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Rival Schools: United by Fate FAQ/Move List:

VERSION 1.01

-Created, Edited and Compiled by: Psychochronic 
(Brettdude in Gamefaqs) of Shoryuken.com

Another form of Psychochronic Literature!
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Last Update: October 22, 2006
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Notes before reading this document:
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1) This document is NOT a list about tiers, combos, or any 
advanced tactics. This is a descriptive movelist of every 
character in the Arcade disc of Rival Schools: United by 
Fate for Arcade and PlayStation so don't expect anything 
answered like "Why is this character is top-tier?" and 
"Who is the best team?". If this is not the information 
you are looking for, please close this text now.

2a) This document is protected by US Copyright Law, and 
the Berne Copyright Convention of 1976. This document 
is for private and personal use only--it cannot be reprinted 
in part or inwhole or reproduced in any way or in any form 
(written or otherwise).  It is a free document that cannot be 
used in any sort of commercial transaction, including selling 
it or giving it away as a gift. Although I am...the author in 
the majority of the text, please respect the other authors 
whose work I have included in this guide.

2b) This document cannot be hotlinked to any other forums/
sites other than Gamefaqs and Shoryuken. To kinda repeat 
point #2a, this guide cannot be referenced, altered, or used 
by anybody (including webmasters, publishers and magazine 
staff) without my express written permission. This guide is 
created and is owned by me, Brett "Psychochronic" Navarro 
(aka. "Brettdude" in Gamefaqs) of Shoryuken. Plagarizing is 
a crime and is punishable by law.

3) This document is better read on Notepad with the Font 
set on "Times New Roman" on Regular setting, Size "10" 
and the screen resolution set on 1024x768. Use the Find 
feature (Ctrl + F) to find whatever term you're looking for 
easy mobility. 
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Table of Contents:
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1) Version Changes
2) Legend
3) Characters
    *Each character in their respective school having the 
     following in each game:
    ^Biography
    ^Personal Information
    ^Special Moves
    ^Burning Vigor Attack
    ^Team-Up Technique
    ^Endings
    ~Taiyo High School:
    -Batsu Ichimonji
    -Hinata Wakaba
    -Kyosuke Kagami
    -Hayato Nekketsu
    ~Gorin High School:
    -Shoma Sawamura
    -Natsu Ayuhara
    -Roberto Miura
    ~Gedo High School:
    -Akira Kazama
    -Edge
    -Gan Isurugi
    -Daigo Kazama
    ~Pacific High School:
    -Roy Bromwell
    -Tiffany Lords
    -Boman Delgado
    ~Justice High School:
    -Hideo Shimazu
    -Kyoko Minazuki
    -Raizo Imawano
    -Hyo Imawano
    ~Tamagawa Minami High School:
    -Sakura Kasugano
4) Contact
5) Credits
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Version Changes:
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1.01 - October 22, 2006:
Added the following:
-Endings

1.00 - August 28, 2006:
Compilated on August 25, 2006 around 11:12pm EST and 
finished on August 28, 2006 around 1:43am EST. I chose 
this game because the first fighting game I played for
PSX around 1997 so I decided to pay homage to another
non-mainstream game. One of my old classic favorites!
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Legend:
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U = Up
UF = Up-Forward
F = Forward
DF = Down-Forward
D = Down
DB = Down-Back
B = Back
UB = Back
QCF = Quarter-Circle Forward
QCB = Quarter-Circle Back
HCF = Half-Circle Forward
HCB = Half-Circle Backward
P = Punch
LP = Light Punch
HP = Hard Punch 
K = Kick
LK = Light Kick 
HK = Hard Kick 
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Characters:

*Due to time-related issues, I didn't add in the Command
Normals sub-section, too much to research as it was not
listed in the instruction manual and movelist in the pause
menu.
*All special moves can relate to the Arcade Disc for PSX,
didn't include the moves listed also on the Evolution Disc
because I'm listing it in my Arcade column on my Gamefaqs
Contribution page. It was also too much research in that
category also.
*All Burning Vigor Attacks costs 1 meter and all Team-Up
Techniques costs 2 meters. Each team can have a maximum
of 9 meters.
*Each character has 2 endings; a good one and a bad one.
In order to get the good ending, get up to Chapter 7 and 
beat either Raizo, his partner, or both and you MUST do 
this with a Team-Up Technique. After that, there'll be a
final chapter and you'll face the real boss, Hyo. Beat him 
and the real character endings and credits will appear.
Failure to do that will show a character portrait over Raizo
with a short dialog, which is the bad ending. Rememeber 
that these are the endings appearing in the Arcade version, 
not the Arcade Disc for PSX.
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1) Taiyo High School:

*Batsu Ichimonji:

Batsu is introduced as a hot-headed new transfer student 
to Taiyo. One day, he finds that his mother, an employee 
at Taiyo, has been kidnapped. Despite his insistence that 
he can take care of it himself, he is joined by his classmates 
Hinata Wakaba and Kyosuke Kagami in his investigation. 
At one point, Batsu is confronted by Justice High's Raizo 
Imawano, who reveals himself as Batsu's estranged father. 
This, along with the revelation that Kyosuke is working with 
Raizo and Justice High, pushes Batsu to confront his father 
and defeat him, as well as rescue his mother. After he and 
his classmates also defeat the mastermind of the kidnappings, 
Hyo Imawano, Batsu makes amends with Raizo and reunites 
his family.

School: Taiyo High School 
Birthdate: January 1 
Height: 171 cm 
Weight: 64 kg 
Blood type: O 
Three sizes: 95-72-80 
Nationality: Japanese 
Likes: "Straight" things, ninja, his mother 
Dislikes: Dogs, "not straight" things, unfair things 


SPECIAL MOVES:
Guts Bullet: QCF + P (also in air):
Batsu shoots out a blue round projectile from his fists 
similar to Sagat's Tiger Shot.

Guts Upper: F, D, DF + P:
Batsu rushes forward as he does a flaming uppercut
that can do as much as 3 hits.

Crescent Star Kick: QCB + K:
Batsu does a forward spinning kick on the ground
that can do as much as 3 hits.

Shooting Star Kick: QCF + K (only in air):
Batsu rushes right to the ground from the air as
he does a fiery diving kick that can go up to 5
hits depending on the angle it hits from.


BURNING VIGOR ATTACKS:
Super Guts Bullet: QCFx2 + P (also in air):
Batsu does an extended version of his Guts Bullet
that does 5 hits.

Rival Launcher: QCBx2 + P:
Batsu does his launcher as it raises the opponent in 
the air as he continues on doing an HK, LP, D + HK 
combination.


TEAM-UP TECHNIQUE:
Double Guts Bullet: P + K:
The player will do a rushing punch and if it connects, 
it will stun the opponent as the player takes a step back 
and does a Super Bguts Bullet with Batsu.


ENDINGS:
Bad Ending:
Raizo was defeated, and Batsu's mother has been
rescued. Finally, peace has been restored to Taiyo
High School. Batsu realizes that his father is the
only one who can cure his mother's illness. However,
Batsu could see the sorror in Raizo's eyes as the
battle continues inside his mind. Until Batsu defeats
the evil lurking deep within Raizo, true peace will
never return to them.
 
Good Ending:
Batsu: Mom! Mom!...Snap out of it! Please!
Shizuku: Batsu...P...Please forgive your father...
Batsu: Mother? But...the atrocities of Justice High
School casued many to suffer!
Shizuku: It is true that your father created the school 
in order this country. But he did not intend to make
innocent people suffer. Your father was deeply 
troubled about the way of life for the Ninja...They
must always follow their superior's orders and 
innocent people suffer, despite their own objections.
So he tried to change the world by himself...Through
the power of education, he wanted to create a world
there that way of life would not be necessary.
Batsu: But then why did he leave us? When we were
having hard times, where was he?!
Shizuku: He had ties to the Ninja clan which had to
be broken in order to pursue his ambition of creating
the school. The people he used to deal with intended
to kill him, and he lad to leave in order to protect us...
But now that sturggle is in the past...You've grown
up...It's time for you to help your father.
Batsu:: I understand...I have the power to change
this country, and I will...at any cost!

Two weeks later...

Kyosuke: Hey Batsu, what happened to your head?
Batsu: My father whacked me after I showed him my
last report card. And now my mom is completely on
his side!...
Hinata: Ha ha ha! I guess it will be a while before you
can change this country!
Kyosuke: That's for sure! Ha ha ha ha ha!! 



*Hinata Wakaba:

Hinata is a concerned student at Taiyo High School. 
When she finds out the newest student at the school, 
Batsu Ichimonji, is investigating the recent wave of 
kidnappings among the local schools, she eagerly 
insists on joining him, despite his insistence that he 
didn't want any assistance. Despite this, she and 
Kyosuke Kagami join Batsu eventually defeating the
mastermind of the kidnappings, Hyo Imawano. Her 
spirited work in the investigation, though, inspired the 
other students at Taiyo to learn martial arts in order to 
defend their school, which surprised and pleased 
Hinata.

School: Taiyo High School 
Birthdate: April 12 
Height: 155 cm 
Weight: 41 kg 
Blood type: O 
Three sizes: 78-56-78 
Nationality: Japanese 
Likes: Cake, rare things, hand-to-hand fighting techniques 
Dislikes: Dirty things, bugs 


SPECIAL MOVES:
Rengekiken: QCF + P:
Hinata will do a quick punch. If using the LP version, she'll
do another quick punch. If using the HP version, she'll do
a double-punch with an orb in front of it.

Shoyouken: F, D, DF + P:
Hinata will do a Shoyouken that's similar to Sakura's version.
The LP version will go forward and the HP version will do a
quick sidestep then go forward with a flaming fist. Both
version will do one hit.

Enbukyaku: QCB + K (also in air):
Hinata will do a similar Senpuu Kyaku except she has more
air time and her leg is engulfed in flames.

Renkyakudan: QCF + K (only in air, can be repeated three 
times):
Hinata will kick in the air which aims her sneaker down
to the ground. It can be repeated up to three times and
can gives the ability to float after each kick done.


BURNING VIGOR ATTACKS:
Fire Senpuu-Kyaku: QCBx2 + K:
Hinata will do an extended version of her Enbukyaku
except she'll remain on the same spot she stands once
the move is done.

Rival Launcher: QCBx2 + P rapidly:
Hinata does her launcher as it raises the opponent in
the air as she does an HK, LP, D + HK combination.


TEAM-UP TECHNIQUE:
Guts and Power: P + K:
The player will do unleash a short forcefield surrounding
and if it hits the opponent, Hinata will come in and give
more confidence to the player which adds in 5 more 
super meters.


ENDINGS:
Bad Ending:
Raizo was defeated, and Batsu's mother has been rescued.
Finally, peace has been restored to Taiyo High School.
However, the laughter of the students hides their true
feelings of fear. Hinata is different...She will never be afraid 
again. She is determined to fight against any threat, for
herself, and for her dear friends.

Good Ending:
Batus: What happened, Hinata? We've won...Why aren't
you happy?
Hinata: You know...I used to say mean things to my class-
mates, and call them names like "chicken" or "wimp"...
Everyone: One two! One two!
Hinata: Wha...What's happening?
Class Leader: Oh, Hinata! I think we are finally to fight!
Hinata: What...What do you mean?
Class Leader: I'm sorry I wasn't so cooperate when you
asked me...We were afraid because we did not have any
experience in martial arts unlike you. After we saw you
fight, we were inspired...We talked each other and started
training to protect our school. You know, we all care
about this school, too! Well, I'm still afraid that we might
be a burden on you...Hey...Huh?!
Hinata: Thank you so much! You guys are the greatest!
Class Leader: I'm so happy to hear that, but please don't
hug me now. My body aches all over from this severe
training! Ouch! (Cough cough!)
Hinata: Oh..Oh, I'm sorry! 
Batsu: Ha ha ha ha ha!



*Kyosuke Kagami:

Kyosuke is introduced as a student at Taiyo High School, 
and the head of the school's discinplinary council. When 
Taiyo students and employees are being kidnapped, Kyosuke 
insists that because of his position, that he join Batsu Ichimonji 
and Hinata Wakaba in their investigation of the incidents.

However, it turns out Kyosuke is working for the organizers of 
the kidnappings and attacks, Justice High School, specifically 
his uncle Raizo Imawano and twin older brother (and true 
mastermind) Hyo Imawano. In fact, Kyosuke was the one 
who kidnapped Batsu's mother, Shizuku. However, his work 
with Batsu and Hinata slowly convinced him that Hyo's way 
to reform society through force was not the best route to take. 
Eventually, he comes clean about his loyalties to his class-
mates, and tells them about Hyo's plans. The trio eventually 
faces off against both Raizo, followed by Hyo, both of whom 
they defeat. These defeats allow Kyosuke to convince Hyo 
that there was another way to realize his dream of reforming 
society, an argument Hyo takes to heart.

School: Taiyo High School 
Birthdate: April 4 
Height: 182 cm 
Weight: 66 kg 
Blood type: B 
Three sizes: 95-75-79 
Nationality: Japanese 
Likes: Chess, mirror 
Dislikes: Sweat, labor 


SPECIAL MOVES:
Cross Cutter: QCF + P:
Kyosuke waves his hands around as it unleashes 2
projectile waves that'll combine into one going forward
but fades out at mid-range.

Shadow Cut Kick: QCF + K (also in air):
Kyosuke does a flip kick.

Lightning Upper: F, D, DF + P:
Kyosuke waves one hand up with it rises a lightning
pillar in front of him.

Shadow Wave: QCF + P (only in air):
Kyosuke waves one hand forward in the air that does 
a projectile wave for a very short period of time.

Lightning Strike: QCB + P:
Kyosuke waves one hand down as he jumps forward
doing a striking attack with his arm surrounded by
lightning.


BURNING VIGOR ATTACKS:
Super Cross Cutter: QCFx2 + P:
Kyosuke does an extended version of his Cross Cutter
that unleashes 5 projectile waves that'll combine into
one going forward but fades out at 5/6 range.

Double Shadow Cut Kick: QCFx2 + K (also in air):
Kyosuke does two Shadow Cut Kicks and finishes 
it off with a multi-hit Shadow Wave. You can do an
additional Shadow Cut Kick after the Shadow Waves.


TEAM-UP TECHNIQUE:
Last Symphony: P + K:
The player will do a spinning punch and if it connects,
Kyosuke and the player will do a barrage of normals
together with Kyosuke finishing it off with a Shadow
Cut Kick and the player giving the final hit with a flip
kick.


ENDINGS:
Bad Ending:
Raizo was defeated, and Batsu's mother has been rescued.
Finally, peace has been restored to Taiyo High School.
However, only Kyosuke knows the truth. The true danger
will not go away until his brother is defeated. Kyosuke
realizes that not fighting the evil, is evil in itself. He no 
longer has problem standing up to his brother, and knows
that he my must defeat his brother in order to save him.
Kyosuke's determination will never be shaken again...

Good Ending:
Kyosuke: Brother...
Hyo:" That voice...? Is that Kyosuke? I don't understand
how I could be defated after all my training...W...What
kind of training did you have?
Kyosuke: I haven't trained brother. In fact, I haven't
changed at all. I'm still the same weakling that I used to
be...Lagging behind you in everything I do. I just realized
that if I believe in the hearts of people, I could conquer
any hardship!
Hyo: To believe in the hearts of people...That's some-
thing I had forgotten a long time ago...
Kyosuke: Brother...It's not too late yet.....
Hyo: I hope so...Yes, you are proof that it is possible...
Perhaps...
Kyosuke: That's right. You can do it...You are not alone
anymore...




*Hayato Nekketsu:

After a number of his students were attacked, Hayato saw 
the need to take matters into his own hands to prevent 
further victims and thus became the only Taiyo High School 
staff member to take part in the kidnapping investigation in 
Rival Schools, supporting the Taiyo student investigation 
team in their fight. Being a teacher, he knew more about the 
background of Justice High School than the students, and 
was one of the earlier people to suspect it as the source of 
the mysterious events. It was during his enquiries that he 
became acquainted with Hideo and Kyoko.

School: Taiyo High School 
Birthdate: August 15 
Height: 191 cm 
Weight: 80 kg 
Blood type: O 
Three sizes: 111-89-92 
Nationality: Japanese 
Likes: Bright red jerseys, fighting spirit, sexy women 
Dislikes: Disregarding manners, things his parents didn't 
find important 


SPECIAL MOVES:
Counter Thrust: QCB + P:
Hayato takes a step forward as he surrounded by a force-
field for a short time then reacts after with a flaming punch
that can do 3 hits.

Scolding Slash: QCF + P (also in air):
Hayato does a few swinging hits with his stick then ends 
it with a harder hit after if using the HP version. The LP 
version just does a regular hit instead.

Devastation Kick: QCF + K:
Hayato does a backflip kick then follows it up with a 
vertical spinning kick after.

Second Kick: QCB + K:
Hayato does a simple dashing kick on the spot he stands
without even running.


BURNING VIGOR ATTACKS:
P.E. Smack: QCFx2 + P:
Hayato does his standing HP and if it connects, it results
with the opponent doing push-ups while Hayato smacks 
his stick 3 times to the ground as he yells at the same
time. After that, he does a brutally hard shot while the
opponent is still on push-up position.

Super Counter Thurst: QCBx2 + P:
Hayato does an extended version of his Counter Thrust
except he does a bit more running and it does more hits.


TEAM-UP TECHNIQUE:
Sphere of Confidence: P + K:
The player will do an uppercut and if it connects, Hayato
will appear behind the player as he gives them a few hits
on the back with his stick. With each hit, it charges in an
orb fast then'll unleash a projectile attack that's similar to 
Batsu's Super Guts Bullet.


ENDINGS:
Hayato is a secret character and has no endings.
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2) Gorin High School:

*Shoma Sawamura:

Shoma's involvement began when an attack on Gorin High
School hospitalized his brother, the Gorin ace pitcher Shuuichi. 
Worried that Shuuichi's injuries would prevent him from joining 
the professional baseball circuits and hence enraged at who-
ever had been behind this, Shoma immediately teamed up with 
Natsu and Roberto in search of the culprits. Although he 
separated from them following a quarrel and was as a result 
captured by Justice High School, the experience as a whole 
established a solidarity of friendship between the three of 
them.

School: Gorin High School 
Birthdate: October 10 
Height: 162 cm 
Weight: 57 kg 
Blood type: O 
Three sizes: 92-78-80 
Nationality: Japanese 
Likes: Pro baseball, baseball video games 
Dislikes: Big and strong people, basketball, volleyball 


SPECIAL MOVES:
Fast Ball: QCF + P (also in air):
Shoma throws a baseball to the opponent.

Grand Slam Smash: F, D, DF + P:
Shoma does a 360-degree spin with his bat and ends it
with an F + HP.

Homicide Slide: QCF + K:
Shoma does a simple dashing kick on the spot he stood
at without running.

Catcher: HCB + P:
Shoma lunges his bat to the opponent and if it connects,
does a spinning release after.

Baseline Shuffle: B + LK + HK:
Shoma does a slow-moving sidestep ready to do an
attack during the movement.


BURNING VIGOR ATTACKS:
Hundred Balls: QCFx2 + P (also in air):
Shoma does an extended version of his Fast Ball as he 
throws a barrage of baseballs which can do as much as
4 hits.

Homerun Hitter: QCBx2 + P:
Shoma does an extended version of his F + HP as it
launches the opponent on fire if it hits but has slow 
startup time.


TEAM-UP TECHNIQUE:
Grand Slam: P + K:
The player will do an uppercut and if it connects, it will
follow-up to a launching serve then an air serve which
leads the opponent to Shoma doing a Homerun Hitter.


ENDINGS:
Bad Ending:
With Raizo defeated, the three go home together. Finally,
peace has been restored to Gorin High School. However,
Shoma would not be able to find true peace. His wounded
brother's condition worsened. The doctors could not
understand why, but Shoma knew the reason. Shoma's
brother was trying to tell him the identity of the true enemy.
He is not my idol anymore, but he is my dear brother...I
must protect him.

Good Ending:
Shoma: I'm sorry, brother. I could have protected you if I 
had not been suspended from school...It's my fault that 
your dream has been destroyed!
Shuichi: Don't worry...My doctor told me that my arm would
heal in time.
Shoma: Really?! That's great!
Shuichi: Yes, But it won'y heal in time for me to play as a 
pro as sson as I graduate from high school. I'm going to go
to the university first, and then give pro ball a shot. You 
will be the first to play as a pro.
Shoma: Stop joking around! A tiny bench warmer like me
could never be a pro player!
Shuichi: Haven't you noticed that you've gotten taller this
year? Your baseball skills and height will improve as you
continue to train. I think you'll be even taller than your
girlfriend over there.
Shoma: Girl...Girlfriend?! What are you talking about? Did
they hit you on the head, too?
Roberto: You let your feeling show through so easily! I'm
surprised you chose a sport like baseball in the first place!
Shuichi: Well, well...He must get ride of his short-temper
before he can become a professional baseball player...



*Natsu Ayuhara:

Natsu is a star player for the volleyball club and coaches the 
junior high students. The male students at Gorin fear her 
because of her strength, height, and tomboyish appearance. 
For these same reasons, she is admired by her juniors and 
other younger female students.

An attack from Justice High elements injures some of her 
juniors. In order to investigate, Natsu joins Shoma and 
Roberto. However, she found herself arguing with Shoma
 more than accomplishing anything.Consequently, Shoma 
is kidnapped by Justice High. Natsu and Roberto, along 
with Nagare, come to his rescue.

School: Gorin High School 
Birthdate: February 14 
Height: 182 cm 
Weight: ?? kg 
Blood type: B 
Three sizes: 92-59-83 
Nationality: Japanese 
Likes: Cake, effortful people 
Dislikes: Bullies, liars, little bugs 


SPECIAL MOVES:
Jumping Serve: QCF + P (also in air):
Natsu spikes a volleyball forward.

Rolling Recieve: QCB + P:
Natsu does a short ground roll then does a launcher right
after.

Sliding Recieve: F, D, DF + P:
Natsu does a diving attack on the ground.

Tokkun Spike: QCB + P (only in air):
Natsu does a spike attack in the air.

Set N' Spike: HCB + K:
Natsu's command grab as she serves the opponent and
does a spike while she jumps forward. The opponent can
block this.


BURNING VIGOR ATTACKS:
Thousand Spikes: QCFx2 + P:
Natsu does an extended version of her Jumping Serve
except she spikes 5 volleyballs as they're all in flames.

Blazing Spike: QCFx2 + P (only in air):
Natsu does an extended version of her Jumping Serve
except she spike 1 volleyball in flames as it does 5 hits.


TEAM-UP TECHNIQUE:
Praise and Spirit: P + K:
The player will do unleash a short forcefield surrounding
and if it hits the opponent, Natsu will come in and give
more confidence to the player which adds in 5 more 
super meters.


ENDINGS:
Bad Ending:
With Raizo defeated, the three go home together. Finally,
peace has been restored to Gorin High School. However,
Natsu's mind is still searching for answers. During her
battles, she usually feels a sense of warmth from her 
opponents. She had not felt that at all while fighting
Raizo. Natsu now realizes, that the battle has not ended
yet. It cannot be over, if it has not even started...

Good Ending:
Natsu: I feel great! The bad guys are out of business, and
my club friends have made a complete recovery! And...
it was pretty cool to see Shoma fight, too... Hee hee hee.
Junior A:Hey girl, long time no see! How are you?
Natsu: I'm okay now...Thanks!
Junior B: I wish I couls've seen your fights... They must
have been spectacular! 
Natsu: Not really...
Shoma: Hey Natsu! What are you doing here? Beating up
your club members?
Natsu: That moron...! Just whn I said he looked cool...Hey!
Shoma, you're going to get it today!
Shoma: Come and get me! You're looking a little slow today!
Roberto: I guess it will be a while before they settle down...
Maybe this is their idea of fun...



*Roberto Miura:

When Gorin High was the victim of a rash of kidnappings, 
Roberto volunteered to help find out the cause behind it. 
However, he was also reluctantly thrust into the role of 
mediator between his classmates, Shoma and Natsu. When 
Shoma is later kidnapped by teachers of Justice High School, 
Roberto and Natsu set out to rescue him. In battling with the 
mastermind behind all the events, Hyo Imawano, Roberto 
injures his arm, almost costing him his promising soccer 
career. However, he eventually adapts himself to playing 
forward and is able to switch between that position and 
his previous position of goalkeeper.

School: Gorin High School 
Birthdate: November 16 
Height: 177 cm 
Weight: 73 kg 
Blood type: A 
Three sizes: 101-82-88 
Nationality: Japanese 
Likes: Soccer and everything related to it, guns 
Dislikes: Gloomy things 


SPECIAL MOVES:
Shining Save: QCF + P (also in air):
Roberto does a jumping dive with his hands out. If timed
right in the air, he'll catch the opponent like a soccer ball
and kick the opponent which is similar to his air-throw.

Long Shot: QCF + K:
Roberto kicks a soccer ball forward. The LK version goes
in a rainbow angle as it touches the ground but the HK
version just goes up.

Rising Kick: F, D, DF + K (also in air):
Roberto does a knee attack going upwards. If using the
HK version, he'll do an F + HK as its second hit.

Sliding Kick: QCB + K:
Roberto does a quick sidestep then does a sliding attack
right after.

Bicycle Kick: QCF + K (only in air):
Roberto does a spinning bicycle kick in the air.


BURNING VIGOR ATTACKS:
Victory Goal: QCFx2 + K:
Roberto does an extended version of his Long Shot as
it does 5 hits and the ball is on flames.

Rival Launcher: QCBx2 + K:
Roberto does his launcher as it raises the opponent in 
the air as he continues on doing an HK, LP, D + HK 
combination.


TEAM-UP TECHNIQUE:
Double Shot: P + K:
The player will do a push-kick and if it connects, Roberto
will appear by following the opponent up with an F + HK,
another F + HK (4th hit of the chain) and ends it with both
players with a kick before the opponent hits the ground.


ENDINGS:
Bad Ending:
With Raizo defeated, the three go home together. Finally,
peace has been restored to Gorin High School. However,
Roberto hd noticed a look of uneasiness upon the faces
of his friends. He senses that another battle for them
awaits. Roberto knows he must fight on, even if it means
sacrificing his future in sports. Even soccer could not be
a replacement for the true smiles of his dear friends.

Good Ending:
Roberto: Ouch! Darn!!
Natsu: Roberto, what happened?
Roberto: I think I might have hurt my hands...
Shoma: Eeew! This is a serious wound. You'd better go to
the hospital right away! Now!
Roberto: Mom, I'm sorry. After this, I don't think I can be
a professional goal keeper.
Mother: That's nonsense. I don't want you to be rich or
famous. All that matters to me is that you're okay.
Roberto: Mom...
Scout: Hello. I was about to leave, seeing that you were
not in.
Roberto: I'm sorry! My hands were injured because of my
carelessness. I can't be a goal keeper anymore, so it looks
like your team won't be needing me.
Scout: What are you talking about? I'm here to recruit you
as a forward.
Roberto: Excuse me?
Scout: Your impressive agility and powerful kicks make 
you our top choice for a forward. Please join our team after
graduation and show us your scoring ability! 
Roberto: Are you serious? Thank you! Ouch!
Scout: Hey, be careful! Don't forget that you'll have to be
able to throw the ball in! Ha ha ha!
Everyone: Ha ha ha ha ha!...
------------------------------------------------------------------------------


------------------------------------------------------------------------------
3) Gedo High School:

*Akira Kazama:

When her older brother Daigo becomes a victim of the 
student kidnappings, Akira becomes determined to find 
out what happened to him. Because her brother's school, 
Gedo High, is a boys-only school, she dons a full biker 
suit and helmet and passes herself off as Daigo's brother. 
At Gedo High, she picks two of her brother's closest sub-
ordinates, Edge and Gan Isurugi to help find out what 
happened to Daigo, doing her best to hide her true identity 
from the gangsters. Eventually, they find that Daigo has 
become a brainwashed slave of Hyo Imawano, and free 
him from the brainwashing. Akira finally reveals her true 
identity to her new friends, much to the surprise of Edge 
and Gan.

Akira's biker disguise is the costume she starts out with at 
the start of Rival Schools, and the game for the most part 
assumes her to be male, with the game's text referring to her 
as male, and the revelation that she is female only unveiled 
in her 'good ending' in the game. An Akira without the helmet 
and with a tank top instead of a biker jacket can be unlocked 
as a separate character, with similar, but not entirely the same 
moves as 'original' Akira; most notably, her two-person team 
up attack is different. Interestingly, this new team-up attack 
is mostly identical to the method EVA-01 and EVA-02 used 
to defeat Israfel in the anime Neon Genesis Evangelion.

School: Gedo High School 
Birthdate: March 3 
Height: 160 cm 
Weight: ?? kg 
Blood type: AB 
Three sizes: 81-62-83 
Nationality: Japanese 
Likes: Motorbikes, Daigo, her friends at Gedo High School 
Dislikes: Chatting 


-Biker Version:

SPECIAL MOVES:
Gate Elbow: QCF + P:
Akira will do a sidestep then rush in forward with an elbow
attack.

Dancing Cyclone Kick: QCF + K (can be repeated three times):
Akira will hop forward as she does a spinkick.

Leg Up: QCB + K:
Akira will rush in with a shoulder attack and if it connects,
she'll catch the opponent's leg and launch the opponent
afterwards.

Reflex Stance: QCB + P:
Akira will fighting in a different stance similar to the
Eagle Claw martial art. Akira can't move while in this
formation.

Launch Pad: LP, HP, HK, LK (during Reflex Stance):
Akira will do a barrage of normals that'll include a launch
and a kick to finish it off.

Bully Beaker: LK, LP, HP, HK (during Reflex Stance):
Akira will do a kick and punch combination that'll have a
Gate Elbow in it.

Falter Bash: HP, LP, LK, HK (during Reflex Stance):
Akira will do a kick and punch combination that'll have a
Dancing Cyclone Kick in it.

Air Feast: HK, LK, LP, HP (during Reflext Stance):
Akira will do a launching combo.


BURNING VIGOR ATTACKS:
Skull Aura: QCFx2 + P (also in air):
Akira will push her palms forward that'll unleash a blue
skull sphere in front of her that can do as much as 5 hits.

Reflex Barrage: QCBx2 + P:
Akira will do a rapid-kick then a Bully Beaker to finish it
off.

Aerial Barrage: QCBx2 + K:
Akira will do a slight extended version of her Air Feast.


TEAM-UP TECHNIQUE:
Gang Buster: P + K:
The player will hop and forward and grab the opponent
and if it connects, Akira and the player will do a barrage
of normals together.


ENDINGS:
Bad Ending:
Raizo was defeated, but Akira could not find his big brother.
Akira could have given up the dearch for his brother a long
time ago. However, this journey has forever changed him. He
will never give up his search, and fight. Although Akira's
friends may speak of his flwas, they do care about him, and
have much respect for what he is doing. How long must he
search before he finds his true victory?
 
Good Ending:
Akira: Daigo! Brother, you're alive!!
Daigo: I'm sorry, Akira. It must have been tough for a lady 
like yourself...
Edge: What? his voice...it sounds like...!
Gan: A lady like yourself?!
Akira: I'm sorry I've been deceiving you. I'm not the younger
brother of the big boss...I'm his younger sister...
Edge: Say what?!
Gan: How dare you fool us like that!
Akira: No! What are you doing?!
Gan: Ga ha ha! It does not matter to use whether you are 
a man or a woman!
Edge: We've fought together through these hard times!
You're one of us now!
Akira: What?!
Edge: Can't you see that we all need one another, partner?!
Akira: No...I don't wanna be your partner! I just want to go
back to school as a regular student! Hey, put me down now!
Gan, you idiot! Please put me down!!



-Tanktop Version:


SPECIAL MOVES:
Gate Elbow: QCF + P:
Akira will do a sidestep then rush in forward with an uppercut
attack.

Dancing Cyclone Kick: QCF + K (can be repeated three times):
Akira will hop forward as she does a spinkick.

Leg Up: QCB + K:
Akira will rush in with a shoulder attack and if it connects,
she'll catch the opponent's leg and launch the opponent
afterwards.

Reflex Stance: QCB + P:
Akira will fighting in a different stance similar to the
Eagle Claw martial art. Akira can't move while in this
formation.

Launch Pad: LP, HP, HK, LK (during Reflex Stance):
Akira will do a barrage of normals that'll include a launch
and a kick to finish it off.

Bully Beaker: LK, LP, HP, HK (during Reflex Stance):
Akira will do a kick and punch combination that'll have a
Gate Elbow in it.

Falter Bash: HP, LP, LK, HK (during Reflex Stance):
Akira will do a kick and punch combination that'll have a
Dancing Cyclone Kick in it.

Air Feast: HK, LK, LP, HP (during Reflext Stance):
Akira will do a launching combo.


BURNING VIGOR ATTACKS:
Skull Aura: QCFx2 + P (also in air):
Akira will push her palms forward that'll unleash a blue
skull sphere in front of her that can do as much as 5 hits.

Reflex Barrage: QCBx2 + P:
Akira will do a rapid-kick then a Bully Beaker to finish it
off.

Aerial Barrage: QCBx2 + K:
Akira will do a slight extended version of her Air Feast.


TEAM-UP TECHNIQUE:
Neo Synchronus Attack: P + K:
The player will do an uppercut and if it connects, will 
do a backflip with Akira as they both do a uppercut, 
axe kick then twirl together with a diving kick that slides 
the opponent.


ENDINGS:
Bad Ending:
Raizo was defeated, but Akira could not find his big brother.
Akira could have given up the dearch for his brother a long
time ago. However, this journey has forever changed him. He
will never give up his search, and fight. Although Akira's
friends may speak of his flwas, they do care about him, and
have much respect for what he is doing. How long must he
search before he finds his true victory?

Good Ending:
Tanktop Akira doesn't have a good ending.



*Edge:

Edge and his classmate Gan Isurugi are many of the gangster 
students at Gedo confused by the disappearance of their in-
famous gang 'boss', Daigo Kazama. When a new student, 
Akira, appears at the school, claiming to be Daigo's brother 
and wanting to find out where the gang leader is, Edge and 
Gan agree to help out the sibling of their boss. Edge initially 
doubted Akira's approach in their search, but eventually 
gained respect and trust for the sibling of his boss. Despite 
Akira actually turning out to be Daigo's sister, Edge accepted 
her and realized he could learn a lot from her.

School: Gedo High School 
Birthdate: April 1 
Height: 173 cm 
Weight: 60 kg 
Blood type: AB 
Three sizes: 88-59-72 
Nationality: Japanese 
Likes: Army knives, fighting video games 
Dislikes: His real name, hard work, ghosts 


SPECIAL MOVES:
Reversing Blade Strike: QCF + P (also in air, can be repeated
twice on ground):
Edge throws a knife then turns around ready to do an attack
of to do another Reversing Blade Swipe.

Destructive Kick: QCB + K:
Edge hops back a bit then jumps forward swiping a blade
in his hands. 

Rising Blade Abuse: QCF + K:
Edge does a backfip as he kicks dirt up then turns around.


BURNING VIGOR ATTACKS:
Bloody Festival: QCFx2 + P:
Edge rushes forward as he does a barrage of Blade Strikes
and normals.

Rival Launcher: QCBx2 + P:
Edge does his launcher as it raises the opponent in
the air as she does an HK, LP, D + HK combination.


TEAM-UP TECHNIQUE:
Bloody Nightmare: P + K:
The player will do a spinkick and if it connects, Edge will
come in as they both will rush in to the opponent at the
same time.


ENDINGS:
Bad Ending:
Raizo is defeated but the Gedo High School Trio still could
not find their big boss. Although Justice High School was
defeated, it had no effect on the situation at Gedo High 
School, which remains in a state of chaos. Edge thinks to
himself, and considers announcing the death of the big
boss, so that he may become the new leader of the school.
Strangely enough, he also finds that he still wants to search 
and rescue the big boss. He cannot bring to abandon a
friend who needs his help. Edge may have finally grown 
up, his compassion being the first step towards becoming
a true leader...

Good Ending:
Junior A: We've heard about you. Edge! What you did was
so cool!
Edge: Not really. I can crush any opponent with ease, you
know!
Junior B: By the way, the guys from the neighboring school
are messing with our business. Let's go teach them a lesson!
Edge: Sure! No...I can't do that...I've decided not to be involved
in fights that are meaningless...
Junior A: What? You're not going?! Edge, you sure have
changed...
Junior B: Edge, if you don't keep up your image, you'll lose
your female fans!
Edge: Shut up!! You left me no choice! Now, see how I fight!!
Junior A, B: Yes, that's the Edge that we know!
Edge: Hmph! I won't hold back...I'll fight like a man!!
Junior A, B: Augggh!




*Gan Isurugi:

Gan is one of two subordinates of feared gang leader Daigo 
Kazama, along with Edge, who is called on by Akira Kazama, 
Daigo's apparent younger brother, to help find the missing 
gang leader. Though Gan and Edge were annoyed by Akira's 
leadership, he eventually gained respect for his leader's sibling. 
Despite Akira revealing herself to be Daigo's sister upon their 
rescue of Daigo, Gan accepted her, and even gained from her 
a new-found desire to study and better himself.

School: Gedo High School 
Birthdate: January 3 
Height: 198 cm 
Weight: 115 kg 
Blood type: O 
Three sizes: 170-159-165 
Nationality: Japanese 
Likes: Rice balls 
Dislikes: Studying 


SPECIAL MOVES:
Gun Stabbing: QCF + P (can be repeated twice):
Gan will move slightly forward as he does a palm attack push.

Royal Wave Stomping: QCF + K:
Gan will do a sumo-style stomp that'll launch the opponent
for a very short time.

Rock Smashing: F, D, DF + P:
Gan will do a hop forward slightly as he does a hammer-punch 
attack.

Clapping Hand Destruction: QCB + P:
Gan will move slightly forward as he claps his hands.

Thunder Clap: HCB + P (close only):
Gan command grab as he grabs the opponent, twirls them 
around for a bit then slams them right after.

Double Pound: QCF + P (only in air):
Gan will do a hammer-punch attack in the air similar to Rock
Smashing that'll knock the opponent back but safe falls 
them after.

Cannon Ball: QCF + K (only in air):
Gan will rush down to the ground as he attempts to sit on
the opponent.


BURNING VIGOR ATTACKS:
Super Gun Stabbing: QCFx2 + P:
Gan will do an extended version of his Gun Stabbing that'll
hit as much as 5 times.

Concrete Smash: QCBx2 + P (close only):
Gan will do an extended version of his Thunder Clap as it
hits 5 times upon connection.


TEAM-UP TECHNIQUE:
Active Volcano: P + K:
The player will grab the opponent feet and if it connects,
the player will toss the opponent back where Gan will
catch it and twirls the opponent to the ground. From 
there, both the player and Gan will slam the opponent
a couple times.


ENDINGS:
Bad Ending:
Raizo is defeated but the Gedo High School Trio still could
not find their big boss. Although Justice High School was
defeated, it had no effect on the situation at Gedo High 
School, which remains in a state of chaos. Like always,
people ask Gan to assist them in their street fighting. 
However, after he realized the importance of what he had 
been fighting for, he often finds it best to turn down
those offers. Gan is determined to fight for things that
will make a difference. He must rescue the big boss for
the sake of his precious friends. People are starting to 
see the noble spirit of the big boss, emerging within Gan.


Good Ending:
Gan: "Chinese history began with the emergence of a
distinguished leader..."
Edge: Hey, Gan?
Gan: Oh it you, Edge.
Edge: You're now reading the books that you used to
use as pillows in class! What happened?
Gan: Well, Akira told me that I need to study if I'd like
to gain the respect of people...
Edge: That's a good thing to do. But I wonder how long
you can last like this...
Gan: "Since then, Chinese culture has been influenced
by Confuci...?" Arghhhhh...! This is so annoying!! I
can't take it any more!
Akira: No! What are you doing?! You know those text
books aren't free! 
Gan: It's too hard for me to get any respect...
Edge: Hya hya hya hya hya!



*Daigo Kazama:

When a rash of kidnappings and assaults hit the other 
schools, Daigo suspected that the persons behind the 
attacks were people from Justice High School. Going 
alone, he confronted Justice's Hyo Imawano, but was 
easily defeated (with Hyo giving him a scar over his right 
eye) and turned into a brainwashed soldier of the school. 
It would not be until his sister Akira, along with two of 
his subordinates, Edge and Gan, broke into the school 
that he would be freed from the brainwashing.

School: Gedo High School 
Birthdate: September 15 
Height: 199 cm 
Weight: 89 kg 
Blood type: AB 
Three sizes: 100-88-95 
Nationality: Japanese 
Likes: Enka, "straight" things, heroic movies 
Dislikes: Caterpillars, dishonorable things 


SPECIAL MOVES:
Pheonix Fist: QCF + P (can be repeated 5 times):
Daigo does a punching attack with his fist in blue that
can be done 5 times in a row.

Pheonix Kick: QCF + K:
Daigo does a 2-hit spinning kick combination.

Pheonix Fire: QCB + P:
Daigo will turn around with his arms crossed as a pillar
of fire surrounds him from the ground. LP version extends
more on the ground but not his upper body and the HP 
version surrounds his full body with limited ground
range.

Skull Aura: QCF + P (only in air):
Daigo does a punching attack in the air with a big blue 
skull sphere surrounding his fist.


BURNING VIGOR ATTACKS:
Pheonix Fury: QCFx2 + P:
Daigo will do a charging single punch and if it connects,
he'll crack his knuckles and do an extended version of
his Pheonix Fist along with a modified Phoenix Kick.

Air Rebel Aura: QCFx2 + P (only in air):
Daigo will do an extended version of his Skull Aura
that can do 4 hits.

Super Pheonix Fire: QCBx2 + P:
Daigo will do an extended version of his Pheonix Fire
that can do 8 hits and has more horizontal range than
the regular version.
 

TEAM-UP TECHNIQUE:
Super Parry: P + K:
The player will push the opponent and if it connects,
Daigo will come in front from the above as the opponent
does a series of LP's. Daigo will parry one of them and
will launch the opponent with a big uppercut. Daigo will
then walk away as the player bows to him.


ENDINGS:
Daigo is a secret character and has no endings.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
4) Pacific High School:

*Roy Bromwell:

Roy is introduced in Rival Schools as a cocky foreign 
exchange student. He is about to leave for the US with 
Tiffany Lords when his father calls him and asks him to 
investigate the kidnappings happening at other schools. 
Joined by Tiffany and Boman Delgado, Roy leads an 
investigation to find out the persons behind the kid-
napping. This investigation leads him and his friends to 
Justice High School, where they were defeated, and turned 
into brainwashed slaves to the school. Eventually, through 
the help of Batsu Ichimonji and other students, Roy and 
his friends manage to snap out of their brainwashing and 
help bring down Justice High School's plans.

Though he initially saw the investiagation to get revenge 
on the Japanese (his grandfather had been shot in the leg 
by a Japanese soldier in World War II, something which 
left Roy bitter about the country) and prove American 
superiority, the experience humbled Roy quite a bit. His 
experience, as well as being freed by and working with the 
students from Taiyo High School, led to Roy putting aside 
his hatred for the Japanese (aside from having a friendly 
rivalry with Batsu) and working toward a goal of peace 
and cooperation.

School: Pacific High School 
Birthdate: May 2 
Height: 181 cm 
Weight: 85 kg 
Blood type: B 
Three sizes: 122-82-88 
Nationality: American 
Likes: Fashion, high-class brands 
Dislikes: Cowardice, foul play 


SPECIAL MOVES:
Dynamite Straight: QCF + P:
Roy does a fast punching attack which knocks the 
opponent back a bit. 

Twister Upper: F, D, DF + P:
Roy moves forward a bit as he does a spinning flaming
rising fist.

Touchdown Wave: QCB + P:
Roy slams his fist to the ground as it unleashes a clear
projectile which engulfs the opponent in blue flames. The 
LP version moves forward and the HP version doesn't.

Fist Slam: QCF + P (only in air):
Roy does a punch attack similar to his HP which knocks 
the opponent but does a safe fall afterwards.


BURNING VIGOR ATTACKS:
Triple Twister: QCFx2 + P:
Roy does an extended version of his Twister Upper as
he does 2 LP versions which does 2 hits each and does
a more vertical version which does 6 hits from there.

Super Touchdown: QCBx2 + P:
Roy does an extended version of his Touchdown Wave
as he jumps forward and hits in 3 Touchdown Waves.


TEAM-UP TECHNIQUE:
Double Rising Tornado: P + K:
The player will do an uppercut and if it connects, Roy 
will be ready to attack as he and the player will both do
a long vertical version of the Twister Upper without
the flames at the same time.


ENDINGS:
Bad Ending:
Raizo was defeated, and the Pacific High School trio 
recieved permission to go back to the United States.
However, Roy had an uneasy feeling, even after their
victory. In a report they recieved regarding the com-
pletetion of their inverstigation, it had been stated
that Justice High School may not have been totally
destoryed. Although Roy desperately wished to return 
home, he somehow felt attached to this country. He
remembered how friendships had been made through 
fierece battles, and he felt as though an important 
international relationship had been restablished. As
Roy tore the investigation report to pieces, his face
showed a new smile and fighting spirit.

Good Ending:
Tiffany: Roy, what's up? We're going home now! Why
do you look so gloomy?
Roy: Well...It's nothing.
Tiffany: Hee hee hee! I knew it, Roy. You don't wanna
leave Batsu and his friends behind, do you?
Roy: It's strange...I've hated this country so much, but
in the end...
Tiffany: It's not too late! Should we cancel our flight?
Roy: No, I'm going back to America. I know how I'll be 
able to help them.
Tiffany: What? What do you mean?
Roy: Tiffany, I can't tell you yet...

20 years later, Roy became the president of the United
States. Through his efforts, the relationship between
Batsu's country and U.S. improved dramatically, and
years of economical friction were put to rest. Both
countries would benefit greatly from the leadership
of a man who knew first-hand, the importance of
cooperation, and friendship.


*Tiffany Lords:

At the start of Rival Schools, Tiffany is introduced with 
her friend and classmate Roy. Like Roy, she is about to 
leave for the United States when Roy is ordered to stay 
in Japan to investigate the recent school kidnappings. 
Tiffany tags along in his investigation to help out, but 
secretly wanted to spend time with Roy and hopefully 
impress him. She, Roy and Boman are eventually captured 
and turned into brainwashed agents of Justice High School, 
though they are eventually freed by students from Taiyo 
High School. After the defeat of Justice High, Tiffany is 
disappointed by Roy's decision to return to the United 
States to study for a future in politics, but resolves to 
train to be a bodyguard so she can always be with him.

School: Pacific High School 
Birthdate: December 23 
Height: 164 cm 
Weight: ?? kg 
Blood type: B 
Three sizes: 93-56-86 
Nationality: American 
Likes: Roy, dancing, her family, ice cream 
Dislikes: Fermented soybeans 


SPECIAL MOVES:
Beautiful Spin: F, D, DF + K:
Tiffany does a twirling kick in the air from the ground
as she says "Beautiful".

Groovy Punch: QCB + P (can be held):
Tiffany swings her arm as she does a punch. The more
P is held, the more harder the damage.

Groovy Knuckle: QCF + P (can be held):
Tiffany side-spins around as she does a punch. The 
more P is held, the more side-spins she does before 
her punch.

Exciting Kick: QCB + K (also in air):
Tiffany jumps back in the air then does a fast diving
kick while she says "Exciting".


BURNING VIGOR ATTACKS:
Wonderful Kick: QCFx2 + K:
Tiffany does 2 flipkicks from the ground as and follows
it up with a Beautiful Spin that does 7 hits.

Rival Launcher: QCBx2 + P
Tiffany does her launcher as it raises the opponent in 
the air as he continues on doing an HK, LP, D + HK 
combination.


TEAM-UP TECHNIQUE:
Love and Peace: P + K:
The player will do unleash a short forcefield surrounding
and if it hits the opponent, Tiffany will come in as she 
kisses the players cheek which adds in 5-7% of vitality.


ENDINGS:
Bad Ending:
Raizo was defeated, and the Pacific High School trio 
recieved permission to back to the United States. 
However, Tiffany felt confused and unsure of her 
future, even after their victory. In a report they recieved 
regarding the completion of their investigation, it had
been stated that Justice High School may not have
been totally destoryed. Although her dad promised
that he would do everything to make her happy once
she returned to the United States, she realized that 
leaving the country would not be right for her. She
no longer cares about what others can do for her, but 
instead, she cares about what she can do for others. 
Her beloved friends and Roy are in this country.
Tiffany's new attitude brought forth the spirit and
face of a young woman, ready to take on the world.

Good Ending:
Tiffany: Roy, you're so mean! It's so not cool for you to
leave me behind, just because want to go to Harvard and
be a politician! Is this really good-bye? Oh wait! I just
thought of a great idea!

Los Angeles, Headquarters of Lords International Inc.

Secretary: President, are you ill?
Tiffany's Father: It's nothing...My daughter just got back
and told me that she wants to be a bodyguard now. I'll
hardly get to see her.
Secretary: Well, you've been telling me that your daughter
depend upon you too much.
Tiffany's Father: Yes, that's true. But my life will be so
lonely, once she doesn't need me anymore.
Secretary: Hee hee! Then perhaps you are the spoiled
one, after all...
Tiffany: Wait up, Roy! I'll be protecting you for the rest
of your life!



*Boman Delgado:

When Roy and Tiffany set out to investigate the violence 
and kidnappings on other schools, Boman joins them, 
albiet reluctantly because he knew violence during their 
investigation was inevitable, despite his personal beliefs. 
Along with his friends, he is captured and brainwashed 
into being an agent for Justice High School, but later freed 
by students from Taiyo High School. The investigation 
convinces Boman that many of the Japanese are good 
people and he later chooses to stay in Japan to continue 
his education, while Roy and Tiffany return to the United 
States.

School: Pacific High School 
Birthdate: July 30 
Height: 200 cm 
Weight: 101 kg 
Blood type: A 
Three sizes: 130-90-95 
Nationality: American 
Likes: Praying 
Dislikes: Violence 


SPECIAL MOVES:
Great Upper: QCF + P:
Boman will walk back the rush forward with a punching
attack.

Haymaker Straight: HCB + P or QCF + P (during Great 
Upper):
Boman wiull do a straight punch that'll knock the 
opponent back. If using during Great Upper, he'll
do an additional Great Upper then a Haymaker
Straight.

Great Rush: F, D, DF + P:
Boman will rapidly punch upwards. An extra punch 
is done if using the HP version.

Great Lariat: QCB + P:
Boman does a spinning lariat in the air.


BURNING VIGOR ATTACKS:
Best Rush: QCFx2 + P:
Boman waves his arms up then an extended version
combinations of Great Upper and Haymaker Straight.


Great Cross: QCBx2 + P:
Boman kneels on the ground then does an extended
version of his Great Lariat as it does 5 hits which is
similar to Zangief's Siberian Blizzard.


TEAM-UP TECHNIQUE:
Double Power Buster: P + K:
The player will do an uppercut and if it connects, it'll
launch the opponent along with the player as Boman
catches the opponent as they both hold a leg and do
a modified backbreaker.


ENDINGS:
Bad Ending:
Raizo was defeated, and the Pacific High School trio
recieved permission to back to the United States. In a
report they recieved regarding the completion of their
investigation, it had been stated that Justice High School
may not have been totally destroyed. Boman knows for
sure that the threat still exists. At first, Boman detested
the country for the lack of beliefs. Now, he has seen that
the people here have a strong sense of compassion.
Boman realized that this country is no longer unfamiliar
and alien to him. He also knows that he will have to fight
once again, for the lives of his dear friends...
 
Good Ending:
Tiffany: What? You don't want to return to the states
anymore?
Boman: That's right, Tiffany. I misunderstood the people in 
this country, and thought they had no respect for beliefs
and values. Of course there are some bad people. But there
are good ones too. I think we've all learned that from or
battles. I wish to stay in this country as a preacher. I'll do
my best to function as a bridge between the two countries.
Roy: I understand. We'll miss you, and we'll do our best
when we get back. Take care of yourself, okay?
Tiffany: You go, Boman!
Batsu: Hey, it's not over yet?
Boman: Of course not. You shouldn't complain about this
since I'm giving you a free English lesson! Oh no...Now do
it with a louder voice! 
Everyone: Please help our fund-raising campaign!
Boman: Once more!
Everyone: Please help our fund-raising campaign! Save us
from him!
------------------------------------------------------------------------------


------------------------------------------------------------------------------
5) Justice High School:

*Hideo Shimazu:

When Justice High began it's plan of domination, Hideo 
was sent with Kyoko to recruit students for the school. 
When Hideo and Kyoko become suspicious of their orders, 
they confront Justice principal Raizo Imawano, but are 
defeated and brainwashed. Later on, the teachers are freed 
from their brainwashing by the students fighting against 
Hyo. During this ordeal, Hideo becomes close to Kyoko, 
and eventually proposes to her, which she accepts.

School: Justice High School 
Birthdate: May 5 
Height: 165 cm 
Weight: 68 kg 
Blood type: A 
Three sizes: 93-80-85 
Nationality: Japanese 
Likes: Japanese literature, Japanese-style meals, students 
Dislikes: Disputes, cowardice 


SPECIAL MOVES:
Seihaken: QCF + P (also in air that can be repeated 3 times):
Hideo will unleash a projectile ball from his palms that's
obviously similar to a standard Hadoken. In the air, he'll
aim down at an angle and can throw 3 at a time that'll 
cause him to float while one shoots after another.

Anti-Air Seihaken: QCB + P:
Hideo will do a Seihaken that aims upwards at a 45-degree
angle.

Jicchokuken: F, D, DF + P:
Hideo will do a rising fist attack that's obviously similar
to the Shoryuken.

Shienkyaku: QCB + K:
Hideo will do a series on spinning kicks with limited air
time.

Raieishuu: QCB + K (only in air that can be repeated 3 
times):
Hideo will do a fast diving kick that can be cancelled
fast into another one.


BURNING VIGOR ATTACKS:
Shinazu Seihaken: QCBx2 + P:
Hideo will do an extended version of his Seihaken as
it does 5 hits.

Shinazu Jicchokuken: QCFx2 + P:
Hideo will do an uppercut than a stronger damaging
Seihaken that's similar to the Shin-Shoryuken.


TEAM-UP TECHNIQUE:
Shin Seihaken: P + K:
The player will do a Shienkyaku and if it connects, it'll
do 3 hits as Hideo comes from behind doing a fast
Jicchokuken then the player doing a Shinazu Seihaken
with Hideo doing a Shinazu Seihaken from the air to
the opponent.


ENDINGS:
Bad Ending:
With Raizo defeated, the people at Justice High School
have been released from their brainwashing. The police
arrived at the school to investigate, and Raizo was arrested 
for his crimes. However, Hideo has come to realize the 
mastermind behind the Justice High School scandal was
not Raizo...It could have been the school's congress leader
who suddenly disappeared after the plot had been exposed.
During his battles, the students Hideo met taught him 
the meaning of true courage. Now, it is time for Hideo to 
become their symbol of courage. He is determined to use 
that strength for the benefit of all students...

Good Ending:
Hideo: It's surprising...Students were the ones to teach me,
this time.
Kyoko: I feel the same way...
Hideo: I'll be straight with you...I am the successor of
Shimazu-style Karate.
Kyoko: Oh...You are?!
Hideo: I'm embarrassed to say this, but after my father 
passed away, our family argued fiercely about who 
should be the successor. I hated their quarrels, so I ran
away from home. Something vital to all martial artists,
is their bravery...I forgot about that, and it was no
wonder that I was brainwashed so easily.
Kyoko: I must try to be brave, like those students, from
now on...
Hideo: Kyoko!
Kyoko: Yes?!
Hideo: Well, um...I've...always...wanted to ask you...some-
thing...
Kyoko: Huh?!
Hideo: You know...Please...m...ma...
Kyoko: Yes.
Hideo: Ma...marr...marry...



*Kyoko Minazuki:

At the start of Rival Schools, Kyoko is ordered by Raizo 
Imawano, Justice High's principal, to go with Hideo to search 
for recruits for enroll to the school. Kyoko is suspect of her 
employer's motives, but when she and Hideo confront Raizo 
about the reasons for their mission, the teachers are defeated 
and brainwashed by Raizo's nephew, Hyo. The two would be 
broken out of their mind control by other students inves-
tigating Justice, and their spirit in defeating Justice would
inspire Kyoko to quit her position as nurse and become a 
teacher. Later on, she accepts a marriage proposal from 
Hideo, much to the surprise of her colleague.

School: Justice High School 
Birthdate: June 7 
Height: 173 cm 
Weight: ?? kg 
Blood type: B 
Three sizes: 87-56-89 
Nationality: Japanese 
Likes: Japanese rice wine, horseracing 
Dislikes: All housework 


SPECIAL MOVES:
Shussekikakunin: QCB + P:
Kyoko will do a sidestep then will do a rushing attack
as she swipes her clipboard.

Kaishin: QCB + K (also in air):
Kyoko will do a spinning kick that's similar to Hinata's
Enbukyaku without the flames.

Shokushin: QCF + P then K rapidly:
Kyoko will rushes forward and if it connects, press K
rapidly as she does a series of fast kicks.

One Way Stance: QCF + K then P/K rapidly:
Kyoko will do a formation stance with her knee up that's
similar to the Eagle Claw martial art. She can't move while
in this stance. Pressing P let's her do a modified version 
of her Shussekikakunin and pressing K let's her do a
Knee Check with an extra kick.

Pop Quiz: B + LK + HK:
Kyoko will do a forward flipping jump that can land her
behind the opponent depending on timing and the spot
she stood in.

Knee Check: F, D, DF + K:
Kyoko will do a rising knee and followed up with anoter
rising knee in the air that's similar to Roberto's Rising
Kick.


BURNING VIGOR ATTACKS:
Final Prescription: QCFx2 + P:
Kyoko will rushes forward with a command grab and if
it connects, she'll break various bones of the opponent
suing basic wrestling holds.

Class Curve Kicks: QCFx2 + K:
Kyoko will do an extended version of her Knee Check
that can do as much as 5 hits.


TEAM-UP TECHNIQUE:
Rest and Relax: P + K:
The player will do unleash a short forcefield surrounding
and if it hits the opponent, Kyoko will come in from behind
as the players back and spine gets strained. From there,
Kyoko will massage and break (chiropractically) the player's 
back and spine and recieves health in the process.


ENDINGS:
Bad Ending:
With Raizo defeated, the people at Justice High School
have been released from their brainwashing. The police
arrived at the school to investigate, and Raizo was
arrested for his crimes. However, Kyoko knows that
Raizo's arrest is only the beginning. Although she felt
her country was hopeless, her struggle has brought her
a greater understanding. After seeing the students
fighting with pure hearts, she realizes that hope exists
for all people. Now, Kyoko will do everything in her
power to defend the people and the country...

Good Ending:
Kyoko: Long time no see, professor...
Professor: Oh, Kyoko! You've finally returned to my 
hospital! I missed you...You know, I always thought
you were quite talented! Don't worry, if you stay with
me, you will never lose your job again!
Kyoko: Professor, this is for you.
Professor: Hmm? What's this?
Kyoko: That magazine has an article that exposes your
illegal relationshop with the medicine manufacturer. I've
prosecuted you under my own name.
Professor: Do you understand what you have done?!
You're through! You'll never return to the medical
science world!
Kyoko: That's fine...My mission is to educate people
so they don't become evil and corrupt like you.

Kyoko: I'm sorry...
Hideo: Huh? Why apologize to me?
Kyoko: Because of my show of defiance against the
professor, I may have put you in danget too, Mr.
Shimazu...
Hideo: Leave them to me! Whoever my try to attack 
you, I, of the ninth grade of Karate, will punish them
myself!
Kyoko: Thank you! It's comforting to know that you'll
be around.



*Raizo Imawano:

Raizo would accept his nephew, Hyo, as a student at the 
school. Noticing the young man's potential, Raizo thought 
Hyo as the perfect person to replace him as the head of 
Justice High School and to realize his dreams. However, 
Hyo's training under his now-dead father Mugen had given 
the young man a different ideal on how to realize his dream - 
namely through force. It would be Hyo who formulated 
the plan to increase Justice's influence through kidnappings 
and attacks; and with Hyo's twin bother, Kyosuke, working 
with them, Raizo would be an unwilling particpant in some 
of these activities; most notably capturing his estranged 
wife, Shizuku, who was now working at a local school. Soon, 
Raizo confronted Hyo about his ambitions, but it was in 
vain, as he was defeated and brainwashed to fight his son, 
Batsu. It was only through his defeat could father and son 
be reunited and stop Hyo's mad plans with help from Taiyo 
High School.

School: Justice High School 
Birthdate: October 3 
Height: 188 cm 
Weight: 124 kg 
Blood type: O 
Three sizes: 165-163-170 
Nationality: Japanese 
Likes: Sirloin steak 
Dislikes: Lying, crabs, lobsters 


SPECIAL MOVES:
Yasha-Goruma: QCF + P/K (also in air):
Raizo does a rolling attack that's similar to Blanka's and
can be followed up with another one in the air or on the
ground.

Kyoujyuu-Reppa: F, D, DF + P:
Raizo rushes forward as he does a swiping claw attack
that's similar to Wolverine's Berserker Barrage.

Roppu-Zuki: QCB + P:
Raizo will stall for a bit then rushes forward with a long
claw attack.

Sekisaiga: HCB + K (close only):
Raizo's command grab as he trips the opponent and
punches them a few times that's similar to Wolverine's
throw.


BURNING VIGOR ATTACKS:
Imawano Kyoujyuu-Reppa: QCFx2 + P:
Raizo will do an extended version of his Kyojyuu-Reppa
as it can do as much as 8 hits.

Imawano Roppu-Zuki: QCB + P (can be held):
Raizo will do an extended version of his Roppu-Zuki
as it can do as much as 5 hits.


TEAM-UP TECHNIQUE:
Ningen-Taihou: P + K:
The player will do a stepkick and if it connects, Raizo 
will grab the player as he twirls and throws them to the
opponent in a headbutt position.


ENDINGS:
*Raizo has only one ending.
Batsu: Are you okay, f...father...?
Raizo: What happened to my students?
Batsu: Don't worry. They have been released from the
brainwashing, have gone back to their normal lives.
Raizo: Oh, okay...I built my school to change this
country...But I nolonger care about that...Now if my
students can grow and learn to become respected 
citizens. The students I had...One could say that
they could not be respected...They all were brain-
washed so easily...Perhaps they were useless after
all! 
Batsu: I don't think so. The other day I had a chance
to look over some of the textbooks at your school,
and I could not understand them one bit. Since your
students are smart enough to be able to understand
them, I guess they are much more useful to the society
than myself, right?
Raizo: Ha! Yes, that's true! I shouldn't be so hard on
myself. Okay, then! I'mleaving the hospital today. I'll
begin a new kind of training for my students, starting
tomorrow. Their minds need to be strong, as well as
smart! And Batsu, it's not acceptable that you don't
understand my school's textbooks! You'll have to
really study! I'll show you!
Batsu: What? No thanks dad! Gotta go!




*Hyo Imawano:

Hyo enrolled at Justice High School, the academy run by 
his uncle, Raizo Imawano. Hyo quickly established himself 
as the top student of the school, and became the school's 
student president. While Raizo thought Hyo would be perfect 
to succeed him as head of Justice High School and continue 
the school's goal or reforming the world, Hyo (still influenced 
by his father's lessons) believed that the only way to fix the 
world was through force and coercion.

Hyo would be the one that formulated the plan to increase 
Justice's influence through kidnapping and brainwashing, 
and gained support from Raizo, as well as his estranged 
brother Kyosuke (now a student at Taiyo High School). 
Initially, the plan succeeded wildly. Hyo even brainwashed 
his own uncle when Raizo brought up objections about the 
plan. However, Hyo soon found that his brainwashing was 
failing in the face of the very things he tried to eliminate, 
friendship and love. Eventually, Hyo himself faced down 
students from Taiyo High, including his brother Kyosuke 
and long-lost cousin Batsu, and was defeated. However, 
the defeat allowed Kyosuke to reach out to Hyo and 
convince him that the world could be changed through 
friendship, not in spite of it.

School: Justice High School 
Birthdate: April 4 
Height: 183 cm 
Weight: 67 kg 
Blood type: B 
Three sizes: 95-76-80 
Nationality: Japanese 
Likes: Order, elite education, Japanese swords 
Dislikes: Greed, corruption, connivance 


SPECIAL MOVES:
Ichimonji-Giri: QCF + P:
Hyo will do an horizontal under-slash to the opponent 
with his sword.

Jyuumonji-Giri: P (during Ichimonji-Giri):
Hyo will do a vertical slash to the opponent with his
sword after his Ichimonji-Giri.

Iai-Giri: QCB + P:
Hyo will step back as he does a sidestep, then does
a modified version of his Ichimonji-Giri.

Kogetsu: P (when opponent is behind):
Hyo will do a fast slashing attack with his sword.

Ouryuu-Zan: F, D, DF + P:
Hyo will run a bit then he will do his vertical thrust
with his sword as he laughs.

Tenrai-Zan: QCF + P (only in air):
Hyo will stab his sword down to the ground that'll
knock the opponent but will safe fall them anyway.

Genei-Shuu: QCB + K (also in air):
Hyo will do a flipkick from the ground.


BURNING VIGOR ATTACKS:
Ankoku-Genei-Shuu: QCBx2 + K:
Hyo will do two Genei-Shuu's then will end it with
a  modified version of his Tenrai-Zan that'll do 4
hits there.

Ankoku-Genei-Zan: QCFx2 + K:
Hyo will do a spinkick and if it connects, another Hyo
will apear from behind as they do a barrage of normals
and ending it with a multi-hit version of his Ouryuu-
Zan.


TEAM-UP TECHNIQUE:
Zankoku-Zan: P + K:
The player will catch the opponent and if it connects,
the opponent will be held as Hyo slashes them up with
his sword and ends it with a Jyuumonji-Giri with both
the opponent and player taking damage in that final hit.


ENDINGS:
*Hyo only has one ending.
Hyo: Father, it's only a matter of time before I will complete
my plan to rule the country! All of my opponents have 
fallen, and all that is left is to order my students to carry
out the coup. However, I wonder if they will be truly loyal
to me. When I look into their eyes, I noitce that something
is missing...Their eyes are different from those of the ones
who claim to be able to trust others...Kyosuke...How come
you have such eyes...What changed you...? Yes, I can
rememeber...Our eyes used to have the same glow...Ugh...
It's that headache again...Uhhhh...Father, father! What
should I do?! I feel another side of myself inside of me!
He is suffering and in agony...My mind is like a cold, harsh
prison! Is this what those idiots call loneliness...? Oh,
Kyosuke...why did you stand against me? If only you stood
by my side...That's all I needed...Kyosuke...
------------------------------------------------------------------------------


------------------------------------------------------------------------------
6) Tamagawa Minami High School:

*Sakura Kasugano:

Rival Schools saw Sakura involved in the adventure between 
her school and various others in Aohura city. Fighting in it, 
he realized how much it meant to her to protect something 
she cared about.

School: Tamagawa Minami High School
Birthdate: March 15th
Height: 157cm 
Weight: 42kg 
Blood type: O 
Three sizes: 80-60-84 
Nationalty: Japanese
Likes: Track and field, white rice 
Dislikes: Math, playing videogames with her brother 
Tsukushi 


SPECIAL MOVES:
Hadoken: QCF + P (can be charged):
Sakura will unleash out a projectile ball from her palms
like the classic move. If charged, the projectile size
increases but has half the range though.

Soukuu-Hadoken: QCF + P (only in air):
Sakura will unleash out her Hadoken in the air that'll
aim at a downwards angle.

Tengyou-Hadoken: QCB + P:
Sakura will unleasher out her Hadoken that'll aim at
an upwards 45-degree angle.

Shunpuu-Kyaku: QCB + K (also in air):
Sakura will hop forward as she does a multi-hit spin
kick like the classic move.

Shouou-Ken: F, D, DF + P:
Sakura will run forward a bit as she does a multi-hit
rising uppercut attack. If using the HP version, she'll
stall on startup then does her move.


BURNING VIGOR ATTACKS:
Shinkuu-Hadoken: QCFx2 + P:
Sakura does an extended version of her Hadoken but
has 5/6 range and does 5 hits.

Shinkuu Tengyou-Hadoken: QCBx2 + P:
Sakura does an extended version of her Tengyou-
Hadoken that can do 5 hits depending on the angle
it hits from.

Haru-Ichiban: QCBx2 + K:
Sakura will do 4 crouching HK's in a row and will
finish it off with an F + HK afterwards,

Midare Zakura: QCFx2 + K:
Sakura will do 2 Shouou-Ken's which'll do with 2 hits
each then'lldo a more vertical Shouou-Ken that'll do
6 hits from there.


TEAM-UP TECHNIQUE:
Shungokusatsu: P + K:
The player will do a command grab and if it connects,
Sakura will appear behind the opponent as she does 
a barrage of normals but without us witnessing the
attack with the screen going white with explosions
in certain hits. This attack is similarly and modified 
from Akuma's Shungokusatsu.


ENDINGS:
Bad Ending:
With the defeat of Raizo, the captured students returned
to their schools after being released from their brainwashing.
Peace was restored to the schools, and students could be
happy and free once again. However, Sakura thinks to
herself about what had happened. She did not feel the
usual sense of accomplishment after defeating Raizo,
who had been among the strongest of opponents. She
knows that the threat still exists, and may challenge her
at anytime. As Sakura trains herself for the dangers ahead, 
her pride as a Street Fighter can be seen, stronger than 
ever.


Good Ending:
Sakura: Will, it looks like there's nothing left to be worried
about! These schools won't be able the victims of attacks
anymore! What? What's happening to me? My body feels
a new sensation...It feels as though it is being rejuvenated
with power! I've never felt this way after regular street
fighting...Why...? Hmm...The only difference was that I was
fighting to protect my school...Now I understand! That
must be the feeling that comes from the real fight! He must
also be fighting...fighting for something important to him...
What about me...? What will I fight for now...? Oh well, it
doesn't matter now! Maybe I'll think about it after my 
next battle!
------------------------------------------------------------------------------


Contact:
------------------------------------------------------------------------------
Contact me! Here are the following e-mails and internet
forums you can find me at:

E-Mails:
MSN Messenger/Hotmail: b_unit905@hotmail.com
Yahoo!: psychochronic2004@yahoo.ca

Internet Forums:
Gamefaqs.com: brettdude
Shoryuken.com: psychochronic

MIRC (channels on EFnet):
#Capcom (The main channel for Shoryuken.com)
#Gamecombos (The main channel for Gamecombos.com)
#Srkgd (The General Discussion part of Shoryuken.com)
#Srklive (The XBOX Live part of Shoryuken.com)

My Fighting Game Site:
www.geocities.com/psychochronic2004
------------------------------------------------------------------------------


Credits:
------------------------------------------------------------------------------
Props to those who made this guide possible:

Me for indivually reading the movelist in the pause menu
and capping the endings from my TV screen and typing it 
down here as it hurts my fingers like hell but it gets the job 
done very well. One of the best 3D fighters made by Capcom 
(wasn't much a fan of Street Fighter EX series but I liked 
Project Justice and Plasma Sword) and certainly enjoyed 
playing it non-stop in the late '90s.Another non-mainstream 
game on my list and I'd like to dedicate it to those unorthodox 
and low-tier fighters out there and also my non-mainstream 
homeboy Jeron Grayson.

Psychochronic says whether it's mainstream like Capcom
vs. SNK 2, dead like Capcom Fighting Evolution, non-
mainstream like Vampire Savior or classic like Street
Fighter II: Champion Edition, step up and do your thing 
for the fighting game community by reaching out and 
competing in various events around your area. Get out of 
your couch and make a name for yourself in the scene!

Peace.
-Psychochronic



Copyright (c) Brett Navarro 2005-2007