Date: Sat, 24 Oct 1998 16:12:51 -0400
From: Shino <sroww@geocities.com>

STREET FIGHTER Alpha 3

                                         INTRODUCTION

-Here is a quick Run Down on all the new things you can do in Alpha 3. Some
 are new and some are old, but they are in the game so deal with it.

There are 3 new characters so far. Here is a run down of all the features.

THROWS
Throws are not F+P no more now they are done F+2P,or F+2K.

ALPHA COUNTERS
Alpha counters do not waste level 1 only.Now the Alpha Counters take all
the Super Energy you have.

ISM MODES
Now there are 3 ways to play SFA3. Here is a quick run down.

X-ISM
In this Mode you are stronger than you are in all other modes. But you only 
have 1 super move. Also some characters gain move and some lose. You
cannot Air-Block or Alpha Counter.

Blanka-Can Dash in this Mode.
Sodom-Has his Katana instead of the Jittles.
Sagat-His Tiger Uppercutt is only 1 hit instaed of 7 hits.

V-ISM-You can do Alpha Counters,and Air Block

Z-ISM-You can do everything you can do in all the other Alpha's such as
Air Block, Alpha Counters, Level 3's, Roll and etc.

GUARD CRUSH
The guard crush meter is under the energy meter.When this meter diminshes the 
character will not be able to Block.

REDUCED DAMAGE
This only goes for the characters who have Super Combo's that you have to 
press the buttons repeatedly to do more damage. If you do play some body like 
this and they do the Super Combo and you get hit just press all the buttons
repeatedly. If you are the only one that hits the buttons. The Super might 
only take 10%. But if your opponent hits the buttons before you he will take
tons of damage.

SAFE LANDING
If you get hit while in the air press 2P's and you will have a safe landing. 
And if you get grounded just hit 2K's and you will pop straight up.


                                        IN-DEPTH LOOK

Here are the things that you wanted to Know.

Alpha Counters: They are not Block, and then B,DB,D+P. No more of that.
Now Alpha Counters are done Block, F+P+K

Juggles: Some Characters can launch characters Up. Not the way they are in the
Vs Games but they get Picked up off the Floor. When you do a launcher you can 
Jump Kick em', Punch em', or Kick em'. It is up to you.

Juggle Escapes: All you have to do when somebody launches you to juggle you is
hit 2P's. It will make you recover and will allow you to Block, or Attack your
Opponent.

Advantages:
X-ism-All the Characters are Stronger than those in any other mode.

Z-ism-You can Air-Block, Alpha Counter, Roll when Knocked Down, and all the
Usual Things from A2-and regular Alpha.

V-ism-You can Custom Combo,Air Block,and Alpha Counter.

Disadvantages:

X-ism--You cannot Air-Block,Alpha Counter,and you only have 1 level of
Super and Also 1 Super Combo.

Z-ism--You are Weak.

V-ism--You can only do Custom Combos.

FOR ALL MODES

The Ups:You start with a full level of Super Energy.
The Lows:The meter builds up slow.
The Ups:All characters are Evenly Matched.
The Lows: Zangief, Birdie, Sodom are the Characters that are better off 
          fighting each other.
The Ups: The Graphics
The Lows: The Music


And now that you know all there is to know here are the character and their 
moves. Here is how the Combo System Works. 
Red: X-ism!
Blue: Z-ism!
Orange: V-ism!
Pink: All Isms!
Brown: X and Z-ism!

                                        THE WARRIORS


KEN


TAUNT FLIP: QCF+START FIREBALL: QCF+P
DRAGON PUNCH: F,D,DF+P
HELICOPTER KICK: QCB+K
ROLL: QCB+P
OVERHEAD: F+MK
-SUPER MOVES-
(X-ism)
SHORYUREPPA: QCF,QCF+P
(Z-ism)
SHORYUREPPA: QCF,QCF+P
SUPER KICKS: QCB,QCB+K
RISING DRAGON: QCF,QCF+K

COMBO'S


{X-pert} 1- Jumpin' HP, Low HP, Shoryureppa.
{EZ} 2- Jumpin' MK, Low WP+WK, Fireball.
{EZ} 3- Jumpin' HP, Low MK, Fireball.
{X-pert} 4- Jumpin' MP, Low MP, QCB,QCB+K

RYU


FIREBALL: QCF+P
FAKE FIREBALL: QCF+START
HELICOPTER KICK: QCB+K
DRAGON PUNCH: F,D,DF+P
OVERHEAD: F+MP
MINI HELICOPTER KICK: F+MK
-SUPER MOVES-
(X-ism)
SUPER FIREBALL: QCF,QCF+P
(Z-ism)
SUPER FIREBALL: QCF+QCF+P
MEGA HELICOPTER: QCB,QCB+K
4-HIT SHORYUKEN: QCF,QCF+P

COMBO'S


{X-pert} (Corner Opponent then do) 1- Jumpin MP, Low MP, QCB,QCB+3K

{Pro} (Corner Opponent then do) 2- Do a WP Dragon Punch and if they
don't do juggle escape jump after them
and do MP,then if it connects QCB+K

CHARLIE


SONIC BOOM: (B),F+P
FLASH KICK: (D),U+K
KNEE: F+MK
-SUPER MOVES-
(X-ism)
BLADE KICK FINISH: (DB),DF,D,U+K
(Z-ism)
SONIC BARRAGE: (B),F,B,F+P
BLADE KICK FINISH: (DB),DF,DB,U+K
KICKS OF FURY: (B),F,B,F+K

COMBO'S


{EZ} 1- Jumpin' HP, Low WP+WK, Flash Kick.
{PRO} 2- Jumpin' WK, Low WP+MP, Sonic Boom.
{PRO} 3- Jumpin' MP, Low MP, Kicks of Fury.
{Xpert} 4- Jumpin' MK, Low WK+MP, Blade Kick Finish

ZANGIEF


SPIN' PILEDRIVER: 360+P
RUNNIN' GRAB: 360+K
(if you do this move close Gief' does a different slam)
GLOWING HAND: F,D,DF+P
(knocks away fireballs)
SLOW LARIAT: 2P OR 3P
FAST LARIAT: 2K OR 3K
-SUPER MOVES-
(X-ism)
FINAL ATOMIC BUSTER: 720+P
(Z-ism)
FINAL ATOMIC BUSTER: 720+P
RISIN' SLAM: QCF 2x's+P

AKUMA


FIREBALL: QCF+P
DRAGON PUUNCH: F,D,DF+P
HELICOPTER KICK: QCF+K
TELEPORT: F,D,DF+2P
(if you do it with 2 kicks this move has shorter range)
TELEPORT 2: B,D,DB+2P
(this motion he does the teleport backwards same thing goes with the
buttons)
AIR FIREBALL: QCF+P
SPHERE KICK: JUMP FORWARD DF+MK
RED FIREBALL: QCB+P
ROLL: HCB+P
OVERHEAD: F+MP
MINI HELICOPTER KICK: F+MK
-SUPER MOVES-
(X-ism)
RAGIN' DRAGON PUNCH: QCF,QCF+P
(also has his Instant Hell Murder)
(Z-ism)
RAGIN' DRAGON PUNCH: QCF,QCF+P
MEGA FIREBALL: QCB,QCB+P
MEGA AIR FIREBALL: QCF,QCF+P (JUMP)
INSTANT HELL MURDER: WP,WP,F,WK,FP

COMBO'S


{Xpert} 1- Sphere Kick, Low MK, Mega Fireball
Can do most of Ken and Ryu's Combos.

ADON


JAGUAR KICK: QCF+K
JAGUAR KNEE: F,D,DF+K
FLYING HEEL: QCB+K
OVERHEAD: F+MP
-SUPER MOVES-
(Xism)
JAGUAR PUNCHES: QCF,QCF+P
(Zism)
JAGUAR PUNCHES: QCF,QCF+P
FLIP KICKS: QCF,QCF+K

COMBO'S

{PRO} 1- Jumpin' MK, Low MK, Jaguar Knee

SAKURA


FIREBALL: QCF+P
(keep pressing punch buttons and the Fireball gets bigger)
SHORYUKEN: F,D,DF+P
SPINNING KICK: QCB+K
OVERHEAD: F+MK
-SUPER MOVES-
(X-ism)
MULTIPLE SHORYUKENS: QCF,QCF+K
(Z-ism)
ANKLE BREAKING KICKS: QCB,QCB+K
MULTIPLE SHORYUKENS: QCF,QCF+K
FLAMING HADOKEN: QCF,QCF+P

COMBO'S


{EZ} 1- Jumpin' HK, Low WP+WK, Fireball
{PRO} 2- Low WK, Ankle Breaking Kicks.
{PRO} 3- Standing WP, Low WK, Multiple Shoryukens.
{PRO} 4- Shoryuken with WP, and if U can juggle em' do a Shoryuken with
 HP.

SODOM


JUMPING SLAM: 360+P
RUG BURN: 360+K
JITTE STRIKE: F,D,DF+P
-SUPER MOVES-
(X-ism)
JITTE ATTACK: QCF,QCF+P
(Z-ism)
MEGA SLAM: 720+P
JITTE ATTACK: QCF,QCF+P

SAGAT


TIGER SHOT HIGH: QCF+P
TIGER SHOT LOW: QCF+K
TIGER KNEE: F,D,DF+K
TIGER UPERCUTT: F,D,DF+P
-SUPER MOVES-
(X-ism)
MEGA TIGER BLOW: QCF,QCF+K
(Z-ism)
MEGA TIGER BLOW: QCF,QCF+K
MEGA TIGER BALL: QCF,QCF+P
SAGAT KICKS: QCB,QCB+K

COMBO'S


{EZ} 1- Jumpin' MK, Standin' MP, Tiger Uppercutt.
{EZ} 2- Jumpin' HK, Low MK, Tiger Shot Low.
{EZ} 3- Jumpin' MK, Low WP+WK, Tiger Shot Low.

DHALSIM


YOGA FIRE: QCF+P
YOGA FLAME: HCF+P
YOGA DRILL: JUMP FORWARD D+MK,OR FK,OR MP,OR FP
UPWARDS FLAME: HCB+WK
-SUPER MOVES-
(X-ism)
SUPER FIRE: QCF,QCF+P
(Z-ism)
SUPER FIRE: QCF,QCF+P
YOGA SLAM: QCF,QCF+K

CHUN-LI


FIREBALL: QCF+P
RISIN' KICKS: (D),U+K
LIGHTNIN' KICKS: WK repeatedly
SPLIT KICK: HCB+K
KNEE SMASH: Jump Forward D+MK
(X-ism)
SPININ' BIRD KICK: (D),U+K
-SUPER MOVES-
(X-ism)
SUPER KICKS: (B),F,B,F+K
(Z-ism)
MEGA BALL: QCF,QCF+P
SUPER KICKS: (B),F,B,F+K
SUPER RISIN' KICKS: (DB),DF,D,U+K

COMBO'S


{EZ} 1- Jumpin' MK, Low WK, Lightnin' Kick.
{PRO} 2- Jumpin' HP, Low MK, Super Kicks.
{PRO} 3- Jumpin' FP, Low MK, Risin' Kicks.
{Xpert} 4- Jumpin' HP, Low MK, Super Kicks, Mega Ball, Super Risin'
Kicks.

BIRDIE


CHAIN SLAM: 360+P
HEAD RUSH: (B),F+P or K
COUNT RUSH: (3P),(3K)
-SUPER MOVES-
(X-ism)
KILLER HEAD RUSH: (B),F,B,F+P

(Z-ism)
KILLER HEAD RUSH: (B),F,B,F+P
CHAIN SLAM: QCF,QCF+P or K
(P he jumps 25% of screen K he jumps 75% of screen)

COMBO'S


{Xpert} 1- Jumpin' HP, Low HP, Chain Slam.

DAN


HALF FIREBALL: QCF+P
WEAK DRAGON PUNCH: F,D,DF+P
GALE KICK: QCB+P (air)
-SUPER MOVES-
(X-ism)
??????????
(Z-ism)
MEGA HALF BALL: QCF,QCF+P
DRAGON PUNCH: QCF,QCF+P
FANCY KICKS: QCB,QCB+P

CODY


CHEAP SHOT: QCF+P
KNIFE GRAB: D+FP
KNIFE THROW: QCF+P
(you do knife throw after Knife Grab)
RUSHIN' KICK: QCF+K
HURRICANE PUNCH: QCB+P
-SUPER MOVES-
(X-ism)
FINAL FIGHT MODE: QCF,QCF+P
(Z-ism)
CODY KICKS: QCF,QCF+K
FINAL FIGHT MODE: QCF,QCF+P

COMBO'S


{EZ} 1- Jumpin' WK, Standin' WP, Hurricane Punch,juggle em' with
Hurricane Punch.

R.MIKA


BUTT CHECK: QCB+P or K
AIR THROW: QCB+K or F+2P
FRANKENSTEINER: 360+P
BULLDOG HEADLOCK: 360+K
-SUPER MOVES-
(X-ism)
COMBINATION: QCF,QCF+K,P
(Z-ism)
BUTT CHECK: QCF,QCF+P
COMBINATION: QCF,QCF+K,P
(this super is pretty unique because you must hold the joy-stick in a certain 
direction and then press any button and according to the button you press she 
will do different things.)
WRESTLING RING: 720+P
(The wrestling ring will only appear when you do this super move with
level 3)

KARIN


HOUSYOU: QCF+K
MUJINKYAKU: F,D,DF+P
YASHAGAESHI (high): QCB+P
YASHAGAESHI (low): QCB+K
BEJNHA: D,DF,F,UF+P
DOUBLE PART MOVES:
KOURENKEN: QCF+P
(after 1-HIT):
F+P
DF+2P
B+P
Any KICK
F+K
D+K
U+K
KOURENKEN: QCF+P,P
(after 2-HIT):
F+P
DF+2P
B+P
F+K
-SUPER MOVES-
(X-ism)
SHINPIKAIPEI: QCF,QCF+P
(Z-ism)
SHINPIKAIPEI: QCF,QCF+P
KOUOUKEN: QCF,QCF+K

COMBO'S

{Xpert} 1-Jumpin' MK, Standin' WK, Risin' Kick, QCF,QCF+K .
{EZ} 2- Jumpin' MK, Standin' WP, QCF+P,P,F+P.
{Xpert} 3- Jumpin' HK, Standin' WP, QCF+P,P,F+K, if U can Juggle em'
 QCF,QCF+K.

CAMMY


CANNON DRILL: QCF+K
THRUST KICK: F,D,DF+K
SPININ' KNUCKLE: HCB+P
CANNONBALL LEAP: D,DF,F,UF+K
-SUPER MOVES-
(X-ism)
SPIN DIVE SMASHER: QCF,QCF+K
(Z-ism)
SPIN DIVE SMASHER: QCF,QCF+K
REVERSE BREAKER: QCB,QCB+K
PHANTOM LAYETTE: (DB),DF,D,U+K

COMBO'S


{EZ} 1- Jumpin' MK, Standin' MP, Thrust Kick.
{PRO} 2- Jumpin' MK, Low WP+WK, Spin Dive Smasher.

BLANKA


FLIPIN' BALL: (B),F+K
CANNON BALL: (B),F+P
UPWARDS CANNON: (D),U+K
ELECTRICITY: *WP or WK*
-SUPER MOVES-
(X-ism)
ROLLIN' ATTACK: (B),F,B,F+P
(Z-ism)
ROLLIN ATTACK: (B),F,B,F+P
TROPICAL HAZARD: (DB),DF,D,U+K

COMBO'S


{PRO} 1- Jumpin' HP, Low WP, Electricity, Jump after them HP.
{Xpert} 2-Jumpin' MK, Low WP, Electricity, Upward Cannon.
{EZ} 3- Jumpin' HP, Low MK, Cannon Ball.

E.HONDA


HUNDRED HAND SLAP: *WP, or MP*
SUMO HEADBUTT: (B),F+P
UPWARDS HEADBUTT: (D),U+K
BODY SPLASH: Jump Forward then D+FP
-SUPER MOVES-
(X-ism)
KILLER HEADBUTT: (B),F,B,F+P
(Z-ism)
KILLER HEADBUTT: (B),F,B,F+P
FUJIYAMA-OROSHI: (B),F,B,F+K

GUY


DASHIN' ELBOW: QCB+P
RUN: QCF+K After K
(WK to stop,MK to Slide,FK to Jump Kick)
HELICOPTER KICK: QCB+K
OVERHEAD: F+MP
-SUPER MOVES-
(X-ism)
DASHIN' PUNCHES AN KIX'S: QCF,QCF+K
(Z-ism)
DASHIN' KIX'S AN PUNCHES: QCF,QCF+K
UPWARDS KIX'S AN PUNCHES: QCF,QCF+P

COMBO'S


{EZ} 1- Low HP, Dashin' Elbow.
{EZ} 2- Low MK, Helicopter Kick.

ROSE


FIREBALL: QCF+P
UP GRAB: F,D,DF+P
REFLECTOR: QCB+P
SCARF ATTACK: QCF+K
-SUPER MOVES-
(X-ism)
SUPER SLAM: QCF,QCF+P
(Z-ism)
MEGA FIREBALL: QCB,QCB+P
SUPER SLAM: QCF,QCF+P

COMBO'S


{EZ} 1- Jumpin' HP, Low HP, QCF+K.
{PRO} 2- Jumpin' HP, Low HP, QCB,QCB+2P.
{Xpert} 3- Shadows, Jumpin' WP, Low HP, QCB,QCB+2P

M.BISON


(Z-ism) PSYCHO SHOT: (B),F+P
(X-ism) PSYCHO CRUSHER: (B),F+P
DOUBLE KNEE PRESS: (B),F+K
HEAD PRESS: (D),U+K
TELEPORT: F,D,DF+2P or 3P
DEVIL REVERSE: (D),U+P
-SUPER MOVES-
(X-ism)
KNEE PRESS NIGHTMARE: (B),F,B,F+K
(Z-ism)
KNEE PRESS NIGHTMARE: (B),F,B,F+K
PSYCHO CRUSHER: (B),F,B,F+P

VEGA


OFF WALL SWIPE: (D),U+K,P
OFF WALL SLAM: (D),U+K,D+P
ROLLIN' CLAW: (B),F+P
WALL CLAW THRUST: (D),U+P
BACKFLIP: 3P or 3K
SCARLET TERROR: (B),F+K
-SUPER MOVES-
(X-ism)
OFF THE WALL MEGA SLAM: (DB),DF,D,U+K,D+P
(Z-ism)
OFF THE WALL MEGA SLAM: (DB),DF,D,U+K,D+P
SCARLET MIRAGE: (B),F,B,F+K

GEN


MANTIS STYLE: 3P
RAPID PUNCHES: *WP, or MP*
RISIN' KICKS: F,D,DF+K, K 7x's
CRANE STYLE: 3K
ROLLIN' ATTACK: (B),F+P
WALL DIVE: (D),U+K
-SUPER MOVES-
(X-ism)
MANTIS STYLE:
FORWARD RUSH: QCF,QCF+P
CRANE STYLE:
AIR STOMP: QCF,QCF+K
(Z-ism)
MANTIS STYLE:
FORWARD RUSH: QCF,QCF+P
CRANE STYLE:
AIR STOMP: QCF,QCF+K
WALL LEAP: QCB,QCB+K

ROLENTO


SPININ' STICKS: QCF+P, 2x's
KNIFE THROW: F,D,DF+K,K
FORWARD ROLL: 3P,then P
DELTA ATTACK: QCB+P,P
DELTA ESCAPE: QCB+K
-SUPER MOVES-
(X-ism)
WIRE SLAM: QCF,QCF+K
(Z-ism)
WIRE SLAM: QCF,QCF=K
ROLLIN BOMBS: QCB,QCB+P
STEEL RAIN: QCF,QCF+P

COMBO'S


{EZ} 1- Jumpin' MK, Low MK, QCF+P,QCF+P,QCF+P

FAQ DONE BY: Shino Penny Paniero
Mail me at: sroww@geocities.com
The Site:
Shingeki's Realm Of World Warriors!
http://www.geocities.com/Tokyo/Dojo/9663/
Copyright:
Shino/Shingeki 1998


CREDITS and THANX'S

Thanx's goes out to all those who read FAQS at Gamefaqs. Also to the fans of 
my site. Hey if U write FAQS or REVIEWS mail me so I can post them on my site.
And thanks to some Specific Characters.

Airick of SFZAC-X
airshox@geocities.com

Ken Davis of Ken's Site
kdavis44@hotmail.com

Chojin Formely of Street Fighter Masters
osaka-chojin@geocities.com

Akuma of Akuma's Alpha Survival
http://www.geocities.com/Baja/8401/

Pat
pat76@hotmail.com

Crain-X of Street Fighter Xtreme
LazyCrain@aol.com

(PS IF U want to see this FAQ in HTML just go to the site and check it
out there it gets Updated often.)