spin joystick once around
    s=store for 2 sec
    bk=back , fw=forward , dn=down , up=up
    
    
    --------------------------\\\ Control Panel \\\-------------------------
    
    
    8 directions,  4 buttons,  and start button
    
    4 buttons should be set up as    
    
           LP  HP
          
           LK  HK       
    
    
    --------------------------\\\ Game Systems \\\--------------------------
    
    
    dn up  ......   high Jump
    fw fw  ......   dash
    bk bk  ......   back hop
    
    LK+HK  ......   side step
    dn+LK+HK ....   when near opponent, side step to the back
    
    LP+HP  ......   throw
    dn+LP+HP ....   throw crouching opponent
    
    fw fw + P ...   shoulder charge attack
    fw fw + LK ..   Slide attack
    fw fw + HK ..   Flying kick attack
    
    Start .......   Taunt (increase Burning Vigor Meter)
    
    --------------------------\\\ Combo Systems \\\--------------------------
    
    
    TextBook Combo System  .....  Perform continuous chains of attacks by 
                                  pressing  any light attack twice followed
                                  by a heavy attack, then direction + 
                                  heavy attack.
                                  eg. LK, LK, LK, HK, fw + HP
    
    Air Combo System ..... Launch the opponent into the air and chain attack
                           in the air. By pressing diagonal forwarddown + 
                           heavy punch or kick, your character will launch
                           the opponent into the air. Then hold up to jump
                           into the air to perform chain combos in the air.
                           eg. fwdn + P, jump, LP, LK, HP, HK
    
    
    --------------------------\\\ Defend Systems \\\--------------------------
    		       		
    Tardy Counter  ..... Input special move command when guarding opponent 
                         attack to counter back. Even in the air !
                         eg. While Blocking -> QCF+P = counter attack 
    Defensive Fall ..... Recover from falling by landing on feet while knocked 
                         into air or before knock down. Press any 2 buttons.
                         
    
    --------------------------\\\ Super Attack Systems \\\-------------------
    
    
    Burning Vigor Attack (B.V.A)  .....  The meter at the bottom is the Burning 
                                         Vigor Meter. It can be store up when 
                                         blocking, hitting, using special moves,
    				     taunting ... etc. Refer to the moveslist
    				     for the commands of B.V.A.
    
    Team Up Attack (T.U.A ) ..... Use up 2 bars of the burning vigor meter.
    			      A combination of the two characters performing
                                  an attack or a healing move.
                                  Activated by pressing LP+LK or HP+HK.
    
    
    
    ############################################################################
                              M O V E   L I S T S 
    ############################################################################
    ** moves with a "(air)"  means that it can be done in air too.
    
    ---------------------------------------------------------------------------
    _________________________________________________________________________
                          TAIYO (Sun)  HIGH  SCHOOL   
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Batsu Ichimonji  
    ----------------
    
    Guts Bullet		:   QCF + P    (air)
    Guts Upper		:   fw,dnfwdn + P
    Cresent Star Kick	:   QCB + K 
    Shooting Star Kick	:   in air, QCF + K
    
    [B.V.A] Full-force Guts Bullet  :  QCF x 2 + P  (air)
    [B.V.A] Air Buster              :  QCB x 2 + P
    [T.U.A] W - Guts Bullet		:  double fire ball
    
    
    Hinata Wakaba
    --------------
    
    Rengekikien (Continous Punch)	    :  QCF + rapid P
    Shouyouken  (Rising Sun Punch)      :  fw,dn,fwdn + P
    Enbukyaku   (Flaming Dance Kick)    :  QCB + K
    Renkyakudan (Continous kick bullet) :  in air, QCF + K
    
    [B.V.A] Fire Senpuukyaku (Fire Hurrican Kick)   :  QCB x 2 + K  (air)
    [B.V.A] Air Buster				:  QCB x 2 + rapid P
    [T.U.A] Guts Hundred Times  :  increase B.V.meter by 5 bars
    
    
    Kyosuke Kan
    ------------
    
    Cross Cutter 		:   QCF + P
    Shadow Cutter Kick	:   QCF + K  (air)
    Lighting Upper		:   fw,dn,fwdn + P
    Shadow Wave		:   in air, QCF + P
    Shadow Breaker          :   QCB + P
    
    [B.V.A] Wide-spread Cross Cutter  :  QCF x 2 + P
    [B.V.A] Double Shadow Cutter kick :  QCF x 2 + K (air)
    [T.U.A] Last Symphony	: 2 characters perform a series of attacks 
    --------------------------------------------------------------------------
    _________________________________________________________________________
                             PACIFIC  HIGH  SCHOOL            
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
    Roy  
    -------------
    
    Dynamite Straight	: QCF + P
    Twister Upper		: fw,dnfw,dn + P
    Touchdown Wave		: QCB + P
    American Straight	: in air, QCF + P
    
    [B.V.A] Triple Twister     : QCF x 2 + P
    [B.V.A] Super Touch Down   : QCB x 2 + P
    [T.U.A] W Raising Tornedo  : 2 characters peform twister upper
    
    
    Tiffany Rose
    -------------
    
    Beautiful Spin		: fw,dn,fwdn + K
    Groovy Punch		: QCB + hold P 
    
    Groovy Knuckle		: QCF + hold P
    Exciting kick		: QCB + K  (air)
    Stomp Kick		: in air, dn + K
    
    [B.V.A] Wonderful Kick  : QCF x 2 + K
    [B.V.A] Air buster	: QCB + rapid P
    [T.U.A] Love & Peace	: recover some life meter
    
    
    Boman
    -------------
    
    Great upper		: QCF + P
    Haymaker straight	: during Great Upper, QCF + P
    Great Rush		: fw,dn,fwdn + P
    Great Lariat		: in air, QCB + P
    
    [B.V.A] Haymaker Rush   : QCF x 2 + P
    [B.V.A] Haymaker Cross  : QCB x 2 + P
    [T.U.A] W Power Buster  : 2 charcaters perform a ariel back breaker
    
    --------------------------------------------------------------------------
    _________________________________________________________________________
    		      GORIN ( Five Circle ) HIGH SCHOOL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Shoma Sawamura
    ---------------
    
    Fastball		: QCF + P (air)
    Grand Slam Smash	: fw,dn,fwdn + P
    Homicide Slide		: QCF + K
    Baseline Shuffle	: bk + LK+HK, then LK or Hk
    Single Hook Smash	: HCB + P
    
    [B.V.A] Puushinmakyu (Multiple Demon Ball)  : QCF x 2 + P  (air)
    [B.V.A] HomeRun Smash			    : QCB x 2 + P	
    [T.U.A] Ground Slam   :  Shoma bat the opponent
    
    	     
    Natsu Urahara
    --------------
    
    Jumping Serve		: QCF + P   (air)
    Sliding Receive         : fw,dn,fwdn + K
    Rolling Receive		: QCB + P
    Tokkun Spike		: in air, QCB + P
    Jikyuujisoku Spike	: HCB + K
    
    [B.V.A] Senbon Spike    : QCF x 2 + P
    [B.V.A] Fire Attack	: in air, QCF x 2 + P
    [T.U.A] Fight Hundred Times  :  increase B.V.meter by 5 bars
    
    
    Roberto Sanho
    ---------------
    
    Long Shot		: QCF + K
    Rising Kick		: fw,dn,fwdn + K  (air)
    Sliding Kick		: QCB + K
    Bicycle Kick		: in air, QCF + K
    Shining Save		: QCF + P (air)
    Flash Feint		: bk + LK+HK
    
    
    [B.V.A] Baretsu V Goal  : QCF x 2 + K
    [B.V.A] Air Buster	: QCB + rapid K
    [T.U.A] Trap W Shoot    : 2 character kick the opponent
    --------------------------------------------------------------------------
    _________________________________________________________________________
    			GEDO (unorthodox) HIGH SCHOOL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Akira Kazama
    -------------
    
    Gate Elbow		: QCF + P
    Dancing Cyclone Kick	: QCF + K, QCF + K, QCF + K
    Reflex Stance		: QCB + P
    Ryuga Rezan		: during Reflex Stance, LP,HP,HK,LK,LK,LK
    Senen arashimai		: during Reflex Stance, HP,LP,LK,HK
    Rakan geki		: during Reflex Stance, LK,LK,LK,LP,HP,HK
    Phoenix Wing Kick	: during Reflex Stance, HK,LK,LK,LK,LP,HP
    HouBu			: QCB + K
    [B.V.A] Yabu no renbu	: QCB x 2 + P
    [B.V.A] Ten no renbu	: QCB x 2 + K
    [B.V.A] Kikokai		: QCF x 2 + P (air)
    [T.U.A] Rendekirenbu    : Akira perform a series of attack on the opponent
    
    For Akira without helmet, her T.U.A is :
    [T.U.A] Rhythmic Flying Kick : 2 characters perform a spining flying kick  
    
    Edge (Eiji) Yamada
    -------------------
    Reversing Blade Strike  : QCF + P (air) 
    4 hit Reversing Blade Strike : QCF + LP, QCF + LP, QCF + HP, QCF + HP 
    Destructive Kick	: QCB + K
    Rising Blade Abuse	: QCF + K
    
    [B.V.A] Sacrifice of Blood         : QCF x 2  + P
    [B.V.A] Air Buster 	           : QCB + rapid P  or in air, LK+HK
    [T.U.A] Ji Goku (Hell of Blood)    : 2 character crossline opponent
    
    
    Gan Ishiugo
    --------------
    
    Gun Stabbing			: QCF + P, QCF + P, QCF + P
    Rough Wave Stomping		: QCF + K
    Rock Smashing			: fw,dn,fwdn + P
    Clapping Hand Destruction	: QCB + P
    Tai Arashi (Great Storm)	: HCB + P
    Ganshi Kudaki (Rock Crush)	: in air, QCF + P
    Ganshi Otoshi (Rock Fall)	: in air, QCF + K
    
    [B.V.A] Super Gun Stabbing	: QCF x 2 + P
    [B.V.A] Funkazan (Volcano)	: QCB x 2 + P
    [T.U.A] Kakkazan (Live Volcano) : catch the leg and slam
    
    --------------------------------------------------------------------------
    _________________________________________________________________________
    			JUSTICE HIGH SCHOOL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Hideo Shimazu
    ---------------
    
    Seihaken		: QCF + P  (air)
    Seihaken 2		: QCB + P
    Jicchokuken		: fw,dn,fwdn + P
    Shinenkyaku		: QCB + K
    Raieishuu		: in air, QCF + K, QCF + K, QCF + K
    
    [B.V.A] Shimazuruu Seihaken     : QCB x 2 + P
    [B.V.A] Shimazuruu Jicchokuken  : QCF x 2 + P
    [T.U.A] Shimazuruu Shin Seihaken : 2 character perform Seihaken
    
    
    Kyoko Minazuki
    ---------------
    
    Shussekikakunin		: QCB + P
    Kaishin			: QCB + K
    Shokushin		: QCF + P, then rapid K
    Shoutenkikai		: fw,dn,fwdn + K
    Flip			: bk + LK+HK
    
    One Wing Stance		: QCF + K
    Leg Dignosis		: during One Wing Stance, LP
    Pulse Dignosis		: during One Wing Stance, HP
    Weight Dignosis		: during One Wing Stance, LK x 3
    Height Dignosis		: during One Wing Stance, HK x 3
    Chest Dignosis		: during One Wing Stance, LK,LK,HK
    ?? Dignosis		: during One Wing Stance, HK,HK,LK
    
    [B.V.A] Shi no kego  (Nursing of Death)             : QCF x 2 + P
    [B.V.A] Tengoku e no Kaidan  (Stairs to Sky Hell)   : QCF x 2 + K
    [T.U.A] KyuuKyou no KyouSenJittsu (Extreme Message) : recover some life meter
    
    
    Raizo Kiya
    --------------
    
    Devil Roll		: QCF + P, P  (air)
    Upward Devil Roll 	: QCF + K
    Beast Charge		: fw,dn,fwdn + P
    Organ Ripper    	: QCB + P
    Shikudaga		: HCB + K
    
    [B.V.A] Kiyaruu Beast Charge  : QCF x 2 + P
    [B.V.A] Kiyaruu Organ Ripper  : QCB x 2 + hold P	
    [T.U.A] Human Cannonball : Raizo throw partner towards opponent
    
    
    HYO 
    -------------
    
    Ichimonji Kiri	(Straight Slash)	: QCF + P
    Juumonji Kiri	(Cross Slash)    	: QCF + P, P
    Iaikiri		(Sword Draw Slash)	: QCB + P, any direction + P 
    SakuraRyuZan	(CherryBlossom Dragon Slash)  : fw,dn,fwdn + P
    Tenraizan	(Thunder Slash) 	: in air, QCF + P
    Shadow Cutter Kick	                : QCB + K  (air)
    
    [B.V.A] Darkness Shadow Cutter Kick : QCB x 2 + K
    [B.V.A] Darkness Shadow Slash       : QCF x 2 + P
    [T.U.A] Cruel Slash : This T.U.A will cause player to be hit too !!
                          Don't use it when life is too low !!
    
    			
    --------------------------------------------------------------------------
    _________________________________________________________________________
                        TAMAGAWA MINAMI HIGH SCHOOL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Sakura Kasugano
    ----------------
    
    Hadoken			: QCF + hold P 
    Aoisora Hadoken		: in air, QCF + P
    Tenkou Hadoken		: QCB + P
    Sho o ken		: fw,dn,fwdn + P
    Senpuukyaku		: QCB + K (air)
    
    [B.V.A] Shinkuu Hadoken                : QCF x 2 + P 
    [B.V.A] Shinkuu Aoisora Hadoken        : in air, QCF x 2 + P
    [B.V.A] Shinkuu TenKou Hadoken	       : QCB x 2 + P
    [B.V.A] Midare Sakura		       : QCF x 2 + P
    [B.V.A] Haru Ichiban		       : QCB x 2 + K
    [T.U.A] Haru Goku Satsu  : Sakura perform series of attack on opponent
    
    			
    ##########################################################################
    
    ----------------------\\\ CODES and TRICKS \\\---------------------------
    
    Condition to fight HYO  .....
    Finish Raizo and his parnter(Chapter 7) with Team Up Attack 
    in any 1 round. HYO will be the last chapter, finish him to see the REAL 
    ending. 
    
    Free select mode ......
    After 2 weeks of installation, characters can be team up freely.(But no story)
    
    Evil Colour ......
    After Free select mode is enable, hold start and select the character.
    
    Use HYO and RAIZO ......
    After 3 weeks of installation, insert coin, hold start. HYO and RAIZO will 
    be selectable.
    
    Use SAKURA and AKIRA(without helmet) ......
    After 4 weeks of installation, insert coin, hold start, there will be two
    arrows above HYO and Raizo.
    
    Free Select Mode Code (no need time-release) .....
    In test mode 's Dot Cross Hatch, 1st Player, up up down down LK, HP.
    
    HYO/RAIZO Code (no need time-release) .....
    When machine can free select, in test mode 's Sound&Voice, 2nd player, 
    up up down down, LK, HP.
    
    SAKURA/aKiRa Code (no need time-release) ......
    When HYO/RAIZO can be use, in test mode 's Input, 2nd player, up up 
    down down, 1st player, LK, HP.
    
    
    ----------------------\\\ Frequent Asked Questions \\\---------------------
    
    
    Q : What happen if I defeat the bonus stage in the story mode ??
    A : Depends on who you use, few stages will be skipped and immediately
        goes to stage 7 or 6. Here is a chart of who you will meet,and where
        you will end up if defeat the bonus stage.
       
        TAIYO  ..... Stage 3 [ RAIZO ],  if you win ----> Stage 6    
        GORIN  ..... Stage 3 [ JUSTICE ], if you win ---> Stage 7
        PACIFIC..... Stage 3 [ JUSTICE ], if you win ---> Stage 7
        GEDO   ..... Stage 3 [ GEDO ], if you perfect---> Stage 6
        JUSTICE..... Stage 3 [ RAIZO ], if you win  ----> Stage 7
        HYO/RAIZO... Stage 3 [ RAIZO/HYO ], no difference 
    
    
    Q : Are there any difference between English version and Japan Version of 
        this game ??
    A : The title in Japan is called "Shiritsu Justice Gakko -Legion of Heroes-"
        which means "Private Justice School". Other than the title, there 
        isn't much different. 
    
    
    Q : Why my character cannot dash or back hop ??
    A : There is something with the program of the game on some machines,
        I do not know whether it can be configured or not. It is not the
        fault of the controller.
    
    Q : Where do I input the "No Need Time Release" codes ???
    A : Unless you have access to the configuration setting that properly
        only to those who owns this game, you will not be able to input 
        the codes. Because the codes are input in the configuration manual
        that only can be activated by the dip switches.
    
    Q : Hey ! Is that aKiRa 's T.U.A from some Japanese Cartoon !!??
    A : Yep, that move is obviously from a Japanese cartoon called 
        "Evangelion". Watch episode 9 and you 'll see what I mean.
    
    Q : Is there any infinite combo in this game ??
    A : Yes. I may include them into this movelist/FAQ later.
    
    
    Q : Why I can't launch the opponent into the air high enough with Tiffany
        's fwdn + HK  ??
    A : Some character has only one kind of air launcher,either fwdn + HP or
        fwdn + HK, while some have both. 
    
        
    -------------------------\\\ Sources \\\--------------------------------
       
    Cellenious 's Page <http://www2s.biglobe.ne.jp/~ceronias >
    Many things about this game are translated from this site.
    
    Marwan Al-Nusif <morpheus@moc.kw>
    The move names are mostly taken from the cabinet stickers he sent me.
    
    -------------------------------------------------------------------------
    
    Bookmark  DARKLANCER ARCADE GAME PAGE  at  
       http://home.pacific.net.sg/~lancer
    for codes, faqs, news, and discussions of Arcade games, also any updates
    of this movelist.
    Presented by D.Lancer <gamer@technologist.com>
      
    
    ---------------/// End of Rival Schools Movelist/FAQ 1.0 \\\--------------